event HitMarker
{

	Animate	Hitmarker	Alpha	"255"	Linear 0.0 0.0		// tcHitmarker start
	Animate	Hitmarker	Alpha	"0"		Linear 0.0 0.95 	// tcHitmarker end

}
event DamagedPlayer
{
	StopEvent 	HitMarker 	0.0
	RunEvent 	HitMarker	0.01
}