<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<0x04BD672F>
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      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
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      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>COMBOCOAT_MR1_031_WESTERNRIGHT</drawable>
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          <normal>COMBOCOAT_MR1_031_C3_999_NM</normal>
          <material>0xFCC5CC56</material>
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          <tint2 value="44"/>
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        <Item>
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          <normal>NECKERCHIEF_MR1_000_SBCU_CENTER_C3_000_NM</normal>
          <material>0x9CE6C4BB</material>
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          <tint1 value="188"/>
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        <Item>
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          <material>0xD816D9F3</material>
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        <Item>
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        <Item>
          <drawable>BELT_MR1_000_HOLSTER_OVERCOAT</drawable>
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          <normal>BELT_MR1_000_HOLSTER_C3_000_NM</normal>
          <material>BELT_MR1_000_HOLSTER_C3_000_M</material>
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          <tint1 value="1"/>
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        <Item>
          <drawable>HAT_FR1_613_ALT02</drawable>
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          <tint1 value="52"/>
          <tint2 value="87"/>
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        <Item>
          <drawable>HAIR_MR1_037</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
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          <tint2 value="57"/>
          <probability value="255"/>
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        <Item>
          <drawable>BEARD_MR1_009</drawable>
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          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="23"/>
          <tint1 value="87"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0004</drawable>
          <albedo>TEETH_GEN_0004_C0_000_AB</albedo>
          <normal>TEETH_GEN_0004_C0_000_NM</normal>
          <material>TEETH_GEN_0004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0159</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_024_AB</albedo>
          <normal>HEAD_MR1_ROUGH_025_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
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        <Item>
          <drawable>EYES_MR1_0000</drawable>
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          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="70"/>
          <tint2 value="68"/>
          <probability value="255"/>
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      <expressions>
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        <Item>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>META_OUTFIT_DEFAULT</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.45000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>COMBOVEST_MR1_026</drawable>
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          <normal>COMBOVEST_MR1_026_C3_000_NM</normal>
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          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
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          <tint1 value="0"/>
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        <Item>
          <drawable>NECKERCHIEF_MR1_002_SUCB_RIGHT</drawable>
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          <material>0xD143B18C</material>
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          <tint1 value="188"/>
          <tint2 value="188"/>
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        <Item>
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          <material>0xD816D9F3</material>
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        <Item>
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          <normal>GLOV_MR1_017_C3_000_NM</normal>
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        <Item>
          <drawable>BELT_MR1_000_HOLSTER</drawable>
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          <normal>BELT_MR1_000_HOLSTER_C3_000_NM</normal>
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  <pulverizeVfx/>
  <goreType/>
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</0x04BD672F>
