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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
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      <coatShine value="0.00000000"/>
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      <fullOutfit value="false"/>
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      <explicitAssets>
        <Item>
          <drawable>MP_PRISON_PANTS_FR1_000_FULL</drawable>
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          <material>MP_PRISON_PANT_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
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          <tint1 value="20"/>
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        <Item>
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          <material>MP_PRISON_UPPR_000_O_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
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          <tint1 value="20"/>
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        <Item>
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          <material>MP_BOOT_MR1_003_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
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          <tint1 value="21"/>
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          <probability value="255"/>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_T1_OUT01_NL_HAT_MR1_001</drawable>
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          <material>MP_T1_OUT01_NL_HAT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="100"/>
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        <Item>
          <drawable>MP_T1_OUT01_NL_CLOSECOAT_FR1_001</drawable>
          <albedo>MP_T1_OUT01_NL_CLOSECOAT_FR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT01_NL_CLOSECOAT_FR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_CLOSECOAT_FR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="24"/>
          <tint1 value="21"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT01_NL_NECKWEAR_FR1_001</drawable>
          <albedo>MP_T1_OUT01_NL_NECKWEAR_FR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT01_NL_NECKWEAR_FR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_NECKWEAR_FR1_001_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="16"/>
          <tint1 value="19"/>
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        <Item>
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          <normal>MP_T1_OUT01_NL_PANT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_PANT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
          <tint2 value="63"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT01_NL_BOOT_FR1_001</drawable>
          <albedo>MP_T1_OUT01_NL_BOOT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT01_NL_BOOT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_BOOT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="2"/>
          <tint1 value="10"/>
          <tint2 value="1"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_T1_OUT01_NL_BANDOLIER_FR1_001</drawable>
          <albedo>MP_T1_OUT01_NL_BANDOLIER_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT01_NL_BANDOLIER_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_BANDOLIER_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="67"/>
          <tint1 value="57"/>
          <tint2 value="65"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT01_NL_BELT_FR1_001</drawable>
          <albedo>MP_T1_OUT01_NL_BELT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT01_NL_BELT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_BELT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="15"/>
          <tint1 value="32"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_HAIR_FR1_011</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="89"/>
          <tint1 value="96"/>
          <tint2 value="59"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
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          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
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          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>TEETH_FR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_HEAD_FR1_003</drawable>
          <albedo>MP_HEAD_FR1_SC08_C0_000_AB</albedo>
          <normal>MP_HEAD_FR1_004_NM</normal>
          <material>MP_HEAD_FR1_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>EYES_FR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
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      <expressions>
        <Item>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0xBD241CBC</name>
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      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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        <Item>
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          <albedo>MP_T1_OUT02_NL_CLOSECOAT_FR1_001_C1_999_AB</albedo>
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          <material>MP_T1_OUT02_NL_CLOSECOAT_FR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="38"/>
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        <Item>
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          <material>MP_T1_OUT02_NL_SPATS_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
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        <Item>
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          <normal>MP_T1_OUT01_NL_PANT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT01_NL_PANT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="61"/>
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        <Item>
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          <material>MP_T1_OUT02_NL_BOOT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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          <tint1 value="45"/>
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        <Item>
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          <material>MP_T1_OUT02_NL_BANDOLIER_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
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          <normal>MP_T1_OUT02_NL_BELT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT02_NL_BELT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="32"/>
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        <Item>
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          <material>MP_T1_OUT02_NL_HAT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="2"/>
          <tint1 value="21"/>
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        <Item>
          <drawable>MP_HAIR_FR1_010</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="91"/>
          <tint1 value="50"/>
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          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
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          <palette/>
          <tint0 value="0"/>
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          <probability value="255"/>
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        <Item>
          <drawable>TEETH_FR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
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          <probability value="255"/>
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        <Item>
          <drawable>MP_HEAD_FR1_003</drawable>
          <albedo>MP_HEAD_FR1_SC08_C0_000_AB</albedo>
          <normal>MP_HEAD_FR1_004_NM</normal>
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          <palette/>
          <tint0 value="0"/>
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          <probability value="255"/>
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        <Item>
          <drawable>EYES_FR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
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      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0xEAEAF849</name>
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      <goreType/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
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          <palette>METAPED_TINT_LEATHER</palette>
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        <Item>
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          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
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        <Item>
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          <tint0 value="1"/>
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          <palette>METAPED_TINT_LEATHER</palette>
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          <palette>METAPED_TINT_LEATHER</palette>
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          <palette>METAPED_TINT_LEATHER</palette>
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        <Item>
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          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="4"/>
          <tint1 value="29"/>
          <tint2 value="3"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_087</drawable>
          <albedo>HAT_MR1_087_C3_999_AB</albedo>
          <normal>HAT_MR1_087_C3_000_NM</normal>
          <material>0x5F8F8441</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="31"/>
          <tint1 value="16"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_CHEMISE</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_LOWERTORSO_FR1_000_UNDER</drawable>
          <albedo>MP_FEET_FR1_000_C0_008_AB</albedo>
          <normal>MP_FEET_FR1_000_C0_000_NM</normal>
          <material>MP_FEET_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x75C176D3</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="19"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_CHEM_FR1_000_FULL</drawable>
          <albedo>MP_CHEM_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_CHEM_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_CHEM_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="3"/>
          <tint1 value="123"/>
          <tint2 value="60"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_002_FULL</drawable>
          <albedo>MP_BOOT_MR1_002_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
          <material>MP_BOOT_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="91"/>
          <tint2 value="123"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SUSPENDERS_FR1_000_FULL</drawable>
          <albedo>MP_SUSPENDERS_MR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_SUSPENDERS_MR1_000_FULL_C3_000_NM</normal>
          <material>MP_SUSPENDERS_MR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="64"/>
          <tint1 value="131"/>
          <tint2 value="109"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_087</drawable>
          <albedo>HAT_MR1_087_C3_999_AB</albedo>
          <normal>HAT_MR1_087_C3_000_NM</normal>
          <material>0x5F8F8441</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="131"/>
          <tint1 value="132"/>
          <tint2 value="113"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_CHEMISE</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_LOWERTORSO_FR1_000_UNDER</drawable>
          <albedo>MP_FEET_FR1_000_C0_008_AB</albedo>
          <normal>MP_FEET_FR1_000_C0_000_NM</normal>
          <material>MP_FEET_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x4EF82941</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_CHEM_FR1_000_FULL</drawable>
          <albedo>MP_CHEM_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_CHEM_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_CHEM_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="41"/>
          <tint1 value="48"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="210"/>
          <tint1 value="49"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_002_FULL</drawable>
          <albedo>MP_BOOT_MR1_002_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
          <material>MP_BOOT_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="40"/>
          <tint1 value="30"/>
          <tint2 value="67"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SUSPENDERS_FR1_000_FULL</drawable>
          <albedo>MP_SUSPENDERS_MR1_000_FULL_C3_998_AB</albedo>
          <normal>MP_SUSPENDERS_MR1_000_FULL_C3_000_NM</normal>
          <material>MP_SUSPENDERS_MR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="13"/>
          <tint1 value="44"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_087</drawable>
          <albedo>HAT_MR1_087_C3_999_AB</albedo>
          <normal>HAT_MR1_087_C3_000_NM</normal>
          <material>0x5F8F8441</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="10"/>
          <tint1 value="114"/>
          <tint2 value="69"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_CHEMISE</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_LOWERTORSO_FR1_000_UNDER</drawable>
          <albedo>MP_FEET_FR1_000_C0_008_AB</albedo>
          <normal>MP_FEET_FR1_000_C0_000_NM</normal>
          <material>MP_FEET_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x559C39D2</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_004_FULL</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_998_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="93"/>
          <tint1 value="40"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_001_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_001_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="41"/>
          <tint1 value="46"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C3_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C3_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="145"/>
          <tint1 value="229"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_FULL</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="54"/>
          <tint2 value="52"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_071</drawable>
          <albedo>HAT_MR1_071_C3_999_AB</albedo>
          <normal>HAT_MR1_071_C3_000_NM</normal>
          <material>HAT_MR1_071_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="24"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x5AC64426</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_004_FULL</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_998_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="238"/>
          <tint1 value="47"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_001_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_001_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="46"/>
          <tint1 value="48"/>
          <tint2 value="54"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C3_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C3_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C3_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="37"/>
          <tint1 value="38"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_FULL</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="245"/>
          <tint1 value="54"/>
          <tint2 value="54"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_071</drawable>
          <albedo>HAT_MR1_071_C3_999_AB</albedo>
          <normal>HAT_MR1_071_C3_000_NM</normal>
          <material>HAT_MR1_071_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="18"/>
          <tint1 value="131"/>
          <tint2 value="65"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x63ABD5ED</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_004_FULL</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="75"/>
          <tint1 value="20"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C3_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C3_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="39"/>
          <tint1 value="27"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_001_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_001_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="144"/>
          <tint1 value="48"/>
          <tint2 value="53"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_FULL</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="59"/>
          <tint1 value="46"/>
          <tint2 value="54"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_071</drawable>
          <albedo>HAT_MR1_071_C3_999_AB</albedo>
          <normal>HAT_MR1_071_C3_000_NM</normal>
          <material>HAT_MR1_071_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="24"/>
          <tint1 value="120"/>
          <tint2 value="67"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xA74A6070</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_005_FULL</drawable>
          <albedo>MP_VEST_MR1_005_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_005_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_005_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="45"/>
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          <tint2 value="56"/>
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          <material>MP_PANT_MR1_013_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="227"/>
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          <probability value="255"/>
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        <Item>
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          <normal>MP_UPPR_FR1_009_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
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          <tint1 value="15"/>
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          <probability value="255"/>
        </Item>
        <Item>
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          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="38"/>
          <tint1 value="34"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
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          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
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      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xB90D03F5</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
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      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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      <assets/>
      <explicitAssets>
        <Item>
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          <material>MP_VEST_MR1_005_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
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          <tint1 value="20"/>
          <tint2 value="55"/>
          <probability value="255"/>
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        <Item>
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          <albedo>MP_PANT_MR1_013_FULL_C3_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C3_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="124"/>
          <tint1 value="51"/>
          <tint2 value="20"/>
          <probability value="255"/>
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        <Item>
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          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="76"/>
          <tint1 value="51"/>
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          <probability value="255"/>
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        <Item>
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          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
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        <Item>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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        <Item>
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          <normal>MP_VEST_MR1_005_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_005_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="59"/>
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          <probability value="255"/>
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        <Item>
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          <albedo>MP_PANT_MR1_013_FULL_C3_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C3_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="76"/>
          <tint1 value="241"/>
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          <probability value="255"/>
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        <Item>
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          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
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          <tint1 value="50"/>
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          <probability value="255"/>
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        <Item>
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          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="106"/>
          <tint1 value="106"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
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          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
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          <material>MP_HAND_FR1_000_C0_000_M</material>
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          <probability value="255"/>
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      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0x45BF377F</name>
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      <goreType/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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        <Item>
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          <tint0 value="124"/>
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        <Item>
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          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="41"/>
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        <Item>
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          <albedo>MP_GLOVES_MR1_004_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_004_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_004_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="18"/>
          <tint1 value="112"/>
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          <probability value="255"/>
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        <Item>
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          <albedo>MP_BOOT_MR1_007_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_007_C3_000_NM</normal>
          <material>MP_BOOT_MR1_007_C3_000_M</material>
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          <tint0 value="246"/>
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        <Item>
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          <tint0 value="131"/>
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          <probability value="255"/>
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        <Item>
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          <probability value="255"/>
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        <Item>
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          <probability value="255"/>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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        <Item>
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        <Item>
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          <tint0 value="145"/>
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          <material>MP_BOOT_MR1_007_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
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          <probability value="255"/>
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        <Item>
          <drawable>MP_GLOVES_FR1_004_FULL</drawable>
          <albedo>MP_GLOVES_MR1_004_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_004_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_004_FULL_C1_000_M</material>
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          <tint0 value="24"/>
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        <Item>
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          <tint0 value="28"/>
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          <probability value="255"/>
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        <Item>
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          <tint0 value="0"/>
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          <probability value="255"/>
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        <Item>
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      <expressions/>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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      <goreType/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
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        <Item>
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        <Item>
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          <tint0 value="38"/>
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        <Item>
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          <material>MP_GLOVES_MR1_004_FULL_C1_000_M</material>
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          <tint0 value="41"/>
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        <Item>
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          <material>MP_BOOT_MR1_007_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="26"/>
          <tint1 value="1"/>
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        <Item>
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          <tint0 value="112"/>
          <tint1 value="47"/>
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          <probability value="255"/>
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        <Item>
          <drawable>MP_LOWERTORSO_FR1_000_DUMMY</drawable>
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          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_VEST_G</drawable>
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      <expressions/>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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      <explicitAssets>
        <Item>
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          <material>MP_CHEM_FR1_000_FULL_C3_000_M</material>
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          <probability value="255"/>
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          <material>MP_BOOT_MR1_000_C3_000_M</material>
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          <tint1 value="244"/>
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          <probability value="255"/>
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        <Item>
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          <material>MP_FEET_FR1_000_C0_000_M</material>
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          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_CHEMISE</drawable>
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          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
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      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0xF20D0A0A</name>
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      <voiceGroup/>
      <damagePack/>
      <goreType/>
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          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
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          <tint1 value="86"/>
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        <Item>
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          <material>MP_UNDERWEAR_FR1_000_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
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          <tint1 value="85"/>
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          <probability value="255"/>
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        <Item>
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          <probability value="255"/>
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        <Item>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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          <palette>METAPED_TINT_GENERIC_WORN</palette>
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        <Item>
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          <normal>MP_CHEM_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_CHEM_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="44"/>
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          <probability value="255"/>
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        <Item>
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          <tint0 value="53"/>
          <tint1 value="51"/>
          <tint2 value="56"/>
          <probability value="255"/>
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        <Item>
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          <probability value="255"/>
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        <Item>
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      <expressions/>
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      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
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          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="81"/>
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        <Item>
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          <probability value="255"/>
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        <Item>
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      <expressions/>
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      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
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          <tint0 value="21"/>
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        <Item>
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        <Item>
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      <UNK_MEMBER_0x645032CC/>
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    <Item>
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          <tint0 value="79"/>
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        <Item>
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        <Item>
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        <Item>
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      <tags/>
      <UNK_MEMBER_0x645032CC/>
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        <Item>
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          <albedo>MP_COAT_MR1_012_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_012_OPEN_C3_000_NM</normal>
          <material>MP_COAT_MR1_012_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="63"/>
          <tint2 value="66"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="19"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_O_B_CO_SHORT</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="133"/>
          <tint1 value="26"/>
          <tint2 value="131"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="37"/>
          <tint1 value="7"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_005</drawable>
          <albedo>HAT_MR1_005_C3_999_AB</albedo>
          <normal>HAT_MR1_005_C3_000_NM</normal>
          <material>0xB494D839</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="131"/>
          <tint1 value="132"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xB464140A</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_013_OPEN</drawable>
          <albedo>MP_COAT_MR1_012_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_012_OPEN_C3_000_NM</normal>
          <material>MP_COAT_MR1_012_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="132"/>
          <tint2 value="65"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="19"/>
          <tint1 value="15"/>
          <tint2 value="56"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_O_B_CO_SHORT</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="106"/>
          <tint1 value="106"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_005</drawable>
          <albedo>HAT_MR1_005_C3_999_AB</albedo>
          <normal>HAT_MR1_005_C3_000_NM</normal>
          <material>0xB494D839</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="29"/>
          <tint1 value="47"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xEBD302E7</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_013_OPEN</drawable>
          <albedo>MP_COAT_MR1_012_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_012_OPEN_C3_000_NM</normal>
          <material>MP_COAT_MR1_012_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="115"/>
          <tint1 value="16"/>
          <tint2 value="66"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="154"/>
          <tint1 value="15"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_O_B_CO_SHORT</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="17"/>
          <tint1 value="35"/>
          <tint2 value="16"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="17"/>
          <tint2 value="70"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="101"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_005</drawable>
          <albedo>HAT_MR1_005_C3_999_AB</albedo>
          <normal>HAT_MR1_005_C3_000_NM</normal>
          <material>0xB494D839</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="131"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x537D4479</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_UPPR_FR1_003_O_B_FULL</drawable>
          <albedo>MP_UPPR_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="77"/>
          <tint1 value="77"/>
          <tint2 value="36"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_004_FULL</drawable>
          <albedo>MP_PANT_FR1_004_FULL_C3_999_AB</albedo>
          <normal>MP_PANT_FR1_004_FULL_C3_000_NM</normal>
          <material>MP_PANT_FR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="3"/>
          <tint1 value="123"/>
          <tint2 value="118"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_002_UNDER</drawable>
          <albedo>MP_BOOT_MR1_002_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
          <material>MP_BOOT_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="67"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_004_FULL</drawable>
          <albedo>MP_GLOVES_MR1_004_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_004_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_004_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="18"/>
          <tint1 value="112"/>
          <tint2 value="112"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SUSPENDERS_FR1_001_FULL</drawable>
          <albedo>MP_SUSPENDERS_MR1_001_FULL_C1_999_AB</albedo>
          <normal>MP_SUSPENDERS_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_SUSPENDERS_MR1_001_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="114"/>
          <tint1 value="4"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_063_ALT02</drawable>
          <albedo>HAT_MR1_063_C3_999_AB</albedo>
          <normal>HAT_MR1_063_C3_000_NM</normal>
          <material>HAT_MR1_063_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="10"/>
          <tint1 value="27"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xAC9C76B6</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_PANT_FR1_004_FULL</drawable>
          <albedo>MP_PANT_FR1_004_FULL_C3_999_AB</albedo>
          <normal>MP_PANT_FR1_004_FULL_C3_000_NM</normal>
          <material>MP_PANT_FR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="60"/>
          <tint1 value="62"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_003_O_B_FULL</drawable>
          <albedo>MP_UPPR_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="34"/>
          <tint1 value="35"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_002_UNDER</drawable>
          <albedo>MP_BOOT_MR1_002_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
          <material>MP_BOOT_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="44"/>
          <tint1 value="5"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_004_FULL</drawable>
          <albedo>MP_GLOVES_MR1_004_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_004_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_004_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="24"/>
          <tint1 value="14"/>
          <tint2 value="112"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SUSPENDERS_FR1_001_FULL</drawable>
          <albedo>MP_SUSPENDERS_MR1_001_FULL_C1_999_AB</albedo>
          <normal>MP_SUSPENDERS_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_SUSPENDERS_MR1_001_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="46"/>
          <tint1 value="245"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_063_ALT02</drawable>
          <albedo>HAT_MR1_063_C3_999_AB</albedo>
          <normal>HAT_MR1_063_C3_000_NM</normal>
          <material>HAT_MR1_063_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="64"/>
          <tint1 value="25"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x7ACF931D</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_UPPR_FR1_003_O_B_FULL</drawable>
          <albedo>MP_UPPR_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="114"/>
          <tint1 value="112"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_004_FULL</drawable>
          <albedo>MP_PANT_FR1_004_FULL_C3_999_AB</albedo>
          <normal>MP_PANT_FR1_004_FULL_C3_000_NM</normal>
          <material>MP_PANT_FR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="124"/>
          <tint1 value="126"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
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          <albedo>MP_GLOVES_MR1_004_FULL_C1_999_AB</albedo>
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          <tint1 value="109"/>
          <tint2 value="36"/>
          <probability value="255"/>
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        <Item>
          <drawable>HAT_MR1_063_ALT02</drawable>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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      <ethnicity>Caucasian</ethnicity>
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      <goreType/>
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        <Item>
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          <albedo>HAT_MR1_136_C1_999_AB</albedo>
          <normal>HAT_MR1_136_C1_000_NM</normal>
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        <Item>
          <drawable>MP_COAT_FR1_011_OPEN</drawable>
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          <material>MP_COAT_MR1_011_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="92"/>
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        <Item>
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          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
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          <tint1 value="1"/>
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        <Item>
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          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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        <Item>
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          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="63"/>
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          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
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        <Item>
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          <material>MP_NECKTIE_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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        <Item>
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      <UNK_MEMBER_0x645032CC/>
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    <Item>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
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        <Item>
          <drawable>MP_COAT_FR1_020_OPEN</drawable>
          <albedo>MP_COAT_MR1_020_OPEN_C1_999_AB</albedo>
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        <Item>
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          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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        <Item>
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          <normal>MP_GLOVES_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C1_000_M</material>
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        <Item>
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        <Item>
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        <Item>
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        <Item>
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          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x4B112FC8</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_009_OPEN</drawable>
          <albedo>MP_COAT_MR1_006_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_MR1_006_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_006_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_000_CO</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_001_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="44"/>
          <tint1 value="47"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_005_C_R_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_005_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="24"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_004_CLR_U_VEST</drawable>
          <albedo>MP_NECKTIE_MR1_004_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_004_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_004_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x2E09F5BA</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_005_OPEN</drawable>
          <albedo>MP_COAT_FR1_005_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_FR1_005_OPEN_C1_000_NM</normal>
          <material>MP_COAT_FR1_005_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="19"/>
          <tint1 value="19"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_000_CO</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_001_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="44"/>
          <tint1 value="47"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="77"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_005_C_R_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_005_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_003_UNDER</drawable>
          <albedo>MP_GLOVES_MR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_003_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="13"/>
          <tint1 value="13"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="40"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_004_CLR_U_VEST</drawable>
          <albedo>MP_NECKTIE_MR1_004_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_004_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_004_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="44"/>
          <tint1 value="44"/>
          <tint2 value="44"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xB7F50992</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_000_FULL</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_003_FULL</drawable>
          <albedo>MP_GLOVES_MR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_003_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="24"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_005_CLR_U_FULL</drawable>
          <albedo>MP_NECKTIE_MR1_005_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_005_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_005_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_007_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_007_FULL_C1_998_AB</albedo>
          <normal>MP_UPPR_FR1_007_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_007_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="40"/>
          <tint1 value="121"/>
          <tint2 value="31"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="106"/>
          <tint1 value="132"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x11BB3D1D</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_009_OPEN</drawable>
          <albedo>MP_COAT_MR1_006_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_MR1_006_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_006_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="19"/>
          <tint1 value="20"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_000_CO</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_001_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="18"/>
          <tint1 value="18"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="77"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_005_C_R_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_005_FULL_C1_998_AB</albedo>
          <normal>MP_UPPR_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="44"/>
          <tint1 value="16"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="40"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_004_CLR_U_VEST</drawable>
          <albedo>MP_NECKTIE_MR1_004_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_004_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_004_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x1CAA52FB</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_009_OPEN</drawable>
          <albedo>MP_COAT_MR1_006_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_MR1_006_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_006_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="247"/>
          <tint1 value="245"/>
          <tint2 value="243"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_000_CO</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_005_C_R_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_005_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="40"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_005_CLR_U_FULL</drawable>
          <albedo>MP_NECKTIE_MR1_005_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_005_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_005_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="8"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xE6566654</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_000_FULL</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_001_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="44"/>
          <tint1 value="47"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_FULL</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_999_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="40"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_003_FULL</drawable>
          <albedo>MP_GLOVES_MR1_003_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_003_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="13"/>
          <tint1 value="13"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKTIE_FR1_005_CLR_U_FULL</drawable>
          <albedo>MP_NECKTIE_MR1_005_C1_999_AB</albedo>
          <normal>MP_NECKTIE_MR1_005_C1_000_NM</normal>
          <material>MP_NECKTIE_MR1_005_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="19"/>
          <tint1 value="19"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_007_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_007_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_007_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_007_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C1_999_AB</albedo>
          <normal>HAT_MR1_014_C1_000_NM</normal>
          <material>HAT_MR1_014_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="8"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x7D5B0756</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_007_OPEN</drawable>
          <albedo>MP_COAT_MR1_010_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_010_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_010_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="94"/>
          <tint2 value="121"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_004_CO</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_998_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="93"/>
          <tint1 value="40"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="19"/>
          <tint1 value="15"/>
          <tint2 value="56"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_O_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="17"/>
          <tint1 value="35"/>
          <tint2 value="16"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="106"/>
          <tint1 value="106"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="5"/>
          <tint1 value="6"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="24"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xAC21E4E3</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_000_OPEN</drawable>
          <albedo>MP_COAT_FR1_000_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_FR1_000_OPEN_C3_000_NM</normal>
          <material>MP_COAT_FR1_000_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="2"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_001_CO</drawable>
          <albedo>MP_VEST_MR1_001_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_001_FULL_C1_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="110"/>
          <tint1 value="1"/>
          <tint2 value="1"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKWEAR_FR1_002_VEST</drawable>
          <albedo>MP_NECKWEAR_MR1_002_C3_999_AB</albedo>
          <normal>MP_NECKWEAR_MR1_002_C3_000_NM</normal>
          <material>MP_NECKWEAR_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_009_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_009_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_009_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="154"/>
          <tint1 value="15"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="37"/>
          <tint1 value="7"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="18"/>
          <tint1 value="21"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x99D6404C</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_003_OPEN</drawable>
          <albedo>MP_COAT_MR1_004_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_004_OPEN_C3_000_NM</normal>
          <material>MP_COAT_MR1_004_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="52"/>
          <tint1 value="55"/>
          <tint2 value="53"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_004_CO</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_998_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="93"/>
          <tint1 value="40"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="154"/>
          <tint1 value="15"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="17"/>
          <tint2 value="70"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_002</drawable>
          <albedo>MP_SPURS_MR1_002_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_002_C1_000_NM</normal>
          <material>MP_SPURS_MR1_002_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="32"/>
          <tint2 value="105"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x1E8B49B4</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_007_OPEN</drawable>
          <albedo>MP_COAT_MR1_010_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_010_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_010_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="61"/>
          <tint1 value="27"/>
          <tint2 value="50"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_001_CO</drawable>
          <albedo>MP_VEST_MR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_001_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="90"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_009_O_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_009_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_009_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="19"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x43F59488</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_004_FULL</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_998_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="18"/>
          <tint1 value="20"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKERCHIEF_FR1_003_VEST</drawable>
          <albedo>MP_NECKERCHIEF_MR1_003_DOWN_C1_999_AB</albedo>
          <normal>MP_NECKERCHIEF_MR1_003_DOWN_C1_000_NM</normal>
          <material>MP_NECKERCHIEF_MR1_003_DOWN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="110"/>
          <tint1 value="127"/>
          <tint2 value="54"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_009_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_009_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_009_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="51"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_FULL</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_FULL_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="19"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_UNDER</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_001_FULL</drawable>
          <albedo>MP_GLOVES_MR1_001_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="67"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_FG</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x72E8726D</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_000_OPEN</drawable>
          <albedo>MP_COAT_FR1_000_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_FR1_000_OPEN_C3_000_NM</normal>
          <material>MP_COAT_FR1_000_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="24"/>
          <tint1 value="14"/>
          <tint2 value="114"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_NECKERCHIEF_FR1_003_SHIRT</drawable>
          <albedo>MP_NECKERCHIEF_MR1_003_DOWN_C1_999_AB</albedo>
          <normal>MP_NECKERCHIEF_MR1_003_DOWN_C1_000_NM</normal>
          <material>MP_NECKERCHIEF_MR1_003_DOWN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="15"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="154"/>
          <tint1 value="15"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_C_B_CO_SHORT</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="63"/>
          <tint1 value="65"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_001_FULL</drawable>
          <albedo>MP_GLOVES_MR1_001_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_001_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_SHARED_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="67"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_001</drawable>
          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="48"/>
          <tint1 value="47"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_FG</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x687B5D93</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_001_FULL</drawable>
          <albedo>MP_VEST_MR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_001_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="90"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_O_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="63"/>
          <tint1 value="65"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="19"/>
          <tint1 value="15"/>
          <tint2 value="56"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="17"/>
          <tint2 value="70"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SPURS_FR1_002</drawable>
          <albedo>MP_SPURS_MR1_002_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_002_C1_000_NM</normal>
          <material>MP_SPURS_MR1_002_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="32"/>
          <tint2 value="105"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_006</drawable>
          <albedo>HAT_MR1_006_C3_999_AB</albedo>
          <normal>HAT_MR1_006_C3_000_NM</normal>
          <material>HAT_MR1_006_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="18"/>
          <tint1 value="21"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x9C64D2A0</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_001_OPEN</drawable>
          <albedo>MP_COAT_FR1_001_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_FR1_001_OPEN_C1_000_NM</normal>
          <material>MP_COAT_FR1_001_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_010_CO</drawable>
          <albedo>MP_VEST_MR1_010_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_010_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_010_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="77"/>
          <tint1 value="39"/>
          <tint2 value="79"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C1_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C1_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="16"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="45"/>
          <tint1 value="45"/>
          <tint2 value="63"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_005_SHORT_PANTS</drawable>
          <albedo>MP_BOOT_FR1_005_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_004_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_004_FULL_C1_998_AB</albedo>
          <normal>MP_UPPR_FR1_004_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_004_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="77"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_084</drawable>
          <albedo>HAT_MR1_084_C1_999_AB</albedo>
          <normal>HAT_MR1_084_C1_000_NM</normal>
          <material>HAT_MR1_084_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="77"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x4ABD2F66</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_007_OPEN</drawable>
          <albedo>MP_COAT_MR1_010_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_MR1_010_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_010_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="68"/>
          <tint1 value="13"/>
          <tint2 value="47"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_001_CO</drawable>
          <albedo>MP_VEST_MR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_001_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="90"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_013_HIGH</drawable>
          <albedo>MP_PANT_MR1_013_FULL_C1_997_AB</albedo>
          <normal>MP_PANT_MR1_013_FULL_C1_000_NM</normal>
          <material>MP_PANT_MR1_013_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="239"/>
          <tint1 value="239"/>
          <tint2 value="60"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_009_O_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_009_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_009_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="16"/>
          <tint2 value="16"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_008_FULL</drawable>
          <albedo>MP_BOOT_MR1_008_C1_999_AB</albedo>
          <normal>MP_BOOT_MR1_008_C1_000_NM</normal>
          <material>MP_BOOT_MR1_008_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="38"/>
          <tint1 value="1"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_052</drawable>
          <albedo>HAT_MR1_052_C1_999_AB</albedo>
          <normal>HAT_MR1_052_C1_000_NM</normal>
          <material>0x09AF2E6B</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="47"/>
          <tint1 value="65"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x58DCCBA5</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_009_OPEN</drawable>
          <albedo>MP_COAT_MR1_006_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_MR1_006_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_006_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="142"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_FR1_000_CO</drawable>
          <albedo>MP_VEST_MR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_VEST_MR1_000_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="16"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_PANT_FR1_000_HIGH</drawable>
          <albedo>MP_PANT_MR1_000_FULL_C1_997_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C1_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_000_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_000_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_FR1_000_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_000_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="70"/>
          <tint1 value="70"/>
          <tint2 value="70"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_004_FULL</drawable>
          <albedo>MP_BOOT_MR1_004_C1_999_AB</albedo>
          <normal>MP_BOOT_MR1_004_C1_000_NM</normal>
          <material>MP_BOOT_MR1_004_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_048</drawable>
          <albedo>HAT_MR1_048_C1_999_AB</albedo>
          <normal>HAT_MR1_048_C1_000_NM</normal>
          <material>0x43FBE9F7</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="132"/>
          <tint1 value="110"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_LOWERTORSO_FR1_000_UNDER</drawable>
          <albedo>MP_FEET_FR1_000_C0_008_AB</albedo>
          <normal>MP_FEET_FR1_000_C0_000_NM</normal>
          <material>MP_FEET_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xAD10740B</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_SKIRT_FR1_000</drawable>
          <albedo>MP_SKIRT_FR1_000_C1_999_AB</albedo>
          <normal>MP_SKIRT_FR1_000_C1_000_NM</normal>
          <material>MP_SKIRT_FR1_000_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="45"/>
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          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_009_SHORT_PANTS</drawable>
          <albedo>MP_BOOT_FR1_009_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_009_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_009_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="12"/>
          <tint1 value="12"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_007_C_B_FULL</drawable>
          <albedo>MP_UPPR_FR1_007_FULL_C1_998_AB</albedo>
          <normal>MP_UPPR_FR1_007_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_007_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="150"/>
          <tint1 value="16"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_008</drawable>
          <albedo>HAT_MR1_008_C1_999_AB</albedo>
          <normal>HAT_MR1_008_C1_000_NM</normal>
          <material>0x59C2D8BA</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="43"/>
          <tint1 value="135"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
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          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
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      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0xC6F5F59E</name>
      <ethnicity>Caucasian</ethnicity>
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      <goreType/>
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      <coatShineBase value="0.00000000"/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
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      <explicitAssets>
        <Item>
          <drawable>MP_VEST_FR1_004_FULL</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_999_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="75"/>
          <tint1 value="20"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_FR1_001_C_B_VEST</drawable>
          <albedo>MP_UPPR_FR1_001_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_001_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_001_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="41"/>
          <tint1 value="46"/>
          <tint2 value="55"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C3_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C3_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="145"/>
          <tint1 value="229"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_003_UNDER</drawable>
          <albedo>MP_BOOT_FR1_003_FULL_C3_999_AB</albedo>
          <normal>MP_BOOT_FR1_003_FULL_C3_000_NM</normal>
          <material>MP_BOOT_FR1_003_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="54"/>
          <tint2 value="52"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BELT_FR1_000_FULL</drawable>
          <albedo>MP_BELT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BELT_MR1_000_C3_000_NM</normal>
          <material>MP_BELT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="28"/>
          <tint2 value="70"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAT_MR1_010</drawable>
          <albedo>HAT_MR1_087_C1_999_AB</albedo>
          <normal>HAT_MR1_087_C0_000_NM</normal>
          <material>HAT_MR1_087_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="77"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_FR1_002</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="89"/>
          <tint1 value="96"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_FR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
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          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_FR1_0008</drawable>
          <albedo>HEAD_FR1_SC08_ROUGH_C0_008_AB</albedo>
          <normal>MP_HEAD_FR1_000_NM</normal>
          <material>MP_HEAD_FR1_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_FR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="69"/>
          <tint2 value="79"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
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        <Item>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0x7AD65D60</name>
      <ethnicity>Asian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
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      <coatShine value="0.00000000"/>
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      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_001_OPEN</drawable>
          <albedo>MP_COAT_FR1_001_OPEN_C1_999_AB</albedo>
          <normal>MP_COAT_FR1_001_OPEN_C1_000_NM</normal>
          <material>MP_COAT_FR1_001_OPEN_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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          <probability value="255"/>
        </Item>
        <Item>
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          <normal>MP_VEST_MR1_010_FULL_C1_000_NM</normal>
          <material>MP_VEST_MR1_010_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="77"/>
          <tint1 value="39"/>
          <tint2 value="79"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_SKIRT_FR1_001</drawable>
          <albedo>MP_SKIRT_FR1_001_C1_999_AB</albedo>
          <normal>MP_SKIRT_FR1_001_C1_000_NM</normal>
          <material>MP_SKIRT_FR1_001_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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          <tint1 value="16"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_FR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="45"/>
          <tint1 value="45"/>
          <tint2 value="63"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_FR1_005_UNDER</drawable>
          <albedo>MP_BOOT_FR1_005_FULL_C1_999_AB</albedo>
          <normal>MP_BOOT_FR1_005_FULL_C1_000_NM</normal>
          <material>MP_BOOT_FR1_005_FULL_C1_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_BELT_FR1_015_FULL</drawable>
          <albedo>MP_BELT_MR1_015_C1_999_AB</albedo>
          <normal>MP_BELT_MR1_015_C1_000_NM</normal>
          <material>MP_BELT_MR1_015_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
          <tint2 value="59"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPR_FR1_004_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_FR1_004_FULL_C1_998_AB</albedo>
          <normal>MP_UPPR_FR1_004_FULL_C1_000_NM</normal>
          <material>MP_UPPR_FR1_004_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
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          <tint1 value="15"/>
          <tint2 value="77"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAT_MR1_009</drawable>
          <albedo>HAT_MR1_084_C1_999_AB</albedo>
          <normal>HAT_MR1_084_C1_000_NM</normal>
          <material>HAT_MR1_084_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
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          <tint1 value="77"/>
          <tint2 value="255"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_HAIR_FR1_011</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="138"/>
          <tint1 value="138"/>
          <tint2 value="138"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_FR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B_G</drawable>
          <albedo>MP_HAND_FR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_FR1_000_C0_000_NM</normal>
          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_FR1_014</drawable>
          <albedo>HEAD_FR1_SC08_MAKEUP_C0_004_AB</albedo>
          <normal>MP_HEAD_FR1_003_NM</normal>
          <material>MP_HEAD_FR1_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_FR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="113"/>
          <tint2 value="110"/>
          <probability value="255"/>
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      </explicitAssets>
      <expressions>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x649030D4</name>
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      <goreType/>
      <scale value="1.00000000"/>
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      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
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      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_COAT_FR1_007_OPEN</drawable>
          <albedo>MP_COAT_MR1_010_OPEN_C3_999_AB</albedo>
          <normal>MP_COAT_MR1_010_OPEN_C1_000_NM</normal>
          <material>MP_COAT_MR1_010_OPEN_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="67"/>
          <tint1 value="47"/>
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        <Item>
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          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="198"/>
          <tint1 value="64"/>
          <tint2 value="90"/>
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        <Item>
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          <albedo>MP_UPPR_FR1_009_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_FR1_009_FULL_C3_000_NM</normal>
          <material>MP_UPPR_FR1_009_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WORN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="51"/>
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        <Item>
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          <albedo>MP_PANT_MR1_000_FULL_C3_996_AB</albedo>
          <normal>MP_PANT_MR1_000_HIGH_C3_000_NM</normal>
          <material>MP_PANT_MR1_000_HIGH_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
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          <tint1 value="19"/>
          <tint2 value="39"/>
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        <Item>
          <drawable>MP_BOOT_FR1_000_FULL</drawable>
          <albedo>MP_BOOT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_000_C1_000_NM</normal>
          <material>MP_BOOT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="30"/>
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        <Item>
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          <albedo>MP_SPURS_MR1_001_C3_999_AB</albedo>
          <normal>MP_SPURS_MR1_001_C1_000_NM</normal>
          <material>MP_SPURS_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="114"/>
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        <Item>
          <drawable>MP_BELT_FR1_000_OC</drawable>
          <albedo>MP_BELT_MR1_000_C3_999_AB</albedo>
          <normal>MP_BELT_MR1_000_C3_000_NM</normal>
          <material>MP_BELT_MR1_000_C3_000_M</material>
          <palette>METAPED_TINT_HORSE_LEATHER</palette>
          <tint0 value="2"/>
          <tint1 value="106"/>
          <tint2 value="70"/>
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        <Item>
          <drawable>MP_HAT_MR1_012</drawable>
          <albedo>HAT_MR1_052_C3_999_AB</albedo>
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          <material>HAT_MR1_052_C3_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="78"/>
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          <tint2 value="88"/>
          <probability value="255"/>
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        <Item>
          <drawable>MP_HAIR_FR1_018</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
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        <Item>
          <drawable>TEETH_FR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
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        <Item>
          <drawable>MP_UPPERTORSO_FR1_000_O_B</drawable>
          <albedo>MP_HAND_FR1_000_C0_004_AB</albedo>
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          <material>MP_HAND_FR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
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        <Item>
          <drawable>MP_HEAD_FR1_005</drawable>
          <albedo>HEAD_FR1_SC04_ROUGH_C0_017_AB</albedo>
          <normal>MP_HEAD_FR1_010_NM</normal>
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          <palette>METAPED_TINT_ANIMAL</palette>
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          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
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          <palette>METAPED_TINT_EYE</palette>
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        <Item>
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        <Item>
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      <tags/>
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