<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<0x04BD672F>
  <outfits>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_041_SKINNY</drawable>
          <albedo>ACCS_MR1_041_C1_999_AB</albedo>
          <normal>ACCS_MR1_041_C0_000_NM</normal>
          <material>ACCS_MR1_041_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="103"/>
          <tint1 value="103"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C1_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C1_000_NM</normal>
          <material>0x2B557148</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="8"/>
          <tint1 value="8"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_010_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_010_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_010_C3_999_NM</normal>
          <material>0xEDD557A7</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="48"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9003</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="48"/>
          <tint2 value="46"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C3_000_NM</normal>
          <material>0x2CEF63F6</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="9"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_034</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.82500000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_015_UNDERCOAT</drawable>
          <albedo>BELT_MR1_015_C3_999_AB</albedo>
          <normal>BELT_MR1_015_C1_000_NM</normal>
          <material>0x5F81986E</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="224"/>
          <tint1 value="17"/>
          <tint2 value="228"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="12"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0115</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="21"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_001</drawable>
          <albedo>PANTCOMBO_MR1_001_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_001_C1_000_NM</normal>
          <material>PANTCOMBO_MR1_001_C1_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="0"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_004</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="0.40000000"/>
        </Item>
        <Item>
          <id value="41478"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="0.25200100"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="60890"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="33485"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C1_999_AB</albedo>
          <normal>ACCS_MR1_017_C0_000_NM</normal>
          <material>0xD4862527</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="16"/>
          <tint1 value="6"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="254"/>
          <tint1 value="21"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="48"/>
          <tint1 value="181"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="11"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0176</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="47"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C3_000_NM</normal>
          <material>0x2CEF63F6</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_033</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.22700000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="11"/>
          <tint1 value="11"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_022_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_022_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_022_C3_999_NM</normal>
          <material>0x20DBA815</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="36"/>
          <tint1 value="209"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="42"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0172</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_009</drawable>
          <albedo>PANTCOMBO_MR1_009_C3_997_AB</albedo>
          <normal>PANTCOMBO_MR1_009_C3_999_NM</normal>
          <material>0xD424CC3C</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="4"/>
          <tint2 value="32"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_009</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="10726"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="3015"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="41478"/>
          <value value="-0.14500000"/>
        </Item>
        <Item>
          <id value="8420"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="13059"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="12281"/>
          <value value="0.80000000"/>
        </Item>
        <Item>
          <id value="19153"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="46798"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="27147"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.70000000"/>
        </Item>
        <Item>
          <id value="13709"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="60334"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="15375"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="50098"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="58147"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="35627"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="60996"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="42318"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="28287"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="13425"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="13489"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="61782"/>
          <value value="0.80000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C1_000_NM</normal>
          <material>0x2B557148</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="23"/>
          <tint2 value="5"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="208"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0172</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="17"/>
          <tint2 value="46"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_009</drawable>
          <albedo>PANTCOMBO_MR1_009_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_009_C3_999_NM</normal>
          <material>0xD424CC3C</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="14"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_036</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="35"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_000_HOLSTER_UNDERCOATWESTRIGHT</drawable>
          <albedo>BELT_MR1_000_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_000_HOLSTER_C3_000_NM</normal>
          <material>BELT_MR1_000_HOLSTER_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="15"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_004_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_004_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_004_C1_000_NM</normal>
          <material>0xD5F871DB</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="35"/>
          <tint1 value="195"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0055</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_030</drawable>
          <albedo>PANTCOMBO_MR1_030_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_030_C3_000_NM</normal>
          <material>0x9DEF953E</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="64"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_009</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C1_000_NM</normal>
          <material>BELT_MR1_012_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="4"/>
          <tint1 value="1"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_022_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_022_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_022_C3_999_NM</normal>
          <material>0x20DBA815</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="33"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0144</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="18"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_010</drawable>
          <albedo>PANTCOMBO_MR1_010_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_010_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_010_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="17"/>
          <tint2 value="66"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_008</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.60000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="254"/>
          <tint1 value="21"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="48"/>
          <tint1 value="223"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="33"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0084</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C1_000_NM</normal>
          <material>0x977E3E12</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="12"/>
          <tint2 value="61"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_001</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="32"/>
          <tint1 value="32"/>
          <tint2 value="32"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C1_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C1_000_NM</normal>
          <material>0x2B557148</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="10"/>
          <tint1 value="1"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="196"/>
          <tint1 value="19"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="48"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0158</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="18"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C1_998_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C1_000_NM</normal>
          <material>0x977E3E12</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="66"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_017</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_007_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="41478"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="41396"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="13059"/>
          <value value="0.40000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="28287"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="13425"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="1013"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="13489"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C1_000_NM</normal>
          <material>ACCS_MR1_017_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="2"/>
          <tint1 value="2"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="254"/>
          <tint1 value="21"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="17"/>
          <tint1 value="223"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0066</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT003</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="49"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_008</drawable>
          <albedo>PANTCOMBO_MR1_008_C1_998_AB</albedo>
          <normal>PANTCOMBO_MR1_008_C1_997_NM</normal>
          <material>0x7D94AC10</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="36"/>
          <tint2 value="31"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_017</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_011</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C3_000_NM</normal>
          <material>0x364C7EEA</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="10"/>
          <tint1 value="14"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="224"/>
          <tint1 value="19"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="12"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0062</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="48"/>
          <tint1 value="20"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_013</drawable>
          <albedo>PANTCOMBO_MR1_013_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_013_C3_000_NM</normal>
          <material>0x8AAB3DDE</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="10"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="41478"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="8420"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOAT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="25"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_027_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_027_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_027_C3_000_NM</normal>
          <material>0xA64726C6</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="182"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="8"/>
          <tint2 value="9"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>GLOV_MR1_008_UNDER</drawable>
          <albedo>GLOV_MR1_008_C3_999_AB</albedo>
          <normal>GLOV_MR1_008_C0_000_NM</normal>
          <material>0x4C9CFF13</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="3"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9003</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_030</drawable>
          <albedo>PANTCOMBO_MR1_030_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_030_C3_000_NM</normal>
          <material>0x9DEF953E</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="19"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_087</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="8420"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.37000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C1_999_AB</albedo>
          <normal>ACCS_MR1_017_C0_000_NM</normal>
          <material>ACCS_MR1_017_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="3"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="36"/>
          <tint1 value="195"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="11"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0115</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_011</drawable>
          <albedo>PANTCOMBO_MR1_011_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_011_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_011_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="25"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_010</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="8420"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="41396"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="13059"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="12281"/>
          <value value="0.19500100"/>
        </Item>
        <Item>
          <id value="19153"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="46798"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="27147"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="13709"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="33485"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_000_HOLSTER_UNDERCOATWESTRIGHT</drawable>
          <albedo>BELT_MR1_000_HOLSTER_C2_999_AB</albedo>
          <normal>BELT_MR1_000_HOLSTER_C1_000_NM</normal>
          <material>BELT_MR1_000_HOLSTER_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="5"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_004_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_004_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_004_C1_000_NM</normal>
          <material>0xD5F871DB</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="51"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="42"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0141</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="20"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_025</drawable>
          <albedo>PANTCOMBO_MR1_025_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_025_C3_000_NM</normal>
          <material>0xFEE81356</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_030</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="255"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="208"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9019</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="39"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_031</drawable>
          <albedo>PANTCOMBO_MR1_031_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_031_C3_000_NM</normal>
          <material>0xE0F80E4D</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_007_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.21200000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="209"/>
          <tint1 value="16"/>
          <tint2 value="39"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9009</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="39"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_048</drawable>
          <albedo>PANTCOMBO_MR1_048_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_048_C3_000_NM</normal>
          <material>0x491F423B</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="66"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="1"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C3_000_NM</normal>
          <material>0x364C7EEA</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="4"/>
          <tint1 value="5"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>ccup_mr1_001</drawable>
          <albedo>CCUP_MR1_001_C0_000_AB</albedo>
          <normal>CCUP_MR1_001_C0_000_NM</normal>
          <material>0xA7DD0AAB</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_022_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_022_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_022_C3_999_NM</normal>
          <material>0x20DBA815</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="208"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="43"/>
          <tint2 value="22"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0139</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="21"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_001</drawable>
          <albedo>PANTCOMBO_MR1_001_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_001_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_001_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="66"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_033</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="17"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="48"/>
          <tint1 value="181"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9009</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="21"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_042</drawable>
          <albedo>PANTCOMBO_MR1_042_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_042_C3_000_NM</normal>
          <material>0xBC1082C0</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="1"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_030</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_014_UNDERCOAT</drawable>
          <albedo>BELT_MR1_014_C3_999_AB</albedo>
          <normal>BELT_MR1_014_C1_000_NM</normal>
          <material>0xB8E631FA</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="208"/>
          <tint1 value="37"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="42"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0141</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_025</drawable>
          <albedo>PANTCOMBO_MR1_025_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_025_C3_000_NM</normal>
          <material>0xFEE81356</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="1"/>
          <tint2 value="10"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_034</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="219"/>
          <tint1 value="219"/>
          <tint2 value="219"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.05400000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="17"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="254"/>
          <tint1 value="21"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="36"/>
          <tint1 value="195"/>
          <tint2 value="25"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9019</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C1_000_NM</normal>
          <material>0xFD13D0BF</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="19"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_008</drawable>
          <albedo>PANTCOMBO_MR1_008_C3_997_AB</albedo>
          <normal>PANTCOMBO_MR1_008_C3_999_NM</normal>
          <material>0x5FE9BC66</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="4"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_036</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C3_000_NM</normal>
          <material>0x364C7EEA</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="22"/>
          <tint1 value="16"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_004_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_004_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_004_C3_999_NM</normal>
          <material>COMBOVEST_MR1_004_C3_999_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="50"/>
          <tint1 value="195"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9019</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="47"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C3_000_NM</normal>
          <material>0x2CEF63F6</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="21"/>
          <tint2 value="65"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_039</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_007_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATDUELWIELD</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="15"/>
          <tint1 value="2"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_022_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_022_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_022_C3_999_NM</normal>
          <material>0x20DBA815</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="19"/>
          <tint1 value="180"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="43"/>
          <tint2 value="22"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0139</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="21"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_026</drawable>
          <albedo>PANTCOMBO_MR1_026_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_026_C3_000_NM</normal>
          <material>0x80EF60F1</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="12"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_038</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="18"/>
          <tint1 value="222"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="42"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9019</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT001</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="21"/>
          <tint2 value="53"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_027</drawable>
          <albedo>PANTCOMBO_MR1_027_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_027_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_027_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="94"/>
          <tint1 value="12"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_034</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_000_HOLSTER_UNDERCOATWESTRIGHT</drawable>
          <albedo>BELT_MR1_000_HOLSTER_C3_999_AB</albedo>
          <normal>BELT_MR1_000_HOLSTER_C3_000_NM</normal>
          <material>BELT_MR1_000_HOLSTER_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="236"/>
          <tint1 value="16"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="12"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0062</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="21"/>
          <tint2 value="53"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_038</drawable>
          <albedo>PANTCOMBO_MR1_038_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_038_C3_000_NM</normal>
          <material>0x6ED6980B</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="14"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_011</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_014_UNDERCOAT</drawable>
          <albedo>BELT_MR1_014_C3_999_AB</albedo>
          <normal>BELT_MR1_014_C1_000_NM</normal>
          <material>0xB8E631FA</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="11"/>
          <tint1 value="11"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="23"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="42"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0172</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT001</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="18"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_009</drawable>
          <albedo>PANTCOMBO_MR1_009_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_009_C3_999_NM</normal>
          <material>0xD424CC3C</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="4"/>
          <tint2 value="40"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_009</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="10726"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="3015"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="8420"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="13059"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="12281"/>
          <value value="0.80000000"/>
        </Item>
        <Item>
          <id value="19153"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="46798"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="27147"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.70000000"/>
        </Item>
        <Item>
          <id value="13709"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="60334"/>
          <value value="1.00000000"/>
        </Item>
        <Item>
          <id value="15375"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="50098"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="58147"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="35627"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="60996"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="42318"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="28287"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="13425"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="13489"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="61782"/>
          <value value="0.80000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="9"/>
          <tint1 value="19"/>
          <tint2 value="5"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="182"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0172</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_008</drawable>
          <albedo>PANTCOMBO_MR1_008_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_008_C3_999_NM</normal>
          <material>0x5FE9BC66</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="14"/>
          <tint2 value="4"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_036</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="35"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="27"/>
          <tint1 value="22"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_040_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_040_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_040_C3_000_NM</normal>
          <material>0xA3D46FF0</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="209"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0055</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="19"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_051</drawable>
          <albedo>PANTCOMBO_MR1_051_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_051_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_051_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="94"/>
          <tint1 value="10"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_009</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="2"/>
          <tint1 value="1"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="19"/>
          <tint1 value="222"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="33"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0144</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C3_000_NM</normal>
          <material>0x0A77EA2E</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_041</drawable>
          <albedo>PANTCOMBO_MR1_041_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_041_C1_000_NM</normal>
          <material>PANTCOMBO_MR1_041_C1_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="14"/>
          <tint2 value="8"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_008</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="33485"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.60000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_015</drawable>
          <albedo>BELT_MR1_015_C3_999_AB</albedo>
          <normal>BELT_MR1_015_C3_000_NM</normal>
          <material>0x05E3802E</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="8"/>
          <tint1 value="4"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_006_C3_001_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="24"/>
          <tint1 value="196"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="33"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0084</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_051</drawable>
          <albedo>PANTCOMBO_MR1_051_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_051_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_051_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="13"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_001</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="32"/>
          <tint1 value="32"/>
          <tint2 value="32"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name/>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="4"/>
          <tint1 value="1"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_006_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_006_C1_997_AB</albedo>
          <normal>COMBOVEST_MR1_006_C1_000_NM</normal>
          <material>COMBOVEST_MR1_006_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="17"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="48"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0158</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT003</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_050</drawable>
          <albedo>PANTCOMBO_MR1_050_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_050_C3_000_NM</normal>
          <material>0x9F5D6AE0</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="65"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_017</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="8420"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xAF1E8A84</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_015_UNDERCOAT</drawable>
          <albedo>BELT_MR1_015_C3_999_AB</albedo>
          <normal>BELT_MR1_015_C3_000_NM</normal>
          <material>0x05E3802E</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="182"/>
          <tint1 value="23"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_007_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="22"/>
          <tint2 value="23"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_3008</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="35"/>
          <tint1 value="20"/>
          <tint2 value="38"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_038</drawable>
          <albedo>PANTCOMBO_MR1_038_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_038_C3_000_NM</normal>
          <material>0x6ED6980B</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="10"/>
          <tint2 value="9"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_012</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="0.70000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.60000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="41396"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="60890"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="33485"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xE1906F67</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_002_HOLSTER_UNDERCOAT</drawable>
          <albedo>BELT_MR1_002_HOLSTER_C1_999_AB</albedo>
          <normal>BELT_MR1_002_HOLSTER_C1_000_NM</normal>
          <material>0x2B557148</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="6"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_DUELWIELD</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C3_000_NM</normal>
          <material>COAT_MR1_039_C2_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="19"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_022_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_022_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_022_C3_999_NM</normal>
          <material>0x20DBA815</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="18"/>
          <tint1 value="222"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="11"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_2025</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER</drawable>
          <albedo>MASK_MR1_001_OVER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_OVER_C1_000_NM</normal>
          <material>0xB9EE2158</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="17"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_038</drawable>
          <albedo>PANTCOMBO_MR1_038_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_038_C3_000_NM</normal>
          <material>0x6ED6980B</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="65"/>
          <tint1 value="14"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_014</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="2"/>
          <tint1 value="10"/>
          <tint2 value="102"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xD0A9CD9A</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C3_000_NM</normal>
          <material>ACCS_MR1_017_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_029_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_029_C3_999_AB</albedo>
          <normal>COAT_MR1_029_C3_000_NM</normal>
          <material>0x9E0B3C73</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="51"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="37"/>
          <tint1 value="236"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="43"/>
          <tint2 value="22"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0142</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_OVER_ALT000</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="48"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_038</drawable>
          <albedo>PANTCOMBO_MR1_038_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_038_C3_000_NM</normal>
          <material>0x6ED6980B</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="11"/>
          <tint2 value="96"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_009</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="27779"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="0.50000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="41396"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.40000000"/>
        </Item>
        <Item>
          <id value="13709"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x73497128</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>COAT_MR1_039</drawable>
          <albedo>COAT_MR1_039_C1_998_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="201"/>
          <tint1 value="22"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="11"/>
          <tint2 value="12"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_9012</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT000</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="20"/>
          <tint1 value="21"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_001</drawable>
          <albedo>PANTCOMBO_MR1_001_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_001_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_001_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="22"/>
          <tint2 value="49"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_014</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="185"/>
          <tint1 value="185"/>
          <tint2 value="185"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="2"/>
          <tint1 value="10"/>
          <tint2 value="102"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x7AE0982B</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_017_UNDERCOATWESTRIGHT</drawable>
          <albedo>ACCS_MR1_017_C3_999_AB</albedo>
          <normal>ACCS_MR1_017_C1_000_NM</normal>
          <material>ACCS_MR1_017_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="8"/>
          <tint1 value="8"/>
          <tint2 value="8"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_039_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_039_C3_999_AB</albedo>
          <normal>COAT_MR1_039_C1_000_NM</normal>
          <material>COAT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="22"/>
          <tint1 value="223"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="42"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>GLOV_MR1_008</drawable>
          <albedo>GLOV_MR1_008_C0_002_AB</albedo>
          <normal>GLOV_MR1_008_C0_000_NM</normal>
          <material>0x4C9CFF13</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0039</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT001</drawable>
          <albedo>MASK_MR1_001_UNDER_C3_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C3_000_NM</normal>
          <material>0x1E847F71</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="49"/>
          <tint2 value="47"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_030</drawable>
          <albedo>PANTCOMBO_MR1_030_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_030_C3_000_NM</normal>
          <material>0x9DEF953E</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="63"/>
          <tint2 value="14"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_078</drawable>
          <albedo>HAND_MR1_000_C0_007_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x6991758D</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="4"/>
          <tint1 value="1"/>
          <tint2 value="7"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_103_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_103_C3_999_AB</albedo>
          <normal>COAT_MR1_103_C3_000_NM</normal>
          <material>COAT_MR1_103_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_009_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_009_C3_999_AB</albedo>
          <normal>COMBOVEST_MR1_009_C3_000_NM</normal>
          <material>0x90C6F126</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="209"/>
          <tint1 value="17"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_005_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="1"/>
          <tint1 value="1"/>
          <tint2 value="1"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0045</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_UNDER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_UNDER_C1_000_NM</normal>
          <material>0xFD13D0BF</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="18"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_051</drawable>
          <albedo>PANTCOMBO_MR1_051_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_051_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_051_C3_000_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="66"/>
          <tint1 value="0"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_017</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_001_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="34006"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="41396"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="13059"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="12281"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="43983"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="60334"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="58147"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="33485"/>
          <value value="-0.11100000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x78FE3328</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BELT_MR1_012_UNDERCOAT</drawable>
          <albedo>BELT_MR1_012_C3_999_AB</albedo>
          <normal>BELT_MR1_012_C3_000_NM</normal>
          <material>BELT_MR1_012_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="14"/>
          <tint1 value="14"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COAT_MR1_085_WESTERNRIGHT</drawable>
          <albedo>COAT_MR1_085_C3_999_AB</albedo>
          <normal>COAT_MR1_085_C3_000_NM</normal>
          <material>0x788BB020</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="21"/>
          <tint1 value="20"/>
          <tint2 value="17"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOVEST_MR1_038_UNDERCOAT</drawable>
          <albedo>COMBOVEST_MR1_038_C3_998_AB</albedo>
          <normal>COMBOVEST_MR1_038_C3_000_NM</normal>
          <material>0xCBF85A38</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="19"/>
          <tint1 value="209"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="1"/>
          <tint1 value="72"/>
          <tint2 value="33"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0066</drawable>
          <albedo>HEAD_MR1_SC06_ROUGH_C0_002_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_005_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MASK_MR1_001_UNDER_ALT002</drawable>
          <albedo>MASK_MR1_001_OVER_C1_999_AB</albedo>
          <normal>MASK_MR1_001_C0_000_NM</normal>
          <material>0x45BB5C78</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="49"/>
          <tint1 value="19"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_021</drawable>
          <albedo>PANTCOMBO_MR1_021_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_021_C3_000_NM</normal>
          <material>0x2CEF63F6</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="1"/>
          <tint1 value="13"/>
          <tint2 value="64"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>RING_MR1_038</drawable>
          <albedo>RING_MR1_000_C0_000_AB</albedo>
          <normal>RING_MR1_000_C0_000_NM</normal>
          <material>0xEBE0B871</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_010</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="41478"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00000000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
      <UNK_MEMBER_0x645032CC/>
    </Item>
  </outfits>
  <voiceGroup/>
  <pulverizeVfx/>
  <goreType/>
  <type>MPT_MALE</type>
  <version value="1008"/>
  <allowRandomExpressions value="true"/>
</0x04BD672F>
