<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<0x04BD672F>
  <outfits>
    <Item>
      <name>0x01BA3CF1</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.22500000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>PANTCOMBO_MR1_000</drawable>
          <albedo>PANTCOMBO_MR1_000_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_000_C1_999_NM</normal>
          <material>PANTCOMBO_MR1_000_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="19"/>
          <tint1 value="243"/>
          <tint2 value="243"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPR_MR1_135</drawable>
          <albedo>UPPR_MR1_135_C1_999_AB</albedo>
          <normal>UPPR_MR1_135_C1_000_NM</normal>
          <material>UPPR_MR1_135_C1_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="57"/>
          <tint2 value="76"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MODULAR_BEARD_MR1_SHV_CHIN_001_03</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="87"/>
          <tint1 value="70"/>
          <tint2 value="71"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0065</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_015_AB</albedo>
          <normal>HEAD_MR1_AGED_000_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="96"/>
          <tint2 value="96"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="-0.50000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="-0.50000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xAA450E08</name>
      <ethnicity>African_American</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.30000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>PANTCOMBO_MR1_004</drawable>
          <albedo>PANTCOMBO_MR1_004_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_004_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_004_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="245"/>
          <tint1 value="253"/>
          <tint2 value="18"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>ACCS_MR1_081</drawable>
          <albedo>ACCS_MR1_081_C1_999_AB</albedo>
          <normal>ACCS_MR1_081_C1_000_NM</normal>
          <material>ACCS_MR1_081_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOSHIRT_MR1_007</drawable>
          <albedo>COMBOSHIRT_MR1_007_C3_999_AB</albedo>
          <normal>COMBOSHIRT_MR1_007_C3_000_NM</normal>
          <material>COMBOSHIRT_MR1_007_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="152"/>
          <tint1 value="62"/>
          <tint2 value="245"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_090</drawable>
          <albedo>HAIR_MR1_087_C0_999_AB</albedo>
          <normal>HAIR_MR1_087_C0_000_NM</normal>
          <material>HAIR_MR1_087_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_014</drawable>
          <albedo>HAT_MR1_014_C3_999_AB</albedo>
          <normal>HAT_MR1_014_C3_000_NM</normal>
          <material>HAT_MR1_014_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="242"/>
          <tint2 value="53"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MODULAR_BEARD_MR1_SHV_CHOPS_000_06</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MODULAR_BEARD_MR1_SHV_CHIN_001_03</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0095</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_015_AB</albedo>
          <normal>HEAD_MR1_AGED_010_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="6"/>
          <tint1 value="113"/>
          <tint2 value="110"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="0.30000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x1507E38C</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.25000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>PANTCOMBO_MR1_000</drawable>
          <albedo>PANTCOMBO_MR1_000_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_000_C1_999_NM</normal>
          <material>PANTCOMBO_MR1_000_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="53"/>
          <tint1 value="252"/>
          <tint2 value="242"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPR_MR1_135</drawable>
          <albedo>UPPR_MR1_135_C1_999_AB</albedo>
          <normal>UPPR_MR1_135_C1_000_NM</normal>
          <material>UPPR_MR1_135_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="196"/>
          <tint1 value="55"/>
          <tint2 value="248"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_063_ALT02</drawable>
          <albedo>HAT_MR1_063_C3_999_AB</albedo>
          <normal>HAT_MR1_063_C3_000_NM</normal>
          <material>HAT_MR1_063_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="20"/>
          <tint1 value="57"/>
          <tint2 value="240"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_043</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="89"/>
          <tint1 value="96"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BEARD_MR1_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="89"/>
          <tint1 value="96"/>
          <tint2 value="59"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0052</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_015_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_021_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="3"/>
          <tint1 value="73"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.05100000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="0.60000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="0.60000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xC89A4AB2</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.22500000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>NECKERCHIEF_MR1_000_SUCB_CENTER</drawable>
          <albedo>NECKERCHIEF_MR1_000_SUCB_CENTER_C1_999_AB</albedo>
          <normal>NECKERCHIEF_MR1_000_SUCB_CENTER_C1_000_NM</normal>
          <material>NECKERCHIEF_MR1_000_SUCB_CENTER_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="73"/>
          <tint1 value="75"/>
          <tint2 value="56"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPR_MR1_135</drawable>
          <albedo>UPPR_MR1_135_C1_999_AB</albedo>
          <normal>UPPR_MR1_135_C1_000_NM</normal>
          <material>UPPR_MR1_135_C1_000_M</material>
          <palette>METAPED_TINT_SKIRT_WEATHERED</palette>
          <tint0 value="15"/>
          <tint1 value="56"/>
          <tint2 value="254"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_004</drawable>
          <albedo>PANTCOMBO_MR1_004_C3_998_AB</albedo>
          <normal>PANTCOMBO_MR1_004_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_004_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="51"/>
          <tint1 value="60"/>
          <tint2 value="16"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_064</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MODULAR_BEARD_MR1_SHV_STACHE_000_09</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0175</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_018_AB</albedo>
          <normal>HEAD_MR1_AGED_007_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="-0.30000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xBA44AE07</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>ACCS_MR1_081</drawable>
          <albedo>ACCS_MR1_081_C1_999_AB</albedo>
          <normal>ACCS_MR1_081_C1_000_NM</normal>
          <material>ACCS_MR1_081_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="56"/>
          <tint1 value="55"/>
          <tint2 value="56"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>COMBOSHIRT_MR1_007</drawable>
          <albedo>COMBOSHIRT_MR1_007_C3_999_AB</albedo>
          <normal>COMBOSHIRT_MR1_007_C3_000_NM</normal>
          <material>COMBOSHIRT_MR1_007_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="21"/>
          <tint1 value="248"/>
          <tint2 value="242"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_004</drawable>
          <albedo>PANTCOMBO_MR1_004_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_004_C3_000_NM</normal>
          <material>PANTCOMBO_MR1_004_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="249"/>
          <tint1 value="150"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_007_ALT02</drawable>
          <albedo>HAT_MR1_007_C3_999_AB</albedo>
          <normal>HAT_MR1_007_C3_000_NM</normal>
          <material>HAT_MR1_007_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="16"/>
          <tint1 value="254"/>
          <tint2 value="43"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_044</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="23"/>
          <tint1 value="87"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BEARD_MR1_011</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="23"/>
          <tint1 value="87"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0069</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_013_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_017_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC_WEATHERED</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.80000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x7BC23103</name>
      <ethnicity>Latino</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>PANTCOMBO_MR1_000</drawable>
          <albedo>PANTCOMBO_MR1_000_C3_999_AB</albedo>
          <normal>PANTCOMBO_MR1_000_C3_999_NM</normal>
          <material>PANTCOMBO_MR1_000_C3_999_M</material>
          <palette>METAPED_TINT_HAT_WORN</palette>
          <tint0 value="73"/>
          <tint1 value="254"/>
          <tint2 value="240"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPR_MR1_135</drawable>
          <albedo>UPPR_MR1_135_C1_999_AB</albedo>
          <normal>UPPR_MR1_135_C1_000_NM</normal>
          <material>UPPR_MR1_135_C1_000_M</material>
          <palette>METAPED_TINT_SKIRT_CLEAN</palette>
          <tint0 value="42"/>
          <tint1 value="41"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_044</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MODULAR_BEARD_MR1_SHV_STACHE_000_06</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="33"/>
          <tint1 value="97"/>
          <tint2 value="57"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_018</drawable>
          <albedo>HAND_MR1_000_C0_002_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="23"/>
          <tint1 value="50"/>
          <tint2 value="19"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0052</drawable>
          <albedo>HEAD_MR1_SC02_ROUGH_C0_005_AB</albedo>
          <normal>HEAD_MR1_WEATHERED_016_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="6"/>
          <tint1 value="113"/>
          <tint2 value="110"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="15833"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="0.20000000"/>
        </Item>
        <Item>
          <id value="18046"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="46032"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="50460"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="49787"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="64834"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="42067"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="50039"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="7010"/>
          <value value="-0.30000000"/>
        </Item>
        <Item>
          <id value="36277"/>
          <value value="-0.30000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
  </outfits>
  <voiceGroup/>
  <pulverizeVfx/>
  <goreType/>
  <type>MPT_MALE</type>
  <version value="36"/>
  <allowRandomExpressions value="false"/>
</0x04BD672F>
