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      <slodDwd>0x941605F6</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>COMBOCOAT_MR1_015</drawable>
          <albedo>COMBOCOAT_MR1_015_C1_999_AB</albedo>
          <normal>COMBOCOAT_MR1_015_C1_999_NM</normal>
          <material>COMBOCOAT_MR1_015_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="19"/>
          <tint1 value="15"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANTCOMBO_MR1_009</drawable>
          <albedo>PANTCOMBO_MR1_009_C1_999_AB</albedo>
          <normal>PANTCOMBO_MR1_009_C1_999_NM</normal>
          <material>PANTCOMBO_MR1_009_C1_999_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="20"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TIE_MR1_011_VEST_ALT</drawable>
          <albedo>TIE_MR1_011_C1_999_AB</albedo>
          <normal>TIE_MR1_011_C0_000_NM</normal>
          <material>TIE_MR1_011_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MSCL_MR1_003_VEST012BUTTONED</drawable>
          <albedo>MSCL_MR1_003_C0_999_AB</albedo>
          <normal>MSCL_MR1_003_C0_000_NM</normal>
          <material>MSCL_MR1_003_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="45"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_002_ALT02</drawable>
          <albedo>HAT_MR1_002_C1_999_AB</albedo>
          <normal>HAT_MR1_002_C0_000_NM</normal>
          <material>HAT_MR1_002_C0_000_M</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="37"/>
          <tint1 value="49"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAIR_MR1_025</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="11"/>
          <tint1 value="11"/>
          <tint2 value="11"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HEAD_MR1_0079</drawable>
          <albedo>HEAD_MR1_SC08_ROUGH_C0_005_AB</albedo>
          <normal>HEAD_MR1_FREAK_004_NM</normal>
          <material>HEAD_MR1_SC08_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_001</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="72"/>
          <tint2 value="73"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.30000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
  </outfits>
  <voiceGroup/>
  <pulverizeVfx/>
  <goreType/>
  <type>MPT_MALE</type>
  <version value="31"/>
  <allowRandomExpressions value="false"/>
</0x04BD672F>
