Unofficial Skyrim Special Edition Patch: Version History
By the Unofficial Patch Project Team

Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the USSEP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the USSEP that fixes them. The correction will appear separately in the version where the correction takes place.
The USSEP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
Platform specific fixes will be marked according to which platform they affect. Either [PC] or [XB1].
For bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.
Bug fixes based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported.
To view a bug entry in our tracker, enter the bug number here:

v4.3.6c (2025-08-31) [SSE 1.6.1130+]

USSEP Fixes

- The fix for Chasing Echoes dealing with Serana biting the player had a script property that had not been filled. [INFO:0200D3E0] (Bug #35799)
- Haggling formula changes originally made in 22880 and 8551 are not actually correct. An analysis on UESP explained the reciprocity involved in the buy vs sell values and these changes should never have been made. [PERK:000BE128:Haggling00, PERK:000C07CE:Haggling20, PERK:000C07CF:Haggling40, PERK:000C07D0:Haggling60, PERK:000C07D1:Haggling80, PERK:00058F75:Allure] (Bug #33685)
- The Unwanted Effects Remover book has been de-injected to prevent it from being removed from the game by other mods since this book is the only method available to activate the removal script.

v4.3.6b (2025-08-17) [SSE 1.6.1130+]

USSEP Fixes

- Dragon mounds where the dragon has been killed already are re-enabling the cap on the mound due to a bad script edit. The caps should only be getting enabled if the dragon is still alive at a mound. In a separate problem with the same section of the script, the transformation animation is not playing when Alduin resurrects the dragon at the mound. [Script:FXDragonMoundScript] (Bug #35749)

v4.3.6a (2025-08-09) [SSE 1.6.1130+]

USSEP Fixes

- The trigger volume added for Halldir's Cairn was somehow set up as a solid invisible block instead of a proper trigger volume. This resulted in the dungeon becoming in accessible. [REFR:07005914] (Bug #35730)

v4.3.6 (2025-08-02) [SSE 1.6.1130+]

USSEP Fixes

- The previous fix for your spouse telling you they're going to open a store did not work and had to be set up differently in order to properly location match for your chosen house. There is an unused location alias on RelationshipMarriageFIN (CurrentMarriageHouse). This location alias, once filled, can be used to match up when you are in a home you purchased or acquired in some other way. The Lover's Comfort benefit also needs this location to be filled to operate properly. So this is both a bug fix and a modders aid. In order to have a mod added house support the spouse asking to set up a store, one need only fill the "CurrentMarriageHouse" location alias with the proper location for a mod added house. This is especially useful for mods such as Hearthfire Multiple Adoptions and Spoused Can Live Everywhere. Since USSEP will only fill this alias for the 5 base vanilla houses, the 3 Hearthfire added houses, and the 20 Creation Club reserved houses, it will not interfere with a mod that is setting a marriage house to some other place. For a more detailed explanation of the process, there will be a post on the AFK Mods forum to outline what's needed. [INFO:000479F5, INFO:000CCD5A, INFO:000CCD5B, INFO:000CCD5C, INFO:000CCD5D, INFO:000CCD5E, INFO:000CCD5F, Script: RelationshipMarriageSpouseHouseScript] (Bug #35664)

Actor and AI Fixes

- The default sandbox package for NPCs to use in their homes is flagged to allow riding horses, which will cause them to mount an owned horse outdoors and then be unable to proceed to the interior of their home, or to get through any other load doors that may be in their way. [PACK:00031730:DefaultSandboxHomeowner] (Bug #35636)
- Ahjisi had 2 stacks of 2 daggers in her inventory when she should only have 2 daggers in total. [NPC_:000CE086:DA05Hunter11_04Melee_Ahjisi] (Bug #35607)
- Erdi, Odar, and Una have several idle markers in the Blue Palace which they are supposed to use but they were never added to the faction that owns the markers. [NPC_:00013271:Erdi, NPC_:0001329E:Odar, NPC_:000132AC] (Bug #35512)

Magic, Perk and Skill Fixes

- The Soul Trap effects for Halldir's Staff and Bloodthorn are missing keywords to keep them from working on Dwemer constructs. [MGEF:000FB404:dunHalldirEnchSoulTrapFFAimedArea, MGEF:000FB407:dunHagsEndSoulTrapFFContact] (Bug #35702)

Mesh and Texture Fixes

- Fixed duplicate names, Invalid light falloff angles, and Missing EnvMap_Light_Fade flags for the entire Azura's Crystal set. [meshes\dungeons\azurasstar\azuraepiccrystal01.nif, meshes\dungeons\azurasstar\azuraepiccrystal02.nif, meshes\dungeons\azurasstar\azuraepiccrystal03.nif, meshes\dungeons\azurasstar\azuraepiccrystal04.nif, meshes\dungeons\azurasstar\azuraepiccrystal05.nif, meshes\dungeons\azurasstar\azuraepiccrystal06.nif, meshes\dungeons\azurasstar\azuraepiccrystal07.nif, meshes\dungeons\azurasstar\azuralargecrystal01.nif, meshes\dungeons\azurasstar\azuralargecrystal02.nif, meshes\dungeons\azurasstar\azuralargecrystal03.nif, meshes\dungeons\azurasstar\azuralargecrystal04.nif, meshes\dungeons\azurasstar\azuralargecrystal05.nif, meshes\dungeons\azurasstar\azuralargecrystal06.nif, meshes\dungeons\azurasstar\azuralargecrystal07.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving01.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving02.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving03.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving04.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving05.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving06.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving07.nif, meshes\dungeons\azurasstar\azuralargefloorhex01.nif, meshes\dungeons\azurasstar\azuralargefloorhex02.nif, meshes\dungeons\azurasstar\azuralargefloorhex03.nif, meshes\dungeons\azurasstar\azuralargefloorhex04.nif, meshes\dungeons\azurasstar\azuralargefloorhex05.nif, meshes\dungeons\azurasstar\azuralargefloorhex06.nif, meshes\dungeons\azurasstar\azurascrystalcluster01.nif, meshes\dungeons\azurasstar\azurascrystalcluster02.nif, meshes\dungeons\azurasstar\azurascrystalcluster03.nif, meshes\dungeons\azurasstar\azurascrystalcluster04.nif, meshes\dungeons\azurasstar\azurascrystalcluster05.nif, meshes\dungeons\azurasstar\azurascrystalcluster06.nif, meshes\dungeons\azurasstar\azurasmallcrystal01.nif, meshes\dungeons\azurasstar\azurasmallcrystal02.nif, meshes\dungeons\azurasstar\azurasmallcrystal03.nif, meshes\dungeons\azurasstar\azurasmallcrystal04.nif, meshes\dungeons\azurasstar\azurasmallcrystal05.nif, meshes\dungeons\azurasstar\azurasmallcrystal06.nif] (Bug #35612)
- Arches on the Skyhaven Temple walkway mesh are misaligned with the columns. [meshes\architecture\skyhaventemple\skyhavenexteriorwalkway02.nif] (Bug #35532)
- Daedric bow is missing a flag to indicate it's animated. [meshes\weapons\daedric\daedricbowskinned.nif] (Bug #35642)
- Fixed some invalid block names and removed an actor node with no purpose from the High Hrothgar tower. [meshes\architecture\HighHrothgar\highhrothgartower01.nif] (Bug #35643)
- Fixed ragdoll issues with destroyed spider webs and wrapped human meals. [meshes\furniture\fxspiderwebkitdoorspecialdest.nif, meshes\effects\fxspiderwebkitdinnerhumangnd.nif] (Bug #35644)
- Fixed gaps in the 3 floor Solitude stairway. [meshes\architecture\solitude\interiors\smdestasol01.nif] (Bug #35653)
- Disabled alpha blending and added double-sided flag to the ropes on the Unholy Altar in Hjerim that's used for Blood on the Ice. [meshes\clutter\quest\ms11unholyaltar.nif] (Bug #35655)
- Fixed normals on Serikur's house that were causing black triangles in the windows. [meshes\architecture\solitude\serikur house.nif] (Bug #35656)
- The large entry piece for several Nord ruins had broken or jagged normals. [meshes\dungeons\nordic\exterior\dwellings\nordwelling04extbasea.nif] (Bug #35658)
- Fixed normals and tangent spaces on the Redoran well. [meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif] (Bug #35659)
- Civil war cots had clipping between the fur top and the cot itself. [meshes\clutter\civilwar\civilwarcot01.nif] (Bug #35660)
- Fixed material type and tangent spaces on jyggalag root clusters. [meshes\creationclub\bgssse025\clutter\jyggalagrootcluster01.nif] (Bug #35683)
- Fixed material type and tangent spaces on Whiterun castle stairs. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestairs03.nif] (Bug #35684)
- Fixed normals and tangent spaces on Windhelm docks. [meshes\architecture\windhelm\whdocks2.nif] (Bug #35685)
- Fixed vertex positioning on an ice cave large room piece that caused it to show a gap with other parts of the kit. [meshes\dungeons\caves\ice\largeroom\caveilroomcorner03.nif] (Bug #35687)
- Bad tangent spaces and normals on an Imperial floor piece. [meshes\dungeons\imperial\clutterkits\impfloorpiece01.nif] (Bug #35694)
- Bad tangent spaces and normals on an Imperial wall support. [meshes\dungeons\imperial\exterior\impextsupport01.nif] (Bug #35695)

Navmesh Fixes

- Some minor issues with floating nodes have been corrected near Karthspire. [NAVM:000E81DC, NAVM:0010C6AF, NAVM:0010C6B1, NAVM:00100A22, NAVM:00104714] (Bug #35620)
- Minor navmesh cleanup around a Civil War camp. [NAVM:000799F4, NAVM:000799FA] (Bug #35595)
- Navmesh in Sightless Pit was a huge mess of floating nodes, triangles too high to access, triangles poking through walls, down slopes that were too steep, and passing directly through solid objects. [NAVM:000F43EF, NAVM:00028D15, NAVM:00025F5C, NAVM:00025F49, NAVM:00025F48] (Bug #35583)
- Navmesh fixes for the Throat of the World area. [NAVM:000FA1BF, NAVM:000FA1C2, NAVM:000FA1C3, NAVM:00094140, NAVM:000FA1E0, NAVM:001069DB, NAVM:000FA1DE, NAVM:000FA1E2, NAVM:000FA1E3, NAVM:000FA1E4, NAVM:000FA1E5, NAVM:000FA1DD, NAVM:000FA1EA, NAVM:000FA1F7, NAVM:000FA1F2, NAVM:000FA1F3, NAVM:000FA1F4] (Bug #35698)

Papyrus Fixes

- DA05PlayerCloseInJailScript: The OnCellAttach event incorrectly attempts to delete the trigger box. This should be disabling it instead. (Bug #35696)

Quest and Dialogue Fixes

- In Chasing Echoes [DLC1VQ04] it is possible to get stuck in a loop where Serana tries to turn you into a vampire if you had previously elected to become a vampire and then for some reason did not enter the Soul Cairn to advance the quest. The script call that actually performs the bite has been moved from Stage 110 into the dialogue topic itself, which will run whether you'd done this portion before or not. [Scripts: DLC1_QF_VQ04Hunter_0100284F, DLC1_TIF__0100D3E0] (Bug #31654)
- CWFortSiegeCapital does not have the "allow reserved" flag set on the player. This could cause the "Battle for ..." quests to fail startup. [QUST:00087C21:CWFortSiegeCapital] (Bug #35639)
- Two bandits in Faldar's Tooth are supposed to run a scene where they're chatting about a card game, but the scene does its distance check on an invalid alias so it never starts before the bandits are aware of you. [SCEN:000BFFDE:dunFaldarsToothCardGameScene] (Bug #35649)
- CurrentMarriageHouse alias on RelationshipMarriageFIN is never filled. This will cause the Lover's Comfort benefit to fail to work correctly in some conditions. [Script: RelationshipMarriageSpouseHouseScript] (Bug #35670)
- The initial adoption of a child, and subsequent moves to new homes, are not always reliable and can fail for a variety of reasons, but mainly because the location alias handling on BYOHRelationshipAdoptionNewAdoptionHandler is set up wrong. This fix also appears to have corrected long standing issues with being able to adopt Lucia or Sofie and having them move to your house. [QUST:03003F6E:BYOHRelationshipAdoptionNewAdoptionHandler, QUST:030042B4:BYOHRelationshipAdoption, Script: BYOHRelationshipAdoptionScript] (Bug #35669)
- When Trouble in Skyrim [CR05] sends you to Haldir's Cairn, it's possible it will have selected the wrong actor as the "leader". Since this setup is a convoluted mess that's not really feasible to work with, a brute force solution was crafted to force the alternate draugr boss into the quest's alias so that you will get credit for killing the right one. [Form added: REFR:07005914, Script added: USSEPCR05FixTriggerScript] (Bug #19604)
- Klimmek and Gwilin do not headtrack properly for their scene in Ivarstead. [SCEN:000DD5FB:IvarsteadSSScene] (Bug #35686)
- The "Request to Meet" note given during Staada Quest [ccBGSSSE025_StaadaQuest] is not marked as a quest item. Reading the note is a required step. The control quest which controls the status of the note will now be stopped after reading it since it serves no other purpose anyway, so that once you've read it, you will be free to get rid of it. [QUST:06198278:ccBGSSSE025_PostQuestCourierStaada] (Bug #34521)
- In Riverwood, it is possible for Dorthe and Frodnar's scene to get called to run a second time. This is due to a leftover E3Demo node in the story manager that had no conditions. This has now been given an impossible condition to meet so that the proper node with all the conditions on it will be used instead. This likely resolves issues with either Frodnar or Dorthe getting stuck outside the inn and never moving again. [SMQN:000EAFCE:E3DemoKids] (Bug #33830)
- In Blood on the Ice [MS11] there are several dialogue options that are still checking to see if Jorlief is the one who should be saying them. They should have been set to use the AuthorityFigure alias instead. [INFO:000E4C93, INFO:000E4C95, INFO:000E4C99, INFO:000E4CAF, INFO:000E4CC1, INFO:000E4CC8, INFO:000E4CCC, INFO:000E4CCD, INFO:000E4CCE, INFO:000E4CCF, INFO:000E4CD0, INFO:000E4CD1, INFO:000E4CD2, INFO:000E4CD3, INFO:000E4CD4] (Bug #35689)

Placement/Layout/Ownership and other World Object Fixes

- 00032DA0, 0004377E: Alduin references that are not in the right persistence location. Also edited: [LCTN:00018ED2:VirtualLocation] (Bug #35697)
- 02008D45, 02013E7C, 02013E7D, 02013E7E, 02013E7F, 02013E82, 0201407F, 02014080, 02014081, 02014082, 02017E1D: Various clipping objects as well as ownership issues in Redwater Den. (Bug #35611)
- 0005D17F, 0005D181, 000C7A85, 000C7AE0, 000C7AE2: Floor pieces with gaps, and an arrow sitting on the floor when it should be on the counter in Drunken Huntsman. (Bug #35613)
- 02003501, 000B3950: Floating objects near Solitude Sawmill. (Bug #35638)
- 000617CA: Duplicate ceiling piece in Warmaiden's. (Bug #35621)
- 0401862C, 04018637: Displaced objects at Bujold's Retreat. (Bug #34131)
- 000543C6: Fire lowered too far into the ground at Silent Moons Camp. (Bug #35640)
- 00091078, 0009107A: Objects clipping a table in Faldar's Tooth. (Bug #35650)
- 04032470, 0401E2FB: Gaps under ash piles on Solstheim. (Bug #35654)
- 000B05ED, 000B05EF, 010018D1, 000A586C, 00018FD6, 000199AF, 00095B06, 00095B3F, 000A6B68, 0009809D, 00098096, 00098097, 00098098, 0009809C, 00019D47, 00019E2E, 00095B2B: Floating shrubs. (Bug #35661)
- 02018E71: Z-fighting floor piece in Castle Volkihar. (Bug #35662)
- 0006AF9E, 0006AF9F, 0006AFA0, 0006AFA1, 0006AFA2, 0006AFA3, 0006AFA4, 0006AFA5, 0006AFA7, 0006AFA8, 0006AFBD, 0006AFBE, 0006AFBF, 0006AFC0, 0006AFC6, 0006AFC7, 0006AFC8, 0006AFC9, 0006AFD8, 0006AFD9, 0006AFDA, 0006AFF0, 0010E434: Various references sticking out on the local map display for Red Belly Mine. (Bug #35666)
- 000C2C49: Microadjustment for z-fighting scaffold piece in Redoran's Retreat. (Bug #35651)
- 00036F8D, 00036F8E: Wall markers in Markarth that may have been slightly buried. (Bug #35648)
- 0008448F, 00084490, 0008449B, 00108352: Animal spawners buried under the ground. (Bug #35647)
- 0001C914: Cooked slaughterfish clipping with a plate. (Bug #35646)
- 00088DD2: Fixed a gap underneath a mountain. (Bug #35595)
- 000B83EB, 000B83ED, 000B83F4: Shrubs that should be disabled while the burnt rubble is enabled in Windhelm. (Bug #35500)
- 00016085, 0004953D, 00070DA1, 00070DA4, 00070DA6, 000A6E5B, 000C34EA, 00050C63, 000E8E72, 000F6F8E, 000F6F93, 000FBA89, 01001065, 01001066, 01001087, 0003A2C9, 0006B32C, 000FBA83, 0010007C: Objects that should be disabled while burnt rubble is active in Solitude. (Bug #35502)
- 000C3D4E: Dagger falls off of table in Calixto's House. (Bug #35674)
- 000A195B: Shrink the bounds on the scene marker for Brunwulf and Malthyr so that it will wait for the player to get closer before triggering. (Bug #30610)
- 000FAB10, 000FAB12: Objects clipping a shelf in Broken Tower Redoubt. (Bug #35675)
- 000F6D8F: Dead Dwemer sphere clipping through the shelf it's on. Havok settled it out so it no longer makes a mess of everything in the room. (Bug #34515)
- 07002F99: Corner segment added to cover up a wall gap in Fort Dawnguard. (Bug #35704)
- 0001C8E6, 000A28ED: Fixed gap under a boulder at Pinemoon Cave. (Bug #35708)
- 0006CFD4: Removed an unused bedroll buried underground. (Bug #35703)

Text Fixes

- DLC1WEDB03FirstBranchTopic [00014207]: "Vampires" -> "vampires" [Not a proper name usage] (Bug #35606)
- DLC1WEDB03FirstBranchTopic [02014206]: "Vampires" -> "vampires" [Not a proper name usage] (Bug #35605)

v4.3.5 (2025-06-21) [SSE 1.6.1130+]

USSEP Fixes

- Several meshes from a number of previous USSEP versions were stored in incorrect folders. This has now been corrected. (Bug #34977)
- For some unknown reason, tankards that should have been on the shelf at the end of the hallway next to the added room in The Ragged Flagon had reverted themselves back to their original vanilla positions. (Bug #35510)
- 07029011: Removed this item since it was an accidental duplicate. (Bug #35553)
- 000FA2FF: The wrong linked keyword was set on a spawner. (Bug #35048)
- Regression fix for the Juniper bushes. [meshes\plants\florajuniper01.nif] (Bug #35055)
- After further discussion on the issue of Red Belly Mine and what to do with the displaced ebony, it was decided to return to using Northwind Mine as the location to place it. This was originally what we had decided, and as it turns out it's also the most compatible way to address the issue should someone decide this isn't acceptable - they can simply revert 3 reference changes rather than having to deal with several additional new objects added to the game. Plus this mine location makes far more sense geographically because Northwind Mine and Red Belly Mine share the same mountain and it is reasonable to think that the ore being drawn from either place could have changed over time. [REFR:0010D8F8, REFR:0010D8FA, REFR:0010D8FC] (Bug #35573)
- The following voice files have been removed from the archive as they will no longer play while packed within a BSA file: Sound\voice\skyrim.esm\maleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\malekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleargonian\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femalekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleargonian\VoicePowers_Shout01b_000683B1_1.fuz. They cover the Marked For Death bug where the first word is mistakenly recorded for the "Lun" word instead of "Krii".

Actor and AI Fixes

- The guard who escorts the nobles in WERoad02 has arrest capabilities even though he couldn't actually put you in jail. This same NPC is used as the template master for an Imperial guard outside of Forelhost who would also be unable to properly arrest you. [NPC_:000AAF93:CWSoldierImperialSingleVoiceTypeMaleSoldier] (Bug #33962)
- Some enemy gargoyles would follow the player forever due to improperly assigned AI packages. [NPC_:0200F4D6:DLC1EncGargoyleSummonAmulet, NPC_:02016907:DLC1EncGargoyleSummon, NPC_:02017702:DLC1EncGargoyleSmall] (Bug #34942)
- Moth gro-Bagol is not a member of MarkarthGhorzaFaction and should be for ownership and crime purposes. This will allow him to use his bed to sleep among other things. [NPC_:00055A5E:MothgroBagol] (Bug #34949)
- Vignar Grey-Mane has a non-functional sleep package that he was supposed to use at the Drunken Huntsman, but not only does he not own any of the beds there, the ones that exist are already occupied by the other resident NPCs. He should be using his actual sleep package in Jorrvaskr. [NPC_:00013BB5:VignarGrayMane] (Bug #35015)
- Alesan's inventory becomes slowly clogged up with baskets he never uses for anything due to a bad scripting setup. This means if you adopt him it could be impossible to give him gifts. The script causing this has been removed and the baskets will be removed from his inventory. [NPC_:0300403C:BYOHUrchin_Alesan] (Bug #35201)
- Calcelmo and Faleen are supposed to meet for breakfast and dinner each night after their portion of The Book of Love [t02] is completed. Their packages were not set up correctly to allow this to happen at the appropriate time. [PACK:00053808:MarkarthCalcelmoEatWithFaleen6x2Package, PACK:00053809:MarkarthCalcelmoEatWithFaleen20x2Package, PACK:0006478F:MarkarthFaleenEatWithCalcelmo6x2Package, PACK:00064790:MarkarthFaleenEatWithCalcelmo20x2Package, QUST:00017F05:DialogueMarkarth] (Bug #35541)

Item Fixes

- Elder Vampires could end up using the wrong vampire hood because they were mistakenly added to the Argonian addon record. [ARMA:02019AE9:DLCVampHoodArgAA] (Bug #35158)
- 220 light source records have been given the "Portal-Strict" flag that they were supposed to have applied so that they will function correctly with room bounds and occlusion systems in the game. This also makes shadow casting lights function as intended. The changes should also improve performance slightly as well. Since there are so many records involved, the ticket has the attached file that shows the details of what was done, and to what. (Bug #35176)
- Bliss Bug Thorax [INGR:06059155:ccBGSSSE025_Blissbug] is missing the VendorItemIngredient keyword. Also, it plus 71 other ingredient records have unset or incorrect object bounds data which should help with proper culling and light processing where these objects are placed. (Bug #35180)

Mesh and Texture Fixes

- The explosion effect model for several Illusion spells that throw off "dark" explosions has a malformed mesh block with numerous bad values that will cause lag at best, and likely CTDs due to the engine becoming overloaded with out of range calculations. [meshes\magic\explosionilusiondark01.nif] (Bug #35179)
- The explosion effect used for Storm Atronachs has malformed blocks in the mesh that can cause lag in the game and possibly CTDs if enough of these explosions happen on screen at the same time. [meshes\magic\explosionatronachstormattack.nif] (Bug #35396)
- Fixed issues with internal object bounds on spider webs which may be contributing to crashes in Chillwind Depths. [meshes\effects\fxspiderwebkitwall01.nif, meshes\effects\fxspiderwebkitcorner2.nif, meshes\effects\fxspiderwebkitcorner3.nif, meshes\effects\fxspiderwebkitpost01.nif] (Bug #35517)
- Nordic Battleaxe has incomplete collision. [meshes\dlc02\weapons\nordic\1stpersonnordicbattleaxe.nif] (Bug #34894)
- Ice Wraith teeth had the wrong collision type on them, which blocked being able to grab them. [meshes\clutter\ingredients\icewraithteeth.nif] (Bug #34898)
- 3 Solitude meshes were lacking proper emittance settings for their windows. [meshes\architecture\solitude\interiors\slgfwalsol01.nif, meshes\architecture\solitude\interiors\slgfwalsol02.nif, meshes\architecture\solitude\interiors\slgfwalsol03.nif] (Bug #34900)
- 90 degree road curves with bad UV mapping, causing black lines where they shouldn't be. [meshes\landscape\roads\roadcurve90r01.nif, [meshes\dungeons\dwemer\roads\dweroadcurve90r01.nif] (Bug #34912)
- Fixed inaccurate collision, incorrect materials, and bad tangent spaces for the giant roots in Saints & Seducers. Also updated the bounds calculations. [meshes\creationclub\_shared\dungeons\root\clutter\giantroot01.nif, meshes\creationclub\_shared\dungeons\root\clutter\giantroot02.nif, meshes\creationclub\_shared\dungeons\root\clutter\giantroot03.nif, meshes\creationclub\_shared\dungeons\root\clutter\giantroot04.nif] [STAT:01003086:ccBGS_GiantRoot02, STAT:01003087:ccBGS_GiantRoot03, STAT:01003088:ccBGS_GiantRoot04] (Bug #34936)
- Incorrect collision materials fixed on the Breezehome terrain base. [meshes\architecture\whiterun\wrterrain\wrbreezebase.nif] (Bug #34950)
- Fixed bad UV mappings on the Frost Spider heads. [meshes\actors\frostbitespider\character assets\frostbitespider.nif, meshes\actors\frostbitespider\character assets\frostbitespidercold.nif] (Bug #34951)
- Fixed many UV issues with the Breezehome house. [meshes\architecture\whiterun\wrbuildings\wrbreezehome01.nif] (Bug #34597)
- Fixed further collision issues with the platform stairs near Whiterun's Hall of the Dead. [meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif] (Bug #34959)
- Fixed more UV issues with the Whiterun exterior castle stairway. [meshes\architecture\whiterun\wrterrain\wrcastlestairs01.nif] (Bug #34960)
- Fixed more UV and collision issues with the Whiterun wall totems. [meshes\architecture\whiterun\wrcitywalls\wrwalltotem01.nif] (Bug #34961)
- Fixed additional UV issues with Uthgerd's house in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousewind04.nif] (Bug #34968)
- Fixed issues with clipping on the Whiterun guardhouse. [meshes\architecture\whiterun\wrbuildings\wrguardhouse01.nif] (Bug #34969)
- Corrected UV issues on the rims of the noble beds. [meshes\furniture\noble\noblebeddouble01.nif, meshes\furniture\noble\noblebeddouble02.nif[ (Bug #34970)
- Fixed a gap and some UV issues with the skyforge. [meshes\furniture\blacksmithingskyforgemarker.nif] (Bug #34971)
- Collision and UV fixes for 3 Windhelm wall pieces. [meshes\architecture\windhelm\whwallwulfharth.nif, meshes\architecture\windhelm\whwallharald.nif, meshes\architecture\windhelm\whwallolaf.nif] (Bug #34972)
- Fixed some additional UV errors on the Markarth Mines arch. [meshes\architecture\markarth\mrkmines01.nif] (Bug #34973)
- Fixed UV issues for 2 interior window sections in Windhelm. [meshes\architecture\windhelm\interiorkits\wood\whintwoodwallwindow02.nif, meshes\architecture\windhelm\interiorkits\wood\whintwoodwallwindow01.nif] (Bug #34974)
- Additional UV fixes for the Grey Quarter housing block. [meshes\architecture\windhelm\whstonequarterhouses01.nif] (Bug #34975)
- Fixed misaligned collision, bad collision materials, UV issues, and misaligned alpha shapes on the Whiterun terrain piece for Jorrvaskr. [meshes\architecture\whiterun\wrterrain\wrcompanionbase01.nif] (Bug #34976)
- Fixed UV issues on broom handles. [meshes\clutter\common\broom.nif, meshes\animobjects\animobjectsweeping.nif] (Bug #34958)
- Fixed UV issues around the perimeter of the Whiterun tower chunks. [meshes\architecture\whiterun\wrcitywalls\wrwalltowerchunk01.nif] (Bug #34978)
- Fixed gaps and collision issues on Whiterun columns. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomcolbase02.nif] (Bug #34979)
- Fixed UV issues around the doorway of the Silver-Blood Inn façade. [meshes\architecture\markarth\mrksilverfishinnpart01.nif] (Bug #34980)
- Additional UV issues fixed for the Whiterun Market stairs. [meshes\architecture\whiterun\wrcitywalls\wrstairswater01.nif] (Bug #34981)
- Z-Fighting corrected on Whiterun watchtowers. [meshes\architecture\whiterun\wrcitywalls\wrwalltower01.nif] (Bug #34982)
- UV issues fixed on 6 Dragonsreach interior parts. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstrcustom01.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstr01.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstr01arch.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstr01half.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstr01halfext.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintdragonroomwallstr02.nif] (Bug #34983)
- Incorrect collision materials fixed on one of the Whiterun walls. [meshes\architecture\whiterun\wrinteriors\wrintwallststr01.nif] (Bug #34984)
- Fixed UV issues on several road pieces. [meshes\dungeons\dwemer\roads\dweroadstrtocurverampr01.nif, meshes\dungeons\dwemer\roads\dweroadstraightlongramp01.nif, meshes\dungeons\dwemer\roads\dweroadstraightlongramp02.nif, meshes\dungeons\dwemer\roads\dweroadstrtocurverampl01.nif, meshes\landscape\roads\roadstrtocurverampr01.nif, meshes\landscape\roads\roadstraightlongramp01.nif, meshes\landscape\roads\roadstraightlongramp02.nif, meshes\landscape\roads\roadstrtocurverampl01.nif] (Bug #34985)
- Z-Fighting, UV errors, flickering segments, a bad texture path, incorrect collision material, plus huge optimization to the number of collision triangles for the Windhelm Docks warehouse stairs. [meshes\architecture\windhelm\whdockwarehouse.nif] (Bug #34996)
- Fixed UV errors and collision complexity on one of the large Windhelm walls. [meshes\architecture\windhelm\whinnerwall01.nif] (Bug #34997)
- Fixed UV and collision issues on the Windhelm outer wall. [meshes\architecture\windhelm\whouterwall1.nif] (Bug #34998)
- Windows in the Windhelm castle kit were not correctly flagged for emittance. [meshes\architecture\windhelm\interiorkits\castle\whintcastlehallwindow01.nif] (Bug #34999)
- Bad texture path, UV issues, and collision fixes for the Windhelm outer wall. [meshes\architecture\windhelm\whinnerwall02.nif] (Bug #35000)
- Fixed several issues with UVs on the Windhelm prison building. Also optimized collision. [meshes\architecture\windhelm\whprison01.nif] (Bug #35001)
- Fixed a number of placement issues on the second level of the Dragonsreach balcony. (Bug #35002)
- Fixed UV issues on the Dragonsreach castle entrance. [meshes\architecture\whiterun\wrbuildings\wrcastleentrance01.nif] (Bug #35003)
- UV and collision fixes for the other Windhelm outer walls. [meshes\architecture\windhelm\whouterwallc1.nif, meshes\architecture\windhelm\whouterwall3.nif, meshes\architecture\windhelm\whouterwall04.nif] (Bug #35004)
- Collision fixes, gap fixes, UV fixes, and some optimization on the large Windhelm docks section. [meshes\architecture\windhelm\whdocks1.nif] (Bug #35007)
- Fixed missing geometry and collision issues on the interior Windhelm castle arches. [meshes\architecture\windhelm\interiorkits\castle\whintcastlehallarch03.nif] (Bug #35016)
- More UV fixes for the Candlehearth Hall exterior. [meshes\architecture\windhelm\whcandlehearthinn.nif] (Bug #35018)
- Fixed z-fighting and several UV issues on Viola's house in Windhelm. [meshes\architecture\windhelm\whviolagiorano.nif] (Bug #35020)
- Fixed bad UVs and collision issues with the Whiterun guard tower scaffolds. [meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif, meshes\architecture\whiterun\wrscaffold\wrscafguardtower02.nif] (Bug #35029)
- UV and collision fixes for Dwemer arches. [meshes\dlc02\dungeons\dwemer\clutter\dlc2dweclutterarchsmall01.nif, meshes\dlc02\dungeons\dwemer\clutter\dlc2dweclutterarchlarge01.nif, meshes\dungeons\dwemer\clutter\dweclutterarchsmall01.nif, meshes\dungeons\dwemer\clutter\dweclutterarchlarge01.nif] (Bug #35019)
- UV and collision fixed for several interior Windhelm castle hallways. [meshes\architecture\windhelm\interiorkits\castle\whintcastlehall1way01.nif, meshes\architecture\windhelm\interiorkits\castle\whintcastlehall1way02.nif, meshes\architecture\windhelm\interiorkits\castle\whintcastlehall1way03.nif, meshes\architecture\windhelm\interiorkits\castle\whintcastlehall1way05.nif, meshes\architecture\windhelm\interiorkits\castle\whintcastlehall1way06.nif, meshes\architecture\windhelm\interiorkits\castle\whintcastlehall4way01.nif] (Bug #35050)
- UV, z-fighting, and collision fixes for the ice doors in Karstaag. [meshes\dlc02\dungeons\icecastle\dlc02icedoor.nif] (Bug #35054)
- UV, gap, and collision fixes for the torches in Karstaag. [meshes\dlc02\dungeons\icecastle\dlc02icetorch01.nif] (Bug #35056)
- Fixed UV issues on one of the large mountain pieces. [meshes\landscape\mountains\mountaincliff01.nif] (Bug #35060)
- UV fixes for the stairway leading up to Vlindrel Hall. [meshes\architecture\markarth\mrkvlindrelhallsteps01.nif] (Bug #35061)
- UV and collision fixes for large icebergs. [meshes\dlc01\landscape\icebergs\dlc1icebergsmall01_1layer.nif, meshes\dlc02\landscape\glaciers\dlc2icebergsmall01.nif, meshes\landscape\ice\icebergsmall01.nif] (Bug #35093)
- Misplaced geometry and UV fixes for the Honningbrew Meadery building. [meshes\architecture\whiterun\wrbuildings\wrhousemeadery01.nif] (Bug #35103)
- Fixed collision and UV issues on the stockade lean-to. [meshes\clutter\stockade\stockadeleanto01.nif] (Bug #35108)
- Fixed additional UV errors on one of the Whiterun terrain pieces. [meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif] (Bug #35110)
- Fixed texture clipping on the main road through the Market District in Whiterun. [meshes\architecture\whiterun\wrterrain\wrmainroadplains02.nif] (Bug #35111)
- Fixed more issues with gaps, UVs, and collisions on the Whiterun Cloud District terrain. [meshes\architecture\whiterun\wrterrain\wrtercloud01.nif] (Bug #35126)
- Fixed bad UVs on the farmhouse well. [meshes\architecture\farmhouse\farmwell01.nif] (Bug #35127)
- Fixed bad UVs on the farmhouse basement well combination. [meshes\architecture\farmhouse\interior\basement\farmbwell01.nif] (Bug #35130)
- Fixed oversized collision on raw beef. [meshes\clutter\ingredients\beefmeat.nif] (Bug #35134)
- Fixed UV and collision issues with Dwemer utensils. [meshes\clutter\dwemer\dwespoon.nif, meshes\clutter\dwemer\dwefork.nif, meshes\clutter\dwemer\dweknife.nif] (Bug #35135)
- Fixed UV issues with the Whiterun market stands. [meshes\architecture\whiterun\wrbuildings\wrmarketstand03destroyed.nif, meshes\architecture\whiterun\wrbuildings\wrmarketstand01.nif, meshes\architecture\whiterun\wrbuildings\wrmarketstand03.nif] (Bug #35136)
- Fixed UV issues with basic utensils. [meshes\animobjects\animobjectspoon.nif, meshes\animobjects\animobjectsoupspoon.nif, meshes\clutter\dining set\basicknife01.nif, meshes\clutter\dining set\basicfork01.nif] (Bug #35137)
- Fixed UV, alpha, and collision issues with the Whiterun tower divider. [meshes\architecture\whiterun\wrcitywalls\wrwalltierdivide01.nif] (Bug #35140)
- Fixed UVs, gaps, and collision materials on the Whiterun bridge gate. [meshes\architecture\whiterun\wrcitywalls\wrwallgatetartrap01.nif] (Bug #35149)
- Missing collision fixes on DLC1 blood explosion. [meshes\dlc01\effects\dlc1bloodexplosion500.nif] (Bug #35150)
- Fixed undersized collision on human hearts. [meshes\clutter\ingredients\humanheart.nif] (Bug #35152)
- Undersized collision on Stahlrim daggers. [meshes\dlc02\weapons\stahlrim\stahlrimdagger.nif] (Bug #35175)
- Fixed bad vertex colors and shader issues on Dagon's altar. [meshes\clutter\mehrunesdagonaltar\mehrunesdagonaltar01.nif] (Bug #35182)
- Fixed collision issues with several ingredient meshes. [meshes\plants\birdegg03.nif, meshes\plants\birdegg01.nif, meshes\plants\birdegg02.nif, meshes\clutter\ingredients\trollfat01.nif, meshes\clutter\ingredients\voidsalts.nif, meshes\clutter\ingredients\wispcrystal01.nif] (Bug #35311)
- UV and collision fixes for the 6 Telvanni gourd house parts. [meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint02.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint04.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint05.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseint06.nif] (Bug #35318)
- Fixed UV issues, gaps, and vertex alpha settings on the Temple of Kynareth. [meshes\architecture\whiterun\wrbuildings\wrtempleofk01.nif] (Bug #35334)
- Additional fixed for Wind district housing in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousewind02.nif] (Bug #35337)
- Fixed a gap at the top of the stairs on the common house platform in Whiterun. [meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif] (Bug #35338)
- Fixed bad vertex shading on Whiterun house #2. [meshes\architecture\whiterun\wrbuildings\wrhouse02.nif] (Bug #35341)
- Fixed gaps and incorrect collision on one of the Solitude patio pieces. [meshes\architecture\solitude\spatiowall30.nif] (Bug #35346)
- Fixed additional UV issues on the Skyforge mesh. [meshes\architecture\whiterun\wrterrain\wrskyforge01.nif] (Bug #35354)
- Fixed z-fighting windows on Vittoria Vici's house. [meshes\architecture\solitude\svittoriavicihousedestroyed.nif, meshes\architecture\solitude\svittoriavicihouse.nif] (Bug #35391)
- Fixed gaps, UV issues, z-fighting, and poor quality black window slits on the East Empire Company building at the Solitude docks. [meshes\architecture\solitude\seastempireco.nif] (Bug #35395)
- Fixed UV issues on all of the broken wooden logs in the shack kit. [meshes\architecture\shackkit\shackwalldoor01.nif, meshes\architecture\shackkit\shackbrokewood01.nif, meshes\architecture\shackkit\shackbrokewood02.nif, meshes\architecture\shackkit\shackbrokewood03.nif, meshes\architecture\shackkit\shackbrokewood04.nif, meshes\architecture\shackkit\shackbrokewood05.nif, meshes\architecture\shackkit\shackbrokewood06.nif, meshes\architecture\shackkit\shackbrokewood07.nif, meshes\architecture\shackkit\shackbrokewood08.nif, meshes\architecture\shackkit\shackbrokewood09.nif] (Bug #35518)
- Bad collision sizing on human skulls. [meshes\clutter\bones\humanskull.nif] (Bug #35522)
- Misaligned collision on Ayleid pedestals. [meshes\creationclub\_shared\dungeons\ayleidruins\interior\arpedestal04.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arpedestal02.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arpedestal03.nif] (Bug #35523)
- Bad UVs on the farmhouse interior fire pit. [meshes\architecture\farmhouse\interior\farmintlhfirepit01.nif] (Bug #35575)
- Fixed gaps and bad UVs on House Grey-Mane. [meshes\architecture\whiterun\wrbuildings\wrhousegreymane01.nif, meshes\architecture\whiterun\wrbuildings\wrhousegreymane01destroyed.nif] (Bug #35586, Bug #35601)
- Fixed several UV errors on interior snow elf ruin pieces. [meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg1way01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg1way01win01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg2way01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg2way01winl01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg2way01winr01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinshallbg3way01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmpartition01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmwall01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmwallfree01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmcorin01winr01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmcorin01.nif, meshes\dlc01\architecture\snowelfruins\interior\seruinsrmcorin01winl01.nif] (Bug #35594, Bug #35602)
- Fixed several gaps in the model for Raidiant Raiments. [meshes\architecture\solitude\sraidiantraiments.nif] (Bug #35597)
- Fixed collision on horse meat, raw and cooked, that was causing them to float. [meshes\clutter\ingredients\horsemeatcooked.nif, meshes\clutter\ingredients\horsemeat.nif] (Bug #35598)
- Fixed collision in accuracies on several of the main farmhouse inn pieces. [meshes\architecture\farmhouse\interior\farmintlhend02.nif, meshes\architecture\farmhouse\interior\farmintlhfront01.nif, meshes\architecture\farmhouse\interior\farmintlhmid01.nif, meshes\architecture\farmhouse\interior\farmintinnend01.nif, meshes\architecture\farmhouse\interior\farmintinnend02.nif, meshes\architecture\farmhouse\interior\farmintinnend03.nif, meshes\architecture\farmhouse\interior\farmintinnend04.nig, meshes\architecture\farmhouse\interior\farmintinnend05.nif, meshes\architecture\farmhouse\interior\farmintinnend06.nif, meshes\architecture\farmhouse\interior\farmintinnwall01.nif, meshes\architecture\farmhouse\interior\farmintinnwallentrance01.nif, meshes\architecture\farmhouse\interior\farmintlhback01.nif] (Bug #35101)
- Further alpha fixes to the Whiterun main gate. [meshes\architecture\whiterun\wrcitywalls\wrwallmaingate01.nif] (Bug #35631)

Navmesh Fixes

- Navmeshes throughout the city of Windhelm had numerous floating nodes, buried nodes, and sections going straight up walls etc. (Bug #34920)
- Navmeshes throughout the city of Solitude had numerous floating nodes, buried nodes, and sections going straight up walls etc. (Bug #34921)
- Navmesh that no longer matched the landscape it was supposed to be on in cells -34,0 and -35,0. (Bug #34922)
- Navmesh fixes for CronvangrHall01 and CronvangrHall02. (Bug #34931)
- Navmesh issues fixed in Pine Moon Cave. (Bug #34932)
- Fixed navmesh issues at Stendarr's Beacon. (Bug #34964)
- Floating and buried navmesh nodes on the northern side of Kynesgrove. (Bug #34893)
- Navmesh on the south side of Karthwasten is mostly floating, probably due to a mountain slab that's no longer present. (Bug #34892)
- Navmesh in the river section east of Deepfolk Crossing was not marked as water. (Bug #34891)
- Navmesh fixes in Tel Mithryn to prevent NPCs from walking off the edge of the platform where the "elevator" is. (Bug #35008)
- Fixed broken connection as well as missing cover edges for Markarth. (Bug #35102)
- Navmesh in Twilight Sepulcher fixed, along with a huge number of placement fixes. (Bug #35112)
- Fixed navmesh issues in Cragslane Cavern. (Bug #35116)
- Fixed navmesh issues at Battleborn Farm. (Bug #35117)
- Fixed navmesh issues in Bits and Pieces in Solitude. (Bug #35118)
- Fixed navmeshes and some floating lamps in Fahlbtharz. (Bug #35120)
- Fixed navmeshes and several floating objects in Bloated Man's Grotto. (Bug #35133)
- Fixed navmeshes and floating objects in Darkwater Pass. (Bug #35142)
- Fixed broken navmesh links around cell -9, 12. (Bug #35173)
- Fixed several navmesh issues in the Ratway. (Bug #35590)

Papyrus Fixes

- QF_WEJS22_000E8931, DLC2_QF_DLC2WE04_0201F98C: The 3rd bandit generated by these quests is never cleaned up afterward. (Bug #34938) [NR]
- highGateRuinsLeverPuzzle: Sanity check when the puzzle resets the levers. (Bug #34990)
- dragonactorscript: When killing the Skeletal Dragon in Labyrinthian, it is incorrectly trying to process the death handling for a normal dragon. (Bug #35013)
- FXDragonMoundScript: IF no dragon is assigned to the placed ref, the state should be adjusted rather than trying to power through processing something that isn't set up. (Bug #35014)
- DLC1_QF_DLC1WE05_01017865: For some reason, despite this script being written correctly, the compiled version of it does not execute the cleanup steps in Stage 255. (Bug #35017)
- QF_dunValtheimKeepQST_000ADFE7: Lack of sanity checking on optional aliases lead to log errors. (Bug #35157)
- dunGeirmundsBossTrigger: Added in a 3D check delay before playing Geirmund's sound file because of unloaded 3D issues. (Bug #35457)
- DLC1_QF_DLC1VQ03Vampire_01004C3D: Script attempts to disable a non-existent marker. (Bug #35580)
- DLC1_QF_DLC1RV01_01004C1B: Reference is not validated when trying to add the map marker. This quest could pick a location whose marker is flagged for civil war use instead. (Bug #35584)
- BYOHRelationshipAdoptableScript: Setup for the courier event in TriggerStewardCourierEvent should not be delivered at all. This function only runs at the start of a new game and therefore no houses are owned yet. Even if one is using an alt-start mod. Having the courier show up with a delivery for something you can't use yet is out of place. (Bug #35633)

Quest and Dialogue Fixes

- In Elisif's Tribute [SolitudeFreeform07], Torygg's War Horn is in Elesif's inventory and can be pickpocketed at any time. The item will remain stuck in your inventory forever until you pursue becoming Thane of Solitude and she sends you to take the horn to a Shrine of Talos. Instead, the horn will be spawned as a disabled item in an unreachable place and only become enabled when she's ready to give it to you. [QUST:000E77BA:SolitudeFreeform07, Script:QF_SolitudeFreeform07_000E77BA] (Bug #34902) [NR]
- After completing Silenced Tongues [dunVolunruudQST], the alias for Kvenel the Tongue does not clear the stored name, which results in respawned versions of him retaining the unique name. [QUST:0008ADFA:dunVolunruudQST] (Bug #35132) [NR]
- Vigilants of Stendarr do not comment on any of the diseases from traps, the Dragonborn DLC, or Survival Mode like they should. [INFO:000CC96F, INFO:000CC9C0] (Bug #35166)
- It should not be possible to ask Betrid about being married to Thonar if he's dead. [INFO:00064786] (Bug #35194)
- It should not be possible to ask Mathies about the funeral in Falkreath if the player hasn't seen it yet. [INFO:0002BE56] (Bug #35199)
- Your spouse will be unable to talk to you about opening a store if the house you chose to move into after getting married was one of the Creation Club houses. Options did not exist for this to happen. [INFO:000479F5, INFO:000CCD5A, INFO:000CCD5B, INFO:000CCD5C, INFO:000CCD5D, INFO:000CCD5E, INFO:000CCD5F] (Bug #35569)

Placement/Layout/Ownership and other World Object Fixes

- Fixed a large number of guard references that did not have their Persist Location values set. (Bug #35545)
- 0009BE57, 0009BE5B, 0004638B, 0004638C, 00046465, 00099511, 00099522, 00099523, 00026CF7, 000285CA, 000994DF, 000994E8, 000994E9, 0009BEEA: Doors in Kilkreath Ruins that should not respawn because they will lock with no way to open them a second time. (Bug #34536) [NR]
- 00097CDC, 00097CFA, 00097CFB, 00097CFC: Arrows outside the playable boundaries in Bannermist Tower. (Bug #34888)
- Numerous placement fixes for the Temple of the Divines in Solitude. (Bug #34897)
- 00050000: Fixed a gap under a mountain. (Bug #34903)
- 000A81CB, 000A81CC, 000BF293, 000BF294, 000BF295, 000BF296, 000BF297, 000EF532, 000EF4F5, 000EF529, 000EF532, 0003EEFF: Objects in Solitude Jail that clip with other objects. (Bug #34906)
- 000C4B26: Fixed a road piece gap in Helgen. (Bug #34914)
- 0008ED4A, 0008ED93, 000D122F, 0008EDE5, 0008EDEA, 0008EDEB, 0008EDFB, 0008EE06, 0008EDC0, 000E7232, 0008F870, 000E7233, 000E7236, 000AB04C, 000AB067, 000AB068, 000537B0, 00053C86, 00053C87, 0008BF4D: Floating objects around Nilhem. (Bug #34916)
- 000C2C4E: Z-Fighting hay pile. (Bug #34917)
- 000E2C0A: Z-Fighting along the edge of the Windhelm Stables. (Bug #34919)
- 0006EEC4, 0006EEC6, 0006EEC7, 010025DC, 00070778: Floating plants outside Reachwater Rock. (Bug #34923)
- 0007E264: Displaced wine bottle. (Bug #34924)
- Fixed a large number of displaced objects around DragonMoundFallForest01. (Bug #34928)
- 07016904: Added rock to cover up a large terrain gap. (Bug #34929)
- 01002795: Displaced Nightshade branch. (Bug #34934)
- 000715D3, 000715D4, 000715D6, 0008AD13, 0008AD14, 0008AD15, 0008AD16, 0008AD17, 0008AD18, 000715D5, 0008AD13: Clipping objects in Stumbling Sabrecat. (Bug #34937)
- 000D30E0, 000D30E1, 000D30E5, 000996F6, 000996F2, 000C9D66: Floating objects around Mount Anthor. (Bug #34941)
- 0009A048: Fixed a gap with the stairs in Jarl Balgruuf's quarters. (Bug #34962)
- 00046124: Fixed gaps with the door on the Dragonsreach Balcony. (Bug #34963)
- 0006632C: Missing a property on it's script that should be set to properly pick reinforcements. (Bug #34965)
- 071262B1: Rock placed to cover up a large gap under a mountain slab. (Bug #34890)
- 000298E5, 0007AED0: Objects clipping in Tolvald's Cave. (Bug #34889)
- 0006903F: Dummy axe clipping a wall. (Bug #34896)
- 0010FEB3, 0010FECD: Fish barrels on the Honeyside Porch that should not respawn. (Bug #34930)
- 000CADED: Letter in the Aretino Residence that is too far over the edge of the table. It also should not be a respawning item. (Bug #34933)
- 000CDD5D: Potato that rolls out of position. (Bug #34896)
- 000D2B0F: Clipping sack. (Bug #34897)
- 071262C4: Rock added to seal up a large gap behind an ore vein. (Bug #34991)
- 000972EB: Removed duplicate archway in Windhelm's palace upstairs. (Bug #34992)
- 0007D1C9, 0007D1CA: Adjusted 2 roof pieces for z-fighting. (Bug #34993)
- 070059C6: Snow drift added to cover a gap in Windhelm. (Bug #34994)
- 07005900: Added a missing burner plate under a lamp in Hag's Cure. (Bug #34995)
- 000C9CEB: Gap under a rock pile. (Bug #35005)
- 000B3BBF: Bedroll clipping a tent post. (Bug #35009)
- 000AE071, 01001EAC, 01001EAE, 01001EAF, 01001EB0, 01001EB1: Gap under a cliff and displace plants. (Bug #35010)
- 000F6A60, 000F6A61, 000F6A62: Unique letters inside Riftweald Manor that should not respawn. (Bug #35049)
- 000F1558, 000D7F74, 000D7F75, 000D7FA0, 0003E191, 000A16C9, 000961E8, 000DF9FF, 0201502F, 0200FF2D: Floating objects. (Bug #35053)
- 0001F1CA, 0001F1CC, 010013DF, 010013E0, 00041FE9: Floating bushes outside Markarth. (Bug #35057)
- 010025D5, 010025B7: Floating shrubs. (Bug #35058)
- 00102F84: Gap under a dirt mound in Irkngthand Grand Cavern. (Bug #35096)
- 000FAAEB, 000FAB04: Clipping barrels. (Bug #35099)
- 0505C40A, 0505C56D: Books clipping shelves. (Bug #35109)
- 000F9F1A: Tree with a missing multibound. (Bug #35121)
- 000C9287: Sack clipping through a shelf. (Bug #35122)
- 00077E6A: Gap fixed under the mountain. (Bug #35131)
- 000C5047, 000C5067: Objects sunken under the ground. (Bug #35138)
- 0009CE9E: Floating radiant item marker. (Bug #35139)
- 000EA77B: Chest clipping with a scaffold. (Bug #35141)
- 000EBF33: Icicle cluster clipping through a rock. (Bug #35143)
- 000E64F2, 00047468: Items in Solitude that should be disabled when the wedding scene is not set up. (Bug #35162)
- Fixed several placement issues in Dead Man's Drink. (Bug #35163)
- 000EF08D: Mead barrel clipping a shelf. (Bug #35155)
- 0007253F: Fixed a gap under a snow drift. (Bug #35160)
- 07005907: Rock added to cover a gap near Rimerock Burrow. (Bug #35161)
- 00096130: Floating snow pile in Japhet's Folly. (Bug #35164)
- 0003CCC9: Wrong NPC type being spawned at Japhet's Folly. (Bug #35165)
- 000CC1DF, 000CC1E0, 000CC1E1, 000CC1DA: Misplaced objects in Blue Palace. (Bug #35171)
- 0005FD2F: Floating rock. (Bug #35172)
- Fixed several placement issues in the Ragged Flagon. (Bug #35183)
- 0005C869, 0005C88F, 0005C8A3, 0005C8C9, 0005C8CA: Floating objects in Bolli's house. (Bug #35184)
- 0009DC3F, 0009DC72, 0009DC8E, 0009E17A, 0009E17B: Floating objects in Klimmek's house. (Bug #35185)
- 04031E7E, 04031E7F, 04031E8B, 04031E8D, 04031E8E, 04031E8F, 04031E94, 04031E95, 04031EAB, 04031EAC, 04031EAD: Displaced objects in Tel Mithryn Apocathary. (Bug #35186)
- 000E5C99, 000E5C9C, 000E5C9D, 000E5CA2, 000E5CA3, 000E5CFC, 000E5C14, 000E5C34, 000E5C35, 000E5C36: Various fixes at Anga's Mill. (Bug #35187)
- 000E5537, 000E5549, 000E554D, 000E554F: Clipping objects in Verner's house. (Bug #35188)
- 00096F11, 0005E471: Floating rubble pile and a duplicate road piece. (Bug #35190)
- 0008B3CA: Floating coin. (Bug #35192)
- Floating pelts and radiant marker in Romlyn Dreth's house. (Bug #35193)
- 0006CDD3, 000A6D9E: Floating pillars. (Bug #35200)
- 000DF802, 0700590B: Floating bush, and a rock added to cover a gap. (Bug #35204)
- 0009254E, 0009254F, 00092550, 00092551, 0010B1BF, 0010B1C0, 0010B1C1, 0010B1C2, 0010B1C3, 0010B1C4, 0010B1C5, 0010B1C6, 0010B1C7, 0010B1C8, 0010B1C9, 0010B1CA, 0010B1CB, 0010B1CC, 0010B1CD, 0010B1CE: Floating objects on Solitude Docks. (Bug #35206)
- 00063D90, 000BFF2D: Clipping mead barrels in Mzinchaleft. (Bug #35207)
- 000D30F8: Unique jornal in Embershard Mine that shouldn't respawn. (Bug #35209)
- 000E1C9C, 000E1CBD: Clipping objects in Valthume. (Bug #35210)
- 0006BE1B: Underground potato. (Bug #35250)
- 0006EEA4, 0006EEA9, 0006EEAD: Floating bushes near Blind Cliff Cave. (Bug #35283)
- 000E5764, 000E5765, 000E57B8, 000E57D0: Floating objects in Half-Moon Mill. (Bug #35331)
- 000B803C: Floating flower in Windhelm. (Bug #35333)
- 000DCB68, 000DCB69, 000DCB6A, 000DCB6B, 000DCB6C, 000DCDDA: Displaced fire embers in Dragonsreach. (Bug #35422)
- 0008F742: Unique note in Lost Echo Cave that should not respawn. (Bug #35349)
- 000F5434, 000F5438, 000F54E9, 000F55B1: Unique journals in Tolvald's Cave that should not respawn. (Bug #35370)
- 000C0B36: Bush outside the playable area. (Bug #35371)
- 0004D008, 0004D010, 0004D011, 0004CD8B, 0004CD8D, 0004CDE2, 0004CFF2, 0004CFF5, 0004CFFA, 0004CD8C: Floating shrubs. (Bug #35372)
- Fixed numerous placement issues inside Pinewatch. (Bug #35380)
- 020032E5, 020035F9, 02009AEC, 02009B4F: 2 floating objects, a clipping barrel, and removed a ceiling piece outside the playable area in Mouldering Ruins. (Bug #35386)
- 00054BFA, 000D28B1, 000F2A06, 000F2A14: Floating objects in Halted Stream Camp. (Bug #35395)
- 000B9C7C, 000B9C7D, 000DDD42, 000DDD43, 000B9C7A, 000B9C7B, 000499F7: Floating bushes. (Bug #35413)
- 0006C8D4: Floating mountain piece. (Bug #35433)
- 000A57AD, 000A57AE: Clipping skulls in Hag's End. (Bug #35434)
- 000510FF: Floating barrel in Whiterun. (Bug #35455)
- 000A2DA9, 000A2DAA, 000A2DAB, 000A2DAC: Apples embedded into other objects in Heartwood Mill. (Bug #35476)
- 000BFF0A, 000BFF0B: Bow and arrow markers embedded in a table. (Bug #35478)
- 07005912: Rock added to cover a gap under a larger slab outside Whiterun. (Bug #35482)
- 0009020E, 00090214: Unique journal and letter that should not respawn. (Bug #35484)
- 0003D793, 0003E03C, 0003E281, 00093C22, 00100C68, 00100BCC, 0003E280: Various clipping and floating objects in Ansilvund. (Bug #35485)
- 000745ED: Sack clipping through a crate. (Bug #35486)
- 0006EA0C: Gap under a rock pile. (Bug #35435)
- 0003777E, 00037780, 00037781, 00037782: Floating shrubs in Ustengrav Depths. (Bug #35444)
- Floating dagger at Hag Rock Redoubt. (Bug #35520)
- 04026E5D: Floating tree on Solstheim. (Bug #35527)
- 07061165, 07061166: Added rocks to cover up a gap outside Red Eagle Redoubt. (Bug #35531)
- 000873A1: Bedroll clipping a boulder in Sightless Pit. (Bug #35538)
- 00085379, 0008537A, 0008537B, 0008537C, 0008537D, 0008537E, 0008537F, 00085380, 00085381: Items out of place on Addvar's market stall. (Bug #35539)
- 0005CABB, 0001ED2C, 00055644, 0005CACD: Edge markers in Ivarstead, Brandy Mug Farm, and Morthal that are too high off the ground and could break radiant quests assigned to these locations. (Bug #34207)
- 00073A07, 0007E6D3, 000CA335: Clipping objects in Fellglow Keep. (Bug #35587)
- 02015ABC: Trigger box missing a required property. (Bug #35572)
- 000F6A53, 000F6A66, 000F6A67, 000F6A5E, 000F6A5F, 000F6A63, 000F6A5D, 000F6A5C, 000F6A58, 000F6A59, 000F6A5A, 000F6A5B, 000F6A54, 000F6A55, 000F6A57, 000F6A51, 000F6A52, 000F6A50, 000F6A6C, 000F6A6D, 000F6A6E, 000F6A6F, 000F6A70, 000F6A71, 000F6A72, 000F6A68, 000F6A69, 000F6A6A, 000F6A6B, 000F6A65, 000F6A64, 000BB3D2: Unique letters that should not respawn. (Bug #35565, Bug #35562, Bug #35561, Bug #35560, Bug #35559, Bug #35558, Bug #35557, Bug #35556, Bug #35555, Bug #35554, Bug #35551, Bug #35550, Bug #35549, Bug #35548, Bug #35529)
- 000A50B7: Sword marker clipping a book. (Bug #35525)
- 0006482F, 0006482B, 00064828, 00064829: Placement and ownership issues at one of the hunter camps. (Bug #35524)
- 0700590C: Rock added to cover up a gap in Chillwind Depths. Adjusted 00079E86 to fit with it. (Bug #35589)

Text Fixes
Expand for Details...

- [DIAL:000BCC84:HirelingQuestTopic1] "Consider yourself hired. ()" -> "Consider yourself hired. ( gold)" (Bug #34899)
- [QUST:0001BAEC:dunNilheimQST] "Telrav has doublecrossed me and he will pay." -> "Telrav has double-crossed me and he will pay." (Bug #34918)
- [QUST:0001BAEC:dunNilheimQST] "Escort Telrav to his camp." -> "Escort Telrav to his camp" (Bug #34918)
- [QUST:000376EE:dunMossMotherQST] Objectives for Valdr's quest in Moss Mother Cavern have periods at the end, which is inconsistent with other quest objectives. (Bug #34948)
- [QUST:000E8BD7:SolitudeFreeform01, QUST:000C7D1C:SolitudeFreeform02, QUST:000C7D42:SolitudeFreeform03, QUST:000E77BA:SolitudeFreeform07] Quest objectives with unneded periods. (Bug #34952, Bug #34953, Bug #34954, Bug #34955)
- [INFO:000730BA:WISharedShadyBusinessFollowUp1FemaleChild] "any more" -> "anymore" - Grammatically correct usage. (Bug #34988)
- [BOOK:000A2728:SpellTomeCircleOfProtection] "Circle Of Protection" -> "Circle of Protection" (Bug #35006)
- [INFO:00030098] "Snow-Shod's" -> "Snow-Shods" (Bug #35113)
- [INFO:00037DF9] "Snow-Shod's" -> "Snow-Shods" (Bug #35114)
- [BOOK:000F5CBD:RecipeResistFire1] "Bonemeal" -> "Bone Meal" - Inconsistent spelling. (Bug #35146)
- [INFO:0009DD6F] "Another merchant's just moved into the space outside the Flagon." -> "Another merchant's moved into the space outside the Flagon." - Subtitle does not match audio. (Bug #35156)
- [ENCH:040250E3:DLC2EnchAcolyteMaskShock, ENCH:040250E2:DLC2EnchAcolyteMaskFrost] The names on the enchantments for Dukaan's Fury and Zahkriisos' Ire are each on the wrong record. (Bug #35425)
- [LCTN:00056621:RiftenBlacksmithLocation] "Blacksmith" -> "The Scorched Hammer" - Location name is now more clear when used in radiant quest data. (Bug #35468)
- [INFO:02015E0F:DLC1RV01CompleteTopic, INFO:02015E10:DLC1RV01CompleteTopic] "trouble maker" -> "troublemaker" - Troublemaker is one word. (Bug #35585)
- [INFO:04019CB3] "millenia" -> "millennia" (Bug #35582)
- [INFO:000288E1:TGRDelvinDecline07] "your" -> "you're" - The classic rookie mistake. (Bug #35577)
- [INFO:0200A294:DLC1RadiantVampireTurnExplain] "blood line" -> "bloodline" - Bloodline is one word. (Bug #35571)
- [BOOK:000BB3D3:dunShipwreck04TriusNote] Uses wrong font. (Bug #35530)
- [ARMO:000E0DD4:DBClothesRedguardBoots] "Boots" -> "Redguard Boots" - Inconsistent naming with the rest of the outfit. (Bug #35501)
- [BOOK:00088FE8:dunMzinchaleftWorkOrder] Uses wrong font. (Bug #35432)
- [MGEF:02018C56:DLC1HowlWerewolfDetectLifeSearching1] "Predator Searcing" -> "Predator Searching" (Bug #34474)

v4.3.4a (2025-02-23) [SSE 1.6.1130+]

USSEP Fixes

- Fixed an occlusion issue in Windhelm caused by the CK unexpectedly stripping required subrecord data when saving the patch.

v4.3.4 (2025-02-05) [SSE 1.6.1130+]

USSEP Fixes

- The "boss" vampire NPCs in Movarth's Lair should never have been set to be Boss reference types as neither of them is set to respawn and therefore ends up breaking radiant quests if they attempt to assign themselves to Movarth's Lair. Reverts Bug #12526. [0001F593, 000D3BEB] (Bug #34637)
- The north gate to Riften had z-fighting introduced on the moss in USKP 1.0. This has been corrected along with the fixed UV that was done in the original fix. [meshes\architecture\riften\rtnorthgate01.nif] (Bug #34615)
- An invalid cover flag was removed from the navmesh near Fort Sungard. (Bug #34652)
- Previously fixed assets for the female Forsworn armor went missing from the archive at some point. The fixes have been remade using vanilla SE meshes. [meshes\clothes\forswornarmor\forswornarmorf_0.nif, meshes\clothes\forswornarmor\forswornarmorf_1.nif] (Bug #34774)

Actor and AI Fixes

- Barknar needed further adjustments to his location data to be able to fulfill his intended AI packaging. (Bug #34552)
- Horses should no longer continuously spam their idle sounds. [meshes\actors\horse\animations\idle_head3.hkx, meshes\actors\horse\animations\idle_head1.hkx, meshes\actors\horse\behaviors\horsebehavior.hkx] (Bug #34655)
- The dragons at both Arcwind Point and Saering's Watch were missing persist locations, along with the spawns at both locations. All other dragon lairs have this set, and these 2 lairs have been known to have issues with their encounters. (Bug #34827)
- The 3 NPCs outside of Redwater Den did not have their persist locations set. (Bug #34828)

Faction Fixes

- ccBGSSSE001_CrabMQ4GuardFaction was intended to be allies with PlayerFaction, RiftenFisheryFaction, FishermanFaction, and PlayerFollowerFaction, but the reverse affiliations were never added to the respective records so the relationships don't actually work. (Bug #34871)

Game Settings

- NPC Maximum Block Time [fCombatBlockTimeMax] is set to an insane value that will often cause them to stand in block stance "forever". It's actually about 10000 seconds, but that's close enough. It should have been set to 16 like all the other games have it. (Bug #34502)

Item Fixes

- Wedding Sandals have no footstep sounds. [WeddingSandals01AA] (Bug #34681)
- WRWaterPool01 and Water1024WR (the ones in the pool below the Dragonsreach bridge) were incorrectly flagged by an official update to disable water displacement when swimming in them. (Bug #34771)

Magic, Perk and Skill Fixes

- Sun Bane is not marked as hostile which means it also cannot be resisted. [DLC1SunDamageFFAimedArea] (Bug #34645)
- It was not possible for a player to apply a Fortify Stamina Regen enchantment to a ring even though such items are readily available in loot tables. [Formlist: EnchantmentStaminaRegen] (Bug #34486)

Mesh and Texture Fixes

- Fixed a blotch on the normal map used by several wooden parts in the Whiterun set. [textures\architecture\whiterun\wrwoodfloorint01_n.dds] (Bug #34809)
- Numerous UV issues have been corrected on several instances of the meshes for Spriggans. [meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyspriggan01.nif, meshes\actors\dlc01\spriggan\character assets\sprigganmatronvariant.nif, meshes\actors\dlc02\sprigganburnt\sprigganburnt.nif, meshes\actors\spriggan\character assets\sprigganmatron.nif, meshes\actors\spriggan\character assets\spriggan.nif, meshes\loadscreenart\loadscreenspriggan.nif] (Bug #13608)
- Dragonscale Boots had a twisted right foot animation due to an issue with the bone setup. [meshes\armor\dragonscale\dragonscalebootsm_1.nif, meshes\armor\dragonscale\dragonscalebootsm_0.nif] (Bug #26252)
- Bone Chime traps do not settle back into place once triggered due to a missing Havok flag. [meshes\traps\bonealarm01\trapbonealarmhavok01.nif, meshes\traps\bonealarm02\trapbonealarmbhavok.nif] (Bug #29189)
- Weapon rack meshes have been refreshed from SSE vanilla to ensure no lingering issues due to bad LE conversions from 2016 remain. [meshes\clutter\weaponrack\wrplaque01.nif, meshes\clutter\weaponrack\wrplaqueleft01.nif, meshes\clutter\weaponrack\wrplaqueright01.nif, meshes\clutter\weaponrack\wrplaqueshield01.nif, meshes\clutter\weaponrack\wrsingle01.nif] (Bug #34257)
- Fixed a gap in the legs when wearing the Emperor's Robe with a pair of Fine Boots. [meshes\clothes\fineclothes01\bootsm_0.nif, meshes\clothes\fineclothes01\bootsm_1.nif] (Bug #33716)
- Fixed several issues with UVs and gaps in trees for The Reach. [meshes\landscape\trees\tundradriftwood02.nif, meshes\landscape\trees\reachclifftree01.nif, meshes\landscape\trees\reachclifftree02.nif, meshes\landscape\trees\reachtree01.nif, meshes\landscape\trees\reachtree02.nif, meshes\landscape\trees\tundradriftwood01.nif] (Bug #34461)
- Fixed gaps and missing parts on the Whiterun castle bridge. [meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif] (Bug #34471)
- Missing collision on the roof above the Fletcher's shop in Solitude. Plus other issues. [meshes\architecture\solitude\sblacksmith.nif] (Bug #34740, Bug #34506)
- Bad collision materials on the catapults. [meshes\clutter\civilwar\catapult\civilwarcatapult01.nif] (Bug #34527)
- Fixed motion settings on one of the Dwemer partition pieces. [meshes\dungeons\dwemer\partitions\dweptnwallhalf01.nif] (Bug #34541)
- Interior silo window is missing its emittance settings. [meshes\architecture\solitude\farms\sfarmhousesilo.nif] (Bug #34547)
- Fixed a number of issues with the blood explosion effect from Dawnguard. [meshes\dlc01\effects\dlc1bloodexplosion500.nif] (Bug #34565)
- Bad collision fixed on Elven arrows and bow. [meshes\weapons\elven\elvenbowskinned.nif, meshes\weapons\elven\elvenarrow.nif, meshes\weapons\elven\elvenarrowflight.nif] (Bug #34571)
- Fixed several issues with Juniper plants. [meshes\plants\florajuniper01.nif] (Bug #34577)
- Collision issues fixed on the Basic Tankard. [meshes\clutter\dining set\basictankard01.nif, meshes\dlc01\clutter\dlc01tankardblood.nif] (Bug #34580, Bug #34847)
- Cave pillars had their collision updated to prevent clipping through them in some cases, along with preventing placed objects near them from being inaccessble. [meshes\dungeons\caves\green\pillars\cavegepillar01.nif, meshes\dungeons\caves\green\pillars\cavegepillar02.nif, meshes\dungeons\caves\green\pillars\cavegepillar03.nif, meshes\dungeons\caves\green\pillars\cavegepillar04.nif, meshes\dungeons\caves\green\pillars\cavegepillar05.nif, meshes\dungeons\caves\green\pillars\cavegepillar06.nif] (Bug #34606)
- Blackreach pillars and walls had collision updates to prevent clipping through them and/or prevent objects near them from being inaccessible. [meshes\dungeons\caves\blackreach\blackreachepillar01.nif, meshes\dungeons\caves\blackreach\blackreachepillar02.nif, meshes\dungeons\caves\blackreach\blackreachepillar03.nif, meshes\dungeons\caves\blackreach\blackreachepillar04.nif, meshes\dungeons\caves\blackreach\blackreachepillar05.nif, meshes\dungeons\caves\blackreach\blackreachepillar06.nif, meshes\dungeons\caves\blackreach\blackreachewallup01.nif, meshes\dungeons\caves\blackreach\blackreachewallup02.nif, meshes\dungeons\caves\blackreach\blackreachewallup03.nif, meshes\dungeons\caves\blackreach\blackreachewallup04.nif] (Bug #34607)
- Fixed UV issues, window emittance, and collision materials on the Solitude Castle mesh. [meshes\architecture\solitude\scastle.nif] (Bug #34608, Bug #34816)
- Fixed an issue causing a random black spot on the inside of vampire coffins. [meshes\dlc01\clutter\vampirecoffinhoriz\vampirecoffinhoriz01.nif] (Bug #34609)
- Fixed excessively large and inaccurate collision on bookshelves in Nord ruins. [meshes\clutter\ruins\ruinshelfsmallfull01.nif] (Bug #34610)
- Fixed collision and z-fighting issues with the Bee & Barb building in Riften. [meshes\architecture\riften\rtbeebarb01.nif] (Bug #34605)
- UV issue and collision materials fixed for several of the larger Windhelm ground path meshes. Including heavily optimizing the collision to perform better. [meshes\architecture\windhelm\whcenter6.nif, meshes\architecture\windhelm\whcenter.nif, meshes\architecture\windhelm\whcenter2.nif, meshes\architecture\windhelm\whcenter3.nif, meshes\architecture\windhelm\whcenter4.nif, meshes\architecture\windhelm\whcenter5.nif] (Bug #34612)
- Fixed UV issues on top of the grey quarter in Windhelm. [meshes\architecture\windhelm\whgrayquarter02.nif] (Bug #34613)
- UV issues on the other grey quarter mesh have also been fixed. [meshes\architecture\windhelm\whgrayquarter01.nif] (Bug #34616)
- Broken UVs and a gap along one wall in wrhousewind02. [meshes\architecture\whiterun\wrbuildings\wrhousewind02.nif] (Bug #34617)
- Yet more UV issues and a mesh gap, this time for the Windhelm Prison tunnel. [meshes\architecture\windhelm\whprison01.nif] (Bug #34618)
- What a surprise - more UV issues and wall gaps for the Windhelm Docks. [meshes\architecture\windhelm\whdocks1.nif] (Bug #34619)
- Fixed issues with windows on the Windhelm Palace. [meshes\architecture\windhelm\whpalace1.nif] (Bug #34620)
- Closed a gap on one of the prison wall caps in Windhelm. [meshes\architecture\windhelm\whprisonwallcap01.nif] (Bug #34621)
- Fixed more z-fighting on sections of the Windhelm bridge. [meshes\architecture\windhelm\windhelmbridge2.nif] (Bug #34624)
- Fixed bad collision on ice wraith teeth. [meshes\clutter\ingredients\icewraithteeth.nif] (Bug #34625)
- Fixed wildly oversized collision and material types for the Coda Flower. [meshes\creationclub\bgssse037\clutter\ingredients\codaflower.nif] (Bug #34626)
- UV errors on the underside of the Riften canal bridges. [meshes\architecture\riften\rtcanalsbridge03.nif, meshes\architecture\riften\rtcanalsbridge04.nif, meshes\architecture\riften\rtcanalsbridge01.nif, meshes\architecture\riften\rtcanalsbridge02.nif] (Bug #34627)
- Gaps, bad UVs, and z-fighting on section 3 of the Talos Temple in Windhelm. [meshes\architecture\windhelm\whtempletalos3.nif] (Bug #34628)
- Fixed z-fighting, incorrect collision materials, inaccurate collision on the Windhelm braziers. [meshes\architecture\windhelm\whfirebrazier01.nif] (Bug #34638)
- Fixed UV issues and incorrect collision materials on some random piece of stonework for Windhelm. [meshes\architecture\windhelm\whlandfront.nif] (Bug #34639)
- Fixed z-fighting and UV issues with the Stone Quarter housing in Windhelm. [meshes\architecture\windhelm\whstonequarterhouses01.nif] (Bug #34641)
- Fixed collision materials on Farmhouse interior 5. [meshes\architecture\farmhouse\interior\farmintinnend05.nif] (Bug #34642)
- Fixed collision materials on the Farmhouse basement stairs. [meshes\architecture\farmhouse\interior\farmintwbasementent01.nif] (Bug #34643)
- Collision fixes for 3 rugs. [meshes\clutter\common\rug14.nif, meshes\architecture\whiterun\wrclutter\wrrughallofdead01mid.nif, meshes\architecture\whiterun\wrclutter\wrrughallofdead01end.nif] (Bug #34644)
- Fixed material types on the Whiterun totem arch. [meshes\architecture\whiterun\wrcitywalls\wrwalltotem01.nif] (Bug #34646)
- Fixed gaps and seams in the indoor Whiterun firepit. [meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintarch768fireplace01.nif] (Bug #34647)
- Sealed a large gap in one side of the façade for Markarth's trade shop. [meshes\architecture\markarth\mrkarnleiftrading01.nif] (Bug #34648)
- Fixed bad UV mapping with a section of the Windhelm graveyard walls. [meshes\architecture\windhelm\whlanddead9.nif] (Bug #34649)
- Fixed UV errors and emittance settings on windows for the Windhelm stables. [meshes\architecture\windhelm\whstables.nif] (Bug #34650)
- Fixed a number of UV issues with the second section of the Talos Temple in Windhelm. Plus a gap. [meshes\architecture\windhelm\whtempletalos2.nif] (Bug #34651)
- Fixed UVs and a clipping roof segment on the Clan Shattershield house in Windhelm. [meshes\architecture\windhelm\whclanshattershield.nif] (Bug #34654)
- Fixed z-fighting, UVs, collision materials, and collision complexity for the Grey Quarter ground mesh in Windhelm. [meshes\architecture\windhelm\whgqground.nif] (Bug #34656)
- Optimized the collision complexity on the Telvanni Roots. [meshes\dlc02\architecture\telvannitower\dlc2telvanniroot03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot02.nif] (Bug #34658)
- Fixed UV errors and emittance settings on the windows of Candlehearth Hall in Windhelm. [meshes\architecture\windhelm\whcandlehearthinn.nif] (Bug #34659)
- Fixed several gaps and a translucent doorway for Elenwen's Solar. [meshes\architecture\solitude\sthalmorhouse.nif] (Bug #34660)
- Numerous fixes for UV issues, bad vertex colors, and gaps in things in many of the meshes associated with the Thalmor Embassy. [meshes\architecture\solitude\spatiowallstairs01.nif, meshes\architecture\solitude\spatiowallstairs02.nif, meshes\architecture\solitude\spatiowallsteps01.nif, meshes\architecture\solitude\spatiowallsteps02.nif, meshes\architecture\solitude\sthalmorbarracks.nif, meshes\architecture\solitude\sthalmorembassy.nif, meshes\architecture\solitude\spatiocor01.nif, meshes\architecture\solitude\spatiowall01.nif, meshes\architecture\solitude\spatiowall02.nif, meshes\architecture\solitude\spatiowall03.nif, meshes\architecture\solitude\spatiowall30.nif, meshes\architecture\solitude\spatiowall45.nif, meshes\architecture\solitude\spatiowallentrance.nif] (Bug #34666)
- Banner anchors in Skuldafn had unnecessary alpha and double sided settings on them. [meshes\clutter\skuldafn\skuldafnbanneranchor.nif, meshes\clutter\skuldafn\skuldafnbanneranchor02.nif] (Bug #34668)
- Fixed a number of UVs, gaps, and z-fighting issues with the Solitude double stairway. [meshes\architecture\solitude\interiors\smdastasol02.nif] (Bug #34670)
- All 10 ground objects for circlets have bad UVs, collision, shaping, and material types. [meshes\armor\circlets\circlet1_go.nif, meshes\armor\circlets\circlet2_go.nif, meshes\armor\circlets\circlet3_go.nif, meshes\armor\circlets\circlet4_go.nif, meshes\armor\circlets\circlet5_go.nif, meshes\armor\circlets\circlet6_go.nif, meshes\armor\circlets\circlet7_go.nif, meshes\armor\circlets\circlet8_go.nif, meshes\armor\circlets\circlet9_go.nif, meshes\armor\circlets\circlet10_go.nif] (Bug #34677)
- Destroyed urns had massively oversized collisions which caused them to float in many cases. [meshes\clutter\ruins\ruins_largeurndestroyed.nif] (Bug #34678)
- Broken UVs, and bad vertex coloring for some Whiterun palace walls. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallbasestrdouble02.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallbasestrdouble01.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallbasestrdouble01ext.nif] (Bug #34686)
- Broken UVs and vertex color issues in Dragonsreach wall pieces. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512r.nif] (Bug #34689)
- Winterhold meshes missing their window emittance settings. [meshes\architecture\winterhold\winterholdtowerintwall09.nif, meshes\architecture\winterhold\winterholdtowerintwall01.nif, meshes\architecture\winterhold\winterholdtowerintwall02.nif, meshes\architecture\winterhold\winterholdtowerintwall04.nif, meshes\architecture\winterhold\winterholdtowerintwall05.nif, meshes\architecture\winterhold\winterholdtowerintwall06.nif, meshes\architecture\winterhold\winterholdtowerintwall07.nif, meshes\architecture\winterhold\winterholdtowerintwall08.nif] (Bug #34692)
- Bad UVs on the metal bars attached to Windhelm fence sections. [meshes\architecture\windhelm\whvalunstrad21.nif] (Bug #34696)
- UVs on some Dwemer platform stairs had "parallax crawl" issues with their UV mapping. [meshes\dlc02\dungeons\dwemer\platforms\dlc2dweplatwallstair01.nif, meshes\dlc02\dungeons\dwemer\platforms\dlc2dweplatwallstair02.nif, meshes\dungeons\dwemer\platforms\dweplatwallstair01.nif, meshes\dungeons\dwemer\platforms\dweplatwallstair02.nif] (Bug #34697)
- Mead barrels had visible missing parts on their undersides along with bad collision materials. [meshes\clutter\meadery\meadbarrel01.nif] (Bug #34701)
- The castle stairway in Whiterun has bad UVs, broken triangle faces, and the wrong collision material on the stairs. [meshes\architecture\whiterun\wrterrain\wrcastlestairs01.nif] (Bug #34703)
- Gaps and bad vertex colors corrected for the Dragonsreach main mesh. [meshes\architecture\whiterun\wrbuildings\wrcastlemainbuilding01.nif] (Bug #34704)
- Bad UVs, collision with floating verts, and grass that was clipping through walls. [meshes\architecture\whiterun\wrterrain\wrmainroadplains.nif] (Bug #34708)
- Fixed a number of gaps, bad UVs, bad collision, and an incorrect collision material on the metal grate for Carlotta's house plot in Whiterun. [meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif] (Bug #34710)
- Broken UVs, gaps, and collision materials fixed for the stairway into the big pond in Whiterun. [meshes\architecture\whiterun\wrterrain\wrpondstairs02.nif, meshes\architecture\whiterun\wrterrain\wrpondstairs01.nif] (Bug #34711)
- UV issues corrected on the Whiterun interior beam section. [meshes\architecture\whiterun\wrinteriors\wrintbeamwall01.nif] (Bug #34718)
- Bad UVs around the grate in the Dragonsreach Dungeon. [meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor01vent.nif] (Bug #34702)
- Bad UVs on the top piece for Dragonsreach. [meshes\architecture\whiterun\wrbuildings\wrcastlestonetowertop01.nif] (Bug #34707)
- Bad UVs and z-fighting for the scaffold pieces in Whiterun. [meshes\architecture\whiterun\wrscaffold\wrscafstr02.nif] (Bug #34720)
- Grass clipping through the stone wall for the common housing section of Whiterun. [meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif] (Bug #34721)
- UV issues with one of the Wind District houses in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousewind01.nif] (Bug #34723)
- UV issues and gaps on one of the Wind District houses in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousewind03.nif] (Bug #34723)
- UV issues with one of the Wind District houses in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousewind04.nif] (Bug #34723)
- UV issues with one of the shacks in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhouseshack02.nif] (Bug #34723)
- Missing geometry on a destroyed shack in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhouseshack01destroyed.nif] (Bug #34729)
- A collision hole allowed access to the back side of the Dragonsreach tower. Plus corrections for a number of UV issues. [meshes\architecture\whiterun\wrbuildings\wrcastlestonetower01.nif] (Bug #34732)
- Fixed several issues causing transparent rendering of the Whiterun city wall columns. [meshes\architecture\whiterun\wrcitywalls\wrwallcap01nohighcol.nif, meshes\architecture\whiterun\wrcitywalls\wrwallcap01.nif] (Bug #34735)
- Bad vertex colors, broken UVs, and some gaps fixed on the Whiterun stables. [meshes\architecture\whiterun\wrbuildings\wrhousestables01.nif] (Bug #34737)
- Collision on the Steel Bow caused it to float. [meshes\weapons\steel\steelbow.nif] (Bug #34739)
- UV issues fixed on rockcliff04. [meshes\landscape\rocks\rockcliff04.nif] (Bug #34741)
- UV issues fixed on rockcliff07. [meshes\landscape\rocks\rockcliff07.nif] (Bug #34741)
- Fixed a large gap in the Solutide castle walls. [meshes\architecture\solitude\scastlewall06.nif] (Bug #34743)
- Fixed gaps, bad UVs, and stray triangles in the Whiterun main gate. [meshes\architecture\whiterun\wrcitywalls\wrwallmaingate01.nif] (Bug #34744)
- UV issues with interior Whiterun beams. [meshes\architecture\whiterun\wrinteriors\wrshackinterior\wrshintbeam512.nif, meshes\architecture\whiterun\wrinteriors\wrintbeam512.nif] (Bug #34746)
- Bad UVs and collision inaccuracies on the terrain base for House Grey-Mane. [meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif] (Bug #34777)
- Bad UVs, incorrect collision materials, and a gap fixed on the Whiterun waterway stairs. [meshes\architecture\whiterun\wrcitywalls\wrstairswater01.nif] (Bug #34788)
- Fixed floating collision on the toll skull, as well as a missing ragdoll flag. [meshes\clutter\bones\trollskull.nif] (Bug #34791)
- Fixed collision materials and made the collision itself more accurate. [meshes\architecture\whiterun\wrterrain\wrgreathouseplatform01.nif] (Bug #34792)
- Bad UVs on the Whiterun blacksmith house. [meshes\architecture\whiterun\wrbuildings\wrhouseblacksmith01.nif] (Bug #34793)
- Fixed UV issues with the Bannered Mare building. [meshes\architecture\whiterun\wrbuildings\wrhousebanneredmare01.nif] (Bug #34794)
- UV issues fixed on the Honningbrew Meadery building. [meshes\architecture\whiterun\wrbuildings\wrhousemeadery01.nif] (Bug #34799)
- Broken UVs on the wooden loft pieces for Whiterun. [meshes\architecture\whiterun\wrinteriors\wrintloftmid01.nif] (Bug #34802)
- The human bones found throughout the game had collision which often caused them to float above surfaces. [meshes\clutter\bones\humanarmrightstatic.nif, meshes\clutter\bones\humanarmleft.nif, meshes\clutter\bones\humanarmleftstatic.nif, meshes\clutter\bones\humanarmright.nif, meshes\clutter\bones\humanlegrightstatic.nif, meshes\clutter\bones\humanlegleft.nif, meshes\clutter\bones\humanlegleftstatic.nif, meshes\clutter\bones\humanlegright.nif] (Bug #34803, Bug #34806)
- Bad UVs and inaccurate collisions on cave icicles. [meshes\dungeons\caves\ice\clutter\caveiiciclemed01.nif, meshes\dungeons\caves\ice\clutter\caveiiciclemed02.nif, meshes\dungeons\caves\ice\clutter\caveiiciclemed03.nif, meshes\dungeons\caves\ice\clutter\caveiiciclemed04.nif, meshes\dungeons\caves\ice\clutter\caveiiciclemed05.nif, meshes\dungeons\caves\ice\clutter\caveiicicle01.nif, meshes\dungeons\caves\ice\clutter\caveiicicle02.nif, meshes\dungeons\caves\ice\clutter\caveiicicle03.nif, meshes\dungeons\caves\ice\clutter\caveiicicle04.nif, meshes\dungeons\caves\ice\clutter\caveiicicle05.nif, meshes\dungeons\caves\ice\clutter\caveiicicle06.nif, meshes\dungeons\caves\ice\clutter\caveiiciclelarge01.nif, meshes\dungeons\caves\ice\clutter\caveiiciclelarge02.nif, meshes\dungeons\caves\ice\clutter\caveiiciclelarge03.nif, meshes\dungeons\caves\ice\clutter\caveiiciclelarge04.nif] (Bug #34804)
- Missing collision on Whiterun post stubs. [meshes\architecture\whiterun\wrinteriors\wrintfreewallcolum02nubs.nif] (Bug #34807)
- Poor collision accuracy and bad materials fixed for the Hall of the Dead terrain segment in Whiterun. [meshes\architecture\whiterun\wrterrain\wrhallofdeadplatform01.nif] (Bug #34808)
- Fixed UVs and collision materials on the Hall of the Dead building for Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhallofthedead01.nif] (Bug #34810)
- UV issues with the beams on House Grey-Mane. [meshes\architecture\whiterun\wrbuildings\wrhousegreymane01.nif] (Bug #34811)
- Bad UVs on the beams and roof of Belethor's shop in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousestores01.nif] (Bug #34812)
- Bad UVs on the beams and roof of Arcadia's shop in Whiterun. [meshes\architecture\whiterun\wrbuildings\wrhousestores02.nif] (Bug #34813)
- Fixed a gap in the ground on Sstyrr's house. [meshes\architecture\solitude\sstyrrshousedestroyed.nif, meshes\architecture\solitude\sstyrrshouse.nif] (Bug #34817)
- UV issues on the handles for Hoes. [meshes\animobjects\animobjecthoe.nif, meshes\clutter\common\hoe.nif] (Bug #34819)
- Incorrect material type on Scattered Embers. [meshes\dlc2\landscape\dlc2scatteredembers01.nif, meshes\dlc2\landscape\dlc2scatteredembers02.nif] (Bug #34821)
- Fixed UVs, gaps, and collision materials for the Bannered Mare terrain segment in Whiterun. [meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif] (Bug #34823)
- Fixed UVs, gaps, collision materials, and inaccurate collision in general on the shack terrain segments for Whiterun. [meshes\architecture\whiterun\wrterrain\wrshacksbase02.nif, meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif] (Bug #34824)
- Bad UVs, z-fighting, gaps under the stairs, inaccurate collision, and bad collision materials all fixed for the Blacksmith shop terrain segment in Whiterun. [meshes\architecture\whiterun\wrterrain\wrblacksmithbase.nif] (Bug #34831)
- UV issues, gaps, and collision materials fixed for the Whiterun drawbridge. [meshes\architecture\whiterun\wrcitywalls\wrwallgatedrawbridge01.nif] (Bug #34832)
- Bad geometry fixed for the Elven Longsword. [meshes\weapons\elven\elvengreatsword.nif, meshes\weapons\elven\1stpersonelvengreatsword.nif] (Bug #34833)
- Fixed a gap in part of the Blue Palace in Solitude. [meshes\architecture\solitude\sbluepalace.nif] (Bug #34834)
- Fixed gaps in the stone walls on the large Solitude terrain segment. [meshes\architecture\solitude\solitudebase.nif] (Bug #34836)
- Thieves Guild gauntlets were set to the wrong emission color. [meshes\armor\thievesguild\m\1stpersonbracersvariant_0.nif, meshes\armor\thievesguild\m\1stpersonbracersvariant_1.nif] (Bug #34518)
- Fixed bad UVs, gaps, collision, and material types for the Arcadia's Cauldron terrain segment in Whiterun. [meshes\architecture\whiterun\wrterrain\wrarcadiabase01.nif] (Bug #34837)
- Fixed bad UVs, gaps, collision, and material types for the terrain segment for Belethor's shop in Whiterun. [meshes\architecture\whiterun\wrterrain\wrdrunkenhuntsmanbase.nif] (Bug #34838)
- Fixed yet more bad UVs and bad collision on the terrain segment for the Drunken Huntsman in Whiterun. [meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif] (Bug #34839)
- Bad UVs and vertex colors on one of the Whiterun houses. [meshes\architecture\whiterun\wrbuildings\wrhouse02.nif] (Bug #34840)
- Fixed collision issues on the 3 main city wall parts for Windhelm. [meshes\architecture\windhelm\whwallolaf.nif, meshes\architecture\windhelm\whwallwulfharth.nif, meshes\architecture\windhelm\whwallharald.nif] (Bug #34841)
- Fixed UV issues and a small gap on Evette San's house in Solitude. [meshes\architecture\solitude\sevette san house.nif] (Bug #34842)
- Fixed UVs, several gaps, and some collision issues with Jorvaskr. [meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif] (Bug #34843)
- Fixed UV issues on two interior wall pieces for the Whiterun Temple. [meshes\architecture\whiterun\wrinteriors\wrtempintstr01.nif, meshes\architecture\whiterun\wrinteriors\wrtempintcor01.nif] (Bug #34846)
- Bar counters had bad normals and tangent settings. [meshes\clutter\counterset\counterstraight01.nif, meshes\clutter\counterset\countercornerin01.nif, meshes\clutter\counterset\countercornerout01.nif, meshes\clutter\counterset\counterleft01.nif, meshes\clutter\counterset\counterright01.nif] (Bug #34851)
- Bad UVs and some gaps on the dead version of the Gildergreen. [meshes\landscape\trees\wrtempletree01.nif] (Bug #34853)
- Bad UVs, gaps, and large collision fixes for the terrain segment containing the lower Dragonsreach stairs. [meshes\architecture\whiterun\wrterrain\wrterwind01.nif] (Bug #34856)
- Fixed collision issues on the terrain segment in Whiterun where Heimskr preaches. [meshes\architecture\whiterun\wrterrain\wrulfberhplatform01.nif] (Bug #34857)
- Bad UVs, collision materials, and one incorrect vertex coloring on the stairs leading away from the Gildergreen. [meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif] (Bug #34860)
- Bad UVs, missing geometry, and incorrect material types on the terrain segmment in front of Dragonsreach. [meshes\architecture\whiterun\wrterrain\wrtercloud01.nif] (Bug #34861)
- Z-fighting on the generic dock corner piece. [meshes\architecture\docks\dockcorsol01.nif] (Bug #34863)
- Bad UVs and incorrect collision fixed for the Gildergreen sapling. [meshes\landscape\trees\wrtempletreesapling01.nif] (Bug #34865)
- Bad UVs, and bone issues on the Eldergleam Root meshes. [meshes\landscape\trees\wrtempletree02rootanim01.nif, meshes\landscape\trees\wrtempletree02roots.nif, meshes\landscape\trees\wrtempletree02root\wrtempletree02root.nif] (Bug #34864)
- Collision issues fixed on some landscaping rocks. [meshes\dungeons\caves\green\rocks\cavegrockl04.nif, meshes\dungeons\caves\ice\rocks\caveirockl04.nif, meshes\landscape\rocks\rockl04.nif] (Bug #34712)
- Virya's texture set was missing the environment and cube map overrides. [ccBGSSSE001_ViriyaPetMudcrabTS] (Bug #34778)
- Bad UVs on the branches of the Gildergreen Sapling object you carry back to Whiterun. [meshes\clutter\wrtempletreesaplingsample01.nif] (Bug #34866)
- Bad UVs and normals on most of the Windhelm marketplace base pieces. [meshes\architecture\windhelm\whmarket04.nif, meshes\architecture\windhelm\whmarket01.nif, meshes\architecture\windhelm\whmarket02.nif, meshes\architecture\windhelm\whmarket02destroyed.nif, meshes\architecture\windhelm\whmarket03.nif] (Bug #34835)
- Clipping grass and bad collisions on the Plains District terrain segment in Whiterun. [meshes\architecture\whiterun\wrterrain\wrmainroadplains02.nif] (Bug #34875)
- Bad tangents and normals which affect lighting of the ruins cage door. [meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif] (Bug #34873)
- UV misalignment on the planks for the walls on Farmhouse05. [meshes\architecture\farmhouse\farmhouse05.nif] (Bug #34876)

Navmesh Fixes

- Broken navmesh links in cell 29, -1. (Bug #34502)
- Bad navmesh setup in the Whiterun Imperial Camp cells. (Bug #34632)
- Fixed a missing navmesh connection at Battle Born Farm. (Bug #34747)
- The navmeshes in the Palace of the Kings main hall, and both upstairs areas was a complete mess of floating nodes and portions buried in walls and furniture. This led to incidents of NPCs getting stuck and unable to wander these cells or to get stuck after going through a door somewhere never to return. (Bug #34759)
- Fixed a ton of navmesh issues in and around Riverwood which may be causing any number of problems with NPCs becoming stuck in places throughout the village. (Bug #34787)
- Whiterun's city navmeshes were an absolute mess of floating nodes and triangles where they didn't belong. The entire city's navmesh has thus been overhauled to correct all of these issues plus to extend navmesh into some parts that had none. (Bug #34820, Bug #34814)

Papyrus Fixes

- ccBGSSSE001_RadiantItemQuest: Quest journal counters could display negative values. (Bug #34026)
- DLC2EncExplodingSpiderSCRIPT: Log spam when the script tries to set alpha on a dead actor. (Bug #34676)
- QF_TGRSL_0002893E: This script was incorrectly using GetBaseObject() calls to remove an item which the quest currently has held in an alias. This can result in the wrong instance of the item being removed from their inventory when turning the quest in. (Bug #34398)
- DLC2MiraakScript: Race condition possible with the crossfaded effect on Miraak. (Bug #34782)
- With permission from Enai, the "Modern Brawl Bug Fix" has been merged, affecting the following: BladesSparringScript, C00JorrvaskrFightAthisScript, C00JorrvaskrFightNjadaScript, C00TrainerScript, C00VilkasScript, CompanionsSingleCombatantScript, DGIntimidateAliasScript, DGIntimidatePlayerScript, MS11CalixtoScript. (Bug #34767)

Quest and Dialogue Fixes

- Boethiah's Calling [DA02] can become stuck if the player kills the priestess before talking to Boethiah. [DA02Script] (Bug #24551) [NR]
- Miraak's Unrelenting Force shout incorrectly references the Greybeard version for the "Ro Dah" part. [04039F9C] (Bug #34595)
- The control quest for Broken Oar Grotto [dunBrokenOarQST] may become stuck due to an engine issue with scenes that have AI packages covering their final phases. A workaround has been applied in hopes of avoiding the problem. (Bug #34594)
- Intimidation fails in WERoad09 because the property for the response was not filled. (Bug #34600)
- In Tusked Terror [ccBGSSSE001_Misc_Windhelm] the bounty letter is not properly marked as a quest item. (Bug #34274)
- Frozen Fish [ccBGSSSE001_Fish_MQ3] will attempt to remove a courier note from his container even if it isn't present because the quests were done in a different order. [QF_ccBGSSSE001_Fish_MQ3_050009E8] (Bug #34298)
- The world encounter with a vampire and their thrall [WERJ07] had an issue where they would sheath their weapons and walk away because the quest didn't properly update their aggression toward you. (Bug #34500)
- In WICastMagic04, the "letter from a friend" is not marked as a quest item. (Bug #34682)
- The occupants of Redwater Den don't use their aliased names when the control quest is active because the aliases were never set to store the text. (Bug #29086)
- During "Hail Sithis!" [DB11] the combat taunts from the guards aboard the Katariah are used against dragons or other targets because they weren't checking to see if the target was in the Dark Brotherhood. (Bug #31693)
- Yngol Barrow [dunYngolBarrowQST] needs an "allow reserved" flag on it to prevent soft-locks in combination with Favor158. Though this is daft and makes no logical sense given how these flags are SUPPOSED to work. (Bug #34438)
- If Aela's Shield is pickpocketed off of here after you've given it to her (we'll ignore the ludicrousness of being able to do that), it will end up getting stacked with other common Steel Shields, causing the entire stack to in essence become her shield. The alias on quest C00 that holds the shield needs the stores text flags on it. (Bug #34557)
- Fixed an issue with Gunmar and Ingard's ending scene at the end of the Dawnguard quest line. [DLC1VQ08DawnguardCelebrate] (Bug #34784)
- Due to the "Say Once" bug, Eydis at Old Hroldan will repeat her initial line about being frightened by the ghost even after the situation has been resolved. A workaround has been added to only let her do that at the initial stages of the quest. (Bug #34769)
- Temba and Gwilin have two scenes to run in Ivarstead that make no sense to run while they're both inside the inn. They have now been restricted to only run when they're outside. [SMQN:IvarsteadTembasMillScenes] (Bug #33961)

Placement/Layout/Ownership and other World Object Fixes

- 00080C1C: Portcullis base piece in the wrong part of the cell. (Bug #34231)
- 06001020: Ore clipping with a crate. (Bug #34476)
- 000C1E2D: Bench clipping a wall. (Bug #34480)
- 000F4B2B: Wine bottle clipping a shelf. (Bug #34480)
- 08015910: Icicle added in Windhelm to cover up a portion of the Grey Quarter clipping through a wall. (Bug #34491)
- 000A9EBF, 000A9ED6, 000AD713: Object in Folgunthur clipping other objects. (Bug #34493)
- 00078A96, 00078A19, 00038388, 0003838A, 0003831D, 00078A13, 00078AA8, 00038320, 00078A17, 00038319, 0003831B, 0003833B: Occlusion markers in Windhelm which were sticking out from inside their buildings. (Bug #34494)
- 000FBA9C: Floating plant in Pinemoon Cave. (Bug #34496)
- 000D9B7A: Arrow set to respawn that shouldn't. (Bug #34512)
- 04028681, 040240C2, 07005A89, 07005A8A, 07005A8B, 07005A8C, 07005A8D: Corrected floating objects and covered up large gaps under a glacier. (Bug #34517)
- 0007A726, 0007A8D1, 0007A8D2: Bushes outside the playable area in POIFallForest17. (Bug #34519)
- 07005A8E thru 07005A94: Rocks added to close a huge gap between two large cliff/rock pieces. (Bug #34532)
- 000ED7D2, 000ED7D3, 000F1CAC: Floating embers. (Bug #34533)
- 000369FC, 00076FEE: Misplaced objects at Broken Tower Redoubt. (Bug #34534)
- 000B8AE8: Thistle ingredient missing ownership. (Bug #34535)
- 000C79D9, 000D5F88, 000D5F8C, 000D5F8E, 00090D08, 00090CBD, 00090CE4, 0009063E, 00090C48, 00043EB4, 00076E0A, 00076E38, 000EFB74, 000F3899, 000C2158, 000F7D7B, 0007E961, 000F7D7C, 000D5F8A: Floating objects. (Bug #34538)
- 0200DDE5, 0200DDE6, 0200DE8D, 0200DE8E, 0200DE90, 0200DDC2, 0200DDC5, 0200DDC6, 02019238: Floating objects in the Forgotten Vale. (Bug #34539)
- Several placement issues addressed on the Ice Runner. (Bug #34588)
- Several issues fixed in Broken Oar Grotto. (Bug #34591)
- 00061581, 00061582, 00061583: Z-fighting objects repositioned to correct it. (Bug #34614)
- 00089455, 00089488: Z-fighting leaves in Riften. (Bug #34629)
- Fixed some underwater placements around Windhelm. (Bug #34630)
- 07005913: Covered a mesh gap next to the city wall in Windhelm. (Bug #34631)
- Fixed several icicles in Bleakcoast Cave not being attached to the ceiling. (Bug #34633)
- 000FD0E9, 000FD13B, 000FD153: Misplaced rocks underwater. (Bug #34634)
- 00081E18, 00081EA2: Salmon meat clipping plates. (Bug #34635)
- 0010363F: Missing the script property for the fire damage effect. (Bug #34657)
- 000EA759: Dummy potion clipping with objects on a table. (Bug #34602)
- 000217A5: Cave wall in Darkshade that needed a multibound assignment to stop it from disappearing. (Bug #34664)
- Material and placement fixes for the Thalmor Embassy. (Bug #34667)
- Several issues with object placement fixed in the Blue Palace. (Bug #34669)
- 0004614B, 0007C6E9, 000A39B9: Misplaced objects in Haemar's Shame. (Bug #34671)
- Fixed room bounding markers in White Ridge Barrow. (Bug #34672)
- 00105d36: Cooking pot out of alignment. (Bug #34673)
- 000cf269: Another cooking pot out of alignment. (Bug #34674)
- 00027DD6, 0008E132, 000A2F89: Clipping objects at Serpent's Bluff Redoubt. (Bug #34679)
- 00048915, 00109E1A: Clipping barrels. (Bug #34680)
- 0190001E: Rock added to cover up a gap outside of Breezehome. (Bug #34684)
- 00070C83: Floating shield. (Bug #34691)
- 00055FCB: Windhelm south gate had a gap on the left side. (Bug #34693)
- 000D2F6C, 000DB937, 000507F2, 000CE115, 000D1AC1, 000D1ABB, 000D2F5B, 000D2F7C: Floating objects in Blackreach. (Bug #34694)
- 070059AB: Rock added to cover a hole in the worldspace in Whiterun. (Bug #34705)
- 0006B099, 0006B09A: Minor adjustments for a z-fighting scaffold. (Bug #34706)
- 000B2E5C, 000B4D82, 000B4D87: Rock gap and floating shrubs. (Bug #34709)
- 0005386F: Firewood pile clipping stairs. (Bug #34713)
- 000C2CAF, 000C2CB0: Floating banner in Helgen. (Bug #34719)
- 00039EE6, 00066352: Gap in the entry to the Whiterun Guard Tower. (Bug #34722)
- 0007F3E0: Misplaced cooking pot. (Bug #34725)
- 07005A99, 07005A9B, 07005A9C: Collision markers added to account for missing collision on the Castle Dour mesh. (Bug #34730)
- 07005A9D, 07005A9E, 07005A9F: Collision markers added to account for missing collision on the Temple of the Divines mesh. (Bug #34731)
- Fixed gaps in the walls and several clipping sacks in the Solitude Dungeons. (Bug #34733)
- 0005C7A3, 000A2358, 000B86EE: Misplaced objects in the Riften Ratway. (Bug #34734)
- 0004368F, 0009143E, 000BFFB8, 000BFFC4, 000BFFC5: Clipping objects in Faldar's Tooth. (Bug #34738)
- 0010BF47: Floating potion bottle. (Bug #34745)
- 000A8233, 000A8237, 000A8238, 000A8C19, 000A8C23: Clipping objects in Riften Jail. (Bug #34752)
- 0008DF01: Clipping piece of slaughterfish. (Bug #34755)
- 000351A7, 000D81C8, 000D81CF, 000D81D0, 000D81E6, 000FCF15, 000EE2CB: Misplaced objects in Cragslane Cavern. (Bug #34756)
- 00073A12: Armor clipping through a wall. (Bug #34760)
- 00107DD6: z-fighting floor section in Ironbind Barrow. (Bug #34761)
- 00107E08: Rubble clipping with a chest. (Bug #34762)
- 00051915: Occlusion plane sticking out too far across the Riverwood Trader front door. (Bug #34764)
- Various floating objects on Solstheim. (Bug #34765)
- Fixed a number of misplaced underwater objects. (Bug #34766)
- 00083E05, 000F3427: Clipping objects in Druadach Redoubt. (Bug #34768)
- 000b60da: Misplaced shrub. (Bug #34780)
- 000a06bc, 000a0643, 000a063c: Misplaced objects near Bonestrewn Crest. (Bug #34781)
- 00048949, 000488e1, 0001c55e, 0001c40b: Misplaced objects in Lost Knife Cave. (Bug #34783)
- 01002E1A: Missing encounter zone setting to prevent it from resetting in a non-resetting zone. (Bug #34785)
- 0700598A: Rock added to close a gap between 2 boulders. (Bug #34786)
- 00080447, 000856DB, 000858F8, 000B71CB, 000B71CC, 000B71CD, 00085A1C: Placement issues in Angarvunde. (Bug #34790)
- 0003C552, 000486D2, 0005977B, 000746EE, 000B159B, 000BD933, 000C3AC9, 000E241C, 000E2427, 000B7258: Misplaced plants and shrubs. (Bug #34795)
- 000C52A4: Mountain Flower in an inaccessible area. (Bug #34797)
- 000E5DA8, 000E5DAA, 000E5DAC, 000E5DB0: Pheasants disconnected from their racks. (Bug #34805)
- 000ADD72: Fixed a gap under a rock pile. (Bug #34815)
- 00101CBF: Duplicate barrel inside Honningbrew Meadery. (Bug #34818)
- 000A8A13, 000A89D3: Z-fighting correction in Chillfurrow Farm. (Bug #34822)
- 07005918: Collision plane added to cover a missing section of the roof on Honeyside. (Bug #34852)
- 0004706F, 0007ED8C, 0007ED8D: Incorrect bed types - NPCs clipped through walls when getting up. (Bug #34825)
- 0007ED5A: Mead barrel clipping a shelf. (Bug #34825)
- 0004CE46: Wrong bed type. (Bug #34826)
- 00034EAB: Rock clipping a pole. (Bug #34829)
- 0010C406: Z-fighting stairs. (Bug #34844)
- Placement issues in Fort Fellhammer fixed. (Bug #34845)
- 000EF2DE: Z-fighting plank. (Bug #34850)
- Several placement issues around Forelhost fixed. (Bug #34854)
- 000B8845, 000B8971, 000B8973: Floating objects. (Bug #34858)
- 000E0F36, 000E0F37: Bedrolls clipping below the surface. (Bug #34862)
- Several fixes for bushes in a number of cells. (Bug #34868)
- 07005911: Dirt mound added to cover a gap. (Bug #34870)
- 000C32E4, 000C32E5, 000C32E6: Bone alarm traps needed the USSEP parent marker property set since these are controlled by an enable parent. (Bug #34683)
- 0700083D: The Bitterwitch book is unique and should not respawn. (Bug #34524)
- 000ECC6F: Sack clipping through a crate. (Bug #34601)
- 000597A6, 000597A7, 0005A2C1, 0005A2CD, 000EA764: Clipping objects in Hag Rock Redoubt. (Bug #34603)
- 0004F1A5, 0004F243, 0004F3C7, 0004F3EB, 00069721, 00069722, 00069723, 0006B905, 0006B906, 0006B244: Clipping objects in Cracked Tusk Keep. (Bug #34661)
- 0003B288, 0004C5E3, 0007585A, 000AA015, 000E972B: Dead shrubs which should have been snow versions. (Bug #34796)
- 000A9EBC, 000A9EBD, 000A9ED5, 000A9ED6, 000A9ED7: Objects in Folgunthur that should not be respawning. (Bug #34492)
- 00102EA2: Sack clipping a wall. (Bug #34478)
- 00100B40: Sack clipping a log. (Bug #34477)
- Grounded many floating guard patrol markers in Whiterun, Solitude, and Windhelm.

Text Fixes
Expand for Details...

- DialogueWindhelmMarketSceneTorstenAval [0003EDF4]: "own" -> "down" (Bug #34663)
- Fixed leftover capitalization issues that weren't addressed with USSEP 4.2.7. (Bug #33913)
- Loadscreen NocturneStatue: "daedric mistress of stealth and shadow" -> "Daedric Mistress of Stealth and Shadow" (Bug #33914)
- WindhelmHellos [000A344D]: "Northwind" -> "North Wind" (Bug #34292)
- DA03 [Quest Stage 150]: "Rueful axe" -> "Rueful Axe" (Bug #34757)
- DA13AfflictedLetter: "sooth" -> "soothe", "Sumerset" -> "Summerset" (Bug #34773)
- DLC1VQ07GeleborIntroBranchTopic04c [0200A86E]: "empty handed" -> "empty-handed" (Bug #34789)
- MS06FalkBookReturn0 [000284D1]: "Necromancers" -> "necromancers" (Bug #34623)
- dunReachwaterRockEdict: Note wasn't set to use the handwritten font. (Bug #34716)

v4.3.3 (2024-10-13) [SSE 1.6.1130+]

USSEP Fixes

- Smoothed normals and adjusted tangent spaces on the Raven Rock tunnel. [meshes\dlc02\architecture\ravenrock\dlc2rrtunnel01.nif] (Bug #34404)
- Phase 2 of the removal of Bitterblade Hollow has been implemented. The dungeon no longer exists. (Bug #34030)
- Faction changes made to Vigilant Tyranus back in 2014 have been reverted to avoid the possibility of breaking the House of Horrors quest. Reverts 14605. (Bug #34255)
- An undocumented change to LightSconceMarker has been removed. Note that we do NOT think this has anything to do with Delphine being unable to light the torches, but it appears nonetheless that no reason exists for this object to be edited. (Bug #34107)
- The infamous "Dohvakiin No!" recording was replaced with the French version.

Actor and AI Fixes

- Barknar's AI schedule is broken due to the time settings in the condition being wrong (2100 instead of 21) and there being no proper ownership on the bed he's supposed to use. (Bug #34354)

Item Fixes

- Stros M'kai Rum should be marked as a food item so it shows up in the right inventory category. [FavorSorexRum] (Bug #34463)

Location Fixes

- Corrected the location data for the Solitude Catacombs (aka Hall of the Dead). (Bug #34281)

Magic, Perk and Skill Fixes

- Redwater Skooma should not have resistance to frost. (Bug #34280)

Mesh and Texture Fixes

- Corrected a gap between the door frame and floor for the basement well. [meshes\architecture\farmhouse\interior\basement\farmbwell01.nif] (Bug #34394)
- Fixed several issues with the stairway in Jorrvaskr. [meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchfloorwoodplatfloorstairs01.nif] (Bug #34335)
- Fixed incorrect motion settings on DLC2TelvanniRoot meshes. [meshes\dlc02\architecture\telvannitower\dlc2telvanniroot02.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot01.nif] (Bug #34315)
- Fixed incorrect material settings on the Katariah stairs. [meshes\dungeons\ship\katariah\shipkatariahwoodstairs01.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs02.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs03.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs04.nif] (Bug #34311)
- Fixed collision issues on several icicle meshes. [meshes\dlc01\landscape\iciclebigclump_dlc1.nif, meshes\dlc01\landscape\iciclebigsingle01_dlc1.nif, meshes\dlc01\landscape\iciclebigstrip_dlc1.nif, meshes\dlc01\landscape\iciclethinstrip_dlc1.nif, meshes\landscape\ice\iciclebigclump.nif, meshes\landscape\ice\iciclebigsingle01.nif, meshes\landscape\ice\iciclebigstrip.nif] (Bug #34309)
- Icicles with the wrong motion system settings. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #34279)
- Fixed emittance, tangent spaces, and collision materials on several Solitude window meshes. [meshes\architecture\solitude\interiors\smdawinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif, meshes\architecture\solitude\interiors\smdcwinsol01.nif, meshes\architecture\solitude\interiors\smdcwinsol02.nif, meshes\architecture\solitude\interiors\smdcwinsol03.nif, meshes\architecture\solitude\interiors\smdcwinsol04.nif, meshes\architecture\solitude\interiors\smdcwinsol05.nif, meshes\architecture\solitude\interiors\smddwinsol01.nif, meshes\architecture\solitude\interiors\smdewinsol01.nif, meshes\architecture\solitude\interiors\smdewinsol02.nif, meshes\architecture\solitude\interiors\smdewinsol03.nif, meshes\architecture\solitude\interiors\smdewinsol04.nif, meshes\architecture\solitude\interiors\smdewinsol05.nif, meshes\architecture\solitude\interiors\smdfwinsol01.nif, meshes\architecture\solitude\interiors\smdfwinsol02.nif, meshes\architecture\solitude\interiors\ssmawinsol01.nif, meshes\architecture\solitude\interiors\ssmawinsol02.nif] (Bug #34259)
- A portion of the Solitude city walls had bad UVs and inaccurate collision. [meshes\architecture\solitude\scastlewall02.nif] (Bug #34452)
- Bad UVs on one of the rock pile meshes. [meshes\landscape\rocks\rockshelf02.nif] (Bug #34451)
- Windhelm plaque walls with bad UVs. [meshes\architecture\windhelm\whwallolaf.nif, meshes\architecture\windhelm\whwallharald.nif] (Bug #34453)
- Ice wall in Karstaag Castle with bad UVs and collision. [meshes\dlc02\clutter\karstaagskullicewall.nif] (Bug #34447)
- Windhelm bridge has sections which cause z-fighting. [meshes\architecture\windhelm\windhelmbridge2.nif] (Bug #34458)
- Bad UVs, bad normals data, fixed collision on the Solitude patio entrance. [meshes\architecture\solitude\spatiowallentrance.nif] (Bug #34457)
- Fixed UV issues on the roof of House Grey-Mane. [meshes\architecture\whiterun\wrbuildings\wrhousegreymane01.nif] (Bug #34460)
- Vertex colors, normals, tangent spaces, etc. fixed on Whiterun House 4. [meshes\architecture\whiterun\wrbuildings\wrhousewind04.nif] (Bug #34459)
- Bad UVs on Sovngarde archways. [meshes\architecture\sovengarde\sovngardeinterior\sovintstropenl.nif, meshes\architecture\sovengarde\sovngardeinterior\sovintstropenr.nif] (Bug #34455)
- Bad UVs and incorrect normal map on Ratway sewer dropdown holes. [meshes\dungeons\riften\ratwaybarrel\riftenrwroomdropdown01.nif] (Bug #34445)
- Cave parts with bad collision that often blocks access to objects placed close to them. [meshes\dungeons\caves\green\epic\cavegewallup04.nif, meshes\dungeons\caves\green\epic\cavegewallup01.nif, meshes\dungeons\caves\green\epic\cavegewallup02.nif, meshes\dungeons\caves\green\epic\cavegewallup03.nif, meshes\dungeons\caves\green\pillars\cavegepillar06.nif, meshes\dungeons\caves\green\pillars\cavegepillar01.nif, meshes\dungeons\caves\green\pillars\cavegepillar02.nif, meshes\dungeons\caves\green\pillars\cavegepillar03.nif, meshes\dungeons\caves\green\pillars\cavegepillar04.nif, meshes\dungeons\caves\green\pillars\cavegepillar05.nif] (Bug #34444)
- Nord hero bow, greatsword, war axe, and sword all have bad collision that causes placement issues wherever they're encountered. [meshes\weapons\nordhero\nordherobow.nif, meshes\weapons\nordhero\nordherogreatsword.nif, meshes\weapons\nordhero\nordherohandaxe.nif, meshes\weapons\nordhero\nordherosword.nif] (Bug #34441)
- Fixed a number of issues with the blacksmith forges by reverting to vanilla and reapplying previous changes. This was done because the converted 2016 USSEP meshes introduced additional issues and broke the spark animations in the process. [meshes\dlc02\architecture\ravenrock\dlc2blacksmithforge01rr.nif, meshes\furniture\smeltermarker.nif, meshes\furniture\blacksmithforgemarker.nif, meshes\furniture\blacksmithforgemarkerwr.nif, meshes\furniture\blacksmithingskyforgemarker.nif] (Bug #34419)
- Several issues with the Whiterun stairway fixed. [meshes\architecture\whiterun\wrcitywalls\wrstairswater01.nif] (Bug #34364)
- The MAce of Molag Bal (rusty and normal versions) had loads of bad UV mapping issues. [meshes\weapons\maceofmolagbal\rustymaceofmolagbal.nif, meshes\weapons\maceofmolagbal\testmaceofmolagbal.nif] (Bug #24361)
- Elven Gauntlets were considerably darker than the rest of the armor set. [textures\armor\elven\m\gauntlets_d.dds] (Bug #26040)
- Collision radius on Dwemer gears needed to be readjusted from 0.005 to 0.025. [meshes\clutter\dwemer\dwarvengear.nif] (Bug #34449)
- The right kneecap of the bonemold boots is misaligned in inventory. [meshes\dlc02\armor\bonemold\bootsgnd.nif] (Bug #31580)
- Fixed a whole host of issues with the Windhelm Palace mesh set. [meshes\architecture\windhelm\whpalace5.nif, meshes\architecture\windhelm\whpalace1.nif, meshes\architecture\windhelm\whpalace2.nif, meshes\architecture\windhelm\whpalace3.nif, meshes\architecture\windhelm\whpalace4.nif] (Bug #34465)
- Collision fixed on a large interior farmhouse mesh that blocked access to items sitting next to it. [meshes\architecture\farmhouse\interior\farmintlhend01.nif] (Bug #34323)

Navmesh Fixes

- Fixed navmesh issues in Mara's Eye Pond. (Bug #34363)
- Navmesh fixes for Broken Fang Cave. (Bug #34278)
- Navmesh near Cragwallow Slope has been fixed up. (Bug #34236)
- Some navmeshes near Fort Sungard had bad edge connections. (Bug #34448)
- Navmesh nodes in List Knife Hideout were floating above the ground, causing NPC navigation issues. (Bug #34439)
- Navmesh nodes in RoriksteadExterior04 are floating above the ground, causing NPC navigation issues. (Bug #34462)
- Several issues with the navmesh and placed items have been addressed in Ilinalta's Deep. (Bug #34425)
- All of the navmesh nodes in the Windhelm Stables were floating above the ground which prevents the NPCs from being able to exit properly. They were also unable to access the cooking spit in the house because no triangles existed next to it. (Bug #34294)
- Riften has no preferred navmesh path leading out the west city gate, and several nodes on the path just outside the west gate were sunken below the walkway. This seems to have led the dock workers to path through the Black-Briar Meadery instead of the city gate. (Bug #34019)

Papyrus Fixes

- FXCameraAttachScript: Thread safety checks added. (Bug #34384)

Quest and Dialogue Fixes

- In "Infiltration" [dunTrevasWatchQST] the bandit boss should be named Brurid according to the dialogue. The NPC is also specifically supposed to be a male bandit, but had been set up to choose from either male or female templates. (Bug #34296)
- The 4 bounty quests [BQ01, BQ02, BQ03, BQ04] do not clean up the generated letter if the player leaves the location without actually accepting the quest. (Bug #34295) [NR]
- Evette San has a dialogue option to suggest Spiced Wine to the player is incorrectly conditioned to run while she's not at her stall. (Bug #34377)
- One of Jala's lines to suggest apples to the player is incorrectly conditioned to run even when she's not at her stall. (Bug #34376)
- In "Caught in the Rain" [ccBGSSSE001_Fish_MQ2] the fish tank that's supposed to receive the fish you're turning in was never set in the script properties, which will lead to the fish not being added to the same tank the goldfish was added to in the previous quest. (Bug #34297)

Placement/Layout/Ownership and other World Object Fixes

- 00063E8D, 00063E8E: Embers clipping through the side of torches. (Bug #34393)
- 000CAC7F, 00029EB4: Floating shrubs. (Bug #34385)
- 0005F4AE: Z-fighting floor section in Brinewater Grotto. (Bug #34379)
- 000310CB: Gap between mountain and the terrain. (Bug #34374)
- 0009E2FE: Z-fighting pelt in Northwatch Keep. (Bug #34373)
- 000604D0: Gap between dirt mound and rock. (Bug #34356)
- 0008EC7E: Floating road chunk. (Bug #34355)
- 000AAE29: Inaccessible book. (Bug #34353)
- 040217A4: Floating tree. (Bug #34353)
- 0009FB8F: Fixed a doorway gap in the Riften Ratway. (Bug #34352)
- 06054048: Unique Madness Ore Note that should not be respawned on cell reset. (Bug #34343)
- 0603AB3B: Unique note that should not be respawned on cell reset. (Bug #34342)
- 0001B82E: Chest rotated 180 degrees the wrong way. (Bug #34329)
- 0007EDAD, 0007EDAE: Z-fighting floor sections in Cronvangr Cave. (Bug #34322)
- 000F0982, 000F0987, 0002C33F, 000F5C99, 000F5C1B, 000FE731, 0005B121, 0100209F, 0005B187, 01002078, 00039E7A, 01002087, 01002115, 0100211A, 000B8FE5, 000B8FE6, 000C4F55, 000C4F75, 000C4F76, 000E4228, 0004864A, 00048650, 00048651, 00048652, 00048655, 00048656, 000CCB1B, 000CC8B9, 000CC84D, 000CF1AF, 00048624, 00048625, 000A0FDF, 000A0FF2, 000B9271, 000B9272, 0002630B, 00052D57, 00052D66, 0004EB84, 000530D1, 000EA49A, 000FBDA7, 000FBDA4, 000FBD8D, 000FBD96, 000FBDA8, 000FBDAE, 00059B28: Various minor placement fixes. (Bug #34321)
- 000A80B3: Gap under a cliff. (Bug #34299)
- 07025913: Small rock added to plug a gap in Solitude. (Bug #34264)
- Fixed gaps under several objects in Raven Rock Mine. (Bug #34252)
- 000970ba, 000895d8, 000A39AD, 0004727C, 000A398E, 000A398F, 000A3992, 000A3993, 000A3994, 000A3995: Floating objects. (Bug #34246)
- 0009208C: Unreachable iron sword. (Bug #34244)
- 0600102E, 06001035: Moonstone ingots not properly tied to their enable parent. (Bug #34243)
- 0600103C: Bedroll clipping the ground. (Bug #34241)
- 061B6924: Trigger box needs to be set to false on the disable property since it's set up to use an enable parent. (Bug #34242)
- 000BFF4B: Cooking spit and adjoining references repositioned so that when it gets used, the player or NPC isn't standing in the fire. (Bug #34240)
- 0005F2CF: Gap under a rock. (Bug #34237)
- Several floating refs in Quicksilver Mine. (Bug #34235)
- Miscellaneous floating shrubs. (Bug #34223)
- 07015904: Dirt mound added under a floating podium. (Bug #34222)
- 000D2293, 01000DF4, 01000E0C, 01000E0B: Duplicated shrubs. (Bug #34215)
- 000F7077, 000F7078, 000F706C, 00F7006D, 000F7080: Floating thickets. (Bug #34214)
- 0003EE33: Duplicate beam inside of Breezehome removed. Was causing z-fighting. (Bug #34396)
- 00028962: Spider ambush marker incorrectly set to DoOnce, causing the spider to fail ambushing after it respawns. (Bug #34446) [NR]
- 000CE5CF: Cutting axe buried below the landscape. (Bug #34443)
- 0001BFF1: Cave pillar with a gap under it. (Bug #34440)
- 00039794, 00042DCE, 00088FFA, 000D212D, 00042DD1, 00042DD0, 00042DCF, 000D212E, 00067561, 000930B9, 0009DB2E, 000D218B, 000D218C, 00045E86, 000E9CD6: Fixes for various trees and bushes. (Bug #34431)
- 00042671: Floating dagger. (Bug #34430)
- 00053CF7: Floating candelabra. (Bug #34430)
- 0004FF4D, 0004FF4F: Barrels clipping walls. (Bug #34429)
- 0010ACB5: Unique letter that should not respawn once taken. (Bug #34399)
- 00082B1A, 00082B1B: Removed two benches which were used incorrectly - NPCs would be sitting on them backward in relation to the table they're with. (Bug #34380)
- 00082B19: Replaced static table with the proper table + 2 bench combo that was intended for the above situation. (Bug #34380)
- 00079CD1: The cooked fish embedded in a plate that started it all... (Bug #34380)
- 001073F1: Duplicate FXcameraAttachEffectsACT reference outside Windhelm. (Bug #34467)
- 0401D2CD, 0402800F, 04021756, 04031634, 0403212b, 0403212e, 04039CAB, 04039BE2: Floating objects. (Bug #34464)
- 000FB9C0, 000FB9C1: Sacks clipping a rock. (Bug #34450)
- 0005CDA6, 0005CDA7, 0005CDA8: Tankards marked as owned when they should not be. (Bug #34428)
- 00073608, 0007360A: Barrels clipping each other. (Bug #34427)
- 0007F83F: Barrel clipping other barrels. (Bug #34426)
- 000B3187: Sack clipping a tent and its neighboring sack. (Bug #34424)
- 000D7D10: Sack clipping a wall. (Bug #34423)
- 000DAF22: Firewood clipping a building. (Bug #34422)
- 000ECD38: Floating dummy potion. (Bug #34421)
- 000EEFCB, 000EEFCC, 000EEFCE, 000EEFCD: Clipping objects. (Bug #34420)
- 000D120F: Floating hammer. (Bug #34442)
- 0009FE76, 0009FE77, 0009FE89, 0009FF3B, 000C2286, 000C22B8: Clipping objects in Red Eagle Redoubt. (Bug #34382)
- 000EE35D, 000EE35E, 000EE360, 000EE361, 000EE362, 000EE363: Clipping objects in Robber's Cove. (Bug #34341)
- 05000988: Viriya's stall marker is incorrectly owned by Madesi. (Bug #34328)
- 000FF6EF, 000FF6F0, 000FF6F1, 000FF6F2, 000FF6F3, 000FF6F4: Clipping barrels in Treva's Watch. (Bug #34324)
- 000DCE58, 000DCE59, 000DCE5B, 000DCE5C, 000DCE5D, 000DCE5E, 000DCE68, 0513BAA0, 0513BAA6, 0513BAA7: Items lacking ownership in Crabber's Shanty. (Bug #34316)
- 0009C9DD: Leaning marker too close to the edge of the balcony walkway in Markarth. (Bug #34302)
- 00036F94: Floating guard patrol marker in Markarth.
- 001015EC, 001015ED: Floating potions. (Bug #34290)
- 000A85B1, 000A85B2: Baskets erroneously left floating below the Windhelm bridge. (Bug #34288)
- 07929643, 07929644: Rocks added to cover up mesh gaps in Windhelm. (Bug #34473)

Text Fixes
Expand for Details...

- DB09GiannaIngredient2_3Topic: "What next then?" -> "What next, then?" (Bug #34371)
- BardsCollegeFluteEndTopic [000D93D9]: "you. but" -> "you, but" (Bug #34261)
- TG04MercerOutroBranchTopic01 [0002CC42]: "No, it.. it can't be." => "No, it... it can't be." (Bug #34397)
- FFRiften21ReturnBranchTopic [000A3117]: "Journals" -> "journals" (Bug #34350)
- FFRiften21VekelBranchTopic04 [000A311A]: "Journals" -> "journals" (Bug #34349)
- DialogueMarkarthListbetStoreTopic [0007537E]: "specially-made" -> "specially made" (Bug #34340)
- FreeformWinterholdAInitialFinal [00062F4A]: "any more" -> "anymore" (Bug #34229)
- ccBGSSSE001_Radiant_2_TurnInTopic [05000C88]: "pigmy" -> "pygmy" (Bug #34301)
- EastmarchHellos [0003A94C]: "brothers" -> "brother's" (Bug #34293)
- FFRiften16HarraldSword: Not uniquely named despite being a quest item. (Bug #34276)
- ccBGSSSE025_SaintsNoteOnBlacksmith: "Half Moon Mill" -> "Half-Moon Mill" (Bug #34262)

v4.3.2 (2024-07-11) [SSE 1.6.1130+]

USSEP Fixes

- The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use USSEP as a file dependency change the case of that dependency in their master lists. (Bug #34096)
- Several Solitude meshes with ropes have been removed from the archive because they were apparently fixed in either the 1.6.1130 or 1.6.1170 official patch. This mostly reverts Bug #19524. [meshes\architecture\solitude\clutter\ssighpost02.nif, meshes\architecture\solitude\clutter\smarketstalltop.nif, meshes\architecture\solitude\clutter\sropefestivalline01.nif, meshes\architecture\solitude\clutter\sropefestivalring.nif, meshes\architecture\solitude\clutter\ssighpost.nif, meshes\architecture\solitude\clutter\ssighpost.nif] (Bug #34108)
- The horse and rider load screen art has been reverted back to the copy from USSEP 4.3.0 due to the flag edits making the skin render either black or invisible. [meshes\loadscreenart\loadscreenhorse_and_rider.nif] (Bug #34039)
- An old placement fix for Raven Rock Mine has been reworked to more accurately correct gaps and z-fighting in the cell. (Bug #34086)
- Previous fix to the large metal Windhelm doors has bad tangent spaces. [meshes\architecture\windhelm\doors\whcastledoorentrance.nif] (Bug #33996)
- A previous fix for chicken nests ended up with some of the straw turning black when eggs were harvested. [meshes\plants\chickennest01.nif, meshes\plants\switchnodechildren\chickennest01_1.nif] (Bug #33970)
- Phase 1 of the removal of Bitterblade Hollow has been implemented. (Bug #34030)

Actor and AI Fixes

- The Imperial guard at Salvius Farm should be a "Reach Hold Guard" rather than a "Markarth City Guard" since he's not actually near the city. [GuardSalviusFarmImperial] (Bug #34024)
- Avulstein Gray-Mane should be exempt from being chosen as a target for Hired Muscle [CR04] since he is exclusively used for a quest. (Bug #33983)
- Haknir Death-Brand's combat class is erroneously set to favor heavy armor when his entire outfit is composed of light armor pieces. [DLC2dunHaknirClass] (Bug #32563)

Item Fixes

- Mammoth Snout [DA03FoodMammothMeat] could not be sold to food vendors because it lacked the VendorItemFood keyword. (Bug #33915)
- Potion of Blood [DLC1BloodPotion] has the wrong usage sound attached. (Bug #34110)
- Arcane Blacksmith's Apron [ccBGSSSE025_ClothesBlackSmith] is missing the armor addon record for Argonians, resulting in missing horns/hair. (Bug #34035)
- Gourds are not present in the LItemFoodRawNoMeat list. (Bug #33987)
- Venison is not present in the LItemFoodRawMeat list. (Bug #33987)
- Vaermina's Torpor had the wrong use sound set. [DA16TorporPotion] (Bug #34171)
- Fishing Mastery books do not have weight, unlike every other book in the game. [ccBGSSSE001_FishGuide1, ccBGSSSE001_FishGuide2, ccBGSSSE001_FishGuide3, ccBGSSSE001_FishGuide4, ccBGSSSE001_FishGuide5] (Bug #34178)
- Potent Aversion to Magic [WeaknessMagic03] should appear in LItemPoisonWeaknessMagicBest at level 20 instead of at level 30 due to a typo when setting the list up. (Bug #33989)
- The generic "Imperial" push button does not play an animation or sound when clicked. A script has been added to handle this. [ImpButton01] (Bug #32979)
- Vampire Hood was incorrectly set up as Khajiit only when it should have been set up for everyone to use. This may also have resulted in decapitations on the hoods worn by Vampire Advisors. [DLC01ClothesVampireHood] (Bug #31634)

Location Fixes

- GloomboundMine01 was assigned to a bad dummy location rather than the proper GloomboundMineLocation. The CK was also showing improper data for the main location and the dummy, which was corrected by changing the cell to the proper location. (Bug #33964)
- IvarsteadKlimmeksHouseLocation, IvarsteadFellstarFarmLocation, IvarsteadVilemyrInnLocation: The town name is added on to the front of the actual name of the location. This is inconsistent with how every other town in the game is handled. (Bug #33981)
- IvarsteadFellstarFarmLocation is missing the LocTypeFarm keyword. (Bug #33982)

Magic, Perk and Skill Fixes

- FoodFortifyHealth, FoodFortifyStamina, FoodFortifyMagicka, FoodRestoreHealthDuration, and FoodRestoreStaminaDuration all lack the MagicAlchBeneficial keyword. (Bug #32975)
- The Bullseye perk, when triggered, will immediately paralyze the target before the projectile actually hits them. This often results in them falling over before impact which then does no damage, or triggering a failed killcam that misses the target. The perk has been reworked to trigger a projectile hit monitoring event that will only paralyze the victim if they actually get hit by an attacker with a bow. Modified: Bullseye, PerkBullseyeParalyze. Added: USSEPPerkBullseyeMonitor, USSEPParalysisFFActor, USSEPPerkBullseyeEffect. (Bug #25592)

Mesh and Texture Fixes

- Further fixes for female fine clothes to close up visual gaps. [meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif] (Bug #34145)
- The Whiterun drawbridge has what can only be described as an abomination attached to it in the form of exploded polygons. These exploded polygons are not visible in game but take up processing time nonetheless. [meshes\architecture\whiterun\wrdrawbridge01.nif] (Bug #34134)
- Studded Leather ground models have the wrong havok type. Also corrected bad tangent spaces. [meshes\armor\studded\male\helmet_go.nif, meshes\armor\studded\male\boots_go.nif, meshes\armor\studded\male\gloves_go.nif] (Bug #34105)
- Elven Armor ground models have the wrong havok type. [meshes\armor\elven\m\gauntletsgnd.nif, meshes\armor\elven\m\bootsgnd.nif, meshes\armor\elven\m\cuirassgnd.nif, meshes\armor\elven\m\cuirassheavygnd.nif] (Bug #34104)
- Copper fireplace stacks used in Solitude are missing their collision. [meshes\architecture\solitude\interiors\sfireplacestack01.nif] (Bug #34081)
- Bad bone weighting on Dwarven armor pieces. [meshes\armor\dwarven\dwarvenarmorf_1.nif, meshes\armor\dwarven\dwarvenarmor_0.nif, meshes\armor\dwarven\dwarvenarmor_1.nif, meshes\armor\dwarven\dwarvenarmorf_0.nif] (Bug #34072)
- Solitude house meshes with incorrect alpha settings on some of their windows. [meshes\architecture\solitude\sbryling house.nif, meshes\architecture\solitude\serikur house.nif, meshes\architecture\solitude\svittoriavicihouse.nif, meshes\architecture\solitude\svittoriavicihousedestroyed.nif] (Bug #34047)
- Interior metal doors in Windhelm have collision attached to the wrong parent node. [meshes\architecture\windhelm\doors\whintmetalarchdoor.nif] (Bug #34053)
- Windhelm style fireplace: Bad collision, UV mapping errors, incorrect havok material setting which caused it to bleed when struck. [meshes\architecture\windhelm\interiorkits\castle\whfireplace01.nif] (Bug #33995)
- Fixed the south gate mesh in Raven Rock so that you can now ride out on horseback properly. [meshes\dlc02\architecture\ravenrock\dlc2rrtunnel01.nif] (Bug #33971)
- Farmhouse variant 1 destroyed has more visual defects: Missing roof planks, missing vertical beam on the front and back, plus some UV and transparency issues in various places. [meshes\architecture\farmhouse\farmhouse05destroyed01.nif] (Bug #33976)
- Female necromancer robes have tearing at the bottom when moving. Male necromancer robes clip with boots. [meshes\clothes\necromancer\necromancerrobes_0.nif, meshes\clothes\necromancer\necromancerrobes_1.nif, meshes\clothes\necromancer\necromancerrobes_f_0.nif, meshes\clothes\necromancer\necromancerrobes_f_1.nif] (Bug #34202)
- Further fixes have been done to the collision on the Dawnguard icicle clumps. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #34206)
- Whiterun style interior beam had every conceivable material attached to it, except for the one it's actually made of. Should be all wood. [meshes\architecture\whiterun\wrinteriors\wrintbeamwall01.nif] (Bug #34208)
- Another Whiterun style beam had collision data well outside the visible boundaries of the mesh. [meshes\architecture\whiterun\wrinteriors\wrintbeam768l.nif] (Bug #34213)
- Whiterun castle part with incorrect materials. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestonecolumn01.nif] (Bug #34209)

Navmesh Fixes

- The river starting at -6.2 and extending west to cell -13,3 was missing numerous namvesh markers to indicate water. (Bug #33974)
- Several navmesh issues have been corrected in Tovald's Cave. (Bug #34100)
- Fixed NPCs getting stuck on walls in Forelhost Stronghold, as well as updated cover data. [Forelhost01] (Bug #34034)
- Fixed bad navmesh in Driftshade Refuge, plus and out of place bench, [0003D5AC] (Bug #34150)
- Navmesh inside Grosta's house at Heartwood Mill had one vertex next to the door that was VERY slightly floating. This was apparently enough to prevent her and Gralnach from exiting their house entirely at 7am when they're supposed to. (Bug #34017)
- DLC1HunterValleyCave01 had a broken navmesh triangle on the ledge near the jump area.

Papyrus Fixes

- ccBGSSSE001_DeleteOnQuestDone: Script unnecessarily calls to clear an alias that isn't optional and is already going to have been cleared because the quest is stopped anyway. (Bug #34113)
- WICourierScript: The GiveItemsToPlayer function in WICourierScript has been modified so that the generic message will again be shown when the courier delivers items. Too many CC and VC offerings have set things up to use him but he has no dialogue to cover those generic cases. For PC users, if SKSE is installed and properly running, the generic message will only be shown if there are items remaining for him to give you after speaking to him. (Bug #34138)
- DLC1_QF_DLC1WE06_01017867: Final stage fragment was not cleaning up the generated NPCs for aliases 4, 5, and 6. [NR] (Bug #34082)
- magicAttachAshPileOnDeath: Missing a check for the MagicNoDistintegrate which can result in double ash piles for ghosts. (Bug #34033)
- DLC1_TIF__0100D058: Script was not checking visibility on a map marker before adding it. (Bug #34018)

Quest and Dialogue Fixes

- The extra dragon outside the south exit for Bleak Falls Barrow would leave behind a permanent corpse due to it not only being held in a quest alias, but also as a direct script property. This encounter was also originally mistaken for cut content but a thorough examination of all the components shows that it has always been a standard vanilla encounter. (Bug #15086)
- Orgnar will incorrectly tell the player they are only the cook after Delphine has formally transferred ownership of the inn. [DialogueRiverwood_Revised -> Misc -> Hellos: 00045443, 00045444] (Bug #34079)
- Further Study [ccBGSSSE001_Radiant_2] should not be setting the quest target to the alchemist while the objective is still telling the player to obtain the fish. Only objective 200 should be set to target them. (Bug #34066)
- Heart of Gold [ccBGSSSE001_Misc_WhiterunPartOne] should not be setting the quest target to Mila Valentia until the player is supposed to bring the goldfish to her. (Bug #34114)
- Two of a Kind [ccBGSSSE001_Misc_WhiterunPartTwo] should not be setting the quest target to Mila Valentia until the player is supposed to bring the goldfish to her. (Bug #34115)
- Stocking Up [ccBGSSSE001_Radiant_1] should not be setting the quest target to the innkeeper while the objective is still telling the player to obtain the fish. Only objective 200 should be set to target them. (Bug #34140)
- Further Study [ccBGSSSE001_Radiant_2] cannot pick Lami as a valid alchemist target because she was never added to the ccBGSSSE001_RadiantAlchemists formlist. She meets all of the quest's conditions. (Bug #34116)
- Harralds relationship with the player does not improve after bringing him his sword. [FreeformRiften16, Stage 200] (Bug #33886)
- Nerveshatter and the Sword of Jyggalag are not counted toward the achievement for collecting daedric artifacts. (Bug #34196)
- Ring of Khajiit is not counted toward the achievement for collecting daedric artifacts. (Bug #34195)
- Skeleton Key is not counted toward the achievement for collecting daedric artifacts. (Bug #34204)
- Ahtar asks if the player is a sellsword even if he's already tasked you with going to kill bandits. A condition check on his Hello topic was missing. [Favor104] (Bug #33979)
- During In My Time Of Need [MS08, MS08KematuStage175Branch], if you speak to Kematu you can be offered a topic that prompts "Why are you after Saadia?". This option is incorrectly assigned to him when it should instead be assigned to the 2 Redguards you initially meet if you tell them you know where to find Saadia. (Bug #33868)
- Caught in the Rain requires that the player read Swims-In-Deep-Water's note before being able to fish for his lucky hat. However, the quest enables the objective and target marker for the fishing spot where the hat is before doing so. This misleads the player into thinking the note is optional, but the progression of the quest requires reading it. To fix this, the objective for fishing up the hat will not be displayed until after the note is read. [ccBGSSSE001_Fish_MQ2, Stage 10, objective call moved to stage 20] (Bug #34201)
- At the beginning of Blood's Honor, you can mention to Kodlak that he wanted to see you, but this would not be knowledge the player has until speaking to Aela first. This is due to an incorrect condition check on the dialogue. [C04] (Bug #33862)
- During The Temple of Miraak, Freya can be asked what the Tree Stone is. There is an unnecessary restriction on the topic preventing it from being accessible in an interior. [DLC2MQ02, DLC2MQ02FreaTreeStoneTopic] (Bug #32557)
- The side quest at Frostflow Abyss will break if you pick the lock on the basement door before you've been given the notification that the quest is active. The door will now require the key in order to proceed so that the quest doesn't completely break. (Bug #33120) [NR]
- Missing in Action [MS09] should no longer set off trespass warnings when entering Fralia's house. A trigger box outside the home has been added which will enable the public flag on the cell and unlock both doors so you don't have to pick them either. (Bug #21367)

Placement/Layout/Ownership and other World Object Fixes

- 0800097D: Trigger box for Kinthal's Saints bandit camp tries to disable itself even though it's controlled by an enable parent. Removed the DisableWhenDone flag as it's also flagged DoOnce and won't trigger again anyway. (Bug #34098)
- 080AF353: Trigger box for Kinthal's Saints bandit camp at Bronze Water Cave tries to disable itself even though it's controlled by an enable parent. Removed the DisableWhenDone flag as it's also flagged DoOnce and won't trigger again anyway. (Bug #34097)
- 000E3EAE: Added script to this arrow to disable it once Leifnarr's corpse has been deleted. (Bug #34062)
- Several references which were out of place have been corrected. Mostly lanterns. (Bug #33917)
- 000AAC31, 0004DE1C, 00050fde, 0004f43C, 000c1ea2: Bushes either buried too deep in the ground or floating above it. (Bug #34090)
- 0009FB9C, 0701AA00: Corrected wall gaps in the Ratway Warrens. (Bug #34071)
- 000CF564: Disappearing shelf in Understone Keep. Needed a multibound assignment. (Bug #34063)
- Several old placed ref fixes from early SSE days have been reworked to fit better with standard methods. These edits may have been made while xEdit was still unavailable for SSE. (Bug #34061)
- 000D59C4, 000E31B7, 00082A20: 3 refs previously addressed in the patch have been redone in a more proper manner. (Bug #34051)
- 0007DDC7, 0007DDF0: Misplaced walls in Elenwyn's Solar. Accompanying bench and cabinet (with objects) have been adjusted to match. (Bug #34020)
- Another batch of placed references corrected. (Bug #34014)
- 00029E40, 00029E51: Misaligned rock and tree near Anise's Cabin. (Bug #34001)
- 07000900, 07000901: Rocks added to cover a gap. (Bug #34000)
- Another batch of various placed reference fixes. (Bug #34000)
- Still another batch of various placed reference fixes. (Bug #33992)
- 00030038: Walls in Dragonsreach with a small gap. (Bug #33997)
- 00087792: Changed trigger property DisableWhenDone to false to prevent the trigger from throwing errors due to it having an enable parent that controls its state. (Bug #29459)
- 000832c3, 000832c4, 000832c5, 000832c6: Barrels in the player's designated quarters at the College of Winterhold that should not be respawning containers. (Bug #33822)
- 0002e526: Volendrung is likely to fall off of its initial display area because it needs the DefaultHavokOnload() script attached. (Bug #33861)
- 000FED31, 000FED33, 000FED34, 000FED37, 000FED39, 000FED3B, 000FED40, 000FED41: Food crates with incorrect ownership applied. (Bug #33963)
- Several references at Anise's Cabin do not have proper ownership or respawn data on them. (Bug #33972, 33973)
- 00106876, 001068B4: Campfire and snowdrift floating at Stendarr's Beacon. (Bug #33980)
- 001068AD, 001068AE, 001068AF: 3 NPCs at Stendarr's Beacon that lacked persist locations. (Bug #33980)
- Yet another batch of various placed reference fixes. (Bug #33986)
- Yet another batch of various placed reference fixes. (Bug #34194)
- Small batch of placed ref fixes and corrections to previous edits. (Bug #34087)
- 00027E7D: Removed rock pile buried underground. (Bug #34147)
- 0002CFAC, 0002CFAD: Floating rock piles in Fallowstone Cave. (Bug #34149)
- 000448B2, 000FBBD9: Clipping bench, floating crate. (Bug #34151)
- 0004BD68, 0009E2FE, 0004BD69: Floating bedrolls in Northwatch Keep. (Bug #34152)
- 0004C252, 0004C259: Floating sack, floating candle at Orphan Rock. (Bug #34153)
- 00057E03: Chair clipping wall in Fort Snowhawk. (Bug #34154)
- 0005FA29, 000A22C7: Clipping bedroll, floating hay at Orphan's Tear. (Bug #34155)
- 00098689: Floating bedroll at Falkreath Watchtower. (Bug #34158)
- 000B4100, 000B41D7, 000B41EC: 2 bushes and a rock that were hidden underground outside of the Tower of Mzark. (Bug #34159)
- 000BFC29: Barrel clipping a wall at Gallows Rock. (Bug #34161)
- 000C282A: Bedroll clipping a cave wall in Broken Helm Hollow. (Bug #34162)
- 000D91CD: Floating rock pile. (Bug #34165)
- 02012DEC, 02012DBD, 02012e20, 020124a3, 02011251, 020111C3, 02011867, 02011866, 0201188D, 02010B63, 02010B6A, 02012DD4, 02012E20, 02012DDF, 02012E61, 02013029, 02012DEE, 02012DE6, 02012EFD, 02012EFB, 02012E36 02012EDD 0200ECCD 0200FC79 0200FC56 0200FCFC 0200FDFA 0200FD0F, 0200FD0D: Floating shrubs in the Soul Cairn. (Bug #34180)
- 00019745, 00024F34, 00026119, 0003B1B4, 000B899C, 000B899D: Shrubs that should be snow varieties due to where they were placed. (Bug #34163)
- 000BF4CE: Spawned weapon marker sunk halfway into a table in Cidhna Mine. (Bug #34160)
- 00097C69, 00097C6A: Two large venison cuts which are too large to share the single plate they're on. Moved one off onto the table. (Bug #34157)
- 050F9AB1: Sack clipping a crate and wall. (Bug #34146)
- 000DD105, 000DD106, 000DD107, 000DD108, 000DD128: Items associated with DLC1VQ03FalmerCartEnableParent that did not have the enable parent link set, which would leave bits of the scene behind. (Bug #34125)
- 000E1493: Critter spawner with an unnecessary second script attached to it. (Bug #34198)
- 0008B10D, 000C8E3F, 000C8E40, 000C96EA, 0010959F: Various clipping objects in Fort Neugrad. (Bug #34156)
- 0002AACE, 0002AACF, 000B6A0B, 000B6A1B, 000D4899, 000D489A, 000D48A1, 000D493F, 000D4940, 000D494D, 000D494E, 000E532C, 000E534D, 000E0586: Badly placed food items. (Bug #34148)
- 05000B38, 05000B3C: The bandit mages involved in "No Contest" are not supposed to respawn. (Bug #34197)
- 0005D02B: Sirgar's bed should not be owned by StonehillsSorlisHouseFaction. (Bug #34137)
- 080B4471, 080B4470, 080B446F: Navcuts associated with stockade activators that have unnecessary enable parents. The navcuts are toggled by the activators themselves. (Bug #34037)
- 00060FB1: Dog in Brinewater Grotto that was not attached to the bandit enable marker. (Bug #33856)
- 00083B18: The corpse of Agrius is not disabled with the others when Halldir consumes the bandits. (Bug #34205)
- 0402C0CC, 0402C0CD: Fish in a net that were using water spawning objects instead of the proper ingredient objects. (Bug #34203)
- 0010832D: Floating mudcrab marker. (Bug #34212)
- 0004CE11, 0007E1E5: Embers in torches in Pinemoon Cave that were clipping. (Bug #33958)

Text Fixes
Expand for Details...

- DLC2TTR8GotSomeTopic [0401f130]: "I have a briarheart." -> "I have a briar heart." (Bug #33916)
- DialogueRiftenSkoomaBranchTopic [00041e0d]: "I got mine off of a merchant ship in Solitude." - > "I got mine off a merchant ship in Solitude." (Bug #33946)
- DLC2RRTempleLocation: "Temple Location" -> "Raven Rock Temple" [Ambiguous generic location name] (Bug #33948)
- DLC2RRTempleTombLocation: ""Temple Location" -> "Temple Ancestral Tomb" [Ambiguous generic location name] (Bug #33948)
- EmbershardLocation: "Embershard" -> "Embershard Mine" (Bug #33950)
- ccBGSSSE001_MiscFalkreathNote: "embarassing" - > "embarrassing" (Bug #33952)
- DialogueRiverwood_Revised [00045447]: "You like Skeever liver?" -> "You like skeever liver?" (Bug #34089)
- DLC2RavenRock3: "This lead to a mass exodus from the town..." -> "This led to a mass exodus from the town..." (Bug #34040)
- DialogueWindhelmLonelyGaleTopicCityTopic [000A195A]: "At least not any more." -> "At least not anymore." (Bug #34029)
- DLC2ColdcinderCaveLocation: "Colcinder Cave" -> "Coldcinder Cave" (Bug #34022)
- DialogueRiftenHonorhallKidsBranchTopic [0008bbcc]: "... and is trying ..." -> "... and he's trying ..." (Bug #33879)
- ccBGSSSE025_MadnessOreNote: "My time spent with the sword has had an impact far greater than I ever could have ever imagined!" -> "My time spent with the sword has had an impact far greater than I ever could have imagined!" (Bug #34132)
- ccBGSSSE001_MiscMorthalBounty: "Let us test our mettle and place bets on who the greatest fisher this side of the Karth river really is." -> "Let us test our mettle and place bets on who the greatest fisher this side of the Karth River really is." (Bug #34177)
- PerkInvestorBranch1Topic1 [000B1FE4]: "Ah yes, good idea." -> "Oh yes, good idea." (Bug #34124)
- PerkInvestorBranch1Topic1 [000AE686]: "So be it." -> "Well, so be it." (Bug #34123)
- PerkInvestorReply2 [000B1FDE]: "... I'll try to think of how best to use this." -> "... I'll try to think how best to use this." (Bug #34122)
- FFRiften04FinalRewardBranchTopic [0003C492]: "I feel I owe a bit more than some meaningless coin for all your diligence." -> "I feel I owe you a bit more than some meaningless coin for all your diligence." (Bug #34016)
- DialogueDragonBridgeAzzadaTopicsBranch1Topic [000C3696]: "Karth river" -> "Karth River" (Bug #34007)
- ccBGSSSE001_MiscFalkreathNote: Text on page 1 of the note was cut off due to using too large a font size. Reduced from 20 to 18. Inserted a forced pagebreak to ensure the pages still flow properly, in case the game decided to uplift a line from page 2. (Bug #33978)
- ValkyggLocation: "Valkygg" -> "Lost Valkygg" (Bug #33831)

v4.3.1 (2024-04-07) [SSE 1.6.1130+]

USSEP Fixes

- Facial edits to AmaundMotierreEnd have been removed. This is the disheveled version of Amaund Motierre you encounter at the end of the Dark Brotherhood quest where it would be expected for him to look like he's been through hell since hiring you. (Bug #33824) [Reverts 20984] [NR]
- Stendarr's Beacon should not have had the clearable flag removed from the location data. (Bug #33809)
- Variant 3 of the Farmer's clothing had gaps in the front of the outfit after a previous edit. [meshes\clothes\farmclothes03\farmer03mextras_0.nif, meshes\clothes\farmclothes03\farmer03mextras_1.nif, meshes\clothes\farmclothes03\farmerrobe_0.nif, meshes\clothes\farmclothes03\farmerrobe_1.nif] (Bug #27024)
- Normal mapping on the Blades armor was slightly off. [meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif] (Bug #32824)

Actor and AI Fixes

- Breton, Dunmer, and Dremora races were not flagged for advanced avoidance like other NPC races. As described on the CK Wiki: Allows an actor to use "velocity obstacles" for pathfinding avoidance, giving a smoother result. Unchecking that will revert to the simpler method. Note: This checkbox only works for bipeds. (Bug #33740)
- The ghosts in Forelhost were incorrectly dropping physical gear upon death due to misconfigured script properties. (Bug #33738)
- Stump has no assigned factions, which is not consistent with the way the other named dogs in the game are set up. (Bug #33140)

Item Fixes

- Madness Sword [ccBGSSSE025_MadnessSword] had its item value raised in an official patch. This updated value needed to be merged into USSEP. (Bug #33673)

Location Fixes

- The encounter zone setting on Burguk's Cellar [DushnikhYalCellar] was overriding the interior location which should be assigned here. Removing the encounter zone setting resolves the issue. (Bug #33745)

Magic, Perk and Skill Fixes

- The enchantment on Lunar Forge items is described in detail in an in-game lore book as draining Health at night. The game has instead had the enchantment set to do fire damage, which is incorrect, and has been fixed. [dunSilentMoonsEnchFFContact] (Bug #33753)

Mesh and Texture Fixes

- Werewolves in beast form were not able to tear through spider webs with their hands, along with other similarly constructed objects, due to the frontal collision capsule being too far away from the body. [meshes\actors\werewolfbeast\character assets\skeleton.nif] (Bug #26213)
- Solitude farmhouse and Whiterun tower chunk with UV errors and see-through holes. [meshes\architecture\solitude\farms\sfarmhouse01.nif, meshes\architecture\whiterun\wrcitywalls\wrwalltowerchunk01.nif] (Bug #33853)
- Icicles with bad collision. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #33833)
- Fixed a gap in the ankles for male iron boots. [meshes\armor\iron\male\boots_0.nif, meshes\armor\iron\male\boots_1.nif"] (Bug #33827)
- Several previously edited meshes had NULL array links that have now been removed. [File list is in the ticket] (Bug #33812)
- Various gaps and UV errors corrected for the Temple of Talos meshes in Windhelm. [meshes\architecture\windhelm\WHtempletalos3.nif, meshes\architecture\windhelm\WHtempletalos.nif, meshes\architecture\windhelm\WHtempletalos2.nif] (Bug #11891 / 33811)
- Incorrect material type for the Whiterun temple indoor pool. [meshes\architecture\whiterun\wrinteriors\wrtemple\WRTempIntPoolCor01.nif] (Bug #33810)
- Fixed collision issues and gaps on Dwemer metallic wall columns. [meshes\dungeons\dwemer\partitions\dweptnwallcap01.nif] (Bug #33796)
- Fixed collision issues with the Whiterun palace bridge. [meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif] (Bug #33794)
- Fixed a gap in the arms for the 1st person female Thieves Guildmaster Armor. [meshes\armor\thievesguild\f\1stpersontorso_0.nif, meshes\armor\thievesguild\f\1stpersontorso_1.nif] (Bug #33858)
- Ice wall with missing collision fixed. [meshes\dungeons\caves\ice\largewall\caveilwallincorner04.nif] (Bug #33748)
- The Bound Bow was misaligned in the player's hand in the same way as the regular Daedric bow which was fixed in 19645. [meshes\weapons\boundweapons\boundbow.nif] (Bug #33172)
- Ruined draugr thrones had terrible collision on them. [meshes\clutter\ruins\ruinsfurniturerubble13.nif] (Bug #33678)
- Missing tangent spaces and incorrect material settings for several Falmer meshes. [meshes\clutter\falmertotems\falmertotem.nif, meshes\dlc01\architecture\falmerhuts\falmerchieftentcharus.nif, meshes\dlc01\architecture\falmerhuts\falmerchieftentscorp.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringdoor02.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor02.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor04.nif, meshes\dlc01\architecture\falmerhuts\falmercityhutpod01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringstrutsdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringstrutsnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorlg01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorlg02.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorsm01.nif, meshes\dlc01\architecture\falmerhuts\falmerhut02.nif, meshes\dlc01\clutter\dlc1falmertotem01.nif] (Bug #33617)
- Meshes previously edited by the patch which still had minor errors in their flags. [meshes\architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif, meshes\clutter\carts\handcart01wheel.nif, meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta01.nif, meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta02.nif, meshes\furniture\clutter\milllogpile.nif, meshes\loadscreenart\loadscreendeer.nif, meshes\uskp\architecture\solitude\uskpspatiowallcolumn.nif, meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif, meshes\ussep\weapons\boundweapons\bounddagger.nif] (Bug #33189)
- Hagraven clutter with incorrect materials. [meshes\clutter\hagraven\hagravendeadskeeverhead01.nif, meshes\clutter\hagraven\hagravendeadgoat01.nif, meshes\clutter\hagraven\hagravendeadskeever01.nif, meshes\clutter\hagraven\hagravendeadskeeverpole01.nif] (Bug #33186)
- Generic pull handles had incorrect materials assigned. [meshes\dungeons\nordic\levers\pullbar\genpullbar01.nif] (Bug #33158)
- Incorrect material settings on the Markarth mines entrance. [meshes\architecture\markarth\mrkmines01.nif] (Bug #33054)
- Several moss meshes do not render correctly in foggy weather. [meshes\landscape\plants\reachmountainmosscover07.nif, meshes\landscape\plants\reachmountainmosscover08.nif, meshes\landscape\plants\reachmountainmosscover09.nif, meshes\landscape\plants\reachmountainmosscover10.nif, meshes\landscape\plants\reachmountainmosscover11.nif] (Bug #32659)
- Fixed a gap between stairs and a wall for one of the Solitude interiors. [meshes\architecture\solitude\interiors\SMDAStaSol04.nif] (Bug #31325)
- Corrected several issues with the clutter version of the blacksmith forge. [meshes\clutter\blacksmith\blacksmithforge01\blacksmithforge01.nif] (Bug #33606)
- Two Solitude window meshes edited in the previous USSEP update also needed their BSX flags adjusted. [meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif] (Bug #32990)
- The spiral stairway inside the Blue Palace had gaps between the stairs and the banisters. [meshes\architecture\solitude\interiors\slgcstaspiral01.nif] (Bug #29373)
- Basalt cliffs near Raven Rock have poorly built collision, resulting in the player either floating above them or sinking into them in many places. [meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltMound.nif, meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltStraight.nif, meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltStraightMine.nif] (Bug #28426)
- Bone weighting and clipping issues have been corrected for both the male and female tavern clothing. [meshes\clothes\wench\wenchoutfitm_1.nif, meshes\clothes\wench\wenchoutfitf_0.nif, meshes\clothes\wench\wenchoutfitf_1.nif, meshes\clothes\wench\wenchoutfitm_0.nif] (Bug #27177)
- One of the burned farmhouses had missing geometry in the beams. Specifically, open faces at the ends of them. [meshes\architecture\farmhouse\farmhouse05destroyed01.nif] (Bug #25599)
- Fixed UV issues on Reach trees. [meshes\landscape\trees\ReachTree01.nif, meshes\landscape\trees\ReachTree02.nif] (Bug #26832)
- Fixed a missing face issue with the Solitude castle mesh. [meshes\architecture\solitude\scastle.nif] (Bug #22947)
- The Hall of the Dead in Solitude has missing collision on some parts. [meshes\architecture\solitude\sstyrrshousedestroyed.nif, meshes\architecture\solitude\SStyrrsHouse.nif, meshes\architecture\solitude\smuseleum.nif] (Bug #24409)
- Part of Evette San's House was displaying as cobblestone instead of grass. [meshes\architecture\solitude\sevette san house.nif] (Bug #25193)
- Fine clothing models all had various weighting and bone issues. [meshes\clothes\fineclothes01\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes01\1stpersonoutfitf_1.nif, meshes\clothes\fineclothes01\1stpersonoutfitm_0.nif, meshes\clothes\fineclothes01\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes01\bootsf_0.nif, meshes\clothes\fineclothes01\bootsf_1.nif, meshes\clothes\fineclothes01\bootsm_0.nif, meshes\clothes\fineclothes01\bootsm_1.nif, meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif, meshes\clothes\fineclothes01\outfitm_0.nif. meshes\clothes\fineclothes01\outfitm_1.nif] (Bug #25321)
- No collision exists on two of the wall panels in Dragonsreach. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512r.nif] (Bug #33889)
- No collision exists on one of the Ayleid wall peices in the Ayleid resources. [meshes\creationclub\_shared\dungeons\ayleidruins\interior\arpitwalltall02.nif] (Bug #33900)
- Meshes with uncollapsed Link Arrays. [meshes\_byoh\plants\byohhouseingrdmoratap01.nif, meshes\_byoh\plants\byohhouseingrdscalypbits01.nif, meshes\dlc01\plants\dlc01glowplant01.nif, meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif, meshes\effects\fxambwatersalmon01a.nif, meshes\effects\fxambwatersalmon01b.nif, meshes\effects\fxambwatersalmon02a.nif, meshes\effects\fxambwatersalmon02b.nif, meshes\plants\floracreepcluster02.nif, meshes\plants\floramushroom01.nif, meshes\plants\floramushroom01small.nif, meshes\plants\floramushroom02.nif, meshes\plants\floramushroom02small.nif, meshes\plants\floramushroom03.nif, meshes\plants\floramushroom03small.nif, meshes\plants\floramushroom04.nif, meshes\plants\floramushroom04small.nif, meshes\plants\floramushroom05.nif, meshes\plants\floramushroom05small.nif, meshes\plants\floramushroom06.nif, meshes\plants\floramushroom06small.nif] (Bug #33896)
- Meshes with incorrect shader flags have been corrected. [meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophybear4ft01.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyelk01.nif, meshes\actors\dlc02\benthiclurker\character assets\benthiclurker.nif, meshes\clutter\quest\tgdrinkinghorn.nif, meshes\clutter\ruins\ruinsdragonclawdiamond.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arswitch01.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arwelkydclusterfx01.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arwelkydplanter01.nif, meshes\dlc02\loadscreenart\loadscreenlurker01.nif, meshes\dlc02\loadscreenart\loadscreenskaal01.nif, meshes\dlc02\loadscreenart\loadscreenstahlrim01.nif, meshes\dungeons\nordic\doors\animated\puzzledoor\puzzledoorkeyholediamond.nif, meshes\loadscreenart\loadscreenmaleredguard_1.nif, meshes\loadscreenart\loadscreenmammoth.nif] (Bug #33897)
- Meshes with redundant vertex color flags. [meshes\effects\fxdirtgiantexplosion.nif, meshes\effects\fxfootstepsattachsnow.nif, meshes\effects\fxicewraithdeathexplosion.nif, meshes\effects\fxsovngardestatuedust.nif, meshes\effects\irkngthandpipeexplosion.nif, meshes\effects\impacteffects\bloodsprayalduinarrowimpact.nif, meshes\effects\impacteffects\bloodsprayalduinimpact.nif, meshes\effects\impacteffects\bloodspraylargearrow01.nif, meshes\effects\impacteffects\bloodspraylargeimpact01.nif, meshes\effects\impacteffects\fxdragonhit01.nif, meshes\effects\impacteffects\fxdragonlandingimpactdirt.nif, meshes\effects\impacteffects\fxdragonlandingimpactsnow.nif, meshes\magic\magicespikevolleyexplosion.nif, meshes\sky\da05bloodmoon.nif] (Bug #33898)
- Meshes with invalid target references. [meshes\actors\dragon\character assets\dragon_oh_bloodyhead.nif, meshes\actors\spriggan\character assets\sprigganmatron.nif] (Bug #33899)
- Dragonscale Armor had several issues with holes, clipping, and the female version not being entirely visible. [meshes\armor\dragonscale\dragonscalearmorf_0.nif, meshes\armor\dragonscale\dragonscalearmorf_1.nif, meshes\armor\dragonscale\dragonscalearmorm_0.nif, meshes\armor\dragonscale\dragonscalearmorm_1.nif, meshes\armor\Dragonscale\dragonscaleglovesf_0.nif, meshes\armor\dragonscale\dragonscaleglovesf_1.nif, meshes\armor\dragonscale\dragonscaleglovesm_0.nif, meshes\armor\dragonscale\dragonscaleglovesm_1.nif] (Bug #31669, Bug #9988)
- Several varieties of crates have no collision on them. [meshes\clutter\common\cratesmalllong01.nif, meshes\clutter\common\cratesmalllong01eeco.nif, meshes\clutter\common\cratesmalllong02.nif, meshes\clutter\common\cratesmalllong03.nif, meshes\clutter\common\cratesmalllong04.nif, meshes\clutter\common\cratesmalllong04eeco.nif] (Bug #33909)
- 4 dagger models in the Saints & Seducers DLC have bad collision. [meshes\weapons\darkseducer\1stpersondarkseducerdagger.nif, meshes\weapons\darkseducer\3rdpersondarkseducerdagger.nif, meshes\weapons\goldensaint\1stpersongoldensaintdagger.nif, meshes\weapons\goldensaint\3rdpersongoldensaintdagger.nif] (Bug #33912)

Navmesh Fixes

- Cronvangr Broodlair [CronvangrHall02] had some floating navmesh triangles plus an island that needed to be moved. (Bug #33784)
- Gloomreach Cavern and Gloomreach Hive [Gloomreach01 and Gloomreach02] was in bad shape with numerous holes, incorrectly aligned triangles, and some navmesh islands. (Bug #33783)
- Glenmoril Coven [GlenmorilCoven01] had numerous issues with the navmesh corrected. (Bug #33782)
- Navmesh in the Abandoned Prison had several issues in need of correction. (Bug #33751)
- Significant portions of Blackreach did not have proper water flags on the navmesh which would result in broken fishing spawns. (Bug #33742)
- Navmesh fixes in Bruca's Leap Redoubt. (Bug #33730)
- Navmesh missing cover edges at the Bards College. (Bug #33729)
- Several broken navmesh links have been fixed at Treva's Watch. (Bug #33706)
- Broken navmesh connections have been fixed near Redeagle Redoubt. (Bug #33667)
- Broken navmesh connections have been fixed at Labyrinthian. (Bug #33656)

Papyrus Fixes

- QF_MQ101_0003372B: Several calls for "Scene2.Stop()" have been commented out because no such scene exists and all it does is send errors to the logs. (Bug #33789)
- ShaderParticleGeometryScript: The "player" variable is not properly initialized for effects that don't use the distance check. (Bug #33741)
- Raven Rock favor quests do not update relationship ranks upon completion despite being favor quests. (Bug #32526) [NR]

Quest and Dialogue Fixes

- Gissur has 3 topics which should play if he's been calmed, but none of them were properly configured as random responses. (Bug #33785)
- Hamal incorrectly offers the response about the statue being yours even after you've sold it. [The Heart of Dibella - T01] (Bug #29236)
- The "Hunt the Elf" scene in Winterhold does not work due to invalid condition checks. (Bug #33737)

Placement/Layout/Ownership and other World Object Fixes

- 00035A71: Two walls were clipping at Fort Greymoor. (Bug #33798)
- Several more bulk placement fixes have been made for various objects. (Bug #33807)
- Multiple loose items in Anise's cabin are incorrectly marked as owned by HagravenFaction which will result in bounties being issues by unrelated hags throughout the game. (Bug #33799)
- 000FEB50, 0005817e, 00057C3B: Floating tables. Clutter items associated with them have also been lowered to match. (Bug #33752)
- 000C8CB0: Z-fighting firewood pile. (Bug #33749)
- 000C84C8: Floating column. (Bug #33749)
- Another batch of placement fixes in various locations. (Bug #33746)
- 0200E4E5 02015434 02004E8F 0201600B 02010BEC 02010BCA 02010BE0 0200A0AC 0200A0AD 02010BD6 0200A0E1: Duplicate references deleted. (Bug #33736)
- 02013040, 02013041, 02011b81, 02011b0b, 02007AFB 02011b0d 020119c7 020119cd 0201124b 0201124c 02013250 0200EC35 0200FCF4 0200FD31 0201320b 0200FD0c 0200FD0A 0200FDF9 0200F25F: Floating trees. (Bug #33735)
- 0010DEBC, 0010DEBF, 0010DEC2: Invisible catapult activators that should not be active if the Battle of Whiterun is not currently running. (Bug #33679)
- 000E06DC, 000E06DB, 000E06DA: Sacks clipping through each other and the floor. (Bug #33198)
- Batch of placement fixes, mostly disabling duplicate references. (Bug #33727)
- Batch of placement fixes: New objects to cover up large gaps. (Bug #33724)
- Batch of placement fixes: Lots of duplicates disables, and thickets. So many thickets. (Bug #33723)
- Batch of placement fixes: Lots more foliage alignment, and more duplicates disabled. (Bug #33710)
- Batch of placement fixes: Corrected positions on several objects in cities. (Bug #33709)
- Batch of placement fixes: Some duplicates, mostly trees and shrubs. (Bug #33705)
- 000ED73B: Floating rock pile. (Bug #33874)
- 07015909: Rock added to plug a gap along the Windhelm city wall. (Bug #33874)
- 000CB3B5: The introduction scene for the blacksmith area in Markarth between Ghorza and Tacitus begins prematurely due to a hidden script property which has been incorrectly set. (Bug #32305) [NR]
- 0009C8E0: The introduction scene for Arenlief and Sons in Markarth between Lisbet and Imedhnain begins prematurely due to a hidden script property which has been incorrectly set. (Bug #31301) [NR]
- 000987AA: The introduction scene for Left Hand Mine may get stuck due to the trigger box overlapping a doorway and not counting NPCs coming out that door. It also may begin prematurely due to a hidden script property which has been incorrectly set. (Bug #31293) [NR]
- 000BA02E: The bridge collapse sequence in Helgen Keep could get set off prematurely due to a hidden script property which has been incorrectly set. (Bug #31300) [NR]
- 0001ED5F: Rock pile intruding into the guard tunnels in the Markarth city wall. (Bug #33865)
- 07045901: Rock placed to cover up a landscape gap. (Bug #33908)
- 060008FB, 06000901, 0600090E, 0600105C, 06001064, 06001065: Floating objects at the Saints camp near Whiterun. (Bug #33905)
- 000D6F0D: Sack that was missed when fixing SaarthalExterior. (Bug #33903)
- 00055884, 00085374: Wall lean markers placed underground in Solitude that probably contribute to unexplained NPC deaths in the city. (Bug #33959)

Text Fixes
Expand for Details...

- DialogueIvarsteadLynlyBranchTopic01 [000dbafd]: "Why thank, you" -> "Why, thank you" (Bug #33821)
- dunDA14MorvunskarQST [00042170]: "kick out it" -> "kick out of it" (Bug #33820)
- MG03Stage30UragFellglowInfoTopic [000b873f]: "Not enough to bother with it" -> Not enough to bother with" (Bug #33819)
- Book2ReligiousAlduinAkatoshDichotomy: Incorrect secondary title was copied from the 2920 series. This book is not part of that series. (Bug #33800)
- FromDeepestFathoms: "Fathom" -> "Fathoms" [Short name record was incorrect] (Bug #33786)
- ccBGSSSE001_Misc_Morthal [Stage 200]: "Bruitus" -> "Brutius" (Bug #33866)
- DA07SilusQuestionsMythicDawnBranchTopic [00097eef]: "... events that lead to ..." -> "... events that led to ..." (Bug #33859)
- MQVoicePowerTopic [00029c17]: "any more" -> "anymore" (Bug #33832)
- C06PostQuestKodlakCuredBranchTopic [000b6275]: "any more" -> "anymore" (Bug #33867)
- DialogueRiverwood_Revised [00045481]: "What happened to my Skyrim? Everywhere you look, cats, lizards and elves. It's sickening." -> "What's happened to my Skyrim? Everywhere you look, cats, lizards, and elves. It's sickening." (Bug #33873)
- dunDarklightIlliaProblem [0004b46f]: "any more" -> "anymore" (Bug #33876)
- DialogueRiftenHellos [000a402d]: "You really shouldn't be in here." -> "You really shouldn't be here." (Bug #33880)
- DialogueShorsStoneGatheringScene04 [0006a77d]: "then" -> "than" (Bug #33885)
- DialogueIvarsteadInnScene01 [00067700]: "Wilhlem" - > "Wilhelm" (Bug #33902)
- FFHM01BranchTopic01 [000e3e70]: "any more" -> "anymore" (Bug #33904)
- TGGoodbyes [000e5763]: "coinpurse" -> "coin purse" (Bug #33882)
- MS11CrimeSceneWitness1BranchTopic [0002157C]: "coinpurse" -> "coin purse" (Bug #33881)

v4.3.0a (2023-12-07) [SSE 1.6.1130+]

USSEP Fixes

- A mountain just outside of Falkreath was accidentally deleted and has been restored [000607f3] (Bug #33676).
- 3 meshes (2 from 4.3.0, one from an older ticket) had editor markers which were being rendered on XBox due to a continuing bug in the XBox rendering code. The hidden flag workaround has been applied now. [meshes\effects\mgmagicfirepillarmidden01.nif, meshes\dungeons\dwemer\partitions\dweptndoor01.nif, meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif] (Bug #33667) [XB1]
- Loose scripts in Data\Scripts were accidentally included in the archive, which will cause unwanted compatibility issues in other mods installed. [PC]
- The XBox main BSA file has been compressed again, but there is no way to validate this isn't going to cause issues. XB1 users will need to let us know if this breaks something or not. [XB1]

v4.3.0 (2023-12-05) [SSE 1.6.1130+]

Official 1.6.1130 Patch Update Reconciliation

- dunCragslaneLvlBanditGuard had its activation name changed from a blank spot to "Bouncer". This modifies our fix in Bug #12481 where the USSEP had it labeled "Bandit" instead.
- An undocumented USSEP fix for WEServicesHunterFaction not having a vendor chest set has been fixed in Patch 1.6.1130. Therefore our added container for this fix will be removed as it is no longer needed [USKPWEServicesHunterFactionContainer].
- FarmhouseWindMillWR activation text removed.
- EnchArmorIronBandedCuirassRestoration02 fix was duplicated officially.
- 2 hay bales in Nchuand-Zel Control had their positions corrected.
- Argonian Assemblage roof tile position has been corrected.
- Dwemer Scrap Metal can be sold in shops now.
- Merged changes to the Matching Set perk for light armor due to the addition of a new Orcish Light set.
- Merged changes to the Matching Set perk for heavy armor.
- Several daggers and other weapons had their sound data and critical hit values corrected.
- The stray collision plane outside of Windhelm was deleted.
- Kindred Judgment being blocked because the Death Hounds are dead has been fixed officially.
- The following files have been officially corrected by the patch and have been removed from the USSEP archive:
  - textures\actors\character\character assets\tintmasks\femaleheaddirt_01.dds
  - textures\actors\dragon\dragon_swamp.dds
  - textures\armor\blades\bladesarmor.dds
  - textures\clothes\farmclothes02\m\farmcloth02body_n.dds

USSEP Fixes

- When addressing the Thieves Guild master trainers in 32449, some of the responses were overlooked while being patched and led to an inconsistent response state when talking to Vipir or Niruin about Archery or Pickpocketing. (Bug #33058)
- When Redbelly Mine was fixed, its ebony nodes were relocated to Northwind Mine. This has now been updated to instead relocate them to a new small cave just to the east of Shor's Stone. The cave houses the Ebony nodes and a small pack of wolves, nothing more. (Bug #33087) [USSEP 4.3.3]
- The Skyforge Dagger tempering recipe was erroneously removed in the USSEP 4.2.9 update. It has been restored since the one in the Fishing DLC is actually for Nord Hero Daggers. (Bug #32957)
- All included .psc files for Papyrus have been relocated to Data\Source\Scripts which complies with the default configuration of the SSE CK. This should have been done ages ago. [Affects PC Only - Does not affect the game, only the CK]

Item Fixes

- MineOreCorundum01_LTundraRocks, MineOreCorundum01_LSnow, MineOreCorundum02_LTundraRocks, MineOreCorundum03_LTundraRocks, MineOreCorundum04_LTundraRocks, MineOreGold01_LTundraRocks, MineOreGold02_LTundraRocks, MineOreGold03_LTundraRocks, MineOreIron03_LTundraRocks, MineOreOrichalcum03_LTundraRocks, MineOreQuicksilver02_LTundraRocks, MineOreQuicksilver04_LTundraRocks, MineOreSilver01_LTundraRocks, MineOreIron02_LFieldGrass01, MineOreIron03_LFieldGrass01, MineOreIron03_LPineForest02, MineOreIron04_LFieldGrass01, MineOreCorundum02_ReachGrass, MineOreEbony03CaveDirt, and MineOreEbony04_LRiverMud all lacked a proper alternate texture setting for their depleted states. (Bug #33109)
- StockadeScaffoldStairs01 incorrectly had alternate textures applying snow to them despite this static never being used in snowy areas. The game uses StockadeScaffoldStairs01Light_SN for those instances. (Bug #32885)
- Daggers added by Fishing and Saints & Seducers were not able to be given as gifts to adopted children because the daggers were never added to the relevant formlists. (Bug #33100)

Location Fixes

- Riften Fishery was not flagged as a public location, which leads to trespassing crimes. This location is required to be accessible to do any of the quests from the Fishing DLC. (Bug #32993)
- Drunken Huntsman and Belethor's General Goods both had incorrect world location markers set. Each one was referencing the other's marker, which can lead to incorrect location information being relayed to the player. (Bug #33597)

Magic, Perk and Skill Fixes

- FoodFortifyMagicka is missing the MagicAlchRestoreMagicka keyword. (Bug #32976)
- ccBGSSSE037_NightEyeEffect erroneously included a dispel keyword for MagicAlchBeneficial which caused unrelated beneficial effects to get removed when a potion of Night Eye is consumed. (Bug #32974)
- ReanimateFFTargetActor0, ReanimateFFTargetActor50, and ReanimateFFAimed50 lack the WISpellDangerous keyword which the other levels of reanimation have. (Bug #33300)
- EnchRobesResistMagicConstantSelf erroneously had the MagicAlchResistMagic instead of the proper MagicEnchResistMagic effect. (Bug #25454)

Mesh and Texture Fixes

- It was not possible to harvest Creep Cluster in a garden planter because the soil object had a set of invalid invisible collision walls around it for some reason. These were not present on the same mesh in Skyrim LE, so those walls were deleted from the mesh and the remaining collision layer aligned more evenly with the visible dirt object. [meshes\_byoh\clutter\house crafting\soil01.nif] (Bug #21364)
- Deer skull props had too large a collision radius, resulting in them floating above objects. [meshes\clutter\bones\deerskullprop.nif] (Bug #33020)
- Interior windows in Solitude all have emittance data set, but the meshes were not flagged to support it properly. [meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif] (Bug #32990)
- Cooking spits have no sound material set on them. [meshes\clutter\woodfires\spitwall01.nif meshes\clutter\woodfires\spit01.nif] (Bug #33187)
- Giant campfires with rocks around them have no material sound set. The rocks should be set for stone. [meshes\clutter\giant\giantcampfire01burning.nif] (Bug #33184)
- The stone portions of the blacksmith forge at Thirsk Meadhall has no material sound set. [meshes\dlc02\clutter\dlc2blacksmithforge01.nif] (Bug #33183)
- whintdockfloormid01, whintdockfloorwall01, whintdockfloorwall02, whintdockfloorwall03, whintdockfloorwall04, whintdockfloorcorner01,whintdockfloorcorner02, whintdockfloorcorner03, whintdockfloorcorner04, whintdockflooricorner01, whintdockflooricorner02, whintdockflooricorner03, and whintdockflooricorner04 all incorrectly have their material sound set to stone instead of wood. [meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner04.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner04.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloormid01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall04.nif] (Bug #33182)
- wrbridge01 is incorrectly set to use Heavy Stone sounds when it's made of wood. [meshes\architecture\whiterun\wrbuildings\wrbridge01.nif] (Bug #33181)
- The chains on the Whiterun drawbridge have no material sound set. [meshes\architecture\whiterun\wrdrawbridge01.nif] (Bug #33180)
- The fire pillar in the Midden lacked a proper material sound setting on the coals. [meshes\effects\mgmagicfirepillarmidden01.nif] (Bug #33179)
- The walkways up Telvanni house ramps have the wrong sound material set on them. [meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseramp01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseramp02.nif] (Bug #33176)
- Chaurus eggs are missing the proper material sound setting. [meshes\clutter\chauruseggs\eggsacs.nif, meshes\clutter\chauruseggs\eggsacs01.nif, meshes\clutter\chauruseggs\eggsacs02.nif] (Bug #33185)
- Nordic trap pedestals have no material sound set on them. [meshes\traps\pedestaltrap\trapnorpedestal01.nif] (Bug #33174)
- Thalmor Embassy corner blocks have no material sound set. [meshes\architecture\solitude\spatiocor01.nif] (Bug #33172)
- Several Dwemer metal partitions and walls incorrectly have stone materials set when they should be metal. [meshes\dungeons\dwemer\partitions\dweptndoor01.nif, meshes\dungeons\dwemer\partitions\dweptnwall01.nif, meshes\dungeons\dwemer\partitions\dweptnwall01a.nif, meshes\dungeons\dwemer\partitions\dweptnwall02.nif, meshes\dungeons\dwemer\partitions\dweptnwallcap01.nif, meshes\dungeons\dwemer\partitions\dweptnwallexbgframe01.nif, meshes\dungeons\dwemer\partitions\dweptnwallhalf01.nif] (Bug #33171)
- The large flat Dwemer shelving units incorrectly have stone material sounds instead of metal. [meshes\dungeons\dwemer\clutter\dweshelflargebottom01.nif, meshes\dungeons\dwemer\clutter\dweshelflargemid01.nif, meshes\dungeons\dwemer\clutter\dweshelflargetop01.nif] (Bug #33170)
- Dwemer endposts and endcaps have no material sound set. [meshes\dungeons\dwemer\clutter\dwecivwarwallendcap01.nif, meshes\dungeons\dwemer\clutter\dwecivwarwallendpost01.nif] (Bug #33169)
- Retractable Dwemer bridges incorrect have the stone material sound set on them. They are entirely made of metal. [meshes\dungeons\dwemer\clutter\retractablebridge\dweretractablebridge01.nif] (Bug #33168)
- The large pedestal inside High Hrothgar has part of its structure set to snow material when it should have been stone. [meshes\furniture\highhrothgar\hhlightpedestal02.nif] (Bug #33167)
- Noble bench type 4 is missing its sound material setting. [meshes\furniture\noble\noblebench04.nif] (Bug #33166)
- Broken thrones in Nordic ruins are missing their sound material setting. [meshes\clutter\ruins\ruinsfurniturerubble13.nif] (Bug #33165)
- Icicle clumps missing proper material sounds and bad tangent space settings. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #33164)
- Broken benches in various Nordic ruins have terrible collision that could potentially let the player fall through in places or to be unable to access items leaned against them. [meshes\clutter\ruins\ruinsfurniturerubble12.nif] (Bug #33604)
- The wooden bridge in Darkfall Cave is incorrectly set to stone material. [meshes\dlc01\clutter\quest\vq07scaffoldbridge01-s0.nif] (Bug #33163)
- The wells in the Skaal Village and Raven Rock have incorrect material settings on the metal grates. [meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif, meshes\dlc02\architecture\skaalvillage\dlc2skaalvilfarmwell01.nif] (Bug #33161)
- The static coffin found in Haemar's Shame has incorrect material settings on some of its collision chunks. [meshes\clutter\coffins\nordiccoffinstatic03.nif] (Bug #33160)
- Stone floors used in Mistveil Keep are incorrectly flagged as wood material. [meshes\architecture\riften\interior\bigroomkeep\rifrmbgkeepfloorstone01.nif, meshes\architecture\riften\interior\bigroomkeep\rifrmbgkeepfloorstone02.nif] (Bug #33159)
- 3 Telvanni root objects have incorrect sound materials set as well as poorly made collision. [meshes\dlc02\architecture\telvannitower\dlc2telvanniroot03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot02.nif] (Bug #33150)
- The various bridge cages used in Nordic ruins all have incorrect sound material settings on them. [meshes\dungeons\nordic\bridges\norbridgecage01x256a.nif, meshes\dungeons\nordic\bridges\norbridgecage01x256c.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512a.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512b.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512c.nif, meshes\dungeons\nordic\bridges\norbridgecage02a.nif, meshes\dungeons\nordic\bridges\norbridgecage02b.nif, meshes\dungeons\nordic\bridges\norbridgecage02c.nif, meshes\dungeons\nordic\bridges\norbridgecageendcap01.nif, meshes\dungeons\nordic\bridges\norbridgecagemid01.nifmeshes\dungeons\nordic\, meshes\dungeons\nordic\bridges\norbridgecagemid02.nif, meshes\dungeons\nordic\bridges\norbridgecagemidcap01.nif] (Bug #33155)
- Wooden stairways in Nordic ruins have the wrong material sound setting. [meshes\dungeons\nordic\shafts\norrmshaftmidstair01.nif, meshes\dungeons\nordic\shafts\norrmshaftmidstairbot01.nif] (Bug #33156)
- Some Falmer city meshes had no sound material setting applied. [meshes\dlc01\architecture\falmerhuts\falmercityhutdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityhutnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundramp01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundramp02.nif] (Bug #33162)
- Pigmy Sunfish are missing their glowmaps. Glowmaps provided by dinosgamez. [textures\creationclub\bgssse001\critters\fish\fishpigmysunfish01\FishPigmySunfishCooked01_g.dds, textures\creationclub\bgssse001\critters\fish\fishpigmysunfish01\fsihpigmysunfish01_g.dds] (Bug #32998)

Navmesh Fixes

- Lod's house has a broken navmesh triangle that isn't linked properly. Moved it out of the way and linked up a new one in its place. (Bug #33007)
- Disconnected navmesh edge on the south side of Dawnstar. (Bug #32988)
- Navmesh at DragonMoundVolcanicTundra03 (31,1) had several floating verts. (Bug #33611)
- Several sections of the navmesh in Morthal are underwater but not flagged as such in the game. (Bug #33634)
- Removed a navmesh island in Blackreach cell 4,1 accidentally created by USSEP and then corrected the remaining vanilla navmesh to cover the gaps left by the removal. (Bug #33642)
- Navmesh in the area of Ancients Ascent and Bloodlet Throne was partially buried underground. (Bug #33613)
- Navmesh in the corner of 31,1 required adjustment after moving a large rock. (Bug #33611)
- Navmesh border disconnection between cells 21,-15 and 20,-15. (Bug #33610)
- Corrected several missing edge links and floating verts for the navmesh in cell -38, 23. (Bug #33609)
- Fixed navmesh in Ravenscar Hollow not reflecting where the water was, as well as connecting a dangling edge. (Bug #33446)
- Broken navmesh connection between cells 6, -23 and 6, -22. (Bug #33397)
- Several navmesh triangles at Mzninchaleft were running straight up a wall, and there was a disconnected border on the north side of the exterior. (Bug #33311)
- Missing navmesh triangle in MzinchaleftExterior01. (Bug #33310)
- Fixed a broken border connection outside of Southwind Sanctum. (Bug #33608)
- Navmesh in Mossy Glen Cave had several issues with triangles going up walls, broken links, and a complete lack of cover data. (Bug #33306)
- Broken edge connections and disconnected links in the navmeshes near Cragwallow Slope. (Bug #33305, 33304, 34032)
- Removed a navmesh island and extended the main one within the Blackreach War Quarters cell. Also added a jump marker on the ledge so that if the player uses the shortcut, any NPCs following them will do the same instead of taking the long route around. (Bug #33302)
- Silent City Catacombs had numerous issues with its navmesh, including broken links, missing sections, inaccessible islands, and verts at too steep an angle to navigate. Practically the entire cell has been cleaned up and readjusted. (Bug #33301)
- Missing navmesh edge connection in cell 3, 23 connecting to 3, 22. (Bug #33296)
- Broken navmesh edge connection in cell 8,8 connecting to 8,7. (Bug #33288)

Papyrus Fixes

- dunHalldirRotatingDoorPuzzle: The script calls on 4 trap activators, but only one has been placed and only one property actually set. The missing 3 merely result in error spam in the logs. (Bug #33031)

Quest and Dialogue Fixes

- Skjor will mistakenly tell you to go to the Underforge "tonight" even if it's actually night. The dialogue condition should have been an "AND" condition instead of "OR". (Bug #33016)
- The cage key for the animal pens in Faldar's Tooth is never added anywhere despite being set up for use in dunFaldarsToothQST. It has been added to the alias inventory on the Boss NPC. (Bug #33009) [NR]
- In The Jagged Crown [CW02A,CW02B] if you originally escaped Helgen with Ralof, but side with the Imperials, Hadvar is never enabled even though he's supposed to be. Similarly if you escaped Helgen with Hadvar but joined the Stormcloaks, Ralof is never enabled. Both characters have lines assigned for switching sides, and their aliases in each quest will not fill which will have lasting effects on their future relationships with the player. Their aliases both neglected to check the "Allow Disabled" box, which broke the intended interactions in Stage 30. Due to the complexities involved, it will not be possible to entirely reverse the issues caused by this if you are already past this point in the game. (Bug #33002) [Partially NR]
- In Bleak Falls Barrow [MQ103] Delphine's scene dialogue with Farengar overlaps when she points out he has a visitor. This causes Farengar's line to be truncated and his next one to begin, creating an awkward transition. (Bug #33190)

Placement/Layout/Ownership and other World Object Fixes

- A gargantuan number of placement and duplicate item fixes has been provided by DarthVitrial, covering 6 "mega tickets" worth of work and affecting literally thousands of references. (Bug #33644, 33624, 33616, 33612, 33587)
- 0003FB00: The Whirlwind Sprint trigger at High Hrothgar had an instance of the TRIGGER script attached when it shouldn't have. (Bug #33038)
- 00082743: Dock piece disconnected from the ropes on the connecting dock. (Bug #33032) [Reverts Bug #32653]
- 000e99b3: Moved rubble to cover a gap in the adjacent mountain. (Bug #33034)
- 000D6823, 000D6822, 000D6821, 000D6824, 000D6825: Covered walkways in Dawnstar are not the snow covered type. (Bug #33022)
- 000D3AEF, 000D3AED, 000D3AEE: Covered walkways at Nightgate Inn are not the snow covered type. (Bug #33027)
- 07029005: Rock added to close a gap in a mountainside. (Bug #33018)
- 0702E106: Rock added to cover a landscape gap in a mountain. (Bug #33017)
- 070127B6: Previously added rock was not completely covering the gap it was placed for. (Bug #33013)
- 0702E108: Rock added to cover a gap between several large pieces. (Bug #33012)
- 0004f6C9: Rock adjusted to cover exposed underside. (Bug #33008)
- 000820CA: Wall pelt in Lod's house clipping through the wall. (Bug #33006)
- 04032475: Floating ash pile. (Bug #32998)
- 0703830A: Rock added to cover a gap in the cliff face. (Bug #32987)
- 07047613: Rock placed to cover up the exposed bars of the barred gate above once it's been opened. (Bug #32712)
- 07047615: Rock placed to cover a space in between several other stone parts. (Bug #33035)
- 0703D40C: Added column at the Windhelm bridge to cover up an exposed gap. (Bug #33093)
- Several woven fences in Dawnstar and the Brandy Mug Farm were not using their snow covered variants. (Bug #33015)

Text Fixes
Expand for Details...

- DialogueWhiterun [0002AB9E]: "council" -> "counsel" (Bug #32981)

v4.2.9a (2023-05-27) [SSE 1.6.629+]

USSEP Fixes

- The script necessary for the fix in 32944 was accidentally left out. (Bug #32954)

Quest and Dialogue Fixes

- A non-existent Objective 28 was being called in Beneath Bronze Waters [ccBGSSSE001_Misc_Dwarven] (Bug #32953)

v4.2.9 (2023-05-26) [SSE 1.6.629+]

USSEP Fixes

- xEdit Modgroups file has been updated to include the filenames for the new 1.6 DLCs.
- At some point, Bethesda altered the quality of the Ebony Blade vanilla texturing, which caused our old edit from USLEEP to make the weapon look too bright and washed out. Reverts Bug #19834. (Bug #32687)
- Corrections made to bug fixes in the Elemental Fury shout: The shout wasn't supposed to apply to ranged weapons, and one or two conditions were duplicated in the list, creating incorrect swing speeds when combined with specific Survival speed debuffs. (Bug #32652)
- When data was merged from Garthand's Survival Mode patch, 3 things were overlooked: The changes to Spiced Beef, the changes to the Rattles disease, and the changes to the Rockjoint disease. (Bug #32631)
- USKP 1.2.1 was supposed to do a check for Blood on the Ice [MS11] to enable an alternate key to Hjerim if Tova was dead but the quest was already somehow running. The script commands for it were never added to the retroactive update system at the time, so the check is in place now for 4.2.9. Perhaps too little too late? The world may never know.
- The old USKP tempering recipe for the Skyforge Dagger has been removed. An official one was added in the Fishing DLC. [USKPTemperWeaponSkyforgeDagger] (Bug #32793) [Reinstated in USSEP 4.3.0]
- An undocumented change to the Skyforge Steel weapons added a requirement for the Steel Smithing perk that should not have been there. This went unnoticed until Bethesda added new Skyforge weapons via the Fishing DLC which lack this requirement. (Bug #32591)
- Removed a pair of edits to cut dialogue. No need to have edits on cut content. (Bug #32827)
- The second EncBandit01MissileWoodElfM entry was accidentally removed when editing SubCharBandit01Missile. (Bug #32882)
- Fixes made for the Caravan system never included an OnInit event for a new game to properly initialize the arrays which could leave them in a bad state for several minutes after startup. The function API for UpdateCaravan was also improperly changed without notice. (Bug #32950)

Actor and AI Fixes

- EncDraugr01TemplateMissile should be carrying a bow rather than a 2H sword.
- EncDraugr05Template2H should be carrying a 2H sword rather than 1H sword.
- TGCrownGhostBase is missing some of the expected ghost settings.
- Abelone did not have the dead body cleanup script attached. (Bug #32647)
- Verner and Annekke are not carrying their house key. (Bug #32623)
- Tormir did not have the dead body cleanup script attached. (Bug #32597)
- SolitudeTempleVisit6x9 and SolitudeTempleVisit6x6, which controls behavior for temple visitors in Solitude, was incorrectly set to use a fog marker instead of a standard XMarker on the floor. The center point of the fog marker is too high off the ground, causing NPCs to bunch up in the middle of the walkway. (Bug #32714)
- Molgrom Twice-Killed should not be targeted by the Hired Muscle quest because he's a permanent prisoner inside the Riften Jail and is inaccessible. (Bug #32643)
- EncVigilantOfStendarr01DarkElfF did not have the death item and Opposite Gender Animations settings that the other female Vigilants have. (Bug #32554)
- Vigilant Tolan and Keeper Carcette do not wear their Stendarr amulets because they were placed in their inventories instead of being part of their outfits. (Bug #32516) [NR]
- Belrand should have been set up with the Bladesman perk instead of Hack and Slash. His equipment, dialogue, and skill set all point toward proficiency with a sword. (Bug #32513)
- The Imperial Jailor in Riften is carrying a useless Evidence Chest Key. This key is never used anywhere in the game. [GuardRiftenImperialKeepPrison01] (Bug #32502)
- Sissel would often become stuck inside Rorik Manor because she did not have a key to the front door. (Bug #28855)
- The Reaper in the Soul Cairn is essentially a skeleton, but was incorrectly set to use Nord combat overrides, resulting in it only using a small subset of it's normal attacks. (Bug #31289)
- Eisa Blackthorn should no longer become hostile at the Moorside Inn if she left Frostmere Crypt peacefully. (Bug #32850)
- Dawnguard removed Sybille Stentor's face morph data, so it had to be reapplied and new facegen data generated to match. (Bug #32806)
- DLC2LvlSeekerInvCombat does not generate cloned seekers properly for the second or third tier Seekers due to the spell properties being missing on the NPC record. As an aside, an old script edit from 2013 that was intended to block errors from these missing records has been reverted as leaving it in place would break this functionality. [DLC2LvlSeekerMirrorScript] (Bug #32921)
- The dragon at Mount Anthor seems to be easily pulled away from combat around the word wall due to issues with the linked patrol markers it's attached to. This linkage has now been detached which should keep things more focused around the immediate area of the word wall. (Bug #32939)

Item Fixes

- Falmer arrows did not have the WeapMaterialFalmer keyword attached. All other arrow types got material types added with the Dawnguard DLC.
- Mythic Dawn robes lacked the Survival_BodyAndHead keyword which was given to all the other robe+hood combinations.
- Masque of Clavicus Vile lacked the VendorItemDaedricArtifact and DaedricArtifact keywords that the other artifacts all have.
- Gilded Wristguards lacked the ArmorMaterialLeather keyword.
- Viriya's Market Key had no pickup or drop sounds attached.
- LootDraugrWeapon25 incorrectly specifies a 15% chance instead of the intended 25% chance. (Bug #32685)
- The Ring of Khajiit is missing the keywords to identify it as a Daedric artifact. (Bug #32754)
- WalkwayCEnd02Snow has an incorrect Directional Material setting that causes the snow texture to be misaligned when used with other pieces in the same kit. (Bug #32678)
- Several weapons from the DLCs added in 1.6 have incorrect critical damage settings. (Bug #32654)
- Scrolls added by the Saints and Seducers DLC lacked the VendorItemScroll keyword. [ccBGSSSE025_ConjureStaadaScroll, ccBGSSSE025_ConjureDarkSeducerWarriorScroll, ccBGSSSE025_ConjureDarkSeducerArcherScroll, ccBGSSSE025_ConjureGoldenSaintWarriorScroll, ccBGSSSE025_ConjureGoldenSaintArcherScroll] (Bug #32506)
- LItemSoldierSonsGreatsword has a duplicate Greatsword at level 7. (Bug #32501)
- DeathItemDog should have the "Use All" box checked. (Bug #32501)
- DLC1DeathItemDeerVale is missing an entry for LItemAntlersLarge50. (Bug #32501)

Location Fixes

- Returning to High Gate Ruins after you've completed it the first time will result in being blocked at the first floor puzzle if you've been away longer than the 30 day reset timer. A bypass trigger has been put into place to open the grate if the dungeon's original quest has progressed past this point. This should open the way even if the controlling puzzle has reset itself. (Bug #31685)
- At certain camera angles, the occlusion bounds in the Aetherium Forge will cause most of the cell to stop rendering. (Bug #32790)
- Several interior cells marked as wood acoustic spaces should in fact have been stone acoustic spaces. (Bug #32634)
- Dawnstar Barracks location should not have been tagged with LocTypeHouse since it's not an NPCs actual home. (Bug #32627)
- Lod's House should not be marked with LocTypeFarm since this is a leftover flag from a quest that was cut before Bethesda turned him into the town Blacksmith. (Bug #32625)
- Landscape edits made in Dawnguard.esm to support the Gallows Hall DLC were blocked by Hearthfires.esm. This data has now been forwarded up into the USSEP so that the intended changes will actually show up in game. (Bug #32577)
- Brandy-Mug Farm, Hlaalu Farm, and Hollyfrost Farm were set as owned by individual NPCs instead of the appropriate factions. This could cause unwanted trespass crimes to be attached to the other NPCs who share those locations. (Bug #32446)

Mesh and Texture Fixes

- Silver Bolts provided by Rare Curios clip badly due to a bad rotation setting on the quiver object. [meshes\creationclub\bgssse037\weapons\silver\silverbolt01.nif] (Bug #32663)
- Daedroth Teeth incorrectly used the texture path for Ogre's Teeth, resulting in discoloration and seams. [meshes\creationclub\bgssse037\clutter\ingredients\daedrothteeth.nif] (Bug #32656)
- Kresh Fiber had bad alpha settings on it which resulted in harsh black borders around the object. [meshes\creationclub\bgssse037\clutter\ingredients\kreshfiber.nif] (Bug #32656)
- Female beggar clothing is missing an alpha block for the legs, which loses the tattered look that's intended. (meshes\clothes\beggarclothes\torsof_0.nif, meshes\clothes\beggarclothes\torsof_1.nif) (Bug #32648)
- FarmClothes02 is missing a normal map for the male body texture. Credit to mattski123 for finding this. [textures\clothes\farmclothes02\m\farmcloth02body_n.dds] (Bug #32794) [Official Patch 1.6.1130]
- Under certain circumstances, the animated hidden door in the Solitude jail can generate CTDs due to containing an invalid hidden door arch block. [meshes\architecture\solitude\animated\jailwall\sldjailwallcollapse01.nif] (Bug #31755)

Magic, Perk and Skill Fixes

- Several more fixes to the Elemental Fury shout have been made. (Bug #32886)
- The Water Walking effect erroneously includes a MagicAlchFortifyCarryWeight keyword when it never has any affect on your carry weight and would incorrectly get dispelled by other spells that look for this keyword. (Bug #32942)

Navmesh Fixes

- Navmesh border links were not complete between cell -19,35 and cell -19,36. [In the ocean NW of Broken Oar Grotto] (Bug #32696)
- Impassable navmesh section in cell -2, -14 due to a disconnected triangle edge. Also a missing segment of the border on the north side of the same cell. [North shore of Lake Ilinalta] (Bug #32692)
- The entry point to Ruunvald is not connected to a navmesh, which results in followers being unable to use the door. (Bug #32657)
- Disconnected navmesh edge inside the Vilemyr Inn next to the bar. (Bug #32644)
- Some minor adjustments have been made to the navmesh and precut markers around Lakeview that should make it easier for NPCs to walk around the area before any house parts get built. (Bug #32616)
- Navmesh at the Riften Imperial Camp was allowing NPCs to clip into the map tent. (Bug #32585)
- Corrected navmesh triangle linkage in Fort Greymoor Prison, Fort Sungard, and two wilderness cells. (Bug #32544)
- Missing navmesh jump markers at Dead Drop Falls. (Bug #32541)
- One triangle at Katla's Farm was incorrectly marked as water and preferred. (Bug #32453)
- NPCs should no longer stand in the fire in the Skaal Village. Navmesh was overlapping the center of the pit. (Bug #32799)
- Navmeshes in and around the north side of Morthal had several defects that needed to be resolved. (Bug #32836)

Quest and Dialogue Fixes

- It is possible for the Courier to become stuck at a delivery location under certain conditions due to how the location checks work. When this happens he won't deliver anything else because the quest is stuck in a bad state. (Bug #32768)
- Rubbish Retrieval [ccBGSSSE001_Radiant_3] can apparently only pull from 2 of the expected 4 location choices because the activator references are not persistent. (Bug #32669)
- In A Few Words with You [Favor013], Roggi Knot-Beard's branch of the quest incorrectly links back to the speech check dialogue options if you had already returned his shield to him and become his friend. (Bug #32630)
- Ancarion was being removed from his services faction after A New Source of Stalhrim [DLC2SV02] because DLC2SV02 incorrectly set his alias up as being in the faction, so when DLC2SV02AncarionMerchant started, the faction setting on that alias canceled the first one out. (Bug #32580)
- Klepper and Frabbi should not be giving out rumors about the Hall of the Dead being closed if they've already mentioned it, or the player has already received the quest from Brother Valerus. (Bug #32522)
- Several greeting topics in the Thieves Guild were inaccessible due to toggling a check variable too soon. [QF_TG02B_00084ABD] (Bug #32449)
- Several issues that remained with A Night To Remember [DA14] have been resolved for both dialogue and AI package conditions. (Bug #32447)
- The Riften Thane quest does not award a reputation of 3 like the other Thane quests do. (Bug #31736) [NR]
- The Dwemer spider ambush outside of Bronze Water Cave can be set off prematurely due to the spiders not actually being disabled prior to Beneath Bronze Waters [ccBGSSSE001_Misc_Dwarven]. If set off prematurely, the quest will then be impossible to start because the spiders are required for the quest. (Bug #32944)
- It is possible for Bandit Bounty [BQ01] to choose Nilheim after Telrav's Request [dunNilheimQST] which will then break it because Nilheim is a NoReset zone. If you've completed dunNilheimQST then that location will be locked out from selection. (Bug #32948)

Papyrus Fixes

- defaultDisplayItemInListScript: Added an OnCellAttach() event to fix items which fall off of display racks. (Bug #32655)
- DialogueFollowerScript: Animal followers are not properly unmarked as a player teammate when dismissed. (Bug #32499)
- CWMapActivatorScript: Map flags might not get placed because OnCellAttach() doesn't always mean the 3D is loaded. The PlaceFlags() call is now in an OnLoad() event. (Bug #22948)
- dunLabyrinthianMazeControlScript: It is possible for the Dremora holding the Diadem of the Savant to fail to be teleported back out of Shalidor's Maze when the player solves it. If this happens, the Diadem is unobtainable. A copy will now be generated should this fail to work as expected. [Note: This fix was actually done in March of 2016 but was undocumented for some reason] (Bug #32943)
- TrapSwingingWall: Insufficient safeguards against infinite loops in the processing for entering or leaving the cell when one of the associated traps is set off. (Bug #32947)
- DLC2TrapApoTentacle: Script could attempt to process calls for animations before the 3D state has finished loading because it's parent script relies on OnCellAttach events. (Bug #32928)

Placement/Layout/Ownership and other World Object Fixes

- 00040BD0: Rubble pile with exposed underside. (Bug #32566)
- 0010432F, 00104330, 00104331, 00104332: Sections of Shalidor's Maze adjusted to close gaps with the hub. (Bug #32913)
- 000668E1, 000156B3, 000156CC, 000156FE: Light sources at bad height causing glitchy 3rd person shadows. (Bug #32913)
- 0003c645: Rock with exposed top side. (Bug #32917)
- 02010e58: Floating dirt pile. (Bug #32918)
- 000ee93a: Rock with exposed underside. (Bug #32919)
- 075391B8: Bone pile added to cover up a gap with another bone pile. (Bug #32920)
- 0200fbfb, 02005124, 020057d4, 0201619b, 0200fa9e: Bone piles with gaps in placement. (Bug #32920)
- 000BDACD, 02006EE1: Floating trees. (Bug #32923, Bug #32922)
- 075391B7: Rock placed to cover exposed underside of a much larger rock pile. (Bug #32924)
- 00030038, 0003003B: Adjusted to close gaps in the Dragonsreach interior walls. (Bug #32779)
- 070E4466: Added missing ambient waterfall sounds in Shalidor's Maze. (Bug #32732)
- 00077E44, 00077E45, 00077E46: Morthal walkway parts that should have snow on them. (Bug #32678)
- 0515A576, 0515A577, 0515A57B: Chair and associated clutter clipping into a dock post. (Bug #32653) [USSEP 4.3.0]
- 0009DA4C, 001066E8, 001066E9, 0009DA4D, 001066EA: Livestock in Rorikstead which is not owned, allowing the player to kill them with no crime penalty. (Bug #32646)
- 000D6C07, 000D6C08, 000D6C09, 000D6C0D, 000D6C0E, 000D6C0F: Duplicated weapon rack setups in Northwatch Keep. (Bug #32642)
- Viriya and Swims-In-Deep-Water did not have Persist Locations specified, which would severely restrict their AI package processing. (Bug #32560)
- 04027E0A: Ancarion's vendor chest is not owned by his services faction. It is also too far below the ground for it to register with his sandbox distance. (Bug #32580)
- 03000C46: Revyn Sadri's Hearhtfire vendor chest is outside his vendor radius, which made it unreachable for his vendor settings. (Bug #32798)
- 001070E5: Carriage driver seat for Solitude was not realigned when the cart was fixed. (Bug #32483)
- 001032B0: Garthar's AI target marker is not close enough to his bed. (Bug #32573)
- 0001C1FC, 000E5BB0: Gilfre was not properly linked up to her double bed, which made it impossible for the player to marry her and move into her house. (Bug #32633)
- 00062994: Rock on a cliff face with exposed underside. (Bug #32826)
- 07524DB3: Rock added to cover a hole between the cliff and the roadside. (Bug #32828)

Text Fixes
Expand for Details...

- DawnstarBarracksLocation: "Barracks" -> "Dawnstar Barracks" (Bug #32627)
- DLC2Book3ValuableTrap: "I searched for someone to hide" -> "I searched for somewhere to hide" (Bug #32551)
- CWTrespassNoTrespass3BSons [INFO:000B9BF7]: "Have it you way." -> "Have it your way." (Bug #32881)
- CWTrespassNoTrespass3CSons [INFO:000B9BF8]: "Alright, if it's a fight you want. You've got it." -> "Alright, if it's a fight you want, you've got it." (Bug #32881)

v4.2.8 (2022-09-15) [SSE 1.6.629+]

USSEP Fixes

- 00104b61: Reverted an unnecessary change to the morality setting on this ghost. Morality only applies to ordering your followers to do things. (Bug #32457)
- 00104B5B: Removed edits to this ghost NPC as it is never used in the vanilla game. (Bug #32457)
- The mesh fix for the Stormcloak Sleeved Cuirass variant has been removed from the archive. It turned out to not be needed for this version of the armor and was instead causing weighting issues on the hands. [meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif] (Bug #32455)
- Updated Bash Tags which have been added in Wrye Bash 309 and 310. (Bug #32461)
- The Cooked Boar Meat recipe that was added in 2013 has been removed since the official Survival Mode DLC has provided one. Reverts Bug #13146. (Bug #32473)
- Armor keywords were mistakenly added for the Saints & Seducers armor sets. These are not Daedric or Ebony materials and were supposed to have been removed during the merge of Garthand's patches. (Bug #32475)
- An old fix for the dunPOISoldiersRaidOnStart script turned out to not actually be fixing anything which left the script still prone to being caught in a loop. This has now been fully corrected with a rewritten implementation that doesn't rely on a fragile While loop.
- An undocumented change to the weight of TGAmuletofArticulation01 has been reverted. Likely cause was CK noise. (Bug #32517)
- UDGPDLC1RecipeArrowNordHero was missing the Steel Smithing perk. (Bug #32515)
- Marked For Death edits have been removed as this was fixed officially.
- "Ring of Peerless Destruction" edit was removed as it has now been fixed officially.
- Twin Souls perk edits have been removed as this was fixed officially.
- Merged other fixes from the official 1.6.629 update, including yet another flip-flop on arrow/ammunition weights.
- Our fix from 4.2.7 for the Fish plaque display bug has been removed as well. An official correction for it has been included.

Actor and AI Fixes

- Azzada Lylvieve's outdoor sandbox package [DragonBridgeSandbox18x2] had him standing around doing nothing on the wrong side of town. This package was intended for him to do some work on his farm, which apparently got moved to the north end of town some time during development. (Bug #32466)

Item Fixes

- Vagrant Boots were given incorrect keywords setting them up as light armor. This does not match the rest of the items in the Vagrant set which are all set up as foot clothing. (Bug #32478)
- POIYisraBurnt should not have been set up as a respawning container. (Bug #32535)
- Vacant bee hives did not have the correct pickup sound attached. (Bug #32537)
- Potions created at the Alchemy Table all incorrectly had the use sound for poisons because DefaultPotion had the wrong sound data. (Bug #32532)

Location Fixes

- DragonBridgeExterior03 (the south side of the town containing the bridge) was erroneously set up as being in DragonBridgeFarmLocation, which is the house location for the Lylvieve Family House. It should have instead been assigned to the main DragonBridgeLocation. Related to this, the Lylvieve Family House should not have anything more than the LocTypeHouse and LocTypeDwelling keywords on it since it should be inheriting that from its parent location. It appears that at one point there was to be a separate farm location from the main town but those plans were scrubbed and the keywords and location assignments weren't cleaned up properly. (Bug #32476)

Navmesh Fixes

- The entry way from the Soul Cairn into the Boneyard was missing finalization on the navmesh under the door which could result in NPCs being unable to follow the player through. (Bug #32525)

Papyrus Fixes

- dunDeadMensRespiteSealedDoor: The message shown to the player in Dead Men's Respite was being displayed regardless of which actor was actually trying to open the door. (Bug #32533)

Quest and Dialogue Fixes

- Scare My Enemy (WIAssault02) incorrectly paid out rewards even if the player killed the target (not what the NPC asked for) or if they refused the quest (obviously shouldn't do that). (Bug #32547)
- The Augur of Dunlain will not speak his expected lines if you go to the Midden before asking where he is. This is due to a set of bad conditions on the quest script. (Bug #31794)

v4.2.7 (2022-06-18) [SSE 1.6.353]

USSEP Fixes

- We have received official confirmation from BGS that the Twin Souls perk was not intended to let you summon two Ash Spawns at once. Our previous edit for this purpose has been removed. This reverts Bug #16819.
- We also had contact with another developer who implied the existence of an internal style guide and provided guidance on a number of capitalization issues when we asked them about it. Numerous entries (~2000 in all, going back several versions) have either been removed, revised, or added based on this guidance. There may be some that have been missed. If this is the case, please report these issues to our bug tracker for correction.
- The fix for Carlotta and Mila talking about closing the shop early was incorrectly implemented and caused the scene to fail entirely. This has now been corrected and they will execute the scene as expected. (Bug #32422) [This effectively reverts the original issue #9959]
- An old fix from the early days in 2012 that was intended to make the speech checks at the Whiterun gates fully functional has been repealed. Half of the modified check was redundant because the game would pass it anyway, and the other half had no appropriate response for a failure. This reverts Bug #10408.
- Two beds were added to Ironback Hideout, but this change is not documented anywhere in old changelogs or on our bug tracker so they have now been removed since neither of them is getting used by the bandits anyway. (Bug #32358)
- In the first release of SE 1.6, Bethesda had set many of the arrow records to have 0.1 weight, and we merged those changes. They have since undone this and returned those records back to having 0 weight, so these changes have been reversed in the patch as well. (Bug #32309)
- An old fix for the script that controls setting up Purity [CR13, CR13QuestScript] did not correctly process the parent script setup if the player had no Glenmoril Witch heads available, but there were still some left to collect. This would then cause the quest to be running in a bad state due to not being properly registered in the Companions radiant quest system. (Bug #32426)

Merged Fixes from Garthand's Unofficial Creation Club Content Patches

- The following fixes have been imported from Garthand's patches:
  Survival Mode
  - Corrected Spiced Beef effect to restore stamina to reflect a change made in Survival.
  - Some elemental fury effects had a time of 0 seconds instead of 15 seconds as intended.
  - Complete rewrite of elemental fury conditions to make them more maintainable as Bethesda adds new weapon speed modifying effects to the game.
  - Bound arrows have a hardcoded weight of 0.1 each in Survival, even though no other bound weapons have weight. To account for this, bound bow will now increase the player's maximum carry weight by 10 when active to account for the weight of the 100 bound arrows.
  - Sleeping at a campsite from the Camping Creation Club item will no longer leave the player Drained when using Survival.
  - Flin, Sujamma, Shein and Mazte were missing hunger keywords.
  - The Mara's Wrath spell introduced in Arcane Accessories will now protect the user from freezing water as the description indicates.
  - The resist freezing water side effect of some spells would show duplicate descriptions when the spell was recast, despite only being applied once/
  - Added large restore hunger keyword to meat pie. [USKP added pie record]
  - Peckish, hungry, famished and starving debuffs were incorrectly reducing melee weapon speed by more than the specified 30/40% when only the first Dual Flurry perk was unlocked.
  - Peckish, hungry, famished and starving debuffs were incorrectly increasing ranged weapon speed when the quickdraw perk was active.
  - Brown Rot, Greenspore and Gutworm can no longer be absorbed or reflected, making them function similarly to other diseases.
  - Brown Rot, Greenspore and Gutworm now account for the player's disease resistance before being applied. Players with 100% resistance, (including werewolves and vampires) will no longer become infected.
  - Amended the Steed Stone description to account for effects both when Survival is enabled and disabled using the same wording found in Survival's Extra Pockets perk description.
  - Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue)
  - Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating.
  - Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes.
  Rare Curios
  - Added werebears to the list of creatures affected by silver bolts.
  - Corkbulb, iron, silver, orcish and bonemold bolts were missing their pick up and put down sounds.
  - Silver bolt mesh fix added to prevent egregious clipping, as this bolt's mesh had a different rotation value than any other bolt.
  Saints & Seducers
  - Could not decapitate NPCs wearing madness helmets due to a bad mesh setting. (meshes\creationclub\bgssse025\armor\madness\madnesshelmf_0.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmf_1.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmm_0.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmm_1.nif)
  - Corrected crafting recipe for amber war axe to be consistent with other war axe recipes (should never be cheaper than an equivalent sword)
  - Madness Helmet of Recovery and Staada's helmet couldn't be tempered.
  - Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds.
  - The summoning spells did not have the no absorb/reflect flag and so could be absorbed when the player attempted to cast them.
  - Swing speed on greatswords added by this creation have been increased to .75 to match the USSEP greatsword speed changes.
  - Nerveshatter could produce a Papyrus error if the player grabbed it before it completed teleporting in.
  - Placed insects would immediately despawn due to the insect critter scripts; these have been replaced with insect spawners which spawn a single insect of the intended variety.
  - Placed additional critter landing markers inside of the Solitude Sewers so that butterflies and blissbugs won't immediately despawn from an inability to find anywhere to land.
  - It was possible to choose to give Staada the Sheogorath-shaped amber without having it on your person.
  - It was possible to exit Staada's dialogue early to obtain multiple helmets.
  - The insect companions should no longer be able to escape from their cages.
  - Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly.
  - Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present.
  - Removed a missing script from Staada's return AI package, as it will only generate errors without the script present.
  - A number of barricades were producing Papyrus errors because they were not linked to their collision markers as their scripts expected. This also caused the collision markers to persist even after the barricades were destroyed.
  - The purple moth near the Solitude Sewers entrance could not be disabled by the game's critter script because it had an enable parent.
  - A triggerbox had conflicting enable settings which prevented it from disabling after execution as intended.

Actor and AI Fixes

- It was possible for Temba Wide-Arm to become stuck inside the inn in Ivarstead because her sandbox packages at the local sawmill had no specific times set. She has now been given a setup like other sawmill operators, and her work packages moved to the top of her package stack so they will be processed properly. (Bug #29139)
- ChaurusFaction and dunBlackreachFalmerServantFaction were not correctly set as friendly which would cause the Falmer thralls to attack the chaurus. (Bug #31774)
- EncAlikr03Melee2HBerserkRedguardM01 had the invulnerable flag set when they should not have. (Bug #31718)
- Mila Valentia has an AI package that targets her mother, Carlotta. It's possible for Carlotta to be killed. This can result in Mila disappearing from the game once Carlotta's corpse is removed to the body cleanup cell. It could also potentially lead to a CTD once that corpse is later culled by the engine. Mila's package will now target the marker at the Bannered Mare since the package would have sent both of them to the inn anyway. (Bug #32455)

Item Fixes

- DraugrWarAxeHoned had an incorrect stagger value of 0, when it should have been set to 0.85 to match the "ancient" version of the same weapon. (Bug #32412) [Official Patch 1.6.1130]
- EnchArmorIronBandedCuirassRestoration02 should have had a base value of 200 set instead of 299 (01 and 03 variants do, typo in the data set) (Bug #32388) [Official Patch 1.6.1130]
- The shock spider activator object [DLC2ExpSpiderShockBombENEMY] is using the wrong script property to handle the explosion. The "friendly" version of this correctly uses the 6 properties meant for shock spider bombs, so the enemy one is now set to the same. (Bug #32383)
- ccBGSSSE001_FishGuide1, ccBGSSSE001_FishGuide2, ccBGSSSE001_FishGuide3, ccBGSSSE001_FishGuide4: Books with the wrong pick-up sound. (Bug #32331)
- MQ202GissurNote, MS07JareeRaNote, MS06FalkFirebeardNote: Notes with missing object bounds. (Bug #32324)
- Fish display plaques in Windstad Manor, Heljarchen Hall, and Proudspire Manor have all been incorrectly set to use the aliases for the plaques located in Lakeview Manor. This results in all fish being put on displays, regardless of which house you're in, being attached to the plaques in Lakeview Manor. In order to correct this, the retroactive update script for USSEP 4.2.7 will first take down any fish that are occupying these aliases and return them to the player. Then the aliases on each of the broken rack controllers will be updated to point to the right references. When this process completes, if any fish you had needed to be removed, you will be informed by the patch when your save is loaded. This is a one time check that only needs to be performed on existing saves. New games will already have all of this data set from the start. (Bug #32450)

Mesh and Texture Fixes

- Guards could be seen slowly sliding along the Dragonsreach bridge. (meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif) (Bug #29305)
- Corrupted texture path to the normal map on sea kelp. (meshes\landscape\grass\waterkelptall01.nif) (Bug #32392)
- Texture sets ccBGSSSE001_WeaponNordHeroDaggerTS, ccBGSSSE001_WeaponNordHeroMaceTS, and ccBGSSSE001_WeaponNordHeroWarhammerTS all incorrectly placed the cube maps in the Envoronment Mask slot when they should be in the Environment slot.

Navmesh Fixes

- The navmesh on the exterior door into Wolfskull Cave was missing a door portal. This causes NPCs to be unable to enter the dungeon at all. (Bug #32079)

Quest and Dialogue Fixes

- When a guard extorts you for 50 gold after dropping and picking up a weapon in front of them, the dialogue will work even if you do not actually have 50 gold on you. The script, however, will still deduct 50 gold from the player which can lead to integer underflow issues on the player's gold amount. (Bug #29026)
- J'zargo would comment on being at Saarthal when he wasn't actually there, unlike the other NPCs at the location. (Bug #31750)
- At the end of the quest to get the Elytra pet for Mania, the dialogue to accept it as a follower is incorrectly checking for Stage 50 in the quest for the Dementia version - this stage doesn't exist, and isn't the right quest to check either. It should be checking for Stage 25 on the Mania quest. (Bug #32396)
- During Mourning Never Comes [DB03] Alain Dufont's initial dialogue cuts off before the player is allowed to give a response and he enters combat before he's supposed to. It was incorrectly set as a goodbye response, and the script should not have been added to it. (Bug #31835)
- Eimar has some lines that make no sense for him to use while he's at the Bannered Mare. One wasn't conditioned to the location he's in, the other was using an incorrect function to check if TG03 was completed or not. (Bug #29462)

Papyrus Fixes

- WordWallTriggerBleakFallsScript: The "Done" state of the script was not disabling the chanting trigger as is done in the more generic WordWallTrigger02Script. Bleak Falls Barrow and Shearpoint both use this script and should no longer restart the chanting when visited after learning their words. (Bug #31773)
- PlayerVampireQuestScript: Becoming a vampire never calls for a cure of any DLC added diseases. Added bonus of correcting this also means any mod-added diseases will be cured as well, just like Lycanthropy. (Bug #32361)
- ccBGSSSE001_CritterSpawn: Fish spawns needed to be brought in sync with the fixes in the vanilla script this parallels. (Bug #32385)

Placement/Layout/Ownership and other World Object Fixes

- 03018b89: Trigger box adjusted to focus more narrowly on the doorway in front of Vlindrel Hall due to unwanted object checks. (Bug #32433)
- 0005776C: Rock cliff lowered with an exposed underside. A critter landing marker (Ref 00070D0B) was lowered along with it. (Bug #31704)
- 0010D099: Cooking pot not hanging properly off of spit. (Bug #31705)
- 000FCDAB: Misplaced iron ingot. (Bug #31708)
- 00085D97: Misplaced dummy bow marker. (Bug #31713)
- 0005BFB1, 0005BFB3, 0005BFB5: Misplaced seared slaughterfish pieces. (Bug #32291)
- 000769A2, 000769A3: Closed a gap between dirt mounds. (Bug #31754)
- 000A6D9F: Column with small gap rotated to close it. (Bug #32413)
- 000af529: Xander's initial location is outside the playable area of the Red Wave which could result in him falling forever and causing a game crash.
- 000DE951, 000DE976, 000DE977, 000DE978, 000DE97B: Beds aboard the Red Wave which were owned by the wrong faction. This prevented 5 of the pirates from being able to sleep, even though they'd go and stand next to the beds when they were supposed to be. (Bug #31767)
- 000847f9: Idle marker owned by Carlotta that should have been owned by her faction so Mila can use it when sandboxing at the market stall.
- 0300B870: Hay pile that is not properly disabled before the room it's in is built. (Bug #32381)

Text Fixes
Expand for Details...

- TelekinesisEffect: "Can pull an object to you from a distance. Add it to your inventory or throw it." -> "Can pull an object to you from a distance, add it to your inventory, or throw it." (Bug #31837)
- TGTQ04Goodbyes: "I'm sorry I mislead you. Return when this is over, and we'll talk about my involvement in the Thieves Guild." -> "I'm sorry I misled you. Return when this is over and we'll talk about my involvement in the Thieves Guild." (Bug #32332)
- DLC2DRRAdrilAranoTLMorvaynBranchTopic [04023FD4]: "I've known the councilor since we were both quite young." -> "I've known the Councilor since we were both quite young." (Bug #32036)
- DLC1VQSaintMainBranchTopic03 [02014165]: "That damn dremora and his minions." -> "That damn Dremora and his minions." (Bug #32000)
- WEThalmorDialogueDoingInSkyrim [000B5E00]: "We're making sure your Emperor wasn't lying to his elven masters when he agreed the Empire would give up false gods and foolish beliefs." -> "We're making sure your Emperor wasn't lying to his Elven masters when he agreed the Empire would give up false gods and foolish beliefs." (Bug #31979)
- FreeformMarkarthNMothReturnTopic [0006476F]: "I have your daedra's heart." -> "I have your Daedra's heart." (Bug #31900)
- DialogueRiftenNuraNoTalosBranchTopic [00041E08]: "What happened to the shrine of Talos?" -> "What happened to the Shrine of Talos?" (Bug #31885)
- Favor157QuestReturnContinue [000A34A0]: "Talk to my steward if you're interested." -> "Talk to my Steward if you're interested." (Bug #31830)
- DLC2TelMithrynWizardToo [0401F8BC]: "No. Talvas is his apprentice. I'm his steward." -> "No. Talvas is his apprentice. I'm his Steward." (Bug #31800)
- DLC2TT1CantOrderMeAround [0401EE9D]: "Well, somebody needs to get me a new steward." -> "Well, somebody needs to get me a new Steward." (Bug #31799)
- DLC2TT1bDrovasTopic [04019565]: "I owed him a thousand septims, but not any more." -> "I owed him a thousand septims, but not anymore." / "He doesn't dare try to collect now that I'm Neloth's steward." -> "He doesn't dare try to collect now that I'm Neloth's Steward." (Bug #31798)
- DLC2TT1NewStewardTopic [0401842B]: "Do you want to be the new steward of Tel Mithryn?" -> "Do you want to be the new Steward of Tel Mithryn?" (Bug #31786)
- DLC2WB01WerebearLoreTopic1Topic [040355B4]: "For unnatural strength, you need look no further than the beasts of this island, mangled by the daedra." -> "For unnatural strength, you need look no further than the beasts of this island, mangled by the Daedra." (Bug #32054)
- DLC2DRRAdrilAranoTLSuspicionsBranchTopic02 [04033CFF]: "As second councilor, it's my job to support him and make certain his rule is enforced." -> "As Second Councilor, it's my job to support him and make certain his rule is enforced." (Bug #32037)
- DLC2RRFavor07Goodbyes [04033CF7]: "My husband is second councilor, so I certainly have the means to reward you if you find my folio." -> "My husband is Second Councilor, so I certainly have the means to reward you if you find my folio." (Bug #32044)
- DLC2DialogueSkaalVillageTharstanBranch1Topic3 [0402B00E]: "Either that, or perhaps a daedra. If so, then may the nine protect us." -> "Either that, or perhaps a Daedra. If so, then may the Nine protect us." (Bug #32024)
- DLC2DialogueSkaalVillageTharstanBranch1Topic4 [0402B005]: "A daedra?" -> "A Daedra?" (Bug #32025)
- DLC2RR02VelethBranchTopic01 [040295DA]: "Please, go speak to the second councilor as soon as possible." -> "Please, go speak to the Second Councilor as soon as possible." (Bug #32046)
- DLC2RR02Goodbyes [04031C8A]: "Follow me and I'll take you to the councilor so you can speak to him yourself." -> "Follow me and I'll take you to the Councilor so you can speak to him yourself." (Bug #32045)
- DLC2dunKolbjornQST_RelicsOfAhzidalTopic [04027580]: "He was the first great Nord enchanter, maybe even the first human to master elven methods." -> "He was the first great Nord enchanter, maybe even the first human to master Elven methods." (Bug #32035)
- DLC2WB01ThisIsGettingOminous [0402654B]: "But the daedra have no skill for creation, so they befile the All-Maker's workings." -> "But the Daedra have no skill for creation, so they befile the All-Maker's workings." (Bug #32053)
- DLC2DDRElderOthrelothTLTempleBranchTopic [0402479B]: "The Reclamations are the True Tribunal... the daedra that consecrate the Dunmer people: Azura, Mephala and Boethia." -> "The Reclamations are the True Tribunal... the daedra that consecrate the Dunmer people: Azura, Mephala, and Boethia." (Bug #32026)
- DLC2DDRElderOthrelothTLTempleBranchTopic01 [04024797]: "Sotha Sil, Almalexia and Vivec represent what was... beings who won the Dunmer people's hearts with their actions, but blinded them just the same." -> "Sotha Sil, Almalexia, and Vivec represent what was... beings who won the Dunmer people's hearts with their actions, but blinded them just the same." (Bug #32027)
- DLC2DRRMorvaynTLHouseRedoranTopic01 [04023FC4]: "They embody a council made up of five Great Houses: Telvanni, Dres, Indoril, Sadras and Redoran." -> "They embody a council made up of five Great Houses: Telvanni, Dres, Indoril, Sadras, and Redoran." (Bug #32055)
- DLC2TelMithrynVaronaNelothScene01 [0401F8C9]: "Maybe some daedra heart." -> "Maybe some Daedra heart." (Bug #32047)
- [0401F8D1]: "Hmm? Oh. Raven Rock. Right." -> "Hmm? Oh, Raven Rock. Right."
- DLC2RR02AdrilIntroBranchTopic [0401F2E9]: "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the councilor's head." -> "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the Councilor's head." (Bug #32040)
- DLC2RR02AdrilIntroBranchTopic03b [0401F2D4]: "As second councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." -> "As Second Councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." (Bug #32041)
- DLC2RR02AdrilChoiceBranchTopic [0401F2B7]: "You feel an attack on the councilor is imminent?" -> "You feel an attack on the Councilor is imminent?" (Bug #32038)
- DLC2RR02AdrilIntroBranchTopic03c [0401F2C7]: "As second councilor, it's my responsibility to protect Councilor Morvayn from harm." -> "As Second Councilor, it's my responsibility to protect Councilor Morvayn from harm." (Bug #32042)
- DLC2RR02AdrilChoiceBranchTopic02c [0401F2D7]: "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the councilor's behalf." -> "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the Councilor's behalf." (Bug #32039)
- DLC2TTR8StartTopic [0401F132]: "Well, I could use a daedra heart." -> "Well, I could use a Daedra heart." (Bug #32052)
- DLC2RR01ModynIntroBranchTopic03b [0401BFC6]: "Hmm. I think I could talk the councilor into paying you, and I could use an extra pair of hands." -> "Hmm. I think I could talk the Councilor into paying you, and I could use an extra pair of hands." (Bug #32043)
- DLC2TT2AttacksTopic [04019594]: "Then my steward was killed." -> "Then my Steward was killed." (Bug #31790)
- DLC2DialogueRavenRock [04018B07]: "Steel, dwarven, ebony... if it's broken, I can mend it." -> "Steel, Dwarven, ebony... if it's broken, I can mend it." (Bug #32023)
- DLC2DialogueTelMithryn [04019592]: "My new steward is... acceptable." -> "My new Steward is... acceptable."
- [0401BCFB]: "Where is that ash sucking steward of mine?" -> "Where is that ash sucking Steward of mine?"
- [0401BCFC]: "Where is that lazy steward of mine?" -> "Where is that lazy Steward of mine?"
- [0401C04E]: "Ash spawn attacks, my house, and even my steward is assassinated." -> "Ash spawn attacks, my house, and even my Steward is assassinated."
- [040266DE]: "So, you are smart enough to surrender to a master wizard of the House Telvanni." -> "So, you are smart enough to surrender to a Master Wizard of the House Telvanni."
- [040266FD]: "I am a master wizard of House Telvanni!" -> "I am a Master Wizard of House Telvanni!"
- [04026715]: "Should have known better than to challenge a master wizard of the House Telvanni." -> "Should have known better than to challenge a Master Wizard of the House Telvanni."
- [0402AA06]: "I can't thank you enough for setting me up as steward of Tel Mithryn." -> "I can't thank you enough for setting me up as Steward of Tel Mithryn." (Bug #31797)
- DLC2TT1FoundStewardTopic [04018428]: "I've found you a new steward." -> "I've found you a new Steward." (Bug #31787)
- DLC2TT1NelothStartTopic [04017E6C]: "Go find me another steward." -> "Go find me another Steward." (Bug #31791)
- [04017E6D]: "Well find her." -> "Well, find her."
- DLC2TT1 [04018433]: "When you find my new steward, have him report to me." -> "When you find my new Steward, have him report to me." (Bug #31796)
- [04018435]: "Don't take too long finding me a steward." -> "Don't take too long finding me a Steward."
- [040200A8]: "Find a new steward for us quickly." -> "Find a new steward for us quickly."
- BYOHHouseBardIntroTopic [03018DCB]: "Your steward has arranged for me to take service with you." -> "Your Steward has arranged for me to take service with you." (Bug #31823)
- [030195DA]: "Good day to you. I am Sonir, the bard that your steward has hired." -> "Good day to you. I am Sonir, the bard that your Steward has hired."
- [030195DB]: "Hello, my name is Oriella, the bard that you asked your steward to hire." -> "Hello, my name is Oriella, the bard that you asked your Steward to hire."
- BYOHHouseBardDismissTopic [03018DDF]: "Please let your steward know if you want to hire me again." -> "Please let your Steward know if you want to hire me again." (Bug #31825)
- BYOHHouseStewardAccept [03007023]: "I'd be honored to be your steward." -> "I'd be honored to be your Steward." (Bug #31824)
- BYOHHouseHireStewardTopic [03002FE9]: "I need a steward for my house." -> "I need a Steward for my house." (Bug #31820)
- BYOHHouseStewardOfferYes [03002FED]: "I'd be honored to have you as my steward." -> "I'd be honored to have you as my Steward." (Bug #31821)
- BYOHHouseStewardOfferBranchTopic [03002FF7]: "A fine steading like this needs a good steward." -> "A fine steading like this needs a good Steward." (Bug #31822)
- DLC1VQ00VigilantsShared [0200E996]: "The Vigilants mostly hunt down daedra worshippers, which is why they got torn to pieces when they went up against vampires." -> "The Vigilants mostly hunt down Daedra worshippers, which is why they got torn to pieces when they went up against vampires." (Bug #31998)
- DLC1NPCMentalModelBeingAVampireShortWay1a [02019501]: "The daedric princes disgust me." -> "The Daedric Princes disgust me." (Bug #31991)
- DLC1NPCMentalModelBeingAVampireLongWay1a [02019508]: "Molag Bal is a powerful daedric lord, and his will is made reality." -> "Molag Bal is a powerful Daedric Lord, and his will is made reality." (Bug #31988)
- DLC1NPCMentalModelBeingAVampireLongWay1b [020194FB]: "I would guess it came from a daedric lord." -> "I would guess it came from a Daedric Lord." (Bug #31989)
- DLC1NPCMentalModelVampireLongWay1c [02019516]: "Looks like you know your daedra." -> "Looks like you know your Daedra." (Bug #31990)
- DLC1NPCMentalModelBeingAVampireLongWay2a [02019514]: "Not really wholesome family activity, but I guess it's something you do when you give yourselves to a daedric lord." -> "Not really wholesome family activity, but I guess it's something you do when you give yourselves to a Daedric Lord." (Bug #31992)
- DLC1LD_BthalftTopic2Topic [020163FE]: "It feels... old, doesn't it? Even by dwarven standards." -> "It feels... old, doesn't it? Even by Dwarven standards." (Bug #31980)
- DLC1SoulCairnDialogueHellos [020183AE]: "That's the last time I argue with a dremora." -> "That's the last time I argue with a Dremora."
- DLC1NPCCommentary01 [02015A90]: "Is this a dwarven city?" -> "Is this a Dwarven city?" (Bug #31987)
- DLC1VQ07PostGeleborArrowsBranchTopic [02015A63]: "If you were to bring me some good quality elven arrows, I could imbue them with the proper incantations and rituals." -> "If you were to bring me some good quality Elven arrows, I could imbue them with the proper incantations and rituals."
- [02015A64]: "Can you make me some Sunhallowed Arrows?" -> "Can you make me some Sunhallowed arrows?" / "I'm afraid I'll need elven arrows if you want me to produce the Sunhallowed Arrows, and it seems you're all out of them at the moment." -> "I'm afraid I'll need Elven arrows if you want me to produce the Sunhallowed arrows, and it seems you're all out of them at the moment."
- DLC1VQ07RNPCBowTLBranchTopic01 [02015425]: "Auriel is one of the elven gods." -> "Auriel is one of the Elven gods." (Bug #32013)
- DLC1VQSaintHomeBranchTopic01 [0201429A]: "It was a cadre of dremora." -> "It was a cadre of Dremora." / "I took it upon myself to join the cause and fight the dremora, thinking this would simply be another feather in my cap." -> "I took it upon myself to join the cause and fight the Dremora, thinking this would simply be another feather in my cap." (Bug #32001)
- DLC1VQSaintMainBranchTopic04 [0201414F]: "Soul what? What in the name of Vivec are you talking about?" -> "Soul, what? What in the name of Vivec are you talking about?" / "All I remember is that damn dremora and his minions bursting into my home and sending me to their prison." -> "All I remember is that damn Dremora and his minions bursting into my home and sending me to their prison." (Bug #32002)
- DLC1VQSaintSecondBranchTopic [02014141]: "A dremora captured you?" -> "A Dremora captured you?" (Bug #32006)
- DLC1VQSaintMainBranchTopic05 [02014160]: "How about sitting in your home, minding your own business and then suddenly getting attacked by a dremora and his cronies." -> "How about sitting in your home, minding your own business, and then suddenly getting attacked by a Dremora and his cronies." (Bug #32003)
- DLC1VQSaintDremoraBranchTopic [0201413A]: "Why would a dremora attack you?" -> "Why would a Dremora attack you?" (Bug #32005)
- DLC1VQSaintDremoraBranchTopic03 [02014154]: "Well, I don't know. Everything seemed fine until that dremora attacked me." -> "Well, I don't know. Everything seemed fine until that Dremora attacked me." (Bug #31999)
- DLC1VQ04RNPCMoondialTLBranchTopic [0201329D]: "She persuaded an elven artisan to make some improvements." -> "She persuaded an Elven artisan to make some improvements." (Bug #32011)
- DLC1HunterBaseIntroIsranS20FillIn3 [02010F11]: "She's the daughter of a powerful vampire lord." -> "She's the daughter of a powerful Vampire Lord." (Bug #31981)
- DLC1VQ05ValericaTLIdealMastersBranchTopic05 [0200FABD]: "The ability to summon powerful undead guardians as one would conjure an atronach or daedra." -> "The ability to summon powerful undead guardians as one would conjure an atronach or Daedra." (Bug #32012)
- DLC1HunterBaseIntroSorineGyroTopic [0200F817]: "Here, I've got a dwarven gyro. Take it." -> "Here, I've got a Dwarven gyro. Take it." (Bug #31982)
- DLC1RH05End1 [0200F803]: "Is it really... it is! I was hoping we'd find this. It's a diagram for a dwemer crossbow." -> "Is it really... it is! I was hoping we'd find this. It's a diagram for a Dwemer crossbow." (Bug #31995)
- DLC1VQ04RNPCSoulCairnBranchTopic [0200D88A]: "The Soul Cairn is a tiny sliver of Oblivion, the realm of the daedra." -> "The Soul Cairn is a tiny sliver of Oblivion, the realm of the Daedra." (Bug #32010)
- DLC1RV09Start3 [0200CDFA]: "Depends on who you ask. Some say Molag-Bal himself gave these amulets to ancient powerful vampire lords." -> "Depends on who you ask. Some say Molag Bal himself gave these amulets to ancient powerful Vampire Lords." (Bug #31997)
- DLC1RV08Start3 [0200CE01]: "Depends on who you ask. Some say Molag Bal himself gave these rings to ancient powerful vampire lords." -> "Depends on who you ask. Some say Molag Bal himself gave these rings to ancient powerful Vampire Lords." (Bug #31996)
- DLC1HunterBaseIntroSorineStage30BranchTopic [02008476]: "You haven't seen a sack full of dwarven gyros lying around, have you?" -> "You haven't seen a sack full of Dwarven gyros lying around, have you?" (Bug #31983)
- DLC1HunterBaseIntroSorineStage30RequestTopic [020117DC]: "I understand that, but I really can't leave here without at least one usable piece of dwarven equipment." -> "I understand that, but I really can't leave here without at least one usable piece of Dwarven equipment." (Bug #31984)
- DLC1HunterBaseIntroSorineStage30RequestFinal [0200847A]: "I need at least one intact dwarven gyro." -> "I need at least one intact Dwarven gyro." (Bug #31985)
- DLC1VQ07GeleborBalconyEndingBranchTopic02 [02007063]: "If you wish to learn more about the bow, or obtain Sunhallowed Arrows for it, I'd be more than happy to help." -> "If you wish to learn more about the bow, or obtain Sunhallowed arrows for it, I'd be more than happy to help." (Bug #32019)
- DLC1RH05StartTopic [02002F1F]: "Alright! One more set of dwemer plans to go." -> "Alright! One more set of Dwemer plans to go." (Bug #31994)
- [02002F20]: "I've located more dwemer plans." -> "I've located more Dwemer plans."
- DLC1VQ03VampireHellos [02008866]: "Somehow I knew it would be you who found our moth priest." -> "Somehow I knew it would be you who found our Moth Priest." (Bug #32009)
- [02008869]: "Get out there and find a moth priest!" -> "Get out there and find a Moth Priest!"
- DLC1VQ03VampireInnkeeperSolitudeTopic [0200699E]: "Heard anything about a moth priest passing through?" -> "Heard anything about a Moth Priest passing through?" (Bug #32008)
- DLC1NPCMentalModelSeranaRecoverTopicB1 [02004A0B]: "We did worship a daedra, remember?" -> "We did worship a Daedra, remember?" (Bug #31993)
- DLC1VQ07PostSeranaGimmeArrowsTopic [02004234]: "I think you'll need to find some arrows, first. Only elven ones will work for this, remember?" -> "I think you'll need to find some arrows first. Only Elven ones will work for this, remember?" (Bug #32015)
- DLC1VQ07PostSeranaDelicate [02004237]: "So I am. I guess we could use my blood. Do you have any arrows? Elven arrows." -> "So I am. I guess we could use my blood. Do you have any arrows? Elven arrows?" (Bug #32016)
- [02004238]: "Do you have any elven arrows?" -> " Do you have any Elven arrows?"
- DLC1VQ07PostSeranaPresumptuous [02004231]: "Do you have any elven arrows on you?" -> "Do you have any Elven arrows on you?" (Bug #32014)
- [02004232]: "They would have to be of elven quality, I'd guess." -> "They would have to be of Elven quality, I'd guess."
- FFRiften08BrandSheiBranchTopic [000E82B4]: "It was one of the great houses in Morrowind long ago." -> "It was one of the Great Houses in Morrowind long ago. (Bug #31938)
- FFSS02SylgjaSickBranchTopic [000E48FB]: "I was pretty bad off for a while, but a priest of Mara was passing through on his way to Dawnstar and healed me to the best of his abilities." -> "I was pretty bad off for a while, but a Priest of Mara was passing through on his way to Dawnstar and healed me to the best of his abilities." (Bug #31940)
- FFHM01BranchTopic [0006BBA8]: "I waited and waited, and he never came back. Probably shacked up with some elven whore." -> "I waited and waited, and he never came back. Probably shacked up with some Elven whore." (Bug #31901)
- DialogueWhiterunBrillTopicsWorkTopic [000E3DCE]: "The former steward, Proventus, kept very detailed records." -> "The former Steward, Proventus, kept very detailed records." (Bug #31890)
- CW01WindhelmMapTableScene [000E2D24]: "The Jagged Crown! It heralds back to a time before jarls and moots." -> "The Jagged Crown! It heralds back to a time before Jarls and Moots." (Bug #31783)
- CWMission07FriendBlackmail [000E1737]: "I'm sure having a steward in the pocket will come in handy." -> "I'm sure having a Steward in the pocket will come in handy." (Bug #31815)
- TG08BTrapBranchTopic [000DF8B7]: "The lass seems to think old Mercer is pulling a fast one on us... leading us here and letting the dwarven constructs wear us down." -> "The lass seems to think old Mercer is pulling a fast one on us... leading us here and letting the Dwarven constructs wear us down." (Bug #31977)
- MGRArniel04KeeningBigDealTopic [000DE43E]: "This is a dwarven artifact beyond nearly all value." -> "This is a Dwarven artifact beyond nearly all value." (Bug #31958)
- MGRitual03PhinisResponse1 [000DB367]: "A sigil stone from an Oblivion gate." -> "A sigil stone from an Oblivion Gate." (Bug #31947)
- DialogueCompanionsJorrvaskrWarTopic [000DAB27]: "There's no honor to be had in the squabbling of jarls." -> "There's no honor to be had in the squabbling of Jarls." (Bug #31781)
- DA15SheoFinish1Topic [000D76EA]: "Oh, I am so happy for you!" -> "Oh, I'm so happy for you!" / "Just, you know, for what you did for the insane emperor." -> "Just, you know, for what you did for the insane Emperor." (Bug #31921)
- DialogueCarriageSystemIdle [000DD657]: "If you've never been to Riften, be sure to visit the Black-Briar meadery." -> "If you've never been to Riften, be sure to visit the Black-Briar Meadery." (Bug #32264)
- DialogueGenericVigilantsOfStendarrDeadraTopic [000CC82D]: "What's dangerous about daedra?" -> "What's dangerous about Daedra?" (Bug #31878)
- CWJarlThanks [000CB1B7]: "Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Whiterun. Talk to my Steward if you're interested." (Bug #31814)
- [000CB1B8]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Markarth. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Markarth. Talk to my Steward if you're interested."
- [000CB1B9]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Riften. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Riften. Talk to my Steward if you're interested."
- [000CB1BA]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Windhelm. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Windhelm. Talk to my Steward if you're interested."
- DialogueCarriageSystemLoreWhiterunTopic [000C41D4]: "I'd start with the barkeep at the Bannered Mare, or the castle steward." -> "I'd start with the barkeep at the Bannered Mare, or the castle Steward." (Bug #31829)
- MQ201PartyIdgrodThalmorTopic [000BC11C]: "Do you visit the embassy often?" -> "Do you visit the Embassy often?" (Bug #31963)
- DialogueSolitudePalaceScene7 [000A9388]: "I should very much like to see you try it, my dear steward." -> "I should very much like to see you try it, my dear Steward." (Bug #31834)
- MQ202 [000A8456]: "The answer ain't gonna be any different the next time. Arrogant elven bastard." -> "The answer ain't gonna be any different the next time. Arrogant Elven bastard." (Bug #31964)
- CWPromotionSons2 [000CE099]: "Speak with my steward who'll make the arrangements." -> "Speak with my Steward who'll make the arrangements." (Bug #31816)
- DialogueWindhelmJoraTopicsTalosTopic [000A17E8]: "The Empire's elven puppetmasters never cared much for the idea of a human becoming a divine." -> "The Empire's Elven puppetmasters never cared much for the idea of a human becoming a divine." (Bug #31895)
- DA01AzuraEnterStarTopic02 [00093771]: "Then why don't you remove it? Aren't you a daedra?" -> "Then why don't you remove it? Aren't you a Daedra?" (Bug #31909)
- DA01AzuraFinalTopic02 [00093765]: "I dislike the daedra looking into my future." -> "I dislike the Daedra looking into my future." (Bug #31908)
- DialogueWhiterunIrilethTopicsBranch3Topic [00093121]: "What threats does the jarl face?" -> "What threats does the Jarl face?" (Bug #31779)
- DialogueWhiterunDanicaTopicsBranch2Topic [00093137]: "You're a priestess of Kynareth?" -> "You're a Priestess of Kynareth?" (Bug #31891)
- TG08AAcceptLeaderBranchTopic01 [00091942]: "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the dwarven ruins at Irkngthand." -> "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the Dwarven ruins at Irkngthand." (Bug #31976)
- [000D7D66]: "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the dwarven ruins at Irkngthand." -> "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the Dwarven ruins at Irkngthand."
- DA01CollegeQuestionsBranchTopic [000917A5]: "Is there an elven mage here that studies stars?" -> "Is there an Elven mage here that studies stars?" (Bug #31910)
- DA01CollegeQuestionsTopic01 [000917B9]: "An elven mage named Nelacar was exiled from the College over it." -> "An Elven mage named Nelacar was exiled from the College over it." (Bug #31911)
- DA01NelecarIntroBranchTopic [000917A3]: "I'm looking for an elven mage who studies stars." -> "I'm looking for an Elven mage who studies stars." (Bug #31913)
- DA01NelacarQuestionsBranchTopic [0009179D]: "How did the daedra drive Malyn insane?" -> "How did the Daedra drive Malyn insane?" (Bug #31914)
- DialogueWinterholdCollegeOnmundLocalsTopic [0008B59B]: "Throw in the Oblivion Crisis, which was caused by magic-users, and the troubles now with the Aldmeri Dominion, who are elves and magic users." -> "Throw in the Oblivion Crisis, which was caused by magic users, and the troubles now with the Aldmeri Dominion, who are Elves and magic users." (Bug #31903)
- DA01AraneaIntroTopic01B [0008CF81]: "Inside, you will find an elven mage who can turn the brightest star as black as night." -> "Inside, you will find an Elven mage who can turn the brightest star as black as night." / "I believe the fortress may refer to Winterhold. Ask if they know this elven enchanter." -> "I believe the fortress may refer to Winterhold. Ask if they know this Elven enchanter." (Bug #31907)
- DialogueSolitudeElisifBranch3Topic [000AF482]: "Hmmm... A question I am all to familiar with." -> "Hmmm... A question I am all too familiar with."
- TG06_dunMarkarthWizardsQuartersQST [00087100]: "Sir, are you serious?" -> "Sir, are... are you serious?
- [0008D25C]: "Calcelmo's orders- no one gets through to the tower." -> "Calcelmo's orders - no one gets through to the tower."
- [000870F9]: "You heard me, captain- our work must not be disturbed." -> "You heard me, Captain - our work must not be disturbed."
- [000870F0]: "We lost three good men to the traps up there, and for what- just to see another damn spider clanking around?" -> "We lost three good men to the traps up there, and for what - just to see another damn spider clanking around?"
- [00087104]: "Yeah. Calcelmo called in his entire expedition team- said he needed every man he could get to protect his research." -> "Yeah. Calcelmo called in his entire expedition team - said he needed every man he could get to protect his research."
- [000876C2]: "No telling who- or what- we're dealing with here." -> "No telling who - or what - we're dealing with here."
- [0001EA16]: "'Accidents' like this don't just happen!" -> ""Accidents" like this don't just happen!" (Bug #31974)
- C01SkjorWhatIsThatTopic [00081DDF]: "Wuuthrad was the blade held by Ysgramor when he cut through the elven hordes that once swarmed this land." -> "Wuuthrad was the blade held by Ysgramor when he cut through the Elven hordes that once swarmed this land." (Bug #31875)
- TGTQ03OlfridRegistryBranchTopic [0007D01E]: "It's a well-known fact that the steward keeps all of the records on Whiterun's prisoners in a large book." -> "It's a well-known fact that the Steward keeps all of the records on Whiterun's prisoners in a large book." (Bug #31973)
- MiddenThreatenVelehk [00075C6C]: "You're going back where you belong, dremora." -> "You're going back where you belong, Dremora." (Bug #31943)
- [00075C70]: "Why not broker a bargain, instead?" -> "Why not broker a bargain instead?"
- DialogueRiftenRaggedFlagonScene06 [0007177C]: "Good news. I found that dwarven hammer you were looking for." -> "Good news. I found that Dwarven hammer you were looking for." (Bug #31886)
- DialogueRiftenKeepScene02Alternate [00071202]: "Perhaps I made the wrong choice installing you as steward." -> "Perhaps I made the wrong choice installing you as Steward." (Bug #31884)
- Favor205QuestGiveTopic [00090DF0]: "You're a priest of Arkay?" -> "You're a Priest of Arkay?"
- DarkContractHelpBranchTopic [0006D274]: "Sure, you poison the Emperor, but what then? Why not summon an Atronach to cause some chaos?" -> "Sure, you poison the Emperor, but what then? Why not summon an atronach to cause some chaos?" (Bug #32056)
- MGRArniel02InitialBranchTopic [0006A05B]: "What? Oh, no. No, no. I need more time to research the dwarven machinery." -> "What? Oh, no. No, no. I need more time to research the Dwarven machinery." (Bug #31953)
- MGRArniel02ArnielStage40BranchTopic [0006A025]: "I've got the Soul Gem you were after." -> "I've got the soul gem you were after." (Bug #31952)
- MGRArniel03InitialTeachSpellBranchTopic [0006A04E]: "Now this spell is not for defending yourself, but it's just right for heating the Convector. At least three seconds' burn is necessary." -> "Now this spell is not for defending yourself, but it's just right for heating the convector. At least three seconds burn is necessary." / "Just place the soul gem inside, and heat the Convector. At least three seconds. You'll almost certainly need to find multiple Convectors." -> "Just place the soul gem inside, and heat the convector. At least three seconds. You'll almost certainly need to find multiple convectors." (Bug #31955)
- MGRArniel03WhatDoIDoTopic [0006A037]: "Well, yes. The designs for my Convector were based on real dwarven machines, so there may still be some in existence." -> "Well, yes. The designs for my convector were based on real Dwarven machines, so there may still be some in existence." / "I'd go looking myself, but uhh... Yes, there are calculations to double- and triple-check." -> "I'd go looking myself, but uhh... Yes, there are calculations to double and triple-check." / "Perhaps you could seek out these Convectors in Skyrim ruins?" -> "Perhaps you could seek out these convectors in Skyrim ruins?" (Bug #31956)
- CWFinaleExecutionBlockingTopic [00065C7F]: "With me, you kill Skyrim's last hope. Mark my words. You'll all be serving elven masters soon." -> "With me, you kill Skyrim's last hope. Mark my words. You'll all be serving Elven masters soon." (Bug #31876)
- FFRiftenThaneContBranchTopic [00065AF6]: "My steward has such a home available to you for purchase." -> "My Steward has such a home available to you for purchase." (Bug #31833)
- [00065AF7]: "And by the Eight, aren't you fortunate that my steward has just the place for you to buy." -> "And by the Eight, aren't you fortunate that my Steward has just the place for you to buy."
- DialogueMarkarthIgmundHouseTopic [00064B5B]: "My steward will handle things from there." -> "My Steward will handle things from there." (Bug #31879)
- DA08NelkirDoorOpeningHintsTopic [00062D7B]: "Only two people can open it, Balgruuf and Farengar, the court wizard." -> "Only two people can open it, Balgruuf and Farengar, the Court Wizard." (Bug #31917)
- DialogueWinterholdCollegeDormitoryScene06 [0005E2C1]: "We didn't all grow up in dwarven ruins, you know." -> "We didn't all grow up in Dwarven ruins, you know." (Bug #31899)
- [0005E2D0]: "If this is another dwarven trinket, I keep telling you I'm not familiar with them." -> "If this is another Dwarven trinket, I keep telling you I'm not familiar with them."
- CWDialogueHellos [0005B3CB]: "The general expects so much with so little." -> "The General expects so much with so little." (Bug #31827)
- DialogueMarkarthInnEndonFamilyScene02 [000590A1]: "Same old dwarven stones gathering the same old moss." -> "Same old Dwarven stones gathering the same old moss." (Bug #31883)
- HirelingIdles [000E15D9]: "Being a priest of Vaermina put me very close to dark sorcery at its worst." -> "Being a Priest of Vaermina put me very close to dark sorcery at its worst." (Bug #31942)
- [000E167F]: "I've never been inside a dwarven ruin." -> "I've never been inside a Dwarven ruin."
- [000E168E]: "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a priest of Mara who lived in Morthal." -> "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a Priest of Mara who lived in Morthal."
- TG03SabjornTaskDoneBranchTopic [000549D1]: "Well it's about time!" -> "Well, it's about time!" (Bug #31726)
- [000549D2]: "I've told the captain of the guard we'll have the meadery cleared for the tasting and he could be here any minute." -> "I've told the Captain of the Guard we'll have the meadery cleared for the tasting and he could be here any minute."
- MQ304TsunIntroA5 [0004FA44]: "Do not mistake the night-shrouded thief's stealthily-taken spoils, stolen and unearned, for a warrior's plunder, won in honorable battle." -> "Do not mistake the night-shrouded thief's stealthily taken spoils, stolen and unearned, for a warrior's plunder, won in honorable battle." (Bug #31966)
- MQ304TsunIntroA2 [0004FA47]: "I welcome the chance to challenge the blade of Ysgramor's heir, honored shield-brother to Kodlak Whitemane, whom I've watched for in vain." -> "I welcome the chance to challenge the blade of Ysgramor's heir, honored Shield-Brother to Kodlak Whitemane, whom I've watched for in vain." (Bug #31965)
- [00092EC6]: "I welcome the chance to challenge the blade of Ysgramor's heir, honored shield-sister to Kodlak Whitemane, whom I've watched for in vain." -> "I welcome the chance to challenge the blade of Ysgramor's heir, honored Shield-Sister to Kodlak Whitemane, whom I've watched for in vain."
- FollowerCommentary01 [000D239D]: "The entrance to a dwarven city." -> "The entrance to a Dwarven city." (Bug #31941)
- [000D239E]: "Is this that dwarven city?" -> "Is this that Dwarven city?"
- [000D23A0]: "Look over there. That's a dwarven ruin." -> "Look over there. That's a Dwarven ruin."
- [000D23A2]: "Ah, look. It's the entrance to a dwarven city." -> "Ah, look. It's the entrance to a Dwarven city."
- [000D23A3]: "I dislike lurking near dwarven cities." -> "I dislike lurking near Dwarven cities."
- [000D23A6]: "Is that a dwarven city?" -> "Is that a Dwarven city?"
- [000D23A8]: "By the Mane, look. A dwarven city." -> "By the Mane, look. A Dwarven city."
- [000D23A9]: "Get nervous around dwarven stonework." -> "Get nervous around Dwarven stonework."
- [000D23AA]: "Old dwarven ruin." -> "Old Dwarven ruin."
- [000D23AB]: "That's a dwarven city." -> "That's a Dwarven city."
- [000DBE4B]: "A dwarven city." -> "A Dwarven city."
- FFRiften14WylandriahBranchTopic01 [00043DE5]: "What I need is my Dwemer Stirring Spoon, my Orichalcum Ingot and my Grand Soul Gem." -> "What I need is my Dwemer stirring spoon, my orichalcum ingot and my grand soul gem." (Bug #31939)
- DA16ErandurAfterLibraryBranchTopic03 [00042864]: "Yes. The Torpor grants an ability the priests of Vaermina called "The Dreamstride"; using dreams to travel distances in the real world." -> "Yes. The Torpor grants an ability the Priests of Vaermina called "The Dreamstride"; using dreams to travel distances in the real world." (Bug #31925)
- DA16ErandurAfterLibraryBranchTopic06 [00042867]: "As a sworn priest of Mara, the elixir won't work for me." -> "As a sworn Priest of Mara, the elixir won't work for me." (Bug #31927)
- [00041E1A]: "They can defile our shrine, they can arrest our people and they can silence our voices, but the Empire will never destroy our spirit." -> "They can defile our shrine, they can arrest our people, and they can silence our voices, but the Empire will never destroy our spirit."
- [00042389]: "Welcome to Mistveil Keep. I'm Jarl Laila's steward, Anuriel." -> "Welcome to Mistveil Keep. I'm Jarl Laila's Steward, Anuriel."
- DialogueWindhelmMarketSceneLonelyGaleNiranye [0003ECA4]: "You're such a wet blanket, captain." -> "You're such a wet blanket, Captain." (Bug #31898)
- DBHelvardGreetBranchTopic [000537CA]: "The jarl is busy! And so am I, for that matter." -> "The Jarl is busy! And so am I, for that matter." (Bug #31782)
- MQ201DelphineThatWillHaveToDo [000A75F1]: "Ready to board the carriage to the embassy?" -> "Ready to board the carriage to the Embassy?" (Bug #31962)
- DialogueWindhelmViolaLonelyGaleScene4 [0003856B]: "Hello, captain! Can you spare a moment?" -> "Hello! Captain! Can you spare a moment?" (Bug #31897)
- DialogueWindhelmViolaLonelyGaleScene1 [00038578]: "Captain, captain!" -> "Captain! Captain!" (Bug #31896)
- DialogueSolitude [0002E191]: "Jarls come and jarls go, but a good cook stays for a lifetime." -> "Jarls come and Jarls go, but a good cook stays for a lifetime." (Bug #31784)
- [0002F81D]: "If you have business, please see Falk Firebeard, my steward." -> "If you have business, please see Falk Firebeard, my Steward."
- DialogueWindhelmMalthyrTopicsMorrowindTopic [0002C011]: "Besides, Ambarys can't run the cornerclub on his own." -> "Besides, Ambarys can't run the Cornerclub on his own." (Bug #32271)
- DialogueWhiterun [0002707C]: "I might just be a servant among lords, but don't think for a moment I don't take my duties as seriously as the jarl himself takes his!" -> "I might just be a servant among lords, but don't think for a moment I don't take my duties as seriously as the Jarl himself takes his!" (Bug #31785)
- [0008F145]: "Chops and steaks fit for a jarl!" -> "Chops and steaks fit for a Jarl!"
- [000C246D]: "This here is Dragonsreach, an' it's my task to see it looks fit for a jarl, night an' day." -> "This here is Dragonsreach, an' it's my task to see it looks fit for a Jarl, night an' day."
- TG01BrynjolfDuringQuestBranchBersiTopic [000206A7]: "The key is that ugly dwarven urn in his shop." -> "The key is that ugly Dwarven urn in his shop." (Bug #31970)
- FightingStance: "Power attacks with one-handed weapons cost 25% less stamina." -> "Power attacks with one-handed weapons cost 25% less Stamina." (Bug #31871)
- ChampionsStance: "Power attacks with two-handed weapons cost 25% less stamina." -> "Power attacks with two-handed weapons cost 25% less Stamina." (Bug #31868)
- DarkSouls: "Reanimated undead have 100 points more health." -> "Reanimated undead have 100 points more Health."
- atronach: "Absorb 30% of the magicka of any spells that hit you." -> "Absorb 30% of the Magicka of any spells that hit you." (Bug #31870)
- SoulSqueezer: "Soul gems provide extra magicka for recharging." -> "Soul gems provide extra Magicka for recharging." (Bug #31873)
- CorpusEnchanter: "Health, magicka, and stamina enchantments on armor are 25% stronger." -> "Health, Magicka, and Stamina enchantments on armor are 25% stronger." (Bug #32122)
- MasterOfTheMind: "Illusion spells work on undead, daedra and automatons." -> "Illusion spells work on undead, Daedra, and automatons." (Bug #31853)
- wardAbsorb: "Wards recharge your magicka when hit with spells." -> "Wards recharge your Magicka when hit with spells." (Bug #32172)
- AvoidDeath: "Once a day, heals 250 points automatically if you fall below 10% health." -> "Once a day, heals 250 points automatically if you fall below 10% Health." (Bug #32086)
- AlterationAdept50: "Cast Adept level Alteration spells for half magicka." -> "Cast Adept level Alteration spells for half Magicka." (Bug #32108)
- AlterationApprentice25: "Cast Apprentice level Alteration spells for half magicka." -> "Cast Apprentice level Alteration spells for half Magicka." (Bug #32109)
- AlterationExpert75: "Cast Expert level Alteration spells for half magicka." -> "Cast Expert level Alteration spells for half Magicka." (Bug #32110)
- AlterationMaster100: "Cast Master level Alteration spells for half magicka." -> "Cast Master level Alteration spells for half Magicka." (Bug #32111)
- AlterationNovice00: "Cast Novice level Alteration spells for half magicka." -> "Cast Novice level Alteration spells for half Magicka." (Bug #32112)
- ConjurationApprentice25: "Cast Apprentice level Conjuration spells for half magicka." -> "Cast Apprentice level Conjuration spells for half Magicka." (Bug #32116)
- ConjurationAdept50: "Cast Adept level Conjuration spells for half magicka." -> "Cast Adept level Conjuration spells for half Magicka." (Bug #32117)
- ConjurationExpert75: "Cast Expert level Conjuration spells for half magicka." -> "Cast Expert level Conjuration spells for half Magicka." (Bug #32118)
- ConjurationMaster100: "Cast Master level Conjuration spells for half magicka." -> "Cast Master level Conjuration spells for half Magicka." (Bug #32119)
- ConjurationNovice00: "Cast Novice level Conjuration spells for half magicka." -> "Cast Novice level Conjuration spells for half Magicka." (Bug #32120)
- DestructionApprentice25: "Cast Apprentice level Destruction spells for half magicka." -> "Cast Apprentice level Destruction spells for half Magicka." (Bug #32127)
- DestructionAdept50: "Cast Adept level Destruction spells for half magicka." -> "Cast Adept level Destruction spells for half Magicka." (Bug #32128)
- DestructionExpert75: "Cast Expert level Destruction spells for half magicka." -> "Cast Expert level Destruction spells for half Magicka." (Bug #32129)
- DestructionMaster100: "Cast Master level Destruction spells for half magicka." -> "Cast Master level Destruction spells for half Magicka." (Bug #32130)
- DestructionNovice00: "Cast Novice level Destruction spells for half magicka." -> "Cast Novice level Destruction spells for half Magicka." (Bug #32131)
- IllusionAdept50: "Cast Adept level Illusion spells for half magicka." -> "Cast Adept level Illusion spells for half Magicka." (Bug #32148)
- IllusionApprentice25: "Cast Apprentice level Illusion spells for half magicka." -> "Cast Apprentice level Illusion spells for half Magicka." (Bug #32149)
- IllusionExpert75: "Cast Expert level Illusion spells for half magicka." -> "Cast Expert level Illusion spells for half Magicka." (Bug #32150)
- IllusionMaster100: "Cast Master level Illusion spells for half magicka." -> "Cast Master level Illusion spells for half Magicka." (Bug #32151)
- IllusionNovice00: "Cast Novice level Illusion spells for half magicka." -> "Cast Novice level Illusion spells for half Magicka." (Bug #32152)
- RestorationAdept50: "Cast Adept level Restoration spells for half magicka." -> "Cast Adept level Restoration spells for half Magicka." (Bug #32165)
- RestorationApprentice25: "Cast Apprentice level Restoration spells for half magicka." -> "Cast Apprentice level Restoration spells for half Magicka." (Bug #32166)
- RestorationExpert75: "Cast Expert level Restoration spells for half magicka." -> "Cast Expert level Restoration spells for half Magicka." (Bug #32167)
- RestorationMaster100: "Cast Master level Restoration spells for half magicka." -> "Cast Master level Restoration spells for half Magicka." (Bug #32168)
- RestorationNovice00: "Cast Novice level Restoration spells for half magicka." -> "Cast Novice level Restoration spells for half Magicka." (Bug #32169)
- IntenseFlames: "Fire damage causes targets to flee if their health is low." -> "Fire damage causes targets to flee if their Health is low." (Bug #32155)
- DeepFreeze: "Frost damage paralyzes targets if their health is low." -> "Frost damage paralyzes targets if their Health is low." (Bug #32126)
- Disintegrate: "Shock damage disintegrates targets if their health is low." -> "Shock damage disintegrates targets if their Health is low." (Bug #32134)
- DLC1VampiricBite: "Killing a person with a power attack bite restores all your health." -> "Killing a person with a power attack bite restores all your Health." (Bug #32196)
- DLC1DetectLifePerk: "Detect all creatures, even dwarven automatons." -> "Detect all creatures, even Dwarven automatons." (Bug #31855)
- DLC1MistFormPerk: "Transform into an invulnerable mist, while health, magicka and stamina regenerate." -> "Transform into an invulnerable mist, while Health, Magicka, and Stamina regenerate." (Bug #32067)
- DLC1AnimalVigorPerk: "100 point bonus to health and stamina in beast form." -> "100 point bonus to Health and Stamina in beast form." (Bug #32179)
- DLC1GorgingPerk: "Feeding heals twice as much health." -> "Feeding heals twice as much Health." (Bug #32186)
- DLC2wardAbsorbNPC: "Wards recharge your magicka when hit with spells." -> "Wards recharge your Magicka when hit with spells." (Bug #32217)
- DLC2dunKolbjornGauntletsPerk: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32209)
- [00025D21]: "I don't buy that story, either." -> "I don't buy that story either."
- dunNchuandZelFinalBook: "The Falmer have yet to break into the best of the dwarven goods thanks to the sturdy dwemer locks." -> "The Falmer have yet to break into the best of the Dwarven goods thanks to the sturdy Dwemer locks." (Bug #31859)
- dunTolvaldsCaveNote02: "...Gildryn said he's heard the dwarven roads that leads under the mountains..." -> "...Gildryn said he's heard the Dwarven roads that leads under the mountains..." (Bug #31861)
- DA08EbonyBladeHistory: "Only a daedra most foul could have concocted such a malevolent and twisted weapon." -> "Only a Daedra most foul could have concocted such a malevolent and twisted weapon." (Bug #31846)
- LetterRiftenMercerFreyHouse03: "I wish I knew how you were able to slip by the guards, bypass the portcullis, unlock the armory door and break into that dwarven puzzle-locked chest... you need to teach me that little trick some time." -> "I wish I knew how you were able to slip by the guards, bypass the portcullis, unlock the armory door, and break into that Dwarven puzzle-locked chest... you need to teach me that little trick some time." (Bug #31862)
- DLC1LD_AetheriumWars: "In the span of three short years, the great dwarven cities of Skyrim, from Markarth to the Velothi Mountains, fell before the armies of the High King." -> "In the span of three short years, the great Dwarven cities of Skyrim, from Markarth to the Velothi Mountains, fell before the armies of the High King." / "In the decades preceding their fall, the dwarven cities of Skyrim had been decimated by internal disputes and infighting over a most surprising cause: Aetherium." -> "In the decades preceding their fall, the Dwarven cities of Skyrim had been decimated by internal disputes and infighting over a most surprising cause: Aetherium." / "The dwarven alliance shattered almost immediately, as the four city-states and their rivals attempted to claim the Forge." -> "The Dwarven alliance shattered almost immediately, as the four city-states and their rivals attempted to claim the Forge." (Bug #31863)
- DLC1RH05BanditLetter: "Hands off the dwarven haul until we know who wants this stuff." -> "Hands off the Dwarven haul until we know who wants this stuff." (Bug #31864)
- ccBGSSSE001_MiscWindhelmBounty: "By order of the jarl," -> "By order of the Jarl," (Bug #31780)
- ccBGSSSE025_BlacksmithNote: "On the ground, an assortment of weapons and armor of the Daedra known as Golden Saints and Dark Seducers laid strewn about. It is from this site that we took up their arms, and joined together as bandit companies under their names." -> "On the ground, an assortment of weapons and armor of the Daedra known as Golden Saints and Dark Seducers laid strewn about. It is from this site that we took up their arms, and joined together as bandit companies under their names." (Bug #31866)
- ccBGSSSE025_ThoronJournal02: "A powerful daedra took shape before my eyes: a Golden Saint, with armor gleaming and eyes burning with surprise and fury. To my dismay, my ordinary methods of bending daedra to my will were of no use." -> "A powerful Daedra took shape before my eyes: a Golden Saint, with armor gleaming and eyes burning with surprise and fury. To my dismay, my ordinary methods of bending Daedra to my will were of no use." (Bug #31849)
- ccBGSSSE001_Misc_Dwarven [Objective 30]: "Use the dwarven fishing rod to catch the strange objects near Bronze Water Cave" -> "Use the Dwarven fishing rod to catch the strange objects near Bronze Water Cave" (Bug #31867)
- DLC1VQ02 [Stage 20]: "Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood." -> "Her father Harkon is a powerful Vampire Lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood." (Bug #32007)
- [Stage 30]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 40]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 180]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 190]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- MGRArniel03 [Stage 10]: "He's given me a warped soul gem, and asked me to find several Dwarven Convectors in the various ruins around Skyrim." -> "He's given me a warped soul gem, and asked me to find several Dwarven convectors in the various ruins around Skyrim." (Bug #31954)
- MGRArniel04 [Stage 40]: "That item is Keening, a dwarven dagger that Arniel claims is very important." -> "That item is Keening, a Dwarven dagger that Arniel claims is very important." (Bug #31957)
- DA11 [Stage 500]: "I killed Brother Verulus outside of the shrine of Namira's presence." -> "I killed Brother Verulus outside of the Shrine of Namira's presence." (Bug #31916)
- DA04 [Stage 10]: "I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact." -> "I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a Dwarven artifact." (Bug #31915)
- CallToArmsScroll: "Targets have improved combat skills, health and stamina for <10> minutes." -> "Targets have improved combat skills, Health, and Stamina for <10> minutes." (Bug #32066)
- TGDetectLifeScroll: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31850)
- BoundBattleAxeFFSelf: "Bound Axe" -> "Bound Battleaxe" / "Creates a magic battle axe for seconds." -> "Creates a magic battleaxe for seconds." (Bug #31776)
- RestoreHealthConcActor, RestoreHealthFFActor: "Heals the target points, but not undead, atronachs or machines." -> "Heals the target points, but not undead, atronachs, or machines." (Bug #32021)
- InfluenceConfUpFFAimedArea: "Target won't flee for seconds and gets some extra health and stamina." -> "Target won't flee for seconds and gets some extra Health and Stamina." (Bug #32154)
- InfluenceConfUpFFAimed: "Target won't flee for seconds and gets some extra health and stamina." -> "Target won't flee for seconds and gets some extra Health and Stamina." (Bug #32153)
- ShockCloakFFSelf: "For seconds nearby opponents take <8> points of shock damage and half magicka damage." -> "For seconds nearby opponents take <8> points of shock damage and half Magicka damage." (Bug #32170)
- BoundBattleAxeMysticFFSelf: "Mystic Axe" -> "Mystic Battleaxe" (Bug #31776)
- AbAtronachCloakFrost: "For seconds, opponents in melee range take points frost damage and stamina damage per second." -> "For seconds, opponents in melee range take points frost damage and Stamina damage per second." (Bug #32105)
- AbAtronachCloakShock: "For seconds, opponents in melee range take points shock damage and magicka damage per second." -> "For seconds, opponents in melee range take points shock damage and Magicka damage per second." (Bug #32106)
- VoiceMakeEthereal: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32171)
- BanishFFActor50: "Weaker summoned daedra are sent back to Oblivion." -> "Weaker summoned Daedra are sent back to Oblivion." (Bug #31854)
- dunFolgunthurMikrulAbsorbHealth: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32080)
- crVampireAbsorbStaminaConcAimed: "Absorb points of stamina per second from the target." -> "Absorb points of Stamina per second from the target." (Bug #32125)
- crVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32123)
- crVampireAbsorbMagickaConcAimed: "Absorb points of magicka per second from the target." -> "Absorb points of Magicka per second from the target." (Bug #32124)
- EnchAbsorbHealthFFContact: "Absorb points of health." -> "Absorb points of Health." (Bug #32139)
- EnchAbsorbMagickaFFContact: "Absorb points of magicka." -> "Absorb points of Magicka." (Bug #32140)
- EnchAbsorbStaminaFFContact: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32141)
- DisDamageStamina: "Drains points from stamina." -> "Drains points from Stamina." (Bug #32133)
- DisDamageMagicka: "Drains points from magicka." -> "Drains points from Magicka." (Bug #32132)
- DetectLifeWerewolfVision: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31869)
- DetectLifeEnemyInteriorConcSelf: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32089)
- HowlWerewolfDetectLifeEffect1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32093)
- HowlWerewolfDetectLifeEffect2: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32094)
- HowlWerewolfDetectLifeEffect3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32095)
- DetectLifeEnemyInteriorSelfFF: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32090)
- DetectLifeFriendInteriorSelfFF: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32092)
- VoiceAuraWhisperDescription: "Nearby creatures, including undead, machines and daedra, can be seen through walls for seconds." -> "Nearby creatures, including undead, machines, and Daedra, can be seen through walls for seconds." (Bug #31856)
- DLC1HowlWerewolfDetectLife1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32096)
- DLC1HowlWerewolfDetectLifeCombat3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32101)
- DraugrMagicSwordStreak: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32138)
- DraugrMagicAxeStreak: "Absorb points of health." -> "Absorb points of Health." (Bug #32136)
- DraugrMagicBowStreak: "Absorb points of magicka." -> "Absorb points of Magicka." (Bug #32137)
- EnchDragonPriestUltraMaskEffect: "When low on health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender." -> "When low on Health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender." (Bug #32143)
- DLC1KeeperSoulSpellFX: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32185)
- DLC1CrystalAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32181)
- DLC1PCVampireAbsorbHealthConcAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32191)
- GuardianCircleFFSelf: "Caster heals <20> health per second inside it." -> "Caster heals <20> Health per second inside it." (Bug #32147)
- RaceBretonAbsorbSpellChance: "Absorb % of the magicka from hostile spells for seconds." -> "Absorb % of the Magicka from hostile spells for seconds." (Bug #32163)
- RaceHighElfFortifyMagickaRate: "Regenerate magicka faster for seconds." -> "Regenerate Magicka faster for seconds." (Bug #32164)
- PlayerVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32161)
- EnchFortifyMagickaVampire: "+ magicka, if wearer is undead." -> "+ Magicka, if wearer is undead." (Bug #32144)
- DunLabyDamageHealthConcSelf: "Convert points of health into magicka per second." -> "Convert points of Health into Magicka per second." (Bug #32081)
- FortifyHealthFFSelf: "Increases your health by points." -> "Increases your Health by points." (Bug #32145)
- FortifyStaminaFFSelf: "Increases your stamina by points." -> "Increases your Stamina by points." (Bug #32146)
- DLC1AbDeathHoundCloakFrost: "For seconds, opponents in melee range take points frost damage and stamina damage per second." -> "For seconds, opponents in melee range take points frost damage and Stamina damage per second." (Bug #32176)
- DLC1dunHarkonFontAbsorbHealth: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32183)
- DLC1HarkonMistformEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32188)
- DLC1RestoreHealthUndeadConcActor. DLC1RestoreHealthUndeadFFActor: "Heals the undead target points per second, but not the living, atronachs or machines." -> "Heals the undead target points per second, but not the living, atronachs, or machines." (Bug #32022)
- crdunHarkonVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32197)
- DLC1AbsorbHealthFFContact: "Absorb points of health from the target." -> "Absorb points of Health from the target." (Bug #32178)
- DLC1SeranaAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32193)
- DLC1SeranaAbsorbMagickaConcAimed: "Absorb points of magicka per second from the target." -> "Absorb points of Magicka per second from the target." (Bug #32194)
- DLC1SeranaAbsorbStaminaConcAimed: "Absorb points of stamina per second from the target." -> "Absorb points of Stamina per second from the target." (Bug #32195)
- DLC1dunRedwaterDenPowerEffect: "Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of less health." -> "Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of less Health." (Bug #32184)
- DLC1CrystalAbsorbHealthConcAimedVisualFX: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32182)
- DLC1PCVampireAbsorbHealthFFAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32192)
- DLC1MistformEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32190)
- DLC1MistformInvisEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32189)
- DLC1HarkonAbsorbHealthFFAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32187)
- DLC2AbFortifyHealth: "Neloth's point health boost." -> "Neloth's point Health boost." (Bug #32201)
- DLC2EnchDragonAbsorb: "Absorb % of the magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion." -> "Absorb % of the Magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion." (Bug #32213)
- DLC2DragonAspectArmsEffect03: "Ancient Dragonborn are summoned if health falls below <50>%." -> "Ancient Dragonborn are summoned if Health falls below <50>%." (Bug #32202)
- DLC2SeekerHealthEffect: "Absorb health, magicka, and stamina for seconds." -> "Absorb Health, Magicka, and Stamina for seconds." (Bug #32216)
- DLC2ExpSpiderPoisonBombFFContact: "Does points of damage to health." -> "Does points of damage to Health." (Bug #32214)
- DLC2BlackBookSeekerMagicEffect: "All spells cost <10>% less magicka." -> "All spells cost <10>% less Magicka." (Bug #32200)
- DLC2dunFrostmoonRingHuntRegenEnchEffect: "While in Beast Form, your health regenerates." -> "While in Beast Form, your Health regenerates." (Bug #32207)
- DLC2dunKolbjornGauntletsEnchEffect: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32210)
- DLC2MiraakSwordTentacles: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32215)
- DLC2dunFahlbtharzSteamBreathPowerEffect: "Draws upon stamina to release a scorching blast of steam that deals points of damage per second." -> "Draws upon Stamina to release a scorching blast of steam that deals points of damage per second." (Bug #32205)
- HelpSprintLong: "Sprinting will drain your stamina." -> "Sprinting will drain your Stamina." (Bug #32282)
- HelpMovementLongPC, HelpMovementLongConsole: "Sprinting drains your stamina." -> "Sprinting drains your Stamina." (Bug #32281)
- HelpBarsHealthLow: "Your health is low." -> "Your Health is low." (Bug #32275)
- HelpBarsStaminaLow: "Your stamina is low, which may prevent you from sprinting or using power attacks." -> "Your Stamina is low, which may prevent you from sprinting or using power attacks." (Bug #32277)
- HelpBarsMagickaLow: "Your magicka is low, which may prevent you from casting spells." -> "Your Magicka is low, which may prevent you from casting spells." (Bug #32276)
- HelpCookingPots: "Cooking Pots allow you to cook food that restores your health or provides other temporary effects." -> "Cooking Pots allow you to cook food that restores your Health or provides other temporary effects." (Bug #32278)
- DLC2ApocryphaBookReward_F1_Prompt: "Secret of Strength: Power attacks cost no stamina for 30 seconds." -> "Secret of Strength: Power attacks cost no Stamina for 30 seconds." (Bug #32284)
- DLC2ApocryphaBookReward_F2_Prompt: "Secret of Arcana: Spells cost no magicka for 30 seconds." -> "Secret of Arcana: Spells cost no Magicka for 30 seconds." (Bug #32285)
- DLC2ApocryphaBookReward_D2_Prompt: "Seeker of Sorcery: All spells cost 10%% less magicka." -> "Seeker of Sorcery: All spells cost 10%% less Magicka." (Bug #32283)
- DLC1CreatureGargoyle: "Their claws are able to absorb health from their victims." -> "Their claws are able to absorb Health from their victims." (Bug #32180)
- CreatureTroll01: "Trolls regenerate health when wounded, but are susceptible to fire." -> "Trolls regenerate Health when wounded, but are susceptible to fire." (Bug #32087)
- RacialPowersArgonian: "Their Histskin power allows them to regenerate health quickly, for a short time." -> "Their Histskin power allows them to regenerate Health quickly, for a short time." (Bug #32085)
- RacialPowersBreton: "Bretons can use Dragonskin to absorb magicka from hostile spells, for a short time." -> "Bretons can use Dragonskin to absorb Magicka from hostile spells, for a short time." (Bug #32088)
- CityMarkarth01: "Markarth is built on the foundations of an ancient dwarven city." -> "Markarth is built on the foundations of an ancient Dwarven city." (Bug #31874)
- CharacterAttributeMagicka: "The higher the magicka, the more spells that can be cast." -> "The higher the Magicka, the more spells that can be cast." (Bug #32114)
- CharacterAttributeStamina: "Sprinting in Heavy Armor uses more stamina than sprinting in Light Armor or clothing." -> "Sprinting in Heavy Armor uses more Stamina than sprinting in Light Armor or clothing." (Bug #32115)
- SteelBattleAxeBrokenTop: "Broken Steel Battle Axe Head" -> "Broken Steel Battleaxe Head" (Bug #31776)
- SteelBattleAxeBrokenHandle: "Broken Steel Battle Axe Handle" -> "Broken Steel Battleaxe Handle" (Bug #31776)
- DLC2dunKolbjornGauntlets: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32208)
- ccBGSSSE001_ArtifactRingMentor: "All spells cost <10>% less magicka to cast." -> "All spells cost <10>% less Magicka to cast." (Bug #32218)
- NightingaleBlade01: "Absorb <5> points of health and <5> points of stamina per second from the target." -> "Absorb <5> points of Health and <5> points of Stamina per second from the target." (Bug #32156)
- NightingaleBlade02: "Absorb <10> points of health and <10> points of stamina per second from the target." -> "Absorb <10> points of Health and <10> points of Stamina per second from the target." (Bug #32157)
- NightingaleBlade03: "Absorb <15> points of health and <15> points of stamina per second from the target." -> "Absorb <15> points of Health and <15> points of Stamina per second from the target." (Bug #32158)
- NightingaleBlade04: "Absorb <20> points of health and <20> points of stamina per second from the target." -> "Absorb <20> points of Health and <20> points of Stamina per second from the target." (Bug #32159)
- NightingaleBlade05: "Absorb <25> points of health and <25> points of stamina per second from the target." -> "Absorb <25> points of Health and <25> points of Stamina per second from the target." (Bug #32160)
- DLC2dunHaknirScimitar01: "When wielded with Soulrender, absorbs <15> health and has a chance to weaken enemy armor." -> "When wielded with Soulrender, absorbs <15> Health and has a chance to weaken enemy armor." (Bug #32211)
- DLC2dunHaknirScimitar02: "When wielded with Bloodscythe, absorbs <15> magicka and and has a chance to dispel magical defenses." -> "When wielded with Bloodscythe, absorbs <15> Magicka and and has a chance to dispel magical defenses." (Bug #32212)
- ArgonianRace: "This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly." -> "This reptilian race, well suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly." (Bug #32084)
- DA14 [Stage 5]: "I have awoken in the Temple Of Dibella in Markarth." -> "I have awoken in the Temple of Dibella in Markarth." (Bug #31920)
- [Stage 10]: "I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple." -> "I have awoken in the Temple of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the temple."
- [Stage 30]: "I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple. I have cleaned up the Temple, if I apologize to the priestess she might tell me what happened to Sam and the staff." -> "I have awoken in the Temple of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the temple. I have cleaned up the temple. If I apologize to the priestess she might tell me what happened to Sam and the staff."
- [Stage 200]: ""Sam" turned out to be the daedric prince of debauchery, Sanguine." -> ""Sam" turned out to be the Daedric Prince of Debauchery, Sanguine."
- DB03 [Stage 20]: "Muiri wants me to kill the bandit leader Alain Dufont, who is holed up with his gang of cutthroats in the dwarven ruin of Raldbthar." -> "Muiri wants me to kill the bandit leader Alain Dufont, who is holed up with his gang of cutthroats in the Dwarven ruin of Raldbthar." (Bug #31932)
- mg06 [Stage 50]: "I need to use magic to attenuate Paratus' focusing crystal, and then manipulate the dwarven machinery to line up the beams of light." -> "I need to use magic to attenuate Paratus' focusing crystal, and then manipulate the Dwarven machinery to line up the beams of light." (Bug #31948)
- [Stage 60]: "I have broken in to Hjerim and should investigate anything of interest." -> "I have broken into Hjerim and should investigate anything of interest."
- TG08B [Stage 10]: "I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "I'm on my way to Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" (Bug #31975)
- [Stage 20]: "I've entered Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "I've entered Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer.""
- [Stage 30]: "Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer.""
- DetectLife: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31852)
- CallToArms: "Targets have improved combat skills, health and stamina for <10> minutes." -> "Targets have improved combat skills, Health, and Stamina for <10> minutes." (Bug #32065)
- PowerArgonianHistskin: "Invoke the power of the Hist to recover health ten times faster for <60> seconds." -> "Invoke the power of the Hist to recover Health ten times faster for <60> seconds." (Bug #32162)
- doomAtronachAbility: "Increases Magicka by <50> points, absorb <50>% of the magicka from hostile spells, and Magicka regenerates <50>% slower." -> "Increases Magicka by <50> points, absorb <50>% of the Magicka from hostile spells, and Magicka regenerates <50>% slower." (Bug #32135)
- GreybeardsAbFeim: "While Ethereal, you recover health <25>% faster" -> "While Ethereal, you recover Health <25>% faster." (Bug #32082)
- AbHighElfMagicka: "High Elves are born with <50> extra magicka." -> "High Elves are born with <50> extra Magicka." (Bug #32107)
- DLC1VampireMistform: "You become invulnerable, but unable to attack, while health, magicka and Stamina regen quickly." -> "You become invulnerable, but unable to attack, while Health, Magicka, and Stamina regen quickly." (Bug #32072)
- DLC1AbPowerOfTheGrave: "The power of the grave gives you <50> extra health." -> "The Power of the Grave gives you <50> extra Health." (Bug #32177)
- DLC1PowerOfTheGrave: "50 point bonus to health, magicka and stamina as Vampire Lord." -> "50 point bonus to Health, Magicka, and Stamina as a Vampire Lord." (Bug #32068)
- BYOHAdoptionSleepAbilityMale: "Healing spells and potions restore <25>% more health for <8> hours." -> "Healing spells and potions restore <25>% more Health for <8> hours." (Bug #32199)
- BYOHAdoptionSleepAbilityFemale: "Healing spells and potions restore <25>% more health for <8> hours." -> "Healing spells and potions restore <25>% more Health for <8> hours." (Bug #32198)
- dlc2MerchBowOfTheStagBlessing: "Blessing Of The Stag Prince" -> "Blessing of the Stag Prince" (Bug #32069)
- DLC2DragonAspectBodySpell: "For <300> seconds: power attacks do <25>% more damage, +<75> armor, Ancient Dragonborn summoned if health below <50>%, +<25>% resist fire & frost." -> "For <300> seconds: power attacks do <25>% more damage, +<75> armor, Ancient Dragonborn summoned if Health below <50>%, +<25>% resist fire & frost." (Bug #32203)
- DLC2DragonAspectHeadSpell: "For <300> seconds: power attacks do <25>% more damage, +<100> armor, Ancient Dragonborn summoned if health under <50>%, +<25>% resist fire & frost, shout timer -<20>%." -> "For <300> seconds: power attacks do <25>% more damage, +<100> armor, Ancient Dragonborn summoned if Health under <50>%, +<25>% resist fire & frost, shout timer -<20>%." (Bug #32204)
- DLC2BlackBookHealSpell: "Fully restores your Health, Magicka and Stamina." -> "Fully restores your Health, Magicka, and Stamina." (Bug #32071)
- DLC2dunFrostmoonRingHuntRegen: "While in Beast Form, your health regenerates." -> "While in Beast Form, your Health regenerates." (Bug #32206)
- ccBGSSSE025_ManicElytraSpecial: "Targets won't flee for <5> minutes and get extra health and stamina." -> "Targets won't flee for <5> minutes and get extra Health and Stamina." (Bug #32247)
- ccBGSSSE001_CloakAbsorbHealthEffect: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32219)
- ccBGSSSE037_RaceBretonAbsorbSpellChance: "Absorb % of the magicka from hostile spells for seconds." -> "Absorb % of the Magicka from hostile spells for seconds." (Bug #32246)
- Survival_ColdStage2: "Total health is reduced. You move <10>% slower." -> "Total Health is reduced. You move <10>% slower." (Bug #32221)
- Survival_ColdStage3: "Total health is reduced. You move <20>% slower." -> "Total Health is reduced. You move <20>% slower." (Bug #32222)
- Survival_ColdStage4: "Total health is reduced. You move <30>% slower." -> "Total Health is reduced. You move <30>% slower." (Bug #32223)
- Survival_ColdStage5: "Total health is reduced. You move <40>% slower." -> "Total Health is reduced. You move <40>% slower." (Bug #32224)
- Survival_ExhaustionStage2: "Total magicka is reduced. Magicka and stamina regenerate <25>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <25>% slower." (Bug #32232)
- Survival_ExhaustionStage3: "Total magicka is reduced. Magicka and stamina regenerate <50>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <50>% slower." (Bug #32233)
- Survival_ExhaustionStage4: "Total magicka is reduced. Magicka and stamina regenerate <75>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <75>% slower." (Bug #32234)
- Survival_ExhaustionStage5: "Total magicka is reduced. Magicka and stamina no longer recover." -> "Total Magicka is reduced. Magicka and Stamina no longer recover." (Bug #32235)
- Survival_HungerStage2: "Total stamina is reduced. Attacks with weapons are <10>% slower." -> "Total Stamina is reduced. Attacks with weapons are <10>% slower." (Bug #32239)
- Survival_HungerStage3: "Total stamina is reduced. Attacks with weapons are <20>% slower." -> "Total Stamina is reduced. Attacks with weapons are <20>% slower." (Bug #32240)
- Survival_HungerStage4: "Total stamina is reduced. Attacks with weapons are <30>% slower." -> "Total Stamina is reduced. Attacks with weapons are <30>% slower." (Bug #32241)
- Survival_HungerStage5: "Total stamina is reduced. Attacks with weapons are <40>% slower." -> "Total Stamina is reduced. Attacks with weapons are <40>% slower." (Bug #32242)
- Survival_Exhaustion02: "If you become tired, you won't be able to recover magicka or stamina as easily." -> "If you become tired, you won't be able to recover Magicka or Stamina as easily." (Bug #32231)
- Survival_ExhaustionStage3NoDisease: "Total magicka is reduced. Magicka and stamina regenerate <50>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <50>% slower." (Bug #32236)
- Survival_ExhaustionStage4NoDisease: "Total magicka is reduced. Magicka and stamina regenerate <75>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <75>% slower." (Bug #32237)
- Survival_ExhaustionStage5NoDisease: "Total magicka is reduced. Magicka and stamina no longer recover." -> "Total Magicka is reduced. Magicka and Stamina no longer recover." (Bug #32238)
- Survival_AfflictionAddled: "Magicka and stamina regenerate <30>% slower for <24> hours." -> "Magicka and Stamina regenerate <30>% slower for <24> hours." (Bug #32220)
- Survival_HelpExhaustionHigh: "You are tired, which reduces your total available magicka, represented by a dark region in the magicka bar. Fatigue also decreases how quickly you recover magicka and stamina, and the effectiveness of potions." -> "You are tired, which reduces your total available Magicka, represented by a dark region in the Magicka bar. Fatigue also decreases how quickly you recover Magicka and Stamina, and the effectiveness of potions." (Bug #32286)
- Survival_HelpColdHigh: "You are cold, which reduces your total health, represented by a dark region in the health bar." -> "You are cold, which reduces your total Health, represented by a dark region in the Health bar." (Bug #32287)
- Survival_HelpHungerHigh: "You are hungry, which reduces your total available stamina, represented by a dark region in the stamina bar." -> "You are hungry, which reduces your total available Stamina, represented by a dark region in the Stamina bar." (Bug #32288)
- Survival_HelpSurvivalModeLong, Survival_HelpSurvivalModeLongXbox: "You'll need to pay attention to your overall wellness by staying properly fed, rested and warm." -> "You'll need to pay attention to your overall wellness by staying properly fed, rested, and warm." / "You no longer regenerate health. You must use restorative spells, food, and potions to replenish your health." -> "You no longer regenerate Health. You must use restorative spells, food, and potions to replenish your Health." / "Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar." -> "Over time, you will become hungry, which will impact your total Stamina, as well as your ability to wield most weapons. As you become hungrier, your total available Stamina will decrease, represented by a dark region inside the Stamina bar." / "In Survival, if you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off." -> "In Survival, if you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving Health benefits from food until the effect wears off." / "Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer." -> "Fatigue decreases your total available Magicka, represented by a dark region inside the Magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover Magicka and Stamina will begin to suffer." / "Cold decreases your total available health, represented as a dark region inside the health bar." -> "Cold decreases your total available Health, represented as a dark region inside the Health bar." / "If you reach the highest level of Cold, your health will be reduced to 0 and you will die from exposure to the elements." -> "If you reach the highest level of Cold, your Health will be reduced to 0 and you will die from exposure to the elements." / "If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health." -> "If you swim in a freezing area, you will immediately become colder and begin taking Health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of Health." / "Addled: Magicka and stamina regenerate more slowly." -> "Addled: Magicka and Stamina regenerate more slowly." / "Becoming overencumbered also quickly drains your stamina and causes you to become fatigued much faster." -> "Becoming overencumbered also quickly drains your Stamina and causes you to become fatigued much faster." / "While transformed into a Werewolf or Vampire Lord, you are immune to reduced health from cold, and you will become colder much slower than normal." -> "While transformed into a Werewolf or Vampire Lord, you are immune to reduced Health from cold, and you will become colder much slower than normal." (Bug #32274)
- Survival_DisDamageStamina: "Drains <25> points from stamina." -> "Drains <25> points from Stamina." (Bug #32225)
- Survival_DisDamageStamina2: "Drains <50> points from stamina." -> "Drains <50> points from Stamina." (Bug #32226)
- Survival_DisDamageStamina3: "Drains <75> points from stamina." -> "Drains <75> points from Stamina." (Bug #32227)
- Survival_DisDamageMagicka: "Drains <25> points from magicka." -> "Drains <25> points from Magicka." (Bug #32228)
- Survival_DisDamageMagicka2: "Drains <50> points from magicka." -> "Drains <50> points from Magicka." (Bug #32229)
- Survival_DisDamageMagicka3: "Drains <75> points from magicka." -> "Drains <75> points from Magicka." (Bug #32230)
- Survival_PenaltyHealthEffect: "Reduce health by points." -> "Reduce Health by points." (Bug #32243)
- Survival_PenaltyMagickaEffect: "Reduce magicka by points." -> "Reduce Magicka by points." (Bug #32244)
- Survival_PenaltyStaminaEffect: "Reduce stamina by points." -> "Reduce Stamina by points." (Bug #32245)

v4.2.6a (2021-11-13) [SSE 1.6.318]

USSEP Fixes

- The Twin Souls perk update got merged incorrectly and has been corrected. (Bug #31694)

v4.2.6 (2021-11-12) [SSE 1.6.318]

Official 1.6.318 Patch Update Reconciliation

- Gourd [FoodGourd] edits have been removed.
- HideHelmetAA edits have been removed.
- HideHelmet01AA edits have been removed.
- RedguardClothesOutfitAA changes have been merged with our fixes. Removed the edited meshes as well. (meshes\clothes\redguard\1stpersonredguardoutfitf_0.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_1.nif, meshes\clothes\redguard\redguardoutfitf_0.nif, meshes\clothes\redguard\redguardoutfitf_1.nif)
- HideHelmet01ArgonianAA edits have been removed.
- HideHelmet01KhajiitAA edits have been removed.
- HideHelmetArgonianAA edits have been removed.
- HideHelmetKhajiitAA edits have been removed.
- RedguardClothesDBOutfitAA changes have been merged with our fixes.
- JesterHatArgAA edits have been removed.
- Ulfric's Clothes [ClothesUlfric] added survival keywords.
- Embellished Robes [ClothesJarl_var1] edits have been removed.
- Refined Tunic [ClothesJarl_var2] edits have been removed.
- Boots of the Old Gods [MS02ForswornBoots] added Survival keywords.
- Elven Light Armor [ArmorElvenLightCuirass] edits have been removed.
- Twin Souls [TwinSouls] changes have been merged with our fixes.
- Daedric Bow [DaedricBow] edits have been removed.
- meshes\clutter\honeypot01.nif has been removed - The shadow fix has been done officially.
- meshes\clutter\deadanimals\wallmountedgoat01.nif was removed - The shader fix has been done officially.
- meshes\dlc01\clutter\dlc01idealmastercrystal.nif was removed - The rendering bug has been fixed officially.
- meshes\landscape\trees\treepineforestuprootedstump01sn.nif, meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif were removed - The rendering issues have been fixed officially.
- textures\actors\character\khajiitfemale\femalebody_msn.dds, textures\actors\character\khajiitmale\bodymale_msn.dds were removed - Rendering issues with Khajiit tails were fixed officially.
- textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds, textures\architecture\farmhouse\pelt03_n.dds were removed - Rendering issues with the wall mounted pelts have been fixed officially.
- textures\armor\thievesguild\m\thievesguildarmorshoesm.dds was removed - The incorrect resolution issue has been fixed officially.
- textures\armor\daedric\daedricshield_n.dds was removed - Rendering issues have been fixed officially.
- textures\armor\draugr\femaledraugrboots_n.dds was removed - Rendering issues have been fixed officially.
- textures\clutter\beehive_g.dds was removed - Incorrect resolution has been fixed officially.
- textures\weapons\orcish\orcisharrow.dds, textures\weapons\orcish\orcisharrow_n.dds were removed - Incorrect resolution has been fixed officially.

USSEP Fixes

- The sound file splice for the response to "Your weapons and armor are impressive" was missing from the BSA archive. (Bug #31680)

Actor and AI Fixes

- LvlBanditAmbushMissile was set to use csDraugrMeleeLvl1 instead of csHumanMissile. They are derived from bandit templates, not draugr templates. (Bug #31655)
- LvlBanditAmbushMeleeNordM was incorrectly set to inherit scripts from its template, which blocks the attached ambush script from being used. (Bug #31656)
- LvlFalmerAmbushMissile was set to use csFalmerMelee1H instead of csFalmerMissile. (Bug #31653)
- EncDraugr05TemplateMissile was incorrectly set to use 1-Handed weapons instead of bows. (Bug #31638)
- EncWarlockAtro06ImperialM is incorrectly set to inherit from the Pyromancer template instead of the Conjurer template. (Bug #31635)
- dunRobbersGorge_LvlBanditBoss, dunRobbersGorge_LvlBanditGuard, dunRobbersGorge_LvlBanditMeleeAny, dunRobbersGorge_LvlBanditMeleeBerserker, dunRobbersGorge_LvlBanditMeleeTank, dunRobbersGorge_LvlBanditMissile, dunRobbersGorge_LvlBanditSentry, and dunRobbersGorge_LvlBanditWizard were all erroneously left as members of the standard Bandit faction which would make it impossible to pay the Robber's Gorge bridge toll or to walk away from the camp unharmed. They are all members of a quest specific bandit faction which is only made hostile if the player refuses to pay the toll or otherwise attempts to pass through the camp without paying. (Bug #31571) [NR]
- Leveled bandit ghosts incorrectly dropped physical loot despite being otherwise setup to be ghosts who shouldn't do that. (Bug #31769)
- DLC2EncBandit03MissileDarkElf02F was incorrectly configured to spawn from generic melee NPCs instead of archers. (Bug #31684)
- EncForsworn03TemplateBossMagic was incorrectly configured as a melee class instead of a shaman class. (Bug #31682)
- Serana should no longer make use of Skyforge objects while Kodlak's funeral scene is underway. Her AI package will disable sandbox behavior until you retrieve the Wuuthrad fragment from Kodlak's room after Eorlund asks you to go get it. (Bug #31572)
- Kodlak's corpse should no longer be naked while on the funeral pyre. (Bug #31572)

Item Fixes

- Staff of the Flame Atronach and Staff of the Frost Atronach were both erroneously set as Destruction staves when they're supposed to be Conjuration staves. They have both been separated from their templates in order to address this. [DLC1StaffFalmerConjureFlameAtronach, DLC1StaffFalmerConjureFrostAtronach] (Bug #31435)
- DLC2LItemEnchWeaponMaceBest should not have been flagged to calculate from all levels since it's intended to give you the best possible item it can. (Bug #31296)

Magic, Perk and Skill Fixes

- The right handed version of Revenant used by NPCs is incorrectly set to use the left hand. [RevenantRighHand] (Bug #31640)
- AbFXAtronachStorm should not have the fire trail for Flame Atronachs attached to it. (Bug #31333)

Navmesh Fixes

- It is apparently sometimes possible for NPCs to come out the Midden exit at the bottom of the main College spire, and when they do, they become trapped there because there is no ground path back into the area. Several navmeshes outside the area have now been adjusted to provide a walking path back up to the College. It's a somewhat roundabout path back, but it'll have to do. (Bug #30532)

Quest and Dialogue Fixes

- Orgnar should no longer mention the love triangle in Riverwood if the triangle has been resolved. (Bug #31662)
- During Season Unending (MQ302) the town that's part of the Stormcloak demand for compensation should have been set to Anga'a Mill instead of Darkwater Crossing because Darkwater Crossing has no dialogue selection set up for it, and the control quest that holds the other aliases also specifies Anga's Mill but never fills it. (Bug #31617)
- The trigger box in Volunruud (0008af30) is not large enough and will not trigger properly if you enter the dungeon with followers. It has been expanded to cover the entire entry hall instead of only a very small sliver of it. (Bug #31588)
- Aval Atheron should not be delivering lines about his selection of fruits and vegetables when his inventory in his vendor chest is nothing but meats - and his vendor list was corrected to reflect this in an earlier patched issue. (Bug #31564)
- The Staff of Magnus [MG07] will not start if either Arniel Gane or Faralda are not available (killed, disabled, etc). Their parts in this quest are optional so their aliases have been marked to indicate this. The same issue will also prevent The Eye of Magnus [MG08] from starting as well. Since Bethesda saw fit to mark them this way for MG05, which happens immediately before these, they should have used the same solution here but didn't. (Bug #31681)
- Geldis Sadri should no longer give rumors about investigating Thirsk Meadhall if the player has already been there and resolved it in favor of either the Nords or the Reiklings. (Bug #31349)
- Runil's line "The number of graves in this cemetery never decreases." has an invalid condition on it which has been removed. He will now speak it as one of his random Hellos. (Bug #31338)
- DLC1TolanHello2: Quest condition needed to be modified to check stage 10 instead of 8. (Bug #30313)

Papyrus Fixes

- DLC01WESC03Script: A typo in the OnCellDetach event prevented the associated encounter quest from stopping, which over time would lead to several of the encounters being scattered across the map that are never cleaned up. (Bug #31503)

Placement/Layout/Ownership and other World Object Fixes

- 0010FB68: Rapids effect on the Morthal water wheel was backward. (Bug #31329)
- 0008493F, 00084940, 00084941: Prey animal spawn points that were partially or completely embedded into the landscape. This could cause the nearby predators linked to them to run down the trail into Dawnstar instead of staying near the temple. (Bug #31330)
- 05019D00: Rock placed to cover a gap in a cave wall. (Bug #31385)
- 00105A1A, 00105A1B: Misplaced mudcrab spawn markers. (Bug #31451)
- 000DC443: Misplaced bucket. (Bug #31460)
- 000DC445: Misplaced firewood pile. (Bug #31460)
- 00027BF3, 00027BF6, 00027D10, 0002BA7A, 0002BAAA, 0002BD5B, 0002BD64, 0002BEF8, 00036C37, 000539E4, 0005D2C2, 0005D2F7, 0005D30A, 0005D426, 0005D4FF, 0005D62F, 000600B5, 000600B7, 000601ED, 000E0095, 000E0098, 000E018E, 000E0192: Barrels in several inns were mistakenly marked as owned by TownRiverwoodFaction. (Bug #31487)
- 0501960F: Snow drift added to cover gap in terrain. (Bug #31491)
- 000D976B: Misplaced horse trough. (Bug #31495)
- 000D976C: Misplaced bucket. (Bug #31495)
- 000D9771, 000D9778, 000D9779, 000D977A, 000D977B, 000D977C, 000D979B, 000D979C, 000D979D, 000D979E, 000D979F, 000D97A0, 000D97A1, 000D97A7, 000D97A8, 000DC43E, 000DC43F, 000DC440, 000DC442: Misplaced sacks. (Bug #31495, Bug #31460)
- 000D9772, 000D9773, 000D9774: Misplaced crates. (Bug #31495)
- 000D977D: Clipping shelf. Its contents (Ref 000D97B4, 000D97B5, 000D97B6, 000D97B7, 000D97BC, 000D97BE, 000D97BF, 000D97C0, 000D97C1, 000D97C2, 000D97C3, 000D97C4, 000D97C7, 00108238) needed to be moved with it. (Bug #31495)
- 000D979A, 000DC438: Clipping benches. (Bug #31495, Bug #31460)
- 000D97BB: Misplaced spigot. (Bug #31495)
- 000D97D7: Misplaced coin purse. (Bug #31495)
- 000D976F, 000D9770, 000D9777, 000D9785, 000D9786, 000D9794, 000D97A3, 000D97A4, 000D97A6, 000DE031, 000DE046: Misplaced barrels. (Bug #31534, Bug #31495)
- 000DE063: Misplaced kettle. (Bug #31534)
- 05030433, 05030434: Rocks added to cover exposed gaps. (Bug #31543, Bug #31485)
- 000CDF10, 000CDF20, 000F3C85, 000F3C88, 000F3C8A, 000F3C8C, 000F3C94, 000F3C95, 000F3C96, 000F3C97, 000F3C98, 000F3C99, 000F3C9A, 000F3CA6, 000F3CAD, 000F3CAE, 000F3CC6, 000F3CD0, 000F3CD1, 000F3CD3, 000F3CD4, 000F3CD5, 000F3CD7, 000F3CDE, 000F3CE0, 000F3CE2, 000F3CE5, 000F3CE6, 000F3CF0, 000F3CF3, 000F3CF4, 000F3CF5, 000F3D03, 000F3D04, 000F3D05: References in Windhelm Marketplace with incorrect ownership set. (Bug #31563)
- 02018860, 02018861: Misplaced bones. (Bug #31607)
- 00044554, 000445C1, 000445C7, 00044648, 00044649, 00044662, 0007E5AA, 0007E5AB, 0009126B: Misplaced food items. (Bug #31618, Bug #31595, Bug #31587)
- 00044565, 000445C0, 00076FE7, 0007E5A8, 000B6D5A, 000B8222, 000B8223, 000EAB06, 00104B16, 00104B17, 00104B68, 0010549D, 001054A0, 00107073, 0010A06C, 0201883F: Cooking pots not hanging properly off of spits. (Bug #31618, Bug #31608, Bug #31607, Bug #31606, Bug #31605, Bug #31595, Bug #31594, Bug #31593, Bug #31591, Bug #31589, Bug #31587, Bug #31583)
- 0007D76E: Snow drift that was floating on one end. (Bug #31665)
- 0502D648, 0502D649: Rocks placed to cover gap in mountain trim slab. (Bug #31665)
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01001F4B, 01001F4C, 01001F56, 01001F57, 01001F58, 01001F59, 01001F5A, 01001F5B, 01002022, 01002023, 01002024, 01002025, 01002028, 01002396, 01002397, 0100239F, 010023A0, 010023A1, 01002504, 01002505, 01002506, 01002507, 01002508, 01002509, 01002728, 0100272C, 0100272D, 0100272E, 01002D0B, 01002D0E, 01002D0F, 01002D10, 01002D11, 01002D12, 01002D13, 0201516C, 02015183, 02015184, 0201226D, 02012276: Misplaced thickets, shrubs, and other plants. (Bug #31686)
- 0006A6D2, 000CE3ED, 000D2156, 000D31C1: Critter spawn marker adjusted along with misplaced plants. (Bug #31687)
- 000C3EC9, 000C3ECA, 000C3ECD, 000C3ECE, 000C3ECF, 000C8BB8, 000D60B4, 01000D0B, 01000D0C, 01000D1C, 01000D1D, 01000D1E, 01000D21, 01000D2B: Plants that are the wrong type for a snowy climate. (Bug #31688)
- 000299DC, 000B7FC8, 000B9FFF, 000D60B3, 000D9106, 000D9115, 000EA8A5: Misplaced trees. (Bug #31689)

Text Fixes
Expand for Details...

- DLC2Book2CommonThirskARevisedHistory: "Still, there is the occasional disagreement - which more often than naught ends in bloodshed - and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk. -> "Still, there is the occasional disagreement - which more often than not ends in bloodshed - and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk." (Bug #31340)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "Other et'Ada, especially Daedra, are often familiar known to many cultures, though specific names are included here only when they possess a particular cultural significance." -> "Other et'Ada, especially Daedra, are often known to many cultures, though specific names are included here only when they possess a particular cultural significance." (Bug #31342)
- DLC2RR03GratiansJournal: "Millius and I are headed into Raven Rock Mine to have look at whatever it is the miners uncovered." -> "Millius and I are headed into Raven Rock Mine to have a look at whatever it is the miners uncovered." (Bug #31347)
- TG03 [Stage 10]: "I've been sent to speak to Maven Black-Briar, head of the wealthiest most influential family in Riften." -> "I've been sent to speak to Maven Black-Briar, head of the wealthiest and most influential family in Riften." (Bug #31358)
- [Stage 30]: "The first part of the scheme is to approach Sabjorn under the guise of assistance with a pest problem he's having thanks to Mallus's tinkering." -> "The first part of the scheme is to approach Sabjorn under the guise of assistance with a pest problem he's having thanks to Mallus' tinkering."
- [Stage 90]: "Now that Mallus's position as the owner of Honningbrew Meadery has been secured, I need to find any information explaining how Sabjorn was able to fund this costly operation." -> "Now that Mallus' position as the owner of Honningbrew Meadery has been secured, I need to find any information explaining how Sabjorn was able to fund this costly operation."
- DLC1VQ01MiscObjective [0200D8D5]: "Yes, si... Isran." -> "Yes, sir... I- Isran." (Bug #31361)
- [0200D8D7]: "I tried to warn all of you... I am sorry, you know." -> "I tried to warn all of you... I am... sorry, you know."
- [0200D8D9]: "I'm, uh... my name is Agmaer, sir." -> "I - I'm, uh... my name is Agmaer, sir."
- [0200D8F6]: "Not sure he'll take me. I hope so." -> "I'm not sure he'll take me. I hope so."
- [0200D8F8]: ""My pa's axe", Stendarr preserve us." -> ""My pa's axe," Stendarr preserve us."
- [0200D904]: "Didn't I tell you to step forward? Hmm... Farm boy, eh?" -> "Didn't I tell you to step forward? Hmm... farm boy, huh?"
- CreatureMudcrab: "The common Mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers." -> "The common mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers." (Bug #31362)
- CreatureMammoth: "Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home." -> "Mammoths are a common sight in the tundra of Skyrim, and are often herded by the giants that also call that region home." (Bug #31364)
- DoomstoneLoverTip: "The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior or Mage Stones." -> "The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior, or Mage Stones." (Bug #31365)
- CreatureChurus: "Those venturing in Skyrim's deepest underground reaches should be wary of the Chaurus, a giant insect that spits poison and bites with its razor-sharp mandibles." -> "Those venturing in Skyrim's deepest underground reaches should be wary of the chaurus, a giant insect that spits poison and bites with its razor-sharp mandibles." (Bug #31366)
- DLC1CreatureChaurusHunter: "When a Chaurus reaches the end of its life, its body undergoes a dramatic transformation. After days of death-like stillness, the Chaurus Hunter bursts free from the husk of the Chaurus." -> "When a chaurus reaches the end of its life, its body undergoes a dramatic transformation. After days of death-like stillness, the chaurus hunter bursts free from the husk of the chaurus." (Bug #31367)
- DLC1VQ01CelannGoInside [020126BE]: "Go on inside. Isran'll want to talk to you." -> "Go on inside. Isran will want to talk to you." (Bug #31368)
- CWDialogueHellos [0005B3D0]: "Damnit! Why can't Ulfric see he's tearing Skyrim to pieces?" -> "Dammit! Why can't Ulfric see he's tearing Skyrim to pieces?" (Bug #31369)
- NordRace: "Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors." -> "Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors." (Bug #31370)
- DialogueWhiterunArcadiaTopicsBranch1Topic [000C2467]: "If I had a Septim for every case of Rockjoint or Witbane I've cured since I opened this shop, I'd be a rich woman indeed." -> "If I had a septim for every case of Rockjoint or Witbane I've cured since I opened this shop, I'd be a rich woman indeed." (Bug #31371)
- WhiterunBrenuinAleTopicTopic [000D33B1]: "Well that all depends on you, now. Doesn't it?" -> "Well, that all depends on you now. Doesn't it?" (Bug #31372)
- DialogueWhiterunBanneredMareScene3 [00018942]: "Saadia dear?" -> "Saadia, dear?" (Bug #31374)
- [00018943]: "Oh Saadia..." -> "Oh, Saadia..."
- [0001894C]: "In a couple days I'll have you make a run, fetch some more." -> "In a couple of days I'll have you make a run, fetch some more."
- DialogueCompanionsJorrvaskrWhydYouJoinTopic [000DAB32]: "Haven't you heard the stories of Kodlak and Skjor fighting off the hundred-and-one Orc berserkers?" -> "Haven't you heard the stories of Kodlak and Skjor fighting off the hundred and one Orc berserkers?" (Bug #31375)
- C00GiantAttackNoSirIDontLikeIt [000CF2D5]: "Well nobody asked you. If you think you're better than we are, go talk to Kodlak Whitemane." -> "Well, nobody asked you. If you think you're better than we are, go talk to Kodlak Whitemane." (Bug #31376)
- DialogueRiftenGrandPlazaScene26 [00063ED6]: "Oh I get it. "It's missing so Grelka must have it." I wish this town would stop pointing their fingers at me." -> "Oh, I get it. "It's missing so Grelka must have it." Ugh. I wish this town would stop pointing their fingers at me." / "There is a Thieves Guild in town you know." -> "There is a Thieves Guild in town, you know." (Bug #31378)
- DialogueSalviusFarmOutsideScene02 [0003014A]: "Yes,it can. I haven't been wrong in 50 years, and I won't be wrong tomorrow." -> "Yes, it can. I haven't been wrong in 50 years, and I won't be wrong tomorrow." (Bug #31379)
- MQ102ACivilWarTopic [00056B24]: "But was it worth tearing Skyrim apart, and maybe destroying the Empire? No, Ulfric will have a lot to answer for in the end." -> "But was it worth tearing Skyrim apart, and maybe destroying the Empire? No. Ulfric will have a lot to answer for in the end." (Bug #31380)
- MQ101 [0004E1A2]: "He won't be needing it any more." -> "He won't be needing it anymore." (Bug #31381)
- [0005B1F5]: "No going back that way, now." -> "No going back that way now."
- [000BF461]: "Damn it. No going back that way." -> "Dammit. No going back that way."
- [00107564]: "Hey, what village are you from horse thief?" -> "Hey. What village are you from, horse thief?"
- MQ102A [0002C2FE]: "He's a friend. Saved my life in fact." -> "He's a friend. Saved my life, in fact." (Bug #31382)
- [0002C2FF]: "She's a friend. Saved my life in fact." -> "She's a friend. Saved my life, in fact."
- CWTrespassNoTrespass2AImperial [000C4A7D]: "Citizen. I'm warning you. Your presence is interfering with Imperial business." -> "Citizen, I'm warning you. Your presence is interfering with Imperial business." (Bug #31383)
- CrimeAutoAttack: "An excessively high bounty will cause a Hold's guards to attack the wanted person on sight." -> "An excessively high bounty will cause a hold's guards to attack the wanted person on sight." (Bug #31387)
- CaravanIdles [000D83E7]: "Tools, wares and weapons, all for sale at fair prices." -> "Tools, wares, and weapons, all for sale at fair prices." (Bug #31388)
- xDualWield: "Dual wielding potentially doubles melee damage output... but prevents any kind of blocking." -> "Dual-wielding potentially doubles melee damage output... but prevents any kind of blocking." (Bug #31389)
- DialogueWhiterunAnoriathNazeemScene1 [0007EC2C]: "Suit yourself, then. The woods are that way. Outside the walls, walk straight ahead. Can't miss them. Good luck on your hunt." -> "Suit yourself, then. The woods are that way. Outside the walls. Walk straight ahead, can't miss them. Good luck on your hunt."
- DialogueWhiterunOlfinaJonScene1 [0007EC0B]: "So I'm, uh... writing a song for you..." -> "So, I'm, uh... writing a song for you..." (Bug #31400)
- [0007EC33]: "Why Jon Battle-Born. You're writing me a song?" -> "Why, Jon Battle-Born. You're writing me a song?"
- [000D19B7]: "Ha! I thought as much." -> "Ha ha! I thought as much."
- DialogueFalkreathSolafTopic2Topic [00088949]: "I was once, but not any more." -> "I was once, but not anymore." (Bug #31401)
- DualFlurry30: "Dual wielding attacks are 20% faster." -> "Dual-wielding attacks are 20% faster." (Bug #31402)
- DualFlurry50: "Dual wielding attacks are 35% faster." -> "Dual-wielding attacks are 35% faster." (Bug #31403)
- DualSavagery: "Dual wielding power attacks do 50% bonus damage." -> "Dual-wielding power attacks do 50% bonus damage." (Bug #31404)
- Headsman: "Chance to decapitate with a dual wielding power attack." -> "Chance to decapitate with a dual-wielding power attack." (Bug #31405)
- SavageBlows: "Dual wielding power attacks do extra damage." -> "Dual-wielding power attacks do extra damage." (Bug #31406)
- DoomstoneLadyTip: "The power from the Lady's Stone lets you regenerate Health and Stamina much faster." -> "The power from the Lady Stone lets you regenerate Health and Stamina much faster." (Bug #31407)
- EnchantingLearn: "An Arcane Enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process." -> "An arcane enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process." (Bug #31408)
- EnchArmorDaedricShieldResistMagic06: "Daedric Shield of the Nullification" -> "Daedric Shield of Nullification" (Bug #31411)
- Book2CommonCatsOfSkyrim: "Cats Of Skyrim" -> "Cats of Skyrim" / "In my travels I have encountered several khajiit outcast from their clans that have taken up residence in Skyrim." -> "In my travels I have encountered several Khajiit outcast from their clans that have taken up residence in Skyrim." / "I can't say I'm surprised that there are few khajiit here, it's cold and unwelcoming." -> "I can't say I'm surprised that there are few Khajiit here, it's cold and unwelcoming." / "Sabrecats are basic giant cats that have evolved two dangerously sharp front teeth." -> "Sabre cats are basic giant cats that have evolved two dangerously sharp front teeth." / "The average sabrecat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage." -> "The average sabre cat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage." / "The primary attacks of the sabrecat are its biting attack, but it can also briefly rear up to attack with its front claws." -> "The primary attacks of the sabre cat are its biting attack, but it can also briefly rear up to attack with its front claws." / "The snowy version of the sabrecat has spotted white fur which I believe it uses more for stalking more than its cousin in the plains." -> "The snowy version of the sabre cat has spotted white fur which I believe it uses more for stalking than its cousin in the plains." (Bug #31412)
- CreatureSkeleton: "These Skeletons feel no pain or remorse... and deserve no mercy." -> "These skeletons feel no pain or remorse... and deserve no mercy." (Bug #31413)
- MQ102B [00054E7D]: "That was... two days ago, now." -> "That was... uh, two days ago now." (Bug #31417)
- DelphineRentRoomTopic [0009CC99]: "I'd like to rent a room. ( gold)" -> "I'd like to rent a room. ( gold)" (Bug #31418)
- MQ101HadvarBlockingTopic [00061B81]: "Don't worry. We'll get out of here, somehow." -> "Don't worry, we'll get out of here somehow." (Bug #31419)
- MQ101RalofBlockingTopic [00064912]: "There may be a way out, down this way." -> "There may be a way out. Down this way." (Bug #31420)
- [00064917]: "Don't worry. We'll get out of here, somehow." -> "Don't worry. We'll get out of here somehow."
- MQ202EsbernOutroD2 [00036357]: "Oh, yes! The prophecies make clear the signs that will precede the end times." -> "Oh, yes! The prophecies make clear the signs that will precede the End Times." (Bug #31421)
- MQ301JarlAlduinReturnTopic [000D2580]: "Doesn't his return mean it's the end times?" -> "Doesn't his return mean it's the End Times?" (Bug #31422)
- [000D2581]: "Doesn't his return mean it's the end times?" -> "Doesn't his return mean it's the End Times?"
- CWFinale [00035DAD]: "And now, I present to you, Ulfric Stormcloak, hero of the people, liberator and High King of Skyrim!" -> "And now, I present to you, Ulfric Stormcloak, hero of the people, liberator, and High King of Skyrim!" (Bug #31424)
- [000D1433]: "Damnit woman, stand aside." -> "Dammit, woman, stand aside."
- WETalsgarTheWandererDialogueWhyAreYouHereTopic [000BFB40]: "Why to perform for my common man, of course!" -> "Why, to perform for my common man, of course!" (Bug #31428)
- LoreSkyrim03: ""Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans... "" -> ""Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans..."" (Bug #31429)
- DLC2CreatureDwarvenBallista: "One of the most dangerous Steam Animunculi is the Dwarven Ballista, which fires a bolt that can penetrate even the thickest armor." -> "One of the most dangerous steam animunculi is the Dwarven ballista, which fires a bolt that can penetrate even the thickest armor." (Bug #31430)
- WERoad11Branch05Topic01a [00106A51]: "What's the paint on the cow for, again?" -> "What's the paint on the cow for again?" (Bug #31431)
- C00JorrvaskrFight [000BC0BB]: "Hope they don't get carried away here." -> "Hope they don't get carried away, here." (Bug #31437)
- [000BC0BC]: "Good fight going, here." -> "Good fight going here."
- Book3ValuableVarietiesofDaedra: "Varieties Of Daedra" -> "Varieties of Daedra" (Bug #31438)
- WE17Refuse [0009F7E4]: "If you insist. Come on boys. This'll be fun." -> "If you insist. Come on, boys. This'll be fun." (Bug #31439)
- WE17Sons [000B1FBF]: "There's only three of you Legionaries versus one Stormcloak? Hardly seems fair." -> "There's only three of you Legionnaires versus one Stormcloak? Hardly seems fair." (Bug #31440)
- [000B1FC2]: "We'll see about that. Won't we boys?" -> "We'll see about that. Won't we, boys?"
- WE17Imperial [000B1FC1]: "Well in that case. You'll have to hand over your life as well as your coin." -> "Well, in that case, you'll have to hand over your life as well as your coin." (Bug #31441)
- dunPOITundraWitchShackQST_WitchHellos [000D9322]: "It's tough, just scraping by out here. But I make do." -> "It's tough just scraping by out here, but I make do." (Bug #31443)
- CreatureSabreCat: "The Sabre Cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds." -> "The sabre cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds." (Bug #31444)
- CreatureHorker: "Skyrim's Horkers are often hunted for their tusks and meat." -> "Skyrim's horkers are often hunted for their tusks and meat." (Bug #31446)
- FreeformMarkarthMPostQuest [0006477C]: "Damn Elves! You'll pay for this!" -> "Damn elves! You'll pay for this!" (Bug #31447)
- DLC2dunKolbjornQST_Phase0_RalisIntro [0402757D]: "Damnit, I told him not to waste any more of my time." -> "Dammit, I told him not to waste any more of my time." (Bug #31448)
- MagicWards: "A magical Ward protects the caster from offensive spells, but takes a few seconds to charge up to full power." -> "A magical ward protects the caster from offensive spells, but takes a few seconds to charge up to full power." (Bug #31449)
- MG01 [00021518]: "In continuing with our theme of safety, we'll start with Wards." -> "In continuing with our theme of safety, we'll start with wards." (Bug #31450)
- CreatureSlaughterfish: "Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers." -> "Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers." (Bug #31454)
- WICommentDiseasedHello [000AD0E4]: "You sure you shouldn't be home, in bed?" -> "You sure you shouldn't be home in bed?" (Bug #31455)
- DialogueWhiterunUthgerdTopicsBranch1Topic [000CAB7C]: "The heat of battle is the fire that forges the strongest blades." -> "The heat of the battle is the fire that forges the strongest blades." (Bug #31456)
- DialogueWhiterunUthgerdTopicsBranch3Topic [000CAB7A]: "They wanted me to prove my worth, so they threw me up against a young whelp of a lad, hardly old enough to grow his first chin-hairs." -> "They wanted me to prove my worth, so they threw me up against a young whelp of a lad, hardly old enough to grow his first chin hairs." (Bug #31457)
- DialogueGeneric [0001C1D4]: "Just getting jumpy I guess." -> "Just getting jumpy, I guess." (Bug #31458)
- [000854BF]: "Well well. Another maggot to squash beneath my boot." -> "Well, well. Another maggot to squash beneath my boot."
- DB01MiscGuardPlayerResponseNoProb [000556FB]: "Well all right, then." -> "Well, all right, then." (Bug #31459)
- DB01MiscLoreiusPlayerCiceroReported [000556F9]: "Here, my friend. A few septims, to show my thanks, hmm?" -> "Here, my friend. A few septims, to show my thanks, huh?" (Bug #31461)
- DialogueAngasMillKodrirLeifur01 [00044624]: "Watch out Divines, poor Kodrir curses you all for giving him life!" -> "Watch out, Divines, poor Kodrir curses you all for giving him life!" (Bug #31463)
- [00044628]: "Watch your mouth with me you pup!" -> "Watch your mouth with me, you pup!"
- DialogueLoreiusFarm [05007786]: "You need something talk to my husband." -> "You need something, talk to my husband." (Bug #31464)
- DB01MiscCurweGreetBranchTopic [00055703]: "You need something talk to my husband." -> "You need something, talk to my husband." (Bug #31465)
- CreatureSpriggan: "Little is known of the mysterious Spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives." -> "Little is known of the mysterious spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives." (Bug #31466)
- MS03FrostIdentityPapers: The last line of text was cut off on Frost's Identity Papers. (Bug #31468)
- CreatureHagraven: "Few creatures match the cunning, depravity and repulsiveness of the Hagravens." -> "Few creatures match the cunning, depravity, and repulsiveness of the hagravens." (Bug #31469)
- CreatureHagraven01: "While Hagravens can be deadly with their claws in close combat, they can prove equally challenging at a distance, when casting Destruction spells." -> "While hagravens can be deadly with their claws in close combat, they can prove equally challenging at a distance, when casting Destruction spells." (Bug #31470)
- DBNightgateFultheimCustomersBranchTopic [000DA685]: "Well he doesn't like company, I can tell you that much. Just wants to be left alone. But no... that's not really it." -> "Well, he doesn't like company, I can tell you that much. Just wants to be left alone. But... uh, no, that... that's not really it." / "It's like... he wants to talk. He likes people and all. But he stays separate, because he's supposed to." -> "It's like he wants to talk. He likes people and all. But... he stays separate... because he's supposed to." (Bug #31486)
- CaravansTopicsKharjo1Topic [000E14DC]: "Wolves, trolls, mammoths and giants would all like to make a meal of us." -> "Wolves, trolls, mammoths, and giants would all like to make a meal of us." (Bug #31490)
- DialogueKynesgroveGannaGemma5 [0002296B]: "Well that's just it." -> "Well, that's just it." (Bug #31492)
- [0002327E]: "There is some good news though." -> "There is some good news, though."
- Book1CheapWhiterun: "The smith is a pretty Imperial named Adrianne Avenicci, but she is married to a great hulking brute named Ulfberth War-Bear." -> "The smith is a pretty Imperial named Adrianne Avenicci, but she is married to a great hulking brute named Ulfberth War-Bear." (Bug #31496)
- DLC1CreatureDeathHound: "Death Hounds are used as guardians by vampires." -> "Death hounds are used as guardians by vampires." (Bug #31497)
- CreatureFrostbiteSpider: "The Frostbite Spider is one of Skyrim's most fearsome and loathed native creatures." -> "The frostbite spider is one of Skyrim's most fearsome and loathed native creatures." (Bug #31505)
- CreatureSphereCentrurion: "What the Dwarven Sphere lacks in strength it makes up for in speed and mobility, as it patrols the halls of the Dwemer ruins it still protects." -> "What the Dwarven sphere lacks in strength it makes up for in speed and mobility, as it patrols the halls of the Dwemer ruins it still protects." (Bug #31506)
- CreatureSteamCenturion: "Of all the automatons left behind by the ancient Dwemer, the Dwarven Centurions are among the most technologically impressive... and deadly." -> "Of all the automatons left behind by the ancient Dwemer, the Dwarven centurions are among the most technologically impressive... and deadly." (Bug #31507)
- CreatureTroll: "The Frost Troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions." -> "The frost troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions." (Bug #31508)
- CrimeHoldBounty: "Each Hold tracks its crime separately." -> "Each hold tracks its crime separately." (Bug #31509)
- DBSanctuary5: "Mortals often represent Sithis as a skeletal being, to signify His relationship to death." -> "Mortals often represent Sithis as a skeletal being, to signify his relationship to death." (Bug #31510)
- DLC1WeaponDragonbone: "You can make Dragonbone weapons at a forge that are more deadly than daedric weapons, but weigh more." -> "You can make Dragonbone weapons at a forge that are more deadly than Daedric weapons, but weigh more." (Bug #31511)
- DLC2CreatureAshSpawn: "Ash Spawn began to appear on Solstheim after the massive eruptions of Red Mountain early in the Fourth Era covered the southern part of the island in ash." -> "Ash spawn began to appear on Solstheim after the massive eruptions of Red Mountain early in the Fourth Era covered the southern part of the island in ash." (Bug #31512)
- DwemerLoad02: "Many Steam Animunculi remain active, making the exploration of dwarven ruins a dangerous prospect." -> "Many steam animunculi remain active, making the exploration of Dwarven ruins a dangerous prospect." (Bug #31513)
- EnchantingBench: "Arcane Enchanters are worktables used by mages to enchant weapons and armor." -> "Arcane enchanters are worktables used by mages to enchant weapons and armor." (Bug #31514)
- FactionCompanions04: "He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine Holds." -> "He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine holds." (Bug #31515)
- SmithingImproving1: "Weapons can be improved at a Grindstone. Armor can be improved at a Workbench." -> "Weapons can be improved at a grindstone. Armor can be improved at a workbench." (Bug #31516)
- DLC1CreatureDragonLegendary: "They use a shout that can drain health, magicka and stamina from its victims." -> "They use a shout that can drain Health, Magicka, and Stamina from their victims." (Bug #31530)
- Book1CheapTheCodeofMalacath: "Every man, woman, and child inside the walls is trained from birth to defend it." -> "Every man, woman, and child inside the walls is trained from birth to defend it." (Bug #31531)
- Book2CommonButcherofMarkarth: ""You are with us, or you are against Skyrim" was the message on Ulfric's lips as he ordered the deaths of shopkeepers, farmers, the elderly, and any child old enough to lift a sword that had failed in the call to fight with him." -> ""You are with us, or you are against Skyrim" was the message on Ulfric's lips as he ordered the deaths of shopkeepers, farmers, the elderly, and any child old enough to lift a sword that had failed in the call to fight with him." (Bug #31532)
- xMagicStaves: "For example, a wizard with a high Destruction skill would get a lot of uses from a staff of Fireball." -> "For example, a wizard with a high Destruction skill would get a lot of uses from a Staff of Fireball." (Bug #31533)
- Book2CommonDreamOfSovngarde: ""I am Tsun, master of trials," he said to me, his voice booming and echoing upon the walls of the high mountains all around us." -> ""I am Tsun, master of trials," he said to me, his voice booming and echoing upon the walls of the high mountains all around us." (Bug #31609)
- Book2ReligiousAlduinAkatoshDichotomy: "But if you ask the High Elves themselves (as I did, when I traveled to Summerset Isle to continue my research)," -> "But if you ask the High Elves themselves (as I did, when I traveled to Summerset Isle to continue my research)," / ""Alduin," the World Eater, phantom of bedtime stories and justification for ancient (if imagined deeds)." -> ""Alduin," the World Eater, phantom of bedtime stories and justification for ancient (if imagined deeds)." (Bug #31614)
- Book3ValuableDwarvenAutomatons: "As it lumbered closer, its feet struck the ground as if walking on massive pistons and as it loomed out of darkness, I could see it clear for the first time," -> "As it lumbered closer, its feet struck the ground as if walking on massive pistons and as it loomed out of darkness, I could see it clear for the first time," / "It came at me with hammer and axe, inhuman strength and great fortitude, and a purpose of nothing but murder." -> "It came at me with hammer and axe, inhuman strength and great fortitude, and a purpose of nothing but murder." (Bug #31615)
- Book3ValuableDwarvesI: "I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me." -> "I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me." (Bug #31616)
- Book4RareNGastaKvataKvakis: "N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw." -> "N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw." / "En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo." -> "En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo." / "So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!." -> "So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!." / "Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama." -> "Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama." (Bug #31636)
- DLC1dunRedwaterDenJournal2: ""...and as we tore the spine... ...last priestess... ...took the viscera into the Bloodstone Chalice... ...waters ran red forever more..."" -> ""...and as we tore the spine... ...last priestess... ...took the viscera into the Bloodstone Chalice... ...waters ran red forever more..."" (Bug #31646)
- DLC2Book3ValuableWherewereyouDragonBroke: "... brief description and multiple accounts of the Dragon Break" -> "... brief description and multiple accounts of the Dragon Break" (Bug #31647)
- dunAngarvundeJournal01: "Whispers of this ancient temple have been few and far between, and most real knowledge seems similar to Angarvunde itself; buried and forgotten." -> "Whispers of this ancient temple have been few and far between, and most real knowledge seems similar to Angarvunde itself; buried and forgotten." (Bug #31648)
- dunVolskyggePuzzleClue: "Others stand tall, stretching their necks to see." -> "Others stand tall, stretching their necks to see." (Bug #31649)
- MQ202ShavariNote: "I have good reason to believe the target will be coming to Riften in the next few days." -> "I have good reason to believe the target will be coming to Riften in the next few days." (Bug #31650)

v4.2.5b (2021-06-14) [SSE 1.5.97]

USSEP Fixes

- The topic type on DialogueFalkreath somehow got changed to "TimeToGo" rather than "Hello" which caused all of the NPCs in Falkreath with intro lines to fail to run them. (Bug #31409)

v4.2.5 (2021-05-22) [SSE 1.5.97]

USSEP Fixes

- Updated the list of Wrye Bash Tags. The list is too long to fit in the file description now so a new file has been created, which will install to "Data\BashTags\Unofficial Skyrim Special Edition Patch.txt". Wrye Bash will use this file to determine the tags to use when building the Bashed Patch.
- The Mage Gloves added by the USKP lacked proper first person meshes. These have now been created and the weight sliders for male and female have been set. (meshes\uskp\clothes\mages\1stpersonmageglovesf_0.nif, meshes\uskp\clothes\mages\1stpersonmageglovesf_1.nif, meshes\uskp\clothes\mages\1stpersonmageglovesm_0.nif, meshes\uskp\clothes\mages\1stpersonmageglovesm_1.nif) (Bug #29504)
- The Throw Voice shout fix done on Bug #19544 somehow had its dialogue ordering messed up which appears to have blocked our generic fix for the races Bethesda didn't give the recorded lines to. (Bug #29158)
- The non-working collision on the Dwemer column that was done in USSEP 4.1.5 has now been corrected and is working properly. (meshes\dungeons\dwemer\smrooms\dwermsmcolumnfixed01.nif) (Bug #26702)
- Several meshes which contain editor markers and had corrections made were making those markers visible on XBox consoles. These have now been set to hide those markers from view. This should not affect their useability and the CK will still show them when editing with USSEP loaded. (meshes\dlc01\dungeons\castle\lghalls\casexfreelgdoor01.nif, meshes\dlc01\dungeons\castle\lghalls\casexfreesmdoor01.nif, meshes\dlc01\dungeons\castle\lghalls\casexfreesmdoor02.nif, meshes\furniture\clutter\milllogpile.nif, meshes\uskp\clutter\weaponrack\wrplaqueshield01_invis.nif, meshes\uskp\clutter\weaponrack\wrsingle01_invis.nif, meshes\clutter\weaponrack\WRDisplayCase01.nif)
- Due to a logic error in the retroactive update system it was possible for some of the retro scripts to be fired off more than once, which is not supposed to happen. This could result in a potential for CTDs when a fix for one of the leveled lists overflowed the size limits on leveled lists. (Bug #31335) [NOTE: Due to the necessary reversion of the DLC2BaseArrowNordic75 leveled list, this fix will also remove any additions to this list that have been made by scripts from other mods. Those additions will need to be reapplied.

Actor and AI Fixes

- Leveled Falmer Shamans [LvlFalmerAmbushShaman] do not have the proper aggressiveness and assistance settings and as a result, are not automatically hostile to the player as they should be. (Bug #29568)
- dunHunterBear, dunHunterMammoth, dunHunterMudcrab, dunHunterSabreCat, dunHunterSkeeverGuardian, dunHunterTroll, dunHunterWolfGuardian: The guardians in Kyne's Sacred Trials (dunHunterQST) would drop standard animal loot on death instead of ectoplasm like would be expected from ghosts. (Bug #29785)
- Wolf Guardian Spirit (dunHunterWolfGuardian) was missing the ActorTypeGhost, ActorTypeUndead, ImmuneParalysis, and MagicNoDistintegrate keywords assigned to the other guardians in dunHunterQST previously by the patch. (Bug #29921)

Audio Fixes

- The Night Eye deactivation sound descriptor was set to use the wrong filename which caused the activation sound to be used twice. (Bug #29040)
- The following notes didn't have their pickup sounds set: WIAddItem03Contract, DLC2HrodulfsHouseNote01. (Bug #30581)
- One of Vingalmo's voice recordings in DLC1RV06 didn't have an emphasis on the word "protected" as the script notes indicate it should have. (sound\voice\dawnguard.esm\maleelfhaughty\dlc1rv06_dlc1rv06startcont_000058bd_2.fuz) (Bug #29705)
- Shared child voice recordings in BYOHRelationshipAdoption that didn't match the other recording or the subtitle. (sound\voice\hearthfires.esm\malechild\byohrelati_relationshipado_00003ede_1.fuz, sound\voice\hearthfires.esm\femalechild\byohrelati_relationshipado_00003edf_1.fuz) (Bug #29719, Bug #29718)
- An Imperial soldier voice recording in a shared topic in CW02B didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\maleyoungeager\cw02b_mq103bsoldierblockin_00059ef3_1.fuz) (Bug #29873)
- Shared voice recordings in WIAssault02 that didn't match the other recordings. (sound\voice\skyrim.esm\malecommoner\wiassault0_wiassault02main_000abc99_1.fuz, sound\voice\skyrim.esm\malecoward\wiassault02_wiassault02no_00039f72_1.fuz) (Bug #29903, Bug #29902)
- Two of Maven Black-Briar's voice recordings didn't match the other recordings or the subtitle in shared topics. (sound\voice\skyrim.esm\femaleuniquemaven\favorjarlsmakefriends__000a34a4_2.fuz, sound\voice\skyrim.esm\femaleuniquemaven\favorjarlsmakefriends__000a2c5a_2.fuz) (Bug #29926, Bug #29925)
- One of Captain Valmir's voice recordings in dunForelhostQST mispronounced the word "assistance." (sound\voice\skyrim.esm\maleslycynical\dunforelho_dunforelhostfor_0006223c_1.fuz) (Bug #30098)
- One of Isran's voice recordings in DLC1VQ03Hunter had an unintented breathing sound at the beginning. (sound\voice\dawnguard.esm\dlc1maleuniqueisran\dlc1vq03hu_dlc1vq03hunterh_00006b2c_1.fuz) (Bug #30128)
- A voice recording in a shared topic in DLC1VQ03Hunter didn't match the other recordings or the subtitle. (sound\voice\dawnguard.esm\femaleeventoned\dlc1vq03hu_dlc1vq03hunters_000132b9_1.fuz) (Bug #30129)
- Shared voice recordings in MGSuspensionQuest that didn't match the other recordings. (sound\voice\skyrim.esm\femaleshrill\mgsuspensi_mgsuspensionque_0005ca17_1.fuz, sound\voice\skyrim.esm\malekhajiit\mgsuspensi_mgsuspensionque_0005ca17_1.fuz, sound\voice\skyrim.esm\femaleshrill\mgsuspensi_mgsuspensionque_0005ca16_1.fuz, sound\voice\skyrim.esm\malekhajiit\mgsuspensi_mgsuspensionque_0005ca16_1.fuz) (Bug #30164, Bug #30163)
- One of Katria's voice recordings in DLC1LD_Arkngthamz uses the present tense when referring to dwarves, which is incorrect given that they're extinct. (sound\voice\dawnguard.esm\dlc1ld_femalenorduniquekatria\dlc1ld_arkngthamz__000163eb_1.fuz) (Bug #30229)
- One of Grimvar's hello topics was using the present tense [do] instead of the past tense [did] like it should. (sound\voice\skyrim.esm\malechild\dialoguewi_windhelmhellos_000dd699_1.fuz) (Bug #30309)
- A FemaleCommoner voice recording in a topic in RelationshipMarriageFIN didn't match the other recordings or the subtitle. (sound\voice\hearthfires.esm\femalecommoner\relationsh_relationshipmar_00003eba_1.fuz) (Bug #30363)
- Various shared guard voice recordings that are either grammatically unsound or don't match the other recordings. (sound\voice\skyrim.esm\maleguard\dialoguemarkarth__000da646_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialoguecr_dgcrimebribe_000cefc3_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecr_dgcrimeforcegre_0002a37c_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecrimeguards__0002c172_1.fuz, sound\voice\skyrim.esm\femalenord\dialoguecrimeguards__0002c172_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecr_dgcrimeforcegre_000267df_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguedawnstar__00090e19_1.fuz, sound\voice\skyrim.esm\maleyoungeager\dialoguecr_dgcrimepersuade_00109bab_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueri_dialogueriftenh_000da65c_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueri_dialogueriftenh_000ad80f_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueri_dialogueriftenh_000da655_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguewi_windhelmhellos_000da666_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguewi_windhelmhellos_000da664_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialoguewi_windhelmhellos_000da664_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd073_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd071_1.fuz, sound\voice\dawnguard.esm\dlc1dialogueguardsgeneral__0001aa67_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000e7b9c_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06e_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06d_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd06d_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06b_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd06b_1.fuz, sound\voice\skyrim.esm\femalenord\dialogueguardsgeneral__000dd063_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd063_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d27df_1.fuz, sound\voice\skyrim.esm\malenordcommander\cw00a_cw00jointopic_000fba67_1.fuz, sound\voice\skyrim.esm\malenordcommander\cw00a_cw00jointopic_000fba67_2.fuz, sound\voice\skyrim.esm\maleguard\wiremoveit_wiremoveitem01m_000167c8_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000d5ea1_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0e7_1.fuz) (Bug #30462, Bug #30461, Bug #30450, Bug #30449, Bug #30448, Bug #30447, Bug #30445, Bug #30360, Bug #30359, Bug #30358, Bug #30311, Bug #30310, Bug #30239, Bug #30238, Bug #30237, Bug #30236, Bug #30234, Bug #30233, Bug #30232, Bug #30231, Bug #30230, Bug #30165, Bug #29924, Bug #29923, Bug #29560)
- A Vigilant of Stendarr's voice recording in DialogueGenericVigilantsOfStendarr didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\femaleeventoned\dialoguege_dialoguegeneric_000cc83d_2.fuz) (Bug #30483)
- Shared voice recordings in TutorialBlacksmithing that didn't match the other recordings. (sound\voice\skyrim.esm\malecommoneraccented\tutorialbl_tutorialblacksm_00105384_1.fuz, sound\voice\skyrim.esm\femalecommander\tutorialbl_tutorialblacksm_00105381_1.fuz) (Bug #30487, Bug #30486)
- One of Frabbi's voice recordings in MS01 didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\femaleshrill\ms01_ms01innkeepertopic_000d3e60_1.fuz) (Bug #30489)
- One of Vignar's voice recordings in MQ301 didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\maleoldgrumpy\mq301_mq301jarlreadytotrap_000d2540_1.fuz) (Bug #30513)

Item Fixes

- The loot list for expert level spell tomes in dungeons incorrectly uses a global variable setting that's intended to be used on vendor inventories. [LItemSpellTomes75Alteration] (Bug #29507)
- Linwe's armor [ThievesGuildVariantCuirassAA] will no longer display invisible arms when nocking a bow. (Bug #29505)
- Horker and Ash Yam Stew [DLC2FoodHorkerAshYamStew] was not set to the proper eat sound used by every other stew object in the game. (Bug #29655)
- Ancient Nord Arrows (DraugrArrow) needed the WeapMaterialDraugr keyword so they show up in the correct smithing category. (Bug #30203)
- The inventory art for the following books and notes didn't match their world art: TG07ValdDebt, dunBleakFallsBarrowNote01, dunLostEchoCaveNote, dunPinewatchNote01, dunPOIReachSwimmerJournal, MQ202GissurNote, DLC1DarkfallCaveNote01, DLC1VCNote1, DLC1_WESC05Note, DLC1_WESC06Orders, DLC1_WESC07Orders, DLC1_WESC08Orders. (Bug #30582, Bug #29656)
- DLC2HrodulfsHouseNote01 should have been set to be worth zero gold like others notes in the game. (Bug #31313)

Load Screen Fixes

- Load screen TownFalkreath02 wasn't conditioned to stop appearing if Falkreath isn't under Imperial control and Siddgeir isn't jarl. (Bug #30540)

Location Fixes

- Bronze Water Cave (BronzeWaterCave) had no acoustic space set. It should have been set to IntDungeonCave. (Bug #29786)
- Robber's Cove (RobbersGorge01) had no acoustic space set. It should have been set to IntDungeonCave. (Bug #29786)

Magic, Perk and Skill Fixes

- Resist Magic (EnchResistMagicConstantSelf) erroneously had the MagicAlchResistMagic keyword set instead of MagicEnchResistMagic. (Bug #30339)
- Graphical effects for the Bound Bow do not match up with the effects when Mystic Binding is in effect. All other bound weapons have effects that match each other. (Bug #29857)

Mesh and Texture Fixes

- The Thirsk Mead Hall has a bad texture file path specified in it. (meshes\dlc02\architecture\thirsk\meadhall\dlc2thirskmeadhallexterior01.nif) (Bug #29621)
- The terrain section outside the Hall of the Dead in Whiterun had z-fighting along one of the walkway paths. (meshes\architecture\whiterun\wrterrain\wrhallofdeadplatform01.nif) (Bug #29561)
- Several ship meshes were corrected in early 2013 to fix missing shader flags but had never been documented. One additional file needed this and has now also been corrected. (meshes/dungeons/ship/shiplarge01.nif, meshes/dungeons/ship/shiplargedaintysload01.nif, meshes/dungeons/ship/shiplongboat01.nif, meshes/dungeons/ship/shiplongboatwreck02.nif, meshes/dungeons/ship/shipwrecklarge01.nif, meshes/dungeons/ship/shipwrecklarge02.nif, meshes/dungeons/ship/shipwrecklarge03.nif, meshes/dungeons/ship/shipwrecklarge04.nif, meshes/dungeons/ship/shiplargekatariah02.nif) (Bug #29641)
- Hanging moss had an incorrect alpha threshold setting which caused it to only display half of the moss instead of the entire length. (meshes\plants\hangingmoss01.nif) (Bug #27634)
- A filler column used in Dragonsreach lacked collision, allowing the player to escape outside of the level. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallcorin01.nif) (Bug #29525)
- Two mine ceiling tiles had no collision which would allow the player to escape the playable areas in some dungeons. (meshes\dungeons\mines\caveepicwall\minececeiling01.nif, meshes\dungeons\mines\caveepic\minecemid01.nif) (Bug #29110)
- The Skyforge mesh had some scattered UV mapping issues. (meshes\architecture\whiterun\wrterrain\wrskyforge01.nif) (Bug #22924)

Navmesh Fixes

- The navmesh in Fort Greymoor Prison was broken. Two segments were disconnected from the rest, which causes NPCs to get stuck and be unable to pursue the player through the entire cell block. Two other disconnected islands existed at the top of the tower section of the same cell. (Bug #30337, Bug #29464)

Quest and Dialogue Fixes

- During A Night To Remember (DA14) Ysolda delivers a different line for female players indicating the spouse is male. This is incorrect since the NPC in question is a hagraven, and those are always female. Thus she should always be referring to said hagraven as she/her. (Bug #28894)
- The default response when you tell a guard they're making a mistake after the "Wait... I know you" line was incorrectly restricted to only male players. It was also missing the "Random End" flag. (Bug #29789)
- Galmar is supposed to greet you as "Stormblade" when you achieve that rank, but the conditions on the dialogue nonsensically expected you to be a member of both the Legion and the Stormcloaks. (Bug #29788)
- DialogueSolitude [000D90ED]: A hello topic intended to only play for a male player character would instead only play for a female player character due to an incorrectly set condition check. (Bug #29787)
- Orcs Fighting Forsworn (WE05) does not clean up the generated NPCs when the quest is terminated. (Bug #31302) [NR]
- The speech check for the gate guards at Riften always succeeded due to a bad AND/OR mismatch in the dialogue conditions. (Bug #31279)
- Deck stairs on the Katariah were mistakenly flagged as stone material. [meshes\dungeons\ship\shiplargekatariah02.nif] (Bug #33154)

Papyrus Fixes

- TrapHitBase: Traps fail to factor in disease resistance when applying them to the player. (Bug #29500)
- DLC01WESC03Script: This script called both an OnUnload() and an OnCellDetach() event when only one of these is necessary. Doing this twice throws errors in the log because they both send a Stop command to the quest. (Bug #30585)

Race Fixes

- Burnt spriggans added by the Dragonborn DLC did not have the proper keyword set to exclude them from being fed on by werewolves with the Savage Feeding perk. All other spriggans in the game have this keyword. (Bug #29657)

Placement/Layout/Ownership and other World Object Fixes

- 040216f7: Replaced a mine cave wall that had no collision with the fixed version of the same asset that Bethesda did provide a collision fix for. (Bug #29110)
- 04027e48: Repositioned a marker for Niyya's AI. It was sticking part way through the prison bars and was also floating above the floor. (Bug #30338)
- 0007515F: Shadowmark which needed to be readjusted after the barrels next to it were moved. (Bug #29492)
- 040143D1: Map marker for Frostmoon Crag is using the wrong symbol. (Bug #29649)
- 000A2F86: Duplicate dragon mound deleted. (Bug #29460)
- 0005C873: A potato in Bolli's House with an incorrect and unneeded ownership setting. (Bug #29498)
- 00086767, 05055E50, 05055E51, 05055E52: Gloves and a drum missing proper ownership. (Bug #29499)
- 0004C1D4, 0004C1D5: Floating rubies. (Bug #29514)
- 000CF5AA, 000CF5AC, 000CF5DC, 000CF5DD: Eating utensils in Understone Keep that lack appropriate ownership settings. (Bug #29609)
- 020018EF: Wrong type of wall piece used in part of Arkngthamz; none of the other pieces in the dungeon are the ice variety. (Bug #29625)
- 000C5EBE: Separated a tree that was placed in the same spot as another one. (Bug #29650)
- 0002DF55: Wrong type of cave piece used in part of Cronvangr Hall; none of the other pieces in the dungeon are the Falmer variety. (Bug #29651)
- 0004D71A: Raised a rock below the upper portion of a waterfall so that the waterfall is no longer floating above the rock. (Bug #29652)
- 0502080C: Rubble piece placed to cover gap in dungeon ceiling. (Bug #29653)
- 0007213C: Lowered a ceiling piece in the Thalmor Headquarters to close an exposed gap. (Bug #29742)
- 0002F2ED, 0002F2EE, 0003B28C, 0003B610, 00043DFB, 0005C19D, 0005FEB4, 0005FEB5, 0005FEB6, 0005FEB7, 00062459, 000B0676, 000B4E69, 000B5AA8, 000B5AA9, 000BCFC7, 000BCFC8, 000BCFC9, 000C0710, 000C0711, 000C0712, 000C0713, 000D023C, 000D03E5, 000D03E6, 000D03E9, 000D32C1, 000DA69B, 000DA69C, 000E85F9, 000EFB49, 000EFB4A, 01001906, 01002D22, 01002D23, 01002D2B, 01002D2E: Misplaced thickets, shrubs, and other plants. (Bug #30735)
- 000EA8D2: Snow drift floating slightly on one end. (Bug #30971)
- 05045911: Snow drift added to cover a gap underneath another snow drift. (Bug #30972)
- 0502F090, 0503AE9C, 0503AE9D, 0503AE9E, 0503AE9F, 0503AEA0, 050443A5, 050443A6, 05055E92, 05055E93, 05055E94, 0507C37C, 0507C37D, 0509A97F, 0509A980, 0509A981, 0509A982, 0509A983, 0509A984, 050C828C, 050F5B8E, 050F5B8F: Rocks placed to cover up various terrain gaps. (Bug #31105, Bug #31102, Bug #30968, Bug #30967, Bug #30966, Bug #30965, Bug #30964, Bug #29784, Bug #29783, Bug #29654, Bug #29638, Bug #29596, Bug #29524, Bug #29523, Bug #29501)
- 0002F27C, 0009EDC0, 000AAD7B: Misplaced rocks. (Bug #31107, Bug #30970, Bug #30969)

Text Fixes
Expand for Details...

- DLC1VampireTutorialLore2Topic2 [02019096]: "My domain was vast, my riches endless and my power infinite." -> "My domain was vast, my riches endless, and my power infinite." / "In reward, he gave everlasting life to myself, my wife and my daughter." -> "In reward, he gave everlasting life to myself, my wife, and my daughter." (Bug #29503)
- dunAlftandJzharJournal01: "I signed J'darr and myself up for this expedition to try to get him clean of the Skooma." -> "I signed J'darr and myself up for this expedition to try to get him clean of the skooma." / "I brought a small supply to try bring him down slowly, but the storm has had us trapped in the glacier for weeks." -> "I brought a small supply to try to bring him down slowly, but the storm has had us trapped in the glacier for weeks." / "He's started hallucinating creatures coming out of the ice and the ruins the others are starting to think he may be behind Valie's disappearance, but I know he would never do something like that." -> "He's started hallucinating creatures coming out of the ice and the ruins. The others are starting to think he may be behind Valie's disappearance, but I know he would never do something like that." (Bug #29513)
- dunFrostmereCryptQST [000CF909]: "But... stealing the boss's sword?" -> "But... stealing the boss' sword?" (Bug #29526)
- DialogueWhiterunDanicaTopicsBranch2Topic [00093137]: "The goddess's divine blessings have no doubt helped make Whiterun a thriving and prosperous city." -> "The goddess' divine blessings have no doubt helped make Whiterun a thriving and prosperous city." (Bug #29527)
- NN01SinderionsTome: "Chivius's notes oddly describe the nirnroot as emitting a "brilliant yellowish glow."" -> "Chivius' notes oddly describe the nirnroot as emitting a "brilliant yellowish glow."" / "Strangely, Chivius's notes fail to mention even a single instance of a subterrestrial nirnroot." -> "Strangely, Chivius' notes fail to mention even a single instance of a subterrestrial nirnroot." / "The answer, my fellow alchemists, is ironically concealed within Chivius's own notes." -> "The answer, my fellow alchemists, is ironically concealed within Chivius' own notes." (Bug #29528)
- dunRannveigSildsJournal: "Captured another one...finally." -> "Captured another one... finally." / "He kept saying that when he gets out he'll break me in half like a twig...persuasive isn't he?" > "He kept saying that when he gets out he'll break me in half like a twig... persuasive, isn't he?" / "The reclaimed souls I've summoned make decent targets, but taking a mortal's life is so much more...sweet." -> "The reclaimed souls I've summoned make decent targets, but taking a mortal's life is so much more... sweet." (Bug #29529)
- DA03BarabasAboutAxeTopic [000E7693]: "One of Clavicus's little jests." -> "One of Clavicus' little jests." (Bug #29530)
- T01 [000B7862]: "We'll prepare you for the goddess's presence." -> "We'll prepare you for the goddess' presence." (Bug #29531)
- TG06KarliahOutroBranchTopic03 [0005319F]: "Gallus's journal mentioned the "Twilight Sepulcher."" -> "Gallus' journal mentioned the "Twilight Sepulcher."" (Bug #29532)
- TG07BrynjolfIntroBranchTopic00a [00055FC6]: "From that last entry in Gallus's diary, it looks like he was getting close to exposing Mercer to the Guild." -> "From that last entry in Gallus' diary, it looks like he was getting close to exposing Mercer to the Guild." (Bug #29533)
- TG07BrynjolfOutroBranchTopic01 [00037CD2]: "That was Gallus's pet project." -> "That was Gallus' pet project." (Bug #29534)
- Favor205QuestReturnTopic [000AB81C]: "I found Queen Freydis's sword." -> "I found Queen Freydis' sword." (Bug #29535)
- DLC2dunKolbjornQST_Hello [0403844C]: "It's Ralis's problem now." -> "It's Ralis' problem now." (Bug #29536)
- DA15 [Objective 100]: "Use the Wabbajack to escape from Pelagius's Mind" -> "Use the Wabbajack to escape from Pelagius' Mind" (Bug #29537)
- mg06 [0007D417]: "G...Gavros? Is that you?" -> "G... Gavros? Is that you?" (Bug #29538)
- CityMarkarth05: ""Nothing changes in the city of stone...."" -> ""Nothing changes in the city of stone..."" (Bug #29539)
- MQ303 [Stage 10]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains." (Bug #29540)
- [Stage 100]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains."
- [Stage 300]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains."
- DA15 [Stage 100]: "I have tracked Sheogorath and been transported by him in to Pelagius's mind." -> "I have tracked Sheogorath and been transported by him into Pelagius' mind." (Bug #29541)
- SkillLockpicking2: ""I hope you aren't doubting the word of my father, the sovereign Emperor of all Tamriel, not when there's now proof that you must have been ... mistaken," Pelagius's voice was low, dangerous." -> ""I hope you aren't doubting the word of my father, the sovereign Emperor of all Tamriel, not when there's now proof that you must have been ... mistaken," Pelagius' voice was low, dangerous." (Bug #29542)
- Book4RareTheWolfQueenV6: ""You move quietly, aunt," she said after a moment's pause." -> ""You move quietly, Aunt," she said after a moment's pause." (Bug #29543)
- DLC2SV01 [04025A6D]: "Well...other than to see where you're going, of course." -> "Well... other than to see where you're going, of course." (Bug #29544)
- [04025A75]: ""Continue along the path, don't tread where you've been.." Interesting..." -> ""Continue along the path, don't tread where you've been." Interesting..." (Bug #29545)
- [04025A77]: "By the nine! I've never seen anything like this." -> "By the Nine! I've never seen anything like this." (Bug #29546)
- CW02A [0003C588]: "Can't be. It looks like it's been dead for a hundred years." -> "Can't be. Looks like it's been dead for a hundred years."
- [00054842]: "Steady, legionnaires!" -> "Steady, Legionnaires!"
- [0005485F]: "Alright legionnaires!" -> "Alright, Legionnaires!"
- [0005AEBA]: "One thing at a time soldier." -> "One thing at a time, soldier."
- [0005AEC0]: "I wonder what it's used for." -> "I wonder what it's used for?"
- [0005AEC1]: "Too bad we can't read these carvings. Who knows what secrets we'd uncover?" -> "Too bad we can't read these carvings. Who knows what secrets we'd uncover?"
- [000A2013]: "Listen up, legionnaires." -> "Listen up, Legionnaires."
- [000D6617]: "Hardly likely." -> "Heh. Hardly likely."
- [000E8CA7]: "By the nine!" -> "By the Nine!"
- [000E8CA9]: "Let's get that crown men!" -> "Let's get that crown, men!"
- CW02B [00057DC0]: "Plenty of them are Nords same as us." -> "Plenty of them are Nords, same as us." (Bug #29548)
- [000A0945]: "We're not leaving until we get what we came for." -> "We are not leaving until we get what we came for."
- [000A0DE6]: "Steady now. They may be uglier than Imperials but they'll go down just the same." -> "Steady now. They may be uglier than Imperials, but they'll go down just the same."
- [000A0DEB]: "Hmm, looks like this is as far as the Imperials got." -> "Hmm... looks like this is as far as the Imperials got."
- [000A0DEE]: "Even if one of these pictures tells us where the Crown is, I'm betting we're going to have to find a way through that door." -> "Even if one of these pictures tells us where the crown is, I'm betting we're going to have to find a way through that door."
- [000A0DF4]: "You sure about that?" -> "Oh, you sure about that?"
- [000A0DF5]: "That's done it! Alright, boys, let's get moving. We've got more..." -> "That's done it! Alright, boys, let's get moving. We've got more-"
- [000A0DF6]: "You there, Unblooded, see if you can find another way through." -> "You there, Unblooded. See if you can find another way through."
- [000A0DF8]: "I wonder what it's used for." -> "I wonder what it's used for?"
- [000A0DFC]: "A few dusty bonewalkers aren't going to stop us anymore than the Imperials could." -> "A few dusty bonewalkers aren't going to stop us any more than the Imperials could."
- [000A0DFE]: "We're here for the Crown." -> "We're here for the crown."
- [000A200E]: "Their spies must've found out we know about the Crown, and they don't want us to have it." -> "Their spies must've found out we know about the crown, and they don't want us to have it."
- [000A2015]: "Keep your wits about you and watch your shield brother's back." -> "Keep your wits about you, and watch your Shield-Brother's back."
- [000E8CA2]: "Let's get that crown men!" -> "Let's get that crown, men!"
- [000E8CA4]: "By the nine!" -> "By the Nine!"
- [000E8CAB]: "If you don't mind king, we'll just be taking that crown of yours and be on our way." -> "If you don't mind, King, we'll just be taking that crown of yours and be on our way."
- Book3ValuableAzuraandtheBox: "Only Athynic had seen the Goddess's expression before she vanished, and he could not speak, he was trembling so." -> "Only Athynic had seen the Goddess' expression before she vanished, and he could not speak, he was trembling so." (Bug #29549)
- TG09PostGallusBranchTopic [000E1EE9]: "Gallus's Oath has been paid." -> "Gallus's oath has been paid." (Bug #29550)
- TG04GulumEiKillNote: "I swear to you, brother... I had nothing to do with Gallus's death." -> "I swear to you, Brother... I had nothing to do with Gallus' death." / "Goodbye my brother, keep yourself safe and may fortune favor the foolish." -> "Goodbye, my brother. Keep yourself safe and may fortune favor the foolish." (Bug #29551)
- TG08BMercerOutroBranch03 [00038A3D]: "Our actions have always been one in the same; both of us lie, cheat and steal to further our own end." -> "Our actions have always been one in the same; both of us lie, cheat, and steal to further our own end." (Bug #29552)
- TG08BKarliahIntroBranchTopic [00039E36]: "Mercer's been here, I hope we aren't too late." -> "Mercer's been here. I hope we aren't too late." (Bug #29553)
- MGR01Book1: "Some said that Trechtus's mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." -> "Some said that Trechtus' mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." / "He made it as far as Alinor, half-way across Summerset Isle." -> "He made it as far as Alinor, halfway across Summerset Isle." (Bug #29554)
- TG08B [Stage 45]: "Mercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead." -> "Mercer Frey, betrayer of the Thieves Guild and Gallus' murderer is finally dead." (Bug #29555)
- [Stage 60]: "Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived." -> "Safe from the dangers below, Karliah, Brynjolf, and I finally have a moment to breathe. Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession, and, most importantly, the Nightingales have survived."
- [Stage 200]: "Karliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key." -> "Karliah, Brynjolf, and I have slain Mercer Frey, escaped Irkngthand, and recovered the Skeleton Key."
- TG07 [Stage 10]: "Using the information obtained from Gallus's journal as proof, I hope to convince Brynjolf of Karliah's innocence and Mercer Frey's betrayal." -> "Using the information obtained from Gallus' journal as proof, I hope to convince Brynjolf of Karliah's innocence and Mercer Frey's betrayal." (Bug #29556)
- TG06 [Stage 10]: "Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum." -> "Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus' journal which she recovered from Snow Veil Sanctum." / "Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold." -> "Our only hope is Enthir, one of Karliah and Gallus' former acquaintances who is a wizard at the College of Winterhold." (Bug #29557)
- [Stage 20]: "Enthir has informed me that Gallus's Journal is written in Falmer." -> "Enthir has informed me that Gallus' journal is written in Falmer."
- [Stage 40]: "It will be impossible to bring this item to Enthir to have him translate Gallus's Journal." -> "It will be impossible to bring this item to Enthir to have him translate Gallus' journal."
- [Stage 200]: "After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal." -> "After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called the Twilight Sepulcher, the Temple of Nocturnal."
- TG05 [Stage 10]: "Together, Mercer and I intend to hunt her down and make her pay for Gallus's murder." -> "Together, Mercer and I intend to hunt her down and make her pay for Gallus' murder." (Bug #29558)
- [Stage 200]: "The tables have unexpectedly turned, and Mercer Frey has been revealed as Gallus's killer." -> "The tables have unexpectedly turned, and Mercer Frey has been revealed as Gallus' killer." / "I've also discovered that Mercer, Gallus and Karliah were members of some sort of group calling themselves "The Nightingales" - guardians in service to the goddess Nocturnal." -> "I've also discovered that Mercer, Gallus, and Karliah were members of some sort of group calling themselves "The Nightingales" - guardians in service to the goddess Nocturnal."
- DLC2TT1NewStewardTopic [04018430]: "Neloth is crazy! I hear he talks to mud crabs." -> "Neloth is crazy! I hear he talks to mudcrabs." (Bug #29566)
- RoriksteadSisselJouaneScene02 [0009B016]: "Oh! Are you going to teach me how to turn into a mud crab?" -> "Oh! Are you going to teach me how to turn into a mudcrab?" / [0009B02B]: "Wow! Then I could dive into a river and swim so far away that Britte and father could never find me." -> "Wow! Then I could dive into a river and swim so far away that Britte and Father could never find me." (Bug #29567)
- WICommentMagicDangerousHello [000AD22D]: "You should be more careful with your spell casting." -> "You should be more careful with your spellcasting." (Bug #29569)
- WindhelmHellos [0002C0C2]: "I'd be out there fighting the Imperials right now if it wasn't for my war-wound." -> "I'd be out there fighting the Imperials right now if it wasn't for my war wound."
- [00034F99]: "When Grimvar asks me why women are being killed around the city. I don't even know what to say to him." -> "When Grimvar asks me why women are being killed around the city, I don't even know what to say to him."
- [00034FA0]: "We're the only Temple in Skyrim that can openly worship Talos." -> "We're the only temple in Skyrim that can openly worship Talos."
- [00034FDF]: "Good thing, too, or father would run them off!" -> "Good thing, too, or Father would run them off!"
- [00035027]: "They call me a war hero. I'm no hero, I'm just a soldier who didn't want to die." -> "They call me a war hero. I'm no hero. I'm just a soldier who didn't want to die."
- [00035032]: "Got to have the little bits, too." -> "Got to have the little bits too."
- [00047CA6]: "Every night, I walk around the Gray Quarter and let them gray-skins know what I think of 'em." -> "Every night, I walk around the Gray Quarter and let them gray-skins know what I think of them."
- [00047CAA]: "Can't see why we let them Dark Elves live inside the walls. We should kick 'em out like we did to the scalebacks." -> "Can't see why we let them Dark Elves live inside the walls. We should kick 'em out like we did to the scale-backs."
- [00094186]: "I wish the Nords, Argonians and Dark Elves in Windhelm got along better." -> "I wish the Nords, Argonians, and Dark Elves in Windhelm got along better."
- [000CD8F1]: "Ever since that Imperial craven ran me through from behind, I've had trouble breathing. Don't have any trouble drinking though." -> "Ever since that Imperial craven ran me through from behind, I've had trouble breathing. Don't have any trouble drinking, though."
- [000DA662]: "Head over to Sadri's Used Wares, talk to the Elf." -> "Head over to Sadri's Used Wares. Talk to the Elf."
- [000DD699]: "Did you know my father? He was really important. He even talked to the Jarl sometimes." -> "Did you know my father? He was really important. He even talked to the jarl sometimes."
- [000FE2A0]: "I do the cookin' and cleanin' round the palace." -> "I do the cooking and cleaning 'round the palace."
- DLC1VampireBaseIntro [02005941]: "Well, then... Best of luck to you." -> "Well, then... Best of luck to you." (Bug #29571)
- [02005E29]: "Well that's just fine. Orthjolf told me to finish off anyone who got in the way." -> "Well, that's just fine. Orthjolf told me to finish off anyone who got in the way." (Bug #29572)
- DLC1VampireBaseIntroGaranStage60Response1 [02005E24]: "Well of course they did." -> "Well, of course they did." (Bug #29573)
- DLC2RR01ExperimentJournal: "After my latest experiment, General Carius's eyes briefly opened and he moved his arms." -> "After my latest experiment, General Carius' eyes briefly opened and he moved his arms." (Bug #29574)
- DLC2RR01CariusDeadBranchTopic01 [04026AE6]: "There are quite a few tales of General Carius's exploits, including the founding of Raven Rock." -> "There are quite a few tales of General Carius' exploits, including the founding of Raven Rock." (Bug #29575)
- DLC2RR01 [Objective 80]: "Search General Carius's remains" -> "Search General Carius' remains" (Bug #29576)
- [Stage 30]: "I've stumbled across a dark elf in combat for his life with strange, ashen beings at the Attius Farm outside of Raven Rock." -> "I've stumbled across a Dark Elf in combat for his life with strange, ashen beings at the Attius Farm outside of Raven Rock." (Bug #29577)
- [Stage 130]: "According to the letter I found on General Carius's remains, he appeared to be responsible for sending what he calls his "men" to attack the town of Raven Rock." -> "According to the letter I found on General Carius' remains, he appeared to be responsible for sending what he calls his "men" to attack the town of Raven Rock."
- DLC1DarkfallPassageNote01: "I made it farther than I thought, but I'm afraid I can't go on. I choose not to." -> "I made it farther than I thought, but I'm afraid I can't go on. I choose not to." (Bug #29579)
- Book2CommonGalerionTheMystic: "Some said that Trechtus's mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." -> "Some said that Trechtus' mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." (Bug #29580)
- Book3ValuableCharwichKoniingeLettersBookIII: "Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess's palace in Wayrest." -> "Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess' palace in Wayrest." (Bug #29581)
- SkillBlock3: ""You wouldn't know of an inn called," he paused for a moment, and then pulled Jurus's letter from his pocket." -> ""You wouldn't know of an inn called," he paused for a moment, and then pulled Jurus' letter from his pocket." (Bug #29582)
- Book0DanceInFireV3: "Mother Pascost disappeared into the sordid hole that was her tavern, and emerged a moment later with a scrap of paper with Liodes Jurus's familiar scrawl." -> "Mother Pascost disappeared into the sordid hole that was her tavern, and emerged a moment later with a scrap of paper with Liodes Jurus' familiar scrawl." (Bug #29583)
- Book0DanceInFireV4: ""I work for Lord Atrius's building commission in the Imperial City," said Scotti." -> ""I work for Lord Atrius' building commission in the Imperial City," said Scotti." / "Reglius's voice hissed from up above: "Be quiet for Mara's sake and climb up here."" -> "Reglius' voice hissed from up above: "Be quiet for Mara's sake and climb up here."" / "He slung Reglius's satchel over his shoulder, and entered." -> "He slung Reglius' satchel over his shoulder, and entered." (Bug #29584)
- Book4RareADanceInFireV5: "He dropped Reglius's satchel to the ground, and held out his empty hands." -> "He dropped Reglius' satchel to the ground, and held out his empty hands." / "The string had been lost, likely burned away in the heat of the fire, but he pulled the cord from Reglius's satchel and restrung it." -> "The string had been lost, likely burned away in the heat of the fire, but he pulled the cord from Reglius' satchel and restrung it." (Bug #29585)
- SkillSpeechcraft1: "The clerk could hardly believe how fat his former colleague at Lord Atrius's Building Commission had become." -> "The clerk could hardly believe how fat his former colleague at Lord Atrius' Building Commission had become." / ""That sounds," said Scotti, searching for the appropriate word. "Like ... bunk."" -> ""That sounds," said Scotti, searching for the appropriate word. "Like... bunk."" / ""You know as well as we do that the Emperor has not been himself lately," Jurus helped himself to Reglius's satchel and pulled out the blank contracts." -> ""You know as well as we do that the Emperor has not been himself lately," Jurus helped himself to Reglius' satchel and pulled out the blank contracts." / "He thought about staying up a little longer to ruminate over Jurus's plans and see what might be the flaw in them, but upon touching the cool, soft bed, he immediately fell asleep." -> "He thought about staying up a little longer to ruminate over Jurus' plans and see what might be the flaw in them, but upon touching the cool, soft bed, he immediately fell asleep." (Bug #29586)
- SkillLockpicking2: ""No, father, it's important that you see him," said Pelagius, rising." -> ""No, father, it's important that you see him," said Pelagius, rising." / "Mother and father will renege on their promise to buy me a daedric katana of my own, saying they never remembered that promise, and it's far too expensive and dangerous for a girl my age." -> "Mother and father will renege on their promise to buy me a daedric katana of my own, saying they never remembered that promise, and it's far too expensive and dangerous for a girl my age." / "Not when she broke into the guest room of the King of Gilane, and stole his crown the morning before Magnus's official Welcoming ceremony." -> "Not when she broke into the guest room of the King of Gilane, and stole his crown the morning before Magnus' official Welcoming ceremony." (Bug #29587)
- Book0WolfQueenV3: "Antiochus's face had gone white with fury." -> "Antiochus' face had gone white with fury." (Bug #29588)
- Book0WolfQueenV4: "While they conversed, Potema looked up the dock and saw the now familiar gray cloaks watching her while they spoke with Levlet, Antiochus's man." -> "While they conversed, Potema looked up the dock and saw the now familiar gray cloaks watching her while they spoke with Levlet, Antiochus' man." (Bug #29589)
- Book0WolfQueenV5: ""We have a unique relationship with the Empire in Hammerfell," said Cephorus's wife, Bianki." -> ""We have a unique relationship with the Empire in Hammerfell," said Cephorus' wife, Bianki." / ""I understand you've already spoken to the Council," said Magnus's wife, Hellena, pointedly." -> ""I understand you've already spoken to the Council," said Magnus' wife, Hellena, pointedly." (Bug #29590)
- Book0WolfQueenV7: "Also, in the 125th year, Magnus's wife Hellena gave birth to their first child, a boy who they named Pelagius, after the Emperor who fathered Magnus, Cephorus, the late Emperor Antiochus, and the dread Wolf Queen of Solitude." -> "Also, in the 125th year, Magnus' wife Hellena gave birth to their first child, a boy who they named Pelagius, after the Emperor who fathered Magnus, Cephorus, the late Emperor Antiochus, and the dread Wolf Queen of Solitude." / "He met your brother King Cephorus's army in Hammerfell in the countryside of Ichidag and there did battle." -> "He met your brother King Cephorus' army in Hammerfell in the countryside of Ichidag and there did battle." / "Magnus's army was in retreat." -> "Magnus' army was in retreat." (Bug #29591)
- MQ101 [00015B45]: "Yes, papa." -> "Yes, Papa." (Bug #29597)
- [000E6D54]: "Who are they, daddy?" -> "Who are they, Daddy?"
- [000EF981]: "You're not with the Thalmor Embassy, are you High Elf?" -> "You are not with the Thalmor Embassy, are you, High Elf?"
- [000FDA30]: "Good luck you two." -> "Good luck, you two."
- [000FDA32]: "Good luck you two." -> "Good luck, you two."
- [001046AD]: "Give that sword a few swings, too." -> "Give that sword a few swings too."
- MS14Hello [00070E7C]: "Who's there? Is that you, father?" -> "Who's there? Is that you, Father?" (Bug #29598)
- MS14HelgiFirstMeetTopic [00027490]: "Helgi. But father says I'm not supposed to talk to strangers." -> "Helgi. But Father says I'm not supposed to talk to strangers." (Bug #29599)
- FFI02NarfiReturnBranchTopic [000D9B55]: "Did you tell her Narfi never said goodbye like mother and father?" -> "Did you tell her Narfi never said goodbye like Mother and Father?" (Bug #29600)
- FFI02NarfiCrazyBranchTopic [000D9B58]: "With father I said goodbye... with mother I said goodbye." -> "With Father I said goodbye... with Mother I said goodbye." (Bug #29601)
- FFI02NarfiBranchPreTopic [000D9B54]: "Did you tell her Narfi never said goodbye like mother and father?" -> "Did you tell her Narfi never said goodbye like Mother and Father?" (Bug #29602)
- DLC2RR02Deaths [04031C8D]: "I join you in death, father..." -> "I join you in death, Father..." (Bug #29603)
- SkillConjuration2: "of Travelling Between Mundus and Oblivion" -> "of Traveling Between Mundus and Oblivion" (Bug #29604)
- DLC1Vampires: "Sunlight eliminates your ability to regenerate health, magicka or stamina." -> "Sunlight eliminates your ability to regenerate Health, Magicka, or Stamina." (Bug #29605)
- DialogueWhiterunStablesScene3 [0007EC0C]: "Listen, father. I've been thinking..." -> "Listen, Father. I've been thinking..." (Bug #29613)
- [0007EC23]: "Come on, father, how hard can it be?" -> "Come on, Father, how hard can it be?"
- DialogueWhiterunAnoriathElrindirScene3: [0007EBED]: "Don't worry, brother. I'm sure he's fine." -> "Don't worry, Brother. I'm sure he's fine." (Bug #29614)
- [0007EC55]: "It's been two months, and no word from father." -> "It's been two months, and no word from Father."
- DialogueRiftenBeeAndBarbScene15 [0005EE53]: "I'm sorry you disapprove, father. But I've made up my mind." -> "I'm sorry you disapprove, Father. But I've made up my mind." (Bug #29615)
- DialogueMarkarthInnKlepprHreinnScene02 [0002484B]: "Father, why do you and mother fight so much?" -> "Father, why do you and Mother fight so much?"
- [00025EC1]: "We don't fight, son. We, um, talk. Loudly." -> "We don't fight, Son. We, um, talk. Loudly."
- DialogueMarkarthInnFrabbiHreinnScene01 [0002467F]: "Are you going to walk over to father and start hitting him again?" -> "Are you going to walk over to Father and start hitting him again?" (Bug #29617)
- [00024845]: "How are your chores coming, son?" -> "How are your chores coming, Son?"
- DialogueMarkarthInnEndonsFamilyScene01 [0002484A]: "If this war had never happened, Cade would have joined the Imperial Legion, like grandfather." -> "If this war had never happened, Cade would have joined the Imperial Legion, like Grandfather." (Bug #29618)
- Book3ValuableFeyfolkenII: "What about a double-border around the "Last Sundas's Offering Plate" announcement?" -> "What about a double-border around the "Last Sundas' Offering Plate" announcement?" / "Alfiers's note he put from his mind, sure that she would soon follow it up with the complete message "I'M SORRY THAT NO ONE EVER TAUGHT YOU TO KEEP RIGHT-HAND AND LEFT-HAND MARGINS THE SAME LENGTH" or "I'M SORRY WE CAN'T GET SOMEONE OTHER THAN A WEIRD, OLD MAN AS SCRIBE OF OUR BULLETIN."" -> "Alfiers' note he put from his mind, sure that she would soon follow it up with the complete message "I'M SORRY THAT NO ONE EVER TAUGHT YOU TO KEEP RIGHT-HAND AND LEFT-HAND MARGINS THE SAME LENGTH" or "I'M SORRY WE CAN'T GET SOMEONE OTHER THAN A WEIRD, OLD MAN AS SCRIBE OF OUR BULLETIN."" / "The handwriting wasn't Alfiers's usual belligerent slashing style, and it wasn't all in Alfiers's usual capital letters, which read like a scream from Oblivion." -> "The handwriting wasn't Alfiers' usual belligerent slashing style, and it wasn't all in Alfiers' usual capital letters, which read like a scream from Oblivion." / ""Hermaeus Mora is the daedra of knowledge ... and Hircine is the daedra of the wild ... and the daedra of revenge is Boethiah," pondered Taksim." -> ""Hermaeus Mora is the daedra of knowledge... and Hircine is the daedra of the wild... and the daedra of revenge is Boethiah," pondered Taksim." (Bug #29626)
- Book0BlackArrowV1: "Moliva was the closest village to the Duchess's estate, where a great and renowned archer had retired after a long life of military service." -> "Moliva was the closest village to the Duchess' estate, where a great and renowned archer had retired after a long life of military service." / "I had nothing to do on most days except to stay out of the Duchess's sight." -> "I had nothing to do on most days except to stay out of the Duchess' sight." / ""This tree is actually as close as I want to get to your Duchess's palace."" -> ""This tree is actually as close as I want to get to your Duchess' palace."" (Bug #29626)
- SkillMarksman5: "There was a single black bolt of ebony piercing the painting, right at the Duchess's heart." -> "There was a single black bolt of ebony piercing the painting, right at the Duchess' heart." / "The next morning, despite all precautions, there was another black arrow piercing the Duchess's portrait." -> "The next morning, despite all precautions, there was another black arrow piercing the Duchess' portrait." (Bug #29626)
- Book2CommonGreatWar: "In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus's legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus's assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad." -> "In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus' legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus' assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad." (Bug #29626)
- Book3ValuablePrincessTalaraV5: "Of course, at the time of the King and Queen's murder, and the Princess's disappearance, there was a full inquiry made, but I had different questions to ask this time." -> "Of course, at the time of the King and Queen's murder, and the Princess' disappearance, there was a full inquiry made, but I had different questions to ask this time." / "There were no other playmates, and as the Princess's place was to be close to her parents, so the little Lady Jyllia was always there as well." -> "There were no other playmates, and as the Princess' place was to be close to her parents, so the little Lady Jyllia was always there as well." (Bug #29626)
- SkillRestoration4: ""Were you ... successful?" she asked." -> ""Were you... successful?" she asked." / ""The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis's palace to meet with the Master of the Psijic Order." -> ""The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis' palace to meet with the Master of the Psijic Order." (Bug #29627)
- Book0ArgonianAccountBook3: "Gemullus's words began to reappear in Scotti's mind at this sight." -> "Gemullus' words began to reappear in Scotti's mind at this sight." / ""Archein Right-Foot ...Rock?"" -> ""Archein Right-Foot... Rock?"" (Bug #29627)
- SkillSpeechcraft5: "At age forty-eight, it could be said that Antiochus's wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign." -> "At age forty-eight, it could be said that Antiochus' wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign." / "She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank." -> "She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus' weakest flank." (Bug #29627)
- Book3ValuableLustyArgonianMaidVol02: "I'll satisfy the mistress's cravings later." -> "I'll satisfy the mistress' cravings later." (Bug #29627)
- Book3ValuablePallav2a: "That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus's office weeks before." -> "That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus' office weeks before." (Bug #29627)
- TG09NystromsJournal: ""The journey is complete, the Empress's embrace awaits the fallen." -> ""The journey is complete, the Empress' embrace awaits the fallen." (Bug #29627)
- Book0NightingalesFactOrFiction: "After the deed was performed, and Lorthus's cell was examined, the following was found etched into one of the stone blocks:" -> "After the deed was performed, and Lorthus' cell was examined, the following was found etched into one of the stone blocks:" (Bug #29627)
- Book3ValuableLustyArgonianMaidVol01: " But it is huge! It could take me all night!" -> "But it is huge! It could take me all night!" (Bug #29627)
- Book2CommonTheHopeoftheRedoran: "Primary among the grudges was that Athyn had been sent to Rihad to complete his education at Andas's insistence." -> "Primary among the grudges was that Athyn had been sent to Rihad to complete his education at Andas' insistence." / "Athyn retired to his castle with his friends, Andas's enemies, and his servants he had brought from Hammerfell." -> "Athyn retired to his castle with his friends, Andas' enemies, and his servants he had brought from Hammerfell." / "They explained to her Andas's uncommon blessings and the nature of his mother's omen." -> "They explained to her Andas' uncommon blessings and the nature of his mother's omen." / "Andas's entrance brought a great cheer, for not only was he much beloved as the Hope of the Redoran, but as his victory was a foregone conclusion, most wanted to be in good standing with him." -> "Andas' entrance brought a great cheer, for not only was he much beloved as the Hope of the Redoran, but as his victory was a foregone conclusion, most wanted to be in good standing with him." / "The blade pushed by Andas's mighty arm slashed across Athyn's chest, but shallowly, and before it could be counterswung, Athyn knocked it back with his own weapon." -> "The blade pushed by Andas' mighty arm slashed across Athyn's chest, but shallowly, and before it could be counterswung, Athyn knocked it back with his own weapon." (Bug #29628)
- Book0RansomOfZarek: "Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais's absence." -> "Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais' absence." (Bug #29628)
- Book0PallaV1: "I went back to Magister Tendixus's chamber and pored through his notes, looking for any reference to the disc." -> "I went back to Magister Tendixus' chamber and pored through his notes, looking for any reference to the disc." (Bug #29628)
- Book2CommonRuinsofKemelZe: "He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress's letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down." -> "He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress' letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down." (Bug #29628)
- Book3ValuableTheWraithsWeddingDowry: "At the moment, though, she was most concerned with avoiding his barbed ax that seemed ideal for breaking her dress's fine stitchwork and the flesh beneath." -> "At the moment, though, she was most concerned with avoiding his barbed ax that seemed ideal for breaking her dress' fine stitchwork and the flesh beneath." (Bug #29628)
- SkillAlchemy1: "For your unholiness's recollection, the Prince is the eldest son of Barenziah, who was once the Queen of Morrowind and once the Queen of the High Rock kingdom of Wayrest." -> "For your unholiness' recollection, the Prince is the eldest son of Barenziah, who was once the Queen of Morrowind and once the Queen of the High Rock kingdom of Wayrest." (Bug #29628)
- SkillAlteration1: "It was a relatively easy task once the strange elves' even stranger hiding holes had been discovered to rout them out, and see to it that there were no more midnight assassinations of the Empress's troops." -> "It was a relatively easy task once the strange elves' even stranger hiding holes had been discovered to rout them out, and see to it that there were no more midnight assassinations of the Empress' troops." (Bug #29628)
- SkillConjuration1: "The 'Doors to Oblivion,' to use Morian Zenas's phrase, are not easily found, and we exhausted many possibilities before we found one where we held the key." -> "The 'Doors to Oblivion,' to use Morian Zenas' phrase, are not easily found, and we exhausted many possibilities before we found one where we held the key." (Bug #29628)
- SkillDestruction3: "Malvasian takes the potion of healing from Dolcettus's pack." -> "Malvasian takes the potion of healing from Dolcettus' pack." (Bug #29629)
- SkillLightArmor1: "The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess's bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up." -> "The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess' bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up." (Bug #29629)
- SkillLightArmor2: "Ascutus's right hand found purchase in a deep fissure." -> "Ascutus' right hand found purchase in a deep fissure." (Bug #29629)
- SkillLightArmor4: "It's a play right out of Camoran Kaltos's book of tricks the Hart-King borrowed."" -> "It's a play right out of Camoran Kaltos' book of tricks the Hart-King borrowed."" / "I was Camoran Kaltos's chief scout, and Haymon was his sorcerer and advisor." -> "I was Camoran Kaltos' chief scout, and Haymon was his sorcerer and advisor." / ""Another of Camoran Kaltos's tricks that the Usurper picked up?"" -> ""Another of Camoran Kaltos' tricks that the Usurper picked up?"" (Bug #29629)
- SkillSmithing1: "In particular from the Duke of Vengheto, Thane Minglumire, who took a particular delight in exposing all of the Empress's lack of practical knowledge." -> "In particular from the Duke of Vengheto, Thane Minglumire, who took a particular delight in exposing all of the Empress' lack of practical knowledge." (Bug #29629)
- SkillSneak1: "Lledos's expertise was demonstrated a dozen times, and the guards were of such a diverse variety, he was able to demonstrate all the means of silent assassination he had developed over the years." -> "Lledos' expertise was demonstrated a dozen times, and the guards were of such a diverse variety, he was able to demonstrate all the means of silent assassination he had developed over the years." (Bug #29629)
- SkillSneak3: "Any layman familiar with the work of the poet Enric Milres will recognize Sacred Witness's familiar cadence and style in such books of his as 'The Alik'r.'" -> "Any layman familiar with the work of the poet Enric Milres will recognize Sacred Witness' familiar cadence and style in such books of his as 'The Alik'r.'" (Bug #29629)
- Book3ValuableFeyfolkenI: "The next message was from Alfiers, the secretary at the church, as curt and noxious as ever: "THAURBAD, ATTACHED IS SUNDAS'S SERMON, NEXT WEEK'S EVENTS CALENDAR, AND THE OBITUARIES." -> "The next message was from Alfiers, the secretary at the church, as curt and noxious as ever: "THAURBAD, ATTACHED IS SUNDAS' SERMON, NEXT WEEK'S EVENTS CALENDAR, AND THE OBITUARIES." (Bug #29629)
- Book2CommonRealBarenziahV4: "The tale was old enough, certainly, yet the song was new ... and its meaning ... Barenziah couldn't be sure." -> "The tale was old enough, certainly, yet the song was new... and its meaning... Barenziah couldn't be sure." / "I plan to settle in Dunroamin when I get there ... but I'm in no hurry."" -> "I plan to settle in Dunroamin when I get there... but I'm in no hurry."" / ""Stay with us awhile, then ... if you will, Milord Erhatick."" -> ""Stay with us awhile, then... if you will, Milord Erhatick."" (Bug #29630)
- Book2CommonRealBarenziahV5: ""I plight you that oath, my love. My Queen ... my Barenziah."" -> ""I plight you that oath, my love. My Queen... my Barenziah."" / "A tiny part of her consciousness shared its satisfaction at a job well done, mission accomplished, and rest earned ... yet beneath it all was unease." -> "A tiny part of her consciousness shared its satisfaction at a job well done, mission accomplished, and rest earned... yet beneath it all was unease." (Bug #29630)
- SkillSpeechcraft3: "I thought perhaps you were ... indisposed with the lovely Rijja."" -> "I thought perhaps you were... indisposed with the lovely Rijja."" (Bug #29631)
- Book0DanceInFireV4: "I think they also have ... it looks like long ropes, trailing off behind them, off into the pass."" -> "I think they also have... it looks like long ropes, trailing off behind them, off into the pass."" (Bug #29631)
- Book4RareADanceInFireV5: ""Gemstones and grilled slaves ... The war," moaned the voice and broke down into sobs." -> ""Gemstones and grilled slaves... The war," moaned the voice and broke down into sobs." (Bug #29631)
- Book0ArgonianAccountBook1: ""En route to ..."" -> ""En route to..."" (Bug #29631)
- SkillIllusion5: "I've never even been inside a palace. Is yours very ... big?"" -> "I've never even been inside a palace. Is yours very... big?"" (Bug #29631)
- Book2CommonRealBarenziahV1: ""I don't know. Or, no ... maybe I do." -> ""I don't know. Or, no... maybe I do." (Bug #29631)
- Book2CommonBookofDaedra: "Others are less well known, like Scourge, Mackkan's Hammer, Bane of Daedra...."" -> "Others are less well known, like Scourge, Mackkan's Hammer, Bane of Daedra..."" (Bug #29631)
- Book02920v7: ""The Prince ... was in on this plot?" asked Versidue-Shaie." -> ""The Prince... was in on this plot?" asked Versidue-Shaie." (Bug #29631)
- SkillOneHanded4: ""The truth is, I only want someone ... removed, for a while." -> ""The truth is, I only want someone... removed, for a while." (Bug #29632)
- Book0MysteryOfTalaraV1: "I don't recall ever being here before, but everything I've seen, the city, you, the King himself, all seem ... like I've been here before, long ago."" -> "I don't recall ever being here before, but everything I've seen, the city, you, the King himself, all seem... like I've been here before, long ago."" (Bug #29632)
- Book2CommonWindhelmLetters: "If you no longer care for me, at least think of your ... [illegible] .... Love always, R" -> "If you no longer care for me, at least think of your ... [illegible] ... Love always, R" (Bug #29632)
- Book4RareSixteenAccordsofMadnessV9: "On and on he ran, with no end in sight or in mind...." -> "On and on he ran, with no end in sight or in mind..." (Bug #29632)
- Book3ValuableAShortHistoryofMorrowind: "Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses...." -> "Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses..." (Bug #29632)
- Book2ReligiousSongofPelinalV4: "He entered the Gate at... to win back the hands of the Thousand-Strong of Sedor (a tribe now unknown but famous in those days), which the Ayleids had stolen in the night, two thousand hands that he brought back in a wagon made of demon-bone, whose wheels trailed the sound of women when ill at heart..." -> "He entered the Gate at... to win back the hands of the Thousand-Strong of Sedor (a tribe now unknown but famous in those days), which the Ayleids had stolen in the night, two thousand hands that he brought back in a wagon made of demon-bone, whose wheels trailed the sound of women when ill at heart..." (Bug #29632)
- SkillAlteration2: ""That sounds ... very difficult," replied Tharien, trying to keep a straight face." -> ""That sounds... very difficult," replied Tharien, trying to keep a straight face." (Bug #29632)
- SkillDestruction1: "You're ... with the Captain? Blessed mother." -> "You're... with the Captain? Blessed mother." (Bug #29632)
- Book2CommonRealBarenziahV2: ""You ... care for him, then?" he said, and then suddenly stared at her with fierce curiosity." -> ""You... care for him, then?" he said, and then suddenly stared at her with fierce curiosity." / ""B-but the G-guild w-wouldn't ... wouldn't h-have--" Barenziah was trembling." -> ""B-but the G-guild w-wouldn't... wouldn't h-have--" Barenziah was trembling." / "He came along to protect me. He earns our keep by running errands, and he ... he ..."" -> "He came along to protect me. He earns our keep by running errands, and he... he..."" / ""Well, he should be made to suffer for it ... shouldn't he?"" -> ""Well, he should be made to suffer for it... shouldn't he?"" / ""A whipping. Er ... would twenty stripes be too many, do you think?" -> ""A whipping. Er... would twenty stripes be too many, do you think?" / ""Ai. But then ... I suppose I owe her something." -> ""Ai. But then... I suppose I owe her something." / "Such a past does not ... become an Imperial Queen."" -> "Such a past does not... become an Imperial Queen."" / "But still, there was something about the way he said it ..." -> "But still, there was something about the way he said it..." / "At least he's alive, and he won't need his tongue to ... raise pigs or whatever."" -> "At least he's alive, and he won't need his tongue to... raise pigs or whatever."" / "I never said anything about Therris to ... to ... him."" -> "I never said anything about Therris to... to... him."" (Bug #29633)
- DLC2Book1CheapPoisonSong5: "He believes himself to be ... of the House Dagoth."" -> "He believes himself to be... of the House Dagoth."" / "Cousin Kalkorith and ... when he was a little boy ... Vaster."" -> "Cousin Kalkorith and... when he was a little boy... Vaster."" (Bug #29634)
- Book0AhzirrTraajijazeri: "Ahzirr Trajijazaeri" -> "Ahzirr Traajijazeri" (Bug #29636)
- DLC1ThrallDialogue [020162EF]: "Who are you?..."-> "Who are you...?" (Bug #29637)
- CWAttackCity [000283AA]: "The Empire has no place in Skyrim... not any more. And you? You have no place in Whiterun anymore." -> "The Empire has no place in Skyrim... not anymore. And you? You have no place in Whiterun anymore." (Bug #29639)
- DialogueSolitudeTempleScene3 [000367AE]: "I know you and father Rorlund have many duties to attend to in the temple, but sometimes I feel that there are more important matters to attend to." -> "I know you and Father Rorlund have many duties to attend to in the temple, but sometimes I feel that there are more important matters to attend to." (Bug #29642)
- DialogueRiftenAlessandraBranchTopic [00043D28]: "If you're trying to ask if I tend the hall of the dead alone, then the answer is yes." -> "If you're trying to ask if I tend the Hall of the Dead alone, then the answer is yes." (Bug #29643)
- DialogueRiftenKeepScene09 [00046A98]: "Begging your pardon my lady, but I strongly recommend against it." -> "Begging your pardon, my lady, but I strongly recommend against it." (Bug #29645)
- [00046AE4]: "No. Of course you're right, Unmid." -> "No. Of course, you're right, Unmid."
- DLC1DialogueVampireBase [0200324B]: "My Lady." -> "My lady." (Bug #29646)
- [02015C83]: "My Lord." -> "My lord."
- MGR30TolfdirBranchTopic [000C1E53]: "Actually, yes Arch-Mage. I believe there is." -> "Actually, yes, Arch-Mage. I believe there is." (Bug #29647)
- FFRiftenThaneJarlBranchTopic01 [00065AED]: "Oh don't pretend to be modest." -> "Oh, don't pretend to be modest." (Bug #29648)
- DialogueNarzulburMauhulakhDushnamub1 [00022885]: "Don't you ever wonder, father?" -> "Don't you ever wonder, Father?" (Bug #29660)
- DialogueMarkarthInnKlepprHreinnScene01 [00025EB4]: "But mother says you're a terrible innkeeper!" -> "But Mother says you're a terrible innkeeper!" (Bug #29661)
- DialogueRiverwoodFamilyScene3 [00026DF6]: "Good job, son." -> "Good job, Son." (Bug #29662)
- [00026E30]: "It was one of my best pranks yet, father." -> "It was one of my best pranks yet, Father."
- [00026E31]: "Hey boy, I heard you nailed a Septim into Lucan's doorstep." -> "Hey, boy. I heard you nailed a septim into Lucan's doorstep."
- [00026E32]: "Tell me, son." -> "Tell me, Son."
- DialogueRiverwoodFamilyScene2 [00026E03]: "It's just that papa promised I could make something at the forge. So maybe we could do something together, hmmm... next week?" -> "It's just that Papa promised I could make something at the forge. So maybe we could do something together, hmm... next week?" (Bug #29663)
- [00026E04]: "Just stop trying to change me, mother!" -> "Just stop trying to change me, Mother!"
- [00026E05]: "I'm sorry, mother. I can't help it. All that stuff you like to do, it's just so... boring." -> "I'm sorry, Mother. I can't help it. All that stuff you like to do, it's just so boring."
- [00026E07]: "Wow. Yeah. That sounds great, mother." -> "Wow. Yeah. That sounds great, Mother."
- DialogueSolitude [0002E176]: "Papa says I won't see Roggvir any more, but he wouldn't tell me why not." -> "Papa says I won't see Roggvir anymore, but he wouldn't tell me why not." (Bug #29664)
- [0002E18A]: "You look like you could do with a ripe apple. Or a tomato, cabbage or leek?" -> "You look like you could do with a ripe apple. Or a tomato, cabbage, or leek?"
- [000302CF]: "Stormy exterior, but ah the charms that lie within..." -> "Stormy exterior, but, ah, the charms that lie within..."
- [000302ED]: "And father says we have to be polite to guests." -> "And Father says we have to be polite to guests."
- [000302EE]: "Father says I don't have the knack for reading, but mama says I won't need it to work the farm." -> "Father says I don't have the knack for reading, but Mama says I won't need it to work the farm."
- [00084F23]: "Apples, tomatoes, leeks and cabbages! Fresh and ripe!" -> "Apples, tomatoes, leeks, and cabbages! Fresh and ripe!"
- [00084F30]: "Fresh Fish! Straight from the Fjords!" -> "Fresh fish! Straight from the fjords!"
- [000AF493]: "Forget wine, women and wealth - give me a calm sea and a good book, and I'm happy." -> "Forget wine, women, and wealth - give me a calm sea and a good book, and I'm happy."
- [000AF4D3]: "From ship's captain to lowly crewman... ugh, I suppose I deserve it after wasting all my coin on gambling and women." -> "From ship's captain to lowly crewman... Ugh, I suppose I deserve it after wasting all my coin on gambling and women."
- [000BEB58]: "All right. Back to slicing, dicing and baking." -> "All right. Back to slicing, dicing, and baking."
- [000BEE21]: "Thank you for helping my Aunt, earlier. I'll see you around." -> "Thank you for helping my aunt earlier. I'll see you around."
- [000C0FA7]: "I hid here in Solitude for a long time but war, war follows a man until it's done with him." -> "I hid here in Solitude for a long time, but war... war follows a man until it's done with him."
- [000C1D56]: "I get to help mother with the shop. I used to help papa too... 'til I tried to use the forge..." -> "I get to help Mother with the shop. I used to help Papa too... till I tried to use the forge..."
- [000D69EE]: "May knowledge of your Divinity carry us through our daily trials." -> "May knowledge of your divinity carry us through our daily trials."
- [000DA651]: "Place is a roost for those foul Hagravens." -> "Place is a roost for those foul hagravens."
- [000DA654]: "There are stories... Vampires, some say..." -> "There are stories... vampires, some say..."
- DialogueStonehillsMineScene04 [0002F213]: "I'm fine, father. Work is fine." -> "I'm fine, Father. Work is fine." (Bug #29665)
- [0002F218]: "Good, good. It's honest work, son. No shame in that." -> "Good, good. It's honest work, Son. No shame in that."
- [0002F21A]: "How goes it, son?" -> "How goes it, Son?"
- DialogueSolitudeWinkingSkeeverScene1 [00035859]: "Yes, father. Which cask should we open?" -> "Yes, Father. Which cask should we open?" (Bug #29666)
- [0003589B]: "Good idea, sis. Maybe you ought to be in charge!" -> "Good idea, Sis. Maybe you ought to be in charge!"
- DialogueSolitudeWinkingSkeeverScene2 [0003586C]: "Oh, brother..." -> "Hah! Oh, brother..." (Bug #29667)
- [00035885]: "I don't know, father... There's a whole world out there I want to see." -> "I... I don't know, Father... There's a whole world out there I want to see."
- DialogueSolitudeSanHouseScene1 [00036745]: "I barely make enough for us to eat as it is, father." -> "I barely make enough for us to eat as it is, Father." (Bug #29668)
- [000367A7]: "At the market, father." -> "At the market, Father."
- DialogueSolitudeBitsScene1 [000367AB]: "Father oughtta punch them in the mouth! That'd get people in here!" -> "Father oughta punch them in the mouth! That'd get people in here!" (Bug #29669)
- DialogueWhiterunArgueScene [00038246]: "Come on, father. There's nothing more to be said here." -> "Come on, Father. There's nothing more to be said here." (Bug #29670)
- [00038250]: ""Holding him"? Why I've got him in my cellar." -> ""Holding him?" Why I've got him in my cellar."
- DialogueDawnstarInnKaritaThoringScene01 [0003D1E9]: "I was wondering, father." -> "I was wondering, Father." (Bug #29671)
- DialogueDawnstarInnKaritaThoringScene02 [0003D1F3]: "Father, do you want to talk? About mother?" -> "Father, do you want to talk? About Mother?" (Bug #29672)
- [0003D1F6]: "I'm sure she would want you to be happy, father." -> "I'm sure she would want you to be happy, Father."
- DialogueRiftenHellos [00016CA2]: "I do hope mummy and father come to get me soon." -> "I do hope Mummy and Father come to get me soon.." (Bug #29673)
- [00016CA4]: "When Aventus took off, when he said those things, about killing Grelod... I never imagined he was serious..." -> "When Aventus took off, when he said those... things, about killing Grelod... I never imagined he was serious..."
- [0003C4F2]: "Hm? Sorry, just thinking about my experiments." -> "Hmm? Uh, sorry. Just thinking about my experiments."
- [00041F7C]: "Steward Hemming Black-Briar at your service." -> "Steward Hemming Black-Briar, at your service."
- [000422CF]: "Be brief Imperial, there's only so long I can stand being downwind of your stench." -> "Be brief, Imperial. There's only so long I can stand being downwind of your stench."
- [000422D0]: "Hm. You're not from around here. Imperial spy perhaps?" -> "Hmm. You're not from around here. Imperial spy, perhaps?"
- [000422F9]: "If Indaryn finds out, he'll have me thrown out of the Meadery for certain." -> "If Indaryn finds out, he'll have me thrown out of the meadery for certain."
- [000422FA]: "Oh what am I going do?" -> "Oh, what am I going do?"
- [000422FE]: "Wilhelm was pleased with the delivery, well done." -> "Wilhelm was pleased with the delivery. Well done."
- [0004230A]: "On his deathbed, my master urged me to take over his business but I decided against it." -> "On his deathbed, my master urged me to take over his business, but I decided against it."
- [0004230B]: "Now here I am, working for this dreary city's Fishery." -> "Now here I am, working for this dreary city's fishery."
- [00042321]: "I'm heir to the family fortune after all." -> "I'm heir to the family fortune, after all."
- [00042327]: "Well, if it isn't my little problem-solver." -> "Well, if it isn't my little problem solver."
- [0004234B]: "With my husband's new found religion, what I do with our coin and what I do all day seem less important to him." -> "With my husband's new found religion, what I do with our coin and what I do all day seems less important to him."
- [0004234E]: "All those forms to fill out and file; it's exhausting!" -> "All those forms to fill out and file... it's exhausting!"
- [00042381]: "Come to gloat, have we? To poke fun at the jarl's youngest son?" -> "Oh. Come to gloat, have we? To poke fun at the Jarl's youngest son?"
- [00042387]: "I'm afraid my days as the steward of Riften has come to an end." -> "I'm afraid my days as the Steward of Riften has come to an end."
- [00042394]: "I know you. Where was it? Hm. Oh! You were getting something for me?" -> "I know you. Where was it? Huh. Oh! You were getting something for me?"
- [0004239A]: "Looking for some armor? A weapon perhaps?" -> "Looking for some armor? A weapon, perhaps?"
- [000423B9]: "Please, please. I need but a septim." -> "Please. Please, I need but a septim."
- [000423BE]: "Sure, sure. I'm a dirty beggar... why would you want to even speak to me." -> "Sure, sure, I'm a dirty beggar... why would you want to even speak to me?"
- [00044BE2]: "There's a reason the city guard doesn't come down here you know." -> "There's a reason the city guard doesn't come down here, you know."
- [000532FC]: "Ah finally, someone besides the stupid guards to talk to." -> "Ah, finally, someone besides the stupid guards to talk to."
- [000532FE]: "My experiments continue to go well thanks to you." -> "My experiments continue to go well, thanks to you."
- [000557B8]: "They threw me in here because I called Ulfric a liar; a deceiver." -> "They threw me in here because I called Ulfric a liar... a deceiver."
- [00064988]: "Pleased to meet you, I'm a priestess at the Temple of Mara." -> "Pleased to meet you. I'm a priestess at the Temple of Mara."
- [000A402C]: "Grelod... murdered. Here. I... I need... air... You... you... Get out of here! Get out!" -> "Grelod... murdered. Here. I... I need air... You... you, get out of here! Get out!"
- [000BD77B]: "Speak, I wish to hear everything my subjects have to say." -> "Speak. I wish to hear everything my subjects have to say."
- [000BD77C]: "Unmid and Anuriel shouldn't blame themselves for Riften's fall, I am the one who's ultimately responsible." -> "Unmid and Anuriel shouldn't blame themselves for Riften's fall. I am the one who's ultimately responsible."
- [000BD77D]: "If Riften can be retaken, I will redouble my efforts to ensure the safety of my subjects and the defense of the Rift." -> "If Riften can be retaken, I will redouble my efforts to ensure the safety of my subjects and the defense of The Rift."
- [000C3A32]: "You going to buy something or just here for training?" -> "You gonna buy something or just here for training?"
- [000D0598]: "I do hope mummy and father come to get me soon. Ever since that Aventus boy left, Grelod has been so angry." -> "I do hope Mummy and Father come to get me soon. Ever since that Aventus boy left, Grelod has been so angry."
- [000DA660]: "Damned Hagravens have infested the place." -> "Damned hagravens have infested the place."
- [000E156C]: "Why we bothered to capture Riften I'll never understand." -> "Why we bothered to capture Riften, I'll never understand."
- [000E82BB]: "Some fresh meat to fill your belly perhaps?" -> "Some fresh meat to fill your belly, perhaps?"
- DB06 [00044047]: "Farewell, father. I'll return as soon as I'm able." -> "Farewell, Father. I'll return as soon as I'm able." (Bug #29674)
- MS01RhiadaSilverBloodsTopic [000D6682]: "Very well-respected throughout the Reach." -> "Very well respected throughout The Reach." / "The Silver-Bloods run nearly all the lands in this Hold, as well as the local inn." -> "The Silver-Bloods run nearly all the lands in this hold, as well as the local inn." / "And of course, they own Cidhna Mine, the finest prison and source of silver in Skyrim." -> "And, of course, they own Cidhna Mine, the finest prison and source of silver in Skyrim." (Bug #29675)
- MGR30ExplanationAnomaly [000C1E51]: "There's another report of a disturbance in this Hold. Best if it's taken care of before things get out of hand." -> "There's another report of a disturbance in this hold. Best if it's taken care of before things get out of hand." (Bug #29676)
- [000C1E52]: "There's another report of a disturbance in that Hold. Best if it's taken care of before things get out of hand." -> "There's another report of a disturbance in that hold. Best if it's taken care of before things get out of hand."
- Favor154QuestGiverBranchTopic [00090DF7]: "You've proven reliable. There's a group of bandits in my Hold that I... may have had a few discreet dealings with." -> "You've proven reliable. There's a group of bandits in my hold that I... may have had a few discreet dealings with." (Bug #29677)
- [0301612E]: "There's a group of bandits in my Hold that I... may have had a few discreet dealings with." -> "There's a group of bandits in my hold that I... may have had a few discreet dealings with." / "The cut they were giving me was good at first, but now, now it's time to clean things up." -> "The cut they were giving me was good at first, but now... now it's time to clean things up."
- DialogueMarkarthIgmundWarTopic [00092331]: "When the Empire lost the Reach during the Great War, we became desperate." -> "When the Empire lost The Reach during the Great War, we became desperate." / "We promised a group of Nord militia free worship in exchange for their help retaking the Hold. Then the Elves found out about it." -> "We promised a group of Nord militia free worship in exchange for their help retaking the hold. Then the elves found out about it." (Bug #29678)
- DialogueMarkarthCedranJarlTopic [0004443D]: "That would be Jarl Igmund. Young for a ruler of a Hold, especially the Reach." -> "That would be Jarl Igmund. Young for a ruler of a hold, especially The Reach." (Bug #29679)
- [0004443E]: "It'll be lean times for the Reach with a Silver-Blood ruling it, that's for certain." -> "It'll be lean times for The Reach with a Silver-Blood ruling it, that's for certain."
- DLC1IsranFortDawnguardInfo1 [02018CDC]: "Originally owned by the Jarl of Riften back in the Second Era, it was a bit of a black mark on the Hold's history." -> "Originally owned by the Jarl of Riften back in the Second Era, it was a bit of a black mark on the hold's history." (Bug #29680)
- DLC2DialogueGenericUniqueVoices [040368A7]: "I join you in death, father..." -> "I join you in death, Father..." (Bug #29683)
- DialogueRiftenBeeAndBarbScene08 [00046B08]: "Yes... father." -> "Yes, Father." (Bug #29684)
- [00046B13]: "Take it easy, father. You're making a scene." -> "Take it easy, Father. You're making a scene."
- DialogueRiftenSnowShodHouseScene02 [00046AB3]: "Mother, what can I do to make father happier?" -> "Mother, what can I do to make Father happier?" (Bug #29685)
- DialogueRiftenSnowShodHouseScene01 [00046AB1]: "Father, I promise you, this has nothing to do with Empires or politics." -> "Father, I promise you, this has nothing to do with empires or politics." (Bug #29686)
- [00046B10]: "How are things at the Meadery, my dear?" -> "How are things at the meadery, my dear?"
- [00046B19]: "It has everything to do with politics. Asgeir my son, you have so much to learn." -> "It has everything to do with politics. Asgeir, my son, you have so much to learn."
- FFRiften03RomlynIntroBranchTopic [00053264]: "No, no friend. You've got it all wrong." -> "No, no, friend. You've got it all wrong." / "I sell cases of it for half of what the inns and taverns pay through the Meadery." -> "I sell cases of it for half of what the inns and taverns pay through the meadery." (Bug #29687)
- DialogueRiftenBlackBriarBranchTopic [000C3A38]: "She brings stability, opportunities for employment and strategic value to our city." -> "She brings stability, opportunities for employment, and strategic value to our city." (Bug #29688)
- [000C443A]: "Help us, you end up rich. Cross us and you'll end up a memory. Is that enough information for you?" -> "Help us, you end up rich. Cross us, and you'll end up a memory. Is that enough information for you?"
- DialogueWhiterunStablesScene1 [0007EC13]: "Yes, father." -> "Yes, Father." (Bug #29689)
- [0007EC4C]: "Yes, father, I did." -> "Yes, Father, I did."
- [0007EC5C]: "Groom her, too?" -> "Groom her too?"
- DialogueDragonBridgeFarmScene01 [000B875E]: "That's no business of yours, son. Mind you keep your nose out of it." -> "That's no business of yours, Son. Mind you keep your nose out of it." (Bug #29690)
- DialogueWhiterunDagnyFrothar1 [000C178A]: "Father promised me a new dress days ago, now where is it?" -> "Father promised me a new dress days ago. Now where is it?" (Bug #29691)
- [000C1793]: "I'm going to tell father you said that." / "I'm going to tell Father you said that."
- HirelingQuestErikSlayerTopic [000C41D5]: "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." -> "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-Pusher." (Bug #29692)
- TGDialogueNiruinBranchTopic [000E5053]: "I used to live in Valenwood working at my father's winery... we made the finest wine to ever cross your lips I promise you." -> "I used to live in Valenwood working at my father's winery... we made the finest wine to ever cross your lips, I promise you." / "We were doing well, plenty of coin, a huge mansion and I was even betrothed to a lovely young woman." -> "We were doing well, plenty of coin, a huge mansion, and I was even betrothed to a lovely young woman." (Bug #29693)
- TGDialogueNiruinBranchTopic01 [000E5046]: "I just wanted a little excitement. Something dangerous." -> "I just wanted a little excitement. Something... dangerous." (Bug #29694)
- WindhelmIdles [0002C0B4]: "Cookware, knives and other goods for the home, all at reasonable prices!" -> "Cookware, knives, and other goods for the home, all at reasonable prices!" (Bug #29695)
- [0003EE41]: "Maybe you should go back to Morrowind, where you belong!" -> "Maybe you should go back to Morrowind where you belong!"
- [000D5E93]: "And not mere Dwarven... is it?" -> "And not mere Dwarven, is it?"
- [000DD064]: "Some say it was Thalmor Agents, others say Thieves Guild." -> "Some say it was Thalmor agents, others say Thieves Guild."
- [000DD074]: "Word is spreading like magefire! The great evil has been vanquished!" -> "Word is spreading like mage fire! The great evil has been vanquished!"
- [000DD0BE]: "What's next, Spriggans in the Bee and Barb?" -> "What's next, spriggans in the Bee and Barb?"
- [000DD0C3]: "So the Emperor had a decoy. Poor bastard got murdered, too." -> "So the Emperor had a decoy. Poor bastard got murdered too."
- [000DD0D8]: "You're that Mage from the College. Right?" -> "You're that mage from the College, right?"
- [000E0FB5]: "Proudspire Manor, now there's a fine home. Up for sale, too." -> "Proudspire Manor, now there's a fine home. Up for sale too."
- DLC1RV06StartContinue5 [020058BD]: "It is the greatest token we can bestow upon those we love and wish to see protected." -> "It is the greatest token we can bestow upon those we love and wish to see... protected." (Bug #29697)
- [020058BE]: "May I strongly suggest that you make a visit to this spouse of yours. And "invite" him to the family by offering him Harkon's Gift." -> "May I strongly suggest that you make a visit to this spouse of yours and "invite" him to the family by offering him Harkon's Gift." / "It is the greatest token we can bestow upon those we love and wish to see protected." -> "It is the greatest token we can bestow upon those we love and wish to see... protected."
- DLC1VQ04RNPCCourtyardBranchTopic [0200D7E7]: "If I had to guess, I'd say the moment mother fled the castle, father went on a rampage." -> "If I had to guess, I'd say the moment Mother fled the castle, Father went on a rampage." (Bug #29698)
- DLC1DialogueGenericUniqueVoices [02010DBC]: "You can't hide, father!" -> "You can't hide, Father!" (Bug #29699)
- [02010DCC]: "There you are, father!" -> "There you are, Father!"
- DLC2RRSeverinManorScene03: [04019917]: "It's your choice, "father"." -> "It's your choice, "Father."" (Bug #29700)
- DLC2RRAlorHouseScene02 [040198C9]: "You don't need to say anything, father. I miss her too." -> "You don't need to say anything, Father. I miss her too." (Bug #29701)
- [0401991A]: "It was her time, father." -> "It was her time, Father."
- DLC2RRAlorHouseScene01 [040198EB]: "Your precious "contacts" have yet to conjure up a scrap of food or work for us, father." -> "Your precious "contacts" have yet to conjure up a scrap of food or work for us, Father." / "Don't make me choose, father... I beg you!" -> "Don't make me choose, Father... I beg you!" (Bug #29702)
- DLC2MQ05 [04027288]: "I stand beside you, father, as always." -> "I stand beside you, Father, as always." (Bug #29703)
- Book2CommonSolitude: "Originally serving as both a landmark and windbreak for Solitude's port, the easily-defended Great Arch also provided an ideal building site for the ancient Nords." -> "Originally serving as both a landmark and windbreak for Solitude's port, the easily defended Great Arch also provided an ideal building site for the ancient Nords." / "Looking right past the looming Emperor's tower, you can glimpse Solitude's natural bridge arcing gracefully over to the windmill." -> "Looking right past the looming Emperor's Tower, you can glimpse Solitude's natural bridge arcing gracefully over to the windmill." / "The Windmill's power was once used to open the gates to what is now the East Empire Company Warehouse, but today that task falls to the strong backs of the dock workers." -> "The windmill's power was once used to open the gates to what is now the East Empire Company Warehouse, but today that task falls to the strong backs of the dock workers." / "Here, you can buy a number of local delicacies including the famous spiced wine made exclusively in Solitude." -> "Here, you can buy a number of local delicacies including the famous Spiced Wine made exclusively in Solitude." / "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the divines are worshipped in a single temple. All three of the buildings here are well worth taking a look inside, but only the Temple and Castle Dour's military wing are open." -> "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the Divines are worshipped in a single temple. All three of the buildings here are well worth taking a look inside, but only the temple and Castle Dour's military wing are open." / "You can see the empty alcove that once held the shrine of Talos before Talos worship was outlawed." -> "You can see the empty alcove that once held the Shrine of Talos before Talos worship was outlawed." / "From the courtyard, travel out the exit between Castle Dour and the Temple and you'll get your first sight of the Blue Palace." -> "From the courtyard, travel out the exit between Castle Dour and the temple and you'll get your first sight of the Blue Palace." / "Named for a famous bard, it is said that as long as the flame burns, the college will stand." -> "Named for a famous bard, it is said that as long as the flame burns, the College will stand." / "Looking up from the Bards College steps, you can see that the college stands taller than the Blue Palace itself." -> "Looking up from the Bards College steps, you can see that the College stands taller than the Blue Palace itself." / "Continue up the road from the college and you'll reach the courtyard of the Blue Palace, our final destination." -> "Continue up the road from the College and you'll reach the courtyard of the Blue Palace, our final destination." / "The wing has been locked and left alone since shortly after Pelagius's death." -> "The wing has been locked and left alone since shortly after Pelagius' death." (Bug #29704)
- Book4RareHangingGardens: "....the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance..." -> "...the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance..." (Bug #29707)
- RelationshipAdoption_GamesDarkOut [03003EDF]: "Wha? But.... but it's dark out. Is it... really okay?" -> "Wha? But... but it's dark out. Is it... really okay?" (Bug #29708)
- BYOHRelationshipAdoption [03016400]: "Waaaaaaah...." -> "Waaaaaaah... (Bug #29708)
- DA07IntroMadenaBlockingBranchTopic [000B737C]: "I beg you, don't go into Silus's museum." -> "I beg you, don't go into Silus' museum." (Bug #29709)
- DialogueMarkarthKeepStormcloakCourtScene01 [0002465A]: "What does that mean Reburrus? Are we winning or aren't we?" -> "What does that mean, Reburrus? Are we winning or aren't we?" (Bug #29710)
- [000246BA]: "I, uh, I can't tell Thongvor. It's anyone's guess." -> "I, uh, I can't tell, Thongvor. It's anyone's guess."
- [000253B8]: "Oh, Talos's breath, Reburrus. Skip ahead to the good part." -> "Oh, Talos' breath, Reburrus. Skip ahead to the good part."
- DialogueOldHroldan [0002E493]: "The Old Hroldan Inn is still open, bless poor Eydis's memory." -> "The Old Hroldan Inn is still open, bless poor Eydis' memory." (Bug #29711)
- DLC1VQ05ValericaTLIdealMastersBranchTopic04 [0200FABF]: "The Ideal Masters's weakness is their insatiable hunger for pure souls." -> "The Ideal Masters' weakness is their insatiable hunger for pure souls." (Bug #29712)
- DLC1VQ08Death [0200333C]: "No... Serana... your own father...." -> "No... Serana... your own father..." (Bug #29713)
- DLC2RR03AphiaTLGratianViewTopic [04029DA6]: "Who was Crescius's great-grandfather?" -> "Who was Crescius' great-grandfather?" (Bug #29714)
- DLC2RR03AphiaTLArgueViewTopic02 [04029DAC]: "Crescius's great-grandfather worked for the East Empire Company." -> "Crescius' great-grandfather worked for the East Empire Company." (Bug #29714)
- DLC2RR03AphiaHusbandBranchTopic [04020EA5]: "I'm guessing you don't agree with Crescius's story." -> "I'm guessing you don't agree with Crescius' story." (Bug #29714)
- DLC2RR03 [Stage 50]: "After locating the remains of Gratian Caerellius, recovering his journal and escaping Bloodskal Barrow, I should bring the evidence of my discovery to Crescius Caerellius." -> "After locating the remains of Gratian Caerellius, recovering his journal, and escaping Bloodskal Barrow, I should bring the evidence of my discovery to Crescius Caerellius." (Bug #29714)
- [Stage 200]: "I've located Gratian Caerellius's remains and uncovered the truth regarding his untimely death deep inside Bloodskal Barrow." -> "I've located Gratian Caerellius' remains and uncovered the truth regarding his untimely death deep inside Bloodskal Barrow."
- [Objective 10]: "Retrieve Gratian Caerellius's Journal" -> "Retrieve Gratian Caerellius' Journal"
- [Objective 20]: "(Optional) Read Gratian Caerellius's Journal" -> "(Optional) Read Gratian Caerellius' Journal"
- DLC2TTR3bWindAndSand: "If we believe, as I do, that the rocks themselves contain remnants of Magnus's gift, than this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in Tamriel." -> "If we believe, as I do, that the rocks themselves contain remnants of Magnus' gift, then this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in Tamriel." (Bug #29715)
- FreeformIvarstead01 [Objective 20]: "Bring Wyndelius's Journal to Wilhelm" -> "Bring Wyndelius' Journal to Wilhelm" (Bug #29716)
- RelationshipMarriageCeremonyPostLoveInterestBlockingWithAdoptionTopic [0301819F]: "Where should we live? You could stay with me...." -> "Where should we live? You could stay with me..." (Bug #29717)
- [03003E32]: "I guess we have our entire lives together, now. Where should we live? You could stay with me...." -> "I guess we have our entire lives together now. Where should we live? You could stay with me..."
- T03Hellos [0001C48C]: "So, have you gotten Nettlebane back from those filthy Hagravens yet?" -> "So, have you gotten Nettlebane back from those filthy hagravens yet?" (Bug #29721)
- T03DanicaImOnIt [000D76A7]: "It's held in a Hagraven nest called Orphan Rock." -> "It's held in a hagraven nest called Orphan Rock." (Bug #29722)
- T03DanicaGiveMeTheKnife [000D76A9]: "You'll have to deal with the Hagravens. I've heard about a weapon they've made for sacrificing Spriggans." -> "You'll have to deal with the hagravens. I've heard about a weapon they've made for sacrificing spriggans." (Bug #29723)
- HirelingIdles [000346F9]: "They say ruins like these are filled with treasure. Of course, they're filled with traps, too." -> "They say ruins like these are filled with treasure. Of course, they're filled with traps too." (Bug #29724)
- [000347E5]: "They fetch a handsome price, too." -> "They fetch a handsome price too."
- [000347EF]: "Maybe they'll have a keg of ale, too." -> "Maybe they'll have a keg of ale too."
- [000347F5]: "The sooner we can get out of this filth-pit, the better." -> "The sooner we can get out of this filth pit, the better."
- [0003E322]: "It's said that the Forsworn make dark pacts with the Hagravens, and that is why they can use magic." -> "It's said that the Forsworn make dark pacts with the hagravens, and that is why they can use magic."
- [000E1697]: "When the weather permitted, Aerin and I would often walk the Rift's forests." -> "When the weather permitted, Aerin and I would often walk The Rift's forests."
- [000E16B4]: "There could be Draugr about, I can smell the decay in the air." -> "There could be draugr about. I can smell the decay in the air."
- Favor157QuestGiveTopic [000A34A2]: "They took his shield to those Hagraven beasts they consort with." -> "They took his shield to those hagraven beasts they consort with." / "No man of mine has ever faced a Hagraven and lived." -> "No man of mine has ever faced a hagraven and lived." (Bug #29725)
- dunDarklightIlliaSo [0004B471]: "I called it home, now I know that was a mistake. I am, or was part of a coven serving the Hagravens that live here. So was she." -> "I called it home. Now I know that was a mistake. I am, or was part of a coven serving the hagravens that live here. So was she." (Bug #29726)
- DarkContractHelpBranchTopic [0006C3FA]: "Well that hardly seems fair. You just got here." -> "Well, that hardly seems fair. You just got here." / "Well, that's an old crypt, infested with Draugr. So plan accordingly." -> "Well, that's an old crypt, infested with draugr. So plan accordingly." (Bug #29727)
- [0006C410]: "Give him a good scare, and he'll squawk like a Hagraven." -> "Give him a good scare, and he'll squawk like a hagraven."
- [0006D1C5]: "Use the Jarrin Root to poison the Emperor's food." -> "Use the jarrin root to poison the Emperor's food."
- DA14SammyMeet2Topic [00092458]: "Oh, the Hagraven feather and so on. You can throw all those out. You see..." -> "Oh, the hagraven feather and so on. You can throw all those out. You see..." (Bug #29728)
- CR13LetsDoItContinuation [000E3076]: "Aela said we would need a Hagraven's head." -> "Aela said we would need a hagraven's head." (Bug #29729)
- CR05EnemyTypeTopic [0005476C]: "You'll be clearing a nest of those Hagraven things." -> "You'll be clearing a nest of those hagraven things." (Bug #29730)
- [0005476D]: "Oddly enough, Spriggans." -> "Oddly enough, spriggans."
- DialogueMarkarth [00034C44]: "Are you looking for a gift for a friend, perhaps? Or... a lover?" -> "Are you looking for a gift for a friend, perhaps? Or a... lover?" (Bug #29731)
- [0003559F]: "I am the Jarl of Markarth, now." -> "I am the Jarl of Markarth now."
- [000357FD]: "Every prisoner in the Reach is just another worker for our family." -> "Every prisoner in The Reach is just another worker for our family."
- [0003580A]: "You just let old nana know if you need anything, all right dear?" -> "You just let old Nana know if you need anything. All right, dear?"
- [00035EDA]: "So the Stormcloaks took the Reach?" -> "So the Stormcloaks took The Reach?"
- [000368F2]: "Forsworn have troubled the Reach for too long." -> "Forsworn have troubled The Reach for too long."
- [000368F8]: "The Forsworn know every stone in the Reach." -> "The Forsworn know every stone in The Reach."
- [00036909]: "I've only ever lost a few guards to Steam Centurions. Good odds, considering..." -> "I've only ever lost a few guards to steam centurions. Good odds, considering..."
- [0003690E]: "I try not to think about how my uncle got all the Dwemer Centurion parts." -> "I try not to think about how my uncle got all the Dwemer centurion parts."
- [0003690F]: "Before you say anything, no, I am not from the Reach." -> "Before you say anything, no, I am not from The Reach."
- [00036914]: "Anton sure looks like he's from the Reach, but don't tell him that." -> "Anton sure looks like he's from The Reach, but don't tell him that."
- [00036A3B]: "The Empire didn't think we could take the Reach, but here we are." -> "The Empire didn't think we could take The Reach, but here we are."
- [0004448C]: "You need a reliable horse in the Reach." -> "You need a reliable horse in The Reach."
- [0004448E]: "Traveling in the Reach is dangerous." -> "Traveling in The Reach is dangerous."
- [00053335]: "Things are so much quieter with my darling Frabbi dead." -> "Things are so much quieter... with my darling Frabbi dead."
- [0005479D]: "The bloodiest beef in the Reach." -> "The bloodiest beef in The Reach."
- [0005510E]: "I've taken over the Hag's Cure, since Bothela is gone." -> "I've taken over The Hag's Cure, since Bothela is gone."
- [00055113]: "You need a sword? Uh, how about a small sword? Nail-sized?" -> "You need a sword? Umm, how about a small sword? Nail-sized?"
- [00055A19]: "You'll want some thick armor if you're traveling the Reach alone." -> "You'll want some thick armor if you're traveling The Reach alone."
- [0007ACE2]: "Stormcloaks have taken the Reach, but we'll return." -> "Stormcloaks have taken The Reach, but we'll return."
- [0007ACEF]: "Let the Forsworn ravage the Reach." -> "Let the Forsworn ravage The Reach."
- [0007ACF3]: "We'll be sending generous resources to Ulfric. As much as the Reach can bleed." -> "We'll be sending generous resources to Ulfric. As much as The Reach can bleed."
- [0007ACF9]: "Used to have run-ins with the guards, now they have run-ins with me." -> "Used to have run-ins with the guards. Now they have run-ins with me."
- [000D8311]: "You lay one finger on Igmund, and I'll end you Stormcloak." -> "You lay one finger on Igmund, and I'll end you, Stormcloak."
- [000DA643]: "Caught a case of Rockjoint, once. Bothela at the Hag's Cure fixed me right up." -> "Caught a case of Rockjoint once. Bothela at The Hag's Cure fixed me right up."
- [000DA644]: "Lots of nasty holes in the Reach, and Blind Cliff Cave is one of them. A filthy Hagraven nest, northeast of here." -> "Lots of nasty holes in The Reach, and Blind Cliff Cave is one of them. A filthy hagraven nest, northeast of here."
- [000DC534]: "The bloodiest beef in the Reach." -> "The bloodiest beef in The Reach."
- DLC2TTF2WhereSpriggansTopic [0401AAA1]: "You have to cut it out of a Spriggan." -> "You have to cut it out of a spriggan." (Bug #29732)
- DLC2TTF2DeepFolkCrossingTopic [0401AA9D]: "It's special to the Spriggans." -> "It's special to the spriggans." (Bug #29733)
- DLC2TT2Experiment [04019B71]: "My necropsies of Spriggans led me to believe that a heart stone could be implanted in a person's chest, granting them great power." -> "My necropsies of spriggans led me to believe that a heart stone could be implanted in a person's chest, granting them great power." (Bug #29734)
- dunLostValleyRedoubtQST [000B0F0D]: "Heh, a Nord skull makes the best axe blade. 'bout all they're good for." -> "Heh, a Nord skull makes the best axe blade. 'Bout all they're good for." (Bug #29735)
- [000B3B90]: "...hear he's decided to let the Hags turn him into a Briarheart." -> "...hear he's decided to let the hags turn him into a Briarheart."
- [00026F54]: "With the heart of one of their Briar Warriors, I can lock the Phial's magic into its physical form." -> "With the heart of one of their Briar warriors, I can lock the Phial's magic into its physical form."
- DLC2TTR8 [Objective 105]: "Bring a briarheart to Elynea" -> "Bring a briar heart to Elynea" (Bug #29737)
- DLC2TTR8StartTopic [0401F136]: "You got a briarheart? That's what I really need." -> "You got a briar heart? That's what I really need." (Bug #29738)
- DLC2TTR5HeartStoneTopic [0401C047]: "What do Briarhearts have to do with Heart Stones?" -> "What do Briarhearts have to do with heart stones?" (Bug #29739)
- [0401C052]: "Well, I'm hoping to do something similar... if I could connect a living being to the forces of the Red Mountain well... that would be formidable." -> "Well, I'm hoping to do something similar... if I could connect a living being to the forces of the Red Mountain, well... that would be formidable."
- SkillSpeechcraft3: ""Are you in trouble, father?" whispered the Akaviri lad." -> ""Are you in trouble, Father?" whispered the Akaviri lad." (Bug #29740)
- DunHillgrundsTombValsVeransLetter: "It's probably the smell skooma coming off all of you." -> "It's probably the smell of skooma coming off all of you." (Bug #29741)
- dunFrostflowAbyssNote02: "Take care of yourself little sister." -> "Take care of yourself, little Sister." (Bug #29743)
- BYOHRelationshipAdoption [030163FD]: "Oh yeah? Well, I've seen mudcrabs that're smarter than you!" -> "Oh yeah? Well, I've seen mudcrabs that are smarter than you!"
- [03016425]: "Well, you smell like a Hagraven. And you look like one, too!" -> "Well, you smell like a hagraven. And you look like one too!"
- DLC2dunKolbjornMinersNote: "The first crew working here was a bunch of idiots and milk-drinkers who didn't know how to watch their own backs." -> "The first crew working here was a bunch of idiots and milk drinkers who didn't know how to watch their own backs." / "Just worry about you and father, and let me worry about myself." -> "Just worry about you and Father, and let me worry about myself." (Bug #29746)
- dunFrostflowAbyssJournal03: "Oooh those two get to me sometimes! I went to unpack some of our keepsakes from the trading ships we used to sail but I can't find them!" -> "Oooh, those two get to me sometimes! I went to unpack some of our keepsakes from the trading ships we used to sail, but I can't find them!" (Bug #29748)
- [00029D06]: "The Mages at the College keep to themselves for the most part, so we don't see much of them." -> "The mages at the College keep to themselves for the most part, so we don't see much of them."
- [00029D0D]: "Korir will be the first to tell you that if it weren't for that College, we'd all be better off." -> "Korir will be the first to tell you that if it weren't for that college, we'd all be better off."
- [00029DCC]: "Winterhold might yet thrive if that College had never been built." -> "Winterhold might yet thrive if that college had never been built."
- [0002A31B]: "Winterhold belongs to Skyrim, not the Imperials, or the Mages." -> "Winterhold belongs to Skyrim, not the Imperials, or the mages."
- [0002C6DC]: "I heard it's because of that College." -> "I heard it's because of that college."
- Book2CommonRealBarenziahV4: "Yet these were recounted so charmingly it was impossible to take offence." -> "Yet these were recounted so charmingly it was impossible to take offense." (Bug #29754)
- TG02VexGoldenglowBranchTopic [000479B1]: "Hmph, yeah I did. That Wood Elf s'wit... he's a lot smarter than I expected." -> "Hmph. Yeah, I did. That Wood Elf s'wit... he's a lot smarter than I expected." (Bug #29755)
- DialogueRiverwood_Revised [00045422]: "You met Camilla yet? Wouldn't mind getting my hands on those trunks. He he he he." -> "You met Camilla yet? Wouldn't mind getting my hands on those trunks. He he he he he he." (Bug #29756)
- [00045441]: "We got rooms and food. Drink, too. I cook. Ain't much else to tell." -> "We got rooms and food. Drink too. I cook. Ain't much else to tell."
- [0004541F]: "Me, I've got my axe, my wife Gerdur and my boy Frodnar. That's all I need." -> "Me? I've got my axe, my wife Gerdur, and my boy Frodnar. That's all I need."
- DCETIdle [000854AA]: "..told him to just hand over the gold, but did he listen? Oh, no... they always have to fight back..." -> "...told him to just hand over the gold, but did he listen? Oh, no... they always have to fight back..." (Bug #29758)
- [0009650A]: "..."go to the college" da said... "use your smarts" he said... like I'm supposed to figure out which college he meant..." -> "..."Go to the college," Da said... "Use your smarts," he said... like I'm supposed to figure out which college he meant..."
- DCETAttack [000854DF]: "For the Reach!" -> "For The Reach!" (Bug #29759)
- DialogueDragonBridge [00021264]: "This land's tough and unforgiving, but beautiful, too." -> "This land's tough and unforgiving, but beautiful too." (Bug #29760)
- [0002126D]: "Got a loving wife, a healthy son and a patch of land to call my own." -> "Got a loving wife, a healthy son, and a patch of land to call my own."
- MG06Stage10MirabelleSynod1 [00027578]: "They fancy themselves the Imperial Authority on magic these last few hundred years." -> "They fancy themselves the Imperial authority on magic these last few hundred years." (Bug #29762)
- DialogueWinterholdCollegeGHallScene03 [00037E62]: "I'm dealing with a few new research proposals, evaluating the results of three long-term projects, and keeping an eye on our new Apprentices." -> "I'm dealing with a few new research proposals, evaluating the results of three long-term projects, and keeping an eye on our new apprentices." (Bug #29763)
- [00037E79]: "Yes, thank you Arch-Mage." -> "Yes. Thank you, Arch-Mage."
- DialogueWinterholdKorirsHouseScene01 [000376E5]: "Not like this. Feels colder than usual. Bet it's those damned Mages." -> "Not like this. Feels colder than usual. Bet it's those damned mages." (Bug #29764)
- DialogueWinterholdCollege [0002D8D0]: "Like it or not, this College is a direct influence on the public's impressions of magic and those that use it." -> "Like it or not, this college is a direct influence on the public's impressions of magic and those that use it."
- [000C81AC]: "Like it or not, you are a shining example to future generations of College Mages." -> "Like it or not, you are a shining example to future generations of College mages."
- DB04 [0002243C]: "How can I exert your will? If you will not speak? To anyone!" -> "How can I exert your will if you will not speak? To anyone!" (Bug #29766)
- [00054742]: "Poor Cicero is sorry, sweet mother." -> "Poor Cicero is sorry, sweet Mother."
- T01 [0008682F]: "I'm to go to the temple in Markarth. I... I'll have to leave you and mother." -> "I'm to go to the temple in Markarth. I... I'll have to leave you and Mother." (Bug #29767)
- DialogueDawnstar [0003C385]: "My miners are as dumb as rocks are grey." -> "My miners are as dumb as rocks are gray." (Bug #29768)
- [0003C387]: "A Stamina Potion maybe?" -> "A Stamina potion, maybe?"
- [000A3509]: "She spent her life on the water, and now I do, too." -> "She spent her life on the water, and now I do too."
- DialogueFalkreath [0004E299]: "The war has changed Falkreath, even our neighbors can be our enemies." -> "The war has changed Falkreath. Even our neighbors can be our enemies."
- [000CEFD4]: "Kust is responsible for the cemetery here in Falkreath, I take care of the Shrine." -> "Kust is responsible for the cemetery here in Falkreath. I take care of the shrine."
- [000CEFFE]: "From maid to Steward, I can hardly believe it. I hope I'm up to the task." -> "From maid to Steward. I can hardly believe it. I hope I'm up to the task."
- [000CF009]: "Dengeir was a good Jarl in his day. Even if his day has passed." -> "Dengeir was a good Jarl in his day. Even if his day has passed."
- [000CF00A]: "I'm the Steward here. I serve under Jarl Siddgeir and Jarl Dengeir before him." -> "I'm the Steward here. I serve under Jarl Siddgeir and Jarl Dengeir before him."
- [000D8E5F]: "Kust is responsible for the cemetery here in Falkreath, I take care of the Shrine." -> "Kust is responsible for the cemetery here in Falkreath. I take care of the shrine."
- MS10WhoIsThisHaldynYouSpeakOf [0005225B]: "A battle-mage of fearsome cunning." -> "A battlemage of fearsome cunning." (Bug #29770)
- MS10AdelaisaWarnAboutHaldyn [0005224E]: "Their leader is a battle-mage named Haldyn." -> "Their leader is a battlemage named Haldyn." (Bug #29771)
- MG02TolfdirStage60PsijicBranchTopic [000C1DDB]: "They were a group of mages with a history that pre-dates the Empire." -> "They were a group of mages with a history that predates the Empire." (Bug #29772)
- DialogueWinterholdCollegeMirabellePsijicOrderTopic [000E3534]: "Pre-dated the Imperial Mages Guild by quite a bit." -> "Predated the Imperial Mages Guild by quite a bit." (Bug #29773)
- DoyouhaveanyinsightstoshareaboutthispuzzleDLC2SV01TharstanPuzzle2BranchTopic1 [04026AF4]: "Well, there's a warrior, an archer and a mage." -> "Well, there's a warrior, an archer, and a mage." (Bug #29774)
- SolitudeFreeform03Svari03RefuseTopic [000C7D34]: "Yeah, that's what papa says too." -> "Yeah, that's what Papa says too." (Bug #29775)
- CWFriendHelloHadvar2 [000E175E]: ""Dragonborn" huh?" -> ""Dragonborn," huh?" (Bug #29776)
- DialogueOldHroldanEydisSkuliScene01 [000695AD]: "Mama, where did papa go?" -> "Mama, where did Papa go?" (Bug #29777)
- DialogueMarkarthPostAttackScene01 [00055972]: "Mama, why are you and papa fighting?" -> "Mama, why are you and Papa fighting?" (Bug #29778)
- [000559FF]: "We're not fighting we're just... Why don't I get you something to eat? Mama and papa will talk later." -> "We're not fighting, we're just... Why don't I get you something to eat? Mama and Papa will talk later."
- DialogueKynesgroveKjeldYoungerIddra3 [0002297B]: "But papa was going to take me hunting tomorrow!" -> "But Papa was going to take me hunting tomorrow!" (Bug #29779)
- MS05KingOlafBook01: "death-dealing demon and dragon-killing King" -> "death-dealing demon and dragon-killing king" / "Olaf's vengeance was instant, inspired and wicked." -> "Olaf's vengeance was instant, inspired, and wicked." / "In Solitude bards train for their service, they also gather each year and burn a King who deserves it." -> "In Solitude bards train for their service, they also gather each year and burn a king who deserves it." (Bug #29791)
- DA13 [Stage 10]: "He asked me to acquire a deathbell flower, flawless ruby, silver ingot and some vampire dust." -> "He asked me to acquire a deathbell flower, flawless ruby, silver ingot, and some vampire dust." (Bug #29792)
- DA13 [000A1A65]: "That should do. Now - Inhale deeply." -> "That should do. Now - inhale deeply." (Bug #29793)
- TG04MercerIntroBranchTopic01ac [000B246A]: "They're well-funded, patient and have been able to avoid identification for years." -> "They're well funded, patient, and have been able to avoid identification for years." (Bug #29794)
- MQ101DragonAttack [000DB8D9]: "That's it, son. Make me proud." -> "That's it, Son. Make me proud." (Bug #29795)
- [000DB8E0]: "Get up, papa! Get up!" -> "Get up, Papa! Get up!"
- DialogueRiverwoodFamilyScene1 [00026E3E]: "Can I make something now, papa?" -> "Can I make something now, Papa?" (Bug #29796)
- [00026E40]: "I'm bored standing around, papa." -> "I'm bored standing around, Papa."
- DialogueRiverwoodFamilyScene4 [0002D55F]: "You really think I can be a blacksmith someday, papa?" -> "You really think I can be a blacksmith someday, Papa?" (Bug #29797)
- [0002D5C1]: "He he. Thanks, papa." -> "He he. Thanks, Papa."
- DialogueSolitudeAddvarHouseScene2 [000366FD]: "Yes, papa." -> "Yes, Papa."
- DialogueSolitudeSvari02Topic03 [000BD70A]: "I knew they were real! I have to remember to tell papa." -> "I knew they were real! I have to remember to tell Papa." (Bug #29799)
- DialogueMarkarthInnEndonFamilyScene01 [000590BA]: "Stew again, papa? I want steak." -> "Stew again, Papa? I want steak." (Bug #29800)
- MG02MinerBranchTopic [000855F6]: "For thousand-year old ruins, they're not much to look at." -> "For thousand-year-old ruins, they're not much to look at." (Bug #29801)
- MG07 [0009186C]: "You need to get that Staff, or else we don't stand a chance!" -> "You need to get that staff, or else we don't stand a chance!" (Bug #29802)
- [000B8679]: "When it was over, Atmah, Hafnar and I stared, pale-faced, at one another, unwilling to admit we'd made a terrible mistake." -> "When it was over, Atmah, Hafnar, and I stared, pale-faced, at one another, unwilling to admit we'd made a terrible mistake."
- [000B86BA]: "I knew you'd come eventually." -> "I knew you'd come... eventually."
- BardsCollegePoeticEddaGiraudTaskTopic [000E739D]: "The Poetic Edda is never truly complete. As a living history of Skyrim we Bards continually add parts to it." -> "The Poetic Edda is never truly complete. As a living history of Skyrim we bards continually add parts to it." / "In fact, If you collected parts of the Edda from any Bard you encountered in your travels I would be willing to pay you for them." -> "In fact, If you collected parts of the Edda from any bard you encountered in your travels I would be willing to pay you for them." (Bug #29804)
- DialogueSolitudeStreetVivienneLisetteScene1 [000C7AC5]: "You Bards don't cut each other any slack do you?" -> "You bards don't cut each other any slack do you?" (Bug #29805)
- MS05Verse3SharedInfo [000534F5]: ""Olaf's vengeance was instant, inspired and wicked."" -> ""Olaf's vengeance was instant, inspired, and wicked."" (Bug #29806)
- MS05BardsCollegeInductionTopic2 [0005C61E]: "And finally, there's the matter of the Patronage that Elisif wanted me to give you." -> "And finally, there's the matter of the patronage that Elisif wanted me to give you." (Bug #29807)
- MS05KingOlafsFestival [0006837E]: "I heard you're the reason we get to have this. Thank you." -> "I heard you're the reason we get to have this. Thank you." (Bug #29808)
- [0006C0E5]: "He becomes a full-fledged member of the Bards College. Please welcome our newest Bard!" -> "He becomes a full-fledged member of the Bards College. Please welcome our newest bard!"
- [000E7793]: "You've done well by restoring our Festival." -> "You've done well by restoring our festival."
- [000E779A]: "Try our meats made here at the Festival." -> "Try our meats made here at the festival."
- [05017652]: "She becomes a full-fledged member of the Bards College. Please welcome our newest Bard!" -> "She becomes a full-fledged member of the Bards College. Please welcome our newest bard!"
- DialogueLeftHandMineDaighreErith02 [0001FB8E]: "He had your soft face, and that silly grin you get when you've done something wrong. That's his, too." -> "He had your soft face, and that silly grin you get when you've done something wrong. That's his too." (Bug #29809)
- [0001FD63]: "Mama, can we talk? You know, about papa?" -> "Mama, can we talk? You know, about Papa?"
- dunHalldirsCairnJournal: "Least the storm should cover our tracks." -> "'Least the storm should cover our tracks." / "Least there are no Draugr around." -> "'Least there are no draugr around." (Bug #29810)
- dunFolgunthurJournal1: "Perhaps I can turn this to my advantage, use them as fodder for the traps and Draugr within the tombs." -> "Perhaps I can turn this to my advantage, use them as fodder for the traps and draugr within the tombs." (Bug #29811)
- RelationshipAdoption_Greet4 [03003ECD]: "Hi Ma!" -> "Hi, Ma!" (Bug #29813)
- RelationshipAdoption_NameCallingIntro1 [030192CA]: "Oh, um, Hi Papa!" -> "Oh, um. Hi, Papa!" (Bug #29814)
- RelationshipAdoption_YesMom [03003ED2]: "Yes, ma." -> "Yes, Ma." (Bug #29815)
- RelationshipAdoption_ThanksMom [03003ED3]: "Thanks, ma!" -> "Thanks, Ma!" (Bug #29816)
- RelationshipAdoption_YesDad [03003ED4]: "Yes, pa." -> "Yes, Pa." (Bug #29817)
- RelationshipAdoption_ThanksDad [03003ED5]: "Thanks, pa!" -> "Thanks, Pa!" (Bug #29818)
- RelationshipAdoption_Hellos [03008911]: "Do you think I could be a Bard?" -> "Do you think I could be a bard?"
- [03008913]: "Rolff says I shouldn't go to the Grey Quarter anymore." -> "Rolff says I shouldn't go to the Gray Quarter anymore."
- [03003EF5]: "Did you need something, papa?" -> "Did you need something, Papa?"
- [03003EF6]: "You need something, pa?" -> "You need something, Pa?"
- [03003EF7]: "Did you need something, mama?" -> "Did you need something, Mama?"
- [03003EF8]: "You need something, ma?" -> "You need something, Ma?"
- DLC1RuunvaldJournal01: "Soon enough, he was sending back letters to the Hall, begging for as many men as we could send." -> "Soon enough, he was sending back letters to the hall, begging for as many men as we could send." (Bug #29820)
- MQ106 [0005F700]: "Orgnar. I'm travelling. You've got the inn 'til I get back." -> "Orgnar. I'm traveling. You've got the inn till I get back." (Bug #29822)
- CharacterSkillAlteration: "The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight." -> "The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor, and Magelight." (Bug #29823)
- DLC2SVOslafAetaScene01 [0401BD35]: "Yes, papa." -> "Yes, Papa." (Bug #29824)
- dunDarklightTravelChatterTopic [0002DE3A]: "Let's get up there before mother finds out what we're doing." -> "Let's get up there before Mother finds out what we're doing." (Bug #29825)
- dunDarklightQSTAskPlan [00051EEA]: "I'll present you as the sacrifice. Just play along. While mother begins the ritual, I'll strike. Then, together we can... we can kill her." -> "I'll present you as the sacrifice. Just play along. While Mother begins the ritual, I'll strike. Then, together we can... we can kill her." (Bug #29826)
- dunDarklightQST [000304E6]: "Greetings, mother." -> "Greetings, Mother." (Bug #29827)
- [000304E8]: "I can't let you do this, mother. You have to die now!" -> "I can't let you do this, Mother. You have to die now!"
- [000304E9]: "Daughter. Who is this you have brought me?" -> "Daughter. Who is this you've brought me?"
- DialogueRiftenAnurielJobBranchTopic [000BD770]: "As steward, I serve as an intermediary between the Jarl and her subjects." -> "As Steward, I serve as an intermediary between the Jarl and her subjects." (Bug #29828)
- [000BD771]: "I'm not certain what business it is of yours, but I'm moth... I mean Jarl Maven's steward." -> "I'm not certain what business it is of yours, but I'm Moth-- I mean Jarl Maven's Steward."
- DialogueRiftenHarraldBranchTopic [000C0BBF]: "Thank goodness mother is keeping a level head about everything." -> "Thank goodness Mother is keeping a level head about everything." (Bug #29829)
- DialogueWindhelmAmbarysNordsTopicTopic [000A17E3]: "Well you see where we have to live." -> "Well, you see where we have to live." (Bug #29830)
- DLC1VQ05Hellos [02019907]: "I can't believe we found my mother alive... well, you know what I mean." -> "I can't believe we found my mother alive... Well, you know what I mean." (Bug #29832)
- DLC1VQ04RNPCLabPortalBranchFollowerTopic01 [02011DFF]: "We're going to a place I've never been... and we're goind to see my mother." -> "We're going to a place I've never been... and we're going to see my mother." / "I just don't feel comfortable sharing that moment with a total stranger, I'm sorry." -> "I just don't feel comfortable sharing that moment with a total stranger. I'm sorry." (Bug #29833)
- DLC1VQ04RNPCLabBookFoundViewTopic07a [02017679]: "Mother would have plenty of those materials in her laboratory, you just need to find them." -> "Mother would have plenty of those materials in her laboratory. You just need to find them." (Bug #29834)
- DLC1DialogueVampireCuredBlockingTopic [02016937]: "Hopefully he'll be gracious enough to make you one of us again." -> "Hopefully, he'll be gracious enough to make you one of us again." (Bug #29837)
- DLC1DialogueVampireBaseHarkonTeachLordTopic1 [02010F8A]: "When you first transform into a Vampire Lord, you will hover in the air. While you do, you will command the powers of Blood and Night." -> "When you first transform into a Vampire Lord, you will hover in the air. While you do, you will command the powers of blood and night." (Bug #29839)
- DLC1VQ08HarkonEndBranchTopic01 [02019FA6]: "Very well then, you leave me no choice!" -> "Very well, then. You leave me no choice!" (Bug #29841)
- DialogueFalkreathSidgeirTopicsHardTopic [0007265B]: "I eat the most succulent meat, drink the finest ale and hunt with the best hounds in the hold." -> "I eat the most succulent meat, drink the finest ale, and hunt with the best hounds in the hold." / "Meanwhile, my very capable steward sees to the needs of the smallfolk and ensures that my hold runs smoothly." -> "Meanwhile, my very capable Steward sees to the needs of the smallfolk and ensures that my hold runs smoothly." (Bug #29848)
- DialogueSolitudeErikurScene3 [0003671C]: "As always, lord, your loyalty is a shining example to us all." -> "As always, Lord, your loyalty is a shining example to us all." (Bug #29849)
- DA13KeshQuestIntroTopic01 [000C2D08]: "Ah, no. Don't think you've got the stuff." -> "Ahh, no. Don't think you've got the stuff."
- DA13BlockingBranchTopic [00089983]: "You have come to commune with Peryite, Taskmaster and blighted Lord, yes?" -> "You have come to commune with Peryite, Taskmaster and Blighted Lord, yes?" (Bug #29851)
- DialogueRiftenGrandPlazaScene06 [00046AED]: "Very well, I'll try milady." -> "Very well. I'll try, milady." (Bug #29855)
- [00046AFE]: "Sorry Lady Dinya, but I've been busy of late." -> "Sorry, Lady Dinya, but I've been busy of late."
- DialogueRiftenTempleofMaraScene02 [00046A9B]: "They said it wouldn't... that it couldn't happen, but Mara has shown them they're mistake." -> "They said it wouldn't... that it couldn't happen, but Mara has shown them their mistake." (Bug #29856)
- [00046AA2]: "Then I thank Lady Mara with all my heart; for you, for our child and for our love." -> "Then I thank Lady Mara with all my heart; for you, for our child, and for our love."
- Book3ValuableFalmer: "I have studied, and traveled, and explored, and observed, and my hypothesis has finally been confirmed: that the twisted Falmer that inhabit the darkest depths of Skyrim are indeed the snow elves of legend." -> "I have studied, and traveled, and explored, and observed, and my hypothesis has finally been confirmed: that the twisted Falmer that inhabit the darkest depths of Skyrim are indeed the Snow Elves of legend." / "No one really knows when the story of the snow elves began, but the ancient work "Fall of the Snow Prince," which is an account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye, gives a rather vivid account of its ending." -> "No one really knows when the story of the Snow Elves began, but the ancient work "Fall of the Snow Prince," which is an account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye, gives a rather vivid account of its ending." / "The remaining snow elves were scattered or slain, and were never heard from again." -> "The remaining Snow Elves were scattered or slain, and were never heard from again." / "But where the story of the ancient snow elves ends, that of the current-day Falmer begins. For when the Snow Elf host was shattered on that fateful day, it did not simply disperse - it descended." -> "But where the story of the ancient Snow Elves ends, that of the current-day Falmer begins. For when the Snow Elf host was shattered on that fateful day, it did not simply disperse - it descended." / "For these Dwemer did not trust their snow elf guests, and forced them to consume the toxic fungi that once grew deep underground. As a result, the snow elves were rendered blind." -> "For these Dwemer did not trust their Snow Elf guests, and forced them to consume the toxic fungi that once grew deep underground. As a result, the Snow Elves were rendered blind." / "Soon, the majestic snow elves were rendered powerless." -> "Soon, the majestic Snow Elves were rendered powerless." / "The snow elves, for time eternal, would be blind." -> "The Snow Elves, for time eternal, would be blind." / "Are the snow elves of ages past ready to reclaim their long-forgotten glory?" -> "Are the Snow Elves of ages past ready to reclaim their long-forgotten glory?" (Bug #29858)
- DialogueMarkarthTreasuryHouseThonarBetridScene02 [00017C2A]: "I am busy keeping this family in coin and your pretty little head adorned with jewels, so I'll thank you not to question where I go at night, wife." -> "I am busy keeping this family in coin and your pretty little head adorned with jewels, so I'll thank you not to question where I go at night, Wife." (Bug #29859)
- [00017C30]: "Well maybe if you would finally convince Thongvor to put you in charge of the family, I wouldn't need to question you anymore." -> "Well, maybe if you would finally convince Thongvor to put you in charge of the family, I wouldn't need to question you anymore."
- CW03 [000DA23C]: "And what harm is there in letting a few legionnaires die in place of your own men?" -> "And what harm is there in letting a few Legionnaires die in place of your own men?"
- [000DC23C]: "Just - don't let me down Cipius." -> "Just - don't let me down, Cipius."
- [000DC252]: "Damnit. What's he waiting for?" -> "Dammit. What's he waiting for?"
- [000DC258]: "Damnit. Where did they get catapults?" -> "Dammit. Where did they get catapults?"
- [000E409A]: "And I'm sure you could do it, too." -> "And I'm sure you could do it too."
- [000E40A4]: "You were right Galmar." -> "You were right, Galmar."
- MQ201 [000362C4]: "Tss! Get out of here, I saw nothing." -> "Tss! Get out of here. I saw nothing." (Bug #29869)
- MQ203 [00013118]: "Wonderful! Remarkably well-preserved, too." -> "Wonderful! Remarkably well preserved too." (Bug #29870)
- [00037BBD]: "Sky Haven Temple, constructed around one of the main Akaviri military camps in the Reach, during their conquest of Skyrim." -> "Sky Haven Temple, constructed around one of the main Akaviri military camps in The Reach, during their conquest of Skyrim."
- dunLostKnifeQST [00034C83]: "Yeah, why?" -> "Yeah. Why?"
- [00034C84]: "But, I've got the key to the Sabre cage! Look!" -> "But, I've got the key to the sabre cage! Look!" (Bug #29871)
- [00034C87]: "Wasn't our last catch a Cave Bear?" -> "Wasn't our last catch a cave bear?"
- [00034C88]: "Why, you don't think I could do it?" -> "Why? You don't think I could do it?"
- [00034C8A]: "Pfft" -> "Pfft..."
- [00040010]: "Someone should let that cat lose. That'd shut him up real quick." -> "Someone should let that cat lose. That'd shut him up real quick."
- DialogueSolitudeErikurScene1 [00036723]: "Yes, brother. I'm sure they'll agree it's a fair price to pay in order to avoid interacting with you on a daily basis." -> "Yes, Brother. I'm sure they'll agree it's a fair price to pay in order to avoid interacting with you on a daily basis." (Bug #29872)
- [00036764]: "Fair or not, they'll pay it, and that's all I need to care about. Bear that in mind, sister." -> "Huh. Fair or not, they'll pay it, and that's all I need to care about. Bear that in mind, Sister."
- dunHunterTier02BranchTopic [000E7EA5]: "I'll anoint you with the symbol of the Bear, the Sabre Cat and the Mammoth." -> "I'll anoint you with the symbol of the bear, the sabre cat, and the mammoth." (Bug #29874)
- [000E7EA6]: "The guardian spirits of Bear, Mammoth and Sabre Cat await you." -> "The guardian spirits of bear, mammoth, and sabre cat await you. Return when they are defeated."
- MQ103TulliusBookA2 [0001C5C4]: "I wouldn't have sent you in the first place if it wasn't going to be worth it. Now then..." -> "I wouldn't have sent you in the first place if it wasn't going to be worth it. Now, then..." (Bug #29876)
- [0002F38F]: "Understood... husband?" -> "Understood... Husband?"
- [0002F395]: "You and the Night Mother are of course welcome here, Cicero." -> "You and the Night Mother are, of course, welcome here, Cicero."
- [0009BC02]: "Oh, I do wish to get to know you better. But I must tend to mother." -> "Oh, I do wish to get to know you better. But I must tend to Mother."
- [000E0C85]: "Messy business, kingslaying. Ah, but so very satisfying..." -> "Messy business, kingslaying - ah, but so very satisfying..."
- DBAstridNightMotherPresenceBranchTopic [00022F30]: "We're the last Sanctuary in all of Tamriel, and only by forgoing the old ways have we survived for so long." -> "We're the last Sanctuary in all of Tamriel, and only by forgoing the Old Ways have we survived for so long." (Bug #29880)
- DBCiceroPlayerSancGreetBranchTopic [00057F85]: "I must tend to mother. See her settled." -> "I must tend to Mother. See her settled." (Bug #29881)
- DBCiceroPlayerSancScrewedHim [00057F87]: "He said I attacked someone! On the road! But it never happened. Never. Sweet mother and I were just waiting. My knife was sheathed!" -> "He said I attacked someone! On the road! But it never happened. Never. Sweet Mother and I were just waiting. My... knife... was... sheathed!" (Bug #29882)
- [00057F88]: "He said I was transporting weapons! For the war! In mother's coffin!" -> "He said I was transporting weapons! For the war! In Mother's coffin!"
- CiceroNightMotherRespondTopic2 [0002243A]: "She said those words... to you? "Darkness rises when silence dies"?" -> "She said those words... to you? "Darkness rises when silence dies"?" (Bug #29883)
- DarkAboutYourselfBranchTopic [0006C3E2]: "Well, not literally - you can see how painful that would have been for mother." -> "Well, not literally - you can see how painful that would have been for Mother." (Bug #29884)
- DarkBrotherhoodSanctuaryConvSystem [000167DF]: "Tell me, husband. Is it true what I've heard?" -> "Tell me, Husband. Is it true what I've heard?" (Bug #29885)
- [00034945]: "Astrid, I've been hearing some, er... interesting things, from the others... about what you did when you left the Sanctuary last week..." -> "Astrid, I've been hearing some, uh... interesting things from the others... about what you did when you left the Sanctuary last week..."
- [0006D26E]: "Come now, dear husband. You above all people should know what I'm capable of." -> "Come now, dear Husband. You above all people should know what I'm capable of."
- [0006D270]: "It was good to get out, and have some fun." -> "It was good to get out and have some fun."
- DarkCiceroNightMotherBranchTopic [0006C3DB]: "I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours or tumblers." -> "I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours, or tumblers."
- DBCiceroTopLevelBranch5Topic [000FF274]: "Of course our Lady is dead, so she doesn't talk with words, since her lips are... rotted." -> "Of course, our lady is dead, so she doesn't talk with words, since her lips are... rotted. But inside the Listener's head. I hear it's... intimate." (Bug #29890)
- DB01MiscCiceroGreetBranchTopic [000550EB]: "Poor mother... Her new home seems so very far..." -> "Poor Mother... Her new home seems so very far..." / [000556FD]: "Poor mother... she's been waiting here so long..." -> "Poor Mother... she's been waiting here so long..." (Bug #29891)
- [000556FF]: "I will wait for Loreius! Oh yes, mother and I will wait right here, right here until he fixes our wheel." -> "I will wait for Loreius! Oh yes, Mother and I will wait right here, right here until he fixes our wheel."
- DB01MiscCiceroPlayerResponse1 [000550DF]: "I'm taking mother to a new home. A new crypt." -> "I'm taking Mother to a new home. A new crypt." (Bug #29892)
- DB04 [0004C3D5]: "I have served mother well, I have!" -> "I have served Mother well, I have!" (Bug #29893)
- DB07AstridCiceroBranchTopic [00028E2D]: "Werewolves, wizards, eternal ten year-old vampires... what does it matter?" -> "Werewolves, wizards, eternal ten-year-old vampires... what does it matter?" (Bug #29898)
- DB10NazirSancLakeResponse2 [000B83A2]: "Oh! Well in that case, lead on." -> "Oh! Well, in that case, lead on." (Bug #29899)
- DialogueWhiterun [0002849C]: "Crush, clobber, slash or slice. We've got a weapon for any occasion." -> "Crush, clobber, slash, or slice. We got a weapon for any occasion."
- [00028DD3]: "Betcha think you're something, huh?" -> "Betcha think you're somethin', huh?"
- [0002A797]: "Now, there is only enmity." -> "Now there is only enmity."
- [0002A79E]: "People have forgotten humor, poetry and romance." -> "People have forgotten humor, poetry, and romance."
- [0002A7BF]: "I spend a lot of time at the market stalls so I can learn the merchant's trade. I need more experience if I'm going to run an inn someday." -> "I spend a lot of time at the market stalls so I can learn the merchant's trade. I need more experience if I'm going to run an inn someday."
- [0002A7C1]: "But I'll bet you didn't know there's some of us with a good head for business, too." -> "But I'll bet you didn't know there's some of us with a good head for business too."
- [0002A7D1]: "My daughter Braith says I read too much. "Play with me, mother!"" -> "My daughter Braith says I read too much. "Play with me, Mother!""
- [0002A7E6]: "Know the place of others, too." -> "Know the place of others too."
- [0002ABA0]: "It seems our enemies have no end of spies, saboteurs and assassins to send against us." -> "It seems our enemies have no end of spies, saboteurs, and assassins to send against us."
- [000904F0]: "Damn it, I lost my page..." -> "Dammit, lost my page..."
- [000918DC]: "I'm commander of the guard, now." -> "I'm commander of the guard now."
- [00092DA7]: "My brother takes council from Proventus Avenicci?" -> "My brother takes council from Proventus Avenicci."
- [000934E7]: "I see everything, hear everything and know everything." -> "I see everything, hear everything, and know everything."
- [000D3BB1]: "We sell bows, arrows and ale." -> "We sell bows, arrows, and ale."
- [000D3BE2]: "Perhaps you're a wealthy one, too, hm?" -> "Perhaps you're a wealthy one, too, hmm?"
- [000D3BFB]: "You'll find tonics, salves, poultices and potions on my shelves." -> "You'll find tonics, salves, poultices, and potions on my shelves."
- WIAssault02MainTopic [000ABC8B]: "I'll pay to do the same, to a certain special someone." -> "I'll pay to do the same, to a certain... special someone." (Bug #29904)
- [000ABC98]: "Dead? No, no, no, no, no!" -> "Dead? No, no, no, no!"
- [000ABC99]: "I would have hired the Dark Brotherhood if I'd wanted that!" -> "I would have hired the Dark Brotherhood if I wanted that!"
- [000ABCB6]: "Hmph. Good. That'll teach 'em." -> "Hmm. Good. That'll teach 'em."
- TGRShellCapQuestDoneBranchWHTopic [0009DD6B]: "Burnin' that banner was a nice touch, too." -> "Burnin' that banner was a nice touch too." (Bug #29906)
- MQ106DelphineIntroA4 [000CA630]: "I just handed you the Horn of Jurgen Windcaller. Does that make me Dragonborn, too?" -> "I just handed you the Horn of Jurgen Windcaller. Does that make me Dragonborn too?" (Bug #29908)
- dunAnsilvundQST [0003E4B6]: "Ugh... If Lu'ah Al-Skaven can raise an army of Draugr, then why do I have to babysit them?" -> "Ugh... If Lu'ah Al-Skaven can raise an army of draugr, then why do I have to babysit them?" (Bug #29910)
- [00094A24]: "Yeah, but raising Draugr to take on both the Imperials and the Stormcloaks?" -> "Yeah, but raising draugr to take on both the Imperials and the Stormcloaks?"
- DLC2dunKolbjornQST_Phase1RalisUpdate [0402759E]: "I've dealt with the Draugr." -> "I've dealt with the draugr." (Bug #29911)
- [040275A0]: "I've dealt with the Draugr and found a way past the dead end." -> "I've dealt with the draugr and found a way past the dead end."
- DLC2dunKolbjornQST_Phase2AnyNews [04027591]: "I've dealt with the Draugr." -> "I've dealt with the draugr." (Bug #29912)
- [04027593]: "I've defeated the Draugr and located the missing miners." -> "I've defeated the draugr and located the missing miners." / "I'm going to hire some mercenaries this time, too." -> "I'm going to hire some mercenaries this time too."
- DLC2dunKolbjornQST_Phase2Story [04027599]: "Draugr again. I mean... we should have expected it, right?" -> "Draugr again. I mean, we should have expected it, right?" (Bug #29913)
- DLC2dunKolbjornQST_Phase3CompleteReport [04027589]: "Go deal with the Draugr while I try to hold the survivors together." -> "Go deal with the draugr while I try to hold the survivors together." (Bug #29914)
- [0402758A]: "All the Draugr are dead." -> "All the draugr are dead."
- MGLPolicyEye06 [000E31FF]: "This would of course mean that Tamriel, indeed all of Mundus, is actually contained within the sphere." -> "This would, of course, mean that Tamriel, indeed all of Mundus, is actually contained within the sphere." (Bug #29915)
- MGRArniel04 [000E0CF6]: "I also lack Sunder, the counterpart to the dagger Keening. I am reasonably, confident, however, that this will still work." -> "I also lack Sunder, the counterpart to the dagger Keening. I am reasonably confident, however, that this will still work." (Bug #29916)
- [000E0D08]: "Hmm. That... That didn't really do anything, did it?" -> "Hmm. That... that didn't really do anything, did it?"
- MGLShalidor02 [000E3183]: "He is most remembered for his great maze of Labyrinthian, said to hold "Glamoril", or the secret of life." -> "He is most remembered for his great maze of Labyrinthian, said to hold "Glamoril," or the secret of life." (Bug #29917)
- MGLResto05 [000E0C5E]: "Skyrim is well known to be full of these... Draugr, ancient Nord warriors who cannot find peace." -> "Skyrim is well known to be full of these... draugr. Ancient Nord warriors who cannot find peace." (Bug #29918)
- MS09Stage20FraliaBranch2Topic [000D6CC4]: "Their connections to the Empire and the Legion are well-known." -> "Their connections to the Empire and the Legion are well known." (Bug #29919)
- DialogueRiverwoodIntroScene [000954C6]: "What? What is it now, mother?" -> "What? What is it now, Mother?" (Bug #29920)
- [000954D3]: "Dragons, now, is it? Please, mother." -> "Dragons, now, is it? Please, Mother."
- TG07SP [00055D2F]: "That son-of-a-bitch! I'll kill him!" -> "That son of a bitch! I'll kill him!" (Bug #29928)
- DialogueMorthalHighmoonHallScene01 [000AD8AE]: "Yes, mother." -> "Yes, Mother." (Bug #29929)
- DialogueMorthalHighmoonHallScene02 [000AD888]: "I will be Jarl someday, mother?" -> "I will be Jarl someday, Mother?" (Bug #29930)
- DialogueWhiterunHouseBattleBornScene2 [0007F266]: "That's all right, grandmother." -> "That's all right, Grandmother." (Bug #29931)
- [0007F26A]: "No! Please, grandmother, don't do that. I'm fine. Really." -> "No! Please, Grandmother, don't do that. I... I'm fine. Really."
- DialogueRiftenKeepScene02Alternate [000711D6]: "No, mother. The execution will proceed as planned." -> "No, Mother. The execution will proceed as planned." (Bug #29934)
- [000711E6]: "But, mother... this is quite a sizable contribution and the crime doesn't befit such a harsh punishment." -> "But Mother... this is quite a sizable contribution and the crime doesn't befit such a harsh punishment."
- DialogueWhiterunElrindirTopicsBranch2Topic [000A724F]: "You should check in at Dragonsreach, too." -> "You should check in at Dragonsreach too." (Bug #29935)
- [000C3695]: "You should check in at Dragonsreach, too." -> "You should check in at Dragonsreach too."
- CWMission07SynopsisSons [000659AF]: "But, if confronted with proof of his belief, you might be able to "persuade" him to aid our cause, indirectly of course." -> "But, if confronted with proof of his belief, you might be able to "persuade" him to aid our cause, indirectly, of course." (Bug #29937)
- CWSharedSoldierWarnCivilianSons1 [0007D908]: "The imperial butchers are on their way." -> "The Imperial butchers are on their way." (Bug #29939)
- DialogueIvarsteadFellstarFarmScene03 [00067702]: "Yes, mother." -> "Yes, Mother." (Bug #29942)
- DialogueDushnikhYalBlacksmithingScene01 [000606EB]: "No, mother. It's no wonder our enemies fear the sight of an Orc warrior." -> "No, Mother. It's no wonder our enemies fear the sight of an Orc warrior." (Bug #29943)
- DialogueDushnikhYalBlacksmithingScene02 [000606E5]: "Sorry, mother. I'll focus on my work." -> "Sorry, Mother. I'll focus on my work." (Bug #29944)
- DialogueDushnikhYalBlacksmithingScene03 [000606E8]: "Yes, mother." -> "Yes, Mother." (Bug #29945)
- DialogueRiftenBlackBriarManorScene01 [00046AC3]: "Yes, mother." -> "Yes, Mother." (Bug #29946)
- DialogueRiftenBlackBriarManorScene02 [00046AD7]: "Why do you tolerate him, mother?" -> "Why do you tolerate him, Mother?" (Bug #29947)
- [00046ADC]: "I understand, mother. Forgive me." -> "I understand, Mother. Forgive me."
- DialogueRiftenKeepScene03 [00046AA0]: "My only concern is your safety, mother." -> "My only concern is your safety, Mother." (Bug #29948)
- DialogueRiftenKeepScene04 [00046A8C]: "Yes mother? What is it?" -> "Yes, Mother? What is it?" (Bug #29949)
- DialogueRiftenKeepScene05 [00046AB0]: "Come now brother, don't act all high and mighty." -> "Come now, Brother, don't act all high and mighty." / "The things you say are just an act to please mother." -> "The things you say are just an act to please Mother." (Bug #29950)
- 00046ABB]: "I'm disappointed in you brother." -> "I'm disappointed in you, Brother."
- [00046AFF]: "And I hope it's the right one, brother." -> "And I hope it's the right one, Brother."
- DialogueRiftenKeepScene06 [00046AAF]: "You've changed, brother. And not for the better I'm afraid." -> "You've changed, Brother. And not for the better, I'm afraid."
- [00046AD4]: "I've done what I needed to do keep mother happy." -> "I've done what I needed to do keep Mother happy."
- [00046AFA]: "If that's what it will take then so be it." -> "If that's what it will take, then so be it."
- [00046B29]: "You've done what you've had to for yourself, not for mother." -> "You've done what you've had to for yourself, not for Mother."
- DA11FavorPlayerDialogueBranchTopic [000819DD]: "We'll re-open the Hall right away." -> "We'll reopen the hall right away." (Bug #29952)
- DialogueMarkarthVerulusArkayTopic [0006065A]: "It is his shrine people pray to when they visit the Hall." -> "It is his shrine people pray to when they visit the hall." (Bug #29954)
- DLC1VQ01MiscObjective [0200D8DA]: "He was at the Hall when it was attacked..." -> "He was at the hall when it was attacked..." (Bug #29957)
- DLC1HunterBaseIntro [0201A3C8]: "Without the Hall, the Vigilants need a new rallying point." -> "Without the hall, the Vigilants need a new rallying point." (Bug #29958)
- DLC1VQ04 [0200D7E1]: "Very clever, mother. Very clever." -> "Very clever, Mother. Very clever." (Bug #29959)
- MS09 [0003AF55]: "All right, mother." -> "All right, Mother." (Bug #29960)
- DialogueDushnikhYalLonghouseScene01 [00033611]: "Ours is the strongest tribe in all the Reach." -> "Ours is the strongest tribe in all The Reach." (Bug #29961)
- [00033612]: "Tell me, mother, does Malacath favor our stronghold?" -> "Tell me, Mother, does Malacath favor our stronghold?"
- DialogueDushnikhYalHuntingScene01 [0003361F]: "Yes, mother. I'm eager to prove my skills today." -> "Yes, Mother. I'm eager to prove my skills today." (Bug #29962)
- DialogueHeartwoodMillScene01 [000302AF]: "I'm sorry mother, I just want to know more about him." -> "I'm sorry, Mother. I just want to know more about him." (Bug #29963)
- [000E3E71]: "It's okay, mother. I understand." -> "It's okay, Mother. I understand."
- [000E3E7B]: "I'm sorry mother, now that he's dead, I just want to know everything I can about him." -> "I'm sorry, Mother. Now that he's dead, I just want to know everything I can about him."
- DialogueMorthal [00042E4C]: "I don't... I haven't mother's gift, not quite, but I've seen things." -> "I don't... I haven't Mother's gift, not quite, but I've seen things."
- [00042E5C]: "Who are the Stormcloaks, and why would mama want to spend time with them instead of me?" -> "Who are the Stormcloaks, and why would Mama want to spend time with them instead of me?"
- [00042EC7]: "All they do is work, sleep and eat." -> "All they do is work, sleep, and eat."
- [000E0D8B]: "All that ever mattered was what was best for Morthal. Leaving it in Ulfric's hands... It's not right." -> "All that ever mattered was what was best for Morthal. Leaving it in Ulfric's hands... it's not right."
- DLC2SVEdlaNikulasScene01 [0401BD38]: "Very well, mother. I will stay for now." -> "Very well, Mother. I will stay for now." (Bug #29965)
- [0401BD40]: "I know why you're asking, mother." -> "I know why you're asking, Mother."
- DLC2SVOslafFinnaScene01 [040214BB]: "Hm, perhaps I'll make an offering to the All-Maker." -> "Hmm, perhaps I'll make an offering to the All-Maker." (Bug #29966)
- MS11SharedInfos [000E4C95]: "Well, since she's not using it anymore, the Jarl might just let you have it, if you have the money." -> "Well, since she's not using it anymore, the jarl might just let you have it, if you have the money." (Bug #29967)
- [000E4CC4]: "Maybe ask one of the Dark Elves, they usually have some kind of rag falling off of them." -> "Maybe ask one of the Dark Elves. They usually have some kind of rag falling off of them." / "The one who sells things, what's his name. Oh, yes! Revyn Sadri." -> "The one who sells things. What's his name? Oh, yes! Revyn Sadri."
- FreeformMorthalAJarlResponse1 [000217E3]: "Ah, so it is not just dreams then. I have seen this." -> "Ah, so it is not just dreams, then. I have seen this." (Bug #29968)
- DialogueWhiterunHrongarBalgruuf1 [000C06DE]: "Now stop pestering me with your war-mongering!" -> "Now stop pestering me with your warmongering!" (Bug #29972)
- CW01WindhelmMapTableScene [000E2D04]: "All the more reason then." -> "All the more reason, then." (Bug #29973)
- DialogueSolitudePalaceScene4 [0003676F]: "And? I've seen jarls come and go." -> "And? I've seen Jarls come and go." (Bug #29974)
- Book0RansomOfZarek: "Thou should have seen these men, mother." -> "Thou should have seen these men, Mother." / ""That was when I made my escape, mother," said Zarek, in conclusion, showing a little schoolboy pride." -> ""That was when I made my escape, Mother," said Zarek, in conclusion, showing a little schoolboy pride." (Bug #29975)
- SkillConjuration4: "As she and her sisters climbed aboard their horses, Mynistera brought her child, little five-month-old Bosriel to kiss her mother good-bye." -> "As she and her sisters climbed aboard their horses, Mynistera brought her child, little five-month-old Bosriel to kiss her mother goodbye." (Bug #29976)
- SkillIllusion2: ""Just one moment, dear, mother's talking," she said, concentrating on the riddle." -> ""Just one moment, dear, Mother's talking," she said, concentrating on the riddle." (Bug #29977)
- Book0WolfQueenV3: ""Those sound like the words -- are you, by any chance, dying, mother?"" -> ""Those sound like the words -- are you, by any chance, dying, Mother?"" / "Aye, I know the answer to that too, daughter." -> "Aye, I know the answer to that too, Daughter." / ""Thank you, mother."" -> ""Thank you, Mother."" / ""Dear brother, I spoke to my mother last night, and she advised me very wisely." -> ""Dear Brother, I spoke to my mother last night, and she advised me very wisely." / ""Don't fear, brother," said Potema, taking back the letter from his shaking hands." -> ""Don't fear, Brother," said Potema, taking back the letter from his shaking hands." / "Let me tell you, a generous salary is a stronger motivation for keeping a servant in the long run, sister," Antiochus took out his own sheet of paper." -> "Let me tell you, a generous salary is a stronger motivation for keeping a servant in the long run, Sister," Antiochus took out his own sheet of paper." / ""Yes, you will, brother," she said." -> ""Yes, you will, Brother," she said." (Bug #29978)
- DLC2POIUshaNote01: "I have convinced father to look past your lack of wealth and see you for who you really are." -> "I have convinced Father to look past your lack of wealth and see you for who you really are." (Bug #29979)
- DLC1RuunvaldJournal04: "He and mother have always been interested in my studies, even if my sister Minorne was not." -> "He and Mother have always been interested in my studies, even if my sister Minorne was not." (Bug #29980)
- FreeformSalviusFarmALetter: "Your Father," -> "Your father," (Bug #29981)
- Book2CommonGalerionTheMystic: "He made it as far as Alinor, half-way across Summerset Isle." -> "He made it as far as Alinor, halfway across Summerset Isle." (Bug #29982)
- DialogueSolitudeSvariBranchTopic [000854F2]: "I shouldn't be. Mama says if I do, people are going to ask about uncle Roggvir." -> "I shouldn't be. Mama says if I do, people are going to ask about Uncle Roggvir." (Bug #29983)
- [000C1A3C]: "I shouldn't be. Everyone wants to ask me about mama and uncle Roggvir." -> "I shouldn't be. Everyone wants to ask me about Mama and Uncle Roggvir."
- BYOHRelationshipAdoptableUrchins_LuciaNameTopic [03003EA6]: "He's the only one that's been nice to me since... since mama..." -> "He's the only one that's been nice to me since... since Mama..." (Bug #29984)
- RelationshipAdoptable_Adopt_MomDaughter [03003E4D]: "Yea! Thanks, Mama!" -> "Yay! Thanks, Mama!" (Bug #29985)
- RelationshipAdoptable_Adopt_DadDaughter [03003E4E]: "Yea! Thanks, mister - um, Papa!" -> "Yay! Thanks, mister - um, Papa!" (Bug #29986)
- RelationshipAdoptable_Adopt_MomSon [03000997]: "Really? You mean it? Wow, thanks, Ma!" -> "Really? You mean it? Wow. Thanks, Ma!" (Bug #29987)
- RelationshipAdoptable_Adopt_DadSon [03000998]: "Really? You mean it? Wow, thanks, Pa!" -> "Really? You mean it? Wow. Thanks, Pa!" (Bug #29988)
- MQ102B [0004D574]: "Ralof! What are you doing here? Ah... I'll be right down." -> "Ralof! What are you doing here? Hah... I'll be right down." (Bug #29989)
- [00054E7B]: "Thanks, sister. I knew we could count on you." -> "Thanks, Sister. I knew we could count on you."
- [00054EA0]: "Good luck, brother. I'll see you later." -> "Good luck, Brother. I'll see you later."
- [00054EA4]: "Now, Ralof, what's going on? You two look pretty well done in." -> "Now, Ralof. What's going on? You two look pretty well done in."
- [0009A02F]: "That's right! Don't worry, Uncle Ralof, I won't let those soldiers sneak up on you." -> "That's right! Don't worry, Uncle Ralof. I won't let those soldiers sneak up on you."
- [0009A03D]: "Aw, mama, I want to stay and talk with Uncle Ralof!" -> "Aw, Mama. I want to stay and talk with Uncle Ralof!"
- DialogueWhiterunCarlottaMilaScene1 [0007EBD7]: "Can you close up the stand early today, mama?" -> "Can you close up the stand early today, Mama?" (Bug #29991)
- DialogueDarkwaterCrossingHrefnaScene4 [00077F65]: "It's high time you learned to be a Nord, too!" -> "It's high time you learned to be a Nord too!" (Bug #29992)
- [00077F69]: "But mama..." -> "But Mama..."
- DialogueKynesgroveKjeldYoungerKjeld1 [0002287D]: "There you go, son. Be your own man!" -> "There you go, Son. Be your own man!" (Bug #29993)
- [00022F93]: "Papa, mama's making me do kitchen work again." -> "Papa, Mama's making me do kitchen work again."
- DialogueCidhnaMine [000362A0]: "I wonder how grandma Bothela is doing." -> "I wonder how Grandma Bothela is doing." (Bug #29994)
- DA14EnnisInfo0 [0001F37D]: "You really don't remember stealing a goat and selling her to a Giant?" -> "You really don't remember stealing a goat and selling her to a giant?" (Bug #29995)
- DA14EnnisForcegreet1A [0001F392]: "You kidnapped her and sold her to that Giant." -> "You kidnapped her and sold her to that giant." (Bug #29996)
- DA14EnnisForcegreet1B [0001F399]: "Kidnapped by a drunk lout and sold to a Giant?" -> "Kidnapped by a drunk lout and sold to a giant?" (Bug #29997)
- DA14EnnisForcegreet2 [0001F376]: "And don't you think of coming back to Rorikstead until you get her back from that Giant." -> "And don't you think of coming back to Rorikstead until you get her back from that giant." (Bug #29998)
- DA14AskAboutStaffPersuadeTopic [000C41F8]: "I need to find Sam and the staff, in order to get Gleda back. (Persuade)" -> "I need to find Sam and the staff in order to get Gleda back. (Persuade)" (Bug #29999)
- [000C4206]: "You left a note but it was mostly gibberish, the only bit I could make out was "after repaying Ysolda in Whiterun."" -> "You left a note, but it was mostly gibberish. The only bit I could make out was "after repaying Ysolda in Whiterun.""
- [000C4207]: "You didn't seem to need either to sell Gleda to the Giant in the first place." -> "You didn't seem to need either to sell Gleda to the giant in the first place."
- DA14AskAboutStaffIntimidateTopic [000C41FE]: "Okay, okay. Most of what you said didn't make sense but you left a note." -> "Okay, okay. Most of what you said didn't make sense, but you left a note." (Bug #30000)
- [000C41FF]: "Do what you have to do, I'm not giving up on Gleda." -> "Do what you have to do. I'm not giving up on Gleda."
- DA14AskAboutStaffBribeTopic [000C4204]: "Most of what you said was gibberish but you left a note." -> "Most of what you said was gibberish, but you left a note." (Bug #30001)
- dunAlftandQST [000A2034]: ""No! There's got to be more Skooma... Shut up! Shut up! Don't lie to me J'zhar! You hid it! You always try to steal it from me!" -> ""No! There's got to be more skooma... Shut up! Shut up! Don't lie to me, J'zhar! You hid it! You always try to steal it from me!" (Bug #30002)
- [000A2035]: "Where is it? I know you were trying to keep it for yourself J'zhar... You always try to keep it for yourself!" -> "Where is it? I know you were trying to keep it for yourself, J'zhar... You always try to keep it for yourself!"
- [000D19A6]: "Sulla look, the passage is open, wait... there's someone down there!" -> "Sulla, look. The passage is open. Wait... there's someone down there."
- WindhelmGoodbyes [000C9AEB]: "I would not complain if you returned with some Skooma." -> "I would not complain if you returned with some skooma." (Bug #30003)
- [000CD901]: "A strong sword-arm wins battles, but a keen mind wins wars." -> "A strong sword arm wins battles, but a keen mind wins wars."
- CW00BGalmarAlone [000E1AF6]: "Not so sure of yourself after all?" -> "Not so sure of yourself, after all?" (Bug #30004)
- [000E1AF7]: "Before you can stand next to your shield brother, you need to be able to stand on your own." -> "Before you can stand next to your Shield-Brother, you need to be able to stand on your own."
- CW00BGalmarAcceptQuest [000E1AAE]: "I'm off to kill that Ice Wraith." -> "I'm off to kill that ice wraith." (Bug #30005)
- CWFinale [00035B9F]: "Thank you, I thought so, too." -> "Thank you, I thought so too."
- [00035DEB]: "The Jarl will continue to rule Solitude, I will garrison armies here to ward off Imperial attempts to reclaim the city." -> "The Jarl will continue to rule Solitude. I will garrison armies here to ward off Imperial attempts to reclaim the city."
- [0006591A]: "No... But I belong to her." -> "No... but I belong to her."
- [0006594F]: "Step aside Galmar. We're here to accept Ulfric's surrender." -> "Step aside, Galmar. We're here to accept Ulfric's surrender."
- [000D1431]: "Shield brothers and sisters killing each other?" -> "Shield-Brothers and Sisters killing each other?"
- [000D1E08]: "We aren't the bad guys you know." -> "We aren't the bad guys, you know."
- dunBthardamzQST [00083FFB]: "I'm sorry to wake you, my Brother." -> "I'm sorry to wake you, my brother." (Bug #30007)
- [00083FFD]: "Keep your eyes and ears open my Brothers and Sisters. Orchendor needs us to keep vigilant while he convenes with Peryite in the Arcanex." -> "Keep your eyes and ears open my brothers and sisters. Orchendor needs us to keep vigilant while he convenes with Peryite in the Arcanex."
- [000840B9]: "Yes, my Brother. Forgive me." -> "Yes, my brother. Forgive me."
- [000840BB]: "But who am I kidding, I know you wouldn't let me leave, brother. -> "But who am I kidding. I know you wouldn't let me leave, brother."
- [000840BE]: "I want out. I want to leave this place. I long for the fresh air of the Reach." -> "I want out. I want to leave this place. I long for the fresh air of The Reach."
- [000840BF]: "I'm sorry my Brother." -> "I'm sorry, my brother."
- MS02BorkulPersuade [000DF1D2]: "Hmph. Fine. Go on in." -> "Uh huh. Fine. Go on in." (Bug #30008)
- [000DF1D3]: "The only thing Madanach expects is a bottle of Skooma in tribute every so often." -> "The only thing Madanach expects is a bottle of skooma in tribute every so often."
- MS02BorkulIntimidate [000DF1BD]: "Let me through, pig-face. (Intimidate)" -> "Let me through, pig face. (Intimidate)" (Bug #30009)
- FreeformCidhnaMineAOdvanTopic [000DB848]: "That Skooma's mine." -> "That skooma's mine." (Bug #30010)
- FreeformCidhnaMineAGrisvarTopic [000DB83D]: "Maybe you could do something for me, first? Duach has a bottle of Skooma. Finest distilled Moon Sugar. I'm shaking just thinking about it." -> "Maybe you could do something for me, first? Duach has a bottle of skooma. Finest distilled moon sugar. I'm shaking just thinking about it." (Bug #30011)
- DialogueCidhnaMineUraccenInvisibleContinue [000DB84B]: "I'd get a shiv if I was you, or maybe some Skooma to drown your troubles." -> "I'd get a shiv if I was you, or maybe some skooma to drown your troubles." (Bug #30012)
- [000DB84C]: "You don't want to end up getting a shiv in the guts over a bottle of Skooma." -> "You don't want to end up getting a shiv in the guts over a bottle of skooma."
- DLC1dunRedwaterDenWhereAmI [02013C4C]: "This is the Redwater Den, purveyors of the best Skooma outside of Balmora." -> "This is the Redwater Den, purveyors of the best skooma outside of Balmora." (Bug #30013)
- DLC1dunRedwaterDenSkoomaInquire [02013E6D]: "What is so special about your Skooma?" -> "What is so special about your skooma?" (Bug #30014)
- [02013E72]: "The magic in the waters opens the mind to experience Skooma in a way like never before." -> "The magic in the waters opens the mind to experience skooma in a way like never before."
- DLC1dunRedwaterDenQST [02013E70]: "The water from the spring makes the skooma so much more potent, we'll have all the thralls we'll ever need." -> "The water from the spring makes the skooma so much more potent. We'll have all the thralls we'll ever need." (Bug #30015)
- [02013E71]: "Poor sods can't resist after they get a taste of your dosed Skooma." -> "Poor sods can't resist after they get a taste of your dosed skooma."
- DLC1dunRedwaterDenHellos [02013E74]: "If you're looking for Skooma, head on downstairs." -> "If you're looking for skooma, head on downstairs." (Bug #30016)
- [02016358]: "You here for the Skooma?" -> "You here for the skooma?"
- [0201635B]: "Wha - who... you're that one from Helgen." -> "Wha- Who... You're that one from Helgen."
- [0201635C]: "I ain't in the mood to talk. Ohhhh..." -> "I ain't in the mood to talk. Uhhhh..."
- [0201635D]: "You there, bring me another bottle of skooma... wait, who are you? You look like fun. Pull up a seat friend." -> "You there, bring me another bottle of skooma... Wait, who are you? You look like fun. Pull up a seat, friend."
- [0201635E]: "Ohhh... that's good stuff. Believe me friend, I've tried it all and this is the best." -> "Ohhh... that's good stuff. Believe me, friend, I've tried it all... and this is the best."
- [0201635F]: "Couldn't stand up for days, but no where as good as this stuff." -> "I couldn't stand up for days, but nowhere as good as this stuff."
- FFRiften20SkoomaSourceNote: "Just got in a shipment of Moon Sugar from Morrowind." -> "Just got in a shipment of moon sugar from Morrowind." (Bug #30019)
- DLC2Book1CheapConfessionsofaDunmerSkoomaEater: "Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative moon-sugar known as 'skooma.'" -> "Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative moon sugar known as 'skooma.'" (Bug #30020)
- dunPOISmugglersDenNote: "We've found our own source of Skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." -> "We've found our own source of skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." (Bug #30021)
- DialogueRiftenRaggedFlagonScene04 [00071778]: "Well if it turns up, I'll be willing to buy." -> "Well, if it turns up, I'll be willing to buy." (Bug #30022)
- DialogueCidhnaMineUraccenSkoomaTopic [000DF1CA]: "Bottles of Moon Sugar. Khajiit use it as a... pick me up. Good way to pass the time." -> "Bottles of moon sugar. Khajiit use it as a... pick-me-up. Good way to pass the time." (Bug #30026)
- MQ103AUlfricBookB1 [0005A6B1]: "Poisoned perhaps? No. He's not that cunning." -> "Poisoned, perhaps? No. He's not that cunning." (Bug #30028)
- CWSiege [000E6C36]: "We are sons and daughters of shopkeepers, maid servants and soldiers!" -> "We are sons and daughters of shopkeepers, maid servants, and soldiers!"
- [000E6C43]: "Professional soldiers, fearless and devastating." -> "Professional soldiers. Fearless and devastating."
- CW01BGoodbye [000C9836]: "Good luck with that Ice Wraith." -> "Good luck with that ice wraith." (Bug #30030)
- CW00BGalmarNotSure [000E1AF1]: "When you kill that Ice Wraith, then we'll talk about you becoming a Stormcloak." -> "When you kill that ice wraith, then we'll talk about you becoming a Stormcloak." (Bug #30031)
- [000E2CFF]: "When you kill that Ice Wraith, then we'll talk about you becoming a Stormcloak." -> "When you kill that ice wraith, then we'll talk about you becoming a Stormcloak."
- CW00BAboutIceWraith [000E1AFE]: "Something about that place attracts the Ice Wraiths." -> "Something about that place attracts the ice wraiths." / "You kill an Ice Wraith out there, and I'll have all the proof I need about you." -> "You kill an ice wraith out there, and I'll have all the proof I need about you." (Bug #30032)
- dunOrotheimJournal: "Damn those Giants. Just one Mammoth would feed us for a month, but they herd them around like prized cattle, never taking an eye off them." -> "Damn those giants. Just one mammoth would feed us for a month, but they herd them around like prized cattle, never taking an eye off them." (Bug #30033)
- DialogueRiftenTalenJeiDrinkBranchTopic [00036A2F]: "First is the "Velvet Lechance" which is a mixture of blackberry, honey, spiced wine and a touch of nightshade... perfectly safe, I assure you." -> "First is the "Velvet Lechance" - which is a mixture of blackberry, honey, Spiced Wine, and a touch of nightshade... perfectly safe, I assure you." / "Second, we have the "White-Gold Tower" which is heavy cream with a layer of blended mead, lavender and dragon's tongue on top." -> "Second, we have the "White-Gold Tower" - which is heavy cream with a layer of blended mead, lavender, and dragon's tongue on top." / "Last, and only for the bravest of souls, we have the "Cliff Racer" which is Firebrand Wine, Cyrodilic Brandy, Flin and Sujamma." -> "Last, and only for the bravest of souls, we have the "Cliff Racer" - which is Firebrand Wine, Cyrodilic Brandy, flin, and sujamma." (Bug #30034)
- DialogueRavenRock [04018AD3]: "Traveling beyond The Bulwark will be much safer as a result of your victory at Fort Frostmoth." -> "Traveling beyond the Bulwark will be much safer as a result of your victory at Fort Frostmoth." (Bug #30035)
- DLC2DDRGjalundTLShipBranchTopic01 [040247A1]: "Made a damn fine living at it, too." -> "Made a damn fine living at it too." (Bug #30039)
- DLC2DDRAphiaVelothiTLHusbandBranchTopic02 [04024788]: "I was a Temple priest at the time, and they had me use my healing arts to restore strength to his ailing body." -> "I was a temple priest at the time, and they had me use my healing arts to restore strength to his ailing body." (Bug #30043)
- DLC2RRFavor04OutroBranchTopic [04024D9E]: "I've given out the Sadri's Sujamma as requested." -> "I've given out the Sadri's Sujamma, as requested." (Bug #30045)
- TG08BBrynjolfEyesBranchTopic [000DF8B9]: "A few years before Mercer murdered Gallus, the Guild took in a thief who specialized in dwarven antiquities." -> "A few years before Mercer murdered Gallus, the Guild took in a thief who specialized in Dwarven antiquities." / "The thief had broken into a nobleman's home somewhere in Windhelm and made off with a small figurine of a snow elf with crystalline eyes." -> "The thief had broken into a nobleman's home somewhere in Windhelm and made off with a small figurine of a Snow Elf with crystalline eyes." (Bug #30047)
- TG08BBrynjolfEyesBranchTopic01 [000DF8B2]: "A snow elf?" -> "A Snow Elf?" (Bug #30048)
- TG06EnthirFalmerBranchTopic [000BA268]: "In the time before man, they were known as the snow elves." -> "In the time before man, they were known as the Snow Elves." (Bug #30049)
- DLC1VQ07GeleborTLSpectralBranchTopic [02002B3D]: "They're ghosts of the snow elf priests that tended the wayshrines before being slaughtered by the Betrayed." -> "They're ghosts of the Snow Elf priests that tended the wayshrines before being slaughtered by the Betrayed."
- DLC1VQ07GeleborTLChantryBranchTopic [02006FAC]: "Most of the snow elf people worshipped Auri-El." -> "Most of the Snow Elf people worshipped Auri-El." (Bug #30051)
- DLC1VQ07GeleborTLChantryBranchTopic01 [020150F6]: "Most snow elves?" -> "Most Snow Elves?" (Bug #30052)
- [02015109]: "Our empire had temples to some of the other deities: Trinimac, Syrabane, Jephre and Phynaster rounded out the rest." -> "Our empire had temples to some of the other deities: Trinimac, Syrabane, Jephre, and Phynaster rounded out the rest."
- DLC1VQ07GeleborIntroBranchTopic02 [0200A856]: "Snow elves? You're a Falmer?" -> "Snow Elves? You're a Falmer?" (Bug #30053)
- [0200A86B]: "I prefer snow elf." -> "I prefer Snow Elf."
- DLC1VQ07GeleborTLBetrayedBranchTopic [02006F7D]: "Why weren't the snow elves here affected?" -> "Why weren't the Snow Elves here affected?" (Bug #30054)
- dunForelhostAlchemistNote01: "The snow elf raids in the northern lands may not be enough to draw off the Snow-Strider when he finds us dead." -> "The Snow Elf raids in the northern lands may not be enough to draw off the Snow-Strider when he finds us dead." (Bug #30055)
- dunForelhostJournal: "13th of Sun's Dusk 1E139" -> "13th of Sun's Dusk 1E 139" / "21st of Sun's Dusk 1E139" -> "21st of Sun's Dusk 1E 139" / "If there is a stronghold of Elves here, we will surely root them out." -> "If there is a stronghold of elves here, we will surely root them out." / "27th of Sun's Dusk 1E139" -> "27th of Sun's Dusk 1E 139" / "It sounds impossible, but we appeared to have stumbled upon a massive hold out of the Dragon Cultists, who were believed to be wiped out during the Dragon War. The Elves must wait, as this is a threat we cannot ignore." -> "It sounds impossible, but we appeared to have stumbled upon a massive holdout of the dragon cultists, who were believed to be wiped out during the Dragon War. The elves must wait, as this is a threat we cannot ignore." / "21st of Evening Star 1E139" -> "21st of Evening Star 1E 139" / "If that blasted storm hadn't caught us off guard and slowed our ascent we might have taken the Monastery, but as it stands we may be in for several more weeks of pounding on their walls." -> "If that blasted storm hadn't caught us off guard and slowed our ascent we might have taken the monastery, but as it stands we may be in for several more weeks of pounding on their walls." / "4th of Morning Star 1E140" -> "4th of Morning Star 1E 140" / "The cultists have fallen back to the interior of the Monastery but soon enough we will breach those defenses." -> "The cultists have fallen back to the interior of the monastery, but soon enough we will breach those defenses." / "5th of Morning Star 1E140" -> "5th of Morning Star 1E 140" / "We entered the Monastery today only to find all inside dead." -> "We entered the monastery today only to find all inside dead." / "We shall hold up here over night rather than face the cold, and explore the catacombs in the morning to see if we can find another passage to the upper areas." -> "We shall hold up here overnight rather than face the cold, and explore the catacombs in the morning to see if we can find another passage to the upper areas." / "6th of Morning Star 1E140" -> "6th of Morning Star 1E 140" / "May the Eight protect us from Dragons and madmen." -> "May the Eight protect us from dragons and madmen." / "We discovered a well in the catacombs, locked but with several buckets already filled, and in their excitement for a drink that didn't risk frostbite on their tongue, two score drank before we could stop them." -> "We discovered a well in the catacombs, locked but with several buckets already filled, and in their excitement for a drink that didn't risk frostbite on their tongue, twoscore drank before we could stop them." (Bug #30056)
- DLC1FVBook04English: "Many of the most dedicated snow elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum." -> "Many of the most dedicated Snow Elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum." (Bug #30057)
- DLC1VQ07 [02015063]: "So, this is snow elf magic. Incredible." -> "So, this is Snow Elf magic. Incredible." (Bug #30058)
- DLC1VQ07PostGeleborChantryBranchTopic01 [02015A58]: "It's also quite possible that there are some other isolated conclaves of snow elves nestled elsewhere on Nirn." -> "It's also quite possible that there are some other isolated conclaves of Snow Elves nestled elsewhere on Nirn." (Bug #30059)
- DLC1VQ07GeleborTLBetrayedBranchTopic04 [0201506B]: "Vyrthur and myself are the only two snow elves that remain." -> "Vyrthur and myself are the only two Snow Elves that remain." (Bug #30060)
- DLC1VQ07GeleborIntroBranchTopic01 [0200A872]: "Auriel, Auri-El, Alkosh, Akatosh... so many different names for the sovereign of the snow elves." -> "Auriel, Auri-El, Alkosh, Akatosh... so many different names for the sovereign of the Snow Elves." (Bug #30061)
- MS08KematuST100Topic01 [00022E7E]: ""Saadia", as you know her, is wanted by the noble houses of Taneth for treason." -> ""Saadia," as you know her, is wanted by the noble houses of Taneth for treason." (Bug #30062)
- MQ102JoinLegionYes [00019457]: "I'm ready to take the Oath." -> "I'm ready to take the oath." (Bug #30063)
- DBCiceroJournal01: "For this Sanctuary knows suffering, knows sorrow, for the ghosts of Purification still haunt its halls." -> "For this Sanctuary knows suffering, knows sorrow, for the ghosts of purification still haunt its halls." / "She and Rasha had been discussing the possibility of re-opening the Shadowscale training facility of Archon, in Black Marsh, but ultimately decided we lacked the resources to follow through with the plan." -> "She and Rasha had been discussing the possibility of reopening the Shadowscale training facility of Archon, in Black Marsh, but ultimately decided we lacked the resources to follow through with the plan." (Bug #30064)
- DBCiceroJournal03: "Our Matron's eternal spirit may travel the Void freely, but it is through her own earthly remains that she communicates with the Listener." -> "Our matron's eternal spirit may travel the Void freely, but it is through her own earthly remains that she communicates with the Listener." / "I protect our Lady, keep her sanctified, but still she will not grace me with her voice?" -> "I protect our lady, keep her sanctified, but still she will not grace me with her voice?" (Bug #30066)
- DBCiceroJournal04: "To both Cicero and our Matron." -> "To both Cicero and our matron." / "Found the old journal, decided to write, a treatise on silence, sound, darkness and light!" -> "Found the old journal, decided to write, a treatise on silence, sound, darkness, and light!" / "I took a stroll, and spied a maid, but Matron's duty stayed my blade." -> "I took a stroll, and spied a maid, but matron's duty stayed my blade." (Bug #30067)
- DB07Journal: "Float on a boat through the moat called the sea her and me!" -> "Float on a boat through the moat called the sea, her and me!" / "Good, ancient and strong." -> "Good, ancient, and strong." / "I must serve my Mother's will above my own." -> "I must serve my mother's will above my own." / "A place to rest and ply my trade, for I once more take up the blade, and send some lucky souls to Him, when laughter strikes, as fits my whim!" -> "A place to rest and ply my trade, for I once more take up the blade, and send some lucky souls to him, when laughter strikes, as fits my whim!" (Bug #30068)
- TG06 [000D180F]: "It's alright Karliah." -> "It's alright, Karliah." (Bug #30070)
- [000D1814]: "Gallus had begun to uncover what he calls an "...unduly lavish lifestyle replete with spending vast amounts of gold on personal pleasures."" -> "Gallus had begun to uncover what he calls "...an unduly lavish lifestyle replete with spending vast amounts of gold on personal pleasures.""
- TGTQ03OlfridIntroBranchTopic03 [0007D026]: "The job is two-fold." -> "The job is twofold." (Bug #30071)
- TGRShellRadiantBranchTopic [0002E2D5]: "I handle the fishin', numbers and bedlam jobs... the ones with the more personal touch." -> "I handle the fishing, numbers, and bedlam jobs. The ones with the more... personal touch." (Bug #30072)
- [0002E2DA]: "I handle the burglary, shill, sweep and heist jobs." -> "I handle the burglary, shill, sweep, and heist jobs." / "He runs the more up-close and personal jobs." -> "He runs the more up close and personal jobs."
- TGDialogueGuildHelpBranchTopic [000D36CA]: "Delvin, Vex, Niruin and Vipir can give you a leg up on that." -> "Delvin, Vex, Niruin, and Vipir can give you a leg up on that." (Bug #30073)
- [000D36CC]: "And besides myself, Delvin, Niruin and Vipir can help you with any sort of training you might need to sharpen your skills." -> "And besides myself, Delvin, Niruin, and Vipir can help you with any sort of training you might need to sharpen your skills."
- [000D36CE]: "If talking your way out of trouble isn't enough, you could always pick up some training from Delvin, Vex or Vipir." -> "If talking your way out of trouble isn't enough, you could always pick up some training from Delvin, Vex, or Vipir."
- TG05KarliahIntroOutBranchTopic01 [000B8384]: "There were three of us. Myself, Gallus and Mercer." -> "There were three of us. Myself, Gallus, and Mercer." (Bug #30074)
- DLC2dunFrostmoonQST_HjordisTopic [04035AFC]: "Are you part of this pack, too?" -> "Are you part of this pack too?" / "My pack lived in the mountains northeast of here, 'till they were wiped out." -> "My pack lived in the mountains northeast of here, till they were wiped out." (Bug #30075)
- DLC2dunGyldenhulNote: ""The single richest treasure trove in all of Solstheim" they said." -> ""The single richest treasure trove in all of Solstheim," they said." / "The Stalhrim might be worth something, but my pickaxe ain't even good enough to chip it." -> "The stalhrim might be worth something, but my pickaxe ain't even good enough to chip it." (Bug #30076)
- DLC2WB01Journal: "I hope to one day meet you before the All-Maker, brother." -> "I hope to one day meet you before the All-Maker, Brother." (Bug #30077)
- TG04Brinewater [00077DD5]: "He didn't want to hit the bar like the rest! Ha ha ha!" -> "He didn't want to hit the bar like the rest! Ha ha... ha ha!" (Bug #30078)
- [00077DE7]: "What, seriously? Come on, I thought that was funny!" -> "What? Seriously? Come on, I thought that was funny!"
- [000E66D1]: "Um, I don't know, why?" -> "Um... I don't know, why?"
- TG06Hellos [0005349E]: "I've already provided you with the key to my museum, what else could you possibly want?" -> "I've already provided you with the key to my museum. What else could you possibly want?" (Bug #30079)
- TG06Goodbyes [000BBCAE]: "Now, stand aside, there's work to be done." -> "Now, stand aside. There's work to be done." (Bug #30080)
- [000BBCAF]: "Try not to disturb me in the future, I'm in the midst of groundbreaking research!" -> "Try not to disturb me in the future. I'm in the midst of groundbreaking research!"
- TG02BrynjolfMavenBBBranchTopic00 [00056309]: "One word from her and you could spend the rest of the fourth era in prison." -> "One word from her and you could spend the rest of the Fourth Era in prison." (Bug #30081)
- MQ304HallofValorBlockingTopic [000EC3A1]: "Fighting, drinking, fellowship and boasting?" -> "Fighting, drinking, fellowship, and boasting?" (Bug #30082)
- [000F1A3A]: "By Shor's command we curb our wrath, so we feast and sing, til the final doom." -> "By Shor's command we curb our wrath, so we feast and sing, 'til the final doom."
- dunFrostflowAbyssNote: "Kill every last one of these blighted monsters and take what I've left in the chest on the roof of the Lighthouse." -> "Kill every last one of these blighted monsters and take what I've left in the chest on the roof of the lighthouse." (Bug #30086)
- MQ102IrilethIntroA2 [000D39AB]: "As housecarl, my job is to deal with all dangers that threaten the Jarl or his people." -> "As Housecarl, my job is to deal with all dangers that threaten the Jarl or his people." (Bug #30088)
- MG07EstormoAmbushBranchTopic [00035E12]: "I'm afraid I'll have to take that Staff from you now. Ancano wants it kept safe... oh, and he wants you dead." -> "I'm afraid I'll have to take that staff from you now. Ancano wants it kept safe... Oh, and he wants you dead." (Bug #30092)
- Book1CheapBriefHistoryoftheEmpirev4: "Our current Emperor, His Awesome and Terrible Majesty, Uriel Septim VII, son of Pelagius IV, has the diligence of his great-aunt Morihatha, the political skill of his great-uncle Uriel VI, and the military prowess of his great grand-uncle Uriel V." -> "Our current Emperor, His Awesome and Terrible Majesty, Uriel Septim VII, son of Pelagius IV, has the diligence of his great-aunt Morihatha, the political skill of his great-uncle Uriel VI, and the military prowess of his great-granduncle Uriel V." (Bug #30093)
- Book4RareAdabala: "You are blood-made-glorious, uncle, and will come again, as fox animal or light." -> "You are blood-made-glorious, uncle, and will come again, as fox animal or light." (Bug #30094)
- DLC2Book1CheapPoisonSong5: "There was Aner, uncle Triffith's valet, gutted but still seated at the foyer table where he had been enjoying his afternoon glass of flin." -> "There was Aner, Uncle Triffith's valet, gutted but still seated at the foyer table where he had been enjoying his afternoon glass of flin." (Bug #30095)
- DLC2Book2CommonTheAxeMan: ""But uncle," said Torik." -> ""But Uncle," said Torik." (Bug #30096)
- Book0WolfQueenV4: "By his second wife, Gysilla, he had a daughter in the year 104, who he named Kintyra, after his great-great-great grandaunt, the Empress." -> "By his second wife, Gysilla, he had a daughter in the year 104, who he named Kintyra, after his great-great-great-grandaunt, the Empress." / ""Good morning, mom."" -> ""Good morning, Mom."" / "When he was older and lost his baby fat, he'd be a spitting image of his great great great great great granduncle." -> "When he was older and lost his baby fat, he'd be a spitting image of his great-great-great-great-great-granduncle." (Bug #30097)
- DialogueSolitudePalaceScene3 [000367AD]: "I'm afraid he can. His authority comes from the emperor." -> "I'm afraid he can. His authority comes from the Emperor."
- DialogueWhiterunBanneredMareScene1 [00017F2F]: "Something upbeat? A Breton jig maybe?" -> "Something upbeat? A Breton jig, maybe?" (Bug #30100)
- CWAttackCity [0001A2F4]: "Stay back, lord!" -> "Stay back, Lord!" (Bug #30101)
- [00020F6E]: "He's right. Galmar, come, let us restore order." -> "He's right. Galmar, come. Let us restore order."
- DialogueWhiterunDragonsreachScene1 [00019F91]: "Well... It's your son. Nelkir." -> "Well... it's your son, Nelkir."
- DialogueMarkarthInnOgmundKlepprScene01 [00025EBA]: "Everyone here is anxious to hear the old ballads performed by the True Skald of the Reach." -> "Everyone here is anxious to hear the old ballads performed by the True Skald of The Reach." (Bug #30103)
- DialogueMarkarthHagsCureSceneMuiriBothela01 [000251E0]: "No, no girl. It's the pickled spider tongue and then the decayed taproot." -> "No, no, girl. It's the pickled spider tongue and then the decayed taproot." (Bug #30104)
- DialogueMarkarthKeepCalcelmoAicantarScene02 [00024675]: "Next season, nephew. Next season for sure..." -> "Next season, Nephew. Next season for sure..." (Bug #30105)
- DialogueMarkarthKeepKitchenScene02 [000246A0]: "Now now, brother. He's just being his usual gloomy self, he didn't mean it. He's just being silly again." -> "Now, now, Brother. He's just being his usual gloomy self. He didn't mean it. He's just being silly again." (Bug #30106)
- dunAnsilvundLetter04: "We could have used them to push the elves right off the continent and formed a new state to combat the empire." -> "We could have used them to push the elves right off the continent and formed a new state to combat the Empire." (Bug #30110)
- Book1CheapWhiterun: "High stone walls protect its denizens from the wolves, mammoths, bandits and other dangers lurking beyond." -> "High stone walls protect its denizens from the wolves, mammoths, bandits, and other dangers lurking beyond." / "And of course, there are other services to be found in the Plains district." -> "And of course, there are other services to be found in the Plains District." / "Adrianne is quite fair, but I should not want to find myself being introduced to the keen edge of that husband's war-axe." -> "Adrianne is quite fair, but I should not want to find myself being introduced to the keen edge of that husband's war axe." / "Of the Wind district I have little to say." -> "Of the Wind District I have little to say." / "There are some intriguing prospects to be found in the mead hall should you favor a strong and fearless warrior-woman." -> "There are some intriguing prospects to be found in the mead hall should you favor a strong and fearless warrior woman." (Bug #30111)
- DaedricPrinceHermaeusMora: "Hermaeus Mora is the daedric prince of fate, knowledge and memory." -> "Hermaeus Mora is the daedric prince of fate, knowledge, and memory." (Bug #30114)
- DaedricPrinceMehrunesDagon: "Mehrunes Dagon is the daedric prince of destruction, revolution and ambition." -> "Mehrunes Dagon is the daedric prince of destruction, revolution, and ambition." (Bug #30115)
- DaedricPrinceMephala: "Mephala is the daedric prince of lies, secrets and plots... and thoroughly enjoys meddling in the affairs of mortals." -> "Mephala is the daedric prince of lies, secrets, and plots... and thoroughly enjoys meddling in the affairs of mortals." (Bug #30116)
- DaedricPrincePeryite: "Peryite is the daedric prince of tasks, order and pestilence." -> "Peryite is the daedric prince of tasks, order, and pestilence." (Bug #30117)
- DaedricPrinceSanguine: "Sanguine is the daedric prince of hedonism, debauchery and dark indulgences." -> "Sanguine is the daedric prince of hedonism, debauchery, and dark indulgences." (Bug #30118)
- DaedricPrinceVaermina: "Vaermina is the daedric prince of dreams, nightmares and evil omens." -> "Vaermina is the daedric prince of dreams, nightmares, and evil omens." (Bug #30119)
- DA01CollegeQuestionsBranchTopic [00024578]: ""An elf that studies stars"?" -> ""An elf that studies stars?"" (Bug #30120)
- MG01InitialBranchTopic [00030127]: "I overheard something about a College." -> "I overheard something about a college."
- [0008EC38]: "Of course there is Farengar. He might be the Jarl's wizard, but at least he's a Nord." -> "Of course, there is Farengar. He might be the Jarl's wizard, but at least he's a Nord."
- [0008EC39]: "You'd never think to learn from a Nord like the Jarl's wizard." -> "You would never think to learn from a Nord like the Jarl's wizard."
- [0008EC44]: "If you wanna be a damn fool, go to the College in Winterhold instead." -> "If you want to be a damn fool, go to the College in Winterhold instead."
- CharacterSkillDestruction: "The School of Destruction focuses on the mastery of fire, frost and shock, and is used to cast spells like Fireball, Ice Spike, and Lightning Bolt." -> "The School of Destruction focuses on the mastery of fire, frost, and shock, and is used to cast spells like Fireball, Ice Spike, and Lightning Bolt." (Bug #30122)
- NN01AvrusaNirnOnlyBranchTopic01 [000E4D5F]: "Blackreach... why does that sound so familiar?" -> "Blackreach... Why does that sound so familiar?" / "It's where my mentor, Sinderion said he was going to do his field research." -> "It's where my mentor, Sinderion, said he was going to do his field research." (Bug #30124)
- NN01AvrusaBranchSinderionTopic [000E4D63]: "Perhaps someday I'll continue where he left off, it's the least I can do considering how much he did for me." -> "Perhaps someday I'll continue where he left off. It's the least I can do considering how much he did for me." (Bug #30126)
- MQ201DelphineIntroRiverwoodC1 [000410DC]: "He's a Wood Elf - the Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." -> "He's a Wood Elf. The Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." (Bug #30130)
- MQ201Party [000665D1]: "I still don't understand what just... oh never mind." -> "I still don't understand what just... oh, never mind." (Bug #30131)
- [0006717C]: "You take it back then?" -> "You take it back, then?"
- [00067EE8]: "I would never openly insult your... that is to say..." -> "I would never openly insult your... but that is to say..."
- [000C082A]: "I hate them, always slithering the way they do... what? Are they on me?" -> "I hate them, always slithering the way they do... What, are they on me?"
- MQ201DelphineIntroRiverwoodB1 [0005F702]: "The Thalmor ambassador, Elenwen, regularly throws parties where the rich and connected cozy up to the Thalmor." -> "The Thalmor Ambassador, Elenwen, regularly throws parties where the rich and connected cozy up to the Thalmor." / "Wood elf, plenty of reason to hate the Thalmor." -> "Wood Elf - plenty of reason to hate the Thalmor." (Bug #30132)
- FreeformWinterholdCollegeBFollowUp [000E3537]: "Ilas-tei was practicing Illusion spells." -> "Ilas-Tei was practicing Illusion spells." (Bug #30133)
- FreeformWinterholdCollegeInitialBranchTopic [000E3521]: "You said something about missing Apprentices?" -> "You said something about missing apprentices?" (Bug #30134)
- [000E3541]: "Ah, that. Yes, the group prior to yours has disappeared entirely." -> "Ah, that, yes. The group prior to yours has disappeared entirely."
- HousePurchase [000A2C6C]: "The Jarl has appointed me to be your housecarl." -> "The Jarl has appointed me to be your Housecarl." (Bug #30135)
- FFI02NarfiDoneBranchTopic [000D9B61]: "At least Narfi has Reyda's Necklace... reminds Narfi of his sister." -> "At least Narfi has Reyda's necklace... reminds Narfi of his sister." (Bug #30139)
- FFI02NarfiDoneBranch02Topic [000D9B5C]: "At least Narfi has Reyda's Necklace... reminds Narfi of his sister." -> "At least Narfi has Reyda's necklace... reminds Narfi of his sister." (Bug #30140)
- JarlMakeFriendsShared01 [000A2C5A]: "However, I could only grant the title to someone who is known throughout my Hold, and who owns at least one piece of property in my city." -> "However, I could only grant the title to someone who is known throughout my hold, and who owns at least one piece of property in my city." / "You help my people and purchase a house from my steward, and I'll make you my Thane." -> "You help my people and purchase a house from my Steward, and I'll make you my Thane." (Bug #30141)
- JarlMakeFriendsShared02 [000A34A4]: "However, I could only grant the title to someone who is known throughout my Hold." -> "However, I could only grant the title to someone who is known throughout my hold." (Bug #30142)
- Favor250QuestGiverTopic [000A2C40]: "Then by my right as Jarl, I name you Thane of the Reach." -> "Then by my right as Jarl, I name you Thane of The Reach." (Bug #30143)
- Favor254QuestGiverTopic [000E0B8A]: "If you do good works for the people and purchase a home from my steward, I'll name you my Thane." -> "If you do good works for the people and purchase a home from my Steward, I'll name you my Thane." (Bug #30146)
- Favor256QuestReturnTopic [000A34A8]: "Then by my right as Jarl, I name you Thane of the Pale." -> "Then by my right as Jarl, I name you Thane of The Pale." (Bug #30149)
- [03011CB5]: "Then by my right as Jarl, I name you Thane of the Pale." -> "Then by my right as Jarl, I name you Thane of The Pale."
- BYOHHousePalePurchaseNotNow [03000C2F]: "Hm. Well, if you change your mind, come see me again." -> "Hmm. Well, if you change your mind, come see me again." (Bug #30153)
- [03017710]: "Hmph. Well suit yourself." -> "Hmph. Well, suit yourself."
- BYOHHousePalePurchaseNoMoney [0301770A]: "Well that's unfortunate." -> "Well, that's unfortunate." (Bug #30154)
- Favor205QuestGiveTopic [0006F7DE]: "He used to call me his "pretty Juniper."" -> "He used to call me his "pretty juniper."" / "I found the ring's resting place after he died, but I'm far too old to go exploring some cave, now." -> "I found the ring's resting place after he died, but I'm far too old to go exploring some cave now." (Bug #30155)
- Favor205QuestAccept [00068F64]: "According to my grandfather at least." -> "According to my grandfather, at least." (Bug #30156)
- Favor001QuestGiveTopic [00044489]: "My family has been doing it for years. You need one out in the Reach." -> "My family's been doing it for years. You need one out in The Reach."
- DialogueRiftenAlessandraFatherBranchTopic [00043DE6]: "I never had any friends; who'd want to spend time with "the weird little girl who hangs around dead people?"" -> "I never had any friends; who'd want to spend time with "the weird little girl who hangs around dead people"?" (Bug #30167)
- dunHunterFrokiAboutHamingTopic [000BFB72]: "His parents were at Helgen when, well you know." -> "His parents were at Helgen when... well you know." (Bug #30168)
- DialogueFalkreathDeadMansDrinkScene05 [0009244B]: "I wish I could afford to pay you both, Narri. I really do." -> "I wish I could afford to pay you both, Narri. I really do." (Bug #30169)
- MercerFarmSaleBranchTopic01 [00050ADD]: "Word on the street was that Honningbrew tasted better, cost less and Sabjorn didn't shove it down everyone's throat." -> "Word on the street was that Honningbrew tasted better, cost less, and Sabjorn didn't shove it down everyone's throat." (Bug #30171)
- FFRiften20BranchTopic02 [00085D3E]: "Hm. Well, if you change your mind, come see me again." -> "Hmm. Well, if you change your mind, come see me again." (Bug #30173)
- FFRiften20SharedInfo01 [00085D2F]: "You can't get inside though. They've kept that place locked up tight since the war began." -> "You can't get inside, though. They've kept that place locked up tight since the war began." (Bug #30175)
- DialogueRiftenUngrienMeadBranchTopic [00036A05]: "She uses a very secret blend of spices, fresh honey from Goldenglow Estate and specially constructed aging casks to ensure the best flavor." -> "She uses a very secret blend of spices, fresh honey from Goldenglow Estate, and specially constructed aging casks to ensure the best flavor." (Bug #30176)
- DialogueRiftenBeeAndBarbScene14 [000B72FB]: "Nothing Vulwulf... cheers." -> "Nothing, Vulwulf... cheers." (Bug #30178)
- WEDL06 [000B90F3]: "Maven sends her regards Letrush." -> "Maven sends her regards, Letrush." (Bug #30179)
- DialogueRiftenGrandPlazaScene25 [00063E42]: "So unless Mara is going to start raining coin from the heavens, why don't you mind your own business." -> "So unless Mara is going to start raining coin from the heavens, why don't you mind your own business?" (Bug #30180)
- [00063E63]: "I've got deadbeats who don't pay me, the city guard looking over my shoulder and Maven Black-Briar breathing down my neck." -> "I've got deadbeats who don't pay me, the city guard looking over my shoulder, and Maven Black-Briar breathing down my neck."
- MS01MargretJournal: "Even employs that wispy girl at the door to deter "trouble-makers" like me." -> "Even employs that wispy girl at the door to deter "troublemakers" like me." / "On my life, I won't allow a group of Stormcloak sympathizers to own the prison to the most notorious criminals of the Reach." -> "On my life, I won't allow a group of Stormcloak sympathizers to own the prison to the most notorious criminals of The Reach." (Bug #30182)
- DialogueRiftenKeepScene11 [00046D78]: "I have payments to make you realize." -> "I have payments to make, you realize." (Bug #30183)
- TGPostBrynjolfGuildMasterStatusTopic [000E89DE]: "Vex and Delvin are having to turn clients away at this point, it's almost impossible to keep up." -> "Vex and Delvin are having to turn clients away at this point. It's almost impossible to keep up." (Bug #30184)
- TGPostKarliahNGBranchTopic [000E89E3]: "If you wish to wear your Nightingale Armor within the Guild, I'm certain that no one would give it a second thought." -> "If you wish to wear your Nightingale armor within the Guild, I'm certain that no one would give it a second thought." (Bug #30185)
- TGLeadershipBrynjolfAfterBranchTopic [000AA78C]: "After we're done, head over to Tonilia and she'll set you up with your Guild Master Armor." -> "After we're done, head over to Tonilia and she'll set you up with your Guild Master armor." (Bug #30187)
- TGLeadershipToniliaBranchTopic [000AA77C]: "I mean look at this place." -> "I mean, look at this place. / "Here you go... should fit you like a glove... boss." -> "Here you go, should fit you like a glove... boss." (Bug #30189)
- TGFencesHellos [000DEAF3]: "So, you've come to see me to sell or to buy? Hm?" -> "So, you've come to see me to sell or to buy? Hmm?" (Bug #30191)
- TGFencesBranchTopic [000D8807]: "Protection, respect and a constant flow of coin... it couldn't get any better." -> "Protection, respect, and a constant flow of coin... it couldn't get any better." (Bug #30192)
- dunArcherQST_FamilyKilledTopic01a [000CF213]: "Thanks for offering though." -> "Thanks for offering, though." (Bug #30193)
- DLC2SV02Idles [04027DF6]: "I am a prisoner of the Thalmor. help!" -> "I am a prisoner of the Thalmor. Help!" (Bug #30194)
- [04027DF7]: "Please, someone, help me!" -> "Please, someone help me!"
- DLC1RadiantDisguised1Topic [02015749]: "A song? I, uh... I seem to have misplaced my lute. Another time perhaps?" -> "A song? I, uh... I seem to have misplaced my lute. Another time, perhaps?" (Bug #30195)
- DLC1LD_D2_TonalLockIntro [02005735]: "A 'Tonal Lock'. Simple, and very, very deadly." -> "A "tonal lock." Simple, and very, very deadly." (Bug #30196)
- DLC1LD_D2_KatriaExplainLock [02005750]: "See the Resonators up there?" -> "See the resonators up there?" (Bug #30197)
- [020163FC]: "'Kinetic Resonators', the dwarves called them." -> ""Kinetic resonators," the dwarves called them."
- DLC1LD_KatriaTopic2Topic [0200CF8A]: "Best-preserved dwarven city I'd ever laid eyes on." -> "Best preserved Dwarven city I'd ever laid eyes on." (Bug #30198)
- DLC1LD_Arkngthamz [020163EB]: "Dwarves called them 'Kinetic Resonators'. Don't see them very often, least not among the clans in Skyrim." -> "See that thing? Dwarves called them "Kinetic Resonators." Don't see them very often, 'least not among the clans in Skyrim." (Bug #30199)
- DLC1LD_BthalftDoor02 [0201641E]: "Door's shut tight. I bet those Resonators would open it, though." -> "Door's shut tight. I bet those resonators would open it, though." (Bug #30200)
- DLC1DialogueHunterBaseIsranOldDawnguardTopic [02003985]: "Adventurous type, too much for his own good it seems." -> "Adventurous type. Too much for his own good, it seems." (Bug #30201)
- DialogueSolitudeJornBranchTopic [000854F3]: "We sing tales of kings, queens and their politics, 'tis true. But do you know who really makes history?" -> "We sing tales of kings, queens, and their politics, 'tis true. But do you know who really makes history?" (Bug #30207)
- DB09GiannaIngredient3_2Topic [0004BCA6]: "Oh, I use Nirnroot as a special seasoning all the time as well." -> "Oh, I use nirnroot as a special seasoning all the time as well." (Bug #30208)
- FFSarethi01BranchTopic [000E3E73]: "Between the farm chores, cultivating my supply of nirnroot and keeping a tight rein on my sister Aduri, there's little time for rest." -> "Between the farm chores, cultivating my supply of nirnroot, and keeping a tight rein on my sister Aduri, there's little time for rest." (Bug #30209)
- DunPoiAlchemistsJournal: "Today I'll be heading out to see what kind of effect the mushrooms, and nearby Nirnroot, are having on the ecosystem downstream." -> "Today I'll be heading out to see what kind of effect the mushrooms, and nearby nirnroot, are having on the ecosystem downstream." (Bug #30211)
- DB08_09AstridWhichPoison [0004BCB0]: "Here, take this - it's called Jarrin Root." -> "Here, take this - it's called jarrin root." (Bug #30212)
- DB01RunaGrelodBranchTopic [000225B8]: "Sometimes she even locks us in the... room." -> "Sometimes she even locks us in the room." (Bug #30213)
- DarkwaterCrossingHellos [000300F6]: "Sondas takes care of me when mom's not around." -> "Sondas takes care of me when Mom's not around." (Bug #30214)
- [00030104]: "Just bring me any Corundum you dig up." -> "Just bring me any corundum you dig up."
- RoriksteadSceneMralkiErik01 [0009B024]: "I know where this is going, son. As I've said many a time, the world is a dangerous place. You're much safer here at the farm, with me." -> "I know where this is going, Son. As I've said many a time, the world is a dangerous place. You're much safer here at the farm with me." (Bug #30215)
- RoriksteadSceneMralkiErik02 [0009B02A]: "Were you trying to break into my chest again, son? -> "Were you trying to break into my chest again, Son?" (Bug #30216)
- WETalsgarTheWandererDialogue [000B9127]: "Ah, smell that fresh air?" -> "Ahh. Smell that fresh air?" (Bug #30217)
- DialogueWhiterunStablesScene2 [0007EBE4]: "I tell you? Saw that wild mare again yesterday, just outside the walls." -> "I tell you. Saw that wild mare again yesterday, just outside the walls." (Bug #30218)
- [0007EC53]: "Yes, son. We should try to capture it." -> "Yes, Son. We should try to capture it."
- DialogueWhiterunHrongarProventus1 [000C178E]: "You're his steward, he'll listen to you." -> "You're his Steward, he'll listen to you." (Bug #30219)
- MS05FestivalWineBark2 [000E778F]: "Get some Spiced Wine. A Festival Favorite." -> "Get some Spiced Wine. A festival favorite." (Bug #30220)
- MS05FestivalMeatBark [000E7790]: "Meat Pies. Try one for free, come back for more. Get your meat pies." -> "Meat pies. Try one for free, come back for more. Get your meat pies." (Bug #30221)
- MS05ViarmoTask2 [000534E7]: "Elisif has forbidden the Burning of King Olaf, a Festival put on by the Bards College." -> "Elisif has forbidden the Burning of King Olaf, a festival put on by the Bards College." (Bug #30222)
- MS05SendToJornTopic [000534CB]: "Does that mean I'm a Bard now?" -> "Does that mean I'm a bard now?" (Bug #30223)
- [000534F1]: "These things must be done properly, you will be inducted as part of the Festival itself." -> "These things must be done properly, you will be inducted as part of the festival itself." / "He was preparing the Effigy of King Olaf." -> "He was preparing the effigy of King Olaf." / "Tell him to finish the preparations, the Festival is back on." -> "Tell him to finish the preparations, the festival is back on."
- DialogueSolitudeEvette01Topic02 [000C0697]: "Well, it's a great big festival put on by the bards, every year." -> "Well, it's a great big festival put on by the bards every year." / "But with the death of High King Torygg, the Festival has been declared "in poor taste."" -> "But with the death of High King Torygg, the festival has been declared "in poor taste."" (Bug #30224)
- DialogueSolitudeEndarieBranchTopic [000C0E04]: "Wait. You're that new bard, the one who saved the Festival. Aren't you?" -> "Wait. You're that new bard. The one who saved the festival, aren't you?" (Bug #30225)
- MS05ReturnWithCoatTopic1 [0005C621]: "Looks like you'll be one of us soon. We'll gather outside the College for the Burning of King Olaf." -> "Looks like you'll be one of us soon. We'll gather outside the College for the Burning of King Olaf." (Bug #30226)
- [0006216A]: "I'll tell everyone we're ready but we'll start the festival at dusk." -> "I'll tell everyone we're ready, but we'll start the festival at dusk." / "Come talk to me after dark, we'll get the festival started when you do." -> "Come talk to me after dark. We'll get the festival started when you do."
- [00068372]: "The Festival is back on." -> "The festival is back on."
- MS05KingOlafsFestivalSorexTopic [000E768F]: "I said "a free meat pie". As in one. Here's yours." -> "I said "a free meat pie." As in one. Here's yours." (Bug #30227)
- BYOHHouseBardDismissTopic [03018DC4]: "I don't need your services any more." -> "I don't need your services anymore." (Bug #30240)
- BYOHHouseBardIntroTopic [03018DCB]: "Allow me to introduce myself. I am the bard Llewellyn, known as "The Nightingale"." -> "Allow me to introduce myself. I am the bard Llewellyn, known as "the Nightingale."" (Bug #30241)
- MG01 [00020304]: "You're going to be sharing space with your fellow Apprentices, who you'll meet shortly." -> "You're going to be sharing space with your fellow apprentices, who you'll meet shortly." (Bug #30242)
- [00020308]: "Tolfdir is likely already addressing the new Apprentices." -> "Tolfdir is likely already addressing the new apprentices."
- [000E0C37]: "I don't want to risk hurting any of the other Apprentices." -> "I don't want to risk hurting any of the other apprentices."
- MG04 [000D7B1D]: ""Night of Tears", by Dranor Seleth. Old book, one I'd forgotten about." -> ""Night of Tears," by Dranor Seleth. Old book, one I'd forgotten about." (Bug #30243)
- MS02EscapeMadanachEnding [0005486A]: "Madanach. I've brought what you asked for." -> "Madanach. I brought what you asked for." (Bug #30244)
- [000E24F7]: "Madanach! Think you can escape my prison do you?" -> "Madanach! Think you can escape my prison, do you?"
- [000E24FA]: "You've poisoned the Reach with your tainted silver for long enough, Thonar!" -> "You've poisoned The Reach with your tainted silver for long enough, Thonar!"
- DialogueRiftenBeeAndBarbScene07 [00046AEB]: "He killed six Imperial Guards before they dragged him into the prisons." -> "He killed six Imperial guards before they dragged him into the prisons." (Bug #30245)
- DialogueSolitudeKatlasFarmScene1 [0003523F]: "That's nice, son. Just don't stomp on the crop like last time!" -> "That's nice, Son. Just don't stomp on the crop like last time!" (Bug #30247)
- [00017C88]: "Eltrys, yes, just last season we were wed." -> "Eltrys, yes. Just last season we were wed."
- DialogueLeftHandMineDaighreErith01 [00030563]: "But mom, it's so boring with just me and Torom. I was just asking Skaggi some questions." -> "But Mom, it's so boring with just me and Torom. I was just asking Skaggi some questions." (Bug #30250)
- MS14 [0002953E]: "You found me! Laelette was trying to find me too, but I'm glad you found me first." -> "You found me! Laelette was trying to find me, too, but I'm glad you found me first." (Bug #30251)
- DialogueWinterholdCollegeDormitoryScene01 [00037EB9]: "Err, excuse me Enthir. Might I have a moment?" -> "Err, excuse me, Enthir. Might I have a moment?" (Bug #30252)
- DLC1VQ08Attacks [0200334C]: "I'll make you pay for this, daughter!" -> "I'll make you pay for this, Daughter!" (Bug #30254)
- DLC1VQ05RelationshipBranchTopic2a [020176A4]: "Not a lot of father-daughter bonding if you know what I mean." -> "Not a lot of father-daughter bonding, if you know what I mean." (Bug #30255)
- DialogueSolitudeVivienne01Topic01Continue [000C1A37]: "And my Aunt wouldn't have to worry about her daughter." -> "And my aunt wouldn't have to worry about her daughter." (Bug #30256)
- CWReasonsRikkeDaughter [000B8EBA]: "Ulfric, too, once. He wasn't always a self-serving ego-maniac. He fought in the Imperial army in the War against the Dominion." -> "Ulfric, too, once. He wasn't always a self-serving egomaniac. He fought in the Imperial army in the war against the Dominion." (Bug #30259)
- DialogueWindhelmMarketSceneTovaAval [0003EBE2]: "She... she won't be needing them any more." -> "She... she won't be needing them anymore." (Bug #30260)
- [0003EBDE]: "Oh, I see. Yes, yes of course I'll take a look. Just bring them by whenever it's convenient for you." -> "Oh, I see. Yes, yes, of course, I'll take a look. Just bring them by whenever it's convenient for you."
- DLC1VQ02 [02010A79]: "Ah, if only your traitor mother were here, I would let her watch this reunion before putting her head on a spike." -> "Ah, if only your traitor mother were here. I would let her watch this reunion before putting her head on a spike." (Bug #30261)
- DialogueCompanionsKodlakTorvar1 [000935CB]: "Well why do I have to listen to Skjor, then?" -> "Well, why do I have to listen to Skjor then?" (Bug #30267)
- DialogueCompanionsJorrvaskrWhydYouJoinTopic [000DAB2B]: "Was a damned good one, too." -> "Was a damned good one too." (Bug #30271)
- DialogueDushnikhYalMineScene02 [00033614]: "Yours is the stronger swordarm." -> "Yours is the stronger sword arm." (Bug #30280)
- HirelingHelloMaleEven02 [000BCC8A]: "If you've got the gold to pay my fee, then my sword-arm is yours." -> "If you've got the gold to pay my fee, then my sword arm is yours." (Bug #30283)
- HirelingHelloMaleBrute [000BCC91]: "There's no stronger sword-arm for hire in all Skyrim." -> "There's no stronger sword arm for hire in all of Skyrim." (Bug #30284)
- MS07BanditGreetAtBoatTopic [00088986]: "You're the one who put out the fire in the Lighthouse, right?" -> "You're the one who put out the fire in the lighthouse, right?" (Bug #30286)
- MS07JareeRaConfrontationGreetTopic [0007EAE8]: "You've betrayed me, murdered my sister and massacred my men!" -> "You've betrayed me, murdered my sister, and massacred my men!" (Bug #30287)
- MS07JareeRaOfferTopic2 [00061D8E]: "So you want me to put out the Lighthouse fire?" -> "So you want me to put out the lighthouse fire?" (Bug #30288)
- [00061F08]: "Yes, if someone were to put out the Lighthouse fire and then meet me on the docks afterwards... I could certainly direct them to that loot." -> "Yes, if someone were to put out the lighthouse fire and then meet me on the docks afterwards... I could certainly direct them to that loot."
- Ms07AfterLamp0 [00025F50]: "I put out the Lighthouse fire." -> "I put out the lighthouse fire." (Bug #30289)
- [00025F6B]: "Without the Lighthouse, the Icerunner will have swung wide of the western shoal and run aground on the eastern coast." -> "Without the lighthouse, the Icerunner will have swung wide of the western shoal and run aground on the eastern coast."
- DLC1TolanSharedLore1 [0201A1B7]: "The Hall was a place of respite, learning and comradeship, where a road-weary brother or sister could rest for a time in peace and comfort." -> "The hall was a place of respite, learning, and comradeship, where a road-weary brother or sister could rest for a time in peace and comfort." / "But of course, those days are gone now." -> "But, of course, those days are gone now." (Bug #30312)
- DLC1TolanSharedGoodbyes3 [0201A1BE]: "Something tells me the divines favor you, my friend." -> "Something tells me the Divines favor you, my friend." (Bug #30314)
- MQ302UlfricMadPlayerSonsMale [0008761D]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30315)
- MQ302UlfricMadPlayerSonsFemale [0008761E]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30316)
- MQ302UlfricMadPlayerNeutral [000D841A]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30317)
- DialogueSolitudeRaimentsScene1 [000366F6]: "Oh certainly, dear sister." -> "Oh certainly, dear Sister." (Bug #30318)
- [00036768]: "Good. And while you're at it, perhaps you could sew your mouth shut when our fine customers are within earshot, hrm?" -> "Good. And while you're at it, perhaps you could sew your mouth shut when our fine customers are within earshot, hmm?"
- DialogueSolitudeDocksScene2 [000366F9]: "Patience, sister. Patience." -> "Patience, Sister. Patience." (Bug #30319)
- DialogueRiverwoodLucansDryGoodsScene1 [00026E17]: "Hmmm... Well, maybe we could go on some sort of trip." -> "Hmm... Well, maybe we could go on some sort of trip." (Bug #30320)
- [00026E23]: "Dear sister, we talked about this sort of thing before." -> "Dear Sister, we talked about this sort of thing before."
- [00026E25]: "Of course, Lucan. Of course. I was just, well... Never mind." -> "Of course, Lucan. Of course. I was just... well, never mind."
- [00026E42]: "No, dear sister. We do not." -> "No, dear Sister. We do not."
- DialogueMarkarthTreasuryHouseThonarBetridScene01 [00017272]: "Humph. Who's running the Silver-Bloods?" -> "Who's running the Silver-Bloods?" (Bug #30321)
- [0001727D]: "The only thing I need to do, dear wife, is make sure profits are up, no matter what." -> "The only thing I need to do, dear Wife, is make sure profits are up, no matter what."
- [00017284]: "You'll never be in charge of this family with that attitude, loving husband." -> "You'll never be in charge of this family with that attitude, loving Husband."
- T02LovePoem: "Will mark the time 'til I rush in." -> "Will mark the time till I rush in." (Bug #30324)
- SkillTwoHanded4: "'Til thou releaseth me, will I serve thee so."" -> "Till thou releaseth me, will I serve thee so."" (Bug #30325)
- SkillAlchemy2: "Corruption on corruption, 'til the rot sunk to his very core," -> "Corruption on corruption, till the rot sunk to his very core," (Bug #30326)
- Book0ArgonianAccountBook3: ""And remember to wait 'til you see the red clay, and then the next time you see bubbles, push up..."" -> ""And remember to wait till you see the red clay, and then the next time you see bubbles, push up..."" (Bug #30327)
- Book3ValuableTheDowry: ""The dowry is naturally not to be paid 'til after you've wed," said Ynaleigh." -> ""The dowry is naturally not to be paid till after you've wed," said Ynaleigh." (Bug #30328)
- DB04aDelvinFirstBranchTopic [0005B494]: "Oh. Oh I see." -> "Oh. Oh, I see." (Bug #30336)
- [0005B495]: "Oh. Oh I see." -> "Oh. Oh, I see."
- CWFieldCOFollowup2B [000C8201]: "Back in 42 I was stationed in Hammerfell, on leave in Sentinel, trying to track down some refugee relatives who had fled persecution in Alinor." -> "Back in 42, I was stationed in Hammerfell, on leave in Sentinel, trying to track down some refugee relatives who had fled persecution in Alinor." (Bug #30342)
- CR04IMadeHimAnOfferHeCouldntRefuseTopic [0009D6CF]: "Kind of fun to push people around sometimes, isn't it." -> "Kind of fun to push people around sometimes, isn't it?" (Bug #30343)
- [000C15CA]: "Kind of fun to push people around sometimes, isn't it." -> "Kind of fun to push people around sometimes, isn't it?"
- DialogueRiverwoodSleepingGiantScene5 [00098E48]: "It ain't fair to Sven or Faendal to keep tuggin' on their heart strings like that." -> "It ain't fair to Sven or Faendal to keep tuggin' on their heartstrings like that." (Bug #30344)
- DialogueWhiterunAnoriathElrindirScene1 [0007EC26]: "That's just an excuse for you to avoid working, and "commune with the greenwood like our fathers of old" and blah blah blah." -> "That's just an excuse for you to avoid working, and "commune with the greenwood like our fathers of old," and blah blah blah." (Bug #30345)
- [0007EC3C]: "Congratulations, brother." -> "Congratulations, Brother."
- DialogueRiftenRaggedFlagonScene03 [00071777]: "Sorry, you know the rules Vekel. No refunds." -> "Sorry, you know the rules, Vekel. No refunds." (Bug #30346)
- DialogueSolitudeErikurScene2 [0003676E]: "Of course they do, brother." -> "Of course they do, Brother." (Bug #30347)
- CR14AndTheyreSpectacular [000E3055]: "I envy you. Facing such a beast in combat." -> "Oh, I envy you. Facing such a beast in combat." (Bug #30348)
- [000E3056]: "I envy you. Facing such a beast in combat." -> "Ha ha! I envy you. Facing such a beast in combat."
- dunAlftandDwemerStudy01: "That does raise the question of where they get the liquid for the boiler however." -> "That does raise the question of where they get the liquid for the boiler, however." (Bug #30349)
- LetterRiftenBlackBriarHouse03: "I've performed the Black Sacrament, I've paid the proper penance and I've waited patiently for results." -> "I've performed the Black Sacrament, I've paid the proper penance, and I've waited patiently for results." (Bug #30350)
- dunAlftandManifestJournal01: "Sulla Trebatius (myself) - Expedition leader" -> "Sulla Trebatius (myself) - expedition leader" / "Yag mentioned spotting a fissure in the glacial wall that may lead into the ruins so we are going to try find a way to get down there with the gear." -> "Yag mentioned spotting a fissure in the glacial wall that may lead into the ruins so we are going to try to find a way to get down there with the gear." (Bug #30351)
- Book3ValuablePallav2a: ""But it was a bit of scandal when my great grandfather began the custom." -> ""But it was a bit of scandal when my great-grandfather began the custom." / "But my great grandfather's heart was in the beauty of it, and his philosophy of using the best to honor the best passed down to us all." -> "But my great-grandfather's heart was in the beauty of it, and his philosophy of using the best to honor the best passed down to us all." (Bug #30353)
- SkillHeavyArmor1: "Have you ever heard of Hlaalu Pasoroth, the King's great grandfather?"" -> "Have you ever heard of Hlaalu Pasoroth, the King's great-grandfather?"" (Bug #30354)
- SkillAlchemy4: "His great great grandfather Pelladil Direnni had a similar role with the first Potentate, and encouraged the Guild Act without which we would not have all the professional organizations we have today." -> "His great-great-grandfather Pelladil Direnni had a similar role with the first Potentate, and encouraged the Guild Act without which we would not have all the professional organizations we have today." (Bug #30355)
- DialogueRiftenDinyaMaraBranchTopic [00041E2E]: "If you wish to make a donation to her Benevolence, speak to Maramal and ensure your true love will endure for all eternity." -> "If you wish to make a donation to Her Benevolence, speak to Maramal and ensure your true love will endure for all eternity." (Bug #30357)
- AlchemyPotion01 [000DD63F]: "You can make your own potions by mixing up to three ingredients together. Just use the Alchemy Lab." -> "You can make your own potions by mixing up to three ingredients together. Just use the alchemy lab." (Bug #30361)
- MarkarthHagsCureKey: "Key to the Hag's Cure" -> "Key to The Hag's Cure" (Bug #30364)
- DB03 [Stage 200]: "After contacting Muiri, the apothecary's assistant at the Hag's Cure in Markarth, I learned that she wished to hire the Dark Brotherhood to kill a slanderous ex-lover." -> "After contacting Muiri, the apothecary's assistant at The Hag's Cure in Markarth, I learned that she wished to hire the Dark Brotherhood to kill a slanderous ex-lover." (Bug #30365)
- MS03LouisPlan1A [0001EB6E]: "Get him to tell you where Frost and his Lineage Papers are and bring them to me outside Riften." -> "Get him to tell you where Frost and his lineage papers are and bring them to me outside Riften." (Bug #30366)
- MS03LouisGreet0 [0001DA31]: "Then, I want you to bring me Frost and the Lineage Papers that prove the horse's worth." -> "Then, I want you to bring me Frost and the lineage papers that prove the horse's worth." (Bug #30367)
- NarzulburHellos [0003A932]: "One of these days we need to head back to the Rift." -> "One of these days we need to head back to The Rift." (Bug #30368)
- [000E7ACD]: "Well at least now Mauhulakh has nothing to whine about. Until this one dies, too." -> "Well, at least now Mauhulakh has nothing to whine about. Until this one dies too."
- DialogueMarkarthKeepImperialCourtScene02 [00024734]: "Gather the Legion and drive those blasted beasts out of the Reach for good." -> "Gather the Legion and drive those blasted beasts out of The Reach for good." (Bug #30369)
- [00025D25]: "And what do Legion soldiers know about the hills of the Reach and the caves that make up those hills?" -> "And what do Legion soldiers know about the hills of The Reach and the caves that make up those hills?"
- [00025ED4]: "The rest of the Reach is on its own." -> "The rest of the Reach is on its own."
- FFRiftenThaneJarlBranchTopic [00065AF0]: "I've been informed by my steward that you've made quite an impression in the Rift; several of our citizens have expressed their admiration." -> "I've been informed by my Steward that you've made quite an impression in The Rift; several of our citizens have expressed their admiration." (Bug #30370)
- [00065AF1]: "I've been informed by my steward that you've made quite an impression in the Rift; the people won't stop blathering about you." - > "I've been informed by my Steward that you've made quite an impression in The Rift; the people won't stop blathering about you."
- DLC1DialogueHunterBaseSorineOldDawnguardTopic [02003FBB]: "And then preyed on the Rift until finally someone put them down." -> "And then preyed on The Rift until finally someone put them down." (Bug #30371)
- CWWhatsNext [000A9364]: "Make your way to our camp in the Rift." -> "Make your way to our camp in The Rift." (Bug #30372)
- [000A9365]: "Get over to our camp in the Reach." ->"Get over to our camp in The Reach."
- [000CE08C]: "Make your way to our hidden military camp in the Pale." -> "Make your way to our hidden military camp in The Pale."
- [000E7256]: "Hurry over to our military camp tucked away in the Reach." -> "Hurry over to our military camp tucked away in The Reach."
- [000E7257]: "Get over to our camp in the Pale." -> "Get over to our camp in The Pale."
- [000E7259]: "Make your way to our hidden camp in the Rift." -> "Make your way to our hidden camp in The Rift." / "So, you better win me back Riften, or die trying." -> "So you better win me back Riften, or die trying."
- CWUlfricRiftWant [000A6CCF]: "Losing the Rift gives Tullius easy access to the south of Eastmarch." -> "Losing The Rift gives Tullius easy access to the south of Eastmarch." (Bug #30374)
- CWUlfricRiftWonBack [000E6C85]: "I'm glad we liberated the Rift." -> "I'm glad we liberated The Rift." (Bug #30375)
- CWUlfricRiftHave [000A6CCE]: "Damn Tullius. He's pocketed men in the Rift." -> "Damn Tullius. He's pocketed men in The Rift." (Bug #30376)
- CWUlfricPaleWant [000A6CCB]: "I can't believe we let them take the Pale." -> "I can't believe we let them take The Pale." (Bug #30377)
- CWUlfricPaleWonBack [000E6C83]: "I'm glad we've finally restored the Pale." -> "I'm glad we've finally restored The Pale." (Bug #30378)
- CWUlfricPaleHave [000A6CCA]: "Tullius has camps in the Pale, entertaining thoughts of battle." -> "Tullius has camps in The Pale, entertaining thoughts of battle." (Bug #30379)
- CWUlfricReachWant [000A6CC3]: "But rest assured, we'll win the Reach and wrest it from their greedy paws." -> "But rest assured, we'll win The Reach and wrest it from their greedy paws." (Bug #30380)
- CWUlfricReachHave [000A6CC2]: "Now that the Empire has been driven from the Reach we can put a stop to the raping of her silver mines." -> "Now that the Empire has been driven from The Reach we can put a stop to the raping of her silver mines." (Bug #30381)
- CWTulliusRiftWant [000A6CBF]: "We need the Rift." -> "We need The Rift." (Bug #30382)
- CWTulliusRiftHave [000A6CBE]: "Taking control of the Rift was a great victory." -> "Taking control of The Rift was a great victory." (Bug #30383)
- CWTulliusPaleWant [000A6CB9]: "Controlling the Pale gives Ulfric a port town and takes the pressure off of Windhelm." -> "Controlling The Pale gives Ulfric a port town and takes the pressure off of Windhelm." (Bug #30384)
- CWTulliusPaleHave [000A6CB8]: "Taking the Pale gives us another port in Dawnstar, and puts us within striking distance of Windhelm." -> "Taking The Pale gives us another port in Dawnstar, and puts us within striking distance of Windhelm." (Bug #30385)
- CWTulliusReachWant [000A6CB1]: "Until we retake the Reach, the Stormcloaks will plunder its mines to fund further violence." -> "Until we retake The Reach, the Stormcloaks will plunder its mines to fund further violence." (Bug #30386)
- CWTulliusReachWonBack [000E6C7D]: "It was important we reclaimed the Reach." -> "It was important we reclaimed The Reach." (Bug #30387)
- CWTulliusFalkreathWant [000A6CB7]: "The rebels now control access to the Reach, Whiterun, and the Rift. I want it back." -> "The rebels now control access to The Reach, Whiterun, and The Rift. I want it back." (Bug #30389)
- CWTulliusFalkreathWonBack [000E6C82]: "By taking back Falkreath, we control access to the Reach, Whiterun, and the Rift." -> "By taking back Falkreath, we control access to The Reach, Whiterun, and The Rift." (Bug #30390)
- CWTulliusFalkreathHave [000A6CB6]: "By holding onto Falkreath, we control access to the Reach, Whiterun, and the Rift." -> "By holding onto Falkreath, we control access to The Reach, Whiterun, and The Rift." (Bug #30391)
- CWTulliusReachHave [000A6CB0]: "It's good we hold the Reach." -> "It's good we hold The Reach." (Bug #30392)
- CR11LocationTopic [000C8284]: "One group has hidden out in the Reach." -> "One group has hidden out in The Reach." (Bug #30393)
- [000C8289]: "One group has hidden out in the Pale." -> "One group has hidden out in The Pale."
- [000C828A]: "One group has hidden out in the Rift." -> "One group has hidden out in The Rift."
- CR10StartBranchTopic [0009D6DC]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Reach." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Reach." (Bug #30394)
- [0009D6E1]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Pale." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Pale."
- [0009D6E2]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Rift." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Rift."
- CR09WhereItsAt [0009D6EB]: "A group of them has holed up in the Reach." -> "A group of them has holed up in The Reach." (Bug #30395)
- [0009D6F0]: "A group of them has holed up in the Pale." -> "A group of them has holed up in The Pale."
- [0009D6F1]: "A group of them has holed up in the Rift." -> "A group of them has holed up in The Rift."
- CR08IntroContinuation [00056BAB]: "A citizen of the Reach has been kidnapped." -> "A citizen of The Reach has been kidnapped." (Bug #30396)
- [00056BB0]: "A citizen of the Pale has been kidnapped." -> "A citizen of The Pale has been kidnapped."
- [00056BB1]: "A citizen of the Rift has been kidnapped." -> "A citizen of The Rift has been kidnapped."
- CR04StartBranchTopic [0009B14E]: "We've gotten a letter about someone needing some muscle over in the Reach." -> "We've gotten a letter about someone needing some muscle over in The Reach." (Bug #30397)
- [0009D6D6]: "We've gotten a letter about someone needing some muscle out in the Pale." -> "We've gotten a letter about someone needing some muscle out in The Pale."
- [0009D6D7]: "We've gotten a letter about someone needing some muscle over in the Rift." -> "We've gotten a letter about someone needing some muscle over in The Rift."
- CR02QuestGivingBranchTopic [00053F09]: "The Jarl of the Reach has asked for our help." -> "The Jarl of The Reach has asked for our help." (Bug #30398)
- [00053F0E]: "The Jarl of the Pale has asked for our help." -> "The Jarl of The Pale has asked for our help."
- [00053F0F]: "The Jarl of the Rift has asked for our help." -> "The Jarl of The Rift has asked for our help."
- CR01MainBranchTopic [0005343E]: "A citizen of the Reach has asked for our help." -> "A citizen of The Reach has asked for our help." (Bug #30399)
- [00053443]: "A citizen of the Pale has asked for our help." -> "A citizen of The Pale has asked for our help."
- [00053444]: "A citizen of the Rift has asked for our help." -> "A citizen of The Rift has asked for our help."
- MQ302 [0004B9C8]: "If he's right about Alduin... we both have just as much to lose here, Tullius, remember that." -> "If he's right about Alduin... we both have just as much to lose here, Tullius. Remember that." (Bug #30402)
- [0004B9F0]: "That's a lie! My legionnaires are disciplined, unlike your..." -> "That's a lie! My Legionnaires are disciplined, unlike your..."
- [0004BA31]: "The Stormcloaks will withdraw from the Reach, allowing Jarl Igmund to return to Markarth." -> "The Stormcloaks will withdraw from The Reach, allowing Jarl Igmund to return to Markarth."
- [0004BA32]: "The Stormcloaks will withdraw from the Rift, allowing Imperial troops unhindered access." -> "The Stormcloaks will withdraw from The Rift, allowing Imperial troops unhindered access."
- [0004BA33]: "The Empire will withdraw its troops from the Reach, allowing Ulfric's forces unhindered access to Markarth." -> "The Empire will withdraw its troops from The Reach, allowing Ulfric's forces unhindered access to Markarth."
- [0004BA34]: "The Empire will withdraw its troops from the Rift, allowing the return of Jarl Laila Law-Giver." -> "The Empire will withdraw its troops from The Rift, allowing the return of Jarl Laila Law-Giver."
- [0004BA37]: "Ulfric will allow Imperial forces into the Pale. Skald the Elder will go into exile, and Brina Merilis will assume the Jarlship." -> "Ulfric will allow Imperial forces into The Pale. Skald the Elder will go into exile, and Brina Merilis will assume the Jarlship."
- [0004BA3B]: "The Empire will withdraw its troops from the Pale, allowing Jarl Skald the Elder to return from exile." -> "The Empire will withdraw its troops from The Pale, allowing Jarl Skald the Elder to return from exile."
- [0004BA50]: "You withdraw from the Pale, and allow Jarl Skald the Elder to return to Dawnstar." -> "You withdraw from The Pale, and allow Jarl Skald the Elder to return to Dawnstar."
- [0004BE69]: "And Jarl Ulfric. Markarth is ours!" -> "And Jarl Ulfric... Markarth is ours!"
- [000875F9]: "Come on Galmar. We have a lot of work to do." -> "Come on, Galmar. We have a lot of work to do."
- [000875FD]: "Don't hand me a mug of sheep's piss and call it Colovian brandy." -> "Don't hand me a mug of sheep's piss and call it Colovian Brandy."
- [00087642]: "We want the Pale returned to Imperial control." -> "We want The Pale returned to Imperial control."
- FFRiften15Agreement: "This agreement certifies that Kleppr, owner of the Silver Blood Inn within the City of Markarth, will pay Bolli, owner of the Riften Fishery within the City of Riften, the sum of three septims per bushel of fish." -> "This agreement certifies that Kleppr, owner of the Silver Blood Inn within the city of Markarth, will pay Bolli, owner of the Riften Fishery within the city of Riften, the sum of three septims per bushel of fish." (Bug #30403)
- SkyrimHolds: "There are nine Holds in Skyrim: Eastmarch, Falkreath, Haafingar, Hjaalmarch, the Pale, the Reach, the Rift, Whiterun, and Winterhold." -> "There are nine Holds in Skyrim: Eastmarch, Falkreath, Haafingar, Hjaalmarch, The Pale, The Reach, The Rift, Whiterun, and Winterhold." (Bug #30404)
- Book2CommonExplorersGuideToSkyrim: "If you seek adventure in the Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south." -> "If you seek adventure in The Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south." / "The recent Forsworn Rebellion has made travel in the Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine." -> "The recent Forsworn Rebellion has made travel in The Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine." (Bug #30406)
- Book1CheapNineHolds: "Located in the pine forests of southern Skyrim, Falkreath hold borders Cyrodiil to the south and Hammerfell to the west." -> Located in the pine forests of southern Skyrim, Falkreath Hold borders Cyrodiil to the south and Hammerfell to the west." / "It not only controls access to the Reach, Whiterun, and the Rift, but also acts as an important supply line in and out of Cyrodiil." -> "It not only controls access to The Reach, Whiterun, and The Rift, but also acts as an important supply line in and out of Cyrodiil." / "Solitude, the seat of the High King of Skyrim and the capital of Haafingar hold, has always welcomed the Empire with open arms." -> "Solitude, the seat of the High King of Skyrim and the capital of Haafingar Hold, has always welcomed the Empire with open arms." / "Dominating the western border of Skyrim, the Reach is made up almost entirely of steep, craggy mountains." -> "Dominating the western border of Skyrim, The Reach is made up almost entirely of steep, craggy mountains." / "Be aware that this dangerous region of Skyrim is home to the Forsworn, the rebellious natives of the Reach." -> "Be aware that this dangerous region of Skyrim is home to the Forsworn, the rebellious natives of The Reach." / "This hold occupies the southeast corner of Skyrim, and much like the Reach in the west, is dominated by tall mountain peaks. The climate in the Rift is milder than in the northern holds, and there is more vegetation to be found here." -> "This hold occupies the southeast corner of Skyrim, and much like The Reach in the west, is dominated by tall mountain peaks. The climate in The Rift is milder than in the northern holds, and there is more vegetation to be found here." (Bug #30407)
- POIFallForestRyanTrollNote: "There have been multiple complaints about attacks near the river northwest of the Rift." -> "There have been multiple complaints about attacks near the river northwest of The Rift." (Bug #30408)
- FavorJarlsMakeFriends [Objective 10]: "Assist the people of the Reach" -> "Assist the people of The Reach" (Bug #30409)
- [Objective 20]: "Assist the people of the Rift" -> "Assist the people of The Rift"
- [Objective 70]: "Assist the people of the Pale" -> "Assist the people of The Pale"
- CWObj [Objective 201]: "Regain the Reach" -> "Regain The Reach"
- [Objective 202]: "Liberate the Reach" -> "Liberate The Reach"
- [Objective 601]: "Regain the Pale" -> "Regain The Pale"
- [Objective 602]: "Liberate the Pale" -> "Liberate The Pale"
- [Objective 901]: "Regain the Rift" -> "Regain The Rift"
- [Objective 902]: "Liberate the Rift" -> "Liberate The Rift"
- DialogueNarzulburUrogYatul1 [00022FD4]: "They are, but your mind has to be sharp, too." -> "They are, but your mind has to be sharp too." (Bug #30411)
- WhiterunLarsBullyTopicTopic [000934E2]: "If you can get Braith to leave me alone, I'll be your best friend... forever! I'll pay you, too! My whole life's savings - two septims!" -> "If you can get Braith to leave me alone, I'll be your best friend... forever! I'll... I'll pay you too! My whole life's savings - two septims!" (Bug #30412)
- WE31Shared [000753C2]: "After that I thought I was turning into a wizard too, because dead things near me would come to life again for a while." -> "After that I thought I was turning into a wizard too... because dead things near me would come to life again for a while." (Bug #30413)
- DialogueLeftHandMine [0002EC4B]: "He's the best dog in the Reach." -> "He's the best dog in The Reach."
- [0006625D]: "No place in the Reach is safe from the Forsworn." -> "No place in The Reach is safe from the Forsworn."
- [00066260]: "What'cha doing in Left Hand? Do you dig up rocks too, like my mom?" -> "Whatcha doing in Left Hand? Do you dig up rocks, too, like my mom?"
- RelationshipAdoptableOrphanage_Q5i [03003DD2]: "At my house in the Pale." -> "At my house in The Pale." (Bug #30415)
- BYOHRelationshipAdoptable_ProposePale [03003D92]: "Yes, I've got a house in the Pale." -> "Yes, I've got a house in The Pale." (Bug #30416)
- WERoad01Topic01a [00106A4B]: "Then you've seen them, too. We lost our home, our livestock..." -> "Then you've seen them too. We lost our home, our livestock..." (Bug #30418)
- TutorialEnchantingBranchTopic [00105A5F]: "Take an enchanted weapon or piece of armor, then use the Arcane Enchanter to learn its secrets." -> "Take an enchanted weapon or piece of armor, then use the arcane enchanter to learn its secrets." / "You'll use the Arcane Enchanter for that, too." -> "You'll use the arcane enchanter for that too." (Bug #30419)
- DLC2RRAnyLocScene12 [04019BD2]: "Makes a good bit of coin doing it, too." -> "Makes a good bit of coin doing it too." (Bug #30420)
- RacialPowersWoodElf: "Wood elves are 50% resistant to disease and poison." -> "Wood Elves are 50% resistant to disease and poison." (Bug #30421)
- WE31Nice [000753C0]: "I used to think so, too." -> "I used to think so too." (Bug #30422)
- TutorialAlchemyPotionTopic [0010556C]: "Long as you clean up. You know how to use it right?" -> "Long as you clean up. You know how to use it, right?" / "A little Wheat and Blisterwort makes a healing potion, if you didn't know." -> "A little wheat and blisterwort makes a healing potion, if you didn't know." / "We have plenty of ingredients for sale, too." -> "We have plenty of ingredients for sale too." (Bug #30423)
- MQ302UlfricThePale [00086CAF]: "How about the Pale?" -> "How about The Pale?" / "Hmm... the Empire is bringing in a lot of supplies through Dawnstar. Taking the Pale would stretch them pretty thin..." -> "The Empire is bringing in a lot of supplies through Dawnstar. Taking The Pale would stretch them pretty thin..." (Bug #30424)
- DA08NelkirWhereIsThedoor [00028D7E]: "I bet she'll talk to you, too." -> "I bet she'll talk to you too." (Bug #30425)
- RelationshipMarriageWeddingPaleHouse [03003D70]: "I have a house in the Pale." -> "I have a house in The Pale." (Bug #30426)
- DB09 [00063FF2]: "(Laughing.)" -> "(Laughing)"
- [00064225]: "(Laughing.)" -> "(Laughing)"
- [0006422A]: "(Clapping.)" -> "(Clapping)"
- [00064230]: "(Laughing.)" -> "(Laughing)"
- MS07 [00025F70]: "You look new. I'm new, too. I think we could be friends." -> "You look new. I'm new too. I think we could be friends." (Bug #30428)
- TownDawnstar01: "Dawnstar is the capital of the Pale, known for its rich mines and harbor." -> "Dawnstar is the capital of The Pale, known for its rich mines and harbor." (Bug #30429)
- RoriksteadSceneBritteSissel3 [0009B013]: "You smell like a pig's pen, too. What a stink!" -> "You smell like a pig's pen too. What a stink!" (Bug #30430)
- DialogueMarkarthIgmundReachTopic [00092329]: "The Empire lost the Reach before? How?" -> "The Empire lost The Reach before? How?" (Bug #30431)
- [00092341]: "Many of the disgruntled natives of the Reach used the opportunity to depose the Empire, and founded what they called an independent kingdom." -> "Many of the disgruntled natives of The Reach used the opportunity to depose the Empire, and founded what they called an independent kingdom." / "It was little more than a chaotic uprising, but the Reach was removed from Imperial authority for two years before we reclaimed it." -> "It was little more than a chaotic uprising, but The Reach was removed from Imperial authority for two years before we reclaimed it."
- MQ302FirstConcessionA4Sons [00086CA1]: "How about the Reach? Gaining control of the silver mines would be invaluable." -> "How about The Reach? Gaining control of the silver mines would be invaluable." (Bug #30432)
- MQ302FirstConcessionA4A2 [000DA639]: "With the Reach in enemy hands, our whole position in Solitude would be threatened." -> "With The Reach in enemy hands, our whole position in Solitude would be threatened." (Bug #30433)
- DialogueGeneric [000B8A04]: "You remind me of my cousin's cat. Killed that, too!" -> "You remind me of my cousin's cat. Killed that too!" (Bug #30434)
- MQ203KarthspireWalkAway [000ADD6E]: "That part of the Reach is rough country these days." -> "That part of The Reach is rough country these days." (Bug #30435)
- MQ203KarthspireBestWay [000ADD73]: "Either way, the Reach is wild country these days." -> "Either way, The Reach is wild country these days." (Bug #30436)
- MQ301DelphineIntroA1 [000D0709]: "He's been digging around the records the Blades left here, too." -> "He's been digging around the records the Blades left here too." (Bug #30437)
- MQ203EsbernAlduinsWallWhere [000ADD12]: "It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of The Reach." (Bug #30438)
- MQ203DelphineBlockingTopic [000ADD8E]: "I know the area of the Reach that Esbern's talking about. Near what's now known as Karthspire, in the Karth River canyon." -> "I know the area of The Reach that Esbern's talking about. Near what's now known as Karthspire, in the Karth River Canyon." / "We can meet you there, or all travel together, your call." -> "We can meet you there, or all travel together. Your call." (Bug #30439)
- MQ00RemansWallTopic [0003172D]: "Its location was lost for centuries, but I know where it is: Sky Haven Temple, an ancient Blades sanctuary, hidden within the crags of the Reach." -> "Its location was lost for centuries, but I know where it is: Sky Haven Temple, an ancient Blades sanctuary, hidden within the crags of The Reach." (Bug #30440)
- MQ00 [000B0BC0]: "And a sound, too. Distinct and indistinct." -> "And a sound too. Distinct and indistinct." (Bug #30441)
- DLC1HunterBaseIntroIsranIntroWhoPeopleTopic [020076D1]: "Right to the point, aren't you. I like that." -> "Right to the point, aren't you? I like that." / "Last I knew, she was out in the Reach, convinced she was about to find the biggest dwarven ruins yet." -> "Last I knew, she was out in The Reach, convinced she was about to find the biggest Dwarven ruins yet." (Bug #30442)
- MQ302TulliusThePale [0004B99E]: "How about the Pale?" -> "How about The Pale?" (Bug #30443)
- DLC1VQ01MiscObjective [0200D8D8]: "Oh, hey there! You here to join the Dawnguard, too?" -> "Oh, hey there! You here to join the Dawnguard too?" (Bug #30452)
- CityMarkarth03: "The poor in Markarth live in the Warrens, and are almost exclusively natives of the Reach." -> "The poor in Markarth live in The Warrens, and are almost exclusively natives of The Reach." (Bug #30453)
- BYOHBuildYourOwnHouse: "Friends of the Jarls in Falkreath, Hjaalmarch and the Pale may buy land in those holds and build their own home on it." -> "Friends of the Jarls in Falkreath, Hjaalmarch, and The Pale may buy land in those holds and build their own home on it." (Bug #30454)
- DialogueMarkarthThongvorUlfricTopic [0006065B]: "Just like Talos himself at the Battle of Old Hroldan, reclaiming the Reach from those heathen natives." -> "Just like Talos himself at the Battle of Old Hroldan, reclaiming The Reach from those heathen natives." (Bug #30455)
- dunMossMotherQST_BrandrInitialTopic [000B31FC]: "Word now's that our hunters are gone, too." -> "Word now's that our hunters are gone too." (Bug #30456)
- DialogueCarriageSystemLoreMarkarthTopic [000E8F28]: "They were crushed, of course, but the survivors - the Forsworn - still lurk in the wilds and make the Reach dangerous for honest folk." -> "They were crushed, of course, but the survivors - the Forsworn - still lurk in the wilds and make The Reach dangerous for honest folk." (Bug #30457)
- DialogueMarkarthThongvorWarTopic [0009233C]: "Once the war is over, I'll petition Ulfric to send the militia and we'll cleanse the Reach of this menace." -> "Once the war is over, I'll petition Ulfric to send the militia and we'll cleanse The Reach of this menace." (Bug #30458)
- DialogueMarkarthThongvorFamilyTopic [000604BC]: "Why should the Jarl listen to you?" -> "Why should the jarl listen to you?" (Bug #30459)
- DialogueMarkarthThongvorFamilyTopic [000607BD]: "We keep the Reach safe. We flood Markarth with wealth, but does the Jarl listen to us when we want a say? No." -> "We keep The Reach safe. We flood Markarth with wealth, but does the Jarl listen to us when we want a say? No." (Bug #30459)
- DCETTaunt [00096796]: "First you... then all of the Reach!" -> "First you... then all of The Reach!" (Bug #30460)
- DialogueCarriageSystemIdle [000D2A4F]: "You'll want to watch out for the Forsworn if you do any traveling around the Reach." -> "You'll want to watch out for the Forsworn if you do any traveling around The Reach."
- DLC2EnchArmorStalhrimHeavyBootsCarry04: "Stalhrim Boots of Brawn" -> "Stalhrim Heavy Boots of Brawn" (Bug #30465)
- DLC2EnchArmorStalhrimHeavyBootsCarry05: "Stalhrim Boots of the Ox" -> "Stalhrim Heavy Boots of the Ox" (Bug #30465)
- Book2CommonLegendofRedEagle: "Curiously, stories of a similar king and his legendary blade appear in other ancient myths of the Reach." -> "Curiously, stories of a similar king and his legendary blade appear in other ancient myths of The Reach." / "They named him Faolan, which means 'Red Eagle' in the tongue of the Reach, for the screeching bird-call that greeted his birth, and the crimson blooms on the autumn hills." -> "They named him Faolan, which means 'Red Eagle' in the tongue of The Reach, for the screeching bird-call that greeted his birth, and the crimson blooms on the autumn hills." / "Ten kings ruled the Reach in those days, and though men were free, the people were scattered and warred amongst themselves. The augurs foresaw the boy's destiny: a warrior without peer, first and foremost Lord of the Reach, chosen to unite all under his name." -> "Ten kings ruled The Reach in those days, and though men were free, the people were scattered and warred amongst themselves. The augurs foresaw the boy's destiny: a warrior without peer, first and foremost Lord of The Reach, chosen to unite all under his name." / "The banner of the Red Eagle was raised along the cliffs of the Reach, and his people prospered." -> "The banner of the Red Eagle was raised along the cliffs of The Reach, and his people prospered." / "In the years that followed, Red Eagle became known as the untamed spirit of the Reach, unbowed, unbroken, stained by the blood of his foes." -> "In the years that followed, Red Eagle became known as the untamed spirit of The Reach, unbowed, unbroken, stained by the blood of his foes." / "Two years passed, and the foreigners were all but driven from the Reach." -> "Two years passed, and the foreigners were all but driven from The Reach." / "Fight on, and when at last the Reach is free, his blade should be returned, that he might rise and lead them again." -> "Fight on, and when at last The Reach is free, his blade should be returned, that he might rise and lead them again." (Bug #30467)
- Book2CommonMadmenoftheReach: "The "Madmen" of the Reach" -> "The "Madmen" of The Reach" / "The "Madmen" of the Reach:" -> "The "Madmen" of The Reach:" / "Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of the Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid." -> "Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of The Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid." / "Let us begin with the Forsworn, the so-called "madmen" of the Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the Hold." -> "Let us begin with the Forsworn, the so-called "madmen" of The Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the hold." / "It is this incongruity that led me to Markarth, the capital city of the Reach, in search of answers." -> "It is this incongruity that led me to Markarth, the capital city of The Reach, in search of answers." / "When asked about the Forsworn, the old woman would say that they are the "real" men and women of the Reach: those that refused to give in to the Nords." -> "When asked about the Forsworn, the old woman would say that they are the "real" men and women of The Reach: those that refused to give in to the Nords." / "We are the true sons and daughters of the Reach." -> "We are the true sons and daughters of The Reach." (Bug #30468)
- Book2CommonHagravens: "They say she fled into the Reach and never reappeared, and justly so because they say the devilry of her magic had grown stronger with each new day." -> "They say she fled into The Reach and never reappeared, and justly so because they say the devilry of her magic had grown stronger with each new day." / "This tale has brought me to the Reach, where this witch they call a Hagraven makes its home." -> "This tale has brought me to The Reach, where this witch they call a Hagraven makes its home." (Bug #30470)
- dunRedEagleRite: "Rule over us, High Lord of the Reach, forevermore!" -> "Rule over us, High Lord of The Reach, forevermore!" (Bug #30471)
- DA07KeepersoftheRazorNotes: "While the leader of the Keepers of the Razor was a Nord and thankfully was easily researched through the clan's family histories, the other two members were an Orc and a native daughter of the Reach, whose culture's paucity of respect for literacy made tracking them down less straightforward." -> "While the leader of the Keepers of the Razor was a Nord and thankfully was easily researched through the clan's family histories, the other two members were an Orc and a native daughter of The Reach, whose culture's paucity of respect for literacy made tracking them down less straightforward." (Bug #30472)
- Book2CommonButcherofMarkarth: "It is said that when the Empire abandoned Skyrim, and the natives of the Reach rebelled (undoubtedly due to the Nords' poor treatment of them), Ulfric Stormcloak and his militia was there to retake "their" land from the Forsworn." -> "It is said that when the Empire abandoned Skyrim, and the natives of The Reach rebelled (undoubtedly due to the Nords' poor treatment of them), Ulfric Stormcloak and his militia was there to retake "their" land from the Forsworn." / "Yes, from 4E 174-176, the Forsworn did in fact rule over the Reach as an independent kingdom from Skyrim." -> "Yes, from 4E 174-176, the Forsworn did in fact rule over The Reach as an independent kingdom from Skyrim." / "Native women were tortured to give up names of Forsworn fighters who had fled the city or were in the hills of the Reach." -> "Native women were tortured to give up names of Forsworn fighters who had fled the city or were in the hills of The Reach." / "So when a "grateful" Empire accepted Ulfric's victory and sent soldiers to re-establish the rule of law in the Reach, it was no surprise that he would demand to be allowed to worship Talos freely before the Legion could enter." -> "So when a "grateful" Empire accepted Ulfric's victory and sent soldiers to re-establish the rule of law in The Reach, it was no surprise that he would demand to be allowed to worship Talos freely before the Legion could enter." (Bug #30473)
- MQPaarthurnaxBook: "Mirmulnir - Last sighted in the Reach in 2E 212." -> "Mirmulnir - Last sighted in The Reach in 2E 212." (Bug #30474)
- Book3ValuableLostLegends: "Wise and just, he was well-known in the courts of King Harald and the jarls of Skyrim, and his aid and counsel were sought by man and mer alike." -> "Wise and just, he was well known in the courts of King Harald and the jarls of Skyrim, and his aid and counsel were sought by man and mer alike." / "A great chase ensued, from the wilds of the Reach to the glacial north." -> "A great chase ensued, from the wilds of The Reach to the glacial north." (Bug #30475)
- Book1CheapTheCityofStone: "If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of the Reach." -> "If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of The Reach." / "They're about as helpful as an angry Frostbite Spider while you're caught in its web, and if you mention anything about the Forsworn to them they might spit in your eye." -> "They're about as helpful as an angry frostbite spider while you're caught in its web, and if you mention anything about the Forsworn to them they might spit in your eye." / "Instead, head directly to Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate)." -> "Instead, head directly to the Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate)." / "A good place to go if you're on good terms with the Divines, but be warned, the Priestesses of Dibella don't allow men into their Inner Sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall." -> "A good place to go if you're on good terms with the Divines, but be warned, the priestesses of Dibella don't allow men into their inner sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall." / "One of those old dwarven ruins." -> "One of those old Dwarven ruins." / "If you're lucky, you might come across one of those old dwarven machines, and you can bring back a souvenir after you're done breaking it apart." -> "If you're lucky, you might come across one of those old Dwarven machines, and you can bring back a souvenir after you're done breaking it apart." (Bug #30476)
- dunPOIReachLoversJournal: "Talvur and I must be long gone by then, or Father will have all the Reach up in arms against him." -> "Talvur and I must be long gone by then, or Father will have all The Reach up in arms against him." (Bug #30477)
- dunSerpentsBluffNote: "Our people control the entire eastern slope of the Reach - all save Sungard." -> "Our people control the entire eastern slope of The Reach - all save Sungard." (Bug #30478)
- CityMarkarth02: "The Nords first conquered Markarth from the native people of the Reach thousands of years ago." -> "The Nords first conquered Markarth from the native people of The Reach thousands of years ago." (Bug #30479)
- DialogueGenericUniqueVoices [000A7285]: "So, it's to the pain then!" -> "So, it's to the pain, then!"
- [000E7C0F]: "Die damnit!" -> "Die dammit!"
- VC01SoulGemPurchaseTopic [0005DBA0]: "I would not sell it to just anyone but I'll make an exception for you." -> "I would not sell it to just anyone, but I'll make an exception for you." (Bug #30491)
- DLC1VQ05 [020076F2]: "Your motivations might have been different, but in the end, I'm still just a pawn to you, too." -> "Your motivations might have been different, but in the end, I'm still just a pawn to you too." (Bug #30492)
- DLC1DialogueHunterBase [02004E0B]: "It's usually a good bit of fun, too." -> "It's usually a good bit of fun too." (Bug #30493)
- DLC2RRGuardDialogueHellos [04031D64]: "What... never seen a Redoran Guard before?" -> "What... never seen a Redoran guard before?" (Bug #30494)
- CR07StartBranchTopic [000E30B1]: "The braggarts in the Reach always claim that no prisoner escapes their mine." -> "The braggarts in The Reach always claim that no prisoner escapes their mine." (Bug #30495)
- [000E30DC]: "It seems that law-breakers in the Pale have no desire to stay there." -> "It seems that law-breakers in The Pale have no desire to stay there."
- DialogueMorthalGormInitialBranchTopic [000AD8BC]: "You will not disrespect Jarl Idgrod while in this Hall." -> "You will not disrespect Jarl Idgrod while in this hall." (Bug #30496)
- MS05 [000534EE]: ""An attack on Solitude total destruction to follow."" -> ""An attack on Solitude, total destruction to follow."" (Bug #30501)
- [000534EF]: "Thank you yet again." -> "Oh, thank you yet again."
- [000534F4]: "I thank you and the college thanks you, Jarl." -> "I thank you and the College thanks you, Jarl."
- [00053509]: "You have proven your point, Viarmo. The festival is truly a celebration of Solitude and a condemnation of false kings." -> "You have proven your point, Viarmo. The festival is truly a celebration of Solitude and a condemnation of false kings."
- [0005350C]: ""So ends the story of Olaf the liar, a thief and a scoundrel we of Solitude commit to the fire."" -> ""So ends the story of Olaf the liar, a thief, and a scoundrel we of Solitude commit to the fire."" / ""In Solitude bards train for their service, they also gather each year and burn a King who deserves it."" -> ""In Solitude bards train for their service, they also gather each year and burn a king who deserves it.""
- [00053510]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be moderately rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be moderately rewarded."
- [00054F8C]: ""He sacked Winterhold his only true ally, and used magic bold to blame Solitude."" -> ""He sacked Winterhold, his only true ally, and used magic bold to blame Solitude.""
- [00054F8E]: ""No shouting match between dragon and man, no fire or fury did this battle entail."" -> ""No shouting match between dragon and man, and no fire or fury did this battle entail.""
- [0005CC6C]: "Ah, Viarmo. I assume you are here to petition for the reinstatement of the Burning of King Olaf Festival." -> "Ah, Viarmo. I assume you are here to petition for the reinstatement of the Burning of King Olaf Festival."
- [0005CC6D]: "Recovered this very day from the Bard's Tomb." -> "Recovered this very day from the bard's tomb."
- [0005CC6E]: "Ah, you mentioned something that would convince us the festival should take place but I didn't expect King Olaf's lost verse." -> "You mentioned something that would convince us the festival should take place, but I didn't expect King Olaf's lost verse."
- [00060360]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be moderately rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be moderately rewarded."
- [00060361]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be generously rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be generously rewarded."
- [00060362]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be very generously rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be very generously rewarded."
- [000C33BA]: "Nice to meet the person who went to King Olaf's Tomb." -> "Nice to meet the person who went to King Olaf's tomb."
- [000E774A]: "Good to meet a prospective Bard." -> "Good to meet a prospective bard."
- Book2CommonRiftenOfCrossedDaggers: "The once-proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog-like mist." -> "The once proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog-like mist." (Bug #30504)
- LetterRiftenPawnedPrawn01: "I know that the trinkets from the Nordic Barrows sell quite well, but it isn't worth getting killed." -> "I know that the trinkets from the Nordic barrows sell quite well, but it isn't worth getting killed." (Bug #30505)
- dunNeugradBanditJournal: "Finally found the keys to the Fort's old library." -> "Finally found the keys to the fort's old library." (Bug #30507)
- CWMission07EvidenceLetter: " has shown great wisdom in choosing you as Steward." -> " has shown great wisdom in choosing you as steward." / "The Jarl wasn't acting in best interest by turning down my gracious offer." -> "The jarl wasn't acting in best interest by turning down my gracious offer." / "In the end, I'm quite sure the Jarl will thank you for your cleverness in this matter." -> "In the end, I'm quite sure the jarl will thank you for your cleverness in this matter." (Bug #30508)
- DLC1_WESC05Note: "By order of the Dawnguard, the is hereby condemned to death for the crime of Vampirism." -> "By order of the Dawnguard, the is hereby condemned to death for the crime of vampirism. (Bug #30510)
- BQ01BountyLetter: "To all able bodied men and women of ." -> "To all able bodied men and women of ." (Bug #30514)
- BQ02BountyLetter: "To all able bodied men and women of ." -> "To all able-bodied men and women of ." (Bug #30515)
- BQ03BountyLetter: "To all able bodied men and women of ." -> "To all able-bodied men and women of ." (Bug #30516)
- Book3ValuableSkyrimRuleOutsiderView: "In observing these Jarls, I found each to of course have his or her own unique personality and leadership style." -> "In observing these jarls, I found each to of course have his or her own unique personality and leadership style." (Bug #30518)
- DLC1Book3ValuableFurTrader: "My stronghold was well-hidden, and practically impenetrable." -> "My stronghold was well hidden, and practically impenetrable." (Bug #30519)
- BQ04BountyLetter: "To all able bodied and fearless men and women of ." -> "To all able-bodied and fearless men and women of ." (Bug #30520)
- MQ201UlfricDossier: "After the war, contact was established and he has proven his worth as an asset.The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact." -> "After the war, contact was established and he has proven his worth as an asset. The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact." (Bug #30521)
- SkyrimJarls: "Each of the nine Holds is governed by a Jarl." -> "Each of the nine holds is governed by a Jarl." (Bug #30529)
- ShopsMagic: "Spellbooks can be purchased from the court wizard in the Jarl's palace." -> "Spell books can be purchased from the court wizard in the Jarl's palace." (Bug #30530)
- MQ102UlfricCaptureTopic [00056B1F]: "He surrendered pretty meekly, too." -> "He surrendered pretty meekly too." (Bug #30537)
- DA08 [Objective 20]: "Listen to the whispering door" -> "Listen to the Whispering Door" (Bug #30542)
- [Objective 30]: "Obtain the key to the whispering door" -> "Obtain the key to the Whispering Door"
- [Objective 40]: "Open the whispering door" -> "Open the Whispering Door"
- FreeformMorthalA [Stage 30]: "The Jarl of Morthal has told Falion to stop what he's been doing in the Marsh." -> "The Jarl of Morthal has told Falion to stop what he's been doing in the marsh."
- TGTQ03 [Stage 20]: "In order to free him, a prisoner registry in the steward of Whiterun's quarters must be changed and a letter stolen from the Jarl's quarters in Dragonsreach." -> "In order to free him, a prisoner registry in the Steward of Whiterun's quarters must be changed and a letter stolen from the Jarl's quarters in Dragonsreach." (Bug #30546)
- VC01 [Stage 50]: "Falion in Morthal is rumored to have studied vampires. He might be able to cure the condition." -> "Falion in Morthal is rumored to have studied vampires. He might be able to cure the condition." (Bug #30549)
- [Stage 100]: "I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help." -> "I should be careful not to be blood-starved when I meet with him or he won't trust me enough to help."
- [Stage 150]: "I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help." -> "I should be careful not to be blood-starved when I meet with him or he won't trust me enough to help."
- [Stage 200]: "Falion in Morthal has cured me of vamprism, if I ever contract it again I should contact him." -> "Falion in Morthal has cured me of vamprism. If I ever contract it again I should contact him."
- MQ102 [Stage 10]: "His sister owns a lumbermill there and should be able to help me." -> "His sister owns a lumber mill there and should be able to help me." (Bug #30550)
- [Stage 20]: "His sister owns a lumbermill there and should be able to help us." -> "His sister owns a lumber mill there and should be able to help us."
- [Stage 30]: "Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood." -> "Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the jarl to send soldiers to protect Riverwood." / "Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood." -> "Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the jarl to send soldiers to protect Riverwood."
- DialogueDawnstarInnFridaKaritaScene01 [0005B27A]: "Dawnstar has always held its own against the bandits and wild animals of the Pale." -> "Dawnstar has always held its own against the bandits and wild animals of The Pale." (Bug #30555)
- DialogueDawnstarInnFridaThoringScene02 [0005B279]: "Animals in the Pale don't need a reason to attack Dawnstar." -> "Animals in The Pale don't need a reason to attack Dawnstar." (Bug #30556)
- RelationshipMarriageAdoptionLimiterTopic [03003EBB]: "You have children, though, don't you? We'll have to find somewhere with room for them, too." -> "You have children, though, don't you? We'll have to find somewhere with room for them too." (Bug #30557)
- RelationshipAdoptableOrphanage_OrphanStories [03003E20]: "I want to be big and strong like a lion, too. Someday." -> "I want to be big and strong like a lion too. Someday." (Bug #30559)
- dunDarklightThoughtThrough [00051EE7]: "I've thought this through, and it's the only way. She's too far gone, too corrupted by the Hags." -> "I've thought this through, and it's the only way. She's too far gone, too corrupted by the hags." (Bug #30560)
- DialogueRiftenGoodbyes [0003C4EC]: "Now was it two parts giant lichen or three? Hm..." -> "Now was it two parts giant lichen or three? Hmm..." (Bug #30561)
- [00041F6B]: "Try and get those marks without violence please. I don't want to be responsible for their deaths... or yours." -> "Try and get those marks without violence, please. I don't want to be responsible for their deaths... or yours."
- [00043DE8]: "Be cautious, the pilgrimage to the Shrine is not an easy one." -> "Be cautious, the pilgrimage to the shrine is not an easy one."
- [00043DEC]: "You're welcome in Riften as long as you continue to obey our laws." -> "You're welcome in Riften, as long as you continue to obey our laws."
- [00043DF1]: "Okay, now where did I put those spiders?" -> "Okay... now where did I put those spiders?"
- [000453A1]: "Yes, yes... goodbye." -> "Yes, yes, goodbye."
- DLC1VQ04RNPCLabQuestionsBranchTopic01c [0200D3D9]: "She wasn't, always. But I think you're right." -> "She wasn't always. But I think you're right." / "Like she didn't just want to stop my father... she wanted to stick it to him, too." -> "Like she didn't just want to stop my father... she wanted to stick it to him too." (Bug #30562)
- DLC1DialogueHunterBaseDexionTopic1 [0200FD6F]: "I wish I could say that I did, but without the other two Scrolls, the picture will remain incomplete." -> "I wish I could say that I did, but without the other two scrolls, the picture will remain incomplete." / "Now it's a race to claim the remaining Scrolls and discover what part Auriel's Bow has to play in this prophecy." -> "Now it's a race to claim the remaining scrolls and discover what part Auriel's Bow has to play in this prophecy." (Bug #30563)
- DB03MuiriNilsineWhyBranchTopic [000D2AEA]: "Couldn't they understand that I was used? That I was grieving for Friga, too?" -> "Couldn't they understand that I was used? That I was grieving for Friga too?" / "With Nilsine dead, maybe then Tova will realize what she's lost, hmm?" -> "With Nilsine dead, maybe then Tova will realize what she's lost, huh?" (Bug #30564)
- DB03MuiriPoisonBranchTopic [00097F73]: "I planned to kill Alain myself, you know. Nilsine too." -> "I planned to kill Alain myself, you know. Nilsine too." (Bug #30565)
- DB03MuiriChoices [000C027A]: "I didn't know it when we were... with each other... but Alain is actually the leader of a band of cutthroats." -> "I didn't know it when we were... with each other, but Alain is actually the leader of a band of cutthroats." / "They're holed up in some old dwarven ruin - Raldbthar." -> "They're holed up in some old Dwarven ruin - Raldbthar." (Bug #30566)
- DialoguePlayerRelationshipHellos [000225D2]: "Its scent is foul, unclean. Hurtful." -> "Its scent is foul. Unclean. Hurtful." (Bug #30567)
- dunMarkarthWizard_LabJournal: "The Guards are out looking for one now." -> "The guards are out looking for one now." / "The Guards are all afraid of it." -> "The guards are all afraid of it." (Bug #30568)
- MS10AdelaisaKnowIslandBranchTopic [0005225E]: "Since we're short on soldiers you'll be coming with us, too. No arguments." -> "Since we're short on soldiers you'll be coming with us too. No arguments." (Bug #30569)
- FFRiften14WylandriahBranchTopic [00043DE2]: "Yes, I could use some help with that. An assistant perhaps?" -> "Yes, I could use some help with that. An assistant, perhaps?" (Bug #30570)
- DB03MuiriKillNilsineTopic [000D2AE6]: "If Nilsine dies, too... I'll make it worth your while." -> "If Nilsine dies too... I'll make it worth your while." (Bug #30573)
- CWFriendSiegePost5 [000E176D]: "Everything seems bigger, too. Strange..." -> "Everything seems bigger too. Strange..." (Bug #30574)
- CWFriendSiegePre2 [000E1766]: "So, do you get that weird taste in your mouth before battle, too? What is that?" -> "So, do you get that weird taste in your mouth before battle too? What is that?" (Bug #30575)
- dunForelhostQST [Stage 10]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask." (Bug #30576)
- [Stage 20]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 40]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 50]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 60]: "I have defeated the Dragon Priest, Rahgot, and taken his Mask." -> "I have defeated the Dragon Priest, Rahgot, and taken his mask."
- CR14YouWannaGo [000E308B]: "There are whispers of where we might find one, too." -> "There are whispers of where we might find one too." (Bug #30577)
- DB05 [00037B5E]: "Well aren't you a pretty thing?" -> "Well, aren't you a pretty thing?" (Bug #30578)
- [000618AE]: "By the gods, the blood! The blood!" -> "By the gods. The blood! The blood!"
- [000618BF]: "The thought of paying a dowry to that, that... Stormcloak turns my stomach." -> "The thought of paying a dowry to that - that... Stormcloak turns my stomach."
- MS01 [Objective 65]: "Read Nepos's Journal" -> "Read Nepos' Journal" (Bug #30580)
- dunBleakFallsBarrowNote01: "You know the Troll pit we discovered the other day that everyone's been talking about?" -> "You know the troll pit we discovered the other day that everyone's been talking about?" (Bug #30586)
- DLC1_WESC08Orders: "We've received word of an increase in Vampire activity in western Skyrim." -> "We've received word of an increase in vampire activity in western Skyrim." (Bug #30587)
- MS05Verse1SharedInfo [000534EC]: ""death-dealing demon and dragon-killing King."" -> ""death-dealing demon and dragon-killing king."" (Bug #30590)
- MS05 [Stage 75]: "As part of the Application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse." -> "As part of the application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse." (Bug #30593)
- [Stage 125]: "As part of the Application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed, I must help Viarmo reconstruct it so he can present it in court." -> "As part of the application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed. I must help Viarmo reconstruct it so he can present it in court."
- [Stage 150]: "As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse." -> "As part of the application, I helped Headmaster Viarmo reconstruct King Olaf's Verse."
- [Stage 175]: "As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the Verse I should speak to Viarmo about my application." -> "As part of the application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the verse. I should speak to Viarmo about my application."
- [Stage 200]: "I am to be inducted into the Bards College at the Burning of King Olaf festival." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival."
- [Stage 250]: "I am to be inducted into the Bards College at the Burning of King Olaf festival. I must speak to Jorn who is in charge of preparing the Effigy." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival. I must speak to Jorn who is in charge of preparing the effigy."
- [Objective 255]: "Attend The Burning of King Olaf" -> "Attend the Burning of King Olaf"
- [Stage 255]: "I am to be inducted into the Bards College at the Burning of King Olaf festival." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival."
- MS05ViarmoTaskDescription [0005350B]: "Elisif mourns her husband deeply and she feels that a festival that burns a King in effigy is... distasteful." -> "Elisif mourns her husband deeply and she feels that a festival that burns a king in effigy is... distasteful." / "I've tried to convince her the festival is many centuries old and celebrates Solitude but I need proof." -> "I've tried to convince her the festival is many centuries old and celebrates Solitude, but I need proof." / "I believe King Olaf's verse will provide that proof." -> "I believe King Olaf's Verse will provide that proof." (Bug #30594)
- WE36PlayerBountyLetter: "To all able bodied men and women." -> "To all able-bodied men and women." (Bug #30596)
- MQ201MalbornPostQuestA3 [0004C77F]: "Don't worry, I'm mad at her, too." -> "Don't worry, I'm mad at her too." (Bug #30597)
- MQ201GissurBlockingTopic [00053A2C]: "None of my business of course." -> "None of my business, of course." (Bug #30598)
- DA11 [0008795A]: "Soon, Namira's blessing will be yours." -> "Soon Namira's blessing will be yours." (Bug #30599)
- Book0WolfQueenV5: "Goodbye, aunt."" -> "Goodbye, Aunt."" / "The Wolf Queen watched them go, and then reentered the Map Room." -> "The Wolf Queen watched them go, and then re-entered the Map Room." (Bug #30601)
- Book3ValuableWolfQueenV8: "He understood that his father had to continue to hold siege on aunt Potema's castle." -> "He understood that his father had to continue to hold siege on Aunt Potema's castle." (Bug #30602)
- DA07MythicDawnMuseumPamphlet: "Inside of his very own home in the great capital of the Pale, Dawnstar" -> "Inside of his very own home in the great capital of The Pale, Dawnstar" (Bug #30603)
- MS11ButcherFlyer: "These calamitous times bring out the worst in people, don't become the next victim!" -> "These calamitous times bring out the worst in people; don't become the next victim!" (Bug #30604)
- SkillLightArmor4: "They waited until the weird, haunting sound had past, and then was replaced by the soft rumble of the distant battle." -> "They waited until the weird, haunting sound had passed, and then was replaced by the soft rumble of the distant battle." (Bug #30605)
- dunIlinaltasDeepAdventurerJournal: "Whole Imperial Fort just sank into the water one day, and they say the ruins have been haunted since." -> "Whole Imperial fort just sank into the water one day, and they say the ruins have been haunted since." (Bug #30606)
- Book1CheapBriefHistoryoftheEmpirev2: "Volume I of this series described in brief the lives of the first eight Emperors of the Septim Dynasty, beginning with the glorious Tiber Septim and ending with his great, great, great, great grandniece Kintyra II." -> "Volume I of this series described in brief the lives of the first eight Emperors of the Septim Dynasty, beginning with the glorious Tiber Septim and ending with his great-great-great-great-grandniece Kintyra II." (Bug #30607)
- DLC2WE06Q1cTopic [04027A03]: "Good idea. They might leak out. Don't want them crawling into your head, too." -> "Good idea. They might leak out. Don't want them crawling into your head too." (Bug #30608)
- CW01SolitudeMapTableScene [000D5EE0]: "The Stone-Fist's no fool. He's found the Crown. But we'll get to it first." -> "The Stone-Fist's no fool. He's found the crown. But we'll get to it first."
- MG01 [Stage 21]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by summoning a Flame Atronach." -> "In order to join the College of Winterhold, I need to show I'm capable of simple magic by summoning a flame atronach." (Bug #30618)
- [Stage 50]: "I have joined the College of Winterhold, and after a tour of the grounds need to find Tolfdir, who looks after the new Apprentices." -> "I have joined the College of Winterhold, and after a tour of the grounds need to find Tolfdir, who looks after the new apprentices."
- [Objective 20]: "Cast a Mage Light spell" -> "Cast a Magelight spell"
- MG02 [Stage 10]: "Tolfdir has asked the Apprentices to meet him at Saarthal, the site of an ongoing excavation by the College." -> "Tolfdir has asked the apprentices to meet him at Saarthal, the site of an ongoing excavation by the College." (Bug #30619)
- MG03 [Stage 30]: "Urag suggested that useful books may have been stolen from the Arcanaeum by Orthorn, a former Apprentice at the College." -> "Urag suggested that useful books may have been stolen from the Arcanaeum by Orthorn, a former apprentice at the College." (Bug #30620)
- [Stage 60]: "I was asked to find books that may have information about the object discovered in Saarthal, and traveled to Fellglow Keep to retrieve them from Orthorn, a former Apprentice at the College." -> "I was asked to find books that may have information about the object discovered in Saarthal, and traveled to Fellglow Keep to retrieve them from Orthorn, a former apprentice at the College."
- [Stage 200]: "One of the books, "Night of Tears", has some information about Saarthal that Urag found very interesting." -> "One of the books, "Night of Tears," has some information about Saarthal that Urag found very interesting."
- MG04 [Stage 40]: "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College." -> "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with the Augur of Dunlain within the College." (Bug #30622)
- [Stage 45]: "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College." -> "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with the Augur of Dunlain within the College."
- mg06 [Stage 30]: "I found one man who died, and suggested that more people may be inside at something called The Oculory." -> "I found one man who died, and suggested that more people may be inside at something called the Oculory." (Bug #30624)
- DLC2dunKolbjornQST [Stage 75]: "I agreed to fund his expedition to excavate the Barrow." -> "I agreed to fund his expedition to excavate the barrow." (Bug #30628)
- [Stage 110]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee."
- [Stage 130]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee. I defeated the Draugr, but now need to find a way past the dead end." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee. I defeated the draugr, but now need to find a way past the dead end."
- [Stage 140]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee. I found a way past the dead end, but must deal with the Draugr before work can continue." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee. I found a way past the dead end, but must deal with the draugr before work can continue."
- [Stage 150]: "At his request, I defeated the Draugr and found a way past the dead end." -> "At his request, I defeated the draugr and found a way past the dead end."
- [Stage 210]: "Most of the miners were killed by another wave of Draugr attacks, and two more are unaccounted for." -> "Most of the miners were killed by another wave of draugr attacks, and two more are unaccounted for."
- [Stage 230]: "Most of the miners were killed by another wave of Draugr attacks, and two more are unaccounted for. I dealt with the Draugr, but still need to locate the missing miners." -> "Most of the miners were killed by another wave of draugr attacks, and two more are unaccounted for. I dealt with the draugr, but still need to locate the missing miners."
- [Stage 240]: "Most of the miners were killed by another wave of Draugr attacks, and two more were unaccounted for. I found the bodies of the missing miners, but still need to deal with the Draugr threat." -> "Most of the miners were killed by another wave of draugr attacks, and two more were unaccounted for. I found the bodies of the missing miners, but still need to deal with the draugr threat."
- [Stage 250]: "At his request, I dealt with the Draugr and found the bodies of the missing miners." -> "At his request, I dealt with the draugr and found the bodies of the missing miners."
- [Stage 260]: "I agreed to fund Ralis Sedarys' expedition to excavate Kolbjorn Barrow, but the ongoing Draugr attacks means he needs more gold in order to hire more miners and guards to protect them." -> "I agreed to fund Ralis Sedarys' expedition to excavate Kolbjorn Barrow, but the ongoing draugr attacks means he needs more gold in order to hire more miners and guards to protect them."
- [Stage 310]: "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but Draugr have attacked the miners again, and only a few managed to escape." -> "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but draugr have attacked the miners again, and only a few managed to escape."
- [Stage 350]: "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but Draugr again attacked the miners. Once again, I slew the Draugr so work could proceed." -> "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but draugr again attacked the miners. Once again, I slew the draugr so work could proceed."
- DLC2SV01 [Stage 10]: "I met Tharstan, a historian living in the Skaal village who discovered the recently-unearthed entrance to an old crypt." -> "I met Tharstan, a historian living in Skaal Village who discovered the recently unearthed entrance to an old crypt." (Bug #30629)
- [Stage 20]: "I met Tharstan, a historian living in the Skaal village who discovered the recently-unearthed entrance to an old crypt." -> "I met Tharstan, a historian living in Skaal Village who discovered the recently unearthed entrance to an old crypt."
- dunGauldursonQST [Stage 7]: "In Folgunthur, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Folgunthur, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes." (Bug #30631)
- [Stage 8]: "In Geirmund's Hall, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Geirmund's Hall, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes."
- [Stage 9]: "In Saarthal, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Saarthal, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes."
- CreatureDraugrFemale: "Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the Draugr that dwell within." -> "Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the draugr that dwell within." (Bug #30632)
- CreatureDraugrMale: "No one is quite sure why the Draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery." -> "No one is quite sure why the draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery." (Bug #30633)
- dunFrostflowAbyssNote04: "Oh gods why didn't I listen to Mani? Father's fever was getting worse and he kept mumbling about Daedra." -> "Oh gods, why didn't I listen to Mani? Father's fever was getting worse and he kept mumbling about Daedra." (Bug #31848)
- GodKynareth: "Kynareth is the goddess of the air, wind and sky." -> "Kynareth is the goddess of the air, wind, and sky." (Bug #30636)
- DA10 [Stage 10]: "He believes it was once a site of Daedric worship." -> "He believes it was once a site of daedric worship." (Bug #30637)
- DA06 [Stage 50]: "The orcs of Largashbur are besieged by giants, and have been forbidden to leave their stronghold. Atub, the wise woman of the tribe, has asked me to find her Troll Fat and a Daedra Heart so that she may contact Malacath for guidance." -> "The Orcs of Largashbur are besieged by giants, and have been forbidden to leave their stronghold. Atub, the wise woman of the tribe, has asked me to find her troll fat and a Daedra heart so that she may contact Malacath for guidance." (Bug #30639)
- [Stage 200]: "Malacath has named Gularzob as the new chief, and has named me his new Champion." -> "Malacath has named Gularzob as the new chief, and has named me his new champion."
- DLC2ThirskFFHalbarnQuestEndBranchTopic [04038FB5]: "I've brought the materials you wanted. (Give stalhrim and ebony.)" -> "I've brought the materials you wanted. (Give stalhrim and ebony)" (Bug #30649)
- [04038FB8]: "Just in time, too. Kuvar was starting to give me some grief about his new armor." -> "Just in time too. Kuvar was starting to give me some grief about his new armor."
- DLC2ThirskFFElmusQuestEndBranchTopic [04038EB9]: "I found some Ashfire Mead. (Give mead.)" -> "I found some Ashfire Mead. (Give mead)" (Bug #30650)
- DLC2ThirskFFHilundQuestEndBranchTopic [04038FB3]: "I've got a lot of Riekling spears. I hope it's enough. (Give spears.)" -> "I've got a lot of Riekling spears. I hope it's enough. (Give spears)" (Bug #30651)
- [04038FBA]: "Oh, I'm sure it will be. Give them here, and I'll get to work soon!" -> "Oh, I'm sure it will be. Give 'em here, and I'll get to work soon!"
- DLC2ThirskFFElmusBackQuestEndBranchTopic [04038EB7]: "I've got some juniper berries. (Give berries.)" -> "I've got some juniper berries. (Give berries)" (Bug #30652)
- [04038EBD]: "Oh, perfect. Just the right ripeness, too. Good work, friend." -> "Oh, perfect. Just the right ripeness too. Good work, friend."
- DLC2MQ05NelothGreetA1 [0401D9AD]: "You're still acting surprisingly sane, too. What did he have to say?" -> "You're still acting surprisingly sane too. What did he have to say?" (Bug #30653)
- DLC2MQ04NelothIntroA1 [04019AC7]: "Found one? Yes, and you read it, too, didn't you?" -> "Found one? Yes... and you read it, too, didn't you?" (Bug #30654)
- DLC2DialogueThirskMeadHallHellos [04038964]: "Things are bad enough without everyone around here looking death-eyed, too." -> "Things are bad enough without everyone around here looking death-eyed too."
- [04038966]: "Glad not to be working on that... thing any more." -> "Glad not to be working on that... thing anymore."
- DLC2DialogueThirskMeadHallAfterRieklingsHellos [04024115]: "Just warming up a bit here, before I head out and take some revenge on those Rieklings." -> "Just warming up a bit here, before I head out and take some revenge on those rieklings."
- [04024117]: "Once Halbarn's done sharpening my blade, those Rieklings are going to pay..." -> "Once Halbarn's done sharpening my blade, those rieklings are going to pay..."
- [04038E7F]: "The food is better up here, too." -> "The food is better up here too."
- DLC1VQ04RNPCStartBranchTopic05 [02003C16]: "Besides, I can't imagine a single place my father would avoid looking. And he's had all this time, too." -> "Besides, I can't imagine a single place my father would avoid looking. And he's had all this time too." (Bug #30658)
- DLC1LD_WhatNow3 [0200CF9C]: "We still have to find the Forge itself. I had a lead on that, too." -> "We still have to find the Forge itself. I had a lead on that too." (Bug #30659)
- DLC1LD_KatriaIntroPersuade [0200CF7D]: "Hmph... maybe so. Then again, I thought I could, too." -> "Hmph... maybe so. Then again, I thought I could too." (Bug #30660)
- dunForelhostQST [000729EE]: "Oh! Um, he he... Hold on... I... I can explain..." -> "Oh! Uh, he he... Hold... hold on... I... I can explain..." (Bug #30661)
- dunForelhostSharedInfoYouDoIt [000729ED]: "Me? No, I'm too important to the war effort to risk life and limb in there... Besides, that's what I'm paying you for." -> "Me? No, well, I'm too important to the war effort to risk life and limb in there... Besides, that's what I'm paying you for." (Bug #30662)
- dunForelhostSharedInfoGeneralNeverMentionedYou [00090EE5]: "Oh... well... of course they'd disavow all knowledge... spies are everywhere." -> "Oh... well... of course, they'd disavow all knowledge... spies are everywhere." (Bug #30663)
- dunForelhostSharedInfoDragonCult [000C355B]: "They were among the first men to arrive from Atmora and they worshipped certain animals as avatars of the Gods; Dragons being foremost." -> "They were among the first men to arrive from Atmora and they worshipped certain animals as avatars of the gods; dragons being foremost." / "And for their bloody sacrifices, the Dragons gifted their priests with terrible power." -> "And for their bloody sacrifices, the dragons gifted their priests with terrible power." / "But their cruelty was too great for men to bear, and they rose up in what would be called the Dragon War and the Cult swept from the land." -> "But their cruelty was too great for men to bear, and they rose up in what would be called the Dragon War and the cult swept from the land." (Bug #30664)
- dunForelhostQSTMidJournalBranchTopic [0006223D]: "And what? You couldn't read it yourself?" -> "And what, you couldn't read it yourself?" (Bug #30666)
- SmithingBench: "Look for Forges and Grindstones in the world." -> "Look for forges and grindstones in the world." (Bug #30667)
- DLC1LD_KatriaJournal: "'Friend and Colleague' my arse." -> ""Friend and Colleague" my arse." / "This one, 'Arkngthamz', was on the inscription, too." -> "This one, "Arkngthamz," was on the inscription too." / "Mentioned as a 'Bthar-zel' ('allied city'?)." -> "Mentioned as a "Bthar-zel" ("allied city"?)." / "Apparently, it had to be kept outside because the Aetherium was 'harmonically volatile'." -> "Apparently, it had to be kept outside because the Aetherium was "harmonically volatile."" / "There's a Tonal Lock here, still active. Judging from the corpses, it's safe to say the traps are still active, too." -> "There's a tonal lock here, still active. Judging from the corpses, it's safe to say the traps are still active too." / "Five Resonators." -> "Five resonators." (Bug #30669)
- DLC1LD [Stage 111]: "She warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps." -> "She warned me that the Treasury of Arkngthamz was sealed by a dangerous tonal lock and protected by deadly traps." (Bug #30670)
- [Stage 112]: "There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps." -> "There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous tonal lock and protected by deadly traps."
- [Stage 120]: "With her help, I solved the Tonal Lock that protected its ruined treasury." -> "With her help, I solved the tonal lock that protected its ruined treasury."
- [Stage 125]: "With her help, I solved the Tonal Lock that protected its ruined treasury and found a strange glowing crystal shard within." -> "With her help, I solved the tonal lock that protected its ruined treasury and found a strange glowing crystal shard within."
- [Stage 126]: "With her help, I solved the Tonal Lock that protected its ruined treasury and claimed the Aetherium Shard within." -> "With her help, I solved the tonal lock that protected its ruined treasury and claimed the Aetherium shard within."
- [Stage 130]: "Together, we found one of the four Aetherium Shards that make up the key to the Forge." -> "Together, we found one of the four Aetherium shards that make up the key to the Forge."
- [Stage 150]: "With her help, I found the four Aetherium Shards that make up the key to the Forge, and now seek the entrance to the Forge itself." -> "With her help, I found the four Aetherium shards that make up the key to the Forge, and now seek the entrance to the Forge itself."
- [Stage 160]: "With her help, I found the four Aetherium Shards that make up the key to the Forge, and met her outside its long-sealed entrance." -> "With her help, I found the four Aetherium shards that make up the key to the Forge, and met her outside its long-sealed entrance."
- [Stage 190]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin."
- [Stage 200]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, then confronted its ancient guardians." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, then confronted its ancient guardians."
- [Stage 210]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, then defeated its ancient guardians." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, then defeated its ancient guardians."
- [Stage 225]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact."
- DLC1LD_KatriaRealization [0200CF64]: "Let me see it. ...Huh..." -> "Let me see it... Huh..." (Bug #30671)
- DLC1LD_Bthalft [020190CE]: "Gah... let's clear out this steam so we can take a look." -> "Let's clear out this steam so we can take a look." (Bug #30673)
- DialogueWindhelmRolffTopic2Topic [000CDE8B]: "Those Thalmor are elves, too." -> "Those Thalmor are Elves too." (Bug #30674)
- DialogueWindhelmLonelyGaleTopicsCity2Topic [000A17CB]: "All lovely ladies, too." -> "All lovely ladies too." (Bug #30675)
- DialogueWhiterunOlfridTopicsBranch3Topic [00084799]: "Difference is, we're rich, and Vignar hates it." -> "Difference is, we're rich... and Vignar hates it." / "Oh, and they hate it, too. All their big talk of pride and honor, and what have they got to show for it? Beggar's rags and stale bread." -> "Oh, and they hate it too. All their big talk of pride and honor. What have they got to show for it? Beggar's rags and stale bread." (Bug #30676)
- SolitudeOpening [000A95F9]: "They can't hurt uncle Roggvir." -> "They can't hurt Uncle Roggvir."
- [000D0516]: "Cut em down!" -> "Cut him down!"
- [000D7895]: "Good riddance to bad rubbish I say." -> "Good riddance to bad rubbish, I say."
- DA06Stage20YamarzInitFollowUp1 [0003BDC2]: "Of course you cannot. No one can. It is my lot as Chief of this tribe, and so I suffer quietly." -> "Of course you cannot. No one can. It is my lot as chief of this tribe, and so I suffer quietly." (Bug #30678)
- DialogueWhiterunOlfridTopicsBranch1Topic [00084797]: "We've got honor. Wealth and titles, too." -> "We've got honor. Wealth and titles too." (Bug #30679)
- DialogueMarkarthVerulusHalloftheDeadTopic [0006067A]: "New to Skyrim? I was confused at first, too." -> "Hmph. New to Skyrim? I was confused at first too." (Bug #30680)
- dunHillgrundsTombSharedAuntQuestion [0003999E]: "My Da locked me in there in a drunken rage when he left us... three days in there eating the offerings left for our dead before Aunt Agna found me." -> "My da locked me in there in a drunken rage when he left us... three days in there eating the offerings left for our dead before Aunt Agna found me." (Bug #30682)
- dunHillgrundsTombIntroDialogTopic [000A8502]: "He's in the tomb doing Gods know what with my dead relatives." -> "He's in the tomb doing gods know what with my dead relatives." (Bug #30683)
- DialogueRiftenHaelgasBunkhouseScene02 [00046B22]: "Just be patient, aunt. She'll have it, I promise." -> "Just be patient, Aunt. She'll have it, I promise." (Bug #30686)
- C01OtherCompanionsPointToSkjorIntro [000D8701]: "Skjor was looking for you, earlier." -> "Skjor was looking for you earlier." (Bug #30687)
- DLC2DialogueSkaalVillageGeneric [04031785]: "Today, you return the All-Maker!" -> "Today, you return to the All-Maker!" (Bug #30688)
- DialogueMarkarthKeepCalcelmoAicantarScene01 [00025EC3]: "What is it nephew? Can't you see I'm trying to think here?" -> "What is it, Nephew? Can't you see I'm trying to think here?" (Bug #30689)
- WEDL03 [000B9166]: "Ugh. Speak to my husband if you must." -> "Ugh. Speak to my husband, if you must." (Bug #30690)
- DialogueMorthalHighmoonHallScene05 [000AECF9]: "I have never doubted that, husband." -> "I have never doubted that, Husband." (Bug #30697)
- [000AECEC]: "The people still doubt me, don't they." -> "The people still doubt me, don't they?"
- DialogueMorthalHighmoonHallScene07 [000AED8C]: "What troubles you, husband?" -> "What troubles you, Husband?" (Bug #30698)
- FreeformDragonBridge01 [000551A8]: "Have you met my husband? Well don't bother, he's a drunk." -> "Have you met my husband? Well, don't bother, he's a drunk." (Bug #30699)
- FreeformDragonBridge01ReturntoHorgeirTopic [000551AB]: "Shor's Crown, that woman never gives up." -> "Shor's crown, that woman never gives up." (Bug #30700)
- DialogueRiftenTempleofMaraScene01 [00046B07]: "I'm so sorry my husband." -> "I'm so sorry, my husband." (Bug #30701)
- DialogueDawnstarRustleifSeren01 [0003CDB7]: "Not hot enough. Does your Skyrim ever get warm, husband?" -> "Not hot enough. Does your Skyrim ever get warm, Husband?" (Bug #30702)
- DialogueMarkarthInnKlepprFrabbiScene02 [0002464F]: "Clean the rooms yourself Kleppr." -> "Clean the rooms yourself, Kleppr." (Bug #30703)
- DialogueRiverwoodSceneA [00019705]: "Good morning, wife." -> "Good morning, Wife." (Bug #30704)
- [00019707]: "Hello, husband. You're rising late." -> "Hello, Husband. You're rising late."
- [00019708]: "Hello, husband. You slept well?" -> "Hello, Husband. You slept well?"
- [0001970B]: "Take care, husband." -> "Take care, Husband."
- DialogueMarkarthMarketSceneKerahEndon1 [00017277]: "Hello, dear husband." -> "Hello, dear Husband." (Bug #30705)
- [0001727A]: "They are perfect. Thank you both." -> "Oh. They are perfect. Thank you both."
- DialogueDushnikhYalLonghouseScene02 [00033619]: "I saw you working the forge today, wife." -> "I saw you working the forge today, Wife." (Bug #30706)
- DialogueRiftenElgrimIngunBranchTopic [00045305]: "My wife Hafjorg, well, she's a necessary evil I suppose." -> "My wife Hafjorg, well, she's a necessary evil, I suppose." (Bug #30707)
- DialogueRiftenBeeAndBarbScene16 [0005EE46]: "Is it really me, or is it your wife? You need to make a choice Bolli." -> "Is it really me, or is it your wife? You need to make a choice, Bolli." (Bug #30708)
- [0005EE4D]: "Oh, Bolli you silly man." -> "Oh, Bolli, you silly man."
- DialogueKynesgroveRoggiKjeldMine3 [00080612]: "What's your wife think of your trips?" -> "What's your wife think of your... trips?" (Bug #30709)
- DialogueOrcsBlacksmithTopic [0008CBB8]: "If a chief has a second wife, she is called the "Forge-wife" in honor of this." -> "If a chief has a second wife, she is called the "Forge-Wife" in honor of this." (Bug #30710)
- [05010559]: "If a chief has a second wife, she is called the "Forge-wife" in honor of this." -> "If a chief has a second wife, she is called the "Forge-Wife" in honor of this."
- WEDL04 [000C03D1]: "I hate it here. Those were my favorite shoes, ruined and for what?" -> "I hate it here. Those were my favorite shoes, ruined, and for what?"
- dunHunterKyneLoreTopic [0001847C]: "Those sycophants in the Temple would call her Kynareth. Just a pale shadow of the truth, like all the Temple Divines." -> "Those sycophants in the temple would call her Kynareth. Just a pale shadow of the truth, like all the temple Divines." (Bug #30713)
- DLC1VQ03HunterHellos [02006AE7]: "Thank the divines for you!" -> "Thank the Divines for you!" (Bug #30714)
- DLC1VQ03VampireDexionBranchCaptureTopic1 [02007B84]: "By the divines! It's as if my eyes have been opened!" -> "By the Divines! It's as if my eyes have been opened!" (Bug #30715)
- DLC1VQ01TopicC1b [0200B66E]: "So where are we off to, now?" -> "So where are we off to now?" (Bug #30719)
- BardsCollegeFluteIntroTopic [000D93DA]: "Well don't just stand there." -> "Well, don't just stand there." (Bug #30722)
- BardsCollegeLuteFinnsStoryTopic [000D93E1]: "Finn was the bard who invented the eight course lute that is commonplace today." -> "Finn was the bard who invented the eight-course lute that is commonplace today." / "Until he found a way to string the extra courses, bards only had six course lutes." -> "Until he found a way to string the extra courses, bards only had six-course lutes." / "The lute they stole is Finn's original eight course lute." -> "The lute they stole is Finn's original eight-course lute."
- WICommentCollegeRobesHello [000ABC54]: "You must be one of those wizards. From the College in Winterhold." -> "You must be one of those wizards. From the college in Winterhold." (Bug #30727)
- WIChangeLocation04ForceGreetTopic [0006F20D]: "I've finally found you! I want to join the College of Winterhold. But I need help with my wards." -> "I've finally found you! I want to join the College of Winterhold, but I need help with my wards." (Bug #30728)
- MS05PoemInspection [000534E9]: "Without the verse I won't be able to convince Elisif of the importance of The Burning of King Olaf Festival." -> "Without the verse I won't be able to convince Elisif of the importance of the Burning of King Olaf Festival." (Bug #30729)
- MS05GenericJoinTopic [000C7B5D]: "I would highly recommend it though. Talk to Viarmo if you're interested." -> "I would highly recommend it, though. Talk to Viarmo, if you're interested."
- MQ205EsbernIntroA1 [00041F12]: "Ah, indeed? There's a pretty puzzle." -> "Ah, indeed? Now there's a pretty puzzle." (Bug #30731)
- DialogueRiftenGateNorthBranchTopic06 [00051A69]: "I'll let you in right away, just need to get the gate unlocked." -> "I'll let you in right away, just need to get the gate unlocked." (Bug #30736)
- dunTrevasWatchQST [000991D4]: "And it shows, I've seen horkers with smaller guts." -> "And it shows. I've seen horkers with smaller guts." (Bug #30737)
- dunTrevasWatchFamilyNotSeenQST [000B3163]: "Hopefully they made it to safety before the attack. I'll begin the search after a quick restock." -> "Hopefully they made it to safety before the attack. I'll begin the search after a quick restock." (Bug #30738)
- dunTrevasWatchEndRewardQST [000B3161]: "Anyway, here is your reward. Thanks again." -> "Anyway, here is your reward. Thanks again." (Bug #30740)
- dunTrevasWatchCompleteTopic [0004CDB2]: "Thank you for your help. Did you see my family inside?" -> "Thank you for your help. Did you see my family inside?" (Bug #30741)
- dunTrevasWatchQuestRunningTopic [0004CDB3]: "I turned him in but apparently he escaped and now this." / "I turned him in... but apparently he escaped... and now this." (Bug #30743)
- dunTrevasWatchQSTRewardHelp [00093A72]: "My family is everything to me. Clear the fort and on top of the posted reward, you can have whatever items you'd like." -> "My family is everything to me. Clear the fort and on top of the posted reward, you can have whatever items you'd like." (Bug #30744)
- dunTrevasWatchQSTGoodbye [0004BD99]: "Fine then. The blood of my family is on your hands as well as Brurid's." -> "Fine, then. The blood of my family is on your hands, as well as Brurid's." (Bug #30745)
- dunTrevasWatchExplanationQST [000AB1F8]: "We left to help with the war and these filth bags swooped in and seized the place. My family is in there." -> "We left to help with the war and these filth bags swooped in and seized the place. My family is in there." (Bug #30746)
- dunTrevasWatchQSTAllClear [000E36BA]: "You've already taken care of it? Thank you friend." -> "You've already taken care of it? Thank you, friend." (Bug #30747)
- dunTrevasWatchQSTBadBlood [00093A6B]: "You ask a lot of questions for a mercenary. Just get in there and open the gate, we'll try and provide help once that's done." -> "You ask a lot of questions for a mercenary. Just get in there and open the gate. We'll try and provide help once that's done." (Bug #30748)
- dunTrevasWatchQSTBruridContinue [00093A6C]: "I suspect Brurid planned this, there's been bad blood between us since the king's death." -> "I suspect Brurid planned this. There's been bad blood between us since the king's death." (Bug #30749)
- dunTrevasWatchQSTHaveAPlan [00093A6A]: "The front gate is locked so you'll need to use the mine entrance behind us. Open the front gate and we'll try and give you some support." -> "The front gate is locked, so you'll need to use the mine entrance behind us. Open the front gate and we'll try and give you some support." (Bug #30750)
- dunTrevasWatchQSTTheBest [00093A6D]: "Good, the place is crawling with bandits. We lost some good men trying to take it earlier." -> "Good, the place is crawling with bandits. We lost some good men trying to take it earlier." (Bug #30751)
- dunTrevasWatchStalleoAccept [0004BD97]: "I wish we could offer more help, but our last attack went sour and we're all that is left." -> "I wish we could offer more help, but our last attack went sour and we are all that is left." (Bug #30752)
- stalleoGiveQuestTopic [0004BD98]: "I was expecting more though, you'd better be good." -> "I was expecting more, though. You'd better be good." (Bug #30753)
- dunTrevasWatchQST [Stage 60]: "I've opened the front gate, I should return to Stalleo for my reward." -> "I've opened the front gate. I should return to Stalleo for my reward." (Bug #30754)
- [Stage 100]: "I have discovered a back way into Treva's watch and was able to open the main gate from the other side." -> "I have discovered a back way into Treva's Watch and was able to open the main gate from the other side."
- [Objective 10]: "Use the backdoor to gain access to Treva's Watch" -> "Use the back door to gain access to Treva's Watch"
- [Objective 20]: "Use the lever to open the gate to Treva's Watch." -> "Use the lever to open the gate to Treva's Watch"
- [Objective 60]: "Meet up with Stalleo in the courtyard." -> "Meet up with Stalleo in the courtyard"
- DLC2SV02Taunts [04027F9E]: "We will have that Stalhrim, and there's nothing you can do to stop us!" -> "We will have that stalhrim, and there's nothing you can do to stop us!" (Bug #30755)
- DLC2SV02Trespass [04029392]: "This is Thalmor business, now get out of here!" -> "This is Thalmor business. Now get out of here!" (Bug #30756)
- DialogueWinterholdInitialScene [000B216F]: "To the Inn for a drink, of course!" -> "To the inn for a drink, of course!" (Bug #30757)
- DialogueRiftenGrandPlazaScene34 [00063E5A]: "Naw... he's fine. Look, I wanted to ask if you'll... um, if you'd like to... well, like to have a drink with me at the Bee and Barb sometime?" -> "No... he's fine. Look, I wanted to ask if you'll, um... if you'd like to, well... like to have a drink with me at the Bee and Barb sometime?" (Bug #30758)
- CW00JoinTopicContinue [000D3C57]: "If you're not, well friend, you'd best walk away before this gets ugly." -> "If you're not, well, friend, you'd best walk away before this gets ugly." (Bug #30759)
- [000FBA68]: "If you're not, well friend, you'd best walk away before this gets ugly." -> "If you're not, well, friend, you'd best walk away before this gets ugly."
- [000D9390]: "Well not against me, against all of Falkreath." -> "Well, not against me, against all of Falkreath."
- DialogueWinterholdCollegeEnthirVendorFGResponse1 [0006BC2F]: "Let's just take a look then." -> "Let's just take a look, then." (Bug #30761)
- DialogueWinterholdCollegeEnthirVendorFGResponse2 [0006BC2E]: "Well then you'd better have something I really want to buy." -> "Well then, you'd better have something I really want to buy." (Bug #30762)
- DialogueWhiterunGuardGateStopNote [000D1980]: "Riverwood's in danger, too? You'd better go on in." -> "Riverwood's in danger too? You'd better go on in." (Bug #30763)
- DialogueLeftHandMineSkaggiAccept [0006A8BE]: "But, I wouldn't go there if I were you." -> "But I wouldn't go there if I were you." (Bug #30764)
- dunRannveigQST [00051976]: "Don't worry though. It'll be relatively painless...relatively." -> "Don't worry, though. It'll be relatively painless... relatively." (Bug #30765)
- [00051977]: "Hhhmmm...maybe I put it over here." -> "Hhhmmm... maybe I put it over here."
- [00051978]: "Ooooh... yes... yes. You've fallen for my trap! Greed makes a great lure. Odd you didn't die from the fall though. Most do."
- [0005197A]: "Ah...Here it is. Now, if you'd be so kind as to stand still this will be much easier for me to do." -> "Ah... here it is. Now, if you'd be so kind as to stand still this will be much easier for me to do."
- [000A87DD]: "Well...that's disappointing. This one didn't survive the fall either." -> "Well... that's disappointing. This one didn't survive the fall either."
- DLC2SV02BaldorBranch2Topic2 [0401E8BF]: "Yes, and I've brought you the map to the Stalhrim source." -> "Yes, and I've brought you the map to the stalhrim source." (Bug #30767)
- [0401E8C3]: "I name you friend of the Skaal, and I will trust you with the knowledge of forging Stalhrim." -> "I name you friend of the Skaal, and I will trust you with the knowledge of forging stalhrim." / "If you bring Stalhrim here to my forge, you can use my tools to make what you will from it." -> "If you bring stalhrim here to my forge, you can use my tools to make what you will from it."
- DLC2SV02BaldorBranch2Topic3 [0401E8C2]: "Until our next meeting, Skaal-friend, may your hunts always bring you game and your crops grow tall and bountiful." -> "Until our next meeting, Skaal-friend. May your hunts always bring you game and your crops grow tall and bountiful." (Bug #30768)
- DLC2SV02AncarionBranch1Topic6 [0402455F]: "Return here with Stalhrim weapons and armor, and I will pay you a fair price for them." -> "Return here with stalhrim weapons and armor, and I will pay you a fair price for them." (Bug #30769)
- DLC2SV02DeorQuestStartTopic5 [04027DFC]: "Baldor is the keeper of an ancient tradition, the forging of Stalhrim." -> "Baldor is the keeper of an ancient tradition, the forging of stalhrim." (Bug #30770)
- DLC2SV02BaldorBranch1Topic7 [0403314F]: "But if you mean the elves, they were trying to learn the secrets of forging Stalhrim." -> "But if you mean the elves, they were trying to learn the secrets of forging stalhrim." / "He says that it shows the location of a hidden source of Stalhrim." -> "He says that it shows the location of a hidden source of stalhrim." (Bug #30771)
- DLC2SV02AncarionMerchantSharedGoodbye1 [04029D91]: "I'll be here when you have more Stalhrim weapons and armor." -> "I'll be here when you have more stalhrim weapons and armor." (Bug #30772)
- DLC2SV02AncarionMerchantSharedHello2 [04029D92]: "Back with more Stalhrim items, I trust?" -> "Back with more stalhrim items, I trust?" (Bug #30773)
- DLC2SV02AncarionMerchantSharedHello1 [04029D93]: "Unless you have more Stalhrim weapons and armor for me, we have nothing to talk about." -> "Unless you have more stalhrim weapons and armor for me, we have nothing to talk about." (Bug #30774)
- DLC2SV02AncarionBranch1Topic2 [04024568]: "No weapon is worth dying for, not even a weapon forged from Stalhrim." -> "No weapon is worth dying for, not even a weapon forged from stalhrim." (Bug #30775)
- DLC2DialogueSkaalVillageBaldorBranchTopic3 [0403A4A3]: "Once I've got Stalhrim, how do I forge it into something useful?" -> "Once I've got stalhrim, how do I forge it into something useful?" (Bug #30776)
- [0403A4A7]: "Yes... I'd say if you know how to forge ebony, then you know everything you need to know in order to forge Stalhrim." -> "Yes... I'd say if you know how to forge ebony, then you know everything you need to know in order to forge stalhrim."
- DLC2DialogueSkaalVillageBaldorBranchTopic2 [0403A4A4]: "Where can I obtain Stalhrim?" -> "Where can I obtain stalhrim?" (Bug #30777)
- [0403A4A8]: "You can find some in Raven Rock Mine, as well as that new source of Stalhrim on the map you recovered from the elves." -> "You can find some in Raven Rock Mine, as well as that new source of stalhrim on the map you recovered from the elves." / "It's the only pickaxe that can mine the Stalhrim properly without breaking it." -> "It's the only pickaxe that can mine the stalhrim properly without breaking it."
- DLC2DialogueSkaalVillageBaldorBranchTopic1 [0403A4A5]: "Tell me about forging Stalhlrim." -> "Tell me about forging stalhrim." (Bug #30778)
- [0403A4A6]: "Well, first you'll need to obtain some Stalhrim, of course, and then you'll need to work it." -> "Well, first you'll need to obtain some stalhrim, of course, and then you'll need to work it."
- DLC2SV02AncarionBranch1Topic1 [04024031]: "I'm here about the Stalhrim map." -> "I'm here about the stalhrim map." (Bug #30779)
- DLC2SV02AncarionBranch1Topic4 [0402455A]: "You want Stalhrim weapons, and I think I can help you get them." -> "You want stalhrim weapons, and I think I can help you get them." (Bug #30780)
- DLC2SV02AncarionBranch1Topic5 [04024559]: "The smith said he'd teach me how to make Stalhrim weapons." -> "The smith said he'd teach me how to make stalhrim weapons." (Bug #30781)
- WIAddItem07Intimidate [000A0E98]: "Hold on, there. I suppose, in the uh, interest of research I... I can spare a few more coins." -> "Hold on, there. I suppose, in the, uh, interest of research I... I can spare a few more coins." (Bug #30782)
- WICourierDeliveries [000A0E9E]: "A note from someone named Calcelmo, in Markarth." -> "A note from someone named... Calcelmo, in Markarth." (Bug #30783)
- [03003DE6]: "There's a new lady in charge of the Orphanage in Riften." -> "There's a new lady in charge of the orphanage in Riften."
- MQ201PartyFriendDistractionYes [00067ED9]: "I trust that whatever you're doing doesn't compromise my position in any way?" -> "I trust that whatever you're doing doesn't compromise my position in any way." (Bug #30785)
- [000C0427]: "Nothing would please me more." -> "Well, nothing would please me more."
- [000C081F]: "I trust you don't presume on our friendship?" -> "I trust you don't presume on our friendship."
- DialogueWindhelmLonelyGaleTopicsPeopleTopic [000A193B]: "And obviously you have Ulfric, the Jarl and future High King." -> "And obviously you have Ulfric, the jarl and future high king." (Bug #30787)
- DLC2TelMithrynNelothTalvasScene02 [0401BD02]: "Master, you promised to teach me a new conjuration spell." -> "Master... you promised to teach me a new Conjuration spell."
- MGLoreStaff01 [000E353A]: "The Staff is said to be able to absorb great amounts of energy." -> "The staff is said to be able to absorb great amounts of energy." (Bug #30790)
- MGLSynod01 [000E0C46]: "It is no secret that both the Synod and the College of Whispers have recently made inquiries as to the status of our College here in Winterhold." -> "It is no secret that both the Synod and the College of Whispers have recently made inquiries as to the status of our college here in Winterhold." (Bug #30791)
- MGLSynod06 [000E0C4C]: "It is entirely possible that they look to our College here in Winterhold in order to find supporters for their organization." -> "It is entirely possible that they look to our college here in Winterhold in order to find supporters for their organization." (Bug #30793)
- MGLSynod09 [000E0C4F]: "The College of Whispers hopes to learn that our College also supports these avenues of research." -> "The College of Whispers hopes to learn that our college also supports these avenues of research." (Bug #30794)
- MGLSynod10 [000E0C50]: "Thus they may claim that the Synod is indeed a political minority in the Empire and should be treated as such." -> "Thus, they may claim that the Synod is indeed a political minority in the Empire and should be treated as such." (Bug #30795)
- MGLSynod15 [000E0C55]: "Arch-Mage Aren believes that their conflict poses a significant threat to the autonomy of our College, and I concur." -> "Arch-Mage Aren believes that their conflict poses a significant threat to the autonomy of our college, and I concur." (Bug #30796)
- MGLSynod15A [000E0C56]: "Arch-Mage Aren believed that their conflict poses a significant threat to the autonomy of our College, and I concur." -> "Arch-Mage Aren believed that their conflict poses a significant threat to the autonomy of our college, and I concur." (Bug #30797)
- MGLSynod16 [000E0C57]: "Falling in with either would threaten to draw much unwanted attention to our College." -> "Falling in with either would threaten to draw much unwanted attention to our college." (Bug #30798)
- MGLResto06 [000E0C5F]: "I submit that everyone in this College has, at one time or another, relied on one of the Restoration spells that can keep them at bay." -> "I submit that everyone in this college has, at one time or another, relied on one of the Restoration spells that can keep them at bay." (Bug #30800)
- MGLResto10 [000E0C63]: "Every mage in this College regularly uses wards for practice, so as to avoid physical harm." -> "Every mage in this college regularly uses wards for practice, so as to avoid physical harm." (Bug #30801)
- MGLShalidor01 [000E3181]: "As many know, there is an ongoing effort to research the work of the Archmagus Shalidor." -> "As many know, there is an ongoing effort to research the work of Archmagus Shalidor." (Bug #30802)
- MGLShalidor09 [000E3192]: "What, then, of this Glamoril? It means "secret of life" in elvish." -> "What, then, of this "Glamoril"? It means "secret of life" in Elvish." (Bug #30803)
- MGLPolicy13 [000E31C9]: "He has suggested that, should he find out who is responsible, he is well versed in making things disappear permanently." -> "He has suggested that, should he find out who is responsible, he is well versed in making things disappear... permanently." (Bug #30804)
- MGLPolicy17 [000E31D2]: "Any information as to the whereabouts of the previous group of Apprentices would be greatly appreciated." -> "Any information as to the whereabouts of the previous group of apprentices would be greatly appreciated." (Bug #30805)
- MGLPolicyEye01A [000E31D5]: "Work continues on the Eye of Magnus, as it has been commonly referred to." -> "Work continues on the "Eye of Magnus," as it has been commonly referred to." (Bug #30806)
- DialogueSolitudePalaceScene5 [000A9379]: "The Jarl would be wise to remember that it is her thanes - and my profits - that are paying for this war." -> "The Jarl would be wise to remember that it is her Thanes - and my profits - that are paying for this war." (Bug #30807)
- DialogueFalkreathJarlsLonghouseScene03 [00092450]: "Sir, I will shape them up but with the war on it is unwise to reduce their wages any further." -> "Sir, I will shape them up, but with the war on it is unwise to reduce their wages any further." (Bug #30808)
- [0009247F]: "I would think a man of your military training would be able to do with less but so be it." -> "I would think a man of your military training would be able to do with less, but so be it."
- MGRArniel03WhatWentWrongResponse1 [0006A03C]: "I'm no tonal architect, I've only read their writings. Scraps, really." -> "I'm no tonal architect. I've only read their writings. Scraps, really." / "My very own Dwarven Convector." -> "My very own Dwarven convector." (Bug #30816)
- DialogueMarkarthGuardIntros [0003F0B4]: "This is Markarth, traveler. Safest city in the Reach." -> "This is Markarth, traveler. Safest city in The Reach." (Bug #30819)
- DLC2MQ04 [0401BD6E]: "I had to clean out the riff-raff last time I was here, too." -> "I had to clean out the riff-raff last time I was here too." (Bug #30820)
- [0402097E]: "Look out for that Steam Centurion!" -> "Look out for that steam centurion!"
- [04025896]: "Look out! Another Steam Centurion!" -> "Look out! Another steam centurion!"
- [0402C582]: "Look out! Another Steam Centurion!" -> "Look out! Another steam centurion!"
- dunHunterQST [Stage 21]: "He has marked me so that the guardian skeever, wolf and mudcrab should appear to me when I visit their lairs." -> "He has marked me so that the guardian skeever, wolf, and mudcrab should appear to me when I visit their lairs." (Bug #30821)
- [Stage 51]: "I defeated the first group of guardians and have been tasked to seek out the guardian bear, sabrecat and mammoth spirits." -> "I defeated the first group of guardians and have been tasked to seek out the guardian bear, sabre cat, and mammoth spirits."
- [Stage 71]: "I have defeated several spirit guardians and have now been asked to seek out the Troll guardian as my final challenge." -> "I have defeated several spirit guardians and have now been asked to seek out the troll guardian as my final challenge."
- MQPaarthurnaxIntroB1 [000ABD23]: "Wulfharth was Dragonborn. Talos, too - the founder of the Empire, back in the good old days." -> "Wulfharth was Dragonborn. Talos too - the founder of the Empire, back in the good old days."
- MQ105ArngeirIntroB2 [0006AF3E]: "We are here to guide you in that pursuit, just as the Greybeards have sought to guide those of the Dragon Blood that came before you." -> "We are here to guide you in that pursuit, just as the Greybeards have sought to guide those of the dragon blood that came before you." (Bug #30824)
- MQ105ArngeirIntroB2A1 [0006AF3B]: "You are not the first. There have been many of the Dragon Blood since Akatosh first bestowed that gift upon mortalkind." -> "You are not the first. There have been many of the dragon blood since Akatosh first bestowed that gift upon mortalkind." (Bug #30825)
- MQ00WayoftheVoiceA1 [000C521F]: "The Dragonborn is an exception to all the rules - the Dragon Blood itself is a gift of the gods." -> "The Dragonborn is an exception to all the rules - the dragon blood itself is a gift of the gods." (Bug #30826)
- MQ00WayoftheVoiceA2 [000C521D]: "That is commendable. But remember, the Dragon Blood is itself a gift of Akatosh." -> "That is commendable. But remember, the dragon blood is itself a gift of Akatosh." (Bug #30828)
- MQ104 [000A9419]: "Those born with the Dragon Blood in 'em. Like old Tiber Septim himself." -> "Those born with the dragon blood in 'em. Like old Tiber Septim himself." (Bug #30829)
- [000D8B71]: "I'd take this a bit more seriously if I were you." -> "I'd take this a bit more seriously, if I were you."
- [000D8B75]: "You should come, too." -> "You should come too."
- MQ105 [0006D197]: "Thus, your Dragon Blood gives you an inborn ability to learn Words of Power." -> "Thus, your dragon blood gives you an inborn ability to learn Words of Power." (Bug #30830)
- DB09_GiannaDontQuestion1 [0004BCB9]: "Of course! I'm sorry. One giant's toe. There." -> "Of course! I'm... sorry. One giant's toe. There." / "What, um... What next?" -> "What, uh... What next?" (Bug #30834)
- DB09_GiannaDontQuestion2 [0004BCAF]: "Heh, I'm sorry. Of course. It's your most famous recipe, after all." -> "He he. I'm sorry. Of course, it's your most famous recipe, after all." / "And if I may say so... it has been an honor, getting a chance to prepare a meal with, well... the best chef in the entire Empire." -> "And if I may say so... it has been an honor getting a chance to prepare a meal with, well... the best chef in the entire Empire." (Bug #30835)
- DB08GourmetThreatRespond1 [00048C8E]: "Gourmet? Why I... Um..." -> "Gourmet? Why I... Uh..." (Bug #30836)
- DB08GourmetThreatRespond2 [00048C8F]: "Oh. Oh, by the gods, no. No, no you can't do this. You can't!" -> "Oh. Oh, by the gods... no. No, no. You can't do this. You can't!" (Bug #30837)
- DB08GourmetThreatRespond3 [00048C8C]: "Please, you're starting to... frighten me." -> "Please... you're starting to frighten me." (Bug #30838)
- DB08FestusPlayerDeadResponse [00068B77]: "You've got the Writ of Passage too, I see." -> "Oh, you've got the Writ of Passage, too, I see." (Bug #30839)
- [00068B78]: "You've got the Writ of Passage too, I see. So there's that. And Anton Virane has suffered an untimely fate, as well." -> "You've got the Writ of Passage, too, I see. So there's that. And Anton Virane has suffered an untimely fate as well." / "Well, looks like you completed the contract as directed." -> "Well. Looks like you completed the contract as directed."
- [00068B7A]: "Good, good. And you've got the Writ of Passage too, I see, so that's done." -> "Good, good. And you've got the Writ of Passage, too, I see. So that's done."
- [00068B7B]: "It would seem Anton Virane has suffered an untimely fate, as well. Good." -> "It would seem Anton Virane has suffered an untimely fate as well. Good."
- DB08_FestusGourmetBranchTopic [00048B30]: "Nobody knows his true identity. Well, nobody except Gaius Maro, and you've already taken care of him." -> "Well, nobody knows his true identity. Well, nobody except Gaius Maro... and you've already taken care of him." / "I do know the Gourmet was classically trained in traditional Breton cuisine in High Rock." -> "Well, I do know the Gourmet was classically trained in traditional Breton cuisine in High Rock." (Bug #30840)
- MS07 [Stage 50]: "Jaree-Ra has asked me to put out the Solitude lighthouse fire." -> "Jaree-Ra has asked me to put out the Solitude Lighthouse fire." (Bug #30842)
- [Stage 100]: "I've put out the Solitude Lighthouse Fire." -> "I've put out the Solitude Lighthouse fire."
- [Stage 175]: "I've defeated his sister Deeja, now I must track down Jaree-Ra." -> "I've defeated his sister Deeja. Now I must track down Jaree-Ra."
- DLC1VQElderShared03 [0201A94F]: "It involves carefully removing the bark from a Canticle Tree, which will in turn attract Ancestor Moths to you." -> "It involves carefully removing the bark from a canticle tree, which will in turn attract ancestor moths to you." (Bug #30848)
- DLC1VQElderShared04 [0201A950]: "In keeping with tradition, you must use a specific tool in the Ancestor Glade, an implement known as a Draw Knife." -> "In keeping with tradition, you must use a specific tool in the Ancestor Glade, an implement known as a draw knife." (Bug #30849)
- DLC1VQ06 [0201A942]: "Well, we got the knife... now all we need to do is track down one of those Canticle Trees." -> "Well, we got the knife... now all we need to do is track down one of those canticle trees." (Bug #30850)
- DLC1VQElderGoodbyes [02003D93]: "Farewell, and good journey milord." -> "Farewell, and good journey, milord." (Bug #30851)
- [02003D94]: "Farewell, and good journey milady." -> "Farewell, and good journey, milady."
- DialogueWhiterunTempleofKynarethScene1 [00019F62]: "You do know that, right? Ha ha ha ha ha." -> "You do know that, right? Ha ha ha ha." (Bug #30854)
- [00019F6E]: "Hmm? Oh, well... To be honest, I was thinking of Nazeem." -> "Huh? Oh, well... To be honest, I was thinking of Nazeem."
- WIRemoveItem05No [00035F84]: "Well what did you go dropping it for?" -> "Well, what did you go dropping it for?" (Bug #30858)
- WhiterunAdrianneSwordTopicTopic [000946F7]: "It's a surprise, and I don't even know if he'll accept it. But..." -> "It's a surprise. I don't even know if he'll accept it, but..." / "Listen, could you take the sword to my father, Proventus Avenicci? He's the Jarl's steward." -> "Listen, could you take the sword to my father, Proventus Avenicci? He's the Jarl's Steward." (Bug #30860)
- TGTQ03OlfridIntroBranchTopic04 [0007D024]: "You see both of these items are kept inside Dragonsreach, and they don't allow visitors inside the Jarl's or the Steward's chambers." -> "You see, both of these items are kept inside Dragonsreach, and they don't allow visitors inside the Jarl's or the Steward's chambers." (Bug #30863)
- TGTQ01EndonIntroBranchTopic02 [000799DE]: "Word on the street says that the Thieves Guild is coming back into its own in Markarth so I figured..." -> "Word on the street says that the Thieves Guild is coming back into its own in Markarth, so I figured..." (Bug #30864)
- SolitudeFreeform04QuestGiveTopic [000D0556]: "Damn, that reminds me, I have a delivery to make to her steward, Falk Firebeard." -> "Damn. That reminds me. I have a delivery to make to her Steward, Falk Firebeard." (Bug #30866)
- MS14ShouldArrest [00025F36]: "And of course they can't prove he murdered them." -> "And, of course, they can't prove he murdered them." (Bug #30869)
- MS14HelgisGhostTopic [00070E73]: "I saw Helgi's Ghost." -> "I saw Helgi's ghost." (Bug #30870)
- MS08SaadiaS25AlikrQuestionTopic [000562E6]: "These men are ruthless. Cunning, deceitful... they'll pay off whoever they can. I can't trust anyone here in Whiterun." -> "These men are ruthless. Cunning, deceitful. They'll pay off whoever they can. I can't trust anyone here in Whiterun." (Bug #30874)
- MS06FalkQuestEnd02 [0009E00F]: "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." -> "Take this payment - the jarl would thank you, but she very much wants to keep Potema's return quiet." (Bug #30876)
- [0009E010]: "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." -> "Take this payment - the jarl would thank you, but she very much wants to keep Potema's return quiet."
- MS05PoemVerse4Dragon [00053502]: "Oh that is exciting! I'm sure the court and the Jarl will love it. I'm writing it in now." -> "Oh, oh! That is exciting! I'm sure the court and the Jarl will love it. I'm... I'm writing it in now." (Bug #30877)
- [000E770E]: "No, that's pushing it too far. Very exciting but highly unlikely, I can't possibly write that in." -> "No. That... that's pushing it too far. Very exciting but highly unlikely. I can't possibly write that in."
- DBNazirContractSet5ReadyBranchTopic [000205C0]: "Your targets are a Dark Elf wizard named Maluril, in the dwarven ruin of Mzinchaleft. And Helvard, the housecarl of Falkreath." -> "Your targets are a Dark Elf wizard named Maluril, in the Dwarven ruin of Mzinchaleft. And Helvard, the housecarl of Falkreath." (Bug #30881)
- DBSideContract11 [Stage 10]: "I must kill Helvard, the housecarl of Falkreath." -> "I must kill Helvard, the Housecarl of Falkreath." (Bug #30882)
- MS02ThonarBlockingTopic [00024CE9]: "I've had the Jarl officially pardon you, and taken care of a few other loose ends." -> "I've had the Jarl officially pardon you, and take care of a few other loose ends." (Bug #30883)
- MQ302TulliusIntroStormcloak [000D7685]: "But... we could use the breathing space to regroup." -> "But we could use the breathing space to regroup."
- MQ301EsbernFindAlduinA1 [0007D42C]: "Ah yes, yes. We must think. He must have some means of travelling to and from Sovngarde." -> "Ah... yes, yes. We must think. He must have some means of traveling to and from Sovngarde." (Bug #30886)
- MQ201PartyIgmundBlockingTopic [000BC18F]: "I admit, I've never felt entirely at ease in the Thalmor embassy." -> "I admit, I've never felt entirely at ease in the Thalmor Embassy."
- MQ104IrilethBlockingTopic [0005DD52]: "Scatter and get behind cover! We need to hurt it, somehow!" -> "Scatter and get behind cover! We need to hurt it somehow!"
- MQ106DelphineDragonstoneForFarengar [000211F2]: "The dragonstone you got for Farengar, remember?" -> "The Dragonstone you got for Farengar, remember?" (Bug #30898)
- MQ106DelphineLookFamiliar [0005F5BB]: "I arranged to have Farengar recover the dragonstone for me." -> "I arranged to have Farengar recover the Dragonstone for me." (Bug #30899)
- MQ106DelphineMapofBurialSites [0008304E]: "The dragonstone was a map of ancient dragon burial sites." -> "The Dragonstone was a map of ancient dragon burial sites." (Bug #30900)
- MQ106DelphineIntroExclusive2A2A2 [00020056]: "The dragonstone was some kind of map?" -> "The Dragonstone was some kind of map?" (Bug #30901)
- MQ103FarengarRetrieveBookA1 [000DB87E]: "You'll have to see the Jarl about that. Maybe his steward, Avenicci." -> "You'll have to see the jarl about that. Maybe his Steward, Avenicci." (Bug #30906)
- MQ103FarengarIntroMagic [000D50B9]: "Look out - you're about to step in your own Shock Rune." -> "Look out - you're about to step in your own shock rune." (Bug #30909)
- MQ103BTulliusBookB1 [0005A6A6]: "Well... you did show remarkable initiative." -> "Well, you did show remarkable initiative." (Bug #30912)
- MQ102BalgruufIntroCW03 [00098D4A]: "Oh, yes? I wonder what that old busybody wants now." -> "Oh yes? I wonder what that old busybody wants now." (Bug #30916)
- MGR30 [Stage 10]: "Tolfdir fears it is a side-effect of Ancano's meddling with the Eye of Magnus, and has asked that I look into it." -> "Tolfdir fears it is a side effect of Ancano's meddling with the Eye of Magnus, and has asked that I look into it." (Bug #30918)
- MG01FaraldaInitialBranchTopic [000AF0E3]: "I am Faralda, one of the senior Wizards here." -> "I am Faralda, one of the senior wizards here." (Bug #30921)
- FFRiftenThaneDoneBranchTopic01 [00065AE7]: "Just remember that you're only a part of my court, this doesn't make you one of the family." -> "Just remember that you're only a part of my court. This doesn't make you one of the family."
- Favor153QuestReturnTopic [00090DEA]: "You've shown those monsters that they will no longer be tolerated in the Pale." -> "You've shown those monsters that they will no longer be tolerated in The Pale." (Bug #30926)
- Favor153QuestGiveTopic [00090DF5]: "Giants are a common problem in the Pale." -> "Giants are a common problem in The Pale." (Bug #30927)
- Favor110QuestReturnTopic [000AB81A]: "Here's an amulet of Arkay." -> "Here's an Amulet of Arkay." (Bug #30928)
- DLC1RV03Q2 [020150DC]: "Someone attached to the Jarl's court, a merchant, a bard, a priest, someone with stature." -> "Someone attached to the Jarl's court: a merchant, a bard, a priest, someone with stature." (Bug #30932)
- DialogueWhiterunIrilethTopicsBranch1Topic [00093123]: "How did a dark elf come to be Housecarl?" -> "How did a Dark Elf come to be Housecarl?" (Bug #30937)
- DialogueSolitudeFalkBranch2Topic [000C1ABB]: "The moot will meet and choose Ulfric as High King." -> "The Moot will meet and choose Ulfric as High King." (Bug #30941)
- DialogueSolitudeSybille02Topic02b [000C069A]: "No. Even after Istlod died, the moot voted to make Torygg High King of Skyrim." -> "No. Even after Istlod died, the Moot voted to make Torygg High King of Skyrim." (Bug #30943)
- DialogueSolitudeErikurBranch2Topic [000AF487]: "If you're inquiring whether we have concerns about her age and inexperience, well, let me put it this way..." -> "If you're inquiring whether we have concerns about her age and inexperience... uh, let me put it this way..." (Bug #30944)
- DialogueSolitudeBeirand01Topic02 [00084A1B]: "Ah... To be honest, no." -> "Ah... to be honest, no." / "You could say I'm a King's man at heart. Hmph. I guess that's "Jarl's man" now." -> "You could say I'm a king's man at heart. Hmph. I guess that's "Jarl's man" now." (Bug #30945)
- DialogueRiverwoodBackgroundTopic [000FE2D3]: "It's my mill. Some folks think it's my town too, but it ain't." -> "It's my mill. Some folks think it's my town, too, but it ain't." (Bug #30947)
- dunBlindCliffQST [0007DCB4]: "Ah, and there's a lever, too." -> "Ah, and there's a lever too." (Bug #30948)
- DialogueWindhelmMarketSceneTorstenAval [0003EDEE]: "Revyn put the word out to his suppliers but with the war on, tools are scarce." -> "Revyn put the word out to his suppliers, but with the war on, tools are scarce." (Bug #30949)
- BYOHHousePalePurchaseTopic [0301770C]: "Land? Ah, yes. The Heljarchen estate." -> "Land? Oh, yes. The Heljarchen estate." / "It's in the south of the Pale, near Giants' Gap." -> "It's in the south of The Pale, near Giants' Gap." (Bug #30950)
- [0301770E]: "Yes, it is. It's in the southern part of the Pale, right on the border with Whiterun Hold." -> "Yes, it is. It's in the southern part of The Pale, right on the border with Whiterun Hold."
- RelationshipMarriageFINPaleHouse [03003D6D]: "Heljarchen Hall, my house in the Pale." -> "Heljarchen Hall, my house in The Pale." (Bug #30951)
- RelationshipAdoption_MoveToPale [03003D75]: "Heljarchen Hall, my house in the Pale." -> "Heljarchen Hall, my house in The Pale." (Bug #30952)
- MS12QuintusCanRepair [000248EE]: "It requires the briar heart from a Forsworn of the Reach." -> "It requires the Briar heart from a Forsworn of The Reach." (Bug #30953)
- MS12QuintusAboutPowderTopic [00026F52]: "Tell me about the Mammoth Tusk Powder." -> "Tell me about the mammoth tusk powder." (Bug #30954)
- MS12QuintusAboutSnowTopic [00026F53]: "Tell me about the Unmelting Snow." -> "Tell me about the unmelting snow." (Bug #30955)
- DialogueMarkarthThongvorForswornTopic [0009234C]: "During the Great War, they let the unwashed natives retake the Reach and declare their own sovereignty." -> "During the Great War, they let the unwashed natives retake The Reach and declare their own sovereignty." / "The Stormcloaks were forced to retake the Reach on our own, but that taste of independence emboldened them." -> "The Stormcloaks were forced to retake The Reach on our own, but that taste of independence emboldened them." (Bug #30956)
- MS01RhiadaPatronsTopic [000D6683]: "For one, the landowners of the Reach." -> "For one, the landowners of The Reach." / "All the miners, farmers, and laborers in the Reach get their daily wages through us." -> "All the miners, farmers, and laborers in The Reach get their daily wages through us." (Bug #30957)
- MS02EscapeScene01MadanachTopic01 [0006A170]: "No place in the Reach is safe from us now." -> "No place in The Reach is safe from us now." (Bug #30958)
- MS02MadanachForswornTopic [000E1628]: "And we will cut a bloody hole into the Reach until we are free." -> "And we will cut a bloody hole into The Reach until we are free." (Bug #30959)
- MS02BraigForswornTopic [000E179C]: "But every family in the Reach has a story like mine." -> "But every family in The Reach has a story like mine." (Bug #30960)
- MS01WeylinEvidenceTopic [000D66A1]: "And he's well-respected among the natives of the Reach." -> "And he's well respected among the natives of The Reach." (Bug #30974)
- MS01ThonarTopic02 [000D66A6]: "They're crazy. Think they rule the Reach." -> "They're crazy. Think they rule The Reach." / "Well guess who really runs things around here? Me. I own the mines." -> "Well, guess who really runs things around here?" (Bug #30975)
- MS01ThonarKingTopic [000D6678]: "While we were off fighting the Elves in the Great War, Madanach was busy ruling over the Reach." -> "While we were off fighting the Elves in the Great War, Madanach was busy ruling over The Reach." (Bug #30976)
- MS01NeposUprisingTopic [000D66AC]: "Markarth and the Reach are our lands." -> "Markarth and The Reach are our lands." / "We drove the Nords out of the Reach in a great uprising." -> "We drove the Nords out of The Reach in a great uprising." (Bug #30977)
- MS01NeposMadanachTopic [000D66AD]: "A man who once held all the Reach within his grip." -> "A man who once held all The Reach within his grip." (Bug #30978)
- MS01HogniTopic01 [0009C891]: "They promise people they'll kill off all the Nords that rule over the Reach." -> "They promise people they'll kill off all the Nords that rule over The Reach." (Bug #30979)
- MS01EltrysForswornTopic [000D3E56]: "They're remnants of the old rulers of Markarth. Natives of the Reach." -> "They're remnants of the old rulers of Markarth. Natives of The Reach." (Bug #30980)
- MS01EltrysWeylinTopic [000D3E51]: "I never knew much about Weylin, except he lives in the Warrens, like all the other workers." -> "I never knew much about Weylin, except he lives in The Warrens, like all the other workers." (Bug #30982)
- MS01GarveyWeylinTopic [000D66A0]: "Oh yes. I know everyone who sleeps in the Warrens." -> "Oh yes. I know everyone who sleeps in The Warrens." / "I guess someone else will be taking his room, now." -> "I guess someone else will be taking his room now." (Bug #30984)
- FreeformKarthwastenAThonarBranchTopic [00063836]: "The Silver-Blood family own half the Reach, and they won't stop until they own all of it." -> "The Silver-Blood family own half The Reach, and they won't stop until they own all of it." (Bug #30988)
- FreeformKarthwastenAAtarThonarBranchTopic [0006382F]: "They're the most important people in the Reach." -> "They're the most important people in The Reach." (Bug #30989)
- Favor013PersuadeIntimidate [0005551D]: "Think you can mess with an Orc of the Reach? Let's go." -> "Think you can mess with an Orc of The Reach? Let's go." (Bug #30990)
- DGCrimeGoToJail [00020F99]: "Ha, enjoy the Chill." -> "Ha, enjoy The Chill." (Bug #30991)
- [0002C172]: "By order of the Jarl, I command you to halt!" -> "By order of the jarl, I command you to halt!"
- DA14YsoldaBribeTopic [000C4208]: "Decided to go through with it then?" -> "Decided to go through with it, then?" / "I don't know much about Morvunskar but it sounded like a lovely place for the ceremony." -> "I don't know much about Morvunskar, but it sounded like a lovely place for the ceremony." (Bug #30997)
- DialogueOldHroldanEydisTopicTopic [000C822B]: "In the Second Era, Tiber Septim himself led the army that conquered Old Hroldan from the barbarians of the Reach." -> "In the Second Era, Tiber Septim himself led the army that conquered Old Hroldan from the barbarians of The Reach." (Bug #30998)
- DialogueMarkarthKibellNativeTopic [0006A8CC]: "They just call themselves the people of the Reach." -> "They just call themselves the people of The Reach." / "Used to have their own kingdom, till the Nords came, now they're at the bottom of the hay pile." -> "Used to have their own kingdom, till the Nords came. Now they're at the bottom of the hay pile." (Bug #30999)
- DialogueMarkarthHogniMeatTopic [0009234B]: "Where does Hogni get the finest, freshest meat from all over the Reach?" -> "Where does Hogni get the finest, freshest meat from all over The Reach?" (Bug #31000)
- DialogueKarthwastenInChargeTopic [00083078]: "Rare for anyone in the Reach that isn't a Nord." -> "Rare for anyone in The Reach that isn't a Nord." (Bug #31001)
- DialogueCidhnaMineDuachInForTopic [00072BE5]: "Would've been fine dying for the Reach with my kinsmen, but the Silver-Bloods want their ore mined, so they threw me in here." -> "Would've been fine dying for The Reach with my kinsmen, but the Silver-Bloods want their ore mined, so they threw me in here." (Bug #31002)
- DA11DialogueReachcliffQuestion [000A7173]: "I guess you know my secret ingredient for that spiced beef, now." -> "I guess you know my secret ingredient for that spiced beef now." (Bug #31003)
- [000A7177]: ""The bloodiest beef in the Reach!" Ha ha ha." -> ""The bloodiest beef in The Reach!" Ha ha ha ha ha."
- CidhnaMineJailEventSceneUrzogaQuestion [000D922F]: "You'll pay off your debt to the Reach." -> "You'll pay off your debt to The Reach."
- DialogueMarkarthDragonsKeepStormcloakScene01 [000B021B]: "Every soldier we send to hunt dragons is one more man that can't defend the Reach." -> "Every soldier we send to hunt dragons is one more man that can't defend The Reach." (Bug #31005)
- [000B021E]: "Killing dragons isn't defending the Reach?" -> "Killing dragons isn't defending The Reach?"
- FreeformOldHroldanB [00068959]: "To take back the Reach from the savages." -> "To take back The Reach from the savages." (Bug #31006)
- DialogueKarthwastenLashBelchimac02 [00063AB9]: "Why do your people claim the Reach is theirs?" -> "Why do your people claim The Reach is theirs?" (Bug #31007)
- DialogueKarthwasten [00024237]: "I'm one of the few native sons of the Reach that owns land. It doesn't make me very popular." -> "I'm one of the few native sons of The Reach that owns land. Doesn't make me very popular." (Bug #31008)
- DialogueMarkarthInnEndonFamilyScene02 [000590AA]: "The Forsworn are tearing the Reach apart." -> "The Forsworn are tearing The Reach apart." (Bug #31009)
- MS01IntroWorldScene [0005340B]: "I bleed for the people of the Reach!" -> "I bleed for the people of The Reach!" (Bug #31010)
- DialogueWindhelmPalaceScene6 [0003A901]: "Galmar thinks we should double our men in the Reach." -> "Galmar thinks we should double our men in The Reach." (Bug #31011)
- DialogueRorikstead [00039C84]: "This close to the Reach, well, we are truly blessed to have such fertile ground." -> "This close to The Reach, well, we are truly blessed to have such fertile ground." (Bug #31012)
- [00065525]: "Reldith is the hardest-working farmer in Rorikstead, but I'm the one with a head for business." -> "Reldith is the hardest working farmer in Rorikstead, but I'm the one with a head for business."
- DialogueMarkarthKeepStormcloakCourtScene03 [0002469E]: "I'm not worried about Skyrim, I'm worried about the Reach. Specifically, the part of the Reach we're standing on." -> "I'm not worried about Skyrim, I'm worried about The Reach. Specifically, the part of The Reach we're standing on." (Bug #31013)
- MQ203EsbernSkyHavenTemple [00037BBA]: "Sky Haven Temple. An ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "Sky Haven Temple. An ancient Blades sanctuary, hidden deep in the crags of The Reach." (Bug #31014)
- DialogueMarkarthAntonReachTopic [00064770]: "You're not from the Reach?" -> "You're not from The Reach?" (Bug #31015)
- [0006477A]: "I don't care if we share the same ancestors, these people are savages." -> "I don't care if we share the same ancestors. These people are savages."
- MS02 [Stage 100]: "I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in the Reach." -> "I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in The Reach." (Bug #31016)
- [Stage 250]: "My name has now been cleared in the Reach." -> "My name has now been cleared in The Reach."
- DialogueGenericVigilantsOfStendarrDaedraTopic [000CC83B]: "You hunt daedra?" -> "You hunt Daedra?" (Bug #31017)
- DialogueMorthalJorgenInitBranchTopic [000414E2]: "She hides inside with her 'visions'." -> "She hides inside with her "visions."" (Bug #31021)
- DialogueMorthalGormInitResponse2 [000AD8AF]: "It's also no secret that there are rumors about her and her visions." -> "It's also no secret that there are rumors about her and her... visions." (Bug #31023)
- TutorialBlacksmithingForgeArmorTopic [0010537B]: "Here's that Leather you wanted." -> "Here's that leather you wanted." (Bug #31025)
- TutorialBlacksmithingFinalTopic [00105379]: "I've tempered the Hide Helmet." -> "I've tempered the hide helmet." (Bug #31026)
- TutorialBlacksmithingArmorTopic [0010537C]: "I've sharpened the Iron Dagger." -> "I've sharpened the iron dagger." (Bug #31027)
- TutorialBlacksmithingImproveArmorTopic [0010537A]: "Here's a Hide Helmet." -> "Here's a hide helmet." (Bug #31028)
- TutorialBlacksmithingTemperTopic [0010537D]: "Here's an Iron Dagger." -> "Here's an iron dagger." (Bug #31029)
- T0StartingRumorsPointerToTemple [000261A4]: "Well let's not put it like that." -> "Well, let's not put it like that." (Bug #31030)
- DialogueMarkarthOndolemarMerTopic [0006477E]: "We re-founded the Aldmeri Dominion, an alliance between us and our Bosmer cousins. You might know them from their common name. Wood elves." -> "We refounded the Aldmeri Dominion, an alliance between us and our Bosmer cousins. You might know them from their common name. Wood Elves." / "We intend to prove the superiority of Mer over Man, one century at a time." -> "We intend to prove the superiority of mer over man, one century at a time."
- DialogueMarkarthOndolemarMarkarthTopic [00064788]: "As if this craggy, wretch of a city could give birth to a superiorly bred Mer such as myself." -> "As if this craggy, wretch of a city could give birth to a superiorly bred mer such as myself." (Bug #31032)
- DialogueMarkarthOndolemarThalmorTopic [0006477B]: "We're the ruling body of the Aldmeri Dominion. Saviors of Mer." -> "We're the ruling body of the Aldmeri Dominion. Saviors of mer." (Bug #31033)
- DialogueMarkarthOndolemarAccept [00064781]: "I want you to break in to his home and find evidence." -> "I want you to break into his home and find evidence." (Bug #31034)
- DialogueMarkarthCalcelmoExcavationSiteTopic [00053324]: "Persistent aren't you? Oh, very well." -> "Persistent, aren't you? Oh, very well."
- DialogueFalkreathNenyaTopicsLongTopic [0007265A]: "It was Dengeir who made me a steward, long ago when he was young." -> "It was Dengeir who made me a Steward, long ago when he was young." / "It was simpler just to keep me as steward." -> "It was simpler just to keep me as Steward." (Bug #31039)
- DA15DerveninAboutQuest1 [0002B8B2]: "Oh and you'll need the hip bone... it's very important." -> "Oh, and you'll need the hip bone... it's very important." (Bug #31046)
- CWFinWhatsNextForYouTopic [00065C79]: "I can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." -> "I can't say I'll ever get used to the damn cold, or understand these Nords... but I've come to respect them." (Bug #31057)
- [00065C7A]: "The General's put me in charge of assisting the new governments." -> "The general's put me in charge of assisting the new governments." / "I may understand things here in Skyrim better than the General, but I'm a soldier at heart, not a politician." -> "I may understand things here in Skyrim better than the general, but I'm a soldier at heart, not a politician."
- [00065C7C]: "But, I will also be training men and women for their new armies." -> "But I will also be training men and women for their new armies." / "The Empire might send over a few Legionnaires to make sure we're serious, and of course, we'll be taking the fight to the elves soon enough." -> "The Empire might send over a few Legionnaires to make sure we're serious, and, of course, we'll be taking the fight to the elves soon enough."
- CW02ALeadInToCW03YesSir [000D660D]: "Be aware soldier, these documents contain sensitive intelligence for the Jarl's eyes only." -> "Be aware, soldier, these documents contain sensitive intelligence for the Jarl's eyes only." (Bug #31060)
- CW02ATulliusSendsPlayerToWhiterun [000C9838]: "The Jarl, however, refuses the Legion's support." -> "The jarl, however, refuses the Legion's support." / "Be aware soldier, these documents contain sensitive intelligence for the Jarl's eyes only." -> "This missive should convince him. Be aware, soldier, these documents contain sensitive intelligence for the jarl's eyes only." (Bug #31061)
- CW00JoinAboutFactionTopic [000D3C56]: "We fight to make our land great once more, to raise up strong, noble thanes, and lay low false Jarls and the cowards who hide behind them." -> "We fight to make our land great once more, to raise up strong, noble Thanes, and lay low false Jarls and the cowards who hide behind them." (Bug #31062)
- BYOHHouseFalkreathPurchaseTopic [03003007]: "Well-watered, plentiful stands of timber, beautiful view." -> "Well watered, plentiful stands of timber, beautiful view." (Bug #31067)
- [03003009]: "Well-watered, plentiful stands of timber, beautiful view." -> "Well watered, plentiful stands of timber, beautiful view."
- DialogueWhiterunCarlottaOlfinaScene1 [000A2BB9]: "Maybe I should sell swords and armor, instead." -> "Maybe I should sell swords and armor instead." (Bug #31073)
- DialogueLeftHandMineIntroScene [00098792]: "Gods... You two head inside and get some rest." -> "Oh, gods... You two head inside and get some rest." (Bug #31076)
- MS02BraigreShared01 [000E1623]: "I had a daughter, once." -> "I had a daughter once." (Bug #31088)
- DialogueRiftenMjollHouseScene02 [00046D84]: "These so called 'Gutter Saints' live in the sewers beneath." -> "These so called "Gutter Saints" live in the sewers beneath."
- DialogueRiftenRaggedFlagonScene02 [00046D86]: "Gave the package to her just you said." -> "Gave the package to her just like you said."
- DialogueDawnstarWhiteHallMadenaBrina02 [0003D1C0]: "I, well, no of course not." -> "I... well... no, of course not." (Bug #31095)
- DialogueSolitudeCastleScene1 [0003672F]: "We must maintain order and put the rebellious Jarls in their place, before we have a full scale war on our hands." -> "We must maintain order and put the rebellious Jarls in their place, before we have a full-scale war on our hands." (Bug #31097)
- FFRiften01JarlIntroBranchTopic03 [00085DF2]: "I'd advise you to rethink that decision soon." -> "I'd advise you to rethink that decision. Soon." (Bug #31104)
- DialogueMarkarthKeepImperialCourtScene01 [00025EC4]: "Hopefully Solitude can spare more men." -> "Hopefully, Solitude can spare more men." (Bug #31109)
- DialogueSolitudeVivienne02Topic [000C1A3F]: "Ulfric rides in, defeats the High King and Roggvir was the one that let him ride right back out." - > "Ulfric rides in, defeats the High King, and Roggvir was the one that let him ride right back out."
- BYOHAdoption02: "If you would like to adopt an orphan from the Orphanage, speak to Constance Michel." -> "If you would like to adopt an orphan from the orphanage, speak to Constance Michel." (Bug #31118)
- DLC2DRRMorvaynTLCouncilorBranchTopic01 [04023FD1]: "Other than that, Solstheim is crawling with bandits and Rieklings, but that's to be expected living in the frontier like this." -> "Other than that, Solstheim is crawling with bandits and rieklings, but that's to be expected living in the frontier like this." (Bug #31119)
- DLC2StalhrimSmithing: "The ancient Nords of Solstheim sealed their tombs with Stalhrim, a form of enchanted ice as hard as stone. The Skaal are the only ones who know the secret of crafting armor and weapons out of Stalhrim." -> "The ancient Nords of Solstheim sealed their tombs with stalhrim, a form of enchanted ice as hard as stone. The Skaal are the only ones who know the secret of crafting armor and weapons out of stalhrim." (Bug #31121)
- DLC2StalhrimEnchantingLoadScreen: "Frost enchantments are more potent when placed on Stalhrim weapons or armor." -> "Frost enchantments are more potent when placed on stalhrim weapons or armor." (Bug #31122)
- DoomstoneGeneral: "You can only have one Standing Stone active at a time. If you accept the bonus from a new one, it replaces any bonuses from the previously used Stone." -> "You can only have one standing stone active at a time. If you accept the bonus from a new one, it replaces any bonuses from the previously used stone." (Bug #31123)
- DLC2dunHaknirTreasureQST [Stage 29]: "At Haknir's Shoal, a band of pirates uncovered an ancient treasure chest containing a single piece of Stalhrim armor." -> "At Haknir's Shoal, a band of pirates uncovered an ancient treasure chest containing a single piece of stalhrim armor." (Bug #31124)
- DLC2SV02 [Stage 20]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim, and he asked me to retrieve it." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim, and he asked me to retrieve it." (Bug #31125)
- [Stage 30]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim, and I retrieved it." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim, and I retrieved it."
- [Stage 200]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim. I returned the map to Baldor and in gratitude, he offered to let me use his forge, where I can craft new items made from Stalhrim." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim. I returned the map to Baldor and in gratitude, he offered to let me use his forge, where I can craft new items made from stalhrim."
- DLC2MH01 [Stage 10]: "I met a group of Nords from Thirsk Mead Hall, which has recently been overrun by Rieklings." -> "I met a group of Nords from Thirsk Mead Hall, which has recently been overrun by rieklings." (Bug #31127)
- [Stage 20]: "I've agreed to help the Nords from Thirsk Mead Hall take their home back from the Rieklings who have infested it." -> "I've agreed to help the Nords from Thirsk Mead Hall take their home back from the rieklings who have infested it."
- [Stage 25]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 27]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 40]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 200]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings." / "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 210]: "I met a group of Nords who had been exiled from their former home in Thirsk Mead Hall, but chose to help the Rieklings keep them permanently evicted." -> "I met a group of Nords who had been exiled from their former home in Thirsk Mead Hall, but chose to help the rieklings keep them permanently evicted."
- DLC2MH02 [Stage 10]: "I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall." -> "I've found a group of rieklings who seem to have taken up residence in Thirsk Mead Hall." (Bug #31128)
- [Stage 30]: "I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall." -> "I've found a group of rieklings who seem to have taken up residence in Thirsk Mead Hall."
- [Stage 200]: "I found a group of Rieklings who took over Thirsk Mead Hall. I did a number of favors for them, and their Chief attacked me, thinking I was attempting to usurp him." -> "I found a group of rieklings who took over Thirsk Mead Hall. I did a number of favors for them, and their chief attacked me, thinking I was attempting to usurp him."
- [Stage 210]: "I found a group of Rieklings who took over Thirsk Mead Hall, but chose not to help them." -> "I found a group of rieklings who took over Thirsk Mead Hall, but chose not to help them."
- DLC2DialogueThirskAfterRieklingsBujoldInfo1BranchTopic [0402780B]: "Are you going to be able to lead this place, still?" -> "Are you going to be able to lead this place still?" (Bug #31129)
- FreeformMarkarthJBothelaTopic [00078DDD]: "Comes with living to a ripe old age, people start thinking there's something magical about you." -> "Comes with living to a ripe old age. People start thinking there's something magical about you." (Bug #31131)
- DialogueWindhelmLonelyGaleTopicsStewardTopic [000D3B9D]: "That, and I made my fortune by knowing when to spend my septims, and when not to." -> "That, and I made my fortune knowing when to spend my septims, and when not to."
- DLC2TT1FoundStewardTopic [04018439]: "He makes dreadful canis root tea though." -> "He makes dreadful canis root tea, though." / "But, I should be grateful." -> "But I should be grateful." (Bug #31137)
- SolitudeFreeform07ElisifRefuseTopic [000E7293]: "Return to me if you change your mind though." -> "Return to me if you change your mind, though." (Bug #31139)
- DialogueSolitudePalaceScene1 [0003679C]: "And what would my impetuous Thane Bryling suggest, instead?" -> "And what would my impetuous Thane Bryling suggest instead?" (Bug #31144)
- FFRiftenThaneReturnViewTopic [00065AFB]: "Oh, yes. Of course... the whole thane thing. I'd forgotten. If you're ready then, can we get this out of the way?" -> "Oh, yes, of course. The whole Thane thing. I'd forgotten. If you're ready then, can we get this out of the way?" (Bug #31145)
- DA06Stage30AtubCurseTopic [00052720]: "But the winner is made Chief. That is how it is done." -> "But the winner is made chief. That is how it is done." (Bug #31146)
- DA06AtubInitialFollowUp [00057FB3]: "Our Chief, Yamarz, was once a strong and proud warrior." -> "Our chief, Yamarz, was once a strong and proud warrior." (Bug #31147)
- DLC2MH02ChiefBackWithRedgrassTopic [0401FE03]: "I brought your Scathecraw." -> "I brought your scathecraw." (Bug #31148)
- MQ201EmbassyGuardIntroTopic [00041FC2]: "I'm sorry, sir, I'm on duty." -> "I'm sorry, sir. I'm on duty." (Bug #31151)
- [00041FC3]: "I'm sorry, ma'am, I'm on duty." -> "I'm sorry, ma'am. I'm on duty."
- MQ201ElenwenOfficeNote: "An informant has identified a possible lead, whom we have brought back to the Embassy for a full interrogation." -> "An informant has identified a possible lead, whom we have brought back to the embassy for a full interrogation." (Bug #31152)
- MQ201DelphineIntro3Continue [0003B495]: "I'm not sure yet." -> "Hmm, I'm not sure yet." (Bug #31153)
- DialogueWinterholdKorirInitialResponse2 [000E67AA]: "Stay clear of that College, if you know what's good for you." -> "Stay clear of that college, if you know what's good for you." (Bug #31157)
- MG04Stage50ArenEnd [00027570]: "You've certainly proven yourself to be more than a mere Apprentice. Well done." -> "You've certainly proven yourself to be more than a mere apprentice. Well done." (Bug #31158)
- MG03Stage30UragOrthornInfoTopic [0002B36C]: "He was an Apprentice here at the College." -> "He was an apprentice here at the College." (Bug #31159)
- MG03Stage10InitialBranchTopic [0002ABB7]: "Hmm, that is a problem, isn't it?" -> "Hmm... that is a problem, isn't it?" / "I suppose someone else will need to look after the Apprentices for now." -> "I suppose someone else will need to look after the apprentices for now." (Bug #31160)
- MG01AncanoArgumentCallOut [000D67D2]: "Well, perhaps that is why you're merely an Apprentice here." -> "Well, perhaps that is why you're merely an apprentice here." (Bug #31162)
- DialogueWinterholdCollegeArchMagePsijicsTopic [000E3543]: "One of their number used to advise the Arch-Mage when I was but an Apprentice here." -> "One of their number used to advise the Arch-Mage when I was but an apprentice here." (Bug #31163)
- DialogueWinterholdCollegeAncanoInitBranchTopic [00087986]: "Another new Apprentice, I see." -> "Another new apprentice, I see." (Bug #31164)
- DialogueWinterholdCollegeAncanoRoleTopic [00087971]: "The Thalmor wish to promote relations with your College." -> "The Thalmor wish to promote relations with your college." (Bug #31165)
- MG03CallerBooksTrade [0004D245]: "Now, you can go back to your College and leave me be, or I can kill you." -> "Now, you can go back to your college and leave me be, or I can kill you." (Bug #31166)
- MG04Stage40AugurThalmor2 [000240B0]: "It is a good path, one untraveled by many. It is a path that can save your College." -> "It is a good path, one untraveled by many. It is a path that can save your college." (Bug #31167)
- MG04Stage30QuaranirProblem1Final1 [0007726E]: "I fear I have already overstepped the bounds of my Order, but I will offer this: seek out the Augur of Dunlain here in your College." -> "I fear I have already overstepped the bounds of my order, but I will offer this: seek out the Augur of Dunlain here in your college." (Bug #31168)
- MG04Stage30QuaranirFollowUp1Final1 [00077268]: "As soon as we have finished, I will be leaving your College." -> "As soon as we have finished, I will be leaving your college." / "Nevertheless, my Order will not act directly." -> "Nevertheless, my order will not act directly." (Bug #31169)
- MG04Stage30QuaranirFollowUp1BranchTopic [0007726D]: "The situation here at your College is of dire importance, and attempts to contact you as we have previously have failed." -> "The situation here at your college is of dire importance, and attempts to contact you as we have previously have failed." (Bug #31170)
- MG05Stage50MirabelleResponse3 [0009BB8B]: "You really think the Staff will help?" -> "You really think the staff will help?" (Bug #31171)
- mg06 [00034CB5]: "It is imperative that you return to your College at once." -> "It is imperative that you return to your college at once." (Bug #31172)
- [000B5FAA]: "And yet, in the end, only two locations have been revealed to us. One is your College." -> "And yet, in the end, only two locations have been revealed to us. One is your college."
- MG06ParatusStage55Response3 [000B5F76]: "You show up here just as our work nears completion, and now I can't get any results from this because of something at your College." -> "You show up here just as our work nears completion, and now I can't get any results from this because of something at your college." (Bug #31173)
- MG06ParatusStage55Response1 [000B5F8D]: "You and your College have ruined years of my work, I've lost colleagues and friends to the Falmer, and you want me to calm down?" -> "You and your college have ruined years of my work, I've lost colleagues and friends to the Falmer, and you want me to calm down?" (Bug #31174)
- MG06ParatusStage55FollowUp2 [000B5FAC]: "You have something at your College, don't you?" -> "You have something at your college, don't you?" (Bug #31175)
- MG06ParatusStage55WillHeEverStopTalkingBranchTopic [000B811C]: "So fine, trudge off to Labyrinthian in search of your Staff." -> "So fine, trudge off to Labyrinthian in search of your staff." (Bug #31176)
- MG08Stage50FollowUp1 [00039830]: "It cannot remain here, or else it may destroy your College and this world." -> "It cannot remain here, or else it may destroy your college and this world." / "You now have the opportunity to maintain your College, and carry on with your lives." -> "You now have the opportunity to maintain your college, and carry on with your lives." (Bug #31178)
- MG06ParatusStage60StaffBranchTopic [000B8112]: "Certainly it is, but that doesn't matter now, because I know you're hoarding something even more important at your College." -> "Certainly it is, but that doesn't matter now, because I know you're hoarding something even more important at your college." (Bug #31179)
- MG06ParatusStage55Response2 [000B5F89]: "Whatever you have at that College has completely interfered with our work here." -> "Whatever you have at that college has completely interfered with our work here." (Bug #31180)
- DLC2SV01PostTharstanBranch3Topic1 [040337E9]: "I believe it was the ancient ancestors of the Skaal who built this tomb for their master, the Dragon Priest they called the guardian." -> "I believe it was the ancient ancestors of the Skaal who built this tomb for their master, the Dragon Priest they called the Guardian." / "Of course this is all just theory and conjecture." -> "Of course, this is all just theory and conjecture." (Bug #31184)
- DLC2SV01PostTharstanBranch2Topic1 [040337EE]: "The motives of the Dragon Priests are as inscrutable as those of the Dragons they worshipped." -> "The motives of the Dragon Priests are as inscrutable as those of the dragons they worshipped." (Bug #31186)
- DLC2SV01PostGoodbyes [040337EC]: "Very well then, back to work." -> "Very well then. Back to work." (Bug #31188)
- DA07HaveBladeBranchTopic [000973A4]: "Look at them. The legendary sharpness of a deadric weapon." -> "The legendary sharpness of a Daedric weapon." (Bug #31194)
- DialogueRiftenElgrimsElixirsScene04 [000711DA]: "Ingun, you clumsy fool! You've tainted our entire supply of Painted Troll Fat." -> "Ingun, you clumsy fool! You've tainted our entire supply of painted troll fat." (Bug #31200)
- VC01QuestInfo [0005C620]: "I have studied things beyond the reach of most humans, traveled the Oblivion planes, seen things one should not see." -> "I've studied things beyond the reach of most humans, traveled the Oblivion planes, seen things one should not see." (Bug #31201)
- dunFrostflowAbyssJournal02: "I miss the big port cities, there was always something to do and new people around." -> "I miss the big port cities. There was always something to do and new people around." / "Oh what to do?" -> "Oh, what to do?" / "From the top of the lighthouse we can see all the way to the College at Winterhold, but Father says that magic is for Daedra worshippers." -> "From the top of the lighthouse we can see all the way to the college at Winterhold, but Father says that magic is for Daedra worshippers." / "Oooh why is he so stupid some times? I don't know why he keeps going down there but I've found the cellar key he copied and hid it in Mother's favorite keepsake so he won't find it." -> "Oooh, why is he so stupid sometimes? I don't know why he keeps going down there, but I've found the cellar key he copied and hid it in Mother's favorite keepsake so he won't find it." (Bug #31220)
- MGRitual03PhinisResponse2 [000DB36D]: "Once you have summoned the Dremora, you will order it to deliver to you a sigil stone from an Oblivion gate." -> "Once you have summoned the Dremora, you will order it to deliver to you a sigil stone from an Oblivion Gate." (Bug #31222)
- MGRitual03PhinisFollowUp1 [000DB36A]: "Summoning an Unbound Dremora is not like other Conjuration spells." -> "Summoning an unbound Dremora is not like other Conjuration spells." (Bug #31223)
- MGRitual03 [Stage 10]: "Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion gate. To get one, I'll need to summon an Unbound Dremora and bend it to my will." -> "Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion Gate. To get one, I'll need to summon an unbound Dremora and bend it to my will." (Bug #31225)
- [Stage 70]: "I subdued an Unbound Dremora and had it retrieve one for me, which I should now take to Phinis." -> "I subdued an unbound Dremora and had it retrieve one for me, which I should now take to Phinis."
- [Stage 200]: "I have subdued an Unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells." -> "I have subdued an unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells."
- DLC1SoulCairnDialogueHellos [02016060]: "Stay away from the Oblivion Gate I told them." -> "Stay away from the Oblivion Gate, I told them." (Bug #31227)
- DLC1VQ06DexionMothBranchTopic [0201A97D]: "The voice of the Ancestor Moth has always been an integral part of reading the Elder Scrolls." -> "The voice of the ancestor moth has always been an integral part of reading the Elder Scrolls." (Bug #31231)
- DLC1VQ03HunterSeranaStage15Topic2 [020098B7]: "Not that it helps us anyway, because they're all half a continent away in Cyrodiil." -> "Not that it helps us anyway, because they're all half a continent away... in Cyrodiil." (Bug #31242)
- DLC1DialogueHunterBaseIsranScrollTopic [0200FD4F]: "You heard the Scroll reading." -> "You heard the scroll reading." (Bug #31244)
- DLC1VQ03Vampire [02013282]: "Hm. Most interesting." -> "Hmm. Most interesting."
- DLC2RR01ExperimentJournal: "Grafting the heartstone to the subject is proving much more difficult than I originally anticipated." -> "Grafting the heart stone to the subject is proving much more difficult than I originally anticipated." / "I was able to remove the heartstone before he became violent, but this isn't a result that I expected." -> "I was able to remove the heart stone before he became violent, but this isn't a result that I expected." / "I'm beginning to wonder if someone with a heartstone can be commanded at all." -> "I'm beginning to wonder if someone with a heart stone can be commanded at all." (Bug #31271)
- USKPItemsWeaponsSilver: "Silver weapons are especially effective against ghosts, the undead and lycanthropes." -> "Silver weapons are especially effective against ghosts, the undead, and lycanthropes." (Bug #31272)
- AstridPlayerPlanTopic [0004D6BF]: "The old ways... they guided the Dark Brotherhood for centuries. I was a fool to oppose them." -> "The Old Ways... they guided the Dark Brotherhood for centuries. I was a fool to oppose them." (Bug #31274)
- dunForelhostSharedInfoForelhost [000C3534]: "It seems that after the strength of the Cult was broken in the Dragon War a last contingent came here to create a stronghold and regroup." -> "It seems that after the strength of the cult was broken in the Dragon War, a last contingent came here to create a stronghold and regroup." (Bug #31275)
- FFRiften15Agreement: The purchase agreement between Bolli and Kleppr didn't have handwritten font set in its text. (Bug #31310)
- dunMistwatchIntroTopic [00092CC1]: "Stendarr's mercy - you aren't one of them." -> "Stendarr's Mercy - you aren't one of them." (Bug #31311)
- MG04Stage30QuaranirOrderQuestionBranchTopic [00077255]: "Why should I trust you or your Order?" -> "Why should I trust you or your order?" (Bug #31315)
- [00077271]: "The Thalmor see our Order as a threat because we have power, and we will not allow them to control us." -> "The Thalmor see our order as a threat because we have power, and we will not allow them to control us."
- MG04Stage40SavosBranchTopic [0010480A]: "A monk from the Psijic Order, here, after all these years, and then he just leaves." -> "A monk from the Psijic Order... here, after all these years, and then he just leaves." (Bug #31316)
- dunForelhostGrifterNote: "You will proceed to the ruins of Forelhost to retrieve the Mask from the Dragon Cult there." -> "You will proceed to the ruins of Forelhost to retrieve the mask from the Dragon Cult there." / "Once you have obtained the Mask, bring it to Labyrinthian." -> "Once you have obtained the mask, bring it to Labyrinthian." (Bug #31317)
- LoreDarkElves: "Dark elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable." -> "Dark Elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable." (Bug #31318)
- LoreHighElves: "High elves, also known as Altmer, are natives of Summerset Isle." -> "High Elves, also known as Altmer, are natives of Summerset Isle." (Bug #31319)
- LoreKhajiit: "Khajiit are a feline race native to Elsweyr. It is infamous for producing Moon Sugar, which can be refined into Skooma." -> "Khajiit are a feline race native to Elsweyr. It is infamous for producing moon sugar, which can be refined into skooma." (Bug #31320)
- RacialPowersHighElf: "High elves are born with extra Magicka." -> "High Elves are born with extra Magicka." (Bug #31321)
- MGRitual02 [Stage 200]: "I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren." -> "I have found the Master Illusion texts hidden throughout the College and delivered them to Drevis Neloren." (Bug #31326)
- [Objective 10]: "Bring the Four Master Illusion texts to Drevis Neloren" -> "Bring the four Master Illusion texts to Drevis Neloren"
- MQ102AElisifTopic [000D39AC]: "Jarl Elisif, I should say, although only because she was married to Jarl Torygg when he was murdered." -> "Jarl Elisif, I should say, although only because she was married to Jarl Torygg... when he was murdered." / "Once the jarls start killing each other, we're back to the bad old days." -> "Once the Jarls start killing each other, we're back to the bad old days." (Bug #31327)

v4.2.4b (2020-12-19) [SSE 1.5.97]

USSEP Fixes

- For really real this time, no more purple stuff on Dark Brotherhood armor!

v4.2.4a (2020-12-16) [SSE 1.5.97]

USSEP Fixes

- meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial USKP 1.0 release from back in 2012.
- The meshes for the Dark Brotherhood torso armor pointed to an invalid texture path, making the bandana portion turn purple.

v4.2.4 (2020-11-21) [SSE 1.5.97]

USSEP Fixes

- A pillar in the Temple of Kynareth was missing a BSX Flags node when its collision was attached in Bug #13345. (Bug #29048)
- Ongoing reports, which we have NOT been able to validate in any way, about the unwanted effects book not being added to your inventory have been addressed. That book will now be found leaning against the bookshelf in the Temple of Kynareth. We feel this strikes a balance between having a second shrine object in there with the normal one and the fact that people don't want clutter on their lesser powers menu. This will be the last time we deal with this. If this solution offends your sense of immersion, too bad. If you think we should have been dicks and forced this in via an MCM, too bad, that cuts out too many people who could otherwise benefit from this being here. Any further reports on this subject will be ignored as this solution is as benign as it's going to get.
- In The Affairs of Hagravens (dunBlindCliffQST) a previous fix put in place to properly handle killing Petra or Melka caused quest progression to be stopped because the wrong quest stage was being used in the test condition. We have now changed this to the correct stage check and this should allow the quest to resolve properly regardless of what order things are done in. (Bug #29340)
- The following duplicated texture files have been removed from the USSEP:
  - textures\actors\goat\goat_d.dds (Bug #29308)
  - textures\actors\elk\elkbody.dds (Bug #29307)
  - meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013480.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013480.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013B97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013B97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00034D97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00034D97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001338E.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001338E.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000133AF.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000133AF.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001364D.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001364D.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000132AD.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000132AD.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001E7D5.NIF (Bug #29304)
  - textures\architecture\farmhouse\stonewall01_n.dds (Bug #29301)
  They are all files which SSE corrected at some point that we did not catch sooner.
- Somewhere along the way, Aringoth's updated facefen files got left out of the package. (meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001334a.nif, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001334a.dds) (Bug #29116)
- Ugor's level was altered for no valid reason back in USKP 1.2.5. This change has been removed, which reverts Bug #7248.
- Two corrupted navmeshes in Wolfskull Cave that the CK somehow added and then attributed to our .esp file have been removed as they are just random stray verts with no connections to anything. (Bug #29169)
- A navmesh edit north of Mzinchaleft was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- A navmesh edit on top of a tower at Fort Amol was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- At some point back in 2015 during the original USLEEP merge, a script property was lost on a fix for Haknir's Shoal that is intended to disable rieklings that shouldn't be left in place. This property has now been restored. (Bug #29382)
- An undocumented change to the material type for the "Nord Hero Bow" has been reverted because it breaks the benefits given by the Steel Smithing perk when tempering the bow. (Bug #29091)

Actor and AI Fixes

- Ghosts in Forelhost incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. They previously got other bug fixes relating to ghosts but the loot flag was overlooked. (Bug #29368)
- Similarly, ghosts in Halldir's Cairn incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. Halldir himself will not be flagged this way due to his dropping unique loot that would otherwise be lost. (Bug #29242)
- Urag-gro Shub does not offer the scrolls given to him in a previous fix because his custom vendor formlist did not include the VendorItemScroll keyword. (Bug #29210)

Animation Fixes

- Horse animation files do not play any sounds when associated with non-vanilla horse actors. Normally this would not be addressed by the USSEP but these assets are shipped as part of the base game and are used extensively by both vanilla and Creation Club added horses which makes it more complicated to fix without addressing it at the source. (meshes\actors\horse\animations\attack1.hkx, meshes\actors\horse\animations\attack2.hkx, meshes\actors\horse\animations\idle_head1.hkx, meshes\actors\horse\animations\idle_head3.hkx, meshes\actors\horse\animations\idle_headshake.hkx, meshes\actors\horse\animations\idle_pawing.hkx, meshes\actors\horse\animations\idle_rearup.hkx, meshes\actors\horse\animations\idle_tail1.hkx, meshes\actors\horse\animations\idle_tail2.hkx) (Bug #29343)

Audio Fixes

- The MaleYoungEager voice recording in a hello topic in CW00Hello didn't match the other recordings. (sound\voice\skyrim.esm\maleyoungeager\cw00a_cw00hello_000d3c58_1.fuz) (Bug #29083)

Image Space Fixes

- The NightEyeImodIntro effect caused a flicker right at the end of the transition that was due to incorrect changes made during an official SSE update at some point. (Bug #29046)

Item Fixes

- The leveled list for master scrolls erroneously contains 2 expert level scrolls which are already represented in the proper expert list. [LItemScroll100Skill] (Bug #29185)
- DLC2SublistEnchNordicSwordAbsorbMagicka should be setting the entries to levels 20, 22, and 25 instead of all being level 1. This is how all of the other lists in this grouping work. (Bug #29094)
- DLC2SublistEnchNordicMaceFire and DLC2SublistEnchNordicWarAxeParalyze should both have the "Calculate All <= PC" and "Calculate From Each" boxes checked to be in line with the rest of the sublists. (Bug #29094)
- DLC2LItemArmorGauntletsHeavyBest is missing Iron Gauntlets at level 1, and incorrectly has steel set to level 1 instead of level 6. All of the other LItemArmor*Best lists are set up this way. (Bug #29077)
- SublistEnchArmorSteelShield01, SublistEnchArmorSteelShield02, and SublistEnchArmorSteelShield03 are erroneously set up to check levels on the items in these sublists, when all of the other sublists are set for level 1. Since the levels are calculated where these sublists are actually called for, this can result in either no reward being given, or only resist magic shields until the player reaches at least level 7. (Bug #29071)
- LItemWarlockRobes: This list produced enchanted hooded and non-hooded robes at a 50:50 chance, but for no obvious reason, all unenchanted robes came without a hood. This has been corrected, so unenchanted robes are now either hooded or non-hooded at a 50:50 chance too. (Bug #29391)
- TreasWarlockChest, TreasWarlockChestBoss: These treasure chests are used in both necromancer and warlock dungeons, but only ever returned enchanted necromancer robes. Enchanted warlock robes were never found, although the items and a separate loot list existed in the game. (Bug #29399)
- NecromancerOutfitHood50: Unlike the naming convention suggests, the chance to obtain a hooded robe from this outfit was not anywhere near 50%. Note that his fix now also makes the unenchanted hooded necromancer robe actually obtainable in the game. With the outfits set up as they were, no NPC was ever wearing it, and necromancer robes do also not appear on vendor lists. (Bug #29417)

Location Fixes

- The Mortar and Pestle shop in Dawnstar does not always open up when it should due to faction ownership issues on the cell and the door. Several items inside the shop also incorrectly had NPC ownership when they should have none so that the faction ownership takes effect. (Bug #29287)
- Gloomreach Hive has no default acoustic space. It should have been set to cave dungeon. (Bug #29341)

Magic, Perk and Skill Fixes

- The effects for the Cyclone and Battle Fury shouts lacked the MagicShout keyword. (DLC2VoiceCyclone01FFAimedArea, DLC2VoiceCyclone02FFAimedArea, DLC2VoiceCyclone03FFAimedArea, DLC2VoiceBattleFuryFFSelf) (Bug #29241)
- The names for the Zahkriisos' Ire and Dukaan's Fury masks were attached to the wrong perks. (Bug #29239)
- Paralyze has no impact data set information linked because there was no data set to link it with. (Bug #29113)

Mesh and Texture Fixes

- Two parts of Riekling bridges had incorrect Havok material sounds set. (meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatformsmall.nif, meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatform01.nif) (Bug #29162)
- The Dwarven female armor ground object is using an incorrect environment map. (meshes\armor\dwarven\dwarvencuirassfgo.nif) (Bug #29081)

Navmesh Fixes

- Navmeshes near Movarth's Lair have some bad edge connections with each other. (Bug #29215)
- Navmeshes near Lakeview Manor have some bad edge connections with each other that were caused by errors in the Hearthfire DLC. (Bug #29214)
- Navmeshes alongside Lakeview Manor had incomplete preferred navigation. (Bug #29213)
- A navmesh island in the Golden Glow Estate basement was preventing one of the NPCs from navigating. (Bug #29331)

Quest and Dialogue Fixes

- Investor perk dialogue does not use the correct condition checks to determine the amount of gold the player needs to be able to invest. (Bug #29335)
- Random innkeeper dialogue in Raven Rock was repeating itself too soon and not allowing all of the available responses to have a chance to play. These will now take 24 hours to reset just like all of the other rumor topics elsewhere in the game. (Bug #29332)
- Boti and Jofthor should no longer talk about how Fastred might leave for Riften if she has already done so. (Bug #29243)
- Objectives for Toying With The Dead (FreeformRiften21) were still being added to the quest log even if you'd never been to see Vekel about finding the books. (Bug #29310)
- During Chasing Echoes (DLC1VQ04) Serana should no longer spam dialogue about her mother being on the other side of the portal if you should decide to leave the ruins before entering the portal. (Bug #29131)
- In the random event, "An enemy's gratitude" (WIKill04), it is possible for the person giving the reward to be killed and thus cause the quest to get stuck because you can no longer collect. The "enemy" alias in this quest is now marked protected so that they cannot be killed by random hostiles before you have the chance to collect. (Bug #29128) [NR]
- During Lisbet's Missing Shipment (FreeformMarkarthE) if Lisbet is killed before either finding the statue or returning it to her once found, the quest will be permanently stuck in your log and the statue cannot be dropped. To resolve this, a death event has been added to Lisbet's alias which will fail the quest if she dies and stop it. (Bug #29064)

Papyrus Fixes

- CompanionsHousekeepingScript: The SetUpCompanions() function call can become deadlocked and cause the Companions quest system to fail to initialize after chargen. Since this issue manifests at the beginning of a game, it is not possible to fix retroactively. If you are having problems with the Companions quest line on an existing save, the best thing you can do is go do something else and wait. The deadlock should eventually be resolved by the Papyrus VM. (Bug #29333)
- DLC1_SF_DLC1HunterBaseIntroEn_01008A8C: This fragment failed to manipulate the gates in Dawnguard Castle as intended because it called the animations directly on the references instead of their Default2StateActivator scripts. (Bug #29293)

Placement/Layout/Ownership and other World Object Fixes

- 0002be20: Carlotta's stall marker is slightly misaligned with the counter. (Bug #29371)
- 000eebca: Canis root embedded in the floor. (Bug #29337)
- 000B8F37: Gauntlet dummy object was incorrectly loading boots. (Bug #29313)
- 001067C7: Shadowmark which has been obscured by plants added with the initial SSE release. (Bug #29208)
- 0505DD6F: Rock added to cover up an exposed gap in a mountain cliff. (Bug #28907)
- 000A0F5F: Adjusted an iceberg piece with an exposed gap. (Bug #29045)
- 00019844: Misplaced draugr corpse. (Bug #29085)
- 000DAE5E: The double bed in Addvar's House had an incorrect ownership setting, which resulted in Greta being unable to use it, and therefore she was never able to sleep at all. (Bug #29090)
- 000E9A14: Misplaced sack. (Bug #29163)
- 000638AE, 00064F62, 000775F8: Floating rocks. (Bug #29375, Bug #29092)
- 00085FB1: Misplaced plate. (Bug #29383)
- 0009965E, 0009965F, 000D2A70, 000D2A7C: Misplaced thickets and shrubs. (Bug #29384)

Text Fixes

- doomSerpentAbility: "Paralyze the target for 5 seconds, and do 25 points." -> "Paralyzes and does <25> points of damage per second to the target for <5> seconds." (Bug #28549)
- TG02BToniliaBranchTopic02: "At the end of the day you'll find that all we care about down here is how much gold you can make us." -> "At the end of the day, you'll find that all we care about down here is how much gold you can make us." (Bug #29088)
- MQDelphineConcordat: "Also trampled on the sacred name of Talos, and gave the Thalmor free reign to stamp out Talos worship throughout the Empire." -> "Also trampled on the sacred name of Talos, and gave the Thalmor free rein to stamp out Talos worship throughout the Empire." (Bug #29119)
- CW02BAnAxe: "Yes. An axe. How long have you been in Skyrim. Give the man my axe." -> "Yes. An axe. How long have you been in Skyrim? Give the man my axe." (Bug #29120)
- DBNazirEvictionBranchTopic [0006F9A4]: "Idiot. I may not have a lot of rules, but that doesn't give you free reign to do as you please." -> "Idiot. I may not have a lot of rules, but that doesn't give you free rein to do as you please." (Bug #29121)
- MQDelphineJusticiars: "Why does the Empire allow the Thalmor free reign?" -> "Why does the Empire allow the Thalmor free rein?" (Bug #29122)
- CWTulliusWhiterunHave: "We can't give the rebellion free reign through the center of Skyrim." -> "We can't give the rebellion free rein through the center of Skyrim." (Bug #29123)
- CW00TulliusForcegreetTopic [000D5145]: "Are my men now giving free reign to anyone who wanders into the castle?" -> "Are my men now giving free rein to anyone who wanders into the castle?" (Bug #29124)
- ThrowVoiceLine [000E0CB5]: "Hey, slug-breath!" -> "Hey, slug breath!" (Bug #29164)
- Shout03 [000A82B7]: "Vaaz...Zol!" -> "Vaaz... Zol!" (Bug #29165)
- [0200C6FB]: "Hsss...Hsss" -> "Hsss... Hsss"
- [0200C6FC]: "Lah...Haas!" -> "Lah... Haas!"
- [02014CA6]: "Neh...Viir!" -> "Neh... Viir!"
- [02014CA7]: "Neh...Viir!" -> "Neh... Viir!"
- [0201A15F]: "Vaaz...Zol!" -> "Vaaz... Zol!"
- [0201A160]: "Lah...Haas!" -> "Lah... Haas!"
- [0201A161]: "Qoth...Zaam!" -> "Qoth... Zaam!"
- RevenantScroll: "Scroll of Revanant" -> "Scroll of Revenant" (Bug #29184)
- CaravanScene7 [00072CFE]: "Hm. I had not thought of it that way." > "Hmm. I had not thought of it that way." (Bug #29194)
- EnchDraugrWarAxeFrost01, EnchDraugrGreatswordFrost01, EnchDraugrBattleAxeFrost01, EnchDraugrSwordFrost01, EnchDraugrWarAxeHonedFrost01, EnchDraugrSwordHonedFrost01, EnchDraugrGreatswordHonedFrost01, EnchDraugrBattleAxeHonedFrost01, EnchImperialSwordFrost1, EnchIronWarAxeFrost01, EnchIronSwordFrost01, EnchSteelWarAxeFrost1, EnchSteelSwordFrost01, EnchSteelMaceFrost1: Corrected inconsistencies in the suffixes of weapons with the EnchWeaponFrostDamage01 enchantment. Some were using the "of Cold" suffix and the rest were using the "of Chills" suffix. The "of Chills" suffix is more in line with the naming used for higher level versions of the frost damage enchantment. (Bug #29206)
- WoodElfRace: "Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel." > "Wood Elves make good scouts and thieves, and there are no finer archers in all of Tamriel." (Bug #29378)

v4.2.3 (2020-04-25) [SSE 1.5.97]

USSEP Fixes

- The mesh file path for the first person fix on DLC2ChitinLightCuirassMTAA was pointing to the wrong folder. (Bug #28911)
- Somewhere way back in 2016 when USSEP was just a baby, an undocumented change to CWMissionGeneratorTriggerScript was somehow included which was causing commanders at military camps on the map to appear when they didn't belong there. (Bug #28956)

Actor and AI Fixes

- Frofnir Trollsbane carries a unique item but his corpse can easily be culled out of the game before the player even knows it's there. (Bug #28915) [NR]
- The ghosts in Yngvild were lacking proper keywords to mark them as undead/ghosts. (Bug #28930)

Audio Fixes

- Dawnguard erroneously alters MUSCombatBoss03CG to play discovery music. (Bug #28910)
- The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other two recordings. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d5ec0_1.fuz) (Bug #28923)

Location Fixes

- The map marker location data for Skyborn Altar was pointing to a random XMarker rather than to the map marker itself.
- The map marker location data for Cracked Tusk Keep was pointing to a random XMarker rather than to the map marker itself.
- Ancestor Glade is missing its location name, parent location, and worldspace map marker settings.
- The room boundings for Angarvunde near the word wall needed to be expanded slightly to make sure portions of that part of the dungeon don't disappear from the screen. (Bug #28943)
- NPCs in Solitude sometimes fall through portions of the city due to it being too large to load all of the cells into memory at the same time. Usually this will result in their deaths as they fall through and hit the landscape below, but it can sometimes also lead to them being permanently stranded in the water below the arch. A possible solution has been implemented in the form of a giant trigger box that encompasses the city from one of the cells which always loads. If an NPC falls into the box, they will be returned to their editor location and then be able to resume their schedule as normal from there. (Bug #28929)

Magic, Perk and Skill Fixes

- Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in USKP 1.2 but was never documented]

Papyrus Fixes

- MGRitual05DragonScript: When a dragon respawns, the DoOnce property needs to be reset to 0 so that the newly respawned dragon can allow a Heartscale to be taken. (Bug #28845)

Quest and Dialogue Fixes

- Delphine could apparently become stuck on rare occasions when entering Sky Haven Temple for the first time. She is supposed to light some braziers but apparently can fail to equip a torch first, which is required for the sequence to flow properly. [MQ203SkyHavenEntryScene] (Bug #28861)
- Dark Ancestor (FreeformFalkreathQuest03B) does not stop when it should, and Vighar's alias is thus not properly cleared at the end which causes him to "respawn" due to the unique name override in the alias. The alias also needs to be flagged to clear the text on removal. (Bug #28953) [NR]
- When the player kills an NPC, the game has the chance of generating a "letter of gratitude" from one of the NPCs enemies [Quest WIKill04]. It was apparently possible for the player themselves to be set as the enemy which would make collecting the reward for the kill impossible. The "Enemy" alias will now prevent the player from satisfying the conditions. (Bug #28980)
- DialogueOrcsBlacksmith: A new dialogue response needed to be created to account for the possibility that the Orc blacksmith the player speaks to is male. Proper condition checks needed to be added to both the existing response (0008CBB8) and the new response (06010559). (Bug #25563)

Placement/Layout/Ownership and other World Object Fixes

- 001054CB, 001054CD, 001054CA, 001054CC, 001054CE: Parts for the swinging blade trap on the second level of Kilkreath Ruins that were incorrectly set up as a pressure plate system which causes the blades to only swing through once after breaking the tripwire. The lever at the end of the hall also wasn't working because of this. (Bug #27172)
- Several placed references of the RemovableTorchSconce01 activator that were added in the DLCs never got the fix to set them to not respawn, and thus were contributing slightly to save bloat.
- 00041e5c: Assigned to an alternate room bounds due to the ceiling tile disappearing. (Bug #28858)
- 000a1e13: Wall filler piece that needed to be moved slightly to close a gap. (Bug #28922)
- 0006C268: Table assigned to alternate room bounds in Shroud Hearth Barrow so it doesn't vanish when viewed. (Bug #28902)
- 000ADF4F: Rotated a rock pile slightly to remove a texture clash on the road. (Bug #28594)
- 03011F51, 030124A3, 03016CF7, 03017244: Raised sconces that were clipping with jugs. (Bug #28530) [NR]
- 000E4132, 000E4148, 000E45AD, 000E45C3: Disabled several duplicated shackles in Valthume. (Bug #28862)
- 000601E8, 000601E9, 000601FA, 0006EAFC, 0006EAFF, 0006EB0C: Misplaced crops. (Bug #28916)

Text Fixes

- DA05HircinesRingCursed: "Causes the wearer to randomly become a werewolf" -> "Causes the wearer to randomly become a werewolf." (Bug #28498)
- DA05HircinesRing: "Provides additional transformations for werewolves" -> "Provides additional transformations for werewolves." (Bug #28498)
- Book0MysteryOfTalaraV1: "Before the March had danced it way into the palace gates, she had all but forgotten the encounter." -> "Before the March had danced its way into the palace gates, she had all but forgotten the encounter." / "Not a one of lust as she had experienced before, but one of small fondness, a dutiful kiss." > "Not one of lust as she had experienced before, but one of small fondness, a dutiful kiss." (Bug #28503)
- MQ103RikkeIntroTopic: "Welcome to the Legion, auxiliary. Listen up." > "Welcome to the Legion, Auxiliary. Listen up." (Bug #28604)
- CW02ARank: "You called me auxiliary?" -> "You called me "Auxiliary"?" (Bug #28605)
- MQ103RikkeAtKorvanjundTopic: "You ready, auxiliary?" > "You ready, Auxiliary?" (Bug #28606)
- CW02A [0005AEBC]: "See what you can figure out auxillary, I'm going to check out these carvings over here. Let me know if you find something." > "See what you can figure out, Auxiliary. I'm going to check out these carvings over here. Let me know if you find something." (Bug #28607)
- DLC2RRF07Book: "But it is huge! It could take me all night!" > "But it is huge! It could take me all night!" / "I'll satisfy the mistress's cravings later." > "I'll satisfy the mistress' cravings later." (Bug #28844)
- C00KodlakBackToThePlayerTopic [000A3E72]: "Oh you're back. Do you still think you could stand as a Companion?" > "Oh, you're back. Do you still think you could stand as a Companion?" (Bug #28863)
- C00EorlundIntroTopic: "I'm guessing you're the newcomer then?" > "I'm guessing you're the newcomer, then?" (Bug #28864)
- DLC2RR02AdrilFoundOutBranchTopic01: "So Geldis's plan worked, eh? Everytime we tried it, no one would ever show up." > "So Geldis' plan worked, eh? Every time we tried it, no one would ever show up." (Bug #28962)
- MS01MargretInfoInvisibleContinue: "I'm one of General Tullius's agents." > "I'm one of General Tullius's agents." (Bug #28963)
- DialogueGenericUniqueVoices [000A6BB6]: "Come, taste darkness's embrace!" > "Come, taste darkness' embrace!" (Bug #28964)
- DLC2RRFavor04DrinkBranchTopic [04024DCA]: "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis's strange concoctions." > "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis' strange concoctions." (Bug #28965)
- DLC2RRFavor06Goodbyes [04033CFC]: "It might take more than a simple request to change Geldis's mind." > "It might take more than a simple request to change Geldis' mind." (Bug #28966)
- MQ302CouncilBlockingTopic [00088992]: "The look on Tullius's face while the Greybeard read the terms was worth the trip." > "The look on Tullius' face while the Greybeard read the terms was worth the trip." (Bug #28967)
- DialogueSolitudeErikurBranch2Topic [000AF487]: "The Thanes have every confidence in General Tullius's leadership." > "The Thanes have every confidence in General Tullius' leadership." (Bug #28968)
- CW03 [000DA230]: "Then might I urge you to consider General Tullius's request?" > "Then might I urge you to consider General Tullius' request?" (Bug #28969)
- MQ102A [0002C44E]: "I don't know where to start. You know I was assigned to General Tullius's guard." > "I don't know where to start. You know I was assigned to General Tullius' guard." (Bug #28970)
- MG01 [Stage 20]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell.." > "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell." / [Objective 23]: "Cast a Fear Spell" > "Cast a Fear spell" (Bug #28971)
- DialogueRiftenHellos [00065C69]: "I trust the day's found you well, thane." > "I trust the day's found you well, Thane." / [00065C6A]: "How do you do, thane?" > "How do you do, Thane?" / [000DA659]: "A pleasure, thane." > "A pleasure, Thane." / [000E156E]: "I hope you're finding the city in proper order, thane." > "I hope you're finding the city in proper order, Thane." (Bug #28981)

v4.2.2 (2020-01-25) [SSE 1.5.97]

Actor and AI Fixes

- When killing a dragon for the Alteration Ritual Spell quest it was not possible to collect a dragon scale if Kahvozein's Fang was being dual-wielded in the player's left hand. (Bug #28425)

Location Fixes

- ShroudHearthBarrowLocation had an incorrect world location marker set. (Bug #27981)
- Fort Fellhammer was incorrectly set as part of Winterhold's location when it's in The Pale. (Bug #28080)
- Grass density in the Soul Cairn was adjusted when SSE first released but is also responsible for a serious drop in frame rates. Since Bethesda intends for the grass to be upgraded there we've reduced the density down to 50. The original value for Skyrim LE was 35. If 50 proves to still be too high we can adjust this downward in a future update. (Bug #26629)

Quest and Dialogue Fixes

- The final rumor for when Rieklings have taken over Thirsk could never play due to being listed after the end of the random selections. (Bug #28409)
- When advancing through Summerset Shadows (TGTQ04) it is sometimes possible to burn the banner before being prompted to do so, and then end up with the objective stuck in the journal after it comes up. This is due to the quest making use of terribly imprecise update timers. These update timers have been replaced with trigger boxes to advance things in a way that's unlikely to break due to timing issues. (Bug #27590)

Papyrus Fixes

- TrapTriggerBASE: The lastTriggerRef property was not being cleared when cells detached, which would leave behind persistent references that consume undue memory resources. (Bug #28300) [NR]
- DLC2DialogueRRQuestScript: Fixed an error in resetting the followers array due to a bad cast. (Bug #28454)
- TrapDweFlamePillar: The OnLoad() event was attempting to manipulate animation graph variables that don't exist and are never used elsewhere in the code. (Bug #28456)

Placement/Layout/Ownership and other World Object Fixes

- 000B9771: Moved a trigger in Saarthal away from the walls to prevent a possible means to trigger it accidentally and trapping the player. (Bug #27878)
- 000F85E6: Statue head assigned to the wrong room bounds which caused it to disappear sometimes when viewed. (Bug #28175)
- 00058ee3: Expanded the size of this trigger box as a possible solution to Karliah leaving Nightingale Hall after pulling the chain to enter the chamber. (Bug #18354)
- 04034ED7: Dragon mound with invalid script set on it. (Bug #28455)
- 000D97D9: Misplaced dummy battleaxe. (Bug #28101)
- 04039B88: Floating bedroll. (Bug #28118)
- 0401FA70: Table clipping with a boulder. A number of items (0401FA75, 0401FA76, 0401FA77, 0401FA78, 0401FA79, 0401FA7A, 0401FA7B, 0401FA7C, 0401FA7D, 0401FA7E, 0401FA7F, 0401FA80, 0401FA81, 0401FA82, 0401FA83, 0401FA91, 0403BD3E ) on and near the table needed to be adjusted along with it. (Bug #28119)
- 000D97B3, 0402680B, 0402680C, 0402680D: Misplaced shovels. (Bug #28119, Bug #28101)
- 0403AB70, 0403AB77, 0403AB78, 0403AB7A, 0403AB7D: Misplaced urns. (Bug #28124, Bug #28120)
- 05098652: Rock placed to hide a stray water tile on a rock that wasn't intended to be there. (Bug #28135)
- 0006523C: Floating mine pillar. (Bug #28128)
- 000677EF: Floating rock pile. (Bug #28128)
- 000EE6B3: Misplaced pickaxe. (Bug #28128)
- 050A2851: Dirt mound placed to cover gap in cave floor. (Bug #28128)
- 000BAAB9, 000BAAC4, 000BAAC5, 000BAAC6: Floating bedrolls. (Bug #28129)
- 0010040B: Floating grindstone. (Bug #28129)
- 0010040D: Misplaced leather strip. (Bug #28129)
- 000D85CE: A table was floating slightly above the floor. A number of items (000D85CB, 000D85CD, 000D85CF, 000D85D0, 000D85D2, 000D85D5, 000D85D6, 000D85D7, 000D85D8, 000D85D9, 000D85DA, 000D85DB, 000D85DC, 000D85DD, 000D85DE, 000D85DF, 000D85E0, 000D85E1, 000D9B46, 00109FD0) on top needed to be adjusted along with it. (Bug #28220)
- 000D8AC5, 000D8AC6, 000DBCDB, 000E3571: Floating rugs. (Bug #28220, Bug #28129)
- 0003ED77, 0004043B, 000BF23A, 000D97FC, 000EDFAC, 000F5792, 0403AB9F, 0403ABA2: Misplaced lanterns. (Bug #28229, Bug #28220, Bug #28130, Bug #28128, Bug #28122, Bug #28121, Bug #28101)
- 0003ED9C: Misplaced wooden ladle. (Bug #28229)
- 000A8C74: Adjusted a clipping bookshelf and the items (000A820B, 000A8213, 000A8216, 000A8217, 000A821C, 000A8227, 000A8230, 000A8236, 000E8152) placed on it. (Bug #28229)
- 001063B0, 0010669A, 001066DD: Misplaced chicken nests. (Bug #29330, Bug #29229, Bug #28130)
- 00038C0E, 00083921, 0008699F, 0008E5F9, 000E019E, 000F6576, 0401FA96: Misplaced buckets. (Bug #28231, Bug #28230, Bug #28229, Bug #28130, Bug #28119)
- 0006280B, 000E7427, 000E7431, 000E7432, 000E7433, 000ECD3A, 000ECD3B, 001063B1, 001063B2, 001063B3, 00106698, 00106699, 001066DA, 001066DB, 001066DC: Floating hay mounds and a hay bale. (Bug #28294, Bug #28230, Bug #28229, Bug #28130, Bug #28128, Bug #28126)
- 00063716, 000710B4, 000710E5, 00075163, 000E040A, 000E6265: Misplaced chests. (Bug #28294, Bug #28229, Bug #28220, Bug #28130)
- 00103712, 00103737: Wood chopping block clipping with wall. Its collision marker needed to be expanded as a result. (Bug #28294)
- 0006DC97, 000C7A6A, 000C7A6D, 000C7A74, 000C7A75, 000EA73A: Adjusted a clipping dresser. Several items on top and near it needed to be adjusted along with it. (Bug #28295)
- 000A6E7E, 000A6E80, 000C8343, 000C8344, 000C8F1C, 000C8F1D, 000CB4C6, 040352A8, 040352AF: Misplaced candles. (Bug #28296, Bug #28295, Bug #28122)
- 000C8347, 000CB4B4, 001063C0, 0403D1F3, 0403D1F4: Misplaced books. (Bug #28296, Bug #28295, Bug #28121)
- 000D471C: Misplaced shelf. (Bug #28296)
- 000C8F03, 000D8ABE: Misplaced benches. (Bug #28296, Bug #28220)
- 00038B69, 0003C314, 0003EDB4, 00079526, 00079527, 000B510A, 000B5112, 000BF2FC, 000BF2FD, 000BF2FE, 000D4787, 000EE676, 0403523B, 04036F2D: Misplaced baskets. (Bug #28297, Bug #28296, Bug #29230, Bug #29229, Bug #29220, Bug #28128, Bug #28124, Bug #28121, Bug #28100)
- 0007CE9A, 000C8F18, 000C8F19, 000CD42F: Misplaced dressers and wardrobes. (Bug #28297, Bug #28296)
- 000BF23A, 000CD436: Misplaced coin purses. (Bug #28297, Bug #28220)
- 000CD45E: Misplaced troll skull. (Bug #28297)
- 000D2409: Misplaced lute. (Bug #28297)
- 000E4B11, 000E4B64, 000E4BB0, 000E4BB5, 000E4BE3, 000E4BF5, 000E4C15, 000E4C2A, 000E4C30: Several tables and shelves were clipping with walls. A number of items (000E4AEA, 000E4AEB, 000E4B13, 000E4B14, 000E4B15, 000E4B16, 000E4B17 000E4B1F, 000E4B65, 000E4B66, 000E4B67, 000E4BB1, 000E4BB2, 000E4BB6, 000E4BB7, 000E4BB8, 000E4BB9, 000E4BBA, 000E4BDB, 000E4BE2. 000E4BE4, 000E4BE5, 000E4BE6, 000E4BF5, 000E4C06, 000E4C07, 000E4C08, 000E4C09, 000E4C0D, 000E4C0E, 000E4C11, 000E4C12, 000E4C17, 000E4C18, 000E4C19, 000E4C1A, 000E4C1D, 000E4C1E, 000E4C20, 000E4C25, 000E4C28, 000E4C29, 000E4C2B, 000E4C2C, 000E4C2D, 000E4C2E, 000E4C2F, 000F52AD) on top of and near them needed to be adjusted as well. (Bug #28297)
- 0001CB9C, 0001F228, 0003713C, 0003713D, 00038BD3, 0003C331, 0004D74E, 00051103, 0005C011, 0005C67F, 0005C770, 0005D2C2, 0005D41F, 0006280A, 000651C4, 000651C5, 000651CB, 0006B08B, 0007115D, 00079523, 00079524, 00079525, 0007CECB, 000831F0, 000831F1, 000831F2, 000831F3, 000831F4, 000831F5, 00083200, 000832C3, 000832C4, 0008330C, 0008330D, 0008330F, 00083310, 000838DE, 000838DF, 000838E0, 0008390D, 0008390E, 00086528, 000867CB, 000867CC, 0008E57B, 000A8C20, 000A8C41, 000A8C6B, 000A8C6C, 000A8C6D, 000A8C6E, 000A8C6F, 000A9028, 000A9038, 000A903E, 000A903F, 000A9040, 000A9DC3, 000A9EED, 000B0133, 000B0135, 000B1128, 000B1129, 000B3B48, 000B3B49, 000B3B4B, 000B3B4C, 000B3B4E, 000B8065, 000BF232, 000BF233, 000BF234, 000BF235, 000BF238, 000BF23B, 000C60F4, 000D23E9, 000D23EA, 000D23EB, 000D6311, 000D6AA1, 000D6AA2, 000DD6FE, 000DD6FF, 000DD70E, 000DD72B, 000DD72C, 000DD72D, 000DDA93, 000DDA94, 000DDA95, 000DE658, 000DE659, 000E019F, 000E020F, 000E52C4, 000E7E3C, 000EB48C, 000EB491, 000EB492, 000EDFA4, 000EDFA5, 000EE04B, 000EE04C, 000EE6AB, 000EE6AD, 000EE6BD, 000EE779, 000F648F, 000F6490, 000F58C6, 000F6582, 000F666E, 001033BB, 04019A40, 0401FA95, 040335D4, 04034BF0, 04035237, 04035238, 04035239, 0403526A, 0403527B, 0403527C, 04035296, 040352A2, 040352A3, 040352AE, 040352E7, 040352ED, 04035949, 0403594D, 04035DEA, 04035DEB, 04035FAB, 0403600E, 0403602B, 04036056, 0403608C, 04036E95, 04036EE5, 04036F01, 04036F02: Misplaced barrels. (Bug #28298, Bug #28297, Bug #28296, Bug #28294, Bug #28231, Bug #28230, Bug #28229, Bug #28220, Bug #28130, Bug #28129, Bug #28128, Bug #28126, Bug #28124, Bug #28123, Bug #28122, Bug #28121, Bug #28120, Bug #28119, Bug #28118)
- 0003F07F, 00083300, 000A6E7C, 000CB42F, 000CB435, 000CB436, 000CD42C, 000CB514, 000E28CB, 0010040E: Misplaced tables. (Bug #28298, Bug #28297, Bug #28295, Bug #28231, Bug #28229) 0003FC60, 0004056D, 00044923, 00044924, 00044925, 0008658F, 00086590, 0008E5DA, 000BF236, 000BF237, 000BF239, 000BF23D, 000BF23E, 000BF23F, 000BF240, 000BF241, 000CA104, 000CC2E3, 000CC2E4, 000CD446, 000CD447, 000D978C, 000D978D, 000D2502, 000D2503, 000DB587, 000DB588, 000DBCFB, 000DBCFC, 000DBCFD, 000DBCFE, 000DBCFF, 000DBD00, 000DBD01, 000DCBF3, 000DD470, 000DD471, 000DD472, 000DD473, 000DD474, 000DD475, 000DD476, 000E2B5F, 000E2B61, 000E7E40, 000F5D74, 000F5D75, 000F5D76, 000F5D77, 000FB854, 000FB858, 000FB859, 04036EF1: Misplaced sacks. (Bug #28298, Bug #28297, Bug #28231, Bug #28229, Bug #28124, Bug #28220, Bug #28101)
- 0004D74A, 0004D74B, 000795A1, 000CB58A: Misplaced firewood piles. (Bug #28298, Bug #28297, Bug #28294)
- 000616FF, 000A8C79, 000C7A99, 000C7A9D, 000CB430, 000CB439, 000CB515, 000CB6F3: Misplaced chairs. (Bug #28298, Bug #28296, Bug #28295, Bug #28229)
- 000838E1, 000838E2, 000838E3, 001033BE, 000B5109, 000B510B, 000B510C, 000B510D, 000B510E, 000B510F, 000B5110, 000B5111, 000B5113, 000B5114, 000B5115, 000B5116, 000B5117, 000B5118, 000B5119, 000B511A, 000B511B, 000B511C, 000B511D, 000B511E, 000B511F, 000B5120, 000B5121, 000B5122, 000C8390, 000C8391, 000CA109, 000CA10C, 000CA10D, 000CA10E, 000CA10F, 000CB4CF, 000CB4D1, 000CB4D3, 000CB4D4, 000CB4D5, 000CB4D6, 000CB65E, 000CB65F, 000CB660, 000CB661, 000CD483, 000D2414, 000D241B, 000D241C, 000D47DB, 000D47DC, 000D47DD, 000E4C64, 000E4C65, 000E4C66, 000E4C67, 000E4C68, 001033BF: Misplaced drinks, food, ingredients, and potions. (Bug #28298, Bug #28296, Bug #28295, Bug #28231, Bug #28230, Bug #28100)
- 000A36A4, 000CB589, 000D978A, 000D978B, 000D978E, 000DCBF2, 000DCBF3, 000E2B5E, 000EDFA8, 000EDFAB, 000EE6AA, 000EE6CA, 000FB854, 000FB857, 04034BD6, 0401FAA5: Misplaced crates. (Bug #28298, Bug #28229, Bug #28130, Bug #28128, Bug #28126, Bug #28119, Bug #28101)
- 000C0E68, 000CA061: Floating bed. (Bug #28298, Bug #28126)
- 000C8350, 000C8351, 000C8F1E, 000C8F1F, 000C8F20, 000C8F21, 000CA100, 000CA108, 000CB4A9, 000CB4B5, 000CB4C4, 000CB58A, 000CB5B0, 000CB5B1, 000CB5B2, 000CB5B3, 000CB5B4, 000CB5B5, 000CB5B6, 000CD435, 000D23FD, 000D477E, 000D477F, 000D4780, 000D4781, 000D4782, 000D4783, 000D4785, 000D4786, 000DCC0A: Misplaced bowls, candlesticks, cups, goblets, jugs, and plates. (Bug #28298, Bug #28297, Bug #28296, Bug #28295, Bug #28119)
- 00107F4B, 00108A99, 00108A9C: Floating snow drifts. (Bug #28299)
- 0500BD5B, 05010808, 050ACA5A, 050ACA5B: Rocks placed to cover up exposed gaps. (Bug #28421, Bug #28256, Bug #28228)
- 0500A36E, 0500BD5C, 0500BD5D: Rock piles placed to cover terrain gaps. (Bug #28427, Bug #28257)
- 00031007, 0003100D, 0006A3A3, 000830D5, 000C43D9, 000C43DA, 000D3B28, 000EE894, 000F0B7D, 000F0BB0, 000F0BDD, 000F6FE5, 000F6FE6, 000F6FE9, 000F6FEA, 000F6FEC, 000F6FED, 000F6FEE, 01001038, 01001047, 01001049, 0100122E, 0100122F, 0100187A, 01002873, 01002874: Misplaced thickets, shrubs, and other plants. (Bug #28442, Bug #28254)

Text Fixes

- DLC2DialogueRavenRock [04018EEB]: "Allow me to apologize for Crescius's behavior, I'm afraid he hasn't been himself lately." -> "Allow me to apologize for Crescius' behavior. I'm afraid he hasn't been himself lately." (Bug #27953)
- DLC2DialogueRavenRock [04018EEA]: "I don't know what you did in those mines, but it put a smile on Crescius's face." -> "I don't know what you did in those mines, but it put a smile on Crescius' face." (Bug #27954)
- DLC2RR03Hellos [04020EB2]: "My apologies for Crescius's ravings." > "My apologies for Crescius' ravings." (Bug #27955)
- CityMarkarth06: ""Blood and silver are what flows through Markarth...." -- popular saying" -> ""Blood and silver are what flows through Markarth..." -- popular saying" (Bug #27956)
- Book2CommonLegendofRedEagle: "The cowl was thrown back in the dim light, and she revealed herself to be one the ancient and venerable Hagravens." -> "The cowl was thrown back in the dim light, and she revealed herself to be one of the ancient and venerable Hagravens." (Bug #28097)
- CaravansTopicsKharjoTopic: A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim." -> "A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim." (Bug #28099)
- HirelingQuestErikSlayerTopic: "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." -> "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." (Bug #28108)
- DA07BookMythicDawnCommentariesV2: "Tides of dreugh:" > "Hides of dreugh:" (Bug #28144)

v4.2.1 (2019-11-21) [SSE 1.5.97]

USSEP Fixes

- Wolf howls when idling has been fixed officially, thus making our own fix for this redundant. (For real this time!)
- Navmesh fixes in Solitude have been merged with the edits done to provide Creation Club support for the Saints & Seducers dungeon.

Item Fixes

- Kleppr and Frabbi's merchant chest did not benefit from the Master Trader perk. [MerchantMarkarthSilverFishInnChest] (Bug #27783)
- The Repel Undead staff was incorrectly set to use the same enchantment as the Lesser Repel Undead staff. [StaffEnchRepelUndead] (Bug #27758)
- The Ahzidal's Genius ability improperly restricted its use to exactly 4 items with the correct keyword when it should be 4 or MORE items. [DLC2dunKolbjornSetAbility] (Bug #27611)

Mesh and Texture Fixes

- The sigil stone in The Midden had some bad alpha settings causing the sphere to be black instead of translucent like it was in Skyrim LE. The static version of the mesh could also be knocked out of position on the pedestal because it was cloned from the Havok enabled version. (meshes\clutter\quest\sigilstone.nif, meshes\clutter\quest\sigilstonestatic.nif) (Bug #27608, Bug #27606)

Quest and Dialogue Fixes

- A dialogue scene between Hillevi and Nilsine in Windhelm is interrupted when Nilsine leaves for no reason. The DialogueWindhelmMarketSceneNilsineHillevi quest had Nilsine's alias mistakenly filled with Nils instead, which caused her to use his AI packages instead of her own. (Bug #27707)
- The scripts that handle collecting logs to build a Hearthfire house lacked a proper inventory event filter causing it to generate stack dumps on occasion in large operations in completely unrelated parts of the game. BYOHHouseBuildingPlayerScript required a new OnInit() event to set up the filter. (Bug #27626)
- The objective to report to the Jarl of Whiterun after the Battle of Whiterun will become permanently stuck in your quest log if you never speak to him before the end of the Civil War. (Bug #27753)

Placement/Layout/Ownership and other World Object Fixes

- 00060A22: A road chunk was set to the wrong type in a snowy location. It also needed to be rotated to match the direction of other nearby road pieces. (Bug #27618)
- 000C681D: A sculpture head was set to the wrong type in a snowy location. (Bug #27618)
- 05014773: Rock cliff piece added to cover a large gap in the side of a mountain. (Bug #27618)
- 000FF27E: Adjusted lean marker placement because the NPC that uses it was clipping in and out of the wall. (Bug #27673)
- 04036AF9: Adjusted snow drift that was floating on one end. (Bug #27797)
- 05049514: Snow drift added to cover a gap in a mountain trim piece. (Bug #27800)
- 000BABB7: Chest clipping with wall. (Bug #27804)
- 0004002C, 04037A4E: Misplaced rock and boulder pile. (Bug #27809, Bug #27805)
- 000E4998: A shrub that was the wrong type for a snowy area. (Bug #27830)
- 0201318B: Floating chest. (Bug #27854)
- 0503080D, 0503080E, 05045C44, 05045C45, 05045C46, 05045C47, 05045C48, 0504C723, 05051833, 05056943, 05056944, 0506AD4D, 050B6AB7, 050B6AB8, 050B6AB9, 050B6ABA, 050B6ABB, 050B6ABC, 050B6AC0, 050B6AC1, 050B6AC2, 050B6AC3, 050B6AC4, 050B6AC6, 050B6AC7, 050B6AC8, 050B6AC9, 050B6ACA, 050B6ACB, 050B6ACC, 050B6ACD, 050B6ACE, 050B6ACF, 050B6AD0: Dirt mounds added to cover various gaps in cave floors. (Bug #27867, Bug #27855, Bug #27854, Bug #27834, Bug #27833, Bug #27807, Bug #27806, Bug #27805, Bug #27803, Bug #27799, Bug #27798)
- 00039EEE, 0007298A, 0007B963, 0007C488, 0007C48A, 000860BA, 000C776D, 000C776F, 000E4998, 000ED17A, 000ED17C, 000ED17F, 000ED180, 000ED19C, 000ED1A1, 010015B9, 0200F95B, 0200F95E, 0200F965, 0200F966, 0200F972, 0200F973, 020120AE, 020120AF, 04038DBC, 04038DBD, 04038DBE, 04038DE3: Misplaced thickets, shrubs, and other plants. (Bug #27929, Bug #27854)
- 00107C48: Floating leveled creature spawn marker. (Bug #27930)
- 000B1A2B, 000B1B1E: Misplaced White Cap mushroom clusters. (Bug #27931)
- 0008E036: Floating tree. (Bug #27932)
- 05016905, 05020880, 05023F00, 050334A0, 05051832, 05056934, 05056935, 05056936, 0505BA45, 0505BA46, 05074550, 050B6ABD, 050B6ABE, 050B6ABF, 050B6AC5, 050B6AD1, 050B6AD2, 050B6AD3, 050B6AD4, 050B6AD5, 050B6AD6: Rocks and boulders added to cover various gaps. (Bug #27952, Bug #27856, Bug #27840, Bug #27839, Bug #27836, Bug #27835, Bug #27808, Bug #27806, Bug #27805, Bug #27716, Bug #27618)

Text Fixes

- The Necromancy perk description now reflects what actually happens in the game: "Greater duration for reanimated undead." -> "Greater duration for reanimated or summoned undead."
- Falmer Poison provided no description in the UI when the player was affected with it. [crFalmerFFContact] (Bug #27613)
- dunAlftandJournalUmana01: "We've manage to break through into another section of the ruins," -> "We've managed to break through into another section of the ruins," (Bug #27607)
- DLC2RR02AdrilEvidenceBranchTopic03: "You've proven devastating to their plans and they'd stop at nothing to hunt you down." -> "You've proven devastating to their plans, and they'd stop at nothing to hunt you down." (Bug #27674)
- DialogueRiftenBrandSheiBranchTopic: "You have an odd name for a dark elf." -> "You have an odd name for a Dark Elf." (Bug #27675)
- DLC2TelMithrynVaronaElyneaScene01 [0401F8C7]: "An old dunmer like me can't afford it." -> "An old Dunmer like me can't afford it." (Bug #27676)
- FFRiften08BrandSheiBook: "If nothing else, as a reminder to other dunmer that the Telvanni were once a proud and noble people." -> "If nothing else, as a reminder to other Dunmer that the Telvanni were once a proud and noble people." (Bug #27677)
- Book3ValuableTheDragonWar: "In the ancient nordic tongue it was drah-gkon." -> "In the ancient Nordic tongue it was drah-gkon." (Bug #27678)
- DLC2HirelingQuestIdles [04038B6A]: "I was briefly in the employ of an orc warrior once." -> "I was briefly in the employ of an Orc warrior once." (Bug #27679)
- DialogueWindhelm [000A17E2]: "A few dark elves getting shoved around doesn't really amount to much." -> "A few Dark Elves getting shoved around doesn't really amount to much." (Bug #27680)
- SkillRestoration2: "The reproductive biology of orcs is at present not well understood," -> "The reproductive biology of Orcs is at present not well understood," / "Surely any normal Bosmer or Breton impregnated by an orc would keep that shame to herself, and there's no reason to suppose that an orc maiden impregnated by a human would not be likewise ostracized by her society." > "Surely any normal Bosmer or Breton impregnated by an Orc would keep that shame to herself, and there's no reason to suppose that an Orc maiden impregnated by a human would not be likewise ostracized by her society." (Bug #27681)
- Book0PallaV1: "An orc warlord entertained a giggling princess with tales of rape and pillage." -> "An Orc warlord entertained a giggling princess with tales of rape and pillage." (Bug #27682)
- SkillConjuration3: "As he spoke, a horde of orcs surged into the field," > "As he spoke, a horde of Orcs surged into the field," / "Turala had seen orcs before," -> "Turala had seen Orcs before," / "One of the orcs heard something though," -> "One of the Orcs heard something though," / "The orcs flew backwards, falling dead on their backs." -> "The Orcs flew backwards, falling dead on their backs." / "the woman turned to look at the orcs feasting on the remains of the horse," -> "the woman turned to look at the Orcs feasting on the remains of the horse," / ""What did you do to those orcs?" asked Turala." -> ""What did you do to those Orcs?" asked Turala." / "To fell those orcs," -> "To fell those Orcs," / "Your kind destroyed the orc homeland two thousand years ago." -> ""Your kind destroyed the Orc homeland two thousand years ago." (Bug #27683)
- Book1CheapKolbAndTheDragon: "Following the stench, Kolb found a filthy orc! The orc snarled and charged Kolb with his spiked club." -> "Following the stench, Kolb found a filthy Orc! The Orc snarled and charged Kolb with his spiked club." / "The orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the orc had soup from his bones." -> "The Orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the Orc had soup from his bones." / "Before the orc could strike, Kolb swung his mighty axe. The orc's head and club fell uselessly to the floor." -> "Before the Orc could strike, Kolb swung his mighty axe. The Orc's head and club fell uselessly to the floor." (Bug #27684)
- SkillConjuration4: "Cassyr recognized at once the signs of an orc raid." -> "Cassyr recognized at once the signs of an Orc raid." (Bug #27685)
- SkillLockpicking2: "My sire, the King of Solitude, doesn't care if Princess Galana looked like an orc." -> "My sire, the King of Solitude, doesn't care if Princess Galana looked like an Orc." (Bug #27686)
- SkillBlock3: "with a close minority of orcs." -> "with a close minority of Orcs." / "The question, of course, is what is to be made of this apparent reference to orcs occupying the region?" -> "The question, of course, is what is to be made of this apparent reference to Orcs occupying the region?" / "Tradition has it that the orcs were not born until after the Aldmer had settled the mainland," -> "Tradition has it that the Orcs were not born until after the Aldmer had settled the mainland," / "So, Topal setting sail from Firsthold heads north-east," -> "So, Topal setting sail from Firsthold heads northeast," / "Perhaps the orcs were an aboriginal tribe predating the Aldmeri colonization." -> "Perhaps the Orcs were an aboriginal tribe predating the Aldmeri colonization." / "whose name was to be given the orcs in a different era." -> "whose name was to be given the Orcs in a different era." / "we have caught glimpses of ancient orcs (perhaps)," -> "we have caught glimpses of ancient Orcs (perhaps)," (Bug #27687)
- Book0WolfQueenV3: ""I must still be drunk. It looks like orcish."" -> ""I must still be drunk. It looks like Orcish."" (Bug #27688)
- Book2ReligiousAncestorsandtheDunmer: "However, Dark Elves consider the human and orcish races to be little more than animals." -> "However, Dark Elves consider the human and Orcish races to be little more than animals." (Bug #27689)
- DLC2Book1CheapPoisonSong1: ""Orsinium was the home of the orcs, off in the Wrothgarian Mountains." -> ""Orsinium was the home of the Orcs, off in the Wrothgarian Mountains." / "The orcs would come down out of the mountains and rape and pillage all over High Rock." -> "The Orcs would come down out of the mountains and rape and pillage all over High Rock." (Bug #27690)
- DLC2Book2CommonHouseofTroubles: "The Dark Elves say he is Malak, the god-king of the orcs." -> "The Dark Elves say he is Malak, the god-king of the Orcs." (Bug #27691)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "the Dark Elves say he is also Malak, the god-king of the orcs." -> "the Dark Elves say he is also Malak, the god-king of the Orcs." (Bug #27692)
- SkillTwoHanded1: "A pack of orcs had stolen some gold from a local chieftain in Meditea," -> ""A pack of Orcs had stolen some gold from a local chieftain in Meditea," / "I heard the grunts of orcs nearing in."" -> "I heard the grunts of orcs nearing in."" / "The orcs had gathered in a circle around me," -> "The Orcs had gathered in a circle around me," (Bug #27693)
- DA16VerenGoodbye: "The orcs could breach the inner sanctum at any moment!" -> "The Orcs could breach the inner sanctum at any moment!" (Bug #27694)
- DA16Thorek01: "The orcs have breached the inner sanctum, Brother Veren." -> "The Orcs have breached the inner sanctum, Brother Veren." (Bug #27695)
- DialogueWindhelmBlacksmithScene1 [00038278]: "Don't even bother with that one. Leave it to the orcs." -> "Don't even bother with that one. Leave it to the Orcs." (Bug #27696)
- DA16ErandurBarrierIntroBranchTopic03: "When the orcs invaded the temple, I fled." -> "When the Orcs invaded the temple, I fled." (Bug #27697)
- DA16ErandurBarrierIntroBranchTopic05: "Do you realize when the orcs attacked, I was only concerned with myself?" -> "Do you realize when the Orcs attacked, I was only concerned with myself?" (Bug #27698)
- DA16ErandurBarrierIntroBranchTopic04: "When the orcs raided the temple, I fled." -> "When the Orcs raided the temple, I fled." (Bug #27699)
- DA16ErandurOutsideBranchTopic03: "I'm concerned that when this place is unsealed, the Miasma will dissipate and they'll awaken; both orcs and priests alike." -> "I'm concerned that when this place is unsealed, the Miasma will dissipate and they'll awaken; both Orcs and priests alike." (Bug #27700)
- DA16ErandurOutsideBranchTopic02: "No. Knowing they could never defeat the orcs, the priests of Vaermina released what they call "The Miasma," putting everyone to sleep." -> "No. Knowing they could never defeat the Orcs, the priests of Vaermina released what they call "The Miasma," putting everyone to sleep." (Bug #27701)
- DA16ErandurAfterLabBranchTopic: "I'm relieved you discovered a bottle intact; this place looks as though it was ransacked by the orcs." -> "I'm relieved you discovered a bottle intact; this place looks as though it was ransacked by the Orcs." (Bug #27702)
- DA16Attacks [000BBE30]: "How dare you defile this temple, orc!" -> "How dare you defile this temple, Orc!" / [000BBE3A]: "Die, foul orc!" -> "Die, foul Orc!" (Bug #27703)
- DA06Stage50AtubMalacathFollowUp: "He demands loyalty and strength from his orcs." -> "He demands loyalty and strength from his Orcs." (Bug #27704)
- DialogueWhiterun [000D3BDA]: "Everything you see here was made with skill and care by my wife Adrianne." -> "Everything you see here was made with skill and care by my wife, Adrianne." (Bug #27717)
- TG06EnthirIntroBranchTopic: "Do you have Gallus's Journal?" -> "Do you have Gallus' Journal?" (Bug #27774)
- DLC2TT2Prisoners: "Horrible things. Experiments...and worse." "-> "Horrible things. Experiments... and worse. (Bug #27775)
- DLC01SoulCairnHorseQuestEndTopic: "Arvak...You saved him! His soul is free, I can feel it!" -> "Arvak... You saved him! His soul is free, I can feel it!" (Bug #27776)
- DLC2InitVendorTopic [0401EEAD]: "Haggling with you can be so...entertaining." -> "Haggling with you can be so... entertaining." (Bug #27777)
- Favor205 [000AD09A]: "Don't forget. You find Queen Freydis's Sword, I'll reward you." -> "Don't forget. You find Queen Freydis' Sword, I'll reward you." (Bug #27778)
- DLC2DialogueGenericCommandedDarkElf [04033A64]: "You...must...die." -> "You... must... die." (Bug #27779)
- DLC2DialogueGenericCommandedDarkElf [04033A65]: "Must...kill." -> "Must... kill." (Bug #27780)
- DLC2DialogueGenericCommandedDarkElf [04033B20]: "Free...again." -> "Free... again." (Bug #27781)
- CW02BABoutCrownTopic: "The crown is made from the bones and teeth of ancient dragons, and it is said to contain a portion of the power of every king who has worn it." -> "The crown is made from the bones and teeth of ancient dragons, and it is said to contain a portion of the power of every king who has worn it." (Bug #27782)
- DLC2DialogueTelMithryn [04026724]: "Uh...now it's my turn!" -> "Ow... now it's my turn!" (Bug #27785)
- DLC2DialogueTelMithryn [04026725]: "Ah...damn you!" > "Ah... damn you!" (Bug #27786)
- DLC2DialogueTelMithryn [04017E74]: "I could really use a fresh toe for... nevermind." -> "I could really use a fresh toe for...nevermind." (Bug #27787)
- DLC2DialogueTelMithryn [04019592]: "My new steward is...acceptable." -> "My new steward is... acceptable." (Bug #27788)
- DLC2DialogueTelMithryn [04017E7B]: "Sometimes being Master Neloth's apprentice is...painful." -> "Sometimes being Master Neloth's apprentice is... painful." (Bug #27789)
- DLC2DialogueBandits [04026221]: "...captain promised me a life o' adventure on the high seas...instead I'm stuck on this cesspit of an island..." -> "...captain promised me a life o' adventure on the high seas... instead I'm stuck on this cesspit of an island..." (Bug #27790)
- DLC1RadiantDisguised1Topic [0201577F]: "W..Where's the sun?" -> "Wh- Where's the sun?" (Bug #27791)
- FFRiften20BranchTopic [00085D35]: "Yes, I'm afraid we're aware of Sarthis's presence in the warehouse." -> "Yes, I'm afraid we're aware of Sarthis' presence in the warehouse." (Bug #27811)
- FFRiften01JarlIntroBranchTopic01 [00085DF5]: "It won't take long for Sarthis's associates to learn of his death." -> "It won't take long for Sarthis' associates to learn of his death." (Bug #27832)
- Book1CheapOlafAndTheDragon, FavorAdonatoBook: "It is one the most celebrated legends of the Nords," -> "It is one of the most celebrated legends of the Nords," (Bug #27877)

v4.2.0 (2019-09-21) [SSE 1.5.80]

USSEP Fixes

- A script edit made to fix an assignment error in CWFortSiegeScript at some point results in the Imperial attack on Fort Dunstad failing to turn control over to the Imperials if you return later. You would instead find Stormcloaks back in control despite the hold having officially changed hands. (Bug #27328)
- The script for removing unwanted magic effects has been moved to a book object which will be given to the player upon loading the game. Use the new book object to get rid of anything stuck on your character. The shrine object and table that were inside the Temple of Kynareth have been removed from the game.

Actor and AI Fixes

- Gemma Uriel was a member of the Windhelm town faction when she shouldn't be. (Bug #27193)
- Arch-Curate Vyrthur should now drop Vampire Dust when killed. (Bug #27205)

Audio Fixes

- The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other recordings or the subtitle. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000ad7e7_1.fuz) (Bug #26835)

Item Fixes

- The standard Gold Ring item was not visible when worn by Khajiit vampires. (Bug #26837)
- The standard Akatosh Amulet item was not visible when worn by Orc vampires. (Bug #26837)
- The standard Ancient Nord Amulet was not visible when worn by Nord vampires. (Bug #26387)
- Dexion's Akaviri Sword could not be tempered at a grinding wheel. (Bug #26843)
- The magic effect for the Ring of Namira (DA11NamiraBlessingEffect) was incorrectly set to affect the Restoration school. (Bug #25909)
- When harvesting plants from the planters used in the Hearthfire system, the amount of ingredients was not being affected by the Green Thumb perk, among other things wrong with it. A set of leveled lists has been added to make the objects behave in a proper manner so that you actually harvest what you're expecting. (Bug #27196)

Location Fixes

- Bleak Falls Barrow was set in Falkreath Hold when it should be set in Whiterun Hold. (Bug #27167)
- World max height data has been updated to properly reflect all changes made by the original 3 official DLCs. (Bug #27500)

Magic, Perk and Skill Fixes

- The alchemy effects for Frenzy and Fear poisons (AlchInfluenceAggUp, AlchInfluenceConfDown) were missing the MagicAlchHarmful keyword which causes the Poisoner perk to fail with these 2 effects. (Bug #27218)
- The tentacle damage effect from Miraak's robes is supposed to have a stagger effect but this was not working because the effect script required a casting actor that the explosion object was unable to provide. (Bug #25587)

Mesh and Texture Fixes

- One block of the large mountain mesh was missing its "cast shadows" flag. (meshes\landscape\mountains\mountaincliff01.nif) (Bug #26849)
- The Bone Hawk amulet's default position in the inventory display is rotated out of position, unlike every other item viewed this way. (meshes\dlc01\armor\dlc1hawkamuletgo.nif) (Bug #27190)
- Parts of the prison tunnel in Windhelm would bleed when struck. (meshes\architecture\windhelm\whprison01.nif) (Bug #27184)
- Dwemer cogs had split edges allowing light to show through. (meshes\clutter\dwemer\dwecog01.nif) (Bug #25993)

Navmesh Fixes

- Navmesh issues have been corrected in 3 inns. (Bug #27174)
- Fixed bad navmesh pathing next to Broken Tower Redoubt. (Bug #26829)

Papyrus Fixes

- FXfakeCritterScript: The script was not set up properly to allow you to order a follower to grab the items and have it go into their inventory where it's expected. (Bug #26841)

Placement/Layout/Ownership and other World Object Fixes

- 050B1983, 050B1984: Collision planes added to prevent being able to jump out into the void in the Hall of Valor. (Bug #27179)
- 0201259a: Dummy arrows partially embedded into a table. (Bug #26830)
- 020125b8, 020125b9: Bolt quivers with ragdoll data attached that should not be, causing them to bounce out of their container. (Bug #26830)
- 051fac84: Added a missing wooden beam to the ceiling in the Windhelm Warehouse. (Bug #27265)
- 00097C61: Bow which was erroneously positioned nearly 60,000 units up and 3 cells away from the display rack it belongs on at Hunter's Rest.
- 00075af4: Raised a wooden barrier up due to z-fighting. (Bug #27442)
- 00097C19, 00097C1A: Misplaced glow dust and frostbite venom. Both items were also missing their proper ownership setting. (Bug #27251)
- 0500421E, 0500421F: Rock piles added to cover an exposed gap underneath a road piece. (Bug #27264)
- 00029EA5, 0005C09B: Rocks adjusted with exposed undersides. (Bug #27278, Bug #27192)
- 00069610, 001026B5, 001026BF: Floating trees. (Bug #27284, Bug #27283, Bug #27282)
- 05004220, 05009321, 05009322, 0500E435, 050B19A7, 050B19A8, 050B19A9, 050B19AA, 050B19AB, 050B19AC, 050B19AD, 050B19AE, 050B19AF: Rocks placed to cover up various gaps. (Bug #27294, Bug #27281, Bug #27280, Bug #27279, Bug #27277, Bug #27266, Bug #27250)
- 0003B4CA, 0005B65A, 0005B65B, 0007BC96, 0009719A, 0009719B, 0009979F, 000997A0, 000997A1, 000C2B23, 000D9A20, 000E3C11, 01000BA1, 01000BA3, 01000BA4, 01000BBA, 01000DF0, 01000DF1, 01000E0F, 01000E10, 01001528: Misplaced thickets and shrubs. (Bug #27501, Bug #27183)
- 0007C54F, 000E930D: Misplaced flora. (Bug #27501)

Text Fixes

- The effect for Fortify Archery (AlchFortifyMarksman) incorrectly shows in the UI as "Fortify Marksman" which is inconsistent with all other uses of the effect name in other parts of the game. (Bug #25452)
- DaedricPrinceNamira: "Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs and other repulsive creatures." > "Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs, and other repulsive creatures." (Bug #27285)
- Book3ValuableFeyfolkenI: ""No, I can't say we were ever in very great danger, but that it isn't to say that there weren't a few unfortunate incidents where a unschooled yokel invented something beyond his ken." -> ""No, I can't say we were ever in very great danger, but that isn't to say that there weren't a few unfortunate incidents where a unschooled yokel invented something beyond his ken." / "This particular tale takes place in city of Alinor on the west coast of Summerset Isle, and concerns a scribe named Thaurbad." -> "This particular tale takes place in the city of Alinor on the west coast of Summerset Isle, and concerns a scribe named Thaurbad." / "Most of messages to and from his house dealt with his business, writing the weekly proclamation from the Temple of Auri-El." -> "Most of the messages to and from his house dealt with his business, writing the weekly proclamation from the Temple of Auri-El." (Bug #27334)
- Book2CommonCabinInTheWoods: "He sat in what used to be the cabin's bedroom staring at the barricaded door shaking." > "He sat in what used to be the cabin's bedroom staring at the barricaded door, shaking." (Bug #27335)
- book2CommonSongAskeldeMen: "Wordlessy they chanted then until dawn" -> "Wordlessly they chanted then until dawn" (Bug #27344)

v4.1.9 (2019-06-13) [SSE 1.5.80]

USSEP Fixes

- Merged the fix for the Solitude Fletcher's inventory with the crossbow items update from Patch 1.5.80.
- The fix previously applied to the Abandoned Shack exterior chimney has been modified to a more fitting form. (Bug #26810)

Location Fixes

- Hag's End has no acoustic space setting applied which results in no reverb being present as it should be. (Bug #26802)

Mesh and Texture Fixes

- The metal railing on top of the Solitude tower walls was pointing to the wrong texture file. (meshes\architecture\solitude\cwtowerwall01.nif) (Bug #26792)
- Three varieties of downed tree have transparent roots. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif, meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #26793) [Official SE 1.6.318 Patch]

Navmesh Fixes

- The navmesh on the north cell border for Lakeview Manor has a broken border connection to the lake road. (Bug #26808)

v4.1.8a (2019-06-01) [SSE 1.5.73]

USSEP Fixes

- The fix for Mjoll's house mesh somehow lost its texture block which had to be replaced to fix a missing texture.

v4.1.8 (2019-06-01) [SSE 1.5.73]

USSEP Fixes

- In a previous fix to Hern and Hert, their AI packages were assigned by who was named in them. This turned out to be wrong and they have been assigned backward ever since. Hert should have the sawmill packages Hern was given, and Hern should be the one using the chopping block in front of the house. This will correct being unable to buy logs from the mill and also being able to cut them yourself after gaining favor with Hert. (Bug #26464)
- Cheese wheels bled when shot or hacked at due to an incorrect material setting assigned when fixing the lack of drop sounds. (meshes\clutter\food\cheesewheel01a.nif, meshes\clutter\food\cheesewheel01b.nif, meshes\clutter\food\cheesewheel02a.nif, meshes\clutter\food\cheesewheel02b.nif) (Bug #23058)
- Invisible Child (WICastMagic01) had an invalid detection check in the CastingActor alias which caused the event to fail whenever it should have run. This reverts part of Bug #17867. (Bug #26781)
- A redundant AI package for Aventus Aretino was removed from the patch. This package had been previously added by an old update but was never actually needed.

Actor and AI Fixes

- Agent Lorcalin and his escort were insta-spawning on top of the shrine instead of ambushing the player properly. They now have added travel packages to force them to walk up from where they are initially enabled. (Bug #26688)

Audio Fixes

- Markarth guards incorrectly talk about "the Dibella" when they should be referring to "the Sybil". (sound\voice\skyrim.esm\femalenord\dialogueguardsgeneral__000dd0f2_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd0f2_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0f2_1.fuz) (Bug #25908)

Item Fixes

- Wuuthrad had an incorrect detection sound level. (Bug #26302)
- The basic fork had the wrong sound attached for sheathing the weapon. (Bug #26489)
- End tables in the basement building options of the Hearthfire homes were pointing to the wrong models in the UI. (Bug #26255)

Magic, Perk and Skill Fixes

- Nightstalker's Footsteps claimed to provide a 25% improvement to sneaking as a vampire but only actually gave 20%. (Bug #25873)

Mesh and Texture Fixes

- A stray beam sticking out from Mjoll's house in Riften was removed because it disappears from view as you approach. (meshes\architecture\riften\rtmjolldeck02.nif) (Bug #26515)
- The glowmap on sunhallowed arrows was incorrectly done. The black mask to block glow was not completely black, resulting in visual issues with the arrows. (textures\dlc01\weapons\auriel\aurielsbow_g.dds) (Bug #19915)
- The large floating ideal master crystals in the Soul Cairn were not rendering correctly. (meshes\dlc01\clutter\dlc01idealmastercrystal.nif) (Bug #26666) [Official SE 1.6.318 Patch]

Navmesh Fixes

- Navmesh problems around the sawmill at Half-Moon Mill were making it impossible for Hert to walk up the ramp without the player pushing her there.
- Sylgja's front door was missing its navmesh triangles which could result in here being stuck inside her house. (Bug #26733)

Quest and Dialogue Fixes

- During Blood On The Ice (MS11), going to Wuunferth about the amulet and journal never triggers the objective to patrol the Stone Quarter due to the objectives used in the ResolveObjective() function being incorrect.
- During Kolskeggr Mine (FreeformKolskeggrA) Pavo remains inside the barracks and often accuses the player of trespassing inside. He will now sandbox outside for 12 hours once the Forsworn in the mine are dead. Note that the change to the barracks cell to make it public has been reverted in this update so you WILL be arrested for trespass if you go inside now. Wait for him to come out. You don't own the place after all. This reverts Bug #18200. (Bug #25773)
- It was possible to interrupt Erandur during the ritual to destroy the Skull of Corruption due to a missing scene flag. (Bug #26712)
- Siddgier's 4th dialogue option in Favor154 is trying to compare his relationship rank to a NULL target instead of the Player as it's supposed to be. (Bug #26741)
- The "Giants fending off bandits" encounter (WE07) was not generating the correct type of mammoth for the giants to be herding. (Bug #26773)
- The encounter quest with the magic student (WIChangeLocation04) should now terminate correctly if he's either killed or unloaded from memory before you agree to help him practice wards. (Bug #26775)

Papyrus Fixes

- BYOHHouseHorkerScript: The horkers near the fish hatchery at Windstad Manor should become friendly regardless of whether fish are spawned or not. (Bug #26495)
- DLC1VQ04LabTriggerScript: Entering Valerica's Lab after Chasing Echoes erroneously caused people who used vampirism to enter the Soul Cairn to be blocked from doing so if they later became cured, despite Valerica saying they'd no longer have a problem entering the portal. (Bug #26730)
- defaultDisableHavokOnLoad: Updated the OnActivate event to prevent a potential race condition if 3D is not loaded. (Bug #26371)

Placement/Layout/Ownership and other World Object Fixes

- 04018633: Incorrect type of cooking pot container was used at Bujold's Retreat. (Bug #26408)
- 0010F595, 0010F596, 0010F598: Water planes in Ysgramor's Tomb that needed to be assigned to a multibound to keep them from vanishing. (Bug #26575)
- 000ad0b3: Door in Black-Briar Lodge missing the key setting. (Bug #26553)
- 05195851: Chimney added to the exterior of the Abandoned Shack for consistency with the fireplace on the inside. (Bug #26780)
- 000b924d: Floating Canis Root tree.
- 000A8964, 000C8E4C: Farm fence pieces replaced with alternates that are not misaligned where they meet. (Bug #21698)
- 00071658: Expanded trigger size for the crowd scene outside Movarth's Lair so stragglers don't hold up progression. (Bug #22120)
- 00048C3B: Gap in a mountain piece. (Bug #26378)
- 000B9B88: Rock cliff adjusted that was protruding through the wall of the Dragonsreach pond. (Bug #26319)
- 050A776B: Rock pile added to cover a small gap underneath another rock pile. (Bug #26320)
- 050A776C, 050A776D, 050A776E, 050A776F, 050A7770, 050A7771, 050A7772: Rocks added to cover up holes near Mortrag Peak where it was possible for the player to become stuck. (Bug #26348)
- 0403AA11: Floating predator spawn marker. (Bug #26349)
- 000F8E2C, 000F8E2D: Dwemer strut and Dwemer metal piece placed in the same spot as a dead Dwarven spider. (Bug #26713)
- 050A7767, 050A7768, 050A7769, 050A776A: Rocks placed to cover up a large gap in the side of a mountain piece. (Bug #26756)
- 0007298B, 0007298C, 0007298D, 0007298E, 010011B5, 01001365, 01001371: Misplaced tree thickets and shrubs. (Bug #26784)

v4.1.7 (2019-03-13) [SSE 1.5.73]

USSEP Fixes

- The enchantments governing the Pale Blade had once been fixed to provide an extra stamina effect to satisfy the double stamina damage. However this was incorrect because the standard frost damage effect already has a second AV weight of 2 which doubles that damage. Thus the blade was incorrectly delivering 3x stamina damage. This reverts Bug #10179. (Bug #25291)
- Argonian Ale and Cyrodilic Brandy have received fixes in official SSE updates and have had their edits removed from the patch. (Bug #25736)
- The fixed Dawnguard Rune Hammer effect (UDGPDLC1HunterHammerRuneFireFFLocation) was missing the MagicDamageFire keyword that it should have had. (Bug #25589)
- After receiving confirmation that the magic effect duration reversals for Salmon Roe (introduced with the Hearthfire DLC in 2012) were in fact intentional, we have removed these edits from the patch. This reverts Bug #15093.
- crReduceDamage05, crReduceDamage075 and crReduceDamage035 were altered in USKP 2.1.3. Since no documentation of the original report exists to explain why this was done, these changes are being removed. (Bug #25813)
- An old fix in USKP 1.2.4 to keep Farengar's scene in The World-Eater's Eyrie (MQ303) from playing if he was dead was incorrectly checking his alias without making sure it was actually filled first. If he's been dead a long enough time, it won't fill, but Papyrus will return a result as though he were still alive and then runs the scene anyway. (Bug #25519)
- Transparency issues with the Blue Palace entry way and door have been fixed. Our edits have thus been removed from the patch. This reverts Bug #8755. (meshes\architecture\solitude\sbluepalaceentrance.nif, \meshes\architecture\solitude\doors\shousedoor01.nif)
- Patch 1.5.73 fixes FoodRestoreHealthDuration. This cancels out Bug #24582.

Actor and AI Fixes

- Wisp Mothers have a spell which should be possible for them to dual cast and benefit from the Impact perk, but they were never given the actual perks to enable that. (Bug #25516)

Item Fixes

- Rocksplinter could not be tempered because it did not inherit from the base pickaxe template. (Bug #25590)
- Poacher's Axe, Pickaxe, Notched Pickaxe, and both versions of Ancient Nordic Pickaxe were lacking the VendorItemTool keywords. (Bug #25590)
- Bonemold Gauntlets and Improved Bonemold Gauntlets did not have keywords to enable the Fists of Steel perk. Regular bonemold now has the keyword for steel, and improved bonemold has the keyword for dwarven. Both of these are based on the closest equivalent weight for vanilla gauntlets. (Bug #25730)
- Stalhrim Light Bracers incorrectly had a keyword for the Fists of Steel perk. They are light armors. (Bug #25730)
- The Poacher's Axe (dunHaltedStreamPoachersAxe) had an enchantment charge of 0 which resulted in the enchantment not actually working. (Bug #25456)
- The Bloodskaal Blade could fail to produce its proper energy wave effect because the object was set to respawn. Which for whatever crazy reason caused the engine to delete the original object despite it being stored in an active quest alias. The replacement would spawn correctly but because it didn't get stored in the alias, the blade broke. Unfortunately this is not possible to fix if this issue has already happened. You will need to restore a save prior to having visited the dungeon. (Bug #25785) [NR]

Magic, Perk and Skill Fixes

- Sinderion's Serendipity wrongly applies a 26% chance to work instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25482)
- The Warmaster perk incorrectly applies a 26% chance to cast instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25455)
- The conjuration spells for flame, frost, and storm atronachs - as well as their potent counterparts - were only providing half of the expected skill experience per use due to a quirk in how the magic system interprets a spell with 2 effects. This resulted in it taking an abnormally long time to level conjuration using these spells. (Bug #21400)
- Detect Dead was mistakenly flagging mages with reanimated thralls as undead actors due to checking for the summoned spell effect when they shouldn't have. (Bug #25875)
- The visual effects for the 3 Labyrinthian weapons (DraugrMagicSwordStreak, DraugrMagicAxeStreak, DraugrMagicBowStreak) were not completely set up and thus did not display properly when used. (Bug #25585)

Navmesh Fixes

- A broken navmesh on the path from the main road up to Clearspring prevents followers (and other NPCs in general) from being able to get up to the location. (Bug #25775)

Quest and Dialogue Fixes

- Quest objectives for In My Time Of Need (MS08) get scrambled in the display due to bad handling when stage 175 is trying to clear them out after deciding to turn Saddia in. (Bug #25774)
- If their initial scene in Winterhold is interrupted for some reason, Birna and Ranmir will be forever stuck standing outside her shop. This was both due to the scene not being marked as interruptible (dragon attacks, random wildlife etc can interrupt it) and due to each of them having an alias looking for a condition that will never be set once it's been interrupted. Interrupting it would cause the scene quest to stall and never be terminated. [DialogueWinterholdInitialScene]
- Vigilants of Stendarr are supposed to confront vampire lord players before attacking but could not do so due to a bad condition check in the dialogue. (Bug #25874)

Papyrus Fixes

- CCHouseQuestScript: Initialization of the house quest arrays is not thread safe and leads to broken setups when starting a new game. (Bug #25562)
- defaultDisplayUniqueItemScript: Certain weapons displayed on unique weapon racks for Creation Club DLCs are prone to falling on the floor when you leave the room and return later. We have included a crude workaround for this problem that should solve most cases of returning to find your hard earned treasures scattered about the room. (Bug #25561)
- DLC1TestPhilAtronach: Found an old copy of the script from 1.5.3 and compiled it in to silence the Papyrus log error about it being missing. (Bug #25560)

Placement/Layout/Ownership and other World Object Fixes

- 02001785: Closed gap under a dirt ramp. (Bug #25559)
- 050A2657, 050A2658: Rock piles added to cover a gap in a cave floor. (Bug #25527)
- 050A2656, 050A2659: Rocks added to cover a gaps in a rock cliff. (Bug #25569, Bug #25518)
- 000C076B, 000C076D, 000C076E, 000C076F, 000C0770, 000C0773, 000C0774, 000C0779, 000C077A, 000C077B, 000C077D, 000C077E, 000C077F, 000C0780, 000C0781, 000C0782, 000C0783, 000C0784, 000C0785, 000C0786, 000C078A: Floating crops. (Bug #25757)
- 0004D735, 000F72E0, 000F72FC, 000F72FD, 000F72FF, 000F7302, 000F7303, 000F7304, 000F7305, 000F730A, 000F92D1, 000F92D5, 000F92D6, 000F92D7, 01001165, 01001166: Misplaced thickets, shrubs, and other plants. (Bug #25963)
- 01001109, 01001172, 01002029, 0100202A: Misplaced mountain flower plants. (Bug #25964)
- 000F92DE: Misplaced tree. (Bug #25965)
- 050A265A, 050A265B: Rocks placed to close a gap in Whiterun's terrain mesh. (Bug #25821)
- 00090BA6, 00090AC8: Script placed on arrows to attempt to remove them if the associated corpse is deleted. (Bug #25741)

Text Fixes

- MGR10Note: "Sergius's Note" -> "Sergius' Note" (Bug #25521)
- TG05GallusJournalPre: "Gallus's Encoded Journal" -> "Gallus' Encoded Journal" (Bug #25522)
- LetterRiftenRaggedFlagon03: "Give Me A Chance" -> "Give Me a Chance" (Bug #25523)
- SkillAlchemy5: The text on the title page wasn't properly aligned and centered. (Bug #25524)
- DialogueWindhelm [000CD8F0]: "You come here where you're not wanted, you eat our food, you pollute our city with your stink and you refuse to help the Stormcloaks." -> "You come here where you're not wanted, you eat our food, you pollute our city with your stink, and you refuse to help the Stormcloaks." (Bug #25554)
- DialogueDragonBridgeAzzadaTopicsBranch3Topic: "You ask if I'm worried? I'm terrified, if you want to truth of it." -> "You ask if I'm worried? I'm terrified, if you want the truth of it." (Bug #25556)
- DialogueDragonBridgeHorgeirTopicsBranch2Topic: "I swear that woman is the most spiteful shrew in all Skyrim. I think there's a chunk of ice where her heart ought to be." -> "I swear that woman is the most spiteful shrew in all of Skyrim. I think there's a chunk of ice where her heart ought to be." (Bug #25557)
- DA15Paranoia [000B81E5]: "With the threat gone Pelagius is under the delusion that he is safe, which means you've helped him... sort of. And we're that much closer to home." -> "With the threat gone Pelagius is under the delusion that he's safe, which means you've helped him out... sort of. And we're that much closer to home." (Bug #25558)
- CharacterSkillIllusion: "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm and Invisibility." -> "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm, and Invisibility" (Bug #25567)
- CharacterSkillOneHanded: "The One-Handed skill improves the use of weapons such as daggers, swords, maces and war axes." -> "The One-Handed skill improves the use of weapons such as daggers, swords, maces, and war axes." (Bug #25568)
- dunMiddenTreasureMap, dunTreasMapRiverwood: Removed the description text from these two treasure maps, because it is inconsistent with the other maps in the game that don't have a description. (Bug #25598)
- DLC2MH01BujoldLetsGo: "Well let's not waste time talking about it, then!" > "Well, let's not waste time talking about it, then!" (Bug #25767)
- DA11Intro [Objective 15]: "Tell Verulus the Hall of the dead is safe" > "Tell Verulus the Hall of the Dead is safe" (Bug #25772)
- Bladesman90: "Attacks with a swords have a 20% chance of doing even more critical damage." -> "Attacks with swords have a 20% chance of doing even more critical damage." (Bug #25814)

v4.1.6 (2018-12-05) [SSE 1.5.62]

USSEP Fixes

- Previous fix for Fine Clothes 02 needed to be redone due to a mismatched number of triangles in the meshes. (meshes\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708)

Audio Fixes

- Pantea Ateia's initial greeting would say "good evening" even if you met her for the first time at any other time of day. (sound\voice\Skyrim.esm\FemaleEvenToned\dialoguesolitude__0002e17c_1.fuz) (Bug #25366)

Item Fixes

- Jarl clothing variants were pointing to an incorrect ground object for the female world models. (Bug #25295)

Mesh and Texture Fixes

- Two uprooted tree models had transparent roots due to invalid decal flags being applied. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif) (Bug #25294)
- Female NPC Head dirt 01 texture was broken due to being nothing but a blank file. Fixed by taking the same file from LE and stretching it to 512x512. Since this is what the other 2 head dirt textures had done, there should be no visual quality difference. (textures\actors\character\character assets\tintmasks\femaleheaddirt_01.dds) (Bug #22359)[Official Patch 1.6.1130]

Navmesh Fixes

- The navmesh at Cragslane Cavern needed to be adjusted to prevent a recurrence of the wolves spawning outside their cages. (Bug #25463)

Quest and Dialogue Fixes

- Birna would still offer dialogue to sell you the Coral Dragon Claw even if you had just bought it from her. The option for when you can't afford it was missing the proper quest stage check. (Bug #25299)
- Gerdur's line directing the player to Alvor had an invalid condition checking to see if Alvor's axe was dead rather than Alvor himself.
- Sven would direct the player to Alvor even if dead because the dialogue option was checking to see if Sven was dead instead, which is not useful since Sven is delivering the line.
- Sven should no longer deliver dialogue as though he is in Riverwood if he has been relocated somewhere else, such as being your steward at a Hearthfire house. (Bug #25275)
- Sven should also no longer use lines suggesting he doesn't know the Dragonborn if he's no longer in Riverwood as he can only be moved out by being hired somehow. (Bug #25725)
- Pantea Ateia's greeting regarding the end of the rebellion should no longer play once the Civil War is over. (Bug #25366)
- During The Way of the Voice (MQ105) the player turns the Horn of Jurgen Windcaller in to Arngeir. Yet when the player returns to the place the horn belongs and clicks on it, the horn reappears as though the player still had it. The scripts had once been set up to enable it at the site as it was turned in but was changed for some reason. The horn will now be on the tomb when the player returns instead of only popping up when the player activates it. (Bug #25353)

Placement/Layout/Ownership and other World Object Fixes

- 000e2cd2: Mist effect in Proudspire Manor that was not always visible. Moved up from the floor to avoid possible clipping issues. (Bug #21559)
- 0010D004, 0010D005, 0010D006, 0010D007, 0010D008: Misplaced barrels. (Bug #25334)
- 0006F147: Misplaced potion. (Bug #25335)
- 000D6883: Misplaced rock. (Bug #25341)
- 0201111D: Misplaced rock pile. (Bug #25341)
- 05005905: Rock added to cover a gap in a rock cliff. (Bug #25341)
- 05005906: Rock added to cover a gap in part of a mountain slope. (Bug #25341)
- 0004DB5F, 0004DB60, 0004DB74, 0004DBD4, 0004DC1A, 0005A0AE, 0008CAD4, 0008CAD6, 0008CAD8, 000A39AA, 000A39AC, 000B447E, 000B447F, 000B44D4, 000CB123, 01001114, 01001117, 01001118, 01001271, 01001278, 01001280, 01001281, 01001352, 01001354, 01001355, 0100135A, 01001360, 01001361, 01001363, 01001364, 01001374, 0100137A, 0100137B, 0100137C, 0100137D, 0100137E, 0100137F, 01001380, 01001381, 01001384, 01001385, 0100138A, 0100138D, 01001397, 01001398, 01001399, 0100139A, 0100139B, 01002360, 01002361, 01002363, 02011127, 02011128: Misplaced thickets, shrubs, and other plants. (Bug #25425)

v4.1.5a (2018-10-27) [SSE 1.5.53]

USSEP Fixes

- Female shoes were invisible due to a missing asset when packaging for 4.1.5.

v4.1.5 (2018-10-27) [SSE 1.5.53]

USSEP Fixes

- A previous fix done for the Angarvunde dungeon ended up making it impossible to loot the key if you killed Medresi Dren prior to when she'd normally give it to you. (Bug #24797) [NR]
- Frostbite Staff was set to use the wrong type for the slow effect when it was fixed in a previous patch version. (Bug #25196)

Actor and AI Fixes

- Updates to facegen data for the Sultry Maiden have been merged with an official patch that was done on her recently. (Bug #25147)
- Borgakh the Steel Heart is initially placed in the game clipping into a table, which could be potentially causing her to get flung out of playable space and thus disappearing from the game. (Bug #25142)
- The Dremora Butler and Dremora Merchant were set to use the wrong facial morph setting resulting in them looking like little more than costumed Bretons. (Bug #24763)
- The burnt spirggan held prisoner in Tel Mithryn had an invalid script property attached. (Bug #25276)

Item Fixes

- Fixed an exploit on the Dynamo Actuator in Fahlbtharz Grand Hall that was caused by a bad state transition in the script that runs it. [DLC2defaultSlottedItemActivatorScript] (Bug #13279, Bug #25035)
- The ground object for female Thieves Guildmaster Boots was pointing to the wrong object model. (Bug #25179)
- The lexicon cubes given to you during Septimus' quest do not make sounds when picked up, dropped, or clicked on in inventory. The sound assigned to them will not play for these conditions. (Bug #21151)

Location Fixes

- A water edit had not been forwarded for cell -35,13. (Bug #24813)
- Arkngthamz could not be marked as cleared because the Centurion at the end was not marked as a boss. (Bug #25145)

Magic, Perk and Skill Fixes

- FoodRestoreHealthDuration was using the wrong keyword following a previous fix to the effect. (Bug #24582) [Official Patch 1.5.73]
- Blessing of Mara (FortifyRestorationFFSelf) incorrectly states healing spells will heal 10% more. It should instead say the spells cost 10% less Magicka to cast. (Bug #22895)
- Grand Healing does not apply the bonus from the Respite perk due to checking the wrong actors to see who actually cast the spell. (Bug #25197)
- Necromantic Healing and Heal Undead do not correctly apply bonuses from the Respite perk due to the spell using the wrong fatigue check. A new set of these needed to be created in order for these spells to work correctly. (Bug #25197)
- Chillrend frost damage (ChillrendEnchFrostDamageFFContact) did not include Stamina damage like every other frost magic effect in the game due to being set to the wrong modifier type. (Bug #24352)
- The Predator's Grace enchantment (dunEnchDeepwoodMuffle) was set to the wrong value for the Stamina regeneration effect. (Bug #24573)
- Shadowcloak of Nocturnal should now stop working properly once the 120 second timer runs out. (Bug #18821)

Mesh and Texture Fixes

- One of the farmhouse walkway pieces is missing its ropes and struts due to incorrectly converted nodes in the vanilla asset. (meshes\architecture\farmhouse\walkway\walkwayfull01.nif) (Bug #24939)
- One of the bridges next to the Gildergreen was missing part of its lattice. (meshes\architecture\whiterun\wrterrain\wrtreecircle01.nif) (Bug #25181)
- The door to the Pelagius Wing of the Blue Palace did not make sounds when activated. (meshes\architecture\solitude\doors\ssingledoorint01load.nif) (Bug #25177)
- The fireplace in Candlehearth Hall had the wrong collision sound attached. (meshes\architecture\windhelm\interiorkits\castle\whfireplace03.nif) (Bug #24936)
- Dragonsreach castle tower segment had bad UV alignment. (meshes\architecture\whiterun\wrbuildings\wrcastlestonetower01.nif) (Bug #25228)
- The blacksmith grinding wheel had bad UV mapping on the wheel shaft. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif) (Bug #25134)
- Ice cave entry piece that had a gap in its geometry has been corrected. (meshes\dungeons\caves\ice\largehall\caveilhallentrance01.nif) (Bug #24935)
- The Volkihar vampire load screen was missing its eyes. (meshes\dlc01\loadscreenart\loadscreenvampire.nif) (Bug #22438)
- The road path up to the Dragonsreach dungeon was not connected properly. (meshes\architecture\whiterun\wrterrain\wrtercloud03.nif) (Bug #25192)
- Ship oars had incorrect Havok material set. (meshes\dungeons\ship\clutter\shipoar01.nif) (Bug #25248)
- Male Forsworn boots had a leg gap when wearing no armor. (meshes\clothes\forswornarmor\forswornboots_0.nif, meshes\clothes\forswornarmor\forswornboots_1.nif) (Bug #25242)
- Female Redguard boots were missing a forearms partition, causing clipping with gauntlets. They also had an unnecessary calf partition which caused invisibility when not wearing armor. (meshes\clothes\redguard\redguardoutfitf_1.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_0.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_1.nif, meshes\clothes\redguard\redguardbootsf_0.nif, meshes\clothes\redguard\redguardbootsf_1.nif, meshes\clothes\redguard\redguardoutfitf_0.nif) (Bug #25272) [Official SE Patch 1.6.318]
- The female Belted Tunic had a visible seam at the wrists when worn. (meshes\clothes\farmclothes01\1stpersontorsof_1.nif, meshes\clothes\farmclothes01\1stpersontorsof_0.nif) (Bug #24347)
- Female versions of the Mourner's Clothes were using the wrong texture in first person view. (meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_1.nif, meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_0.nif) (Bug #24341, Bug #24342)
- Collision issues with one of the Dwemer columns. (meshes\dungeons\dwemer\smrooms\DweRmSmColumnFixed01.nif) (Bug #24368)
- Collision on the tower at High Hrothgar had gaps allowing people to walk through it. (meshes\architecture\highhrothgar\highhrothgartower01.nif) (Bug #25241)

Navmesh Fixes

- Several defective navmeshes have been fixed at Fort Sungard. (Bug #24583, Bug #24575)
- Navmeshes in cells (20,-2), (22,-7), (29,2), (39,-11), (40,-14), (40,-6), and (40,-8) were missing preferred triangles for road pathways. (Bug #24542)

Papyrus Fixes

- PlayerBookShelfContainerScript, BYOHDivertPrefabsScript: Fixed an issue that caused invalid objects to attempt being transferred to the player house chest when rooms get swapped. Plugs up numerous Papyrus errors and corrects the invalid pointers that would result. (Bug #13682)
- DLC2OmenOfDangerScript: Fixed an issue with registration for animation events. (Bug #14337)
- DragonPriestActorScript: Fixed issues with registration for animation events that were not working. (Bug #13749)
- FXAtronachStormSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #13993)
- FXDragonBloodDamageScript: Fixed issues with registration for animation events that were not working. (Bug #13547)
- FXDragonMoundScript: Fixed issues with registration for animation events that were not working. (Bug #16140)
- MQKillDragonScript: Fixed issues with registration for animation events that were not working. (Bug #14379)
- SprigganFXSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #14445)
- dunFolgunthurBossBattle: Fixed an issue with the battle manager update that would end up passing NULL references if the quest shut down while the loop was running. (Bug #14020)

Quest and Dialogue Fixes

- In the Conjuration Ritual Spell (MGRitual03) the Unbound Dremora would be hostile toward Blades members who were not also proper followers for the player, as well as to Barbas, if they happened to be there when the spell is cast. (Bug #25132)
- It is not always possible to pick up Jarl Siddgeir's favor quest (Favor154) because the dialogue checks to initiate it are targeting a NULL reference instead of the player reference. (Bug #24853)
- A sound marker is not disabled properly once Revealing the Unseen (MS06) has completed the scene with Ancano and the Eye of Magnus. (Bug #20092)
- Crossing the caged walkway in Frostmere Crypt should no longer result in the player losing an invisibility spell. (Bug #19446)
- The Bounty Collector quest (WEBountyCollectorQST) was charging 0 gold to the player in Falkreath Hold due to a typo in the script that controls it.
- Repairing the Phial (MS12b) could get stuck thinking the player has picked up a Briar Heart when they really haven't and thus failing to advance the quest when needed. The underlying cause is still not known but a workaround has been added to the Retro scripts to unstick it on a save where this has happened. (Bug #21688)
- Talen-Jei should no longer be greeting you with contradictory lines if you blackmailed or killed Keerava. (Bug #22138)
- Thralls should no longer comment on the player displaying dangerous magic. (Bug #20022)
- It is possible during Retaking Thirsk (DLC2MH01) to end up in a situation where Rieklings being killed are not properly counted. The scripts involved (DLC2MH01QuestScript, DLC2MHRieklingHandlerQuestScript) were using improper operations to change the global variable value. (Bug #23415) [NR]
- After becoming Blood-Kin to the Orcs you should no longer be warned about trespassing in the longhouses at the orc strongholds. (Bug #19568)
- Balgruuf should no longer comment about having a city to keep after he's been exiled. (Bug #25261)
- Orphans transferred to Riften are not in an ownership faction and thus can't use various markers in the orphanage. (Bug #24541)

Placement/Layout/Ownership and other World Object Fixes

- 030137B3, 030137B4, 030137B5, 030137B6, 030137B7, 030137B8, 030137B9: Child beds in Honorhall Orphanage with no ownership set. (Bug #24541)
- 030137FB, 030137FC, 030137FD, 030137FE, 030137FF, 03013800, 03013801, 03013802, 03013803, 03013804, 03013805: Idle markers in Honorhall Orphanage that were not useable by children. (Bug #24541)
- 0403A2AD: Static representation of Ahzidal's Armor was out of place after fixing its mesh. (Bug #24903)
- 0008C921, 0008C922, 0008C923, 0008C924, 0008C925, 0008C926, 0008C927, 0008C928: Weapon racks outside the playable area that were showing up on the local map in Fort Greymoor. (Bug #24833)
- 0009B2CD: Exposed underside of a rock. (Bug #25158)
- 04014414: Iceberg ledge sticking out on one side. (Bug #25027)
- 000a0187: Sewer piece sticking out through an archway. (Bug #24812)
- 0508420b: Added ice chunk to cover up a hole in the Glacial Crevice. (Bug #24832)
- 00096CFD, 00096EA1: Orc corpse used as a container swapped for a boss chest. The corpse could potentially fall out of the world. The chest has been moved to the boss fight area rather than being isolated down the path beyond where it made little sense. (Bug #21709)
- 000B146E, 000B1475, 000B1477, 000B148E: Mythic Dawn banners in Silus' house were facing backward, which resulted in lighting issues. (Bug #21052)
- 0500082D: Boulder added to cover up a gap between the cave floor and some rocks. (Bug #24806)
- 00018BF1, 0007115B, 0007115C, 0007115D, 0007115E, 000A59F8, 000E471C: Misplaced barrels. (Bug #24810)
- 000E471B: Misplaced lantern. (Bug #24810)
- 000A3A34: Brewery cask clipping into floor. (Bug #24812)
- 0006B34B, 00099A90, 0009B4EE, 000AAFFA: Floating boulder and rock piles. (Bug #24820, Bug #24819, Bug #24806)
- 0200A589: Torch sconce not properly linked to its light source. (Bug #24849)
- 000F7214: Floating bedroll. (Bug #25103)
- 0500082E, 0500082F, 05000830, 05010801, 05010802, 05010803, 05010804, 0501080A, 0509D543, 0509D544, 0509D545, 0509D546, 0509D547, 0509D548, 0509D549, 0509D54A, 0509D54B, 0509D54C: Rocks and boulders added to cover up various gaps. (Bug #25135, Bug #25127, Bug #25126, Bug #25057, Bug #24818)
- 0002244C: Floating rock. (Bug #25126)
- 00037D8B: Misplaced rubble piece. (Bug #25152)
- 00072213, 00080290: Misplaced trees. (Bug #25267)
- 000EDE14, 000EDE15: Thickets that are the wrong type for the climate where they're located. (Bug #25268)
- 000802AE, 0008B789, 00090163, 0009A291, 0009A292, 0009A293, 0009A298, 0009A29B, 0009A2A0, 0009A2A8, 0009A2B8, 0009A2B9, 0009A2C3, 0009A2C5, 0009A2C6, 0009A2FB, 0009A2FD, 0009A302, 0009A323, 0009A324, 0009A32A, 0009A32B, 0009A32D, 0009A65D, 0009A65E, 0009A690, 0009A6F3, 000D8CA5, 000D8CA6, 000D8CA7, 000D8CD0, 000D8CD1, 000EDE14, 000EDE15, 000EDE1A, 000EDE1B, 000EDE1C, 000EDEA2, 000EDEAD, 000EDEAE, 000EDEAF, 000EDEC3, 000EDEC4, 000EDECA, 000EDECB, 000FBAE8, 000FBAEB, 000FBAEC, 000FBAED, 0100212B, 0100212C, 010023E9, 010023EA, 0100270B, 0100270C, 0100270D: Misplaced bushes, thickets, and shrubs. (Bug #25269)
- 00037BE2: Delphine marker in Sleeping Giant Inn secret basement. Fixed awkward z rotation value causing her not facing Esbern at all when talking to him. (Bug #25229)
- 0010F861: Japhet's Folly. Collision marker replaced by proper ship stairs. It was odd to see the player going out of the imperial ship by walking on an invisible launchpad. (Bug #25229)
- 000BE474, 000DA4C2, 000DA4C4: Light sources slightly moved. It was possible in 3rd person view to go at their exact spots, and crappy shadows were projected from inside your character's body. (Bug #25229)
- 0003EF14: Winterhold jail marker where the player respawns after paying his debt to society. Far over the floor, resulting in the player falling when respawning there. Grounded. (Bug #25229)

Text Fixes

- The "Wall Shelves (4)" option for Hearthfire houses really only yields 3 shelves, not 4, so its description was updated to reflect this (BYOHHouseInteriorPart022WallShelvesx4_01) (Bug #24879).
- DialogueSolitudeVald01Topic02 [000BD716]: "You're the Dragonborn aren't you?" -> "You're the Dragonborn, aren't you?" / "I'm sort of hoping you're going to fight the dragons for us. A normal man is no match for a dragon." -> "I'm sort of hoping you are going to fight the dragons for us. A normal man is no match for a dragon." (Bug #24807)
- Book1CheapCombatTips: "They'll hit you with everything they've got in, order to open you up, and keep on hitting." -> "They'll hit you with everything they've got in order to open you up, and keep on hitting." (Bug #24902)
- Book2CommonBeggarPrince: ""I am please you recognized me," Namira rasped." -> ""I am pleased you recognized me," Namira rasped." / "Wheedle knew that Namira was the Daedric lord of all thing gross and repulsive." -> "Wheedle knew that Namira was the Daedric lord of all things gross and repulsive." / ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations." -> ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations."" (Bug #24988)
- Book2CommonShortLifeUrielSeptim: "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an ruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." -> "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an unruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." (Bug #24989)
- Book1CheapBriefHistoryoftheEmpirev3: "Before taking the throne of Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." -> "Before taking the throne of the Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." / "In short, however, the destruction of the forces of the Usurper had little do with the efforts of the Emperor." -> "In short, however, the destruction of the forces of the Usurper had little to do with the efforts of the Emperor." (Bug #25002)
- Book2CommonManualMixedUnitTactics: "At the end of the day the Khajiit lost perhaps a half-dozen fighters out a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." -> "At the end of the day the Khajiit lost perhaps a half-dozen fighters out of a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." (Bug #25013)
- Book2CommonCakeandTheDiamond: "Abelle took the piece on the left and popped into her mouth." -> "Abelle took the piece on the left and popped it into her mouth." (Bug #25014)
- Book2CommonRuinsofKemelZe: "To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." -> "To remove it from the ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." (Bug #25015)
- Book2CommonRealBarenziahV4: "It doesn't really matter. His power lives on, and his son now wields it."" -> "It doesn't really matter. His power lives on, and his grandson now wields it."" / "Healer's oaths do not always hold."" -> "Healers' oaths do not always hold."" (Bug #25016)
- Book2CommonTheArcturianHeresy: "Something must to be done." -> "Something must be done." (Bug #25025)

v4.1.4 (2018-07-14) [SSE 1.5.39]

USSEP Fixes

- When persuading or intimidating the Valtheim Towers bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740)
- The idle animation file for wolves has been reinstated to the patch due to Bethesda's fix not being entirely complete. (meshes\actors\canine\animations\wolf_idle_spice.hkx)
- The Falmer shield should not have been given the ArmorHeavy keyword since no other shields use these and it interferes with the use of the Mage Armor perk. This partially reverts fixes for Bug #22958.

Actor and AI Fixes

- Threki the Innocent should not be capable of sending thugs to attack the player for stealing stuff in the Riften jail. (Bug #23050)
- The reference to the dragon at Mount Anthor had an incorrect override on the DragonActorScript that may have blocked various properties and thus caused it to not reset properly once killed for the first time. No other dragon seems to have this sort of override present. (Bug #21951) [NR]
- Two guards outside of Understone Keep had overlapping AI which resulted in them both trying to occupy the same post for 2 hours. (Bug #24785)

Item Fixes

- Bound daggers should now be properly transparent when summoned. (meshes\ussep\weapons\boundweapons\bounddagger.nif) (Bug #22357)
- The empty satchel (TreasSatchelEMPTY) added by Hearthfire and used in Vlindrel Hall when the children's bedroom is purchased was mistakenly flagged to respawn. Storing items inside of it could result in them being lost as a result. (Bug #24478)

Magic, Perk and Skill Fixes

- The crReduceDamage035 perk introduced by Dawnguard suffers the same bug as the two vanilla perks for the same purpose. Instead of reducing damage incoming to the NPC using it, it was increasing their attack damage instead. (Bug #24764) [USSEP 4.1.7]
- The 3 new rune spells added by the Dragonborn DLC were set to use the wrong decal for their effects. (DLC2RuneAshProjectile, DLC2RuneFrenzyProjectile, DLC2RunePoisonProjectile) (Bug #24403)
- The Silent Moons enchantment has unnecessary effects attached after the earlier USKP fix to correct the magic effect times. (dunSilentMoonsEnchWeapon01, dunSilentMoonsEnchWeapon02, dunSilentMoonsEnchWeapon03) (Bug #24401)
- The Staff of Magnus effect does not function correctly due to improper handling of the absorption effects it comes with. (Bug #24359)
- Wisp's Kiss is using the wrong speed multiplier value when affecting the player. It should be 50 instead of 5, which matches up with the way all other slowdown effects work. (Bug #24404)
- Mora's Agony, Tentacle Damage, and Poison Rune were not properly flagged with poison resistance to counter them as they should have been. (Bug #24402)

Mesh and Texture Fixes

- Interior Whiterun wall piece with a layer separated away from its background. (meshes\architecture\whiterun\wrinteriors\wrintwallststr01.nif) (Bug #24499)

Navmesh Fixes

- Navmesh in cell -22,6 was missing some border crossings which caused NPCs in the area to leave the road when traveling through. (Bug #24721)
- Navmesh in cell FortSungardCourtyard was missing border crossings on its west side. (Bug #24627)

Quest and Dialogue Fixes

- Truth Ore Consequences (FreeformRiften17) incorrectly sets disposition for Filnjar instead of Hafjorg when it ends. (Bug #24400)
- Whiterun guards stationed at the Western Watchtower should not be delivering the line about Riverwood not having a wall since it refers to the city walls in Whiterun itself. (Bug #24331)
- During Discerning the Transmundane (DA04) if the player does not take the Elder Scroll and eventually goes on to end the quest without doing so, it becomes impossible to take the scroll due to the activator being set for an alias in DA04 itself. The activator should instead be set to use the alias in MQ00 to get the scroll since MQ00 is a background quest that is never terminated during the life of the game. (Bug #22423)
- The Affairs of Hagravens (dunBlindCliffQST) does not correctly terminate objectives when either of the hagravens are killed because both of them are checking for a prerequisite stage that requires you to open Melka's cage when this should only be checking to make sure Melka has tried to get the player's attention. (Bug #20117) [NR]
- When speaking to Peryite's vision, it was possible for the player to appear stuck after tabbing out of dialogue. This was due to a script having a bad check on the heading angles when facing the fume pot. (Bug #24777)

Placement/Layout/Ownership and other World Object Fixes

- 0009F118, 0009F149: Misplaced dressers. (Bug #24314)
- 0009F121: Misplaced cupboard. (Bug #24314)
- 0009F124, 0009F125: Misplaced sacks. (Bug #24314)
- 0009F137, 0009F138: Floating rubble piles. (Bug #24314)
- 000B3B3C: Misplaced snow drift. (Bug #24315)
- 000F1C26: Wooden cooking spit moved that was clipping into another next to it. (Bug #24315)
- 04026763: Floating ash dune. (Bug #24315)
- 05089115, 05089116, 05089117, 05089118: Boulders placed to cover up overlapping cave pieces. (Bug #24315)
- 0005B154: Misplaced table. (Bug #24320)
- 000B8EA5: Misplaced hanging pelt. (Bug #24320)
- 000DC68B: Basket with an incorrect enable parent setting. (Bug #24334)
- 0009F0E8, 0009F0EA, 0009F0EB, 0009F0F2, 0009F0F3, 0009F0F4, 000AA351: Misplaced beds. (Bug #24364, Bug #24314)
- 000AA3BD: Misplaced bucket. (Bug #24364)
- 000ABBBB, 000ABBBC: Moved a clipping shelf and cupboard. Various items [Ref 000ABBE5, 000ABBE6, 000ABBE7, 000ABBE8, 000ABBF2, 000ABBF3, 000ABBF4] placed on them were adjusted as well. (Bug #24364)
- 000F27A4: Misplaced ruined book. (Bug #24364)
- 0004F077: Floating road chunk. (Bug #24395)
- 00100149: Adjusted floating floor pelt. (Bug #24439)
- 05000821: Dirt mound added to cover gap in cave floor. (Bug #24439)
- 05000822, 0500082C: Rocks added to cover gaps. (Bug #24466, Bug #24395)
- 0002C0A1, 0005419B, 0006E2C5, 000B45E1, 000E7DB4, 000E7DDD: Misplaced rock piles. (Bug #24494, Bug #24439, Bug #24395, Bug #24320)
- 0006EB72: Misplaced stone wall piece. (Bug #24552)
- 0508911B, 0508911C, 0508911D, 0508911E, 0508911F, 05089120: Rock piles placed to cover up gaps. (Bug #24602, Bug #24315)
- 000ABD80: Floating brewery cask. (Bug #24605)
- 000D4AAC: Floating hay scatter. (Bug #24605)
- 000D9D53: Misplaced wardrobe. (Bug #24605)
- 000FF74D, 000FF74E, 000FF74F, 000FF750, 000FF751, 000FF752, 000FF753, 000FF754, 000FF755, 000FF756, 000FF757, 000FF758: Misplaced crates. (Bug #24613)
- 0009B657: Floating rock. (Bug #24651)
- 000619B4, 00094A0D, 00099608: Misplaced rocks. (Bug #24752, Bug #24395)
- 0009F122, 0009F123, 000B45D5, 000B45D6, 000B45D7, 000B45D8, 000B45D9, 000B45DA, 000B45DB, 000B45DC, 000B45DD, 000B45DE, 000BEC63, 000E5E80, 000E5E81: Misplaced barrels. (Bug #24752, Bug #24613, Bug #24494, Bug #24314)
- 000DE9B5: Misplaced candelabra. (Bug #24752)
- 05089119, 0508911A: Road chunks added to cover a gap underneath a rock shelf. (Bug #24752)
- 000BB723, 000EA947: Floating trees. (Bug #24762, Bug #24576)
- 05089121, 05089122: Rocks placed to cover a gap at the base of a mountain peak. (Bug #24782)
- 0006D92B, 0006DDBE, 000E6BD7, 000EBF3E: Misplaced flowers and other flora. (Bug #24783)
- 00043937, 00043938, 000481E1, 0004BD1C, 0004BD1F, 0004BD22, 00059A1C, 00059A1D, 0006D641, 0006F2F7, 0008826F, 0009CBF6, 0009CBFA, 0009CBFB, 0009CBFD, 0009CBFE, 0009CEE2, 000A06F7, 000A06F8, 000A06F9, 000A06FA, 000A06FC, 000A06FD, 000AB115, 000B500D, 000BBBB8, 000BBBB9, 000C8E86, 000D9A10, 000E6BE5, 000EBF3C, 000FCD63, 000FCD64, 000FCD67, 01000CEB, 01000CEC, 01000CEE, 01000CFB, 01000D08, 01000D09, 01000D12, 01000D16, 01000D1A, 01000D1B, 01000D1C, 01000D1D, 01000D1F, 01000D23, 01000D30, 01000D33, 010011C3, 01001697, 01001F5C, 0100205F, 0100207D: Misplaced thickets and shrubs. (Bug #24784)

Text Fixes

- SkillPickpocket2: "Eslaf guessed that that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." -> "Eslaf guessed that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." (Bug #24322)
- DA15 [Stage 10]: "To do so, I need to gain entrance to the Pelagius Wing of the Blue palace." -> "To do so, I need to gain entrance to the Pelagius Wing of the Blue Palace." (Bug #24325)
- CWMission03 [Stage 200]: "I have successfully intercepted <Alias=Courier> and turned in false documents to the enemy commander in <Alias=EnemyCapital>" -> "I have successfully intercepted the <Alias=Courier>and turned in false documents to the enemy commander in <Alias=EnemyCapital>" (Bug #24326)
- JailQuest: "Retrieve your posessions" -> "Retrieve your possessions" (Bug #24456)
- DialogueWhiterun [0002BDE3]: "Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall. -> "Be glad you're here in the city and not out in Riverwood. Those poor sods don't even have a wall." (Bug #24458)
- MS05GiraurdPoeticEddaDescription2: "If I'm right Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." -> "If I'm right, Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." (Bug #24604)
- DialogueWindhelmLonelyGaleTopicsActivitiyTopic: "If you're need of goods, there's a market." -> "If you're in need of goods, there's a market." (Bug #24607)

v4.1.3b (2018-04-27) [SSE 1.5.39]

USSEP Fixes

- The old wolf howl bugs from Legendary Edition were apparently fixed back in 2016 when SSE released but this went unnoticed until it began causing problems for the Nix-Hound DLC from the Creation Club. The relevant files have now been removed from the package as they are no longer needed. This reverts Bug #20041.

v4.1.3a (2018-04-24) [SSE 1.5.39]

USSEP Fixes

- Unknown issue with collision on Nordic metal jail doors has been corrected.
- Some old files from previous bug fixes somehow got missed and have now been properly added to the archive.

v4.1.3 (2018-04-20) [SSE 1.5.39]

USSEP Fixes

- 050CB06A: Moved a column in Bloodskal Barrow that was mistakenly placed in the wrong part of the cave in a previous update. (Bug #23863)
- Fixed incorrect lighting data in Soul Cairn weathers left over from the initial port to SSE. (Bug #23903)
- Fixed gaps in female merchant clothing caused by a bad mesh port. (meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif) (Bug #23452)
- Fixed smoke not appearing on smelters. (meshes\furniture\smeltermarker.nif) (Bug #23184)
- Merged updates from official patch 1.5.39.

Actor and AI Fixes

- The encounter faction orcs belong to for random encounters against Forsworn is not set to be their enemies, so they never attack each other until the player initiates combat. (Bug #23632)
- Drovas was still trying to sleep at the Wretching Netch after becoming Neloth's new steward. (Bug #23116)

Item Fixes

- It is no longer possible to obtain 2 Dawnbreakers. This weapon was never intended to duplicate. The developers changed the method by which it was to be acquired but forgot to disable the original alias for it. [NR]
- Urag gro-Shub has no scrolls in his vendor inventory despite clearly stating he sells them when asked about it. (Bug #23821)
- Fixed circlets clipping with the Dark Elf outfits added by Dragonborn. (Bug #23217)

Magic, Perk and Skill Fixes

- Guardian Circle effects were not lasting the same duration as the visuals presented due to a mismatch in durations between the main spell and its hazard spawner (HazardGuardianCircleSpell). (Bug #22959)
- Guardian Circle also would not properly heal the player if they had 100% spell absorbtion in place due to the lack of proper flags to override that. (Bug #23315)

Mesh and Texture Fixes

- Several meshes with invalid havok sound materials have been corrected. (meshes\clutter\stockade\stockadeleanto01.nif, meshes\clutter\woodfires\campfire01landoff.nif, meshes\clutter\woodfires\campfire01landburning.nif, meshes\dungeons\dwemer\clutter\mrkmillgearassembly01.nif, meshes\dungeons\nordic\doors\animated\portcullis\norportcullisgate01.nif, meshes\furniture\blacksmithforgemarker.nif, meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif) (Bug #23736)
- Fixed a gap under the brick wall near the Bannered Mare. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #23248)
- Fixed stairway gaps near the shacks on the south side of Whiterun. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif) (Bug #23247)
- Fixed Dwemer bowls so they no longer float when placed. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #23046)
- Fixed gaps in Skyhaven Temple near the grindstone area. (meshes\architecture\skyhaventemple\skyhaventempletemplayout01.nif) (Bug #22494)
- Fixed a hole in the lumber mills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108)
- Fixed gaps in the exterior walkway areas of High Hrothgar. (meshes\architecture\highhrothgar\highhrothgarfloor01.nif) (Bug #23311)
- Fixed hand seams when wearing Stormcloak armor. (meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif) (Bug #18585)
- Fixed large gap in Fine Clothes #2 when casting spells in 1st person. (meshes\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708)
- Nordic stone dungeon pieces with invalid havok materials. (meshes\dungeons\nordic\exterior\nortmpextdebris08.nif, meshes\dungeons\nordic\exterior\nortmpextdebris01.nif, meshes\dungeons\nordic\exterior\nortmpextdebris02.nif, meshes\dungeons\nordic\exterior\nortmpextdebris03.nif, meshes\dungeons\nordic\exterior\nortmpextdebris04.nif, meshes\dungeons\nordic\exterior\nortmpextdebris05.nif, meshes\dungeons\nordic\exterior\nortmpextdebris06.nif, meshes\dungeons\nordic\exterior\nortmpextdebris07.nif, meshes\dungeons\nordic\exterior\animated\norlabyrinthiandoor\norlabyrinthianactivateddoor01.nif) (Bug #24344)

Quest and Dialogue Fixes

- The player could comment about helping the snow-elf priests while playing the vampire side of the quest. This was due to a missing variable check to be sure the player is in fact playing for Harkon's side. (Bug #23451)
- Lisette delivers a greeting telling the player to feel free to make requests even when she is not currently performing at the inn. (Bug #23375)
- It was possible to ask Balgruuf which side of the war he was on even after the scene started where he discussed committing for the Empire. (Bug #23177)
- It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This appears to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062)
- During Missing in Action (MS09), Jon Battle-Born never takes back Olfina's letter to him if you pickpocketed it from him as a way to get the evidence. (Bug #23902)
- Honeyside (house in Riften) could be erroneously purchased for as little as 5000 gold due to dialogue checking the variable for Whiterun instead. (Bug #24335)
- Hjerim (house in Windhelm) could be erroneously purchased for the wrong amount due to dialogue checking the variables for Markarth instead. (Bug #24335)
- Thonar Silver-Blood could be delayed arriving outside the ruins in No One Escapes Cidhna Mine (MS02) due to a control quest checking for the wrong location starting up. The delay was sometimes significant enough that he could be missed entirely and leave the quest hanging. (Bug #24201)

Placement/Layout/Ownership and other World Object Fixes

- Moved two crates that were clipping into the wall of a ship. (Bug #24313)
- 03010de6: Chimney not enabled when the kitchen is built at Heljarchen Hall. (Bug #23102)
- 0500082A, 0500082B: Road chunks added to cover gaps. (Bug #23242)
- 052601c1: Rock added to cover gap in Helgen north gate. (Bug #24059)
- 052601c3: Rock placed to cover gap in Whiterun. (Bug #23458)
- 04019382: Fixed a room bounds issue causing the platform to disappear at certain angles. (Bug #23729)
- 000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728)
- 000b1a3d: Fixed a room bounds issue causing a rock to vanish when standing nearby. (Bug #23242)
- 00027D7E, 00027D67, 000E0603, 000E0607, 000E5474, 000E5478, 000E5656, 000E5659: Bowls and tankards placed outside of the playable area in several inns. (Bug #23782)
- 00073918: Clipping bench. (Bug #23804)
- 02010F8B: Book placed outside of the playable area in Fort Dawnguard. (Bug #23806)
- 00038395: Table clipping into a wall. Two items [Ref 00038394, 00038396] on top of it were also moved. (Bug #23808)
- 0007989C: Embers not visible in a brazier because they erroneously had the initially disabled flag set. (Bug #23808)
- 0500080D: Rock cliff added to cover gap in a mountainside. (Bug #23820)
- 0006F186, 0006F187, 0006F18E: Floating lockpicks. (Bug #23846)
- 00061EEA: Misplaced road chunk. (Bug #23897)
- 05000815, 05000819: Rock piles added to cover up gaps. (Bug #23897, Bug #23855)
- 0007C927: Cave lamp clipping into a mountain cliff. Its embers and light source [Ref 0007C926, 000C9DAD] needed to be moved along with it. (Bug #23960)
- 0007A959: A boulder is the wrong base type for a snowy location. (Bug #23966)
- 0007C389, 0007C38A, 000F58A4: Floating rock and boulder piles. (Bug #23966, Bug #23897)
- 00091B5D: Misaligned door. (Bug #23970)
- 000F668D: Misplaced staff. (Bug #23974)
- 02015592: Clipping planter. Also moved a deathbell flower [Ref 020155B9] inside of it. (Bug #23981)
- 020155D7, 020155DA, 020155DC: Misplaced braziers. (Bug #23981)
- 05000802, 05000803, 05000804, 05000805, 0500080C, 0500080E, 0500080F, 05000810, 05000811, 05000812, 05000813, 05000814, 05000817, 05000818, 0500081A, 0500081B, 0500081C, 0500081D, 0500081E, 0500081F, 05000820, 05000823, 05000824, 05000827, 05000828, 05000829, 05079F40, 05079F41: Rocks and boulders placed to cover various gaps. (Bug #23982, Bug #23966, Bug #23897, Bug #23861, Bug #23855, Bug #23820)
- 00015906, 00015946, 0003BA5B, 0003BA5C, 00046338, 00046351, 00046D10, 00046D11, 0004B147, 0004C0C1, 0004CC30, 0004D75A, 0004F444, 0004F445, 000506E3, 000506E5, 00051106, 0005344B, 0006B0DB, 00071B1C, 00071B1D, 00088ED3, 0006E0D8, 00088ED9, 00088EDE, 00088EDF, 00088F28, 00088FA5, 00090D1E, 00090D20, 00090D27, 000941E6, 000941E7, 00099F5F, 00099F61, 000A0981, 000A7651, 000A7669, 000A7693, 000B40A6, 000C0AFE, 000C0AFF, 000C0B0F, 000C0B10, 000C1E9D, 000C1E9F, 000C1EA3, 000C1EA4, 000C1EA6, 000C68D2, 000C68D6, 000C68DB, 000C9B1E, 000C9B1F, 000C9B21, 000C9B22, 000C9B23, 000CB121, 000CB122, 000CED23, 000CED25, 000CED26, 000D9952, 000D9953, 000D9954, 000D9956, 000E920C, 000E920E, 020155D3: Misplaced thickets, shrubs, and various other plants. (Bug #24000)
- 000DE931, 001007A8: Adjusted a clipping shelf and cupboard. A number of items [Ref 000DEA94, 000DEA9E, 000DEA9F, 001007A2, 001007A3, 001007A4, 001007A5, 001007A6, 001007A7, 001007A9, 001007AA, 001007AB, 001007AC, 001007D2, 001007D4, 001007D5, 001007D6, 001007D7, 001007D8, 001007D9, 001007DA, 001007DB, 001007DC 001007DD, 001007DE, 001007DF, 001007E0, 001007E1, 001007E2, 001007E3] placed on them were also moved. (Bug #23985)
- 000DE93C, 000DE93D, 000DE93E, 000DE93F, 000DE940, 000DE941, 000DE942, 000DE9E4, 000DE9E5, 000DE9E6, 000DE9E7, 000DE9FB, 000DEA16, 000DEA17, 000DEA18, 000DEA1A, 000DEA1C, 000DEA1D, 000DEA1F, 000DEA20, 000DEA22, 000DEA24, 000DEA25, 000DEA26, 000DEA2C, 000DEA2D, 000DEA2E, 000DEA2F, 000DEA30, 000DEA31 000DEA33, 000DEA34, 000DEA35, 000DEA36, 000DEA37, 000DEA38, 000DEA3C, 000DEA3D, 000DEA3F, 000DEA40, 000DEA41, 000DEA43, 000DEA40, 000DEA41, 000DEA43, 000DEA44, 001007D1: Misplaced barrels. (Bug #23985)
- 001007AF, 001007D3: Tankard and plate placed outside of the playable area in Red Wave. (Bug #23985)
- 05005900, 05005902, 05005903, 05005904, 0500590D, 0500590E, 0500590F, 05005910, 05079F42, 05079F43, 05079F44, 05079F45, 05079F46, 05079F47, 05079F48, 05079F49: Dirt mounds added to cover gaps in cave floors. (Bug #24061, Bug #24028, Bug #23966, Bug #23808)
- 000E6B73, 000E6B76, 000E6B79, 000E6B7C, 000E6B7F: Misplaced stone wall pieces. (Bug #24168)
- 000FBE13, 000FBE14: Slaughterfish eggs on the outside of The Icerunner not linked to the proper enable parent marker. (Bug #24188)
- 05000816, 05000825: Rubble piles added to cover gaps in a dungeon floors. (Bug #24198, Bug #23879)
- 0200E62E, 0200E62F: Misplaced wall platform pieces. (Bug #24199)
- 0200E817, 0200F24F, 0200F253, 0200F25B, 0200F27C, 0200FA56, 0201138E: Misplaced bone piles. (Bug #24199)
- 05000826: Bone pile placed to cover a gap underneath another bone pile. (Bug #24199)
- 000C85F3, 000C85F4, 040332A0, 040332A1: Misplaced crates. (Bug #24290, Bug #24280)
- 000DEA9D, 000DEAAE, 000DEAB5, 000DEAB6, 000DEAB7, 000DEAB8, 04033287: Misplaced baskets. (Bug #24290, Bug #23985)
- 020028F7, 0403329D: Misplaced lanterns. (Bug #24290, Bug #23981)
- 000CA428: Misplaced critter landing marker. (Bug #24291)
- 00052769, 000C9B2F: Misplaced lavender plants. (Bug #24292)
- 0005171C, 000C33E0, 000E6B90, 000E6B91, 000E6B92: Misplaced mountain flower plants. (Bug #24293)
- 000C33DF, 000C9B39, 000E6B8E: Misplaced tundra cotton plants. (Bug #24294)
- 00073837, 0008CF42: Misplaced trees. (Bug #24295)
- 000CED28, 000CED29, 000E90EA: Misplaced snowberry bushes. (Bug #24296)
- 00071AFD: Potato plant clipping with fence. (Bug #24297)
- 0200B13B: Misplaced spiky grass plant. (Bug #24298)
- 0001FB65, 0001FB69, 00042B40, 000627AE, 000627AF: Misaligned fence pieces. (Bug #24299)
- 000C0B0A: Floating gourd cluster. (Bug #24300)
- 01000B03, 01000B04, 01000B31, 01000B33, 01000C4B, 01000F0B, 01000F51, 01000F52, 01000F53, 01000F54, 01000F5C, 01000F5D, 01000F5E, 01000F5F, 01000F60, 01000F63, 0100109D, 010010AB, 010010AD, 01001141, 01001148, 0100114A, 010011C5, 010011CC, 010011CD, 0100124F, 01001258, 0100125B, 0100125C, 0100125D, 0100125E, 0100125F, 01001262, 0100126A, 0100126B, 0100127D, 01001282, 01001287, 01001295, 0100129B, 0100129C, 010012A2, 010012A3, 010012A4, 010012AF, 010012C3, 010012C7, 010012CE, 010012D0, 010012D7, 010012E0, 010012E4, 010012E5, 010012E6, 010012F2, 010012FF, 01001302, 01001393, 010013CC, 010013D1: Misplaced thickets, shrubs, and various other plants. (Bug #24304)
- 010010A0, 010011DA, 01001256, 01001257, 0100126C, 0100129D, 0100129F, 010012D6, 010012FB, 010013C9, 010013CA: Misplaced flowers and other flora. (Bug #24305)

Text Fixes

- DraugrBattleAxeHoned: "Honed Ancient Nord Battle Axe" -> "Honed Ancient Nord Battleaxe" (Bug #23822)
- EnchDraugrBattleAxeFrost01: "Ancient Nord Battle Axe of Cold" -> "Ancient Nord Battleaxe of Cold" (Bug #23822)
- EnchDraugrBattleAxeFrost02: "Ancient Nord Battle Axe of Frost" -> "Ancient Nord Battleaxe of Frost" (Bug #23822)
- EnchDraugrBattleAxeFrost03: "Ancient Nord Battle Axe of Ice" -> "Ancient Nord Battleaxe of Ice" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost01: "Honed Ancient Nord Battle Axe of Cold" -> "Honed Ancient Nord Battleaxe of Cold" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost02: "Honed Ancient Nord Battle Axe of Frost" -> "Honed Ancient Nord Battleaxe of Frost" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost03: "Honed Ancient Nord Battle Axe of Ice" -> "Honed Ancient Nord Battleaxe of Ice" (Bug #23822)
- NordHeroBattleAxe: "Nord Hero Battle Axe" -> "Nord Hero Battleaxe" (Bug #23822)
- C00VilkasSword: "Vilkas's Sword" -> "Vilkas' Sword" (Bug #23826)
- DialogueRiverwood_Revised [0004541B]: "A new face. And a right ugly one at that. No offence." -> "A new face. And a right ugly one at that. No offense." (Bug #23841)
- MS13LucanCamillaScene [000382C5]: "Well what are you going to do then, huh? Let's hear it!" -> "Well, what are you going to do then, huh? Let's hear it!" / [0003834A]: "Well one of us has to do something!" -> "Well, one of us has to do something!" (Bug #23853)
- DialogueSolitudeAngelineFavorAccept: "Oh that's very sweet of you." -> "Oh, that's very sweet of you." (Bug #24038)
- SkillAlchemy5: "Herbalist's guide to Skyrim" -> "Herbalist's Guide to Skyrim" (Bug #24094)
- Book4RareNerevarMoonandStar: "Nerevar Moon and Star" -> "Nerevar Moon-and-Star" (Bug #24117)
- dunSteamcragCampNote: "Official warning" -> "Official Warning" (Bug #24118)
- LetterRiftenSMFRInitialLetter: "To A Concerned Citizen" -> "To a Concerned Citizen" (Bug #24119)
- Book3ValuableDragonLanguage: "Dragon Language: Myth no More" -> "Dragon Language: Myth No More" (Bug #24220)
- Book2CommonCakeandTheDiamond: "The Cake and The Diamond" -> "The Cake and the Diamond" (Bug #24170)
- DLC2SV02ThalmorNote: "Hand-written Note" -> "Handwritten Note" (Bug #24171)
- dunFrostflowAbyssNote03: "Scrawled page" -> "Scrawled Page" (Bug #24172)
- DLC1Book3ValuableFurTrader: "Confessions Of A Khajiit Fur Trader" -> "Confessions of a Khajiit Fur Trader" (Bug #24173)
- TGHellos [000E50B7]: "Let's talk for moment." -> "Let's talk for a moment." (Bug #24259)
- DLC2DialogueTelMithryn [040266F6]: "So you chose to day to die..." -> "So you chose today to die..." (Bug #24284)
- DLC2TelMithrynTelvanniMembershipTopic: "In the mean time, we would keep a bed and chest here for you." -> "In the meantime, we would keep a bed and chest here for you." (Bug #24286)
- DLC2TTR3bDeliverBookTopic: "In the mean time, take this for helping me." -> "In the meantime, take this for helping me." (Bug #24287)
- WhiterunAdrianneIdolafEstablishingScene [000CC7AE]: "We'll pay whatever it takes. But we must have more swords for the Imperial soldiers." -> "We'll pay whatever it takes, but we must have more swords for the Imperial soldiers." (Bug #24303)

v4.1.2a (2018-02-18) [SSE 1.5.16]

USSEP Fixes

- Corrected some bad river flow data that got through somehow.

v4.1.2 (2018-02-03) [SSE 1.5.16]

USSEP Fixes

- File paths for the bear trophy and elk trophy were incorrect, causing both to show up invisible. (Bug #23667, Bug #23178)

Actor and AI Fixes

- The Imperial bodyguard (WEDL03ImpBodyguard) accompanying Plautis and Salonia Carvain had a duplicate shield in his inventory. (Bug #23069)
- The bandit leader at Traitor's Post (dunPOITraitorsPostBoss) was not correctly named "Bandit Chief" like other bandit bosses at similar locations. (Bug #23707)

Item Fixes

- Khajiit ears were not showing on the Ragged Cap. (Bug #23314)
- The common book "Vernaccus and Bourlor" (Book2CommonVernaccusandBourlor) is used in two different ways. One as a skill book for archery (SkillMarksman3), the other as a commonly distributed book that can be found everywhere. Since skill books are supposed to be rare and all sensible logic says you learn from the content of the book, it becomes a confusion issue for the player if they find it and nothing happens. As a result, the following changes have been made:
  - The common version has been removed from 3 leveled lists: LItemBook2All, LItemBookClutter, DLC2LItemBook2Combined
  - Placed references to the common book have been replaced with Dummy Books that will pull from the lists the common book used to be in. [0005C647, 000A3954, 000A3B95, 000A47DD, 000AA426, 000AAE03, 000C85C4, 000C85D7, 000C95A8, 000CB5D7, 000CB788, 000CB7EB, 000D4821, 000D5874, 000D7C1A, 000DF47C, 000E278B, 000E2B69, 000E2DE2, 0200E27D, 04031FB9]
  This will preserve the intent that skill books be rare while randomizing the missing placements so that other books get represented fairly in its place. (Bug #23144)

Mesh and Texture Fixes

- Morag Tong armor displayed the wrong texture in 1st person. (meshes\usleep\dlc02\armor\chitinlight\f\1stpersoncuirassMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersoncuirassMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersongauntletsMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersongauntletsMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersoncuirassMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersoncuirassMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersongauntletsMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersongauntletsMT_1.nif) (Bug #23244)
- The Staff of Jyrik Gauldurson had incorrect collision applied. (meshes\weapons\staff01\staff01.nif, meshes\weapons\staff01\1stpersonstaff01.nif) (Bug #23176)
- Several clutter meshes lacked proper collision sound when dropped. (meshes\clutter\blacksmith\blacksmithnovicetongs01.nif, meshes\clutter\common\inkwell01.nif, meshes\clutter\common\lute01.nif, meshes\clutter\food\apple01.nif, meshes\clutter\food\apple02.nif, meshes\clutter\food\cheesewheel01a.nif, meshes\clutter\food\cheesewheel01b.nif, meshes\clutter\food\cheesewheel02a.nif, meshes\clutter\food\cheesewheel02b.nif, meshes\clutter\ingredients\bearcavepelt.nif, meshes\clutter\ingredients\bearpelt.nif, meshes\clutter\ingredients\bearpolarpelt.nif, meshes\clutter\ingredients\deerpelt.nif, meshes\clutter\pelagiushipbone\pelagiushipbone.nif, meshes\critters\bee\beeinjar.nif, meshes\critters\dragonfly\dragonflyinjar.nif, meshes\critters\firefly\fireflyinjar.nif, meshes\critters\moths\mothlunarinjar.nif, meshes\critters\moths\mothmonarchinjar.nif) (Bug #23058)
- Penitus Oculatus Armor displays the wrong 1st person texture for females. (meshes\usleep\armor\generaltulius\1stpersonpenitustorsof_0.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsof_1.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsom_0.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsom_1.nif) (Bug #23243)

Quest and Dialogue Fixes

- Saadia had two greeting lines that are not appropriate to deliver if Hulda is dead. (Bug #23285)
- Lilith Maiden-Loom had a greeting line that is not appropriate to deliver if Skulvar is dead. (Bug #23285)
- Jervar had a greeting line that is not appropriate to deliver if Skulvar is dead. (Bug #23285)
- Jervar had a greeting line that was supposed to be performing a check to see if Skulvar Sable-Hilt and/or Lilith Maiden-Loom were dead, but the reference entry for Lilith was not set. (Bug #23285)
- Hreinn had a greeting line that was checking to see if Kleppr and/or Frabbi were dead, but the check for Frabbi was unnecessary given that she is not mentioned in the dialogue. (Bug #23285)
- Erik had a greeting line that is not appropriate to deliver if Mralki is dead. (Bug #23285)
- Rorik had two greeting lines that were not appropriate to deliver if Jouane Manette is dead. (Bug #23285)
- Ennis had two greeting lines that were not appropriate to deliver if Reldith is dead. (Bug #23285)
- Shadr had four greeting lines that had an incorrect value on a condition which checks whether he has the JobHostler keyword and could never play as a result. One of these lines was also incorrectly referencing Balimund on a GetDead check when the line is about Hrofgir. (Bug #23285)
- Gerdur had a greeting line that is not appropriate to deliver if Hod is dead. (Bug #23285)
- Sven had a greeting line incorrectly referencing Alvor on a GetDead check when the line is about Camilla Valerius. (Bug #23285)
- Adrianne Avenicci had a goodbye line that is not appropriate to deliver if Ulfberth is dead. (Bug #23285)

Papyrus Fixes

- FXDragonMoundScript: Script fails to check for the associated dragon being dead before it starts up the various visual effects for resurrecting it. (Bug #23127)

Placement/Layout/Ownership and other World Object Fixes

- 00013CDD, 00013D2E, 00013D39, 00013D3A, 00014259, 00016483, 00016484, 00016C7A, 00016C7B, 00016C7C, 00016C7F, 00016E37, 00016E38, 00016E3A, 00016E42, 00016E45, 00016E49, 00016E4A, 0001788E, 0001788F, 00017890, 00017891, 00017892, 00017893, 00017897, 00017898, 00017899, 0001789C, 0001789D, 0001789E, 000178B3, 000178B4, 000178B5, 000178B6, 000178B7, 000178C1, 000178C4, 000178C5, 000178C6, 000178C7, 000178C8, 000178C9, 000178CC, 000178CD, 000178CE, 000178CF, 000178D0, 000178D2, 000178D3, 000178D4, 000178D5, 000178D6, 000178D7, 000178D8, 000178D9, 000178DA, 000178DB, 000178DC, 000178DD, 000178DE, 000178DF, 000178E0, 000178E1, 000178E2, 000178E3, 000178E6, 000178E7, 000178E9, 000178EB, 000178EC, 000178ED, 000178EE, 000178F0, 000178F1, 000178F2, 000178F3, 000178F4, 000178F5, 000178F9, 00018458, 00018459, 00020993, 0002282E, 00024756, 0002708E, 0002873F, 0002B8F3, 0002BC6A, 0002BC6D, 0002BC6E, 0002BC6F, 0002C4E2, 0002E4C5, 0002E08E, 0002E8DB, 0002E08F, 0002E090, 0002E091, 00033D50, 000355F6, 00039768, 00039E68, 00039E6C, 0003A6AB, 0003A6AD, 0003A6B0, 0003A6B1, 0003A6B2, 0003A6B3, 0003A6B4, 0003A6B8, 0003A6BA, 0003A6BB, 0003A6BC, 0003A6BD, 0003A6BE, 0003A6BF, 0003A6C0, 0003A6C4, 0003A6C5, 0003A6C6, 0003A6C7, 0003A6CA, 0003A6CC, 0003A6CD, 0003A6CE, 0003A6D3, 0003A6D5, 0003A6D8, 0003A6D9, 0003A6DC, 0003A6DD, 0003A6E2, 0003A6E3, 0003A6E4, 0003A6EC, 0003A6EE, 0003A6EF, 0003A6F0, 0003A6F1, 0003A6F5, 0003A6F6, 0003A6F7, 0003A6F8, 0003A6F9, 0003A70F, 0003A712, 0003A719, 0003A71A, 0003A785, 0003A7A2, 0003AD41, 0003B4D6, 0003F492, 0003F493, 0003FD62, 0003FD67, 0003FD68, 0003FD75, 0003FD7E, 0003FDB3, 0003FDB6, 0003FDC3, 0003FDC5, 0003FDC6, 0003FDC7, 0003FDCA, 0003FDCB, 0003FE71, 0003FE7C, 0003FE7D, 0003FE7E, 0003FE7F, 0003FE92, 0003FE93, 0003FE94, 0003FE99, 0003FE9C, 0003FEA0, 0003FEA3, 0003FEA5, 0003FEA7, 0003FEAD, 0003FEAE, 0003FEAF, 0004097C, 0004533E, 00045340, 00045345, 00045346, 0004533F, 00045347, 000453B2, 0004592E, 00048EE0, 00048EE1, 00048EE2, 00049265, 00049266, 00049BF8, 00049BF9, 00049FD1, 0004A026, 0004A1C5, 0004A1C8, 0004A255, 0004A385, 0004A391, 0004A4AC, 0004A4AD, 0004A63A, 0004A63B, 0004A63C, 0004A66D, 0004B044, 0004B4A3, 0004C0B3, 0004C0B5, 0004C0B9, 0004C0C7, 0004C0C9, 0004C173, 0004C1CC, 0004C5F4, 0004C5F5, 0004C63D, 0004C645, 0004C646, 0004C647, 0004C680, 0004C681, 0004CD61, 0004CD93, 0004CD94, 0004CEE7, 0004CEE8, 0004CF02, 0004CF07, 0004CF08, 0004D64F, 0004D736, 0004D741, 0004E3F4, 0004E3F5, 0004E954, 00051952, 00051956, 00051957, 00051991, 000519CE, 00051A20, 00051BA9, 00051BAC, 00051C3D, 00051C3F, 00051C40, 000549A5, 000549A6, 000549A7, 000549A8, 000549A9, 000549AA, 000549B6, 00054BF8, 00054C04, 0005B547, 0005C436, 0005C43E, 0005C44C, 0005CA79, 0005CA7C, 0005CD7E, 0005CDD0, 0005CE31, 0005CE79, 0005CE7B, 0005CE7C, 0005F538, 00061000, 00062228, 00062C14, 00062CDC, 00062F6D, 00064203, 00065CF4, 00066EA5, 00068897, 0006A1CB, 0006A1CC, 0006A1CD, 0006A1D8, 0006A1D9, 0006A85D, 0006A863, 0006AB78, 0006AB7A, 0006AE53, 0006B71B, 0006BDBE, 0006CC3D, 0006CC3E, 0006D894, 0006EA58, 0006EA59, 0006EA5C, 0006F184, 00070DA3, 00071E1C, 00071E7B, 00071E9A, 00071E9C, 00071E9D, 00071EC7, 00071EC8, 00071EC9, 00072451, 00072661, 00072A02, 00072A85, 00072E25, 00074636, 00074809, 00077A81, 00077A82, 00077A83, 00077A84, 00077A86, 00077A88, 00077A89, 00077A8A, 00077A8C, 00077A8D, 00077A90, 00077A97, 00077DB9, 00077DBA, 00077DBB, 00077DC4, 00077DC8, 00077DCF, 00077DD0, 00077DDD, 00077DE1, 00077DE4, 00077DE5, 00077DE6, 00077DF0, 00079863, 00079864, 0007A00A, 0007BE2F, 0007BE5E, 0007C567, 0007CD6A, 0007CD6D, 0007D805, 0007D807, 0007D855, 0007D8B2, 0007F2B1, 0007F6A1, 0007F852, 0007F865, 0007F86E, 00080CEA, 00080CEB, 000829A3, 000829A5, 00083364, 0008336F, 0008383E, 0008395B, 000839AD, 00083A36, 00083A59, 00083A69, 00083F63, 00084A87, 00084A8A, 00084A96, 00084A97, 00084A9B, 00084C00, 00084C06, 00085A12, 00085A13, 00085A14, 00085A15, 00086046, 00086056, 00086057, 00086091, 00086094, 00086097, 00086098, 00086099, 0008616C, 00086DB1, 00086DB2, 00086DB3, 00086DB4, 00086DB9, 00086DBA, 00086DBB, 00087212, 00087520, 00087521, 00087522, 00087526, 00087528, 0008752A, 0008752B, 00087541, 00087565, 00088667, 00088F02, 00088F04, 00088F06, 00088F75, 00088FE5, 00089002, 00089094, 00089097, 00089098, 000890A7, 000890AA, 00089133, 00089136, 000891A1, 000891A3, 000891C2, 000891C4, 000891C7, 000891C8, 000891C9, 000891CD, 000891CE, 000891D5, 00089835, 00089F03, 00089F04, 0008B2A4, 0008B547, 0008B78D, 0008B7AD, 0008B7B2, 0008B7B3, 0008B7B4, 0008B7B5, 0008B7B6, 0008B7DD, 0008B7DE, 0008B7E0, 0008BE23, 000BC83F, 0008DCC6, 0008DCC7, 0008DCC9, 0008DCCE, 0008DCCF, 0008DCD0, 0008DD55, 0008DD56, 0008DDB8, 0008DDB9, 0008DDBE, 0008DDBF, 0008DDC0, 0008DE36, 0008DE37, 0008DE57, 0008EDC3, 0008EDC7, 0008EDCC, 0008EE09, 0008F8DC, 0008F56F, 0008F570, 0008F571, 0008F572, 0008F573, 0008F574, 0008F575, 0008FDF5, 0008FE0C, 00090307, 00090866, 00092030, 0009225E, 0009225F, 00092260, 00092262, 00092264, 00092265, 00092267, 00092268, 0009226A, 0009226B, 0009226D, 0009226E, 0009409B, 0009487C, 000949AF, 0009520F, 00095211, 00095255, 00095269, 0009526A, 0009526B, 000953ED, 000953EE, 000953EF, 000953F2, 000953F3, 000953FB, 000953FE, 0009542D, 0009542F, 00095FC9, 000971B3, 000971E9, 000971F7, 000971F8, 00097201, 00097202, 00097203, 00097573, 00097587, 00097588, 0009873D, 00098836, 00098AFA, 00098B03, 00098D13, 00098E80, 0009923A, 0009923F, 00099240, 00099243, 0009928C, 000992BD, 000992E4, 00099AC6, 0009A1A1, 0009A1E5, 0009B631, 0009B6B0, 0009B6B1, 0009B6B4, 0009B6B9, 0009B6BB, 0009B72E, 0009B974, 0009B975, 0009B976, 0009B977, 0009B97B, 0009FF3D, 0009FF3E, 0009FF41, 0009FF42, 0009FF51, 000A03F2, 000A0651, 000A0660, 000A2AAF, 000A2AB0, 000A2AB1, 000A2AB2, 000A2AB3, 000A3AEF, 000A5829, 000A582A, 000A582B, 000A582C, 000A582F, 000A5849, 000A584A, 000A584B, 000A5859, 000A585A, 000A585B, 000A587C, 000A58EB, 000A58EC, 000A6682, 000A6683, 000A67B3, 000A67B4, 000A67C0, 000A6B72, 000A6B73, 000A6B74, 000A6B75, 000A6F77, 000A6F1D, 000A71E0, 000A7625, 000A7626, 000A7627, 000A7628, 000A7629, 000A7633, 000A763A, 000A763D, 000A7641, 000A7642, 000A7647, 000A7648, 000A7649, 000A764A, 000A764B, 000A764C, 000A7656, 000A7657, 000A7658, 000A7666, 000A766B, 000A766F, 000A7670, 000A7671, 000A7680, 000A7690, 000A7696, 000A7698, 000A7699, 000A7E34, 000A7E35, 000A7E37, 000A7E3A, 000A7E3B, 000A7E3C, 000A7E45, 000A7E47, 000A7E51, 000A7E54, 000A7E55, 000A7E56, 000A7E5C, 000A7E5D, 000A7E5E, 000A7E62, 000A7EC4, 000A7EC5, 000A809A, 000A809B, 000A87A4, 000A87A5, 000A90CE, 000A9122, 000A91BD, 000A9473, 000A9476, 000A9949, 000A9950, 000A9951, 000A9952, 000A9953, 000A9954, 000A995C, 000A995D, 000A9961, 000A9A53, 000A9A5C, 000A9A5D, 000A9A5E, 000A9A5F, 000A9A60, 000A9A61, 000A9A62, 000A9A63, 000A9A65, 000A9A66, 000A9A67, 000A9A6B, 000A9A6C, 000A9A6D, 000A9A70, 000A9A71, 000A9A72, 000A9A8B, 000A9A9C, 000A9BBB, 000A9E7E, 000A9E7F, 000AAB80, 000AAC7D, 000AAC85, 000AAC86, 000AAC89, 000AAC8A, 000AAC95, 000AAC96, 000AAC97, 000AAC98, 000AAC99, 000AACB7, 000AACBC, 000AACBD, 000AAD1E, 000AAD1F, 000AAD36, 000AAD39, 000AC18B, 000AC192, 000AC19C, 000AC19F, 000AC1A2, 000AC1A3, 000AC1A4, 000ADCF8, 000AEE91, 000AEEA9, 000AEEAA, 000AEEAB, 000AEEAF, 000AEEB4, 000AEF6F, 000AF0F2, 000AF0F5, 000AF0F6, 000AF0F7, 000AF0FC, 000AF114, 000AF115, 000AF161, 000AF162, 000AF16E, 000AFA03, 000AFA04, 000AFA06, 000AFA1E, 000AFA1F, 000B053F, 000B05AD, 000B05AE, 000B05BC, 000B05CB, 000B05CC, 000B05CD, 000B05CE, 000B05D7, 000B05D8, 000B05D9, 000B05DA, 000B05DB, 000B06BB, 000B06BC, 000B06BE, 000B06D9, 000B0713, 000B0714, 000B0715, 000B0649, 000B14DB, 000B14DC, 000B1597, 000B1598, 000B1599, 000B15A7, 000B15A8, 000B26C6, 000B26C7, 000B3B23, 000B3B24, 000B3B28, 000B3B2B, 000B3B2E, 000B3B2F, 000B3B51, 000B3B54, 000B3B55, 000B3B58, 000B3B5A, 000B3B68, 000B3B69, 000B3B6A, 000B3B6B, 000B3B6E, 000B3B6F, 000B4492, 000B4515, 000B4517, 000B4519, 000B45E4, 000B45E5, 000B53F1, 000B5485, 000B5486, 000B5487, 000B5488, 000B5489, 000B548A, 000B548B, 000B548C, 000B54B4, 000B54B5, 000B54B6, 000B54B7, 000B54B8, 000B54B9, 000B54BA, 000B60DE, 000B61CC, 000B6AF1, 000B6AF2, 000B6AF3, 000B7FC5, 000B842F, 000B849F, 000B8969, 000B896A, 000B896B, 000B896C, 000B896D, 000B896E, 000B896F, 000B8974, 000B8975, 000B8996, 000B8998, 000B899B, 000B89A6, 000B89AC, 000B8F79, 000B93B5, 000B93BB, 000B9ABE, 000B9ABF, 000B9AC0, 000B9AC6, 000B9AC7, 000B9AC8, 000B9AC9, 000B9B14, 000B9B15, 000B9C50, 000B9C52, 000B9C53, 000BA0F1, 000BA0F2, 000BA0F4, 000BAE7D, 000BAECD, 000BAEDB, 000BAEFB, 000BAEFF, 000BAF01, 000BAF02, 000BAF03, 000BA0F6, 000BAFAC, 000BAFAD, 000BD0F8, 000BD7B2, 000BD7B6, 000BD7B7, 000BD7B8, 000BCFA8, 000BD0E7, 000BE135, 000BF782, 000BF787, 000BFA0C, 000C2AC2, 000C2C98, 000C2EA7, 000C2F14, 000C2F15, 000C2F16, 000C2F18, 000C2F19, 000C2F1A, 000C39E2, 000C3ED3, 000C3ED6, 000C3EDB, 000C3EDC, 000C3EE3, 000C3FA3, 000C3FB6, 000C3FBC, 000C4192, 000C4193, 000C4898, 000C4899, 000C489A, 000C4B93, 000C4B94, 000C4B95, 000C59A5, 000C5A14, 000C5A16, 000C5B79, 000C5B7A, 000C6EDF, 000C6EE1, 000C7B1F, 000C7FBE, 000C86F3, 000C86F5, 000C86F6, 000C86F7, 000C86F8, 000C86F9, 000C86FA, 000CB124, 000CCCA8, 000CCCA9, 000CCCAB, 000CCCAF, 000CE405, 000CE406, 000CE411, 000CE736, 000CE738, 000CE795, 000D0387, 000D038F, 000D03F3, 000D0412, 000D0417, 000D04B7, 000D04BA, 000D04C3, 000D04C4, 000D3405, 000D385E, 000D385F, 000D51D6, 000D51D7, 000D51E5, 000D51E6, 000D51FB, 000D51FC, 000D51FD, 000D51FE, 000D51FF, 000D5200, 000D5201, 000D5FFA, 000D60BD, 000D60C2, 000D60C4, 000D60C7, 000D60CE, 000D60DC, 000D6133, 000D6134, 000D6184, 000D6185, 000D618A, 000D618B, 000D618E, 000D6C67, 000D6C68, 000D6C90, 000D9A02, 000DBA63, 000DD660, 000DF09A, 000E1114, 000E126C, 000E126D, 000E1391, 000E1392, 000E1D3E, 000E1D3F, 000E1D40, 000E1E55, 000E1E56, 000E1E57, 000E1E58, 000E1E81, 000E22BD, 000E31AC, 000E3359, 000E345F, 000E42E9, 000E42EE, 000E4309, 000E4335, 000E69D5, 000E6C80, 000E72EB, 000E72F0, 000E72F1, 000E72F2, 000E7D6F, 000E7D92, 000E7D93, 000E85A1, 000E8E2D, 000E8E2E, 000E8E36, 000E8E37, 000E9102, 000E9145, 000E914A, 000E914B, 000E914C, 000E914D, 000E9153, 000E9175, 000EA23C, 000EA246, 000EA24A, 000EA24B, 000EA24C, 000EA449, 000EA44A, 000EC051, 000EC9E4, 000EC9E5, 000EC9E9, 000ECBD6, 000ED1A2, 000ED1A3, 000ED1A4, 000EDBD7, 000EDC85, 000EDCA3, 000EDCA5, 000EDCA6, 000EDCA8, 000EDCB3, 000EDCB6, 000EDCB8, 000EDCBA, 000EDE8F, 000EDEBB, 000EDEBC, 000EDEBE, 000EDEC0, 000EDED8, 000EE2A6, 000EE2A7, 000EE2A9, 000EE2AA, 000EE2AB, 000EE2AC, 000EE2AD, 000EE38D, 000EFC50, 000EFC51, 000F1402, 000F1412, 000F141E, 000F141F, 000F142A, 000F1434, 000F1435, 000F1568, 000F15D6, 000F15DE, 000F3972, 000F3973, 000F3975, 000F3EA1, 000F3EA2, 000F4F30, 000F5BC8, 000F5BC9, 000F5BCE, 000F5BCF, 000F6A1D, 000F6A1E, 000F6A25, 000F6A26, 000F6A39, 000F6A3A, 000F6B9D, 000F72DB, 000F72E1, 000F72E4, 000F72E5, 000F72E6, 000F7B70, 000F7B71, 000F7B84, 000F7B85, 000F7B86, 000F7B87, 000F7B88, 000F7B8A, 000F7B8C, 000F7B8D, 000F7B8E, 000F7BAC, 000F81FE, 000F81FF, 000F8CFE, 000F8D00, 000F8D03, 000F99C2, 000F99C3, 000F99C4, 000F99C6, 000FF600, 000FF601, 0010573F, 00105DB2, 00105DF3, 00105DF4, 00105DF9, 00105E13, 00105E14, 00105E15, 00105E16, 00105E17, 00105E26, 00105E27, 00105E28, 00105E90, 00105E91, 0010618C, 0010618D, 0010618E, 00106196, 001061A2, 001061A5, 001061A6, 001061A7, 001061A8, 001061B8, 001061C1, 001061C2, 001061CA, 001061CB, 001061CE, 001061D2, 001061D3, 001061D4, 001061D5, 001061F4, 001061F5, 00106202, 00106203, 00106A93, 00106A94, 00106A95, 00106AAC, 00106AAD, 00106ABB, 00107239, 02017FC1, 04018D0D, 04018D0E, 04018D11, 04018D19, 04024049, 0402404A, 0402451F, 04024520, 04024521, 04026BAF, 04026BB2, 04026BB3, 04026BD4, 04026BD5, 04026BD6, 04026BD7, 040278B3, 040278B4, 040278B5, 040278C2, 040278C3, 040278FF, 04027901, 04028EDE, 04028EDF, 04028EE2, 04028EE6, 04028F25, 04028F26, 04028F27, 040286D8, 040286DD, 040286DF, 04028F28, 04028F2A, 0402AA80, 0402AA81, 0402AA9C, 0402AA9D, 0402AA9E, 0402AA9F, 0402AAA0, 0402AAA1, 0402AAA2, 0402AAA4, 0402AAA6, 0402AAA7, 0402AAA8, 0402AAA9, 0402AAAF, 0402AAB0, 0402AAB1, 0402AAB3, 0402AAB4, 0402C0D4, 04031948, 04031949, 0403194A, 0403194B, 0403194C, 0403194D, 040319FC, 040319FE, 04031A0A, 04031A0D, 04031A0E, 04031A0F, 04031A27, 04033FAE, 04036AE2, 04036AE3, 04036AEB, 04036AED, 04036AF2, 04036AF3, 04036AF4, 04036B34, 04036B3F, 04036B5E, 04036B68, 04036B69, 04036B6A, 04036B7B, 04036BA8, 04036BA9, 04036BAA, 04036BAB, 04036BCC, 04036BCE, 04036BD8, 04036BD9, 04036C6A, 04036C6B, 04037006, 04037007, 0403700B, 040379D3, 040379DA, 040379DF, 04038DDC, 04038DDD, 04038DE6, 04038DE8, 0403A5AD, 0403A5B0, 0403A5B1, 0403A5B2, 0403AAF3, 0403AAF4, 0403AAF5, 0403AAF8, 0403AAFA, 0403AAFD, 0403AAFE, 0403AAFF, 0403AB00, 0403AB01, 0403AB02, 0403AB04, 0403BFDD, 0403C007, 0403C008, 0403C00C, 0403C012, 0403C014, 0403C015: Misplaced thickets, shrubs, and other various plants. (Bug #23665, Bug #23504, Bug #23426, Bug #23420, Bug #23105, Bug #23072, Bug #23056)
- 05001000, 05001011, 05001012, 05001013, 05001014, 05001015, 05001018, 0500101C, 05001022, 05001023, 05001024, 05001025, 05001026, 0500102D, 05001031, 0500103B, 0500103E, 05001041, 05001044, 05001047, 0500104C, 0500104F, 05001050, 05001057, 05001058, 0500105B, 0500105C, 0500105D, 05001062, 05002000, 05002001, 05002002, 05002003, 05002004, 05002005, 05008330, 05014C2A, 05015907, 0501EEB8, 0501EEB9, 05033240, 05033244, 0504C79B, 05065CAA, 05074FDB, 05074FDC, 05074FDD, 05079E75, 05079E78, 05079E79, 05079E7A, 05079E7B, 05079E7E, 05079E7F, 05079E80, 05079E81, 05079E82, 05079E83, 05079E88, 05079E89, 05079E91, 05079E92, 05079E93, 05079E94, 05079E95, 05079E96, 05079E97, 05079E98, 05079E99, 05079EA5, 05079EA6, 05079EA7, 05079EA8, 05079EA9, 05079EAA, 05079EAB, 05079EAC, 05079EAD, 05079EAE, 05079EAF, 05079EB0, 05079EB3, 05079EB4, 05079EB5, 05079EB6, 05079EB7, 05079EB8, 05079EB9, 05079EBA, 05079EBB, 05079EBC, 05079EBD, 05079EBE, 05079EBF, 05079EC0, 05079EC1, 05079EC2, 05079EC3, 05079EC4, 05079EC5, 05079EC6, 05079EC7, 05079EC8, 05079EC9, 05079ECA, 05079ECB, 05079ECC, 05079ECD, 05079ECE, 05079ECF, 05079ED0, 05079ED1, 05079ED2, 05079ED3, 05079ED4, 05079ED5, 05079ED6, 05079ED7, 05079ED8, 05079ED9, 05079EDA, 05079EDB, 05079EDC, 05079EDD, 05079EDE, 05079EDF, 05079EE0, 05079EE3, 05079EE4, 05079EE5, 05079EE6, 05079EE7, 05079EE8, 05079EE9, 05079EEF, 05079EF0, 05079EF1, 05079EF2, 05079EF3, 05079EF4, 05079EF5, 05079EF6, 05079EF7, 05079EF8, 05079EF9, 05079EFA, 05079EFB, 05079EFC, 05079EFD, 05079EFE 05079EFF, 05079F00, 05079F01, 05079F02, 05079F03, 05079F04, 05079F05, 05079F06, 05079F07, 05079F08, 05079F09, 05079F0A, 05079F0B, 05079F0C, 05079F0D, 05079F0E, 05079F0F, 05079F10, 05079F11, 05079F12, 05079F13, 05079F14, 05079F15, 05079F16, 05079F17, 05079F18, 05079F19, 05079F1A, 05079F1B, 05079F1C, 05079F1D, 05079F1E, 05079F1F, 05079F20, 05079F21, 05079F22, 05079F23, 05079F24, 05079F25, 05079F26, 05079F2C, 05079F2D, 05079F2E, 05079F2F, 05079F30, 05079F31, 05079F32, 05079F33, 05079F34, 05079F35, 05079F36, 05079F37, 05079F38, 05079F39, 05079F3A: Rocks and boulders placed to cover up various exposed gaps. (Bug #23706, Bug #23610, Bug #23545, Bug #23505, Bug #23504, Bug #23459, Bug #23457, Bug #23435, Bug #23434, Bug #23433, Bug #23420, Bug #23418, Bug #23417, Bug #23409, Bug #23344, Bug #23318, Bug #23310, Bug #23299, Bug #23283, Bug #23273, Bug #23250, Bug #23249, Bug #23210, Bug #23175, Bug #23174, Bug #23173, Bug #23153, Bug #23152, Bug #23124, Bug #23093, Bug #23087, Bug #23083, Bug #23057, Bug #23056, Bug #23055, Bug #23054)
- 05079EA0, 05079EA1, 05079EA2, 05079EA3, 05079EA4: Floor pieces added to cover seams between other floor pieces. (Bug #22931)
- 000A949A, 000A949C, 000A949D, 000A949E, 000A94C1, 000A94C2, 000A94C3, 000A94C4, 000A94C5, 000A94C6, 000A94CA: Disabled some duplicate plants. (Bug #23072)
- 00023DDF: Misplaced ceiling piece. (Bug #23087)
- 000CD4D0: Clipping horse trough. (Bug #23097)
- 05079E65, 05079E66, 05079E67, 05079E68, 05079E69, 05079E6A, 05079E6B, 05079E6C, 05079E6D, 05079E6E: Ceiling pieces added to cover gaps in ceiling. Also adjusted a couple other existing ceiling pieces [Ref 00093243, 000F2D27]. (Bug #23105)
- 000C6130: Encounter zone setting removed from a chest at Ironside Hideout that was respawning unusually quickly. (Bug #23107)
- 000CCCB4: Goat pelt was mistakenly set as the static version. (Bug #23110)
- 000F7B6D, 000F7B91: Clipping bear pelts. (Bug #23110)
- 000F7B6F: Upside down plate. White Cap mushroom [Ref 000F7B6F] on top adjusted along with it. (Bug #23110)
- 0403700E: Clipping riekling fence. (Bug #23121)
- 000D86B5, 000D86B7, 000D86BC, 000D86BD, 000D86C1, 000D86C2, 000D86C3, 000D86C4, 000D86CC, 000D86CD, 000D86CE, 000D86CF, 000D86FD: Objects missing ownership at a hunter's camp in the volcanic tundra. (Bug #23122)
- 00106C42, 00106C43, 00106C44, 00106C45, 0300A504, 0300A505: Floating chicken nests and hay piles below them. (Bug #23131, Bug #23096)
- 04018D16: Adjusted boat clipping through the ground. Its water marker [Ref 0401ded4] was moved along with it. (Bug #23140)
- 04018D29, 04018d2b: Adjusted and scaled down a floor sconce and its embers. (Bug #23140)
- 04028F30: Floating ice pile. (Bug #23140)
- 05047698, 05047699: Ash mounds created to cover gaps in basalt piles. (Bug #23140)
- 000D5A80: Adjusted a shelf clipping with a wall. Various objects [Ref 000D7BFD, 000D7BFE, 000D7BFF, 000D7C00, 000D7C19, 000D7C1A, 000D7C1C, 000D7C1E, 000D7C1F, 000D7C20, 000D7C21, 001053EE] on the shelf were adjusted along with it. (Bug #23150)
- 000354A0, 000354A2, 0007789D: Misplaced icicles. (Bug #23154, Bug #23055)
- 000787A3: Ceiling sconce adjusted that was clipping. Its rope and embers [Ref 000787A1, 000787A4] were moved along with it. (Bug #23154)
- 03007662: A bench on the deck outside of the Lakeview Manor armory was mistakenly placed well below the ground surface. (Bug #23181) [NR]
- 0300A4FC, 0300A4FD, 0300A4FE, 0300A4FF, 0300A500, 0300A502, 0300A503, 0300A509, 0300A8D5, 0300A8D6, 0300A8D7, 0300A8D9, 0300A8DA, 0300A8DB, 0300A8DC, 0300A8DD, 0300C38C, 0300C38D, 0300C633, 0300C634, 03010F5E: Adjusted misplaced fence pieces and their collision markers. (Bug #23183)
- 0300A507, 0300A508, 0300A8D8, 0300A8DE, 0300C645, 0300C646, 0300C647, 0300C648: Disabled several unneeded fence pieces and their collision markers. (Bug #23183)
- 0003273D: Table scaled down slightly that was too large to fit underneath another table. (Bug #23204)
- 050C0F73, 050C0F74: Added stone blocks to cover gaps. (Bug #23242)
- 00019848: Moved a draugr corpse that was clipping with a skeleton. (Bug #23260)
- 000DBD88: Adjusted a protruding floor piece. (Bug #23260)
- 001066AE, 0300765D, 0300A506, 03010F90: Z-fighting hay mounds and a hay scatter. (Bug #23264, Bug #23187, Bug #23131)
- 0008BB13: Slightly lowered a mountain trim piece with an exposed gap. (Bug #23283)
- 000D480E, 000D4876: Adjusted tables clipping with walls. Candlesticks [Ref 000D4842, 000D4843, 000D4844, 000D4845, 000D4872, 000D4873, 000D4874, 000D4875] on top of them were also adjusted. (Bug #23298)
- 0500EE9D: Dirt mound placed to prevent the possibility of the player getting temporarily stuck near the entrance in Redoran's Retreat while sprinting. (Bug #23328)
- 000AB5DD: Floating mammoth cheese sack. (Bug #23329)
- 0500EEA3: Rubble piece placed to hide gap underneath part of a bridge. (Bug #23339)
- 040332EC: Wall basket clipping into a wall. (Bug #23387)
- 0401CF6F, 0401CF70, 0401CF80: Temple floor pieces adjusted that had gaps between them. (Bug #23405)
- 05079E76, 05079E77, 05079E9F, 05079F27: Rubble piles added to cover exposed gaps. (Bug #23417, Bug #23087, Bug #22931)
- 000BB43C, 000C6138, 00100DB5, 04019842, 04019843, 04019844, 0401AA66, 0401AA67: Clipping firewood piles. (Bug #23426, Bug #23398, Bug #23107)
- 04019C93: Floating potato plant. (Bug #23426)
- 0401AA60: Fish rack floating on one end. (Bug #23426)
- 0403AA0A, 0403AA0B: Ore vein adjusted that had visible gaps on both sides. Its marker was moved along with it. (Bug #23434) [NR]
- 0500EECB: Road chunk added to cover an exposed gap in a road piece. (Bug #23435)
- 0009C43D: Misplaced rock cliff. (Bug #23459)
- 0500EEAA, 0500EEAF, 0500EEB0, 05014C0A, 05014C0B, 0501EE8A, 0501EE8B, 0501EE8C, 0501EE8D, 0501EE93, 05079F28, 05079F29, 05079F2A, 05079F2B, 05079F3B, 05079F3C, 05079F3D, 05079F3E, 05079F3F: Snow drifts added to cover exposed gaps. (Bug #23459, Bug #23426, Bug #23405, Bug #23344, Bug #23299, Bug #23283, Bug #22931)
- 00100DB4, 020125CC: Clipping tanning racks. (Bug #23493, Bug #23107)
- 0201258F: Misplaced shield. (Bug #23493)
- 02012599: Table clipping into a wall. Some objects [Ref 02012599, 0201259A, 0201259B, 0201259C, 0201259E] on the table needed to be moved along with it. (Bug #23493)
- 00077706: Clipping rug. (Bug #23504)
- 000E75DE: Z-fighting ice floe piece. (Bug #23504)
- 000FBE13, 000FBE14: Floating slaughterfish eggs. (Bug #23504)
- 000606D1, 000606D5, 00060726, 020102CA, 020102CB: Misplaced candlesticks. (Bug #23506, Bug #23504)
- 000A91BB, 000B3B65, 000B3B67, 02011C66, 020124DD, 02012544, 020125C6, 0201257D, 0201257E, 0201257F, 02012585, 02012586, 02012598, 020125C6, 020125DA, 020125DE, 0201313F, 03005178, 03012617, 030173B3, 04036FF9, 0403700C, 0403700D, 04037016, 04037017, 0403701C, 04037023, 0403702B, 04037047, 0403704E, 0403704F: Clipping barrels. (Bug #23506, Bug #23493, Bug #23167, Bug #23210, Bug #23121, Bug #23094)
- 000C2A33, 000F37A3, 000F37A7, 000F37B1, 000F5D67, 000F5D68, 02010156, 02012545, 020125C7, 020125E2, 02013113, 04037024, 04037048, 04037049: Clipping crates. (Bug #23506, Bug #23493, Bug #23485, Bug #23328, Bug #23121)
- 000CCC9A, 000F7BA5, 020104F6, 04037001, 04037020, 04037021: Misplaced skulls. (Bug #23506, Bug #23121, Bug #23110)
- 0201019A: Table z-fighting with an adjacent table. (Bug #23506)
- 020101F4, 02010232, 02010233, 02010273: Misplaced hay mounds and hay bale. (Bug #23506)
- 0201028F: Clipping basket. (Bug #23506)
- 020102D3: Misplaced goblet. (Bug #23506)
- 020102D4: Misplaced jug. (Bug #23506)
- 020102D9: Misplaced bowl. (Bug #23506)
- 02011C6A, 02011C6B: Misplaced bread loaves. (Bug #23506)
- 02003E05, 02003E06: Floating dirt mounds. (Bug #23545)
- 02003E75: Misplaced railing. (Bug #23545)
- 0401C9C6: Moved a table that was clipping into a wooden plank. Several items [Ref 0402984B, 0402984C, 0402984D, 0402984E, 0402984F, 04029850, 04029851, 04029852, 0403A4D7] on top and next to it were also moved. (Bug #23570)
- 0402A4EE, 0402A4EF: Floating nordic posts. (Bug #23570)
- 04029852: Dagger that was missing the don't havok settle flag. (Bug #23570)
- 05079E84: Rubble piece added to cover a gap underneath a floor piece. (Bug #23570)
- 00021385, 000339D1: Floating door and door frame. (Bug #23610)
- 0004F06C, 0005C525, 000BD198, 000D3833, 000E2C0E: Misplaced road chunks. (Bug #23610, Bug #23435, Bug #23299, Bug #23283)
- 000A9654, 000A965F: Two bottles of Alto Wine that are used in the quest "A Night To Remember" should have been Holy Water (DA14Water) instead. (Bug #23664)
- 000CBED3, 000CBED4, 020102A1, 020102A2, 020102A3, 0201255D, 020125C8, 020125C9, 020125CF, 020125E1, 030050F6, 030051B3, 030125F0, 03012666, 0301738C, 03017402: Clipping sacks. (Bug #23666, Bug #23506, Bug #23493, Bug #23167)
- 0009C446: Rock that is the wrong type for a snowy climate. (Bug #23671)
- 00016477, 0006A1CE, 0006A1CF, 0006A1D2, 0006A1D3, 0006A1D4, 000A2597, 000A2598, 000B8440, 000B8441, 000B84A2, 000BEC72, 000BD9CE, 000D3629, 000D3630, 000D3631, 000D363C, 000D3655, 000F8CF5, 04018D0C, 04030F11, 04036B41, 04036B61, 04036BB7, 04036BB8, 04036BDE, 040379EC, 040379ED, 0403A6E1: Misplaced snowberry bushes. (Bug #23672)
- 00024757, 00024758, 00027024, 0004A4EA, 0004A572, 0004C0C3, 00083947, 000C052F, 000EC9E3, 000EC9E8: Misplaced thistle plants. (Bug #23673)
- 0004A611, 0004FDEC, 000502EC, 000502ED, 000502EE, 000502F2, 00050376, 0005038D, 0005038E, 00050390, 00055712, 0005CE7D, 00067580, 0006A864, 00071EB1, 00072643, 0007538A, 0007538C, 0007538D, 0007BE3A, 0007F6AC, 0007F6AD, 0007F6AE, 0007F6B1, 000839D1, 0008603C, 0008DCC6, 0008DCC7, 0008DCC9, 0008DCCE, 0008DCCF, 0008EE2A, 00095611, 00098852, 000A784C, 000A784D, 000A784E, 000A784F, 000A7850, 000A7851, 000A7857, 000A90F2, 000A90F4, 000A90F5, 000A90F6, 000A9119, 000A911A, 000A911B, 000A911C, 000A911D, 000A911E, 000A9BC0, 000A9BC2, 000A9BC3, 000A9BC5, 000A9BC6, 000A9BCA, 000A9BCE, 000A9BCF, 000A9BD5, 000A9BD8, 000A9BD9, 000ABFC4, 000B7072, 000B7073, 000B8444, 000B8453, 000B847B, 000B8526, 000B8528, 000D33FE, 000D34AB, 000D3675, 000E8B74, 000E9171, 000EA23D, 000EA24D, 000EC9E6, 000EC9E7, 000EDBBA, 000EDC6F, 000EDC70, 000EDC74, 0403AAF1, 0403AAF2: Misplaced mountain flower plants. (Bug #23674, Bug #23072)
- 000175C3, 000C2108, 000C210C, 000D60C5, 000D60C6: Misplaced Dragon's Tongue flower plants. (Bug #23675)
- 0004A17D, 0004A27E, 00087523, 00087564, 000B54BB, 000C48B0: Misplaced deathbell flower plants. (Bug #23676)
- 000992E6, 000C58D6, 000C58D8, 000D9A27, 000E8E2B: Misplaced lavender plants. (Bug #23677)
- 000C5199, 000E72EC, 000E72ED, 000E72EE, 000E72F4, 000E72F5, 000EC95F, 0010785F, 00107861, 0403A1C4, 0403A1C5: Misplaced nightshade plants. (Bug #23678)
- 000F1409: Floating spiky grass plant. (Bug #23679)
- 000141D8, 0002E8D3, 00032BC5, 00032BF6, 00032E5C, 0003A75C, 00040567, 0004095B, 0004095F, 0004CE92, 0005BD84, 000634C7, 0006446B, 0006446C, 00066A06, 00066F71, 0006CC14, 0006D866, 0007060E, 0007189A, 000718F4, 00071922, 00071978, 000719D1, 0007FC55, 0007FC56, 00080209, 00080485, 0008336E, 000884C4, 00088E88, 00089094, 0008919D, 00089606, 0008D9EB, 0008EC93, 0008EC95, 0009084A, 0009084B, 000971EA, 00098E80, 0009B230, 0009B231, 000A0FAA, 000A7003, 000A98C9, 000A9A83, 000ADCCE, 000ADCCF, 000ADCD0, 000ADCD8, 000ADD54, 000ADD60, 000AEF1A, 000AF093, 000B099C, 000B13F7, 000B535B, 000B57EA, 000B58B7, 000B5912, 000B6138, 000B8F7A, 000B931B, 000BA0AA, 000BAF3E, 000BD0CB, 000BD0CC, 000CE3FA, 000CE6CA, 000D36C2, 000D36C3, 000F4969, 04026BC0: Floating trees. (Bug #23680, Bug #23504, Bug #23072)
- 04038E28: Misplaced scathecraw plant. (Bug #23681)
- 0003A6B0, 0003A6B3, 0003A6B4, 0003A6B8, 0003A6BA, 0003A6BB, 0003A6BC, 0003A6BD, 0003A6BE, 0003A6BF, 0003A6E2, 0003A6E3, 0003A6E4, 0003A6EC, 0003A6EE, 0003A70F, 0003A712, 0003A71A, 0006346D, 000A7657, 000C4B93, 000C4B94, 000C4B95, 001061D2, 001061D3, 001061D4, 00106AAC, 00106AAD, 00106ABA, 00106ABB, 04028F25, 04028F26, 04028F27, 04028F28, 04028F29, 04028F2A, 04036AE2, 04036AE3: Thickets and shrubs that are the wrong type for the climate where they're located. (Bug #23682)
- 000C5BB7, 000D340F, 000D3463, 000D8D16: Floating canis root plants. (Bug #23683)
- 00013D45, 00013EC4, 000D8D19: Misplaced gourd clusters. (Bug #23684, Bug #23072)
- 0004706C, 00077A7C, 0401E1C7, 0403482F: Clipping chests. (Bug #23697, Bug #23434, Bug #23095)
- 0500EE99, 0500EE9C, 0504764A, 05079EB1, 05079EB2, 05079EE1, 05079EE2, 05079EEA, 05079EEB, 05079EEC, 05079EED, 05079EEE: Rock piles added to cover exposed gaps. (Bug #23696, Bug #23459, Bug #23435, Bug #23318)
- 00019ABA, 00020CA7, 00022706, 0002E9F4, 0002EA01, 0002EE52, 0002EE53, 0002EE55, 0002EE61, 00037730, 00037752, 0003A6FC, 0003A6FE, 0003A702, 00057A47, 0005B445, 00078E71, 0007ECED, 0008B768, 0008B780, 0008DD5F, 0008DE41, 0008DE3D, 0008DE4E, 0009016E, 00094A04, 0009B6E9, 000B49AA, 000B7FC3, 000C5108, 000E85DB, 000F0706, 000F12C6, 000F8CEB, 000FAEDE: Misplaced rocks and boulders. (Bug #23700, Bug #23670, Bug #23459, Bug #23344, Bug #23299, Bug #23288, Bug #23249, Bug #23174, Bug #23105, Bug #23093, Bug #23057, Bug #23056)
- 0001E0C6, 00020CFA, 0003102E, 00031030, 00041090, 00041DAD, 0006141B, 000669BC, 0006A53E, 0006E69E, 00077DBE, 0008D6AA, 0008E64D, 000A038E, 000A2ADA, 000AE66C, 000B45E0, 000B45E2, 000B45ED, 000BB45F, 000BB928, 000BD4C8, 02008B55, 04024539, 04033C3C, 04037009, 0403BFE1: Misplaced rock and boulder piles. (Bug #23706, Bug #23610, Bug #23545, Bug #23459, Bug #23453, Bug #23431, Bug #23344, Bug #23318, Bug #23210, Bug #23175, Bug #23174, Bug #23173, Bug #23121, Bug #23056, Bug #22974, Bug #22931)
- 00026CE9, 0008B747, 000972BB, 000C7DB7, 000E9788, 000EBF86, 000F4E5C, 000F6B99, 04036B26, 04036C19: Misplaced snow drifts. (Bug #23706, Bug #23668, Bug #23610, Bug #23459, Bug #23418, Bug #23299, Bug #23283, Bug #23249)
- 00041DD9, 00041F31, 0004B09F, 00053F81, 0007D3A6, 000EF62F, 000F33FB, 000F33E7, 000F8224, 000F828A, 04030F98: Misplaced rubble piles. (Bug #23706, Bug #23610, Bug #23435, Bug #23418, Bug #23104)
- 0500EECE, 05079E6F, 05079E70, 05079E71, 05079E72, 05079E73, 05079E74, 05079E7C, 05079E7D, 05079E85, 05079E86, 05079E8A, 05079E8B, 05079E8C, 05079E8D, 05079E8E, 05079E8F, 05079E90, 05079E9A, 05079E9B, 05079E9C, 05079E9D, 05079E9E: Added dirt mounds to cover gaps in cave floors. (Bug #23706, Bug #23697, Bug #23484, Bug #23427, Bug #22931)
- 00109C4F, 00109C50, 0008CAC0: Blade traps obscured by room bounds and clipping with debris. (Bug #23378)
- 000d3f77: Adjusted position to prevent guards from getting stuck on it while navigating. (Bug #23292)
- 00045312: Stream segment pointed the wrong way for the water flow. (Bug #23291) [NR]

Text Fixes

- RecipeFear1: "~Blue Dragonfly Wing" -> "~Blue Dartwing" (Bug #23063)
- RecipeRestoreHealth3: "~Blue Dragonfly Wing" -> "~Blue Dartwing" (Bug #23063)
- dunAngarvundeOtherWay01: "Is there someway to open them?" -> "Is there some way to open them?" (Bug #23089)
- FFRiften22Goodbyes [000D4FBC]: "She's mixes with all sorts of nasty people." -> "She mixes with all sorts of nasty people." (Bug #23202)
- dunArcherQST_Complete01Topic01b: "Maybe I can teach you thing or two about using a bow." -> "Maybe I can teach you a thing or two about using a bow." (Bug #23203)
- DLC2DialogueSkaalVillageFreaBranch5Topic1: "It was Skaf the Giant, our former chieftan, who taught me the ways of battle." -> "It was Skaf the Giant, our former chieftain, who taught me the ways of battle." (Bug #23239)
- DLC2ThirskFFHalbarn [Objective 10]: "Bring Stalhrim Ore and Ebony Ingots to Halbarn" -> "Bring Stalhrim and Ebony Ingots to Halbarn" (Bug #23396)

v4.1.1 (2017-10-29) [SSE 1.5.3]

USSEP Fixes

- Fixed a bad mesh conversion for the Whiterun throne loading screen. (meshes\architecture\whiterun\wrclutter\wrthrone01static.nif) (Bug #22925)

Actor and AI Fixes

- Ogmund needed to be added to the CR04ExclusionFaction to prevent him from being chosen for Hired Muscle (CR04). (Bug #22881) [NR]
- Orc Hunters (WEOrcHunter) should not be engaging in aggressive behavior toward the player without provocation since they are intended to trade goods. (Bug #22994)
- The ForswornFaction and ChickenFaction have been set to be friendly towards one another to prevent Forsworn from slaughtering their own chickens at Bruca's Leap Redoubt. (Bug #22807)
- Celann had the Custom Fit perk even though he is more proficient in heavy armor. He has been given the Well Fitted perk instead. (Bug #22980)
- Barknar and Alvide didn't have relationships set despite it being clear from dialogue that they are husband and wife. (Bug #22990)
- Balagog gro-Nolob's crime faction was incorrectly set to CrimeFactionReach; it should have been CrimeFactionPale instead. (Bug #23051)

Audio Fixes

- Spouses using the MaleCondescending voice type would recite an incorrect audio line when asked to move to a new house because Hearthfire had an incorrect FUZ file. The correct one was somehow a part of the Dawnguard DLC. (sound\voice\HearthFires.esm\MaleCondescending\relationshipmarriagefin__00002f50_1.fuz) (Bug #22961)

Item Fixes

- Bloodskal Blade is a silver weapon but does not have the script to handle the silver weapon perk attached to it. (Bug #23019)
- Several flag activators for civil war maps had the wrong map markers set for where they're pointing to.
- Elk Pelts have been given a crafting recipe (USLEEPRecipeLeatherElkPelt) so that they can be converted into leather at tanning racks. (Bug #22520)
- Falmer Shield doesn't have the DLC1ArmorMaterielFalmerHeavyOriginal and ArmorHeavy keywords set like the other pieces in the set. (Bug #22958)

Location Fixes

- Erikur's House had its ownership incorrectly set to SolitudeEvetteSansHouseFaction. Its lock list was also incorrectly set to SolitudeEvetteSansHouseLockList. (Bug #22843)

Magic, Perk and Skill Fixes

- Allure was only providing a 9% bonus when buying items instead of a 10% bonus as described. (Bug #22880) [USSEP 4.3.7]

Mesh and Texture Fixes

- The wall at the puzzle door in Yngol Barrow obscured part of the tombs on either side and had to be replaced with a custom fit version. (meshes\usleep\dungeons\nordic\bgrooms\NorRmBgWallSideExBg01Yngol.nif) (Bug #22904)
- Building rubble with a floating piece of wood. (meshes\clutter\helgen\burntrubblenodirt05.nif) (Bug #22719)
- Decal flag removed on Solitude sewer grate to fix possible transparency problems. (meshes\architecture\solitude\clutter\sgrate01.nif) (Bug #22427)
- Bad collision in one corner inside the Riften Mausoleum. (meshes\architecture\riften\interior\smallroombasement\RifRmSmBaseCorInCrypt01b.nif) (Bug #22842)

Navmesh Fixes

- Bad navmesh connector fixed on the road near Frostmere Crypt. (Bug #22784)

Quest and Dialogue Fixes

- Conversation options with the bandit at Valtheim Keep should no longer remain stuck expecting the player to tab out. (Bug #22496)
- Random thieves and the Valtheim Keep bandits should no longer be accosting werewolves or vampire lords for money. (Bug #22927)
- Isabelle's Letter was not marked as a quest item for Drowned Sorrows (FreeformWinterholdC) which could cause the quest to become permanently stuck if the letter is lost before the quest is done. (Bug #22920)
- Vampire attacks should no longer disrupt the completion of Tending the Flame (MS05) once you've brought the book back to Viarmo. (Bug #22884)
- It was possible to steal the outfit for Fit for a Jarl (SolitudeFreeform02) prior to actually receiving the quest, which would then leave the outfit permanently flagged as stolen even though you're supposed to be given the outfit freely. (Bug #23029) [NR]
- Faendal will still talk about how he works at the lumber mill in Riverwood if he's hired as a steward for one of the Hearthfire homesteads. A condition check has been added to prevent the hello topic (0004543D) from playing in this situation. (Bug #22834)
- One of Barknar's hello topics shouldn't play if Alvide is dead. (Bug #22992)
- Two of Alvide's hello topics shouldn't play if Barknar is dead. (Bug #22992)

Race Fixes

- Reanimated Dremora would equip invisible items in their hands if they were placed on the corpse before reanimation. (Bug #22848)

Papyrus Fixes

- MagicTrap: Validity check for soul gems was missing which led to errors processing the main while loop. (Bug #14979)
- MG07VisionTriggerScript: Fixed potential infinite loop issues with the script that could lead to it continuing to attempt to process forever once the quest ended. (Bug #22936) [NR]

Placement/Layout/Ownership and other World Object Fixes

- 00097ce6, 00097ca4: Encounter Zone setting removed from 2 chests at Bannermist Tower. (Bug #22914)
- 040268E4: Assigned floor piece to an alternate room bounds due to it vanishing at times. (Bug #22815)
- 01001501, 01001502, 01001506, 01001509, 0100150A, 0100150B, 01001513, 01001689, 0100168B, 0100168C, 01001696, 01001699, 0100169A, 0100169B, 0100169C, 01001CB3, 01001CB4, 01001CB5, 01001CB6, 01001CBD, 01001CBF, 01001CC0, 01001CC1, 010022C0, 010022C1, 010022C2, 010022C5, 010022C6, 010022C7, 010024E1, 010024E2, 010024E3, 0100267F, 0100268B, 01002877, 01002878, 01002879, 0100287A, 0100287B, 0100287C: Misplaced thickets and shrubs. (Bug #23032)
- 01001504: Misplaced snowberry bush. (Bug #23033)
- 01001CB8, 01001CB9: Misplaced mountain flower plants. (Bug #23033)
- 000189F9, 00018B01, 00018B03, 00018B04, 00018B0C, 00018B33, 00018B34, 0001904A, 0001904B, 0001976A, 00019775, 000197BB, 00019857, 00019858, 0001A338, 0001A37F, 0001A383, 0001A3A2, 0001A59C, 0001A5C7, 0001B3B6, 0001EF3D, 0001EF43, 00020F2B, 00024BB4, 00024BB6, 00024BB7, 00024BB8, 00024BB9, 00024BE2, 00024C5C, 00024F2C, 00024F2D, 00024F2F, 00024F31, 00024F32, 0002714C, 00028D26, 00028D27, 00030ACF, 00039DC3, 00039EB6, 00039EB8, 0003CB71, 00043E38, 00043E3B, 00043E3C, 00043E64, 0004682F, 00047E71, 00047E72, 0004BEA4, 0004BEB4, 0004F121, 0004F166, 00052DB5, 000552AD, 000553C2, 00058F09, 0005FE94, 0005FE95, 0006283C, 000628CD, 00062907, 00066A43, 0006AB6A, 0006AB6C, 0006AB77, 0006ABD9, 0006B1AA, 0006B1AC, 0006B1D4, 0006B1D5, 0006B1D6, 0006B1DA, 0006B1DB, 0006B65E, 0006B65F, 0006B660, 0006BCB7, 0007141A, 00071AC4, 00071AC5, 00071AC6, 00071AC7, 00071B09, 00071B0A, 00071B0D, 00071B15, 00071B18, 00071B64, 00071B67, 00071B80, 00071B81, 00075A7C, 00075A7E, 00075A8C, 00075A8D, 00075A8E, 00075A8F, 00075A90, 0007BE02, 0007BE25, 0007BED3, 0007BF94, 0007BF95, 0007BF97, 0007BFA0, 00080B70, 00080B71, 00080B87, 0008129D, 000812A0, 000828C0, 000849C4, 000849CE, 000849CF, 00084B1D, 00084C18, 00084C1A, 00084C20, 00088ABD, 000890DD, 000890DE, 000890E0, 000890E1, 000890E6, 000890E7, 000890F0, 000890F1, 000890F2, 000890F3, 0008B531, 0008B7A2, 0008B7B8, 0008DCCA, 0008DCCB, 0008DD10, 0008DD12, 0008DD13, 0008DD14, 0008DD17, 0008DD18, 0008DD19, 0008DD1A, 0008DD1B, 0008DD1C, 0008DD1E, 0008DD1F, 0008DD23, 0008DD24, 0008DD25, 0008DD26, 0008DD27, 0008DD28, 0008DD29, 0008DD2A, 0008DD2B, 0008DD2E, 0008DD2F, 0008DD31, 0008DD35, 0008DDB7, 0008DDBA, 0008DDBB, 0008DDBC, 0008DE17, 0008DE18, 0008DE19, 0008DE28, 0008DE29, 0008DE2D, 0008DE2E, 0008DE2F, 0008DE30, 0008DE31, 0008DE33, 0008DE34, 0008DE35, 0008DE43, 0008DE44, 0008DE45, 0008DE46, 0008DE47, 0008DE48, 0008DE4A, 0008DE4B, 0008DE54, 0008DE55, 0008DE56, 000900C6, 000900C7, 000900C8, 000900C9, 000900CA, 000900CB, 000900CC, 000900CD, 000900CE, 000900CF, 000900DB, 000900E2, 000900E3, 000900E4, 000900EF, 000972DB, 000972F6, 000972F9, 00097AE2, 00098415, 00098450, 00098457, 00098458, 00098461, 00098462, 00098466, 00098467, 00098470, 00098472, 00098477, 0009847D, 00098480, 00098481, 00098482, 00098486, 00098487, 00098488, 00098494, 00098CF7, 00098CF8, 00098CF9, 00098CFF, 00099349, 00099A3B, 0009AEB9, 0009AED2, 0009B680, 0009B681, 0009B682, 0009B685, 0009B687, 0009B68C, 0009B727, 0009B729, 0009B732, 0009B870, 0009B871, 0009B874, 0009B891, 0009B894, 0009B8DE, 0009BA70, 0009BA7B, 0009BA7C, 0009E4AC, 0009E4AD, 0009E4B5, 0009E4D6, 0009E4D7, 000A0650, 000A0653, 000A0654, 000A065E, 000A0676, 000A0679, 000A0681, 000A0682, 000A0687, 000A0688, 000A2BD1, 000A3E01, 000A3E02, 000A761F, 000A762A, 000A762D, 000A7630, 000A7631, 000A7662, 000A7663, 000A7664, 000A7677, 000A767B, 000A767F, 000A7681, 000A768A, 000A768B, 000A8543, 000A8544, 000A8545, 000A854F, 000A8550, 000A8551, 000A8554, 000A8576, 000A8577, 000A858D, 000A91D3, 000A91E7, 000A91E8, 000A91E9, 000A91ED, 000A9371, 000A9373, 000A9A50, 000A9A51, 000A9A49, 000A9A4D, 000A9A4E, 000A9A88, 000ABE4B, 000ABE75, 000ABE77, 000ABE78, 000ABE7A, 000ABE7D, 000ABE7E, 000ABE7F, 000ABE76, 000ABE80, 000ABE83, 000ABE84, 000ABE85, 000AC1EE, 000ADCF4, 000ADD02, 000AEE8A, 000AEE93, 000AEE94, 000B054A, 000B054B, 000B054C, 000B054D, 000B054E, 000B054F, 000B0550, 000B0551, 000B0552, 000B055A, 000B0564, 000B0565, 000B0566, 000B0567, 000B0568, 000B0569, 000B056A, 000B056B, 000B056C, 000B056D, 000B056E, 000B056F, 000B0574, 000B0575, 000B0595, 000B05CF, 000B05D0, 000B05D1, 000B05D2, 000B05D3, 000B05D4, 000B05FE, 000B05FF, 000B0600, 000B067F, 000B0680, 000B0682, 000B0689, 000B0699, 000B069A, 000B069C, 000B06A3, 000B06C9, 000B06FC, 000B06FD, 000B06FF, 000B0701, 000B0702, 000B0704, 000B0705, 000B0706, 000B0708, 000B070A, 000B070D, 000B070E, 000B0711, 000B072C, 000B072E, 000B072F, 000B0730, 000B0731, 000B0734, 000B073A, 000B073B, 000B073C, 000B073E, 000B073F, 000B074B, 000B0752, 000B1070, 000B4521, 000B4522, 000B4538, 000B4539, 000B8015, 000B8016, 000B8018, 000B8019, 000B804C, 000B8057, 000B8064, 000B84B0, 000B84C1, 000B84C2, 000B84C3, 000B84C6, 000B851D, 000B898B, 000B89A8, 000BAC66, 000BADCF, 000BAE2E, 000BC587, 000BC588, 000BC589, 000BC590, 000BC59F, 000BC5A0, 000BE0CB, 000BE0CC, 000C3FF2, 000C3FF3, 000C43DC, 000C43DD, 000C51A6, 000C51A7, 000C51A8, 000C689F, 000C68A2, 000C68A3, 000C68A4, 000C68A5, 000C68A7, 000C68A8, 000C68AC, 000C68B3, 000C6D4F, 000C6D50, 000C6EDA, 000C6EDC, 000C6EDD, 000C6EDE, 000C6EE5, 000C7FBD, 000C7FC1, 000C86FB, 000C86FC, 000C86FD, 000C86FE, 000C86FF, 000C8702, 000C8736, 000C8738, 000C873C, 000CA50F, 000CB177, 000CB179, 000CF6ED, 000CF6F0, 000CF6F9, 000D038E, 000D0390, 000D03B7, 000D03BD, 000D03BE, 000D03C9, 000D03CA, 000D03CB, 000D03CC, 000D03CD, 000D0FEA, 000D2ED6, 000D2EDA, 000D2EDB, 000D2EF8, 000D2EFB, 000D31B6, 000D3201, 000D3658, 000D3659, 000D365C, 000D365D, 000D365E, 000D3660, 000D3662, 000D3663, 000D3664, 000D3665, 000D3666, 000D366D, 000D366E, 000D366F, 000D3670, 000D3674, 000D3687, 000D3688, 000D3689, 000D36A9, 000D36AA, 000D36AB, 000D36AC, 000D36AD, 000D36B3, 000D36B4, 000D3B10, 000D3B13, 000D3B16, 000D3B1A, 000D3B1B, 000D3B24, 000D3B25, 000D3B26, 000D3B29, 000D3B2B, 000D3B2C, 000D3B2D, 000D3B42, 000D3B45, 000D3B48, 000D3B4C, 000D3B8A, 000D6E20, 000D6E21, 000D6E22, 000D9165, 000D9166, 000D9167, 000DCE07, 000DF7FE, 000DF7FF, 000DF801, 000DF809, 000DF81D, 000DFA24, 000E1F34, 000E1F35, 000E2C15, 000E2C16, 000E9162, 000E9751, 000E9852, 000E9853, 000E9854, 000E9855, 000E9856, 000E9857, 000E9858, 000E985C, 000E985D, 000E986B, 000E986C, 000E9AD6, 000E9ADC, 000E9ADE, 000E9E12, 000EA0E8, 000EA0FF, 000EA1A7, 000EA40E, 000EA414, 000EAE8B, 000EAE8C, 000EB649, 000EC952, 000ECB86, 000ED1D7, 000ED1F9, 000ED202, 000ED268, 000EDCB9, 000EDE2A, 000EDE2B, 000EDE8E, 000EDE90, 000EDE92, 000EDE95, 000EDE96, 000EDE97, 000EDECF, 000EDED0, 000EDED1, 000EDED3, 000EDED4, 000EDED5, 000EDEDA, 000EE895, 000EFAA2, 000EFADA, 000EFBD6, 000F09D5, 000F09D6, 000F09D7, 000F09E6, 000F0AAF, 000F0AB4, 000F0ACF, 000F0AE0, 000F0B72, 000F13A0, 000F1675, 000F1F73, 000F2132, 000F2133, 000F3979, 000F397A, 000F397B, 000F397C, 000F3BA4, 000F68B0, 000F68B1, 000F7298, 000FB42C, 000FB42D, 000FB42E, 000FB42F, 000FB421, 000FB422, 000FB423, 000FB424, 000FB42C, 000FB42F, 000FB430, 000FB431, 000FB432, 000FB433, 000FB44C, 000FB44D, 000FB44E, 000FB451, 000FB452, 000FB453, 000FB454, 000FB455, 000FB456, 000FB457, 000FB458, 000FB459, 000FB45A, 00FB45B, 000FB45C, 000FB45D, 000FB45E, 000FB45F, 000FB460, 000FBB0C, 000FBB0F, 000FBB23, 000FBB2E, 000FBB2F, 000FBB8C, 000FC9A2, 0010332D, 00106AB9, 00106ABA, 001080C3, 020146C9, 02018C4B, 0401A337, 0401C530, 0401C611, 040217B6, 04025144, 04025145, 04026D10, 0402C5C3, 0402C5C4, 0402C5C5, 0402C5D7, 0402C5DC, 0402C5DE, 0402C5E0, 0402C5F1, 0402C5F2, 0402C5FA, 0402C602, 04030CF8, 0403198C, 04032457, 04032458, 04032459, 0403A1B8, 0403A1B9: Misplaced thickets, shrubs, and other plants. (Bug #23034, Bug #22858, Bug #22793)
- 0006BCB7, 00097347, 000983FD, 00098473, 00098880, 0009B896, 000A25B3, 000A25B4, 000A25B5, 000A91D2, 000A91D6, 000A91EA, 000A91EB, 000A91EC, 000A91EE, 000A91EF, 000B847A, 000B8489, 000B848F, 000B84AF, 000B84B7, 000B84B8, 000B8524, 000C06EC, 000C06ED, 000C6EE4, 000D325A, 000D32C6, 000D33AF, 000D35D9, 000D362A, 000D362B, 000D3633, 000D3635, 000D3636, 000D3637, 000D3638, 000D3639, 000D362C, 000D362D, 000D363A, 000D364A, 000D3653, 000D3654, 000D36B2, 000D3B2E, 000D3B2F, 000D3B9C, 000E9859, 000EFA2F, 000EFAAD, 000F0B10, 000F0B73, 000F163A: Misplaced snowberry bushes. (Bug #23035)
- 000168C0, 000168C1, 000502F6, 000502F7, 00085566, 0009B721, 000A9AB9, 000B4015, 000B848E, 000B8491, 000B84AD, 000B84B2, 000B84B4, 000B84C7, 000B84C8, 000C3FE3, 000C8734, 000CF6FF, 000D03B0, 000D03D2, 000D2EDD, 000D2EF2, 000D2EF6, 000D30BB, 000D36B0, 000E6BC0, 000E6BC1, 000E6BC3, 000E9ACA, 000E9ACB, 000EFADF, 000F0AC8, 000F0ADF, 000F0AE1, 000F0B11, 000F1676, 0403A1BA: Misplaced mountain flower plants. (Bug #23036, Bug #22981)
- 0006CFE0: Missing ownership on a knapsack at an unnamed hunter's camp. (Bug #22787)
- 000C0E2C: One the main doors inside the Palace of the Kings had a visible gap on one side and needed slight adjustment. (Bug #22790)
- 000354BB: Floating icicles. (Bug #22791)
- 000E8CEA: Floating coin purse. (Bug #22791)
- 040323A7: Floating scathecraw plant. (Bug #22811)
- 0401AFB2: Raised a pillar with a small gap where it intersects the ceiling. (Bug #22815)
- 0401B028: Adjusted a mine floor piece to hide a seam between it and another floor piece. (Bug #22815)
- 0401B0C1: Adjusted a mine pillar and added a cliff piece [Ref 050C5F68] to cover up part of a mine wall that was protruding. (Bug #22815)
- 0401B138: Made a very minor adjustment to a floor piece that was causing z-fighting. (Bug #22815)
- 04031C4A, 04031C4B, 04031C4C, 04031C50, 04031C50: Adjusted rubble pieces to prevent a door from clipping when opened. Also added several rubble pieces [Ref 050C0E61, 050C0E62, 050C0E63, 050C0E64] to fill in some gaps. (Bug #22815)
- 050CB06A: Column added to cover up a gap between two wall pieces. (Bug #22815)
- 00078BAB, 00078BB7, 00078C59, 0008FBAF, 0009E149, 0009E164, 0009E18A, 000DED46, 000DED4C, 000DED54, 000DED5C: World encounter trigger boxes that had their script properties set to the wrong holds. (Bug #22837) [NR]
- 05038325, 05038326: Dirt mound and rock added to cover gap in cave floor. (Bug #22847)
- 00018338: Lowered a volcanic fissure piece with an exposed gap. (Bug #22852)
- 00067868: Bucket placed inside of rock wall. (Bug #22855)
- 00050210, 00050211, 00050214, 00050215, 00050216, 00050223, 00050224, 00067811, 00067813, 0006781B, 0006781C, 0006781D, 0006781E, 00067820, 00067821: Reduced the scale on a number of mead barrels which were too large to fit on shelves. (Bug #22856, Bug #22855)
- 0005023D, 000E1A6B: Reduced the scale on a kettle that was too large to fit on a shelf. A potion inside of it also needed to have its scale reduced. (Bug #22856)
- 00077225: Floating snow drift. (Bug #22858)
- 04029F35: Lowered an ash dune with an exposed gap showing. (Bug #22858)
- 0006799B, 0006799C, 000978BF, 000DB07C: Bedrolls missing ownership at unmarked hunter and fisherman camps. (Bug #22861)
- 000DB889: The map marker for Western Watchtower was a Fort when it should have been an Imperial Tower instead. (Bug #22862)
- 0001707E: Adjusted a wall piece with an exposed gap. (Bug #22863)
- 05084245, 05084246, 05084247, 05084248: Stone blocks added to cover gaps around a door frame. (Bug #22863)
- 0003D4BC: Misplaced rock cairn. (Bug #22869)
- 0004843D, 0004843E: Stone wall pieces adjusted that were clipping into a rock. (Bug #22869)
- 000543C7: Lowered a floating table. Some items [Ref 000543D1, 000543D2, 000543D3, 000543D4, 000543D5, 000543D7, 000543D8, 000543D9, 000543DA, 000543DB, 000543DC] placed on the table needed to be adjusted as a result. (Bug #22869)
- 0007863F: Made adjustments to steps with an exposed gap. (Bug #22869)
- 000A317A: Adjusted a clipping banner. (Bug #22869)
- 0510AA02, 0501EE1F, 0509354C, 0510CDA1, 050B1B5C: Snow drifts placed to cover exposed gaps. (Bug #22982, Bug #22869, Bug #22810, Bug #22781, Bug #22776)
- 0506AD33, 0506AD34, 0506AD35, 0506AD36, 0506AD37, 0506AD38, 0506AD39, 0506AD3A, 0506AD3B, 0506AD3C, 0506AD3D, 0506AD3E: Created boulders to cover a number of gaps in Kagrenzel. (Bug #22869, Bug #22868)
- 05111EA3, 05111EA4: Rubble piles added to hide exposed gaps. (Bug #22869)
- 00076F96, 00076F97, 00076F98, 00076F99: Adjusted candles that were placed below the dungeon floor. (Bug #22878)
- 00044D4A, 0007928D, 04027272: Adjusted dirt mounds with exposed gaps. (Bug #22882, Bug #22815)
- 000E5563, 000E5593: AI counter markers in Braidwood Inn that had no ownership assigned which was causing NPCs other than the vendors to use them. (Bug #22897)
- 0004537E, 00052F2E, 00054390, 00062306, 0402590E, 04031638: Rock cliffs adjusted to hide exposed gaps. (Bug #22899, Bug #22869, Bug #22846, Bug #22819)
- 05042529, 050A2853, 050A2854, 050EE788, 050EE789, 050EE78A, 050EE78B, 050EE78C, 050EE78D, 050EE78E, 050EE78F, 050EE790, 0513A6BC, 0513A6BD, 0513A6BE, 0513A6BF, 05158CE4: Dirt and ash mounds created to cover exposed gaps. (Bug #22899, Bug #22882, Bug #22869, Bug #22796, Bug #22788)
- 050F3891, 0515DDE7, 0515DDE8, 0515DDE9, 0515DDEA: Boulders added to cover gaps in cave ceilings. (Bug #22901, Bug #22869)
- 020155CE: Floating mushroom cluster. (Bug #22922)
- 00097CC2, 00097CC3, 00097CC6, 00097CC7, 00097CC8: Hay scatters and hay pile with z-fighting. (Bug #22926)
- 000B67DB, 000B67DD, 000B67DE, 00103349, 0010334A, 001066B1: Misplaced hay mounds and hay scatters. (Bug #22937, Bug #22882, Bug #22858)
- 03006925, 03006926, 03006927, 03007606, 03007607, 03007608, 0300A507, 0300A8DE: Adjusted clipping fences and their collision markers. (Bug #22950)
- 00016423, 000F1C1F: Giant clubs that should have been set to the static variety. If a follower was instructed to pick one up and equip it then it was impossible to remove from their inventory. [NR] (Bug #22957)
- 00016423: Lowered a floating giant club. (Bug #22957)
- 0401B1E7, 0401FAB4, 0401FAF5, 0402864E: Misplaced rubble piles. (Bug #22974, Bug #22815)
- 00041171, 0007F634: Misplaced road chunks. (Bug #22986, Bug #22935)
- 02009F94, 02009FA9: A cooking pot and spit needed to be lowered to prevent NPCs that use it from floating above the ground. (Bug #22988)
- 000678C1, 00078531, 00078533, 00078539: Clipping baskets. (Bug #22998, Bug #22855)
- 000752C9: Double bed that should have only been able to be used on one side due to its placed position against a wall. Changed the base type to address this. (Bug #22999)
- 000F6027: Marker on a bedroll was facing towards the wall instead of away from it. Changed the base type to address this. (Bug #22999)
- 00018B04, 00018B38, 00019775, 0001EF41, 00020F36, 00024F32, 000849C4, 00084C20, 000C6EDA, 000C6EDC, 000C8702, 04025144, 04025145: Shrubs that are the wrong type for the climate where they're located. (Bug #23000)
- 000186EC, 00041E1C, 0006106B, 0008DCCB, 00098717, 000B0431, 000B721C, 000DF7EC, 000DF7FC, 0402C5EB: Adjusted rocks that were floating or otherwise misplaced. (Bug #23001, Bug #22974, Bug #22935, Bug #22869, Bug #22851, Bug #22810, Bug #22776)
- 0001AE8A, 000441C8, 00048EE4, 000540D9, 0006E21B, 000A9511, 000ABE64, 000BD4DA, 000C2CA3, 000C2F2C, 000C2F45, 000C3FE0, 000D03C7, 000D4394, 000E69C1, 000EC40A, 000F1E55, 0401C531, 04026CE3, 0402BB2B, 04030D04, 04030D4D: Floating or otherwise misplaced rock and boulder piles. (Bug #23010, Bug #22937, Bug #22935, Bug #22905, Bug #22900, Bug #22875, Bug #22874, Bug #22869, Bug #22858, Bug #22850, Bug #22810, Bug #22796, Bug #22794, Bug #22793, Bug #22786, Bug #22776)
- 00039ECD, 00039ECE, 000733EF, 000752D7, 000E1A52, 04030DD9: Misplaced sacks. (Bug #23010, Bug #22999, Bug #22860, Bug #22856)
- 000EBA08, 0010EADA, 0010EADD, 0010EAE3, 0010EAE5, 0010EAE9, 04030DD7, 04030DF3, 04030DF4: Clipping crates. (Bug #23010, Bug #22998, Bug #22855)
- 04030DF2, 04030DF3, 04030DF4, 04030DF5, 04030DF6, 04030DF7: Reduced the scale on some barrels and crates that were too large to fit underneath a ramp. (Bug #23010)
- 0403ADEA: Misplaced cooking pot. (Bug #23010)
- 0403ADF9: Misplaced lantern. (Bug #23010)
- 0403AE94: Misplaced goblet. (Bug #23010)
- 0403AE97: Misplaced soul gem. (Bug #23010)
- 0403AEB5, 0403AEB8: Adjusted a floating cart and a leather strip that is placed inside it. (Bug #23010)
- 0403AEB6: Clipping hoe. (Bug #23010)
- 0403AEB7: Reduced scale on kettle that was too large to fit in a crate. Also adjusted scale on ore pieces [Ref 0403AEB9, 0403AEBA, 0403AEBB] inside of the kettle. (Bug #23010)
- 000A58B5, 000F09F1, 0403AE0F: Clipping skulls. (Bug #23011, Bug #23010, Bug #22900)
- 0509D74F, 0509D750, 0509D751, 0510CD9D, 050ACA57, 050ACA58, 050ACA59, 050B1B5B, 050B1B5D, 050CB06B, 050CB06C, 050CB06D, 050CB06E, 050DF473, 050DF474, 050F8992, 0510CD9F, 0510CDA0, 0511C0A7, 051262B1, 051262B2, 051355B8, 051355B9, 051355BA, 05158CE0, 05158CE1, 05158CE2, 05158CE3, 0515DDE6, 0515DDEB, 05162EF1, 05162EF2, 05162F27, 05162F28, 0516803C, 0516803D, 0516803E, 0516803F, 05168040, 05168041, 05168042, 05168043, 05168044, 05168045, 05168046, 05168049, 0516804A, 0516804B, 0516804C, 0516804D, 0516804D, 0516804E, 0516804F, 05168050: Rocks and boulders placed to cover exposed gaps in various locations. (Bug #23021, Bug #22989, Bug #22985, Bug #22984, Bug #22969, Bug #22937, Bug #22923, Bug #22922, Bug #22918, Bug #22917, Bug #22905, Bug #22900, Bug #22899, Bug #22890, Bug #22882, Bug #22869, Bug #22852, Bug #22850, Bug #22846, Bug #22818, Bug #22776)
- 0300ED64: Wrong type of bird's nest used on the roof of Heljarchen Hall; it should have been a hawk's nest. (Bug #23030)
- 0002D289, 0002D28D, 0003505A, 00044F83, 0006781D, 0006782F, 00073487, 00078537, 00078538, 0009B750, 0401CE88, 0401CE89, 04030DD5, 04030DF5, 04030DF6, 04030DF7: Clipping barrels. (Bug #23031, Bug #23010, Bug #22999, Bug #22998, Bug #22855)
- 00067899, 0009B756: Clipping chests. (Bug #23031, Bug #22855)
- 05168047: Collision box created to prevent the player from getting stuck if they were to jump behind a chest. (Bug #23031)
- 0005529C, 0005529D, 020155DD, 040378D1: Misplaced spiky grass plants. (Bug #23037, Bug #22795)
- 0002DF38, 00058F17, 0006AA7D, 00075A79, 00075A86, 00075A87, 0007AB14, 000890D4, 000BC56A, 02011A2B, 02011A2C: Misplaced trees. (Bug #22038)
- 00016C70, 00016C71, 0001724C, 0001747A, 000175C4, 000175CC, 0009D40B, 000BE13E, 000DACAC, 000DADC0: Misplaced Dragon's Tongue flower plants. (Bug #23039, Bug #22875)
- 00071410, 00071413, 000D8D0F: Misplaced canis root plants. (Bug #23040)
- 000C8732, 000C8733, 000DF81B, 000DF81C: Misplaced tundra cotton flower plants. (Bug #23041)
- 000EB0A7, 000F80B4, 000F80B9, 0010786E, 00107870, 00107871: Misplaced nightshade plants. (Bug #23042)
- 000186EF, 0007BFA6, 000BE0D0, 000CF6F5, 000D0391, 000D0392, 000D03C1: Misplaced thistle plants. (Bug #23043)
- 000F6F94: Misplaced lavender plant. (Bug #23044)
- 000B364A: Adjusted a bookcase that was clipping into a wall. Several objects [Ref 00066625, 00066626, 00066632, 0006663D, 0006663F, 00066640, 00066641] placed on it were also moved. (Bug #22939)
- 00043D48, 00043D57, 00043D58, 00043D59, 000549EC, 00099D44: Lowered floating skeever nest hay pieces in the basement at Honningbrew Meadery. (Bug #22939) [NR]
- 00082F2C: Floating dirt mound. (Bug #22939)
- 000662DA, 0510FB0D, 0510FB0E: Adjusted an existing dirt mound and created two others to cover up gaps in a cave floor. (Bug #22944)
- 000C34AA, 000C34AC, 000C34AD: Floating bedrolls. (Bug #22944)
- 000A50DD, 000A50DE, 000A50DF, 000A513E, 000A5140, 000B64E1, 000B64E2, 000B64E3, 000B64E4, 000F9340, 000F9341: Lowered and adjusted floating hay piles and hay scatters. (Bug #22945, Bug #22939)
- 0401A3C5: Very minor adjustment made to a rug piece to fix z-fighting between it and an adjoining piece. (Bug #22953)
- 04029359: Adjusted ice pile that was clipping. (Bug #22953)
- 0402AB7C, 0402C604, 04032D75: Floating ash dunes. (Bug #22953)
- 04034AF5: Floating Apocrypha rubble pile. (Bug #22953)
- 05019D1A, 05019D1B: Frozen dirt mounds added to cover up a large tear in a cave floor. (Bug #22987)
- 000A1B88: End table clipping into wall. The candle [Ref 000A1B8A] on top needed to be moved along with it. (Bug #23047)
- 000B489A: Shelf clipping into a wall. (Bug #23047)
- 0005BEE4, 0006D0C0, 0006D0C2, 000AF03C, 000AF11C, 000AF12F, 000BADA3, 000CA50B, 000CA50D, 000CA50E, 000CA510, 000CB29F, 000E437F, 000EB9CF, 000EB9D0, 000FC989, 000FC98A, 000FC98B, 000FC98C, 000FC98D, 000FC98E, 000FC989F, 000FC992, 000FC993, 000FC994, 000FC995, 000FC996, 000FC997, 000FC998, 000FC999, 000FC99E, 000FC99F, 000FC9A0, 000FC9A1, 000FC9A3, 040319F8, 040319F9, 040319FB, 04031A0B, 04031A0C: Floating or misplaced flowers and plants. (Bug #23048)
- 000B114C, 000B27FF: Misplaced basket and bucket. (Bug #23049)
- 000B27FE, 000B64E5: Barrel and chair clipping into wall. (Bug #23049)

Text Fixes

- DLC2SV02AncarionBranch1Topic3: "The blacksmith won't talk. You're wasting your time (Persuade)" -> "The blacksmith won't talk. You're wasting your time. (Persuade)" (Bug #22853)
- MQ202EsbernExplainScene [00037BD6]: "I'll need this... No, no, useless trash... where'd I put my annotated Anuad?" -> "I'll need this... No, no, useless trash... where'd I put my Annotated Anuad?" (Bug #22854)
- DushnikhYalCellar: "Cellar" -> "Burguk’s Cellar" (Bug #22857)
- RiftenBlackBriarMeaderyLocation: "Black Briar Meadery" -> "Black-Briar Meadery" (Bug #22928)
- RiftenBlackBriarManorLocation: "Black Briar Manor" -> "Black-Briar Manor" (Bug #22929)
- BlackBriarLodgeLocation: "Black Briar Lodge" -> "Black-Briar Lodge" (Bug #22930)
- DLC2Book3ValuableWherewereyouDragonBroke: "Where were you when the Dragon Broke" -> "Where Were You When the Dragon Broke?" (Bug #22954)
- DLC1DialogueRefugeeCamp [02019918]: "What if the vampires come here, after the Dawnguard?" -> "And what if the vampires come here, after the Dawnguard?" (Bug #22991)

v4.1.0 (2017-09-27) [SSE 1.4.2]

USSEP Fixes

- Merged armor keywords and cell region data for support of Survival Mode.
- Merged updates to the following scripts: DLC1LycanthropyRegiftQuestScript, DLC1VampireTurnScript, PlayerVampireQuestScript, C03RampageQuest, and CompanionsHousekeepingScript.

v4.0.8 (2017-08-12) [SSE 1.4.2]

USSEP Fixes

- Ebony Blade can no longer be tempered at a grindstone due to clear indications found in game data that specifically states it cannot be heated in a forge etc.
- Edits to the Magelight spell and effect that were done to try and fix it not working with the Stability perk have been reverted since the changes weren't actually working despite having seemed so in the past.
- Farm windmill windows were vanishing upon getting up close to the buildings. (meshes\architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #22426)
- The weapon material keyword on Dragon Priest Dagger was mistakenly set to "WeapMaterialSteel" when it should have been set to "WeapMaterialDwarven" to match the type of ingot that was assigned to temper it. (Bug #22519)

Actor and AI Fixes

- Agmaer and Beleval do not regenerate after entering bleedout because both of them inherited stats from the bandit templates where the bleedout override checkbox was enabled. (Bug #21605)
- The miners in Raven Rock Mine should be properly working their assigned locations. The AI pack controlling this needed its radius doubled to make sure all the nodes were in range. (DLC2RRMinerWorkPackage0x0) (Bug #20760)
- Adara could not sleep because her sleep package didn't specify which bed she was supposed to be sleeping in. (Bug #22395)
- Snilf was not flagged as a unique actor. (Bug #22429)
- The two Dark Brotherhood Initiates (DBInitiate1, DBInitiate2) erroneously had the respawn flag set which could result in items they are carrying to be permanently lost when they reset. (Bug #22437)
- Unmid Snow-Shod was incorrectly set to the CombatWarrior1H class despite his equipment matching that of the CombatBarbarian class. (Bug #22649)

Item Fixes

- Werewolf pelts have been given a crafting recipe (USLEEPRecipeLeatherWerewolfHide) so that they can be converted into leather at tanning racks. This has been done as a result of a previous fix which changed the death item for werewolves from a wolf pelt to a werewolf pelt. (Bug #22361)

Mesh and Texture Fixes

- Retractable bridges in Karthspire had transparent ropes due to a bad decal flag. (meshes\architecture\skyhaventemple\retractablebridge\skyhavenretractablebridge01.nif) (Bug #22493)
- Jail wall in the Riften sewers would bleed if struck by weapons or spells. (meshes\architecture\riften\interior\smallroombasement\rifrmsmbasewallgrateframe01.nif) (Bug #22452)
- Honningbrew Meadery buildings have incorrect Havok settings which causes arrows to pass through and other weapons to make no sounds. (meshes\architecture\whiterun\wrbuildings\wrhousemeaderywarehouse01.nif, meshes\architecture\whiterun\wrbuildings\wrhousemeadery01.nif) (Bug #22368)

Navmesh Fixes

- Followers were unable to enter Purewater Run due to a broken navmesh connection. (Bug #22733)

Quest and Dialogue Fixes

- Deeja and Jaree-Ra will no longer be considered friends of the player after their deception is uncovered in Lights Out! (MS07). (Bug #21172)
- During In My Time Of Need (MS08), entering Swindler's Den without talking to the Alik’r Prisoner will result in the objective to talk to the prisoner never being removed. (Bug #22336)
- The conversation with Brynjolf about the Skeleton Key after the end of Darkness Returns (TG09/TG09Post) will no longer be skipped. (Bug #22386)
- It was possible to sell an item to Calcelmo (WIAddItem07) without having been given the note from the courier. This would then result in the courier attempting to make a delivery for the quest even though it was already complete. (Bug #19633)
- Looting the book from the dead Boethiah Cultist was not closing the objective to investigate the cultists once the book was read. (WEDA02) (Bug #22574) [NR]
- When sneaking around in the temple during The Heart of Dibella (T01) it was possible to tell Hamal you heard there was a valuable statue even if you had already stolen it previously and given it to Degaine. (Bug #22724)
- When Talvas is your follower, the option to ask “What is this place?” should not be available unless you are in or near Tel Mithryn. A condition check has been added to the dialogue topic (DLC2TelMithrynTalvasTowerTopic) to prevent this from occurring. (Bug #22450)
- The Stormcloak camp outside of Whiterun is never disabled once the Battle for Whiterun is resolved. (CWSiege) (Bug #14135)

Papyrus Fixes

- MS08InteriorBaseTriggerScript: Script should not trigger itself if the player has already talked to or killed Kematu. (Bug #22354)
- FXDragonBloodDamageScript: Eliminated error spam and possibly stack dumps generated by this script. It has been rewritten by Taka2nd and used with permission. (Bug #13547)
- dunPOIAvalanche: The script should not be disabling the marker it's attached to or the scene will break after it respawns later. (Bug #13088)
- dlc2MKMiraakRobesSCRIPT: Addspell call did not pass the silent flag so the item the script is attached to would send a "Tentacle Explosion added" message to the screen. (Bug #22765)

Placement/Layout/Ownership and other World Object Fixes

- 000C73ED, 000C7403, 000C77D2, 000C7827, 000C7868: Barrels and a door in the Hall of the Vigilants that were incorrectly marked as owned by the Riverwood town faction. (Bug #22168)
- 052286A0: Rock placed to cover a mountain gap. (Bug #22582)
- 000E9316: Gap under rock part in Markarth. (Bug #22748)
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- 010016F8, 010016F9, 010016FE, 01001733, 01001734, 0100173C, 0100173D, 01001743, 01001746, 010017C7, 010017CD: Tree thickets and shrubs using the wrong texture for the type of climate where they are located. (Bug #22561)
- 01000FC6: Moved a bush that was placed directly on top of a guard marker outside Solitude's gate. (Bug #22705)
- 01001625, 01001627: Moved bushes that were overlapping a marker used by a Thalmor solider during Diplomatic Immunity. (Bug #22706)
- 01000F8C, 01001052, 01001074, 010011EA, 010011EB, 01001637, 01001638, 010016FB, 01001716, 01001717, 010017EC, 010019CE: Misplaced flora. (Bug #22741)
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000B3FE6, 000B3FE7, 000B3FE8, 000B3FEA, 000B5E5C, 000B7420, 000B7716, 000B83F1, 000B83F2, 000B83FE, 000B8402, 000B8977, 000B8978, 000B8A1F, 000B8A21, 000B8A30, 000B8A35, 000B8A37, 000B8A38, 000B8B11, 000B99E9, 000B9B52, 000BA31A, 000BA321, 000BA322, 000BA323, 000BA324, 000BA325, 000BA341, 000BA3A4, 000BA3A5, 000BA3A6, 000BD231, 000BD376, 000BD8E8, 000BD8E9, 000BD8EB, 000BD90C, 000BD90D, 000DB935, 000BD937, 000BD946, 000BD949, 000BD94D, 000BD94E, 000BD94F, 000BD953, 000BD986, 000BD98E, 000BDA1E, 000BF1A6, 000BF1A7, 000BF1B4, 000BF1D7, 000BF1D8, 000BF1D9, 000BF1DA, 000BF1DB, 000BF1DC, 000C0719, 000C071A, 000C071B, 000C071C, 000C071D, 000C071E, 000C0866, 000C095E, 000C095F, 000C09FF, 000C0A19, 000C0A1A, 000C0A1B, 000C0A1C, 000C0A27, 000C0A2A, 000C0A2B, 000C0A2C, 000C1D92, 000C1D93, 000C2439, 000C276A, 000C2B28, 000C2C26, 000C2C7F, 000C378A, 000C378C, 000C3954, 000C395A, 000C3EE5, 000C3FAC, 000C403B, 000C403C, 000C4054, 000C4061, 000C4063, 000C4089, 000C501F, 000C507D, 000C507F, 000C5080, 000C508A, 000C508B, 000C508C, 000C508D, 000C508E, 000C508F, 000C50B1, 000C59B1, 000C59B3, 000C59B5, 000C59B6, 000C59FF, 000C5A04, 000C5A06, 000C5DA5, 000C5DAE, 000C5DD3, 000C5E04, 000C5E05, 000C6D76, 000C6D78, 000C6D79, 000C6DE1, 000C6DE2, 000C6DE3, 000C7D96, 000C7D97, 000C7D98, 000C7D9B, 000C7DA3, 000C7DAD, 000C7DAE, 000C7E28, 000C7E47, 000C7E50, 000C7E51, 000C7E52, 000C7E53, 000C7E54, 000C8DCF, 000C9D2C, 000CA189, 000CA18B, 000CA1D0, 000CA1D1, 000CA1DB, 000CA1DC, 000CCA32, 000CCA33, 000CCA3C, 000CCA3D, 000CCA3E, 000CCA3F, 000CCAE5, 000CF13B, 000CF145, 000CF146, 000CF14B, 000D04C9, 000D04CA, 000D04D2, 000D04D4, 000D04D5, 000D04D6, 000D04D7, 000D1B6A, 000D21B7, 000D21B8, 000D29A3, 000D319C, 000D319D, 000D319F, 000D31A0, 000D31A1, 000D31A2, 000D31A3, 000D3888, 000D3898, 000D3943, 000D3944, 000D3947, 000D3948, 000D394F, 000D3951, 000DB396, 000DB39F, 000D4026, 000D4027, 000D4028, 000D4029, 000D402A, 000D402B, 000D4035, 000D5187, 000D5188, 000D5189, 000D518A, 000D51A1, 000D6EC4, 000D9092, 000DAF1A, 000DAF1B, 000DAF87, 000DB6E6, 000DB6E7, 000DB6EA, 000DB72B, 000DB779, 000DB780, 000DB781, 000DB7E4, 000DB7E5, 000DE57B, 000DF106, 000DF107, 000E1247, 000E1248, 000E1249, 000E3A9B, 000E3AAF, 000E3AB0, 000E3AB3, 000E3AB4, 000E3AB7, 000E3AC4, 000E3AC5, 000E3B49, 000E3B4A, 000E3B8A, 000E3B8B, 000E3B8C, 000E43A1, 000E43A2, 000E43E9, 000E44A1, 000E44C4, 000E44C5, 000E44EC, 000E44FB, 000E4507, 000E4526, 000E4543, 000E4958, 000E4959, 000E495A, 000E4964, 000E4565, 000E4968, 000E4969, 000E496A, 000E496B, 000E496F, 000E4974, 000E4976, 000E497E, 000E497F, 000E4985, 000E4986, 000E499A, 000E499F, 000E49A0, 000E6759, 000E6822, 000E6823, 000E68F2, 000E6902, 000E692E, 000E6959, 000E695A, 000E695B, 000E69B3, 000E69BD, 000E69EA, 000E69EE, 000E69F0, 000E69F6, 000E6A11, 000E6A43, 000E6A44, 000E7D19, 000E7DCF, 000E83AF, 000E83CA, 000E83CB, 000E83F2, 000E8476, 000E849B, 000E849C, 000E8570, 000E85E1, 000E85E2, 000E85EE, 000E8D50, 000E8DE7, 000E90A1, 000E90A2, 000E90DB, 000E90E0, 000E911C, 000E9121, 000E9122, 000E9123, 000E9126, 000E9127, 000E9128, 000E9129, 000E9138, 000E913B, 000E917B, 000E917E, 000E917F, 000E919B, 000E91AF, 000E92CD, 000E92D3, 000E92D4, 000E92D8, 000E92D9, 000E92E1, 000E92E2, 000E9685, 000E968A, 000E968B, 000E9690, 000E9697, 000E9698, 000E9699, 000E969B, 000E969C, 000E96BB, 000E96BC, 000E96C3, 000E96C5, 000E9714, 000E971C, 000E971D, 000E971E, 000E9ADB, 000E9AE1, 000E9CDF, 000E9CE1, 000E9CEB, 000E9D0D, 000E9D0E, 000E9D0F, 000E9D10, 000E9D11, 000E9D12, 000EA13E, 000EA232, 000EA233, 000EA235, 000EA236, 000EA238, 000EA23A, 000EA244, 000EA247, 000EA249, 000EA2D9, 000EA2EF, 000EA2F0, 000EA2F2, 000EA2F4, 000EA8B2, 000EA8B3, 000EA8B4, 000EA8BB, 000EA8BC, 000EA8BD, 000EBEE0, 000EBEE1, 000EBEEB, 000EBEEE, 000EBEF2, 000EBF22, 000EC919, 000ECB88, 000ECB94, 000ECB95, 000ECBAD, 000ECBB1, 000ECBB2, 000ECBBC, 000ECBBD, 000ED212, 000ED213, 000ED214, 000ED216, 000ED217, 000ED236, 000EDDF0, 000EE23E, 000EE27C, 000EE5D6, 000EF0B8, 000EF9CB, 000EF9E6, 000EF9E7, 000EF9E9, 000EF9EB, 000EFA0C, 000EFA15, 000EFB04, 000EFB08, 000EFB26, 000EFB27, 000EFB28, 000EFB5D, 000EFB88, 000EFB89, 000EFB8E, 000EFB91, 000F06E0, 000F06E1, 000F06E3, 000F0A7C, 000F0A84, 000F0A85, 000F0CD4, 000F1316, 000F156F, 000F1576, 000F1577, 000F159D, 000F163F, 000F167F, 000F1E61, 000F2128, 000F2129, 000F532C, 000F532D, 000F3830, 000F383F, 000F3840, 000F3841, 000F385F, 000F393B, 000F425E, 000F425F, 000F4261, 000F426B, 000F426C, 000F426D, 000F6048, 000F6545, 000F6546, 000F6B27, 000F6B2B, 000F6B78, 000F6B79, 000F6B7A, 000F6B7B, 000F6B7E, 000F6B7F, 000F6BF1, 000F6C22, 000F7AF6, 000F7AF7, 000F7AF8, 000F7AF9, 000F7AFA, 000F7AFB, 000F7AFF, 000F7B0A, 000F7D58, 000F7D59, 000F7D97, 000F81FC, 000FE1FA, 000FE1FB, 000FE1FE, 000FE219, 000FE411, 001004EF, 001004F0, 001004F1, 001016FA, 00101707, 0010170B, 0010794A, 0010794B, 00107951, 00107953, 00107954, 0010795B, 0010795C, 0010795D, 00107973, 00107974, 00107980, 00107981, 00107982, 001083F2, 001083F3, 001083F5, 00108400, 00108401, 00108402, 0010DE66, 0010DE67, 0010DE68, 0010DE6C, 0010DE6D, 020045AD, 020045AE, 0200CD14, 0200CD1C, 0200CD1D, 0200CD1E, 0200CD29, 0200CD2A, 0200CD2F, 0200CD32, 0200CD34, 0200CD35, 0200CD39, 0200CD3A, 0200CD45, 0200CD49, 0200CD4A, 0200CD51, 0200CD53, 0200D298, 0200D29A, 0200D29B, 0200D29C, 0200D29D, 0200D2A4, 0200D2A9, 0200D2AF, 0200D2B0, 0200D2B1, 0200D2B2, 0200D2B3, 0200D2B4, 0200D2B7, 0200D2C2, 0200D2C5, 0200D2C8, 0200D2C9, 0200D38B, 0200D392, 0200D3A1, 0200D3A3, 0200D4B0, 0200D4B1, 0200D4B3, 0200D518, 0200D56A, 0200D56B, 0200D56C, 0200D56D, 0200D56E, 0200D56F, 0200D571, 0200D573, 0200D574, 0200D57D, 0200D591, 0200D594, 0200D599, 0200D59A, 0200D59B, 0200D59C, 0200D59D, 0200D59E, 0200D5F1, 0200D5F2, 0200D5F3, 02012268, 0201449F, 020144A1: Misplaced thickets, shrubs, and other plants. (Bug #22745, Bug #22564, Bug #22532, Bug #22506, Bug #22505, Bug #22375, Bug #22350)
- 0005EBE3, 0005EBE4: Two levers in Soljund's Sinkhole were missing "NorLever01Script" and would not properly animate after the initial activation as a result. (Bug #22305)
- 0500AA08, 0500AA09, 0500AA0A: Rocks added to cover up holes in tundra rock pieces [Ref 000EA2DA, 000414DC]. (Bug #22350)
- 0500FB0A, 0500FB0B, 0500FB0C, 0500FB0D, 0500FB0E: Rocks and a rock pile placed to cover up gaps in rock cliffs [Ref 000414D0, 000414D1]. (Bug #22350)
- 0403B419: Lowered an ash dune that was floating on one end. (Bug #22356)
- 0501EE13: Rock added to hide a gap in a mountain trim slab [Ref 0004CD35]. (Bug #22369)
- 05019D11: Rock placed to cover a hole in a gap in a mountain cliff slope [Ref 000C2B19]. (Bug #22370)
- 05023F18, 05023F19, 05023F1A, 05023F1B, 05023F1C: Dirt mounds added to cover multiple gaps underneath a mine cliff piece [Ref 0005BB49]. (Bug #22373)
- 0503D445: Embers added to a brazier [Ref 0001D027] that was missing them. The fire effects [Ref 0001D028] needed to be adjusted. The brazier was also clipping with the wall behind it and has been moved. (Bug #22379)
- 000DD954, 000DF45A, 000DF45E, 000E0831: The beds in Endon's House, the double bed in Katla's Farm, and the single bed in Lemkil's Farmhouse did not have ownership set as they should. (Bug #22400, Bug #22399, Bug #22395)
- 000DB120, 000F3B76: Chest and dirt mound adjusted that were clipping with each other. (Bug #22401)
- 00014449, 000DD953, 000DF45E, 000E07CD, 000E082C, 000E5AB0: The beds for Erith, Knud, Adara, Britte, Sissel, and Skuli weren't children's beds so they were unable to use them. The scale needed to be decreased from 1.00 to 0.80 units on all of them. (Bug #22405, Bug #22400, Bug #22399, Bug #22398, Bug #22396, Bug #22395)
- 000E59CA, 000E59CE: A bowl and tankard were placed outside of the bounds in the Old Hroldan Inn and have been moved to a nearby dresser. (Bug #22406)
- 00096CA5: Raised a sack of mammoth cheese placed completely below the ground. (Bug #22419)
- 00096C2D, 00096CA6: Adjusted two giant clubs. One was floating above the ground slightly and another clipping through the ground. (Bug #22419)
- 0002EB86, 000B32B5, 000B32CE, 000B33C3: Raised some barrels that were placed too far below the ground surface. A mead barrel [Ref 000B32D5] on top of one of the barrels needed to be adjusted along with it. (Bug #22421)
- 0002EBAB: A metal animal ring was clipping into a rock wall. Two hanging rabbits [Ref 0002EBA9, 0002EBAA] needed to be adjusted along with it. (Bug #22421)
- 00050270: Adjusted a horn candle that was clipping into a table. (Bug #22421)
- 000B32D0, 000B33C4: Hay bales that were clipping with other objects. A barrel [Ref 000B32CF] and two sacks [Ref 000B33C5, 000B33C6] needed to be adjusted along with them. (Bug #22421)
- 0506AD81, 0506AD82: Rocks placed underneath two support beams connected to the Largashbur Longhouse [Ref 000B200A] that were floating in thin air. (Bug #22421)
- 0506FE84, 0506FE85, 0506FE86, 0506FE87, 0506FE88, 0506FE89, 0506FE8A, 0506FE8B, 0506FE8C, 0506FE8D, 0506FE8E, 0506FE8F, 0506FE90, 0512B47A, 0512B47B, 0512B47C: Rocks and rock piles added to cover up a large landscape tear near the main entrance to Solitude. (Bug #22428)
- 0509D7A8: Rock pile placed to cover up a gap in a mountain cliff [Ref 00066E2A]. (Bug #22436)
- 050B1BAD: Rock pile added to hide a gap underneath a road piece [Ref 00066F54]. (Bug #22436)
- 0509359C, 0509359D, 0509359E: Rocks added to cover up gaps in rock cliffs [Ref 00065846, 0006891E]. (Bug #22441)
- 050986A0, 050986A1, 050986A2: Rocks placed to cover a large hole in a rock cliff [Ref 00066F81]. (Bug #22441)
- 050986A3, 050986A4: Added rocks to cover up a gap in the side of a rock pile [Ref 00067003]. (Bug #22441)
- 050986A5: Placed a rock to cover a hole in a mountain trim slab piece [Ref 000BC101]. (Bug #22441)
- 050986A6: Rock pile added to cover up a hole in a dirt cliff [Ref 00066E0C]. (Bug #22441)
- 050C5FB4: Dirt mound added to cover up an exposed gap in the ceiling next to a wall arch [Ref 00043D9B] in Riften Jail. (Bug #22453)
- 0002AAEF: Floating piece of driftwood. (Bug #22454)
- 050C5FB5, 050C5FB6, 050C5FB7: Rock piles created to cover up a huge gap in the side of a mountain trim slab piece [Ref 000A47E1]. (Bug #22459)
- 000A8B29, 000A8B38, 000A8B3A: Clipping baskets. (Bug #22460)
- 000A8B33: Barrel clipping with a wall. (Bug #22460)
- 000A9069: Moved a chest that was clipping with a wall. (Bug #22460)
- 0009F9DF: A riverbed rock pile needed to be repositioned that was visibly floating below the surface of the water. (Bug #22464)
- 050D01BB, 050D01BC, 050D01BD, 050D52BF, 050D52C0, 050D52C1: Rocks placed over gaps in mountain cliffs [Ref 0009EE6F, 000A28B8, 0010DE65]. (Bug #22464)
- 050D52C2, 050D52C3, 050D52C4: Rocks added to fill in gaps between a waterfall [Ref 0009EE29] and mountain cliffs [Ref 0009EE2C, 0009EE2D]. Also adjusted a nearby rock [Ref 0009EE2C] that was badly placed. (Bug #22464)
- 050CB0B9: Added a rock to fill in a hole in a mountain ridge piece [Ref 0401459F] where the player could get stuck. (Bug #22466)
- 0201689B: Made adjustments to a Dwemer sphere port that was partially clipping into the stone floor at the bottom. (Bug #22491)
- 000515B9, 000515BD: Made very slight adjustments to floor platform pieces to hide a small gap between two of them. (Bug #22498)
- 0002F6FC, 0002F795, 0002F7CD, 0003000F, 00030010, 00030028, 0003002B, 00041307, 0004EE3F, 0004F156, 0005DEBF, 0005DED8, 0005E023, 00060178, 00066F85, 00066F86, 00067000, 00067027, 00067028, 00067034, 00067035, 0006888F, 0006A960, 0006A96D, 0006AAA7, 0007174D, 00078EBB, 0008D670, 0008D673, 0009505B, 00095646, 00095647, 00095B6E, 00097FAA, 000A0735, 000A0736, 000A0737, 000A073F, 000A0739, 000A073B, 000A073C, 000A073D, 000A0741, 000A0FAE, 000A48F1, 000A48F2, 000A51D0, 000A51D1, 000A9900, 000A990B, 000AAFD2, 000AB4C5, 000AF9ED, 000B0C20, 000B26DE, 000B26DF, 000B760A, 000B760B, 000B760C, 000B8F7D, 000BD1CF, 000BD292, 000BD294, 000C4C15, 000C5E82, 000C6D65, 000D3EDE, 000E701D, 0010120A, 0010120B, 0010120E, 0010DE70, 0010DE71, 0200CD1B, 0200CD4F, 0200CD47, 0200CD48, 0200CD50, 0200D29F, 0200D2A0, 0200D2D1, 0200D2D2, 0200D3CD, 0200D41E, 0200D564, 0200D568, 0200D570, 0200D572, 0200D578, 0200D581, 0200D589, 0200D58E, 0200D597, 0200D598, 0200D59F, 0200D5A0, 0200D5ED, 0200D5F0, 0506311A, 0506311B, 0506311C, 05063128, 05063134: Floating or otherwise misplaced trees. (Bug #22532, Bug #22505, Bug #22464, Bug #22443, Bug #22428, Bug #22351, Bug #22350)
- 050EE7FE, 050F3900, 050F3901, 050F3902, 050F3903, 050F8A05, 050F8A06, 050F8A07, 050F8A08, 050F8A09, 050FDB0B: Rocks placed over gaps in rock cliff and mountain cliff pieces [Ref 0009EE21, 0009EE22, 0009EE23, 0009EE72, 0009F995, 0009F999, 0009F9A4, 000A28BA]. (Bug #22505)
- 0511C16A, 0511C16B, 0511C16C, 0511C16D, 0511C16E, 0511C16F, 0511C170, 0511C171, 05102C0D, 05102C0E: Rocks added to cover large gaps in rock cliffs [Ref 0006889C, 000688AC, 000AEE54]. (Bug #22506)
- 000524DF: Chest adjusted that was clipping into the ground and floating on one end. (Bug #22512)
- 00099A90, 00099A91, 000EA213: Lowered rock piles that were partially floating. (Bug #22522, Bug #22436)
- 05121277: Created a snow drift to hide a gap in a glacier piece [Ref 0009B457]. (Bug #22522)
- 000174AB, 000811F2: Floating dragon's tongue flowers. (Bug #22532)
- 05117068: Added a snow drift to cover up a gap between a rock cliff [Ref 0008CD5F] and another snow drift. (Bug #22538)
- 051449DA: Added a rock to cover a gap in a rock cliff [Ref 00060827]. (Bug #22579)
- 000354CE: Moved a large load door forward in Labyrinthian Chasm that would show a black void when opened. (Bug #22581)
- 0513A780, 0513A781, 0513A782, 0513A783, 0513A784, 0513A785, 0513A786, 0513A787, 0513A788, 0513A789, 0513A78A: Large rocks placed to cover a massive gap in the side of a mountain trim piece [Ref 00051C1C] and gaps in a mountain cliffs [Ref 0006E1CB, 0006E1FA]. (Bug #22583, Bug #22558)
- 00064842: A rock cairn was floating on one end exposing a gap at the bottom. (Bug #22584)
- 0514EBDD, 0514EBDE, 0514EBDF: Rocks created to cover gaps in rock cliffs [Ref 000A51AF, 000A51B5] and a mountain cliff slope [Ref 000A51AE]. (Bug #22584)
- 05158DE3, 05158DE4, 05158DE5, 05158DE6, 05158DE7, 05158DE8: Rocks added to hide gaps in mountain cliff pieces [Ref 00091F3A, 00095617, 000D8CF1]. (Bug #22585)
- 00043900, 00048A50, 0007C3B3, 000C392C, 000C394C: Adjusted road chunks that were misaligned and had gaps showing. (Bug #22769, Bug #22587, Bug #22436)
- 051773F1, 051773F2: Created a rock pile and a road chunk to hide gaps in road pieces [Ref 00045DAB, 0005E270]. (Bug #22587)
- 000F3409: Floating fire embers. (Bug #22588)
- 051722EE, 051722EF: Rubble pieces created to hide gaps underneath a rubble pile [Ref 000F8298]. (Bug #22588)
- 0517C4F4, 0517C4F5, 0517C4F6: Rocks created to cover a huge gap in the side of a rock cliff [Ref 000C5F13]. (Bug #22591)
- 0517C4F7, 0517C4F8, 0517C4F9, 0517C4FA, 0517C4FB: Added rocks at Pinefrost Tower to hide part of a rubble piece [Ref 000C5E6E] that was clipping through the tower shell. (Bug #22591)
- 051866FE, 051866FF, 05186700, 05186701, 05186702, 05186703, 05186704: Added dirt mounds to cover up a section of a dirt cliff [Ref 000332DB] that was floating. (Bug #22696)
- 05186705, 05186706: Placed two additional rock piles to hide a gap underneath another rock pile [Ref 0005EB72]. (Bug #22696)
- 00015CDA, 00015CDB: Two candle lamps that were placed behind a wall. Some other candle lamps [Ref 00015CD6, 00015CD9, 00015CDC] were floating slightly. (Bug #22700)
- 0004D697: Lowered a vine that was clipping through the floor. (Bug #22700)
- 0008A7A1: Adjusted a platform wall piece that was poorly placed resulting in an exposed gap. (Bug #22700)
- 001019B5, 001019BA: Snow drifts adjusted that had gaps underneath them. (Bug #22700)
- 0010832E: Grounded a mudcrab spawn marker that was placed too far above the ground. (Bug #22714)
- 000D18FC, 000D18FD: Adjusted two wolf spawn points that were poorly placed. (Bug #22715)
- 0008C198, 0008C199, 0008C19A, 000B81B4, 000B81B5, 000B81B6, 000B81C5, 000B81C7, 000B81C9, 000F8272, 000F8273, 000F8274, 000F8275, 000F8276, 000F8284, 000F8285, 000F8286, 000F94AF, 000F94B0, 00109094, 00109095, 00109096, 00109097, 00109098: Containers and items in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718)
- 000F823D, 000F8243, 000F8244, 000F8245, 000F8248, 000F824B, 000F824C: Bandits in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718) [NR]
- 000C5F75: Chest adjusted that was clipping with a snow drift. A coin purse [Ref 000C5F81] needed to be moved as a result of fixing the position of the chest. (Bug #22725)
- 0005FE8A, 0005FE8B, 0005FFB5, 0006D92F, 0006D963, 0007D3A4, 000955EF, 000A51C2, 000A51C3, 000A5227, 000C7D96, 000C7D97, 000C7D98, 000E4969, 000E4974, 000ED216, 000ED217, 000F532C, 000F532D, 001004EF, 001004F0, 001004F1: Tree thickets and shrubs using the wrong texture for the type of climate where they are located. (Bug #22734)
- 0008DBD9, 000C08BD, 000C4C23, 000C4C24, 000C4C25, 000CB070, 000CCA40, 000DA6D6, 000E43A4, 000E43CA, 000E43CB, 000E43CD, 000E43FC, 000E4468, 000E44C0, 000E44C1, 000E44FC, 000E44FD, 000E6962, 000E6963, 000E696A, 000E696B, 000E6A0B: Misplaced tundra cotton plants. (Bug #22735)
- 0002CD2C, 00033CE8, 0004B4E4, 0004B5C6, 00052DF6, 00059EBB, 00059EC2, 0005FF2A, 00060071, 00060D9F, 00060DA0, 000642E0, 000678CA, 0006A5CC, 00071E23, 00071E82, 0007CD52, 000B7392, 000B8426, 000BD8EA, 000BD950, 000BD984, 000BD990, 000C2B26, 000C2C82, 000D04CB, 000D04E0, 000DB398, 000DB399, 000DB3A9, 000E43AA, 000E44A2, 000E6929, 000E696C, 000E6973, 000E6974, 000E7D62, 000E90A4, 000E90A5, 000E910D, 000E91AE, 000E9ACD, 000EA217, 000EA24E, 000EA24F, 000EF9E2, 000EFB23: Misplaced mountain flower plants. (Bug #22736, Bug #22532)
- 000C5DD6, 000E4506, 000E4558, 000E456A, 000E68FE, 000E6972, 000E69B9, 000E6BF3: Misplaced lavender plants. (Bug #22737)
- 00033CE7, 0003B2D9, 00047234, 00051BD7, 00052E26, 00071E86, 0007C928, 0007C92B, 0007C94E, 0007C967, 0007CD40, 0007CD42, 0007CD43, 0007CD4F, 0007CF59, 0007CF5B, 0007CF5E, 0007CFF0, 0007D02E, 00083CF7, 00097B1D, 0009955C, 000B1876, 000B5E5D, 000B83FF, 000BD951, 000BD952, 000BE5B3, 000BF1D6, 000C0B58, 000C3FA9, 000D3984, 000D6EC7, 000DAF7D, 000DAF7E, 000DAF7F, 000DAFA4, 000E49A1, 000E49A2, 000E49A3, 000E839B, 000E8447, 000E8DE8, 000E969A, 000E9755, 000EA2F5, 000EF9D9, 000F06E4, 000F0A76, 000F0A77, 000F15B0, 000F15B1, 000F1679, 000F1F5D, 000F3827, 000F3864, 000F4296, 00107972: Misplaced snowberry bushes. (Bug #22738, Bug #22532)
- 0001405E, 00029E2F, 00081333, 0008346C, 00099BF4, 00099BF5, 00099BF6, 000A9FE2, 000A9FE3, 000C869F, 000E3AB5, 000E3AB6, 000E69A9, 000E910E, 000E9D15, 000EA21A, 000EA243, 0010DE6E: Misplaced thistle plants. (Bug #22739, Bug #22532)
- 000F394E: Floating deathbell flower. (Bug #22740)
- 0518B808, 0518B809, 0518B80A, 0518B80B, 0518B80C: Rocks created and placed over large gaps in rock cliffs [Ref 00062008, 00062009]. (Bug #22743)
- 000A4844, 000CE850, 000E4977, 000E4980, 000E4982, 000F7D9A: Rocks adjusted that were misplaced and had gaps showing. (Bug #22744, Bug #22584, Bug #22510)
- 05195A0F, 0519FC1F, 0519FC20: Rocks added to cover gaps in mountain cliff slopes [Ref 00041305, 000A51AE]. (Bug #22744)
- 05195A10: Rock pile placed to hide a gap underneath another rock pile [Ref 000E4971]. (Bug #22744)
- 0519FC1D, 0519FC1E: Created large rocks to hide a gap underneath a dirt cliff [Ref 0004EE99]. (Bug #22744)
- 051A4D22: Large rock added to cover a gap at the base of a mountain peak [Ref 00061535]. (Bug #22744)
- 000D1B6A: Raised a bush that was placed below the ground surface outside of Sinderion's Field Laboratory. (Bug #22745)
- 0519FC16: Stone rubble block added to cover up a protruding section of a rubble pile [Ref 00024775]. (Bug #22746)
- 0010F073, 0010F074: Adjusted an iron ore vein and its marker because the vein was clipping out through the side of a mountain piece. (Bug #22747) [NR]
- 0519FC1B, 0519FC1C: Boulders added to hide a gap between a cave door [000C27FE] and a cave cliff [Ref 0002119F]. (Bug #22749)
- 00027741, 00048EE4, 000EDDE9: Adjusted rock piles that were protruding from the ground. (Bug #22769, Bug #22760)
- 0006B1B3, 00085FD2, 0009318F, 000E6766: Adjusted snow drifts that were floating. (Bug #22761, Bug #22746, Bug #22586)
- 00080427, 0008525C, 00085B12, 00085B14: Lowered or adjusted rubble piles and rock piles that were floating. (Bug #22766)
- 000859C4, 000859C5: Lowered a floating Nordic platform and a broken urn placed on top of it. Also adjusted several nearby broken urn pieces [Ref 000859C7, 000859C8, 000859C9]. (Bug #22766)
- 0506FE37, 05074F39: Rock pile and snow drift created to hide gaps at the end of road pieces [Ref 0004395D, 0009B1DF] (Bug #22769)
- 05074F3A: Road chunk added to hide a gap beneath a road piece [Ref 00050DD8]. Raised a stockade barrier [Ref 00023FBB] to account for placement of the new road piece. (Bug #22769)
- 040182B4, 040182B5, 04027A3F: Pull chains without linked doors that were throwing errors (Bug #13782)
- 0401DBBC, 0401DBBD, 0401DBBF, 0401DBE1: Relinked these markers to stop the linked ref chain they're part of from throwing errors during the boss battle in Kolbjorn Barrow (Bug #14368)

Text Fixes

- RiftenHouseofMjolltheLionessLocation: "House of Mjoll the Lioness" -> "Aerin's House" (Bug #22374)
- DialogueMarkarthPostAttackScene01View [000559B8]: "Is that what we're teaching our daughter?" -> "Is that what we're gonna teach our daughter?" (Bug #22407)
- FreeformKarthwastenA: [objective 10] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" / [objective 20] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" (Bug #22409)
- DialogueKarthwasten [000622D1]: "Sauranach mine is open again." -> "Sanuarach Mine is open again." (Bug #22410)
- DialogueOrcsWiseWomanPeopleTopic: "We guide the tribe and advice our kin on what is most pleasing to Malacath." -> "We guide the tribe and advise our kin on what is most pleasing to Malacath." (Bug #22420)
- DA04HermaeusMoraQuestFinishTopic: "It contains the knowledge of the ages as revealed to Xarses, my loyal servant." -> "It contains the knowledge of the ages as revealed to Xarxes, my loyal servant." (Bug #22461)
- DialogueWindhelmNianyeTopic3Topic: "Are you treated as badly as the dark elves?" ["dark elves" -> "Dark Elves"] / "The dark elves are too proud and naive to understand the way things truly are, and so they continue to dwell in that slum." ["dark elves" -> "Dark Elves"] (Bug #22603)
- MS11SharedInfos [000E4CC4]: "Oh, yes! Revyn Sadri. Maybe he'd know something." -> "Oh, yes! Revyn Sadri. Maybe he'll know something." (Bug #22608)
- MS11SharedInfos [000E4C99]: "Doesn't mean anything to me." -> "Hmm. Doesn't mean anything to me." (Bug #22609)
- MS11SharedInfos [000E4CC2]: "Looks like something one of the dark elves would wear." -> "Looks like something one of the Dark Elves would wear." (Bug #22611)
- DLC2TelMithrynMorrowindTopic [04039FC4]: "The lesser races call us dark elves." -> "The lesser races call us Dark Elves." (Bug #22612)
- WindhelmIdles [0003EE41]: "You like living in this filthy slum, dark elves?" -> "You like living in this filthy slum, Dark Elves?" (Bug #22613)
- WindhelmIdles [0003EE34]: "We don't want your kind here, dark elves!" -> "We don't want your kind here, Dark Elves!" (Bug #22614)
- WindhelmHellos [00047CAA]: "Can't see why we let them dark elves live inside the walls." -> "Can't see why we let them Dark Elves live inside the walls." (Bug #22615)
- WindhelmHellos [00047CA9]: "Them dark elves live like animals." -> "Them Dark Elves live like animals." (Bug #22616)
- WindhelmHellos [00047CA7]: "We ought dig a big hole, throw all them dark elves and Argonians in it, and let 'em tear each other to pieces." -> "We ought dig a big hole, throw all them Dark Elves and Argonians in it, and let 'em tear each other to pieces." (Bug #22617)
- WindhelmHellos [00034FAA]: "You hear about the Shatter-shield girl?" -> "You hear about the Shatter-Shield girl?" (Bug #22618)
- WindhelmHellos [00034FC8]: "How can Elda hate the dark elves when she knows so little about them?" -> "How can Elda hate the Dark Elves when she knows so little about them?" (Bug #22619)
- WindhelmHellos [00094186]: "I wish the Nords, Argonians and dark elves in Windhelm got along better." -> "I wish the Nords, Argonians and Dark Elves in Windhelm got along better." (Bug #22620)
- WindhelmHellos [00094196]: "The dark elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." -> "The Dark Elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." (Bug #22621)
- WindhelmHellos [00039CD9]: "The cornerclub's been filling up at night lately." -> "The Cornerclub's been filling up at night lately." (Bug #22622)
- WindhelmHellos [000DD69B]: "Too many dark elves in Windhelm complain about the way we're treated." -> "Too many Dark Elves in Windhelm complain about the way we're treated." (Bug #22623)
- WICourierDeliveries [04036603]: "Got this from a pretty excited looking dark elf around Raven Rock." -> "Got this from a pretty excited looking Dark Elf around Raven Rock." (Bug #22625)
- TG07Hellos [0010327D]: "Look at that dark elf whore... strutting around like she's innocent." -> "Look at that Dark Elf whore... strutting around like she's innocent." (Bug #22626)
- MS10OrthusBringBook: "They have a dark elf who oversees their operations." -> "They have a Dark Elf who oversees their operations." (Bug #22627)
- dunHillgrundsTombMidQuestGoodbye [000A9593]: "That dark elf is about to be a dead elf." -> "That Dark Elf is about to be a dead elf." (Bug #22628)
- dunHillgrundsTombAccept01: "He's gone in to defile our family tomb by using our ancestors for his filthy dark elf necromancy." -> " He's gone in to defile our family tomb by using our ancestors for his filthy Dark Elf necromancy." (Bug #22629)
- DLC2WE15Netch: "The giant air-floaters from the dark elf lands." -> "The giant air-floaters from the Dark Elf lands." (Bug #22630)
- DLC2RRFavor04DrinkBranchTopic [04024DDA]: "There's nothing finer than dark elf sujamma... like nectar it is." -> "There's nothing finer than Dark Elf sujamma... like nectar it is." (Bug #22631)
- DLC2DRRGjalundMQIntroB1: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22632)
- DLC2DRRGjalundInitBranchTopic00: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22633)
- DLC2DDRGloverMalloryTLSmithBranchTopic02: "I had a friend over there, a dark elf named Vanryth... a very talented armorsmith." -> "I had a friend over there, a Dark Elf named Vanryth... a very talented armorsmith." (Bug #22634)
- DialogueWinterholdJarlOblivionCrisisTopic: "A good many dark elves were driven from the city, and people became... uncomfortable with the presence of the College." -> "A good many Dark Elves were driven from the city, and people became... uncomfortable with the presence of the College." (Bug #22635)
- DialogueWinterholdCollegeBrelynaDunmerTopic: "Winterhold used to be full of dark elves?" -> "Winterhold used to be full of Dark Elves?" (Bug #22636)
- DialogueWindhelmSuvarisSpiesTopic: "And it isn't just the dark elves they hate -- they make a target of the Argonians as well." -> "And it isn't just the Dark Elves they hate -- they make a target of the Argonians as well." (Bug #22637)
- DialogueWindhelmSuvarisBlockingTopic: "Do you hate the Dark Elves?" -> "Do you hate the Dark Elves?" (Bug #22638)
- DialogueRiftenBrandSheiBranchTopic: "You have an odd name for a dark elf." ["dark elf" -> "Dark Elf"] / "I may be dark elf by birth, but I was raised Argonian." ["dark elf" -> "Dark Elf"] (Bug #22639)
- DBNazirContractSet5ReadyBranchTopic: "Your targets are a dark elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." -> "Your targets are a Dark Elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." (Bug #22640)
- DA01IntroRumorsTopic: "They say the dark elves built it after they fled from Morrowind." -> "They say the Dark Elves built it after they fled from Morrowind." (Bug #22641)
- MS13BanditCampfireScene [0003A16E]: "That dark elf wants to go on ahead, let him." -> "That Dark Elf wants to go on ahead, let him." (Bug #22642)
- MQ201PartyScene3GuestAndGuestScene [000BF06C]: "It's shameful that the dark elves are made to live that way." -> "It's shameful that the Dark Elves are made to live that way." (Bug #22643)
- MQ101Scene4 [0010756B]: "Next, the dark elf!" -> "Next, the Dark Elf!" / [0010756C]: "Next, the high elf!" -> "Next, the High Elf!" / [00107571]: "Next, the wood elf!" -> "Next, the Wood Elf!" (Bug #22644)
- MQ101DragonAttackScene1: [000DE45C]: "Hey, dark elf. Get up!" -> "Hey, Dark Elf. Get up!" / [000DE460]: "Hey, high elf. Get up!" -> "Hey, High Elf. Get up!" / [000DE461]: "Hey, wood elf. Get up!" -> "Hey, Wood Elf. Get up!" (Bug #22645)
- DialogueCarriageSystemIdle [000DFB23]: "You'll find Windhelm's full of dark elves." -> "You'll find Windhelm's full of Dark Elves." (Bug #22646)
- MQ101Scene4 [000EF97D]: "Not many wood elves would choose to come alone to Skyrim." -> "Not many Wood Elves would choose to come alone to Skyrim." / [000EF981]: "You're not with the Thalmor Embassy, are you high elf? -> "You're not with the Thalmor Embassy, are you High Elf?" / [000EF982]: "Gods really have abandoned your people, Dark Elf." -> "Gods really have abandoned your people, dark elf." (Bug #22647)
- WindhelmDialogueUlfricJorleifScene2 [0003A8CA]: "Blasted dark elves." -> "Blasted Dark Elves." (Bug #22648)
- DialogueWindhelmEldaLonelyGaleScene1 [0003A937]: "The dark elves are uneasy." -> "The Dark Elves are uneasy." (Bug #22650)
- DialogueWindhelmViolaBothersLonelyGaleScene3 [00038573]: "Do you think those dark elves had anything to do with the murders?" ["dark elves" -> "Dark Elves"] / [00038567]: "Viola, dark elves sleep just like the rest of us." ["dark elves" -> "Dark Elves"] (Bug #22651)
- DLC2DialogueRavenRock [0402B987]: "We have all sorts of authentic dark elf food and drink here." -> "We have all sorts of authentic Dark Elf food and drink here." (Bug #22652)
- DLC2DialogueRavenRock [04018B0D]: "Maybe I won't live as long as the dark elves, but at least I didn't abandon my home." -> "Maybe I won't live as long as the Dark Elves, but at least I didn't abandon my home." (Bug #22653)
- DLC2DialogueRavenRock [04018ADE]: "Most exiled dark elves call Vvardenfell their home." -> "Most exiled Dark Elves call Vvardenfell their home." (Bug #22654)
- DialogueWindhelmAmbarysGrayQuarterTopic: "Why are there so many dark elves here?" -> "Why are there so many Dark Elves here?" (Bug #22655)
- WindhelmDialogueUlfricLonelyGaleScene2: [0003A8B8]: "What's the current spirit among the dark elves?" -> "What's the current spirit among the Dark Elves?" (Bug #22656)
- DaedricPrinceBoethiah: "Many dark elves consider her to be their god-ancestor." -> "Many Dark Elves consider her to be their god-ancestor." (Bug #22657)
- CityWindhelm04: "Windhelm's Snow Quarter has been renamed the "Gray Quarter," in reference to the dark elves who have made that district their home." ["dark elves" -> "Dark Elves"] (Bug #22658)
- DLC2RavenRock1: "Although the East Empire Company originally founded Raven Rock, they turned the failing mining colony over to the dark elves at the beginning of the Fourth Era." ["dark elves" -> "Dark Elves"] (Bug #22659)
- DialogueWindhelmBrunwulfTopicsHelpTopic: "Why help the dark elves?" -> "Why help the Dark Elves?" (Bug #22660)
- TownWinterhold2: "Winterhold's large population of dark elves was driven out by Nords convinced they were involved in evil magic." ["dark elves" -> "Dark Elves"] (Bug #22661)
- DarkElfRace: "Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills." ["dark elves" -> "Dark Elves"] (Bug #22662)
- DialogueWindhelmBrunwuldTopicsWarTopic: "That dark elf called you a war hero." -> "That Dark Elf called you a war hero." (Bug #22663)
- DialogueWhiterunIrilethTopicsBranch1Topic: "How did a dark elf come to be Housecarl?" -> "How did a Dark Elf come to be Housecarl?" (Bug #22664)
- DialogueWindhelmSuvarisBlockingYesTopic: "Yes, I do hate the dark elves." -> "Yes, I do hate the Dark Elves." (Bug #22665)
- DialogueWindhelmRolffTopic2Topic: "You really think the dark elves are Imperial spies?" -> "You really think the Dark Elves are Imperial spies?" (Bug #22666)
- DialogueWindhelmRolffTopic1Topic: "Why do you hate the dark elves?" -> "Why do you hate the Dark Elves?" (Bug #22667)
- DialogueWindhelmAmbarysNordsTopicTopic: "How are the dark elves treated in Windhelm?" -> "How are the Dark Elves treated in Windhelm?" (Bug #22668)
- DLC2RR03GratiansJournal: "Finally arrived in Raven Rock and was surprised at the number of dark elf refugees living in town." -> "Finally arrived in Raven Rock and was surprised at the number of Dark Elf refugees living in town." (Bug #22669)
- Book3ValuableGreatCollapse: "I did not, however, share the apparent expectation that all dark elves would leave Skyrim." -> "I did not, however, share the apparent expectation that all Dark Elves would leave Skyrim." (Bug #22670)
- DunHillgrundsTombGolldirsLetter02: "I'm sure one dark elf is nothing to worry about, but if something should happen, don't forget to check the secret passage in case he barricaded himself in the deeper chambers. ["dark elf" -> "Dark Elf"] (Bug #22671)
- Book2CommonScourgeoftheGrayQuarter: "The dark elves deserve our condolences," ["dark elves" -> "Dark Elves"] / "A number of the dark elves have made their homes there," ["dark elves" -> "Dark Elves"] / "the dark elves have properly assimilated themselves into the Skyrim way of life" ["dark elves" -> "Dark Elves"] / "leaving the dark elves to mete out whatever passes for justice in their native customs." ["dark elves" -> "Dark Elves"] / "but the dark elves have made no effort to ingratiate or assimilate themselves to the proper city-dwellers." ["dark elves" -> "Dark Elves"] / "It would do the dark elves well to pay heed to their scaly cousins." ["dark elves" -> "Dark Elves"] (Bug #22672)
- Book2CommonDunmerOfSkyrim: "the "dark elves" of Morrowind who have as much place in your land as an infection in an open wound." ["dark elves" -> "Dark Elves"] / "For we dark elves have come, and little by little, shall claim Skyrim as our own." ["dark elves" -> "Dark Elves"] (Bug #22673)
- Book3ValuableDwarvesIII: "The dark elves ("Dunmer") for example teach that their great prophet Nerevar helped unite the dwarves and the elves in Morrowind against occupying Nord armies from Skyrim in the First Era," ["dark elves" -> "Dark Elves"] / "This is further confounded by the fact that so many of the dark elven writings on their relationship with the dwarves were lost during the tragic eruptions of Vvardenfell during the Oblivion Crisis nearly 200 years ago." ["dark elven" -> "Dark Elven"] / "What secrets they could have revealed about the Lost Race are now buried behind layers of molten earth along with so many unfortunate dark elven people." ["dark elven" -> "Dark Elven"] (Bug #22674)
- Book2ReligiousChildrensAnuad: "the Dunmer (the Dark or Cursed Ones, the dark elves)," ["dark elves" -> "Dark Elves"] / "the Bosmer (the Green or Forest Ones, the wood elves)," ["wood elves" -> Wood Elves"] / "the Altmer (The Elder or High Ones, the high elves)." ["high elves" -> "High Elves] (Bug #22675)
- DLC2RR01AlternateMessage: "A sizable dark elf force has established a stronghold on the southwestern portion of Solstheim." -> "A sizable Dark Elf force has established a stronghold on the southwestern portion of Solstheim." (Bug #22676)
- TG09NystromsJournal: "Old dark elf fellow by the name of Lythelus." -> "Old Dark Elf fellow by the name of Lythelus." (Bug #22677)
- Book2CommonFirstHoldRevolt: "They do not relish the idea of Reman's dark elf heirs ruling the kingdom when he is gone." -> "They do not relish the idea of Reman's Dark Elf heirs ruling the kingdom when he is gone" (Bug #22678)
- Book2ReligiousAncestorsandtheDunmer: "That is, wood elves and high elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world." ["wood elves and high elves" -> "Wood Elves and High Elves"] / "The human cultures of Tamriel are ignorant and fearful of dark elves and their culture," ["dark elves" -> "Dark Elves"] / "like orcs and argonians" ["orcs and argonians" -> "Orcs and Argonians"] / "this association of the dark elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel." ["dark elves" -> "Dark Elves"] / "The dark elves would never think of practicing sorcerous necromancy upon any dark elf or upon the remains of any elf." ["dark elves" -> "Dark Elves", "dark elf -> Dark Elf", "elf" -> "Elf"] / "However, dark elves consider the human and orcish races to be little more than animals." ["dark elves" -> "Dark Elves"] / "most Imperial officials and traders believe dark elf ancestor worship and displays of remains are barbaric or even necromantic." ["dark elf" -> "Dark Elf"] / "They do not, however, practice necromancy upon the remains of dark elves." ["dark elves" -> "Dark Elves"] / "They do practice necromancy upon the remains of animals and upon the remains of humans, orcs, and argonians" [humans, orcs, and argonians" -> "Humans, Orcs, and Argonians"] (Bug #22679)
- MQDelphineThalmorShortVersion: "They're the high elves that rule the Aldmeri Dominion." -> "They're the High Elves that rule the Aldmeri Dominion." (Bug #22680)
- MQDelphineThalmorLongVersion: "The Thalmor take the arrogance of high elves to the extreme" - they believe they are the rightful rulers of all of Tamriel." ["high elves" -> High Elves"] (Bug #22681)
- TG02VexGoldenglowBranchTopic: "That wood elf s'wit... he's a lot smarter than I expected." -> "That Wood Elf s'wit... he's a lot smarter than I expected." (Bug #22682)
- TG02BrynjolfQuestStartBranchTopic03: "It's owned by some smart-mouth wood elf named Aringoth." -> "It's owned by some smart-mouth Wood Elf named Aringoth." (Bug #22683)
- MQ201DelphineIntroRiverwoodC1: "He's a wood elf - the Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." ["wood elf" -> "Wood Elf"] (Bug #22684)
- DBNazirInfoAnoriathBranchTopic: "The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." -> "The Wood Elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." (Bug #22685)
- DarkSancConvSystemScheme [000167E2]: "A horker, some twine, three wood elves, and a hatchet?" -> "A horker, some twine, three Wood Elves, and a hatchet?" (Bug #22686)
- Book4RareADanceInFireV5: "only one fat wood elf will remain to wave the flag." -> "only one fat Wood Elf will remain to wave the flag." (Bug #22687)
- Book0DanceInFireV4: "When the last wood elf had gone inside, Scotti turned his attention back to the village." ["wood elf" -> "Wood Elf"] / "Now they've got the Khajiiti striking them on land, and the high elves at sea." ["high elves" -> "High Elves"] (Bug #22688)
- Book3ValuableThalmor: "For those not in the know, the Thalmor are Skyrim's recently honored "guests" - high elves of the Aldmeri Dominion who were gracious enough not to wipe us all out during the Great War." ["high elves" -> "High Elves"] (Bug #22689)
- HighElfRace: "Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races." ["high elves" -> "High Elves"] (Bug #22690)
- Book2ReligiousAlduinAkatoshDichotomy: "But if you ask the high elves themselves" -> "But if you ask the High Elves themselves" (Bug #22691)
- xCurrentLore10: "Agents of the high elven Aldmeri Dominion are known as Thalmor." -> "Agents of the High Elven Aldmeri Dominion are known as Thalmor." (Bug #22692)
- xCurrentLore9: "Only by signing the peace treaty known as the White-Gold Concordat was the Empire able to survive the onslaught of the high elven Aldmeri Dominion, and thus end the Great War." ["high elven" -> "High Elven"] (Bug #22693)
- DLC2MQ03 [objective 30]: "Learn Word of Power" -> "Learn the Word of Power" (Bug #22708)
- DLC1RV08Start3: "Some say Molag-Bal himself gave these rings to ancient powerful vampire lords." -> "Some say Molag Bal himself gave these rings to ancient powerful vampire lords." (Bug #22767)
- dunHighGateRuinsHelpRewardQST: "You can have anything except the scroll of course." -> "You can have anything except the scroll, of course." (Bug #22773)
- MS05ReturnWithTheCoatTopic: "Ah the bard-to-be." -> "Ah, the bard-to-be." (Bug #22774)

v4.0.7 (2017-04-16) [SSE 1.4.2]

USSEP Fixes

- Due to a rogue edit by the CK back in October 2013 (UHFP 2.0) it was inadvertently made impossible for wolves to attack a Hearthfire house due to the keyword condition being broken. (Bug #22162)
- Fixed an issue with the desiccated spider meal cocoon that caused it to suffer missing triangles. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif)
- Fixes done for the Totem of Brotherhood back in UDGP 1.3.0 have been reverted after further attempts to fix the proper tiered system revealed why Bethesda didn't implement it correctly to begin with. (Bug #20018)
- Miraak's cultists have finally been subdued! Their gear will no longer produce leg gaps or have odd overlaps or clipping when worn together. Several meshes ended up needing to be repartitioned again and the esp file adjusted to match. (Bug #22149)
- Corrected bad conversion for the male and female 1st person beggar clothing meshes. (meshes\clothes\beggarclothes\1stpersontorsof_0.nif, meshes\clothes\beggarclothes\1stpersontorsof_1.nif, meshes\clothes\beggarclothes\1stpersontorsom_0.nif, meshes\clothes\beggarclothes\1stpersontorsom_1.nif) (Bug #22097)
- Corrected finger corruption at higher NPC weight scales due to bad SSE conversion on the Thieves Guild gauntlets. (meshes\armor\thievesguild\f\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\f\1stpersonbracers_0.nif, meshes\armor\thievesguild\f\1stpersonbracers_1.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_0.nif) (Bug #22147)
- Corrected bad SSE conversion of the sleeved Stormcloak cuirass. (meshes\armor\stormcloaks\1stpersoncuirassfsleeves_0.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif) (Bug #22142)

Actor and AI Fixes

- Wyndelius did not appear at the correct portcullis in Shroud Hearth Barrow because he was missing one of the required linked reference settings. (Bug #22075)
- Olda is marked as the wife of Lodvar and the sister-in-law of Horgeir, which is incorrect given that she’s actually married to Horgeir. (Bug #22309)

Audio Fixes

- The male guard voice incorrectly recorded the line about Skyrim needing more healers. It does not match the subtitle or audio from the other entries. (sound\voice\Skyrim.esm\maleguard\dialogueguardsgeneral__000d5eb7_1.fuz) (Bug #21700)
- Domesticated goats have a bell on their necks that makes no sound. This has been corrected through a workaround in the sound impact data. (Bug #12817)

Item Fixes

- Bolar's Oathblade did not fully recharge due to the enchantment value not being an evenly divisible number of the enchantment cost. The enchantment value is now 575 so that it will charge fully as a multiple of 115. (Bug #21794)
- Female Khajiit Dark Brotherhood Shrouded Hand Wraps (DBGlovesKhaAA) were incorrectly pointing to the Argonian models. (Bug #22310)
- Sunhallowed and Bloodcursed Elven Arrows lacked the material keyword designating them as Elven arrows. (Bug #21705)
- The leveled list [LItemNecromancerRobesRestoration] for the necromancer variety of Robes of Restoration was erroneously set to use the warlock version of the robes. (Bug #22080)

Load Screens

- The Morthal shield used for TownMorthal02 was not positioned correctly and has been adjusted. (Bug #22185)

Location Fixes

- White Ridge Barrow should have been assigned the LocTypeDraugrCrypt keyword, but was given the LocTypeAnimalDen keyword instead. This could potentially result in it being chosen as a radiant location for Animal Extermination [CR02]. (Bug #22331)

Mesh and Texture Fixes

- Collision fixes for the area in front of Drunken Huntsman. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #22061)
- Nordic door had incorrect normals on it, resulting in faulty in-game lighting. (meshes\dungeons\nordic\doors\animated\mediumdoor\ruinsmediumdoor01.nif) (Bug #22086)
- Male barkeep clothes had a weighting issue that caused neck clipping and jewelry to show through the collar. (meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif) (Bug #22320)
- Bad decal flags on wicker covered Alto Wine bottles resulted in transparent bottoms. (meshes\clutter\wine\winebottle01b.nif) (Bug #22204)
- Bad decal flags on uprooted snowy stumps causes transparent roots. (meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #21773)
- The wooden toy sword was mistakenly set up to use metallic collision sounds. (meshes\_byoh\clutter\woodensword\woodensword.nif) (Bug #20537)
- Helgen and Riverwood sign models had no collision. (meshes\clutter\signage\roadsigns\roadsignhelgen01l.nif, meshes\clutter\signage\roadsigns\roadsignhelgen01r.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01l.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01r.nif) (Bug #21710)

Navmesh Fixes

- Navmeshing in front of Warmaidens in Whiterun was allowing NPCs to try to walk through objects and take awkward pathing. (Bug #22313)

Quest and Dialogue Fixes

- After moving to Riften in With Friends Like These (DB02), Aventus Aretino can sometimes be found stuck trying to navigate his way to the city because Fort Greenwall may not yet be cleared when he leaves Windhelm. He will now be moved to the orphanage via script at the appropriate time. (Bug #22212) [Note to modders: The fixes for Aventus have been moved from the DB01 scripts to the DBEntranceQuest scripts.]
- Ainethach's dialogue at the end of the Sanuarach Mine quest (FreeformKarthwastenA) does not exit with a goodbye flag when it should. (Bug #22145)
- Serana should no longer repeatedly say "Yes, what did you need?" during Chasing Echoes (DLC1VQ04). (Bug #22104)
- If the player ignores Riverwood entirely, or leaves Riverwood after being invited to talk to Alvor or Gerdur but before actually talking to them, they will become stuck in the scenes meant to play out for this and be unable to advance the Main Quest if the player returns. This is due to a bad stage check on an alias script that MQ102A and MQ102B both use to track where the status of friendship is with Alvor or Gerdur. This status will not trigger Bethesda's failsafe properly unless the player visits Dragonsreach AND tells Irileth about the attack on Helgen. This is an event easily avoided, and with the things that need processing, it's possible this is the root cause of a number of early issues in the Civil War with things not behaving properly. (Bug #21507)
- During Hitting the Books (MG03) the College students are supposed to gather next to the Eye of Magnus and play out a scene. Due to issues with the scene trigger, this would never happen because the trigger would be encountered prior to this portion of the quest being reached since the trigger box had no conditions and would become disabled upon first entering the Hall of Elements. (Bug #20741)
- Ringmaker (FreeformRiften18) should no longer continue to prompt the objective to bring Madesi his items if the objective to do so is in the quest journal. (Bug #22334)
- Two of Anoriath's dialogue topics shouldn't have been able to play when he is not at his stand offering services. (Bug #22140)

Papyrus Fixes

- default2StateActivator: Fixed issue causing the script to break certain doors that are configured to be activated only once, such as the Castle Volkihar Ruin doors. (Bug #21999) [NR]

Placement/Layout/Ownership and other World Object Fixes

- 00080e55: Windhelm LOD sticking out past the city wall. (Bug #22329)
- 010009FF, 01000A3A, 01000A60, 01000A66, 01000A67, 01000A6F, 01000ABB, 01000AEB, 01000AEC, 01000AF2, 01000B01, 01000B02, 01000B08, 01000B09, 01000B0A, 01000B0B, 01000B14, 01000B15, 01000B20, 01000B21, 01000B24, 01000B25, 01000B26, 01000B4A, 01000B4B, 01000B4C, 01000B4D, 01000B4E, 01000B4F, 01000B75, 01000B76, 01000B77, 01000B78, 01000B79, 01000B7A, 01000B7B, 01000B86, 01000B87, 01000BA6, 01000BFC, 01000BFD, 01000BFE, 01000BFF, 01000C01, 01000C02, 01000D7D, 01000D89, 01000D8A, 01000D8D, 01000E28, 01000EF2, 01000EF3, 01000F33, 01000F34, 01000F35, 01000F36, 01000F39, 01000F3A, 01000F4C, 01000F62, 01000F71, 01000F92, 01000FE9, 01000FEA, 01000FEB, 01000FEC, 010010A2, 010010A3, 010010A4, 010010A5, 010010A9, 010010AC, 01001100, 01001106, 01001107, 01001108, 01001116, 0100111A, 0100111B, 0100111C, 0100111D, 0100111E, 0100111F, 01001120, 01001121, 01001122, 01001123, 01001124, 01001125, 01001126, 01001127, 01001129, 0100112C, 0100112D, 01001142, 01001145, 0100115E, 0100115F, 01001161, 01001167, 01001168, 0100117E, 0100117F, 01001194, 01001197, 0100119A, 010011A2, 010011A3, 010011A8, 010011A9, 010011AA, 010011AD, 010011B6, 010011B7, 010011B8, 010011BB, 010011C0, 010011C1, 010011C7, 010011CE, 010011D0, 010011D1, 010011D4, 010011D5, 010011D8, 010011ED, 010011EE, 010011EF, 010011F0, 010011F1, 010011F3, 010011F5, 010011FA, 010011FF, 01001200, 01001201, 01001207, 01001208, 01001211, 01001212, 01001214, 01001216, 01001217, 01001218, 01001219, 01001222, 01001223, 01001224, 01001242, 01001250, 01001251, 01001252, 01001253, 01001254, 01001255, 01001261, 01001267, 01001292, 01001293, 01001294, 01001296, 01001297, 01001298, 01001299, 0100129A, 010012A5, 010012B8, 010012CB, 010012CC, 010012CD, 010012CF, 010012D1, 010012D2, 010012D3, 010012D8, 010012DE, 010012E1, 010012EA, 010012F0, 010012F1, 010012F5, 010012F8, 010012FD, 010012FE, 01001303, 01001306, 01001309, 01001311, 01001312, 01001313, 01001314, 01001318, 01001319, 0100131C, 0100131D, 01001323, 0100132A, 0100132B, 01001333, 01001336, 0100133C, 0100133D, 0100133F, 01001341, 01001342, 01001343, 01001344, 01001345, 01001346, 01001347, 01001348, 0100134B, 0100134D, 01001395, 01001396, 010013C1, 010013CB, 010013CD, 01001412, 01001413, 01001414, 01001475, 01001476, 010016B1, 01001CE2, 01002454, 01002455, 010026D7, 010026D8, 010028BB, 010028C0, 010028C1, 010028C6, 010028C8, 010028CE, 010028D9, 010028DA, 010028DB: Misplaced thickets and shrubs. (Bug #22023)
- 01000E27, 01000E28, 010016B1: Shrubs that are using the wrong texture for the climate. (Bug #22219)
- 0100122A, 01000B6A, 01000F6B, 01000F6C, 01000F81, 0100114F, 01001150, 0100115B, 010011DD, 010028C4: Misplaced flora and other plants. (Bug #22220)
- 05014C05, 05014C06: Rock piles added to cover up a gap in a dirt cliff [Ref 0009D4BB]. (Bug #22045)
- 05023F0A: Rock added to cover a large gap in rock cliff [Ref 000A9BE7]. A nearby fern plant [Ref 000A9C05] needed to be adjusted as a result. (Bug #22054)
- 05042516, 05042517, 05042518, 05042519, 0504251A, 0504251B: Rocks and rock piles added to cover up a massive gap underneath a mountain cliff [Ref 0006BAA2]. (Bug #22084)
- 0503D410, 0503D411, 0503D412: Rocks added to cover a large gap underneath a dirt cliff [Ref 00019578]. (Bug #22085)
- 00090A0F: Door frame adjusted that was misaligned and had a gap showing on one end. (Bug #22085)
- 05042514, 05042515: Boulders added to cover a large hole in a cave ceiling [Ref 000945BA]. (Bug #22085)
- 0504761D: Rock added to cover a gap in a rock cliff [Ref 000B9D77]. (Bug #22105)
- 0300ED67, 0300ED68: Hawk feathers on the roof of Heljarchen Hall were not linked to an enable parent marker. (Bug #22110)
- 0001A5F4, 0001A6FF, 00024E25: One of the handles on three Whiterun doors would disappear when they were opened. Minor placement adjustments were made to correct this. (Bug #22154)
- 000D2206: Adjusted a rock with a gap showing on one side. (Bug #22155)
- 0506FE27: Rock placed to cover up a gap in a rock cliff [Ref 000D21DA]. (Bug #22155)
- 00017C41, 00018379, 00019B1D, 0002BC60, 0002BC61, 0002BC62, 0002BC63, 0002BC64, 0002BC65, 0002BC68, 0002BC6B, 0002BC6C, 00033DEB, 00033DED, 00033DEE, 00033E0F, 000395FD, 0003B4F7, 0003C023, 0003C024, 00042897, 00047FFA, 00048011, 0004C4E2, 0004CC35, 000506FB, 0007C533, 00090D1F, 000A0702, 000C59A3, 000C59A4, 000C59A6, 000C59AA, 000C59AB, 000C5A15, 000D21FC, 000D21FF, 000D2203, 000D2204, 000D2243, 000D224E, 000D328D, 000D328E, 000D51BB, 000D51EB, 000D51ED, 000D51EE, 000D51F0, 000D51F1, 000D6E36, 000D9216, 000D9A16, 000D9A3F, 000D9A44, 000D9A45, 000E4456, 000E6AAD, 000E6AAE, 000E6AAF, 000EBEE8, 000F72DF, 000F72E2, 000F72E3, 000F72E7: Misplaced thickets and shrubs. (Bug #22217)
- 0002BC60, 0002BC61, 0002BC62, 00042897, 000907B2, 000C2C26, 000C2C6B, 000C2C70, 000C2C73, 000C2C7C, 000C2C7F, 000C2C8A, 000C2C8B, 000C2C98, 000C59F6, 000C5A03, 000C5A07, 000C5A09, 000C5A0A, 000C1D92, 000C1D93, 000C1DA0, 000C1DA5: Shrubs that are using the wrong texture for the climate. (Bug #22218)
- 0004289D, 0004289F: Snowberry bushes that are using the wrong texture for a snowy climate. (Bug #22221)
- 0200651B: Adjusted a floor platform piece that was poorly placed resulting in flickering. (Bug #22281)
- 020006A5: Rug that was flickering has been adjusted. (Bug #22281)
- 000CB5AA: Sack that was clipping into a floor. (Bug #22282)
- 0006B0DA, 000C2C9B, 000E4458, 000EBEEC: Misplaced flora and other plants. (Bug #22283)
- 000997AD: Repositioned a long bow with bad havok ragdoll data. (Bug #22286)
- 000997AE: Iron arrows were placed below the ground. (Bug #22290)
- 050BBD35, 050BBD36, 050BBD37: Rocks created to cover a large gap underneath a dirt cliff [Ref 00052F24]. (Bug #22294)
- 050BBD38, 050BBD39, 050BBD3A: Rocks added to cover gaps in several rock cliffs [Ref 000186CE, 000186EC, 00052F2E]. (Bug #22294)
- 0008415A: Grounded a floating piece of driftwood. (Bug #22297)
- 050BBD33, 050BBD34: Rocks placed to cover up a gap in a rock cliff [Ref 00084071]. (Bug #22297)
- 000F1E37: Wooden stockade fence was floating slightly on the back end. (Bug #22303)
- 050CB043: Rock placed over a small gap in a tundra rock piece [Ref 00041EF6]. (Bug #22304)
- 050C5F3E, 050C5F3F: Added rocks to cover a large gap in a mountain trim piece [Ref 000B91E6]. (Bug #22306)
- 050C5F40, 050C5F41: Created rocks to cover a gap underneath one the Riften watchtowers [Ref 0005B3F7]. (Bug #22306)
- 0006C317: A wall scone was not placed completely on a wall. (Bug #22324)
- 000CD6F1: Quicksilver ingot placed beneath the ground under a waterfall. (Bug #22326)
- 050E964A, 050E964B: Rocks used to cover up gaps in a rock cliff [Ref 0001E5BF]. (Bug #22327)
- 050EE74D, 050EE74E, 0500EE7F, 050EE750, 050EE751: Rocks added to cover gaps between rock cliffs [Ref 0001E5B0, 0001EBC1] and a waterfall [Ref 000BF554]. (Bug #22327)
- 050EE752: Rock placed to cover up a gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)
- 000BA017: Grounded a floating pine tree. (Bug #22328)

Text Fixes

- MarkarthKeepScene02 [00025D25]: "And what do Legion soldiers know about the hills the Reach? And the caves that make up those hills?" -> "And what do Legion soldiers know about the hills of the Reach and the caves that make up those hills?" (Bug #16021)
- DialogueRoriksteadRorikTopicsBranch3Topic: "The longer the war goes on, the worse it will be for all for us, I’m afraid.” -> "The longer the war goes on, the worse it will be for all of us, I’m afraid." (Bug #22069)
- DialogueRiftenHafjorgIngunBranchTopic01: "Elgrim can barely put his on his own shoes let alone have the energy to pursue a young girl." -> "Elgrim can barely put on his own shoes let alone have the energy to pursue a young girl." (Bug #22093)
- TGGoodbyes [000E57A8]: "Don't forget your represntin' the Guild." -> "Don't forget you're representin' the Guild." (Bug #22096)
- MQ302CouncilSceneOutroA:"Jarl Baalgruf, I assume you are familiar with the Dragonborn's plan?" -> "Jarl Balgruuf, I assume you are familiar with the Dragonborn's plan?" (Bug #22101)
- RoriksteadFreeformErikGeneralTopic1Topic: "Your crops seem to be thriving" -> "Your crops seem to be thriving." (Bug #22167)
- TG05KarliahIntroConBranch01: "Before both of you arrived, I recovered a journal from Gallus's remains." -> "Before both of you arrived, I recovered a journal from Gallus' remains." (Bug #22255)
- TG05KarliahIntroConBranchTopic: "He needs to pay for Gallus's murder. -> "He needs to pay for Gallus' murder." (Bug #22256)
- TG05KarliahIntroOutBranchTopic: "Enthir... Gallus's friend at the College of Winterhold. Of course..." -> "Enthir... Gallus' friend at the College of Winterhold. Of course..." (Bug #22257)
- TG05MercerKarliahPursuitBranchTopic: "Several stepped up and tried to claim Gallus's former position as Guild Master." -> "Several stepped up and tried to claim Gallus' former position as Guild Master." (Bug #22258)
- TG05SPKillScene [00032DF3]: "It appears Gallus's history has repeated itself." -> "It appears Gallus' history has repeated itself." (Bug #22259)
- TG06KarliahGoAloneViewTopic: "There are preparations to make and Gallus's remains to lay to rest." -> "There are preparations to make and Gallus' remains to lay to rest." (Bug #22260)
- TG07KarliahInitialBranchTopic01b: "Then we show them Gallus's journal and hope for the best." -> "Then we show them Gallus' journal and hope for the best." (Bug #22261)
- TG07KarliahInitialBranchTopic [00055AA3]: "Are you finished your other business and ready to face the Guild?" -> "Are you finished with your other business and ready to face the Guild?" (Bug #22262)
- TG07SPGuildScene01 [00055ADC]: "I have Gallus’s journal." -> "I have Gallus’ journal." (Bug #22263)
- TG08AKarliahWhatsGoingOnBranchTopic: "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’s memory to rest." -> "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’ memory to rest." (Bug #22264)
- LetterRiftenBlackBriarMeadery02: "To Be Read Immedately!" -> "To Be Read Immediately!" (Bug #22265)
- WIKill04RewardLetter: "But I would like to reward you for you efforts." -> "But I would like to reward you for your efforts." (Bug #22266)
- RiftenElgrimsElixirsLocation: "Elgrim's Elixers" -> "Elgrim's Elixirs" (Bug #22269)
- FFHM01BranchTopic: "What happened to Liefnarr?" -> "What happened to Leifnarr?" (Bug #22311)
- FFHM01DoneBranchTopic: "I found Liefnarr’s body." -> "I found Leifnarr’s body." (Bug #22312)

v4.0.6b (2017-03-11) [SSE 1.4.2]

USSEP Fixes

- The resource path to the Meat Pie texture was wrong and needed to be corrected. (Bug #22076)
- The resource path to the Cave Bear trophy item fixed for Hearthfire was also wrong and needed to be corrected. (Bug #22079)
- The mesh conversion for the horse & rider load screen inadvertently caused CTDs when this mesh was instead used as a static in a cell somewhere. Since this is a vanilla asset, we've now fixed this so that all the skin rendering works on the load screen, in-game, and no longer causes a CTD when used in an unorthodox manner. (Bug #21723)

v4.0.6a (2017-02-24) [SSE 1.4.2]

USSEP Fixes

- Cultist gloves and boots suffered an unknown malfunction somewhere in between testing and release and the fixes for them needed to be redone. They should no longer be exploding into polygon hell or have leg gaps.
- Female elf circlet files somehow got moved out of their resource location in the file structure, resulting in them becoming invisible when worn. (Bug #22060)

v4.0.6 (2017-02-05) [SSE 1.4.2]

USSEP Fixes

- Changes to vampire eye records were never properly reconciled when the USLEEP merge was done back in July of 2015. They were still configured in such a way as to preserve overwrites from the old individual unofficial patches. This may result in some unexpected changes in vampire appearances, but it is now aligned with the changes Dawnguard intends to make to the game.
- dlc2miraakscript has been removed from the archive due to an undocumented fix Bethesda made for SSE that has no source code provided to check. Our changes were just for the debug traces and weren't important anyway.
- The crafting recipe for Woodcutter's Axe [USKPTemperWeaponAxe01] mistakenly required use of a steel ingot when it should have been an iron ingot. (Bug #21642)
- The MagicAlchBeneficial keyword has been removed from the USKPGiftOfCharity effect due to it causing unwanted interference with speechcraft potions.

Actor and AI Fixes

- The bandit [dunRavenscarTrappedBandit] in Ravenscar Hollow didn't have a default outfit set and would appear naked as a result. (Bug #21872)
- Vald lacked the dead body cleanup script which could result in his corpse lingering for ages in Riften. (Bug #21893)
- Camilla Valerus can sometimes get stuck in front of the Sleeping Giant, possibly due to the space between her AI markers being too far apart. (Bug #21734)
- Dorian is incorrectly set up as a static level NPC capping at level 251 due to what appears to be someone typing the proper range into the wrong boxes. He is also marked essential but has no purpose in being so. (Bug #21736)
- Kvenel the Tongue was not configured with the proper keywords for a ghost NPC. (Bug #21971)
- Belrand was set to the wrong outfit to match his skills and perks (should be using 4 pieces of hide, not mixed iron and hide) and had no offensive magic spell despite telling the player he does AND being set to use augmented frost. Gave him the Ice Spike spell for that. (Bug #21793)
- Karan (spawned corpse in The Reach) had the black face bug and needed new facegen created. (Bug #21749)

Audio Fixes

- DLC2ApocryphaWeather and DLC2ApocryphaWeatherNEW both have an invalid sound type set to a deleted form ID. The bad sound entries have been removed as no correct ones could be located. (Bug #20040)
- Flin, Mazte, Shein, Sujamma, Sadri’s Sujamma, and Emberbrand Wine all lack proper pickup and drop sounds. (Bug #21760)

Item Fixes

- The Woodsman's Friend [dunPinewoodGroveWoodsmansFriend] had its detection sound set to "normal" when it should be set to "loud" like a regular iron battleaxe. (Bug #21649)
- Movarth's Boots [dunMovarthsBoots] could not be sold to a vendor since they were missing the VendorItemArmor keyword. (Bug #21826)
- Stormcloak Helmet [TemperArmorStormcloakHelmetFull] required use of a leather strip to temper rather than an iron ingot. This has been corrected to match the other hold guard helmets in the game. (Bug #21779)
- “Boar Meat”, “Ash Hopper Meat”, “Ash Hopper Leg”, and “Cooked Boar Meat” all display 0 value due to not having set the no-autocalc flag on the items. (Bug #21579)
- DLC2Book2CommonRavenRock01, DLC2Book2CommonRavenRock02, DLC2Book2CommonRavenRock03, and DLC2POIUshaNote lacked the "VendorItem" keyword and could not be sold to vendors as a result. (Bug #21861)
- Poison Blooms (DLC01PoisonBloom) lacked the VendorItemIngredient keyword and thus could not be sold to alchemists. (Bug #21983)

Location Fixes

- BYOHHouse1Falkreath had its weather region set as "WeatherSnow" when it should have been "WeatherPineForest" like the surrounding area. (Bug #21882)
- Windstad Manor had an incorrect weather type set for where the exit connects with the exterior. (Bug #21897)

Mesh and Texture Fixes

- Some Windhelm Palace ceiling parts had no endcap attached. Created a free standing endcap, placed 4 to cover the gaps. (meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif) (Bug #21596)
- UV errors, vertex color issues, incorrect textures, and other issues fixed for Whiterun interior chimneys. (meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney01.nif, meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney02.nif) (Bug #21598)
- Removed stray floating branches from the Gildergreen load screen. (meshes\loadscreenart\loadscreenwrtempletree02.nif) (Bug #21722)
- Hand cart axle stubs rotate when the axle they're part of doesn't. (meshes\clutter\carts\handcart01wheel.nif) (Bug #21711)
- Floating tombstone parts on Windhelm land mesh. (meshes\architecture\windhelm\whlanddead7.nif) (Bug #21597)
- Snow shader and UV issues corrected for Hjerim. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #15123)
- Snow shader and UV issues corrected for Brunwulf's house. (meshes\architecture\windhelm\whbrunwulf.nif)
- Glass greatswords do not make noise when dropped. (meshes\weapons\glass\glassgreatsword.nif) (Bug #21652)
- Fixed gap on the mast for the Katariah, bad transparency on the nameplate, as well as optimized it some. (meshes\dungeons\ship\shiplargekatariah02.nif) (Bug #21936)
- Wooden dragon priest mask had an incorrect material flag set. (meshes\armor\dragonpriesthelms\dragonhelm_wood_go.nif) (Bug #21915)
- Horse and rider load screen mesh displays all black. (meshes\loadscreenart\loadscreenhorse_and_rider.nif) (Bug #21723)
- LOD errors fixed in Apocrypha. (meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto) (Bug #21727)
- Miraak's temple LOD has been re-fixed in the proper SSE format. (meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.12.12.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.8.8.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.0.0.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.16.16.bto, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod.dds, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod_n.dds) (Bug #21724)
- EEC small crate decal issues corrected. (meshes\clutter\common\cratesmall01eeco.nif) (Bug #21754)
- EEC warehouse sign displaying as all black. (meshes\architecture\solitude\seastempiresign.nif) (Bug #21776)
- The gear worn by Miraak's cultists had bad clipping issues due to being partitioned incorrectly. (meshes\dlc02\clothes\cultist\f\cultistboots_0.nif, meshes\dlc02\clothes\cultist\f\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_1.nif, meshes\dlc02\clothes\cultist\m\cultistboots_0.nif, meshes\dlc02\clothes\cultist\m\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_1.nif) (Bug #21771)
- Extra nodes and bad collision corrected on male draugr armor ground model. (meshes\armor\draugr\draugrarmormale_go.nif) (Bug #21324)
- Deformed left arm on the Dragonborn female Dunmer outfit. (meshes\dlc02\clothes\darkelf\f\outfit_0.nif, meshes\dlc02\clothes\darkelf\f\outfit_1.nif) (Bug #20638)
- Corrected texture mismatches, UV maps, coordinates, etc on the bar counterset. (meshes\clutter\counterset\countercornerin01.nif, meshes\clutter\counterset\countercornerout01.nif, meshes\clutter\counterset\counterleft01.nif, meshes\clutter\counterset\counterright01.nif, meshes\clutter\counterset\counterstraight01.nif) (Bug #19462)
- UV alignment mismatch on spider cocoons of human meals. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif) (Bug #21500)
- Additional UV errors corrected on one of the Whiterun houses. (meshes\architecture\whiterun\wrbuildings\wrhouse02.nif) (Bug #20798)
- Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333)
- Fixed a gap between the wrists and arms for draugr armor (male + female) (meshes\armor\draugr\1stpersondraugrarmormale_0.nif, meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_0.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_1.nif) (Bug #21625)

Navmesh Fixes

- The interior of Anga's house in Anga's Mill needed to have the navmesh refinalized. She would sometimes become stuck inside, unable to leave. (Bug #21601)
- Preferred pathing into Jorrvaskr did not include the front door navmesh triangles so the game would always put quest markers over the back door. (Bug #21813)
- The secret entry/exit from Reachcliff Cave had no proper navmeshing at the exit so NPCs would go around to the main cave entrance instead even after it was made available. (Bug #21767)

Quest and Dialogue Fixes

- DialogueGeneric [0006D94B]: A condition check was requiring that the speaker be both BretonRace AND BretonRaceVampire when it should have been using the "OR" argument instead. (Bug #21830)
- Teldryn Sero asks the player if they like his Chitin armor even if he's no longer wearing any of it. (Bug #21963)
- Stormcloak rank 1 reward is incorrectly set to an Imperial items leveled list in the civil war quest (CW). (Bug #21338)
- Scene DunRavenscarBandit01 in quest dunRavenscarQST needed to have its final action extended to 3 seconds because it was cutting off the bandit's ending dialogue. (Bug #21931)
- During Laid to Rest (MS14), Alva will no longer be teleported to Movarth's Lair if she is in the coffin when the player activates the journal. (Bug #21446)
- During Discerning the Transmundane (DA04) the Essence Extractor is never enabled before giving it to the player. If the item is later looted from Septimus' corpse and then dropped somewhere, it vanishes. (Bug #21755) [NR if the quest is already over]
- Scene MS13CamillaStage10Scene : Action 10 now ends at phase 1 to avoid Lucan and Camilla speaking together at the same time. (Bug #21987)
- Scene MQ102DragonsreachScene2 : Action 3 now ends at phase 3 to avoid Balgruuf and Proventus speaking together at the same time. (Bug #21987)
- Scene MS06StartAppealForHelpScene : Action 18 now ends at phase 7 to avoid Elisif and Sybille Stentor speaking together at the same time. (Bug #21987)
- Scene MQ201PartyMalbornIntroScene : Action 1 now ends at phase 2, and Action 5 now ends at phase 5 to avoid Malborn and Elenwen speaking together at the same time. (Bug #21987)

Papyrus Fixes

- CWDisableHoldPositionMarkerTrigger: Script should not be passing NONE refs down the function chain since those cannot be processed in the functions being called. (Bug #14559)
- CWFortSiegePhaseTriggerScript: Phase checks should not be done past stage 500 due to volumes of error spam generated when the quest is shutting down. (Bug #14642)
- MaceTrap: Cannot change motion type when the object unloads during cell detach. (Bug #13598)
- DLC2DBBookLevelLightTranslationSCRIPT: Script does not validate the player being in the cell when updating movement on book lights. (Bug #14339)
- trapSoulGemController: Beginning the inMagicTrap state should not try setting the motion type again because it was just set before the state began. (Bug #14888)
- DLC2dunNchardakWaterStageEffectScript: Should not be able to activate this with anything other than a water plane. Logging message added to see where the offending object is coming from. (Bug #14924)
- DLC2Book01PuzzleBookHolder: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14931) [NR]
- DLC2defaultSlottedItemActivatorScript: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14933)
- DLC1_ReflectShieldSCRIPT: Trying to set animation graph variables on actors that might be unloaded. (Bug #14964)
- DA07MehrunesRazorMagicEffectScript: Calculating the percentage chance using the wrong range values. Should be bound by 1-100, not 0-100. (Bug #21775)
- NirnrootACTIVATORScript: Unreliable order between OnReset an OnCellAttach could lead to missing references that should be attached to a nirnroot. (Bug #13603)

Placement/Layout/Ownership and other World Object Fixes

- 000a1ffa: Water wheel in Morthal is turning the wrong direction for the river flow. (Bug #21379)
- 000dc3a2: Moved a coin pouch from the inside to the top of a statue because it couldn't be dislodged when the "don't havok settle" flag was used. (Bug #20750)
- 05042523: Snow drift added to cover a gap in snow-covered mountain trim piece [Ref 000f48d2]. (Bug #21272)
- 05042520, 05042521, 05084261, 05084262: Rocks added to cover a gap in a rock cliff [Ref 0006e05f]. (Bug #21303)
- 0502e11b: Rock pile added to cover an exposed section of a soul cairn plateau slab [Ref 0200fc47]. (Bug #21316)
- 05023f14, 05023f15, 05023f16, 05023f17, 05029019: Rock cliff and several rocks added to cover up a massive gap between two mountain peak pieces [Ref 00095989, 0009598a]. (Bug #21319)
- 0501ee0f, 0501ee11: Rubble pieces added to cover a large gap at the top of a stairway [Ref 000934cd] in Labyrinthian. (Bug #21320)
- 0500fb03, 0500fb04, 0500fb05, 0500fb06: A rock pile and several rocks have been added to cover a large gap at the base of a mountain cliff [Ref 0006e218]. (Bug #21321)
- 05014c08, 05014c09: Rocks added to cover up gaps in mountain cliff [Ref 00086f5f]. (Bug #21328)
- 000e23e3, 000e23e4: Floating mountain flower plants. (Bug #21330)
- 040329bd: Moved an ash creep cluster that couldn't be harvested. (Bug #21478)
- 040397b9: The collision layer setting on a navmesh box was set to the wrong type which was preventing a barrel [Ref 04029e8a] from being interacted with in Thirsk Mead Hall. (Bug #21485)
- 0401ff91, 0401ff93: Floating giant mushroom clusters. Some hanging moss plants [Ref 0401ff94, 0401ff96, 0401ffa1, 0401ffa2, 0401ffa4] needed to be adjusted along with them. (Bug #21493, Bug #21479)
- 000db7a0: Misplaced snowberry bush. (Bug #21510)
- 0008f56f, 0008f570, 000c59b8, 000d6c6a: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21512)
- 040328d7, 04039c43, 04039c44: Floating spiky grass plants. (Bug #21540, Bug #21478)
- 040328e8: Floating scathecraw cluster. (Bug #21540)
- 00018706, 00018708, 0003eb8a, 0003eb8b, 0003eb8c, 000e3a99, 00049a57, 00049a59, 00049a5b, 00049a5c, 00052b83, 00052b85, 00069840, 0007ab76, 0007ab77, 00086f58, 00086f59, 000ab935, 000ab936, 000b05ac, 000b05b2, 000b591d, 000b591e, 000b591f, 000b5920, 000b5927, 000b5928, 000b5929, 000b592a, 000b592b, 000b592c, 000b592d, 000b5930, 000b5931, 000b5932, 000b5933, 000b5934, 000b5937, 000b5938, 000b5939, 000b593a, 000b593b, 000b593c, 000b593d, 000b593e, 000b593f, 000b5940, 000b5941, 000b5c30, 000b5c31, 000b5c35, 000b5c36, 000b5c38, 000b5c3a, 000b5c3b, 000b5c3c, 000b5c3d, 000b5c3f, 000b5c43, 000b5c44, 000b5c46, 000b5c47, 000b8062, 000b8063, 000bd7a2, 000bd7bd, 000c2c73, 000c2dfb, 000c2dfc, 000c3773, 000c3774, 000c37b4, 000c37b5, 000c37cc, 000c3af8, 000c3af9, 000c3afa, 000c490f, 000c4c70, 000c50f8, 000c59f6, 000c59b8, 000c59bd, 000db7a3, 000d6c69, 000d6c6c, 04024a47, 040318f4, 040318f5, 040328f7, 04032eb3, 0403d4c5, 0403d4c8, 0403d4d3: Misplaced thickets and shrubs. (Bug #21549, Bug #21511)
- 05060b2a: Ash dune added to cover a gap in another dune [Ref 04039496]. (Bug #21551)
- 000a89c1, 000a89c2, 000a89c5: Floating cabbage plants. (Bug #21592)
- 000c01c5: Lowered a cave pillar that was floating above the cave floor exposing a large gap. (Bug #21639)
- 05093535: Rock added to cover up a gap between two rock cliffs [Ref 00034e88, 00034e8f]. (Bug #21685)
- 0300414b: A silver goblet in the Proudspire Manor children's room had a missing enable parent setting. (Bug #21817)
- 0006142d, 00084050: Bridge end caps at Labyrinthian were the wrong type for the climate. They have been changed to the "snowy" version like they should have been. (Bug #21855)
- 04036f65: Troll skull that was clipping into a shelf in Severin Manor. (Bug #21858)
- 0002056c: Workbench outside of Warmaiden's was clipping with the wall next to it. (Bug #21902)
- 0007c030: Dwemer chest in Reeking Tower that was clipping with rubble piles. (Bug #21626)
- 000b23a2: An XMarker linked to the map marker at Cradle Stone Tower was placed far below the landscape and has been raised to the surface. (Bug #21702)
- 000F46F7, 000F46F9: Puddles outside Windhelm dock gate that cause black patches in the fish net. (Bug #21797)
- 03011FB1, 03011FB2, 03011FB3, 03016D56, 03016D57, 03016D58, 03008277, 03008278, 03008279: Weapon racks in Hearthfire houses that end up with weapons not displayed at the correct angle. (Bug #21718) [NR]
- 0518666A: Whiterun was missing one CWResolutionDefender marker which caused errors to crop up in the attack scripts. (Bug #14558)
- 000c8e4c, 000a8964: Mismatched rotation values for a stone wall segment. (Bug #21696)
- 000FF870, 000FF871: Book and skeleton sitting below the mesh collision. (Bug #21853)
- 00018574, 000185c2: The exterior and interior doors in Froki's Shack were clipping when opened. The rugs [Ref 00107e18, 00107e19] beneath the doors needed slight adjustments. (Bug #21669)
- 000c3349, 00096cfd: Chests clipping with other objects. Collision marker [Ref 050fda5b] created to prevent the player from getting stuck behind one of the chests. (Bug #21979)
- 000c21c6, 000c21c8, 000d4038, 000d4039, 000d7b25, 000d7b26, 000d7b27, 000d7b28, 000d7b29: Misplaced thickets and shrubs. (Bug #21980)
- 0510cd65: Rock added to cover a gap in a mountain cliff slope [Ref 0006dd11]. (Bug #21991)
- 01000bc5, 01000c08, 01000c09, 01000c0a, 01000c0c, 01000c0d, 01000c0e, 01000c11, 01000c12, 01000c14, 01000c16, 01000c28, 01000c3e, 01000c40, 010016a1, 010016af, 010016b0, 010016b2, 01000c1c, 01000c1e, 01000c22, 01000c23, 01000c24, 01000c41, 01000c47, 01000c48, 01000c49, 01000c4a, 01000e59, 01000e5a, 01000e5b, 01000e73, 01000e74, 0100169e: Misplaced thickets and shrubs. (Bug #21650)
- 01000c24, 01000c25: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21651)
- 00076809 : floor piece slightly raised to avoid z-fighting (Bug #21987)
- 000B11F3, 000B11F7, 000B11F8, 000B11FA, 000B11FB, 000B11FC, 000B11FD, 0010F0D7 : wood table in Southfringe Sanctum and all objects on it way too low (Bug #21987)
- 000B11F0 : crafting anvil too low, NPCs feet were buried when they were using it. (Bug #21987)
- 0003A38B : Grounded a crafting anvil in Dark Brotherhood Sanctuary; NPCs' feet were buried when they were using it. (Bug #21987)
- 000D498B : gap behind wall mounted elk head (Bug #21987)
- 000C59EC, 000C59ED : fire and its brazier embedded in wall (Bug #21987)
- 00045A66, 00045A6B : floating soldiers idle markers (Bug #21987)
- 00048A33 : rock slightly rotated to close a gap (Bug #21987)
- 0001AD79, 0001AD7A, 0001AD7B : clipping/partly buried Winking Skeever barrels (will be mirrored in upcoming OCS patch) (Bug #21987)
- 000B1FFA : grounded guard idle marker (Bug #21987)
- 000E8E7D, 00092539, 0009253C : crates embedded into one another, reordered (Bug #21987)
- 050012C2, 05001824, 05001D87 : rocks added to hide small z-fighting areas between ground and water (Bug #21987)
- 000D508B : 'don't havok settle' flag set on this potion to avoid a havok issue making the close spider corpse pop out like a spring (Bug #21987)
- The Katariah does not display properly while inside the city of Solitude. The previous USLEEP 3.0.4 fix to use the LOD model turned out to be a really poor and ugly way to deal with it so there's a new set of placed records to handle the ship being there when it should be. (Bug #22021)
- 0004bb5a: Lowered a floating dirt mound. (Bug #22016)

Text Fixes

- DialogueMerryfairFarmScene01 [00030259]: "I can't bare to lose you after everything we've done." -> "I can't bear to lose you after everything we've done." (Bug #21492)
- DLC2BlackBookHagglingEffect: "Do <10>% more damage and get <10>% better prices from people of the opposite sex." -> "Do <10>% more damage to and get <10>% better prices from people of the opposite sex." (Bug #21563)
- Book3ValuableFinalLesson: "We have learned much for you" -> "We have learned much from you" (Bug #21615)
- dunTrevasWatchQSTBadBlood: "Sounds like more then just "bad blood."" -> "Sounds like more than just "bad blood."" (Bug #21832)
- DunPoiAlchemistsJournal: "Today I'll be heading out to see what kind of affect the mushrooms, and nearby Nirnroot, are having on the ecosystem downstream." ["affect" -> "effect"] (Bug #21877)
- SummonStormThrall: The description text need to be removed because it was causing the UI to display the effect description for the "Storm Thrall" spell twice. (Bug #21912)
- DLC2DDRCresciusTLImperialBranchTopic01: "Solsthiem is still rich in ebony ore." -> "Solstheim is still rich in ebony ore." (Bug #21930)
- DLC1RH08Q1 [0001500D]: "A magical shield that when blocked with, surrounds it’s wielder with a holy aura that harms the undead." -> "A magical shield that when blocked with, surrounds its wielder with a holy aura that harms the undead." (Bug #22002)
- DLC1RH08Q2 [00015012]: "Arkay says bandits. Or, wait... no, he says bandits." -> "Arkay says bandits. Oh, wait... no, he says bandits." (Bug #22003)
- DA14YsoldaIntimidateTopic [000C41FC]: "You said you the ceremony was going to be in Morvunskar." -> "You said the ceremony was going to be in Morvunskar." (Bug #22004)
- DA14YsoldaIntimidateTopic [000C41FD]: "Go... get...my...ring." -> "Go... get... my... ring." (Bug #22005)
- DA14YsoldaBribeTopic [000C4208]: "I knew you couldn’t have forgotten about your fiance." -> "I knew you couldn’t have forgotten about your fiancee." (Bug #22006)
- CWMission04 [stage 10]: "I will then break out some fellow Legionnaires held capitive there and take over the fort." -> "I will then break out some fellow Legionnaires held captive there and take over the fort." (Bug #22007)
- DLC1RadiantDisguisedPersuade: "Don’t know what you’re game is, but I’ll humor for a moment." -> "Don’t know what your game is, but I’ll humor for a moment." (Bug #22008)
- DLC1VQSaint [stage 200]: "He presented me with an an amulet and a pristine copy of his first volume in appreciation for my efforts." -> "He presented me with an amulet and a pristine copy of his first volume in appreciation for my efforts." (Bug #22009)
- TGTQ04 [objective 50]: "Recover Fjolti’s Silver Locket" -> "Recover Fjotli’s Silver Locket" (Bug #22010)
- MS01GuardAmbushQuestTopic03: "You'll have plenty of time with the King in Rags when you're in Cidhna mine." -> "You'll have plenty of time with the King in Rags when you're in Cidhna Mine." (Bug #22011)
- MS04Vision04Scene [000565F9]: "Anavchnzel is waiting." -> "Avanchnzel is waiting." (Bug #22012)
- FreeformIvarstead03: [objective 10] "Gather 10 bear pelts for Temba Wide-Arms" -> "Gather 10 bear pelts for Temba Wide-Arm" / [objective 20] "Return to Temba Wide-Arms" -> "Return to Temba Wide-Arm" (Bug #22013)
- SolitudeFreeform06BribeTopic [000D69D4]: "I'm afraid your bargaining without the metal to back it up." -> "I'm afraid you're bargaining without the metal to back it up." (Bug #22014)

v4.0.5 (2016-11-28) [SSE 1.3.9]

USSEP Fixes

- Removed guard edits in Falkreath due to causing intermittent and hard to diagnose freezes when approaching the city from a nearby location shortly after fast traveling. Reverts Bug #14022. (Bug #21614)

Mesh and Texture Fixes

- Bad collision on one of the large mountain slab pieces, blocks progress in some areas. (meshes\landscape\mountains\mountaincliffsm01.nif) (Bug #21603)
- Updated the fix for NPCs hovering above dwemer stone beds. (meshes\furniture\dwemer\dwefurniturebedsingle01.nif) (Bug #21467)
- Dwarven armor textures were mistakenly packed with the original Skyrim assets rather than those from the hi-res texture pack DLC. (textures\armor\dwarven\m\dwarvenboots.dds, textures\armor\dwarven\m\dwarvenboots_m.dds, textures\armor\dwarven\m\dwarvenboots_n.dds, textures\armor\dwarven\m\dwarvengauntlets.dds, textures\armor\dwarven\m\dwarvengauntlets_m.dds, textures\armor\dwarven\m\dwarvengauntlets_n.dds, textures\armor\dwarven\m\dwarvenhelmetmale.dds, textures\armor\dwarven\m\dwarvenhelmetmale_m.dds, textures\armor\dwarven\m\dwarvenhelmetmale_n.dds) (Bug #21581)
- Semi-transparent rope pieces on the retractable dungeon bridge due to decal flags. (meshes\dungeons\nordic\clutter\retractablebridge\norretractablebridge01.nif) (Bug #21523)

Placement/Layout/Ownership and other World Object Fixes

- 000a1ffa: Water wheel in Morthal is turning the wrong direction for the river flow. (Bug #21379)
- 01000e4c: Floating tree thicket. (Bug #21627)

Text Fixes

- Book3ValuableFinalLesson: "We have learned much for you" -> "We have learned much from you" (Bug #21615)

v4.0.4b (2016-11-24) [SSE 1.3.5]

USSEP Fixes

- Corrected an issue with a bad vertex color flag on the female 1st person Blades armor. (meshes\armor\blades\1stpersonbladesarmorf_1.nif)
- Corrected a bad conversion for the child eyes fix that selected the wrong node type and could result in CTDs for some children added by mods. Oddly, vanilla ones did not seem to have an issue. (meshes\actors\character\character assets\eyeschild.nif)

v4.0.4a (2016-11-22) [SSE 1.3.5]

USSEP Fixes

- Corrected 2 meshes with bad texture paths that were revealed by the SSE format conversion.

v4.0.4 (2016-11-21) [SSE 1.3.5]

USSEP Fixes

- Updated the fix for weapon display cases due to the editor marker rendering when it shouldn't. (meshes\clutter\weaponrack\wrdisplaycase01.nif) (Bug #21490)
- Removed fix for Argonian head being invisible when decapitated. The mesh was no longer compatible with changes SSE is expecting. The issue may actually be fixed officially anyway. (meshes\actors\character\character assets\maleheadargonian.nif)
- All remaining meshes that were not already in SSE format have been updated to SSE format. This should result in a significant reduction in the over all file size of the patch.

Mesh and Texture Fixes

- Removed bad decal flags from the Solitude lamp posts. (meshes\architecture\solitude\clutter\slightpost01.nif)

Papyrus Fixes

- CWDisableHoldPositionMarkerTrigger: Script should not be passing NONE refs down the function chain since those cannot be processed in the functions being called. (Bug #14559)

Placement/Layout/Ownership and other World Object Fixes

- 01000a39, 01000a5e, 01000a5f, 01000b61, 01000b62, 01000b63, 01000b64, 01000e20, 01000e21, 01000e22, 01000e2f, 01000e33, 01000edd, 01000ede: Floating tree thickets. (Bug #21556)

v4.0.3 (2016-11-11) [SSE 1.2.39]

USSEP Fixes

- The ESM flag has been turned back on now that the load order bug is fixed.
- 03016854: Removed edit to this boat due to SSE moving it so it doesn't overlap the one added by Dawnguard. (Bug #21434)
- Updated fixes for Apocrypha meshes due to SSE changes causing editor markers to render. (meshes\dlc02\dungeons\apocrypha\animated\aposcryetrigger01\aposcryetrigger01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn02.nif) (Bug #21445)
- Updated the fix for the Dragonbone Shield UV problems to match SSE resolution. (meshes\armor\dragonbone\dragonboneshield.nif, textures\armor\dragonbone\dragonboneshield_n.dds, textures\armor\dragonbone\dragonboneshield.dds)
- Updated the fix for missing water LOD near Robber's Gorge. (meshes\terrain\tamriel\tamriel.4.-20.8.btr) (Bug #21457)

Mesh and Texture Fixes

- Removed a second bad decal flag from the White Phial building in Windhelm. (architecture\windhelm\whmarket04.nif) (Bug #21425)
- Fixed glowing blue strip on the bottom of one of the Solitude doors. (textures\architecture\solitude\sdoor02.dds)

v4.0.2 (2016-11-02) [SSE 1.1.51]

USSEP Fixes

- Several redundant meshes & textures removed from the archive because SSE has fixed versions now, or our work is interfering with the higher resolution of the new files. (meshes\dlc01\weapons\dragonbone\greatsword.nif, textures\dlc01\weapons\dragonbone\claymore2.dds, textures\dlc01\weapons\dragonbone\claymore2_m.dds, textures\dlc01\weapons\dragonbone\claymore2_n.dds, textures\architecture\windhelm\whoutwall_n.dds, textures\architecture\windhelm\whoutwall.dds, textures\architecture\whiterun\wrdragontile01.dds, textures\architecture\solitude\sdoor02.dds)
- Updated the fix for the Soul Cairn bone piles to match the new SSE resolution. (textures\dlc01\soulcairn\scbonetile.dds)
- The Daedric axe texture shadow issue has been updated for the higher resolution SSE texture. (textures\weapons\daedric\daedricaxe.dds, textures\weapons\daedric\daedricaxe_m.dds, textures\weapons\daedric\daedricaxe_n.dds) (Bug #21357)
- Removed a number of floating object fixes that are no longer needed because SSE fixed them itself.
- Fixed the spell icon for 2 Apocrypha powers showing blank green squares. (meshes\dlc02\magic\maginvapocryphareward.nif)
- Updated fix for stone wall normal map seam to match SSE resolution. (textures\architecture\farmhouse\stonewall01_n.dds) [USSEP{ 4.2.4]
- Updated fix for floor pelts to fix the inverted normal maps so they match SSE resolution. (textures\architecture\farmhouse\pelt03_n.dds, textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds)
- Fixed the orange patch showing up at lumber mills due to some kind of change in how editor markers work in SSE. (meshes\furniture\clutter\milllogpile.nif)
- Linwe's 1st person arm meshes needed to be redone with SSE copies due to a polysplosion that was not present in the old USLEEP edits. (meshes\armor\thievesguild\m\1stpersontorsovariant_0.nif, meshes\armor\thievesguild\m\1stpersontorsovariant_1.nif) (Bug #21374)
- A number of meshes that had bad flags on them that could cause crashes in some conditions have been fixed.

v4.0.1 (2016-10-30)

USSEP Fixes

- Corrected the remainder of the .hkx files which got missed during the initial conversion. All animation files fixed by the patch should now function correctly. (Bug #21345, Bug #21348)
- Fixed Blades helmet and 1st person armor pieces showing up as a missing mesh icon due to the skin partition using strips instead of triangles. (meshes\armor\blades\bladeshelmetf.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif)
- A stray green flap on the grindstone caused by unknown factors has been fixed. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif) (Bug #21341)
- Updated the safety check script to exclude USLEEP now as well. Yes, sadly some mope decided to try it so now we have to guard against it. (Bug #21352)
- Two redundant textures that SSE fixed itself have been removed from the archive. (textures\architecture\solitude\smanhole.dds, textures\landscape\roads\roaddetails.dds)
- All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed.
- The .bsl file is no longer being included since the SSE archive.exe tool cannot unpack an archive anyway.

Text Fixes

- Book0AhzirrTraajijazeri: Unsupported UTF-8 text corrected. Replaced a "fancy" comma with a normal one. (Bug #21351)
- MGR01Book1: Unsupported UTF-8 garbage removed from the end of the text. (Bug #21351)

v4.0.0 (2016-10-28)

USSEP Fixes

- Initial conversion to Skyrim Special Edition:
  - Filename and acronym have been changed.
  - Water height and river flow data have been merged from the new Update.esm. Data missed in the DLCs was also corrected at this time.
  - Merged hi-res texture fixed in the old Unofficial High Resolution Patch. The Unofficial High Resolution Patch is now obsolete and should not be used.

Fixes From Previous Patches - These are included in USSEP

v3.0.7 (2016-10-22)

USLEEP Fixes

- Further research into the lore behind Black Soul Gems indicates that although not ideal, they are supposed to be able to carry any type of soul. The only lore restriction on them is the process by which they are made, which is irrelevent in terms of Skyrim loot. The fix for Bug #14194 has therefore been modified to only work on Azura's Black Star, which is definitively mentioned in lore and in-game dialogue as ONLY accepting black souls, while Azura's White Star will only accept white souls (non-human/mer NPCs).

Audio Fixes

- Apple Cabbage Stew [FoodAppleCabbageStew] was missing its pickup sound. (Bug #21211)
- Corrected Beem-Ja mispronouncing Gathrik's name (Sound\Voice\Skyrim.esm\MaleArgonian\dunIronbin_dunIronbindBetr_00041F83_1.fuz). (Bug #21224)

Actor and AI Fixes

- Hert and Hern did not have any of the vampire abilities that every other vampire in the game has. (Bug #21221)
- Neloth's perk list focuses on ice, shock, and necromancy but his primary spell is a fire spell which doesn't match anything he's set for. (Bug #21214)
- Maluril and Agnis were incorrectly added to the Dark Brotherhood faction, causing the player to get expelled if they are attacked. (Bug #21246)

Item Fixes

- The Blackguard armors found in Raven Rock do not have a material keyword so they don't count toward the Matching Set perk like they should. (Bug #21195)
- ClothesBarKeeperShoes and ClothesChefShoes both had weight values of zero. They have been assigned a weight value of 1 instead. (Bug #21227)

Mesh and Texture Fixes

- The Sleeping Tree Sap spigot should no longer get displaced from its expected position. A static mesh replacement has been created to solve the problem. (Bug #21053)
- Collision on the upper class wardrobe had defects allowing objects to fall inside of it. (meshes\furniture\noble\noblewardrobe01.nif) (Bug #21299)
- Ice cliffs have some small holes in them which let you see through. (meshes\dungeons\caves\ice\cliffs\caveicliffs01.nif) (Bug #20990)
- Lumber mill has exposed support beams with hollow ends. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #21160)
- The Thalmor embassy gate had shader flags set that were causing partial transparency issues. (meshes\architecture\solitude\spatiogate01.nif) (Bug #21223)
- Solitude interior corner piece with bad/missing collision. (meshes\architecture\solitude\interiors\ssmawincor01.nif) (Bug #21300)
- Dragonsreach exterior stairway has partial transparency on it. (meshes\architecture\whiterun\wrterrain\wrterwind01.nif) (Bug #21290)

Quest and Dialogue Fixes

- Several Afflicted don't spawn during The Only Cure (DA13) because the parent marker for them is never enabled. (Bug #21293)
- Some of the Forsworn in Cidhna Mine are not properly killed when siding with Thonar in No One Escapes Cidhna Mine (MS02) due to still being locked in protected aliases. (Bug #21254)
- If you start the process to escape Cidhna Mine but turn on Madanach while in the ruins, the control quest (MS02EscapeMadanachEnding) is never stopped which results in Thonar hanging around outside the ruins indefinitely. (Bug #21253)
- Guild dialogue reflecting completion of all upgrades is never triggered because the status quest (TGStatus) never updates the tracking variable. (Bug #21238)
- During "Prophet" (DLC1VQ03Hunter), female Stormcloak soldiers in Dragon Bridge can no longer be asked if they had seen a Moth Priest, as they had no audio recorded. (Bug #21313)
- Hroggar will no longer become hostile if Alva's status as a vampire is known if you encounter him afterward. (Bug #21236)
- Corrected Orthus Endario's hellos during Rise in the East (MS10) checking the wrong quest stages. (Bug #21226)
- During Hide and Seek (DLC1RH01) and A Jarl's Justice (DLC1RH07) it was not considered a crime to attack the disguised vampire despite being warned by Isran that it would be if you were caught. (Bug #21219)
- Cleanup for Eltrys' corpse was causing undue delay in allowing dialogue further along in The Forsworn Conspiracy (MS01) to continue as expected. (Bug #21209)

Race Fixes

- The Netch Calf race did not have the Netch keyword assigned to it. (Bug #21181)

Placement/Layout/Ownership and other World Object Fixes

- 00083ed1: Horker buried in ice. Moved down where the other 2 horkers under the glacier are. (Bug #21289)
- 0001695B: Door pushed too far back and too low in its frame. (Bug #21277)
- 000AA0B9: Scene trigger respawns when it shouldn't - its script relies on variables not being reset. (Bug #21206)
- 000C2C4C, 000C2C4D, 000C2C4E, 000C2C4F, 000C2C50: Hay pieces covering a gap in Helgen that should not be disabled. (Bug #21200)
- 00029975, 00029976, 0002ee72, 0002ee74, 0002f2e0, 000386b0, 000386b1, 000386b4, 000386b5, 000386b6, 000386b7, 000386ba, 000386bb, 000386bc, 000386bd, 0003b30b, 0003b56a, 0003b56b, 0003b5b6, 0003b603, 0003b604, 0003b605, 0003b606, 00049ace, 0004f08c, 0004f093, 0004f094, 0005febd, 0005febe, 0005febf, 0005fed7, 0005fed8, 0006e5a5, 0006e5b4, 0006e5b5, 0006e5fb, 0006e5fd, 0006e5fe, 0006e608, 0006e611, 0006e61f, 0006e63a, 0006e63c, 0006e63d, 0006e658, 0006e761, 0006e80e, 0006e80f, 0006e819, 0006e81a, 0006e81b, 0006e81c, 0006e81e, 0006e81f, 0006e822, 0006e85c, 0006e871, 0006e879, 0006e87a, 0006e87b, 0006e87c, 0006e87f, 0006e887, 0006e88a, 0006e88c, 00077def, 000a8557, 000a857c, 000a857d, 000a857e, 000b0554, 000b0555, 000b0556, 000b0558, 000baebc, 000bc4fc, 000bc51f, 000d04d8, 000d04d9, 000d04db, 000d04dc, 000d04dd, 000d3887, 000e108a, 000e108b, 000e109c, 000e109d, 000e109e, 000e109f, 000e10a0, 000e9c18, 000ea88c, 000ea88d, 000ea8ca, 000ea8cb, 000eb1c7, 000eb1c8, 000eb1c9, 000eb1cc, 000ebf71, 000ebf72: Misplaced thickets and shrubs. (Bug #21312, Bug #21258)
- 05056552, 05056553, 05056554, 05047640, 0504c743, 0514c744: Rocks added to cover large gaps in rock cliffs [Ref 000b6068, 000b606b, 000b606e, 000e76c3] behind Fort Hraggstad. (Bug #21229)
- 0503d439, 0503d43a: Rock piles added to cover gaps underneath Vittoria Vici's House. (Bug #21231)
- 000e7f95: If the fish hatchery addition at Windstad Manor has not yet been built, two ice sheets overlap one another causing z-fighting. One of the ice sheets didn't have an enable parent setting. (Bug #21235)
- 000b1872, 000d3964, 000d3985, 000d396a, 000d396b, 000d3983, 000ea8cc, 000ebef8, 000ee3e9: Misplaced snowberry bushes. (Bug #21259)
- 000e10ab: Misplaced tundra cotton plant. (Bug #21259)
- 00038697, 0003869f: Misplaced branch piles. (Bug #21262)
- 05165c4e: Rubble piece added to cover up a large gap. (Bug #21271)
- 05056547, 05056548, 05056549, 0505654a, 0505654b, 0505654c, 0505654d, 0505654e, 0505654f, 05056550: Multiple cave boulders added to cover up tears in the ceiling [Ref 02001375] in Dimhollow Cavern. Two wall pieces [Ref 02001374, 02018ca1] have been adjusted that were poorly placed. (Bug #21271)
- 0507f15f: Dirt mound added to cover a small gap in a cave floor [Ref 02012d67]. (Bug #21271)
- 000997f4, 000997f6, 000997f7, 000997f8, 000997f9: Floating mushroom clusters. (Bug #21274)
- 000386d7, 000d04e1, 000e10ae, 000e32e0: Floating mountain flower plants. (Bug #21276, Bug #21259)
- 000c3a85: Rock floating above the ground. (Bug #21282)
- 0003a191: Karan's Journal [dunPOIReachLoversJournal] was not properly linked to an enable marker [Ref 0003e97a]. (Bug #21297)
- 000386ac, 0003987d: Floating canis root plants. (Bug #21298, Bug #21259)
- 02018cb7: Altar partially buried in terrain. Some items [Ref 02018ccc, 02018ccd, 02018cce, 02018ccf, 02018cd0, 02018cd1, 02018cd2] placed on top of it needed to be adjusted as a result. (Bug #21301)
- 05089367: Added a rock pile to cover up a gap in a dirt cliff [Ref 000bc49b]. Adjusted a nearby aspen tree [Ref 000bc4b9] slightly as a result of adding the rock pile. (Bug #21306)
- 05089364: Rock pile added to cover a gap in a rock cliff [Ref 000ba059]. (Bug #21307)
- 0509356b: Rock added to cover a gap in a rock cliff [Ref 0003f11f]. (Bug #21310)
- 00073337, 00073338: Raised two juniper trees that were embedded in the ground. (Bug #21311)
- 0509866d, 0509866e: Rocks added to cover up gaps in a dirt cliff [Ref 000ae57e] and a rock cliff [Ref 000ae57f]. (Bug #21314)
- 0007CBD3: bench partly embedded in adjacent wall. (Bug #21315)
- 000D75D0: floating drum. (Bug #21315)
- 00015F85: rug wrongly placed. (Bug #21315)
- 000D0E92, 000BCCE0, 000BCCE1: ceiling ornaments in Thalmor embassy, placed there to cover holes. Moved to effectively cover the holes... (Bug #21315)
- 0007CB9F, 000D0E70: misplaced wall in Thalmor embassy, aligned with adjacent wall to cover a hole. (Bug #21315)
- 000D1333: pot embedded in the wardrobe it is placed on. (Bug #21315)
- 0007DE1E, 0007DE0E: walls wrongly placed, showing gaps in the ceiling. (Bug #21315)
- 0501AA02, 0500AA03: new ceiling ornaments in Thalmor embassy, placed there to cover holes. (Bug #21315)
- 0500AA04, 0500AA05, 0500AA06, 0500AA07: new ceiling ornaments in Thalmor embassy, using a specially designed mesh (meshes\usleep\architecture\solitude\interiors\USLEEP_smdaceicon02.nif), placed there to cover holes. (Bug #21315)
- 020100c7, 020100c8: Floatind soul husks. (Bug #21316)
- 001069F4: Switched a CounterLeanMarker in the Ratway with a LeanTableMarker, as NPCs would rest their hands in midair.
- 00064B76: Corrected a scene trigger in Understone Keep that was erroneously set to respawn, causing the intro scene between Igmund and Raerek to trigger every time the cell reset.

Text Fixes

- FoodRestoreHealth: "Restore points of Health." -> "Restores points of Health." (Bug #21207)
- FoodRestoreStamina: "Restore points of Stamina." -> "Restores points of Stamina." (Bug #21207)
- FoodRestoreHealthDuration: "Restore points of Health per second for seconds." -> "Restores points of Health per second for seconds." (Bug #21207)
- FoodRestoreStaminaDuration: "Restore points of Stamina per second for seconds." -> "Restores points of Stamina per second for seconds." (Bug #21207)
- FoodRestoreMagickaDuration: "Restore points of Magicka per second for seconds." -> "Restores points of Magicka per second for seconds." (Bug #21207)
- DA07KeepersoftheRazorNotes: "the group was renamed the after discovering the legendary artifact of Mehrunes Dagon that became their namesake." ["renamed the after" -> "renamed after"] / "The Void Nights of 4E98-4E100" -> "The Void Nights of 4E 98-4E 100" (Bug #21217)
- SkillAlteration3: "While each rebel was, by their nature, immeasurable, they were, through jealously and vanity, also separate from each other." ["jealously" -> "jealousy"] (Bug #21239)
- dunValthumeQST [Stage 60]: "Valdar has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak." ["Vader" -> "Valdar"] (Bug #21294)
- DA04SeptimusHit: "Rlyehhhgh1" -> "Rlyehhhgh!"
- DB05GoodTimesBranch: "I've just lost my daughter to a Nord beast, and my nephew Titus is too busy playing Emperor to even show up." -> "I've lost my daughter to a Nord beast, and my nephew Titus is too busy playing Emperor to even show up."

v3.0.6 (2016-09-17)

Audio Fixes

- Jump sounds from NPCs in the player's vicinity should no longer play as though they originated from the player.

Actor and AI Fixes

- Isran's gear does not match his skill settings as a Heavy Armor Master. His outfit now uses heavy armor versions of his previous gear. (Bug #21022)
- Subjugated Ghost at Rannveig's Fast do not drop proper ghost loot or turn into the right kind of ash piles when killed. (DunRannveigGhostLvlBandit01Melee1H, DunRannveigGhostLvlBandit01Melee2H, DunRannveigGhostLvlBanditMissile) (Bug #21000) [NR]
- The 3 Dunmer ghosts in Tolvald's Cave do not drop proper ghost loot or turn into the right kind of ash piles when killed. (dunTolvaldsCaveGhost01, dunTolvaldsCaveGhost02, dunTolvaldsCaveGhost03) (Bug #20079)
- Kharag gro-Shurkul's Solitude Sawmill packages needed further work to get them working properly with the setup that exists there between him and Hjorunn. (Bug #20983)
- The version of Amaund Motierre that shows up at the end of the Dark Brotherhood quest line does not look at all like his original version encountered in the dungeon. (Bug #20984) [USSEP 4.3.1]
- Olfina Gray-Mane goes home to sleep instead of attending to her duties as Housecarl if MS09 is still running. She should now remain in Dragonsreach as expected. (Bug #21163)
- If Olfina Gray-Mane is Housecarl, she will leave Dragonsreach to go home and sleep for 2 hours due to a gap in the package schedule. (Bug #21162)
- Rayya's inventory will no longer falsely display her carrying 4 scimitars even though she only ever has 2. (Bug #14452)
- Melaran has no spells for use in combat. (Bug #21157)
- Aicantar and Calcelmo both have mismatched perks for their elemental spells. (Bug #21158)
- Savos Aren is incapable of using his spells at his minimum level. (Bug #21156)
- Hert has AI packages which were intended for Hern to use, causing her to stand around and do nothing instead of executing the work package she was given. (Bug #20982)
- Reanimating Endrast or J'zhar and then re-killing them could trigger the quest Rejoining the College [MGRejoinQuest]. This could occur because both of them were set to be members of CollegeofWinterholdFaction which serves no purpose for dead NPCs. (Bug #21011, Bug #20995)
- The following dead NPCs shouldn't have crime faction settings because it's possible for the player to gain a bounty if they reanimate and then re-kill them: DLC1CastleThrallTemplateDead, dunAlftandEndrast, dunAlftandJzhar, dunAlftandValie, dunAlftandYagGraGortwog, dunFrostflowAbyssMani, dunFrostflowAbyssRamati, dunFrostflowAbyssSudi, dunNchuandAlethiusCorpse, dunPOITreasCorpseLumberjack, dunPOIVolcanicLuckyLorenze, Gadnor, POIMageBorvir, TreasCorpseCWImperialMale, TreasCorpseCWImperialFemale, TreasCorpseCWSonsMale, TreasCorpseCWSonsFemale. (Bug #21017, Bug #21011, Bug #21010, Bug #21009, Bug #20995)

Item Fixes

- Leveled list DeathItemHorse does not have the "use all" flag checked and thus does not have all the objects that should show up on a dead horse. (Bug #21026)
- Auriel's Shield [DLC1ArmorAurielsShield] had the WeapMaterialElven keyword instead of the ArmorMaterialElven keyword. (Bug #21099)
- Dunmer Shoes [DLC2DarkElfShoes] had the ClothingBody keyword instead of the ClothingFeet keyword. (Bug #21178)

Location Fixes

- A number of light sources in various places have had their shadow striping fixed thanks to forum42087 and his Shadow Striping Fix mod. (Bug #21057)
- It was possible to become trapped in Shroud Hearth Barrow due to an XMarker (0006F851) that had a script placed on it that shouldn't be there. (Bug #19917) [NR]

Magic, Perk and Skill Fixes

- Kyne's Blessing (dunHunterQstPerk) was incorrectly being applied to all creatures (Daedra, undead, etc.) when it is supposed to only apply the 10% damage reduction to animals (bears, wolves, sabre cats, etc). (Bug #21098)
- The Elemental Potency perk does not function correctly for NPCs who have it due to the condition checks being on the magic effects rather than the basic spell entries. (Bug #21166)

Navmesh Fixes

- There is no navmesh up to the base of the Nocturnal shrine that gets built in the Ragged Flagon Cistern. (Bug #21013)

Quest and Dialogue Fixes

- If the player activates all 3 DLCs at once on a save of sufficient level and MQ advancement, it is possible for Miraak's Cultists, Durak, and the Courier to all spawn at the same time when entering a population center. Due to this, Durak will often turn hostile against the player (and thus cause the entire Dawnguard to do the same) when the cultists are attacked. The city guards will jump in against Durak if they are around as well, which then turns the whole thing in to a city-wide brawl that will never end. The event which enables Durak will be blocked if the Cultist quest has not triggered the first journal stage in order to prevent these melees from occurring. (Bug #21016)
- The intimidation option for the bandits at Valtheim Keep (dunValtheimKeepQST) did not have a goodbye flag set if the player succeeded. (Bug #21121)
- Miraak's initial scene with the player (DLC2MQ02MiraakApocryphaScene) has an incorrect gender check which blocks the response line for female characters. (Bug #21128)
- During the marriage ceremony quest (RelationshipMarriageWedding) the package your spouse uses to forcegreet after Maramal completes the ceremony will have failed because it was being set off to soon, causing them to attempt to leave the area before the dialogue is done. (Bug #21023)
- Also during RelationshipMarriageWedding, it's possible to cause the ceremony to fail if the player gets impatient and tries to click past all the dialogue. (Bug #21024)
- Repentance (dunDarklightQST) was erroneously set up in the story manager, which could cause it to restart itself unexpectedly. The quest also has an unnecessary "allow repeat stages" flag which further exaggerates problems with this. It ALSO had multiple shutdown stages selected, which doesn't work. The quest is set to stop in stage 55 as the result of a previous USKP fix, so there should be no shutdown stage set now. (Bug #21165)
- During Blood on the Ice (MS11) the quest marker will remain over Viola when you find the journal and show it to her when she wasn't assisting you in finding it. (Bug #21176)
- Several quests erroneously set the "Uses Stored Text" flag on actors populating aliases. This can then lead to permanent name changes that shouldn't happen since these quests didn't need to use that flag anyway. Affected quests: Trouble in Skyrim (CR05), The Bonds of Matrimony (RelationshipMarriage), DialogueFollower, Kill the Giant [Jarl] (Favor153), Kill the Vampire (Favor109), Salty Sea-Dogs (FreeformShipsDawnstar), Family Heirloom (CR06). (Bug #21141)
- Olfrid Battle-Born's essential status is not cleared after Imitation Amnesty (TGTQ03) like the other Thieves Guild quest NPCs. (Bug #21164)
- 3 dialogue scenes in the Blue Palace were incorrectly set to run even if the Civil War was over. (Bug #20639)

Papyrus Fixes

- CWSiegeCityDoorScript: Invalid method used to check if the besieged city is Whiterun. The condition was always valid. This could result in Hadvar or Ralof appearing to follow the player at the wrong battle site and then never leaving after that. (Bug #21161)

Race Fixes

- DLC2LurkerRace did not have the ActorTypeDaedra keyword set. It was also incorrectly named "Giant" instead of "Lurker". (Bug #21101)

Placement/Layout/Ownership and other World Object Fixes

- 000dca1f: World Encounter trigger with incorrectly configured properties. (Bug #21124) [NR]
- 00104b0b: Critter landing marker buried inside a wall. (Bug #21093)
- 00095887: Counter marker sitting slightly too high. (Bug #21092)
- 0009B59F, 0009B5C7, 0009B5C8: Disabled statics in Blue Palace, Pelagius Wing, in order to avoid z-fighting (stone frames that are redundant with the windows below which meshes already have stone frames). It's in an unreachable vanilla area (some kind of casino where we can find markers for an undefined/cut card game) intentionally blocked with wood planks.
- 0006E8FB: Various statics slightly moved to avoid z-fighting.
- 000E47DC, 000E47E3: Basket and the hook inside slightly raised. When you looked inside you could see the floor instead of the basket bottom.
- 000F9944: Idle marker for npcs to warm hands in Silver-Blood Inn changed from crouch to stand version.
- 000770e8, 000770ee: Hagraven fence pieces clipping with a wood pile. (Bug #20988)
- 00083e01: A shelf was clipping with a cave wall pillar. The contents of the shelf [Ref 00083e02, 00083e03, 00083e04, 00083e05, 00083e06, 00083e08, 00083e4c, 00083e4d, 00083f42, 000f903c, 0010ddb1] needed to be adjusted as a result.
- 00083e1f: Wood pile clipping with a shelf. (Bug #20988)
- 05051848: Rock added to cover up a hole underneath a dirt cliff [Ref 0002f15d]. (Bug #20991)
- 0002822f: Lowered a wall piece that had an exposed gap. (Bug #20992)
- 0009190b, 00091af4, 00091af5, 00091af6: Misplaced cave floor pieces. (Bug #20992)
- 00091a13: Adjusted a rubble pile to cover a gap in a cave floor. (Bug #20992)
- 02012d2a, 02012d49, 020013eb: Repositioned floor pieces that had gaps showing. (Bug #20994)
- 02001374: Cave wall piece with a gap in it adjusted. (Bug #20994)
- 0200139b: Cave pillar piece with a hole in it repositioned. (Bug #20994)
- 0505ba4b: Floor piece added to cover up a gap between two stair platform pieces [Ref 02001333, 020013ab]. (Bug #20994)
- 0008746f: Repositioned a cave boulder that had a hole showing. (Bug #20996)
- 000f434d: Wall piece with a gap showing has been repositioned. (Bug #20996)
- 000403c9, 00064145: Misplaced rubble pieces. (Bug #20997, Bug #20989)
- 0504c744, 0504c745: Rocks added to cover up a gap in a mountain cliff [Ref 00062ebb]. (Bug #20997)
- 05051847: Rock added outside of Bannermist Tower to prevent a situation where the player could become trapped between the stairs [Ref 00097c9b] and the side of a mountain cliff slope [Ref 00039e3a]. (Bug #20997)
- 0503833c, 0503833d: Rocks added to cover up gaps in two mountain cliff pieces [Ref 0004e48c, 0004e7b5] in Blackreach. (Bug #20998)
- 0503830c: Rock pile added to cover up a section of a mountain cliff [Ref 000be7be] that was protruding through a dungeon wall [Ref 000bfcda]. (Bug #20999)
- 000f6a6a: Note misplaced on a barrel causing it to fall through. (Bug #21012)
- 0503830b: Rock added to cover up a gap in a mountain cliff slope [Ref 000a6aa9]. (Bug #21015)
- 000162bb: The map marker for Soljund's Sinkhole was a cave instead of a mine like it should be. (Bug #21027)
- 00027de2: The Mammoth Tusk Powder at Stonehills Bluff could sometimes be sent flying into the air if a giant attacks the player nearby. The "don't havok settle" flag has been added to prevent this. (Bug #21038)
- 000977fb, 0009780c, 0009781b, 0009781c, 0009781d, 0009781e, 0009781f, 00097820, 000978b5: Items and a dead NPC that were never supposed to respawn but did anyway because their NoResetZone setting was missing. (Bug #21042)
- 05042540, 05042541: Rocks added to cover up an additional hole in a rock cliff [Ref 0006e179]. Another nearby hole on the same cliff piece was fixed in USLEEP 3.0.5. (Bug #21044)
- 0008bbed: Barrel clipping with another barrel in Pavo's House. (Bug #21046)
- 0007bde8: Barrel clipping into a wall in Abandoned House in Markarth. Two pieces of cheese [Ref 0007bded, 0007bdee] on top of the barrel needed to be moved as well. (Bug #21048)
- 000df479: Barrel clipping into a wall in Endon's House. A cheese wheel [Ref 000df442] sitting on top of the barrel needed to be moved along with it. (Bug #21049)
- 000df3e2: Basket clipping with a table in Endon's House. Some food items [Ref 000df430, 000df431, 000df43c, 000df44b] inside the basket also needed to be moved. (Bug #21051)
- 04027256, 04027257, 04027258, 04027259: Soul gem holders containing soul gems moved that were very difficult to reach. (Bug #21055)
- 05065c4e, 05065c4f: Dirt mounds added to cover up tears in a cave floor [Ref 04025bae]. (Bug #21055)
- 0506fe52: Iceberg chunk added to cover up a gap in a glacier slab [Ref 0009b0e4]. (Bug #21056)
- 000ed0ff: Barrel clipping with a crate in Redbelly Mine. A dagger [Ref 000eb121] on top of the barrel also needed to be moved. (Bug #21059)
- 000c47bd, 000c47bf: Barrels clipping with a crate in The Katariah. Several other objects [Ref 000c47be, 000c47d9, 000c47eb, 000c47ec] also needed to be adjusted to fix the issue. (Bug #21060)
- 0005d9d2, 0005d9d3, 0005d9d4: Barrels clipping with each other and several other barrels in Bryling's House. (Bug #21062)
- 000ddb77: Barrel clipping with a crate in Birna's Oddments. (Bug #21065)
- 000d9d65: Basket clipping with sacks. (Bug #21066)
- 000c60e1: Barrel clipping with two other barrels that it is placed on top of. (Bug #21067)
- 000f6937: Repositioned a cave floor piece that had a hole showing. (Bug #21072)
- 0507f156, 0507f157: Boulders added to cover up gaps in cave floor pieces [Ref 00048828, 0004884f]. (Bug #21072)
- 000aab71, 000aab76, 000aab8c, 000b4fe4, 00107f30, 00107f41, 00107f42: Misplaced thickets and shrubs. (Bug #21073)
- 000979d4, 000979d5, 000979d6, 000979d7, 000979d8, 000979d9, 000979da, 000979db, 000979dc: Some beverages and potions in The Katariah were mistakenly set as owned. (Bug #21078)
- 000979c8: Floating satchel. (Bug #21086)
- 02011701: Realigned a small staircase that had a gap in it. (Bug #21087)
- 0509355e: Dirt mound added to cover up a gap in a cave floor [Ref 0005608d]. (Bug #21088)
- 0508e45b: Dungeon piece added to an area in Soljund's Sinkhole [Ref 000334fd, 000334ff] where the ceiling was missing. (Bug #21089)
- 0508e45c: Boulder added to cover a seam between a ceiling piece [Ref 000656e0] and a pillar [Ref 000656df] in Soljund's Sinkhole. (Bug #21089)
- 0009ce89, 0009ce8b: Thieves Guild Sweep Job item markers were floating above the surfaces they are placed on. (Bug #21102)
- 050a2862, 050a2863: Rocks added to fill in a large gap in part of a terrain piece [Ref 00088cc3]. (Bug #21105)
- 050aca67, 050aca68, 050aca69, 050aca6a, 050aca6b: Dirt mounds and a cave boulder added to cover up multiple gaps in cave cliff piece [Ref 0001f49d]. (Bug #21106)
- 000558ca, 0006140d, 00091b13: Rock piles adjusted that had gaps showing. (Bug #21107, Bug #20997, Bug #20993)
- 0002f38c, 000a91da: Rocks adjusted that had gaps showing. (Bug #21108, Bug #20992)
- 0005b680, 00068aea: Repositioned a mountain trim piece and a large rock with a big gap showing. (Bug #21108)
- 0007d344, 0007d345: Wooden floor pieces that were misaligned and overlapping resulting in flickering. (Bug #21122)
- 050bbd72, 050bbd73: Rocks added near the lower entrance to Darkwater Pass to cover up a large gap between the door frame [Ref 000522b9] and a mountain cliff slope [Ref 000a49cc]. (Bug #21120)
- 050bbd70: Rock added to cover up a hole in a mountain cliff slope [Ref 0009598c]. (Bug #21130)
- 050bbd6f: Rock added to cover up a hole in a rock cliff [Ref 00079807]. (Bug #21131)
- 050cb077: Added a debris piece to cover a hole in a wall divider [Ref 00060a5c]. (Bug #21142)
- 050d0179, 050d017a, 050d017b, 050d017c: Rocks added to cover up gaps in mountain cliffs [Ref 00060b10, 000609eb, 000613ec, 00060a2b] in exterior areas near Labyrinthian and Lost Valkygg. (Bug #21142)
- 0005c9a9: Repositioned a rock cliff that had a gap showing. (Bug #21143)
- 050d017d, 050d017e, 050d017f: Rocks added to cover holes in rock cliffs [Ref 0005b54f, 0005fbfa]. (Bug #21143)
- 050d0180: Rock added to cover up a gap between some rocks and a mountain cliff [Ref 0004f505, 0005b4a8]. (Bug #21143)
- 00060a8f: Chest that was clipping with a rubble pile. (Bug #21149)
- 000e9cfc: Grounded a small rock pile that was floating above the ground. A guard patrol marker [Ref 00102031] needed to be adjusted along with it. (Bug #21152)
- 000b74b0, 000dac4f, 000d32ce, 00107f2f: Misplaced flora and other plants. (Bug #21153, Bug #21150, Bug #20975)
- 000b6e4b, 000b6e51: Mine scaffolding planks that were overlapping each other resulting in flickering. (Bug #21154)
- 00014454, 000979c6, 000979ca, 000979cb, 000979cd, 000bed36, 000bed3a, 000bed3b, 000bed3c, 000bed3d, 000bed4b, 000ebae5, 000ebb39: Sacks clipping with other objects. (Bug #21177, Bug #21086, Bug #21047, Bug #21045)
- 000bdf3d: Floating hay scatter. (Bug #21177)
- 0006885a: Road piece lowered that was floating. (Bug #21152)

Text Fixes

- Lover's Insight (DLC2BlackBookHagglingEffect): Missing highlights around the numbers. (Bug #21126)
- DA07BookMythicDawnCommentariesV1, DA07BookMythicDawnCommentariesV3, DA07BookMythicDawnCommentariesV4: Corrected various typos in the text.
- TG06EnthirGallusBackgroundBranchTopic02: "in turn it lead to a conversation" -> "in turn it led to a conversation" (Bug #21190)
- Book1CheapBriefHistoryoftheEmpirev2: "She repaired much of the damage that previous emperor's broken alliances and bungled diplomacy created." ["emperor's" -> "emperors'"] / "Katariah's death in a minor skirmish in Black Marsh is a favorite subject of conspiracy minded historians. ["conspiracy minded" -> "conspiracy-minded"] (Bug #21125)
- CurePoison: "Cure Poison" -> "Potion of Cure Poison" (Bug #21144)
- DialogueWindhelmMarketScene [0003ebe0]: "I've been meaning to speak to you, Niranye. Rumor is, you've got ties to the Thieves' Guild." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DialogueCarriageSystem [000c41db]: "You can get a room at the Bee and Barb, but mind your coin purse -- it's no secret the Thieves' Guild makes its home here." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DialogueWhiterunHrongarBalgruuf1 [000c06de]: "If we lose half our men, the Dark Brotherhood and Thieves' Guild will have the run of the city. ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- Book1CheapNineHolds: "Our agents have reason to suspect that the Thieves' Guild makes its home here, though it is now much diminished from its strength of previous years." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DLC2TelMithrynArchmage: "As the Archmage of Winterhold, you and I should share our secrets." ["Archmage" -> "Arch-Mage"] (Bug #21148)
- ClothesMGRobesArchmage: "Archmage's Robes" -> "Arch-Mage's Robes" (Bug #21148)
- ClothesMGBootsArchmage: "Archmage's Boots" -> "Arch-Mage's Boots" (Bug #21148)
- ClothesMGRobesArchmage1Hooded: "Archmage's Robes" -> "Arch-Mage's Robes" (Bug #21148)
- dunMiddenInvestigationBook: I must show it to Archmage Sedoth during his upcoming visit." -> "I must show it to Arch-Mage Sedoth during his upcoming visit." (Bug #21148)
- LetterRiftenFishery01: They took potshots at our ship last time we moored within a stone's throw of their location, no idea why and answers to Aringoth have gone unanswered. ["answers to Aringoth" -> "letters to Aringoth"] (Bug #21193)
- SkillSneak4: "Ministes" is misspelled "Minestes" a number of times in the book text. / "SILANUS KRATELY - Imperial man, 51, merchant" ["SILANUS" -> "SILENUS"] / "While he does so, Ministes gets up from the 'fire,' apparently warmed up, and stands at the top of the stairs down." ["'fire,'" -> "'fire',"] / "I didn't figger you for a supersitionalist." ["supersitionalist" -> "superstitionalist"] (Bug #21197)

v3.0.5 (2016-07-28)

USLEEP Fixes

- The original fix for Toying With The Dead (FreeformRiften21) from back in USKP 1.0 has been reworked to behave more consistently with the intent of the initial bug fix. (Bug #20959)

Actor and AI Fixes

- The version of Veren Duleri who attacks you during Waking Nightmare does not look anything like the previous version you see during the Dreamstride. (Bug #20891)
- Fethis and Dreyla Alor are incorrectly set as husband and wife when they're really father and daughter. (Bug #20927)
- Madesi, Marise Aravel, Brand-Shei, Grelka, Wylandriah, Bersi Honey-Hand, Balimund, Elgrim, Hafjorg, Keerava, and Talen-Jei all needed to have their non-functional sleep outfits set to "none" to keep them from offering up their clothing as part of their shop inventory. (Bug #20603)
- Silda does not have a sleep package. She will now sleep in the Temple of Talos for 4 hours each night. (Bug #20761)
- Mogrul was incorrectly set to use the CombatWarrior2H when his equipped weapon is intentionally set to a 1H war axe. (Bug #20942)
- SolitudeStablesKey has been added to the inventories of Fridrika, Geirmund, and Horm. Additionally, it has been assigned to the door [00070bd3] to the Solitude Stables farmhouse [SolitudeStablesLocation]. (Bug #20690)

Audio Fixes

- Karliah directs the player with the wrong direction to the circle in Nightingale Hall. (sound\voice\Skyrim.esm\FemaleUniqueKarliah\TG08A_TG08AKarliahPreOathQ_0005A0C0_1.fuz) (Bug #20637)
- Solitude Stables Key [SolitudeStablesKey] didn't have its drop and pickup sounds set. (Bug #20699)
- The following notes didn't have their pickup sounds set: DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20906)

Item Fixes

- Ash Creep Clusters were using the wrong texture for the ingredient mesh. A new texture set was created to use the assets already present in the Dragonborn DLC. (Bug #20830)
- Cyrodilic Brandy [WEDL03CyrodilicBrandy] was mistakenly marked as a potion rather than a food item. (Bug #20627) [Official SSE Patch - version not known]
- The VendorItemClutter keyword was previously removed on a number of dragon claws in the game. The following claws also needed to have the keyword removed: DLC2SV01HalfClawLeft, DLC2SV01HalfClawRight, dunValthumeIronClaw. (Bug #20823)
- The following notes were not weightless like the rest of the others in the game: CWMission07InformantLetterSons, DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, dunShipwreck04TriusNote, FavorSondasNote. (Bug #20832)
- DLC2WE05Note was incorrectly set as a note when it should have been set as a journal. (Bug #20896)
- The following notes should have been set to be worth zero gold like others in the game: DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20905)

Mesh and Texture Fixes

- Bad UVs on the Dawnguard waygates. (meshes\dlc01\architecture\snowelfruins\dlc1waygate.nif) (Bug #20853)
- UV error corrected on Dragonsreach castle stairway path. (meshes\architecture\whiterun\wrterrain\wrterwind01.nif) (Bug #20645)
- Several Windhelm terrain meshes generate incorrect havok collision sounds. (meshes\architecture\windhelm\whvalunstrad30.nif, meshes\architecture\windhelm\whvalunstrad8.nif, meshes\architecture\windhelm\whvalunstrad37.nif, meshes\architecture\windhelm\whvalunstrad4.nif, meshes\architecture\windhelm\whvalunstrad6.nif, meshes\architecture\windhelm\whvalunstrad12.nif, meshes\architecture\windhelm\whvalunstrad17.nif, meshes\architecture\windhelm\whvalunstrad18.nif) (Bug #20827)
- Corrected hole in cave cliff mesh. (meshes\dungeons\caves\green\cliffs\cavegcliffs01.nif) (Bug #20957)

Navmesh Fixes

- Minor navmesh adjustments in Windhelm north of Candlehearth Hall to prevent guard patrols from becoming stuck on obstacles. (Bug #20820)

Quest and Dialogue Fixes

- During the player's wedding, when Maramal declares the couple wed, it's possible for the spouse to begin wandering off because the dialogue sets the quest stage before he starts speaking rather than waiting for him to finish. (Bug #20913)
- Companions radiant hunting quests (WERJ10, WERJ11, WERJ12) can run before you've joined them which then causes dialogue problems that will break the intro fight scene you need to watch before you can actually join them. (Bug #20872)
- In Blood on the Ice (MS11) it was possible to sell the amulet, pickpocket it back, and sell it again repeating the cycle over and over again for infinite gold. A new tracking variable has been added. Calixto will no longer discuss the amulet at all if you've sold it to him, even if you steal it back. (Bug #20930)
- When your spouse gets kidnapped by bandits (BYOHHouseBanditAttack2) it is possible to kill the bandits and for the quest to end without properly unrestraining the spouse which then causes them to get into a "shuffling" state. (Bug #20724) [NR]
- In Promises to Keep (MS03) Maven Black-Briar had a dialogue option where you could inform her about the theft of Frost before Sibbi Black-Briar had actually told you this. (Bug #20719)
- In Lights Out! (MS07) Jaree-Ra has 4 greeting topics that are checking against an invalid quest stage and thus running when they're not supposed to. (Bug #20526)
- In First Lessons (MG01) it is still possible to tell Faralda you are interested in Elder Scrolls even if you have completed enough of Elder Knowledge and Seeking Disclosure (meaning you have the scrolls already). Her dialogue is referencing an incorrect quest stage. (Bug #20940)
- Also in MG01, it is not possible to ask Faralda if they'd admit the Dragonborn due to an incorrect quest stage comparison if the main quest was advanced far enough. (Bug #20940)
- Bassianus Axius has a 3rd greeting that should be available but cannot play due to a bad condition check. (UESP)
- If Hroggar survives Laid To Rest (MS14) he is never added back into the Morthal crime faction which appears to lead to him being treated aggressively and can lead to fights with guards. (Bug #20141)

Placement/Layout/Ownership and other World Object Fixes

- 0006B33C, 000B2FE4, 000B2FE6, 0007E144: Spread out the two patrol markers in front of the archery practice area in Solitude so the guards won't be close enough to stop each other from firing due to AI range detection. (Bug #20822)
- 050ee800: Added browsing idle marker to the package marker at Mallory's shop in Raven Rock to prevent NPCs from bunching up there. (Bug #20759)
- 00046477, 00046478: Icicles embedded inside a wall. (Bug #20925)
- 000A9F56: Clipping barrel. (Bug #20915)
- 000cd717: Floating bedroll.
- 000df0c1: Rock clipping through wall. (Bug #20743)
- 0001e5bf: Illogical water flow over a rock. (Bug #20670)
- 00040dde: Displaced rope in Riften Jail.
- 00083d22: AI marker at Half-Moon Mill not close enough to the sawmill for the work packages to run properly. (Bug #20757)
- 0004bd5a: Misplaced mountain flower plant. (Bug #20671)
- 00083d80: Shrine of Arkay with bad placement resulting in it being unusable. Also adjusted the placement of two candles [Ref 00083d56, 00083d7f] next to the shrine. (Bug #20712)
- 000abe88: Rock pile that was misaligned resulting in a visible gap. (Bug #20712)
- 02001529, 020015de: Misaligned cave boulders resulting in visible holes in cave walls. (Bug #20712)
- 0519d75b: Boulder added to cover up a gap between three dungeon wall pieces [Ref 020016be, 02001707, 02001721]. (Bug #20712)
- 050513ee, 050513ef: Rocks added to cover up a gap in a rock cliff [Ref 0005dad2]. (Bug #20712)
- 050513e7, 050513e8, 050513e9, 050513ea, 050513eb: Rocks added to cover up a large gap in the side of a mountain cliff slope [Ref 000885be]. (Bug #20712)
- 050a2865: Rock added to cover up a hole between a mountain trim slab piece [Ref 00087245] and a mountain ridge piece [Ref 00086c17]. (Bug #20712)
- 000f1024: Unreachable Namira's Rot mushrooms relocated in front of a chest. The chest [Ref 000e72fb] needed to be moved back slightly to make room for the mushrooms. (Bug #20734)
- 00021953: Hand cart with its wheels partially buried in the ground. (Bug #20740)
- 000eb543: Barrel clipping with terrain. (Bug #20740)
- 0010aced, 0010acee: Tree logs clipping with a bridge. (Bug #20740)
- 000f46f9: Puddle decal position adjusted to prevent a fish rack net and the puddle from alpha fighting each other. (Bug #20745)
- 000a8571, 000b8532, 000b8535, 000b8537, 000b8540, 000b8541, 000b8542, 000b8552, 000b8554, 000eb1c1, 000ebee2, 000fff01, 000fff02, 000fff05, 000fff10, 000fff11: Misplaced icicles. (Bug #20746)
- 0001869e, 00021a15, 00021a21, 00021a5e, 00021a5f, 00021a61, 0004b793, 0004b794, 0004b795, 0004b796, 0004b799, 0004b79a, 0004d0d9, 0004d0db, 0004d0dc, 0004d0dd, 000539c8, 000675cc, 000675d3, 000675d4, 000675e4, 000675e5, 000675e6, 000675e7, 000675e8, 000675e9, 000675ea, 000675eb, 000675ed, 000675ef, 000aafbb, 000aafc2, 000ab1d9, 000acd59, 000b8b70, 000b8b94, 000b8b95, 000bf9fe, 000cae6e, 000cae87, 000cc89e, 000cc89f, 000cc8a0, 000cc8a1, 000cc8a2, 000d82de, 000d82df, 000d82e4, 000d82e5, 000d82e6, 000d82e7, 000df0ce, 000df0d7, 04039bff, 04039c00: Misplaced thickets and shrubs. (Bug #20792, Bug #20740, Bug #20671)
- 0009ce89: An item spawn marker for The Sweep Job quest in Smelter Overseer's House was placed on the floor. It has been moved to the top of a shelf. (Bug #20869)
- 00108c51: Book with poor placement that was causing it to fall through the collision of the terrain. (Bug #20880)
- 0007396c: Cooked salmon clipping with a plate. (Bug #20890)
- 04018637: A wooden ladle at Bujold's Retreat was not properly tied to its enable parent marker. (Bug #20895)
- 050513ec, 050513ed: Rocks added to cover up a large gap in a portion of a mountain cliff [Ref 0005399E]. (Bug #20921)
- 00046e57: Floating hagraven sticks. (Bug #20922)
- 000a0fd0: Misplaced pine tree. (Bug #20938)
- 000b8b7b: Misplaced snowberry bush. (Bug #20938)
- 00108c74: Skill book relocated that was placed inside of a rock cliff. (Bug #20938)
- 050513f2, 050513f3: Rocks added to cover up a large hole at the base of a mountain cliff [Ref 00053050]. (Bug #20938)
- 050513f4, 050513f5: Rocks added to cover up two holes in a mountain cliff [Ref 000377A6]. (Bug #20938)
- 050513f0, 050513f1: Rocks added to cover up a gap in the side of a mountain cliff [Ref 0006E179]. (Bug #20938)
- 0401862b: Bucket clipping with terrain. (Bug #20952)
- 04018658, 04018659, 0401865a, 0402c0ca: Misplaced sacks. (Bug #20952)
- 00089366, 00089367, 000e7e4d: Floating juniper trees. (Bug #20958, Bug #20712)
- 000cc89d: Imp Stool mound floating above the ground. (Bug #20967)

Text Fixes

- DialogueFollowerFollowTopic: "Follow me. I need you help." -> "Follow me. I need your help." (Bug #20928)
- dunPinewatchNote05: "Roras's Letter" -> "Roras' Letter" (Bug #20652)
- SeptimusSignusOutpos, SeptimusSignusOutpostLocation, SeptimusSignusOutpostMarkerREF: "Septimus Signus's Outpost" -> "Septimus Signus' Outpost" (Bug #20654)
- MarkarthNepossHouse, MarkarthNepossHouseLocation: "Nepos's House" -> "Nepos' House" (Bug #20697)
- MarkarthNeposHouseKey: "Key to Nepos's House" -> "Key to Nepos' House" (Bug #20697)
- DLC2dunFahlbtharzJournal02: "Eydis's Journal" -> "Eydis' Journal" (Bug #20700)
- CR13FarkasWolfSpirit: "Farkas's Wolf Spirit" -> "Farkas' Wolf Spirit" (Bug #20701)
- CR13VilkasWolfSpirit: "Vilkas's Wolf Spirit" -> "Vilkas' Wolf Spirit" (Bug #20702)
- TG06EnthirOutroBranchInitialTopic: "This should help translate Gallus's Journal." -> "This should help translate Gallus' Journal." (Bug #20703)
- MarkarthWarrensElyrsDoor: "Door to Eltrys's Room" -> "Door to Eltrys' Room" (Bug #20704)
- DLC2RR02AdrilEvidenceBranchTopic: "I found evidence proving the Severins's guilt." -> "I found evidence proving the Severins' guilt." (Bug #20705)
- DawnstarSilussHouse, DawnstarSilussHouseLocation: "Silus Vesuius's House Key" -> "Silus Vesuius' House" (Bug #20706)
- DA07SilussHouseKey: "Silus's Museum Key" -> "Silus Vesuius' House Key" (Bug #20707)
- dunBluePalacePelagiusAtronachStorm: "Pelagius's Storm Thrall" -> "Pelagius' Storm Thrall" (Bug #20711)
- DLC2TT1NotYourServant: "I supposed you want to be asked nicely. Very well." -> "I suppose you want to be asked nicely. Very well." (Bug #20770)
- dunAlftandSullasPack: "Sulla Trebatius's Pack" -> "Sulla Trebatius' Pack" (Bug #20779)
- FFRiften20SarthisKey: "Sarthis's Key" -> "Sarthis's Key" (Bug #20780)
- FFRiften20SarthisSatchel: "Sarthis's Satchel" -> "Sarthis' Satchel" (Bug #20782)
- TG09AndersMessage: "Anders's Message" -> "Anders' Message" (Bug #20783)
- DLC2RRCresciusHouseLocation: "Crescius's House" -> "Caerellius House" (Bug #20784)
- FavorOengulSword: "Queen Freydis's Sword" -> "Queen Freydis' Sword" (Bug #20785)
- DA11CorpseofVerulusMessage: "Brother Verulus's still warm body lies before you." -> "Brother Verulus' still warm body lies before you." (Bug #20786)
- BalbusForkNonEquip: "Balbus's Fork" -> "Balbus' Fork" (Bug #20787)
- FavorAdonatoBook: "by Adonato Leonetti" ->"by Adonato Leotelli" (Bug #20803)
- ClothesMerchantHat: "Hat" -> "Merchant's Hat" (Bug #20806)
- Book0ImmortalBlood: "And then you will tell me of the vampires of High Rock, and Hammerfell, and Elsweyr, and Black Marsh, and Morrowind, and the Sumurset Isles, yes?" ["Sumurset Isles" -> "Summerset Isles"] (Bug #20816)
- CWMission07InformantLetterSons: "suffice it to say that I am no friend to the imperials." -> "suffice it to say that I am no friend to the Imperials." (Bug #20848)
- DLC1nVampireNightPowerNecklaceGargoyle: "Amulet of The Gargoyle" -> "Amulet of the Gargoyle" (Bug #20885)
- FreeformSalviusFarmA [Stage 10]: "Deliver Rogatus's letter to Leonitus" -> "Deliver Rogatus' letter to Leontius" (Bug #20946)
- DLC2RR03Intro {Objective 20}: "Return Ancient Nordic Pickaxe to Glover Mallory" -> "Return the Ancient Nordic Pickaxe to Glover Mallory" / {Objective 30}: "Tell Glover Mallory lie about the Ancient Nordic Pickaxe" -> "Tell Glover Mallory a lie about the Ancient Nordic Pickaxe" (Bug #20963)
- DLC2RR02 {Stage 60}: "I've informed Adril Arano that Tilisu Severin was the mystery vistor leaving offerings in the Ulen Ancestral Tomb." ["vistor" -> "visitor"] / {Stage 70}: "All three of them are working in conjuction with unknown forces in a place called "Ashfallow Citadel," to assassinate Councilor Morvayn." ["conjuction" -> "conjunction"] / {Stage 200}: "With the Vendil Ulen dead and the Morag Tong eliminated, I've ended the threat to Councilor Morvayn." ["With the Vendil Ulen" -> "With Vendil Ulen"] / "I've been awared Severin Manor and all of the contents within and deemed an honorary citizen of Raven Rock." ["awared" -> "awarded"] (Bug #20964)
- DLC2TTR7 {Stage 200}: "Neloth has asked me to retrieve one of Azra Nightweilder's staffs." ["Azra Nightweilder's" -> "Azra Nightwielder's"] / {Stage 300}: "Neloth has asked me to retrieve one of Azra Nightweilder's staffs." ["Azra Nightweilder's" -> "Azra Nightwielder's"] (Bug #20965)

v3.0.4 (2016-06-11)

USLEEP Fixes

- Static horker mesh was accidentally edited with absolute paths for the textures. (meshes\dlc02\plants\dlc2horker01.nif) (Bug #20227)
- The atronach forge leveled list fix accidentally included USLEEPLItemEnchDaedricBattleaxeATRO in the LItemEnchDaedricAnyWeapon list instead of LItemEnchDaedricBattleaxe. This change has been reverted. The LItemEnchDaedricATROFORGE leveled list is also a dead entry and has been removed. (Bug #20216)
- Numerous vampires were missing their intended Chill Touch attack overrides due to an old bug in xEdit which has now been corrected. (Bug #20460)
- Jaree-Ra could become stuck for several hours inside Angeline's Aromatics after the execution scene plays out upon first entering Solitude. He has now been shifted to the Winking Skeever so that he can't be trapped by locked doors he doesn't have permission to open. (Bug #20497)
- The previous fix to prevent duplicate copies of Stormfang from spawning was interfering with the ability of the Skaal to assign quests to kill bandit leaders because the game insisted on choosing a location that should not have been able to accept the quest (Reaver Lord was dead etc). The issue will now be corrected via the weapon and a pair of leveled lists that will stop it from spawning again once the player loots it. (Bug #20185)
- The edit to LItemEnchCircletEnchanting done in Bug #15151 was later rendered useless and is now a dead edit. It has been removed. (Bug #20542)
- The missing skin segments for the female ebony armor fixed by the USKP ages ago has been restored. (Bug #18926)
- DLC1nVampireBloodMagicRingErudite: Reverted a change made in UDGP 1.2.1 involving the description text for Ring of the Erudite. The enchantment is really a raw value increase rather than a percentage boost, so the original description was actually accurate. (Bug #20387)

Actor and AI Fixes

- Pactur accuses Teeba-Ei of trespassing in Highmoon Hall because Teeba-Ei was never assigned to the faction like all the other possible occupants. (Bug #20127)

Item Fixes

- Nightingale's Talon level 5 enchantment (EnchWeaponNightingaleSword05) did not have the auto-calc flag set, which produced an incorrect enchantment value for its level. (Bug #20292)
- Call To Arms and Rally scrolls did not match the described effects they both claimed to apply. (Bug #20390)
- Wuuthrad (C06BladeOfYsgramor) did not have the VendorItemWeapon keyword attached. (Bug #20530)
- Several static definitions for Windhelm had incorrect snow shader angles or were missing them entirely. (Bug #20615)
- Firiniel's End [DB05ElvenBow], Froki's Bow [dunHuntersBow], and Aegisbane [DBAlainAegisbane] were using incorrect enchantment values. (Bug #20219)

Location Fixes

- The door marker leading out of the basement in Lakeview Manor was clipping with the ladder and sometimes causing followers or the children to become stuck and unable to leave. (Bug #20054)
- The cell east of the Solitude Docks bridge and the tower entry door to the city was not assigned a location. Surrounding cells are assigned to Solitude Docks, which this one should have been. (Bug #20495)

Magic, Perk and Skill Fixes

- The Absorb Health shader (EnchRedFXShader) had incorrect UV scale settings which led to the effect causing distortions on weapons it was applied to. (Bug #20441)

Mesh and Texture Fixes

- House section in Markarth has some bad UVs and poorly fitting collision. (meshes\architecture\markarth\mrkhousingwall01.nif) (Bug #20087)
- Large cave wall with poor collision that is prone to blocking access to things. (meshes\dungeons\caves\green\epic\cavegecorner03.nif) (Bug #19206)
- Large cave hallway with poor collision which blocked access to NPCs standing near it. (meshes\dungeons\caves\green\largehall\caveglhall1way03c.nif) (Bug #19082)
- One of the main Solitude castle pieces had poorly placed collision on one of the platforms. (meshes\architecture\solitude\scastlewall06.nif) (Bug #19028)
- Large mountain slab with poorly placed collision causing actors to sink into it. (meshes\landscape\mountains\mountaintrimslab.nif) (Bug #17116)
- Another large mountain slab with poor collision. (meshes\landscape\mountains\mountaincliff03.nif) (Bug #17115)
- Mine hallway pieces with raised hole in the floor. (meshes\dungeons\mines\cavelargehall\mineclhall1way02.nif, meshes\dungeons\mines\cavelargehall\mineclhall1way02c.nif) (Bug #19996)
- Cave ceiling with defective collision block, combined with a useless second collision block. (meshes\dungeons\caves\green\epic\cavegemid01.nif)
- Multiple issues such as bad UV mapping, collision holes, missing parts, and bad model construction plagued the main wall in Windhelm's Gray Quarter. An adjacent wall mesh needed overlapping parts removed to prevent z-fighting with the fix. (meshes\architecture\windhelm\whgrayquarter01.nif, meshes\architecture\windhelm\whgrayquarter02.nif) (Bug #12326)
- The Katariah has no distant LOD. (meshes\uskp\ship\USLEEP_shiplargekatariah02_LOD.nif)
  - Supporting placement edits to enable LOD viewing for objects on the ship: 00097EDA, 00097EDB, 00097EDC, 00097EDD, 00097EDE, 00097EFF, 00097F1A, 00097F1B, 000984F3, 000984FB, 000985B9
  (Bug #20037)
- Galdur's Amulet fragments have the wrong default inventory rotation. (meshes\armor\amuletsandrings\ancientnord\brokenamulettopgonif.nif, meshes\armor\amuletsandrings\ancientnord\brokenamuletbottomgo.nif, meshes\armor\amuletsandrings\ancientnord\brokenamuletmiddlego.nif) (Bug #19995)
- Apples have collision radiuses that are too large, causing them to float. (meshes\clutter\food\apple01.nif, meshes\clutter\food\apple02.nif) (Bug #20122)
- Interior segment of Jorrvaskr with bad UV mappings. (meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchentrancer.nif) (Bug #20279)
- The Dragonbone Battleaxe has bad UV mappings. (meshes\dlc01\weapons\dragonbone\1stpersonbattleaxe.nif, meshes\dlc01\weapons\dragonbone\battleaxe.nif) (Bug #20271)
- Several Solitude interior pieces that have emittance set in the CK don't have the flag set on the meshes. (meshes\architecture\solitude\interiors\smdfwinsol01.nif, meshes\architecture\solitude\interiors\smdfflosol03.nif, meshes\architecture\solitude\interiors\slgftracon03.nif, meshes\architecture\solitude\interiors\slgftracon05.nif) (Bug #20058)
- One of the inn interior building pieces had an invalid Havok material setting instead of MAT_GRASS. (meshes\architecture\farmhouse\interior\farmintinnend05.nif) (Bug #20455)
- Some ground meshes in Windhelm had the wrong Havok material set on their collision which produced the wrong footstep sounds. (meshes\architecture\windhelm\whvalunstrad5.nif, meshes\architecture\windhelm\whvalunstrad16.nif, meshes\architecture\windhelm\whvalunstrad2.nif, meshes\architecture\windhelm\whvalunstrad3.nif) (Bug #20408)
- Regenerated different collision type for the mounted antlers to try and resolve them falling off of walls unexpectedly. (meshes\clutter\bones\mountedantlers.nif) (Bug #17446)
- Bad UV maps on Dragonbone greatsword and Dragonbone sword. (meshes\dlc01\weapons\dragonbone\1stpersongreatsword.nif, meshes\dlc01\weapons\dragonbone\1stpersonsword.nif, meshes\dlc01\weapons\dragonbone\greatsword.nif, meshes\dlc01\weapons\dragonbone\sword.nif) (Bug #20391)
- Imperial fort meshes with extraneous unviewable faces fixed. (meshes\dungeons\imperial\exterior\impextbldgsecondcorner01.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner02.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner03.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner04.nif) (Bug #20385)
- Fixed some gaps in a Solitude interior stairway. (meshes\architecture\solitude\interiors\smdestasol01.nif) (Bug #20309)
- Basic plates had poor collision allowing floating objects to rest on top of them. (meshes\clutter\dining set\basicplate02.nif, meshes\clutter\dining set\basicplate01.nif) (Bug #20121)
- Gap in wall pieces corrected in Jorrvaskr. (meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchstrslopel.nif) (Bug #20280)
- Canal dock pilings in Riften that lacked collision. (meshes\architecture\riften\rtcanalsr01.nif) (Bug #20474)
- Guilded wristguards contorted badly when sitting down while wearing them. (meshes\clothes\yarlclothes\m\1stpersongloves_0.nif, meshes\clothes\yarlclothes\m\1stpersongloves_1.nif, meshes\clothes\yarlclothes\m\gloves_0.nif, meshes\clothes\yarlclothes\m\gloves_1.nif) (Bug #20039)
- Minor UV error on the Whiterun blacksmith building. (meshes\architecture\whiterun\wrbuildings\wrhouseblacksmith01.nif) (Bug #20613)
- Gaps and UV errors corrected on the destroyed version of the Gray-Mane house. (meshes\architecture\whiterun\wrbuildings\wrhousegreymane01destroyed.nif) (Bug #20612)
- Poor collision prevents taking items placed on the Sovngarde interior window sills. UV errors have also been corrected. (meshes\architecture\sovengarde\sovngardeinterior\sovintwingwinr.nif, meshes\architecture\sovengarde\sovngardeinterior\sovintwingwinl.nif) (Bug #20097)
- UV errors on one of the Whiterun houses. (meshes\architecture\whiterun\wrbuildings\wrhouse02.nif) (Bug #20611)
- Further work was needed to completely fix the gap between the ankle and foot of the Briarhearts. (meshes\armor\briarheart\briarheartbody_0.nif, meshes\armor\briarheart\briarheartbody_1.nif) (Bug #15678)

Navmesh Fixes

- Followers were unable to keep up with the player if entering Blackreach via Mzinchaleft Gatehouse due to an incomplete navmesh. (Bug #19637)

Quest and Dialogue Fixes

- Torbjorn's line about leaving Tova alone in Rare Gifts (Favor110) was incorrectly conditioned to check for Tova being dead. Due to the weird way her death is actually handled, it needs to check a quest variable rather than for the Actor herself actually being dead. (Bug #20270) [Why it's stored in Favor110 is anyone's guess]
- If Rare Gifts (Favor110) is running when Nilsine is killed and Torbjorn is the quest giver, the quest needs to be shut down and Torbjorn removed from the faction allowed to start it since it relies on Tova being alive. If the player has already accepted it and it's in the journal, they will be allowed to turn in the Amulet of Arkay. (Bug #20610)
- It was possible for the Silver Hand Stratagem in Stealing Plans (CR10) to fall off of the top of the spawn chest and end up getting kicked around the main area of Jorrvaskr. The alias for the spawn chest has been changed to the marker in the fake room outside the playable area so this won't happen anymore. (Bug #20042)
- Ra'zhinda was incorrectly offering training for lockpicking when she does not have the lines to do so with. (Bug #20433)
- An incorrect actor was used to run the skooma spring scene in Redwater Den (DLC1dunRedwaterDenQST). (Bug #20434)
- The Blade of Riften reward for the Thane quest (FreeformRiftenThane) is not properly leveled like the other Thane quest items due to the quest being started from the moment the game is running. The reward should now be properly generated when the quest is completed. (Bug #20084) [NR]
- Galmar sometimes does not reach his proper position during Season Unending (MQ302) due to a bad radius on his AI scene package when everyone is supposed to be sitting down. (Bug #20429)
- After Lights Out! (MS07) the fire at the Lighthouse is never relit. (Bug #19942)
- If the player managed to anger Maul when entering Riften before they've found one of the Unusual Gems, the objective that gets displayed points to the wrong target. (TGCrown) (Bug #20077)
- During Forbidden Legend (dunGauldursonQST), if the player takes any of the sealed writs the journal entries get changed even if they have picked up fragments of the amulet and already know about the quest. (Bug #20104)
- Styrr should not offer dialogue about Roggvir being buried in the hall until the execution is over. (Bug #20499)
- Maul should no longer display a topic to ask about the Unusual Gems if you have already entered the Thieves Guild and talked to Vex in No Stone Unturned (TGCrown). (Bug #20477)
- During Ill Met By Moonlight (DA05) speaking to Mathies after having spoken to Sinding causes an objective to get stuck telling you to speak to Sinding. (Bug #20609)
- Ancient Technology (DLC1RH05) should not be mentioned by the Dawnguard radiant system once all of the collection quests for this line are done because it sticks an objective in the journal that can no longer be resolved since Sorine won't actually have the quests. (Bug #20590)
- Ambarys Rendar, in the New Gnisis Corner Club, sometimes welcomes the player by saying "Come on in. We got warm food, warm drinks, and warm beds." This doesn't make sense given that there are no beds available for rent. A condition check has been added to prevent that dialogue scene from playing in this particular location. (Bug #20409)
- Bralsa Drel has three dialogue lines that no longer make sense after the Raven Rock Mine has been reopened. Condition checks have been added to prevent this from occurring. (Bug #20600)

Papyrus Fixes

- QF_DA15_0002AC68: No sanity check for unequipping a shout if the player hasn't got one. (Bug #20481)

Placement/Layout/Ownership and other World Object Fixes

- 000654E6, 000CD6B1, 000DB923, 000DF7D0, 000FECF4: Idle markers in Helgen that don't disable after the attack. (Bug #20120)
- 04029C60, 04033927: Poorly placed ramp leading to one of the Black Books. (Bug #20222)
- 050a79d2: Light source added for always-on torch. (Bug #20453)
- 00063fa0: Z-Fighting platform. (Bug #20124)
- 050a79d3: Column added to cover corner gap. (Bug #20116)
- 000e1b93: Light changed to non-shadow casting due to Mistveil Keep having too many shadow casting light sources, causing them all to turn off randomly due to the 4 light engine limit. (Bug #20461)
- 0006aeec: Repositioned rubble pile to stop z-fighting tiles.
- 00074664, 00074683: Rocks not attached to their enable parent. (Bug #20440)
- 000607b3: Wood beam scaled up to cover a gap in the ceiling. (Bug #20278)
- 000A6004: Potion mistakenly placed behind a wall causing it to become stuck under the floor. (Bug #20106)
- 000A606F: Mushrooms that could not be harvested. (Bug #20106)
- 00015F54, 00015F57, 000C8D78, 000C9F8F: Misplaced plates. (Bug #20111)
- 00015F55, 00015F56, 00015F5A, 00015F5B, 000C8CA2, 000C8CA3, 000C8CA4, 000C8CE9, 000C8CEA, 000C8CEB, 000C8D74, 000C8D75, 000C8D76, 000C8D77, 000C9F92, 000C9F93, 000C9F94, 000C9F95, 000C9F96: Misplaced food. (Bug #20111)
- 000C8585, 000C8D24: Misplaced books. (Bug #20111)
- 000C8CB9, 000C8CEC: Misplaced gold coins. (Bug #20111)
- 000E5E77, 000E5F2C: Removable torch scones that were not properly linked to light sources [Ref 000E5E76, 000E5E86]. (Bug #20451)
- 0005A2BE: Iron dagger embedded in a table. (Bug #20452)
- 0003F108, 00052F46, 000719CF, 000B4373: Trees floating above the ground. (Bug #20579, Bug #20476, Bug #20458)
- 000EE836: Rotated a rubble pile slightly to cover up a small hole in a floor piece [Ref 0001D0A7]. (Bug #20458)
- 05051811: Rock added to cover up a gap in a rock cliff [Ref 00044556]. (Bug #20458)
- 0505BA14: Boulder added to cover up a large gap in a portion of the cave wall [Ref 0005358C] in an underwater area in Kagrenzel. (Bug #20458)
- 0504C2D4, 0504C2D5, 0504C2D6, 0504C2D7, 0504C2D8: Rocks added to cover up a large hole in the side of a rock cliff [Ref 0007C079] in Blackreach. (Bug #20458)
- 0505BA1B: Rock added to cover up a gap between a snow drift [Ref 000983EF] and several rocks [Ref 00098329, 00098338, 0009832F] in Deepwood Redoubt. (Bug #20458)
- 05060B1D: Rock added to cover up a hole in a rock cliff [Ref 000C54A3] near the entrance to Uttering Hills Cave. (Bug #20486)
- 05065C1F: Small rock added to cover up a gap in a rock cliff [Ref 0002BB31] near the entrance to Gloombound Mine. (Bug #20486)
- 0003A418, 00048BCC, 00097058, 00097059, 0009705A, 00097AEE, 00097AEF, 00097AF1, 00097B01, 00097B02, 000992D6, 00099311, 000C4C00, 000E3AD8, 000E3B22, 000EC92A, 000EC92B, 000ECB5B, 000ECB5C, 000ECB5D, 000ECB60, 000ECB61, 000ECB62, 000ECB6A, 000ECB6B, 000EDB81, 000EDB83, 000EDB84, 000EDB8B, 000EDB98, 000EDB99, 000EDB9A, 000F125B: Misplaced thickets and shrubs. (Bug #20618)
- 000c0f2c: Rug buried under the floor in Windhelm palace.

Text Fixes

- DLC1RadiantDisguised: "You're no bard/merchant/pilgrim." -> "You're no bard." (Bug #20396)
- DLC1RH01, Objective 10: "Discreetly kill " -> "Discreetly kill the " (Bug #20396)
- 5 notes that are hand written did not have the "Handwritten" font set in their text. (Bug #20482)
- MS01, Stage 20: "Eltrys has asked me to uncover evidence surrounding the murder of woman in Markarth's marketplace" -> "Eltrys has asked me to uncover evidence surrounding the woman in Markarth's marketplace" (Bug #20544)
- Load screen CharacterSkillSmithing: "The Smithing skill is used to create weapons and armor from raw materials, or improve existing non-magical weapons and armor." -> "The Smithing skill is used to create weapons and armor from raw materials, or improve existing weapons and armor." [Magical weapons are set up to be tempered too] (Bug #20447)
- SkillBlock1: "The Death Blow of Abernanit" -> "The Death Blow of Ebernanit" [book name] / "With Explains by the sage Geocrates Varnus" -> "With explanations by the sage Geocrates Varnus" / "Abernanit" -> "Ebernanit" [corrected numerous other misspellings in the text] (Bug #20045)
- Book4RareBrothersofDarkness: "The Colovian Emperor-Potentate Savirien-Chorak" -> "The Akaviri Emperor-Potentate Savirien-Chorak" / "Within a fortnight, the Colovian Dynasty crumbled" -> "Within a fortnight, the Akaviri Potentate crumbled" (Bug #20045)
- DLC2Book1CheapPoisonSong2: Removed an extra page break in the introduction text which was causing it to open on a blank set of pages and was displaying the title text on the wrong side. (Bug #20181)
- DLC2TT1bMogrulTopic [04019584]: "Drovas Revli owes me 1000 septims." -> "Drovas Relvi owes me 1000 septims." (Bug #20230)
- DoomstoneApprenticeTip: The Apprentice Stone ability doubles your Magicka and regeneration speed, but makes you twice as susceptible to spells. ["Magicka and regeneration speed" -> "Magicka regeneration speed"] (Bug #20382)
- DLC1nVampireBloodMagicRingBeast: "Ring of The Beast" -> "Ring of the Beast" (Bug #20386)
- DLC1RH04FriendPersuadeTopic: "Make this easier for you, tell me what I want to know. (Persuade)" -> "Make this easier for yourself, tell me what I want to know. (Persuade)" (Bug #20533)

v3.0.3 (2016-04-09)

USLEEP Fixes

- The previously generated fix for the Kolbjorn Barrow roombounds bug has been improved to remove the need for the custom static record and mesh that were created for it initially. The fix has been reworked to use multibound links on the affected references instead. (Bug #19929)
- The fixed Dwemer convector mesh was stored in the wrong folder and has been moved to the correct one. (meshes\clutter\containers\dwesoulgemcontainer01.nif) (Bug #19955)
- The Dead Thrall fix done for Bug #919 turns out to have been completely unnecessary. It has been verified via script logging that the intended effect removal is NOT being handled by our script, but is instead being properly removed by the game when a thrall is killed - as it should be. As a result, the modifications made for this have been reverted out.
- High Elf Vampire Warpaint 2 had an incorrect texture path specified when the warpaint fixes were done. (Bug #19977)
- Khajiit vampires have incorrect value for attack multiplier due to a merge regression. (Bug #20067)

Actor and AI Fixes

- Faendal and Anoriath needed their facegen files regenerated due to displaced eyelashes. (meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013480.NIF, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013B97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013480.dds, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013B97.dds) (Bug #19949)
- Two bandits at Ironback Hideout were marked as bosses but should not be. (Bug #19953)
- Hadvar and Ralof do not switch outfits if the player defects to the opposite side during The Jagged Crown. (Bug #19974)
- The ghosts in Yngvild do not have proper loot set. (Bug #19973) [NR]
- DunYsgramorsTomb_LvlGhostMelee1HMale, DunYsgramorsTomb_LvlGhostMelee2HFemale, and DunYsgramorsTomb_LvlGhostMelee2HMale had incorrect confidence values set due to having been duplicated from bandit templates but not updated like the other counterparts of the same type. (Bug #19971)
- Labyrinthian spirits (dunLabyrinthianFireMagi and dunLabyrinthianFrostMagi) have incorrect ash piles set. (Bug #20083)
- The goat [00083E2A] in Druadach Redoubt will often be killed by one of the Forsworn. This was due to improperly set faction relationships between "DruadachRedoubtFaction" and "GoatFaction". Set the relationships between them to friend. (Bug #19948)
- Engar's crime faction was incorrectly set to "CrimeFactionFalkreath" instead of "CrimeFactionHjaalmarch" like it should be. (Bug #20030)
- Markus' crime faction was incorrectly set to "CrimeFactionFalkreath" instead of "CrimeFactionPale" like it should be. (Bug #20030)

Animation Fixes

- Wolf bark warnings and several other associated animation idle sounds for wolves were broken due to missing SoundPlay commands in the .hkx files that were lost for some reason when Dawnguard edited the files. (meshes\actors\canine\animations\idlecombat1.hkx, meshes\actors\canine\animations\aggrowarning1.hkx, meshes\actors\canine\animations\attack1.hkx, meshes\actors\canine\animations\attack2.hkx, meshes\actors\canine\animations\attackpowerforward.hkx, meshes\actors\canine\animations\attackpowerforward_large.hkx, meshes\actors\canine\animations\attackpowerforward_short.hkx, meshes\actors\canine\animations\attackpowerstanding.hkx) (Bug #20041) [Fixed by Betheada with SSE initial release.]

Audio Fixes

- The second sound setting for PHYMaterialBlade2HandImpact was incorrectly using the same setting as the first, which results in inconsistencies in how impact sounds for the materials work. (Bug #20059)

Item Fixes

- LItemEnchDaedricAnyWeapon, used by the Atronach Forge, had rewards which were calculated by level at the end of their sublist chains. This would cause the forge to generate nothing for a player less than level 47 if the reward was going to be a Daedric weapon. The same issue could cause there to be missing loot upon killing high level dragons which were added by Dawnguard. The list has had all of its components copied and all the level restrictions used in it removed so that they will output properly. (Bug #19951)
- DLC1DeathItemWerewolf should be dropping werewolf pelts rather than normal wolf pelts when werewolves are killed. (Bug #19972)
- Multiple lower tier enchanted weapons were set to the wrong enchantment value - being much lower than they should have been. (Bug #19968)
- The Keepers of the Razor (DA07KeepersoftheRazorNotes) used the wrong pick up sound. (Bug #20065)
- DLC2EnchArmorBonemoldCuirassLightArmor01, DLC2EnchArmorBonemoldCuirassLightArmor02, and DLC2EnchArmorBonemoldCuirassLightArmor03 were using the fortify enchantment for light armor but should have been using the fortify enchantment for heavy armor since Bonemold is heavy. (Bug #19982)
- Venison [FoodVenison] had an incorrect keyword set. It should be "VendorItemFoodRaw" instead of "VendorItemFood". (Bug #19946)

Location Fixes

- The Ragged Flagon required the placement of room bounds to separate light sources. This should prevent certain light sources from going out when looked at from an angle. (Bug #19918)

Mesh and Texture Fixes

- Solitude windmill silos lacked the interior side of the window which should be visible inside the building. (meshes\architecture\solitude\farms\sfarmhousesilo.nif) (Bug #20075)
- Several bottles in the game had incorrect collision sound data on them. (meshes\clutter\ingredients\mammothtusk.nif, meshes\clutter\ingredients\frostbitevenom01.nif, meshes\clutter\quest\ms12whitephialrepaired.nif, meshes\clutter\quest\firebrandwine01.nif, meshes\clutter\quest\firebrandwinecrate01.nif, meshes\clutter\quest\ms12whitephialdestroyed.nif, meshes\clutter\wine\winebottle02b.nif, meshes\clutter\wine\winebottle02bempty.nif, meshes\clutter\wine\winesanspicedwine.nif, meshes\clutter\wine\winesanspicedwineempty01.nif, meshes\clutter\wine\winebottle01a.nif, meshes\clutter\wine\winebottle01aempty.nif, meshes\clutter\wine\winebottle01b.nif, meshes\clutter\wine\winebottle01bempty.nif, meshes\clutter\wine\winebottle02a.nif, meshes\clutter\wine\winebottle02aempty.nif) (Bug #20068)
- A dock column used in Solitude had no collision on it. (meshes\architecture\docks\dockcolstr02.nif) (Bug #20033)
- The Solstheim world map mesh had a huge sunken section on the map that is not correct. (meshes\terrain\DLC2SolstheimWorld\dlc2solstheimworld.32.0.0.btr) (Bug #20011)

Navmesh Fixes

- Several navmesh defects have been corrected at Karthwasten. (Bug #19943)
- A number of small navmesh defects have been corrected on the Solitude Docks. (Bug #19980)

Quest and Dialogue Fixes

- Gjalund Salt-Sage needs to be exempt from Rescue Mission (CR08) or his participation in that will break the opening quest for the Dragonborn DLC. (Bug #19926)
- Bodies of the raiders in Alftand never clean up because dunAlftandQST never terminates. The aliases did not have OnDeath scripts attached to set the expected stages. (Bug #19921)
- The tier 5 Ancient Frost Atronach that is generated during Touching the Sky (DLC1_BF_DunTempleQST) was incorrectly set to the same record as the tier 4 alias directly before it. (Bug #19966)
- Serana has two lines she should not use again after Awakening (DLC1VQ01) that will repeat anyway due to the Say Once bug. These lines are now conditioned to block once Awakening is complete. (Bug #19954)
- The quest that provides the tavern rumor about Jaree-Ra having a job for you (MS07Rumor) is never terminated once Lights Out! (MS07) is started. (Bug #19969)
- Alva does not move to Movarth's Lair fast enough during Laid To Rest (MS14) and can end up disrupting the mob scene outside. She will now be script moved at the appropriate time to avoid this. (Bug #19861)
- Fardus does not properly mark the Shrine of Azura on your map during his wilderness encounter (WEJS10) if you have never triggered the associated quests.
- Hadvar continued to offer up his topic on the prisoners in Helgen after the player asked, despite there being a variable set up to prevent this. (Bug #19935)
- Frea has a topic where it becomes possible to ask about her mother twice and offer up two different exclusive responses when this should not happen. (Bug #19936)
- During Unseen Visions (DLC1VQ06), the vampire or Dawnguard attackers who get enabled are never disabled again after the quest is over. This leads to some of them respawning back in Ancestor Glade later when they aren't supposed to. (Bug #19927)
- Tonilia will no longer repeat her initial greeting welcoming you to the Thieves Guild. (Bug #20019)
- Brynjolf does not properly head track the player when making them the Guild Master. (Bug #20088)
- The Break of Dawn (DA09) was not stopping the randomizer for Meridia's Beacon if the player found it before visiting Mount Kilkreath. (Bug #20060)
- One variant of bandits attacking a Hearthfire house (and possibly kidnapping your spouse) was misconfigured to run every 50000 game hours (that's 104 DAYS of real time) and would thus only run once even though it's meant to be a regularly recurring event. The reset timer has been changed to 550 hours, which reflects similar times in the other related adjacent quests. (Bug #20057)
- Rescue Mission (CR08) would display the objective to talk to the victim even if you were already escorting them back to safety. (Bug #20038)
- During Missing In Action (MS09) if the player skips delivering proof to Avulstein, the objective to do so is never cleared and a quest marker continues to point to nothing. (Bug #19993)
- Veezara's dead version during Death Incarnate (DB10) loads naked even though he should be outfitted in Dark Brotherhood armor. His reference will now equip the items when loaded, using the same technique that fixed Kodlak. (Bug #19991)

Papyrus Fixes

- CompanionsRadiantQuest: Setup() function has incorrect level conditions for the predetermined reward. (Bug #20007)

Placement/Layout/Ownership and other World Object Fixes

- 0006BE27: Maluril's Journal should not be enabled before he is. Set to use him as its enable parent. (Bug #19928)
- 0503CEA9, 0503CEAA, 0503CEAB, 0503CEAC: Room bounds and additional objects generated to correct bad placement of a large piece in Mzinchaleft Depths. (Bug #19874)
- 000f9af6: Idle marker lowered to the floor in Karthwasten Miners Barracks. (Bug #19947)
- 05023F07: Rock added to cover up a gap in a mountain slab piece [Ref 0006EEDA] above the entrance to Kolskeggr Mine. (Bug #19957)
- 0004A316: Cart mistakenly placed inside of a mountain slab piece. Also changed the object type from "HandCart01" to "HandCart01Wheel" so that it can havok settle. (Bug #19958)
- 00042B46, 0004D758, 0004D759, 00069835, 0006DA7B, 000CB176, 000CB178, 000CB17B, 000D99EC, 000ECB85, 000ECB89, 000ECBA6, 000ECBA7, 000F157F, 000F1580: Misplaced thickets and shrubs. (Bug #19959)
- 000ECB92, 000F15AE: Floating snowberry bushes. (Bug #19960)
- 001056F7, 001056F9: Malachite ore pieces that could not be picked up due to bad placement. (Bug #20081)
- 00105DE4: Ring that could not be picked up due to bad placement. (Bug #20082)
- 04037566 : Moved occlusion plane causing unrendered objects under specific angles of view in White Ridge Sanctum. (Bug #20072)
- 00050BC1 : Sconce properly applied to the wall. (Bug #20072)
- 000E4DBB : Wood wall slightly moved to close a gap on board the Dainty Sload. (Bug #20072)
- 000E5E3D : Upper chair was slightly embeded in the ground. (Bug #20072)
- 000A31A7, 000CDACE, 00016d5e : Rugs raised to avoid z-fighting. (Bug #20072)
- 0007F473, 0007F474 : Stone ground parts slightly moved to avoid z-fighting. (Bug #20072)
- 00089499 : Dead leaves layer slightly raised to avoid z-fighting. (Bug #20072)
- 000da578 and c : Dwemer door and its frame slightly upscaled to fill gaps from both sides. (Bug #20072)
- 0007bb15 : Changed base object from WHIntWoodFloorMid03 to WHIntWoodFloorMid01 in order to hide a void area. (Bug #20072)
- 000DF99A, 000DF99D, 000DF9A4 : Hay mounds and scatters slightly raised to avoid z-fighting. (Bug #20072)
- 00092533 : Wood dock slightly lowered to avoid z-fighting. (Bug #20072)
- 000F5D88 : Rotated boat 180° so as the rudder is now in water and not embedded in ground. (Bug #20072)
- 0300B86E : Hay mound slightly raised to avoid z-fighting. (Bug #20072)
- 00065631, 000C0291 : Joined these 2 roombounds to avoid unrendered objects (dungeon optimization issue in DB sanctuary, only visible once its been destroyed). (Bug #20072)
- 000080D7F, 00080E0D, 00F03C8, 000F03CB, 000F03CC, 000F0649 : Now enabled by the DBSanc_DB10DuringAndPostFire_Enable marker. The DB sanctuary after the attack from the Penitus Oculatus and after the Nightmother coffin cutscene (where she tells you to find Astrid) was lacking the rubble statics it had during the fire scene a few minutes sooner, causing roombound mess and unrendered objects when the camera 'falls' in a specific area between the main hall and a close room adjacent to the Sithis stained glass room. (Bug #20072)
- 00064FD0, 000B33F4 : This fire with embers and associated light in DB sanctuary are now never disabled. After killing Astrid this fire is the only interactive object available in Nazir's AI package, and it was odd to see him warming his hands over cold ashes... (Bug #20072)
- 03016854 : ShipRowBoat01 disabled - Explanation : 0200299D is a ShipRowBoat01 added by Dawnguard, 03016854 is a ShipRowBoat01 added by Hearthfire. The problem is that these 2 boats are exactly at the same place and same coordinates, causing z-fighting. The Dawnguard one comes with sitting markers and has a ferry function. The Hearthfire one seems to be purely cosmetic. So, it was disabled. (Bug #20072) [Fixed by Bethesda in SSE]
- 00105070, 0010508A : These weapon placeholder coordinates were slightly adjusted to prevent them from clipping with the display cases in which they are placed (Emperor quarters on board the Katariah). (Bug #20072)
- 000DE109: Rocks placed around the base of a mountain to cover up an exposed gap. (Bug #20053)
- 000EDC3D, 000EDC48: Road pieces incorrectly using Fall Forest terrain when they should be using Reach terrain. (Bug #20052)
- 000AD1D6: Floating gear assembly. (Bug #20025)
- 0300B84F: Buried marker which was also a duplicate LocationCenterMarker. A location is only supposed to have one of these.
- 05015901: Revus Sarvani's campfire has no light source. (Bug #20089)
- 000CDF34: Dagger needed to be raised to complete a previous fix for Niranye's merchant stand. (Bug #20108)

Text Fixes

- AVDestruction: "The School of Destruction involves the harnessing the energies of fire, frost, and shock." -> "The School of Destruction involves harnessing the energies of fire, frost, and shock." (Bug #19899)
- EnchArmorDragonplateHelmetMagicka06: "Dragonplate Helmet of Extreme Magicka" -> "Dragonplate Helmet of Peerless Magicka" (Bug #19981)
- EnchArmorDaedricHelmetMagicka06: "Daedric Helmet of Extreme Magicka" -> "Daedric Helmet of Peerless Magicka" (Bug #19981)
- EnchArmorElvenGildedCuirassLightArmor04: "Elven Gilded Armor of the Eminent Knight" -> "Elven Gilded Armor of the Eminent Squire" (Bug #19981)
- EnchArmorElvenGildedCuirassLightArmor05: "Elven Gilded Armor of the Noble Knight" -> "Elven Gilded Armor of the Noble Squire" (Bug #19981)
- EnchArmorGlassCuirassLightArmor04: "Glass Armor of the Eminent Knight" -> "Glass Armor of the Eminent Squire" (Bug #19981)
- EnchArmorGlassCuirassLightArmor05: "Glass Armor of the Noble Knight" -> "Glass Armor of the Noble Squire" (Bug #19981)
- EnchArmorSteelShieldResistFire01: "Steel Shield of Fire Resist" -> "Steel Shield of Resist Fire" (Bug #19981)
- EnchNecklaceLightArmor05: "Necklace of the Extreme Squire" -> "Necklace of the Noble Squire" (Bug #19981)
- EnchNecklaceHeavyArmor05: "Necklace of the Extreme Knight" -> "Necklace of the Noble Knight" (Bug #19981)
- EnchRingLightArmor05: "Ring of the Extreme Squire" -> "Ring of the Noble Squire" (Bug #19981)
- EnchRingHeavyArmor05: "Ring of the Extreme Knight" -> "Ring of the Noble Knight" (Bug #19981)
- DLC2EnchArmorBonemoldCuirassLightArmor01: "Bonemold Armor of the Minor Squire" -> "Bonemold Armor of the Minor Knight" (Bug #19982)
- DLC2EnchArmorBonemoldCuirassLightArmor02: "Bonemold Armor of the Squire" -> "Bonemold Armor of the Knight" (Bug #19982)
- DLC2EnchArmorBonemoldCuirassLightArmor03: "Bonemold Armor of the Major Squire" -> "Bonemold Armor of the Major Knight" (Bug #19982)
- DLC2EnchArmorStalhrimLightCuirassLightArmor04: "Stalhrim Light Armor of the Eminent Knight" -> "Stalhrim Light Armor of the Eminent Squire" (Bug #19983)
- DLC2EnchArmorStalhrimLightCuirassLightArmor05: "Stalhrim Light Armor of the Noble Knight" -> "Stalhrim Light Armor of the Noble Squire" (Bug #19983)
- 000162AB [map marker]: "Wreck Of The Brinehammer" -> "Wreck of the Brinehammer" (Bug #19979)
- 000162AE [map marker]: "Wreck of The Pride of Tel Vos" -> "Wreck of the Pride of Tel Vos" (Bug #19979)
- CWFinThinkPeaceWillLastTopic: "The fiercest of the remaining rebels will continue to harass us, but by in large, the people here desire peace." -> "The fiercest of the remaining rebels will continue to harass us, but by and large, the people here desire peace." (Bug #19990)
- TG07 [stage 60]: "I should bring these the Brynjolf as soon as possible." -> "I should bring these to Brynjolf as soon as possible." (Bug #20031)
- NN01SinderionsTome: "The Nirnoot Missive" -> "The Nirnroot Missive" [book name itself misspelled and also in text] (Bug #20036)
- FreeformRiften02 [stage 30]: "Tell Sibbi Black-Briar about Lynly or Lie to Sibbi Black-Briar about Lynly" -> "Tell Sibbi about Lynly or Lie to Sibbi about Lynly" [the objective text was too long to completely fit in the journal] (Bug #20078)

v3.0.2b (2016-02-23)

USLEEP Fixes

- The Dawnstar scene with Brina Merilis and Jarl Skald would not activate properly because of a reversed AI condition check on their packages. (Bug #19939)
- The fix for the Dark Souls perk not applying properly to reanimated corpses was actually done backward. The one spell that had the extra effect actually needs to have that removed and the others we previously edited need to be reverted back to their previous states. (Bug #19937)
- 9 voice files for taunts that were tied to deleted records were accidentally left out during the initial USLEEP merge.

v3.0.2a (2016-02-22)

USLEEP Fixes

- During edits for the 3.0.2 update, the CK shifted the order of 2 sneak training and 1 lockpick training options in the dialogue. This made them inaccessible entirely.

v3.0.2 (2016-02-20)

USLEEP Fixes

- NPCs were using the Throw Voice "Hey!" greeting due to a missing condition that should have been present on the dialogue.
- The double-sided banner meshes needed a correction for a bad node export that caused some of them to disappear when inside a room bounding box. (Bug #19916)
- The alignment fix for Arnbjorn's armor was causing a CTD if he was attacked. (meshes\armor\dbarmor\dbarmorsleeveless_1.nif meshes\armor\dbarmor\dbarmorsleeveless_0.nif)

Actor and AI Fixes

- Dead player horses will respawn at the stable that sold them, even though a new horse will have been generated to replace them. (Bug #19877)

Audio Fixes

- Annekke incorrectly states that Eldergleam Sanctuary is northeast of Darkwater Crossing. It is directly north of it. (sound\voice\Skyrim.esm\FemaleEvenToned\DialogueDa_DarkwaterCrossi_00030100_1.fuz) (Bug #19904)

Item Fixes

- The five Shalidor's Insights scrolls available as rewards for the quest were lacking the VendorItemScroll keyword. (Bug #19896)
- Esbern's dossier had the wrong pick up sound set. (Bug #19924)

Location Fixes

- Angarvunde Catacombs had no acoustic space set. Should be using IntDungeonCave like the other two cells. (Bug #19868)

Magic, Perk and Skill Fixes

- Flame Cloak, Frost Cloak, Shock Cloak, Stendarr's Aura, and Whirlwind Cloak all incorrectly had "Power Affects Magnitude" checked instead of "Power Affects Duration". (Bug #19898)
- Stendarr's Aura Light needs the "Power Affects Duration" flag added to match the fix for the main spell. (Bug #19898)

Quest and Dialogue Fixes

- Annekke has a hello topic discussing the Eldergleam which should only be used if she is in Darkwater Crossing due to talking about it in specific directions. (Bug #19902)
- Mikael and Hulda have a scene in which the opening line cannot be delivered due to bad time of day conditions. This results in the rest of the scene getting blocked. (Bug #19901)
- Wizard Duel (WIChangeLocation03) and Magic Student (WIChangeLocation04) can both be called at the same time if Restoration is the first magic skill to reach 50. This results in the duelist wizard attacking you while the student is trying to talk. (Bug #19892)
- Cindiri Arano offers a dialogue topic with mutually exclusive response choices that should not be asked a second time if you talk to her about where she's from more than once. (Bug #19919)

Papyrus Fixes

- WitchlightActorScript: It was possible for a wisp's combat state to change with no wispmother yet assigned. (Bug #19914)

Placement/Layout/Ownership and other World Object Fixes

- 05126357: Duplicated a floor piece in Vlindrel Hall, attached it to the opposing room bounds. This should prevent issues with one floor section blinking out when passing through the doorway. (Bug #19867)
- 000E7A6A, 000E7A70, 000E7A6B, 000E7A71, 000E7A72, 000E7A73: Waterfall and splash particle generators that were not matched to the surface of the water they were placed on in Whiterun.
- 0500AA02: Large rock added to cover up a gap in a rock cliff [Ref 0008CEC2]. (Bug #19873)
- 00019941, 0002348E, 0002348F, 00023490, 00023491, 00023653, 00023654, 00023655, 0002366C, 0002366F, 0002EE75, 00039B5A, 0003AE29, 0003B22A, 0003B22B, 0003B23B, 0003B23E, 0003B24B, 0003B271, 0003B272, 0003B315, 0003C04E, 0003C04F, 0003C050, 0004802D, 00048BEB, 0004F091, 000537C1, 000804D8, 000804E1, 000804E5, 000804E8, 000804E9, 000804EA, 000804EB, 000804EC, 000804ED, 000804EE, 000804F3, 000806B5, 000806C5, 000806C8, 000806D1, 000806D2, 00080767, 000807DE, 000807E3, 00080806, 00080820, 00080821, 0008B3BF, 0008B3C0, 00095B03, 000A72AB, 000A72AD, 000A72AE, 000A72AF, 000A72B1, 000AAD4E, 000AEE8E, 000AEE9D, 000AEE9E, 000AEE9F, 000AEEB5, 000B3B1E, 000B3B1F, 000B3B20, 000B3B21, 000B4531, 000B4532, 000B4535, 000B4537, 000B4BFB, 000B4FF7, 000B5217, 000B5A45, 000B5A46, 000B5A47, 000B5A48, 000B5A6D, 000B5A6F, 000B5A7D, 000B5A7E, 000B5A7F, 000B5A80, 000B5A81, 000B5A82, 000B5A83, 000B5A9B, 000B5A9C, 000B5A9D, 000B5A9E, 000B5A9F, 000B5AA0, 000B5AA1, 000B5AA2, 000B5AA3, 000B5AA4, 000B5AA5, 000B5AAA, 000B5AAB, 000B5AAC, 000B5AAD, 000B5AAE, 000B5AAF, 000B5AB0, 000B5AB1, 000B5AB6, 000B5AB8, 000B5AB9, 000B5ABA, 000B5ABB, 000B5ABC, 000B5ABD, 000B5ABE, 000B5ABF, 000B5AC0, 000B5AC1, 000B5AC2, 000B5AC3, 000B5AC4, 000B5ACE, 000B5ACF, 000B5AD0, 000B5AD1, 000B5ADB, 000B5ADC, 000B5ADD, 000B83ED, 000BA32A, 000BA32C, 000BA3B8, 000BA4BF, 000BA4C0, 000BA4C9, 000BA4D1, 000BA520, 000BB8E1, 000BB8E3, 000BB8E4, 000BB8E5, 000BBBE1, 000BCF9D, 000BCF9E, 000BCF9F, 000BCFA0, 000BCFAA, 000BEC8A, 000C3EE4, 000C3F0C, 000C3F5F, 000C3F9A, 000C3F9C, 000C3FE8, 000C4053, 000C406E, 000C4194, 000C41AF, 000C41B1, 000CF6C9, 000D0286, 000D2EC8, 000D2EC9, 000D2ECA, 000D2ECB, 000D2ED1, 000D2ED5, 000D3942, 000D394E, 000D6915, 000D6916, 000D91CA, 000DB71B, 000DB71C, 000DB719, 000DB71B, 000DB71C, 000DB723, 000DB724, 000DB725, 000E23A2, 000E23A3, 000E23A8, 000E3B45, 000E3B47, 000E3B48, 000E3B5D, 000E3B5E, 000E3B63, 000E3BE3, 000E3BFD, 000E4334, 000E6939, 000E695C, 000E6976, 000E6977, 000E6978, 000E697B, 000E6981, 000E69A4, 000E69CB, 000E69D9, 000E6BF9, 000E7E30, 000E7E32, 000EB1D0, 000EBF8A, 000EBF8B, 000EBF8E, 000EC922, 000EC923, 000EC924, 000EC925, 000EC926, 000EE3D7, 000EE3E0, 000EE3E8, 000EF261, 000EF262, 000F0C83, 000F0C86, 000F0C87, 000F0CB6, 000F0CB7, 000F0CBC, 000F0CBE, 000F0CC5, 000F0CC9, 000F0CCA, 000F0CCC, 000F901B, 000F9036, 000F9039: Misplaced thickets and shrubs. (Bug #19893)
- 0006A22F, 0006A230, 0006A231, 000804F0, 000B1873, 000B4532, 000B8B6A, 000B8B6B, 000B8B6C, 000B83EB, 000BA39F, 000BA3A0, 000BB3EB, 000BBBFC, 000E3B4C, 000E6927, 000E6936, 000E8C89, 000F0C9E: Floating plants and other flora. (Bug #19894)
- 000D8D02: A Stormcloak banner in Fort Snowhawk mistakenly had its enable parent set for when the necromancers occupy the fort instead of the Stormcloak soldiers like it should have. (Bug #19903)
- 000EC3D5: The treasure chest associated with 'Fort Neugrad Treasure Map' was facing the wrong way. Rotated the 'XMarker' [dunTreasMapFortNeugradMarker] by 180 degrees to fix this. (Bug #19920) [NR]
- 0003B23B, 0003B23E, 0003B270, 0003B271, 0003B573: Shrubs that are using the wrong texture for the snowy climate. (Bug #19922)
- 000e3eae: Arrow that should not respawn. (Bug #19923)

v3.0.1 (2016-01-30)

USLEEP Fixes

- A fix for a bad stage check during The Final Descent (DLC2RR03) was not merged over completely resulting in a minor error. (Bug #19641)
- AI pack fixes for Morgul and Slitter did not get merged. (Bug #19642)
- Purchasing the child's bedroom at Breezehome was not possible on the Dragonsreach balcony due to a condition that was missed during the merge. (Bug #19643)
- Navmesh regression fix: USKP 1.2.5 fixed a broken navmesh in Irkngthand Slave Pens, but bug #8171 caused jump markers to be removed that cause followers to aggro a bunch of Falmer because they need to go back around. (Bug #19644)
- HouseDecorateSolitude, HouseDecorateRiften, and HouseDecorateWhiterun did not get updated during the merge to account for the Hearthfire addition of the childrens bedrooms. (Bug #19731)
- Light sources for Bug #14153 did not get copied during the merge process. (Bug #19693)
- Facegen data for Sybille Stentor and Hert were incorrectly forwarded from the old USKP files and have been removed. The Dawnguard facegen files are correct and should be allowed to take priority. (Bug #19739)
- After further review of what constitutes a "shopkeeper" the following NPCs will no longer have investment options added by USLEEP: Anoriath, Brand-Shei, Grelka, Madesi, and Marise. (Bug #19805)
- Corrected the fix for Eltrys' corpse disappearing to call the body cleanup timer on the dead version rather than immediately clearing the corpse out. (Bug #19508)
- The previous tavern furniture fix for stopping servers from approaching you at cooking stations has been expanded to cover all "Special" furniture types so that using alchemy or enchanting stations or other specialized furniture objects will not cause the server to approach you. (Bug #19502)
- During A Night To Remember (DA14) we forgot to disable Moira in a retro script if the quest had advanced to revealing Morvunskar. Moira should not remain active after that. (Bug #19660)
- Location reservations for Driftshade Sanctuary and Glenmoril Coven have been moved to a USLEEP-only quest. The previous aliases added to C00 have been removed. This should improve compatibility with mods that have not been forwarding fixes from the patch like they should be.
- Corrected edits for the small cooking spit that caused a smear due to buggy data exporting. (meshes\clutter\woodfires\spitsmall01.nif) (Bug #19517)
- Corrected an incomplete normal map fix for Khajiit tails. (textures\actors\character\khajiitmale\bodymale_msn.dds, textures\actors\character\khajiitfemale\femalebody_msn.dds) (Bug #19663)
- The first person armor mesh for Linwe's armor had an incorrect weighted mesh created for it in 2012. (meshes\armor\thievesguild\m\1stpersontorsovariant_1.nif) (Bug #13508)
- The "Letter From a Friend" event (WICastMagic04) had a condition for checking if the player was detected, but because this turned out to require a target and getting that information wasn't feasible, the condition ended up making the even so rare as to be almost impossible. This change has now been reverted out. (Bug #19869)
- Did some corrective Photoshop filtering on the Solstheim LOD atlas normal map that had been generated after fixing the Miraak Temple LOD. (textures\terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.objects_n.dds) (Bug #19847)
- DialogueGeneric [000D3DE6]: A fix previously done to prevent this dialogue topic from playing while in Solstheim mistakenly placed the location condition check at the bottom of the list of checks instead of at the top like it should have been. As a result, the dialogue topic could sometimes be spoken by unsupported voice types which in turn would result in no audio being played. (Bug #19842)
- Corrected bad bounds settings on the SHouseForSale_LOD which had been fixed in a previous update. (Bug #19897)

Actor and AI Fixes

- After further review of what constitutes a "shopkeeper" the following NPCs can now be invested in with the Investor perk: Falion, Filnjar, Madena, Moth gro-Bagol, and Glover Mallory. (Bug #19805)
- Investing in Ghorza's shop was incorrectly adding to Moth gro-Bagol's investment pool in addition to her own. (Bug #19805)
- The 3rd tier fire dragon was incorrectly based on a 4th tier template which caused them to spawn as level 40 rather than the correct level 30 they should be. (Bug #19806)
- Brother Verulus would still stand around waiting on Thongvor after the Stormcloaks take Markarth because his AI package was not checking Thongvor's government faction status. (Bug #19782)
- EncThalmor02Melee1HF, EncThalmor02Melee1HFDual, and EncThalmor02Melee1HFShield were incorrectly using EncThalmor01Melee1HM as a template base when they should be using EncThalmor02Melee1HM. (Bug #19780)
- If Melaran takes over as Court Wizard in Solitude, his AI schedule does not match what his dialogue says he's doing. (Bug #19640)
- Andurs did not have a Boss reference marker like the other temple priests. (Bug #19626)
- AI package ShorsStoneSylgjaEatBreakfast5x1 was incorrectly set as a travel package, causing Sylgja to stand in one spot in front of her door for an hour. (Bug #19609)
- LvlDraugrAmbushWarlockFemale was incorrectly set to use a male draugr template, causing it to show up with a beard. (Bug #19597)
- Bolar's AI pack to work her alchemy table was incorrectly setup as a sit package when it should be a sandbox package. (Bug #19571)
- Sylgja had an incorrect persist location that could contribute to her becoming stuck inside her house. (Bug #19499)
- The housecarl follow package in Morthal results in whoever holds the position standing too close to the Jarl and often acting strangely. This package has now been repurposed as an escort package for when the Jarl leaves to confront Falion in the marsh during Falion's Secret (FreeformMorthalA). (Bug #19487)
- Celann and Ingjard have a skill configuration for heavy armor but are incorrectly set to use light armor. (Bug #19460)
- King Borgas should no longer have duplicated Draugr helms equipped when encountering him in Korvanjund. (Bug #19458)
- Brina Merilis, Horik Halfhand, and Skald the Elder will no longer be stuck outside the Jarl's longhouse if Dawnstar is handed over to the Imperials before the player has ever been there. (Bug #18421)
- Summoned Fire Wyrms should no longer be hostile toward the Lost Souls in the Soul Cairn. (Bug #13990)
- Due to some really terrible scripting, Sofie would end up overloading her merchant inventory with useless flower baskets. This script polled every 10 seconds while she was loaded and could in theory result in her having enough baskets to overflow the reference counts. This script has now been removed, and her AI package has been modified to instead play the idle continuously. In addition, the AI pack script will slowly remove the baskets over time as they are not needed for her schedule to function. (Bug #19804)
- Maul never went home to sleep at night due to a quest alias package that was overriding his base packages. The alias package was also of the wrong type, so he would never lean against the crate as intended. (Bug #19601)
- Potent Storm Thrall had incorrect health and magicka stats due to being set to the wrong class, unlike its lesser counterpart. (Bug #19545)
- Commander Maro should not be available for Companions intimidation quests. Added to CR04ExclusionFaction. (Bug #19603)
- Saffir's reading package does not use the book reading idles. (Bug #19715)
- Some Court Wizards knew no spells despite being presented as powerful mages. (Bug #19456)
- The Stormcloak guard in Stonehills (GuardHjaalmarchSons) was not a member of the Stormcloak faction. (Bug #19457)
- Serana should no longer have access to her basic vampiric drain spell once she has been cured. (Bug #19466)
- Dark Brotherhood members do not sleep in the Dawnstar Sanctuary due to not having proper sleep schedules. Babette's bed and the player's bed have been marked as owned to prevent NPCs who shouldn't use them from trying. One additional bed in the common room has been added to provide adequate space for sleeping. (Bug #19439)
- Apothercary service factions for spouses were checking validity for the JobSpellFaction when they should be checking for the JobApothecaryFaction. (Bug #19856)
- Quaranir will stand rooted in one spot after arriving at the Frozen Hearth in Wintherhold when he leaves the college. His AI pack was set to simply travel to the cell and then do nothing.

Audio Fixes

- Braidwood Inn had incorrect music set. (Bug #19732)
- Tolfdir mispronounces Kahvozein's Fang during one of his lines. (sound\voice\Skyrim.esm\maleoldkindly\MGRitual05_MGRitual05Tolfd_000D2B42_2.fuz) (Bug #19614)
- Argonians, Altmer, Female Orcs, and Female Khajiit were lacking voice files for the Throw Voice shout. (sound\voice\Unofficial Skyrim Special Edition Patch.esp\FemaleArgonian\VoicePowers_ThrowVoiceLine_00000D62_1.fuz, sound\voice\Unofficial Skyrim Special Edition Patch.esp\FemaleElfHaughty\VoicePowers_ThrowVoiceLine_00000D62_1.fuz, sound\voice\Unofficial Skyrim Special Edition Patch.esp\FemaleKhajiit\VoicePowers_ThrowVoiceLine_00000D62_1.fuz, sound\voice\Unofficial Skyrim Special Edition Patch.esp\FemaleOrc\VoicePowers_ThrowVoiceLine_00000D62_1.fuz, sound\voice\Unofficial Skyrim Special Edition Patch.esp\MaleArgonian\VoicePowers_ThrowVoiceLine_00000D62_1.fuz, sound\voice\Unofficial Skyrim Special Edition Patch.esp\MaleElfHaughty\VoicePowers_ThrowVoiceLine_00000D62_1.fuz) (Bug #19544)
- Hrothmund's voice lacked the ghost echo effect other spirits have. (sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d979_1.fuz, sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d966_1.fuz, sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d965_1.fuz, sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d964_1.fuz, sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d960_1.fuz, sound\voice\dragonborn.esm\malenord\dlc2mh01__0001d96f_1.fuz) (Bug #19863)
- Helgi's voice lacked the ghost effect used by other spirits. (sound\voice\skyrim.esm\femalechild\ms14__0002953e_1.fuz, sound\voice\skyrim.esm\femalechild\ms14__0002953e_3.fuz, sound\voice\skyrim.esm\femalechild\ms14__0002953e_4.fuz, sound\voice\skyrim.esm\femalechild\ms14__0002953e_5.fuz, sound\voice\skyrim.esm\femalechild\ms14__0002953e_6.fuz, sound\voice\skyrim.esm\femalechild\ms14__0002953e_7.fuz, sound\voice\skyrim.esm\femalechild\ms14__0003664f_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14askhelgilaelette_000365f3_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14askhelgilaelette_000365f3_2.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14goodbye_00077499_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgifinaltopic_00016ad2_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgifirstmeettop_000382c7_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgifirstmeettop_00027490_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgifirstmeettop_00027490_2.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgiwhathappened_000365ee_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgiwhathappened_000365ee_2.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgiwhathappened_00027492_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgiwhathappened_00027492_2.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14helgiwhathappened_00027492_3.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hello_00070e7c_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hello_0007749b_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hello_00027496_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hideandseektopic_000365ef_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hideandseektopic_00027493_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14hideandseektopic_00027493_4.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14whoisdaddy_000365f0_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14whoisdaddy_0002748f_1.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14whoisdaddy_0002748f_2.fuz, sound\voice\skyrim.esm\femalechild\ms14_ms14whoisdaddy_0002748f_3.fuz) (Bug #19866)

Item Fixes

- DLC2MKMiraakMask1H had the wrong enchantment set on it. (Bug #19559)
- LItemSoldierSonsBoots, LItemSoldierSonsCuirass, LItemSoldierSonsGauntlets, and LItemSoldierSonsHelmet had the leather and scaled versions reversed in the list order. (Bug #19523)
- The "Shaman's Key" found on some Falmer in various places serves no purpose and has been removed from their inventories. (Bug #12765)
- FoodMammothMeat: Mammoth Snout is a raw food, yet it had both the VendorItemFoodRaw and VendorItemFood keywords set; only the VendorItemFoodRaw keyword is needed. (Bug #19592)
- FoodMammothMeatCooked: Mammoth Steak is a cooked food, yet it had both the VendorItemFoodRaw and VendorItemFood keywords set; only the VendorItemFood keyword is needed. (Bug #19592)
- Iron Battleaxes, Iron Greatswords, Iron Maces, Iron Swords, Iron War Axes, and Iron Warhammers lacked the feedback rumble values for XBox controllers which are present on every other weapon in the game. (Bug #19795)
- The circlet armor addon records for Argonians all erroneously had Khajiit vampires listed as secondary races. (Circlet01ArgonianAA, Circlet02ArgonianAA, Circlet03ArgonianAA, Circlet04ArgonianAA, Circlet05ArgonianAA, Circlet06ArgonianAA, Circlet07ArgonianAA, Circlet08ArgonianAA, Circlet09ArgonianAA, Circlet10ArgonianAA, DLC1IvoryCrownArgonianAA) (Bug #19819)
- Leveled list DLC2LItemWeaponBattleAxe was missing an entry for Orcish Battleaxes. (Bug #19851)
- Iron Mace of Diminishing (EnchIronMaceMagicka03) has incorrect enchantment amount. Should be 1500 instead of 400. (Bug #19854)

Location Fixes

- The following inns have been corrected to use the "Large wood building" acoustic setting instead of stone: Frostfruit Inn, Four Shields Tavern, Braidwood Inn, Moorside Inn, and Old Hroldan Inn. (Bug #19631)
- The following locations lacked a LocationCenterMarker, which could prevent them from being picked for radiant quests: Pride of Tel Vos, Rift Watchtower, Bloodlet Throne, Snowpoint Beacon, Evergreen Grove, Traitor's Post, Bleakwind Bluff, Broken Limb Camp, Red Road Pass, Sightless Pit, Bronze Water Cave, Cold Rock Pass, Greywater Grotto, Refugees' Rest, Abandoned Prison, Bannermist Tower, Boulderfall Cave, Mzinchaleft, Peak's Shade Tower, Roadside Ruins, Tumble Arch Pass, and Widow's Watch Ruins. (Bug #19823, Bug #19821, Bug #19818, Bug #19817, Bug #19824, Bug #19827)
- Ironback Hideout and Orphan's Tear did not have the proper keywords to indicate them as bandit camps. They also lacked LocationCenterMarkers. (Bug #19773)
- Sky Haven Temple had no designated horse marker. One has been selected for it outside the cave in Karthspire. (Bug #19509)
- River flow in cell -31,11 points the wrong direction. (Bug #19461)
- Angi's Camp had no location keyword set. This appears to have led to it not playing any sort of music when visited. (Bug #19484)

Magic, Perk and Skill Fixes

- Wall of Frost is missing a menu icon and has an incorrect casting loop sound set. The associated projectile effect is also missing a light object. (Bug #19701)
- Raise Zombie, Revenant, Dread Zombie, and Dead Thrall did not properly benefit from the Dark Souls perk as they were supposed to. The effects that were created never got added to the spells. (Bug #19812) [USLEEP 3.0.2b]
- The "Pack Member" wolves (HowlSummonWolf, DLC1HowlSummonIceWolf, DLC1HowlSummonWerewolf) would not attack vampires or other hostile wilderness creatures due to being members of the same wilderness creature factions. This was caused when Bethesda duplicated them from the generic wolves. They did not remove them from these factions afterward. (Bug #19617)
- Quick Reflexes should no longer get stuck on the slow time effect. A workaround timer has been added to stop it after 2 seconds. The effect is only supposed to last for 1 second so this should give it plenty of time. (Bug #11971)
- Tier 2 and Tier 3 of the Fire Breath shout (VoiceFireBreathEffect2, VoiceFireBreathEffect3) lack the full set of effect flags like Tier 1 has. (Bug #19857)
- Clear Skies does not clear the weather in Winterhold despite all indications it should do so. This was due to a weather region setting that had snow storms set to 100%. This has been corrected to 99% snow storm and 1% cloudy, since the shout requires there to be a "pleasant" weather variety available. As a side effect of this, it will now be 1% possible in normal gameplay for Winterhold to have cloudy weather instead of a snow storm. (Bug #19800)

Mesh and Texture Fixes

- Markarth market stall has incorrect UVs. (meshes\architecture\markarth\mrkmarketstall01.nif)
- Riften wall shelves with incorrect UV orientation. (meshes\architecture\riften\clutter\rtwallshelf01.nif)
- Whiterun market stands with incorrect UV maps. (meshes\architecture\whiterun\wrbuildings\wrmarketstand03.nif, meshes\architecture\whiterun\wrbuildings\wrmarketstand01.nif, meshes\architecture\whiterun\wrbuildings\wrmarketstand02.nif)
- Windhelm castle floor with bad UV maps. (meshes\architecture\windhelm\interiorkits\castle\whintcastlelroomfreestairs02.nif)
- Windhelm castle stairways have slightly out of alignment UVs. (meshes\architecture\windhelm\interiorkits\wood\whintstairs01.nif)
- Ebony Blade was referencing the wrong environment map textures. (meshes\weapons\ebonyblade\ebonyblade.nif, meshes\weapons\ebonyblade\1stpersonebonyblade.nif) (Bug #19834)
- Daedric bows were not aligned properly to be gripped by the player's hand. (meshes\weapons\daedric\daedricbowskinned.nif) (Bug #19645)
- UV scale mismatch between the outer and inner walls of Nordic tower ruins. (meshes\dungeons\nordic\exterior\towers\nortowerruinsinttopfloor03.nif, meshes\dungeons\nordic\exterior\towers\nortowerruinsinttopfloor01.nif, meshes\dungeons\nordic\exterior\towers\nortowerruinsinttopfloor02.nif) (Bug #19613)
- Dead thrall meals in Castle Volkihar had reversed normals on skin and were missing some skin detail settings. (meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta01.nif, meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta02.nif) (Bug #19605)
- Incorrect tangent spaces on Windhelm Docks roof area. (meshes\architecture\windhelm\whdocks1.nif) (Bug #19518)
- Skaal Village has no LOD for the buildings. (meshes\dlc02\lod\skaalvillage\dlc2skaalvilfishhut01_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilfishhut01_lod_2.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilgreathall01_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilgreathall01_lod_2.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilgreymane01_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilgreymane01_lod_2.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilhousewind01_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilhousewind01_lod_2.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilhousewind04_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilhousewind04_lod_2.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilshack02_lod.nif, meshes\dlc02\lod\skaalvillage\dlc2skaalvilshack02_lod_2.nif, meshes\Terrain\DLC2SolstheimWorld\Objects\DLC2SolstheimWorld.16.16.16.BTO, meshes\Terrain\DLC2SolstheimWorld\Objects\DLC2SolstheimWorld.4.16.16.BTO, meshes\Terrain\DLC2SolstheimWorld\Objects\DLC2SolstheimWorld.8.16.16.BTO) (Bug #19513)
- Whiterun LOD window lights are partially broken on the Dragonsreach tower. (meshes\architecture\whiterun\wrbuildings\wrlodwindowglow01.nif) (Bug #19486)
- Several structures in Solitude with ropes on them have incorrect alpha settings on the rope parts. (meshes\architecture\solitude\swell.nif, meshes\architecture\solitude\swindmill.nif, meshes\architecture\solitude\clutter\ssighpost02.nif, meshes\architecture\solitude\clutter\smarketstalltop.nif, meshes\architecture\solitude\clutter\sropefestivalline01.nif, meshes\architecture\solitude\clutter\sropefestivalring.nif, meshes\architecture\solitude\clutter\ssighpost.nif, meshes\architecture\solitude\clutter\ssighpost01.nif) (Bug #19524) [Official Patch 1.6.1130]
- Corrected bad vertex coloring on the Dragonsreach bridge. (meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif) (Bug #19511)
- Skin on children's shoes does not match the skin tones for the rest of the body. (meshes\clothes\childrenclothes\f\shoes_1.nif, meshes\clothes\childrenclothes\f\shoes_0.nif, meshes\clothes\childrenclothes\m\shoes_1.nif, meshes\clothes\childrenclothes\m\shoes_0.nif) (Bug #19406)
- UV and texture seam corrected on the Dragonbone Shield. (meshes\armor\dragonbone\dragonboneshield.nif, textures\armor\dragonbone\dragonboneshield_n.dds, textures\armor\dragonbone\dragonboneshield.dds) (Bug #19066)
- Whiterun windmills had a window on the outside that was not present on the interior side even though it should be visible from inside the windmill. (meshes\architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #18814)
- LOD for the Dragonsreach palace was missing several parts. (meshes\architecture\whiterun\wrbuildings\wrcastlemainbuilding01lod.nif, meshes\architecture\whiterun\wrbuildings\wrcastlemainbuilding01.nif, meshes\architecture\whiterun\wrterrain\wrclouddistrictterrainlod.nif, meshes\lod\whiterun\wrclouddistrictterrainlod_lod.nif, meshes\lod\whiterun\wrcastlemainbuilding01lod_lod.nif, meshes\lod\whiterun\wrcastlemainbuilding01lod_lod_2.nif, meshes\lod\whiterun\wrcastlestonetower01_lod.nif, meshes\terrain\tamriel\objects\Tamriel.16.0.0.BTO, meshes\terrain\tamriel\objects\Tamriel.4.4.0.BTO, meshes\terrain\tamriel\objects\Tamriel.8.0.0.BTO) (Bug #9049)
- Static prisoner carts had collision below the wood surface. (meshes\furniture\prisonercarriage\prisonercarriage01static.nif) (Bug #18947)
- The door to Neloth's staff enchantment area blocks navigation when open, which leads to some of his quests failing to run because he won't leave the room. The collision on the mesh apparently cuts the navmesh when it shouldn't. The door mesh has been modified so both halves will pull up into the ceiling to avoid the issue. (meshes\dlc02\architecture\telvannitower\dlc2telmithryndoor03.nif) (Bug #16817)
- A stray line on the Whiterun city banners has been corrected. (meshes\architecture\whiterun\wrclutter\citybannerwhiterun01insidetall.nif) (Bug #19108)
- Male Nord hair style 4 clipped through some helmets due to a bad partition setting. (meshes\actors\character\character assets\hair\male\hairline04.nif) (Bug #19852) [Fixed by SSE]
- The female version of FarmClothes03WithExtras had the horn and satchel incorrectly flagged for the circlet slot. (meshes\clothes\farmclothes03\farmerrobefplus_1.nif, meshes\clothes\farmclothes03\farmerrobefplus_0.nif) (Bug #19848)
- The male version of the wench outfit had the wrong first person model attached. A proper set has been created for it. (meshes\clothes\wench\1stpersonwenchoutfitm_0.nif, meshes\clothes\wench\1stpersonwenchoutfitm_1.nif) (Bug #19411)
- Collision causing floating actors/objects on Whiterun road segments. (meshes\architecture\whiterun\wrterrain\wrmainroadplains02.nif) (Bug #19853)
- Arnbjorn's custom version of the Dark Brotherhood armor was misaligned at the ankles. (meshes\armor\dbarmor\dbarmorsleeveless_1.nif) (Bug #14597)
- Various generic and city banners incorrectly handle shadows and lighting due to buggy use of the 2-sided shader flag. (meshes\clutter\banners\genericbannerred04.nif, meshes\clutter\banners\genericbannerred01.nif, meshes\clutter\banners\genericbannerred02.nif, meshes\clutter\banners\genericbannerred03.nif)
- Stockade parts that were either missing Havok materials or had incorrect material settings. (meshes\clutter\stockade\stockadegate01.nif, meshes\clutter\stockade\stockadetower01.nif, meshes\clutter\stockade\stockadewallcornerin01.nif, meshes\clutter\stockade\stockadewallcornerout01.nif)

Navmesh Fixes

- NPCs and creatures are unable to properly navigate throughout Brittleshin Pass due to a poor navmesh. (Bug #19751)
- NPCs will not jump down from the shortcut exit in Damphall Mine due to the lack of navmesh jump markers. (Bug #19608)
- Broken navmesh border connection on the north side of cell -40,0. [River area east of Left Hand Mine] (Bug #19607)
- Fixed a broken navmesh border connection outside Odfel's house in Shor's Stone. (Bug #19606)
- Followers could not navigate down to the word wall area in Angarvunde due to an incomplete navmesh. (Bug #19512) [NR]

Quest and Dialogue Fixes

- When the Thalmor Embassy party (MQ201Party) shuts down, the aliases in BardSongs need to be flushed out or Illdi will attempt to travel to the Embassy if the player does not trigger another instance of the quest. This will likely result in her death at the hands of wildlife or dragons. (Bug #19501)
- Several timing and head tracking issues have been corrected in Danica's scene with Maurice for The Blessings of Nature (T03). (Bug #19776)
- The Whiterun gate guard will no longer perform endless forcegreets if the player decides to "come back later" when trying to go to Whiterun the first time. (Bug #19808)
- Agmaer, Beleval and Ingjard did not have their AI packages for joining the fight at Castle Volkihar even though all of the markers, packages, and other conditions had been set up for them. (Bug #19757)
- Stabalized (FreeformRiften22) did not shut down properly when the player refused to help Shadr with his debt. (Bug #19737)
- The random encounter with Balbus (WEJS02) was still not shutting down due to the alias not registering itself to stop the quest when Balbus unloaded. In addition to fixing this, the quest will no longer run if he has given you the Gourmet reward, or if he has been killed at some point. (Bug #19639)
- If Luburk is dead, BardSongStarter will no longer launch which would in turn cause bard song setups to fail for the rest of the game. His alias is not even used in the quest so it has been marked optional to prevent this situation from happening. (Bug #19611)
- It was possible to tell Vald you had erased his debt even though you had not yet been to Maven Black-Briar to turn in the Quill of Gemination. A bad stage check on one of the dialogue lines in The Pursuit (TG07) was responsible for this. (Bug #19690)
- Ashfallow Citadel should be blocked from use in radiant quests such as Fetch Me That Book (MGR20, MGR20B) until Served Cold (DLC2RR02) is completed. (Bug #19612)
- Due to bugs in Yngol Barrow and an unmarked quest in Winterhold (dunYngolBarrowQST and FreeformWinterholdA) it was possible to acquire 2 copies of the Coral Dragon Claw, which was not intended. This is in part due to the Winterhold quest being part of an unfinished quest that was never completely disabled. (Bug #19569)
- Brunwulf and Malthyr Elenil would play their scene (WindhelmMainGateIntroScene in DialogueWindhelm) after the Imperials took over the city if the player had never been to the Gray Quarter. Since the scene mentions talking to Ulfric, it should no longer play. (Bug #19533)
- Brunwulf and Aval would play their scene (DialogueWindhelmMarketSceneBrunwulfAval) in the Grey Quarter even if the Empire had won the war. Since it talks about speaking to Ulfric, it is no longer relevant once he's dead.
- Hermir and Oengul have two scenes in Windhelm that should no longer play if Ulfric is dead. (DialogueWindhelmBlacksmithScene1 & DialogueWindhelmBlacksmithScene2) (Bug #19532)
- Oengul has a line of dialogue about the war bringing him business which is not appropriate to play if Ulfric is dead. (Bug #19531)
- If A Lovely Letter (FreeformRiverwood01) was still running when marrying Camilla Valerius, it was still possible to finish it by delivering the letter on behalf of one or the other even though this no longer made sense to allow. (Bug #19526)
- Aventus Aretino leaves Windhelm too soon. He should be delayed until the player has actually left the city, which is when the courier will begin tracking the player down to deliver the note. (Bug #19498)
- Broken Oar Grotto should not be made available for use by Preemptive Strike (DLC1RH03) because the location does not respawn. Other non-respawning locations are already blocked in that quest. (Bug #19497)
- Smooth Jazbay (FreeformSarethiFarm) could leave behind the objective to collect Jazbay Grapes due to calling the objective completion before the final item swap is done. (Bug #19451)
- Inheritance (WIKill03), An Enemy's Gratitude (WIKill04), WIKill05, and Revenge: Hired Thugs (WIKill06) may not be able to start and populate various aliases due to the aliases all not allowing reserved actors to fill them. (Bug #19438)
- Taarie, Balimund, Muiri, Ghorza, Revyn Sadri, Filnjar, Quintus Navale, Dravynea, and Moth gro-Bagol will no longer accept investments once they're married to the player due to the way the vendor factions change. (Bug #19858)
- An intimidation topic option in Hunting the Monster (DLC1RH04) did not have the brawl quest property defined, resulting in a broken call to the brawling system. (Bug #19555)
- Naked NPCs should no longer chastise the player for also being naked. (WICommentNaked) (Bug #19503)
- The following scene quests in Rorikstead had incorrect actors assigned to aliases, which would prevent them from running: RoriksteadSceneJouaneEnnis1, RoriksteadSceneJouaneErik1, RoriksteadSceneJouaneLemkil1, RoriksteadSceneJouaneReldith1, RoriksteadSceneMralkiErik02, RoriksteadSceneRorikEnnis1, RoriksteadSceneRorikErik1, RoriksteadSceneRorikLemkil1, RoriksteadSceneRorikReldith1. (Bug #19714)
- Hired thugs sent to beat up the player for stealing from people (WIAddItem03) can be killed or turned hostile before speaking to the player. When this happens the quest becomes permanently stuck and unable to advance, leaving the dead bodies of the thugs lying around forever. (Bug #19826)
- Due to a rare inventory reference corruption bug, it was possible to attempt to place an Aetherium Shard on the pedestal at Bthalft and have it instead remove a different item from the player's inventory. Lost to the Ages (DLC1LD) will then become stuck and the player will be unable to open the entry into the forge. The removed item is permanently lost, and the shards are then permanently stuck in the inventory. To work around this, the DLC1LD_AetheriumPedestal script has been altered to deal directly with the MiscObject base forms instead of using alias reference checks. This allows the quest to continue on with proper activation of the pedestal and removal of the actual Aetherium Shards. This WILL NOT fix the underlying inventory reference bug that caused this. It is only a workaround to prevent this quest from getting blocked by it. (Bug #19803)
- Radiant world encounters for the Companions (WERJ10, WERJ11, WERJ12) cause the involved members to get pulled out of their normal crime factions which will then cause them to become permanently hostile to player werewolves even though they are not supposed to be. (Bug #19469)
- Skill trainers were not all consistently offering training topics or refusal dialogue due to the responses being in a scrambled order. (DialogueTrainers) (Bug #19391)

Papyrus Fixes

- MS14GhoruunEntrance: Trigger script did not have a secondary check to disable itself if the scene outside of Movarth's Lair never played properly. (Bug #19541)
- PlayerBookShelfTriggerSCRIPT, PlayerBookShelfContainerScript: Several issues with bookshelves have been fixed with script updates provided by Adria:
  - Bookshelf inventory capacity sometimes expands beyond its actual limit.
  - Activating one bookshelf sometimes caused the contents of another to vanish.
  - Books can change positions on a shelf when they're not supposed to.
  - Books placed on a shelf, taken by hand, then dropped may disappear from the game.
  - Invalid forms left behind by uninstalled mods cause bookshelf slots to be permanently lost.
  (Bug #19515)
- WIFunctionsScript: AllowDragons is using an incorrect keyword for toggling dragons on when called. (Bug #19468)
- BYOHHouseHorseScript: Horses are not marked as owned by the player after they're enabled at the Hearthfire houses. (Bug #19472) [NR]

Placement/Layout/Ownership and other World Object Fixes

- Skeletons and bones should no longer be floating over the fire pit in Shroud Heath Barrow. (Bug #19838)
- 000B77BA: Sound marker not attached to an enable parent. (Bug #19796)
- 0509d75b, 0509d759, 0509d75a, 0509d75c: Water added to ponds that should have had some. (Bug #19522)
- 000EC3E0: Jail door with unnecessary script attached. (Bug #19628) [NR]
- 00079172, 000DA610, 000DA611: A basket, shovel, and pickaxe have been relocated to another part of the Smelter Overseer's House because they were in the way of NPC pathing. (Bug #19448)
- 00107E23: Woodcutter's axe partially imbedded in a wood chopping block. (Bug #19473)
- 000D8D4A: Banner with an incorrect enable parent setting causing it to be enabled when it shouldn't be. (Bug #19488)
- 00013658, 00018894, 000275B8, 00027820, 000443CE, 0007CEE1, 0008CA39, 0008CA3A, 00099C96. 000877B9, 000877BA, 000CAB88, 000CD067, 000CD068, 000DDB33, 000DFE82, 000E0310, 000E03DE, 000F9971: AI counter markers in various shops that had no ownership or incorrect ownership assigned which was causing NPCs other than the vendors to use them. (Bug #19494)
- 000C4C76: Lowered a large rock with a gap underneath it. (Bug #19496)
- 0009983C, 0009983D: Raised two horse corpses that were placed partially below the landscape surface which could cause them to end up getting launched into the air. (Bug #19620)
- 05029008, 05029009, 0502900A, 0502900B: Created boulders to cover up a large gap in a cave floor [Ref 00048820, 00048838] in Lost Knife Cave. (Bug #19632)
- 0505BA1F, 0505BA20: Rocks added to cover up two holes in a mountain cliff [Ref 000894DE]. (Bug #19635)
- 000B4B01, 000B4B02, 000B4B0B, 000B4B0C, 000B4B0D, 000B4B0F, 000B4C33, 000B4C34: Trees, spiky grass, nirnroot, branch pile, shrub, and thickets that were mistakenly placed underneath the ground and inside of a rock cliff. (Bug #19636)
- 000F488F, 000F4890, 000F4891: Repositioned slaughterfish, wolf, and sabre cat mounts so that they don't clip with opened display cases. Also decreased the scale slightly on the slaughterfish mount. (Bug #19736)
- 0503320F, 05033210, 05033211, 05033212: Rocks added to cover up several large gaps in two existing rocks [Ref 00043A34, 00043A35]. (Bug #19648)
- 040145C2: Lowered a mountain slab piece slightly that was protruding out of the ground. (Bug #19755)
- 000888B1: Disabled a wooden platform imbedded in the ground near the Braidwood Inn in Kynesgrove that serves no purpose. (Bug #19774)
- 0002742D: Inaccessible Blisterwort mushroom cluster in Falkreath Dark Brotherhood Sanctuary. (Bug #19777)
- 000158E3, 000158E4, 00033045, 00033046, 00033047, 00033048, 00033049, 0003304A, 00033050, 0003307C, 0003307D, 0003307F, 00033089, 000330A3, 000330AD, 000330B0, 000330BA, 000330FF, 00033267, 00033268, 00033269, 0003326D, 00033275, 000332CB, 000332DA, 00033CAB, 00033CAC, 00033CAD, 00033CB9, 00038BE5, 00038BE9, 00038BEC, 00038C18, 00038C1A, 00038C1F, 00039776, 0003977C, 0006E896, 0006E898, 0006E899, 0006E89A, 0006E89B, 000712BB, 000712C4, 00071CE5, 00071CE6, 00071D61, 00071E87, 00071E8E, 00071E8F, 000839DD, 0008599C, 0008599D, 0008599E, 000859A1, 000859A2, 00090614, 0009B90C, 0009B90E, 0009B912, 0009B914, 000A25B7, 000A25B8, 000B4A81, 000B4A83, 000B4A84, 000B4A9C, 000B4AA7, 000B4ADE, 000B4ADF, 000B4AE0, 000B4AE1, 000B4AE2, 000B4AED, 000B4AEE, 000B4C1A, 000B4C1D, 000B5E54, 000B5E59, 000B5E5A, 000B89B0, 000B9B50, 000BD411, 000BD470, 000BD471, 000BD5DD, 000BD5DE, 000BD5E0, 000BD5E1, 000BD5E3, 000BD5E4, 000BD5EA, 000BD5EB, 000BD5EC, 000BD5ED, 000BD5EE, 000BD5EF, 000BD5F0, 000BD5F1, 000BD5F2, 000BD5F3, 000BD5F4, 000BD5F5, 000BD5F6, 000BD5F7, 000BD5FA, 000BD5FB, 000BD5FC, 000BD664, 000C20E3, 000C20E4, 000C20E5, 000C58C5, 000CE6D6, 000C6DE8, 000C6DE9, 000D04A6, 000D04A7, 000D04C1, 000E9AF3, 000E9AF7, 000E9AF8, 0402B8D0, 0402C5DF, 0402C67E. 0402C67F, 04031030, 04031057, 0403199D, 0403238B, 040323D0, 040323D1, 040323D2, 040323D3, 040323D4, 04032DF7, 04032DFB, 04032DFC, 04032EB8. 04032EB9, 0403561B, 0403563A, 0403563B, 0403563C, 0403563D, 0403563E, 0403563F, 04035640, 0403652B, 0403652D, 04036536, 04036BE9, 04036BEA, 04036BEF, 04036BF0, 04036BF4, 04036BF6, 04036C62, 0403B44B, 0403B44C, 0403B44E, 0403B450, 0403B451: Misplaced thickets and shrubs. (Bug #19835, Bug #19779)
- 000753B5, 000968FB, 000968FD, 000968FF, 00096900, 00096902, 04036525, 04036BFE: Misplaced snowberry bushes. (Bug #19836, Bug #19797)
- 0001CB83: The Gildergreen Sapling's burlap sack sticks up out of the ground slightly in Eldergreen Sanctuary. It has been moved down a bit to correct this issue. (Bug #19833) [NR]
- 000c73e4, 000c7863, 000c736b: Beds which should be owned by the Vigilants of Stendarr. (Bug #19492)
- 02012972: Dummy potion inside the collision of another object. (Bug #19650)
- 000F8486, 000F8488, 000F848A, 000F848C, 000F848E, 000F8490, 000F8492, 000F8494: Dragon priest mask activators needed the collision types on their activators changed to spheres due to overlapping with the player's collision box. (Bug #19638)
- 000ec8ed: Planks repositioned to correct faulty collision overlap. (Bug #19630)
- 0006f130: Trigger box needed to be extended to cover the navigatiable area. (Bug #19615)
- 000F6C7B: Draugr incorrectly marked as a boss. (Bug #19548)
- 000e2da9, 000e2da7, 000e2db0, 000e2db2: Weapon racks rotated to fix Z rotation bugs with placed weapons. (Bug #19791) [NR]
- 000eabf6, 000eabf5: Z-fighting hay. (Bug #19625)
- 000a3cb7: Z-Fighting ledge. (Bug #19625)
- 0009fb4d: Z-Fighting floor. (Bug #19625)
- 0505cfad: Collision box of the wrong type. Should have been L_NAVCUT. (Bug #19572)
- 000D0BF7: Wall marker placed outside the collision bounds. (Bug #19447)
- 00015ce6: Blood stain enabled when it should not be. (Bug #19504)
- 0402412a: Bed with entry point facing the wrong direction. (Bug #19822)
- 0403b05e: Crate that floats once Raven Rock mine reopens. (Bug #19822)
- 050d530d, 050d530c, 050d530b: Collision planes added to prevent access to the roof on top of Labyrinthian. (Bug #19802)
- 050d5312: Rock added to cover up exposed water. (Bug #19507)
- 050d5319: Dwemer shelf inverted and used to plug ceiling holes. (Bug #19778)
- 00099779: Quest trigger in Volskygge set to trigger the wrong stage. (Bug #19846) [NR]
- 000751BA: Bed in Dawnstar Sanctuary with nodes sticking through a wall. Changed to proper type of bed.
- 0006e08a: Mountain peak sticking down into a cave entrance below. (Bug #19476)
- 0402942b: Rock slab with exposed underside. (Bug #19475)

Text Fixes

- DLC2EnchArmorStalhrimHeavyHelmetMagicka06: "Stalhrim Heavy Helmet of Extreme Magicka" -> "Stalhrim Heavy Helmet of Peerless Magicka" (Bug #19557)
- MS05CourtScene [0005CC6D]: "Recovered this very day from the Bards Tomb." -> "Recovered this very day from the Bard's Tomb." (Bug #19566)
- SkillEnchanting2: "I happen to have one, and would gladly give it to you for so noble a cause."" (Bug #19573)
- DLC2DRRMorvaynTLCouncilorBranchTopic01 [04023FD1]: "Other than that, Solstheim is crawling with bandits and Reiklings," -> "Other than that, Solstheim is crawling with bandits and Rieklings," (Bug #19610)
- DLC2DRRRumorsBranchTopic [0403A29B]: "Heard that Reiklings got a hold of Thirsk Mead Hall." -> "Heard that Rieklings got a hold of Thirsk Mead Hall." (Bug #19610)
- DA15PelagiusEnd [0002BE77]: "You take care of yourself, now." -> "You take care of yourself now." (Bug #19621)
- SkillLightArmor5: "Rislav The Righteous" -> "Rislav the Righteous" (Bug #19758)
- Book2CommonGalerionTheMystic: "Galerion The Mystic" -> "Galerion the Mystic" [corrected in both title and text] (Bug #19759)
- SkillConjuration2: "Galerion The Mystic" -> "Galerion the Mystic" (Bug #19760)
- MGR01Book1: "Galerion The Mystic" -> "Galerion the Mystic" (Bug #19761)
- LetterRiftenMercerFreyHouse01: "To The Owner" -> "To the Owner" (Bug #19762)
- MS11ButcherJournal1: "Butcher Journal #1" -> "Butcher's Journal #1" (Bug #19763)
- MS11ButcherJournal2: "Butcher Journal #2" -> "Butcher's Journal #2" (Bug #19764)
- MS11ButcherJournal3: "Butcher Journal" -> "Butcher's Journal" (Bug #19765)
- FavorSondasNote: "Sondas's Note" -> "Sondas' Note" (Bug #19766)
- dunHalldirsCairnJournal: "Agrius's Journal" -> "Agrius' Journal" (Bug #19767)
- FreeformSalviusFarmALetter: "Rogatus's Letter" -> "Rogatus' Letter" (Bug #19768)
- dunNchuandAlethiusNote: "Alethius's Notes" -> "Alethius' Notes" / "Salonia" -> "Salonia," (Bug #19769)
- MS01NeposJournal: "Nepos's Journal" -> "Nepos' Journal" (Bug #19770)
- FFI01WyndeliusJournal: "Wyndelius's Journal" -> "Wyndelius' Journal" (Bug #19771)
- dunPOISmugglersDenNote: "Smugglers' Note" -> "Smuggler's Note" (Bug #19772)
- DLC2TTR8GotSomeTopic [0401F12F]: "I've have some vampire dust." -> "I have some vampire dust." (Bug #19810)
- Book2CommonSongOfReturnV7: "Of those who wrought it solid from its mother-stone, nothing could be said, but it was known to drive a magic almost as old as Nirn itself, some remnant of the gods' efforts to render a paradise in Mundus before the shattering of Lorkhan." ["Lorkhan" -> "Shor"] (Bug #19831)
- MGRitual05, Objective 10: "Kavohzein's Fang" -> "Kahvozein's Fang" (Bug #19535)
- dunIronbindLetterToBeemja: Font closing tag was placed incorrectly in the note. (Bug #19855)

v3.0.0 (2015-11-07)

Game Mechanics Fixes

- A damaged Story Manager node with an unresolved reference for Hearthfire was repaired by copying the Skyrim.esm record.
- Resolved DLC conflict in KillingMoveSneakBackA00 caused by a dirty edit in Dragonborn.esm. (Bug #17922)
- Resolved DLC conflict in KillMoveFrontSideRoot00 caused by a dirty edit in Dragonborn.esm. (Bug #17921)
- Resolved DLC conflict in KillingMoveSneakBackA caused by modifications in Dragonborn.esm. (Bug #17920)

Item Fixes

- The BasicFork01 and BasicKnife01 objects needed activation names, weights, and values to match the weaponized versions since they look the same, can be picked up by the player, and cannot be dropped without use of the console. If you have been picking these up all over the place, expect the possibility that you may now be weighed down and have to drop some. The VendorItemClutter keyword was also missing and has been added. (Bug #19481)

Magic, Perk and Skill Fixes

- Resolved DLC conflict in the Warmaster perk between Dawnguard and Dragonborn. (Bug #17875)
- Resolved DLC conflicts in the Hack and Slash perks between Dawnguard and Dragonborn. (Bug #17874)
- Resolved DLC conflicts in the Limb Splitter perks between Dawnguard and Dragonborn. (Bug #17873)
- Resolved DLC conflicts in the Twin Souls perk between Dawnguard and the Unofficial Dragonborn Patch. (Bug #17872)

Quest and Dialogue Fixes

- Resolved DLC conflict in Discerning the Transmundane (DA04) caused by a dirty edit in Dragonborn.esm. (Bug #18682)
- Resolved DLC conflict in Letter From a Friend (WICastMagic04) between Dawnguard and Dragonborn. (Bug #17876)

Fixes From Previous Patches - These are included in USSEP

v2.1.3b (2015-09-21)

USKP Fixes

- Corrected z-fighting issues on 3 Whiterun meshes. (meshes\architecture\whiterun\wrcitywalls\wrwalltower01.nif, meshes\architecture\whiterun\wrterrain\wrgreathouseplatform01.nif, meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif)

Game Mechanics Fixes

- A damaged Story Manager node with an unresolved reference for Hearthfire was repaired by copying the Skyrim.esm record.

Actor and AI Fixes

- Badnir and Gunding are not marked as unique actors despite being named, never respawning, and the other residents of Whistling Mine being marked that way. (Bug #19485)

Item Fixes

- The BasicFork01 and BasicKnife01 objects needed activation names, weights, and values to match the weaponized versions since they look the same, can be picked up by the player, and cannot be dropped without use of the console. If you have been picking these up all over the place, expect the possibility that you may now be weighed down and have to drop some. The VendorItemClutter keyword was also missing and has been added. (Bug #19481)

Mesh and Texture Fixes

- LOD water data fixed for the Robber's Gorge area. (meshes\Terrain\Tamriel\tamriel.4.-20.8.btr) (Bug #19500)
- Road sign meshes for Morthal had a bad Y-offset, which caused them to appear out of place on poles. (Bug #19514)

v2.1.3a (2015-08-04)

USKP Hotfix

- The quest following Jagged Crown was not triggering properly in cases where the crown was returned to Tullius when you were sent by him to get it.
- The file path for the male iron armor fixes in version 2.1.3 was wrong. They were stored under an "m" folder when they belong in a "male" folder for those.
- ClothesFarmClothes02 had a separated wrist due to the amulet changes made in Farm02Torso01AA. For whatever daft reason, the actual mesh is partitioned in such a way that the arms are in the amulet slot which is what caused them to break. This required an additional mesh fix to correct (meshes\clothes\farmclothes02\m\torso_0.nif, meshes\clothes\farmclothes02\m\torso_1.nif).

v2.1.3 (2015-07-12)

USKP Fixes

- 02058EDE, 02058EDF: Beds previously added in the Windhelm East Empire Company Warehouse were mistakenly placed above the surface of the floor. One of the beds [02058EDE] also needed to be relocated since it was partially placed on an uneven part of the floor. The navmesh needed to be edited as a result. (Bug #19370)
- Reverted edit to form 0010FF5D because it leaves behind a forever looping sound. The original bug should have been dealt with by commenting out the bad line in the script instead. (MG08BarrierRefScript) (Bug #19352)
- When soul trapping a non-humanoid Actor that was set up as a ghost, and had the default ghost loot flag set, there was a possibility that all empty black soul gems and The Black Star would be permanently lost due to the way in which ghosts with the default loot flag handle swapping the items before turning into an ash pile. This problem has now been eliminated by using a dedicated dummy NPC in a USKP test cell so that these items can no longer become lost. (Bug #19297)
- Drowned Sorrows (FreeformWinterholdC) was shutting down prematurely due to an unknown change that was made to the ending scene to terminate the quest. (Bug #19395)
- Reverted changes to CWExiledSonsSandboxBrunwulfsHouse -- this package deliberately does not send Korir and family to the Palace of the Kings because there is not enough space for them there.
- QF_dunStonehillBarrowQST_000CF915: Corrected an error that caused killing bandits in the quest area to open their inventories to the player. (Bug #19441)
- Evette San stopped handing out free spiced wine to female players due to a script added by the USKP that later went missing. (Bug #19444)

UDBP Fixes

- A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired.

Game Mechanics Fixes

- The "Blade" class (which Delphine is the only member of) was not properly configured to reflect the stats and skills she actually uses in the game. (Bug #19384)
- The class governing normal Stormcloak guards (GuardSonsSkyrim) had incorrect attribute weight settings. (Bug #19384)
- The class governing random Stormcloak soldiers (SoldierSonsSkyrimNotGuard) had incorrect attribute weight settings. (Bug #19384)
- GuardOrc1H and GuardOrc2H had incorrect attribute weight settings.
- EncClassPenitusOculatus incorrectly assigned points to heavy armor when all of the units wear light armor.
- Corrected the skill allocations for CombatWitchblade, CombatSorcerer, and Blade to better match the skills of NPCs who used these classes.

Actor and AI Fixes

- Susanna the Wicked has been added to the TGNoPickpocketFaction to prevent Fishing Jobs from being obstructed by Blood on the Ice. (Bug #19362)
- Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]
- Khajiit caravan members would join Forsworn and bandits in fighting the player if they witnessed the battles. This was due to the faction relationships being set up incorrectly. (Bug #19367)
- Lortheim should sandbox in the Temple of Talos once the Empire has control of Windhelm. (Bug #19385)
- Once A Blade in the Dark (MQ106) starts, Delphine should run her general sandbox package in the secret area of the Sleeping Giant. (Bug #19386)
- Melaran should no longer assume Sybille's entire daily schedule if she's killed. Conditions were added to the alias AI packs to only run the sleep and sandbox parts for vampire NPCs. Melaran will perform his normal schedule except for the 4pm to midnight slot where he will hold court for the same time frame Sybille did. (Bug #19329)
- The guards in Calcelmo's Tower accuse Aicantar of trespassing because they are not in the proper factions. (Bug #17836) [NR]
- Lortheim had the incorrect outfit set (court wizard robe instead of monk robes).
- Corrected Arnbjorn having a class that did not match his given weapon; also corrected his armor (DBArmorShortSleeve) being considered heavy despite having the ArmorLight keyword.
- Urag gro-Shub was improperly set as a CombatScout by class rather than a CombatSorcerer.
- Hakon One-Eye had not received the same fix as Gormlaith and Felldir to prevent pickpocketing.
- Illia has been given a static spell list and flagged as unique to prevent an issue where her inventory would reset after she had been left alone for enough time. She's available as a follower and this would result in any items given to her by the player being lost when she resets. Also removed the leveled dagger from her inventory since she was receiving an identical leveled dagger in her alias in dunDarklightQST.
- Corrected EncTGSummerset01Melee1HHighElfM not inheriting stats from its template, leaving all Summerset Shadows weaker than they were intended to be.
- Jon Battle-Born was listed as Idolaf Battle-Born's son when dialogue suggests that they should be siblings.
- It was not possible to invest in Grelka's shop in Riften. [USLEEP 3.0.1]
- It was not possible to invest in Brand-Shei's shop in Riften. [USLEEP 3.0.1]
- It was not possible to invest in Marise's shop in Riften. [USLEEP 3.0.1]
- It was not possible to invest in Madesi's shop in Riften. [USLEEP 3.0.1]
- Farm animals and player owned horses will no longer report crimes the player commits near them.
- Corrected Orthjolf and Ronthil having the incorrect templates set (Orthjolf was set to use a missile template but had no bow; Ronthil received a bow during DLC1VQ08 but was set to a magic template).
- Lord Harkon never wears his sword due to a faulty setting on his combat style. His essential instance (the one you never actually fight with) is now using a combat style that will make him wear it. (Bug #19427)
- Corrected several male bandits that improperly had "opposite gender anims" set. [NR]

Audio Fixes

- Several weapon draw and sheathe sounds were not set to the correct sound category and were audible even with the effects volume disabled in the UI. (Bug #18948)
- Corrected Karliah beginning her explanation of the Agent of Strife with "this" instead of "the" (Sound/Voice/Skyrim.esm/FemaleUniqueKarliah/TG09_TG09KarliahInfosBranc_0004C2B4_2.fuz).
- Corrected Irileth calling Balgruuf "Ulfric" (Sound/Voice/Skyrim.esm/FemaleDarkElf/MQ104_MQ104IrilethBlocking_0005DD51_1.fuz).
- Corrected Karliah referring to the Agent of Stealth ability as the "Agent of Shadow" (Sound/Voice/Skyrim.esm/FemaleUniqueKarliah/TG09_TG09KarliahPowerBranc_0009759F_3.fuz).
- Corrected Brenuin calling himself a Nord in one dialogue scene (Sound/Voice/Skyrim.esm/MaleDrunk/DialogueWh__000A2CD7_1.fuz).
- Corrected Brynjolf's post-Thieves Guild questline dialogue missing a word, which caused it to imply the wrong meaning; also corrected the subtitle to match the audio (Sound/Voice/Skyrim.esm/MaleUniqueBrynjolf/TGPost_TGPostBrynjolfGuild_000E89E1_3.fuz, Sound/Voice/Skyrim.esm/MaleUniqueBrynjolf/TGPost_TGPostBrynjolfGuild_000E89E2_3.fuz).
- Created a missing hello for Mercer Frey (Sound/Voice/Skyrim.esm/MaleUniqueMercerFrey/DialogueGe_UniqueVoicesHel_000AD234_1.fuz).
- Corrected a few RelationshipMarriageWedding lines that didn't match the subtitle (Sound/Voice/Skyrim.esm/FemaleShrill/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleCommonerAccented/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleCommander/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleSlyCynical/Relationsh_RelationshipMar_00067E83_1.fuz).
- Created a missing line for MaleCondescending (Sound/Voice/Dawnguard.esm/MaleCondescending/DLC1RV06_DLC1RV06SpouseTop_000058C7_1.fuz).
- Lord Harkon's generic hellos and goodbyes were assigned in the wrong quest. (Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9F_1.fuz, Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9A_1.fuz, Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9B_1.fuz, Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9C_1.fuz, Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9D_1.fuz, Sound\Voice\Unofficial Dawnguard Patch.esp\DLC1MaleUniqueHarkon\DLC1DialogueVampireBase__00002F9E_1.fuz) (Bug #19416)
- The player's adopted children would attend the player's wedding, but they had no dialogue recorded; created new dialogue lines for them (Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz).
- Several vanilla combat taunts were broken by the Dragonborn DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211)

Item Fixes

- Large Antlers had the wrong multiplier setup for the damage speed effect. (Bug #18331)
- The following armor add-on records had missing or incorrect footstep sounds: ChefShoes01AA, BlackSmithShoes01AA, BarKeeperShoes01AA, YarlShoes01AA, UlfricBootsAA, ThalmorBootsAA, YarlShoes02AA, YarlShoes03AA, DBArmorBootsAA, ForswornBootsAA, ChildrenShoesAA (Bug #19354)
- BoundWeaponBattleaxe, BoundWeaponBattleaxeMystic, BoundWeaponBow, BoundWeaponBowMystic, BoundWeaponSwordMystic, and BoundWeaponSwordRightHand have all had their equip/unequip sounds removed to fix sound issues when they are dispelled after expiring. This matches the test fix done on the regular Bound Sword. (Bug #17214)
- Windshear (dunKatariahScimitar) erroneously had a 100% stagger enchantment attached when the actual effect is delivered through a perk that functions exactly as the text on the weapon describes. (Bug #19181)
- Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected.
- Proudspire Manor is assigned the wrong LOD mesh. (Bug #19420)
- Orc ears clip through the glass helmet due to the armor addon not blocking their ears from showing. (Bug #13039)
- Armor add-ons DLC1VampireBootsAA and DLC1KeeperDragonplateBootsAA had incorrect footstep sounds. (Bug #19355)
- DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356)
- DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356)
- DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356)
- Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259)

Location Fixes

- The Jarl's longhouse in Winterhold was improperly set to CrimeFactionWinterhold which would enable the player to take items at will by helping people anywhere in the city or at the College, which is clearly not intended. A new faction specific to the longhouse has been generated and the 4 NPCs who live there have been added to it. (Bug #19319) [NR]

Magic, Perk and Skill Fixes

- StaffEnchFury is missing the secondary courage effect. (Bug #18524)
- FuryScroll is missing the secondary courage effect. (Bug #18524)
- TurnUndeadScroll, TurnLesserUndeadScroll, RepelLesserUndeadScroll, RepelUndeadScroll, and TurnGreaterUndeadScroll are missing keyword checks to make sure they only works on undead. (Bug #18524)
- Muffled Movement (PerkMuffleConstantSelf) has inconsistenly high effect values under some conditions due to being incorrectly set in the Illusion school instead of having no school set. (Bug #18866)
- Recovery (PerkMagickaRecovery) is incorrectly assigned to the Restoration school which results in inconsistently high multipliers under some conditions. (Bug #18866)
- Gift of Charity was still not stacking properly with Glibness Potions due to using the same secondary associated keyword. (Bug #18920)
- The following magic effects used by shrine blessings were incorrectly assigned to the Restoration school: FortifyBlockFFSelf, FortifyHealthFFSelf, FortifyMagickaFFSelf, FortifyMagickaRateFFSelf, FortifyPersuasionFFSelf, FortifyRestorationFFSelf, FortifyShoutTimerFFSelf, FortifySneakFFSelf, FortifySpeechcraftFFSelf, and FortifyStaminaFFSelf (Bug #18867)
- The paralysis effect for staffs (StaffEnchParalyze) was missing the keyword check on dragons for the stagger effect. (Bug #18524)
- The staff enchantment for Command Daedra (StaffEnchCommandDaedra) was missing the stagger magnitude it should have. (Bug #18524)
- StaffEnchFrostbite is missing the slowness effect normally found on Frostbite spells. (Bug #18524)
- StaffEnchFrenzy and FrenzyScroll are missing the secondary rally effect. (Bug #18524)
- StaffEnchRepelLesserUndead, StaffEnchTurnGreaterUndead, StaffEnchTurnUndead, StaffEnchTurnLesserUndead, and StaffEnchRepelUndead are missing keyword checks to make sure they only works on undead. (Bug #18524)
- Due to an engine bug, when NPCs had perks that used mod damage output, their archery damage was multiplied by the damage modifier twice, resulting in ludicrously high damage from bows. All extra damage perks were modified to correct this.
- crReduceDamage05 and crReduceDamage075 were intended to decrease the damage the actor received, but instead decreased their damage output. [USSEP 4.1.7]
- CWSoldierExtraDamageToPlayer and CWGuardExtraDamageToPlayer did not take into account the NPCs using these perks using two-handed weapons, as other extra damage perks did.
- DLC1FortifyMarksmanFFSelf is incorrectly set to use the Restoration school. (Bug #18867)
- Transforming into a Vampire Lord in Castle Volkihar makes the occupants hostile due to a missing flag on DLC1StaggerPushFFSelfArea. (Bug #19426)
- DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867)

Mesh and Texture Fixes

- LOD for the Solitude Temple of Divines was incomplete and had holes in it. (meshes\lod\solitude\sninedivine_lod.nif, meshes\lod\solitude\sninedivine_lod_2.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.16.BTO) (Bug #195)
- LOD for Solitude was missing one of the city walls and needed to be generated. (meshes\lod\mountains\unique\solituderockarch02_lod_0.nif, meshes\lod\mountains\unique\solituderockarch02_lod_1.nif, meshes\lod\mountains\unique\solituderockarch02_lod_2.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.16.BTO) (Bug #19282)
- The mesh making up Calixto and Nranye's house in Windhelm had numerous open seams and UV errors which have been corrected. (meshes\architecture\Windhelm\whstonequarterhouses01.nif) (Bug #13640)
- UV errors and gaps exist in the Whiterun towers inside the city. (meshes\architecture\whiterun\wrcitywalls\wrwalltower01.nif) (Bug #19372)
- The mesh covering terrain for the central portion of Whiterun has some UV mapping issues. (meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif) (Bug #19373)
- The terrain mesh for the Companions area in Whiterun has some UV errors in the rocks and stairways. (meshes\architecture\whiterun\wrterrain\wrcompanionbase01.nif) (Bug #19374)
- Terrain mesh in Whiterun near the marketplace has UV errors on the brick walls. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #19375)
- The terrain mesh for the northwestern part of Whiterun has UV errors and some bad normals which cause dark patches. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform01.nif) (Bug #19376)
- The terrain mesh covering the Gray-Mane and Battle-Born houses had several issues with UV mapping, alpha transparency, and hidden polygons. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif) (Bug #19377)
- The terrain mesh covering the back side of the Gray-Mane house in Whiterun had UV mapping issues on the brick walls. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #19378)
- The terrain mesh covering the Hall of the Dead in Whiterun had gaps in the stairway parts. (meshes\architecture\whiterun\wrterrain\wrhallofdeadplatform01.nif) (Bug #19379)
- The terrain mesh in the market area for Whiterun has UV errors and vertex coloring issues on the well. (meshes\architecture\whiterun\wrterrain\wrmainroadmarket.nif) (Bug #19380)
- The terrain mesh covering the stairway to Jorrvaskr has some UV issues in the grass and brick walls. (meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif) (Bug #19381)
- The terrain mesh covering the area for the Gildergreen in Whiterun has several UV errors that needed correction. (meshes\architecture\whiterun\wrterrain\wrtreecircle01.nif) (Bug #19382)
- Small square dwemer tables had bad collision which allowed items to sink into the surface. (meshes\furniture\dwemer\dwefurnituretablesqa01.nif) (Bug #19265)
- Several wooden scaffold pieces had poor collision leading to objects either floating or sinking in. (meshes\clutter\stockade\stockadescaffoldtop0sided01.nif, meshes\clutter\stockade\stockadescaffoldtop1sided01.nif, meshes\clutter\stockade\stockadescaffoldtop2sided01.nif, meshes\clutter\stockade\stockadescaffoldtop2sided02.nif, meshes\clutter\stockade\stockadescaffoldtop3sided01.nif) (Bug #19125)
- Basket crates had bad collision allowing objects to sink through the bottom. (meshes\clutter\carts\handcartcrate.nif) (Bug #19084)
- Several small crates had poor collision resulting in objects floating on top of them. (meshes\clutter\common\cratesmall01.nif, meshes\clutter\common\cratesmall01eeco.nif, meshes\clutter\common\cratesmall02.nif, meshes\clutter\common\cratesmall03.nif, meshes\clutter\common\cratesmall03eeco.nif, meshes\clutter\common\cratesmall04.nif) (Bug #18907)
- Some benches in High Hrothgar had incorrect entry points for sitting on them. (meshes\furniture\highhrothgar\hhfurniturebench01.nif) (Bug #19453)
- ClothesFineHat02 had no proper armor add-ons for beast races. (meshes\clothes\fineclothes02\HatKhaM_1.nif, meshes\clothes\fineclothes02\HatArgF_0.nif, meshes\clothes\fineclothes02\HatArgF_1.nif, meshes\clothes\fineclothes02\HatArgM_0.nif, meshes\clothes\fineclothes02\HatArgM_1.nif, meshes\clothes\fineclothes02\HatKhaF_0.nif, meshes\clothes\fineclothes02\HatKhaF_1.nif, meshes\clothes\fineclothes02\HatKhaM_0.nif) (Bug #19405)
- LOD surrounding Whiterun is missing several pieces that should be displayed. (meshes\lod\whiterun\wrwalltierdivide01_lod.nif, meshes\lod\whiterun\wrwalltierdivide01_lod_2.nif, meshes\terrain\tamriel\objects\Tamriel.4.4.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.4.8.4.BTO. meshes\terrain\tamriel\objects\Tamriel.4.-20.20.BTO, meshes\terrain\tamriel\objects\Tamriel.4.24.-20.BTO, meshes\terrain\tamriel\objects\Tamriel.4.-40.0.BTO, meshes\terrain\tamriel\objects\Tamriel.4.40.-28.BTO, meshes\terrain\tamriel\objects\Tamriel.8.0.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.8.8.0.BTO, meshes\terrain\tamriel\objects\Tamriel.8.8.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.8.-24.16.BTO, meshes\terrain\tamriel\objects\Tamriel.8.24.-24.BTO, meshes\terrain\tamriel\objects\Tamriel.8.-40.0.BTO, meshes\terrain\tamriel\objects\Tamriel.8.40.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.0.0.BTO, meshes\terrain\tamriel\objects\Tamriel.16.0.-16.BTO, meshes\terrain\tamriel\objects\Tamriel.16.16.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.-32.16.BTO, meshes\terrain\tamriel\objects\Tamriel.16.32.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.-48.0.BTO) (Bug #19428)
- Nightcaller Temple has a missing wall in LOD. The same meshes are also used in Japhet's Folly. (meshes\LOD\ImperialIce\impexticetowershellbase01_lod_3.nif, meshes\LOD\ImperialIce\impexticetowershellbase01_lod.nif, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.16.-9.-6.BTO, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.4.-1.2.BTO, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.8.-1.-6.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.0.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.4.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.4.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.8.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.12.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.24.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-28.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-36.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.0.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.0.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.24.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-40.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.16.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-32.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-48.16.BTO) (Bug #13394)
- Updated 230 armor meshes to correct various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors. Where necessary, previous USKP meshes were used for updates. (meshes\armor\bandit\1stpersonbody1f_0.nif, meshes\armor\bandit\1stpersonbody1f_1.nif, meshes\armor\bandit\1stpersonbody1m_0.nif, meshes\armor\bandit\1stpersonbody1m_1.nif, meshes\armor\bandit\1stpersonbody2f_0.nif, meshes\armor\bandit\1stpersonbody2f_1.nif, meshes\armor\bandit\1stpersonbody2m_0.nif, meshes\armor\bandit\1stpersonbody2m_1.nif, meshes\armor\bandit\1stpersonbody3f_0.nif, meshes\armor\bandit\1stpersonbody3f_1.nif, meshes\armor\bandit\1stpersonbody3m_0.nif, meshes\armor\bandit\1stpersonbody3m_1.nif, meshes\armor\bandit\1stpersonbodyf_0.nif, meshes\armor\bandit\1stpersonbodyf_1.nif, meshes\armor\bandit\1stpersonbodym_0.nif, meshes\armor\bandit\1stpersonbodym_1.nif, meshes\armor\bandit\1stpersonglovesf_0.nif, meshes\armor\bandit\1stpersonglovesf_1.nif, meshes\armor\bandit\1stpersonglovesm_0.nif, meshes\armor\bandit\1stpersonglovesm_1.nif, meshes\armor\bandit\body1f_0.nif, meshes\armor\bandit\body1f_1.nif, meshes\armor\bandit\body1m_0.nif, meshes\armor\bandit\body1m_1.nif, meshes\armor\bandit\body2f_0.nif, meshes\armor\bandit\body2f_1.nif, meshes\armor\bandit\body2m_0.nif, meshes\armor\bandit\body2m_1.nif, meshes\armor\bandit\body3f_0.nif, meshes\armor\bandit\body3f_1.nif, meshes\armor\bandit\body3m_0.nif, meshes\armor\bandit\body3m_1.nif, meshes\armor\bandit\bodyf_0.nif, meshes\armor\bandit\bodyf_1.nif, meshes\armor\bandit\bodym_0.nif, meshes\armor\bandit\bodym_1.nif, meshes\armor\bandit\bootsf_0.nif, meshes\armor\bandit\bootsf_1.nif, meshes\armor\bandit\bootsm_0.nif, meshes\armor\bandit\bootsm_1.nif, meshes\armor\bandit\glovesf_0.nif, meshes\armor\bandit\glovesf_1.nif, meshes\armor\bandit\glovesm_0.nif, meshes\armor\bandit\glovesm_1.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_0.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_1.nif, meshes\armor\draugr\draugrarmorfemale_0.nif, meshes\armor\draugr\draugrarmorfemale_1.nif, meshes\armor\draugr\draugrarmormale_0.nif, meshes\armor\draugr\draugrarmormale_1.nif, meshes\armor\draugr\draugrgauntletsfemale_0.nif, meshes\armor\draugr\draugrgauntletsfemale_1.nif, meshes\armor\draugr\draugrgauntletsmale_0.nif, meshes\armor\draugr\draugrgauntletsmale_1.nif, meshes\armor\generaltulius\1stpersongeneraltuliusf_0.nif, meshes\armor\generaltulius\1stpersongeneraltuliusf_1.nif, meshes\armor\generaltulius\1stpersongeneraltuliusm_0.nif, meshes\armor\generaltulius\1stpersongeneraltuliusm_1.nif, meshes\armor\generaltulius\generaltuliusf_0.nif, meshes\armor\generaltulius\generaltuliusf_1.nif, meshes\armor\generaltulius\generaltuliusm_0.nif, meshes\armor\generaltulius\generaltuliusm_1.nif, meshes\armor\hide\f\1stpersongauntletsheavybeast_0.nif, meshes\armor\hide\f\1stpersongauntletsheavybeast_1.nif, meshes\armor\hide\f\1stpersongauntletslightbeast_0.nif, meshes\armor\hide\f\1stpersongauntletslightbeast_1.nif, meshes\armor\hide\f\gauntletsheavy_0.nif, meshes\armor\hide\f\gauntletsheavy_1.nif, meshes\armor\hide\f\gauntletsheavybeast_0.nif, meshes\armor\hide\f\gauntletsheavybeast_1.nif, meshes\armor\hide\f\gauntletslight_0.nif, meshes\armor\hide\f\gauntletslight_1.nif, meshes\armor\hide\f\gauntletslightbeast_0.nif, meshes\armor\hide\f\gauntletslightbeast_1.nif, meshes\armor\hide\m\1stpersoncuirassheavy_0.nif, meshes\armor\hide\m\1stpersoncuirassheavy_1.nif, meshes\armor\hide\m\1stpersoncuirassheavychieftain_0.nif, meshes\armor\hide\m\1stpersoncuirassheavychieftain_1.nif, meshes\armor\hide\m\1stpersoncuirasslight_0.nif, meshes\armor\hide\m\1stpersoncuirasslight_1.nif, meshes\armor\hide\m\1stpersoncuirassmedium_0.nif, meshes\armor\hide\m\1stpersoncuirassmedium_1.nif, meshes\armor\hide\m\1stpersongauntletsheavy_0.nif, meshes\armor\hide\m\1stpersongauntletsheavy_1.nif, meshes\armor\hide\m\1stpersongauntletsheavybeast_0.nif, meshes\armor\hide\m\1stpersongauntletsheavybeast_1.nif, meshes\armor\hide\m\1stpersongauntletslight_0.nif, meshes\armor\hide\m\1stpersongauntletslight_1.nif, meshes\armor\hide\m\1stpersongauntletslightbeast_0.nif, meshes\armor\hide\m\1stpersongauntletslightbeast_1.nif, meshes\armor\hide\m\cuirassheavy_0.nif, meshes\armor\hide\m\cuirassheavy_1.nif, meshes\armor\hide\m\cuirassheavychieftain_0.nif, meshes\armor\hide\m\cuirassheavychieftain_1.nif, meshes\armor\hide\m\cuirasslight_0.nif, meshes\armor\hide\m\cuirasslight_1.nif, meshes\armor\hide\m\cuirassmedium_0.nif, meshes\armor\hide\m\cuirassmedium_1.nif, meshes\armor\hide\m\gauntletsheavybeast_0.nif, meshes\armor\hide\m\gauntletsheavybeast_1.nif, meshes\armor\hide\m\gauntletslightbeast_0.nif, meshes\armor\hide\m\gauntletslightbeast_1.nif, meshes\armor\imperial\f\1stpersongauntletsheavybeast_0.nif, meshes\armor\imperial\f\1stpersongauntletsheavybeast_1.nif, meshes\armor\imperial\f\1stpersongauntletslightbeast_0.nif, meshes\armor\imperial\f\1stpersongauntletslightbeast_1.nif, meshes\armor\imperial\f\gauntletsheavy_0.nif, meshes\armor\imperial\f\gauntletsheavy_1.nif, meshes\armor\imperial\f\gauntletsheavybeast_0.nif, meshes\armor\imperial\f\gauntletsheavybeast_1.nif, meshes\armor\imperial\f\gauntletslight_0.nif, meshes\armor\imperial\f\gauntletslight_1.nif, meshes\armor\imperial\f\gauntletslightbeast_0.nif, meshes\armor\imperial\f\gauntletslightbeast_1.nif, meshes\armor\imperial\m\1stpersongauntletsheavybeast_0.nif, meshes\armor\imperial\m\1stpersongauntletsheavybeast_1.nif, meshes\armor\imperial\m\1stpersongauntletslightbeast_0.nif, meshes\armor\imperial\m\1stpersongauntletslightbeast_1.nif, meshes\armor\imperial\m\gauntletsheavybeast_0.nif, meshes\armor\imperial\m\gauntletsheavybeast_1.nif, meshes\armor\imperial\m\gauntletslightbeast_0.nif, meshes\armor\imperial\m\gauntletslightbeast_1.nif, meshes\armor\iron\f\1stpersoncuirassheavy_0.nif, meshes\armor\iron\f\1stpersoncuirassheavy_1.nif, meshes\armor\iron\f\1stpersoncuirasslight_0.nif, meshes\armor\iron\f\1stpersoncuirasslight_1.nif, meshes\armor\iron\male\1stpersoncuirassheavy_0.nif, meshes\armor\iron\male\1stpersoncuirassheavy_1.nif, meshes\armor\iron\male\1stpersoncuirasslight_0.nif, meshes\armor\iron\male\1stpersoncuirasslight_1.nif, meshes\armor\iron\male\cuirassheavy_0.nif, meshes\armor\iron\male\cuirassheavy_1.nif, meshes\armor\iron\male\cuirasslight_0.nif, meshes\armor\iron\male\cuirasslight_1.nif, meshes\armor\nightingale\f\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\f\1stpersongauntlets.nif_1.nif, meshes\armor\orcish\1stpersoncuirassf_0.nif, meshes\armor\orcish\1stpersoncuirassf_1.nif, meshes\armor\orcish\1stpersoncuirassm_0.nif, meshes\armor\orcish\1stpersoncuirassm_1.nif, meshes\armor\orcish\cuirassm_0.nif, meshes\armor\orcish\cuirassm_1.nif, meshes\armor\sons of talos\1stpersonoutfitf_0.nif, meshes\armor\sons of talos\1stpersonoutfitf_1.nif, meshes\armor\sons of talos\1stpersonoutfitm_0.nif, meshes\armor\sons of talos\1stpersonoutfitm_1.nif, meshes\armor\sons of talos\outfitf_0.nif, meshes\armor\sons of talos\outfitf_1.nif, meshes\armor\sons of talos\outfitm_0.nif, meshes\armor\sons of talos\outfitm_1.nif, meshes\armor\steel\1stpersoncuirass_0.nif, meshes\armor\steel\1stpersoncuirass_1.nif, meshes\armor\steel\1stpersoncuirasslight_0.nif, meshes\armor\steel\1stpersoncuirasslight_1.nif, meshes\armor\steel\cuirass_0.nif, meshes\armor\steel\cuirass_1.nif, meshes\armor\steel\cuirasslight_0.nif, meshes\armor\steel\cuirasslight_1.nif, meshes\armor\stormcloaks\1stpersoncuirassf_0.nif, meshes\armor\stormcloaks\1stpersoncuirassf_1.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_0.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassf_0.nif, meshes\armor\stormcloaks\cuirassf_1.nif, meshes\armor\stormcloaks\cuirassfsleeves_0.nif, meshes\armor\stormcloaks\cuirassfsleeves_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif, meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\studded\female\gloves_0.nif, meshes\armor\studded\female\gloves_1.nif, meshes\armor\studded\male\1stpersongloves_0.nif, meshes\armor\studded\male\1stpersongloves_1.nif, meshes\armor\thievesguild\f\1stpersonbracers_0.nif, meshes\armor\thievesguild\f\1stpersonbracers_1.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_0.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\f\1stpersontorsovariantgeneric_0.nif, meshes\armor\thievesguild\f\1stpersontorsovariantgeneric_1.nif, meshes\armor\thievesguild\f\bracers_0.nif, meshes\armor\thievesguild\f\bracers_1.nif, meshes\armor\thievesguild\f\bracersleader_0.nif, meshes\armor\thievesguild\f\bracersleader_1.nif, meshes\armor\thievesguild\f\bracersvariant_0.nif, meshes\armor\thievesguild\f\bracersvariant_1.nif, meshes\armor\thievesguild\f\torsovariantgeneric_0.nif, meshes\armor\thievesguild\f\torsovariantgeneric_1.nif, meshes\armor\thievesguild\m\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\m\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\m\1stpersonbracersvariant_0.nif, meshes\armor\thievesguild\m\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\m\bracerleader_0.nif, meshes\armor\thievesguild\m\bracerleader_1.nif, meshes\armor\thievesguild\m\bracers_0.nif, meshes\armor\thievesguild\m\bracers_1.nif, meshes\armor\thievesguild\m\bracersvariant_0.nif, meshes\armor\thievesguild\m\bracersvariant_1.nif, meshes\armor\thievesguild\m\bracervariant_0.nif, meshes\armor\thievesguild\m\bracervariant_1.nif, meshes\armor\thievesguild\m\torsovariant_0.nif, meshes\armor\thievesguild\m\torsovariant_1.nif, meshes\armor\tsun\tsuncuirass_0.nif, meshes\armor\tsun\tsuncuirass_1.nif, meshes\armor\dbarmor\dbarmorsleeveless_0.nif, meshes\armor\dbarmor\dbarmorsleeveless_1.nif, meshes\armor\draugr\1stpersondraugrarmormale_0.nif, meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\nightingale\f\gauntlets_0.nif, meshes\armor\nightingale\f\gauntlets_1.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif, meshes\armor\nightingale\m\gauntlets_1.nif, meshes\armor\orcish\cuirassf_0.nif, meshes\armor\orcish\cuirassf_1.nif, meshes\armor\steel\1stpersongauntlets_0.nif, meshes\armor\steel\1stpersongauntlets_1.nif, meshes\armor\steel\gauntlets_0.nif, meshes\armor\steel\gauntlets_1.nif, meshes\armor\studded\male\gloves_0.nif, meshes\armor\studded\male\gloves_1.nif, meshes\armor\thievesguild\m\1stPersonTorsoVariant_0.nif, meshes\armor\thievesguild\m\1stPersonTorsoVariant_1.nif) (Bug #13122)
- Updated 188 clothing meshes to correct various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors. Where necessary, previous USKP meshes were used for updates. (meshes\clothes\bandages\armbandages_0.nif, meshes\clothes\bandages\armbandages_1.nif, meshes\clothes\bandages\armbandagesf_0.nif, meshes\clothes\bandages\armbandagesf_1.nif, meshes\clothes\barkeeper\f\1stpersontorso_0.nif, meshes\clothes\barkeeper\f\1stpersontorso_1.nif, meshes\clothes\barkeeper\m\shoe_0.nif, meshes\clothes\barkeeper\m\shoe_1.nif, meshes\clothes\beggarclothes\1stpersontorsof_0.nif, meshes\clothes\beggarclothes\1stpersontorsof_1.nif, meshes\clothes\beggarclothes\1stpersontorsom_0.nif, meshes\clothes\beggarclothes\1stpersontorsom_1.nif, meshes\clothes\beggarclothes\torsof_0.nif, meshes\clothes\beggarclothes\torsof_1.nif, meshes\clothes\beggarclothes\torsom_0.nif, meshes\clothes\beggarclothes\torsom_1.nif, meshes\clothes\blacksmith\f\torso_0.nif, meshes\clothes\blacksmith\f\torso_1.nif, meshes\clothes\blacksmith\m\1stpersontorso_0.nif, meshes\clothes\blacksmith\m\1stpersontorso_1.nif, meshes\clothes\chef\f\1stpersonchef_0.nif, meshes\clothes\chef\f\1stpersonchef_1.nif, meshes\clothes\chef\m\chef_0.nif, meshes\clothes\chef\m\chef_1.nif, meshes\clothes\executioner\body_0.nif, meshes\clothes\executioner\body_1.nif, meshes\clothes\farmclothes01\1stpersontorsof_0.nif, meshes\clothes\farmclothes01\1stpersontorsof_1.nif, meshes\clothes\farmclothes01\1stpersontorsom_0.nif, meshes\clothes\farmclothes01\1stpersontorsom_1.nif, meshes\clothes\farmclothes01\shoesf_0.nif, meshes\clothes\farmclothes01\shoesf_1.nif, meshes\clothes\farmclothes01\torsof_0.nif, meshes\clothes\farmclothes01\torsof_1.nif, meshes\clothes\farmclothes01\torsom_0.nif, meshes\clothes\farmclothes01\torsom_1.nif, meshes\clothes\farmclothes02\f\1stpersondress_0.nif, meshes\clothes\farmclothes02\f\1stpersondress_1.nif, meshes\clothes\farmclothes02\m\torso_0.nif, meshes\clothes\farmclothes02\m\torso_1.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobe_0.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobe_1.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobef_0.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobef_1.nif, meshes\clothes\farmclothes03\farmer03mextras_0.nif, meshes\clothes\farmclothes03\farmer03mextras_1.nif, meshes\clothes\farmclothes03\farmerglovesf_0.nif, meshes\clothes\farmclothes03\farmerglovesf_1.nif, meshes\clothes\farmclothes03\farmerglovesm_0.nif, meshes\clothes\farmclothes03\farmerglovesm_1.nif, meshes\clothes\farmclothes03\farmerrobe_0.nif, meshes\clothes\farmclothes03\farmerrobe_1.nif, meshes\clothes\farmclothes03\farmerrobef_0.nif, meshes\clothes\farmclothes03\farmerrobef_1.nif, meshes\clothes\farmclothes03\farmerrobefplus_0.nif, meshes\clothes\farmclothes03\farmerrobefplus_1.nif, meshes\clothes\farmclothes04\1stpersonrobef_0.nif, meshes\clothes\farmclothes04\1stpersonrobef_1.nif, meshes\clothes\farmclothes04\1stpersonrobem_0.nif, meshes\clothes\farmclothes04\1stpersonrobem_1.nif, meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif, meshes\clothes\fineclothes02\bootsm_0.nif, meshes\clothes\fineclothes02\bootsm_1.nif, meshes\clothes\forswornarmor\1stpersonforswornarmor_0.nif, meshes\clothes\forswornarmor\1stpersonforswornarmor_1.nif, meshes\clothes\forswornarmor\1stpersonforswornarmorf_0.nif, meshes\clothes\forswornarmor\1stpersonforswornarmorf_1.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntlets_0.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntlets_1.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntletsf_0.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntletsf_1.nif, meshes\clothes\forswornarmor\forswornarmor_0.nif, meshes\clothes\forswornarmor\forswornarmor_1.nif, meshes\clothes\forswornarmor\forswornboots_0.nif, meshes\clothes\forswornarmor\forswornboots_1.nif, meshes\clothes\merchantclothes\1stpersonoutfitm_0.nif, meshes\clothes\merchantclothes\1stpersonoutfitm_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif, meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\minerclothes\1stpersonminerclothesf_0.nif, meshes\clothes\minerclothes\1stpersonminerclothesf_1.nif, meshes\clothes\minerclothes\1stpersonminerclothesm_0.nif, meshes\clothes\minerclothes\1stpersonminerclothesm_1.nif, meshes\clothes\minerclothes\minerclothesf_0.nif, meshes\clothes\minerclothes\minerclothesf_1.nif, meshes\clothes\minerclothes\minerclothesm_0.nif, meshes\clothes\minerclothes\minerclothesm_1.nif, meshes\clothes\monk\monkrobes_0.nif, meshes\clothes\monk\monkrobes_1.nif, meshes\clothes\monk\monkrobes_f_0.nif, meshes\clothes\monk\monkrobes_f_1.nif, meshes\clothes\monk\monkvariantoutfit_0.nif, meshes\clothes\monk\monkvariantoutfit_1.nif, meshes\clothes\monk\monkvariantoutfitf_0.nif, meshes\clothes\monk\monkvariantoutfitf_1.nif, meshes\clothes\monk\vaerminarobes_0.nif, meshes\clothes\monk\vaerminarobes_1.nif, meshes\clothes\monk\vaerminarobesf_0.nif, meshes\clothes\monk\vaerminarobesf_1.nif, meshes\clothes\necromancer\necromancerrobes_0.nif, meshes\clothes\necromancer\necromancerrobes_1.nif, meshes\clothes\necromancer\necromancerrobes_f_0.nif, meshes\clothes\necromancer\necromancerrobes_f_1.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_0.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_1.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_f_0.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_f_1.nif, meshes\clothes\prisoner\1stpersonprisonerrags_0.nif, meshes\clothes\prisoner\1stpersonprisonerrags_1.nif, meshes\clothes\prisoner\1stpersonprisonerrags_f_0.nif, meshes\clothes\prisoner\1stpersonprisonerrags_f_1.nif, meshes\clothes\prisoner\prisonerclothes_0.nif, meshes\clothes\prisoner\prisonerclothes_1.nif, meshes\clothes\prisoner\prisonercuffs_0.nif, meshes\clothes\prisoner\prisonercuffs_1.nif, meshes\clothes\prisoner\prisonercuffsf_0.nif, meshes\clothes\prisoner\prisonercuffsf_1.nif, meshes\clothes\prisoner\prisonerrags_0.nif, meshes\clothes\prisoner\prisonerrags_1.nif, meshes\clothes\prisoner\prisonerrags_f_0.nif, meshes\clothes\prisoner\prisonerrags_f_1.nif, meshes\clothes\prisoner\prisonershoes_0.nif, meshes\clothes\prisoner\prisonershoes_1.nif, meshes\clothes\prisoner\prisonershoes_f_0.nif, meshes\clothes\prisoner\prisonershoes_f_1.nif, meshes\clothes\psiijic\psiijicglovesf_0.nif, meshes\clothes\psiijic\psiijicglovesf_1.nif, meshes\clothes\psiijic\psiijicglovesm_0.nif, meshes\clothes\psiijic\psiijicglovesm_1.nif, meshes\clothes\psiijic\psiijicrobesf_0.nif, meshes\clothes\psiijic\psiijicrobesf_1.nif, meshes\clothes\psiijic\psiijicrobesm_0.nif, meshes\clothes\psiijic\psiijicrobesm_1.nif, meshes\clothes\redguard\redguardoutfit_0.nif, meshes\clothes\redguard\redguardoutfit_1.nif, meshes\clothes\robemythicdawn\mdshoes_0.nif, meshes\clothes\robemythicdawn\mdshoes_1.nif, meshes\clothes\robemythicdawn\mdshoes_f_0.nif, meshes\clothes\robemythicdawn\mdshoes_f_1.nif, meshes\clothes\warlock\warlockrobes_0.nif, meshes\clothes\warlock\warlockrobes_1.nif, meshes\clothes\warlock\warlockrobes_f_0.nif, meshes\clothes\warlock\warlockrobes_f_1.nif, meshes\clothes\weddingdress\outfitf_0.nif, meshes\clothes\weddingdress\outfitf_1.nif, meshes\clothes\weddingdress\sandalsf_0.nif, meshes\clothes\weddingdress\sandalsf_1.nif, meshes\clothes\wench\1stpersonwenchoutfitf_0.nif, meshes\clothes\wench\1stpersonwenchoutfitf_1.nif, meshes\clothes\wench\wenchoutfitf_0.nif, meshes\clothes\wench\wenchoutfitf_1.nif, meshes\clothes\yarlclothes02\glovesf_0.nif, meshes\clothes\yarlclothes02\glovesf_1.nif, meshes\clothes\yarlclothes02\glovesm_0.nif, meshes\clothes\yarlclothes02\glovesm_1.nif, meshes\clothes\yarlclothes\f\1stpersongloves_0.nif, meshes\clothes\yarlclothes\f\1stpersongloves_1.nif, meshes\clothes\yarlclothes\f\gloves_0.nif, meshes\clothes\yarlclothes\f\gloves_1.nif, meshes\clothes\yarlclothes\m\1stpersongloves_0.nif, meshes\clothes\yarlclothes\m\1stpersongloves_1.nif, meshes\clothes\yarlclothes\m\1stpersontorso_0.nif, meshes\clothes\yarlclothes\m\1stpersontorso_1.nif, meshes\clothes\yarlclothes\m\gloves_0.nif, meshes\clothes\yarlclothes\m\gloves_1.nif, meshes\clothes\barkeeper\f\shoes_0.nif, meshes\clothes\barkeeper\f\shoes_1.nif, meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif, meshes\clothes\farmclothes02\f\dress_0.nif, meshes\clothes\farmclothes02\f\dress_1.nif, meshes\clothes\farmclothes04\robef_0.nif, meshes\clothes\farmclothes04\robef_1.nif, meshes\clothes\forswornarmor\forswornarmorf_0.nif, meshes\clothes\forswornarmor\forswornarmorf_1.nif, meshes\clothes\merchantclothes\outfitm_0.nif, meshes\clothes\merchantclothes\outfitm_1.nif, meshes\clothes\merchantclothes\torsof_0.nif, meshes\clothes\merchantclothes\torsof_1.nif, meshes\clothes\wench\wenchoutfitm_0.nif, meshes\clothes\wench\wenchoutfitm_1.nif, meshes\clothes\yarlclothes\m\torso_0.nif, meshes\clothes\yarlclothes\m\torso_1.nif, meshes\clothes\yarlclothes\m\torso_var1_0.nif, meshes\clothes\yarlclothes\m\torso_var1_1.nif, meshes\clothes\yarlclothes\m\torso_var2_0.nif, meshes\clothes\yarlclothes\m\torso_var2_1.nif) (Bug #13121)
- Redguard clothes, and the Dark Brotherhood equivalent, were using the wrong first person model because there was no correct mesh to use. (meshes\clothes\redguard\1stpersonredguardoutfit_0.nif, meshes\clothes\redguard\1stpersonredguardoutfit_1.nif) (Bug #19415)
- Bad collision on a hallway piece for Dawnguard's castle. (meshes\dlc01\dungeons\castle\lghalls\caslghallstair01.nif) (Bug #19009)

Navmesh Fixes

- Hob's Fall Cave had a broken navmesh with two triangles twisted underneath the main grid which caused NPCs to become confused while navigating the cell. (Bug #19389)
- Broken preferred pathing and several bad navmesh triangles have been corrected in IvarsteadExterior01 and IvarsteadExterior04. (Bug #19364)
- Steamscorch Gully Mine in Kynesgrove has a broken navmesh making the back 1/3 of the mine largely inaccessible to the NPCs when they work there. (Bug #19350)
- Preferred pathing errors between Largbashur and Riften, and between Riften and Fallowstone Cave, causes Yamarz to leave the road, then turn back to it while he's following you. (Bug #18511)

Quest and Dialogue Fixes

- Fixing WITavern revealed a secondary bug that caused Delphine's scene with Orgnar in the Sleeping Giant to fail, resulting in her being permanently stuck in her room. (Bug #19368)
- The quest that restrains Ogmund (FreeformMarkarthMPostQuest) was not properly holding him in the stockade and was also not releasing him if the Stormcloaks took control of The Reach. (Bug #19344)
- Repentance (dunDarklightQST) is never shut down once Illia agrees to join you as a follower. (Bug #19133)
- Olava's greetings don't make sense in the order they're given in DialogueWhiterun. (Bug #19322)
- After The Dainty Sload (TGTQ02) the Balmora Blue is not removed from the chest. (Bug #19340) [NR]
- Irileth follows Balgruuf to High Hrothgar if Message to Whiterun (CW03) is running alongside Season Unending (MQ302), but she shouldn't do this because she will disrupt the proceedings. (Bug #19366)
- Whiterun guards should not be talking about killing Imperials once the city has chosen a side in the war. (Bug #19315)
- Eltrys' body is never properly cleaned up at the end of The Forsworn Conspiracy (MS01.) (Bug #19389) [NR]
- After Fit for a Jarl (SolitudeFreeform02), Taarie's friendship rank with the player is never raised which then makes it impossible to marry her even though she's set up for marriage. (Bug #19403)
- If the player joins the Stormcloaks (either initially or by defecting after Jagged Crown) the quest where the player can pick up free Imperial gear (CW01AOutfitImperial) is never shut down which leaves Beirand in a perpetual essential alias. (Bug #19402)
- If the player defects to the Stormcloaks at the end of Jagged Crown (CW02A), Ulfric's closing lines that explain the significance of delivering an axe to Balgruuf will not be available like they are if you join the Stormcloaks normally. (Bug #19407)
- Revyn Sadri stops offering training after marriage due to a bad dialogue condition check. (Bug #19390)
- In Unfathomable Depths (MS04), From-Deepest-Fathoms has a dialogue line that was given a post process effect that was improperly used. The dialogue line containing it has been blocked off since it cannot be fixed. (Bug #19393)
- During Missing in Action (MS09) the Gray-Mane house is never set temporarily to public access which results in the player being accused of trespassing. (Bug #19387)
- In Blood on the Ice (MS11) it was possible to accuse Wuunferth without having taken possession of the amulet because the amulet and the butcher flyers both share the same script which was only setting a quest stage. Two tracking variables have been added to make sure that BOTH clues are required to make the accusation, as intended. (Bug #19281)
- At the end of Discerning the Transmundane (DA04) Septimus Signus dissolves before completing the audio for his final line due to the ascension script being in the wrong scene phase fragment. (Bug #18698)
- The following list of scenes would never, or very rarely, play because the quests did not allow reserved aliases: CaravanScene1, CaravanScene2, CaravanScene3, CaravanScene4, CaravanScene5, CaravanScene6, CaravanScene7, CaravanScene8, DialogueRiverwoodSceneA, DialogueRiverwoodSleepingGiantScene1, DialogueRiverwoodSleepingGiantScene2, DialogueRiverwoodLucansDryGoodsScene1, DialogueRiverwoodFamilyScene1, DialogueRiverwoodFamilyScene2, DialogueRiverwoodFamilyScene3, DialogueRiverwoodFamilyScene4, DialogueRiverwoodSceneAlvorGerdur, DialogueRiverwoodSceneSigridAlvor, DialogueRiverwoodSceneSigridEmbry, DialogueRiverwoodSceneSigridHilde, DialogueRiverwoodSceneEmbrySoldier, DialogueRiverwoodSceneSoldierHilde, DialogueRiverwoodSleepingGiantScene3, DialogueRiverwoodSleepingGiantScene4, DialogueRiverwoodSleepingGiantOrderDrinks, DialogueRiverwoodSleepingGiantScene5, DialogueRiverwoodSleepingGiantScene6, DialogueRiverwoodSceneSigridAlvor2, DialogueRiverwoodSceneGerdurHod, DialogueRiverwoodSleepingGiantScene7, DialogueRiverwoodSleepingGiantScene8. (Bug #19418)
- DialogueWhiterunTempleTalkFarmer and DialogueWhiterunTempleTalkSoldier, two scenes set up to run in the Temple of Kynareth, were never set to the proper type of quest and were therefore missed when adding things to the Actor Dialogue Events for the temple. (Bug #19418)
- 63 scenes in Solitude were not properly flagged to allow reserved aliases and thus would never (or very rarely) play.
- The following scenses in Saarthal are unlikely to play due to not allowing reserved aliases: DialogueSaarthalExteriorConvoScene1, DialogueSaarthalExteriorConvoScene2, DialogueSaarthalExteriorConvoScene3, DialogueSaarthalInteriorConvoScene1, DialogueSaarthalInteriorConvoScene2
- Several quests in Whiterun were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Two quests at Snow-Shod Farm were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Three quests at the Bards College were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Three quests in the Ragged Flagon were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- A quest in the Windhelm Palace was configured as Actor Dialogue Events but had not been properly configured to start the scene it was meant to call.
- Three quests at the College of Winterhold were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Several quests in Morthal were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- A quest in the Vylemar Inn was configured as Actor Dialogue Events but had not been properly configured to start the scene it was meant to call.
- Several quests in Dragon Bridge were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Balgruuf's and Irileth's last lines in The World-Eater's Eyrie (MQ303) are barely audible and needed a sound override to be able to hear them. (Bug #19421)
- During Laid to Rest (MS14) killing Alva will result in Hroggar and Lami dropping friendliness with the player even if Alva is killed after going hostile. (Bug #19404)
- The scene where Angrenor and Rolff are picking on Suvaris when the player enters Windhelm the first time can get interrupted and cause the NPCs to become rooted to their start positions due to poorly designed variable checks. This has now been overhauled to prevent them from becoming stuck while still allowing the scene to play out normally if it's not interrupted. (Bug #19275)
- Corrected issues in CWMission04 where the enemy soldiers would stand around doing nothing while attacked, and where your allies would prematurely storm the fort if "Season Unending" had been completed. (Bug #18215)
- Completing Tending the Flames (MS05) provides the player an unmarked boost to speechcraft skill advancement. This has now been made visible and given the name the Prima Game Guide called it (which is the only confirmed source of a name). "The Gift of Gab" will appear in your effects list once the quest is done. (Bug #19392)
- Delphine and Esbern acquire duplicate inventory items along the way through the main quest. The duplicates have been commented out. (Bug #19383)
- Occupants in Highmoon Hall tell the player they need to leave despite it being a public cell because their sleeping packages have "lock doors" and "warn before locking doors" checked when the other Jarl longhouses do not. (Bug #16831)
- In DialogueGenericScene04, the "laughter" section displays a blank subtitle with the NPCs name due to the use of angle brackets which the UI parser eats. (Bug #19397)
- Mjoll will repeat her line about being the first time in Windhelm due to the idle dialogue having no checks to see if she'd used it before. (Bug #19273)
- Corrected Malacath's dialogue and the quest journal incorrectly stating that the player accepted Yamarz's offer in DA06 due to stage 100 being set regardless of the player's choice.
- Corrected several of Sheogorath's hellos in DA15 never playing due to running GetQuestCompleted checks on quests that are never flagged as "completed."
- Corrected two of Dervenin's hellos not only checking stages on the wrong quest, but also having no hour reset time, which caused them to block his other quest-related hellos.
- Corrected one of Captain Lonely-Gale's hellos having erroneous checks on completion for Blood on the Ice (MS11).
- Corrected two Windhelm palace scenes that could not play because Captain Lonely-Gale had been confused with Jorleif in the quest aliases. Also corrected Ulfric's dialogue to match.
- Corrected a TGDialogue hello for Vex that was intended to allow talking to her during FreeformWinterholdC checking the wrong stage.
- During the player's wedding ceremony, guests will no longer rush out the doors as soon as Maramal is finished speaking; they were intended to sandbox in the Temple afterwards, but the scene never started.
- Corrected two of Jala's lines that were intended to appear based on the player's progress in MS07 but were instead conditioned on the hold's CW ownership.
- Corrected one line of Delphine's in Season Unending (MQ302) which was improperly checking stages on MQPaarthurnax.
- Corrected two of Keerava's rumors that were checking for the wrong quests to be completed.
- Corrected Felldir the Old having no hit lines due to a misplaced speaker NPC setting on the dialogue.
- Corrected Korir never using his quest-related goodbye in "The Helm of Winterhold" due to the GetIsID check running on Kraldar instead.
- Corrected one of Brynjolf's goodbyes and one of his hellos missing the "random end" flag.
- Corrected Dengeir never giving the introductory hello to "Dark Ancestor" if the player were above level 10; also corrected "Dark Ancestor" becoming unavailable if Dengeir is Jarl.
- Corrected the "Fight! Fight!" line for not having enough gold to bet only appearing for Chief Burguk rather than all Orc chieftains.
- Corrected Jon Battle-Born's initial greeting only playing for Nords if he were in the Whiterun worldspace when his version for non-Nords had no such restriction.
- Corrected one of Eorlund Gray-Mane's lines only appearing for female players due to a erroneously copied GetPCIsSex check.
- In MG03, corrected the quest journal stating that the player had been sent to Urag at the behest of Mirabelle Ervine when actually Arch-Mage Aren is the one who instructed the player to do so.
- Corrected two Windhelm blacksmith scenes that apparently could not play because the alias fill type was incorrect.
- Corrected all Thane quests (Favor250, Favor252, Favor253, and Favor254) not having "allow reserved" ticked on the steward's alias, which caused the quest objective to not point to the Jarl's steward.
- If Vignar reinstates the player's Thaneship after Whiterun is taken for the Stormcloaks, he will no longer reward the player with a sword whereas Balgruuf gave the player an axe.
- In "Under New Management," corrected Ravyn Imyan crossing the cistern during the ceremony due to an incorrect scene package.
- Corrected some of Proventus Avenicci's dialogue in MQ201Party never appearing due to impossible GetTalkedToPC checks; changed to check relationship rank as their other dialogue did.
- Corrected several combat taunts in MQ303 not having random flags or GetInCurrentLoc checks for Skuldafn, causing dragons everywhere to use just one of the taunts constantly while the quest was running.
- Corrected one of Bassianus Axius' hellos being misordered, resulting in it never being heard.
- Numerous dialogue topics in Solitude either had bad conditions or were missing random flags which caused them to fail.
- Our good friend, Blood on the Ice (MS11 - Die in a fire you bastard) has had several more fixes applied in an effort to get it working properly:
  - When investigating Hjerim, the player will only be prompted to follow up on the clues if they have found both the amulet and a flyer (otherwise there was no indication that they both needed to be found, despite them both being necessary for quest completion).
  - Removed MS11ButcherJournal2Script from both the Butcher's personal copy of the journal and journal volume #1; if the player had not read the journals, Viola would take them to Hjerim and help them find the secret room, which strongly suggests that only the journal's second volume should "count" for continuing the quest.
  - In all instances where the player needed a "Beware the Butcher!" pamphlet to speak to someone, the new USKP variable is checked instead, as these items were not quest items and other items -- such as the journal -- only checked that the player had found them, not that they were being carried.
  - When discussing the journal with Viola, the player's dialogue has been altered to no longer suggest that "the court mage" is the suspect, since this line of thought doesn't become evident until after speaking to Calixto about the amulet. Viola will still jump to accusing Wuunferth, due to the rumors she's heard about him.
  - It is now necessary to speak to Calixto about the amulet to continue the quest and accuse or help Wuunferth; this is what sets the player on the court mage's trail and without Calixto's account, the amulet's presence means absolutely nothing.
  - The steward and the Windhelm guards will point you to Calixto to discuss the amulet even if you've already spoken to Viola.
  - Discussing the evidence with both Calixto and Viola is now necessary to accuse Wuunferth; the "speak to " objective is now delayed to reflect this.
  - Fixed several dialogue branches that were linking to themselves.
  - Added a walk away to Calixto's amulet-buying branch so that it's no longer possible to exit conversation with the quest marker still pointing to him once he's played his part.
  - Corrected the topic prompts alternating between saying that the player had found "one of" Wuunferth's journals versus having found his journals (only one journal was actually necessary to continue the quest).
  - Added two new responses for the steward and Wuunferth, in case the player tries to accuse the court mage without the amulet.
- Gunmar and Sorine deliver their post greetings after Kindred Judgment more than once due to the "say once" bug. Tracking variables have been added to prevent them from doing so. (Bug #19363)
- Corrected several of Serana's combat lines that were intended for dragons but were appearing when she fought anything due to misplaced "OR" conditions.
- Hello topics for the occupants of Castle Volkihar were putting generic ones before their quest related ones, resulting in them being blocked.
- Corrected Falx Carius' alert lines not having random flags.

Papyrus Fixes

- TGDoorCloserTriggerScript: Activation command using the player reference causes any invisibility spells to abort. (Bug #19360)
- MGRArniel03SContainerScript: OnMagicEffectApply event continues counting hits on the convectors when it should only register on the 16th hit. This then results in item duplication which can disrupt the associated quest. (Bug #19353)
- DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214)
- dunMzinchaleftGateAttentionScript: Called activate on itself which resulted in a loop that the script VM eventually stops. (Bug #18588)
- WERoad08LetterScript: Sanity check for reading it if the quest is already stopped. (Bug #18316)
- MQ304LostSoulScript: Sanity check to prevent massive spam flow into the logs when the lost soul trigger returns a NONE. (Bug #14263)
- dunProgressiveCombatScriptRefAlias: Sanity checks for the battle manager attack variables. (Bug #14369)
- BYOHRelationshipAdoptionChildScript: Using EquipItem() and RemoveItem() along with SetOutfit() is redundant and can lead to inventory duplication. SetOutfit() already takes care of removing the relevant items. The script was also erroneously setting the sleep outfits instead of the normal ones.

Placement/Layout/Ownership and other World Object Fixes

- 000BB1D2: Bear trap buried underneath stone floor. (Bug #19357)
- 0010E287: Lockpick that could not be taken due to bad placement. (Bug #19358)
- 00074C36: Chaurus egg sac that was unable to be harvested. (Bug #19359)
- 000FEAFA: Chest facing in the wrong direction. (Bug #19361)
- 000710B7: Chest partially clipping with a raised part of a floor. (Bug #19369)
- 00077CB3: Barrel in Vlindrel Hall was mistakenly placed underneath the floor and behind a wall. (Bug #19371)
- 0001ABC5: Poorly aligned cave floor with exposed underside - ironically placed by Beth to hide a hole. (Bug #19346)
- 00033C09: Cliff section with exposed back end. (Bug #19345)
- 00025773: Poorly placed cave floor section. Cannot completely fix it but should be reduced to a smaller disruptive footprint now. (Bug #19304)
- 00025774: Poorly placed cave floor. (Bug #19304)
- 0201ac51: Collision box placed to cover up misaligned mesh collision in the EEC Warehouse in Solitude. (Bug #19005)
- 00094d35: Moved a Falmer pod spawner that was spawning them inside the collision of another mesh. (Bug #18218)
- 000847fb: Idle marker too close to Carlotta's vegetable stands. (Bug #19408)
- 02002E6C, 02002E6D: Rocks added to cover up a large gap at the base of a mountain slab piece [Ref 000B8AD4]. (Bug #19450)
- 00086519, 0008651C, 00086527, 00086528, 0008654A, 0008654B, 00086589, 0008658A, 0008658B, 0008658F, 00086590, 00086594, 00086595, 00086596, 00086597, 00086598, 0008659B, 0008659C, 0008659D, 0008659E, 0008659F, 000865A0, 000865A1, 000865A2, 000865A3, 000865A4, 000865A5, 000865A6, 000865A7, 000865A8, 000865A9, 000865AA, 000865AB, 000865AC, 000865AD, 000865AE, 000865AF, 000865B0, 000865B1, 000865B2, 000865B3, 000865B4, 000865B5, 000865B6, 000865B7, 000865F5, 0008664C, 00086672, 00086673, 00086734, 02055E51, 02055E52: A number of objects in NPC's bedrooms in the Hall of Countenance were not properly marked as owned. (Bug #19452)
- 000A6433: Separated a barrel that was merged with another barrel. (Bug #19454)
- 00040569, 0004056A, 0004056B, 00040578, 0004057B, 0004057C, 000405D2, 000406C9, 00048E25, 00048EA4, 00049137, 00049138, 000843FE, 0010681B: Misplaced thickets and shrubs. (Bug #19413)
- 000E1B48, 000E1B49, 000E1B4A, 000E1B4B: Table markers that were floating slightly.
- Corrected Niranye flying while using her idle marker at her stall (replaced marker with a LeanCounterMarker like the other merchants use, and slightly raised her stall to match it.)
- 03010355, 03010356, 03010357, 03014763, 03014765, 03014769, 0301476A, 0301476D, 03014770: Sacks and and barrels clipping with each other. (Bug #19423)
- 03010359: Barrel clipping with a wall. (Bug #19424)
- 0300C8DA: Chest that was clipping with a wall. Decreased the scale slightly to prevent the clipping. (Bug #19430)
- 0301358C: Burial urn that was clipping with a wall. (Bug #19431)
- 03013741, 0301874C: Barrels that were clipping with crates. (Bug #19436, Bug #19432)
- 0301366C, 03018739: Moved a crossbow trap and the barrel it is placed on to avoid clipping with a support beam. (Bug #19433)
- 0301367C, 0301368F: Barrels that were placed too close to other barrels. (Bug #19435, Bug #19434)
- 0300BEFF, 03015245, 03017544: Clipping sacks. (Bug #19417)
- 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016)
- 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016)
- 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968)
- 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425)

Text Fixes

- StaffEnchMassCharm is mislabeled as "Mass Charm" which should be "Mass Calm" as there is no regular "charm" spell, only "calm". (Bug #18524)
- dunFrostmereCryptQST_EisaQuestion: "*Sigh* I was part of the gang in the ruins here." -> "(Sigh) I was part of the gang in the ruins here." (Bug #19443)
- MS01DrystonNote: "he" -> "them" [Incorrect use of gender]
- TGDialogueRavynBranchTopic01: "Morang Tong" -> "Morag Tong"
- SolitudeRadiantRaimentsKey: "Key to Radiant Raiments" -> "Key to Radiant Raiment"
- EnchFortifyArticulation: "Speechcraft is % better." -> "Speech is increased by points."
- FortifySneakFFSelf: "You are % harder to detect." -> "Sneak is increased by points."
- CWDocumentsSons: "StormCloak Documents" -> "Stormcloak Documents"

v2.1.2 (2015-06-27)

USKP Fixes

- Reverted the fix for Narfi's dialogue being out of order in FreeformIvarstead02 due to an unexpected engine bug when reloading the game. (Bug #19049)
- The Stormcloak Prisoner encounter (WE09) needed further modifications to fix the issues with the prisoner not attacking when he should. (Bug #19051)
- An extra trigger box in Driftshade Sanctuary that was causing incorrect toggle states for some of the bandits has been removed. (Bug #19169)
- The female weight sliders for Steel gloves on Khajiit and Argonians were somehow disabled at some point. (Bug #19266)

UDGP Fixes

- Reverted fix for Bug #18979 as it leaves a giant hole in the ceiling that's usually out of view unless you're looking up at it. Z-Fighting on the floor will have to be lived with. (Bug #19123)
- Reverted edits to 5 NPCs who had their confidence values adjusted for the foolhardiness bug back in 2014.

UDBP Fixes

- Dead seekers were not being properly removed from the game due to a script regression. (Bug #19313)

Game Mechanics Fixes

- The game setting value for intimidation of foolhardy NPCs was found to be WILDLY out of balance with the settings for cowardly, cautious, average, and brave NPCs. The values were in the sequence: 0.00, 0.50, 1.00, 1.50, and 100.00. They should instead be: 0.00, 0.50, 1.00, 1.50, and 2.00. fIntimidateConfidenceMultFoolhardy being set to 100.00 is why it was impossible to intimidate these NPCs. The setting required Speech skill values that exceeded what would ever be possible for a player to obtain in the game without the use of console commands. All NPCs previously edited to work around this issue have had their confidence levels restored to vanilla settings. (Bug #19173)
- Leveled list lchardragonany lacked fire dragons at level 27 even though they exist and should have been in the list since all other levels have them. (Bug #19320)
- Leveled list DLC2LCharDragonAny and DLC2LCharDragonAnyMQ06 lacked fire dragons at level 27 even though they exist and should have been in the lists since all other levels have them. (Bug #19320)
- Bound Dagger and Bound Mystic Dagger both give too much experience for skill use due to having been duplicated off of the original bugged Bound Sword effect. (Bug #19242)
- The Dragonborn DLC initialization script never adds Nordic arrows to the bandit leveled lists even though it added Nordic bows. (Bug #19338)

Animation Fixes

- Casting spells with the left hand while riding a dragon was not always possible due to an incorrect related anim setting in the idle animation set that controls mounted combat. (Bug #19175)

Actor and AI Fixes

- Jaree-Ra's initial AI pack for before Roggvir's execution needed to be modified to point to his original editor location so that he will not be unnecessarily delayed for the scene outside with Sorex after the execution is over. (Bug #19050)
- NPC LvlThalmorMissile was not inheriting inventory from Thalmor base actors, causing them to equip with standard bandit gear instead. (Bug #19118)
- Kjar and Dalan Merchad were mistakenly set to be part of the crime faction for Winterhold instead of Eastmarch. (Bug #19007)
- Corrected a naming inconsistency for two Silver Hand corpse templates: TreasCorpseSilverHandNordMale and TreasCorpseSilverHandNordFemale. They will now display as Silver Hand instead of Silver Hand Warrior. (Bug #19164)
- Removed a key [SolitudeSawmillKharagRoomKey] in Kharag gro-Shurkul's inventory that is never used in the game. (Bug #19285)
- Removed a key [WhiterunUlfbethsKey] in Ulfberth War-Bear's inventory that is never used in the game. (Bug #19286)
- Erik the Slayer's combat style did not match his equipment profile or the previous class fix from the USKP. (Bug #19324)
- Talvas Fathryon has fire and frost spells assigned but mistakenly had the Augmented Shock perk instead of Augmented Frost. (Bug #19030)
- Black-Briar Mercenaries should no longer attack the chickens that belong to the estate they are guarding. (Bug #19182)

Audio Fixes

- Added pickup and putdown sounds for the following keys that didn't have them properly set: BrandyMugFarmKey, DA08WhisperingDoorKey, DarkwaterCrossingVernersHouseKey, DawnstarWindpeakKey, DragonBridgeHorgeirsHouseKey, DragonBridgeLumberCampKey, DragonBridgeLylvieveHouseKey, dunHaltedStreamCampKey, dunNorthwatchKey01, FalkreathCorpselightFarmKey, FalkreathDeadMansDrinkKey, FalkreathDengeirsHallKey, FalkreathGrayPineGoodsKey, FalkreathHosueofArkayKey, FalkreathJailKey, FalkreathJarlsLonghouseKey, FalkreathLodsHouseKey, HalfMoonMillKey, HlaaluFarmKey, HollyfrostFarmKey, IvarsteadFellstarFarmKey, IvarsteadKlimmeksHouseKey, KatlasFarmKey, MQ201InterrogationChamberKey, MQ201InterrogationExitKey, MS01MargretKey, MS01WeylinKey, MS03BlackBriarLodgeKey, MS03BlackBriarLodgeStashKey, MS09NorthwatchKeepKey, RiftenAerinsHouseKey, RiftenBeeandBarbKey, RiftenBlackBriarManorKey, RiftenBlackBriarManorKeySpecial, RiftenBlackBriarMeaderyKey, RiftenBolliHouseKey, RiftenElgrimsElixirsKey, RiftenFisheryKey, RiftenGrelkaStallKey, RiftenHaelgasBunkhouseKey, RiftenHoneysideKey, RiftenMadesiDisplayKey, RiftenMadesiStallKey, RiftenMariseAravelsHouseKey, RiftenPawnedPrawnKey, RiftenRomlynsHouseKey, RiftenScorchedHammerKey, RiftenSnowShodHouseKey, RiftenStablesKey, RiftenValindorsHouseKey, SolitudeAddvarsHouseKey, SolitudeAngelinesAromaticsKey, SolitudeBardsCollegeKey, SolitudeBitsAndPiecesKey, SolitudeBlacksmithKey, SolitudeBrylingsHouseKey, SolitudeErikursHouseKey, SolitudeEvetteSansHouseKey, SolitudeFletcherKey, SolitudeHouseKey, SolitudeJalasHouseKey, SolitudeLighthouseKey, SolitudeRadiantRaimentsKey, SolitudeSawmillKey, SolitudeVittoriaVicisHouseKey, SolitudeWinkingSkeeverKey, USKPHeartwoodMillKey, WhiterunAmrensHouseKey, WhiterunArcadiasCauldronKey, WhiterunBelethorsGoodsKey, WhiterunBreezehomeKey, WhiterunCarlottaValentiasKey, WhiterunHeimskrsHouseKey, WhiterunHouseBattleBornKey, WhiterunHouseGrayManeKey, WhiterunOlavasKey, WhiterunSeverioPelagiasHouseKey, WhiterunStablesKey, WhiterunUthgerdsHouseKey, WhiterunWarmaidensKey, WhiterunYsoldasHouseKey, WindhelmAretinoResidenceKey, WindhelmArgonianAssemblageKey, WindhelmAtheronResidenceKey, WindhelmBelynHlaaluHouseKey, WindhelmBlacksmithKey, WindhelmBrunwulfsHouseKey, WindhelmCalixtosKey, WindhelmClanCruelSeaHouseKey, WindhelmClanShatterShieldHouseKey, WindhelmClanShatterShieldOfficeKey, WindhelmEastEmpireCompanyKey, WindhelmNiranyesHouseKey, WindhelmSadrisShopKey, WindhelmStablesKey, WindhelmViolaGiordanosKey, WindhelmWhitePhialKey, WinterholdKraldarsHouseKey, and WinterholdRanmirsHouseKey. (Bug #19240)
- DA07MehrunesRazor and DA02Dagger had the wrong equip and unequip sounds set. They were using the sounds for full-sized swords instead of daggers. (Bug #19298)
- MS11WuunferthArrest: "You're under the arrest..." -> "You're under arrest..." Audio and subtitle error corrected. (Sound\Voice\Skyrim.esm\MaleNordCommander\MS11WuunferthArrest__000D2C7E_1.fuz, Sound\Voice\Skyrim.esm\MaleOldGrumpy\MS11WuunferthArrest__000D2C92_1.fuz) (Bug #19331)
- MS05KingOlafsFestival: No audio existed for female characters at the festival. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleSlyCynical\MS05KingOlafsFestival__00017652_1.fuz) (Bug #19330)
- Galmar refers to all players as "brother", including females, when telling them to get kitted out after joining the Stormcloaks. (Sound\Voice\Skyrim.esm\MaleUniqueGalmar\CW02B__00058656_1.fuz) (Bug #19335)
- Lash gra-Dushnikh's line talking about Enmon and Mena mispronounced the name as "Mean" due to a subtitle error. (Sound\Voice\Skyrim.esm\FemaleOrc\T01_T01EnmonSybilBranchTop_000B7865_1.fuz) (Bug #19334)
- DLC1RedwaterDenKey1 and DLC1RedwaterDenKey2 didn't have their pickup and putdown sounds set. (Bug #19218)
- Combat taunts for Krosulhah, Miraak, and the 3 dragons in the end battle do not have their audio override settings set which makes their taunts almost inaudible. (Bug #19333)

Item Fixes

- Several armor addons had incorrect weight slider, world model, or race settings and have been corrected. (Bug #19260)
- Slaughterfish egg was missing the VendorItemIngredient keyword. (Bug #19067)
- Honeycomb was missing the VendorItemFoodRaw keyword. (Bug #19067) [Official Patch 1.6.1130]
- Water in the streams inside Markarth and Whiterun should no longer display a bland or black texture at random. Activators WRStairsWater01River01ACT, WRMainRoadPlainsRiver01ACT, WRGreatHousePlatform01River01ACT, and MarkarthWaterSystemStream have had the "Random Anim Start" and "No Displacement" flags set, which matches them up with all of the other water stream objects used in the same locations. (Bug #18602)
- The 5 varieties of Frenzy poison (Frenzy01, Frenzy02, Frenzy03, Frenzy04, and Frenzy05) had the wrong usage sound set on them. (Bug #19310)
- The following armor addons lacked proper weight slider settings: FalmerHeavyCuirassAA, FalmerHeavyGlovesAA, FalmerHeavyBootsAA, FalmerHelmetHeavyAA, FalmerHelmetHeavyArgnonianAA, FalmerHelmetHeavyKhajiitAA, DawnguardBootsAA, ShellbugHelmetAA, DawnguardHelmetAA, DLC1VampGlovesAA, and DLCVampHoodKAA. (Bug #19261)
- Armor for the left purple dragon wings (Dragon_Purple_BloodWingLFXArmor) was incorrectly set to use the armor-addon for the right wings. (Bug #19099)
- The following armor addons were missing proper weight slider settings: DLC2BonemoldHelmetAA, DLC2SkaalCoatAA, DLC2SkaalGauntletsAA, DLC2ClothesSkaalHatAA, DLC2ChitinHeavyHelmetAA, DLC2NordicCarvedHelmetKhaAA, DLC2TemplePriestBootsAA, and DLC2TemplePriestHoodKhaAA. (Bug #19262)
- The following alcohol items are assigned the wrong effect for doing temporary stamina regen rate damage and for restoring stamina: DLC2Flin, DLC2Matze (also incorrectly damaged magicka regen rate), DLC2FoodAshfireMead, DLC2RRF04Sujamma, DLC2RRFavor01EmberbrandWine, DLC2Shein, and DLC2Sujamma. (Bug #18068)
- Miraak's Gloves [DLC2ClothesMiraakGloves] were using a keyword for armor even though they are actually a clothing item. Changed keyword from VendorItemArmor to VendorItemClothing. (Bug #19075)

Magic & Skill Fixes

- Lightning Storm should now provide proper experience per use on par with Firestorm and Blizzard. (Bug #14202)
- The Bound Mystic Dagger did not have the correct alternate block material or draw and sheathe sounds set. (Bug #19257)
- Dragon Aspect was not providing the specified frost resistance due to the 2nd AV Weight setting on DLC2DragonAspectBody02Effect being set to 0 instead of 1. (Bug #19183)

Quest and Dialogue Fixes

- If Lod is killed before speaking to him about the dog outside the gate, the objective is never cleared from the journal. (DA03Start) (Bug #19026)
- Urag greets you as though you are in the Arcanaeum even when he's not currently there. (Bug #18993)
- During The Book of Love (T02), Calcelmo's dialogue about the letter for Faleen does not drop away properly due to checking for a non-existent quest stage. (Bug #19052)
- Trouble in Skyrim (CR04) could pick potential followers and hirelings as targets which then leads to brawls that take forever due to the high health that these NPCs get because they level when the player does. Brawls of sufficient length tend to risk turning into assaults the longer they run. (Bug #19155)
- During Meet the Family (TG02B), Vex has two lines of intro dialogue which were not correctly linked up causing them to be skipped. (Bug #19176)
- When arresting the player, guards do not use the dialogue they have when the player resists because the script to set the arrest mode was in the wrong part of each of the topic entries. (Bug #19174)
- Similarly, when orcs at a stronghold try to arrest the player and they resist, they do not use their resist dialogue for the same reason. (Bug #19269)
- During In My Time Of Need (MS08PrisonerSceneQuest) it is possible for NPCs who are not guards to run the scene when talking to the Alikir prisoner due to poor conditions on the alias check. (Bug #19187)
- The control quest in Ustengrav (dunUstengravQST) is never terminated when finished. (Bug #19132)
- The control quest in Harmugstahl (DunHarmugstahlQST) is never terminated when finished. (Bug #19138)
- The control quest in Bthardamz (dunBthardamzQST) is never terminated when DA13 is completed. (Bug #19131)
- Jonna will not run her tavern greeting (WITavern) because she has no server working for her so the quest never starts. The server alias has been marked optional and the scenes updated to make sure they don't try and run if the servers are dead. (Bug #19212)
- During No News is Good News (SolitudeFreeform01), it was possible to order Captain Aldis to give you the information even if you were not of the proper rank in the Imperial Legion, or not a member of the Legion at all. (Bug #19300)
- Lisbet's statue should not remain in her inventory after Lisbet's Missing Shipment (FreeformMarkarthE). (Bug #19121)
- Brand-Shei's dialogue topic [DialogueRiftenBrandSheiBranchTopic] about the mystery of his birth no longer makes sense after the player has given him his journal. A condition check has been added to make this topic unavailable when FreefromRiften08 [stage 30] has been completed. (Bug #19070)
- Hadring's dialogue topic [NightgateHadringOrcBranchTopic] about Balagog gro-Nolob no longer makes sense after the player has killed him in DB08. A condition check has been added so that the topic is unavailable if he is dead. (Bug #19302)
- Fultheim's dialogue topic [DBNightgateFultheimCustomersBranchTopic] about Balagog gro-Nolob no longer makes sense after the player has killed him in DB08. A condition check has been added so that the topic is unavailable if he is dead. (Bug #19302)
- Lilith Maiden-Loom can tell the player to visit the stables to see the horses even if you're already there. This is due to a bad dialogue condition that should have been set to have her say this when she's not there. (Bug #19323)
- Several errors in dialogue handling for Delvin's special jobs and radiant quests have been corrected. (TGRShell) (Bug #19336)
- If the player had joined the Thieves Guild before talking to Mjoll about them, they would still get a prompt indicating they were looking to join rather than already being a member. (Bug #19337)
- Taron Dreth's mercenaries attack the player prior to dialogue finishing, which can make engaging the fight difficult (DLC1_WESC09). (Bug #19305)
- After Destroying the Dawnguard (DLC1RV10), the corpses left over after the battle are never purged because there are other aliases that need to be cleared out so the corpses will be removed. (Bug #19170)
- Two of Frea's combat taunts meant for the player could be used for any target she was attacking. (Bug #19280)
- When arresting the player, Redoran guards do not use the dialogue they have when the player resists because the script to set the arrest mode was in the wrong part of each of the topic entries. (Bug #19270)
- During Briarheart Necropsy (DLC2TTR5), the Briarheart body does not swap the body for the one with no heart inside due to an error in the quest specific perk script assigned to it. (Bug #19159)
- When At the Summit of Apocrypha (DLC2MQ06) completes, the game does not increment the "questlines complete" stat. (Bug #19144)
- Upon completing Edla's quest (DLC2SkaalVillageFreeform2) successfully her relationship level with the player is never incremented. (Bug #19087)
- During An Axe to Find (DLC2RR03Intro), if the player lets Crescius keep the axe but then pickpockets it later before the quest is complete, the objective to lie to Glover Mallory will be stuck in the journal forever. (Bug #19055)

Mesh and Texture Fixes

- LOD models for large ships were offest from their center points which resulted in them displaying in the wrong positions. (meshes\lod\ships\shipwrecklarge03_lod.nif, meshes\lod\ships\shipwrecklarge04_lod.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-8.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-12.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.12.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-32.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.40.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.40.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-8.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.40.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.40.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.32.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.32.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-32.16.BTO) (Bug #19068)
- Four of the draugr sarcophagi have no collision impact sounds set. (meshes\clutter\ruins\ruinssarcophagusverthole.nif, meshes\clutter\ruins\ruinssarcophagusvert01.nif, meshes\clutter\ruins\ruinssarcophagusvert02.nif, meshes\clutter\ruins\ruinssarcophagusvert03.nif) (Bug #19139)
- Raw pheasant meat had a collision radius too large which caused them to float over objects. (meshes\clutter\deadanimals\pheasantmeat01.nif) (Bug #19109)
- The blank rubbing for the Thieves Guild quest, Firebrand Wine bottle & Firebrand Wine crate did not handle shadows and lighting correctly due to bad flags on their alpha transparency data. (meshes\clutter\quest\tgwallrubbingblank.nif, meshes\clutter\quest\firebrandwine01.nif, meshes\clutter\quest\firebrandwinecrate01.nif) (Bug #19097)
- Orcish swords were misaligned when placed on weapon racks and needed to be adjusted slightly to fit. (meshes\weapons\orcish\orcishsword.nif) (Bug #19205)
- The long wooden weapon rack had the mace positioning node flipped upside down which made maces display with their heads toward the ground. (meshes\clutter\weaponrack\wrsingle01.nif) (Bug #19203)
- The terrain mesh covering the area outside of Arcadia's shop had some UV errors and had the collision fixed to correct floating. (meshes\architecture\whiterun\wrterrain\wrarcadiabase01.nif) (Bug #19219)
- The terrain mesh covering the area outside of the Bannered Mare had some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #19220)
- The terrain mesh covering the area outisde of Warmaidens had some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrblacksmithbase.nif) (Bug #19221)
- The terrain mesh covering the exterior for Breezehome has some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrbreezebase.nif) (Bug #19222)
- The terrain mesh covering the exterior outside of Carlotta's house had some minor UV issues to correct. (meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif) (Bug #19223)

Race Fixes

- Female High-Elf vampires, male Redguard vampires, male Orc vampires, female Orc vampires, and male Imperial vampires were missing numerous warpaint textures and color settings that are present on their counterparts (and literally every other race entry too). (Bug #18977)
- The Frostbite Spider race (FrostbiteSpiderRace) had the wrong melee impact sounds set. (Bug #19309)
- ImperialRaceVampire did not have its unarmed impact data set which prevented the proper sound from playing like it should. This has been corrected by setting it to WPNzUnarmedImpactSet like all other races. (Bug #19303)
- DLC2DremoraRace, which is used by the Dremora Merchant and Dremora Butler, did not have the head tracking animations box set so they would never head track the player or nearby NPCs etc. (Bug #19185)
- DLC2BoarRace should not be capable of opening doors. (Bug #18965)

Papyrus Fixes

- SF_DGIntimidateScene_0002C5B1: No sanity check to make sure the quest is still running when trying to set a stage. (Bug #19061)
- dunHarmugstahlLeverScript: Script was not checking to see if the puzzle was complete before closing up the bars. It's in a NoReset location. This results in the dungeon becoming inaccessible once this happens. (Bug #19208) [NR]
- CR11QuestScript: No sanity check against NONE locations for the Reset() call. (Bug #19103)
- Soundtrap: The script did not take enable parented traps into account, which leads to errors caused by trying to enable or disable the objects outside the control of the parent markers. (Bug #19283)
- SF_dunFaldarsToothBettingCage_00091444: Papyrus fragment could be run even if the quest wasn't running. As little sense as that makes. (Bug #19063)
- DLC1VQ04EnterUndercroftTriggerScript: Trigger script fails to delete itself because it never disabled itself first. This results in Serana warping to your position and being forced as a follower if you enter the Volkihar Undercroft from the secret entry on the north side, regardless of whether or not Chasing Echoes is running. This fix will only fully update when the trigger is hit again, so expect one last instance of her being warped in. (Bug #19195)

Placement/Layout/Ownership and other World Object Fixes

- 000B31EA: Treasure chest not marked as a boss container when it should be. (Bug #19321)
- 000CF276: Weapon rack without a proper activator setup. Causes the bow to fall to the ground. [NR] (Bug #19043)
- 0010c334: Bird flock activator that was visible above ground. (Bug #19102)
- 000D7B9A, 000D7B9B, 000D7B9C, 000D7B9D, 000FDEA8: Members of the Thieves Guild should no longer make comments about the player trespassing when picking the locks on the training chests in the Ragged Flagon Cistern. (Bug #221)
- 00043626, 0005ABF1, 000A5172, 000E3592, 00101A1C: Misplaced plates. (Bug #19194, Bug #19168, Bug #19065, Bug #17584)
- 0004E058, 0005ABF0, 0005AC17, 0005C6B4, 0008B59D, 000AF3A5, 000C0066, 000C8DF0, 000C8DF1, 000CEFA8, 000CEFA9, 000DECE5, 000E2BFF, 000E3595, 000E35B9, 000EEAAC, 000FA464, 000FA468, 000FA47B, 00101A1D: Misplaced food items. (Bug #19272, Bug #19194, Bug #19150, Bug #19106, Bug #19104, Bug #19100, Bug #19065, Bug #19032, Bug #19017, Bug #17584)
- 00018586, 0001AD79, 0001AD7A, 0001AD7B, 00020570, 00028CD5, 00028CD6, 0002C041, 0002C042, 0002C043, 0002EBB8, 000336EC, 000336ED, 00033E7B, 00033EAD, 0003714F, 00037151, 00037152, 00037153, 00037154, 00037156, 0003715B, 0003716C, 0003716D, 00037172, 00037174, 00037175, 0003717A, 0003718F, 00037F49, 00037F4A, 00037F4D, 00037F51, 00037F52, 00037F53, 00037F54, 00037F55, 00037F56, 00037F57, 00037F58, 00037F59, 00037F5B, 00037F5D, 00037F5E, 00037F5F, 00037F84, 00034EB0, 00034EB4, 00034EB5, 00036C25, 0003713C, 0003713D, 0003BDFE, 0003F0A3, 0003F0AE, 0003F0AF, 0003F0B0, 0003F0B1, 0003F0B2, 0003F0B3, 0003F0B5, 0003F0B6, 0003F0B7, 0003F0B8, 0003F0B9, 0003F0BA, 0003F0BF, 0003FBF6, 0003FBF7, 0003FBF8, 0003FBF9, 0003FBFA, 0003FC0A, 0003FC18, 0003FBEF, 0003FBF0, 0003FBF4, 0003FFE1, 0003FFE2, 0003FFE3, 0003FFE4, 000414F8, 00041503, 00043F0E, 00043F0F, 00043F10, 00043F11, 00043F12, 00043F13, 00043F15, 00043F16, 00043F17, 00043F18, 00043F19, 00043F1A, 00044441, 00044443, 00044444, 00044448, 000471BC, 000493AE, 000493AF, 000493B2, 0004CC2D, 0004D751, 0004D74C, 0004D74D, 0004D74E, 00050186, 00050C62, 00050C64, 00050C65, 00050C68, 00050C69, 000510FF, 00051100, 00051102, 00051103, 00053488, 00053489, 00054301, 00054E19, 00054E1A, 000593EE, 000596B7, 0005B2A9, 0005B2AD, 0005B2AE, 0005B2AF, 0005B2B0, 0005B2BC, 0005B2BD, 0005B2BE, 0005B2BF, 0005B2C0, 0005B2C2, 0005B2C3, 0005B2C4, 0005B2C5, 0005B2C6, 0005B2CA, 0005B2D6, 0005B2D7, 0005B2D8, 0005B2D9, 0005B403, 0005B405, 0005B409, 0005BEE8, 0005CF5B, 0005CF5C, 0005CF5D, 0005CF5E, 0005EDBD, 0005EDBF, 00063F9B, 00063F9C, 00063FB1, 00064A00, 00064BF8, 00064BFB, 00064C20, 0006AF6D, 0006AF6E, 0006AF6F, 0006AF78, 0006B06F, 0006B07B, 0006B07D, 0006B0A2, 0006B0A3, 0006B0A6, 0006B0A7, 0006B0FD, 0006B0FE, 0006B0FF, 0006B102, 0006B1A1, 0006B65A, 0006B65B, 0006B676, 0006B760, 0006B761, 0006B762, 0006B764, 0006B765, 0006B766, 0006B77E, 0006B781, 0006B782, 0006BA31, 0006C8F0, 0006C096, 0006F7E0, 0006FC45, 0007156C, 0007207D, 00072080, 00072083, 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00095A5E, 00095AB1, 00095ABD, 00096829, 0009682A, 00096834, 0009685D, 0009685E, 00096869, 00096894, 00096895, 000968A0, 000968C5, 000968C6, 000968D1, 00096941, 00096942, 0009694D, 0009698E, 0009698F, 0009699A, 00099B44, 00099B53, 00099B54, 00099B55, 00099B56, 00099B57, 00099B58, 00099B61, 00099B7F, 00099BB5, 00099BB8, 0009A3BB, 000A2BD9, 000A2BDB, 000A2BE0, 000A95EE, 000AB179, 000AB17A, 000AB1D5, 000AB1D7, 000AF39F, 000AF3A0, 000AF3A1, 000AF3A2, 000AF3A3, 000AF3A4, 000AF3A5, 000AF3A6, 000AF3A7, 000AF3A8, 000AF3A9, 000AF3AA, 000AF3AB, 000AF3AC, 000AF3AD, 000AF3AE, 000AF3AF, 000AF3B0, 000AF3B1, 000AF3B2, 000AF3B3, 000AF3B4, 000AF3B8, 000AF3B9, 000AF3BB, 000AF3BC, 000AF3BD, 000AF3BE, 000AF3DC, 000AF3DD, 000AF3DE, 000AF3DF, 000AF3E5, 000AF3E6, 000AF3E7, 000AF3E8, 000AF3E9, 000AF3EA, 000AF3EC, 000AF3ED, 000AF3EE, 000AF3EF, 000AF3F5, 000AF3F6, 000AF3F7, 000AF3F8, 000AF3F9, 000AF3FA, 000AF3FB, 000B10D7, 000B10DC, 000B10DD, 000B10DE, 000B1128, 000B112A, 000B201C, 000B33B2, 000B33B3, 000B33B4, 000B33B5, 000B33B6, 000B33B8, 000B33C3, 000B33C5, 000B33C6, 000B33C9, 000B3B65, 000B3B67, 000B4094, 000B4095, 000B4096, 000B40A7, 000B40A9, 000B40AA, 000B56D7, 000B56D8, 000B6601, 000B6602, 000B6607, 000B6608, 000B660C, 000B660F, 000B6610, 000B6611, 000B8065, 000B8066, 000B8067, 000B8068, 000B8069, 000B808A, 000B8AE8, 000BAC8A, 000BED6B, 000C3C8B, 000C3C8C, 000C3C8D, 000C3C8E, 000C432F, 000C64A9, 000C687A, 000C687B, 000C687C, 000C6887, 000C6888, 000C6889, 000CDF69, 000D13D1, 000D13D2, 000D13D3, 000D13D4, 000CDF8A, 000CDF8B, 000CDF8C, 000CDF90, 000CDF94, 000D5F21, 000D5F22, 000D5F23, 000D5F24, 000D5F25, 000D5F26, 000D5F27, 000D5F28, 000D5F29, 000D601E, 000D601F, 000D6022, 000D6023, 000D6039, 000DB469, 000DCE45, 000DCE58, 000DCE59, 000DCE5B, 000DCE5C, 000DCE5D, 000DCE5E, 000DCE68, 000E0BDC, 000E0BDD, 000E0BF8, 000E0BF9, 000E0C07, 000E0C08, 000E19D6, 000E19D7, 000E19D8, 000E19DA, 000E19DB, 000E19F6, 000E19F9, 000E2BC0, 000E2BC1, 000E2BD8, 000E2BD9, 000E2BDA, 000E2BDB, 000E2BDC, 000E2BDD, 000E2BE0, 000E2BE1, 000E2BE9, 000E2BEA, 000E2BEB, 000E2BEC, 000E2BED, 000E2BEE, 000E2BEF, 000E2BF0, 000E2BF1, 000E2BFF, 000E8093, 000E8094, 000E8095, 000E8096, 000E8097, 000E8098, 000E8099, 000E9320, 000EC388, 000ED392, 000ED393, 000ED394, 000ED395, 000ED76D, 000ED76E, 000EDDA7, 000EDDA8, 000EEA4C, 000EEA4D, 000EEA4E, 000EEA4F, 000EEA84, 000EEA85, 000EEA86, 000EF221, 000EF224, 000EF24A, 000F18D3, 000F18D4, 000F3CA9, 000F471B, 000F471C, 000F471D, 000F471E, 000F471F, 000F4720, 000F4721, 000F4722, 000F4723, 000F4724, 000F4725, 000F4726, 000F472F, 000F4730, 000F4734, 000F4735, 000F4739, 000F473A, 000F473B, 000F473D, 000F473E, 000F4744, 000F4746, 000F4747, 000F474B, 000F4754, 000F4755, 000F475F, 000F4C6C, 000F4C6D, 000F4C6E, 000F4C6F, 000F5D3B, 000F5D3C, 000F5D42, 000F5D43, 000F5D44, 000F5D45, 000F5D46, 000F5D47, 000F5D48, 000F5D49, 000F5D4A, 000F5D4B, 000F5D4C, 000F5D53, 000F5D54, 000F5D55, 000F5D56, 000F5D57, 000F5D58, 000F5D59, 000F5D5A, 000F5D5C, 000F5D5D, 000F5D5E, 000F5D5F, 000F5D60, 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001066B0, 0010670F, 00106717, 00106718, 00106739, 00106740, 0010673F, 00107E1B, 00107E1C, 00107E1D, 00107E1E, 0010ACCE, 0010ACE0, 00106C19, 00106C1A, 00106C1B, 00108055, 00108056, 00108057, 00108240, 001082C0, 0010B1BB, 0010B1BC, 0010B1BD, 0010B1BE, 0010B1BF, 0010B1C0, 0010B1C1, 0010B1C2, 0010B1C3, 0010B1C4, 0010B1C5, 0010B1C6, 0010B1C7, 0010B1C8, 0010B1C9, 0010B1CA, 0010B1CB, 0010B1CC, 0010B1CD, 0010B1CE, 00106C1C, 0010C713, 0010C714, 0010C715, 0010C716, 0010C717, 0010C718, 0010C719, 0010C71A, 0010CD70, 0010D21C, 0010D21D, 0010D21E, 0010D21F, 0010D220, 0010D251, 0010D252, 0010D253, 0010D257, 0010D258, 0010D25A, 0010D25B, 0010D25C, 0010D25D, 0010D25E: Objects with missing or inconsistent ownership settings. (Bug #19268, Bug #19200, Bug #19044, Bug #19036, Bug #19034, Bug #19032, Bug #19024, Bug #19023, Bug #19014, Bug #19013, Bug #19012, Bug #19011, Bug #19006)
- 000328B4, 00063FB1, 0009E302, 0009E303, 000C3B9F, 000EBBA8, 000F4702: Misplaced barrels. (Bug #19153, Bug #19106, Bug #19071, Bug #19059, Bug #19010)
- 000E2BFE: Hoe clipping with the ground. (Bug #19010)
- 0010BF30: Misplaced ore chunk. (Bug #19010)
- 00028E22, 00028E23, 00028E26, 000353C0, 0004D764, 000586C8, 0006F580, 00089D90, 0008A9A9, 000AB5B9, 000BB42C, 000C3B81, 000C8E32, 000CDE57, 000E9972, 000FD867, 000FD8A1, 000FD8A4, 000FD8BF, 000FD8C9, 000FD8F3, 000FD917, 000FD918: Misplaced buckets. (Bug #19249, Bug #19194, Bug #19189, Bug #19117, Bug #19114, Bug #19106, Bug #19100, Bug #19029, Bug #19025, Bug #19017)
- 0002E362, 0008A9CB, 00099EB9, 00099EBA, 000A722D, 000A722E, 000EEA6F: Floating hay mounds or hay bales. (Bug #19189, Bug #19073, Bug #19037, Bug #19025, Bug #19017)
- 00037F5E, 00043F0E, 0005B2C2, 0006B765, 0008B1B0, 000CCD12, 000CCD25, 000DCF26, 000EEB5E: Misplaced baskets. (Bug #19117, Bug #19106, Bug #19100, Bug #19059, Bug #19029, Bug #19025, Bug #19017)
- 0004F3E9, 0006B07B, 0006B07D, 0008908A, 00089091, 000C862A, 000C8638, 000C8DF7, 000C8E2D, 000C8E33, 000CEF6E, 000FA43E, 000FA43F, 000FA440, 0010D25A: Misplaced sacks. (Bug #19296, Bug #19106, Bug #19104, Bug #19098, Bug #19017)
- 00082598, 0008348E, 00084577, 00084578, 00084710, 0008545C, 00105982, 0010667E, 0010667F: Misplaced animal spawn points. (Bug #19035, Bug #19017)
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000EFB00, 000EFB05, 000EFB18, 000EFB42, 000EFB51, 000EFBDA, 000EFBDB, 000F098B, 000F098D, 000F099C, 000F09E4, 000F09ED, 000F0A6F, 000F0A74, 000F0A82, 000F0A98, 000F0A99, 000F0A9A, 000F0A9B, 000F0A9C, 000F0ABD, 000F0ABE, 000F0ABF, 000F0B28, 000F0B45, 000F0BA7, 000F0BB3, 000F0BB4, 000F0BB6, 000F0BCE, 000F0BCF, 000F0BD0, 000F0BDC, 000F0BDE, 000F0BE0, 000F0BE3, 000F0BE7, 000F0BE8, 000F0BEF, 000F0BF0, 000F0C09, 000F0C0F, 000F0C2E, 000F0C2F, 000F0C34, 000F0C35, 000F0C36, 000F0CA5, 000F0CA6, 000F0CC2, 000F12BF, 000F12E7, 000F12E8, 000F131D, 000F1362, 000F1364, 000F1370, 000F137A, 000F139B, 000F140D, 000F141F, 000F1434, 000F1435, 000F143D, 000F143E, 000F1596, 000F15A2, 000F15A8, 000F15D9, 000F15E9, 000F15FE, 000F1602, 000F1604, 000F1605, 000F1606, 000F160B, 000F160C, 000F1624, 000F165B, 000F1667, 000F1668, 000F1B4D, 000F1DAB, 000F20C9, 000F20E1, 000F20E5, 000F45ED, 000F45EE, 000F582B, 000F582C, 000F582D, 000F582E, 000F5C00, 000F6042, 000F6043, 000F6559, 000F6B44, 000F6B4C, 000F6B4D, 000F6C00, 000F6C01, 000F79C7, 000F79C8, 000F79C9, 000F79CA, 000F7AD7, 000F7AD8, 000F7AD9, 000F7ADA, 000F7DE4, 000F7DE5, 000F7DE6, 000F7DF5, 000F7DF6, 000F7DF7, 000F7DF8, 000F7DF9, 000F7DFA, 000F7DFB, 000F7DFD, 000F7DFE, 000F7DFF, 000F7E00, 000F7E01, 000F7E02, 000F7E03, 000F7E04, 000F7E05, 000F7E06, 000F7E07, 000F7E09, 001004D4, 001004D6, 001004D7, 001004D8, 001004D9, 001004E0, 001004E1, 001004E3, 00101121, 00101122, 00101123, 001016FD, 001016FE, 00101709, 0010170A, 0010170C, 0010170D, 00101713, 0010332E, 00105FAC, 00105FAE, 00107950, 00108B8B, 001098AA, 001098AB, 001098AD, 0010D240, 0010D943, 0010EB0E, 0010F152, 0010F153, 0010F156: Misplaced tree thickets. (Bug #19018)
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00094958, 00094959, 00094970, 00094971, 00095906, 00095B07, 00095B09, 00095B2A, 00095B2C, 000968F9, 0009691E, 00096D36, 00096D38, 00096EA0, 000972D6, 000973C8, 00097400, 00097ACA, 00097AF3, 00097B03, 00097AE5, 00097AE6, 00097B15, 000980A0, 0009880D, 00098CA3, 00098CCC, 00098CD0, 00098CD1, 0009962C, 0009962D, 000999B9, 000999BA, 0009A2B4, 0009B704, 0009B962, 0009B9C1, 0009B9E6, 0009B9F1, 0009B9F4, 0009BA56, 0009E6CD, 0009EDDF, 000A1852, 000A1865, 000A1876, 000A1889, 000A2BCE, 000A2BCF, 000A2BD0, 000A2BD2, 000A2BD3, 000A2BD4, 000A2BD5, 000A2BD7, 000A2BD8, 000A2C06, 000A3DFF, 000A7201, 000A7202, 000A7EC3, 000A8309, 000A830A, 000A8311, 000A8314, 000A8315, 000A8319, 000A831A, 000A831C, 000A831F, 000A8367, 000A8368, 000A8369, 000A836A, 000A836B, 000A838D, 000A8391, 000A8395, 000A8396, 000A8397, 000A8399, 000A839D, 000A83AE, 000A83B0, 000A83BE, 000A83BF, 000A8416, 000A8417, 000A8418, 000A8419, 000A841A, 000A841D, 000A841E, 000A8420, 000A8429, 000A879E, 000A87A2, 000A87A3, 000A9395, 000A9A8A, 000AA49A, 000AAD1C, 000AAF3B, 000AAF3D, 000AAFBA, 000AB843, 000AB8A7, 000AB8B8, 000AB8E3, 000AB8E4, 000AB8F6, 000ADD35, 000ADD36, 000ADD3F, 000AEC82, 000AECFF, 000AED03, 000AED04, 000AED16, 000AED38, 000AEF67, 000AEF6B, 000AF03D, 000AF03E, 000AF03F, 000AF040, 000AF103, 000AF111, 000AF118, 000AF128, 000AF129, 000AF49E, 000AF49F, 000AF4DC, 000AF4DD, 000AF535, 000AF545, 000AF5D8, 000AF5DC, 000AFA17, 000B016C, 000B0C7B, 000B10EC, 000B10F0, 000B1522, 000B26CC, 000B83EE, 000B83F3, 000B83F4, 000B3EFA, 000B3EFB, 000B3F2F, 000B3FCE, 000B4485, 000B4D8C, 000B4D90, 000B4EEE, 000B4F42, 000B4FF5, 000B500C, 000B501A, 000B5459, 000B5A6A, 000B61BD, 000B61BE, 000B61BF, 000B6777, 000B69CA, 000B6A1C, 000B6C0A, 000B6C0B, 000B6CCC, 000B6D42, 000B6D43, 000B8425, 000B8468, 000B846A, 000B846B, 000B846C, 000B846F, 000B8471, 000B8472, 000B8495, 000B849B, 000B849E, 000B9017, 000B9B51, 000B9D6D, 000B9D6E, 000B9D6F, 000B9D70, 000BA4A2, 000BA4B6, 000BA4BC, 000BB3CE, 000BCF92, 000BD10C, 000BFB98, 000BFB99, 000BFB9A, 000C09C0, 000C09C1, 000C2152, 000C2159, 000C2ABA, 000C2ABC, 000C2ABD, 000C2ABE, 000C2E9D, 000C2E9E, 000C3962, 000C39E2, 000C3FCF, 000C3FF2, 000C49D1, 000C4FCD, 000C6817, 000C68CE, 000C68CF, 000C68EC, 000C7297, 000C8DD2, 000CA600, 000CA621, 000CA622, 000CA623, 000CAE6B, 000CAE81, 000CBAD7, 000CD0DC, 000CD0E4, 000CD0E5, 000CD0E7, 000CE243, 000CE244, 000CE37A, 000CE392, 000CE451, 000CEDB3, 000CEDC7, 000CEDC8, 000CEDC9, 000CEDCA, 000CEDCB, 000CEDCC, 000CEDCD, 000CEDCE, 000CEDCF, 000CEDD0, 000CEDD1, 000CEDD2, 000CEDD3, 000CF6CA, 000CF776, 000CF777, 000D0285, 000D0441, 000D1015, 000D1064, 000D1068, 000D1771, 000D2217, 000D221F, 000D31AC, 000D31AD, 000D3B18, 000D3B19, 000D3B27, 000D6E37, 000D833F, 000D9A00, 000D9A01, 000D9A1A, 000D9A21, 000DA6C5, 000DB468, 000DE567, 000DE581, 000DE5EC, 000E30AD, 000E325A, 000E434E, 000E4381, 000E4477, 000E449F, 000E6778, 000E677D, 000E677E, 000E678F, 000E6790, 000E6798, 000E679D, 000E6A71, 000E6B01, 000E6B03, 000E6BDE, 000E6BFA, 000E6C16, 000E7DB6, 000E7DB7, 000E7D2A, 000E7D2B, 000E7D37, 000E7E20, 000E8424, 000E8425, 000E8593, 000E8594, 000E8597, 000E85E4, 000E9851, 000E9A20, 000EA144, 000EA145, 000EA1E7, 000EA843, 000EA844, 000EAD68, 000EAD69, 000EAD72, 000EB175, 000EB176, 000EB178, 000EB1A2, 000EB1A3, 000EBFF4, 000EBFF5, 000ECB98, 000ECB9F, 000ECBC0, 000ECBD3, 000EDDCC, 000EDEA4, 000EDEA5, 000EE3F0, 000EE894, 000EE89B, 000EE8A7, 000EE8C2, 000EE8C7, 000EE8C8, 000EE965, 000EF2B7, 000EF9D1, 000EF9D5, 000EFB38, 000EFB39, 000EFB41, 000EFB8F, 000EFB90, 000EFBE9, 000F2022, 000F06A0, 000F09AF, 000F09EF, 000F09F0, 000F0A6C, 000F0A8A, 000F0ADB, 000F0B53, 000F0B54, 000F0BE4, 000F0BE6, 000F0BF2, 000F0BF3, 000F0C0B, 000F0C28, 000F12F0, 000F132C, 000F1360, 000F1371, 000F137B, 000F1567, 000F156A, 000F156B, 000F1570, 000F1571, 000F1572, 000F1573, 000F1574, 000F1575, 000F1578, 000F1579, 000F157A, 000F157B, 000F157C, 000F157D, 000F157E, 000F1581, 000F158D, 000F1582, 000F163C, 000F163D, 000F28D4, 000F28DE, 000F28DF, 000F57EE, 000F57F0, 000F5826, 000F5C05, 000F5C25, 000F6B55, 000F6B56, 000F6B57, 000F6B5B, 000F6B5C, 000F6B7D, 000F20E8, 000F6C04, 000F79BD, 000F79BF, 000F79C2, 000F79C4, 000F7ADD, 000F7ADE, 000F1BAC, 000F1BAD, 000FFD08, 001015C5, 00101703, 00101708, 0010759F, 0010DE67: Misplaced shrubs and other plants. (Bug #19019)
- 0003B52F, 0003B53C, 00051BB8, 00051BB9, 0007C5A6, 0007C5F5, 0007E774, 0007E77A, 0007E77B, 00096904, 00096C5E, 00097B20, 00099A25, 000A2BCC, 000B10F1, 000B10F2, 000B677B, 000B83FC, 000B8454, 000C5BDD, 000C6733, 000C9D17, 000CD0E6, 000CE22B, 000D0675, 000DAFA3, 000EB1A9, 000EE89E, 000EE966, 000EFA1F, 000EFA20, 000EFA21, 000EFAA6, 000EFAA7, 000EFAAB, 000EFAAC, 000EFAAE, 000EFAE7, 000EFAE8, 000EFB19, 000F0A92, 000F09E3, 000F0A93, 000F0A94, 000F0AD9, 000F0ADA, 000F0B38, 000F0B39, 000F0B3A, 000F0B61, 000F0B62, 000F0B63, 000F0B67, 000F0B68, 000F0B69, 000F0B6B, 000F0B71, 000F0B7D, 000F0B82, 000F0B83, 000F0B84, 000F0B86, 000F0B87, 000F0B8B, 000F0B8C, 000F0B8D, 000F0B8E, 000F0B8F, 000F0B9A, 000F0B9B, 000F1555, 000F155A, 000F1561, 000F15AD, 000F15AF, 000F15B5, 000F15B7, 000F15EA, 000F15F0, 000F15F3, 000F15F5, 000F15F6, 000F15F7, 000F5C04, 000F79D2: Misplaced snowberry bushes. (Bug #19020)
- 01900000, 01900001, 01900002, 01900003: Woodcutter's axes added next to the wood piles in Dragon Bridge, Kynesgrove, Ivarstead, and Half-Moon Mill so that the player won't need to travel to a nearby village just to get an axe when being asked to chop wood. (Bug #19022)
- 0008B23A, 000957A7, 000B3184: Clipping bedrolls. (Bug #19194, Bug #19106, Bug #19027)
- 000EE654, 000EE655: Misplaced arrows. (Bug #19029)
- 0004657C, 0006CD45, 000B1105, 000B111E, 000DECF2: Misplaced potions. (Bug #19147, Bug #19126, Bug #19037, Bug #19032)
- 0008AD47, 0008B5B4, 000DFA7C, 000DFA7F, 000DFA81, 000DFA83, 000DFA8C, 000EEB68, 000EEB69, 000EEB6A, 0010775B, 0010775D, 0010C293: Misplaced ingredients. (Bug #19256, Bug #19150, Bug #19117, Bug #19100, Bug #19032)
- 0002EB96: Raised a shelf that is clipping with the ground. Also moved the contents on the shelf [Ref 0002EB9A, 0002EBA0, 0002EBA1, 0002EBA2, 0002EBA3, 000E7BBD]. (Bug #19037)
- 0003F0BB, 0006B19F, 00101A1E: Misplaced eating utensils. (Bug #19296, Bug #19194, Bug #19037)
- 0005018B, 0005018C, 0005018D, 0005018E, 0006AF73, 0006AF75, 000CD730, 000E19DC: Misplaced animal pelts. (Bug #19296, Bug #19293, Bug #19037)
- 000501C4: Ebony boots clipping with shack wall. (Bug #19037)
- 020012C6, 020012C7, 020012C8, 020012C9: Rocks added to cover a large gap at the top of a mountain cliff [Ref 00062EDF]. (Bug #19038)
- 00024B4E, 0004EC6C, 000883B6, 00097146, 0009714D, 00097152, 00097B8E, 00097B8F, 00097B90, 000ADCC5, 000ADCCC, 000AEC34, 000AEC3C, 000AEF1D, 000B34AF, 000CB396, 000AF435: Floating trees. (Bug #19039)
- 0004393E, 00043E42, 00043E43, 00045E26, 0006E6BA, 000C68E3, 000C68E4, 000D31BB, 000D9122, 000E44BC, 000E44BE, 000E44BF, 000E6C1F, 000F1418, 000F1419: Misplaced tundra cotton plants. (Bug #19040)
- 00070391, 00075389, 0009048F, 000D6E30, 000E6975, 000E6993, 000E6BDD, 000EFADE, 000F0AE2, 000F0BCD, 000F15BB, 000F1662: Misplaced mountain flower plants. (Bug #19041)
- 000C0924: Misplaced branch pile. (Bug #19045)
- 000227C7, 0002EEE2, 0002EEE3, 0003B2DE, 0003B579, 0005C15F, 0005C17D, 0006F4BA, 00070275, 00070276, 0007027D, 000702A0, 000702A2, 000702A5, 000702AA, 000702B3, 00071330, 00071331, 0007C599, 0007C59A, 0007C59B, 0007C59C, 0007C59E, 0007D197, 0007E5E6, 0007E6AD, 0007E767, 0007E768, 0007E769, 0007E77E, 0007E77F, 0007E780, 0007E781, 0007E782, 0007E783, 0007E784, 0007E7A9, 0007E7B5, 0007E7E6, 0007E7E9, 0007E80B, 0007E837, 0007E83E, 0007E85D, 0007E85E, 0007E85F, 0007E860, 0007E87C, 0007E883, 0007E884, 0007E888, 0007E889, 0007E88A, 0007E88B, 0007E88C, 00084B41, 00084B45, 0008CC4F, 00094958, 00094959, 000AECA1, 000AECA2, 000AECE4, 000AECE5, 000AECE6, 000B6D42, 000C3C7D, 000C49D5, 000C8651, 000C8652, 000C8BD7, 000C8BD8, 000CA621, 000CA622, 000CA623, 000CE633, 000DE567, 000DE577, 000DE5EC, 000E6778, 000E677D, 000E6784, 000E6786, 000E6787, 000E6788, 000E6789, 000E678A, 000E678B, 000E678C, 000E6791, 000E6792, 000E6793, 000E6794, 000E6795, 000E679D, 000EB177, 000EB17C, 000EB17D, 000EB1A3, 000F7AD7, 000F7AD8, 000F7AD9, 000F7ADE, 000F7DFA, 000F7DFB, 000F7DFD, 000F7DFE, 000F7DFF, 000F7E06, 000F7E07, 001004D4, 001004D5, 001004D6, 001004D7, 001004DF, 001004E0, 001004E1, 001098A8, 001098A9, 001098AA, 001098AB, 001098AD: Thickets, shrubs, and other plants that are using the wrong texture for the climate. (Bug #19046)
- 000784F3, 000F71A2: Misplaced woodcutter's axes. (Bug #19065, Bug #19048)
- 0500182C: Rock added to cover up a gap in a dirt cliff [Ref 000179B9]. (Bug #19056)
- 0500182D: Rock added to cover up a gap in a rock cliff [Ref 0005B537]. (Bug #19057)
- 0009BB7A, 000D9128: Floating rock piles. (Bug #19184, Bug #19058)
- 00037175: Misplaced hanging elves ear plant. (Bug #19059)
- 0005B2C2: Misplaced gold ring. (Bug #19059)
- 000984A1, 000984AB, 0009B7A2, 000CE66F: Horses at the Riften and Solitude Stables were able to be taken for free if the player had befriended the stablehand or another NPC in the same ownership faction. (Bug #19062)
- 0010D228, 0010D22B, 0010D235: Added ownership to confiscated goods chests in the Riften Guard towers. Duplicate chests [Ref 020022F4, 020022F5, 020022F6] created for when The Rift is under Imperial control. Also linked the chests to enable parent markers. (Bug #19064)
- 00071550, 000910AF, 000910B4, 000910BC, 000913D4: Clipping gold coins. (Bug #19248, Bug #19065)
- 0008B52D, 000912CB, 000EEAAA, 000EEAAB, 000EEB5F, 000EEB60: Misplaced bowls. (Bug #19150, Bug #19100, Bug #19065)
- 000AADD1: Misplaced quill. (Bug #19065)
- 00AADD3, 000AADD4: Misplaced paper rolls. (Bug #19065)
- 000A3983, 000A3984, 000A3985, 000C97C0, 000C97C1, 000FF899, 001082B0, 00108A57: Misplaced books. (Bug #19272, Bug #19256, Bug #19110, Bug #19073, Bug #19065)
- 000EBBAA: Misplaced shovel. (Bug #19071)
- 000C419B: Floating rubble piece. (Bug #19072)
- 0005BE1A, 0005C6F4: Misplaced hooks on tables. (Bug #19272, Bug #19073)
- 0005BF2A, 0005BEEC, 0005BEED, 0005BEEE, 0005BEF1: Lanterns misplaced on cupboard shelf. (Bug #19073)
- 0005C63B, 000798B9, 000798BA, 0008B201, 0008B202, 0008E743: Misplaced swords. (Bug #19271, Bug #19163, Bug #19106, Bug #19073)
- 000C89C7, 000EAB59: Clipping kettles. (Bug #19117, Bug #19073)
- 000EAB5C, 000EAB5D, 000EAB5E: Repositioned skulls inside of a kettle [Ref 000EAB59] that was clipping. (Bug #19073)
- 000EAB66: Mead barrel clipping with cupboard. (Bug #19073)
- 000D789C: One of the practice chests in the Ragged Flagon Cistern does not respawn like the others. Replaced it with a respawning version of the same chest [Ref 02000D62]. (Bug #19076)
- 000D1EAE, 000D1EAF: Respawn flags removed on venison pieces that shouldn't have them set. (Bug #19077)
- 00069009: Sondas' Note [FavorSondasNote] was mistakenly flagged to respawn in Goldenrock Mine after it had been delivered to Quintus Navale in Windhelm. (Bug #19078) [NR]
- 0005BE0F, 0005BE10, 0005BE11, 0005BE12, 0005BE13, 0005BE15, 0005BE16, 0005BE17, 0005BE18, 0005BE19, 0005BE1A, 0005BE1B, 0005C27D, 0005C2EE, 0005C2F9, 0005C2FE, 0005C316, 0005C468, 0005C469, 0005C47C, 0005C492, 0005C638, 0005C63A, 0005C63D, 0005C675, 0005C676, 0005C21D, 0005C21E, 0005C21F, 0005C220, 0005C23A, 0005C260, 0005C262, 0005C26F, 0005C270, 000603F3, 00060405, 00060406, 00060407, 0006041E, 0006041F, 00060421, 000604B8, 000604B9, 00090275, 000E68C8, 000E68DF, 000E68E0, 000E68E1, 000EAB47, 000EAB48, 000EAB4E, 000EAB52, 000EAB53, 000EAB54, 000EAB55, 000EAB56, 000EAB57, 000EAB58, 000EAB59, 000EAB5C, 000EAB5D, 000EAB5E, 000EAB5F, 000EAB60, 000EAB67, 000EAB6A, 000EAB6B, 000EAB71, 000EAB72, 000EAB73, 000EAB75, 000FF897, 0010A787, 0010A788: Objects at Fort Amol that are not properly linked to their enable parent markers. (Bug #19083)
- 000603B7, 00081DB2, 000B67D0, 000CEDB0, 000CEDB1, 000EEB5D, 000EEB62, 001055B2, 001055B3, 001055B8: Clipping pots. (Bug #19137, Bug #19100)
- 000DA6C1: Misplaced lavender plant. (Bug #19105)
- 0002090D, 0002AF11, 0002AF18, 0002EC72, 0005870D, 000B6534, 000BB42B: Misplaced chairs. (Bug #19272, Bug #19256, Bug #19114, Bug #19106)
- 0002F494: Clipping horse trough. (Bug #19106)
- 00028DFE, 000353BF, 00058936: Benches clipping with walls. Collision marker [Ref 000F7E9A] adjusted around one of the benches. (Bug #19106)
- 0002E50E, 00058391, 00058422, 00058AEE, 00059BE7, 0006CD44, 0008B1F2, 0008B1F4, 0008B1F5, 0009578F, 000957C0, 000C3C83, 000F18D4, 000FCB27, 000FD839, 000FD87C, 000FD888, 000FD8F5: Misplaced chests. (Bug #19194, Bug #19147, Bug #19113, Bug #19110, Bug #19106)
- 00058AD7: Repositioned a bed that is placed too close to a cupboard. (Bug #19106)
- 0003B429, 0003B6A4, 0003B6A9, 0008B164, 0008B165: Misplaced boots. (Bug #19271, Bug #19106)
- 0008B17F, 0008B180, 0008B181: Imperial bows clipping with each other. (Bug #19106)
- 00013DE7, 00027022: Floating thistle plants. (Bug #19107)
- 0005844F, 0005869A, 0008A3B0, 0008A3B1, 0008A3B2, 0008B1F7, 0008B1F2, 0008B1F9, 0008B217, 0008B21C, 000C8BD0, 00103994: Objects at Fort Neugrad with missing or incorrect enable parent settings. (Bug #19111)
- 0001B82E, 0001B83E, 0001B840, 0001B842, 0001B843, 0001B844, 0001B845, 0001B846, 0001B8A7, 00021F14, 00021F15, 00021F16, 000220B1, 000220B2, 000220B3, 000220B4, 000220B5, 000220B6, 000235DB, 000235DD, 000299EA, 000299F5, 0002A569, 0003045E, 0003045F, 000304F5, 0003C17C, 0003CBB7, 0003CBB8, 00043589, 0004358A, 0004358B, 0004358D, 00046562, 0004657B, 0004657C, 00049BC1, 00049BC2, 00049BC3, 00049BC4, 00049BC5, 00049BC7, 00049BC8, 00049BC9, 00049BCA, 00049BCB, 00049BCC, 00049BCD, 00049BCE, 00049BD9, 00049BDA, 00049BDB, 00049BDC, 00049BDD, 00049BDE, 0004D129, 0004D234, 0004D2D9, 0004F330, 0004F349, 0004F34E, 0004F350, 0004F353, 0004F359, 0004F377, 0004F3E9, 00050BD2, 00050BD2, 00050BE9, 00050BEB, 00050BF1, 00050C12, 00059C3F, 000613D5, 000613D6, 000613E9, 000613F4, 000613F6, 00061430, 00069F7C, 0006B2B6, 0006B2BA, 0006B2BE, 0006CD44, 0006CD45, 0007044E, 0007841F, 00078420, 00078423, 00078425, 00078426, 00078432, 00078433, 00078434, 00078435, 00088E5F, 00088E5F, 00088E6E, 00089848, 0008E740, 0008E743, 0008EB69, 0008EB6A, 00092CF4, 000941C5, 000941C6, 000941C7, 000941C8 000941C9, 000941CA, 000941CB, 00094DDA, 00094E1F, 00097909, 000979C1, 000979C5, 000979C8, 000979CD, 000979CD, 000979D4, 000979D5, 000979D6, 000979D7, 000979D8, 000979D9, 000979DA, 000979DB, 000979DC, 000979E3, 00098064, 000980A5, 000980FF, 00098100, 00098118, 00098122, 00098202, 00098206, 00098207, 0009854E, 00098550, 00098564, 00098567, 00098568, 00098569, 0009856A, 0009ECC5, 0009ECC7, 0009ECC8, 0009ECC9, 0009ECCA, 0009ED27, 0009ED28, 0009ED29, 0009ED8C, 0009ED8D, 0009EDB0, 0009EDB1, 0009EDB2, 0009EDB3, 0009EDB4, 000A026C, 000A02A0, 000A321F, 000A462A, 000A462B, 000A462C, 000A6AC3, 000A6AC5, 000A6AC6, 000A6AC7, 000A83D6, 000A83E2, 000A83F1, 000AB001, 000AB002, 000AB003, 000AB004, 000AB530, 000AB5A8, 000AB5B8, 000AB5BB, 000AB5BC, 000AB5BD, 000AB5BE, 000B67CE, 000B67D9, 000B67DC, 000B67E2, 000B7161, 000B7C60, 000B7C61, 000B7C62, 000B7C64, 000B7C65, 000B7C89, 000B7C8A, 000B7C8F, 000BB3FD, 000BB3FE, 000BB417, 000BB420, 000BB421, 000BB422, 000BB423, 000BB425, 000BB432, 000BB433, 000BB434, 000BB435, 000BB436, 000BB437, 000BB43A, 000BB441, 000BB442, 000BB443, 000BB449, 000BB44C, 000BB456, 000BB458, 000BB459, 000BB45A, 000BFC00, 000BFC29, 000BFC2A, 000BFC2B, 000C026C, 000C11E6, 000C11E8, 000C11DB, 000C11DF, 000C605C, 000C607E, 000C6080, 000C6097, 000C60B9, 000C7BA5, 000C9D28, 000CAE48, 000CAE49, 000CAE60, 000CAE61, 000CAE62, 000CB134, 000CB135, 000CB13A, 000CB13B, 000CCD0A, 000CCD0C, 000CCD0F, 000CCD2F, 000CCD38, 000CCD39, 000CCD3A, 000CD0B6, 000CD0BF, 000CD0C6, 000CD0C7, 000CEDB7, 000CEDBA, 000D6B06, 000D6B07, 000D6F0E, 000D7477, 000E8B18, 000E8B19, 000E8B1A, 000E8B1D, 000E8BB2, 000E8C5C, 000E8CD0, 000ECAEA, 000ECAEB, 000ECAEC, 000ECD17, 000ECD18, 000ECD1A, 000ECD1B, 000ECD1C, 000F2177, 000F2178, 000F217B, 000F217C, 000F217D, 000F217E, 000F218A, 000F218B, 000F8472, 000F98B5, 000F98B6, 00106D05, 0010A784, 0010C253, 0010C258, 0010C291, 0010C292, 0010C293, 0010C294, 0010C295, 0010C296, 0010C297, 0010C29A, 0010C29B, 0010C29D, 0010C29E, 0010C29F, 0010C2A0, 0010C2A1, 0010C2A2, 0010C2A3, 0010C2A4, 0010C2A5, 0010C2A6, 0010C2A8, 0010C2A9, 0010C2AA, 0010C2AB, 0010C2AC, 0010CB8A, 0010CB8B, 0010CB8C, 0010CB8D, 0010CB8E, 0010EA6C, 0010F929: Objects that respawn despite being in a location that is marked to never reset. (Bug #19112)
- 000BB3FE: Floating leather strips. (Bug #19114)
- 000B8D42, 000B8DB6, 000B8E97, 000BB420, 000BB421, 000BB422: Misplaced NPC corpses. (Bug #19165, Bug #19114)
- 0001B830, 0001B8A8: Tables at Nilheim replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 0001B831, 0001B832, 0001B8A9]. (Bug #19115)
- 000CCD26: Misplaced skull. (Bug #19117)
- 0005A1F8: Table at Gallows Rock replaced with table and bench combination since the marker on the existing bench was facing the wrong direction. Disabled the original bench [Ref 0005A1F9]. (Bug #19124)
- 00022200: Chest facing backwards. (Bug #19126)
- 00046552, 0004655C, 00046582: Forsworn in the towers outside of Blind Cliff Cave needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19127) [NR]
- 00043C8A, 00043C93: Afflicted outside of Bthardamz that respawn because they are not properly linked to their enable parent marker. (Bug #19128)
- 00072F73: Shelf clipping with the ground. (Bug #19134)
- 00072F75: Brazier clipping with the ground. (Bug #19134)
- 000FACF9: Reduced scale on a mead barrel that was too large to fit on a shelf. (Bug #19141)
- 00060BAA, 0006B091: Floating snow drifts. (Bug #19292, Bug #19142)
- 000768DF, 000768E0, 00078459, 000768DE, 000768E1, 000768E2, 000768E3, 0007845B: Bandits outside of Irkngthand needed to have their encounter zone set so that they don't respawn like the interior cells. (Bug #19145) [NR]
- 020048A7, 020048A8: Rock piles added to cover up a large hole in a mountain cliff. [Ref 000959C2]. (Bug #19146)
- 000C60B9: One of the Penitus Oculatus on the Katariah needed to have its encounter zone set so that it won't respawn like the others. (Bug #19148) [NR]
- 000444C6, 000444C7, 000444C8: Tables at Nilheim replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 000444C0, 000444C1, 000444C2, 000444C5]. (Bug #19149)
- 0006A71F, 0006A723: Draugr outside of Ragnvald needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19158) [NR]
- 000235D6, 000299F7, 0008B706: Necromancer and bandits outside of Ustengrav needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19162) [NR]
- 000E859B: Floating rock. (Bug #19166)
- 0001D43C: Rock cliff protruding above the ground. (Bug #19167)
- 0003D5E7: Bench placed too close to a table. (Bug #19168)
- 00018F6B, 00018F6C, 00018F6D, 00018F6E, 00018F6F: Misplaced bones. (Bug #19178)
- 000BED67, 000E0C02: Misplaced shields. (Bug #19194, Bug #19179)
- 000440C7, 00044443, 000BED6B, 000BED6C, 000FBBE0, 0010DDB6: Objects at Fort Kastav that aren't properly linked to their enable parent markers. (Bug #19179)
- 000F361E, 000F361F, 000F7AE7: Clams clipping with the ground. (Bug #19180)
- 0008A9C4, 000E5FB4: Objects at Fort Greymoor that are not properly linked to their enable parent markers. (Bug #19189)
- 0007156C, 0008A81C: Objects at Fort Greenwall that were not properly linked to their enable parent markers. (Bug #19190)
- 000310A8: Wrong type of arrow in display case. (Bug #19192)
- 00073DFD, 0007D7C5, 00089964, 000CA600, 000CBAE1, 000CBAE3, 000CE227, 000CE22A, 000D230C, 000DC378, 000E0BBD, 000FD86E, 000FD874, 000FD877, 000FD877, 000FD887, 000FD88D, 000FD88F, 000FD89D, 000FD8A3, 000FD8A6, 000FD8EF, 000FD8F0, 000FD8F1: Objects at Civil War camps with missing enable parent settings. (Bug #19296, Bug #19193)
- 00095854: Wrong type of bedroll used in tent. (Bug #19194)
- 0010160C: Horse spawn point at Reach Stormcloak Camp was partially imbedded in the ground which could cause it to float above the ground and fall to its death. (Bug #19194)
- 00067E52, 00067E53: Potions placed on a rock cannot be picked up due to collision issues. Created a crate [Ref 020073BA] nearby and placed the potions on it instead. (Bug #19196)
- 020012EE: One of the replacement bandits at Driftshade Refuge was mistakenly set as a Silver Hand bandit. Base type changed from 'LvlSilverhandMissile_Aggro1024' to 'LvlBanditMissileAggro1024'. (Bug #19199) [NR]
- 02008944, 02008945: Rocks added to cover up a hole between a floor piece [Ref 000A1B68] and the terrain in Shriekwind Bastion. (Bug #19247)
- 0005A7CA: Table at Fort Greenwall replaced with table and bench combination since the marker on the existing bench was facing the wrong direction. Disabled the original bench [Ref 000CA697]. (Bug #19248)
- 000A95EE, 00108055, 00108056, 00108057: Objects at Fort Snowhawk that were not properly linked to their enable parent markers. (Bug #19249)
- 020083E1: Added a boulder to cover up a gap between two cave wall pieces [Ref 00053770, 00054113] in Kagrenzel. (Bug #19250)
- 0002090C: Table clipping with wall. (Bug #19256)
- 0008A967, 0008A968, 0008A969, 0008A96A, 0008A96B, 0008A96C, 0008A96D, 0008A96E, 0008A970, 0008A971, 0008A972, 0008A973, 0008A974, 0008A98B, 0008AA07, 0008AA08, 0008AA09, 0008AA28, 0008AA29, 0008AA2A, 0008AC35, 0008AC36, 0008AC37, 0008AC38, 0008AC39, 0008AC3A, 0008AC3B, 0008AC46, 0008AC86, 0008AC8D, 0008AC8E, 0008AC8F, 0008AC90, 0008AC9A, 0008AC9B, 0008AD21, 000AB741, 000AB745, 000C6393, 000C63E4, 000C63E5, 000C63E6, 000C63E7, 000C63ED, 000C6428, 0010DDB4: Objects at Fort Dunstad that weren't properly linked to their enable parent markers. (Bug #19256)
- 000C97C2: Misplaced charcoal piece. (Bug #19256)
- 0001CBDA, 00039F49, 00039F4A, 00039F4B, 0003B6BA, 0003B73F, 0003BC56, 0003C704, 0003C707, 000526C4, 000593EB, 000593EC, 000593ED, 000593EE, 0005DDC8, 000798B9, 000798BA, 000798C2, 000798E1, 000798E2, 000C3415, 000C34F9, 000DDEFC, 000DDEFD, 000DDEFE, 000DDEFF, 000DDF00, 000DDF01, 000DDF02, 000DDF03, 000DDF04, 000DDF05, 000DDF06, 000DDF07, 000DDF08, 000DDF09, 000DDF0A, 000DDF0B, 000DDF0C, 000DDF0D, 000DDF0E, 0010843F, 00108440, 00108441, 00108442, 00108443: Objects at Fort Sungard with missing or incorrect enable parent settings. (Bug #19271)
- 0003B6BA: Misplaced iron helmet. (Bug #19271)
- 000798B0: Misplaced cart. (Bug #19271)
- 0003B4A4, 000B6601, 000B6602, 000B6607, 000B6608, 000B660C, 000B660F, 000B6610, 000B6611, 000E76D0, 001082B0: Objects at Fort Hraggstad that were not properly linked to their enable parent markers. (Bug #19272)
- 0005C6F0: Floating rag. (Bug #19272)
- 000B658E: Marker on bed facing in the wrong direction [UpperBedSingle01L -> UpperBedSingle01R]. Bed was also placed too close to a chair. (Bug #19272)
- 000EAB80: Broom clipping into a wall. (Bug #19272)
- 000B0DCF, 000EAB90: Clipping bows. (Bug #19289, Bug #19272)
- 000EAB99: Satchel mistakenly placed in an inaccessible section of Fort Hraggstad Prison. (Bug #19272)
- 0200940A, 0200940B, 0200940C, 0200940E, 0200940F, 02009410: Rocks added to cover up a large hole underneath a pillar [Ref 000D36E5] in Blackreach. (Bug #19277)
- 000E575A: The ownership on the double bed in Half-Moon Mill was incorrectly assigned to RiverwoodSvensHouseFaction instead of HalfMoonMillFaction which was preventing Hert and Hern from using it. (Bug #19278)
- 02009973: Dirt mound created to cover up a gap in a section of the cave floor [Ref 000796AA] in Glenmoril Coven. (Bug #19279)
- 00018B54: Sluice Gate Key [MS01ASmelterPlansREF] sitting on a table in Smelter Overseer's House has been disabled since it is never used in the game. (Bug #19284)
- 02009ED6, 02009ED8: Rocks added to cover up a land tear between a rock cliff [Ref 0009887E] and a dirt cliff [Ref 0009887F]. (Bug #19291)
- 000B846F: Skull clipping into a rock cliff. (Bug #19294)
- 00060E50: Floating canis root plant. (Bug #19295)
- 00073DFD: Misplaced coin purse. (Bug #19296)
- 0004723F, 000BD838: Misplaced gourd clusters. (Bug #19307)
- Two fireplaces and a portcullis lacked proper script properties to allow them to be opened and closed more than once in Caslte Volkihar. (Bug #19136)
- 03004104, 03004c68, 03004c6d, 03004108, 0300393a, 0300393b, 030055df, 030055d4, 030057a5, 030057c3: Soul Cairn triggers with invalid properties assigned that were blocking the blue orb motes from appearing when they should. (Bug #19135) [NR]
- 0300B15B, 0300BB30, 0300C76A, 0300C771, 0300C792, 0300C793, 0300C795, 0300C796, 0300C797, 0300C798, 0300C799, 0300C79A, 0300C79C, 0300C79D, 0300C79E: Floating thickets and shrubs. (Bug #19171)
- 03012E43: A troll skull is misplaced and is also too large to fit on a shelf. (Bug #19172)
- 030051BC, 030125E9, 03017385: Misplaced sacks. (Bug #19101)
- 0301579C: Pickaxe clipping into rock cliff. (Bug #19287)
- 03019A52, 03019A53, 03019ABE, 03019C86, 03019C89, 0301AA46, 0301AA48, 0301AA51, 0301AA52, 0301AA63, 0302B126, 0302B162, 0302B181, 0302B182, 03032077, 03032078, 03032079, 0303207A, 0303207B, 0303207C, 0303207D, 0303207E, 0303207F, 03032080, 03033D7A, 0303ABA8, 0303ABAB, 0303ABAC, 0303ABAD, 0303ABAE, 0303ABAF, 0303ABB1, 0303ABB5, 0303ABB6, 0303ABB7, 0303ABB8, 0303C6F6, 0303C6F7, 0303C6F8, 0303C6F9, 0303C6FA, 0303C6FB, 0303C6FC, 0303C6FD, 0303C6FE: References with missing ownership settings. (Bug #19090)
- 0303AC14, 0303AC16: Riekling spears not properly linked to enable parent marker. (Bug #19091)
- 0301AA5F: Clipping bucket. (Bug #19092)
- 03026C17, 03026C25, 03026C2C, 03031A01, 03031A03, 03031A04, 03031A05, 03031A28, 030364C2, 030364C6, 030364C7, 030364CB, 030364CC, 030364CE, 030364CF, 030364D0, 030364D4, 030364D5, 030364D6, 030364D7, 030364E2, 030379DB, 030379E4, 03037A0E, 03037A8A, 03037A8B, 03037A8C, 03037A90, 03037A91, 03037A92, 03037A94, 03037A97, 03037A99, 03037A9A, 03037AA8, 03037AAD, 03037AAE: Floating thickets and shrubs. (Bug #19093)
- 030364BF, 03037ABB: Floating snowberry bushes. (Bug #19094)

Text Fixes

- Perk SteadyHand40: Description text does not match the effect. Should read 50% instead of 25%. (Bug #18969)
- Perk SteadyHand60: Description text does not match the effect. Should read 75% instead of 50%. (Bug #18969)
- dunHighGateRuinsQST: "Find And Return Anska's Scroll To Her" -> "Find and return Anska's Scroll to her" / "Help Anska Retrieve Her Scroll" -> "Help Anska retrieve her Scroll" / "Return The Scroll To Anska" -> "Return the Scroll to Anska" (Bug #19119)
- DarkwaterCrossingDerkeethusRescueQuest: "Find Derkeethus." -> "Find Derkeethus" / "Get Derkeethus out of the cave." -> "Get Derkeethus out of the cave" (Bug #19120)
- SkillTwoHanded4: "Song Of Hrormir" -> "Song of Hrormir" (Bug #19129)
- SkillMarksman4: "Father Of The Niben" -> "Father of the Niben" (Bug #19129)
- dunNchuandZelQST: "Recover Staubs' journal" -> "Recover Staubin's journal" / "I need to find the lever Staubs mentioned and activate it." -> "I need to find the lever Staubin's journal mentioned and activate it." (Bug #19130)
- book2CommonDwarvenArchitectureVolII: "The idea is supported by a fragment of Dwemeris text recovered from a colony in Skyrim - Irkgnthand - which I believe to be associated with the Clan Rourken." ["Irkgnthand" -> "Irkngthand"] (Bug #19143)
- DB08FestusPlayerPayingAttention1 [000681B6]: "Oh course, Festus. Please continue." -> "Of course, Festus. Please continue." (Bug #19156)
- FreeformFalkreathQuest03ReturnTopic [000B83B3]: "Vighar is Dead." -> "Vighar is dead." (Bug #19160)
- DaedricPrinceMalacath: "Many orcs worship him as their god-king." -> "Many Orcs worship him as their god-king." (Bug #19188)
- DarkwaterCrossingVernersHouseKey: "Verner and Anneke's House Key" -> "Verner and Annekke's House Key" (Bug #19224)
- DawnstarWindpeakKey: "Key to the Windpeak Inn" -> "Key to Windpeak Inn" (Bug #19225)
- FalkreathDeadMansDrinkKey: "Key to The Dead Man's Drink" -> "Key to Dead Man's Drink" (Bug #19226)
- FalkreathJarlsLonghouseKey: "Key to the Jarl's Longhouse" -> "Key to Falkreath Jarl's Longhouse" (Bug #19227)
- HalfMoonMillKey: "Key to Half Moon Mill" -> "Key to Half-Moon Mill" (Bug #19228)
- MarkarthDibellaInnerSanctumKey: "Key to the Dibella Inner Sanctum" -> "Key to Temple of Dibella Inner Sanctum" (Bug #19229)
- MarkarthTempleDibellaKey: "Key to the Temple of Dibella" -> "Key to Temple of Dibella" (Bug #19230)
- PelagiusFarmKey: "Key to Pelagius Farmhouse" -> "Key to Pelagia Farmhouse" (Bug #19231)
- RiftenMadesiDisplayKey: "Madesi's Market Key" -> "Madesi's Display Case Key" (Bug #19232)
- RiftenRomlynsHouseKey: "Romlyn's House Key" -> "Romlyn Dreth's House Key" (Bug #19233)
- TG07MercerHouseKey: "Mercer's House Key" -> "Riftweald Manor Key" (Bug #19234)
- WindhelmBrunwulfsHouseKey: "Brunwulf's House Key" -> "Brunwulf Free-Winter's House Key" (Bug #19235)
- WindhelmCalixtosKey: "Calixto's Key" -> "Calixto's House of Curiosities Key" (Bug #19236)
- WindhelmClanCruelSeaHouseKey: "Clan Cruel-Sea House Key" -> "House of Clan Cruel-Sea Key" (Bug #19237)
- WindhelmClanShatterShieldHouseKey: "Clan Shatter-Shield House Key" -> "House of Clan Shatter-Shield Key" (Bug #19238)
- WindhelmWhitePhialKey: "White Phial Key" -> "The White Phial Key" (Bug #19239)
- DA16ErandurOutsideBranchTopic: "Years ago, this temple was raided by an orc war party seeking revenge..." -> "Years ago, this temple was raided by an Orc war party seeking revenge..." (Bug #19254)
- C00EorlundPostQuestlineBranchTopic: "It's always been said that the souls of the heroes of old are what give Skyforge steel its strength." -> "It's always been said that the souls of the heroes of old are what give Skyforge Steel its strength." (Bug #19288)
- MS05KingOlafsFestivalEvetteTopic: "Here's a couple bottles for you." -> "Here's a couple of bottles for you." Correction made on both branches for this topic. (Bug #19348)
- MS11WuunferthArrestScene [000D2C7E]: "We're wise to your scheming, you coward." -> "We are wise to your scheming, you coward." (Bug #19347)
- DLC2RRF05StrongboxKey: "Brand-Shei's Strongbox Key" -> "East Empire Company Strongbox Key" (Bug #19069)
- DLC2HorkerMeat01: "Horker meat" -> "Horker Meat" (Bug #19088)
- DLC2SVGreathallKey: "Skaal Greathall Key" -> "Skaal Village Greathall Key" (Bug #19251)
- DLC2SVWulfWildbloodsHouseKey: "Wulf's House Key" -> "Wulf Wild-Blood's House Key" (Bug #19252)
- DLC2RRNetchKey: "Retching Netch Key" -> "The Retching Netch Key" (Bug #19253)

v2.1.1 (2015-03-28)

USKP Fixes

- All of the meshes edited in Bug #16116 have been reverted from the archive. After some discusssion among team members, it was decided that the UV scaling edits are entirely too subjective and not something the USKP should be making any decisions one way or the other on.
- The Prowlers Profit fix from Bug #10452 added the wrong leveled list to the TreasStrongBox container. (Bug #18928)
- Adjusted the conditions on Ysolda's forcegreet package in DA14 due to checking the wrong quest stages. (Bug #18896)

Game Mechanics Fixes

- Grand Healing has been known to heal enemies of the player (or his followers) when it's not supposed to. Conditions for magic effects RestoreHealthFFSelfArea and PerkRestoreStaminaFFSelfArea have added an IsHostileToActor check in addition to the GetShouldAttack check. (Bug #17521)
- WhiterunInnkeeperPackage (used by whoever the current innkeeper in the Bannered Mare is) should not have had the preferred speed checkbox enabled because it causes whoever the innkeeper is to run short distances behind the counter, which looks weird. (Bug #18955)
- The new shouts added by Dawnguard were never inserted into the formlist used by the "letter from a friend" event trigger. (Bug #17867)
- Crafting recipe BYOHHouseInteriorRecipePart076MountedHeadBear01 was not asking for cave bear pelts like it was supposed to. (Bug #18903)
- Constructing a Cave Bear in the Trophy Room addition would produce a regular Bear despite the crafting recipe asking for a Cave Bear Pelt. (Bug #18910) [NR]
- Constructing a Deer in the Trophy Room addition would produce an Elk despite the crafting recipe asking for a Deer Hide. (meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyreindeer01.nif) (Bug #18911) [NR]
- The new shouts added by Dragonborn were never inserted into the formlist used by the "letter from a friend" event trigger. (Bug #17867)

Actor and AI Fixes

- dunPOITrappedWolf (used in a single one-time encounter in The Rift) had a respawn flag on it when it should not have. The trappers associated with the encounter do not respawn, and if the wolf does, then opening the cage will cause it to vanish because it wasn't supposed to be there again. (Bug #18875)

Item Fixes

- Argonian Ale [AleWhiterunQuest] is mistakenly categorized as a potion rather than a food item; it is missing the food item flag. (Bug #18862) [Official SSE Patch - Version not known]
- Diadem of the Savant [dunLabyrinthianMazeCircletReward] is missing the 'ArmorJewelry' keyword like other circlets. (Bug #18863)
- Exploding steel crossbow bolts were still recoverable after being fired. (Bug #18930)
- BYOHHouseInteriorPart067MountedHeadWolf02 is incorrectly named Mounted Wolf Head; it is actually an Ice Wolf Head. (Bug #18898)
- BYOHHouseInteriorPart076MountedHeadBear01 is incorrectly named Mounted Bear Head; it is actually a Mounted Cave Bear Head. (Bug #18903)
- DLC2TreasStrongBox lacked several leveled list items used for perks that other treasure chests in the vanilla game had fixed a long time ago. (Bug #18929)

Location Fixes

- Dustman's Cairn was incorrectly assigned to The Reach when it's in Whiterun Hold. (Bug #18954)
- Cell -16,9 was erroneously assigned to the Frostmere Crypt location. (Bug #18954)
- Cell -25,6 was erroneously assigned to MilitaryCampReachSonsLocation. (Bug #18954)
- 3 cells near Ysgramor's Tomb were erroneously assigned to YorgrimOverlookLocation. (Bug #18954)
- The Tower of Mzark lift area was incorrectly assigned to Hjaalmarch when it is part of The Pale. (Bug #18954)
- The Lord Stone was incorrectly assigned as part of Hjaalmarch when it's part of The Pale. (Bug #18954)
- Crabber's Shanty was incorrectly assigned to Whiterun Hold when it belongs to Hjaalmarch. (Bug #18954)
- Snapleg Cave was incorrectly assigned to Eastmarch Hold when it belongs to The Rift. (Bug #18954)
- Mzinchaleft and the nearby lift to Blackreach are incorrectly assigned as part of Hjaalmarch when they are in The Pale. (Bug #18954)
- Cold Rock Pass was incorrectly assigned to Whiterun Hold when it belongs to Hjaalmarch. (Bug #18954)
- The Wreck of the Winter War was incorrectly assigned to Winterhold when it belongs in Eastmarch. (Bug #18954)
- Yngol Barrow was incorrectly assigned to Winterhold when it belongs in Eastmarch. (Bug #18954)
- Nightingale Hall did not have Rift Hold set as a parent location. (Bug #18954)
- Serpent's Bluff Redoubt was assigned to Whiterun Hold when it belongs in The Reach. (Bug #18954)
- Arkngthamz was incorrectly assigned to Falkreath Hold when it belongs in The Reach. (Bug #18954)
- Forebears' Holdout was incorrectly assigned to Haafingar when it belongs in Hjaalmarch. (Bug #18954)
- Moldering Ruins was incorrectly assigned to Whiterun Hold when it belongs in The Reach. (Bug #18954)
- Ebony Warrior's Camp did not have its parent location set to The Rift. (Bug #18954)

Mesh and Texture Fixes

- Collision issues on one of the large mine pillar pieces caused the player to sink into the mesh. (meshes\dungeons\mines\caveepicpillar\minecepillar02.nif) (Bug #18607)
- The generic upper class table had collision too high off the surface that caused objects placed on it to float. (meshes\clutter\upperclass\uppertable01.nif) (Bug #18099)
- Open ended shipwreck parts blocked access to items due to poor collision. (meshes\dungeons\ship\shiplongboatwreck02.nif) (Bug #18267)
- Dibella statues had poor collision causing them to sink into anything they were placed on. (meshes\clutter\statues\statuedibellagold01.nif) (Bug #18058)
- One of the Nordic rubble piles had bad collision causing objects resting on it to float. (meshes\dungeons\nordic\rubble\norrubblepile02.nif) (Bug #17886)
- Upper class nightstands had a hideous box collision that caused floaters and blocked access to items under it. (meshes\clutter\upperclass\uppernightstand01.nif) (Bug #18854)
- The Whiterun city drawbridge mesh had several seams and UV errors. (meshes\architecture\whiterun\wrcitywalls\wrwallgatedrawbridge01.nif) (Bug #18167)
- Male glass armor had several holes in it. (meshes\armor\glass\m\cuirass_1.nif, meshes\armor\glass\m\cuirass_0.nif) (Bug #12541)
- Weight painting, missing skirts, and missing first person geometry fixed for the male and female ebony armor. (meshes\armor\ebony\m\1stpersoncuirass_0.nif, meshes\armor\ebony\m\1stpersoncuirass_1.nif, meshes\armor\ebony\m\cuirass_0.nif, meshes\armor\ebony\m\cuirass_1.nif, "meshes\armor\ebony\f\cuirass_1.nif, meshes\armor\ebony\f\1stpersoncuirass_0.nif, meshes\armor\ebony\f\1stpersoncuirass_1.nif, meshes\armor\ebony\f\cuirass_0.nif) (Bug #17332)
- Chest clips and waist seam fixed on female blades armor. (meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif) (Bug #17079)
- Burial Cairns had incorrectly sized collision. (meshes\clutter\burialcairn\burialcairn01.nif, meshes\clutter\burialcairn\burialcairn02.nif, meshes\clutter\burialcairn\burialcairn03.nif) (Bug #17977)
- Cave pillar with poor collision that blocks objects. (meshes\dungeons\caves\green\pillars\cavegepillar01.nif) (Bug #18034)
- Whiterun Stables had UV errors on top. (meshes\architecture\whiterun\wrbuildings\wrhousestables01.nif) (Bug #18778)
- Wooden columns at the outer city gate in Solitude lacked collision. (meshes\architecture\solitude\scwgate.nif) (Bug #14494)
- Three rock walls used in several places have stretched UV maps. (meshes\dungeons\caves\ice\rockwall\caveirwallstraight06.nif, meshes\dungeons\caves\ice\rockwall\caveirwallstraight03.nif) (Bug #16531)
- Shipwrecks had poor collision making it impossible to activate things placed around the cabin walls. (meshes\dungeons\ship\shipwrecklarge03.nif) (Bug #14273)
- Cave cliff sections with poor UV mapping on the smaller rocks. (meshes\dungeons\caves\green\cliffs\cavegcliffs01.nif) (Bug #16075)
- The destroyed version of the ship's cabin had poor collision blocking access to items lying near it. (meshes\dungeons\ship\shipcaptainsbroken01.nif) (Bug #18121)
- Dwemer pots had odd collision problem causing them to fall through some shelves. (meshes\clutter\dwemer\dwepot01.nif) (Bug #18268)
- Walls in Imperial forts have bad collision blocking access to items. (meshes\dungeons\imperial\clutterkits\implwall02.nif, meshes\dungeons\imperial\clutterkits\implwall01.nif) (Bug #18845)
- One of the large cave wall pieces had bad collision allowing the player to look through the mesh. (meshes\dungeons\caves\green\shafts\cavegshaftwall04.nif) (Bug #17193)
- One of the larger pots found in ruins had poor collision that resulted in floaters. (meshes\clutter\ruins\ruinspot04.nif) (Bug #18884)
- Collision radius adjustments on linen sheets found in ruins. (meshes\clutter\ruins\ruinslinensheet01.nif, meshes\clutter\ruins\ruinslinensheet02.nif) (Bug #18885)
- Nord pots had poor collision, causing floaters. (meshes\clutter\ruins\ruinspot02.nif) (Bug #17733)
- Several floor pieces cloned from the same source also have the same poor collision problems. (meshes\dungeons\dwemer\rubble\dwefloorraised01.nif, meshes\dungeons\dwemer\rubble\dwefloorraised02.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised01.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised01stone.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised02.nif, meshes\dungeons\nordic\platforms\norplatbgfloorraised01.nif, meshes\dungeons\nordic\platforms\norplatbgfloorraised02.nif, meshes\dungeons\nordic\smrooms\norrmsmfloorraised01.nif, meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif, meshes\architecture\skyhaventemple\clutter\skyhaventmpextplatfloorraised01.nif, meshes\architecture\skyhaventemple\clutter\skyhaventmpextplatfloorraised02.nif) (Bug #18871)
- The smaller pine snow logs had no sound information in their collision data. (meshes\landscape\trees\treepineforestlogsm01snow.nif) (Bug #18892)
- Human skulls had some collision refinement done, corrected a bad collision radius, and fixed their Havok materials. Troll skull also had bad Havok materials. (meshes\clutter\bones\trollskull.nif, meshes\clutter\bones\humanskullfull.nif) (Bug #17176)
- Dwemer lanterns had poor collision on them. meshes\dungeons\dwemer\dwefloorlanternonsputter.nif, meshes\dungeons\dwemer\dwefloorlanternon.nif) (Bug #18909)
- Several ice cave tileset pieces had very poor collision which could result in blocking access to certain areas and/or blocking access to objects placed near them. (meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrstraight01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall04.nif) (Bug #18254, Bug # 18079)
- The Falmer fence piece had bad collision which caused floaters when the Dawnguard DLC used it as a table. (meshes\clutter\falmer\falmerfence01.nif) (Bug #14915)
- Static goat pelts had an old form of collision that's no longer properly supported by Skyrim. This caused objects to sink into them. (meshes\clutter\goatskin\goatpeltstatic.nif) (Bug #18919)
- More gaps and floating columns fixed for the Jorrvskr mesh have been fixed. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif) (Bug #16474)
- Remaining gaps, seams, and collision issues fixed with two of the large Whiterun terrain meshes. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif, meshes\architecture\whiterun\wrterrain\wrshacksbase02.nif) (Bug #14677)
- Wall decal corrections for Hall of the Dead interior in Whiterun. (meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintdoorcustomdoublehigh01.nif) (Bug #15640)
- Minor collision issue fixed for the Solitude lighthouse. (meshes\architecture\solitude\slighthouse01.nif) (Bug #14005)
- Bad collision on one of the ice cave pieces causing floaters. (meshes\dungeons\caves\ice\largehall\caveilhall3way01.nif) (Bug #18921)
- Large cave room corners with bad collsion causing floaters and other problems. (meshes\dungeons\caves\ice\smallroom\caveiroomicorner04.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner01.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner02.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner03.nif) (Bug #18266)
- Visible holes in the female hide armor have been corrected. (meshes\armor\hide\f\cuirasslight_1.nif, meshes\armor\hide\f\cuirasslight_0.nif) (Bug #14667)
- Cliff mesh which blocks access to items placed near it due to bad collision. (meshes\landscape\rocks\rockcliff07.nif) (Bug #18902)
- Dwemer rug mesh had a large visible hole even when a reference to it was set to an alpha cutoff of 0. (meshes\clutter\dwemer\dwerunner05.nif)
- The orc's face on the loading screen with an orc has no specular map, resulting in the face being overly bright. (meshes\loadscreenart\loadscreenmaleorc_1.nif) (Bug #18994)
- Castle rubble pieces with bad collision causing floaters. (meshes\dlc01\dungeons\castle\rubble\casfloorraised01.nif, meshes\dlc01\dungeons\castle\rubble\casfloorraised02.nif) (Bug #18871)
- Various UV errors, gaps, missing faces, and other fixes done on 6 meshes. (meshes\_byoh\architecture\byohhouse\coffin\byohcoffin01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfisherybuoyrope01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfishdock01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfisherybuoyrope00.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyskeleton01.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophydraugrf01.nif) (Bug #18899)
- Inconsistencies in handling of the mounted bear heads have been addressed. (meshes\_byoh\architecture\byohhouse\interface\byohinterfacemntbear01.nif) (Bug #18903)
- Missing cave bear trophy for the trophy room. (meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophybearcave2ft01.nif) (Bug #18910) [NR]
- Fallen ash trees with seethrough logs fixed. (meshes\dlc02\landscape\trees\dlc2treepineforesthollow01ash.nif) (Bug #17983)
- Apocrypha rubble piles had bad collision resulting in objects and NPCs floating well above the surface. (meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised01.nif, meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised02.nif) (Bug #15647)
- Dwemer rubble piles also had the same bad collision issue. (meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised01.nif, meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised02.nif) (Bug #18871)
- Two of the dark elf shelving pieces had poor collision that resulted in floaters. (meshes\dlc02\furniture\dlc2darkelfshelf05.nif, meshes\dlc02\furniture\dlc2darkelfshelf04.nif) (Bug #18265)
- The lod arch added for Apocrypha LOD fixes is referencing the wrong texture. (meshes\dlc02\lod\apocrypha\apoexttowerarchbig01_lod.nif) (Bug #18772)
- A large glacier mesh allowed the player to poke through to see behind it due to poor collision. (meshes\dlc02\landscape\glaciers\dlc2glacierendlg01.nif) (Bug #18732)

Navmesh Fixes

- Followers could not enter Castle Volkihar North Tower or East Tower due to unfinalized navmeshes. (Bug #18933)
- Followers entered through the wrong door in Auriel's Inner Sanctum due to a badly placed door link at the other end of the cell. (Bug #18905) [NR]

Quest and Dialogue Fixes

- When The Break of Dawn (DA09) runs scenes at Kikreath, it is possible for the two Meridia speeches to overlap each other. A delay has been inserted into the trigger script to prevent this from happening. (Bug #18711)
- During The Taste of Death (DA11) if Eola is told to wait outside Reachcliff Cave, she will continually forcegreet. This is due to a missing stage to block this from happening. (Bug #18842)
- Stormcloak Prisoners being escorted by Imperials were engaging in combat with the player if the soldiers were attacked. The prisoner now has a combat override package list assigned that should prevent them from engaging at all. (Bug #16762)
- Narfi's responses when returning Reyda's necklace in The Straw that Broke (FreeformIvarstead02) are all thrown together in a nonsense fashion and had to be relinked in the proper setup. This in turn necessitated copying 4 audio files because the dialogue system is a jackass. (sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B5C_1.fuz, sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B5C_2.fuz, sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B61_1.fuz, sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B61_2.fuz) (Bug #18540)
- WIAddItem03: It should no longer be possible for dead, sleeping, or non-unique NPCs to hire thugs to come after you for stealing items from them. These changes will also prevent generic wilderness NPCs such as Forsworn and bandits from hiring thugs as well, which makes no sense at all. (Bug #17867)
- WICastMagic04: The player should no longer get a "letter from a friend" when not in an inhabited area where it would make no sense to have even been seen doing it, much less by someone friendly to the player. (Bug #17867)
- WICastMagic01: It should no longer be possible for the "invisible child" encounter to trigger if the player has not been detected, they are trespassing, or in combat. (Bug #17867) [USSEP 4.1.8]
- Two of the College students could not trigger the suspension quest if they were killed due to being marked as reserved aliases. Since the reservations are in a quest that can't be fixed, the alias in MGSuspensionQuest that holds the victim will be marked to allow reserved actors. (Bug #18972)
- The Emperors Tower in Solitude is not properly locked out prior to To Kill an Empire (DB09) which can lead to breaking some of the triggers inside. (Bug #18997)

Race Fixes

- Khajiit vampires were using an incorrect value for the left sided mounted combat angle (90 instead of -90). This error was introduced in an official patch to the game. (Bug #18906)
- Imperial males, Redguard females, and both of their vampire counterparts were missing 22 of the 24 available warpaint options that all other races get. (Bug #18956)

Papyrus Fixes

- FavorChangeLocationQuestScript: Inserted a check to make sure the quest is still running, and if not, shut down the update timer. (Bug #18870)
- C01AmbushSpaceEntranceTrigger: No check to make sure the quest was running before calling functions to manipulate aliases in it. (Bug #18961)

Placement/Layout/Ownership and other World Object Fixes

- Fort Sungard Muster had a pair of fish racks set up to hold weapons, plus some shields stuck to the walls. All of these objects could easily be knocked down from various causes and turn the entire arrangement into a big mess. Some invisible weapon and shield racks have been created to resolve this and keep the items from being knocked around needlessly. (meshes\uskp\clutter\weaponrack\wrplaqueshield01_invis.nif, meshes\uskp\clutter\weaponrack\wrsingle01_invis.nif) (Bug #18953)
- 0009E57A: Gate behind Riftweald Manor that was not flagged with the correct lock level. (Bug #19015)
- 000F645B, 000F645C, 000DFF3F, 000DFF40, 000DFF41, 00056DC3, 00096C45: Skulls that required adjustments after the mesh fixes were done. (Bug #17176)
- 000ed2cb: Silver Hand NPC attached to the wrong enable parent in Gallows Rock.
- 000636C9: Pack of steel arrows sinking into the table due to corrupted Havok ragdoll data. (Bug #18195)
- 000F5972, 000F5973: snow decals disabled. 00044784 : base object switched from ImpExtIceStairs01_NoIce to ImpExtIceStairs. 00044785 : base object switched from ImpExtWall01 to ImpExtIceWall01. z-fighting fix from leftovers after Bethesda switched Fort Fellhammer to ice tilesets. (Bug #18886)
- 000844A3, 000844A4, 000844A5, 0008493B, 0008493C, 0008493D: Creature spawn points that are placed slightly below the ground potentially causing them to spawn far away from where they should such as in towns. (Bug #17351)
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Misplaced tree thickets. (Bug #18743)
- 00013CCA, 00013CED, 0001F238, 00029E34, 0002C568, 0002CEEC, 0002E464, 000304D6, 00031146, 00036386, 00036387, 00036388, 00036389, 0003638E, 0003638F, 00036391, 00036393, 00036395, 000371B3, 0003848B, 00039600, 00039601, 00039889, 0003BFC6, 0003BFD5, 0003BFD7, 0003C02A, 0003C02B, 0003C02E, 0003C08A, 0003C08F, 0003C016, 0003C018, 0003C032, 0003C0F3, 000413A5, 00042D4E, 00042D4F, 00042D5C, 0004393B, 0004393C, 00043E36, 00045DA5, 000478D6, 000478DA, 000478DB, 00047E63, 00047F1C, 00047F21, 00047F2E, 00047F35, 00047F36, 00047F37, 00047F3B, 00047F3D, 00047F41, 00047F46, 00047F47, 00047F48, 00047FB5, 00048318, 00048319, 00048325, 00048327, 00048329, 0004831B, 0004831C, 0004831D, 0004833B, 0004A1F4, 0004F14C, 00049462, 0005389F, 00054C76, 00055580, 00055583, 000556A9, 000556AB, 000556AC, 000556B6, 0005C62E, 0005C631, 0005D6CB, 0005D6CC, 0005FED9, 0006470E, 0006A171, 0006A81C, 0006A8F0, 0006CC70, 00071E7C, 00071E7D, 000753E5, 000753E6, 0007A642, 00088B0D, 00088F09, 00088F0B, 0008915C, 00089EDC, 00089EEF, 00089EF0, 0008E280, 0008F85C, 0008F85E, 0008F860, 0008F863, 0008F86B, 00096231, 00096232, 00096233, 0009A1A8, 0009A1AD, 0009A1B0, 0009A1B1, 0009A1B7, 0009A1C7, 0009A1D2, 0009A1D8, 0009A213, 0009A214, 0009A21C, 0009A246, 0009B5F2, 0009B612, 0009B615, 0009B616, 0009B617, 0009B618, 0009B619, 0009B61A, 0009B61B, 0009B6BC, 0009B726, 0009B728, 0009B72B, 0009B731, 0009EDE1, 000A0849, 000A51C4, 000A5225, 000A5226, 000A5227, 000A53F9, 000A5402, 000A5403, 000A66A7, 000A66A8, 000A66A9, 000A66AA, 000A66AB, 000A66AD, 000A66AE, 000A66AF, 000A67CE, 000A67D0, 000A67D2, 000A6824, 000A6825, 000A6836, 000A81C3, 000A81C4, 000A81E6, 000A81E7, 000AAD6A, 000AB845, 000AEE8F, 000AEE90, 000AF108, 000AF109, 000AF11D, 000AF11E, 000AF11F, 000AF120, 000AF98E, 000AF995, 000AFB06, 000AFB16, 000B0BFB, 000B0C90, 000B4313, 000B4FF6, 000B53DE, 000B53DF, 000B53E0, 000B53E1, 000B53E3, 000B53F3, 000B53FA, 000B8B10, 000B8BC5, 000B8BC6, 000B8BC7, 000C491C, 000C491E, 000C491F, 000C4921, 000C5E75, 000C5EA3, 000C5EAD, 000C5EB0, 000C86D4, 000C86D6, 000C86EA, 000C86EC, 000C86ED, 000C86EE, 000C86EF, 000C86F0, 000C8BB8, 000C9C60, 000C9C61, 000C9C81, 000C9C82, 000C9C83, 000C9C87, 000CA1A9, 000CA1B9, 000CE408, 000CED0B, 000CED0E, 000D0284, 000D028C, 000D210A, 000D21E4, 000D21E6, 000D2280, 000D22C0, 000D3217, 000D3218, 000D3FFD, 000D4001, 000DE53C, 000E43DC, 000E43EA, 000E43ED, 000E43F9, 000E4420, 000E443B, 000E443C, 000E44AF, 000E44B0, 000E4953, 000E4993, 000E6B0F, 000E8DE3, 000ED227, 000EE1A6, 000F708A, 0002D2F1, 00045A5A, 000C68FA, 000EB53D: Misplaced bushes and shrubs. (Bug #18824)
- 00012DF7, 00012DF8, 00012DFC, 00019064, 00019073, 0001AD6D, 00019074, 0001F228, 0001F229, 0001F22B, 0001F22F, 0001F230, 0001F803, 00029533, 0002ACE9, 0002ACEA, 0002AD11, 0002AD9C, 0002DE80, 0002DE81, 00034EE1, 0003714B, 0003714C, 0003714D, 000414F4, 00041506, 0004935E, 0004935F, 00049360, 00049361, 00049363, 0004D7D1, 0004D7D2, 00050C69, 00051586, 0005384C, 0005384D, 000627F2, 000627F3, 000627F7, 00068207, 00068208, 0006820A, 00068211, 0006EA9A, 0006EA9B, 0006EA9C, 0006EA9D, 0006EACD, 0006EACE, 0006EACF, 0006EAD6, 0006EB4F, 0006EB50, 000778A7, 000778F3, 00077905, 00077907, 000778FC, 0007794F, 0007F83C, 0007F83D, 0007F83E, 0007F83F, 0007F840, 0007F868, 000A88EF, 000A88F0, 000A88F1, 000A88F2, 000A898E, 000A898F, 000A8995, 000A8A95, 000A8A96, 000A8A97, 000A8A98, 000A8AA5, 000A8AA6, 000A8AA7, 000A8AA8, 000A8AA9, 000A8AAA, 000A8AAB, 000A4ABC, 000A9F60, 000A9DC3, 000A9EED, 000A9EF7, 000A9EF8, 000A9EFA, 000A9EFB, 000A9EFD, 000B0133, 000B0134, 000B0135, 000B11B3, 000B11B4, 000B11B5, 000B11B6, 000B11B7, 000B11BB, 000B36ED, 000B36EE, 000B36EF, 000B76EE, 000B76EF, 000B76FF, 000B7701, 000B7702, 000B771C, 000B771D, 000B771E, 000B771F, 000B7720, 000B7721, 000B8B00, 000B8B02, 000B8B05, 000C072D, 000C072E, 000C072F, 000C0730, 000C0732, 000C0799, 000C079A, 000C07A9, 000C07AA, 000C34BA, 000C34BB, 000C34BC, 000C4C66, 000C4C72, 000C4C8A, 000C4C92, 000C4C93, 000C4C94, 000C8E53, 000C8E54, 000C8E55, 000C8E56, 000C8E57, 000C8E58, 000C8E66, 000C8E6A, 000D3A4F, 000D3A50, 000D3A51, 000D3A52, 000D3A53, 000D3B8D, 000D3B8E, 000D3B96, 000D3BBB, 000D3BBC, 000D3BBD, 000D3BBE, 000D5F7F, 000D5F80, 000D5F81, 000D5F82, 000D5F83, 000D5F84, 000D5F85, 000D5F86, 000D5F87, 000D5FE6, 000D5FE7, 000D5FE8, 000D5FE9, 000D5FEA, 000D5FEB, 000D5FEC, 000D5FED, 000D5FEE, 000D5FEF, 000D6002, 000D6003, 000D6004, 000D6005, 000D600A, 000D600B, 000D693E, 000D693F, 000D6941, 000D6942, 000D6943, 000D6944, 000D6945, 000D6946, 000D6958, 000D6959, 000DAEFB, 000DAEFC, 000DAF16, 000DAF19, 000DAF3A, 000DAF3B, 000DAF3C, 000DB488, 000E7678, 000E7679, 000E7668, 000E7669, 000E7672, 000E7673, 000E8E64, 000E8E66, 000E8E67, 000E8E68, 000E8E6C, 000E8E6D, 000E8E6E, 000EB543, 000EB544, 000EB546, 000ED15F, 000ED160, 000F195E, 000F195F, 000F1960, 000F1968, 000F1969, 000F1E9A, 000F1E9B, 000F196D, 000F1E9C, 000F2ACA, 000F2ACB, 000F48C3, 000F48CF, 000F58C5, 000F58C6, 000F58C7, 000F58C8, 000F58C9, 000F58CA, 000F58D0, 000F58DD, 000F58DE, 000F58DF, 000F58E2, 000F5D39, 000F5D3A, 000F5D5B, 000F5D62, 000F5D63, 000F5D64, 000F5D65, 000F5D66, 000F6552, 000F6553, 000F69DD, 000F69DE, 000F69DF, 000F69E0, 000F69E2, 000F69E3, 000F69E4, 000F69E5, 000F69E6, 000F69E7, 000F81BF, 000FE1F7, 000FEE0E, 001033BB, 001033BC, 001033BD, 001033BE, 001033BF, 001033C7, 001033C8, 001033C9, 001033CC, 001033CD, 00106726, 00106727, 00106728, 00106747, 00106748, 00106C30, 00106C40, 00106C41, 00108588, 0010858B, 0010B13A, 0010B13C, 0010B13D, 0010B13E, 0010B145, 0010B146, 0010B1B5, 0010B1B6, 0010B1B7, 0010B1B8, 0010B1B9, 0010B1BA, 0010C76A, 0010C76B, 0010C76F, 0010C770, 0010C771, 0010CD77, 0010CD78, 0010CD79, 0010CD7A, 0010CD80, 0010CD81, 0010D3F1, 0010FC73: References with missing ownership settings. (Bug #19003, Bug #19000, Bug #18998, Bug #18996, Bug #18995, Bug #18992, Bug #18991, Bug #18988, Bug #18987, Bug #18986, Bug #18985, Bug #18981, Bug #18980, Bug #18976, Bug #18973, Bug #18971)
- 000F3F18: Chandelier with no rod replaced with type with a rod, and moved upwards so it is connected to the ceiling. (Bug #18825)
- 0007F83B, 0007F841, 0007F866, 0007F867: The Honningbrew Mead barrels outside of the meadery were not being changed to Black-Briar Mead barrels after completing TG03. Added proper enable parents to the existing barrels as well as the created replacement barrels [Ref 020A7763, 020A7764, 020A7765, 020A7766]. The barrels were also missing their ownership settings. (Bug #18826)
- 000C8E60: Wheat plant placed below the ground. (Bug #18828)
- 000D8D32: Floating gourd cluster. (Bug #18829)
- 000971D1, 000B44D3, 000CA195, 000CA196: Misplaced mountain flower plants. (Bug #18830)
- 02003314, 02003314: Rocks created to cover up gaps underneath two rock cliffs [Ref 0009717B, 0009717D]. (Bug #18831)
- 02003316: Small rock added to cover up a protruding section of a rock cliff [Ref 0009887D]. (Bug #18832)
- 02003317: Rock added to cover up a section of a dirt cliff [Ref 00095995] that was protruding out of a mountain cliff. (Bug #18833)
- 000D33F6: Relocated slaughterfish egg nest that was too far away from the water. (Bug #18834)
- 0005C630: Large rock that is floating on one end. (Bug #18835)
- 00018222, 00038493, 0009A195, 0009A19A, 0009B62A, 0009B632, 000A6729, 000A672A, 000A6732, 000A67D9, 000A67DC, 000AABF1, 000AAD46, 000D023B: Floating sword fern plants. (Bug #18836)
- 00078EBB, 0008F851, 0009A1F8, 0009A1FA, 0009A201, 0009A206, 000A530A, 000A66EB: Misplaced aspen trees. (Bug #18837)
- 000B5379, 000DDEB2: Stump with Scaly Pholiota mushrooms buried beneath the ground. (Bug #18839)
- 00051531, 0005C4BE: Misplaced bedrolls. (Bug #18950, Bug #18840)
- 0005C4CC, 00080B3F, 00086A32, 00086E9C, 000D1F13, 0010370C: Misplaced buckets. (Bug #18949, Bug #18897, Bug #18894, Bug #18840)
- 00031398: Iron dagger placed in thin air instead of on an altar. (Bug #18844)
- 0005C5F6, 0005C5F7, 0005C5F8, 0005C5F9, 0005C5FA, 0005C5FB, 0005C5FC, 0005C5FD, 0005C5FF, 0008B4C1: Beds that are using the wrong model for the position that they are placed in. (Bug #18846)
- 000CAA8A, 000CAA8B, 000CAA8C, 000CAA8D, 000CAA8E, 000CAA8F, 000CAA92, 000CAA96: Armor pieces that are misplaced on a shelf. (Bug #18847)
- 0005B8D6, 0005B8D8: Tables in Fort Greenwall replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 0005B8E4, 0005B8E5, 0005B8E6]. (Bug #18848)
- 000714D2, 00071507: Misplaced wooden plates. (Bug #18849)
- 000714D2, 000714D3, 00071581: Mead barrels using too large of a scale to fit properly on shelves. (Bug #18849)
- 000714FE, 00071501: Misplaced cooked salmon pieces. (Bug #18882, Bug #18849)
- 00071502: Misplaced elves ear. (Bug #18849)
- 00071505, 00071506: Misplaced leeks. (Bug #18849)
- 00071512: Floating knife. (Bug #18849)
- 0008A49E, 0008AA70: Misplaced wooden bowls. (Bug #18950, Bug #18849)
- 0008A4B5: Cart imbedded in floor. (Bug #18849)
- 0008A47E, 0008A47F, 0008A481, 0008A4CA: Misplaced pitchforks. (Bug #18849)
- 0008A936: Rock warbler egg not staying put on a counter. Added a wooden bowl [Ref 020058C6] to hold it in place. (Bug #18849)
- 00048E2A, 00092F50, 000E7894: Misplaced potions. (Bug #18968, Bug #18890, Bug #18849)
- 000CC3E0, 000E78BD, 000E7935, 000E7936, 000E78BC: Objects that are missing their enable parent settings. (Bug #18850)
- 000516F1, 000516F4, 000516F6, 000516F9, 000516FA, 000516FB, 0005B8DE, 0005B8DF, 0005B8E0, 0005B8E1, 0005B8E2, 0005B8E3, 0005B8E7, 00071574: Chairs that are placed too close to tables. (Bug #18950, Bug #18851)
- 000E787E, 000E787F, 000E7881, 000E7882, 000E7883, 000E7884, 000E7885: Collision markers adjusted underneath chairs. (Bug #18851)
- 000CC3DD, 000CC3DE: Books clipping with map markers. (Bug #18852)
- 000EB235: Arrows clipping with a rock. (Bug #18855)
- 0007F366, 00080B53, 00086E9E, 0008CA1D, 000CB8D6: Misplaced baskets. (Bug #18960, Bug #18950, Bug #18897, Bug #18856)
- 0009A3BB, 000F4746: Missing ownership on objects belonging to the East Empire Company. (Bug #18857)
- 000770EB: Misplaced nightstand. (Bug #18859)
- 000C9C4A, 000C9C4B, 000D2281, 000D323E, 000D32D1, 000E44B2: Misplaced lavender plants. (Bug #18860)
- 00043E4E, 00043E4F, 00043E50, 00045E54, 00045E55, 00045E56, 00045E57, 00045E61, 00045E7F, 000C4C88, 000D22B9, 000D22BA, 000E4465, 000E6C18: Floating tundra cotton plants. (Bug #18861)
- 0200C476, 0200C477: Rocks added to cover up a protruding mountain cliff piece [Ref 0008350A] and a small gap in the side of a cave wall [Ref 0004BEC9]. (Bug #18865)
- 0003713E, 000E809D: Missing ownership on objects belonging to vendors in the Whiterun market. (Bug #18869)
- 0003E69B, 000538A3, 000538A4: Snowberry bushes using the wrong texture for the climate. (Bug #18873)
- 0001A46A, 0001A46B, 0001A46C, 0002C568, 0006A82C, 000705D3, 000A51C4, 000A5225, 000A5226, 000A5227, 000C08E7, 000C08E8, 000C491C, 000C491D, 000C491E, 000C491F, 000C4920, 000C4921, 000C4922, 000C6775, 000C6776, 000C6777, 000C7EC7, 000C7EC8, 000C7EC9, 000C7ECA, 000C7ECB, 000C7ECC, 000C7ECD, 000C86D3, 000C86D4, 000C86D6, 000C86DB, 000C86E8, 000C86EA, 000C86EB, 000C86EC, 000C86ED, 000C86EE, 000C86EF, 000C86F0, 000C8BD3, 000C8BD4, 000C8BD5, 000C8BD6, 000C8BDB, 000C8BDC, 000E4953, 000ED1C5, 000ED1C6, 000ED20F, 000ED22A, 000ED22C, 000ED22D, 000ED232, 000ED23C, 000ED23D, 000ED23E, 000EDDEA, 000EDDEB, 000EDDEC, 000EDEE6, 000EDEE7, 000EDEE8, 00077E8B, 00077E8C, 00077E8E, 00077E8F, 00077E94, 000F3945, 000F3946, 000F3947, 000F3948, 000F3949, 000F394A, 000F394B: Thickets and shrubs using the wrong texture for the climate. (Bug #18874)
- 00044546, 00044547, 0006BAD2: Slightly lowered a rock cliff, a rock pile, and a large rock that were protruding out of the ground. (Bug #18875)
- 00055BC6: Misplaced lantern. (Bug #18877)
- 00055EEE: Blisterwort mushroom that is very difficult to harvest due to poor placement. (Bug #18877)
- 0200D49E: Rock added to cover up a gap underneath a mountain cliff slope [Ref 000967CD]. (Bug #18878)
- 00081F41, 00081F42, 0008222C, 0008222E, 000846F6, 000846F7, 000846F9, 000846FA, 000992D8, 0009B0BC, 0009B0BD, 0009B0DD, 000D1914, 000D1915, 000DC553, 000DC555, 000DC5AA, 000DC5AE, 000DC5AF, 000DC5B8, 000DC5B9, 000DC8E6, 000DDDE6, 000DDDE7, 000F46F7, 001059A0, 001059A1, 001059A2, 001059B1, 00023C67, 0010835E: Animal spawn points placed partially below the ground. (Bug #18880)
- 00014017: Misplaced canis root plant. (Bug #18881)
- 000D46CB, 000D46CB, 000D47B8, 000D47B9: Misplaced glazed plates. (Bug #18882)
- 000D47D9: Misplaced honey nut treat. (Bug #18882)
- 000BD7FB, 000BD9DD, 000E49A1, 000E969F, 000EAD74: Misplaced snowberry bushes. (Bug #18883)
- 000485AB, 00059EA5, 000625D3, 0006277F, 0006278E, 0006396B, 0006396C, 0007D73B, 00085A6A, 000A9EC4, 000AD84D, 000AD862, 000B1F1D, 000D0606, 000D0607, 000D7342, 000D87A8, 000DE0AB, 000DE0AC, 000DE0AC, 000F0008, 000F0020, 000F0022, 000F4BBB, 000F4BBD, 0010DD5D: Misplaced pots. (Bug #18888)
- 000A9ED7: Misplaced coin purse. (Bug #18889)
- 000ADB76: Floating helmet. (Bug #18889)
- 000F0070: Clipping knapsack. (Bug #18891)
- 00080B06: Misplaced greatsword. (Bug #18897)
- 00086EA9: Misplaced gauntlets. (Bug #18897)
- 00052ABB: Floating hanging moss. (Bug #18913)
- 02013591, 02013594, 02013595: Dirt mound and rocks created to cover up a gap below a door [Ref 0001B156]. (Bug #18914)
- 02013AF8, 02013AF9: Rocks added to cover up an exposed section of a rock cliff [Ref 0005D8EB]. (Bug #18915)
- 02013AFA: Large rock added to cover up a gap in a rock cliff [Ref 000DB7D6]. (Bug #18916)
- 0009A73E, 0009A9CF, 0009A9D1: Floating driftwood pieces. (Bug #18917)
- 000AADEC: Tanning rack clipping with building. (Bug #18918)
- 0006482A: Hanging rabbit clipping through tent. (Bug #18922)
- 0006481C: Spawn point for frost troll placed too high above the ground. (Bug #18923)
- 020160A9: Snow drift added to cover up a protruding stone piece [Ref 0001CF9D]. (Bug #18927)
- 000CEF16: Chest in Harbinger's bedroom replaced with non-respawning chest. (Bug #18931)
- 00037F4D: Kettle clipping with shrub. (Bug #18935)
- 02017638: Rock added to cover up a hole in part of a cave entrance [Ref 0007B9FC]. (Bug #18936)
- 02017639: Rock added to cover up a gap underneath a rock pile [Ref 000555F0]. (Bug #18937)
- 000C5EC9: Floating pine tree. (Bug #18938)
- 0201763A: Rock created to cover up a gap in a mountain cliff slope [Ref 0006E23C]. (Bug #18939)
- 000EE9B2: Horse hide clipping through table. (Bug #18940)
- 000EEAC7: Cauldron clipping with wall. (Bug #18940)
- 000EAD97: Floating snow drift. (Bug #18941)
- 0010371D, 0010371E, 0010372B, 0010372C, 0010372D: Misplaced cast iron pots containing food. (Bug #18949)
- 00051B31: Floating hay mound. (Bug #18950)
- 0008C915: Misplaced mace. (Bug #18950)
- 0008C916: Misplaced shield. (Bug #18950)
- 0008C99B, 000E5FC3: Misplaced chests. (Bug #18950)
- 000714B4, 000714B5, 0008AB0D, 0008AB0E, 0008AB2A, 0008AB2B, 0008AB2C, 0008AB2D, 0008C90B, 0008C90C, 0008C90D, 0008C90F, 0008C910, 0008C9A4, 0008C9A6, 0008CA24, 0008CA25, 000E5FB6, 000E5FB7: Items and objects in Fort Greymoor not properly tied to enable parent markers. (Bug #18951)
- 0003783F, 00037883, 00037891: Tables in Fort Sungard Muster replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 00037843, 00037844, 00037882, 00037884, 00037885, 0003789B]. (Bug #18952)
- 0201D71F, 0201D720: Rocks added to hide a gap underneath a rock pile [Ref 000C4C62]. (Bug #18959)
- 00107851, 00107853, 00107855, 00107856, 00107857: Floating nightshade plants. (Bug #18962)
- 000C0925, 000CA19E, 000CA19F: Branch piles completely buried beneath the ground. (Bug #18963)
- 000DC5A0, 000DC5A1, 000DC5A2: Floating animal spawn points. (Bug #18964)
- 020268D9: Rock added to cover up a hole in a rock cliff [Ref 0004DBCB]. (Bug #18966)
- 00056B37: Table clipping with wall. (Bug #18968)
- 0008A6F9: Shovel clipping into floor. (Bug #18968)
- 000EE735: Floating garlic. (Bug #18974)
- 000EE736: Leek clipping with bowl. (Bug #18974)
- 000C53C2, 000EE73F, 000EE741: Seared slaughterfish pieces clipping with plates. (Bug #18990, Bug #18974)
- 000EE76F, 000EE771: Long bows clipping with table. (Bug #18974)
- 0004DE79, 0009E287, 000E3476, 000EE72B: Clipping baskets. (Bug #18990, Bug #18983, Bug #18975, Bug #18974)
- 000E0B7F: Mead bottle colliding with pickaxe. (Bug #18983)
- 000E34BE: Pickaxe clipping into floor. (Bug #18984)
- 000A9FDC: Trough moved slightly that was clipping with terrain. (Bug #18989)
- 000B393D, 000DD73F: Clipping buckets. (Bug #18989)
- 000DD6ED, 000DD6EE, 000DD6EF: Misplaced ingots. (Bug #18989)
- 0003713C, 0003714B, 0003714D, 0005BEE8, 000A38F7, 000A88F2, 000E8E6D, 000E8E6E: Clipping barrels. (Bug #19002, Bug #18999, Bug #18989)
- 000C5440: Clipping plate. (Bug #18990)
- 000C4C65, 0010668E, 0010668F, 0010668E, 00106690: Floating hay mounds. (Bug #19001)
- 0300ace1: Duplicate floor piece removed. (Bug #18979) [UDGP 2.1.2]
- 040c4111, 040c6a8c: Switches added to allow access from the Volkihar Undercroft across the double bridge if they are raised when coming from the Courtyard.
- 040C1974: Pullchain added to allow access from inside the Volkihar Ruins kitchen area to the Courtyard exit. (Bug #19008)
- 040bf1d9, 040bf1d8: Pullchains added to allow access to the portcullises in the Volkihar Ruins chapel area. (Bug #18978)
- 03015597, 030155C8, 030155C9: A planter containing a canis root and dirt mound were clipping with a railing. (Bug #18934)
- 03018e83, 03018e42, 03018ed3, 03018e31, 03018aef, 03018303, 030176d8, 0300cb5d: Exploding gargoyle statues set to respawn when their associated actors were not. (Bug #18945)
- 03018ade: Candlestick for opening the secret passage to Valerica's Study was marked to only work once until the cell resets. [NR]
- 030095C3, 0300C0B3, 0300C5CE, 03011D37, 03011D70, 03011F5C, 03016AD2, 03016B0B, 03016AD2: Wrong mounted wolf heads used for what was being built. (Bug #18901)
- 03016AD3, 0300C5CD, 03011D38: Wrong mounted bear head used for what was being built. (Bug #18904)
- 030180A6, 030180A7, 030180A8: Rail markers that should remain disabled until the Main Hall is done. (Bug #18823)
- 03036EB6: Misplaced sujamma bottle. (Bug #18265)
- 03036F65: Misplaced troll skull. (Bug #18265)
- 0303A4E4: Floating letter. (Bug #18265)

Text Fixes

- DialogueCompanionsRiaVilkasScene1 [00093582]: "Well you can either get better with a bow or try to learn from me." -> "Well, you can either get better with a bow or try to learn from me." (Bug #18912)
- CreatureDeer: "The wilds of Skyrim are teeming with deer." -> "The wilds of Skyrim are teeming with deer and elk." (Bug #18925)
- DialogueGenericHello [000A9577]: "Y...Yes?" -> "Y... Yes?" (Bug #18982)

v2.1.0 (2015-02-22)

USKP Fixes

- Completely reworked the fix for Gallows Rock and Driftshade Sanctuary. Gallows Rock is now a noreset zone, and its reservation in C00 will no longer get cleared when The Silver Hand (C03) is completed. Driftshade Sanctuary will be reserved to block radiant quests until after Purity of Revenge (C05) is complete. After that point it should switch over to regular bandits and then become available for use in standard radiant questing. (Bug #18760, Bug #18541)

Game Mechanics Fixes

- Masser and Secunda (the moons) were visible in the Soul Cairn if a save was loaded after launching the game from the desktop. This has now been corrected by using hidden moon glare settings only accessible via TES5Edit. (Bug #18321)

Actor and AI Fixes

- Orini Dral was incorrectly inheriting sound data from giants, causing him to make breathing sounds like them. (Bug #18720)
- Gormlaith and Feldir could end up eternally hostile to the player if they are caught trying to pickpocket either of them. Pickpocketing these two will now be blocked to prevent this. (Bug #18002)
- Sapphire's confidence level has been lowered from foolhardy to brave to fix problems with the intimidation bug. (Bug #18750)
- EncBandit02Boss1HImperialF, EncBandit02Boss1HImperialM, EncBandit02Boss1HNordF, EncBandit02Boss1HNordM, EncBandit02Boss1HRedguardF, EncBandit02Boss1HRedguardM, EncBandit03Boss1HImperialF, EncBandit03Boss1HImperialM, EncBandit03Boss1HNordF, EncBandit03Boss1HNordM, EncBandit03Boss1HRedguardF, EncBandit03Boss1HRedguardM, EncBandit04Boss1HImperialF, EncBandit04Boss1HImperialM, EncBandit04Boss1HNordF, EncBandit04Boss1HNordM, EncBandit04Boss1HRedguardF, EncBandit04Boss1HRedguardM, EncBandit05Boss1HImperialF, EncBandit05Boss1HImperialM, EncBandit05Boss1HNordF, EncBandit05Boss1HNordM, EncBandit05Boss1HRedguardF, EncBandit05Boss1HRedguardM, EncBandit06Boss1HImperialF, EncBandit06Boss1HImperialM, EncBandit06Boss1HNordF, EncBandit06Boss1HNordM, EncBandit06Boss1HRedguardF, EncBandit06Boss1HRedguardM - Leveled actors carrying a redundant second shield. (Bug #18808)
- The Dunmer ghosts in Tovald's Cave could turn on each other due to an improper faction setup. (Bug #18714)
- Garyn Ienth did not have ash yams for sale despite them being on display at his shop in Raven Rock. (Bug #18725)
- Vendil Severin has a useless key generated on him when he dies. A leftover from cut content. (Bug #18699)

Item Fixes

- The skin for dead flame atronachs (ArmorAtronachFlameDead) was marked as playable but should not have been. It could end up in the player's inventory under certain circumstances. (Bug #18708)
- Activator object dunJaphetsFollyBombingArea was missing a Papyrus property for the Japhet's Folly quest (MS10). (Bug #18754) [NR]

Location Fixes

- The 5 Glenmoril Witches in Glenmoril Coven were not marked as bosses, so the location would never get marked cleared if the first visit was during Blood's Honor (CR04). (Bug #18729)

Quest and Dialogue Fixes

- Mjoll will no longer offer her Riften specific topic if she's been recruited into the Blades. (Bug #18755)
- Imperials should not still be trying to take Stormcloak prisoners (WE09) if the Stormcloaks won the war. (Bug #18775)
- Glenmoril Coven will no longer be available for use in radiant quests due to the fact that the location can get reset by script and mess up the availability of the witch heads. (Bug #18730)
- Return to Grace (SolitudeFreeform03) does not modify the relationship rank with Greta when completed, even though it should. (Bug #18677)
- Harsh Master (FreeformShipsWindhelm) prematurely makes the boss NPC available to kill before Kjar actually offers the quest. (Bug #18661)
- Amulet of the Moon (FreeformCaravansA) should no longer be blocked by picking a noreset location. The opening stage will force the dungeon to reset, which has been found to work even on noreset zones. (Bug #18119)
- Kindred Judgment (DLC1VQ08) can stall if Stalf or Salonia have been dead long enough for their bodies to be purged from the game. Since they will always be dead at this point in the quest line, their aliases are now optional to prevent this from happening again.
- During It's All In The Taste (DLC2RRFavor04) it was not possible to offer sujamma to Gjalund Salt-Sage if you were on Solstheim because the dialogue condition was not checking for both versions of him. (Bug #18700)
- Kagrumez Gauntlet (DLC2KagrumezQST) could not cleanly handle moving the attackers into position due to a pair of bad navmesh islands that were not linked to anything. (Bug #18715)

Papyrus Fixes

- QF_dunPOITundraWitchShackQST_000DDF8D: No sanity check before trying to start combat. (Bug #18803)
- SF_DGIntimidateScene_0002C5B1: No sanity check before trying to start combat. (Bug #18674)
- TG08BFloodPipeController: Appears possible to receive a NONE during the link chain enabling. A debug trap has been set to try and find out why. (Bug #18664)
- CaravanScript.psc: Needed sanity check to validate that the alias has a valid reference in it. (Bug #18748)
- DLC01SoulCairnTargetScript: Generates copies of the small light balls without checking to see if one already existed. Contributes to save bloat. Due to the nature of the script, existing refs that have been generated cannot be removed. Future instances should be dealt with appropriately though. (Bug #18761)

Placement/Layout/Ownership and other World Object Fixes

- Several interior windows and lights were either set to the wrong emittance region or had no emittance region at all, resulting in them not adjusting properly to the day/night cycle lighting system. (Bug #18702)
- 020068ee, 020068ef: Wood beams added to fix gap in Fort Sungard. (Bug #17075)
- 0008c94b, 0008c49c, 0008c49d, 0008c94e, 0008c49f, 0008c950, 00083e16: Bows not positioned correctly on weapon racks due to bad havok ragdoll data. (Bug #18650, Bug #18805)
- 0009AE39: Wall marker embedded in a coffin. (Bug #18735)
- 00098897: Creature marker needed "ignore sandbox" to keep NPCs from displacing the draugr who belongs here. (Bug #18704)
- 000587B0, 000587B1: Water planes for the Dragonsreach moat needed to be reconfigured to correct "falling out" of the water where the two planes met. (Bug #18793)
- 02004e02: Added support column to fill a wall gap. (Bug #18355)
- 000a1e0f, 000a1e10: Archways crossing over each other badly. (Bug #18371)
- 0007B08D: Adjusted road piece clipping through landscape. (Bug #18613)
- 0005F342: Adjusted cliff clipping through landscape. (Bug #18613)
- 0003571e: MineCliffs02 base object changed to MineCBoulderL04, then moved to close a seam, in order to fix a vanishing rock due to incompatibility between the existing roombounds and the large scale of the original mesh. (Bug #18656)
- 0003571f, 00035726, 0003578e, 000357a0, 000357a3, 00050578, 0010cab1 : mine boulders moved to close a seam. (Bug #18656)
- 00035726: mine balcony moved to close a seam. (Bug #18656)
- 0001871A: Trap linker not linked properly to its intended target object. (Bug #18685)
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000B68C3, 000B68C4, 000B68C6, 000B68C7, 000B68C8, 000B68C9, 000B69FE, 000B7FDF, 000B7FE0, 000B8A2F, 000B8A31, 000B8B23, 000B8B24, 000B8B30, 000B8B33, 000B8B34, 000B8B98, 000B8BA1, 000B8BA2, 000B8BA7, 000B8BA8, 000B8BBE, 000B8E70, 000B8F81, 000B8F90, 000B8F94, 000B8F96, 000B8F97, 000B8F98, 000B8F99, 000B8FD9, 000B8FDB, 000B9005, 000B9087, 000B909E, 000B909F, 000B90A1, 000B90A2, 000B90A3, 000B90A4, 000B90A5, 000B90AD, 000B90B0, 000B90B2, 000B90B3, 000B90B4, 000B90B6, 000B90BC, 000B90BF, 000B90C0, 000B90C2, 000B90C6, 000B90C7, 000B90CA, 000B90CC, 000B9213, 000B9251, 000B9252, 000B9253, 000B9B4E, 000B9B52, 000B9B53, 000B9CF1, 000B9CF2, 000B9CF3, 000B9DAD, 000B9DAE, 000BA32B, 000BAC5F, 000BAC61, 000BAC63, 000BAC90, 000BAC9A, 000BAC99, 000BB371, 000BD5DA, 000BD5DB, 000BD5DC, 000BD5E8, 000BD802, 000BD90B, 000BDA83, 000BF510, 000BF511, 000BF512, 000BF896, 000BF960, 000BF961, 000C0945, 000C09AF, 000C09B0, 000C0A2D, 000C0A2E, 000C243C, 000C2764, 000C2765, 000C2766, 000C2AB1, 000C2AB2, 000C2AB3, 000C2AB4, 000C2AB5, 000C2AB6, 000C2AB7, 000C2AD7, 000C33E5, 000C33E6, 000C33E7, 000C33E8, 000C33E9, 000C33EB, 000C33F3, 000C38EA, 000C3C80, 000C3ECB, 000C43D0, 000C43D1, 000C43DE, 000C49D4, 000C4C79, 000C4C83, 000C4C9A, 000C4C9B, 000C4C9C, 000C4C9F, 000C5029, 000C51A9, 000C51AB, 000C5DB3, 000C5DB5, 000C5DB7, 000C5DB8, 000C5DB9, 000C5DBA, 000C5DBC, 000C5DBE, 000C68DC, 000C6D7D, 000C6D7E, 000C6D7F, 000C6D80, 000C6D81, 000C6D82, 000C6D83, 000C6D84, 000C6D85, 000C6D86, 000C6D88, 000C6D8A, 000C6DF5, 000C7D8C, 000C7D8D, 000C7D8E, 000C7DA8, 000C7DA9, 000C7DD0, 000C7DD1, 000C7DD3, 000C7DD4, 000C7EB6, 000C8BBE, 000C8BBF, 000C8BC0, 000C8BC1, 000C8BC2, 000C8BC3, 000C8BC4, 000C8BC5, 000C8BC6, 000C8BD1, 000C8BD2, 000C8BD3, 000C8BD4, 000C8BE5, 000C8BE9, 000C8BEA, 000C8DD3, 000C9C16, 000C9C1A, 000C9C1D, 000C9C65, 000C9C66, 000C9D49, 000C9D4A, 000C9D4B, 000C9D4C, 000C9D4D, 000C9D4E, 000C9D4F, 000C9D50, 000C9D51, 000C9D52, 000C9D53, 000C9D54, 000C9D55, 000C9D56, 000C9D57, 000C9D58, 000C9D59, 000CA6F9, 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000D1782, 000D2113, 000D2114, 000D2115, 000D2116, 000D2117, 000D211E, 000D2137, 000D2151, 000D215F, 000D2160, 000D21B9, 000D21BA, 000D21FA, 000D21FB, 000D225C, 000D22CF, 000D3163, 000D31CD, 000D31CE, 000D3D91, 000D44AF, 000D5FF8, 000D5FFC, 000D5FFD, 000D5FFE, 000D5FFF, 000D6000, 000D600F, 000D60D4, 000D60D6, 000D60D7, 000D6542, 000D6890, 000D6891, 000D6892, 000D68B0, 000D68B1, 000D68B2, 000D68B3, 000D68B4, 000D68B5, 000D68FD, 000D6905, 000D6918, 000D6919, 000D691A, 000D691B, 000D691C, 000D6965, 000D6E5C, 000D6E5D, 000D6E5E, 000D6E5F, 000D6E91, 000D6ED1, 000D6ED2, 000D6ED3, 000D6ED4, 000D6ED5, 000D6EE6, 000D6EF1, 000D6EFB, 000D6EFC, 000D6EFD, 000D9091, 000D9093, 000D9094, 000D90D9, 000D90DB, 000D90DC, 000D914E, 000D9158, 000D9159, 000D9564, 000D9565, 000D95C2, 000D96EF, 000D97C6, 000D97D0, 000D97D6, 000D988C, 000D988E, 000D988F, 000D9898, 000D98BA, 000D98BB, 000D98BE, 000D98BF, 000D98C5, 000D98C6, 000D98C8, 000D98D0, 000D98D1, 000D98E0, 000D98E1, 000D98E2, 000D98E3, 000D98E4, 000D98E6, 000D98E9, 000D98EA, 000D98EB, 000D98EC, 000D98ED, 000D98EE, 000D98EF, 000D9914, 000D9915, 000D9916, 000D991A, 000D991B, 000D991E, 000D9932, 000D9935, 000D9936, 000D9937, 000D9938, 000D995C, 000D995F, 000D9960, 000D9961, 000D9970, 000D9971, 000D9993, 000D9994, 000D9A0A, 000D9A0D, 000D9A0E, 000D9A14, 000D9A15, 000D9A3C, 000D9A3D, 000D9A3E, 000D9A3F, 000D9A40, 000D9A41, 000D9A46, 000D9A47, 000D9A48, 000D9A49, 000D9A50, 000DAEFE, 000DAF62, 000DAF63, 000DAF8B, 000DAF94, 000DAF96, 000DAF99, 000DAF9A, 000DAF9B, 000DAF9C, 000DB391, 000DB392, 000DB393, 000DB39A, 000DB39B, 000DB39C, 000DB3A1, 000DB3A2, 000DB3A3, 000DB740, 000DB741, 000DCA53, 000DD66A, 000DE014, 000DEFD0, 000E1231, 000E1D47, 000E2347, 000E23A4, 000E23A5, 000E243B, 000E243C, 000E243D, 000E367B, 000E367C, 000E367D, 000E367E, 000E3680, 000E368D, 000E368E, 000E368F, 000E3690, 000E3691, 000E3BEA, 000E3ECC, 000E4326, 000E4327, 000E432F, 000E4356, 000E44B7, 000E44B8, 000E44B9, 000E44C2, 000E44C6, 000E44C3, 000E44E5, 000E44E6, 000E44E7, 000E44E8, 000E44F0, 000E44F1, 000E44F2, 000E44F3, 000E44F4, 000E4AC1, 000E4AC2, 000E4AC4, 000E4AC9, 000E4ACC, 000E4ACD, 000E69A2, 000E69A5, 000E69B6, 000E69B7, 000E69B8, 000E69CA, 000E69D6, 000E69D7, 000E69D8, 000E69ED, 000E69EF, 000E6A00, 000E6A01, 000E6A02, 000E6A03, 000E6A04, 000E6A05, 000E6A06, 000E6A10, 000E6A12, 000E6A13, 000E6A14, 000E6A1F, 000E6A20, 000E6A21, 000E6A22, 000E6A2A, 000E6A2B, 000E6A34, 000E6A35, 000E6A36, 000E6A37, 000E6A38, 000E6A39, 000E6A3B, 000E6A3C, 000E6A3D, 000E6A3E, 000E6A3F, 000E6A42, 000E6A45, 000E6A46, 000E6A47, 000E6A48, 000E6A4A, 000E6A60, 000E6A62, 000E6A63, 000E6A64, 000E6A65, 000E6A66, 000E6A67, 000E6A68, 000E6A6B, 000E6A6C, 000E6A6D, 000E6A6E, 000E6A93, 000E6A94, 000E6AB0, 000E6AB1, 000E6AB2, 000E6AB3, 000E6AB4, 000E6ABE, 000E6ABF, 000E6AC0, 000E6AC5, 000E6AC6, 000E6AC8, 000E6AC9, 000E6AD4, 000E6AD5, 000E6AEB, 000E6AEC, 000E6AEE, 000E6AEF, 000E6AF0, 000E6AF1, 000E6AF2, 000E6AF3, 000E6B11, 000E6B12, 000E6B13, 000E6B15, 000E6B16, 000E6B17, 000E6B31, 000E6B36, 000E6B53, 000E6B54, 000E6B59, 000E6B5A, 000E6BB5, 000E6BB6, 000E6BB8, 000E6BB9, 000E6BBB, 000E6BBC, 000E6BBD, 000E6BCF, 000E6BD3, 000E6BD4, 000E6BE7, 000E6BE8, 000E6BE9, 000E6BEA, 000E6C03, 000E6C04, 000E6C05, 000E6C06, 000E6C07, 000E6C09, 000E6C0A, 000E6C0B, 000E6C0C, 000E6C0E, 000E6C0F, 000E6C10, 000E6C11, 000E6C12, 000E6C13, 000E6C14, 000E6C15, 000E7CBE, 000E7CBF, 000E7CC0, 000E7CC1, 000E7CC2, 000E7CCD, 000E7CCE, 000E7CCF, 000E7CDE, 000E7CE0, 000E7CE2, 000E7CE3, 000E7CE4, 000E7CF0, 000E7CF1, 000E7CFB, 000E7CFD, 000E7CFE, 000E7D58, 000E7F90, 000E8495, 000E8B55, 000E90A0, 000E90A3, 000E90DC, 000E90DD, 000E90DE, 000E90DF, 000E911F, 000E9120, 000E9146, 000E9147, 000E9148, 000E9149, 000E914E, 000E9161, 000E9163, 000E9164, 000E9167, 000E9168, 000E916A, 000E916B, 000E916C, 000E912A, 000E912B, 000E9176, 000E9177, 000E9178, 000E9185, 000E9195, 000E9196, 000E9197, 000E9198, 000E9199, 000E919A, 000E919D, 000E919E, 000E91A7, 000E91A8, 000E91B2, 000E91B3, 000E91F9, 000E91FA, 000E91FB, 000E91FC, 000E91FD, 000E91FE, 000E91FF, 000E9201, 000E9201, 000E9202, 000E9204, 000E9205, 000E9209, 000E920D, 000E920F, 000E921F, 000E9220, 000E9221, 000E9235, 000E9236, 000E9237, 000E9239, 000E923A, 000E923B, 000E9240, 000E9244, 000E9252, 000E9253, 000E9254, 000E9260, 000E9264, 000E9265, 000E9266, 000E9267, 000E9268, 000E9269, 000E926C, 000E9279, 000E927C, 000E926D, 000E926E, 000E926F, 000E9277, 000E927E, 000E9280, 000E928F, 000E9297, 000E92A2, 000E92A7, 000E92B2, 000E92BB, 000E92BC, 000E92C1, 000E92D2, 000E92DA, 000E92DB, 000E92DC, 000E92DD, 000E92E4, 000E96BD, 000E9A1A, 000E9A1B, 000E9A1C, 000E9A2E, 000E9A30, 000E9A31, 000E9A61, 000E9A66, 000E9A6D, 000E9A6E, 000E9A79, 000E9AD2, 000E9AD3, 000E9AD4, 000E9AD7, 000E9AF1, 000E9AF4, 000E9B03, 000E9B04, 000E9B12, 000E9B13, 000E9B14, 000E9B15, 000E9B16, 000E9B17, 000E9B19, 000E9B1F, 000E9B21, 000E9B44, 000E9B45, 000E9B46, 000E9B47, 000E9B51, 000E9B52, 000E9B53, 000E9B54, 000E9B55, 000E9849, 000E9B5B, 000E9B5C, 000E9B7D, 000E9B65, 000E9B6E, 000E9B7A, 000E9B7B, 000E9B7C, 000E9B91, 000E9B9E, 000E9BA0, 000E9BAF, 000E9BB0, 000E9BB1, 000E9BB4, 000E9BB6, 000E9BBA, 000E9BDA, 000E9BDB, 000E9BDD, 000E9BE0, 000E9BFC, 000E9BFD, 000E9C0D, 000E9C0F, 000E9C10, 000E9C11, 000E9C17, 000E9C8D, 000E9C8E, 000E9C8F, 000E9C90, 000E9CAD, 000E9CAE, 000E9CAF, 000E9CB0, 000E9CB1, 000E9CB2, 000E9CB3, 000E9CB5, 000E9CC4, 000E9CC5, 000E9CC6, 000E9CD4, 000E9CD7, 000E9CE0, 000E9D06, 000E9D07, 000E9D08, 000E9D09, 000E9D0A, 000E9D0B, 000E9D0C, 000EA234, 000EA237, 000EA239, 000EA3F0, 000EA3F1, 000EA3F2, 000EA44C, 000EA44D, 000EA44E, 000EA44F, 000EAE59, 000EAE5A, 000EAE5B, 000EAE5C, 000EBFB9, 000EBEE7, 000EBEE9, 000EBEEA, 000EC928, 000EC929, 000ECB6D, 000ECB9D, 000ECB9E, 000ECBB7, 000EE580, 000EE586, 000EE58B, 000EF1D4, 000EF9C5, 000EF9C7, 000EF9E9, 000EF9EA, 000EF9EC, 000EFA43, 000EFA45, 000EFA46, 000EFB09, 000EFB0A, 000EFB0B, 000EFB0C, 000EFB0D, 000EFB25, 000EFB2B, 000EFB8C,, 000F0A70, 000F0A71, 000F0A72, 000F0A73, 000F0A81, 000F0A86, 000F0A96, 000F0A97, 000F0A9D, 000F0A9F, 000F0AA0, 000F0AA1, 000F0AA2, 000F0AA3, 000F0AA6, 000F0AA7, 000F0AA8, 000E6B36, 000F0A7F, 000F0AAA, 000F0AAB, 000F0AAC, 000F0AAD, 000F0AAE, 000F0AB0, 000F0AB1, 000F0AB2, 000F0CA9, 000F0CC1, 000F0CC3, 000F0CC7, 000F12BE, 000F15A8, 000F15D4, 000F15D5, 000F1971, 000F1972, 000F2109, 000F2115, 000F285C, 000F285D, 000F2938, 000F3859, 000F385E, 000F3861, 000F393C, 000F393D, 000F393E, 000F3946, 000F3947, 000F3948, 000F394B, 000F427D, 000F54F6, 000F54F8, 000F5528, 000F5529, 000F552D, 000F5530, 000F5849, 000F5863, 000F6064, 000F6065, 000F6066, 000F6540, 000F6544, 000F6555, 000F6BF2, 000F6BF3, 000F6BF4, 000F6BF5, 000F900E, 000F9011, 000F9012, 000F9013, 000F901A, 000F901E, 000F901F, 000F9016, 000F9017, 000F9019, 000F901C, 000F9022, 000F9023, 000F9025, 000F9026, 000F9027, 000F9028, 000F902A, 000F902D, 000F902E, 000F902F, 000F9033, 000F9034, 000F9037, 000F9038, 000F903A, 00107F24, 00107F25, 00107F2E, 00107F31, 001083DE, 00108403, 0010858D, 0010858F, 00013B18, 00013C6D, 0004F446, 00051742, 00051EF6, 00051F02, 000A2A97, 000A2A9A, 000A2A9B, 000A2A9C, 000A2A9E, 000A2AAB, 000A2AAC, 000A2AAD, 000A2AAE, 000843AD, 00086081, 00086137, 0008AFB3, 0008AFC6, 0008AFC8, 0008AFD4, 0008AFFD, 0008FC2A, 0008FC2E, 0009046E, 000C2AB0, 000F1296: Misplaced tree thickets. (Bug #18666)
- 0002A8D9, 0002A8F0, 0003B533, 00040F3B, 00043E09, 00043E12, 0004835A, 00048BF1, 00048BF2, 00049464, 00049481, 00049482, 0004CC83, 0004CC84, 0004CCA5, 0004CDA7, 0004E3F3, 00051BFA, 000532D2, 000549AE, 0005FEB3, 0005FED8, 0005FED9, 00066A57, 0006A2FB, 0006A3FA, 0006A3FF, 0006A425, 0006A4CF, 0006A663, 00071D5B, 0007480A, 000753FC, 00077DDE, 00077DE0, 00077DE2, 0007AC0A, 000804EF, 0008826C, 000972D7, 000973FF, 0009A372, 0009A375, 0009A377, 0009A378, 0009A3B8, 0009A3B9, 0009B62D, 000A1026, 000A2AB5, 000A53F6, 000A53FB, 000A53FD, 000A9FEE, 000B277C, 000B277D, 000B45E6, 000B89B1, 000BD5E9, 000C4C9D, 000C4C9E, 000C68CC, 000C68CD, 000C7D94, 000C7D95, 000C7EB9, 000C8BB9, 000D022F, 000D0283, 000D0288, 000D0289, 000D2105, 000D21D8, 000D90DF, 000D90E0, 000D90E1, 000D90E2, 000DAF38, 000E13AB, 000E2439, 000E4330, 000E437D, 000E44B1, 000E6A8D, 000E6B02, 000E9724, 000E9A65, 000E9B29, 000EDCAA, 000EDCAB, 000EE248, 000F293A, 000F3866, 00090472: Misplaced shrubs. (Bug #18667)
- 000F6F8D: Floating thistle plant. (Bug #18670)
- 000D7048: Nightstand floating slightly above the floor. (Bug #18671)
- 000D71DF: Skull clipping through a basket and the floor. (Bug #18671)
- 000D704E, 000D7050, 000D7051: A piece of bread and a cheese wheel are misplaced on a plate. (Bug #18671)
- 000D7040, 000DD34B: Tundra cotton plants clipping through bowls. (Bug #18672, Bug #18671)
- 000DD312: Greatsword misplaced on a shelf. (Bug #18672)
- 00084250: Rock floating in Lake Yorgrim. (Bug #18673)
- 00061EF6: Floating road chunk. (Bug #18676)
- 02008932, 02008933, 02008936: Added rock piles to cover up two large gaps in the side of a mountain cliff [Ref 00044C7C]. (Bug #18694)
- 0002F311, 0002F312, 0002F315, 0003B17B, 0003B17C, 00069F85, 00069FC3, 0006A169, 0006A172, 0006A173, 0006A175, 0006A1BF, 0006A274, 0006A7EB, 0006A7FD, 0006A80F, 0006A810, 0006A811, 0006A812, 000702AA, 00071D37, 00071D38, 00071D3C, 00071D3D, 00071D3E, 00071D3F, 00071D3F, 00071D41, 00075855, 000C7EB6, 000C8BC1, 000C8BC2, 000C8BC4, 000C8BC5, 000C8BC6, 000A9FEF, 000AA039, 000AA03A, 000AA067, 000AB5C0, 000AB5C3, 000C49D3, 000C49D4, 000CD0BE, 000CD0D6, 000CD0D7, 000E9BDD, 000E9BDE, 000EF1D3, 000EF1D4, 000F393D, 000F393E, 000F4A0F, 00108402, 00108403, 0010EB0E: Tree thickets that are the wrong type for the climate. (Bug #18705)
- 0003B22A, 0003B22B, 0003B533, 0004CC81, 0004CC83, 0004CC84, 0004CCA5, 0004CDA7, 0004D2BD, 0004D2BF, 0005FED9, 00069FCA, 0006A079, 0006A0C1, 0006A168, 0006A168, 0006A16F, 0006A171, 0006A27E, 0006A27F, 0006A285, 0006A2FB, 0006A3A2, 0006A3FA, 0006A3FB, 0006A3FF, 0006A400, 0006A411, 0006A412, 0006A424, 0006A425, 0006A6D7, 0006A7EA, 0006A81B, 0006F7ED, 0008AF74, 000949B0, 000949B2, 000949B8, 000949AF, 000A9FEE, 000AA06B, 000AB5D1, 000AB5D3, 000C7EB9, 000C8BB9, 000D90E1, 000D90E2, 000EF1CC: Shrubs that are the wrong type for the climate. (Bug #18706)
- 00043EEE, 000552CF, 000552FE, 0007E773, 000BD992, 000EBFBB, 000F069C, 000F2116: Snowberry bushes almost completely buried in the ground. (Bug #18707)
- 00030FCE: Cart imbedded in ground. (Bug #18709)
- 00092FA4, 00092FB1, 000EEAA9: Clipping baskets. (Bug #18792, Bug #18709)
- 0001B9CB: Iron dagger needed to be set to not havok settle. (Bug #18710)
- 0006A234, 000719F3, 00071E83, 0008AE16, 000E8033, 000E8F3B: Snowberry bushes floating above the ground. (Bug #18718)
- 000997AD: Long bow imbedded in tree stump. (Bug #18721)
- 0200BF0B: Added a rock to cover up a small gap underneath a rock cliff [Ref 0005DA43]. (Bug #18722)
- 00107D31: Leveled animal spawn point that is placed above the ground. (Bug #18726)
- 00071AF7, 0009B6C7, 000B6959, 000B8B7E, 000BE065: Misplaced mountain flower plants. (Bug #18751, Bug #18744, Bug #18737)
- 02010FCB, 02010FCC: Rocks added to cover up an exposed part of a mountain cliff [Ref 0005D55F]. (Bug #18738)
- 000971AC: Pine tree clipping with a rock cliff. (Bug #18739)
- 000D1229: Sack clipping with a barrel. (Bug #18740)
- 00040DBC: Floating aspen tree. (Bug #18745)
- 02011A92, 02011A93: Rocks created to cover up a large gap at the base of a mountain slab piece [Ref 000B8AD4]. (Bug #18746)
- 02011FF6, 02011FF7, 02011FF8: Rocks added to cover up a large hole in the side of a rock cliff [Ref 000B91DB]. (Bug #18747)
- 000715A8, 00093157, 000F5ED4: Floating snow drifts. (Bug #18784, Bug #18765, Bug #18753)
- 000EFEC0, 000F45B3, 000F45B4, 000F45B5, 000F462F, 000F4630, 000F4631, 000F4632, 000F4633, 000F4647, 000F4648, 000F464B, 000F7D43: Clams clipping with the terrain. (Bug #18756)
- 0001A5AA: Floating pine tree. (Bug #18758)
- 0202128B: Rock added below a floating support pillar associated with the stairs [Ref 0009717B] outside of Froki's Shack. (Bug #18759)
- 0008A888, 0008AB65, 0008AB66: Misplaced wooden plates. (Bug #18771)
- 0008AB84, 0008AB8A, 0008AB8B, 0008AB96, 0008AB97: Misplaced eating utensils. (Bug #18771)
- 0008ABA0: Clipping cooked salmon piece. (Bug #18771)
- 0008ABC3, 0008AC1D: Misplaced clothing items. (Bug #18771)
- 0008ABE5, 0008AC3C, 0008AC85: Misplaced coin purses. (Bug #18785, Bug #18780, Bug #18771)
- 0006F7E0, 0008AC19, 00092F62, 000C9192, 000C9194: Misplaced chests. (Bug #18792, Bug #18785, Bug #18771)
- 000C9128: Misplaced Imperial helmet. (Bug #18771)
- 00052685, 00052686, 0005268A: Clipping beds. (Bug #18779)
- 000E7952, 000E7953, 000E7954, 000E7955, 000E7956, 000E7957, 000E7958, 000E7959: Adjusted collision markers around beds that were unusable. (Bug #18779)
- 0005265C, 0005265D, 0005265F, 00052660, 00052661: Tables replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 00052662, 00052663, 00052667, 00052668, 0005266B, 0005266C]. (Bug #18781)
- 00052634, 00052635, 0005263E: Shelves clipping with wall and floor. Adjusted the items on the shelves [Ref 0008AC2C, 0008AC47, 0008AC48, 0008AC49, 0008AC4A, 0008AC4B, 0008AC4C, 0008AC51, 0008AC53, 0008AC5B, 0008AC5E, 0008AC60, 0008AC61, 0008AC62, 0008AC63, 0008AC64, 0008AC6D, 0008AC71, 0008AC72, 000AB71D, 000AB71F, 000AB721, 000AB723, 000AB73C, 000AB73E, 000AB73F, 000AB741, 000AB745, 000C9170, 000E7A10, 000E7A11, 000E7A12, 000E7A13, 000E7A14, 000E7A15, 000E7A16, 000E7A17, 000F83C6, 000F83C7]. (Bug #18782)
- 000208F6: A trap door being used as a fireplace grate is the wrong type. (Bug #18783)
- 0008A464: Misplaced basket. (Bug #18785)
- 0008AC4B: A mead barrel's scale is too large for a shelf. (Bug #18785)
- 0008AC4E, 0008AC50: Benches clipping with each other. (Bug #18785)
- 000A9D83, 000A9D86, 000C916F, 00109ECC: Misplaced ingredients. (Bug #18796, Bug #18792, Bug #18785)
- 000C9175: Bow clipping with wall and floor. (Bug #18785)
- 000C9176, 000C9177, 000D8998: Misplaced books. (Bug #18792, Bug #18785)
- 00071649, 0007164A, 0008A98D, 0008AC51, 000E7CB1, 000E7CB2, 000E79D7, 000F83C9: Objects at Fort Dunstad that are missing their enable parent settings. (Bug #18786)
- 000D2565, 000D2566: Misplaced silver plate and jug. (Bug #18787)
- 00052B02, 00052B03, 00052B22, 00052B23, 000885FF, 00088603, 00088AF2, 00088AF3: Hanging moss not attached to trees. (Bug #18789)
- 000880CD: Tree fern floating and not properly attached to rock cliff. (Bug #18789)
- 00092F4F: Relocated a chest that was trapped behind a rubble pile. Also added a missing enable parent setting. (Bug #18790)
- 02021D50, 02022815: Rubble piles added to cover up a gap between several other rubble pieces that could cause the player to get stuck. (Bug #18790)
- 00056B66, 00064CBA: Clipping buckets. (Bug #18792)
- 0002E363, 00057E9E: Misplaced hay mounds. (Bug #18812, Bug #18792)
- 000600D8: Chair clipping with floor. (Bug #18792)
- 0008A6E8: Lantern misplaced on shelf. (Bug #18792)
- 00092F52, 00092F53: Boots imbedded in ground. (Bug #18792)
- 00092FD9, 000D5B1F, 000D5B20: Misplaced potions. (Bug #18795, Bug #18792)
- 00092FE3: Misplaced iron battleaxe. (Bug #18792)
- 000D8A08: Blue butterfly wing mistakenly not linked to enable parent marker. (Bug #18792)
- 02024300: Rock added below the Solitude docks to hide the lower part of one of the supports that was clipping through a rock cliff. (Bug #18794)
- 000D4E87, 000D4E89, 000D4E8A, 000D4E8B, 000D4E8C, 000DB536, 000DB537, 000DB538, 000DB539: Misplaced apples. (Bug #18796, Bug #18795)
- 000D4CE6, 000D4CE7: Misplaced leeks. (Bug #18796)
- 00060AEA: Misplaced canis root plant. (Bug #18801)
- 02025889, 0202588B, 0202588C, 0202588D: Rocks added to cover up a large gap underneath a rock cliff [Ref 0009CF35]. (Bug #18802)
- 000C026F: AI marker is too low to the ground. (Bug #18806)
- 000FEC23: Rug using wrong end piece. Rotated the replaced end piece 180 degrees on the Z axis. (Bug #18807)
- 020278E0: Rock added to cover up a gap underneath a large rock [Ref 0006CC0A]. (Bug #18810)
- 0002F493, 00036ABE, 000523E9, 00052439, 0005C5AB, 0006B69E, 0006B69F, 0006F3A7, 000798EB: Horses at military forts that don't have ownership set. (Bug #18811)
- 000EE882, 000EE883: Horses partially imbedded in the ground which could cause them to spawn in the air. (Bug #18817)
- 001015DD, 001015DE, 0010160C, 0010160D: Horses at Stormcloak camps have wrong ownership set. (Bug #18818)
- 0005B2B1, 0005BEEB, 000720D0, 000EA0A1: Items at Anoriath's market stand that don't have ownership set. (Bug #18819)
- 0004211B: Iron dagger embedded in table. (Bug #18820)
- 000ED28A: Misplaced potion. (Bug #18820)
- 0300E812: Misplaced ceiling piece in Soul Cairn. (Bug #18763)
- 04005735: Rock added to cover a gap in a rock cliff [Ref 03007C17]. Raised a nearby aspen tree [Ref 03008E9E] slightly that would clip with the created rock. (Bug #18764)
- 02014DE0, 02014DE1, 02014DE2, 02014DE3, 02014DE4, 02014DE5, 02014DE6: Misplaced tree thickets. (Bug #18766)
- 0301069A: The bed in Serana's room is incorrectly owned by Valerica. (Bug #18800)
- 00029EE9, 000479D8, 000479D9, 000549AF, 000549B0, 00069E88, 000B9DAD, 000B9DAE, 000E243B, 000E243C, 000E243D, 000E3680, 000E368D, 000E368E, 000E368F, 000E3690, 000E3691, 000E9A30, 000E9A31: Floating tree thickets. (Bug #18791)
- 000549AE, 000E2439, 000E8D94, 000E8D96, 000E9724: Floating shrubs. (Bug #18798)
- 000E8DA1: Floating snowberry bush. (Bug #18799)
- 0302516D: Floating snow drift. (Bug #18693)

v2.0.9 (2015-02-07)

USKP Fixes

- Reverted the fix for Elven Gilded Armor on Bug #15400. Turns out they are not using the wrong model data after all.
- The script command to stop dunBloodletThroneQST was somehow placed into the wrong quest stage and was stopping it immediately upon starting it. (Bug #18621)

Game Mechanics Fixes

- A bad navmesh border connection in cell 8,-3 has been corrected. NPCs navigating this area should no longer attempt to leave the road.
- StaffEnchRevenant, StaffEnchDreadZombie did not carry the proper effect to generate ash piles when reanimated actors expired. (Bug #18524)
- StaffEnchCommandDaedra, StaffEnchExpelDaedra lacked a magnitude which rendered the enchantment useless. (Bug #18524)
- Bound Sword magic effects (BoundSwordFFSelf, BoundSwordMysticFFSelf, BoundSwordRightHandFFSelf) erroneously give 10 points per skill use instead of 1 point like all other bound weapon effects. (Bug #18374)
- Staff and scroll enchantments for reanimation did not have the secondary effect needed to generate ash piles attached. (StaffEnchReanimateCorpse, StaffEnchRaiseZombie, StaffEnchDreadZombie, StaffEnchRevenant, RaiseZombieScroll, ReanimateCorpseScroll, RevenantScroll, DreadZombieScroll) (Bug #18270)
- Class TrainerBlockExpert, used by Njada Stonearm, was mistakenly given 2 points in Pickpocket instead of Light Armor. She is a pure warrior, not a thief. As a member of the Companions, she never engages in anything that would fit with pickpocketing. (Bug #18648)
- Class TrainerOneHandedExpert lacked light armor points. This class is exclusive to Athis, and his default inventory is light armor so the lack of light armor in the class profile did not fit. (Bug #18648)

Animation Fixes

- Werewolves entering bleedout mode should not simply stand in place. This was due to an idle animation oversight that left the proper event out. (Bug #18560)

Actor and AI Fixes

- Severio Pelagia did not have the required keyword to pay for leeks picked on his farm if you tried to sell them. (Bug #18569)
- Dushnamub did not have the required keyword to pay for iron ore mine in Gloombound Mine if you tried to sell them. (Bug #18689)
- Azzada did not have the required keyword to pay for gourds picked on her farm if you tried to sell them. (Bug #18688)
- Katla did not have the required keyword to pay for cabbage picked on her farm if you tried to sell some. (Bug #18687)
- Aval Atheron's services faction had the wrong buy/sell type set for his inventory. (Bug #18516)
- Ungrien's service faction had the wrong buy/sell type set. (Bug #18515)
- Marise Aravel's service faction had the wrong buy/sell type set. (Bug #18515)
- Lucan, Camilla, and Hod all lacked proper AI package flags for their visits to the Sleeping Giant Inn. (Bug #18496)
- The ghosts in Forelhost generate the wrong kind of ash pile when they are killed. (Bug #18337) [NR]
- Zaria was not assigned to the Falkreath crime faction, resulting in her not reporting crimes against her properly. Strangely, this also prevents her from counting toward helping people in Falkreath as well. (Bug #18302)
- Alva will no longer return to Morthal and cause disruption in the city after Laid to Rest (MS14) is completed. (Bug #18396)
- Klimmek's sandbox package outside in Ivarstead had no activity flags set. (Bug #18623)
- EncThalmor02Melee1HFDual, EncThalmor02Melee1HMDual, EncThalmor03Melee1HFDual, EncThalmor03Melee1HMDual, EncThalmor04Melee1HFDual, EncThalmor04Melee1HMDual, EncThalmor05Melee1HFDual, and EncThalmor05Melee1HMDual were all missing the checkbox to inherit inventory from their lower tier templates. This caused them to have no second weapon for dual wield use even though their configurations clearly called for this. They also lacked standard Thalmor random loot because of this as well. (Bug #18647)
- EncThalmor02Melee1HMShield, EncThalmor03Melee1HFShield, EncThalmor03Melee1HMShield, EncThalmor04Melee1HFShield, EncThalmor04Melee1HMShield, EncThalmor05Melee1HFShield, and EncThalmor05Melee1HMShield lacked the standard Thalmor random loot. (Bug #18647)
- EncThalmor02Melee1HFShield lacked a shield. (Bug #18647)
- The tame skeevers (BYOHHouseSkeeverTame) were not processing the intended script they'd been given because the template data was marked to override it from the parent - which has no script. This leads to a repeating infestation of skeevers, with a new tame one spawned every time. An annoyance as well as a source of save bloat. Existing tame skeevers will not be able to be removed unless you kill them yourself. (Bug #18617)

Item Fixes

- The following food items lacked vendor keywords or had incorrect vendor keywords: FirebrandWine, FoodAppleCabbageStew, FoodBeef, FoodBeefStew, FoodCabbagePotatoSoup, FoodCabbageSoup, FoodDogMeat, FoodElsweyrFondue, FoodGoatMeat, FoodHorkerMeat, FoodHorkerStew, FoodHorseMeat, FoodPheasantCooked, FoodRabbitCooked, FoodTomatoSoup, FoodVegetableSoup, FoodVenisonStew, MQ201Drink [Colovian Brandy] (Bug #18332)
- The following potions lacked the VendorItemPotion keyword: CurePoison, IVDGhostPotion [Philter of the Phantom], MS12WPResistMagic50 [White Phial], MS12WPFortifyStamina01, MS12WPFortifySkillSneak03, MS12WPFortifyMagicka01, MS12WPFortifySkillOneHanded04, MS12WPRestoreHealth04
- The following ingredients lacked the VendorItemIngredient keyword: BearClaws, BirdEgg01, BirdEgg02, BirdEgg03, CharredSkeeverHide, Garlic
- The following clutter items had incorrect or missing keywords: BalbusForkNonEquip, BlacksmithBellows01, BlacksmithHammer01, BlacksmithTongs01, DancersFlute, DBTortureTools, dunRagnSaereksKey, dunRagnTorstensKey, dunUniqueBeeInJar, dunUniqueButterflyInJar, dunUniqueDragonflyInJar, dunUniqueFireflyInJar, dunUniqueMothInJar, DwarvenCenturionDynamo, DwarvenHighCup01, DwarvenPot01, GlazedPot02Nordic, MS11YsgramorsSoupSpoon, WineBottle01AEmpty, WineBottle01BEmpty, WineBottle02AEmpty, WineBottle02BEmpty, WineSolitudeSpicedBottleEmpty
- The hooded version of the archmage robes should not allow circlets to be worn, like all other hooded items. (Bug #18216)
- Staff of Magnus should now properly drain magicka and health from the target. (Bug #18443)
- Ildari's Robes (DLC2IldariRobes) were carelessly duplicated from a playable set of Telvanni Robes and should not have been allowed to be looted by the player due to the sequence where her heart gets ripped out. (Bug #17930)
- The following food items lacked vendor keywords or had incorrect vendor keywords: DLC2FoodAshHopperLeg, DLC2FoodAshHopperMeat, DLC2FoodBoarMeat, and DLC2FoodHorkerAshYamStew. (Bug #18332)

Location Fixes

- WhiterunHouseofClanBattleBornLocation should not be a valid target for Thieves Guild radiant missions because it is marked with a "Protected" symbol. (Bug #18497)
- The Thalmor Embassy Barracks was not marked as owned by the Thalmor faction, making it possible to enter and steal everything inside without penalty. (Bug #18604)
- Driftshade Sanctuary and Gallows Rock will no longer be populated by Silver-Hand NPCs once the two quests for these locations are complete. (Bug #17519)

Mesh and Texture Fixes

- Male and female mounted elk heads did not cast or receive shadows. (meshes\clutter\deadanimals\mountedfemaleelk.nif, meshes\clutter\deadanimals\mountedmaleelk.nif) (Bug #18527)
- Void Salts had a collision radius that was too large and caused floaters. (meshes\clutter\ingredients\voidsalts.nif) (Bug #18367)
- Windhelm dock stairway had a wall section that didn't come down far enough. (meshes\architecture\windhelm\whdocks1.nif) (Bug #18118)
- There was a hole in the grass behind the Drunken Huntsman. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #17392)
- The Dark Brotherhood loading screen with the sanctuary door had an ugly black bar down one side. (meshes\uskp\loadscreen\USKP_LoadScreenDBDoor.nif) (Bug #16473)
- Mannequins have an unnecessary loin cloth piece attached. (meshes\actors\manekin\manekin.nif) (Bug #14018)
- Several gaps and UV errors fixed for the Bannered Mare building. (meshes\architecture\whiterun\wrbuildings\wrhousebanneredmare01.nif) (Bug #13754)
- The door into the room with the Ebony Blade had exposed door handles and other issues. (meshes\architecture\whiterun\wrdoorloadda08.nif) (Bug #13601)
- Fixed a gap in the log piles at sawmills as well as several UV errors. (meshes\furniture\clutter\milllogpile.nif) (Bug #13465)
- Holes under the windows of the Windhelm Palace have been fixed. (meshes\architecture\windhelm\whpalace1.nif) (Bug #13363)
- Fixed a seam on the back side of the Imperial Heavy Armor. (meshes\armor\imperial\f\cuirassheavy_1.nif, meshes\armor\imperial\f\cuirassheavy_0.nif, meshes\armor\imperial\m\cuirassheavy_1.nif, meshes\armor\imperial\m\cuirassheavy_0.nif) (Bug #13316)
- Fixed seams, bad UV, and some one-sided faces on the two Whiterun store buildings. (meshes\architecture\whiterun\wrbuildings\wrhousestores02.nif, meshes\architecture\whiterun\wrbuildings\wrhousestores01.nif) (Bug #13755)
- Cooked beef had bad collision which led to havok floaters. (meshes\clutter\ingredients\beefmeatcooked.nif) (Bug #18145)
- Salmon meat had bad collision which caused it to kick other items out of place. (meshes\clutter\deadanimals\salmonmeat01.nif) (Bug #17682)
- Fallen trees with seethrough sections fixed. (meshes\landscape\trees\treepineforesthollow01snow.nif, meshes\landscape\trees\treepineforesthollow01.nif) (Bug #18538)
- NPCs were floating slightly above the surface of Dwemer stone beds. (meshes\furniture\dwemer\dwefurniturebedsingle01.nif) (Bug #17300)
- Dwemer chest had a bad havok setting that resulted in no impact sounds being made. (meshes\clutter\dwemer\dwecontainter02.nif) (Bug #18663)
- Dwemer bench can only seat one person despite having room for 3 due to bad marker positions. (meshes\furniture\dwemer\dwefurniturebench01.nif) (Bug #18701)

Navmesh Fixes

- Bad preferred navmesh paths in Whiterun appear to have caused Fralia to enter her home through the wrong door during Missing in Action, and may have contributed to why Belethor routinely enters his shop from the rear door for no apparent reason. In both instances, the preferred door was marked on the rear side of the building. (Bug #18616, Bug #16301)

Quest and Dialogue Fixes

- Stenvar could not be rehired during the 24hr rehire window due to bad condition checks on his dialogue. (Bug #18712)
- After Danica tells the player to go to Eldergleam Sanctuary in The Blessings of Nature (T03), Maurice would still run his scene with her because the dialogue script was evaluating his AI before stopping the scene. (Bug #18570)
- Ghosts who are also bandits should no longer attempt to use combat taunts intended for bandits that ghosts don't have recorded audio for. (Bug #16964)
- Dismissing Erik the Slayer as a follower after he's been recruited as a blade still plays dialogue saying he's returning to Rorikstead even if this is not where he'll be going. (Bug #18237)
- The Boethiah Cultist who attacks you in a random encounter (WEDA02Cultist) does not become hostile until he's been very close to the player for some time. An alias property needed to be adjusted to make sure he turns hostile upon gaining line of sight to the player. (Bug #18576)
- Revealing the Unseen (MG06) will not start if Sergius Turrianus is killed prior to the quest. (Bug #18563)
- Looting the locket from Linwe blocks displaying the objective to burn the Summerset Shadows banner during quest Summerset Shadows (TGTQ04). (Bug #18551)
- Salty Sea-Dogs (FreeformShipsDawnstar) was not supposed to have allowed the Fine-Cut Void Salts to be available to pick up prior to Captain Wayfinder telling you about them. (Bug #18422)
- Ysolda will no longer hold the mammoth tusk forever once you've given it to her in Rare Gifts (Favor110). (Bug #18342)
- During A Night To Remember (DA14), Ysolda would not properly forcegreet the player to talk about the ring because she had no proper AI packages for this like all the other NPCs in the quest. (Bug #18365)
- In A Chance Arrangement (TG00) Brynjolf can comment about the player sniffing out his scheme at the north gate even if they never actually entered the city that way. (Bug #18595)
- General Tullius has a line cut off just after Alduin lands to attack Helgen. (Bug #18615)
- In Blood on the Ice (MS11 - Talos, SMITE THIS QUEST) it was possible to accuse Wuunferth of necromancy without ever having read any of the available journal pages or taken the amulet from Hjerim. You can now no longer get him arrested OR confront him directly unless you've done this, which is what the scripting shows was supposed to have been done all along. (Bug #18594)
- After Forsworn Conspiracy (MS02) any prisoners you killed will not have their corpses purged properly because DialogueCidhnaMine has them in aliases. These aliases will now clear as each prisoner dies so their corpses won't linger forever. (Bug #17184)
- Mine or Yours (FreeformShorsStone01) does not display a quest pointer as intended due to checking the wrong conditions for the objective alias. (Bug #18649)
- The objective "Become a full member of the Thieves Guild" will now be removed from the journal once the player speaks to Vex about the unusual gems after joining the guild. (Bug #18635)
- Romlyn Dreth is not given prison clothing like all other prisoners once he's sent to jail. (Bug #18634)
- Jarl Laila should no longer greet the player as though they've never spoken once they've met. (Bug #17225)
- Brother Verulus cannot be persuaded to follow the player in The Taste of Death (DA11) because the speech check was being done on the wrong target. (Bug #18667)
- The troll created for the Dawnguard attack on Castle Volkihar during Kindred Judgment (DLC1VQ08) is never removed from the attack area if it survives. (Bug #18386) [NR]
- The topic used to rehire a hireling within 24 hours had no topic prompt and was showing "..." instead.
- During Deathbrand (DLC2dunHaknirTreasureQST), the Rieklings at Haknir's Shoal do not disable once the quest has advanced to Gyldenhul Barrow. These Rieklings will now be properly disabled once the player has reached that point of the quest. (Bug #17984)
- USKP fixes for dismissing Onmund have been carried over. (Bug #18618)

Papyrus Fixes

- QF_dunLostValleyRedoubtQST_000B0F5B has a conditional variable in it that a scene relies on, but the script was never compiled with the Conditional attribute.
- T02DinyaStopPrayingScript had no sanity check for when the alias might be empty. (Bug #18655)
- DLC1TrapPoisonBloom: Configured an OnReset() event to handle properly respawning the poison blooms when their cells reset. (Bug #18465)
- DLC2RR03ExitTriggerScript: No sanity checking to make sure the quest is actually running before trying to manipulate an alias in it. (Bug #18684)

Placement/Layout/Ownership and other World Object Fixes

- 000162d3: Yngvild map marker is the wrong icon type. (Bug #18575)
- 000175DD, 000CC81C, 00046BEC: Switched load door types on the ground floor of the Hall of the Elements to encourage NPCs to enter the Arcaneum using the proper door. (Bug #18531)
- 0004114e: Riften jail escape door needed to have player-only property set to fix the shackle being wrongly disabled due to NPCs who path through the jail prior to entering the city for the first time.
- 0009e687: Road chunk clipping landscape texture. (Bug #18358)
- 00073E69, 00073E6A, 00073E6C, 00073E6E: Actors who should be disabled when MG03 is not running. (Bug #18083)
- 00093C01: Trigger with missing property. (Bug #18642) [NR]
- 0006CD11: Trigger that should only be enabled when MG03 is running. (Bug #18641)
- 0207148b: Rock slab placed to cover over landscape tear.
- 000277BA, 000277BB, 00056DB6, 0007145D, 0007F366, 000B7E24, 000D63EB, 000E5B6D, 000F4732: Misplaced baskets. (Bug #18651, Bug #18608, Bug #18400, Bug #18334, Bug #18315, Bug #18313, Bug #18294, Bug #18283)
- 0200284C: Created a rock to cover up a protruding section of a rock cliff [Ref 00046858]. (Bug #18286)
- 00046DAE: Bad script property removed. (Bug #18686)
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000F1547, 000F1548, 000F1549, 000F154A, 000F154B, 000F154C, 000F154D, 000F154E, 000F1551, 000F1584, 000F1585, 000F1586, 000F1587, 000F1588, 000F1589, 000F1592, 000F1593, 000F1594, 000F1595, 000F1597, 000F1598, 000F15A0, 000F15A1, 000F15A3, 000F15A4, 000F15A5, 000F15A6, 000F15A9, 000F15CF, 000F15D0, 000F15D1, 000F15D2, 000F15D3, 000F15D7, 000F15E0, 000F15E1, 000F15DF, 000F15E7, 000F15E8, 000F15FD, 000F15FF, 000F1600, 000F1601, 000F1603, 000F160D, 000F160E, 000F160F, 000F161D, 000F161F, 000F1623, 000F1625, 000F1626, 000F1627, 000F1628, 000F1629, 000F162A, 000F1636, 000F1657, 000F1658, 000F1659, 000F165A, 000F165C, 000F1669, 000F166A, 000F166B, 000F1670, 000F1973, 000F1D7C, 000F3890, 000F3891, 000F38CF, 000F458D, 000F458E, 000F458F, 000F6556, 000F655A, 000F8D01, 000F8D02, 000F8D04, 000FB9B7, 000FB9B8, 001011F7, 001011F8, 001011F9, 001016FC, 001016FD, 001016FF, 00101712, 00101714, 00101716, 0010B0B1: Misplaced tree thickets. (Bug #18287)
- 000A89EF, 000A8AF1, 000D5951: Misplaced chairs. (Bug #18306, Bug #18289, Bug #18288)
- 000D5848, 000DCC06: Misplaced cups. (Bug #18362, Bug #18288)
- 000D47B5: Misplaced goblet. (Bug #18304)
- 000C8378, 000D5896: Misplaced tomatoes. (Bug #18292, Bug #18288)
- 000C0C98, 000CE5D6, 000D47BA, 000D596F, 000D5970, 000D5971, 000D5A1F, 000D63A2, 000DCC00: Misplaced plates. (Bug #18629, Bug #18400, Bug #18399, Bug #18362, Bug #18340, Bug #18306, Bug #18304, Bug #18289)
- 000D47CE, 000D59AB, 000D5A5B, 000DDAAA, 000EC1D6: Misplaced ale, mead, and wine bottles. (Bug #18645, Bug #18533, Bug #18501, Bug #18306, Bug #18304, Bug #18289)
- 0009D0BD, 0009E550, 000D5A31, 000DDA31, 000E0521: Misplaced coin purses. (Bug #18533, Bug #18351, Bug #18298, Bug #18289)
- 0200790E, 0200790F, 02007910: Added rocks to cover up a gap underneath part of a rock cliff [Ref 0006E489]. (Bug #18290)
- 000C833F, 000D4740: Misplaced jugs. (Bug #18304, Bug #18292)
- 00097C55, 000CB636, 000CF5A5, 000D47D8, 000E04D2, 000EC1E4, 000EC1E5, 000EC1E6, 000EDFEE, 000CE5E0, 000CE5E1, 000CE5E2, 000CE5E4, 000CE5E5, 000CE5D7, 000CE5D8: Misplaced food items. (Bug #18645, Bug #18629, Bug #18573, Bug #18572, Bug #18499, Bug #18340, Bug #18313, Bug #18304, Bug #18296)
- 000CD2E2, 000CD2E3, 000CD2E4: Carrots misplaced in a bowl. (Bug #18297)
- 000C02B7, 000D1221: Bedrolls clipping with the ground. (Bug #18597, Bug #18299)
- 02004337: Rock added to cover up a protruding section of a rock cliff [Ref 0009CF42]. (Bug #18300)
- 0006E51E: Floating juniper tree. (Bug #18301)
- 0005BFD8, 0005BFD9: Sabre cat pelts clipping with a cupboard. (Bug #18307)
- 020058C0: Rock created to cover up a gap underneath two mountain cliff pieces [Ref 0004F542, 0005DAD4]. (Bug #18308)
- 000993FD, 000A393D, 000A393E, 000D63E9, 000D63EA, 000D63EB, 000D63EC, 00107119, 0010823E: Misplaced books. (Bug #18505, Bug #18399, Bug #18384, Bug #18310)
- 0010775E, 0010775F: Misplaced pine thrush eggs. (Bug #18312)
- 000784FD, 000784FE, 000784FF, 00078500, 00078501, 00078502, 00078503, 00078504, 00078505, 00078506, 00078507, 00078508, 00078509, 0007850A: Misplaced items that fall out of a cart outside of Pinewatch. (Bug #18313)
- 02005E23: Created a rock to cover up a gap in a rock cliff [Ref 00018C98]. (Bug #18314)
- 000B7E66: Kettle clipping with a hay mound. (Bug #18315)
- 0004F5AF, 0004F5F4: Pine trees clipping with a rock cliff. (Bug #18317)
- 00037026, 00057DFC, 00071454, 00099797: Misplaced buckets. (Bug #18651, Bug #18529, Bug #18347, Bug #18318)
- 00031747, 00031750, 00099799, 0009979A, 0009979B: Clipping sacks. (Bug #18643, Bug #18318)
- 000997AB, 000C9632: Misplaced cast iron pots. (Bug #18401, Bug #18318)
- 000997AC: Misplaced wooden ladle. (Bug #18318)
- 02007911, 02007912, 02007913: Rocks added to cover up gaps in a rock pile [Ref 0007C4D0] northwest of the drawbridge outside of Whiterun. (Bug #18319)
- 00064F00, 0007E299, 0007E29E, 0007E2A8, 0007E2B4, 0007E2BC, 0007E2C8: Misaligned road chunks. (Bug #18322)
- 00067D4B, 00067D5C, 00067D6C, 00073865, 000CF07A: Pine trees floating above the ground. (Bug #18640, Bug #18507, Bug #18323)
- 020083D8, 020083D9: Rocks created to cover up a large gap in a mountain cliff [Ref 00067CF7]. (Bug #18324)
- 02008E9E, 02008E9F, 02008EA0, 02008EA1: Rocks added to cover up a large gap in a mountain peak [Ref 00041EFD]. (Bug #18329)
- 00099B45, 0009A3BB: Misplaced barrels. (Bug #18599, Bug #18333)
- 00071455, 00071456, 00071457, 00071458, 00071459, 0007145A, 0007145B, 0007145C, 0008AAB7, 0008AAB8, 0008AAB9, 0008AABA, 0008AABB, 0008AABC, 0008AABD, 0008AABE, 000E0445, 000E5B6F, 000E5B70: Misplaced forks and knives. (Bug #18651, Bug #18498, Bug #18334)
- 0006C2ED, 0008A9EC, 00108C63: Misplaced helmets. (Bug #18651, Bug #18335)
- 00073FD3, 000800D1, 0008C919, 00106901: Clipping chests. (Bug #18651, Bug #18520, Bug #18360, Bug #18336)
- 000F582A: Rock floating above the ground. (Bug #18338)
- 0004275E, 0004276E, 00047134, 00055345, 00097B1E, 000E8450, 000EA8C8, 000F0B79, 001098A9: Misplaced snowberry plants. (Bug #18339)
- 000F7A52, 000F7A53: Clams clipping with the ground. (Bug #18341)
- 00043E65, 00045E1D, 00045E1F, 000B7056, 000D227D, 000DF0A3, 000E8E20, 000E8E21, 000E8E22, 000E4406: Misplaced tundra cotton plants. (Bug #18349)
- 000AAAE4: Maple tree clipping with a rock. (Bug #18350)
- 000B8B71, 000BE161: Misplaced mountain flower plants. (Bug #18625, Bug #18352)
- 000E2A63: Necklace clipping with a tankard. (Bug #18362)
- 000C7B2D: Rock pile floating above the ground on one end. (Bug #18373)
- 00071565: Bucket clipping with forge anvil. (Bug #18375)
- 0007156C: Iron war axe floating above workbench. (Bug #18375)
- 0002AEB6, 0002AEBF, 0002AEC3, 0002B8F9, 00031145, 00033E5D, 0003639A, 000371AE, 0003BFE5, 0003CA17, 0003E57A, 0003E57D, 0003E57F, 00042DA7, 00042DA8, 00042DA9, 00045321, 00045322, 00045337, 00045338, 00047D78, 00047D79, 00047D7A, 0006603E, 00066A3D, 00066A40, 00066A5E, 00066A63, 00066A64, 00066A6C, 00066A92, 00066A97, 00066AE8, 00066AED, 0006A1E5, 0006AA8D, 0006AA8E, 0006AA8F, 0006AAA4, 0006AAA5, 00071E8C, 00077DC9, 00077DD1, 0007F69E, 0007F670, 00088EFC, 00088F58, 00088FDC, 000890BD, 0008914D, 0008915F, 00089EE2, 0008E271, 0008E272, 0008ED1B, 0008ED1C, 0008ED23, 0009369A, 00094268, 000955F7, 000992DA, 0009A3C4, 0009A3C5, 0009E6AA, 000A2B8A, 000AAD21, 000AAD22, 000AAF6B, 000AAF6E, 000AFB0B, 000B4D8B, 000B8E5B, 000BA4B8, 000BA4C8, 000BCF6D, 000BCF88, 000BCFAB, 000BCFB7, 000BCFB9, 000BDB35, 000BEC95, 000C0937, 000C0938, 000C0939, 000C2DDB, 000C2DDC, 000C51A5, 000C8BDF, 000C9C63, 000CC8F3, 000D0475, 000D0478, 000D17C9, 000D4004, 000DA6E6, 000DA6E7, 000DB39E, 000E1BA5, 000E449E, 000E6B1A, 000E7E00, 000E85CD, 000E96ED, 000E977C, 000EB177, 000EFA4D, 000F0A6D, 001098A8: Misplaced shrubs. (Bug #18376)
- 000A3953, 000A7F76, 000C9DA5, 000C9DA6, 000C9DA7, 000C9DA8, 000C9DA9, 000C9E93, 000CC04B, 000CC28B, 000CCFA6, 000D0F80, 000D1338, 000D9CD6, 000D9CD8, 000DA19F, 000DA1A1, 000DA1B1, 000DA1B4, 000EB3AD: Ingredients that erroneously have their ownership set to 'MarkarthHagsCureFaction'. (Bug #18385, Bug #18380)
- 00059F21, 000C9BC5: Misplaced potions. (Bug #18521, Bug #18384)
- 0008CA21, 000E01CD, 000F3CD2, 000F3CD4: Misplaced clothing and apparel. (Bug #18651, Bug #18500, Bug #18398)
- 000C0D56: Misplaced troll skull. (Bug #18401)
- 000C3D46, 000C3D47: Misplaced deer skulls. (Bug #18402)
- 0201305C: Rock added to cover up a hole in a rock cliff [Ref 00054D10]. (Bug #18424)
- 00025E00: Horse trough clipping with grass. (Bug #18502)
- 000E68D1, 001068C7: Misplaced amulets. (Bug #18564, Bug #18505)
- 0010837A, 0010837B: 'LvlMudcrab' spawn points that are too far away from any water source; changed them to 'LvlAmbientCreatures' spawn points. (Bug #18506)
- 0006E124: Terrain piece that is floating above the ground on one end. (Bug #18508)
- 00059AD5, 00059AFE, 000AAECB, 000F049A: A ruined shelf clips with the ground. Several references on the shelf needed slight adjustments as a result of fixing this. (Bug #18521)
- 00085520, 00085521: A brazier is floating above the ground. The embers associated with it needed to be adjusted as a result. (Bug #18525)
- 000D998B: Misplaced clothes iron. (Bug #18528)
- 000DBC9B, 000EC1D7: Misplaced hoes. (Bug #18645, Bug #18528)
- 0201A170: Added a rock to cover up a gap between two rock cliff pieces [Ref 000DB745, 000DB746]. (Bug #18530)
- 0201AC35: Added a snow drift to cover up a gap underneath the end of a stone wall [Ref 000EFAC4]. (Bug #18532)
- 000B8D4C, 000D36BC, 000ED184: Floating snow drifts. (Bug #18609, Bug #18593, Bug #18534)
- 00029975, 00029976, 0002AEB6, 0002AEB8, 0002AEBB, 0002AEBF, 0002AEC0, 0002AEC3, 0002AED9, 0002AEEC, 0002AF60, 0002EE72, 00030FE3, 00030FE4, 00030FE7, 00030FE8, 00030FEC, 00030FED, 00030FF2, 00031007, 0003100D, 00033DE5, 00033DEA, 00033E4B, 00033E50, 00033E5D, 00033E63, 00033EA9, 00033ED3, 00033EFA, 00033F6E, 0003CA17, 0003CB71, 0003E57E, 0003E580, 0004BD12, 0004BD29, 0004BD48, 0004BD4A, 0004BD56, 0004BD57, 0004BD8C, 0004BDBB, 0004BEAE, 0004C351, 0004C356, 0004C357, 0004C4E1, 0004C4E5, 0004C4EA, 0004C4EE, 0004C4F6, 0004C4FA, 0004C54E, 0005FE8D, 0005FE8E, 0005FE92, 0005FE93, 0005FE94, 0005FE95, 0005FED7, 0005FED8, 0005FED9, 0005FEDA, 0005FEDB, 0005FEDC, 0005FEDD, 0005FEDE, 0005FEDF, 0005FF63, 0005FF65, 0005FF74, 0005FF7A, 0005FF85, 0005FF8B, 0005FF90, 0005FF98, 0005FF9B, 0005FFA0, 0005FFA2, 0005FFA6, 0005FFB9, 0005FFBA, 0007C60C, 0008C1C3, 0008C1C5, 0008C1C8, 0008C1CA, 0008C1E1, 0008C1EA, 0008C1F3, 0008C1F9, 0008C2BE, 0008CC4D, 0008CC4F, 0008CC5A, 0008CC6A, 0008CC82, 0008CC8D, 0008CCC5, 00097B1A, 0009A3C4, 0009A3C5, 000AAF6B, 000B8E6B, 000BCF67, 000BCF68, 000BCF6A, 000BCF6C, 000AAF6E, 000BCF6F, 000BCF71, 000BCF77, 000BCF78, 000BCF7B, 000BCF81, 000BCF85, 000BCF88, 000BCF89, 000BCF8C, 000BCF94, 000BCFA2, 000BCFA6, 000BCFB7, 000BCFB9, 000BCFBC, 000BCFDD, 000BDAB6, 000BDABB, 000BDB00, 000BDB03, 000BDB09, 000BDB13, 000BDB14, 000BDB15, 000BDB16, 000BDB17, 000BDB19, 000BDB1F, 000BDB28, 000BDB2A, 000BDB2C, 000BDB2E, 000BDB2F, 000BDB38, 000BDB3B, 000BEC81, 000BEC84, 000BEC85, 000BEC87, 000BEC8F, 000BEC92, 000BEC93, 000BEC95, 000BEC97, 000BEC98, 000BEC9A, 000BECA1, 000BECA2, 000C51A5, 000E849A, 000E849B, 000E849C, 000E9674, 000E96BF, 000E96C0, 000E9749, 000E974A, 000E975A, 000E9675, 000E96CE, 000E977C, 000E977D, 000E977E, 000E97AC, 000E97AD, 000E9834, 000E9835, 000E985C, 000E985D, 000EA0F4, 000EA0FE, 000EA0FF, 000EA115, 000EA873, 000EA89D, 000EA8AE, 000EA8C7, 000EA8D7, 000EA8F0, 000EAD52, 000EAD80, 000EAF95, 000EB159, 000EB15C, 000EB1C9, 000EB1CB, 000EB1CC, 000EB1D2, 000EBF22, 000EBF23, 000EBFB2, 000EBFB3, 000EBFB4, 000EBFD1, 000EB177, 000EBFB5, 000EC059, 000EC05A, 000EC077, 000EC093, 000EC0E8, 000EC0F6, 000EC0FF, 000EC100, 000EC122, 000ECB85, 000ECB98, 000ECB9F, 000ECBAB, 000ECBD3, 000ED1DB, 000ED207, 000EDDF0, 000EDE2B, 000EDE2C, 000EE3F5, 000EE8C7, 000EE8C8, 000EFB40, 000F06A0, 000F1B87, 000F1B88, 000F7CDE, 000F7CDF, 000F7CE0, 000F7D86, 000F7D87: Shrubs that are the wrong type for the snowy climate. (Bug #18535)
- 0002AAA7, 0002AAA8, 0002AEB5, 0002AEBE, 0002AEC1, 0002AEC5, 0002AEC6, 0002AECD, 0002AED8, 0002AEEF, 0002AF32, 0002AF46, 0002AF6C, 0002AF70, 0002AF87, 0002EE70, 0002EE71, 0002F2BF, 0002F2C0, 0002F2EA, 0002F2EC, 0002F2ED, 0002F2EE, 00030FE6, 00030FF3, 00030FFA, 00030FFB, 0003100E, 00033DF7, 00033E28, 00033E4A, 00033E55, 00033E5C, 00033EA8, 00033EEB, 0003A18D, 0003A18E, 0003A18F, 0003A19C, 0003CA11, 0003CA14, 0003CA15, 0003CA42, 0003CB72, 0003CBF6, 0003CC34, 0003DDCC, 0003DDEB, 0003DF26, 0003DF27, 0003DF28, 0003DF6C, 0003DF6D, 0003DF6E, 0003DF71, 0003E010, 0003E156, 0003E157, 0003E159, 0003E15A, 0003E15B, 0003E15D, 0003E15F, 0003E160, 0003E57F, 0004BD41, 0004BD44, 0004BD49, 0004C353, 0004C35A, 0004C4D1, 0004C4E9, 0004C4F4, 0004C4F7, 0004C503, 0004C508, 0004C54A, 0004C552, 0004C553, 0004C555, 0005FF67, 0005FF69, 0005FF6B, 0005FF6E, 0005FF71, 0005FF77, 0005FF7C, 0005FF81, 0005FF83, 0005FF87, 0005FF89, 0005FF95, 0005FF9E, 0005FF9F, 0005FFB2, 0005FFB3, 0005FFB7, 0006B1D7, 0006B1D8, 0006B1D7, 0006B1DA, 0006B1DB, 0008C1C0, 0008C1E2, 0008C1F2, 0008C1F8, 0008C1FC, 0008C1FE, 0008C204, 0008C205, 0008C215, 0008C217, 0008C365, 0008C368, 0008C37D, 0008C380, 0008C38F, 0008CC43, 0008CC66, 0008CC81, 0008CCF9, 000996F3, 000996F5, 000996FA, 00099700, 0009970C, 0009970E, 00099713, 00099714, 00099716, 00099718, 000BCF70, 000BCF72, 000BCF74, 000BCF75, 000BCF76, 000BCF7E, 000BCF80, 000BCF83, 000BCF84, 000BCF8D, 000BCF91, 000BCF95, 000BCF97, 000BCF98, 000BCF99, 000BCF9A, 000BCF9B, 000BCF9C, 000BCF9D, 000BCFA4, 000BCFA5, 000BCFAD, 000BCFAE, 000BCFAF, 000BCFB2, 000BCFB4, 000BCFB8, 000BCFBA, 000BCFBB, 000BCFBF, 000BCFCB, 000BCFD1, 000BCFD2, 000BCFDC, 000BCFE0, 000BCFE1, 000BDB1A, 000BDB27, 000BDB33, 000BDB34, 000BDB36, 000BDB37, 000BDB39, 000BEC79, 000BEC82, 000BEC86, 000BEC89, 000BEC94, 000BECA4, 000BECA5, 000BECA8, 000EDE23, 000EDE24, 000EDE25, 000EDE26, 000EDE2A, 000F15A8, 000F15A9, 000F4583, 001011F4, 001011F5, 001011F6, 001011F7, 001011F8, 001011F9: Tree thickets that are the wrong type for the snowy climate. (Bug #18536)
- 0009253F: Lowered a rock cliff slightly that was clipping with some stairs [Ref 000AEDF4, 000AEE4D] at the East Empire Company docks. (Bug #18542)
- 00097DDB: Lowered a rock trim piece slightly that was clipping with the ground. (Bug #18546)
- 000163FF, 00033FA6, 00034167, 00034168, 000458E9, 0004BB24, 0004BB31, 000681E9, 00084460, 00008456A, 000846EA, 000846EB, 000AE01F, 000AE020, 000EA670, 000EA671, 001038A8, 001038A9, 001038B1, 001038B2: A number of mammoth spawn points are placed partially below the ground which can cause them to spawn in the air and fall to their deaths. (Bug #18557)
- 0009DA4D: A cow spawn point is placed partially below the ground which can cause it spawn in the air and fall to its death. (Bug #18558)
- 0201F792, 0201F793, 0201F794, 0201F795: Added a snow drift and three rocks to cover up a large gap in a mountain cliff slope [Ref 000920FD]. (Bug #18566)
- 0007AACA, 00084561, 00085455, 00085456, 0008657F, 00086580: Leveled animal spawn points that are placed far above the ground. (Bug #18654, Bug #18653, Bug #18624, Bug #18567)
- 00078B76: Hanging moss floating in thin air. (Bug #18574)
- 0202382E: Created a rock to cover up a protruding rock cliff piece [Ref 0006E691]. (Bug #18583)
- 0202382F: Added a rock to cover up a gap in part of a mountain trim piece [Ref 000158C1]. (Bug #18584)
- 000CD004: Steel sword that falls off a shelf due to havok. (Bug #18586)
- 0010E5BD, 0010E5BF: Moved a corundum ore vein that was partially clipping through a rock cliff. Its mining marker needed to be moved along with it. (Bug #18592) [NR]
- 02025DDE, 02025DDF, 02025DE0: Rocks added to cover up a gap at the base of a mountain peak [Ref 0004E8DB]. (Bug #18598)
- 000F4745, 000F4746: Misplaced wooden plate and wooden bowl on a barrel. (Bug #18599)
- 02025DE1: Rock added to cover up a gap at the top of a rock cliff [Ref 0008B5CF]. (Bug #18600)
- 000CD6DF, 000CD6E0, 000CD6E1, 000CD6E2, 000CD6E3, 000CD6E4, 000CD6EF, 000CD6F0, 000CD6F2, 0010E11A: A number of items meant to be part of a treasure stash were inaccessible due to being placed partially or completely behind a rock cliff. (Bug #18601)
- 0009C476: Floating tree branch pile. (Bug #18610)
- 0202DF0C, 0202DF0D: Rocks added to cover up a large gap in a mountain cliff slope [Ref 00050722]. (Bug #18626)
- 0202DF0E, 0202F497, 0202F498, 0202F499: Added rocks to cover up two gaps in a mountain cliff slope [Ref 0005082A]. (Bug #18627)
- 00066A01, 0008ECD9, 0008ECE4: Misplaced aspen trees. (Bug #18633)
- 02031FAA: Rock added to cover up a gap in a dirt cliff [Ref 000452F2]. (Bug #18638)
- 00051B2E, 000E7412, 000E7662: Floating hay mounds. (Bug #18651, Bug #18644)
- 000EC1C0, 000EC1C1, 000EC1DC, 000EC1DD, 000EC1DF: Misplaced crates. (Bug #18645)
- 000EC1D8, 000EC1DE: Misplaced gold ingots. (Bug #18645)
- 000EC1D9: Misplaced pickaxe. (Bug #18645)
- 000EC1E3: Misplaced pitchfork. (Bug #18645)
- 000356C5, 0008C99E: Chests that are facing the wrong direction. (Bug #18651)
- 0008CA19, 0008CA1A, 000E5F98: A bowl, fork, and table in Fort Greymoor are missing their enable parent settings. (Bug #18652)
- 0008A9DE, 0008A9DF, 0008A9E0, 0008A9E1: Several Imperial gauntlets are linked to the wrong enable marker. (Bug #18652)
- 000CA943, 000CA905: Skull with bad placement on a plate. (Bug #18658)
- 00017752: Load door too far back into the building. (Bug #18669)
- Several clutter objects were not being properly toggled when the kitchen area in Fort Dawnguard was activated. (Bug #18372)
- 0300CE73, 0300D42E, 0300D49F, 0300D547, 0300D548, 0300D549, 0300D54A, 03005902, 030115A8, 03012267, 0301226B, 0301226C, 0301126E, 0301126F, 03011270, 030155B6, 030198E1, 030198E9: Floating tree thickets. (Bug #18679)
- 0300D42E, 0300D49F, 0300D549, 0300D54A: Tree thickets that are the wrong type for the snowy climate. (Bug #18680)
- 030110E3: A dead tree shrub that is the wrong type for the snowy climate. (Bug #18680)
- 03003f57: Floating sleep marker for Lucia in Whiterun. (Bug #18565)
- 04006592: Added a rock to cover a small z-fighting area close to drift wood ref 0302c671 (land and water exactly at the same height). (Bug #18678)
- 0302bf64: Rock upscaled and slightly moved to cover an area belonging to another roombound, which was causing unrendered objects when the camera 'fell' in it. (Bug #18678)
- 030337D3, 030337D4, 030337D5, 030337D6, 030337D7, 03037BF4, 03037B50: Several items in the player's cell in the Bulwark Jail did not have their ownership set. This erroneously causes them to be marked as stolen. (Bug #18356)

Text Fixes

- DialogueWhiterunUthgerdTopicsBranch3Topic: "I just... just lost control." -> "I just... I just lost control." (Bug #18665)
- Perk NightThief: "+25% chance to pickpocket if the target is asleep." -> "Pickpocketing is 25% easier when the target is asleep." [Ambiguous as to what it was actually doing] (Bug #13630)
- Perk LightFingersXX: "Pickpocketing bonus of XX%. Item weight and value reduce pickpocketing odds." -> "Pickpocketing is XX% easier. Item weight and value reduce pickpocketing odds." [Ambiguous as to what it was actually doing] (Bug #13630)
- AlchDamageStaminaRavage: "Concentrated poison drains Stamina by points per second for seconds." -> Concentrated poison temporarily reduces maximum and current Stamina by points for seconds." [Text does not match the effects] (Bug #17122)
- AlchDamageHealthRavage: "Concentrated poison drains Health by points per second for seconds." -> "Concentrated poison temporarily reduces maximum and current Health by points for seconds." [Text does not match the effects] (Bug #17122)
- AlchDamageMagickaRavage: "Concentrated poison drains Magicka by points per second for seconds." -> "Concentrated poison temporarily reduces maximum and current Magicka by points for seconds." [Text does not match the effects] (Bug #17122)
- The names for 'dunPOITreasCorpseLumberjack' and 'pinewoodGroveLumberjack' are misspelled. ["Wood Cutter" -> "Woodcutter"] (Bug #18631)
- MGRAppOnmund01EnthirStage10StoryTopic: "So you want your staff back." -> "So you want your staff back?" (Bug #18285)
- MS09ImperialOrder: "To commander Northwatch Keep:" -> "To commander - Northwatch Keep:" / "The agent bearing this letter is to be escorted to Thorald Grey-Mane, a prisoner at Northwatch Keep." ["Thorald Grey-Mane" -> "Thorald Gray-Mane"] (Bug #18295)
- CW00JoinTopic [000D3C5A]: "You find General Tullius there, commanding our forces in Skyrim." -> "You'll find General Tullius there, commanding our forces in Skyrim." (Bug #18305)
- DunPoiHuntersJournal: "Hopefully we can get by on the few arrows we have left, or I may have to fall back on my blade" -> "Hopefully we can get by on the few arrows we have left, or I may have to fall back on my blade." (Bug #18311)
- SkillConjuration3: "Let Cassyr sleep for a few more hours before giving him the reigns." -> "Let Cassyr sleep for a few more hours before giving him the reins." (Bug #18325)
- Book0AhzirrTraajijazeri: "Do not begrudge us our lewd jokes, our bawdy, drunken nights, our moonsugar." -> "Do not begrudge us our lewd jokes, our bawdy, drunken nights, our moon sugar." / "Give to these people, whenever possible, gold, moonsugar, and our strong arms" -> "Give to these people, whenever possible, gold, moon sugar, and our strong arms" (Bug #18326)
- Book3ValuableTaleOfDroZira: "but for the vast helping of Moonsugar he had consumed that night." -> "but for the vast helping of moon sugar he had consumed that night." / "resting not even for the moonsugar, for such was the speed of Khajiiti then." -> "resting not even for the moon sugar, for such was the speed of Khajiiti then." / "Now, be a good cub and go fetch me some more moonsugar for these sweet cakes." -> "Now, be a good cub and go fetch me some more moon sugar for these sweet cakes." (Bug #18327)
- CaravanScene2Scene [00072C6A/00072C81]: "My bones ache for the moonsugar." -> "My bones ache for the moon sugar." / "Still, I would give much for even a few grains of moonsugar." -> "Still, I would give much for even a few grains of moon sugar." (Bug #18328)
- Book1CheapNineHolds: The review for Falkreath Hold in the book "The Holds of Skyrim" was accidentally omitted by the developers. A section has been added to address this mistake. (Bug #18359)
- MQ104OutroScene [0005EE3F]: "This hasn't happened in ... centuries, at least." -> "This hasn't happened in... centuries, at least." (Bug #18361)
- Book2CommonAntecedentsofDwemerLaw: "Antecedants of Dwemer Law" -> "Antecedents of Dwemer Law" (Bug #18368)
- Book2CommonOverviewofGodsandWorship: "The understanding of the exact nature of such creatures would allow us to understand with more clarity the connection between a Deity and the Deity's worshipers." ["worshipers" -> "worshippers"] (Bug #18369)
- Book2CommonGreatWar: "They renamed the nation Alinor, which hearkens back to an earlier age before the ascendency of man." ["ascendency" -> "ascendancy"] (Bug #18370)
- Book2CommonShortLifeUrielSeptim: "During this period Uriel greatly benefitted from the arcane support and shrewd council of his close advisor, the Imperial Battlemage, Jagar Tharn." ["benefitted" -> "benefited"] / "Hasphat Anabolis's treatment of the establishment of the Nine in the East in his four-volume LIFE AND TIMES OF THE NEREVARINE is comprehensive;" ["Anabolis's" -> "Anabolis'"] (Bug #18381)
- Book2CommonRealBarenziahV5: "Humans were oft as ashamed at the signs of ageing as Elves were proud to exhibit them." ["ageing" -> "aging"] / "They argued continually now, often violently, usually about Helseth, whom he wanted to send away to school in Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] (Bug #18382)
- Book2CommonRuinsofKemelZe: "(a representative of the absurd religion they have here, worshiping something called the Tribunal who they claim actually live in palaces in Morrowind)" ["worshiping" -> "worshipping"] (Bug #18383)
- Book2CommonThirdEra: "- 3E 320 - Death of Uriel VI, and crowning of Empress Morihatha" ["3E 320" -> "3E 313"] (Bug #18387)
- Book2CommonSolitude: "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the divines are worshiped in a single temple." ["worshiped" -> "worshipped"] (Bug #18388)
- Book3ValuableAmongstTheDraugr: "When the next group of draugr came to pay homage to the priest, I noted a sort of transferal happening." ["transferal" -> "transferral"] (Bug #18389)
- Book3ValuableDwarvesI: "This comparatively simple tradition of stonecutting has nevertheless resulted in buildings that are as structurally sound today as they were thousands of years ago, making the works of our most skilled masons today seem like child's play in comparison." ["stonecutting" -> "stone-cutting"] (Bug #18390)
- Book3ValuableDwarvesII: "Again, the fact that they are also resistant to being pierced by arrows or small blades is more of a testament to superior dwarven metallurgy over superior dwarven armorsmithing," ["armorsmithing" -> "armor smithing"] (Bug #18391)
- Book3ValuableDwemerHistory: "First published around 2E670," ["2E670" -> "2E 670"] (Bug #18392)
- Book3ValuableForgeHammerAndAnvil: "And Curundum. Can't make Scaled armor without Corundum." -> "And Corundum. Can't make Scaled armor without Corundum." (Bug #18393)
- Book3ValuableWolfQueenV8: "3E 145: The Emperor Magnus Septim dies. His son, who will be known as Pelagius the Mad, is coroneted." ["coroneted" -> "coronated"] (Bug #18394)
- Book3ValuableWordsofClanMotherAhnissi: ""Merrunz, you are the Ja'Khajiit, for what is more destructive than an kitten?"" -> ""Merrunz, you are the Ja'Khajiit, for what is more destructive than a kitten?"" (Bug #18395)
- Book4RareFiveSongsofKingWulfharth: "The first song of King Wulfharth is ancient, circa 1E500." ["1E500" -> "1E 500"] (Bug #18404)
- Book4RareGloriesAndLaments: "I resolved to make a side trip to view the magnificent ruins of Ceyatatar, or "Shadow of the Fatherwoods' in the ancient Ayleid tongue." [""Shadow of the Fatherwoods'" -> ""Shadow of the Fatherwoods""] (Bug #18405)
- Book4RareInvocationofAzura: "My brother was a wizard of the cult of Boethiah-and from what he told me," -> "My brother was a wizard of the cult of Boethiah - and from what he told me," / "It was in an old and profane tome that I came upon the name of Nocturnal-Nocturnal the Night Mistress," -> "It was in an old and profane tome that I came upon the name of Nocturnal - Nocturnal the Night Mistress," (Bug #18406)
- Book4RarePigChildren: "and burn aught in cleansing flame" in 1E950," ["1E950" -> "1E 950"] (Bug #18407)
- Book4RareWildElves: "Tjurhane Fyrre (1E2790-2E227)," ["1E2790-2E227" -> "1E 2790-2E 227"] / "(Fyrre, T., Nature of Ayleidic Poesy, p. 8, University of Gwylim Press, 2E12)." ["2E12" -> "2E 12"] (Bug #18408)
- Book4RareBrothersofDarkness: "Arlimahera wrote this in 2E412, so one can surmise that the Dark Brotherhood had been in existence since at least 360 if her grandfather had truly made use of them." ["2E412" -> "2E 412"] (Bug #18409)
- Book1CheapBriefHistoryoftheEmpirev1: "His son and successor Uriel II reigned for eighteen years, from the death of Uriel I in 3E64 to Pelagius II's accession in 3E82." ["3E64" -> "3E 64" / "3E82" -> "3E 82"] / "The War of the Isle in 3E110, twelve years after Antiochus assumed the throne, nearly took the province of Summurset Isle away from Tamriel." ["3E110" -> "3E 110" / "Summurset Isle" -> "Summerset Isle"] / "The united alliance of the kings of Summurset and Antiochus only managed to defeat King Orghum of the island-kingdom of Pyandonea due to a freak storm." ["Summurset" -> "Summerset"] (Bug #18410)
- Book1CheapBriefHistoryoftheEmpirev2: "The provinces of Hammerfell, Summurset Isle, Valenwood, Elsweyr, and Black Marsh were divided in their loyalty, but most kings supported Cephorus and Magnus." ["Summurset Isle" -> "Summerset Isle"] / "In 3E127, Uriel III was captured at the Battle of Ichidag in Hammerfell." ["3E127" -> "3E 127"] / "and Pelagius III was sent to a series of healing institutions and asylums until his death in 3E153 at the age of thirty-four." ["3E153" -> "3E 153"] (Bug #18411)
- Book1CheapBriefHistoryoftheEmpirev3: "and a cousin more closely related to the original Septim line was proclaimed Cephorus II in 3E247." ["3E247" -> "3E 247"] / "and as month turned to bloody month in the year 3E249, even fewer tried." ["3E249" -> "3E 249"] / "Uriel V embarked on a series of invasions beginning almost from the moment he took the throne in 3E268." ["3E268" -> "3E 268"] / "In 3E288, he embarked on his most ambitious enterprise, the invasion of the continent kingdom of Akavir." ["3E288" -> "3E 288"] (Bug #18412)
- Book1CheapBriefHistoryoftheEmpirev4: "In the year 3E389, however, his Imperial Battlemage, Jagar Tharn, betrayed him." ["3E389" -> "3E 389"] / "In 3E399, an enigmatic Champion defeated the Battlemage in the dungeons of the Imperial Palace and freed Uriel VII from his other-dimensional jail." ["3E399" -> "3E 399"] (Bug #18413)
- book2CommonDwarvenArchitectureVolI: "This scholar would like to suggest, however, that many structures west of Morrowind were built after 1E420." ["1E420" -> "1E 420"] / "perhaps well beyond the disappearance during the War of the Red Mountain in 1E700." ["1E700" -> "1E 700"] (Bug #18414)
- Book2CommonFrontierConquest: "New archeological excavations date the earliest human settlements in Hammerfell, High Rock, and Cyrodiil at ME800-1000, centuries earlier than Ysgramor, even assuming that the twelve Nord "kings" prior to Harald were actual historical figures." ["ME800-1000" -> "ME 800-1000"] (Bug #18415)
- book2CommonSongAskeldeMen: "Translation 3E213" -> "Translation 3E 213" (Bug #18416)
- Book3ValuableMadnessofPelagius: "As king of Solitude, Pelagius' eccentricities of behavior began to be noticeable." -> "As King of Solitude, Pelagius' eccentricities of behavior began to be noticeable." (Bug #18417)
- Book3ValuableBlades: "Many from Tamriel have attempted to conquer it, most famously Emperor Uriel V and his Tenth Legion in 3E288 as documented in the Imperial dispatch "Disaster at Ionith."" ["3E288" -> "3E 288"] (Bug #18418)
- Book3ValuableShezarr: "In 1E242, under the leadership of Alessia, her demigod lover, Morihaus-Breath-of-Kyne, and the infamous Pelinal Whitestrake, the Cyrodilic humans revolt." ["1E242" -> "1E 242"] (Bug #18419)
- SkillAlteration1: "Though little remains of that era culturally or archeologically, thank Mara, the tales of debauchery and depravity have entered into the realm of legends." ["archeologically" -> "archaeologically"] (Bug #18420)
- SkillEnchanting3: "And that it how I learned how to defy the Law of Firsts." -> "And that is how I learned how to defy the Law of Firsts." (Bug #18423)
- SkillIllusion4: "Elven history, finally linear, began (ME2500)." ["ME2500" -> "ME 2500"] / "The earliest Merethic date cited by King Harald's scholars was ME2500" ["ME2500" -> "ME 2500"] / "As such, the Merethic Era extends from ME2500 in the distant past to ME1" ["ME2500" -> "ME 2500" / "ME1" -> "ME 1"] / "According to King Harald's bards, ME2500 was the date of construction of the Adamantine Tower on Balfiera Island in High Rock," ["ME2500" -> "ME 2500"] (Bug #18425)
- SkillLockpicking2: "Emperor of the Holy Cyrodiilic Empire of Tamriel and his daughter the Princess Galana, and His Majesty King Mantiarco of Solitude." ["Cyrodiilic" -> "Cyrodilic"] (Bug #18426)
- SkillOneHanded2: "The Year Continues in Sun's Dawn" -> "The Year Continues in Sun's Dawn." (Bug #18427)
- SkillPickpocket2: "He commited his first act of thievery shortly after leaving Erolgard," -> "He committed his first act of thievery shortly after leaving Erolgard," (Bug #18428)
- SkillRestoration1: "Octoplasm lead Zaki down the narrow corridor behind the desk." -> "Octoplasm led Zaki down the narrow corridor behind the desk." (Bug #18429)
- SkillSmithing3: "There are two classes of light armor, metallic and non-metallic. Elven and Glass are metallic light armor. [removed extra space between "are" and "metallic"] (Bug #18430)
- SkillSneak3: "by Enric Milnes" ["Milnes" -> "Milres"] / "Any layman familiar with the work of the poet Enric Milnes will recognize Sacred Witness's familiar cadence and style in such books of his as 'The Alik'r.'" ["Milnes" -> "Milres"] / "Shortly after publication, Milnes was murdered, and his killer was never found." ["Milnes" -> "Milres"] (Bug #18431)
- SkillTwoHanded5: "In 2E852, allied Nord and Breton forces crossed the borders into Cyrodiil and occupied the major passes and settlements in the Jerall Mountains." ["2E852" -> "2E 852"] (Bug #18432)
- SkillTwoHanded2: "With the decline of the Alessian Order [circa 1E2321], the seat of religious rule of Cyrodiil moved south to the Imperial City," ["1E2321" -> "1E 2321"] / "In 2E852, the city was suffering under one of the periodic occupations by Skyrim and High Rock invaders." ["2E852" -> "2E 852"] (Bug #18433)
- WEJS12DA01WarlockNote: "Find the holder of Azura's Star and enact vengeance, or it will go your souls I rend for my enchantments." ["will go your souls" -> "will be your souls"] (Bug #18434)
- dunNchuandAlethiusNote: "Erj and Krag seem up to something so I'll have to keep an eye on them, but Staubs assures me they're trustworthy." ["Staubs" -> "Staubin"] (Bug #18435)
- dunSerpentsBluffNote: "Our people control the entire eastern slope of the reach- all save Sungard." -> "Our people control the entire eastern slope of the Reach - all save Sungard." (Bug #18436)
- TG02BillofSale: "All dealings with the Thieves Guild in Riften is to cease immediately." -> "All dealings with the Thieves Guild in Riften are to cease immediately." (Bug #18439)
- LetterThievesGuildHeadquarters06: "I'd consider it a personal favor if I could once again utilize Cynric's unique skills for a delicate situation in the Cidha Mines." ["Cidha" -> Cidhna"] (Bug #18440)
- TGTQ03SolitudeLetter: "To Current Steward of Whiterun" -> "To current Steward of Whiterun:" (Bug #18441)
- dunFrostflowAbyssNote02: "Take care of yourself little sister" -> "Take care of yourself little sister." (Bug #18442)
- CWFortGreenwallNoteFood01: "I finally get stationed at one of the forts that has the best deer and elk hunting they keep putting the worst people on cooking duty." ["they keep putting" -> "and they keep putting"] / "What I wouldn't give for some nice venison brazed with garlic and juniper... maybe I can slip a copy of Uncommon Taste in the kitchen." ["in the kitchen" -> "into the kitchen"] (Bug #18444)
- CWFortGreymoorNoteArchery01: "Attention" -> "Attention:" (Bug #18445)
- dunSteamcragCampNote: "Attention citizenry" -> "Attention citizenry:" (Bug #18446)
- dunFrostmereCryptEisaNote1: "The Pale Lady- we have to stop her." -> "The Pale Lady - we have to stop her." (Bug #18447)
- dunForelhostAlchemistNote02: "Froda, do not deter the other alchemist from their work." ["alchemist" -> "alchemists"] (Bug #18448)
- LetterRiftenBlackBriarHouse04: "I've made inquiries into the loss of your mead shipment to Cyrodiil, and I've come to the conclusion that they were waylaid by a group of mercenaries under the employ of the Empire." ["mead shipment" -> "mead shipments"] / "Again, I wish to extend my deepest apologies for this unfortunate mishap and I assure you that any future shipments into our nation will be met at the border by an Imperial patrol and personally escorted to its final destination." ["its final destination" -> "their final destination"] (Bug #18449)
- dunPinewatchNote03: "Your 'little sabrecat' has a tidy operation out here and I'm not going to give it up just cause you're afraid of getting caught." ["cause" -> "'cause"] (Bug #18451)
- FreeformSalviusFarmALetter: "Leonitus," -> "Leontius," (Bug #18452)
- dunPOISmugglersDenNote: "We've found our own source of Skooma now- the real stuff, not that watered-down thirdhand trash you've been selling." -> "We've found our own source of Skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." / "And don't even think of ratting us out- one word to the guard, and I'll make sure they know what that 'seer' of yours is really up to." -> "And don't even think of ratting us out - one word to the guards, and I'll make sure they know what that 'seer' of yours is really up to." (Bug #18453)
- CWFortGreymoorNoteAgnis01: "Commander" -> "Commander," (Bug #18454)
- dunPOIPineForest21Note: "Sanyon, this is the seventh report you have filed this month, and not one of your leads - not one!- has turned up so much as a shred of evidence that a Talos shrine exists in the Lake Ilinalta region." -> "Sanyon, this is the seventh report you have filed this month, and not one of your leads - not one! - has turned up so much as a shred of evidence that a Talos shrine exists in the Lake Ilinalta region." (Bug #18455)
- dunChillwindDepthsNote: "One by one, they've taken the others away- feeding us to those monstrosities, or worse." -> "One by one, they've taken the others away - feeding us to those monstrosities, or worse." / " Eydis, my love, if you ever get this- forgive me." -> " Eydis, my love, if you ever get this - forgive me." (Bug #18456)
- DialogueSolitude (Goodbye) [000BEE10]: "The Temple of Divines is always open for worshipers." -> "The Temple of Divines is always open for worshippers." (Bug #18457)
- SolitudeMarketplaceRorlundAdvarScene1: "I don't think he would have wanted your absolution, Rorlund. He worshiped Talos." -> "I don't think he would have wanted your absolution, Rorlund. He worshipped Talos." (Bug #18461)
- DA03BarabasAboutAxeTopic: "So what's the story behind the Rueful Axe." -> "So what's the story behind the Rueful Axe?" / "A wizard named Sebastian Lort had a daughter who worshiped Hircine." -> "A wizard named Sebastian Lort had a daughter who worshipped Hircine." (Bug #18462)
- SkillAlchemy1: "Barenziah's only other child, Morgiah, had already left court to marry and become Queen of the Summurset Isle kingdom of Firsthold." ["Summurset" -> "Summerset"] (Bug #18477)
- Book4RareFragmentOnArtaeum: "The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summurset archipelago," ["Summurset" -> "Summerset"] / "That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel." ["Summurset" -> "Summerset"] / "The kings of Summurset, particularly those of Moridunon, have often sought the Psijics' opinion." ["Summurset" -> "Summerset"] / "Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset." ["Summurset" -> "Summerset"] (Bug #18478)
- SkillAlchemy4: "Like all on Summurset Isle in those days, he was a simple planter of the fields." ["Summurset Isle" -> "Summerset Isle"] / "This would have been enough to make him a minor but significant figure in the annals of early Summurset," ["Summurset" -> "Summerset"] / "Generations later, they left Summurset and began their historic adventures on the Tamriel mainland." ["Summurset" -> "Summerset"] (Bug #18479)
- Book3ValuableFeyfolkenI: "This particular tale takes place in city of Alinor on the west coast of Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] / "This was in the Second Era, not long after Vanus Galerion had first founded the Mages Guild and chapter houses had sprung up all over Summurset," ["Summurset" -> "Summerset"] (Bug #18480)
- MG03Book03: "The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summurset archipelago," ["Summurset" -> "Summerset"] / "That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel." ["Summurset" -> "Summerset"] / "The kings of Summurset, particularly those of Moridunon, have often sought the Psijics' opinion." ["Summurset" -> "Summerset"] / "Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset." ["Summurset" -> "Summerset"] (Bug #18481)
- SkillSpeechcraft4: "Similarly, Nords, Bretons, and Cyrodiils are sometimes treated coolly by merchants in the Summurset Isles." ["Summurset Isles" -> "Summerset Isles"] (Bug #18482)
- Book2CommonFirstHoldRevolt: "Their credo has ever been for pure Altmer bloodlines on Summurset, and among the royal families most of all." ["Summurset" -> "Summerset"] (Bug #18483)
- Book0DanceInFireV3: "Now they think there's going to be war with the Summurset Isles, you heard that?"" ["Summurset Isles" -> "Summerset Isles"] (Bug #18484)
- SkillSpeechcraft2: "The War of the Blue Divide with Summurset Isle ended with the Altmeri winning several new coastal islands from the Wood Elves." ["Summurset Isle" -> "Summerset Isle"] (Bug #18485)
- Book4RareCharwichKoniingeLettersBookIV: "Amiglith, Summurset Isle" ["Summurset Isle" -> "Summerset Isle"] / "They assumed a number of different identities in their travels through High Rock and Skyrim, and then down to Valenwood and the Summurset Isle." ["Summurset Isle" -> "Summerset Isle"] (Bug #18486)
- SkillRestoration4: "5 Rain's Hand, 2920 The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / "11 Rain's Hand, 2920 The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / ""Of course, I sometimes miss the excitement of Summurset, and sometimes even the mainland itself." ["Summurset" -> "Summerset"] (Bug #18487)
- SkillIllusion2: "The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / "Beyond, ocean, and the misty border between Artaeum and the main island of Summurset." ["Summurset" -> "Summerset"] (Bug #18488)
- SkillConjuration4: ""I've come up from Sentinel, and before that Stros M'kai, and before that Woodhearth in Valenwood, and before that Artaeum in Summurset." ["Summurset" -> "Summerset"] (Bug #18989)
- Book4RareADanceInFireV5: "Summurset Isle has surrounded the city, and is in the process of starving the citizenry until they surrender." ["Summurset Isle" -> "Summerset Isle"] (Bug #18490)
- Book2CommonGalerionTheMystic: "When the troupe was performing in the village of Potansa on the far eastern end of Summurset," ["Summurset" -> "Summerset"] (Bug #18491)
- Book3ValuablePallav2a: "An Altmer from the Summurset Isle."" ["Summurset Isle" -> "Summerset Isle"] (Bug #18492)
- MGR01Book1: "When the troupe was performing in the village of Potansa on the far eastern end of Summurset, Heliand took Trechtus, then a boy of eleven, to the Isle of Artaeum." ["Summurset" -> "Summerset"] (Bug #18493)
- SkillSpeechcraft1: "The thought of doing business with Jurus after all, of profiting from Valenwood's war with Elsweyr, and now the second one with the Summurset Isle, seemed like something happening to another person." ["Summurset Isle" -> "Summerset Isle"] (Bug #18494)
- SkillTwoHanded1: "when the Parikh tribe began their rampage through southeastern Valenwood with the aid of powers from the Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] / "As it turned out, I had business of my own in the Summurset Isle, compiling a book on the Psijic Order." ["Summurset Isle" -> "Summerset Isle"] (Bug #18495)
- MS11WuunferthCalixtoDenigration: "Eehh.. Calixto and his books are often confused about such matters." -> "Eehh... Calixto and his books are often confused about such matters." (Bug #18519)
- Shout03 [00013DFE]: "Ro...Da!" -> "Ro... Da!" [added missing spaces to several dialogue topics] (Bug #18522)
- MQ101SoldierBlockingTopic [000648FA]: "You were with us on the carts, weren't you? Not your lucky day, eh?" -> "You were with us on the carts, weren't you? Not your lucky day, huh?" (Bug #18577)
- DialogueWindhelmMarketSceneBrunwulfAvalScene [0003ECA6/0003ED96]: "But I insist. and with good reason." -> "But I insist, and with good reason." / "Malthyr told me that you've been speaking to Ulfric about our situation." -> "Malthyr told me you've been speaking to Ulfric about our situation." / "If you see anything you like, just let me know and I'll glad offer you a discount." -> "If you see anything you like, just let me know and I'll be glad to offer you a discount." (Bug #18578)
- DB01MiscLoreiusHelpCiceroResponseb: "Yes, you're right. You're right. Feller might be nutters, might not. But fact is, he needs help. I turn him away, what kind of man am I, hmm?" -> "Yes. You're right. You're right. Feller might be nutters, might not. But fact is, he needs help. I turn him away, what kind of a man am I, hmm?" (Bug #18619)
- DialogueRiverwoodBackgroundTopic: "Gerdur's family first settled here as wood cutters a few generations ago." -> "Gerdur's family first settled here as woodcutters a few generations ago." (Bug #18632)
- FreeformMarkarthJStewardTopic: "Some gold for your assistance and your, discretion." -> "Some gold for your assistance, and your discretion." (Bug #18657)
- DLC1VQSaintJiubHistoryBranchTopic01: "Yes. I'm speaking of the Cliff Racer of course." -> "Yes. I'm speaking of the cliff racer of course." (Bug #18582)
- DLC2RR01WarMessage: "My calls for the unconditional surrender of your forces and an immediate cessation of all hostilities has been ignored numerous times." ["has been" -> "have been"] (Bug #18397)
- DLC2dunBloodskalNote01: "Look Meryn I'm not arguing that these towers are falling to pieces," -> "Look Meryn, I'm not arguing that these towers are falling to pieces," (Bug #18458)
- DLC2RR02EvidenceNote: "In a manner of days I believe we'll be ready." ["manner" -> "matter"] (Bug #18459)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "most notably when he/she taught them how to breathe water for a day so that he/she could flood Morrowind and kill the Akaviri invaders, ca. 2E572." ["2E572" -> "2E 572"] (Bug #18463)

v2.0.8a (2014-12-12)

USKP Fixes

- Due to an errant disable call that turned out to be using the wrong alias data, Sinding's body would vanish after killing him in Ill Met by Moonlight (DA05). (Bug #18330)

v2.0.8 (2014-12-06)

USKP Fixes

- The light sources added to the Windhelm bridge ages ago have been removed to avoid the limited light source engine bug.
- The Hjaalmarch load screen shield mesh has been removed and the translation/rotation data transferred to the load screen record to eliminate compatibility issues with people who are using that mesh for other purposes.
- 000134AC, 00038B83, 0005D509, 000A2D9D, 000DFF7D, 000F60C2, 000F661C: Child beds which were once set to scale 1.00 have been reduced to 0.85 because the children could end up clipping deep into the beds vs the original problem of floating on top of them. (Bug #18185)
- 000D49C9, 000D5DDA: Child beds returned to scale of 0.8. 1.00 was too high, as above, and for some reason 0.85 doesn't work well. (Bug #18185)

Game Mechanics Fixes

- The "hazard" effects for Circle Of Protection and Guardian Circle did not match up with the duration of the spells which was causing the visible effects to disperse before the spell was done.
- The message box for the urns in Valthume was referencing an invalid "Eyes" object when it should have been referencing the "Lungs" object. This would cause the 3rd menu choice to be missing. (Bug #18178)
- Kill Cam event KillingMoveSneakBackA00 was broken by Dragonborn.esm and is missing the ENAM field to specify the animation event associated with the kill cam. (Bug #17923)

Animation Fixes

- A bug in a paired animation set involving a hug animation can lead to the player or an NPC dying suddenly without warning if they were once essential and entered bleedout or, more commonly, after a brawl. (meshes\actors\character\_1stperson\behaviors\0_master.hkx, meshes\actors\character\behaviors\0_master.hkx)

Actor and AI Fixes

- dunHarmugstahlAdventurer has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #18124)
- The housecarl for Whiterun should not attend the negotiations at High Hrothgar. She only does due to a lack of conditions on her AI pack to guard the Jarl. (Bug #17860, Bug #14267)
- The housecarl for Whiterun should also not shadow the Jarl to Kodlak's funeral for the same reasons. (Bug #17860)
- Bralsa Drel should begin working the mine in Raven Rock once it's back in operation but her market package did not have the appropriate condition set. (Bug #18061)
- Captain Veleth was not a member of the IsGuardFaction faction which prevented him from arresting the player for crimes even though he has all of the necessary dialogue. (Bug #17994)
- Baldor was incorrectly configured to buy any type of item when he should only be dealing in blacksmith items. (Bug #17927)

Audio Fixes

- Bound weapons should not be playing draw and sheathe sounds when the spells are cast. (Bug #17214)
- Ingjard had no available dialogue option for blocking being taken as a follower if the player is a vampire. Two entries were created and her only available appropriate line was copied to fill in the gap. (sound\voice\Unofficial Dawnguard Patch.esp\femalecondescending\DLC1Dialog_DLC1DialogueHun_000A3E34_1.fuz, sound\voice\Unofficial Dawnguard Patch.esp\femalecondescending\DLC1Dialog_DLC1DialogueHun_000A3E35_1.fuz) (Bug #17710)

Item Fixes

- Mythic Dawn hoods were clipping with circlets worn underneath. (Bug #18008)
- Keening (MGRKeening) could not be equipped by followers due to a flag meant to keep NPCs from using the item. However this version of the weapon is meant to be played and only appears to have the flag due to a duplication error when the weapon was created. (Bug #17861)
- Kerah's chest and Jonna's chest lacked the leveled list for the Master Trader perk. (Bug #18115)
- Amulet of The Gargoyle and Amulet of Bats did not have the female weight sliders enabled on their armor add-on records. [DLC1VampireAmulet01AA, DLC1VampireAmulet03AA] (Bug #17978)
- Ancarion's merchant chest was using the wrong leveled list for gold so he would only have some if the player was in the Thieves Guild. (Bug #17943)
- Vendor chests for Garyn and Geldis lacked the Master Trader perk list. (Bug #17995)

Quest and Dialogue Fixes

- Spouse dialogue saying they're starting a new store repeats itself even though the "say once" flag is checked. A script variable has been added to block this after the first use as a workaround to the "say once bug". (Bug #18069)
- Gularzob can be killed at any point prior to Cursed Tribe (DA06) which makes the entire ending make no sense at all since he is named as tribe leader by Malacath. He will now be protected with an essential alias until DA06 is complete. If DA06 is currently running when this update is applied, it will not take effect. (Bug #17701)
- College of Winterhold lectures can abort immediately after starting if any of the audience members are dead. The lectures have all been flaged to abort only if the person GIVING the lecture is somehow dead. (Bug #17845)
- Ill Met By Moonlight (DA05) was not shutting down properly if the player chose to kill Sinding and skin him for the Savior's Hide. (Bug #18175)
- On Nazir's final contract for the Dark Brotherhood (via DarkSideContractDialogue), approaching Safia and talking to her does not turn her hostile as expected because the dialogue scripting is not raising her aggression value along with starting combat. (Bug #18157)
- If Dampened Spirits (TG03) has started and then the Battle of Whiterun is completed, Caius will show up instead of Sinmir which then breaks the scene and caused the remainder of the Thieves Guild quest line to stall. (Bug #18073)
- In Under New Management (TGLeadership), if you leave the cell before talking to Brynjolf, the quest will become blocked and you cannot complete it. Karliah becomes stuck in the Cistern this way and never leaves. This will deny the proper rewards as well. All due to a bad quest stage check on Brynjolf's dialogue. (Bug #17774)
- The "KeyBandit" alias in dunRaldbtharQST was mistakenly carrying a key to the "Irkngthand Consortium" which does not exist. He should have been carrying the Raldbthar key. (Bug #17840) [NR]
- During Blood on the Ice (MS11) (/assassinate MS11), Calixto would prematurely kill the last victim in the quest due to incorrect conditions placed on the AI packages and scene actions. (Bug #17973, Bug #18019)
- When completing Kolskeggr Mine (FreeformKolskeggrA) you are expected to report back to Pavo. The barracks was not marked as a public area though and you'd be accused of trespassing when entering to talk to him. (Bug #18200) [USSEP 4.1.8]
- Random thief encounters (WERJ02) that led to combat would result in the thief sheathing their weapon before pulling it back out to attack due to timing issues with where the StartCombat() call was placed in the quest stage. (Bug #17865)
- If Brelas is freed from prison in the Embassy during Diplomatic Immunity (MQ201) but Malborn dies there, she will run to Windhelm and then promptly be disabled. This happens in an unrealistic manner. Her package is now being redirected to the marker along the Morrowind border that she'd normally use when accompanying Malborn. It has also been given a safeguard condition to prevent it from running if Malborn is alive and in Windhelm. (Bug #18217)
- Killing the two Hagravens at Lost Valley Redoubt (dunLostValleyRedoubtQST) before they can raise the Briarheart results in the bodies remaining forever because the quest never terminates. (Bug #17671)
- The Afflicted encounter (WEJS14) that leads to The Only Cure (DA13) was checking stages on the wrong quest in the event manager which caused the encounter to spawn repeatedly until the player went to see Kesh. (Bug #17360)
- During Laid to Rest (MS14), Alva is supposed to be removed from the hold's crime faction but the script call was doing it wrong. (Bug #18226)
- The combat taunt "You won't leave Skyrim alive!" should only be played when the battle is taking place in Skyrim. (Bug #17172)
- Dismissing Onmund as a follower after he's been married or recruited as a blade still plays dialogue saying he's returning to the College when this is not where he'll be going. (Bug #18227)
- Dismissing Brelyna Maryon as a follower after she's been married or recruited as a blade still plays dialogue saying she's returning to the College when this is not where she'll be going. (Bug #18225)
- Dismissing J'zargo as a follower after he's been recruited as a blade still plays dialogue saying he's returning to the College when this is not where he'll be going. (Bug #18235)
- Dismissing Mjoll as a follower after she's been married or recruited as a blade still plays dialogue saying she's returning to Riften when that's not where she'll be going. (Bug #17178) [USKP 2.0.9]
- Horgeir has a topic that is no longer appropriate to use if Olda is dead. (Bug #17272)
- Varnius Junius has a hello topic that references an NPC that is cut from the game. (Bug #18269)
- Bolar has two hello topics that are no longer appropriate to use if Mauhulakh is dead. (Bug #17817)
- Bolar has a hello topic that is no longer appropriate to use if Urog and/or Dushnamub are dead. (Bug #17818)
- Bolar has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Yatul are dead. (Bug #17819)
- Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Bolar are dead. (Bug #17820)
- Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh is dead. (Bug #17821)
- Urog has a hello topic that is no longer appropriate to use if Dushnamub, Chief Mauhulakh, Bolar, or Yatul are dead. (Bug #17822)
- Urog has a hello topic that is no longer appropriate to use if Yatul is dead. (Bug #17823)
- Urog has a hello topic that is no longer appropriate to use if Bolar, Yatul, or Chief Mauhulakh are dead. (Bug #17824)
- Dushnamub has two hello topics that are no longer appropriate to use if Bolar, Yatul, or Chief Mauhulakh are dead. (Bug #17825)
- Dushnamub has a hello topic that is no longer appropriate to use if Urog and/or Yatul are dead. (Bug #17826)
- Mul Gro-Largash has a hello topic that is no longer appropriate to use if Gadba Gro-Largash is dead. (Bug #17827)
- Gadba Gro-Largash has three hello topics that are no longer appropriate to use if Mul Gro-Largash is dead. (Bug #17829)
- Vigdus Salvius has three hello topics that are no longer appropriate to use if Rogatus is dead. (Bug #17946)
- Synda Llanith has several hello topics that are no longer appropriate to use if Dravin dead. (Bug #17949)
- Addvild has a hello topic that is no longer appropriate to use if Leonara Arius is dead. (Bug #17951)
- Addvild has a hello topic that is no longer appropriate to use if Vulwulf Snow-Shod is dead. (Bug #17953)
- Leonara Arius has three hello topics that are no longer appropriate to use if Addvild is dead. (Bug #17955)
- Badnir and Angvid have hello topics that are no longer appropriate to use if Thorgar is dead. (Bug #17956)
- Pactur has a hello topic that is no longer appropriate to use if Sirgar is dead. (Bug #17958)
- Azzada Lylviene has two hello topics that are no longer appropriate to use if Michel is dead. (Bug #17959)
- Clinton Lylviene has a hello topic that is no longer appropriate to use if Azzada is dead. (Bug #17961)
- Horgeir has two hello topics that are no longer appropriate to use if Olda is dead. (Bug #17962)
- Olda has two hello topics that are no longer appropriate to use if Horgeir is dead. (Bug #17963)
- Faida has a hello topic that is no longer appropriate to use if Horgeir and/or Olda are dead. (Bug #17964)
- One of Brelyna Maryon's hello topics should not be used when she is a follower and is not at the College of Winterhold. (Bug #18139)
- One of Onmund's hello topics should not be used when he is a follower and is not at the College of Winterhold. (Bug #18139)
- The courier note given to inform the player that they can buy a child's bedroom loses its text when the controlling quest (BYOHRelationshipAdoptableStewardCourier) ends because the alias for the note did not have the "stores text" box checked. (Bug #18140) [NR]
- Fethis Alor has three hello topics that are not appropriate to use when he isn't working. He also has two conversation topics regarding his sales and merchandise that don't make sense when he isn't in the market working. (Bug #18064)
- Garyn Ienth has a hello topic that is not appropriate to use when he isn't working. (Bug #18065)
- Merchants on Solstheim using DLC2ServicesBranchTopic were incorrectly prompting the player with dialogue that's used by fences. There are no fences on the island. (Bug #17993)
- If Ancarion is killed after agreeing to sell Stalhrim items to him, the quest objective is never removed (DLC2SV02AncarionMerchant). (Bug #17943)

Mesh and Texture Fixes

- Steel swords had too large a collision radius, causing floaters. (meshes\weapons\steel\steelsword.nif) (Bug #17726)
- Gray Fox bust floats due to collision radius being too large. (meshes\clutter\grayfox\grayfox.nif) (Bug #17700)
- Cooked goat leg had too large a collision radius. (meshes\clutter\ingredients\goatmeatcooked.nif) (Bug #18250)
- Large icicle clump had collision that was too small. (meshes\landscape\ice\iciclebigclump.nif) (Bug #17714)
- Bad UV scaling on Markarth riverbed meshes. (meshes\architecture\markarth\mrkriverbaselower.nif, meshes\architecture\markarth\mrkriverbaseupper.nif) (Bug #17185)
- Overstretched UV mapping on Imperial rubble. (meshes\dungeons\imperial\exterior\impextrubble03.nif) (Bug #15611)
- UV and vertex color errors with several Imperial rubble meshes. (meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall04.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceiling01.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceiling02.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall01.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall02.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall03.nif, meshes\dungeons\imperial\exterior\impextrubble06.nif, meshes\dungeons\imperial\exterior\impextrubble01.nif, meshes\dungeons\imperial\exteriorice\impexticerubble06.nif, meshes\dungeons\imperial\exteriorice\impexticerubble01.nif, meshes\dungeons\imperial\exteriorice\impexticerubble02.nif, meshes\dungeons\imperial\exteriorice\impexticerubble03.nif, meshes\dungeons\imperial\exteriorice\impexticerubble04.nif, meshes\dungeons\imperial\exteriorice\impexticerubble05.nif) (Bug #16116) [Reverted in USKP 2.1.1]
- The bloody prisoner clothing world models were not using the DLC version of the texture. (meshes\dlc01\clothes\prisoner\prisonerclothesbloodygnd.nif, meshes\dlc01\clothes\prisoner\prisonerragsbloodygnd.nif, meshes\dlc01\clothes\prisoner\prisonershoesbloodygnd.nif) (Bug #17942)
- Stone tiles in the Kagrumez Gauntlet were missing their Havok material sounds. (meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dwekagrumezgauntlet.nif) (Bug #18291)
- An lod mesh was referencing the wrong texture file. (meshes\dlc02\lod\apocrypha\apoexttowerbase01_lod.nif) (Bug #18072)

Papyrus Fixes

- FXDragonBloodDamageScript has a second block that needed fixing for the issue from Bug #13947.
- Several dialogue scripts used to give the player map markers were saying a marker had been added even if the dialogue had played before. (TIF__000DA63A.psc, TIF__000DA63B.psc, TIF__000DA63C.psc, TIF__000DA63D.psc, TIF__000DA63E.psc, TIF__000DA65B.psc, TIF__000DA65C.psc, TIF__000DA65D.psc, TIF__000DA65E.psc, TIF__000DA66B.psc, TIF__000DA66C.psc, TIF__000DA66D.psc, TIF__000DA66E.psc, TIF__000DA66F.psc, TIF__000DA644.psc, TIF__000DA645.psc, TIF__000DA646.psc, TIF__000DA647.psc, TIF__000DA648.psc, TIF__000DA649.psc, TIF__000DA650.psc, TIF__000DA651.psc, TIF__000DA652.psc, TIF__000DA653.psc, TIF__000DA654.psc, TIF__000DA660.psc, TIF__000DA661.psc, TIF__000DA669.psc, TIF__000DA670.psc, TIF__000DA671.psc, TIF__0009E118.psc, TIF__00090E1A.psc, TIF__00090E19.psc) (Bug #17910)
- MG03OrthornTriggerScript was incorrectly set up as an OnActivate event when it should be using OnTriggerEnter. (Bug #18231)
- QF_dunIcerunnerQST_000906D4 was trying to disable Actors that are handled elsewhere by an enable parent. (Bug #18253)
- SF_WIDeadBody01SceneA_00038774 attempts to start the second dead body scene in WIDeadBody even if the quest has stopped running. (Bug #18230)

Placement/Layout/Ownership and other World Object Fixes

- The forge and workbench at Fort Greenwall were hopelessly mired in clipping issues and had to be reconfigured. (Bug #18238)
- 000C790E: One of the Orcs at Cracked Tusk Keep is using a generic bandit name, which is inconsistent with the others at this location. Changed the NPC's base type from 'LvlBanditMeleeOrcM' to 'LvlOrcMelee_Aggro1024' to fix this. (Bug #18247)
- 00029005: Wrong type of draugr was placed outside at Skuldafn. It was not aggressive but obviously should be. (Bug #18029)
- 000e0311: Load door using a non-animated version. (Bug #18042)
- 00044F75, 00044F73: Trigger plate and mace trap with their activation parentage linked backward. (Bug #17751)
- 02065786: Boulder placed to block access to an area with room bounds issues that cannot be resolved. (Bug #18220)
- 0007E3E0: Flickering stone arch adjusted. (Bug #17567)
- 000AE6B1: Floating floor piece. (Bug #17694)
- 0009E3E1, 0009E3E5, 0009E3E8, 0009E3EB, 0009E3ED, 0009E3E2, 0009E3E3, 0009E3E4, 000BDDCA, 000BDDCE, 000BDDD5, 00103AE0, 000BDDCC, 000BDDCD, 000BDDD4, 000BDDD7, 000FCB02: Weapon rack setup needed to be rotated slightly to resolve bad weapon placement. (Bug #17741) [NR]
- 0004B59F, 0009E30E: Z-fighting alcove parts. (Bug #17738)
- 0206624b: Rock placed to cover cliff gap. (Bug #17736)
- 0009395C, 000B2B26, 00067445, 0003640C, 000E9405, 00093E74, 00092B77, 0001d1b3: Z-fighting floor segment. (Bug #17730, Bug #17881, Bug #17844, Bug #18013, Bug #18089, Bug #18098, Bug #18015)
- 000515D3: Z-fighting ruins. (Bug #17720)
- 02066262: Rubble pile added to cover ceiling gap. (Bug #17843)
- 00103483: Floating floor section. Immediate area also had two other chunks with giant gaps in them. (Bug #17885)
- 0002CA14: Exposed dirt mound. (Bug #17885)
- 000B2A8C: Z-fighting wall. (Bug #17881)
- 02066273: Rubble block added to cover up exposed backsides of some other parts. (Bug #18013)
- 02066274: Rock pile added to block exposed hole into the void. (Bug #18025)
- 00054047: Z-fighting mine ceiling. (Bug #18053)
- 0008E651: Steam crack with exposed end. (Bug #18081)
- 0009D952: Mineral bog with exposed bottom. (Bug #18086)
- 0009D4F4: Floating volcanic rock. (Bug #18086)
- 000E94F0: Floating note. (Bug #18089)
- 00057663: Z-fighting ceiling. (Bug #18089)
- 0005ED1C: Z-fighting stairs. (Bug #18110)
- 000F34BA: Shelf clipping a rock face. (Bug #18106)
- 000429AA: Rock outside of its room bounds. (Bug #18106)
- 000444F6, 000444FF, 000444FE, 00044A5D, 00044A97, 00044B79, 00092D5D, 00044D54, 00044D56, 00044D5D, 00044D5C, 00043F70, 000798D2: Z-fighting hay. (Bug #18100, Bug #18105)
- 000E372D, 000E372E, 000E372F, 000E99EE, 000E99EF, 000E9A54, 000ED8BB, 000ED8BC, 000ED8BD, 000ED8BE, 000ED8BF, 000F2C6F, 000F2C70, 000F2C71, 000F3EB2, 000F3EB3, 000F3EB4, 000F3EB5, 000F3EB6, 000F45D1, 000F45D2, 000F45D3, 000F45D4, 000F4638, 000F4639, 000F463A, 000F463B, 000F463D, 000F463E, 000F463F, 000F4640, 000F4649, 000F464A, 000F464C, 000F530F, 000F5324, 000F5325, 000F5326, 000F5327, 000F7CCA, 000F7D1A, 000FD1C2, 000FD1C3, 000FD1D7, 000FD1D9, 000FD1F0, 000FD213, 000FD258, 000FD2F3, 000FFCF4, 000FFCF6, 000FFCF7, 000FFCFD: Clams clipping with the terrain. (Bug #17415, Bug #17479)
- 020345D5, 020345D6, 020345D7: Boulders created to cover up a gap in the ceiling [Ref 000A1EE3] in Shriekwind Bastion. (Bug #17417)
- 020345E1, 020345E2, 020345E3, 02034B4E: Created rocks to cover up a protruding cave piece [Ref 00020D79] in Southfringe Sanctum. (Bug #17428)
- 020350B1, 020350B2, 02035615: Added dirt mounds to cover up gaps underneath cliff pieces [Ref 000204AF, 0002CBA4] in Temple of Xrib. (Bug #17489, Bug #18143)
- 000A9C17, 000BD84E, 000BDD2C, 000C26B9, 000C26BF, 000DE3C9, 000F09D2: Floating snow drifts. (Bug #17541, Bug #18031, Bug #18057, Bug #18116, Bug #18180)
- 02033B05, 02033B06, 02033B07, 02033B08: Rocks created to cover up a large gap in the side of a mountain [Ref 000B5F07]. (Bug #17542)
- 00100354: Horse hide imbedded in the floor that couldn't be picked up; moved to nearby shelf. (Bug #17543)
- 0008A6A6: A wooden ladle that is clipping with a wine bottle. (Bug #17544)
- 00092F87, 00092F88, 000CC0C0, 000D486E, 000D9BAD, 000DB1CA, 000DBF48, 000ECCF4: Misplaced potions and poisons. (Bug #17544, Bug #17557, Bug #17807, Bug #18117, Bug #18196, Bug #18198, Bug #18204)
- 000C7382, 000D2453, 000D24E0, 000D24E1, 000D24E2, 000D4871, 000D8510, 000D898E, 000D9CC0, 000EAB52, 000EAB53, 001077FB, 001077FC: Misplaced alchemy ingredients. (Bug #17544, Bug #17557, Bug #17559, Bug #18166, Bug #18188, Bug #18196, Bug #18197, Bug #18214)
- 000D893D, 000D8957: A plate was clipping with a shelf. A bowl that was sitting on top of the plate needed to be adjusted as a result. (Bug #17544)
- 0003B73F, 0005C64B, 000A9FCF, 000A9FD2, 000CC0D4, 000CC0D5, 000D2449, 000D244A, 000D244B, 000D894B, 000D894D, 000D9CC1, 000ECF84, 000FEE0F, 00108A52, 00108DD7: Misplaced books. (Bug #17544, Bug #17559, Bug #17782, Bug #17803, Bug #18196, Bug #18198, Bug #18212, Bug #18214)
- 000958CF, 000D6E49, 000D6E4A, 000D6E4D, 000D6E4E: Misaligned road chunks. (Bug #17545, Bug #18203)
- 02033B02, 02033B03, 02033B04: Rocks used to cover up a gap underneath a mountain cliff [Ref 000B23EE]. (Bug #17546)
- 00031884, 000365D6, 0003C704, 0003C707, 0003E472, 0003E4DD, 00040750, 00043C72, 000440C7, 0004D4BD, 0004D941, 0005CFDC, 00064D97, 0006C286, 0006E7DE, 0007567C, 00078DC8, 00078DCC, 00084FF0, 00086118, 0008626E, 00092FE7, 00095648, 000AF69F, 000C76BE, 000C76BF, 000D0E31, 000D886E, 000D88D1, 000EA780, 000F4D10, 000F9AB4: Chests that are clipping with the ground or other objects. (Bug #17547, Bug #17550, Bug #17692, Bug #17762, Bug #17779, Bug #17887, Bug #17891, Bug #18015, Bug #18034, Bug #18035, Bug #18045, Bug #18051, Bug #18057, Bug #18080, Bug #18084, Bug #18088, Bug #18098, Bug #18101, Bug #18102, Bug #18107, Bug #18120, Bug #18171, Bug #18176, Bug #18206)
- 0003A420: Barrel clipping with a wall. (Bug #17548)
- 00063C8A: Brazier clipping with rubble. (Bug #17549)
- 00020F84, 00026C85, 000448BD, 0004492B, 0004492C, 0004492D, 00057EF8, 0006C2EE, 0007E0D4, 000876F8, 0008CA2A, 00094873, 000B251F, 000D9795: Buckets that are clipping or misplaced. (Bug #17550, Bug #17554, Bug #18016, Bug #18057, Bug #18080, Bug #18102, Bug #18152, Bug #18165, Bug #18173, Bug #18176, Bug #18181)
- 000526D8, 00093001, 000DBF45: Misplaced coin purses. (Bug #17550, Bug #17780, Bug #17807)
- 0003B04C, 0003B05A, 0003B1DC, 0003B224, 0003B273, 0003B2D9, 0003BDA0, 00054926, 00054927, 0008AE16, 000BD7A0, 000C7DDF, 000C7DE0, 000C7DFB, 000C7E17, 000E49A1, 000E49A2, 000E49A3, 000E838F, 000E83E2, 000E8447, 000E8450, 000E84BA, 000E8D86, 000E8DA1, 000E8DA2, 000E8DE8, 000E8DE9, 000E968C, 000E968D, 000E969A, 000E973A, 000E9755, 000E975B, 000E9766, 000E976A, 000E97F2, 000E9839, 000E983A, 000E983B, 000E9859, 000EA110, 000EA111, 000EA112, 000EAD8C, 000EC032, 000EC04B, 000EC04C, 000EC0F9, 000EC0FA, 000EC106, 000EC7DD, 000ED1A5, 000EE3E9, 000EE56A, 000EFC4C, 000F069C, 000F06E4, 000F127E, 000F1298, 000F1299, 000F139D, 000F1B39, 000F28F6, 000F79D2, 000F7A1D: Snowberry plants that are the wrong type for the snowy climate. (Bug #17553, Bug #17721, Bug #17725, Bug #17766, Bug #18047, Bug #18109)
- 0005E1D2, 00092F78, 00092F79, 00093E08, 000976F3, 000BF287, 000CC113, 000D97AA, 000DFDE7, 000E016C, 000E016D, 000E0AB1, 000E0AB2, 000EEF42, 000F3CA3, 000F3CA4: Baskets that are clipping or misplaced. (Bug #17554, Bug #17842, Bug #17808, Bug #18017, Bug #18045, Bug #18049, Bug #18165, Bug #18182, Bug #18187, Bug #18189, Bug #18198, Bug #18205)
- 000DAC1C, 000E5CD2, 000E5CD4: Seared slaughterfish pieces clipping with plates. (Bug #17555, Bug #18127)
- 00109EC1: Beef stew clipping through table. (Bug #17555)
- 000DAE21, 000E5B26: Pheasants that are clipping. (Bug #17555, Bug #17806)
- 00086380, 000863AE: A floating urn and bowl. (Bug #17556)
- 000CD418, 000CD419: Bread loaves clipping with a basket. (Bug #17758)
- 000BED5A, 000CEFA5, 000CCFF9, 000CCFFA, 000D2579, 000D257A, 000D259F, 000D5DE6, 000D5DE8, 000DB212, 000DB213, 000E9E37, 000E9E38: Misplaced food items. (Bug #17559, Bug #17803, Bug #18016, Bug #18186, Bug #18198, Bug #18204)
- 000D2404, 000D2505, 000D2506, 000D2408: Three plates were poorly stacked causing them and a flagon to fall off of a shelf. (Bug #17559)
- 000D240C, 000D240D, 000D2469, 000D2501, 000F612F: Misplaced ale and mead bottles. (Bug #17559, Bug #18183)
- 0003EBD3, 0007E364: Draugr corpses that couldn't be activated due to bad placement. (Bug #17564, Bug #18090)
- 02027E6C: Created a rock to cover up a hole in a rock cliff [Ref 0004ECD6]. (Bug #17569)
- 020283CF: Created a large rock to cover up a hole in a rock cliff [Ref 000E6E25] at Northwind Summit. (Bug #17576)
- 02027907, 02027908, 02027909: Rocks created to cover up a large gap in a rock piece [Ref 000BD098]. (Bug #17691)
- 000FF718, 000FF719, 000FF71A, 000FF71B, 000FF71C, 000FF71E, 000FF71F, 000FF720, 000FF721, 000FF722, 000FF71D, 0200DF68, 0200DF69: Raised a shelf that was clipping with the ground. The items and objects on the shelf needed to be repositioned as a result. Created two stone blocks to place underneath the shelf to prevent it from floating on one end. (Bug #17693)
- 000AB39B, 000AB3A0: Swinging wall trap clipping with the floor and a rubble piece clipping with the wall trap. (Bug #17696)
- 02035B78, 02035B79: Added a cliff piece and a large rock to cover up a large gap in a mountain cliff [Ref 000A54CE]. (Bug #17708)
- 02033B09, 02033B0A, 02033B0B: Rocks added to cover up a large hole in a rock cliff [Ref 00062994]. (Bug #17717)
- 000A4189, 000A418F, 000A4196, 000A4253, 000A42D1, 000A42D2, 000A42D4, 000A42D5, 000A42D6, 000A42DD, 000A42E2, 000A42E4, 000A42E6, 000A42E8, 000A42ED, 000A4301, 000A4303, 000A430A, 000A430C, 000A430D, 000A430E, 000A4316, 000A4317: Chaurus Egg Sacs that were difficult or impossible to harvest in Frostflow Abyss. (Bug #17718)
- 00065419: Slaughterfish egg nest that couldn't be harvested. (Bug #17718)
- 0203663F, 02036640: Rock piles added to cover up a large gap under a mountain piece [Ref 0006E16B]. (Bug #17722)
- 000F3B94: Floating dirt mound in Rimerock Burrow. (Bug #17723)
- 02036641: Added a ceiling piece to cover up a small hole between a wall and ceiling piece [Ref 000D3DD4, 000D3DD5] in Rimerock Burrow. (Bug #17724)
- 0001CF09: Made a very slight adjustment to a wall piece outside of Irkngthand that was flickering. (Bug #17727)
- 02035B7A: Rubble pile created to cover up a gap in another rubble pile [Ref 00076424] in Irkngthand Grand Cavern. (Bug #17728)
- 0201303E: Small rock added to cover a gap between a rock cliff [Ref 00077EDA] and the terrain. (Bug #17732)
- 0005BD23, 0005BD24, 0005BD28: Gold coins clipping with a wooden plate. (Bug #17734)
- 000D6F5C: Hanging pelt was facing the wrong way on a wall in Twilight Sepulcher. (Bug #17735)
- 0203D758, 0203D759: Ceiling pieces created to cover up a void gap in the ceiling [Ref 0004B33C, 0004B386] in Northwatch Keep. (Bug #17740)
- 000FE3C9: The trough on the blacksmith forge outside of Northwatch Keep was clipping with the ground on one end. (Bug #17742)
- 02013B03: Dirt mound added to cover up a gap in the ground in Pinewatch. (Bug #17743)
- 02034072: Created a large rock to cover up a hole between several wall pieces [Ref 000515A5, 000515D1, 00104184] near Rannveig's Fast to prevent from getting stuck. (Bug #17748)
- 00023592, 000C97E5: Wood piles that are partially imbedded in the surfaces they are placed on. (Bug #17752, Bug #18148)
- 000C072A, 000C51D7, 000C5D1C: Floating giant obelisks at Stonehill Bluff. One of the obelisks has a duplicate [Ref 000C072B] which has been disabled. (Bug #17754)
- 0002EE47, 0002EE5A, 0002EE63, 0005BA1E: Floating rocks. (Bug #17755, Bug #18067)
- 000F2176: Pelt rug clipping with the terrain at the camp outside of Tower of Mzark. (Bug #17756)
- 000F4FB2: Adjusted a soul gem slightly as a result of adjusting a clipping chest [Ref 000F4D10]. (Bug #17762)
- 02040273: Created a boulder to cover up a gap in a rock piece [Ref 000F4E4A] in Steepfall Burrow. (Bug #17763)
- 0005C4C4: Bed clipping with a rock next to a wall in Fort Greenwall Prison. (Bug #17767)
- 000E7893, 000E788B, 000E788C: Several dead NPCs in Fort Greenwall have bad placement which can lead to havok issues. (Bug #17771, Bug #18219)
- 0003C59E, 000798BF: Imperial or Stormcloak helmet that falls off of a table in Fort Sungard Annex. (Bug #17779)
- 0001CBD0, 0001CBF5: Wooden bowl and wooden ladle floating above a table. (Bug #17781)
- 000798DD: Misplaced rag. (Bug #17781)
- 000593E8, 000593E9, 000593EA, 000593EB, 000593EC, 000593ED, 000593EE, 0005DDC4: Clipping or otherwise misplaced items in or near a cart. The cart itself was clipping with the stone floor. (Bug #17783)
- 02033B0C, 02033B0D, 02033B0E, 02033B0F: Rocks created to cover up a large hole between two rock cliffs [Ref 0006FC56, 000BDB56] near Silverdrift Lair. (Bug #17884)
- 000C4C68: Hay pile buried below the ground. (Bug #17802)
- 000C4C77, 000D9BA6: Misplaced hoes. (Bug #17802, Bug #18196)
- 000ECF83: A clipping fishing pole. (Bug #17803)
- 02040274, 02040275, 02040276, 02040277: Created several rocks pieces to cover up holes in two rock cliffs [Ref 0004135E, 000414F2] near Bthardamz. (Bug #17805)
- 000E0010, 000E0046, 000E5B2E, 000EEF19, 000FBBCC, 000FC975: Misplaced plates. (Bug #17806, Bug #18016, Bug #18017, Bug #18188)
- 000DBF47: Iron greatsword clipping with a Talos statue. (Bug #17807)
- 000F3D03, 000F3D04: Two gourds clipping with a basket [Ref 000F3CA4]. (Bug #17808)
- 02010A8F: Rock added to cover a gap between a mountain slab [Ref 000DDEAF] and the terrain. (Bug #17868)
- 000D6E59: Bleeding Crown mushroom cluster clipping with the terrain. (Bug #17869)
- 0003B1DC, 000670D2, 000BE14C, 000E8D86, 000E8DA2, 000E8DA4, 000E968C, 000E976A, 000E9839, 000EFC4C: Snowberry plants that were either floating above the ground or buried in it. (Bug #17878)
- 000F5ED6: Tree clipping with a rock cliff. (Bug #17880)
- 0006F39F, 000E79F3: Clipping troughs. (Bug #17882, Bug #18049)
- 02040278, 02040279, 0204027A, 0204027B: Rocks created to cover up several large holes in two rock cliffs [Ref 0009BE32, 0009BE33]. (Bug #17883)
- 0201BC35: Dirt mound added to cover a hole in a wall in Mor Khazgur Mine. (Bug #17888)
- 020145C8: Dirt mound added to cover up a gap under a wall in the Ratway. (Bug #17900)
- 000E620E, 000E620F: A weapon plaque and its activator were placed too close to a wall making it impossible to activate a steel greatsword [Ref 000E620D] in Mistveil Keep. (Bug #17931)
- 000458EF: Inaccessible Fly Amanita cluster inside of a tree log at Red Road Pass. (Bug #17969)
- 00076B5F, 00076B65, 00076B69, 00076C67: Relocated two barricades and their collision markers near Fort Sungard, because a nearby gate would clip with one of the barricades when opened. (Bug #18004)
- 000C340D: Pitchfork that would be knocked over when opening a gate. (Bug #18004)
- 0006D44E, 0006D44F: Mammoth cheese containers at Steamcrag Camp erroneously marked as owned. (Bug #18007)
- 0007AC5F: Dead horse partially buried in the ground causing it to end up far away from where it should be. (Bug #18014)
- 0201DC82, 0201DC83: Created two large rocks to cover up a gap in the side of a mountain [Ref 00088AD6]. (Bug #18026)
- 0006DD3E, 0006DD3F: Juniper trees floating above the ground. (Bug #18027)
- 0006DD1B, 0006DD1C, 0006DD4A, 0006DD4B: Hanging moss floating in thin air instead of hanging from trees. (Bug #18027)
- 000855AF: Dragon mound floating slightly on one side. (Bug #18027)
- 0201F20C, 0201F20D: Created two large rocks to cover a gap underneath a mountain piece [Ref 0007E617]. (Bug #18030)
- 02020D0A: Created a large rock to cover up a hole in the side of a mountain [Ref 0006446E] near Ironback Hideout. (Bug #18032)
- 020207A7: Created a large rock to cover up a hole in the side of a mountain [Ref 000DEEA1] near the Thalmor Embassy. (Bug #18033)
- 000F4A08: The treasure chest associated with 'Treasure Map III' near the Solitude Lighthouse was facing the wrong way. Rotated the 'XMarker' [dunTreasMapSolitudeMarker] by 180 degrees to fix this. (Bug #18036) [NR]
- 020207A4, 020207A5, 020207A6: Created several large rocks to cover up gaps in a rock cliff [Ref 00075264] near the Solitude Lighthouse. (Bug #18037)
- 02022D7C, 02023865, 02023867: Rock pieces created to cover up void holes in Brinewater Grotto. (Bug #18038)
- 00039CA1, 000716FD, 000B9B33, 000C408C, 000E4527: Plants and shrubs that are floating above the ground. (Bug #18041, Bug #18191)
- 0002047B, 00041BA9, 00041BAA, 000444A7: Floating rubble piles. (Bug #18048, Bug #18093, Bug #18143)
- 02022D57: Created a rubble ceiling piece to cover up a hole in a portion of the ceiling [Ref 000B7781] in High Gate Ruins. (Bug #18048)
- 00056B2D: Flickering between two railing support pieces in Fort Snowhawk. Adjusted one of them slightly to stop the flickering. (Bug #18049)
- 0202488E: Created a rubble piece to cover up a gap under part of the wall [Ref 00056497] outside of Fort Snowhawk. (Bug #18049)
- 02024DF1: Created a large rock to cover up a hole at the top of a rock cliff [Ref 000F1F6F]. (Bug #18052)
- 02025354: Created a snow mound to cover up an exposed section of a mountain piece [Ref 000BF539]. (Bug #18054)
- 02036BA5: Created a boulder to cover up a gap between two ceiling pieces [Ref 0002B7BD, 0002B7BE] in Stillborn Cave. (Bug #18056)
- 000FC924: Archery target clipping with a wall. (Bug #18057)
- 000F2287, 000F2288, 000F228A, 000F228B, 000F228C, 000F228D, 000F228F: A Falmer tent was clipping with a rock cliff in Blackreach. Several other references needed to be adjusted as a result of moving the tent. (Bug #18060)
- 0202637C, 0202637D, 0202637E: Dirt mounds created to cover up a large gap in the cave floor in Darkshade. (Bug #18063)
- 0006923C, 001006C3, 001006C4, 001006C5, 001006C6, 001006CB, 001006CC: A draugr corpse in Potema's Catacombs was partially imbedded in a wall, which made it impossible to loot the helmet on its head. Several other references needed to be adjusted as a result of fixing this. (Bug #18074)
- 020283D0: Created a rock to cover up a gap in a mountain cliff [Ref 00076913] near the broken tower outside of Forelhost. (Bug #18077)
- 000D0633, 000D0645: Wardrobe clipping into a wall. A bedroll needed to be moved slightly as a result of moving the wardrobe. (Bug #18080)
- 000D378D, 000D378E, 000D378F, 000FC927: Clipping crates. (Bug #18016, Bug #18080)
- 00026499, 000F1C4C, 000FC92B, 000FC976: Clipping sacks. (Bug #18016, Bug #18084, Bug #18102)
- 00043C6F, 00043C70, 00044511, 0006813A: Floating hay piles. (Bug #18084, Bug #18101)
- 00068243: Horse corpse at Steamcrag Camp that was clipping with the ground. (Bug #18084)
- 000A58AD: Deer skull floating above the ground. (Bug #18087)
- 0007991E, 0202DF6A, 0202DF6B, 0202E4CF: Rocks created to cover up a large hole in the side of a mountain [Ref 000819AD]. A nearby tree needed to be adjusted slightly as a result of fixing this issue. (Bug #18091)
- 0202F4F6: Created a large rock to cover up a hole at the base of a mountain cliff [Ref 00095B49] (Bug #18092)
- 0202A423, 0202A986, 0202A987: Rock pieces created to cover up gaps in two mountain cliffs [Ref 0003B6D8, 000EA816]. (Bug #18095)
- 000A22C1: Moved a floor piece that was clipping with a gate [Ref 0003D9B0]. (Bug #18098)
- 0202C9DE: Created a mine ceiling piece to cover up a hole in a portion of the ceiling [Ref 000232C1]. (Bug #18098)
- 0202C9DF: Created a dirt mound to cover up a gap in the ground [Ref 0003D793]. (Bug #18098)
- 00100B62: Rotated a vine cluster slightly to prevent one of the vines from floating. (Bug #18098)
- 0002690D, 00027D91, 00027D92, 00027D94, 00027DC9: Dresser buried in rubble that clips when opened. Several items on the dresser needed to be adjusted as a result of fixing this. (Bug #18102)
- 000E94E8: A quill that was falling off of a table. (Bug #18103)
- 02036642: Created a small rock to cover up a hole in a rock cliff [Ref 0002BED5] at Lost Valley Redoubt. (Bug #18108)
- 0203051E, 0203051F: Snow drifts created to cover up gaps underneath a glacier piece and another snow drift [Ref 0009C979, 000F3EED] at Skytemple Ruins. (Bug #18116)
- 000365DB, 000365E0: Gold coins floating above a barrel. (Bug #18125)
- 0006A696, 0008AE0A, 0008AE10, 0008AE12, 0008AE13, 0008AE14, 000EC0F7, 000EC104, 000EC105, 000EC10D, 000F069F: Shrubs that are the wrong type for the snowy climate. (Bug #18128)
- 0006FD62, 0006FD63: Brazier and embers relocated closer to a wall to prevent getting stuck behind them. (Bug #18137)
- 0009AE4F: Adjusted a pillar in Nightcaller Temple that had a small seam between it and the wall. (Bug #18142)
- 000CBA3C, 000CBA3D: A shield and a woodcutter's axe that weren't standing up correctly against a table. (Bug #18147)
- 0008ACE1, 0008AD46: Adjusted a plate that was placed too close to the edge of a table; moved the ingredient on the plate as a result of fixing this. (Bug #18151)
- 0010BF61, 0010BF62: A weapon plaque and its activator were placed too close to a wall making it impossible to activate a steel greatsword [Ref 0010BF60] in the Stumbling Sabre Cat. (Bug #18151)
- 0008A975: Adjusted a floor piece that was clipping with a jail door [Ref 0008ACB2]. (Bug #18152)
- 000604B8, 0008A98C: Misplaced iron battleaxes. (Bug #18152, Bug #18214)
- 0008A9C9, 0008AC86: Misplaced saws. (Bug #18152, Bug #18173)
- 00020918: A chair that is buried in rubble. (Bug #18153)
- 0008ABD0: Removed a floor chunk that was clipping with a jail door [Ref 000E79EF]. (Bug #18153)
- 000E79E3: Candlestick that is floating above a table. (Bug #18153)
- 000DC051: Snowberry plant that is clipping with a pot in Thalmor Headquarters. (Bug #18154)
- 02039159: Created a boulder to cover up a gap in the ceiling [Ref 000944AA] in Helgen Keep. (Bug #18155)
- 020396BC: Created a small rock to cover up a gap underneath a rock cliff [Ref 00052F30]. (Bug #18164)
- 000ECD4F: A chest that is floating above the ground. (Bug #18169)
- 00075163: A chest outside of Ysolda's House is facing the wrong way. (Bug #18172)
- 000DFD6C: A deer skull in Falion's House was falling off of the wall. (Bug #18184)
- 000D6A5F, 000D6A60, 000D8532, 000D8533: Misplaced animal pelts. (Bug #18186, Bug #18197)
- 000D5F8C: Bedroll imbedded in the ground at Stonehills. (Bug #18190)
- 000DC0B4: A wardrobe that is too far away from a wall in Thalmor Headquarters. (Bug #18192)
- 000D86D6, 000D86D7, 000D86D8, 000D86D9, 000D86DA, 000D86DB, 000D86DC, 000D86DD, 000D86DE, 000D86DF, 000D86E0, 000D86E1, 000D86E2, 000D86E3, 000D86E4, 000D86E5, 000D86E6, 000D86E7: A shelf in Vittoria Vicci's house is partially blocking another shelf and needed to be pushed further against the wall. A number of references on the shelf needed to be adjusted as a result of fixing this issue. (Bug #18197)
- 000CC01E: A soul gem that is misplaced and doesn't stay in its holder. (Bug #18198)
- 000CC1DD: A woodcutter's axe that is floating above a stump. (Bug #18198)
- 000A6E3A: A staff next to Elisif's throne clips with the pot it is placed in. (Bug #18198)
- 00109F1E: A paper roll that is imbedded in a shelf. (Bug #18198)
- 000689A7, 000689A9, 000689B2, 000689B4, 000FF12D: A small crate is clipping with a cart. The items in the crate needed to be adjusted as a result of raising it. (Bug #18212)
- 020468DC: Created a rock to cover up a gap underneath a terrain piece [Ref 00043918]. (Bug #18213)
- 0005C518, 0005C519, 0008A8F9, 000B291F: Clipping benches. (Bug #18214, Bug #18219)
- 000AB6E1: A grindstone that is clipping with a wall. (Bug #18219)
- 000E786E: A rubble pile doesn't get disabled as it should due to an incorrect enable parent setting. (Bug #18219)
- 0010DDB5: A book is missing its enable parent settings. (Bug #18219)
- 02068d8f: Floor piece added to cover up large gap in stairs. (Bug #18105)
- 02068d90: Rubble chunk added to cover a gap. (Bug #18090)
- 0002F01F: Duplicate floor piece removed. (Bug #18045)
- 00087686: Platform reduced to half scale, second piece added next to it. Center point was behind a room bounds. (Bug #18015)
- 0001BE2B: Duplicate column removed. (Bug #18015)
- 02068d97, 02068d98: Rubble chunks added to cover a seethrough hole. (Bug #17566)
- 00082C93, 00082C96, 00082CB0: Room bounds adjustment to correct unrendered mesh. (Bug #17563)
- 00098726, 00098727: Inappropriate AI idle markers replaced. (Bug #17143)
- 000B8404: A snowberry plant that is buried in the ground. (Bug #18243)
- 0002EE73, 0003B2CA, 0003B2CB, 0003B2CC, 0003B2CD: Tree thickets that are floating above the ground. (Bug #18244)
- 000DBF49: An axe doesn't have its enabled parent set as was intended. (Bug #18245)
- 000F6F35: A helmet that clips through the stone surface it is placed on. (Bug #18245)
- 0004F17F: Clipping firewood pile. (Bug #18249)
- 0004F187: Clipping hay pile. (Bug #18249)
- 0004F188, 0004F18A, 0004F18B, 0004F1D9, 00041FDA, 0004F1DC, 0004F228, 0004F22A, 000E8AE3: Clipping sacks. (Bug #18249)
- 0004F2CD: Clipping bucket. (Bug #18249)
- 0004F36D, 0006971F: Mead barrel kegs that are clipping. (Bug #18249)
- 000696BA, 000696D2: Clipping chairs. (Bug #18249)
- 000696C1, 0006973E, 00069760: End table that is clipping with the wall. Two other objects needed to be adjusted as a result of fixing this. (Bug #18249)
- 000696B8, 000696B9, 000696CB: Clipping barrels. (Bug #18249)
- 0006B88F: Clipping chest. (Bug #18249)
- 000E8AE4: Adjusted a lantern on top of a barrel [Ref 000696CB] that was clipping. (Bug #18249)
- 00097472: A tree is clipping with a fence. (Bug #18251)
- 0005dd36: Waterfall poking through the deck in Markarth. (Bug #18223)
- 0007710D: AI marker that is placed too high above the ground and too close to a wall. (Bug #18257)
- 000AEB19, 000A3B1E: Misplaced books. (Bug #18262)
- 0300DCE8: Chest clipping with the ground. (Bug #18112)
- 04015734: Created a boulder to cover up a gap in a ceiling piece [Ref 03004471] in Darkfall Cave. (Bug #18112)
- 030014C1: Clipping stairway. (Bug #18111)
- 0300d349: Z-fighting brazier. (Bug #17889)
- It was possible to hit the hawks at Lakeview Manor and have them fall to the ground while at the same time still being airborne because the hawks were linked to enable parents that prevented the script from processing their deaths properly. (Bug #17252)
- 03012447, 030171E9, 0300AAD7: Flower baskets floating on top of bookshelves. (Bug #18241)
- 03012446, 030171E8, 0300AADA: Thistle branches floating on top of bookshelves. (Bug #18241)
- 030123E3, 03017185, 0300AADB: Flagons floating on top of bookshelves. (Bug #18241)
- 03012445, 030171E7, 0300B091: Books floating on top of bookshelves. (Bug #18241)
- Morvayn Manor Chamber and Ienith Farm in Raven Rock were playing Apocrypha music indoors when they should be using the general Solstheim music like the rest of the city. (Bug #17929)
- 0303BEEF: Chest floating above the floor. (Bug #17895)
- 03038C84: Barrel clipping with the floor. (Bug #17896)
- 0301E0F6, 03037F3B, 0303AD3C: Chests that were facing the wrong direction. (Bug #17897, Bug #17913, Bug #17925)
- 0301AA3D: Firepit floating on one side. (Bug #17898)
- 0301A312, 0301A325, 03035B68: Pots that were clipping with the ground or other objects. (Bug #17899, Bug #17918)
- 03028F94, 03028F9D, 03031DAC, 03037A6A, 0303A625: Snow drifts that were floating above the ground. (Bug #17901, Bug #17935, Bug #17937, Bug #17948)
- 03025157, 03025192, 03025E82, 030364C0, 03036388, 03036B2D, 03036B2E, 03024048, 030364C0, 030364C1: Snowberry plants that are of the wrong type for the snowy climate. (Bug #17902, Bug #18179)
- 03031AED, 0303C20A, 0303C23E: Kettles that were clipping with the ground or other objects. (Bug #17906, Bug #17924)
- 03033EBE: Small seam in a door in Tel Mithryn. (Bug #17906)
- 03018557: Small seam in cave floor in Frossel. (Bug #17909)
- 03019997, 0301C5AD, 03020D6E, 03020DCC, 0302A0F9, 0302A15F: Chests clipping with the ground or other objects. (Bug #17909, Bug #17924, Bug #17952, Bug #17988, Bug #18104)
- 0301CEAB, 0301CEAC, 0301CEAD, 03035CF4: Items that needed to be repositioned as a result of adjusting a chest [Ref 0301C5AD]. (Bug #17909)
- 03030D56, 03030D59: Crate clipping with a tent. Repositioned a tankard on top of the crate. (Bug #17909)
- 0301CF3B: Coin purse with poor placement on a crate. (Bug #17909)
- 040554C5, 040554C6, 040554C7, 040554C8, 040554C9, 040554CA, 040554CB: Rocks created to cover up gaps in several mountain pieces [Ref 03038B21, 0303A374, 0303A375, 0303A376] on the far north island off the coast of Solstheim. (Bug #17911)
- 030279B4: A piece of driftwood that was floating above the ground. (Bug #17912)
- 03031623: An ash mound that was floating on one side. (Bug #17915)
- 0303176D: Dwemer bowl embedded in a shelf. (Bug #17916)
- 03029936: Dwemer pan imbedded in a shelf. (Bug #17917)
- 03035B65, 0303C210: Shovels that were clipping with the ground or other objects. (Bug #17918, Bug #17924)
- 0302A13F: A pile of wooden planks that was clipping with the ground. (Bug #17924)
- 03024718: A swinging Falmer trap that was clipping with the ceiling. (Bug #17925)
- 0303ACF2: A drum that was floating above a rock. (Bug #17925)
- 030294CA, 030294CB, 0302955D: Misplaced chairs. (Bug #17936, Bug #18252)
- 04058395, 04058396, 04058397: Created several rocks to cover up a large gap in a rock cliff [Ref 03036380]. (Bug #17938)
- 03035039: A chair was too close to a table which would cause nearby objects to fly everywhere when used. (Bug #17939)
- 0303B5F1: A linen wrap that was imbedded in the floor. (Bug #17947)
- 0303B627: A pot that was floating above the ground. (Bug #17947)
- 04058398: Snow drift created to cover up a gap in a glacier slab [Ref 03028F40]. (Bug #17950)
- 03038A86: A book that was clipping with the ground. (Bug #17957)
- 0303915C, 03039166, 03039173, 03039187, 0303918A, 0303918B, 0303918D, 0303918E, 0303918F, 03039190, 03039192, 03039193, 03039198, 030391AB, 030391B1, 030391B5, 030391B7, 030391D2, 0303A398, 0303A399, 0303A61D, 0303A61F, 0303A9F1, 0303A9F2, 0303AEFB, 0303AEFC, 0303AEFF, 0303AF03, 0303AF04, 0303AF05: Pearl Oysters that were clipping with the terrain. (Bug #17957, Bug #17965)
- 0303AEFE, 0303AF12, 0303B491, 0303B492, 0303B493, 0303B494, 0303B495: Clams that were clipping with the terrain. (Bug #17957)
- 0405E12B: Created a large rock to cover up a gap underneath a rock cliff [Ref 03020FF5]. (Bug #17960)
- 03024048, 03036B2E: Snowberry plants that were buried in the ground. (Bug #18022)
- 03029509: A silver goblet that is clipping with the floor. (Bug #18252)
- 0302BB34, 030318D9, 03034FF5, 030319CD: Rock slab sticking out of the sea floor. (Bug #18011, Bug #18010)
- 030378D6: Sand mound sticking out of the beach. (Bug #18010)
- 03020AC4, 03020BAA, 03039535, 03039532, 0303954C: Z-fighting ash. (Bug #17988, Bug #17904)
- 03025646, 0302BF64: Rock stuck behind a room bounds. (Bug #17940, Bug #17903)
- 0303d49d, 0303d49e: Navmesh cutter set to the wrong enable state. (Bug #17936)
- 030294BC: Chair exits right but should exit left. (Bug #17936)
- 03026364: Hole in ceiling. (Bug #17933)
- 04092c65: Boulder added to cover ceiling hole. (Bug #17933)
- 0302637A: Floating mound. (Bug #17933)
- 04092c66: Rock added to cover up large gap. (Bug #17932)
- 0302BB2B: Exposed rock mound. (Bug #17894)
- 0302BB2B: Floating corpse. (Bug #17893)
- 04092c6d: Ash pile added to cover gap in pilings. (Bug #17892)
- 0302b43e: Rug clipping floor beam. (Bug #17896)
- 0303bd83: Hidden door inside Tel Mithryn that should not be showing up on the local map. (Bug #17992)
- 030367c5: Auto-door stuffed too far into the cave exit. (Bug #17907)

Text Fixes

- Fixed a number of dialogue topics that were using the incorrect number of periods when an ellipsis is used. (Bug #17832)
- dunSilentMoonsLunarBook: "Notes On The Lunar Forge -> "Notes on the Lunar Forge" (Bug #17998)
- WEJS01Note: "Corpse Note" -> "Note from a Corpse" (Bug #17998)
- dunFrostflowAbyssNote04: "Bloodstained note" -> "Bloodstained Note" / "Father's fever was getting worse and kept mumbling about daedra." -> "Father's fever was getting worse and he kept mumbling about daedra." (Bug #17998)
- Book2CommonGiantsAndMammoths: "Ode To The Tundrastriders" -> "Ode to the Tundrastriders" (Bug #17998)
- MS07JareeRaNote: "Note From Jaree-Ra" -> "Note from Jaree-Ra" (Bug #17998)
- LetterRiftenBlackBriarMeadery04: "Note From Maven" -> "Note from Maven" (Bug #17998)
- TGBook0NightingalesVolume01: "The Nightingales Vol. 1" -> "The Nightingales, Vol. 1" (Bug #17998)
- TGBook0NightingalesVolume02: "The Nightingales Vol. 2" -> "The Nightingales, Vol. 2" (Bug #17998)
- DaedricPrinceBoethiah: "Many dark elves consider him to be their god-ancestor." -> "Many dark elves consider her to be their god-ancestor." (Bug #18003)
- DunHillgrundsTombGolldirsLetter02: "I know you've been scared of Hillgrund's Tomb since your brother locked you in there when you were children, but we can't let Vals Veran get away with this!" -> "I know you've been scared of Hillgrund's Tomb since your father locked you in there when you were a child, but we can't let Vals Veran get away with this!" (Bug #18096)
- DunHillgrundsTombGolldirsLetter: "And I'm surprised you can smell anything of the stink of your own filth." -> "And I'm surprised you can smell anything but the stink of your own filth." / "Why don't you meet me at Hillgrund's tomb and I'll show you the way we deal with ancestors in Morrowind." -> "Why don't you meet me at Hillgrund's Tomb and I'll show you the way we deal with ancestors in Morrowind." (Bug #18097)
- DialogueRiverwood_Revised [00045438]: "Did I see you talking to Sven? Maybe not. Maybe...nevermind." -> "Did I see you talking to Sven? Maybe not. Maybe... nevermind." (Bug #18149)
- Fixed a number of dialogue topics that had inconsistent spacing between words or sentences. (Bug #18150)
- TG01BrynjolfDoneTopicTopic: "Did you remember to bring it or is that too difficult an instruction as well." -> "Did you remember to bring it or was that too difficult an instruction as well?" (Bug #18158)
- WISharedInfosTopic [000AB3EA]: "Crazy n'wah - you're trying to get someone killed?" -> "Crazy n'wah - you trying to get someone killed?" (Bug #18159)
- dunAngarvundeOtherWay01: "I didn't come all this way to leave empty handed." -> "I didn't come all this way to leave empty-handed." (Bug #18160)
- DialogueOrcHuntersSharedInfosTopic [000BA533]: "We won't return empty handed." -> "We won't return empty-handed." (Bug #18161)
- WIAssault01NotSorry [00035FE0]: "If you value your well being, you will offer an apology..." -> "If you value your well-being, you will offer an apology..." (Bug #18162)
- DialogueRorikstead (Hello) [00038744]: "He a good-natured lad, but he's got no idea how dangerous the world really is." -> "He's a good-natured lad, but he's got no idea how dangerous the world really is." (Bug #18207)
- HirelingQuestHellos [0001A18D]: "Hire me, and you'll be well -prepared to face threats both magical and mundane." -> "Hire me, and you'll be well-prepared to face threats both magical and mundane." (Bug #18208)
- HirelingQuestHellos [000BDFB3]: "Sell-swords are common in Skyrim, but you'll find precious few as stout and as a strong as I am." -> "Sellswords are common in Skyrim, but you'll find precious few as stout and as strong as I am." (Bug #18209)
- MQ105BorriTeachScene [00078B3F]: "Master Borri will teach you "Kest" - "Tempest"- the third word of Whirlwind Sprint." -> "Master Borri will teach you "Kest" - "Tempest" - the third word of Whirlwind Sprint." (Bug #18240)
- JornAiaScene [00036719]: "What're you going to do after you graduate?" -> "What are you going to do after you graduate? (Bug #18241)
- CommandedHello [000D2BB8]: "Release...me." -> "Release... me." (Bug #18259)
- DialogueGenericCommanded (Taunt) [00047350/000473A2]: "You...must...die." -> "You... must... die." (Bug #18260)
- DialogueGenericCommanded (Death) [000473A8]: "Free...again." -> "Free... again." (Bug #18261)
- MQ103BUlfricBookA3: "Never forget that... I trust you gave them a thrashing?" [Removed extra space between "that..." and "I trust"] (Bug #18271)
- WISharedInfosTopic [000A8607]: "Really. We aren't interested in seeing all that." -> "Really? We aren't interested in seeing all that." (Bug #18272)
- CW01WindhelmMapTableSceneA [000E2D23]: "We should risk letting those milkdrinkers put Torygg's woman on the throne?" -> "We should risk letting those milk drinkers put Torygg's woman on the throne?" (Bug #18273)
- DialogueGeneric (Attack) [000494FA/00096846/000B8A28]: "Die, you sonofa..." -> "Die, you son of a..." / "I'll... Kill you!" -> "I'll... kill you!" / "Die, N'wah!" -> "Die, n'wah!" (Bug #18274)
- SkillSpeechcraft2: "And then, the contracts are from Lord Vanech and his Building Commission, 'cause I got em from this fellow Reglius who is a competitor but still a very fine fellow until he was made dead by those Khajiiti," Scotti drained his fifth mug." ["em" -> "'em"] (Bug #18279)
- dunRavenscarKey: "Ravenscar Hallow Cage Key" -> "Ravenscar Hollow Cage Key" (Bug #18280)
- DLC1SoulCairnDialogueHellos [0301604A]: "Did you know I visited Elswyr once?" -> "Did you know I visited Elsweyr once?" (Bug #17879)
- DLC2DialogueSkaalVillageGeneric (BleedOut) [0302BA22]: "Unnnhhhh.... it hurts..." -> "Unnnhhhh... it hurts..." (Bug #18163)
- DLC2DialogueSkaalVillageGeneric (Death) [0302BA0E]: "Nooo...." -> "Nooo..." (Bug #18163)
- DLC2DialogueGenericRieklings (Death) [03032D1B]: "Maa....." -> "Maa..." (Bug #18163)

v2.0.7 (2014-09-27)

USKP Fixes

- The failsafe added in USKP 2.0.5 for Brelyna's Practice (MGRAppBrelyna01) was using the wrong methods to make sure the player had the effect which resulted in the spell being added to the player's Illuison spells. The spell will be removed upon starting the game with USKP 2.0.7 if the player has it, and it will also shut down the quest that gets started when the effect of the spell finishes. (Bug #17133)
- Collision issues on the two jeweled goblet meshes fixed in USKP 2.0.5 have been tweaked again. The origin point for the mesh was incorrect, which was causing the whole thing to bug out. (Bug #16848, Bug #17295)
- A duplicated tempering recipe for the Masque of Clavicus Vile that had been added by the USKP was removed. (Bug #17552)

UDGP Fixes

- Repositioned the trigger fix for Agmaer in Dayspring Canyon so that he won't outpace the player to the scene triggers further ahead of the starting point. (Bug #17187)

Game Mechanics Fixes

- The Bound Bow enchantment for Oblivion Binding (BoundBowEnchantment) had an incorrect magnitude setting of 50. It should be 99 like all of the other bound weapon enchantments. (Bug #17134)
- Water planes in dungeons allow the player to slip through at the borders when more than one are used to make a large body of water. This causes problems in Broken Oar Grotto, Reachwater Rock, Robber's Gorge, and Purewater Run. The extra water planes have been disabled, with one water plane being scaled up to cover the area the regular ones were. The player will no longer slip through the border gaps and "fall" while in the water. (Bug #17296)
- The location data for Soljund's Sinkhole did not have any of the necessary Civil War keywords set to be able to do the garrison swaps at the correct times. (Bug #17247)
- A large section of the navmesh in Avanchnzel Boilery was below the walkways which would cause any creatures spawned in the affected section to fall under the walkway and become inaccessible. (Bug #17246)
- A section of the path up to Throat of the World (ThroatOfTheWorldPath01) needed to be added to the location data for Throat of the World to prevent getting a "Letter From a Friend" when using shouts on the way up. (Bug #17245)
- Fallowstone Cave had an invalid form ID set for its weather region. The correct one has now been assigned. It appears that the original region intended for the dungeon was deleted without resolving the data. (Bug #17149)
- The north cell at Half-Moon Mill was not assigned to the Half-Moon Mill location data.
- Wall of Flames, Wall of Frost, and Wall of Storms (HazardWallofFireSpell, HazardWallofFrostSpell, and HazardWallOfShockSpell) do not inflict the stated amount of damage the spell descriptions call for. Rather than 20 points, they are supposed to do 50 points of damage, which is in line with other similar expert level spells. (Bug #17365)
- The Steel Smithing perk does not affect weapons of the Imperial material type, despite them being made of steel and also despite Imperial armors being affected by the perk. (Bug #17364)
- Load screen TownMorthal02 has been adjusted to point to a mesh for a Hjaalmarch shield which was originally intended to be used on this screen. The generic battle axe is a placeholder mesh that was never properly swapped out. (meshes\loadscreenart\loadscreenhjaalmarchshield.nif) (Bug #17123)
- Load screen CreatureHorseAndRider has been adjusted to point to the intended mesh rather than the other generic horse mesh which is already used by another screen. (meshes\loadscreenart\loadscreenhorse_and_rider.nif) (Bug #17123)
- The missing load screen for the Tower Stone has been created. All other doom stones have load screens, and this one was supposed to get one too. (meshes\loadscreenart\loadscreendstower01.nif) (Bug #17123)
- Widow's Watch Ruins did not have the proper location keywords to mark it as a clearable Hagraven nest. (Bug #17666)
- Some navmesh issues around the Temple of Kynareth in Whiterun have been corrected to keep NPCs from trying to walk through rocks and buildings. (Bug #17670)
- The "hazard" effect used by the Guardian Circle spell (GuardianCircleTurnHazard) was not set to the correct duration. This would cause the visuals to disappear before the spell had actually expired. (Bug #17587)
- Chaurus pods hit by Unrelenting Force would not break despite causing the chauruses within to spawn. (Bug #17540)
- The Frost Stream spell (DLC2FrostStreamEffect) was erroneously set to use fire magic sound effects instead of frost. (Bug #17117)

Audio Fixes

- One of the female NPCs in Bthardamz mispronounces Orchendor's name. (sound\voice\Skyrim.esm\FemaleEvenToned\dunBthardamzQST__00083FF8_1.fuz) (Bug #17358)

Actor and AI Fixes

- Corpulus Vinius (or his replacement if dead) would sometimes end up sitting on the barstools in front of the counter due to an AI pack radius that was too large. (Bug #17284)
- The guards for the Imperial side in Dragon Bridge were not named consistently (Imperial Soldier vs Haafingar Guard). (Bug #17266)
- The two Imperial guards who stand watch outside Castle Dour should be named "Imperial Soldier" instead of "Solitude Guard" as they are not wearing city guard uniforms. (Bug #17253)
- Numerous city, town, and hold guards were not flagged to respawn. This could lead to the eventual depopulation of the entire guard force in the affected areas over time. (Bug #17241) [NR]
- Gralnach does not go indoors at night with his mother, and will often be found standing around outside the house doing nothing. (Bug #17235)
- TreasCorpseGuardRiften01 and TreasCorpseGuardRiften02 were inconsistently named "Riften Guard" when they're not actually dead in Riften. They will now appear as "Rift Guard" like the other living hold guards. (Bug #17194)
- TreasCorpseCWImperialFemale and TreasCorpseCWImperialMale will now be appropriately labeled as "Imperial Soldier" instead of just "Corpse". (Bug #17194)
- TreasCorpseCWSonsFemale and TreasCorpseCWSonsMale will now be appropriately labeled as "Stormcloak Soldier" instead of just "Corpse". (Bug #17194)
- The player's horse can get attacked by random hunters and/or their own followers due to incomplete faction relationships. PlayerHorseFaction is now allies with CurrentFollowerFaction and DunPlayerAllyFaction. (Bug #17141)
- The dog found in Redoran's Retreat (EncBanditDog) was not set to respawn along with the occupying bandits. This will also affect Faldar's Tooth and Brinewater Grotto. (Bug #17138)
- Ghostly actors are not all immune to disintegration with shock spells. The following actors have been given the correct keywords to prevent disintegration, as well as correcting their lack of keywords to denote them as undead and ghosts: White Stag, Subjugated Ghost, Ghost Adventurer, Ghost (this includes a number of randomly generated encounter actors), Yngvild Ghost, Dunmer Ghost, Nightingale Ghosts, Companion Ghost, Dragon Cultist, Spectral Assassin, Spectral Warhound, Conjure Familiar (Wolf), Dragon Priest, Wispmother, Wisp, Ice Wraith, Vilkas's Wolf Spirit, Farkas's Wolf Spirit, Kodlak's Wolf Spirit, Player's Wolf Spirit, Guardian Troll Spirit, Mudcrab Guardian Spirit, Mammoth Guardian Spirit, Sabre Cat Guardian Spirit, Skeever Guardian Spirit, Ursine Guardian, Potema's Remains, Arniel's Shade, Jyrik Gauldurson, Sigdis Gauldurson. (Bug #17066)
- Chickens at the unique necromancer encounter outside of Ivarstead will no longer respawn. They have been replaced with a non-respawning duplicate of the normal chickens. (Bug #17237)
- Riften guards will practice in the barracks yard, but they draw their weapons before arriving there and stalk through the city in a bit of a silly display. All of the GuardRiftenPractice* packages, as well as RiftenHarraldPracticeDummy12x7, will no longer have the "Weapon Drawn" flag. (Bug #16763)
- Dravynea did not have any spells to use in combat despite being a mage. (Bug #14740)
- Jouane Manette did not have any spells to use in combat despite being a mage. (Bug #14740)
- 4 of the Pit Wolves at Cragslane Cavern were somehow getting out of their cages prior to actually visiting the area. A copy of the wolf actor being used has been made, and the 4 references replaced with this copy. The copy has an AI pack to hold them in place until the cage doors are open. The cage doors also now have a script to update their status so the wolves will go hostile once free. (Bug #17366)

Item Fixes

- The impact sound set for bow bashing (WPNBashBowImpactSet) was missing several entries for various materials, causing bows to simply make no sound at all when bashed against them. (Bug #17244)
- Gourds did not have the VendorItemFood keyword which prevented them from being bought and sold at food vendors. (Bug #17242)
- When mined, geode veins were delivering a message saying the "ore" vein had been depleted even though it should be a "geode vein". (Bug #17177) [NR]
- FarmhouseWindMill and FarmhouseWindMillWR should not have activator text because the player cannot actually use these. They are powered by the attached windmills. (Bug #17124) [Official Patch 1.6.1130]
- Barricade object StockadeBarricade01ActivatorLight_SN did not have the sound properties set, resulting in log errors whenever they were damaged. (Bug #17348) [NR]
- Aval Atheron's vendor chest (MerchantWindhelmAvalAtheronChest) did not contain the proper assortment of items to reflect what's on display at the stand. (Bug #17368)
- Object "DeerPelt" uses the same model as the recently fixed Elk hides, so it will now display as "Elk Pelt". (Bug #17367)
- Potion of Ultimate Stamina had the wrong model assigned to it: "PotionFortifyStamRateExtreme.nif" instead of "PotionStaminaExtreme.nif". (Bug #17716)
- Imp Stools in the greenhouse modules (BYOHHouseIngrdMushroom04) had no harvest sound set. (Bug #17839)
- Bound daggers did not have the correct block, equip, and uneqip sounds set. They're supposed to match those of daedric daggers. (Bug #17207)
- Two of the 3 playable versions of Miraak's sword (DLC2MKMiraakSword1 and DLC2MKMiraakSword2) did not have the unique impact sound set. (Bug #17157)

Quest and Dialogue Fixes

- Couriers sent to deliver notices to the player do not handle crimes committed against them. The alias in WICourier has been given the script which assigns crime factions based on where the courier is being sent. (Bug #17243)
- Grosta's topic to ask about what happened to Leifnarr (FreeformHeartwoodMill) should not be available until she's actually mentioned him by name. (Bug #17204)
- Killing Atar prior to receiving the quest in Karthwasten (FreeformKarthwastenA) could leave open the possibility of speaking to Ainethach and then being directed to Atar's corpse. This was due to the garrison reset calls in stages 100, 200, and 300 being processed before the Stop call and stalling Papyrus. (Bug #17251)
- The top floor of Goldenglow Estate needed to be marked as a public area so Aringoth would not accuse the player of trespassing during Loud and Clear (TG02) (Bug #17350)
- Clinton Lylvieve's topic about his goat should not be available if Lucky is dead. (Bug #17271)
- Detection dialogue while at the Thalmor Embassy for Diplomatic Immunity (MQ201ThalmorEmbassy) was conditioned improperly for detecting Argonians or Khajiit if the player was wearing the Thalmor disguise robes. (Bug #17269)
- During In My Time Of Need (MS08) Saadia needs to have her package stack evaluated to get her to break off from listening to Heimskr's sermon once the Alik'r have told you they're looking for Redguard women. (Bug #17206)
- Alias dunWhiteRiverWatch_Captive on dunMasterQST, which is used for tracking various things in miscellaneous unmarked dungeon quests, needed to be marked as optional to prevent Papyrus errors. (Bug #17307)
- If the player first visits Whiterun after 8pm and before 5am, then hangs around outdoors until after sunrise, Heimskr would approach his shrine but not begin preaching due to an error in the story manager. The event was time locked to only start his preaching quest between 5am and 8pm - but this proved to be an unnecessary restriction. Everyone's favorite Talos priest will now preach as intended even if your first visit to the city is in the middle of the night. (Bug #17292)
- Rannveig's Fast dungeon quest (dunRannveigQST) never shuts down when Sild dies. (Bug #17137)
- The NPCs in the initial scene for Waking Nightmare (DA16) do not properly head track who they are speaking to. (Bug #17103)
- Something caused Vex's radiant Thieves Guild quests to stop cycling the keyword data, eventually causing her to run out of jobs. (Bug #17349)
- When going to Vex or Delvin for new jobs, the topic to have them introduce you to what each type of job will run even if you've already heard it before due to the bug with Say Once topics introduced in Patch 1.6.
- Challenging Hofgrir to a brawl (FreeformRiften19) and not having the money to offer up will result in the player being unable to come back and challenge him later. The dialogue script was setting a quest stage that has no available dialogue option. (Bug #17402) [NR]
- Enchanting Pick-Up (MGR10) cannot be completed if the client dies after the quest starts, but before the player actually receives it. Sergius could end up sending you to pick up the item with no pointer to where to go, thus permanently stalling the quest. (Bug #17370)
- When Good Intentions (MG04) starts up, the Arch Mage's quarters are supposed to be locked by the script. The door from the Hall of Elements is already handled, but the second door from the Arcaneum was not. Entering prior to being told to go there by Ancano will freeze out the quest, requiring you to exit the game via the console. (Bug #17369)
- Two of Niranye's hello dialogue entries did not have conditions matching her AI schedule. (Bug #17440)
- Octieve San has a hello topic that is no longer appropriate to use if Evette is dead. (Bug #17609)
- Pantea Ateia has a hello topic that is no longer appropriate to use if Aia Arria is dead. (Bug #17610)
- Jorn has a hello topic that is no longer appropriate to use if Lisette is dead. (Bug #17611)
- Aia Arria has a hello topic that is no longer appropriate to use if Pantea Ateia is dead. (Bug #17612)
- Aia Arria has a hello topic that is no longer appropriate to use if Jorn is dead. (Bug #17613)
- Svari has a hello topic that is no longer appropriate to use if Greta is dead. (Bug #17614)
- Otar has a hello topic that is no longer appropriate to use if Sybille Stentor is dead. (Bug #17615)
- Bjartur has a hello topic that is no longer appropriate to use if Ahtar is dead. (Bug #17616)
- Dorian has a hello topic that is no longer appropriate to use if Adonato Leotelli is dead. (Bug #17617)
- Olfrid Battle-Born has a hello topic that is no longer appropriate to use if Isalof is dead. (Bug #17624)
- Mila Valentia has a hello topic that is no longer appropriate to use if Carlotta is dead. (Bug #17625)
- Brenuin has a hello topic that is no longer appropriate to use if Heimskr is dead. (Bug #17626)
- Ysolda has a goodbye topic that is no longer appropriate to use if Mikael is dead. (Bug #17627)
- Sigurd has a goodbye topic that is no longer appropriate to use if Belethor is dead. (Bug #17631)
- Jon Battle-Born has a hello topic that is no longer appropriate to use if one or both of his parents are dead. (Bug #17632)
- Lisbet has a hello topic that is no longer appropriate to use if Ogmund is dead. (Bug #17633)
- Elgrim has a hello topic that is no longer appropriate to use if Ingun Black-Briar is dead. (Bug #17638)
- Hafjorg has a hello topic with a condition that is incorrectly checking to see if Elgrim is alive, when it should be checking to see if he is dead. (Bug #17639)
- Shadr has a hello topic with a condition that is incorrectly checking to see if Hofgrir is alive, when it should be checking to see if he is dead. (Bug #17640)
- Karita has a hello topic that is no longer appropriate to use if Thoring is dead. (Bug #17655)
- A Dawnstar guard hello topic is no longer appropriate to use if Frida is dead. (Bug #17656)
- The crew members of the Sea Squall have hello topics that are no longer appropriate to use if Captain Wayfinder is dead. (Bug #17657)
- Lurbuk has a hello topic that is no longer appropriate to use if Jonna is dead. (Bug #17659)
- Jonna has two hello topics that are no longer appropriate to use if Lurbuk is dead. (Bug #17660)
- Virkmund has a hello topic that is no longer appropriate to use if Thonnir is dead. (Bug #17661)
- Lami has a hello topic that is no longer appropriate to use if Jorgen is dead. (Bug #17662)
- A Dawnstar guard hello topic is no longer appropriate to use if Rustleif is dead. (Bug #17663)
- One of the scenes in Candlehearth Hall (DialogueWindhelmCandlehearthScene1) should not play once Blood on the Ice (MS11) is finished. (Bug #17125)
- The control quest used to detect when you shout at the bridge outside of the College of Winterhold (MGMainQuestBridge) would cause the quest counter for College quests to increase due to being marked as a College quest. There are no displayed objectives or journal entries for this quest so it should not have counted toward that total. (Bug #17084) [NR]
- Missing in Action (MS09) could end up with the doors to House Gray-Mane becoming locked if the player waits too long to meet with Fralia. This would in turn cause them to flag the player as trespassing. Avulstein's sandbox package inside the home did not have conditions set to stop it once the quest had been officially started. (Bug #17127, Bug #17144) [NR]
- Runil has a hello topic that is no longer appropriate to use if Kust is dead. (Bug #17675)
- Mathies has a hello topic that is no longer appropriate to use if Runil is dead. (Bug #17676)
- Mathies has three hello topics that are no longer appropriate to use if Indara Caerellia is dead. (Bug #17677)
- Indara Caerellia has two hello topics that are no longer appropriate to use if Mathies is dead. (Bug #17678)
- Bolund has a hello topic that is no longer appropriate to use if Solaf is dead. (Bug #17679)
- Solaf has two hello topics that are no longer appropriate to use if Bolund is dead. (Bug #17680)
- Nenya has a hello topic that is no longer appropriate to use if Helvard is dead. (Bug #17681)
- Siddgeir has a hello topic that is no longer appropriate to use if Bolund is dead. (Bug #17684)
- Two of Jofthor's hello topics have unnecessary conditions that check whether Narfi and Fastred are dead. (Bug #17685)
- Mena and Ragnar both have a hello topic that is no longer appropriate to use if Ainethach is dead. (Bug #17686)
- Ogol has two hello topics that are no longer appropriate to use if Gularzob is dead. (Bug #17701)
- Lod was intended to be a potential candidate for the Blacksmithing Tutorial quest "TutorialBlacksmithing". This was not possible due to a missing entry in the quest's form list "TutorialBlacksmithList". (Bug #17707)
- Garakh has a hello topic that is no longer appropriate to use if Lob is dead. (Bug #17776)
- Gularazob has a hello topic that is no longer appropriate to use if Atub is dead. (Bug #17777)
- Bagrak, Sharamph, and Shuftharz have hello topics are no longer appropriate to use if Chief Larak is dead. (Bug #17788)
- Shuftharz has a hello topic that is no longer appropriate to use if Olur is dead. (Bug #17789)
- Chief Larak and Olur have hello topics are no longer appropriate to use if Shuftharz is dead. (Bug #17790)
- Bagrak and Chief Larak have hello topics are no longer appropriate to use if Sharamph is dead. (Bug #17791)
- Arob and Chief Burguk have hello topics are no longer appropriate to use if Murbul is dead. (Bug #17792)
- Several of the Orcs at Dushnikh Yal have hello topics are no longer appropriate to use if Chief Burguk is dead. (Bug #17793)
- Shel has a hello topic that is no longer appropriate to use if Arob and/or Gharol are dead. (Bug #17794)
- Shel has a hello topic that is no longer appropriate to use if Nagrub and/or Umurn are dead. (Bug #17795)
- Arob, Chief Burguk, and Umurn have hello topics are no longer appropriate to use if Gharol is dead. (Bug #17796)
- Nagrub has a hello topic that is no longer appropriate to use if Arob is dead. (Bug #17797)
- Nagrub has a hello topic that is no longer appropriate to use if Umurn is dead. (Bug #17798)
- Nagrub has a hello topic that is no longer appropriate to use if Chief Burguk and/or Umurn are dead. (Bug #17799)
- Oglub has a hello topic that is no longer appropriate to use if Ghorbash is dead. (Bug #17800)
- Umurn has a hello topic that is no longer appropriate to use if Nagrub is dead. (Bug #17801)
- If the player uses the Redwater Skooma during The Bloodstone Chalice (DLC1dunRedwaterDenQST) their followers should only be moved into the cell with them if they have not been told to wait somewhere else. (Bug #17772)
- It was possible to set off "Letter From a Friend" (WICastMagic04) events while in the Soul Cairn. (Bug #17642)
- Agmaer, Beleval, Ingjard, Durak and Celann will be moved back to Fort Dawnguard prior to Isran's rally scene in Kindred Judgment (DLC1VQ08) because his scene can lock up and get stuck waiting on them to arrive. These particular NPCs can be recruited as followers and left waiting or hired as stewards in Hearthfire homes and end up taking a long time for the AI to move them on its own. (Bug #17858)
- The quest priority level on Rescue (DLC1RH06) needed to be raised because some NPCs it can pick are used in other aliases that override the AI that should keep them held as a prisoner. (Bug #17855)
- The Dremora merchant needed to be exempt from using the generic trespass dialogue because it blocked his normal dialogue when the player was trespassing. (Bug #16347)

Mesh and Texture Fixes

- The gate at High Hrothgar used for Whirlwind Sprint instruction has broken collision on the moving gate parts. (meshes\architecture\highhrothgar\hhsprintgate.nif) (Bug #12670)
- Shalidor's Maze is missing its LOD file, causing the game to fail to display the generated LOD for the worldspace. (lodsettings\labyrinthianmazeworld.lod) (Bug #17086)
- One of the farmhouse inn pieces has a couple of gaps in it. (meshes\architecture\farmhouse\interior\farmintinnend03.nif) (Bug #15904)
- A Solitude interior window wall piece had bad collision. (meshes\architecture\solitude\interiors\smdfwinsol01.nif) (Bug #17105)
- A Solitude interior castle wall part had no collision. (meshes\architecture\solitude\interiors\smdfwalsol08.nif) (Bug #17104)
- Another Solitude interior castle wall part had no collision. (meshes\architecture\solitude\interiors\slggwalendsec01.nif) (Bug #17106)
- Deepwood Redoubt has large black splotches on its distant LOD terrain. (textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.19.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.19.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-31.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-31.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-39.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-39.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.16.-39.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.32.-39.-1.dds) (Bug #17317)
- The arch in Whiterun over the stream inside the gate lacked complete shadow and specular flags. (meshes\architecture\whiterun\wrterrain\wrguardhouse01arch01.nif) (Bug #17352)
- Nordic ruins floor piece had poor collision that caused floaters and blocked objects. (meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif) (Bug #14540)
- One of the large rock columns in mines had poor collision on the top part. (meshes\dungeons\mines\caveepicpillar\minecepillar02.nif) (Bug #16553)
- A long crate static had a high collision radius, causing floating objects. (meshes\clutter\common\cratesmalllong04.nif) (Bug #17166)
- A small crate static had a high collision radius, causing floating objects. (meshes\clutter\common\cratesmall01.nif) (Bug #17377)
- The particle effect used with climate & weather data for Sovngarde lacked a normal map which was resulting in visible white lines showing up on the screen. (textures\effects\iceshards01_n.dds) (Bug #17344)
- Pine Thrush Eggs had too small a collision radius and would embed into objects. (meshes\plants\birdegg02.nif) (Bug #17346)
- Elves Ears had too large a collision radius and would float over objects. (meshes\plants\elvesear01.nif) (Bug #17346)
- Apple Pies had too large a collision radius and would float over objects. (meshes\clutter\ingredients\pie01.nif) (Bug #17238)
- Ruins pot with overly large collision radius, causing floaters. (meshes\clutter\ruins\ruinspot01.nif, meshes\clutter\ruins\ruinspot03.nif) (Bug #17277, Bug #17464)
- Dwemer double beds lacked proper furniture access nodes which caused NPCs to be unable to use them. (meshes\furniture\dwemer\dwefurniturebeddouble01.nif) (Bug #17379)
- Monarch, Luna, and Blue butterfly wings had too large a collision radius, causing floaters. (meshes\clutter\ingredients\mothwing03blue.nif, meshes\clutter\ingredients\mothwing01.nif, meshes\clutter\ingredients\mothwing02monarch.nif) (Bug #17443)
- Khajiit tails do not light properly in shadows - the shadow map is reversed. (textures\actors\character\khajiitfemale\femalebody_msn.dds, textures\actors\character\khajiitmale\bodymale_msn.dds) (Bug #16906)
- The veins on Hagraven and Forsworn tents are severely pixelated. (textures\clutter\hagravenveins01.dds) (Bug #16647)
- Nightingale gloves had some clipping left in the fingers. (meshes\armor\nightingale\m\gauntlets_1.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif) (Bug #14632)
- A border gap existed between Carlotta's house and the landscape section next to it. A bad UV seam was also corrected. (meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif) (Bug #15638, Bug #15641)
- Player can sink partway into the rock on large mountain peaks due to poor collision. (meshes\landscape\mountains\mountainpeak02.nif) (Bug #15897)
- Portions of the generic Whiterun interior walls have bad collision that blocks access to objects near them. (meshes\architecture\whiterun\wrinteriors\wrintfreewallstr01.nif) (Bug #17197)
- Fireplaces in Imperial fort dungeons have poor collision that causes floaters and blocks access to items. (meshes\dungeons\imperial\clutterkits\impfireplace01.nif) (Bug #17531)
- The Blade of Sacrifice uses the wrong environment mapping and has excessively large collision applied. (meshes\weapons\ceremonialblade\1stpersonceremonialblade.nif, meshes\weapons\ceremonialblade\ceremonialblade.nif) (Bug #17240)
- Upper class end tables have poor collision on top, which causes floating objects. (meshes\clutter\upperclass\upperendtable02.nif) (Bug #13808)
- One of the interior doorway segments in the Whiterun set has no collision on it. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrdoorsm01.nif) (Bug #12339)
- One of the cave dungeon pieces had poor collision that blocked access to objects near it. (meshes\dungeons\caves\green\epic\cavegeicorner01hole.nif) (Bug #12607)
- UV stretching on the Whiterun stairway has been corrected. (meshes\architecture\whiterun\wrterrain\wrmainroadplains.nif) (Bug #15637)
- 6 cave pillar pieces had bad collision that blocked objects and interfered with NPC pathing. (meshes\dungeons\mines\cavepillars\mineclpillar06.nif, meshes\dungeons\mines\cavepillars\mineclpillar01.nif, meshes\dungeons\mines\cavepillars\mineclpillar02.nif, meshes\dungeons\mines\cavepillars\mineclpillar03.nif, meshes\dungeons\mines\cavepillars\mineclpillar04.nif, meshes\dungeons\mines\cavepillars\mineclpillar05.nif) (Bug #17391)
- Hearthfire version of upper class end tables have poor collision on top, which causes floating objects. (meshes\_byoh\furniture\byohupperendtable02.nif) (Bug #13808)
- Dock sections in Raven Rock have missing portions of joints by the pilings. (meshes\dlc02\architecture\ravenrock\docks\dlc2rrdockstr4way01.nif) (Bug #17267)
- Several LOD terrain meshes in Apocrypha were missing most of their components due do bad LOD generation. (meshes\dlc02\lod\apocrypha\apostacksarch01_lod_0.nif, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.2.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.14.bto) (Bug #17239)

Papyrus Fixes

- USKP_TIF_FFRiften18_0005AFE3 needed to be changed to call its property directly instead of casting, which didn't work and led to errors trying to set the variable. (Bug #17288)
- FreeformKarthwastenNPC was trying to check an alias reference after the quest would have been stopped. (Bug #17250)
- QF_Da13Intro_000BEDEC should not be attempting to start the associated scene. The scene autostarts with the quest. (Bug #17183)
- HowlWerewolfSummonWolvesSCRIPT was not doing proper verification on the number of wolf summons to remove when the effect ended. (Bug #17164)
- HowlSummonWolfFXSSCRIPT did not delete the summoned wolves when removing them. These wolves are summoned as PlaceAtMe objects and must be manually cleaned up to avoid bloating the save. (Bug #17164)
- C06NearSpiderAreaTriggerScript had no sanity check in place to make sure Glory of the Dead (C06) was running before asking Farkas to evaluate a package. (Bug #17162)
- QF_MS08_0001CF25 tried to disable Kematu directly even though he's on an enable parent which is disabled 3 lines below his. (Bug #17148)
- QF_C06PostQuest_000B627D should not have been attempting to manually cycle Aela's radiant quest selections and then also trying to run the normal recycle code twice. Doing all of this produces errors with quests that can't start. (Bug #17092)
- TGRQueueQuestScript was erroneously trying to update house locations for thefts by checking the business locations. (Bug #17081)
- QF_dunBloatedMansGrottoQST_000955CF had several more commands relating to cut content that needed to be commented out. (Bug #17409)
- DLC1PlayerVampireChangeScript had no sanity checking for the CurrentEquippedLeftSpell property before trying to equip it on the player. (Bug #17208)
- DLC2SummonDremoraMerchantScript does not clean up objects spawned through PlaceAtMe, which can lead to minor save bloating.
- DLC2dunAliasMoveTrigger had no sanity check against an empty myPrevTrigger property, which will be empty for every first trigger in a series. (Bug #14122)
- DLC2dunFrostmoonTriggerScript had no validation for empty aliases due to hitting stage 200. (Bug #14912)
- DLC2MQ06MiraakBossBattle was not restoring a sufficient amount of health when Miraak would steal a soul. This caused a second failsafe to fall short of fully restoring him each time and would cause him to become stuck in ethereal form forever. We have added a new variable to record his health at the start of the battle and use this variable to properly restore him when he recharges with a soul. (Bug #17290, Bug #16813)

Placement/Layout/Ownership and other World Object Fixes

- 000df5df, 000df5ec: Objects in Hjerim that routinely get expelled to the floor due to poor havok placement. (Bug #17255)
- 0005c93c: Safe in Scorched Hammer that had no lock data set. (Bug #17203)
- 000768af: Falmer tent too low to the ground. (Bug #17135)
- 0003616B: Forsworn at Karthspire that was not attached to the encounter zone data. (Bug #17129)
- 000E78B8, 000E78B9, 000E78BA, 000E78BB: Hay bails not switched out when the garrison takes over in Fort Greenwall. (Bug #17129)
- 000092CD, 0000900d: Wilderness encounter triggers in The Pale erroneously assigned to Whiterun Hold. (Bug #17126) [NR]
- 0003E1DF: Quest stage trigger that needed a prereq property placed on it to keep it from triggering errors. (Bug #17291) [NR]
- 000C2183, 000C216E: Bone traps that should not have been attached to an enable parent. (Bug #17256)
- 000E1FAA: Barricade missing its navcut marker. (Bug #17173)
- 00093A73: Trigger needed a quest stage set for Treva's Watch to prevent Papyrus errors. (Bug #17171) [NR]
- 0004da92: Music trigger box lacking the music property setting. (Bug #17113) [NR]
- 001054cb: Tripwire with an erroneously added Pressure Plate script. (Bug #17112) [NR]
- 0010610d, 0010610c, 0010034a: Bug jars that should not be set to respawn due to being unique objects. (Bug #17357)
- 000d401e: Candlestick embedded in a troll skull. (Bug #17345)
- 0205c541: Cliff rock placed to cover over giant gap between mountain slabs. (Bug #17082)
- 0009f708, 0009f70c, 0009780d: Seared fish embedded in plates. (Bug #17347, Bug #17304)
- Markarth was missing some mountain pieces that should be visible from inside the city. (Bug #17341)
- 0205d01d: Rock placed to cover gap between two large rock slabs. (Bug #17338)
- 00085A0D: Boat clipping through landscape. (Bug #17336)
- 0008E700: Chest clipping through the ship deck. (Bug #17335)
- 0008FCC0, 00090607, 0007A9CF, 0007A992: Buckets clipping with hay. (Bug #17334)
- 000ddc1c: Drum clipping through a dummy mace. (Bug #17330)
- 000ddb4a: Tankard that rolls off onto the floor due to bad positioning. (Bug #17330)
- 000cba4b, 000c6127, 000cdae2, 000cdd34: Pie embedded into a table. (Bug #17328, Bug #17325, Bug #17517)
- 000d2721: Apple clipping a cheese wedge. (Bug #17327)
- 0010b204: Mushroom partially stuck in the floor above the counter. (Bug #17325)
- 0002e121: AI marker in Windhelm sitting too high above ground. (Bug #17324)
- 000e2c60: Static axe placed which should have been activatable. (Bug #17323)
- 000e2c9a: Saw clipping through a shelf, set no havok settle flag. (Bug #17323)
- 000399c1: Dead alchemist with his arms jammed through the landscape. (Bug #17322)
- 0205d02a, 0205d58f, 0205d597, 0205d5ac, 0205d5b7, 0205db4f, 0205db59, 0205e0c2, 000FA083, 020616dd, 020616ea: Rock placed to cover a gap behind a slab. (Bug #17318, Bug #17101, Bug #17121, Bug #17102, Bug #17100, Bug #17261, Bug #17312, Bug #17262, Bug #17434, Bug #17594, Bug #17574)
- 0205d58d: Rock placed to cover a gap in rubble at Illinalta's Deep. (Bug #17085)
- 000ea786: Potion clipping with brazier. (Bug #17087)
- 00076ac9, 000a5140: Hay and rocks clipping with each other. (Bug #17088)
- 00066acf, 00066a89: Floating grass. (Bug #17093)
- 00066a2d: Tree clipping through a rock. (Bug #17094)
- 00066a90, 00066a93, 0008918d, 00066aed, 00066a91: Bushes clipping through rocks. (Bug #17095)
- 00083ca4, 0006e0d0, 000d2129, 000d212a, 000d212b, 00045eb3, 000e6911, 000e449b, 000ab8e5, 000ab8e6, 0002d8c1, 000371a7, 000371a8, 000371ab, 0003afd8, 000b5250, 000b9000, 000c6da2, 000c6da1, 00047e68, 0006bac2: Floating shrubs. (Bug #17096, Bug #17097, Bug #17153, Bug #17210, Bug #17449, Bug #17448, Bug #17412, Bug #17413, Bug #17404, Bug #17535, Bug #17528, Bug #17527)
- 000d2270, 000d32a2, 000cf0aa, 000c2e05, 000cacaf, 000cacb0: Floating plants. (Bug #17099, Bug #17145, Bug #17146)
- 000b88b4: Rock slab terrain sticking up through snow. (Bug #17117)
- 00081D0A: Horker placed too ridiculously far from the coastline to make sense. (Bug #17119)
- 00108c39, 00108c3a, 00108c3b, 00108c3c, 00108c3d, 00108c3e, 00108c3f, 00108c40: Books that need the no havok settle flag to keep them from getting stuck in the mountainside. (Bug #17131)
- 000dff2a: Floating ice wraith teeth. (Bug #17132)
- 00085d97: Bow clipping a rock. (Bug #17136)
- 00020d7f: Gap underneath the cliff face. (Bug #17160)
- 0205d5cd: Collision box placed to prevent getting stuck behind the enchanting table. (Bug #17160)
- 000a313e: Enchanting table stuck into a rock.
- 0010ddac: Book clipping through altar. (Bug #17167)
- 000827fe: Moved linked marker for this spawn into the adjacent cell to the west to avoid the creature attacking Heartwood Mill. (Bug #17174)
- 000d5df0: Book embedded in table. (Bug #17175)
- 000d5e2c: Book lying out of place in the middle of the floor. (Bug #17175)
- 000f6a6c, 00083b23, 00083b22: Notes that fall through to the floor. (Bug #17191 Bug #17192)
- 00083b22: Cliff slab outside Whiterun with exposed bottom. (Bug #17195)
- 0205d5eb, 0205d5ec: Columns placed to cover a gap between rock walls. (Bug #17159)
- 000f8b48: Chest that was set to respawn despite the zone it's in not being a respawn zone. (Bug #17211)
- 000d9e70: Draugr crypt clipping the floor. (Bug #17220)
- 00055bcb, 000561e5: Basket and sack clipping into nearby barrels. (Bug #17221)
- 00061ee7, 00061f38, 00061f39, 00061f2f, 00061f30, 00061f3a, 000b2436: Misaligned road chunks. (Bug #17224)
- Several badly placed items in Goldenglow Estate have been corrected. (Bug #17229)
- 000e8ee6, 000e8ee4: Inkwell and mead bottle clipping each other on the Guildmaster's desk in the Ragged Flagon. (Bug #17230)
- 00082419: Brazier clipping a cave wall. (Bug #17233)
- 00018586: Items in this basket were stacked badly and ended up on the ground. (Bug #17236)
- 0004042e, 000CF681: Rug z-fighting with the floor. (Bug #17200, Bug #17299)
- 000f9add, 000957E7, 000E76CF: AI marker buried too far into the ground. (Bug #17248, Bug #17538)
- 000b5e4d, 000d645c: Floating deer skull. (Bug #17249, Bug #17259)
- 0005f341: Dead hagraven buried underground that ends up miles from where she belongs. (Bug #17254)
- 000da4bf: Axe could not be picked up. Moved off shelf because it would not stay in place. (Bug #17260)
- 0008AE18, 000DAF7B, 00107972, 0010D973, 0010D974, 000F8CF5, 000F6AEC, 0004289C, 0006A16A, 0005B6FC, 0006cfb8: Wrong type of snowberry plant for the climate. (Bug #17263, Bug #17281, Bug #17474, Bug #17459, Bug #17432, Bug #17536)
- 0006f146: Potion clipping with another potion. (Bug #17273)
- 00090835, 0010d757: Slab with exposed back side. (Bug #17274, Bug #17202)
- 000D6CDD, 000D6A5A, 00086781: Display case clips wall when opened. (Bug #17275, Bug #17276, Bug #17282)
- 000727A5: End table facing into a wall. (Bug #17278)
- 0009BD99: Bedroll clipping through hay on the floor. (Bug #17279)
- 000B183F: Slaughterfish eggs floating above the seabed. (Bug #17280)
- 000dc441: Sack embedded in stonework. (Bug #17293)
- 000b7e09: Rag suspended under the ceiling. (Bug #17294)
- 00097800: End table in a bandit camp that should have been a static table. (Bug #17305)
- 000256b5: Several objects on this shelf are overstacked and end up on the floor. (Bug #17309)
- 0005c310: Rock pile with exposed underside. (Bug #17311)
- 0205db5b: Cave ceiling piece added to cover gap. (Bug #17313)
- 000D63BB: Goat pelt clipping through a wall. (Bug #17314)
- 0205db5c, 0205db5d: Collision planes placed to prevent jumping outside of Whiterun through the main gate area. (Bug #17316)
- 000657AC: z-fighting beam removed. (Bug #17373)
- 0007E72C, 000FC474: Basket clipping through floor. (Bug #17374, Bug #17471)
- 0005ED1E: z-fighting stairway. (Bug #17376)
- 0004CF2A: Ruins table clipping floor. (Bug #17387)
- 000f6a67: Note that falls through table. (Bug #17383)
- 000b5625: Basket grossly overstuffed with apples. A second one has been created and half the apples moved there. All of them were then resettled in havok. (Bug #17382)
- 000FAB6D: Bucket clipping through a rock. (Bug #17378)
- 0007442e: Chest facing the wrong way. (Bug #17386)
- 000b3170, 000b3171: Dead draugr partially buried in the ground that end up popping up and landing in weird places. (Bug #17384)
- 0205e0c3: Wood planks added to cover a hole in the Riften sewer. (Bug #17199)
- 0205e0c4: Cave boulder added to cover a seam behind the word wall in Bleak Falls Barrow. (Bug #17198)
- 000956AD: Trigger box that should not have an enable parent. (Bug #17411)
- 000BFA0F: Marker object that should not have an enable parent. (Bug #17410)
- 0005566b: Potion bottle needed to be marked as owned by the player so it won't register as stolen during its quest. (Bug #17520)
- 000cf58b: Rag embedded in a table. (Bug #17517)
- 000ed160: Basket clipping through the ground. (Bug #17516)
- 000b8f7e, 0006da3f, 000ba4dd, 000cac93, 000179ea, 0004d716, 0005b534, 0005e202: Cliffs clipping awkwardly through the landscape. (Bug #17510, Bug #17499, Bug #17534, Bug #17585)
- 000cf407, 000636c9: Arrows clipping through a table. (Bug #17509, Bug #17453)
- 0206012c, 02060128, 02060126, 02060127: cave rocks placed to cover up incomplete column placement in Temple of Xrib. (Bug #17508, Bug #17494)
- 000fee1f, 000fee20: Two books embedded in Ulfric's desk, also clipping with each other. (Bug #17507)
- 02060129, 0206012a: Rocks placed to cover gap behind Dwemer wall pieces. (Bug #17506, Bug #17504)
- 0002054D: Rock with gap behind it moved. (Bug #17505)
- 000201CB, 0007F61E: Cave ledge not properly aligned with the one below it. (Bug #17503, Bug #17497)
- 0206012b: Rock placed to cover exposed rubble texture. (Bug #17501)
- 000604b8: Iron battleaxe embedded into the floor. Also needed to rotate blade side down to keep it from falling over. (Bug #17500)
- 00052A70: Cave rock with exposed back side. (Bug #17498)
- 0003F212: Floating rock mound. (Bug #17496)
- 0206012e: Pillar placed to block off access to a one-sided wall. (Bug #17486)
- 02060131: Rock added to cover exposed wall base outside Loreius Farm. (Bug #17483)
- 0008ab5f: Mead bottle can't be activated. (Bug #17482)
- 0008ad4c, 0008ad4d: Potatoes standing on end. (Bug #17482)
- 0008acd8: Tankard falls off the table. (Bug #17482)
- 0001E0BE: Rock pile with exposed hole. (Bug #17473)
- 000D331A, 0006DEBF, 000A6573, 000A6565, 0008AF20: z-fighting floor piece. (Bug #17472, Bug #17470, Bug #17461, Bug #17460, Bug #17601)
- 0009DEB4: Bookshelf clipping a wall. (Bug #17468)
- 000918ea: Gap between wall slabs. (Bug #17466)
- 0006CEA6, 000B1D2E: Chest clipping through ground. (Bug #17463, Bug #17423)
- 000A664A: Trough clipping through ground. (Bug #17462)
- 000d9d64: Axe falls off of table. (Bug #17458)
- 000d4b53: Floating potion. (Bug #17458)
- 000d4acb: Apples fall out of this bowl onto the floor. (Bug #17458)
- 000b394d: Firewood pile buried underground. (Bug #17456)
- 000dc1f4: Staff clipping the floor. (Bug #17455)
- 0006892f: Several items on this cart were clipping through the cargo area. (Bug #17454)
- 000f9313, 00049359: Dead salmon and basket clipping with each other. (Bug #17452)
- 000b3fba: Bucket clipping the ground. (Bug #17451)
- The map marker for Brandy-Mug Farm was using the wrong icon. (Bug #17442)
- 000e7a34: Note falls through pedestal. (Bug #17439)
- 0206014c: Rock placed to cover huge stairway gap. (Bug #17437)
- 00073400: Kettle clipping a fireplace. (Bug #17435)
- 0002620b, 0002620d, 0002620c, 0002620e: Ceiling tiles out of alignment with the rest of the room. (Bug #17433)
- 00068FD1: Gap in archway in Potema's Catacombs. (Bug #17431)
- 00061FE6, 00061E81: Floating chairs. (Bug #17429)
- 0002B013: Floating urn. (Bug #17425)
- 000B1B82: Mushrooms buried too far into the ground. (Bug #17422)
- 000B1A3D: Rock needed to be rotated inward to stay inside a room optimizer. (Bug #17421)
- 000A1F36: z-fighting rock wall. (Bug #17419)
- 000EAAF0: Scaled up ceiling rocks to cover a gap. (Bug #17418)
- 02060151: Floor gap covered with rubble block. (Bug #17416)
- 000cde23: Dwemer metal that can't be picked up. (Bug #17414)
- 000e785a, 0006ec5c: Bookshelf (and most contents on it) shifted slightly to avoid clipping with the wooden beam next to it. (Bug #17407)
- 0005c605: Bucket clipping through a hay pile. (Bug #17406)
- 000d1675: Wolf in a cage that should not be outside of it until the cage door is opened. Script properties and faction settings were not correct. (Bug #17405) [NR]
- 000536AA, 000536B1: Rocks with exposed back sides. (Bug #17401)
- 000536E2: Rock adjusted to close underwater gap. (Bug #17399)
- 00055a46: Floor seam closed in Dwemer ruin. (Bug #17398)
- 000f9cb7, 000f9cb8, 000f9cb6, 000f9cb5: Water planes raised 1 unit to stop z-fighting. (Bug #17397)
- 000F9BEE: Rubble pile moved to avoid popping out due to room optimizer placement. (Bug #17396)
- 000AF380, 000AF37F: Dwemer pipes adjusted to prevent z-fighting. (Bug #17395)
- 0006662b: Floating Dwemer sphere. (Bug #17395)
- 00100140: Basket clipping through a rock. (Bug #17393)
- 001001C6: Bench clipping a rock, also too close to overhead rocks to use it. (Bug #17393)
- 0010010D: Barrel clipping a rock face. (Bug #17393)
- 0008a84f, 0008a851: Coins incorrectly placed below a table surface. (Bug #17533)
- 000c9356, 000c9313, 00071485, 00071487, 00071486, 00071488, 00071489, 000cb880: Food items clipping through the plate they're on. (Bug #17321, Bug #17533, Bug #17321, Bug #17664)
- 000a3fbc: Plate wedged behind a pot. (Bug #17403)
- 000a3fb8, 000a3fc3, 000a3fd6, 000a3fce: Cluster of objects outside the playable area. (Bug #17403)
- 000a3fd5: Floating ladle. (Bug #17403)
- 000a3fd0, 000a3fd2, 000a3fd4: Spigot, fork, ladel fall off shelf due to bad positioning. (Bug #17403)
- 000ef0a7: The map marker for Widow's Watch Ruins was incorrectly marked as an Imperial tower. It's a Nordic tower. (Bug #17666)
- 0207AB36, 0207AB37: two beams added to close a gap.
- 02001828: rock added to close a big gap between rock cliff ref 00062d0e and terrain.
- 02001829: rock added to close a big gap between rock cliff ref 000b2438 and terrain.
- 0200182a: rock added to close a big gap between rock cliff ref 000614ad and terrain.
- 0200182b: rock added to close a big gap between rock cliff ref 0005dad2 and terrain.
- 000b2438: lowered to close the remaining gap with terrain.
- 000e336c: mist under water, causing square tiling on water surface.
- 0009d47f: dungeon optimization error. Portal marker not tall enough, causing unrendered statics at certain angles of view.
- 000d9829: rug slightly elevated to avoid z-fighting.
- 00062d12: floating tree.
- 000ad2ea: floating broom.
- 000ad293: floating candelabra.
- 000b9533, 000b9534: aspen trees embedded in ground.
- 00081418: z-fighting on Hjerim wood floor.
- 000ca028: chest opening on the wrong side.
- 000b3b3f: sconce slightly lowered to avoid z-fighting.
- 000c3d2b, 0008155d, 0008155e: lowered vertical logs to avoid z-fighting.
- 00081538, 00081539, 0008153a, 0008153b, 0008153c, 0008153d, 00081530, 00081531, 00081532, 00081533, 00081534, 00081535, 00081536, 00081527, 00081528, 00081529, 0008152a, 0008152c, 0008152d, 0008152e, 0008079b, 0008079c, 0008079d, 0008079e: raised horizontal logs to avoid z-fighting.
- 000a17a1: closed a gap below the door.
- 000cb847: Gourd outside the playable area. (Bug #17664)
- 000cb8ac: Floating pie. (Bug #17664)
- 000BEFD3, 000BEFD4, 000BEFCF: Furniture objects underwater swapped for static objects. (Bug #17607)
- 00063BFC, 00058E25, 0003ED6B: Chest clipping through stone. (Bug #17606, Bug #17572)
- 00083A99: Floating snow mound. (Bug #17605)
- 000DFF98: Floating sword. (Bug #17603)
- 0001FB2E: Floating dirt mound. (Bug #17602)
- 0001FE4F, 000EF053: Chest clipping dirt. (Bug #17600, Bug #17578)
- 0005E1D2: Basket clipping through the walls. (Bug #17599)
- 000ED583: Brazier clipping through rock. (Bug #17598)
- 000D2B9D: Tankard clipping through stone. (Bug #17597)
- 000D2BB6: Bowl and contents clipping through a dresser. (Bug #17596)
- 00043685: Barrel clipping through wall. (Bug #17579)
- 000B689E: Tree clipping out of the end of a rock face. (Bug #17575)
- 0003AEAB: Duplicate column removed. (Bug #17573)
- 000716B4: Rock wall sticking out through the side of another. (Bug #17571)
- 00060190: Rubble section with exposed underside. (Bug #17570)
- 0300D1AE, 0300D1AC, 0300D1AD, 0300D1AB, 0300D1AF: Skeletons in Harkon's final battle that should not have the defaultCounterIncrementOnDeath script attached. (Bug #14816) [NR]
- 03006203: Dirt mound downscaled and readjusted to prevent it popping out due to room optimizer placement. (Bug #17770)
- 03014AF6, 03014AF5, 03014AF1, 03014AF2, 03014AF3: Rearranged poorly planned room multibounds to prevent some of the floor pieces from popping out. (Bug #17769)
- 03013E78: Chest clipping through bookshelf. (Bug #17768)
- 0301933C: Basket clipping through deck. (Bug #17758)
- 03009C09: Duplicate cave floor piece removed. (Bug #17757)
- 03013467, 03008BB4, 0301804B: Chest clipping through stone. (Bug #17704, Bug #17698)
- 030135D3: Barrel clipping into crate. (Bug #17703)
- 03018274: Rug floating above surface. (Bug #17702)
- 0300121B: Rock slab clipping behind stairway. (Bug #17699)
- 03000f73: Column adjusted to close gap between rock faces. (Bug #17697)
- 03001A95: Partially exposed dirt mound. (Bug #17390)
- 04099fca, 04099fc9, 04099fc8: Cave boulders placed to cover up exposed cliff underside. (Bug #17389)
- 03008B92: Potion partially embedded in a table. (Bug #17190)
- 030067bf, 030067c0: Potions clipping with each other. (Bug #17190)
- 0300e8d7: Book embedded in an altar. (Bug #17190)
- 0301265F, 03012678, 03010AF1, 03010A52, 03010A47, 03010C61, 03010851, 030054D5, 03010834, 0301084C, 03010C06, 03010C23, 03010B35, 03010AFC: Z-fighting rubble piles. (Bug #17856)
- 0409c765: Rock placed to cover gap behind cliff. (Bug #17853)
- 030110EF: Floating snow mound. (Bug #17851)
- 04018D1D, 03019DD7: Chest clipping through the ground. (Bug #17850)
- 03004157: Z-fighting roof section. (Bug #17847)
- 0300D758: Slab with exposed underside. (Bug #17846)
- 0300419f: Slightly upscaled and moved banner so as it now fits properly on its anchor. (Bug #17668)
- 000814e9: Hjerim. Attached this horizontal log to the children bedroom marker and set its state as 'opposite to its parent' as it appears completely misplaced when buying the children bedroom. (Bug #17668)
- 03007644, 03007646, 03007647, 0300764D, 0300B876, 0300B87C, 0300B87D, 0300B87F, 03010F98, 03010F9E, 03010F9F, 03010FA1: Wine bottles embedded into tables. (Bug #17620)
- 03007666, 03007667, 03007669, 0300B865, 0300B866, 0300B867, 03010F89, 03010F8A, 03010F8B: Pies embedded into tables. (Bug #17619)
- 0300d8ce, 0300d8cf, 0300d913, 0300d914, 03012128, 03012129, 030120e9, 030120ea, 03016ecc, 03016ecd, 03016e8c, 03016e8d: Badly placed flour sacks that end up on the floor. (Bug #17385)
- 03011cce: Mounted elk head with its collision conflicting with the ceiling.
- 03036725, 03036727, 03036726: Clams clipping through landscaping. (Bug #17753)
- 04026592: cap added on top of the books pillar ref 0201e6fc. (Bug #17667)
- 030180db, 020180dc, 020180ee, 020180ef, 020180f0: Mine scaffolds in Kolbjorn Barrow very slightly moved to avoid z-fighting. (Bug #17667)
- 03025a11: RoomMarker redimensioned and repositioned to avoid some parts of the dungeon being unrendered under 2 angles of view. (Bug #17667)
- 03018944: floor part very slightly lowered to avoid z-fighting. (Bug #17667)
- 03028170: Rubble stone floating out of place. (Bug #17667)
- 03028175: Skull embedded in another skull. (Bug #17667)
- 03034fe5: Closed a gap between this rock pile and the ground. (Bug #17667)
- 0302b4b8, 0202b4b9, 0202a4ae, 0202a4bd, 0202b02b, 0203abd8, 0203abd7: Rugs very slightly raised to avoid z-fighting. (Bug #17667)
- 0302b4aa, 0202b4ab: floor parts very slightly raised to avoid z-fighting. (Bug #17667)
- 0302b494: stairs slightly lowered to avoid z-fighting. (Bug #17667)
- 030295cc: chest opening on the wrong side. (Bug #17667)
- 0302a591: books wall misplaced. (Bug #17667)
- 0303b804, 0203b821: floating paper piles. (Bug #17667)
- 0303344b: floating rubble pile. (Bug #17667)
- 030246c5: floating riekling spear. (Bug #17667)
- 03038a37, 02038a38, 02038a39: docks parts misplaced (small interferences between pillars and the forge's wall behind). (Bug #17667)
- 03024a0f, 02024a10, 02024994, 02024995: mine walls very slightly lowered to avoid z-fighting. (Bug #17667)
- 0302763a: closed a gap in this cave pillar. (Bug #17667)
- 03027367, 02027368: floating moss. (Bug #17667)
- 0303772a: slightly moved beam dust FX to avoid light flickering. (Bug #17667)
- 030339c2, 03027457: Expanded trigger bounds at two word walls to solve the symbols popping into view. (Bug #17289)

Text Fixes

- Book 4 of the Wolf Queen series (Book0WolfQueenV4) incorrectly uses Iachesis in place of Celarus several times. Two other books confirm Celarus is the head of the Psijic Order in the 3rd Era, so this one is wrong. (Bug #17355)
- CompanionsHellos (00023E47): "I guess that's ok." -> "I guess that's okay." (Bug #17354)
- DUNPOIDragonAttackNote: "Dragons" -> "dragons" / "south the hill" -> south of the hill (Bug #17287)
- LetterRiftenTempleOfMara01: A letter titled "Argonian Ceremony" incorrectly refers to Dinya Balu as Drifa. (Bug #17380)
- LetterRiftenBeeandBarb02: A letter titled "Mara Smiles Upon You" incorrectly refers to Dinya Balu as Drifa. (Bug #17381)
- CaravansMadranTopicRisaadTopic: "Do you work for Risaad?" -> "Do you work for Ri'saad?" (Bug #17444)
- DialogueSolitude (Goodbye): "I really need to get back to planning my wedding.." -> "I really need to get back to planning my wedding." (Bug #17450)
- Book4RareOldWays: The book "The Old Ways" had all of its text duplicated. (Bug #17457)
- DA16InitScene: "It's a curse! It has to be! I've got to get out of this town." -> "It's a curse! It has to be! I... I've got to get out of this town." / "In the meantime all I ask is you remain strong and put your trust in Lady Mara." -> "In the meantime, all I ask is you remain strong and put your trust in Lady Mara." (Bug #17480)
- MQ103 (SharedInfo): "I, ah, learned of a certain stone tablet said to be housed in Bleak Falls Barrow - a "Dragonstone," said to contain a map of dragon burial sites." -> "I, uh, learned of a certain stone tablet said to be housed in Bleak Falls Barrow - a "Dragonstone," said to contain a map of dragon burial sites." (Bug #17580)
- DialogueSolitude (Hello) [000C7C6A]: "Someday, I'll be a gallant heroine. You make it look so.. appealing." -> "Someday, I'll be a gallant heroine. You make it look so... appealing." (Bug #17591)
- DialogueSolitude (Hello) [000C1D6A]: "You wouldn't know it, but before my family got killed? I was the luckiest man in Skyrim." -> "You wouldn't know it, but before my family got killed, I was the luckiest man in Skyrim." (Bug #17592)
- DialogueShorsStoneHellos [000E4A15]: "Takes a lot of strength to swing a pick axe, know what I mean?" -> "Takes a lot of strength to swing a pickaxe, know what I mean?" (Bug #17608)
- WISharedInfosTopic [000ADC77]: "I'm too upset to talk...." -> "I'm too upset to talk..." (Bug #17481)
- DialogueMarkarth (Hello) [0003626D]: "A little bit of old Reach magic can cure whatever ills you...." -> "A little bit of old Reach magic can cure whatever ills you..." (Bug #17634)
- DialogueRiftenMolgromNameBranchTopic01: "If she hadn't of been there..." -> "If she hadn't have been there..." (Bug #17635)
- DialogueRiftenHellos [00042306]: "The trees... they're beautiful here. Reminds me of autumn at home." -> "Trees... they're beautiful here. Reminds me of autumn at home." (Bug #17636)
- DialogueRiftenHellos [00042381]: "Come to gloat, have we? To poke fun at the jarl's youngest son?" -> "Oh. Come to gloat, have we? To poke fun at the jarl's youngest son?" (Bug #17637)
- DialogueWindhelm (Hello) [00034FAA]: "You hear about the Shatter-shield girl? It's a tragedy." -> "You hear about the Shatter-shield girl? Oh, it's a tragedy." (Bug #17647)
- DialogueWindhelm (Hello) [00035012]: "With my swords in their hands, Ulfric's men will send those legion dogs running." -> "With my swords in their hands, Ulfric's men will send those Legion dogs running." (Bug #17648)
- DialogueFalkreath (Hello) [0004DCC2/000CEFE3]: "My husband Mathias and I tend Corpselight Farm." -> "My husband Mathies and I tend Corpselight Farm." (Bug #17672)
- DialogueFalkreath (Hello) [0004DCBD/000CEFE1]: "Imperials like my wife can be hard to handle but we Nords could work with them." -> "Imperials like my wife can be hard to handle, but we Nords could work with them." (Bug #17673)
- DialogueFalkreath (Hello) [0004E2A4/000CF00B]: "Siddgeir can sometimes act too quickly but he does listen to Helvard and I." -> "Siddgeir can sometimes act too quickly, but he does listen to Helvard and I." (Bug #17674)
- DialogueFalkreath (Hello) [0004E2A8/000CF00E]: "Boland speaks much about the war and the Stormcloaks, but he knows who provides." -> "Bolund speaks much about the war and the Stormcloaks, but he knows who provides." (Bug #17683)
- book2CommonDwarvenArchitectureVolI: The book "Dwarven Inquiries Vol I" had two blank pages at the end. (Bug #17690)
- DialogueRiftenHellos [00064988]: "Please to meet you, I'm a priestess at the Temple of Mara." -> "Pleased to meet you, I'm a priestess at the Temple of Mara." (Bug #17778)
- DLC1HunterBaseScene7: "Can I cound on you to handle whatever smithing work we need done?" -> "Can I count on you to handle whatever smithing work we need done?" (Bug #17864)
- DLC1dunRedwaterDenJournal2: "moonsugar" -> "moon sugar" (Bug #17784)
- DLC1HunterBaseIntroSorineSpeechChallenge: "I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts." -> "I'm sorry, but I'm not about to do that without at least a single gyro to show for my efforts." (Bug #17130)
- DLC1DialogueFerryCastleVolkiharFirstTime: "An island near the border to Highrock." -> "An island near the border to High Rock." (Bug #17189)
- DLC1VQ02RNPCPlayerJerk: "When we get in, you won't have to babysit about me any more." -> "When we get in, you won't have to babysit me any more." (Bug #17223)
- Favor154QuestFinishContinue: "I hereby grant you permission to purchase property in Falkreath hold. Talk to my steward if you're interested." -> "I hereby grant you permission to purchase property in Falkreath Hold. Talk to my Steward if you're interested." (Bug #17150)
- BYOHHousePalePurchaseNoMoney: "That's unfortunate. Maybe I misjudged you." -> "Well that's unfortunate. Maybe I misjudged you." (Bug #17628)
- BYOHHousePalePurchaseNotNow: "Hmph. Suit yourself." -> "Hmph. Well suit yourself." (Bug #17629)
- BYOHHousePalePurchaseTopic: "Sorry, no houses for sale in Dawnstar right now." -> "Oh sorry, no houses for sale in Dawnstar right now." (Bug #17630)
- DLC2Solstheim4: "The island of Solstheim is located to the north-east of Skyrim." -> "The island of Solstheim is located to the northeast of Skyrim." (Bug #17356)
- DLC2Book2CommonBonePartI: "Arslic Oan was one of this king's nobles and very, very disagreeable fellow." -> "Arslic Oan was one of this king's nobles and a very, very disagreeable fellow." (Bug #17785)
- DLC2RR03GratiansJournal: "Looks like this barrow belong to something called the "Bloodskal Clan."" -> "Looks like this barrow belongs to something called the "Bloodskal Clan."" (Bug #17786)
- DLC2DialogueSkaalVillageHellos [03019B47]: "This Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." -> "The Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." (Bug #17787)

v2.0.6 (2014-08-02)

USKP Fixes

- The previous fix for Boethiah's Calling (DA02) to prevent the player from incurring a bounty for the sacrifice needed to be reworked to remove the victim from their crime faction instead. (Bug #16323)
- The bugfix to allow Pilgrimage (FreeformRiften13) was never processed in a retro script, which left it possible to end up with no reward if an old save was being played. (Bug #16410)
- The fix for Dragon Hunting (FreeformSkyHavenTempleB) had placed the condition check for starting it too soon in the wrong section of the quest. The quest would therefore still start, but it would not be able to advance properly. (Bug #16322)
- Oops, unable to give the ring to Ysolda because the added condition was checking if SHE already had it, and not you. (Bug #16898)
- Some creature spawners in Bloated Man's Grotto were accidentally included in the predator script fixes even though these don't use the predator script. (Bug #17062)

UDBP Fixes

- Assigning the Tel Mithryn encounter zone to its location had the unintended side effect of blocking several quests from being able to trigger in the area due to the way the encounter zone data affects the location settings on cells. (Bug #16969)

Game Mechanics Fixes

- FalkreathWatchtowerLocation was incorrectly labeled as being Crossroads Watchtower. (Bug #16366)
- Aura Whisper should not trigger guard reactions or word wall letters due to its intent as a silent action. (Bug #16696)
- The navmesh in Movarth's Lair needed some further tweaking on the ramp outside the main chamber. Followers were teleporting past it if you went up. (Bug #16405)
- The "Floating Grass Fix" detailed on the CK Wiki has been added to the USKP ini snippet. Floating landscape was confirmed present in vanilla content and the settings confirmed as not present in the Skyrim.ini file. (Bug #17074)
- The Twin Souls perk was not applying to Ash Spawns due to the keyword not being added for the perk. (Bug #16819) [USSEP 4.2.7]
- The Cyclone shout generates some extraneous sounds when used that can also get stuck once it's finished. (Bug #17108)

Actor and AI Fixes

- The earlier fix for child eyes having a corrupt normal map setting requires the facegen files to be rebuilt for all of the children in the game. (Bug #16729)
- EncGuardSonsM06MaleGuard was incorrectly flagged to not bleed when hit. (Bug #16288)
- Naming inconsistencies have been corrected for the following guard actors: GuardIvarsteadImperialBase, GuardShorsStoneImperialBase, GuardHjaalmarchSons, GuardRiftenImperialBase, GuardLoreiusFarmImperial, GuardRiftenImperialKeepPrison01, GuardRiftenSonsKeepPrison01, and GuardSolitudeSonsBase. (Bug #16288)
- Gorm's AI pack (MorthalGormEatMoorside18x3) to eat at the inn needed to be shifted to start at 20:00 instead of 18:00 to avoid colliding with his Housecarl package in the longhouse. (Bug #16820)
- Skeleton idle sounds can follow the player from where the skeletons are into other interior cells that don't contain skeletons. A workaround, provided by Hexaae, has been implemented to stop this. (Bug #13959)
- The guard who patrols at Loreius Farm (GuardLoreiusFarmImperial, GuardLoreiusFarmSons) does not respawn. (Bug #16901) [NR]
- Gorm was not in the lock list for Highmoon Hall.
- Mirri Severin did not have the dead body cleanup script attached. (Bug #17098) [NR]

Audio Fixes

- WIChangeLocation01Scene: A gender specific word was used by mistake. (Sound\Voice\Skyrim.esm\MaleArgonian\WIChangeLocation01__00036023_1.fuz) (Bug #16965)
- WERoad02Hello: The NPC incorrectly talks about guards when he only has one guard, ever. (Sound\Voice\Skyrim.esm\MaleCoward\WERoad02_WERoad02Hello_00106639_1.fuz) (Bug #16962)
- MS14JarlAlvaDidIt: Corrected nonsensical word arrangement. (Sound\Voice\Skyrim.esm\FemaleCommander\MS14_MS14JarlAlvaDidIt_00016AD5_1.fuz) (Bug #16903)
- MS13CamillaStage10Scene: Lucan incorrectly directs the player to the northeast when the dungeon is northwest of Riverwood. (Sound\Voice\Skyrim.esm\MaleSlyCynical\MS13__0001AACA_1.fuz) (Bug #16902)
- MQ202__000A8457_1: Thalmor agent incorrectly uses gender specific words. (Sound\Voice\Skyrim.esm\MaleElfHaughty\MQ202__000A8457_1.fuz) (Bug #16789)
- TGHellos: Arnskar Ember-Master nonsensically calls himself an "it". (Sound\Voice\Skyrim.esm\MaleNord\TGDialogue_TGHellos_0003D6EA_1.fuz) (Bug #16283)
- MS05Verse4Prompt: Viarmo incorrectly names Aesgeir when discussing the verse with the player. (Sound\Voice\Skyrim.esm\MaleSlyCynical\MS05_MS05Verse4Prompt_00054F89_1.fuz) (Bug #16311)
- dunBoulderfallSelveniHELLO: Selveni Nethri incorrectly refers to her son, but had repeatedly mentioned a daughter prior to that. (Sound\Voice\Skyrim.esm\FemaleCoward\dunSouthfr_dunBoulderfallS_0006F003_1.fuz) (Bug #16111)
- Borgny incorrectly talks about digging iron when he works in the quicksilver mine. (Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueDawnstar__00090E22_1.fuz) (Bug #16873)
- Reberrus has no spoken audio for FreeformMarkarthJ and needed to have something spliced together. (sound\Voice\Unofficial Skyrim Patch.esp\MaleCondescending\FreeformMa_FreeformMarkart_000528F7_1.fuz) (Bug #15612)
- DLC1HunterBaseIntroSorineSpeechChallenge: Sorine uses the wrong word when demanding a gyro. (sound\voice\dawnguard.esm\FemaleEvenToned\DLC1Hunter_DLC1HunterBaseI_0000F7C9_1.fuz) (Bug #16291)
- DLC2RR01_DLC2RR01SharedInf_000285B4_1: Falx Carius uses an incorrect gender specific word when detecting the player. (sound\Voice\Dragonborn.esm\MaleEvenToned\DLC2RR01_DLC2RR01SharedInf_000285B4_1.fuz) (Bug #16401)

Item Fixes

- The innkeeper's vendor chest in Windhelm does not always stock bread despite Elda saying she sells it consistently. (Bug #16616)
- Elk Hide and Deer Hide are both labeled as Deer Hide. The object which the CK refers to as "DeerHide" (DeerHide02 is for actual deer) will now display in game as "Elk Hide". (Bug #16526)
- The Blades Cuirass was erroneously set to an armor rating of 44 instead of 34 which would fit with the other pieces in the set. (Bug #16967)
- Miraak's Mask had no tempering recipe and thus could not be improved like every other piece of equipment. (Bug #16722)

Mesh and Texture Fixes

- 3 floor pelts have inverted normal map channels causing the hair to look like it's pointing downward to the floor. (textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds, textures\architecture\farmhouse\pelt03_n.dds) (Bug #15857)
- Studded Leather Armor has a hole in the back of the ground object model. In addition, several other issues such as black polygons, bad UV mapping, and double sided geometry have been fixed. (meshes\armor\studded\male\body_go.nif) (Bug #16471)
- Geometry errors with the Riften south gate that caused fog and other strangeness have been fixed. [Z-fighting on column base due to doubled geometry, UV seams in small strip along the corridor, including a seam between two separate meshes, Fixed a hole between RTKeepR01:20 and RTKeepR01:23 across from the top left corner of the door, Moved the front wall piece further down to meet the terrain, Moved the stone arch decal's vertices slightly away from the other mesh.] (meshes/architecture/riften/walls/RTSouthGate01.nif meshes/architecture/riften/RTKeepR01.nif) (Bug #16407)
- Several issues fixed for the Winking Skeever mesh: Fixed backface holes, Redid collision, Vanilla collision had no glass material in front of the windows. Parts of the vanilla collision are wood, so arrows would stick into windows, Restored the multiple materials (previous collision in USKP fix was all stone material) i.e. wood, stone, stone stairs, glass - corrected a geometry error with a recessed area. (meshes/architecture/solitude/SThe Winking Skeever.nif) (Bug #13417)
- Mismatched coloring fixed on the Whiterun throne. (meshes\architecture\whiterun\wrclutter\wrthrone01static.nif) (Bug #16814)
- Transparent parts, UV errors, and vertex colors corrected for the central wall in Windhelm. (meshes\architecture\windhelm\whwallwulfharth.nif) (Bug #16814)
- The incomplete Crown of Barenziah was missing the 25th gem, which is present on both versions of the completed one. (meshes\clutter\quest\barenziahscrown.nif) (Bug #13829)
- UV errors fixed for the Jorvaskr back porch. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01backporch01.nif) (Bug #16814)
- Vertex colors fixed on one of the rubble piles. (meshes\dungeons\nordic\exterior\rubble\norextrubblepile05.nif) (Bug #16814)
- Dragon Priest load screen: The purple cape had a number of clipping and flickering issues. Moved vertices, improved uvmapping, deleted some extra polygons that caused flickering. (meshes\loadscreenart\loadscreendragonpriest.nif)
- Overlapping vertices fixed for the Dragonscale Cuirass ground object. (meshes\armor\dragonscale\dragonscalecuirassgo.nif)
- Misaligned laces on the male farm clothes #4. (meshes\clothes\farmclothes04\robem_1.nif, meshes\clothes\farmclothes04\robem_0.nif)
- UV errors and texture seams corrected on the wench outfit. (meshes\clothes\wench\wenchoutfitm_0.nif, meshes\clothes\wench\wenchoutfitm_1.nif, textures\clothes\wench\wenchoutfitm.dds)
- UV errors corrected on several of the Whiterun pond walls. (meshes\architecture\whiterun\wrterrain\wrpondstairs01.nif, meshes\architecture\whiterun\wrterrain\wrpondstairs02.nif ,meshes\architecture\whiterun\wrterrain\wrpondwallcor01.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr01.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr02.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr03.nif) (Bug #15639)
- Due to impossible to reconcile room optimization volumes, one of the meshes in Kolbjorn Barrow needed to have its center point shifted to prevent the game from making it disappear from view. (meshes\UDBP\dungeons\nordic\temple\bghalls\UDBP_KolbjornStairsDown.nif) (Bug #13282)
- Thirsk Meadhall had a black area on the top part of the building that doesn't belong there. (meshes\dlc02\architecture\thirsk\meadhall\dlc2thirskmeadhallexterior01.nif, meshes\dlc02\loadscreenart\loadscreenthirsk01.nif) (Bug #16764)
- Rieklings have a thin black line surrounding their loincloths. (meshes\actors\dlc02\riekling\character assets\rieklingbluev01.nif, meshes\actors\dlc02\riekling\character assets\rieklingbluev02.nif, meshes\actors\dlc02\riekling\character assets\rieklingbluev03.nif, meshes\actors\dlc02\riekling\character assets\rieklingchief.nif) (Bug #16727)
- Thie Riekling loadscreen art has a hole in the underwear. (meshes\dlc02\loadscreenart\loadscreenriekling02.nif) (Bug #16726)

Quest and Dialogue Fixes

- During Recipe for Disaster (DB08) it was possible to have dialogue end with Anton but not have the script update the quest to unset his essential status and allow you to kill him. (Bug #16809)
- In Laid To Rest (MS14), when Hroggar confronts the player to stop them from hurting Alva, he will not turn hostile if the player has previously done favors to raise his relationship status. The dialogue will now explicitly start combat as is intended. (Bug #16767)
- Also in MS14, if Alva is still alive when the player goes to Movarth's Lair, she will be hostile to the vampires instead of the player because she is never removed from the friendly factions. (Bug #16766)
- Still in MS14, MS14HelgiFinalTopic should not have been available to try and play after killing Movarth since the "Hello" topic Helgi uses already deals with the topic, and it's set to have her be disabled afterward. (Bug #16765)
- And lastly, in MS14, the CurrentFollowerFaction property was not filled which could result in some NPCs not being brought to the entrance to Movarth's Lair at the right time.
- The scene in Understone Keep (DA11IntroScene) between Brother Verulus and Thongvor Silver-Blood could still result in Verulus standing around indefinitely. The scene startup will only be called now if Thongvor's stage checks do not get used. (Bug #16646)
- Queen Freydis Sword is never put on display after finishing Oengul's favor quest (Favor205). (Bug #16619)
- It was possible for couriers to deliver letters to find words of power when using the first shout at the Western Watchtower because the event which calls WICastMagic04 did not check to be sure Dragon Rising (MQ104) was far enough along. (Bug #16650)
- Irileth and Proventus have a scene discussing the Jarl's safety that should only play once the city is officially at war. (Bug #16617)
- It was possible to invest in the Riverwood Trader by talking to Camilla even if Lucan was still alive. (Bug #16847)
- Due to dialogue condition errors, it was not possible to invest in The Drunken Huntsman by talking to Elrindir. (Bug #16535)
- Temba will take more than 10 bear pelts from you in Grin and Bear It (FreeformIvarstead03) due to an error in the scripting for the end of the quest. (Bug #16720)
- Brelyna's Practice (MGRAppBrelyna01) is incorrectly marked as a Miscellaneous quest when it should be marked as a College quest. (Bug #16308)
- dunMossMotherQST may end with objective 5 (Locate Valdr's hunting party) stuck in the journal due to the objective not being closed out in enough stages depending on how the player handled the quest. (Bug #16307) [NR]
- Telrav's Request (dunNilheimQST) is set up as a Miscellaneous quest but increments the Side Quests achievement when it isn't supposed to. (Bug #16298)
- The Savior of Selveni Nethri (dunSouthfringeQST) is set up as a Miscellaneous quest but increments the Side Quests achievement when it isn't supposed to. (Bug #16297)
- Accessing your spouse's vendor buy/sell functions while they are also a follower results in getting no gold for the sale and the items disappear. (Bug #16811) (BGS Support #16571)
- Tavern servers would improperly respond to the player using a cooking pot in an inn when they should only respond to the player sitting down somewhere. (WITavern) (Bug #16725)
- A Whiterun marketplace scene between Fralia and Lillith (DialogueWhiterunFraliaLillithScene1) should not play if Eorlund is dead. (Bug #16874)
- A Whiterun marketplace scene between Fralia and Ysolda (DialogueWhiterunFraliaYsoldaScene1) should not play if Eorlund is dead. (Bug #16874)
- The Penitus Oculatus presence in Dragon Bridge should be disabled if the Stormcloaks have won the civil war and the Emperor has been assassinated. (Bug #16289)
- 5 Stormcloak attackers and 3 Imperial defenders in the Battle of Solitude were not properly marked with their location reference types, resulting in numerous Papyrus errors being generated at the onset of the siege. (Bug #14644, Bug #14645, Bug #14647)
- If enough time has passed since Skjor's death to allow his body to be deleted, Glory of the Dead (C06) will not start. Bethesda mistakenly included a mandatory alias for him despite the fact that he's killed off before the questline gets this far. His alias is now marked as optional to allow the quest to start. (Bug #16958)
- The final action phase in scene WERJ06PreQuest needed to be dropped because the dialogue has no recorded audio and can disrupt the scene. (Bug #16961)
- The two encounters involving the Carvains (WEDL03 + WEDL04) were flagged with the "run once" option that causes script problems. WEDL03 is supposed to continue popping up until such time as the player kills them, or the DB05 wedding is complete. WEDL04 is only supposed to run one time after the wedding and has been modified to flag them as "killed" once it has finished so they won't show up again. (Bug #16960)
- The random encounter with an Afflicted (WEJS14) should not have the "run once" flag selected. (Bug #16959)
- Arniel Gane will no longer attempt to return to the College to do a lecture when Under Saarthal (MG02) is running. (Bug #15570)
- In Trinity Restored (TG08A) Karliah and Brynjolf do not properly head track each other when they are discussing plans to deal with Mercer.
- When training with Vilkas in Call to Arms (C00) he issues combat taunts to the player. This should not happen, so he is being temporarily made a player teammate during the sparring match so that the taunts will be suppressed. (Bug #16643)
- The random encounter with corpses, a dragon, and an overturned cart (WEJS18) was generating a copy of the prisoner cart used at Helgen. This ended up being flung a considerable distance from the encounter site due to havok glitches. The quest will now generate a copy of the static version instead so it won't get sent flying when created. (Bug #14956)
- When asking Greta about Roggvir, the topics to tell her whether you think he was honorable or a traitor should not come up again once used. (Bug #14837)
- Killing Agmaer in Dayspring Canyon before the Dawnguard (DLC1VQ01MiscObjective) quest starts will cause the entire questline to break. (Bug #16812) (BGS Support #17271) [NR]
- Serana should no longer comment on Skyrim weather while not actually being in Skyrim. (Bug #16527)
- Sorine Jurard is not supposed to give out any more quests in Ancient Technology (DLC1RH05) after you've turned in the final Dwemer schematic. (Bug #15167)
- Lost Relic (DLC1RH08) should only run 3 times since there are only 3 unique Dawnguard artifacts to be retrieved.
- Neloth should be able to deliver a line about the results of the Briarheart experiment when Briarheart Necropsy (DLC2TTR5) is over but the dialogue had bad conditions preventing the player from asking him about it. (Bug #16968)

Papyrus Fixes

- WispActorScript attempts to make wisps start combat even if they are dead. (Bug #16523)
- The StopAllSongs function in BardSongsScript did not have the commands to shut down the wedding bard for DB05. (Bug #16072)
- QF_CWFortSiegeFort_00083042 had no sanity check for the Jarl alias, which can be empty for the Battle of Solitude. (Bug #14643)
- BQScript can apparently get ahold of completely bogus data which will interfere with proper operation of bounty quests. If bogus data is received, the quest will silently shut down as intended. (Bug #14461)
- HallofStoriesKeyholeScript needed to have the order of its logic checks reversed so it will check for allowed actors before the player's inventory. This solves an error generated during the Thieves Guild quest line. (Bug #14831)
- C03QuestScript needed to call the radiant quest recycler after Skjor's death or it would trigger errors on the next attempt later on. (Bug #17073)
- MQKillDragonScript calls SetGhost on the already dead dragon. This actually causes the dragons skeleton to become susceptible to being launched into the distance when hit by magic. (Bug #17080)
- QF_DA04_0002D512 was missing a USKP 2.0.1 fix to block Papyrus errors from clearing non-optional aliases. (Bug #16312)
- DLC1RadiantDisguisedVampireLordScript was allowing dead or deleted vampire NPCs to trigger update registrations that were needlessly wasting script processing time.
- BYOHHouseBuildingScript had a block of code that would remove DeerHide02 objects and substitute DeerHide (actually elk hide) objects in their place. The block claimed this was to prevent duplicate crafting options from showing up in the menu, but there are no duplicates in Hearthfire. Plus the script was performing this swap on ANY workbench accessed for house building, even those that had no use for deer hide objects of any sort. (Bug #16524)

Placement/Layout/Ownership and other World Object Fixes

- 0002b609: Stairway out of alignment with its neighboring piece. (Bug #16306)
- 00031201: Dwemer shield sticking through a display case. (Bug #16314)
- 000c8f5b: Plate whose collision was rotated into the back of a shelf. (Bug #16310)
- 0008dd00: Floating tree. (Bug #16818)
- 0009D8AA, 0009D91C, 0009D959: Cooked fish cliping through the plates they're sitting on. (Bug #16724)
- 0008869c, 0008869d: Floating ferns. (Bug #16695)
- 0010776e, 00107770: Eggs embedded in a table. (Bug #16694)
- 0010de32: Idle marker hovering in the air, causing NPCs to do the same. (Bug #16693)
- 000971d2: Floating flowers. (Bug #16551)
- 000e680e: Gap under a rock slab. (Bug #16533)
- 0006ee30: Flying tree. (Bug #16532)
- 000d33f4, 000d33f2: Slaughterfish eggs laid on land. (Bug #16530)
- 0005eab1: New rock placed here to cover up enormous gap. (Bug #16529)
- 0005c40d, 0005c41c, 0005c444, 0005c459, 0005c52d, 0005c52f, 0005c531, 00042d74, 0007bf80, 0007c403, 0007c4fe, 00067625, 00067605, 0007b081, 0007b088, 0007c0e7, 0007c0e9, 0007c501, 00081be9, 00081bef, 000958fd, 0009592b, 000f0c4d, 00049350: Misaligned road chunks. (Bug #16528, Bug #16293)
- 0002280b, 0002280c: Floating flowers. (Bug #16416)
- 0008bb53: Mountain slab with exposed gap. (Bug #16309)
- 0004a171: Fungal pod buried under the ground. (Bug #16305)
- 000bedce: Fungal pod floating, and clipping with a shrub. (Bug #16304)
- 000996ad, 000996d5, 000996b6, 000996d6, 000996b7, 000996d7, 000996d8, 00099721, 000998b8, 000998cf, 000996aa, 000996ae, 00099727, 000998ce, 000998e5, 00099945, 00099946, 00099a89: Various clutter objects floating above the floor in Moira's shack in Witchmist Grove. (Bug #16302)
- 000c9065, 000c915d, 000c915c, 000c91ab, 000c91ac, 000c91bf, 000c91c0: Objects in Fort Neugrad marked as owned, resulting in increasing the stolen items count. (Bug #16299)
- 00097150, 00097151: Floating trees. (Bug #16294)
- 000b906f: Rock added to cover a large gap here. (Bug #16292)
- 0008493B: Floating creature spawner. (Bug #16286)
- 000afc81, 000afcbe: Closed large gap between arch pieces. Also added extra support column to plug visible gap behind another arch. (Bug #15625)
- 000a28bd: Placed new rock to cover exposed gap in a much larger rock. (Bug #16645)
- 0009E45B, 000C07C3, 000E1FAB, 000E1FAE, 000E0BEB, 001015D8, 001015D4, 001015C2, 001015C3: Barricades missing their navcut colliders. (Bug #16300, Bug #16521)
- 000D95EE: Idle marker in Meeko's Shack that should not have a script attached. [Note: This was fixed in a previous USKP release but was not documented then] (Bug #16808) [NR]
- 0010C62D, 0010C62E, 0010C62F: Wisps improperly tied to enable parents. (Bug #16523)
- 000BF351: Torch sconce that should not have an enable parent set. (Bug #15984)
- 0010DE2F, 0010DE2C: Idle markers embeded in the floor. (Bug #16872)
- 000C60D0: Trigger box that needed a prerequisite quest stage setting in order to avoid log spam. (Bug #15156) [NR]
- 000fec08: Silver plate (and Daedra heart on top) moved out of the way of the AI marker to keep the collision from going screwy. (Bug #16905)
- 000959b6: Gap between rocks. (Bug #16966)
- 0006618C, 00066192, 0008F981, 0008F983, 0008F986, 0008F987, 000908FC, 00090901, 00090903, 00090904, 00090905, 00090907, 00090909, 00090910, 000F997B, 000F997C: Columns and Dibella statues clipping with each other in the Temple of Dibella. (Bug #16318)
- 0002539c: Floating shrub. (Bug #17071)
- 0003b73f, 000f843a, 000f8435, 0008A718: Displaced objects in Fort Sungard. (Bug# 17069, Bug #17070)
- 0006a1f2: Enable parent marker tied to several minor objects which is never enabled even though other objects are resting atop the disabled ones and ARE visible. (Bug #17068)
- 00044727, 000EB6EE, 000EB6EF, 000EB6F0, 000EB6F1, 000EB6F2, 000EB6F3: Hand cart and iron ores embedded into each other and the ground. (Bug #17078)
- 03006720, 03006722, 03006721: Reaper gem fragments are marked to respawn, but in doing so would duplicate into the chests they are assigned to. They are supposed to be unique objects. (Bug #16048)
- 000D571F: Hearthfire incorrectly adds this object to the disable marker for the child's bedroom, which could theoretically break Blood on the Ice (MS11).

Text Fixes

- TG04PostToniliaBranchTopic03: "I'll trade in my cuirass." -> "I'll trade in my armor." (Bug #16815)
- DialogueFalkreath (Hello) [0004E2A8 / 000CF00E]: "Bolund speaks much about the war and the Stormcloaks but he knows who provides." -> "Bolund speaks much about the war and the Stormcloaks, but he knows who provides." (Bug #16536)
- DialogueHalfMoonMillHertTopic: "We have guests as often as we can but there aren't a lot of travelers these days." -> "We have guests as often as we can, but there aren't a lot of travelers these days." (Bug #16537)
- CWDialogueHellos: "When we've reclaimed our homeland from the Imperials, we'll take the fight to the Thalmor." -> "When we have reclaimed our homeland from the Imperials, we will take the fight to the Thalmor. (Bug #16538)
- "If there was someone else Ulfric could trust with all this planning nonsense, I'd be out there breaking heads with the rest of you." -> "If there was someone else Ulfric could trust with all this planning nonsense, I would be out there breaking heads with the rest of you." (Bug #16539)
- CWSharedInfoStack: "You made it! I'm impressed. It was a gamble, but turned out well." -> "You made it! I'm impressed. It was a gamble, but it turned out well." (Bug #16540)
- "If those rebels think they can best us, they have another think coming." -> "If those rebels think they can best us, they have another thing coming." (Bug #16541)
- "See if you can't "convince" one of those innkeepers to help you." -> "See if you can't "convince" one of the innkeepers to help you." (Bug #16542)
- "I have to admit. This is more fun that I thought it'd be." -> "I have to admit. This is more fun than I thought it'd be." (Bug #16543)
- "Ever wonder if maybe we should a call a truce with the Imperials and join forces for just a little while take care of some of these dragons?" -> "Ever wonder if maybe we should call a truce with the Imperials and join forces for just a little while to take care of some of these dragons?" (Bug #16544)
- "Ever wonder if maybe we should a call a truce with the Stormcloaks, join forces for just a little while, and take care of some of these dragons?" -> "Ever wonder if maybe we should call a truce with the Stormcloaks, join forces for just a little while, and take care of some of these dragons?" (Bug #16545)
- CWMission04FriendYes: "You should wait until night fall before trying to sneak in. Talos preserve you." -> "You should wait until nightfall before trying to sneak in. Talos preserve you." (Bug #16546)
- CWMission07AcceptPrompt: "The Jarl's guards won't take kindly to anyone rummaging through her Steward's private quarters." -> "The Jarl's guards won't take kindly to anyone rummaging through her steward's private quarters." (Bug #16547)
- CWMission07BlackmailAlrighWhere: "The shipment is quite heavy, and guarded by many men." -> "The shipment's quite heavy, and guarded by many men." / "Now, let's pretend we never had this discussion." -> "Now, let's pretend that we never had this discussion." (Bug #16548)
- CWMission07BlackmailExposeA: "I have no strong love for the Stormcloaks but I can't say I'm all that fond of the Empire, either." -> "I have no strong love for the Stormcloaks, but I can't say I'm all that fond of the Empire, either." (Bug #16549)
- CW00WindhelmMapTableSceneA: "I still say you should take them all out like you did Deadking Torygg." -> "I still say you should take them all out like you did dead King Torygg." (Bug #16555)
- CW01WindhelmMapTableSceneA: "It exists. And it'll be the symbol of the righteousness of our cause. " -> "It exists. And it will be the symbol of the righteousness of our cause." / "It'll be there. You'll see." -> "It will be there. You'll see." (Bug #16556)
- CWFinaleSolitudeSceneA: "Look at how far we've come and with so little." -> "Look at how far we've come; with so little." / "You're wrong. Ulfric. We need the Empire." -> "You're wrong, Ulfric. We need the Empire." (Bug #16557)
- CWFinaleSolitudeSceneB: "Good point." -> "Hmm. Good point." (Bug #16558)
- CWFinaleSolitudeSceneD: "It was you who fought your kin who didn't understand our cause, who weren't willing to pay the price of our freedom." -> "It was you who fought your kin who didn't understand our cause, who weren't willing to pay the price for our freedom." (Bug #16559)
- "There is much to do, and I need every able bodied man and woman committed to rebuilding Skyrim." -> "There is much to do, and I need every able-bodied man and woman committed to rebuilding Skyrim." (Bug #16560)
- "The Imperials aren't going to leave us alone." -> "The Imperials are not going to leave us alone." (Bug #16561)
- CWFinaleWindhelmSceneA: "Either way I'll be sending your heads back to Cyrodiil." -> "Either way, I'll be sending your heads back to Cyrodiil." (Bug #16562)
- CWFinaleSceneInterruptionB: "How many the lives already lost." -> "So many lives already lost." (Bug #16563)
- CWAttackerStartingScene: "And those still bearing the shields to our right." -> "Those still bearing the shields to our right." / "We now fight our way to Castle Dour to cut the head off the legion itself!" -> "We now fight our way to Castle Dour to cut the head off the Legion itself!" (Bug #16564)
- CWCampaignResolutionMajorHoldTopic: "We must hold the city. Move it!" -> "We must hold the city. Now move it!" (Bug #16565)
- CWOrdersTopic: "Suffice it to say I'm not holding my breath." -> "Suffice it to say, I'm not holding my breath." (Bug #16566)
- CW00JoinTopic: "Our headquarters is Castle Dour." -> "Our headquarters is in Castle Dour." (Bug #16567)
- CW00TulliusForcegreetTopic: "There something I can do for you?" -> "Hmm. There something I can do for you?" (Bug #16568)
- CW00TulliusGreetAlreadyMet: "Oh. Of course." -> "Oh. Oh, of course." (Bug #16569)
- CW00TulliusGreetFreeToGo: "I suppose that's true. Fine." -> "Hmm. I suppose that's true. Fine." (Bug #16570)
- CW00BGalmarBlockingTopic: "Are you ready to for Serpentstone Island?" -> "Are you ready for Serpentstone Island?" (Bug #16571)
- MQ102JoinLegionNo: "Well, the Legion will still be here when you change your mind. Rikke believes in you. And I'm starting to see why." -> "Well, the Legion will still be here when you change your mind. Rikke believes in you and I'm starting to see why." (Bug #16572)
- CW01BGalmarGreetSentMeToDie: "Now, if were done being sentimental, it's time for you to take the Oath." -> "Now, if we're done being sentimental, it's time for you to take the Oath." (Bug #16573)
- CW03BalgruufAxeDangerous: "True, he's a dangerous and blood thirsty man, but he's also a Nord that honors our traditions." -> "True, he's a dangerous and bloodthirsty man, but he's also a Nord that honors our traditions." (Bug #16574)
- CW03SiegeScene: "Damnit. Where'd they get catapults?" -> "Damnit. Where did they get catapults?" / "If you prefer I could take my men and leave..." -> "If you prefer, I can take my men and leave..." (Bug #16575)
- CWFinWhatNowTopic: "You're a true son of Skyrim. You'll know what to do." -> "You are a true son of Skyrim. You'll know what to do." (Bug #16576)
- "I've reports they've hidden military camps out there out there." -> "I've reports they've hidden military camps out there." (Bug #16579)
- CWFinWhatsNextForYouTopic: "Can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." -> "I can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." (Bug #16580)
- "But, I'll also be training men and women for their new armies." -> "But, I will also be training men and women for their new armies." (Bug #16581)
- MGRumorsTopic: "Nobody trusts those mages, way up north in their college." -> "Nobody trusts those mages, way up north in their College." (Bug #16582)
- MG01InitialBranchTopic: "If you wanna be a damn fool, go to the College in Winterhold instead." -> "If you want to be a damn fool, go to the College in Winterhold instead." (Bug #16583)
- MG01NiryaGreetingBranchTopic: "The Mage Light spell is useful to any mage, not just those specializing in Alteration." -> "The Magelight spell is useful to any mage, not just those specializing in Alteration." (Bug #16584)
- MG01NiryaStage20MirabelleBranchTopic: "She's the Master-Wizard here." -> "She's the Master Wizard here." (Bug #16585)
- MG01TolfdirSkipSceneDialogueTopic: "Yes, well. After the unfortunate incident that occurred, I think it's best if we just move on." -> "Yes, well. After the unfortunate incident that occurred, I think it best if we just move on." (Bug #16586)
- MG02ArnielStage40BranchTopic: "This is all very fascinating, but I don't recall asking to you to touch anything in here." -> "This is all very fascinating, but I don't recall asking you to touch anything in here." (Bug #16588)
- MG02SavosFollowUp: "See if he is aware of anything that matches your discovery." -> "See if he's aware of anything that matches your discovery." (Bug #16589)
- MG03OrthornStage55TakeAHikeMean: "I hope the Caller turns you inside out!" -> "I hope The Caller turns you inside out!" (Bug #16591)
- MG03Stage30UragFellglowInfoTopic: "Arch-Mage Aren's approach to these things is to just let them sort themselves out." -> "Arch-Mage Aren's approach to these things is just to let them sort themselves out." (Bug #16592)
- MG03Stage55Response4: "I mean, I'd hate to leave now and find out later you met some horrible fate at the hands of the Caller." -> "I mean, I hate to leave now and find out later you met some horrible fate at the hands of The Caller." (Bug #16593)
- MG03Stage20UragFollowUp: "Orthorn stole a number of books when he ran off to Fellglow Keep to join those Summoners." -> "Orthorn stole a number of books when he ran off to Fellglow Keep to join those summoners." (Bug #16594)
- MG04AugurSpeakScene: "Your perseverance will only lead you to disappointment." -> "Your perseverance will only lead to disappointment. (Bug #16595)
- MG04ClassroomScene: "Ayleid, Dwemer, Daedric... Not even Falmer. None of them are a match." -> "Ayleid, Dwemer, Daedric... not even Falmer. None of them are a match." (Bug #16596)
- MG04Stage30QuaranirFollowUp1Final1: "My presence here will be seen as an affront to some within the Order, and as soon as we have finished, I will be leaving your College." -> "My presence here will be seen as an affront to some within the Order. As soon as we have finished, I will be leaving your College." (Bug #16597)
- MG04Stage30QuaranirProblem1BranchTopic: "As you may have learned, this object... The Eye... is immensely powerful." -> "As you may have learned, this object... the Eye... is immensely powerful." / "This world is not ready for it." -> "The world is not ready for it." (Bug #16598)
- MG04Stage40AncanoGreetBranchTopic: "I'm not sure what just happened but I assure you I will get to the bottom of it." -> "I'm not sure what just happened, but I assure you I will get to the bottom of it." (Bug #16599)
- MG04Stage40AugurResponse2: "You seek meaning, shelter in Knowledge. You will not find it." -> "You seek meaning, shelter in knowledge. You will not find it." (Bug #16600)
- MG04Stage40AugurQuestionBranchTopic: "If it's important, maybe Tolfdir knows. He seems to know a lot." -> "If it is important, maybe Tolfdir knows. He seems to know a lot." (Bug #16601)
- "Please don't allow him to continue to discuss the subject." -> "Please, don't allow him to continue to discuss the subject." (Bug #16602)
- MG04Stage50ArenEnd: "You mean me, don't you." -> "You mean me, don't you?" (Bug #16603)
- MG04 (Hello): "J'zargo regrets that there was no chance to speak with the Psijic Monk." -> "J'zargo regrets there was no chance to speak with the Psijic Monk." (Bug #16605)
- MG05Stage50LabyrinthianTopic: "Are you... Are you sure? The staff is there?" -> "Are you... are you sure? The staff is there?" (Bug #16606)
- MG05Stage50MirabelleFinal: "He... He gave me something just a little while ago." -> "He... he gave me something just a little while ago." (Bug #16607)
- MG06CrystalHelp: "I happen to have found a focusing Crystal. Is this what you were looking for?" -> "I happen to have found a focusing crystal. Is this what you were looking for?" (Bug #16608)
- MG06CrystalHelpFollowUp: "But you've saved my skin, so maybe I can overlook the past for now." -> "But you saved my skin, so maybe I could overlook the past for now." (Bug #16609)
- MG06ParatusInitialResponse1: "If Gavros is gone, there's no hope." -> "If Gavros is gone, there is no hope." (Bug #16610)
- MG06ParatusStage55FollowUp2: "Beyond anything I'd anticipated. What is it?" -> "Beyond anything I've anticipated. What is it?" (Bug #16611)
- MG06GavrosScene: "Crystal.... gone..." -> "Crystal... gone..." (Bug #16112)
- mg06 (Hello): "We need to find out what Ancano's up to." -> "We need to find out what Ancano is up to." (Bug #16113)
- dunAlftandDwemerStudy01: "If only Umani would have left one of these Dwarven machine creatures intact for me to study." -> "If only Umana would have left one of these Dwarven machine creatures intact for me to study." (Bug #16615)
- mg06 (Hello): "Once you are done with it, perhaps you will allow J'zargo to... Borrow it?" -> "Once you are done with it, perhaps you will allow J'zargo to... borrow it?" (Bug #16620)
- MG07TolfdirResponse1: "She... She didn't make it." -> "She... she didn't make it." (Bug #16625)
- MG07 (Hello): "What are we going to do? How do we save the College?" -> "What are we going to do? How... how do we save the College?" (Bug #16626)
- MGCollegeLectureInfos (SharedInfo): "Anyone suggesting that Restoration is better left to the priests of the Temples, I think, is forgetting a few things." -> "Anyone suggesting that Restoration is better left to the priests of the temple, I think, is forgetting a few things." (Bug #16629)
- "The few works of his that have been recovered suggest that he had an understanding of magic and the world that few have ever achieved." -> "The few of his works that have been recovered suggest that he had an understanding of magic and the world that few have ever achieved." (Bug #16630)
- "Is it possible that it somehow contributed to his work? Perhaps allowed him to life multiple lifetimes in a short span of time?" -> "Is it possible that somehow it contributed to his work? Perhaps allowed him to live multiple lifetimes in a short span of time?" (Bug #16631)
- "The College is always searching for more of Shalidor's writings in an attempt to understand both our knowledge of the man, and of magic in general." -> "The College is always searching for more of Shalidor's writings, in an attempt to understand both our knowledge of the man, and magic in general." (Bug #16632)
- MGR10InitialDialogueTopic: "There's more enchanting to be done." -> "Well, there's more enchanting to be done." (Bug #16633)
- MGR10Stage20BranchTopic: "Ah, yes. Thank you. I'll get to work on this right away." -> "Oh, yes. Thank you. I'll get to work on this right away." (Bug #16634)
- MGRAppBrelyna01 (Custom): "Well I really would like to make sure I've corrected what happened last time." -> "Well, I really would like to make sure I've corrected what happened last time." (Bug #16635)
- MGRAppJzargo01OutOfScrollsTopic: "You what? How could you run out?" -> "You what? But how could you run out?" (Bug #16636)
- MGRAppOnmund01EnthirStoryPoint: "You're not very good at this, are you." -> "You're not very good at this, are you?" (Bug #16637)
- DialogueMorthal (Hello): "It's Falion. He... He did it. I don't know what it was, but he did it." -> "It's Falion. He... he did it. I don't know what it was, but he did it." (Bug #16638)
- DA06Stage110AtubBranchTopic: "But... What of Yamarz?" -> "But... what of Yamarz?" / "I see. He did not survive. He... He died well?" -> "I see. He did not survive. He... he died well?" (Bug #16639)
- DB02Captive1Persuade: "But... But you're not going to kill me. Right?" -> "But... but you're not going to kill me. Right?" (Bug #16640)
- DialogueWCUragElderSrollResponse2: "Wait. Are you... Are you serious?" -> "Wait. Are you... are you serious?" (Bug #16641)
- MGRArniel01InitialFollowUp1: "It may not be "official", but there is a, uhh, a project I've been working on." -> "It may not be "official", but there is, uhh, a project I've been working on." (Bug #16651)
- MGRArniel01Stage20BranchTopic: "It's nothing dangerous... At least, not necessarily." -> "It's nothing dangerous... at least, not necessarily." (Bug #16652)
- MGRArniel02EnthirStage10BranchTopic: "I'm afraid you've been a little mis-informed. I have something of mine, that I was going to sell to Arniel." -> "I'm afraid you've been a little misinformed. I have something of mine that I was going to sell to Arniel." (Bug #16153)
- MGRArniel03InitialResponse1: "Their greatest achievement, however, has also been their greatest, shall we say... Mystery." -> "Their greatest achievement, however, has also been their greatest, shall we say... mystery." (Bug #16654)
- MGRArniel03InitialTeachSpellBranchTopic: "But, ahh... It's effective." -> "But, ahh... it's effective." (Bug #16655)
- MGRArniel03InitialWhatWentWrongTopic: "Without boring you with the, ahh, details, I am attempting to re-create the circumstances of the event." -> "Without boring you with the, uhh, details, I’m attempting to recreate the circumstances of the event." / "The ahh, the one you helped me acquire." -> "The uhh, one you helped me acquire." (Bug #16656)
- MGRArniel03WhatWentWrongResponse1: "I attempted to build my own, based on designs and using parts you helped to provide." -> "I’ve attempted to build my own, based on designs and using parts you helped to provide." (Bug #16657)
- MGRArniel04FinalScene: "Lacking the heart of a dead god, I am substituting the crystal you helped craft in its place." -> "Lacking the heart of a dead god, I'm substituting the crystal you helped craft in its place." (Bug #16659)
- MGRArniel04ArnielStage10EnthirTopic: "Just... Do whatever it takes to get him to stop lording this over me." -> "Just... do whatever it takes to get him to stop lording this over me." (Bug #16660)
- MGRArniel04EnthirStage10HoldFollowUp: "If you're getting involved in this, that'd be where you start looking." -> "If you're getting involved in this, that would be where you’d start looking." (Bug #16661)
- MGRArniel04Stage30Branch: "The dagger...? By Akatosh, they didn't even wrap it correctly?" -> "The dagger...? By Akatosh, they didn't even wrap it correctly." (BuG #16662)
- MGRejoinQuestPayGold: "Once again, your suspension is lifted. Please try and control yourself." -> "Once again, your suspension is lifted. Please, try and control yourself." (BuG #16663)
- MGRitual01InitialBranchTopic: "But... That doesn't mean there isn't more out there." -> "But... that doesn't mean there isn't more out there." (Bug #16664)
- MGRitual03DremoraSigilSummonTopic: "Your sigil stone. Lord Dagon is... less than pleased at its loss." -> "Your sigil stone. Lord Dagon... is less than pleased at its loss." (Bug #16665)
- MGRitual03DremoraResponse4: "I'll tear out your heart first!" -> "I'll tear your heart out first!" (Bug #16666)
- MGRitual03DremoraResponse5: "I... I submit. What is your bidding, master." -> "I... I submit. What is your bidding, master?" (Bug #16667)
- MGRitual03PhinisFollowUp1: "Summoning an Unbound Dremora is not like other Conjuration spells." -> "Summoning an unbound Dremora is not like other Conjuration spells." (Bug #16668)
- MGRitual03PhinisStage20BranchTopic: "Mine? Oh no, the stone is yours. I simply need to borrow it a moment..." -> "Mine? Oh no, the stone is yours. I simply need to borrow it for a moment..." (Bug #16669)
- Favor001QuestFinishTopic: "Oh dear. Darkwater Crossing needs medicines for its miners?" -> "Oh dear. Darkwater Crossing needs medicines for its miners." (Bug #16670)
- Favor013QuestGiveTopic: "I've heard him boasting at the Bannered Mare, saying he'll "conquer me as a true Nord conquers any harsh beast.""- > "I heard him boasting at the Bannered Mare, saying he'll "conquer me as a true Nord conquers any harsh beast."" (Bug #16671)
- Favor013PersuadeSpeech: "A debt. Is a debt." -> "A debt is a debt." (Bug #16672)
- Favor017QuestGiveTopic: "One hundred septims says I can punch you back where you came from." -> "One hundred septims say I can punch you back where you came from." (Bug #16673)
- Favor018QuestGiveTopic: "Not against me. Against all of Falkreath." -> "Well not against me, against all of Falkreath." (Bug #16674)
- Favor104QuestGiveTopic: "That's right. Used to explore all over." -> "That's right. I used to explore all over." (Bug #16675)
- Favor110 (Hello): "I'd appreciate if you don't bother my wife, Tova." -> "I'd appreciate it if you don't bother my wife, Tova." (Bug #16676)
- Favor110QuestGiveTopic: "I've been shouldering my days with strong mead, but nothing gives my Tova peace." -> "I've been shouldering my days with a strong mead, but nothing gives my Tova peace." (Bug #16677)
- Favor110QuestReject: "I don't have time for book-hunting." -> "I don't have time for book hunting." (Bug #16678)
- Favor110QuestReturnTopic: "It's amazing how much you can learn from a book." -> "Ahh. It's amazing how much you can learn from a book." (Bug #16679)
- Favor158QuestTopic: "Having that might get the ear of the other Holds and give me some authority." -> "Having that might get the ear of the other holds and give me some authority." (Bug #16680)
- Favor031GiveItemBranchTopic: "Bless you, friend. You have renewed my hope." -> "Bless you, friend. You've renewed my hope." (Bug #16681)
- FreeformCaravansAAccept: "We believe the bandits are a part of a group headquartered here." -> "We believe the bandits are part of a group headquartered here." (Bug #16682)
- FreeformShipsDawnstarAccept: "If you're not afraid of little exploring, I'll pay good gold to get those salts." -> "If you're not afraid of a little exploring, I'll pay good gold to get those salts." (Bug #16683)
- DialogueSolitudeAngelineStormcloak: "Wonderful. I hadn't really hoped to run in to someone who had been there." -> "Wonderful. I hadn't really hoped to run in to someone who'd been there." (Bug #16684)
- DialogueSolitudeAngelineFavorContinue: "I've tried talking to Captain Aldis but he hasn't been any help." -> "I've tried talking to Captain Aldis, but he hasn't been any help." (Bug #16685)
- SolitudeFreeform01ValdContinue: "The whiterun legate, he needed to know the Stormcloak positions." -> "The Whiterun Legate, he needed to know the Stormcloak positions." (Bug #16686)
- SolitudeFreeform03GretaMee02Topic: "She wants you to return to Temple." -> "She wants you to return to temple." / "Well. I wish it were that simple." -> "Well, I wish it were that simple." (Bug #16687)
- SolitudeFreeform03Svari01Topic: "She doesn't even go to Temple anymore." -> "She doesn't even go to temple anymore." (Bug #16688)
- SolitudeFreeform06Evette1Topic: "I've got a shipment of Spices the East Empire Company is holding up." -> "I've got a shipment of spices the East Empire Company is holding up." (Bug #16689)
- SolitudeFreeform06ViciTopic: "Evette San asked me to check on her shipment of spice." -> "Evette San asked me to check on her shipment of spices." (Bug #16690)
- SolitudeFreeform07ElisifExplainTopic: "No but my husband Torygg would want a proper burial and this is the way Nords are buried in Skyrim." -> "No, but my husband Torygg would want a proper burial and this is the way Nords are buried in Skyrim." (Bug #16691)
- SolitudeFreeform07StartElisif2Topic: "Falk told me what you did for us at Wolfskull cave." -> "Falk told me what you did for us at Wolfskull Cave." / "As you may know Talos worship is outlawed in the Empire." -> "As you may know, Talos worship is outlawed in the Empire." / "When we buried my husband I made offerings to all the gods... except Talos." -> "When we buried my husband, I made offerings to all the gods... except Talos." (Bug #16692)
- "Yes, when we buried my husband I wasn't able to make an offering to Talos." -> "Yes, when we buried my husband, I wasn't able to make an offering to Talos." / "I was hoping you would to take something of his, a warhorn handed down from his father, and place it at a Shrine of Talos." -> "I was hoping you would take something of his, a warhorn handed down from his father, and place it at a Shrine of Talos." (Bug #16698)
- DGIntimidateVictoryNo: " I think I'll just kill you..." -> "I think I'll just kill you..." [removed unneeded space] (Bug #16699)
- DGIntimidateVictoryYes: "Fine. The hilt is in a chest inside my house. Here are the keys. Take that damn thing and go." -> "Fine. The hilt is in the chest inside my house. Here are the keys. Take that damn thing and go." (Bug #16700)
- DialogueFollowerHellos: "If anyone sneaks up on us, I'll smell them coming. Or I might not. We'll see." -> "If anyone sneaks up on us, I'll smell them coming. Or I might not. We will see." (Bug #16701)
- "You're taking us somewhere warm, I trust?" -> "You are taking us somewhere warm, I trust?" (Bug #16702)
- HirelingIdles: "I've heard Riften's home to the worst Skyrim has to offer." -> "I heard Riften's home to the worst Skyrim has to offer." (Bug #16703)
- "I've seen my share of black magic, but that's all in the past now." -> "I've seen my share of black magic; that's all in the past now." (Bug #16704)
- "I've always felt a great deal of guilt running from Nightcaller Temple and leaving my friends to die." -> "I always felt a great deal of guilt running from Nightcaller Temple and leaving my friends to die." (Bug #16705)
- "After running from Nightcaller Temple, I wandered Skyrim for years until I was taken in by a priest of Mara who lived in Morthal." -> "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a priest of Mara who lived in Morthal." (Bug #16706)
- "Many have fallen in this crypt. The Draugr show no mercy." -> "Many have fallen in this crypt. The draugr show no mercy." / "Ugh, Draugr. They reek of decay." -> "Ugh, draugr. They reek of decay." (Bug #16707)
- "If fought more than my share of bandits in places like this." -> "I fought more than my share of bandits in places like this." (Bug #16708)
- "The dwarves were masters at subterranean construction... these ruins show only a fraction of their capabilities." -> "The dwarves were masters at subterranean construction... these ruins show only a fraction of their capabilities." [removed unneeded space] (Bug #16709)
- "I do not envy those creatures that make a home in such cold, dark places as this." -> "I do not envy those creatures that make a home in such a cold, dark place as this." (Bug #16710)
- "There are strange echoes in these caves. Keep you eyes open." -> "There are strange echoes in these caves. Keep your eyes open." (Bug #16711)
- "It feels like a whole mountain of rock is above us." -> "It feels like a whole mountain of rock is above us." (Bug #16712)
- "I'll take a sword or mace over a pick axe any day." -> "I'll take a sword or mace over a pickaxe any day." (Bug #16713)
- "I suppose you intend to carry off every item of value in these ruins." -> "I suppose you intend to carry off every item of value in these ruins?" (Bug #16714)
- "So this is what passes for Imperial craftsmanship." -> "So this is what passes for Imperial craftsmanship?" (Bug #16715)
- "The Jarls never want to pay to keep the forts." -> "The Jarls never want to pay to keep their forts." (Bug #16716)
- DialogueFollowerDismissTopic: "Then back home is where you'll find me." -> "Then back home is where you will find me." (Bug #16717)
- DialogueFollowerDoingFavorBlockingTopic: "Did you still need me for something?" -> "Do you still need me for something?" (Bug #16718)
- DialogueFollowerTradeTopic: "I'll shoulder some of your burden." -> "I will shoulder some of your burden." (Bug #16719)
- DialogueFollowerWaitTopic: "You sure? All right. I'll keep guard here." -> "Are you sure? All right. I'll keep guard here." (Bug #16730)
- "Head on, then. I'll keep an eye out." -> "Head on, then. I will keep an eye out." (Bug #16731)
- SarethiFarmHellos: "This place is boring. Nothing but the same thing every day. Sigh." -> "This place is boring. Nothing but the same thing every day. (Sigh)" (Bug #16732)
- FFSarethi01BranchTopic: "Is it that obvious? Sigh. I've got my hands full here." -> "Is it that obvious? (Sigh) I've got my hands full here."
- FFRiften22SapphireTGBranchTopic03: "Sigh. You win. Tell Shadr he can forget the debt." -> "(Sigh) You win. Tell Shadr he can forget the debt."
- dunHillgrundsTombSharedInfoAunt: "Sigh... I'm not proud of it. I'm terrified of that place and Aunt Agna knows it." -> "(Sigh) I'm not proud of it. I'm terrified of that place and Aunt Agna knows it."
- dunHillgrundsTombChestOpenScene: "Sigh... fine, take whatever you want, so long as you help me get rid of Vals." -> "(Sigh) Fine, take whatever you want, so long as you help me get rid of Vals."
- DialogueIvarsteadTembasMillScene02SCN: "Sigh. Everyone isn't as short as you are... what good are these boards to someone of the proper height!?" -> "(Sigh) Everyone isn't as short as you are... what good are these boards to someone of the proper height!?"
- RiftenGrandPlazaScene42: "Sigh." -> "(Sigh)"
- RiftenFisheryScene01: "Sigh." -> "(Sigh)"
- RiftenElgrimsElixirsScene01: "Sigh. What is it now, dear?" -> "(Sigh) What is it now, dear?"
- RiftenGrandPlazaScene41: "Sigh. Yes, as usual. I'll be there." -> "(Sigh) Yes, as usual. I'll be there."
- FreeformSkyHavenTempleAFollowerTopic: "You want this one to become a Blade? You're sure?" -> "You want this one to become a Blade? You sure?" (Bug #16733)
- dunArcherQSTAngiShoots01: "OK, let's see what you can do." -> "Okay, let's see what you can do." (Bug #16734)
- dunArcherQSTAngiShoots03: "OK, your turn. Try and hit the target way in the back, far behind the other three." -> "Okay, your turn. Try and hit the target way in the back, far behind the other three." (Bug #16735)
- OfferServicesTopic: "Bow and arrows for the mighty huntsman." -> "Bows and arrows for the mighty huntsman." (Bug #16736)
- DialogueGeneric (TimeToGo): "You're not welcome here. Go." -> "You are not welcome here. Go." (Bug #16737)
- DialogueGeneric (NoticeCorpse): "That makes Twenty-Three." -> "That makes twenty-three." (Bug #16738)
- DialogueGenericVigilantsOfStendarr (Hello): "I am Keeper of the Vigil here in Skyrim." -> "I am the Keeper of the Vigil here in Skyrim." (Bug #16739)
- WISharedInfosTopic: "Ought put on some clothes. Bound to upset some people..." -> "Ought to put on some clothes. Bound to upset some people..." (Bug #16740)
- "The way you walk around at home is your own business." -> "Hey. The way you walk around at home is your own business." (Bug #16741)
- "I do hope you know what your doing with those flames." -> "I do hope you know what you're doing with those flames." (Bug #16742)
- "Fine. Please accept this token of gratitude." -> "Fine. Please accept this token of my gratitude." (Bug #16743)
- "Very good. But you've created a debt between us. Here. Take this. We are even now." -> "Very good. But you've created a debt between us. Here. Take this. We're even now." (Bug #16744)
- "This is last time we speak of this." -> "This is the last time we speak of this." (Bug #16745)
- DialogueOrcsGuardTopic02: "Ha. We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside." -> "We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside." (Bug #16746)
- OffersTrainingTopic: "You'll never compare to me, but I can try and teach you anyway." -> "You'll never compare to me, but I can try to teach you anyway." (Bug #16747)
- WIFollowerChatter01Scene: "We've found a cave. I don't think there are warm fires and friendly faces inside." -> "We have found a cave. I don't think there are warm fires and friendly faces inside." (Bug #16748)
- "Oh, look. It's the entrance to a dwarven city. I've heard stories...." -> "Ah, look. It's the entrance to a dwarven city. I've heard stories...." (Bug #16749)
- WISharedInfosTopic: "What the..?" -> "What the...?" / "Get out of here.... I'm in no mood to talk..." -> "Get out of here... I'm in no mood to talk..." (Bug #16750)
- "Mind your tricks, wizard. No need for someone to get hurt..." -> "Mind your tricks, wizard." (Bug #16751)
- "Not now. I'm too upset to talk." -> "Not now. I'm... I'm too upset to talk." (Bug #16752)
- "Look... Now's not a good time..." -> "Look... Now is not a good time..." (Bug #16753)
- MQ00EsbernWhoAreYouTopic: "Now we're just fellow fugitives from the Thalmor." -> "Now we are just fellow fugitives from the Thalmor." (Bug #16754)
- MQArngeirDragonsA2: "Do not let your easy mastery of the Voice tempt you into the arrogance of power that has been the downfall of many Dragonborn before you." -> "Do not let your easy mastery of the Voice tempt you into the arrogance of power; that has been the downfall of many Dragonborn before you." (Bug #16755)
- MQEsbernWhyDragonbornImportantTopic: "If we can just find out what Shout the ancient Nords used, you may have a chance." -> "If we can just find out what Shout the Nord heroes used, you may have a chance." (Bug #16756)
- MQ00EsbernDreamScene: "I used to dream of it. In the dream, I was standing... someplace high up... a tower, or mountain." -> "I used to dream of it. In the dream, I was standing... someplace high up... a tower, or a mountain." (Bug #16757)
- MQ101RalofBlockingTopic: "The others'll have to find another way out." -> "The others will have to find another way out." (Bug #16758)
- MQ101KeepScene5A: "Hmm. That doesn't go anywhere." -> "Argh. That doesn't go anywhere." (Bug #16759)
- MQ101Scene1: "If they hadn't been looking for you, I could've stolen that horse and be halfway to Hammerfell." -> "If they hadn't been looking for you, I could've stolen that horse and been halfway to Hammerfell." (Bug #16760)
- MQ102HadvarAlvorScene: "Shh.. Uncle, please. Keep your voice down." -> "Shh... Uncle, please. Keep your voice down." (Bug #16769)
- MQ102GerdurHelpD0: "There's something you could do for me." -> "There is something you could do for me." (Bug #16770)
- MQ102RalofGerdurScene: "Looks like nobody here knows what's happened yet." -> "Looks like nobody here knows what happened yet." (Bug #16771)
- MQ104ADragonbornB1: "There's one way to find out. Try to Shout... that would prove it." -> "There's only one way to find out. Try to Shout... that would prove it." (Bug #16772)
- MQ104AdragonbornB2: "There's one way to find out. Try to Shout..." -> "There's only one way to find out. Try to Shout..." (Bug #16773)
- MQ104IntroScene: "So, Irileth tells me you came from the western watchtower?" -> "So, Irileth tells me you came from the Western Watchtower?" (Bug #16774)
- MQ104DragonDeathScene: "I never heard of Tiber Septim killing any dragons." -> "I've never heard of Tiber Septim killing any dragons." (Bug #16775)
- MQ105BorriTeachScene: "Now it is your turn." -> "Now it's your turn." (Bug #16776)
- MQ106 (Hello): "Look around, see if you see anything unusual. Any signs of the mound being disturbed. Anything." -> "Look around, see if you see anything unusual. Any sign of the mound being disturbed. Anything." (Bug #16777)
- MQ201 (SharedInfo): "Hmm. I guess that will have to do." -> "I guess that will have to do." (Bug #16778)
- "Your gear's safe in my room, as promised." -> "Your gear is safe in my room, as promised." (Bug #16779)
- MQ201 (Goodbye): "" -> "Argh!" [missing text] (Bug #16780)
- MQ201ElenwenOfficeScene: "You can ask him anything you like, and see how he answers." -> "You can ask him anything you'd like, and see how he answers." / "I knew he was telling the truth. I always can tell." -> "I knew he was telling the truth. I can always tell." (Bug #16781)
- MQ201EscapeScene: "Never mind, I'm dead already-" -> "Never mind, I'm dead already..." (Bug #16782)
- MQ201TortureChamberScene: "No, wait! I was just... catching my breath... why wouldn't I tell you again? I don't even know anything..." -> "No, wait! I was just... catching my breath... why wouldn't I tell you again? I... I don't even know anything..." (Bug #16783)
- "I don't know his name. Like I've told already a hundred-" -> "I don't know his name. Like I've told already a hundred..."
- "Listen, if you let me go I can take you to Riften, show you where-" -> "Listen, if you let me go I can take you to Riften, show you where..."
- MQ201MalbornPostQuestAssassinA1: "Expecting a knife at my throat any minute." -> "Expecting a knife at my throat at any minute." (Bug #16784)
- MQ201Malborn (SharedInfo): "As safe as anywhere,that is." -> "As safe as anywhere, that is." (Bug #16785)
- MQ201ErikurWhoAreYouTopic: "You must be new to Skyrim, or you'd already know who I am." -> "You must be new to Skyrim, or you would already know who I am." (Bug #16786)
- MQ201PartyDistractionFriendScene: "Did you say snakes? Where? I hate them, always slithering they way they do... what?" -> "Did you say snakes? Where? I hate them, always slithering the way they do... what?" (Bug #16787)
- "Well, I don't think you should stay things like that about the Ambassador!" -> "Well, I don't think you should say things like that about the Ambassador!" (Bug #16788)
- MQ201PartyErikurIntroScene: "Um, thank you. Sir. Was there anything else I can do for you?" -> "Um, thank you, sir. Was there anything else I could do for you?" (Bug #16792)
- MQ201PartyMalbornIntroScene: "Madame Ambassador, I'm so sorry to interrupt..." -> "Madame Ambassador, I am so sorry to interrupt..." (Bug #16793)
- MQ201PartyBardBlockingTopic: "I hope to get into the Bards College one day." -> "I hope I get into the Bards College one day." (Bug #16794)
- MQ201PartyElisifBlockingTopic: "Have you tried the wine? It's better than anything in the Blue Palace." -> "Have you tried the wine? It's better than anything in the Blue Palace." [removed unneeded space] (Bug #16795)
- MQ201PartyElisifSolitudeTopic: "Normally these parties are reserved for the Jarls and business leaders of Skyrim." -> "Normally these parties are reserved for the Jarls and business leaders of Skyrim." [removed unneeded space] (Bug #16796)
- MQ201PartyFriendDistractionNo: "Don't presume upon our friendship." -> "Don't presume our friendship." (Bug #16797)
- MQ201PartyFriendDistractionYes: "I trust you don't presume on our friendship? I am a Jarl, after all." -> "I trust you don't presume on our friendship? I'm a Jarl, after all." (Bug #16798)
- MQ201PartyProventusBlockingTopic: "Mark my words, the war will be over in a matter of months." -> "Mark my words, this war will be over in a matter of months." (Bug #16799)
- MQ201PartyProventusJobTopic: "I'm the Steward of Whiterun. I serve Jarl Balgruuf in Dragonsreach." -> "I am the Steward of Whiterun. I serve Jarl Balgruuf in Dragonsreach." (Bug #16800)
- MQ201PartyRazelanFortuneTopic: "I made a lot of friends in a lot of ports, and the Thalmor approached me with a generous offer." -> "I made a lot of friends in a lot of ports, and the Thalmor approach me with a generous offer." (Bug #16801)
- MQ201PartySiddgeirHostTopic: "As far as I'm concerned, those Talos-worshippers get what they deserve." -> "As far as I'm concerned, those Talos worshippers get what they deserve." (Bug #16802)
- MQ201PartyVittoriaThalmorTopic: "I haven't signed any deals yet, but I'm sure my cousin will want a cut if I do." -> "I haven't signed any deals yet, but I'm sure my cousin would want a cut if I do." (Bug #16803)
- MQ202EsbernOutroD1: "The Blades killed many in their early days as dragon-slayers." -> "The Blades killed many in their early days as dragon slayers." (Bug #16804)
- MQ202EsbernOutroD2: "One by one, I have seen them fulfilled." -> "One by one, I've seen them fulfilled." (Bug #16805)
- MQ202EsbernThroughDoorB2: "Most likely you're with the Thalmor and this is just a trick to get me to open the door!" -> "Most likely you're with the Thalmor or this is just a trick to get me to open the door, huh?" (Bug #16806)
- MQ202EsbernThroughDoorC1: "And no doubt you're one of them. Leave me alone!" -> "And no doubt you are one of them, huh? Leave me alone!" (Bug #16807)
- MQ202EsbernThroughDoorC4: "Delphine? How do you ... ? This is just a trick to get me to open the door, eh?" -> "Delphine? How do you...? Well, this is just a trick to get me to open the door, huh?" (Bug #16821)
- MQ202RatwayEsbernTopic: "Well... there is guy like that." -> "Well... there is a guy like that." (Bug #16822)
- MQ202EsbernOpenDoorScene: "Please. Come in. Musn't talk in the Ratway." -> "Please. Come in. Mustn't talk in the Ratway." (Bug #16823)
- MQ203EsbernAlduinsWallWhere: "This is what I've been trying to explain. It's in Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "This is what I've been trying to explain. It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." (Bug #16824)
- MQ203KarthspireScene: "Whatever you did, it worked. Let's see what else those old Blades left in our way." -> "Whatever you did, it worked. Let's see what those old Blades left in our way." (Bug #16825)
- MQ203RiverwoodScene: "This changes everything, of course. There's no time to lose. We must locate... let me show you." -> "Well, this changes everything, of course. There's no time to lose. We must locate... let me show you." (Bug #16827)
- MQ203 (Hello): "I must speak to Delphine at once. There's no time to lose." -> "I... I must speak to Delphine at once. There's no time to lose." (Bug #16828)
- MQ204ArngeirExclusive2Topic: "No. I cannot teach it to you because I do not know it." -> "No. I cannot teach it to you, because I do not know it." (Bug #16829)
- MQ204ArngeirIntroA1B1: "If you wish to stand alone, so be it. If you wish for our help, you'll answer my question." -> "If you wish to stand alone, so be it. If you wish for our help, you will answer my question." (Bug #16830)
- MQ204PaarC1A1: "They are...hmm... fragments of creation." -> "They are... hmm... fragments of creation." (Bug #16832)
- MQ206PresentDayScene: "Use Dragonrend! It is the only chance to defeat him!" -> "Use Dragonrend! It's the only chance to defeat him!" (Bug #16833)
- MQ301ArngeirFindAlduinC2: "You'd require the Jarl's cooperation, of course. That might not be easy to come by." -> "You'd require the Jarl's cooperation, of course. That might not be so easy to come by." (Bug #16835)
- MQ301EsbernFindAlduinA1: "Yes, yes. We must think." -> "Ah yes, yes. We must think." (Bug #16836)
- MQ301EsbernFindAlduinA2: "Very true! Hmm. I wonder... do you know the Jarl's palace in Whiterun?" -> "Very true! I wonder... do you know the Jarl's palace in Whiterun?" (Bug #16837)
- MQ301EsbernFindAlduinB1: "Most people don't know that it was originally built to hold a captive dragon - hence its name." -> "But most people don't know that it was originally built to hold a captive dragon - hence its name." (Bug #16838)
- MQ301OdahviingC1: "Aam? Serve you? ...no. Ni tiid. If and when you defeat Alduin, I will reconsider." -> "Aam? Serve you...? No. Ni tiid. If and when you defeat Alduin, I will reconsider." (Bug #16839)
- MQ301 (SharedInfo): "Cross-referencing this with Delphine's map of dragon burial sites, and I believe I've identified one of the dragons that Alduin has raised up." -> "Cross-referencing this with Delphine's map of dragon burial sites, I believe I've identified one of the dragons that Alduin has raised up." (Bug #16840)
- MQ302ArngeirIntroB1: "Do you know the ancient Nord word for war? "Season unending"... so it has proved." -> "Do you know the ancient Nord word for war? "Season Unending"... and so it has proved." (Bug #16841)
- MQ302FirstConcessionA4: "Well-fortified, easily resupplied across Lake Honrich. Plus all the mead we can drink." -> "Well-fortified, easily resupplied from across Lake Honrich. Plus all the mead we can drink." (Bug #16842)
- MQ302FirstConcessionA4A1: "I thought you might be able to see past your Imperial loyalties in the interests of peace, but I guess not. Still..." -> "I thought you might be able to see past your Imperial loyalties in the interest of peace, but I guess not. Still..." (Bug #16843)
- MQ302FirstConcessionTopic: "This council was your idea, eh?" -> "The council was your idea, eh?" (Bug #16844)
- MQ302KickOutImperialA1: "I'm sure that will be comforting to your comrades that gave their lives for the territory you just handed to Ulfric." -> "Well, I'm sure that will be comforting to your comrades that gave their lives for the territory you just handed to Ulfric." (Bug #16845)
- MQ302TulliusIntroB1New: "You may have a point. It's getting difficult to even move troops around without attracting a dragon attack." -> "Well, you may have a point. It's getting difficult to even move troops around without attracting a dragon attack." (Bug #16846)
- MQ302CouncilScene2b: "But I accepted the Dragonborn's invitation to this council, and I at least will negotiate in good faith." -> "But I accept the Dragonborn's invitation to this council, and I at least will negotiate in good faith." (Bug #16849)
- MQ302CouncilSceneBegin: "Your chief Talos-hunter?" -> "Your chief Talos hunter?" (Bug #16850)
- MQ302CouncilSceneEnd: "The Empire will pay appropriate compensation for the massacre at Half-moon Mill." -> "The Empire will pay appropriate compensation for the massacre at Half-Moon Mill." / "The Stormcloaks will pay appropriate compensation for the massacre at Half-moon Mill." -> "The Stormcloaks will pay appropriate compensation for the massacre at Half-Moon Mill." (Bug #16851)
- MQ302 (SharedInfo): "You can trample us underfoot but we will rise again!" -> "You can trample us underfoot, but we will rise again!" (Bug #16852)
- "Why delay? Please, take your seat so we can begin." -> "Why delay? Please, take your seat so that we can begin." (Bug #16854)
- MQ304HallofValorBlockingTopic: "Sadly, he's now lost in the soul-snaring mist - defeat Alduin, and his doom avert - I hope to greet him in this Hall as a friend." -> "Sadly, he's now lost in the soul-snaring mist - defeat Alduin, and his doom avert - I hope to greet him in this hall as a friend." (Bug #16855)
- "No gloom can hold my heart for long in Shor's bless'd hall, where no shadows lie." -> "No gloom can hold my heart for long in Shor's blessed hall, where no shadows lie." (Bug #16856)
- MQ304LostSoulB1: "The pain and fear vanished, dreamlike, and a vision beckoned -" -> "The pain and fear vanished, dreamlike, and a vision beckoned..." (Bug #16858)
- MQ304LostSoulBlockingTopic: "Many have braved the shadowed vale but vain is all courage against the peril that guards the way." -> "Many have braved the shadowed vale, but vain is all courage against the peril that guards the way." (Bug #16859)
- MQ304TsunIntroAlduin: "A fateful errand. No few have chafed to face the Worm since first he set his soul-snare here at Sovngarde's threshold." -> "A fateful errand. No few have chafed to face the Worm since first he set his soul-snare here at Sovngarde's threshold." [removed unneeded space] (Bug #16860)
- MQ304TsunIntroWhoAreYou: "The Whalebone Bridge he bade me guard and winnow all those souls whose heroic end sent them here, to Shor's lofty hall" -> "The Whalebone Bridge he bade me guard and winnow all those souls whose heroic end sent them here, to Shor's lofty hall." / "where welcome, well-earned, awaits those I judge fit to join that fellowship of honor." -> "Where welcome, well-earned, awaits those I judge fit to join that fellowship of honor." (Bug #16861)
- MQ306ArngeirBlockingA1: "Does this mean... is it done? Is Alduin truly defeated?" -> "Does this mean... it is done? Is Alduin truly defeated?" (Bug #16862)
- MQ306PaarthurnaxIntroA3: "Indeed. Alduin wahlaan daanii." -> "Indeed. Alduin wahlaan daanii." [removed unneeded space] / "His doom was written when he claimed for himself the lordship that properly belongs to Bormahu - our father Akatosh." -> "His doom was written when he claimed for himself the lordship that properly belonged to Bormahu - our father Akatosh." (Bug #16863)
- MQ306PaarthurnaxIntroB1: "You did what was necessary. Alduin had flown far from the path of right action in his pahlok - the arrogance of his power." -> "You did what was necessary. Alduin had flown far from the path of right action in his pahlok - in the arrogance of his power." (Bug #16864)
- MQ306PaarthurnaxIntroC2: "You once told me you did not believe in destiny." -> "Hmm. You once told me you did not believe in destiny." (Bug #16865)
- MQ306ArngeirScene: "In order to defeat Alduin, you've gained mastery of dreadful weapons." -> "In order to defeat Alduin, you have gained mastery of dreadful weapons." (Bug #16866)
- MQPaarthurnaxGreybeardsB1: "Do not allow the Blades to bully you into doing something you will later regret." -> "Do not allow the Blades to bully you into something you will later regret." (Bug #16867)
- MQPaarthurnaxGreybeardsB2: "You're learning, Dragonborn." -> Ah. You're learning, Dragonborn." (Bug #16868)
- TGPreIdles: "Make love like a sabrecat or crush your enemies to dust like a giant!" -> "Make love like a sabre cat or crush your enemies to dust like a giant!" (Bug #16870)
- dunHunterTier02BranchTopic: "I'll anoint you with the symbol of the Bear, the Sabrecat and the Mammoth." -> "I'll anoint you with the symbol of the Bear, the Sabre Cat and the Mammoth." (Bug #16871)
- FreeformMorthalAFollowUpA: "It is none of your concern, I assure you. Just... Forget that you ever saw me here." -> "It is none of your concern, I assure you. Just... forget that you ever saw me here." (Bug #16877)
- FreeformWinterholdCFavorResponse1: "Oh, he was a different person. Happy, outgoing... Like anyone who's in love." -> "Oh, he was a different person. Happy, outgoing... like anyone who's in love." (Bug #16878)
- FreeformWinterholdCRanmirStage10Topic: "Don't you... Don't you say that name to me." -> "Don't you... don't you say that name to me." (Bug #16879)
- MS02BorkulTopic: "You ready to pay the toll? One shiv." -> "Ready to pay the toll? One shiv." (Bug #16880)
- MS02MadanachTopic02: "Do I? And what about you?" -> "Do I? What about you?" (Bug #16881)
- MS02FIN (Hello): "On behalf the city, I apologize for your wrongful imprisonment." -> "On behalf of the city, I apologize for your wrongful imprisonment." (Bug #16882)
- "I'm sure the guards didn't mean to throw you in jail" -> "I'm sure the guards didn't mean to throw you in jail." (Bug #16883)
- MS03LouisGreet1B: "That's a real shame. You would've fit the bill nicely." -> "Ah, that's a real shame. You would've fit the bill nicely." (Bug #16884)
- MS03MavenOfferTopic2: "I'll keep an eye on you both and, when the time is right, I'll settle accounts with Louis." -> "I'll keep an eye on you both and when the time is right, I'll settle accounts with Louis." (Bug #16885)
- MS03LouisLetrushRewardTopic: "I see you but I don't see Frost." -> "I see you, but I don't see Frost." (Bug #16886)
- MS03SibbiJailPersuade: "I obviously don't have anything here, but... there's a hidden stash in the Lodge." -> "I obviously don't have anything here, but... there's a hidden stash in the lodge." (Bug #16887)
- MS03ThievesGuildTopic02: "Crossin' Maven is one of the first things you learn not to do when you're down here." -> "Crossing Maven is one of the first things you learn not to do when you're down here." (Bug #16888)
- "So Sibbi finally got the nerve to bare his teeth, eh?" -> "Heh. So Sibbi finally got the nerve to bare his teeth, eh?" / "Just don't expect us to at your back when Maven has your head on the executioner's block." -> "Just don't expect us at your back when Maven has your head on the executioner's block." (Bug #16889)
- MS03WrapUpIntimidate: "Look, Keep the horse, all right? Then we all walk away happy..." -> "Look, keep the horse, all right? Then we all walk away happy..." (Bug #16890)
- MS04AvanchnzelInnkeeperRumorTopic: "Yes, Yes. It is an ancient and ruined city." -> "Yes, yes. It is an ancient and ruined city." (Bug #16891)
- MS04Vision05Scene: "I told you we should have hired a thief." -> "I told you we should've hired a thief." (Bug #16892)
- MS06AboutPotema0: "Queen of Solitude, granddaughter of Emperor Uriel Septim II, five hundred years ago. Her fight for succession nearly tore the empire apart." -> "Queen of Solitude, granddaughter of Emperor Uriel Septim II. Five hundred years ago, her fight for succession nearly tore the Empire apart." (Bug #16893)
- MS06FalkPotema01: "You sent me a message about Wolf Skull Cave?" -> "You sent me a message about Wolfskull Cave?" (Bug #16894)
- MS06StyrrAdvice03a: "I can provide you with help for her minions though. This should help you deal with the Catacombs themselves." -> "I can provide you with help for her minions though. This should help you deal with the Catacombs themselves." [removed extra space] (Bug #16897)
- MS06StyrrHelloTopic: "Ah Potema. Former queen of Solitude and one of the most dangerous necromancers in recorded history." -> "Ah, Potema. Former Queen of Solitude and one of the most dangerous necromancers in recorded history." (Bug #16907)
- MS06StartAppealForHelpScene: "Th...thank you, my Jarl thank you." -> "Th... thank you, my Jarl. Thank you." (Bug #16908)
- MS06StartRitualScene2: "As our voices summon you the blood of the innocent binds you Wolf Queen!" -> "As our voices summon you, the blood of the innocent binds you Wolf Queen!" (Bug #16909)
- MS06StartSybilleForcegreetTopic: "What did you do in Wolfskull cave?!" -> "What did you do in Wolfskull Cave?!" (Bug #16910)
- MS06FalkFirebeardNote: "Given your involvement with that event I'm asking you to return to Solitude to help us once more." -> "Given your involvement with that event, I'm asking you to return to Solitude to help us once more." (Bug #16911)
- MS08ArgueScene: "Look, you've already been told you're not allowed here." -> "Look, you already have been told you're not allowed here." (Bug #16912)
- MS08SaadiaST20Topic01: "Then I need your help and there isn't anyone I can trust here in the city." -> "Then I need your help and there isn't anyone else I can trust here in the city." (Bug #16913)
- MS09FraliaEndFollowUp1: "How... How do I know you're telling me the truth, and not just what I want to hear?" -> "How... how do I know you're telling me the truth, and not just what I want to hear?" (Bug #16914)
- MS09JonOlfinaBranchTopic: "Oh no. No, no, no. This can't be happening." -> "Oh no. No, no, no, no. This can't be happening." (Bug #16915)
- MS09JusticiarGiveOrder: "Well... This seems to be in order. Very well, follow me." -> "Well... this seems to be in order. Very well, follow me." (Bug #16916)
- MS09AvulsteinTriggerFollowUp2: "Because they've got Thorald locked away somewhere, and if they find me here I'll disappear too!" -> "Because they've got Thorald locked away somewhere, and if they find me here, I'll disappear too!" (Bug #16917)
- MS09Stage10FraliaNotAtHome: "Not here. Let's speak at my home, where we can be alone, unwatched." -> "Not here. Let me speak at my home, where we can be alone, unwatched." (Bug #16918)
- MS09Stage20FraliaBranch1Topic: "He's my son. I just... I feel it in my heart. You'd understand if you had children." -> "He's my son. I just... I feel it in my heart. Oh, you'd understand if you had children." (Bug #16919)
- MS09ThoraldHowLongTopic: "Now thanks to you I needn't worry anymore." -> "Now thanks to you, I needn't worry anymore." (Bug #16920)
- MS09Stage100Final1: "I don't dare return to Whiterun. But my mother... She'll need some consolation." -> "I don't dare return to Whiterun. But my mother... she'll need some consolation." / "Though shall mourn my brother, I thank you, friend. You've given me my life back." -> "Though I shall mourn my brother, I thank you, friend. You've given me my life back." (Bug #16921)
- MS09ThoraldWhyCapturedBranchTopic: "They wanted a confession. To what didn't matter, they simply wanted me to admit to something." -> "They wanted a confession. To what it didn't matter, they simply wanted me to admit to something." (Bug #16922)
- MS09ThoraldAvulsteinScene: "Unngh... Uhhh..." -> "Unngh... Uhhh..." [removed extra space] / "There's no time. We've got to get you out of here! Come on, let's go!" -> "There's no time. We got to get you out of here! Come on, let's go!" (Bug #16923)
- MS09 (Hello): "Please, anything you can do to help find my Thorald..." -> "Please, anything you can do to help me find my Thorald..." (Bug #16924)
- DialogueWhiterun (Hello): "I...I miss our son terribly, especially since Eorlund died." -> "I... I miss our son terribly, especially since Eorlund died." (Bug #16925)
- MS10OrthusBringBook: "Not yet, no. But perhaps an intrepid person such as yourself could help with that." -> "Not yet, no. But perhaps an intrepid person such as yourself could help with that?" (Bug #16926)
- MS10StigWhereIsTheBase: "Well I can't just tell that to any skeever that washes up." -> "Well, I can't just tell that to any skeever that washes up." (Bug #16927)
- MS10StigIntroduces: "Name is Stig Salt-Plank, one of the captains of the Blood Horkers." -> "My name is Stig Salt-Plank, one of the captains of the Blood Horkers." (Bug #16928)
- MSStigBasicBranchTopic: "Heard of them? I've been captaining a crew for 'em well on nine years now. What's it to you?" -> "Ha! Heard of ‘em? I've been captaining a crew of 'em for well on nine years now. What's it to you?" (Bug #16929)
- MS12QuintusAboutSnowTopic: "They say the Greybeards taught it to ignore the sun, and heat simply washes over it." -> "They say the Greybeards taught it to ignore the sun, and the heat simply washes over it." (Bug #16930)
- MS13CamillaEscortPlayerScene: "I guess I should get back to my brother. He'll throw a fit if I take too long. Such a child...." -> "I guess I should get back to my brother. He'll throw a fit if I take too long. Such a child..." (Bug #16931)
- dunMovarthGravedigger: "Well, seems like you have a bit of gold left in your pockets, don't you, my friend? Mmm, yes..." -> "Well, seems like you have a bit of gold left in your pockets, don't you, my friend? Mmm, yes..." [removed extra space] (Bug #16932)
- MS14MobScared: "Um...this place looks dangerous." -> "Oh... this place looks dangerous." (Bug #16933)
- MS14ThonnirFindLaelette: "Ysmir's beard! She's...she's a vampire!" -> "Ysmir's beard! She's... she's a vampire!" (Bug #16934)
- MS14AskAboutHouseTopic: "Hroggar's house fire? He lost his wife and daughter in the blaze." -> "Hroggar's house fire? Well, he lost his wife and daughter in the blaze." (Bug #16935)
- MS14HelgiWhatHappened: "The smoke woke me up. It was hot and I was scared, so I hid." -> "The smoke woke me up. I was hot and I was scared, so I hid." (Bug #16936)
- MS14HroggarWifeChild: "But now Alva takes care of me. And I take care of her." -> "But now Alva takes care of me and I take care of her." (Bug #16937)
- MS14JarlReadJournalTopic: "So it's true. That traitorous bitch! Morthal owes you a debt." -> "So it's true. The traitorous bitch! Morthal owes you a debt." / "I'll gather together some able-bodied warriors to clean out Movarth's lair." -> "I'll gather together some able-bodied warriors to clean out Movarth's Lair." (Bug #16938)
- "Unfortunately Morthal is still in danger." -> "Unfortunately, Morthal is still in danger." / "I'll gather together some able-bodied warriors to clean out Movarth's lair." -> "I'll gather together some able-bodied warriors to clean out Movarth's Lair." (Bug #16939)
- MS14JarlAlvaDidIt: "Alva? Didn't think she had it in her." -> "Alva? Huh. Didn't think she had it in her." (Bug #16940)
- MS14LaelettesFriends: "Alva told me later that she never showed up. I never got to tell her good bye." -> "Alva told me later that she never showed up. I never got to tell her goodbye." (Bug #16941)
- MS14LaeletteVampie: "You think Alva...but that means..." -> "You think Alva... but that means..." (Bug #16942)
- NN01AvrusaCompleteBranchTopic01: "I'd like to give you this tome...it's one of Sinderion's greatest works." -> "I'd like to give you this tome... it's one of Sinderion's greatest works." (Bug #16943)
- T01EnmonHearsAboutSybil: "She... really? That's... I wouldn't have dreamed." -> "She... really? Well, that's I... I wouldn't have dreamed." (Bug #16944)
- T01EnmonSybilBranchTopic: "I thought Enmon and Mean had a little girl, but I haven't seen her in a while." -> "I thought Enmon and Mena had a little girl, but I haven't seen her in a while." (Bug #16945)
- T01FjotraTakeToMarkarth: "Then it is true what they said? I am touched by the gods?" -> "Then it's true what they said? I'm touched by the gods?" (Bug #16946)
- T02CalcelmoIntroBranchTopic: "Eh... You see... I've been thinking about Faleen quite a bit. You know Faleen?" -> "Ah... You see... I've been thinking about Faleen quite a bit. You know Faleen?" (Bug #16947)
- T02DinyaNextStep: "Embers lie nestled in stone, needing only fuel to bloom to a flame that will warm all around them." -> "Embers lie nestled in stone, needing only fuel to bloom a flame that will warm all around them." (Bug #16948)
- T02DinyaAcceptQuest: "At the foot of the throat and young woman... almost a girl... her fickle love must resolve itself." -> "At the foot of the throat and the young woman... almost a girl... her fickle love must resolve itself." (Bug #16949)
- T02DinyaNahNotForMe: "Mara will always accept into her arms should you seek return to her fold." -> "Mara will always accept you into her arms, should you seek to return to her fold." (Bug #16950)
- T02FaleenOhNothingAtAll: "Well aren't you a strange one." -> "Well, aren't you a strange one." (Bug #16951)
- T02RukiMocksPlayerTopic: "Even if you're blind, surely you smell the blood." -> "Even if you're blind, surely you can smell the blood." (Bug #16952)
- T02YngvarManyManyMonies: "Hmmm. I don't think you've got enough to cover my expenses with Silver-Bloods, much less convince me give my words away." -> "Hmmm. I don't think you've got enough to cover my expenses with Silver-Bloods, much less convince me to give my words away." (Bug #16953)
- DialoguePlayerRelationshipHellos: "You! You're going to hurt me again aren't you? Just stay away." -> "You! You're gonna hurt me again aren't you? Just stay away." (Bug #16954)
- "Every time I think of you, I imagine a Saber Cat closing its claws around your face." -> "Every time I think of you, I imagine a saber cat closing its claws around your face." (Bug #16955)
- RelationshipMarriage (SharedInfo): "Life is hard, and short, so there is little room for long courtship." -> "Life is hard and short, so there is little room for long courtship." (Bug #16956)
- RelationshipMarriageMaramalWeddingRestartBranchTopic: "Well I think your betrothed might feel otherwise." -> "Well, I think your betrothed might feel otherwise." (Bug #16970)
- RelationshipMarriageBreakUpReconcile: "Try again? You and me? Fine, but I've got my eyes on you." -> "Try again? You and me? Fine, but I got my eyes on you." (Bug #16971)
- RelationshipMarriageFINCookingTopic: "Let me know what you think tomorrow, I'll make another one." -> "Let me know what you think tomorrow, and I'll make another one." (Bug #16972)
- RelationshipMarriageWeddingSceneView: "May they journey forth together in this life and the next, in prosperity and poverty, and in joy and hardship." -> "May they journey forth together in this life and in the next, in prosperity and poverty, and in joy and hardship." (Bug #16973)
- BardsCollegeLuteDrumBackstoryTopic: "Who's Rjorn and why do you want his Drum?" -> "Who's Rjorn and why do you want his drum?" (Bug #16974)
- BardsCollegeFluteBackstoryTopic: "Apparently Larina told him some story about the flute being able to make the dead dance." -> "Apparently, Larina told him some story about the flute being able to make the dead dance." (Bug #16975)
- BardsCollegeFluteEndTopic: "I don't have any money to give you. but I can show you a few tricks I learned playing for the Winterhold wizards." -> "I don't have any money to give you, but I can show you a few tricks I learned playing for the Winterhold wizards." (Bug #16976)
- BardsCBardsCollegeLuteEndTopic: "There is no way I can pay you what this Lute is worth." -> "There is no way I can pay you what this lute is worth." (Bug #16977)
- WE01SceneA: "Am I going have to beat it out of you? Is that what you want?" -> "Am I going to have to beat it out of you? Is that what you want?" / "I. I don't know, it wasn't me. I swear!" -> "I... I don't know, it wasn't me. I swear!" (Bug #16978)
- WE17ForcegreetTopic: "You there! Ah... citizen. This area is off limits." -> "You there! Uh... citizen. This area is off limits." (Bug #16979)
- WE17PayFine: "The, um, Emperor thanks you... Now shove off!" -> "The, uh, Emperor thanks you... Now shove off!" / "Er, rather, have a nice day, citizen." -> "Uh, rather, have a nice day, citizen." (Bug #16980)
- WE25Here: "Yes! How did you get this? Never mind, here. It's not much, but it's something." -> "Yes! How did you get this? Never mind. Here, it's not much, but it's something." (Bug #16981)
- WE31MainBranchTopic: "Oh... hello there. Didn't notice you come up. I was focusing my magicka." -> "Oh... hello there. I didn't notice you come up. I was focusing my magicka." (Bug #16982)
- WE31MayI: "In fact. Keep it. I must have used up the magic in the staff or something." -> "In fact, keep it. I must have used up the magic in the staff or something." (Bug #16983)
- WEDL05DialogueBranchTopic: "I've got a message for you from Louis Letrush. This is for double crossing him." -> "I've got a message for you from Louis Letrush. This is for double-crossing him." (Bug #16987)
- WEDL06ThugScene: "No, how did you find me? Just give me more time, I... I can pay Maven back!" -> "No, how did you find me? Just give me more time, I can pay Maven back!" (Bug #16988)
- WEDL07RavingsTopic: "The master has gone but Dervenin will find him. Dervenin should not have gone." -> "The master has gone, but Dervenin will find him. Dervenin should not have gone." (Bug #16989)
- WEDL07RavingsPostQuestTopic: "Wabbajack Wabbajack Wabbajack Wabbajack." -> "Wabbajack, Wabbajack, Wabbajack, Wabbajack." (Bug #16990)
- WEDL12WhereDidThisHappen: "Here I'll show you on your map so you can stay away. Please, if you can help me let me know or get out of my way so I can try to find a priest." -> "Here, I'll show you on your map so you can stay away. Please, if you can help me, let me know or get out of my way so I can try to find a priest." (Bug #16991)
- WEJS03MainTopic: "You ok?" -> "You okay?" (Bug #16992)
- CR13PostCleanseContinuation: "Are you ok?" -> "Are you okay?"
- nilheimTelravIntroTopic: "Are you ok?" -> "Are you okay?"
- WEJS03MainTopic: "Are you ok?" -> "Are you okay?"
- WEJS10MainTopic: "Hello" -> "Hello." (Bug #16993)
- WEJS11MainTopic: "Hello" -> "Hello." (Bug #16994)
- WEJS13MainTopic: "Hello" -> "Hello." (Bug #16995)
- WEMaiqTheLiarHello: "M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that's what his father said." -> "M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that is what his father said." (Bug #16996)
- "The people of Skyrim are more open minded about certain things than people in other places." -> "The people of Skyrim are more open-minded about certain things than people in other places." (Bug #16997)
- WERJ06E: "Ha, nothing like fine spirits to help raise your... well, your spirits!" -> "Ah, nothing like fine spirits to help raise your... well, your spirits!" (Bug #16998)
- WERJ06G: "Perhaps you'd like to share this Black Briar Mead with me instead?" -> "Perhaps you'd like to share this Black-Briar Mead with me instead?" / "Black Briar? How dare you shove that swill in my face." -> "Black-Briar? How dare you shove that swill in my face." (Bug #16999)
- WERJ06H: "Black Briar Mead? What are you trying to do? Poison me?" -> "Black-Briar Mead? What are you trying to do? Poison me?" (Bug #17000)
- WERJ06PreQuest: "I'd rather have two bottles of mead than two wenches, friend." -> "Ha ha! I'd rather have two bottles of mead than two wenches, friend." (Bug #17001)
- WERJ06Goodbyes: "I don't talk to people who drink that Black Briar drench." -> "I don't talk to people who drink that Black-Briar drench." (Bug #17002)
- WETalsgarTheWandererDialogue (Hello): "Hello there fellow, traveler. One itinerant minstrel and wandering wastrel, at your service." -> "Hello there, fellow traveler. One itinerant minstrel and wandering wastrel, at your service." (Bug #17003)
- WIFollowerChatter02Scene: "By the Hist, what a sight...." -> "By the Hist, what a sight..." / "That's...that's...wow." -> "That's... that's... wow." / "Wow. Would you look at that." -> "Wow. Would you look at that?" (Bug #17004)
- WIFollowerChatter03Scene: "Get a bad feeling." -> "Got a bad feeling." (Bug #17005)
- WIAddItem02Scene: "Tsk. What a man will do for a few coins..." -> "What a man will do for a few coins..." / "Tsk. What a woman will do for a few coins..." -> "What a woman will do for a few coins..." (Bug #17006)
- WIAddItem07CalcelmoTopic: "You are? Very good.... may I see it?" -> "You are? Very good... may I see it?" (Bug #17007)
- WIAddItem07Intimidate: "Hold on, there. I suppose, in the uh, interest of research... I can spare a few more coins." -> "Hold on, there. I suppose, in the uh, interest of research I... I can spare a few more coins." (Bug #17008)
- WIAssault01MainTopic: "Here's the situation. You attacked my family. So now you're going to apologize.. or I'm going to kill you." -> "Here's the situation. You attacked my family. So now you're going to apologize... or I'm going to kill you." (Bug #17009)
- WIAssault01NotSorry: "Then you are fool, and will die for it." -> "Then you are a fool, and will die for it." (Bug #17010)
- WIAssault01Sorry: "That wasn't so hard, now was it." -> "That wasn't so hard, now was it?"
- WICastMagicNonHostileSpellCalmTopic: "Suddenly I don't feel like fighting. -> "Suddenly, I don't feel like fighting." (Bug #17011)
- WICastMagicNonHostileSpellCourageTopic: "Suddenly I feel like I can take on the world." -> "Suddenly, I feel like I can take on the world." / "Hmph. Everyone seems so insignificant now." -> "Hmm. Everyone seems so insignificant now." (Bug #17012)
- WICastMagicNonHostileSpellHealingTopic: "Huh. I feel better now." -> "Hah. I feel better now." / "Suddenly I feel much better." -> "Suddenly, I... I feel much better." (Bug #17013)
- "Huh? What...oh! That felt nice." -> "Huh? What... oh! That felt nice." / "What...hey! That felt good." -> "What... hey! That felt good." (Bug #17014)
- WICastMagicNonHostileSpellStealthTopic: "I...I'm fading away!" -> "I... I'm fading away!" / "I'm...I'm invisible! -> "I'm... I'm invisible!" / "What the...I'm invisible!" -> "What the... I'm invisible!" (Bug #17015)
- "What did you do! I'm...I'm see through!" -> "What did you do! I'm... I'm see through!" / "Hey! What did you do to me? My body is gone!" -> "Hey! What did you do to me? My... my body is gone!" (Bug #17016)
- WICastMagicNonHostileSpellWeirdTopic: "Ah Please! Don't hurt me!" -> "Ahh! Please! Don't hurt me!" (Bug #17017)
- WIChangeLocation01Scene: "Despite the shame, this one can't help but stare." -> "Despite the shame, this one cannot help but stare." (Bug #17018)
- "By Ysmir's beard! I didn't know it was gonna be a party!" -> Whoa! By Ysmir's beard! I didn't know it was gonna be a party!" (Bug #17019)
- WIChangeLocation02Scene: "Might want to put it away that weapon... unless you plan on using it." -> "Might want to put away that weapon... unless you plan on using it." (Bug #17020)
- "Uh. Hey. That weapon there is just for show. Right? I mean, you aren't going to hurt me or anything... right?" -> "Uh. Hey. That weapon there is just for show. Right? I... I mean, you aren't going to hurt me or anything... right?" (Bug #17021)
- "Nice weapon you got there. Care to put it away?" -> "Nice weapon you've got there. Care to put it away?" (Bug #17022)
- "You should probably put that away before you knock something over." -> "You... you should probably put that away before you knock something over." (Bug #17023)
- "Unless you're here to sell that weapon of yours, why don't you put it away." -> "Unless you're here to sell that weapon of yours, why don't you put it away?" (Bug #17024)
- WIChangeLocation03No: "I won't take no for answer!" -> "I won't take no for an answer!" (Bug #17025)
- WIChangeLocation03Shared: "This is a magic duel. Ma-gic. You know, with spells." -> "This is a magic duel. Ma-gic. You know, with spells?" (Bug #17026)
- WICommentCollegeRobesHello: "Fancy robes. You a wizard or somethin'?" -> "Fancy robes. You a wizard or something?" (Bug #17027)
- WICommentMagicDangerousHello: "You better be careful with that magic, if you know what's good for you." -> "You'd better be careful with that magic, if you know what's good for you." (Bug #17028)
- WICourierDeliveries: "I've got a letter and a lot of gold. Something about it being your inheritance?" -> "I've got a letter and a lot of gold. Something about it being your... oh, inheritance?" (Bug #17029)
- WIDeadBodyResponseA: "Then perhaps you care to explain why you are standing so close a dead body with your weapon drawn?" -> "Then perhaps you care to explain why you are standing so close to a dead body with your weapon drawn?" (Bug #17030)
- WIGreetingScene: "If you are here to purchase, I have many spells available. Do come in." -> "If you're here to purchase, I have many spells available. Do come in." (Bug #17031)
- "Welcome. There are many things here that cannot be found elsewhere." -> "Welcome. Welcome. There are many things here that cannot be found elsewhere." (Bug #17032)
- "Good to have a customer! You need food or drink, you say the word." -> "Ah. Good to have a customer! You need food or drink, you say the word." (Bug #17033)
- "Ah good, back for some more Black-Briar mead, eh?" -> "Ah good, back for some more Black-Briar Mead, eh?" (Bug #17034)
- WIRemoveItem01MainBranchNotSorry: "You have.... But I don't care." -> "You have.... but I don't care." (Bug #17035)
- WIRemoveItem01PayFine: "See, that wasn't so difficult, was it." -> "See, that wasn't so difficult, was it?" (Bug #17036)
- WiRemoveItem05MainTopic: "If you're not going use that armor you dropped... do you mind if I take it?" -> "If you're not going to use that armor you dropped... do you mind if I take it?" (Bug #17037)
- WIRemoveItem05Yes: "I'm going to go get it right now and wear it. Many thanks!" -> "I'm going to get it right now and wear it. Many thanks!" (Bug #17038)
- WITavernPlayerSits: "Frabbi, a customer needs a drink!" -> "Frabbi, our customer needs a drink!" / "Yessir!" -> "Yes, sir!" (Bug #17039)
- DialogueGuardsGeneral (Hello): "You're that one lives in Breezehome, right? Fine place. Almost bought it myself." -> "You're the one that lives in Breezehome, right? Fine place. Almost bought it myself." (Bug #17040)
- "Everything's all right?" -> "Everything all right?" (Bug #17041)
- "We just received word that somebody tried to kill the Emperor! Turned out to just be his double, but can you imagine if he had succeeded?" -> "We just received word that somebody tried to kill the Emperor! Turned out just to be his double, but can you imagine if he had succeeded?" (Bug #17042)
- "No.. get that accursed mace away from me..." -> "No... get that accursed mace away from me..." (Bug #17043)
- SolitudeFreeform06PersuadeTopic: "I suppose I could make an exception. I do like her spiced wine." -> "I suppose I could make an exception. I do like her Spiced Wine." (Bug #17051)
- MS05KingOlafsFestivalEvetteTopic: "Giving away your spiced wine, eh?" -> "Giving away your Spiced Wine, eh?" (Bug #17052)
- DialogueSolitudeEvetteBranchTopic: "Oh, very brisk. When the snow sets in, even the hardiest Nord needs some spiced wine to warm the blood." -> "Oh, very brisk. When the snow sets in, even the hardiest Nord needs some Spiced Wine to warm the blood." (Bug #17053)
- DialogueSolitudeEvette02Topic: "Is your spiced wine made from a secret recipe?" -> "Is your Spiced Wine made from a secret recipe?" (Bug #17054)
- DialogueSolitudeEvette01Topic02: "The bards give out spiced wine during the festival, so they put in a big order." -> "The bards give out Spiced Wine during the festival, so they put in a big order." (Bug #17055)
- DialogueSolitude (Idle): "Keep the cold at bay with our spiced wine!" -> "Keep the cold at bay with our Spiced Wine!" / "Spiced wine, the taste of home and hearth!" -> "Spiced Wine, the taste of home and hearth!" (Bug #17056)
- DialogueSolitude (Hello): "Mmm... Spiced wine for ya? It's a family recipe." -> "Mmm... Spiced wine for ya? It's a family recipe." / "Wanderer like you needs a little fire in the veins. Some spiced wine?" -> "Wanderer like you needs a little fire in the veins. Some Spiced Wine?" (Bug #17057)
- SolitudeMarketplaceAtAfAlanEvetteScene1: "A bottle of spiced wine for ya, Ataf?" -> "A bottle of Spiced Wine for ya, Ataf?" / "I'll take a bottle of spiced wine." -> "I'll take a bottle of Spiced Wine." (Bug #17058)
- CW00Hello (Hello): "The Legion's always looking for strong, capable warriors. If you think you've got what it takes, our headquarters are in Solitude." -> "The Legion's always looking for strong, capable warriors. If you think you've got what it takes, our headquarters is in Solitude." (Bug #17061)
- C03AelaSoWhatsKodlaksDealTopic: "I... shouldn't say that." -> "I... I shouldn't say that." (Bug #17072)
- DarkBrotherhood (Idle) [000E0C89]: "Build by the Dwemer, the dwarves of old." -> "Built by the Dwemer, the dwarves of old." (Bug #17077)
- DarkBrotherhood (Idle) [000DDCDA]: "All Hail the Listener!" -> "All hail the Listener!" (Bug #17077)

v2.0.5a (2014-07-07)

USKP Fixes

- The AI changes to Anoriath have been reverted because Anoriath went psychotic after assigning it. (Bug #16554)

v2.0.5 (2014-07-05)

USKP Fixes

- AI changes to Bulfrek that kept him in Dawnstar after Skald is exiled have been reverted out. Horik is intended to replace his function when the Imperials take over.
- A bad variable name was being checked in one of the Riften Dialogue checks that was updated in USKP 2.0.4. (Bug #15893)
- Completing Boethiah's Calling should no longer trap the player inside Knifepoint Ridge. There were invalid conditions on the event that was supposed to reset the dungeon after leaving. (Bug #15676)
- The old ash pile removal script left over from the days of USKP 1.0 has been removed after verifying that it is no longer necessary to have it in place at all. (Bug #15914)
- The fix that provided drop sounds for soul gems has been reverted due to it blocking inventory sounds when buying or selling them. (Bug #15859)
- Harsh Master (FreeformShipsWindhelm) needed an extra alias to assign to the boss marker in order to fully complete the fix from Bug #15040. (Bug #16141)
- An unnecessary package edit on StumpFollowFrodnar7x14 made in USKP 1.1 has been removed. (Bug #16346)

UHFP Fixes

- The changes in BYOHHousePale for the Steward values has been reverted because Bulfrek and Horik Halfhand do not have the recorded dialogue to handle the sale of Heljarchen Hall. (Bug #15898)

UDBP Fixes

- The old ash pile removal script left over from the days of USKP 1.0 has been removed after verifying that it is no longer necessary to have it in place at all. (Bug #15914)

Game Mechanics Fixes

- SolitudeBardPlaysFlutePackage11x3 needed to be cut to 2 hours instead of 3 to allow Illdi to attend her Bards College classroom scenes properly.
- House of Clan Cruel-Sea in Windhelm should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark. (Bug #15875)
- Calcelmo's Lab and Tower should no longer set off the event where guards come to tell you to stop shouting. Doing so usually resulted in them following up by attacking you because you're trespassing. Normal shout detection because of the noise should still work properly in these cases. (Bug #15624)
- Cells 29,-20 and 29,-21 needed to be added to TrevasWatchLocation to fix a problem with the quest trigger that overlaps the cells. (Bug #15634)
- Arrows do not cause damage at long range even if they appear to have hit the target. This is due to an internal distance check in the game that is wrong. This issue has now been fixed through the use of an "ini snippet" which is now included with the USKP distribution. (Bug #136)
- Navmeshing in WolfskullCave01 made it difficult or impossible for NPCs to properly move around the cell due to numerous bad triangle links and vertexes sitting too high off the ground. (Bug #16119)
- AI pack SolitudeInnkeeperOnDuty was set to editor location, which would cause Sorex Vinius to stand in the middle of the dining area instead of behind the counter if Corpulus was killed. (Bug #16113)
- AI pack FalkreathValgaInnkeeper was set to editor location, which would cause Narri to stand in the middle of the dining area instead of behind the counter if Valga Vinicia was killed. (Bug #16218)
- Deft Movement was actually providing an 11% chance instead of the stated 10%. (UESP)
- One of the Riften loading screens regarding the Thieves Guild should only be displayed once Blindsighted has been completed. (UESP)
- Paralyzing Strike (PerkGrandmaster1HParalysisFFSelf) was actually providing a 26% chance instead of the stated 25%. (UESP)
- ValtheimKeepLocation shows up incorrectly on the map as "Valtheim Keep" when the map marker shows it as "Valtheim Towers".
- AbFXAtronachFrost was missed in the fixes for effects that can get stuck on the player. This should now be prevented from attaching to the player like the others. It is also now removable at the shrine in the Temple of Kynareth.
- LItemEnchDaedricAnyWeapon, which is used by the Atronach Forge, was only populated with Daedric war axes and warhammers. It has now been populated with the remaining missing weapon types. (UESP)
- The following magic effects did not prevent the stamina bonuses with the Respite perk from affecting Automatons, Daedra, and Undead: PerkRestoreStaminaFFActor, PerkRestoreStaminaConcActor, and PerkRestoreStaminaFFSelfArea. (UESP)
- Incinerate was never added to the formlist of spells that set off gas traps. (UESP)
- Sun Bane (DLC1SunDamageFFAimed) did not have the proper IsUndead check to allow it to affect reanimated NPCs. (UESP)
- DLC2RRSeverinManorLocation did not have the proper location keyword to allow the player to receive the Well Rested bonus when sleeping inside Severin Manor. (Bug #15908)

Actor and AI Fixes

- Nelkir was incorrectly set as Balgruuf's brother rather than his son. (Bug #15916)
- Nelkir did not have proper relationships set with Frothar and Dagny. (Bug #15916)
- Dagny and Frothar were not set up with proper relationships for Balgruuf as their father. (Bug #15916)
- Voice of the Sky did not apply to slaughterfish. KynesPeaceFaction is now friendly with SlaughterfishFaction. (Bug #15894) [NR]
- Anoriath should be going hunting outside of Whiterun on a regular basis (set for weekends) according to Nazir's contract information for the Dark Brotherhood. (Bug #15588) [USKP 2.0.5a]
- Nils did not have the WI property set on his RentRoomScript which would prevent him from escorting the player to their room if he took over Candlehearth Hall. (Bug #15982) [NR]
- Ahtar's AI pack for eating in the Winking Skeever had too large a radius which could place him eating upstairs where he didn't really belong.
- TreasCorpseCommonerRedguardMale was set to use the FemaleCommoner voicetype, which would cause him to use female voice responses if resurrected. (UESP) (UESP)
- Vilkas was not linked to his bed at Jorrvaskr which would prevent getting the Lover's Comfort bonus if married to him and living at his house. (UESP)
- Borkul the Beast could not be intimidated due to the confidence level bug. He has been lowered one notch to "brave" instead of "foolhardy". (UESP)
- Perth's AI schedule after the player accepts the quest to clear out Soljund's Sinkhole prevented him from going inside the house which then prevented some related scenes from playing. His work schedule after the quest also blocked his meal breaks from running. (UESP)
- Thonar Silver-Blood's AI package to sit in the chair in his house was erroneously attached to his base NPC record which could result in him never assuming a normal schedule if his journal was pickpocketed during Forsworn Conspiracy (MS01). (UESP)
- An official patch added the Wolf template sounds to Vald at some point even though this should not have been done.
- DLC1RadiantDisguisedVampireLord, DLC1RadiantDisguisedVampireBard, DLC1RadiantDisguisedVampireMerchant, DLC1RadiantDisguisedVampirePilgrim, and DLC1RadiantDisguisedVampireAdvisor were all impossible to intimidate due to the "Foolhardy" confidence setting. (Bug #16139)
- All vampires that were altered/added by Dawnguard and/or the UDGP have been removed from PreyFaction because it causes Voice of the Sky to make them docile when they should not be. (Bug #13482)
- Krosulhah was still not reliably showing up as a Serpentine Dragon because his "outfit" (DLC2DragonBlackBloodFXOutfit) was missing the skin "armor" (skinDLC2DragonBlack). (Bug #16433)
- Ash Guardians would despawn themselves and consume an extra Heartstone from you if you left the area and caused them to unload from memory. (Bug #16213)

Audio Fixes

- Gold, arrows, and other items would often return the wrong sounds played until a second or third instance of the same item type was picked up in succession. This issue has now been fixed through the use of an "ini snippet" which is now included with the USKP distribution. (Bug #84)
- MS13LucanVolunteerTopic: Camilla gives the wrong directions to Bleak Falls Barrow. (sound\Voice\Skyrim.esm\FemaleYoungEager\ms13_ms13lucanvolunteertop_00048a7c_2.fuz) (Bug #15632)
- MS13LucanVolunteerTopic: Lucan also gives the wrong directions to Bleak Falls Barrow. (sound\Voice\Skyrim.esm\MaleSlyCynical\ms13_ms13lucanvolunteertop_0008afa1_2.fuz) (Bug #15631)
- DialogueIvarsteadKlimmekHouseScene01SCN: Bassianus has a line in this scene that is incorrect. (sound\Voice\Skyrim.esm\MaleCondescending\dialogueiv__000676ea_1.fuz) (Bug #15601)
- RiftenHaelgasBunkhouseScene01: Svana has a line in this scene which is grammatically incorrect. (sound\Voice\Skyrim.esm\FemaleYoungEager\dialogueri__00046b18_1.fuz) (Bug #15597)
- DialogueMarkarthGateGuardChoice03: Male Nord guards speak the line incorrectly. (sound\Voice\Skyrim.esm\maleguard\dialoguema_dialoguemarkart_00053325_1.fuz) (Bug #15592)
- MarkarthKeepScene10DUPLICATE001: Voada incorrectly refers to Anton as Arnoit twice in the kitchen scene. (sound\Voice\Skyrim.esm\FemaleCommoner\dialoguema__000246a0_1.fuz) (Bug #16022)
- Guards will talk about the "Emperor of Skyrim" after completing the Dark Brotherhood quests. He's really the Emperor of all of Tamriel though. (sound\Voice\Skyrim.esm\femalenord\dialogueguardsgeneral__000dd0ce_1.fuz, sound\Voice\Skyrim.esm\maleguard\dialogueguardsgeneral__000dd0ce_1.fuz, sound\Voice\Skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0ce_1.fuz) (Bug #15956)
- C03PostQuestTellThemBranchTopic: Tilma's line is missing a word in the audio. (sound\Voice\Skyrim.esm\femaleoldkindly\c03postque_c03postquesttel_000b3e06_2.fuz) (Bug #16125)
- DialogueDawnstar (Hello): "... from his very smithy" -> "... from this very smithy" (Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueDawnstar__0005A309_1.fuz) (Bug #15420)
- RiftenKeepScene01 [00046ACE_1]: "Excellent, then they'll be no need to devote any resources to stopping it." -> "Excellent, then there's no need to devote any resources to stopping it." (Sound\Voice\Skyrim.esm\FemaleCommander\DialogueRiftenKeepScene01__00046ACE_1.fuz) (Bug #15596)
- DA03StartLodBranchPersuadeTopic: "Oh, it's a smart man that demands something up front for his work." -> "Oh, it's smart to demand something up front." (Sound\Voice\Skyrim.esm\MaleCommonerAccented\DA03Start_DA03StartLodBran_000D7933_1.fuz) (Bug #15871)
- WITavernPlayerSits: "Too lazy to give him a drink yourself? Oaf." -> "Too lazy to give 'em a drink yourself? Oaf." (Sound\Voice\Skyrim.esm\FemaleShrill\WITavern__000DBAFB_1.fuz) (Bug #16015)
- C00GiantAttackMyBad: "Ha. Another milk drinker crying about his effort." -> "Ha. Another milk drinker crying about their effort." (Sound\Voice\Skyrim.esm\FemaleCommander\C00GiantAt_C00GiantAttackM_000CF2D6_1.fuz) (Bug #16122)
- MS12NurelionOfferThanks: "You would need the skills of a master alchemist to reach his resting place." -> "You would need the skills of a master alchemist to reach its resting place." (sound\Voice\Skyrim.esm\MaleOldGrumpy\ms12_ms12nurelionofferthan_0002dca2_4.fuz) (Bug #15620)
- DLC1VQ05MeetSceneSCDone: "This stranger may call herself vampire..." -> "This stranger may call herself a vampire..." (sound\voice\dawnguard.esm\dlc1femaleuniquevalerica\dlc1vq05__00018604_2.fuz") (Bug #15677)
- One of Valerica's possible dialogue responses had no audio due to the file being missing. Copied a duplicate from another branch to cover it. (sound\voice\dawnguard.esm\dlc1femaleuniquevalerica\DLC1VQ05_DLC1VQ05ValericaE_00014CA2_1.fuz)

Item Fixes

- The inventory art for The Book of Fate (WindhelmFreeformBookOfFate) did not match its world art. (Bug #16005)
- The Staff of Jyrik Gauldurson (dunSaarthalStaffJyrikStaff) did not have its intended spell script attached. (UESP)
- Japhet's Folly exploding catapult arrows (dunJaphetsFollyCWCatapultAmmo) were erroneously marked as playable. (UESP)
- Movarth's Boots (dunMovarthsBoots) did not have a tempering recipe so they could not be improved at a workbench. (UESP)
- Dwemer Scrap Metal could not be sold to blacksmiths without the merchant perk due to being tagged with the wrong keyword. (UESP) [Official Patch 1.6.1130]
- Touching the Sky (DLC1FVBook04English) does not center the text for who translated the book. (Bug #16321)
- Soul Husk flora objects do not have correct seasonal yield settings which prevents them from ever respawning. (Bug #15855)
- BYOHHawkNest does not have correct seasonal yield settings which would cause them to never respawn. (Bug #15856)

Quest and Dialogue Fixes

- The scene quest for innkeepers to show you to your room (WIRentRoomWalkTo) needed to exempt Delphine from using it because she has no recorded dialogue for this event. (Bug #15679)
- Sarethi Farm has dialogue indicating the presence of Crimson Nirnroots growing on the farm, but none were ever added to the game. (Bug #15589)
- In Revealing The Unseen (MG06) the objective to report to Savos Aren is never completed, and the objective to reach Ancano is never displayed or completed.
- Containment (MG05) could possibly fail to start because the aliases for Drevis, Phinis, and Sergius were not marked as optional. One or more could already be locked in a radiant alias somewhere else. They have no essential role in MG05. (Bug #15907)
- During The Pursuit (TG07), the trigger enabler for the ramp at Mercer's House needed to be on its own enable marker (which Bethesda conveniently supplied) in order to avoid being disabled when Vald's triggers get turned off after freeing him from his debt. (Bug #16047)
- DialogueSolitudeLisett02Topic should not be available for use if Corpulus is dead. (Bug #16114)
- DialogueSolitudeSorex02Topic01Continue had a response that should have been used if Corpulus is dead, but neither response had the proper conditions to check for that. (Bug #16115)
- Follower dialogue responses for dogs did not all have an audible sound attached. (Bug #16100)
- The innkeeper escort quest (WIRentRoomWalkTo) had a priority conflict with the BardSongs quest, so any innkeeper who was also a bard would fail to run the escort scene to take the player to their room. (Bug #16224, Bug #16221)
- Two greeting lines in DialogueKynesgrove were inappropriate to deliver if Iddra is dead. (Bug #16223)
- Ysolda had a greeting line that is not appropriate to deliver if Hulda is dead. (Bug #16222)
- Bolund had a greeting line that is not appropriate to deliver if Valga Vinicia is dead. (Bug #16220)
- Narri had a greeting line that is not appropriate to deliver if Valga Vinicia is dead. (Bug #16219)
- WIAssault02 did not filter out children as targets to be assaulted. (Bug #16217)
- If Keerava is dead, Sealing the Deal (FreeformRiften06) should not be available to start. Also if Keerava is killed after accepting the quest, it should be failed just as it would if Talen-Jei is killed. (Bug #16216)
- Skjor had two additional greeting lines that were unable to be used because the condition checks for them were incorrect.
- When the explosion at the end of Revealing the Unseen (MG06) occurs, followers would be teleported into the room even if you had told them to wait elsewhere. (UESP)
- In Brelyna's Practice (MGRAppBrelyna01) it was possible for her spell to miss the player if they were in 3rd person or if line of sight was blocked by an obstruction. A failsafe has been added to add the spell to the player should this happen. (Bug #15693)
- Sanuarach Mine (FreeformKarthwastenA) never adds Karthwasten back to the Civil War if the player "resolves" the scenario by killing both sides.
- If Angi is killed, her archery quest (dunArcherQST) has no reason to keep running.
- During A Night To Remember (DA14) Ysolda could present the dialogue to accept the ring even if the player did not have it. (Bug #16098)
- The Aspiring Mage encounter (WE31) should now be working entirely as expected with the mage wielding the staff. The CK's warning about unresolvable alias dependencies turned out to be bogus, and his AI package should have been a use item type instead of a travel type. They even had a custom combat style for him that wasn't linked to the package. Plus the Papyrus errors associated with the script have been fixed as well. The encounter will also properly recycle itself until the player has resolved it. (Bug #12053, Bug #14692)
- Ulfric has an alias in Blood on the Ice (MS11) which can delay Brunwulf becoming Jarl if the quest is still running when the Battle of Windhelm ends. (UESP)
- If the guard who fills the roll of Crime Scene Investigator for MS11 is killed, the quest will stall permanently if the player is unable to break into Hjerim to jump stages, or if the guard was at the second crime scene. The CSI alias will now be marked essential so this guard cannot be killed and break the quest.
- Elda Early-Dawn would still warn the player not to get fresh with Susanna even after she was killed in Blood on the Ice (MS11). (UESP)
- An infinite speech exploit was fixed in Buy Dwarven Artifact (WIAddItem07) when persuading Calcelmo to pay more money. (UESP)
- During Diplomatic Immunity (MQ201) the two generic carriage drivers are supposed to share the same two dialogue lines. This was not possible because the conditions were only set to the first one instead of both of them. (UESP)
- Cicero has a line he uses when the player shouts near him that should only be used once you've been designated as the Listener. (UESP)
- When using your Thane's influence to stop an arrest, if you back out of the dialogue before the guard finishes, it may not register the bounty as paid. The next encounter with a guard that results in you being arrested will not have the Thane option available. The script commands on all 18 possible topics have been moved to the "Begin" block rather than the "End" block which will ensure they run as soon as the guard starts speaking. (UESP)
- It is potentially possible for the Staff of Magnus to duplicate during The Staff of Magnus (MG07) because a separate helper quest runs an EquipItem call on the base object instead of the alias reference in MG07. (UESP)
- A Few Words with You (Favor013) will no longer allow dead targets to be chosen. (UESP) [NR]
- The stage 15 journal entry for The Forsworn Conspiracy (MS01) mentions the murder in the marketplace even if you killed Weylin before he could attack Margret. The journal will now refer to it as an "incident" instead. (UESP)
- It is no longer possible to exploit dialogue timing to get free houses and decorations for them. (UESP)
- When becoming a werewolf, the game cures you of vampirism. The script responsible for this left out removing the Sanguinare Vampiris disease that leads up to vampirism. (UESP)
- The purchased horse reference at Katla's Farm outside Solitude was erroneously pointing to the horse at the Riften Stables. (UESP)
- If Knifepoint Ridge is visited for the first time during Boethiah's Calling (DA02), the location is not marked cleared when the Champion is killed. (UESP) (BGS Support #16606)
- Lisbet's Missing Shipment (FreeformMarkarthE) is never stopped when completed. (UESP)
- The Mistwatch quest (dunMistwatchQST) attempts to set an incorrect stage if the player kills Christer, which makes it impossible to tell Fjola you've "gotten rid of him". (UESP)
- dunMistwatchQST does not take into account that the player may kill Fjola after getting the wedding band. (UESP)
- In Mourning Never Comes (DB03), it was possible to taunt Nilsine Shatter-Shield before Muiri had even told you she was a bonus target. This was due to a bad stage check condition. (UESP)
- The mini-quest at Soljund's Sinkhole (FreeformSoljundsSinkholeA, DialogueSoljundsSinkhole) was supposed to provide the player a choice as to whether they would take the quest or not but the dialogue linkages were all wrong and the script commands to start the quest were all in the wrong responses. (UESP)
- During Pilgrimage (FreeformRiften13) it was possible to put Alessandra's dagger into a weapon case and then still turn in the quest to brng it to Andurs because the dialogue did not verify the player was still carrying it. (UESP)
- In Stabilized (FreeformRiften22), telling Shadr you won't help him still pays you the reward and counts toward the Thane quest even though it should not. A script variable that should have been updated wasn't.
- FavorJarlsMakeFriendsTrackEvent did not have the second NPC alias set to allow reserved, so if it received a second one who was in a reserved alias elsewhere that NPC would not be counted for favor tracking in the hold they're part of. (UESP)
- If the player succeeded in persuading the bandit at Valtheim Towers to accept 50 gold instead of 200, the 50 gold is never added to the bandit's inventory.
- It was possible to exploit a potentially infinite number of gold rewards from Quintus when the damaged Phial has been returned. (UESP)
- The Shearpoint map marker will no longer be immediately available for fast travel if it is revealed by guards but you've never been there before. (Bug #16138) [NR]
- Svari's setup dialogue leading into recovering Roggvir's amulet (SolitudeFreeform03) was badly arranged. (Bug #15143)
- Petra's alias in The Affairs of Hagravens (dunBlindCliffQST) does not always have her name properly assigned to the hagraven who fills the role. (UESP)
- Climb the Steps (FreeformIvarstead04) never removes the supplies from the chest when the quest ends. The object is a static container and when dropped, will hover in place permanently. (UESP)
- Oengul War-Anvil's quest to retrieve Queen Freydis's sword (Favor205) results in him offering it for sale once the quest is over. (UESP)
- No One Escapes Cidhna Mine (MS02) has been added to the list of quest exemptions for vampire attacks in Markarth.
- If a vampire attack on a city is being shut down due to an interfering quest, the attackers will be immediately disabled instead of waiting for the DeleteWhenAble code to clean them up.
- In Rings of Blood Magic (DLC1RV08) it was possible for the game to pick an essential target. (UESP)
- Speaking to the Jarl of Falkreath and then reading the courier's letter will cause the "Speak to the Jarl of Falkreath" objective to become permanently stuck in the journal. (Bug #16406) [NR]
- Elynea Mothren has a goodbye line for use in Reluctant Steward (DLC2TT1) which could not be played because it was checking for the wrong quest. (UESP)

Mesh and Texture Fixes

- UV stretching on an Imperial fort ice wall piece. (meshes\dungeons\imperial\exteriorice\impexticewall04.nif) (Bug #15636)
- Numerous issues have been corrected for the large Windhelm docks mesh. (meshes\architecture\windhelm\whdocks1.nif) (Bug #15642)
- Imperial free standing candles have flames that float above the wax. (meshes\clutter\imperial\impcandle01.nif) (Bug #16049)
- Two Imperial chandeliers have flames on the lower portions that float above the wax. (meshes\clutter\imperial\impchandelliercandle03.nif, meshes\clutter\imperial\impchandelliercandle02.nif) (Bug #16050)
- One of the Windhelm interior wood roof pieces had bad UV mapping. (meshes\architecture\windhelm\interiorkits\wood\whintwoodroofmid01.nif) (Bug #16010)
- Fixed an armpit hole, cleavage "hole", bad rigging on the left shoulder, and torso twisting issues on the female FarmClothes04 outfit. (meshes\clothes\farmclothes04\robef_0.nif, meshes\clothes\farmclothes04\robef_1.nif) (Bug #15953)
- Missing sound and some UV seam issues fixed on the Dragonsreach wooden stairway. (meshes\architecture\whiterun\WRInteriors\WRCastle\wrintcastleplatstairs01.nif) (Bug #16013)
- The High-Elf loading screen had a minor UV error on the glove. (meshes\loadscreenart\loadscreenmalehighelf.nif) (Bug #13335)
- Dwemer armor load screen mesh had a minor UV error around the belt and the sword was clipping the hand. (meshes\loadscreenart\loadscreendwarvenarmor.nif) (Bug #15412)
- Load screen cow had a double sided texture setting which was unnecessary. (meshes\loadscreenart\loadscreencow.nif) (Bug #15610)
- Giant clubs have incorrect metallic sounds assigned. (meshes\weapons\giant\giantclub.nif) (Bug #16126)
- UV errors resulting in twisted bricks on the Solitude temple. (meshes\architecture\solitude\sninedivine.nif) (Bug #16117)
- Dead Briarheart warriors will no longer flicker when their hearts are removed and will no longer lose blood stains due to their bodies swapping to a different skin. (meshes\armor\briarheart\briarheart_0.nif, meshes\armor\briarheart\briarheart_1.nif, meshes\armor\briarheart\briarheartbody_0.nif, meshes\armor\briarheart\briarheartbody_1.nif, meshes\armor\briarheart\briarheartempty_0.nif, meshes\armor\briarheart\briarheartempty_1.nif) (Bug #16176)
- The Skyforge stairway was incorrectly flagged as being metal instead of stone, producing the wrong material sounds. (meshes\architecture\whiterun\wrterrain\wrskyforge01.nif) (Bug #16215)
- One of the Imperial tower ring pieces had no material sound settings. (meshes\dungeons\imperial\tower\imptowerring01.nif) (Bug #16215)
- The single slat Falmer fence piece occasionally also used as a table had poor collision. (meshes\clutter\falmer\falmerfence01.nif) (Bug #14915)
- Goblets used for theft targets in Thieves Guild quests had inadequate collision that allowed them to sink into tables. (meshes\clutter\quest\tggoldengoblet01.nif, meshes\clutter\quest\tggoldengobletstatic01.nif) (Bug #13828)
- The Jagged Crown clipped through the hair when worn by female Nords. (meshes\armor\bonecrown\bonecrownf.nif) (Bug #11960)
- Dragonbone helmets had a variety of clipping issues with hair on several races. (meshes\armor\dragonbone\dragonbonehelmet2_0.nif, meshes\armor\dragonbone\dragonbonehelmet2_1.nif, meshes\armor\dragonbone\dragonbonehelmetf_0.nif, meshes\armor\dragonbone\dragonbonehelmetf_1.nif, meshes\armor\dragonbone\dragonbonehelmetorcf_0.nif, meshes\armor\dragonbone\dragonbonehelmetorcf_1.nif, meshes\armor\dragonbone\dragonbonehelmetorcm_0.nif, meshes\armor\dragonbone\dragonbonehelmetorcm_1.nif, meshes\armor\dragonbone\helmargonianf.nif, meshes\armor\dragonbone\helmargonianm.nif, meshes\armor\dragonbone\helmkhajiitf.nif, meshes\armor\dragonbone\helmkhajiitm.nif) (Bug #109)
- The narrow farmhouse interior stairs had incorrect havok material settings. (meshes\architecture\farmhouse\interior\farmintwbasementent01.nif) (Bug #16226)
- Male Argonians should now drop a visible head when decapitated. Note: Facegen mesh+texture data needed to be regnerated for 32 vanilla Argonian NPCs. (meshes\actors\character\character assets\maleheadargonian.nif) (Bug #866) [No longer compatible with SSE]
- UV errors, translucent roof, several holes, and collision fixes have been done for the two versions of Windhelm's market area. (meshes\architecture\windhelm\whmarket02.nif, meshes\architecture\windhelm\whmarket02destroyed.nif) (Bug #11894, Bug #14689)
- The lift in the Ruins of Bthalft had incorrect havok sound materials. (meshes\dlc01\dungeons\dwemer\animated\dwetowerentrance01\dwetowerentrance01.nif) (Bug #16296)

Papyrus Fixes

- CWScript - The GetMyEditorLocationHoldLocation() function and the DetermineAndSetCrimeFactionForSoldierActor() function were both charged with determining the location of various soldiers in a garrison. This was done using GetEditorLocation on each alias, up to 64 soldiers in each possible battle. This resulted in thousands of lines of Papyrus script errors because GetEditorLocation apparently returns a NONE sometimes instead of the expected CK editor location for the actor it's looking at. These errors meant that processing of a garrison reset called for in several minor villages and at every single fort in the game would be incomplete because of aborted function calls. This has now been corrected by changing the two calls for GetEditorFunction into calls for GetCurrentLocation. This should be adequate for the purpose since soldiers at each fort and the various minor villages should remain within the affected locations when the resets are called for. (Bug #13860)
- QF_dunStonehillBarrowQST_000CF915 had more instances of activation refs being activated by NONE. (Bug #15761)
- QF_DialogueMarkarthIntroWorld_000AF75F had no sanity check to prevent starting combat with Weylin if he was dead. (Bug #15672)
- doorBar should disable the linked navcut box if the bar is disabled. This prevents NPC pathing problems from unmaintained cutters.
- QF_SolitudeFreeform06_000D69FB was trying to directly add a global variable to the player rather than using it to add a small amount of gold for the quest reward. (Bug #15598)
- QF_dunPOIReachShrineTheftQST_0003AA66 lacked sanity checks for dead or disabled actors. (Bug #15590)
- defaultSetStageTrigSCRIPT should bail out of processing commands to set a quest stage if it is not able to start the quest it belongs to. Testing has shown that this is due to the quest having been run once before and then being stopped. The debug trap message has been removed now. (Bug #15680)
- defaultSetStageOnPlayerAcquireItem and defaultSetStageOnPlayerAcquire will perform a sanity check to make sure they only set stages on quests that are running AND have a prereq property other than -1. (Bug #15331, Bug #15781, Bug #14321, Bug #14002)
- defaultSetStageOnDeathRefAlias will perform a sanity check to make sure it only sets stages on quests that are running AND have a prereq property other than -1. (Bug #15067, Bug #14495)
- WordWallListenerQuestScript was sending debug trace messages to the log. (Bug #16046)
- TrapHitBase did not take vampires and werewolves into consideration when applying diseases to the player. (UESP)
- QF_WIKill04_00071441 did not properly handle the relationship value when the player read the letter in the quest alias. (UESP)
- DA05QuestScript did not check to make sure the player wasn't on a horse before triggering a random werewolf transformation. (UESP)
- FreeformSkyHavenTempleAScript has been modified to temporarily store a Blades recruit's items before setting their outfit. The items will then be given back. Some items have been known to disappear entirely during this process. (UESP)
- dunKarthspirePlatePuzzleSCRIPT has a boolean variable for safe triggers, but the script was never modified to actually check it, resulting in all triggers using this script being treated as dangerous even if their properties on the base objects were set correctly.

Placement/Layout/Ownership and other World Object Fixes

- 000E3167, 000E3314, 000E3315: Mist effects clipping with the water line. (Bug #15882)
- 000e6c7c: Duplicate wall piece in Whiterun.
- 0006F850: Trigger that was not linked to its sister trigger elsewhere in the dungeon. (Bug #15780)
- 001015D9, 001015A7: Barricades missing their navcut boxes. (Bug #15622)
- 000E4072, 000E407B, 000E407C: Wisps with enable parents that should not have them. (Bug #15618)
- 000D892C: Navcut box for a door bar that should not have an enable parent. (Bug #15602)
- 000CBF9F: Trigger required quest stage prereq property to be set. (Bug #15586) [NR]
- 000e796a: Prison door missing its prisoner faction property. (Bug #16071) [NR]
- 000872cd: Water plane in Sightless Pit that left a gap. (Bug #16074)
- 02000d63: Viola Giordano's house, added a flipped-over chimney on top of the existing one because it doesn't reach the roof (can be seen when going upstairs, same trick as the one used in vanilla house of clan cruelsea). (Bug #16009)
- 000da27d, 000da27e, 000da27f : very slightly upscaled to avoid z-fighting. (Bug #16009)
- 0007ef77, 0007ef8e: wood pillar slightly moved down to avoid z-fighting upstairs. (Bug #16009)
- 0007eef5, 0007eef6: misaligned wood boards on the ground. (Bug #16009)
- 0007f02c, 0007f02d, 000da275, 000da276, 000da277 : general placement fixes - wood supports misaligned with vertical wood pillars. (Bug #16009)
- 0007ef5c, 0007ef5d, 0007ef5e, 0007ef5f, 0007ef60, 0007ef61, 0007ef63 : wood roofs slightly lowered to close gaps. (Bug #16009)
- 0007f043: beam slightly moved to avoid z-fighting. (Bug #16009)
- 0007eee9: closed a gap between wall and wood pillar. (Bug #16009)
- 000da2f9: floating embers. (Bug #16009)
- 000c3d9b: crate passing through wall (Bug #16009)
- 000c3da1: slightly moved and downscaled crate to avoid conflict with previously moved crate 000c3d9b. (Bug #16009)
- 000d6526: floating pot. (Bug #16009)
- 0005f2ab: Floating thistle bush. (Bug #16076)
- 000FF27E: Wall marker floating too high off the ground. (Bug #15852)
- 000b3b3d: Snow drift sticking through the ceiling of the mesh below. (Bug #15673)
- 0003aa57: Gold coin at a shrine missing ownership data. (Bug #15591)
- 0006b0f9: Misaligned roof slats in the Whiterun Guard Shack. (Bug #15579)
- 0006b0fa: Duplicate roof slats in the Whiterun Guard Shack. (Bug #15579)
- Misaligned road chunks: 0009592b, 0004830d, 00045db4, 000f0a3f, 000f0a43, 00088020, 0008802b, 00088026, 00088021, 00088022, 000edd16, 000edd17, 000edd21, 000edd1a, 0006e3b1, 0006e3b4, 0006c881, 0006c221, 0006c222, 0006c1ed, 0006bad4, 000e6a86, 00062e2e, 00062de8, 000edc17, 000edbf0, 000edbf1, 000edc54, 000edc4c, 000edc45, 000edc46, 000edd1c, 000edd1d, 0004396d, 00049c94, 0004a1e0, 0004a1d3, 00049c20, 00049c05, 00049483, 0004947e, 00048a4e, 00048763, 00048757, 0004874f, 00048735, 00048730, 000485df, 00048497, 000f0c50 (Bug #16228, Bug #16229, Bug #15923, Bug #15892, Bug #15891, Bug #15890, Bug #15889, Bug #15888, Bug #15887, Bug #15885, Bug #15884, Bug #15882, Bug #15881, Bug #15880, Bug #15878, Bug #15609, Bug #15608, Bug #15607, Bug #15606, Bug #15605, Bug #15604, Bug #15603, Bug #15595, Bug #15594, Bug #15587)
- 000794ff, 0007953f, 00079540, 00079541 : wood supports slightly moved so as they now display properly in the roombound they are supposed to be. (Bug #16009)
- 00058ef7: Landscape rock with a large gap. (Bug #16091)
- 0005a09a: Rock pile with the wrong type of grass. (Bug #16214)
- 000d3f51: Rubble pile sticking up from the ground. (Bug #16166)
- 000c0edc: Wooden plate sitting crooked on an end table. (Bug #16227)
- 000dd9e2, 000ddb09: AI markers in the Frozen Hearth Inn not owned by the innkeeper faction so Haran could never use them. (Bug #16225)
- 000C0D9F, 000C0DA0, 000C0DA1, 000C0DA6, 000C0DA7, 000C0DA8: Weapon racks in the Windhelm Bloodworks that were missing their linked ref settings.
- 000ded2f: Drelas' door was marked as owned by Ulfberth War-Bear. (UESP)
- 000251fd: Trap door + ladder floating slightly off the ground. (UESP)
- 000db208: The door to Lund's Hut was marked as owned by Ulfberth War-Bear. (UESP)
- 00083b23, 00083b22: Letters at Shor's Watchtower that were partially embedded into the table. (UESP)
- 000ff884: Heavy Armor Forging skill book which is disabled for no apparent reason. (UESP)
- 000d6a9c: Goat hide that could not be taken. (UESP)
- 00083b35: Note embedded into a dresser. (UESP)
- 02047c7f: Bed provided for Malur Seloth in Winterhold so that his sleep package will work. (UESP)

Text Fixes

- DB01SamuelGrelodBranchTopic: "Noontime, every day - that's when I hit the streets." -> Line removed, the audio is not recorded anywhere in the game. (UESP)
- Load screen CreatureDog says dogs are faithful companions to their Nord masters, but dogs in the game belong to a lot more than just Nords. (Bug #15985)
- FavorIdgrodNote: "The potions you have given me has eased his nightmares," -> "The potions you have given me have eased his nightmares," (Bug #15633)
- MG01InitialBranchTopic: "I don't even like our Jarl havin' a court wizard." [removed extra space between "a" and "court"] (Bug #15782)
- DA16DawnstarNightmareBranchTopic: "You're lucky." -> "Oh, you're lucky." (Bug #15783)
- DialogueMarkarthIntroBlacksmithSceneView: "the forge gets so hot and I thought...." -> "the forge gets so hot and I thought that...." (Bug #15784)
- FFSS02SylgjaCompleteBranchTopic: "I look forward to reading them." [removed extra space between "forward" and "to"] (Bug #15785)
- DialogueRiftenThievesGuildBranchTopic: "The Ratway's too good of a place for that scum." -> "The Ratway's too good a place for that scum." (Bug #15786)
- TGShellShared: "And here I thought you were a master criminal." -> "And here I thought you was a master criminal." (Bug #15787)
- "All-righty." -> "Yeah, all-righty." (Bug #15788)
- I hardly noticed you were gone." -> "I hardly noticed you was gone." (Bug #15789)
- "Nicely done." -> "Ooh, nicely done." (Bug #15790)
- TGRShellRadiantBranchTopic: "No get to it." -> "Now get to it." (Bug #15791)
- "Brynjolf's been gettin' on me about money." -> "Brynjolf's been gettin' on to me about money." (Bug #15792)
- TGRShellNTBranchTopic: "Sometimes we like to remind a city that we mean business, so we hit it hard." -> "Sometimes we just like to remind a city that we mean business, so we hit 'em hard." (Bug #15793)
- "The catch is it doesn't count if anyone sees you take it." -> "The catch is, it doesn't count if anyone sees you take it." (Bug #15794)
- TGRShellFOBranchTopic [0006183D]: "Your job would be to change the numbers in those books" -> "Your job will be to change the numbers in those books" (Bug #15795)
- "and wants to prep their books." -> "and he wants to prep their books." (Bug #15796)
- "These marks keep their ledger all neat and tidy, but they're ripe for some change if you know what I mean." -> "These marks keep their ledgers all neat and tidy, but they're ripe for some change, if you know what I mean." (Bug #15797)
- TGRShellCapQuestDoneMiscBranchTopic: "Success means that the Guild is getting' stronger." -> "Success means the Guild is getting stronger." (Bug #15798)
- "It's nice to shake the cobwebs off and get things rollin' again." -> "It's nice to shake off the cobwebs and get things rollin' again." (Bug #15799)
- TGRShellCapQuestDetailBranchTopic: "He's a silversmith... has some kind of a shop there." -> "He's a silversmith... he has some kind of shop there." (Bug #15800)
- TGRShellCapQuestBranchTopic: "I don't know what your made of," -> "I don't know what you're made of," (Bug #15801)
- "I haven't gotten anythin' like it in years." -> "I haven't gotten anythin' like that in years." (Bug #15802)
- FFRiften13AlessandraBranchTopic: "I believe once it's interred with my father's remains I'll be at peace with his memory." -> "I believe once it's interred with my father's remains, I'll be at peace with his memory." (Bug #15803)
- FFRiften13AlessandraBranchTopic02: "but for now I need to tend the dead." -> "but for now I need to tend to the dead." (Bug #15804)
- FFRiften13AlessandraDaggerBranchTopic: "It usually given by the head priest who sanctified the ritual." -> "It's usually given by the head priest who sanctified the ritual." (Bug #15805)
- "The thing is, I never wanted to follow in his footsteps... I some ways I still don't." -> "The thing is, I never wanted to follow in his footsteps... In some ways I still don't." (Bug #15806)
- FFSS01SpidersBranchTopic00: "Gave me some sort of a line about "keeping an eye out for enemy soldiers."" -> "Gave me some sort of line about "keeping an eye out for enemy soldiers."" (Bug #15807)
- FFSS01SpidersInfoBranchTopic: "One day we were cracking rocks in the deepest parts of the mine and the next day they were all over the place." ["parts" -> "part"] (Bug #15708)
- FFI04KlimmekBranchTopic02: "Really? That would be kind of you." -> "Really? Well, that would be kind of you." (Bug #15809)
- Favor013QuestGiveTopic: "You've having trouble with Mulush?" -> "You're having trouble with Mulush?" (Bug #15810)
- MS01HogniTopic01: "Lot of the laborers there are sympathetic to the Forsworn." -> "Lot of laborers there are sympathetic to the Forsworn." (Bug #15811)
- MS01MulushBribeTopic: "I did notice something odd last time we handed out the pay." -> "I did notice something odd the last time we handed out the pay." (Bug #15812)
- MS01MulushIntimidate: "I think I just remembered something." -> "I just remembered something." (Bug #15813)
- MS01RhiadaThonarTopic: "I'm afraid he's asked to not be disturbed." -> "I'm afraid he's asked not to be disturbed." (Bug #15815)
- FFRiften12WujeetaBranchTopic03: "It's all I can offer for what you've given me." -> "It's all I can offer you for what you've given me." (Bug #15816)
- FFRiften17HafjorgBranchTopic02: "We could really use the gold." -> "We really could use the gold." (Bug #15817)
- FreeformWinterholdCStage10HaranFollowUp: "When I told him there was no more Honningbrew, that he'd drank it all, he got angry." -> "When I told him there was no more Honningbrew, that he'd drank all of it, he got angry." (Bug #15818)
- FreeformWinterholdCInitialBranchTopic: "I wondered if I could ask a favor of you." -> "I wonder if I could ask a favor of you." (Bug #15819)
- FreeformWinterholdCVexResponse3: "So I gave her some advice, pointed her towards Hobs Fall Cave and that was that." ["Hobs Fall Cave" -> "Hob's Fall Cave"] (Bug #15820)
- FreeformMorthalBInitialBranchTopic: "There's a... A problem, yes." -> "There is a... a problem, yes." (Bug #15821)
- FreeformMorthalBValdReadNote: "so I'd hoped he'd given up on his little scheme." -> "so I'd hoped he'd given up his little scheme." (Bug #15822)
- MorthalThaumaturgistHutScene01: "I'll just... I'll know it if I find it." -> "I'll just... I'll know if I find it." (Bug #15823)
- MorthalFalionsHouseScene2: "Good. Concentration is paramount when dealing with magical forces." -> "Good, good. Concentration is paramount when dealing with magical forces." (Bug #15824)
- MorthalMoorsideScene2: "Would you prefer that I proclaim your beauty, your strength, your..." -> "Would you prefer I proclaim your beauty, your strength, your..." (Bug #15825)
- RiftenKeepScene06Alternate: "I'd be careful wagging that pretty little tongue at me like that otherwise I may just have it cut off." -> "I'd be careful wagging that pretty little tongue at me like that, otherwise I may just have to cut it off." (Bug #15827)
- RiftenBeeAndBarbScene03: "Then we're both in trouble." -> "Then we'll both be in trouble." (Bug #15828)
- RiftenGrandPlazaScene01: "Lady Mjoll, if you lost a gold ring anywhere in this city I'm afraid it's likely never to be seen again." -> "Lady Mjoll, if you lost a gold ring anywhere in this city, I'm afraid it's likely never to be seen again." (Bug #15829)
- RiftenHonorhallScene01: "Besides, don't want the little darlings getting fat." -> "Besides, we don't want the little darlings getting fat." (Bug #15830)
- RiftenHaelgasBunkhouseScene07: "If there was any justice in the world," -> "If there was any justice in this world," (Bug #15831)
- RiftenTempleofMaraScene01: "I just wish to show them there's more to life than drowning your sorrows in a goblet of mead." -> "I just wish to show them that there's more to life than drowning your sorrows in a goblet of mead." (Bug #15832)
- RiftenFisheryScene03: "Sigh. Very well." -> "Very well." (Bug #15833)
- RiftenBeeAndBarbScene17: "I told you, I can't just pick up and leave." -> "I told you, I... I can't just pick up and leave." (Bug #15834)
- RiftenKeepScene05Alternate: "It's surprising the Council is allowing a Nord rule Riften under the Imperial flag." -> "It's surprising the Council is allowing a Nord to rule Riften under the Imperial flag." (Bug #15835)
- RiftenGrandPlazaScene20: "Thanks for that bushel of apples, Marise. They're wonderful." -> "Thanks for the bushel of apples, Marise. Ah, they're wonderful." (Bug #15836)
- RiftenRaggedFlagonScene06: "Yeah, funny thing about that." -> "Yeah, funny about that." (Bug #15837)
- RiftenKeepScene07: "I look forward to it then." -> "I'll look forward to it then." (Bug #15838)
- RiftenElgrimsElixirsScene01: "Don't you "dear" me!" -> "Oh, don't you "dear" me!" (Bug #15839)
- RiftenGrandPlazaScene16: "Its not arriving anytime soon." -> "It's not arriving anytime soon." (Bug #15840)
- RiftenBeeAndBarbScene19: "If you think I'd would make a move like that without asking Maven," -> "If you think I'd make a move like that without asking Maven," (Bug #15841)
- RiftenSnowShodHouseScene03: "It would please me if he'd take up arms and fight for to save his homeland." -> "It would please me if he'd take up arms and fight to save his homeland." (Bug #15842)
- HeartwoodMillScene01: "That's because there's nothing to tell." -> "That's because there is nothing to tell." (Bug #15843)
- SarethiFarmScene03: "One day, these beautiful plants will make us famous and we can finally move off of this farm... thanks to Sinderion." ["move off of this farm..." -> "move off this farm..."] (Bug #15844)
- DialogueIvarsteadInnScene05SCN: "You're sweet. I'm just not ready for that sort of thing right now. I'm sorry." -> "Oh, you're sweet. Umm... I'm just not ready for that sort of thing right now. I'm... I'm sorry." (Bug #15845)
- DialogueIvarsteadKlimmekHouseScene01SCN: "I need you to catch another two bushels by week's end if I'm to make another delivery." -> "I need to catch another two bushels by week's end if I'm going to make another delivery." (Bug #15846)
- DialogueIvarsteadInnScene06SCN: "There's much more to worry about in life then a bit of a temper, my friend." -> "There's much more to worry about in life than a bit of a temper, my friend." (Bug #15847)
- MS13LucanQuestGiveBranchTopic: "Yes, we did have a bit of a... break-in." -> "Uh yeah, we did have a bit of a... a break-in." (Bug #15848)
- MS13 (SharedInfo): "Thanks. I guess this was the least you could do after what happened to Camilla." -> "Thanks. I... I guess this was the least you could do after what happened to Camilla." (Bug #15849)
- "I'm going to put this back where it belongs. I'll never forget this." -> "I'm going to put this back where it belongs. I'll... I'll never forget this." (Bug #15850)
- DialogueShorsStoneGatheringScene02SCN: "I've been cracking rock ever since I was able to hold a pickaxe and I'm telling you," -> " I've been cracking rock ever since I've been able to hold a pickaxe and I'm telling you," (Bug #15851)
- MS11ViolaThinksItsWuunferth: "It's why they call him "the Unliving."" -> "That's why they call him "the Unliving."" (Bug #15853)
- MS11SharedInfos: "More of those things. Bah." -> "More of those things? Bah." (Bug #15854)
- DA01CollegeQuestionsTopic01: "Next thing I know, I'm getting yelled at for saying something inappropriate." -> "Next thing you know, I'm getting yelled at for saying something inappropriate." (Bug #15860)
- DA01CollegeQuestionsTopic02: "Knows the whole sad story." -> "He knows the whole sad story." (Bug #15861)
- DA01NelacarQuestionsStarBranchTopic: "I mentioned how the Star is a soul gem, only it never gets depleted?" -> "I mentioned how the Star is a soul gem, only it never gets depleted." (Bug #15862)
- DA03 (SharedInfo): "Wait a second, there's another option here." -> "Oh wait a second, there... there's another option here." (Bug #15863)
- DA03BarbasVileReunited: "I've got more interesting deals to make, anyway." -> "Got more interesting deals to make, anyway." (Bug #15864)
- DA03BarbasGreet: "Yes, I think you'll be just what I need." -> "Yeah, I think you'll be just what I need." (Bug #15865)
- DA03BarbasGreeting0: "Skyrim is now host to giant, flying lizards and two-legged cat-men... and you're surprised by me? Yes. I just talked. And am continuing to do so." -> "Yeah. Skyrim is now host to giant, flying lizards and two-legged cat-men... and you're surprised by me? Yeah. I just talked. And am continuing to do so." (Bug #15866)
- DA03BarbasGreeting1A: "I know, I know... Wars to fight, dragons to confront, guild business to conduct." -> "I know, I know... Wars to fight, dragons to confront, guild business to conduct. Geesh!" (Bug #15867)
- DA03BarbasOffer0: "My master and I had a bit of a falling out." -> "My master and I had a... a bit of a falling out." (Bug #15868)
- DA03VileGreet2A: "Come to think of it, I know of a win-win situation for both of us." -> "Hey, come to think of it, I know of a win-win situation for both of us." (Bug #15869)
- DA03VileOffer0: "The little mutt might even earn his place back at my side." -> "Little mutt might even earn his place back at my side." (Bug #15870)
- DA04SharedInfos: "Something they didn't anticipate, no, not even them." -> "Something they did not anticipate, no, not even them." (Bug #15872)
- DA04LorekeeperGoGetBooks: "I'll bring you everything we have on them, but it's not much." -> "I'll bring everything we have on them, but it's not much." (Bug #15873)
- DA04UragWhereHeBeAtYo: "Said he found some old Dwemer artifact, but... well, that was years ago." -> "He said he found some old Dwemer artifact, but... well, that was years ago." (Bug #15874)
- DA05Goodbye: "I just don't understand what kind of a man does that." -> "I just don't understand what kind of man does that." (Bug #15901)
- DA05Insideout: "By bringing down my other Hunters, you turned the chase inside out." -> "By bringing down my other hunters, you turned the chase inside out." (Bug #15902)
- DA05QuestingBeastConclusionBranchTopic: "Well met again, Hunter." -> "Well met again, hunter." (Bug #15903)
- DA05SindingExplainAttackBranchTopic: "I held in my rage as long as I could. But it boiled inside of me." -> "I held in my rage as long as I could, but it boiled inside of me." (Bug #15905)
- DA05SindingExplainWitchesTopic: "I tracked it into these woods, but then had my... accident with the child." -> "I tracked it into these woods, but then I had my... accident with the child." (Bug #15906)
- DA06AtubInitialResponse2: "You may not be one of our tribe, but you are an Orc nonetheless!" -> "You may not be one of our tribe, but you're an Orc nonetheless!" (Bug #15909)
- DA06HowLongBranchTopic: "It feels like an age has gone by." -> "Feels like an age has gone by." (Bug #15910)
- DA06LargashburHelpBranchTopic: "Because Malacath would take pity on us if only a useless outsider would lend a hand." -> "Because Malacath would take pity on us if only a useless outsider would lend us a hand." (Bug #15911)
- DA06OpeningScene: "You would have me disobey him?" -> "Would you have me disobey him?" (Bug #15912)
- DA07HavePommelBranchTopic: "Look at how it shines." -> "Look how it shines." (Bug #15913)
- DA08Hellos: "You... you know the Whispering Lady, don't you." -> "You... you know the Whispering Lady, don't you?" / "Kind of nice being in on the secret, itsn't it." -> "Kind of nice being in on the secret, isn't it?" / "I'll bet you're here to help with the war!" -> "I bet you're here to help with the war!" (Bug #15917)
- CWDialogueSoldiers01Scene: "This imperial armor is damn heavy." -> "This Imperial armor is damn heavy." (Bug #15918)
- DA10Hellos: "Call... that... a... swing?" -> "Call that a... a swing?" (Bug #15920)
- DA10LogrolfBribe: "You think it's money I need?" -> "Well, you think it's money I need?" (Bug #15921)
- DA10LogrolfPersuade: "Wait. Molag Bal's altar. Of course." -> "Oh wait... wait. Molag Bal's altar. Of course." (Bug #15922)
- DA11FINEolaBlockingTopic: "You're everything I hoped you would be." -> "You're everything I hoped you'd be." (Bug #15924)
- WEJS14RushTopic: "Go speak with Kesh if you are so curious." -> "Go speak with Kesh if you're so curious." (Bug #15925)
- DA13KeshOrchendorBranchTopic: "He's an Overseer." -> "He is an Overseer." (Bug #15926)
- DA13PeryiteGoodByeBranchTopic: "Embrace order and hard truth, mortal. Good bye." -> "Embrace order and hard truth, mortal. Goodbye." (Bug #15927)
- dunMorvunskarBlacksmithScene: "Why do they need me to do this? We use magic, not weapons." [removed extra space between sentences] / "You better quiet down before you end up there." -> "You'd better quiet down before you end up there." (Bug #15928)
- DA14AskAboutStaffIntimidateTopic: "The only bit that I could read said "after repaying Ysolda in Whiterun."" -> "The only bit I could read said "after repaying Ysolda in Whiterun."" (Bug #15929)
- DA14PriestessApology1: "You were ranting when you got here but most of it was slurred." -> "You were ranting when you got here, but most of it was slurred." (Bug #15930)
- DA14YsoldaBribeTopic: "I put a lot of time into making it and you just gave is away as a joke." -> "I put a lot of time into making it and you just gave it away as a joke." (Bug #15931)
- DA14YsoldaInfo0: "It was the sweetest story I'd ever heard." -> "It was the sweetest story I ever heard." (Bug #15932)
- DA14YsoldaPersuadeTopic: "I'm sure your bride-to-be will tell you when you where the ceremony will be." -> "I'm sure your bride-to-be will tell you when and where the ceremony will be." (Bug #15933)
- DA14YsoldaReturn0: "Sorry it didn't work out with you and your lady." -> "Sorry it didn't work out." / "You said you even had some magic staff there that would handle all the guests." -> "You said you even had some magic staff that would handle all of the guests." (Bug #15934)
- DA15PelagiusEnd: "And as for you, my little mortal minion..." -> "As for you, my little mortal minion..." / "And if you ever find yourself in New Sheoth, do look me up." -> "And if you ever find yourself up in New Sheoth, do look me up." (Bug #15935)
- DA15PelagiusMeet: "Why, my headsman hasn't slept in three days!" -> "Why, my... my headsman hasn't slept in three days!" (Bug #15936)
- DA15Explain0: "Emperor Pelagius III." -> "Pelagius III." (Bug #15937)
- DA15SheoMeet1B: "You're the mortal messenger. An I am...?" -> "You're the mortal messenger. And I am...?" (Bug #15937)
- CWSharedInfo: "Until we retake the Reach, the Stormcloaks will plunder it's mines to fund further violence." -> "Until we retake the Reach, the Stormcloaks will plunder its mines to fund further violence." (Bug #15939)
- CWHighKingMurder: "But that was precisely the point! He was a puppet-king of the Empire , not a High King of Skyrim." -> "But that was precisely the point! He was a puppet-king of the Empire, not a High King of Skyrim." (Bug #15940)
- CWReasonsGalmarOutlanders: "That's a fact. A fact I'm proud of. There's no shame in that. Read your history." -> "That is a fact. A fact I'm proud of. There is no shame in that. Read your history." (Bug #15941)
- CWWhatsNext: "You better help win me back Markarth, or die trying." -> "You better help me win back Markarth, or die trying." (Bug #15942)
- "We're gathering for our final assault on Windhelm." -> "We're gathering our final assault on Windhelm." (Bug #15943)
- DialogueNarzulburMauhulakhBolarScene2: "Perhaps it's actually a sign of their love for you." -> "Perhaps it's a sign of their love for you." (Bug #15944)
- DialogueNarzulburMauhulakhUrogScene1: "I'm proud of you for helping provide for us." -> "I'm proud of you for helping to provide for us." / "Well someone has to provide around here." -> "Well, someone has to provide around here." (Bug #15945)
- DialogueNarzulburMulGadbaScene3: "You know... the way they're all around him all the time." -> "You know... the way they're around him all the time." (Bug #15946)
- DialogueHlaaluFarmScene1: "I wasn't wanting to get anyone in trouble, sir." -> "Well, I wasn't wanting to get anyone in trouble, sir." (Bug #15947)
- DialogueHollyfrostFarmTulvurTorsten1: "Dirt everywhere, and it looks like the dogs have the run of the place." -> "Dirt everywhere, and it looks like the dogs have had the run of the place." (Bug #15948)
- WindhelmDialogueEldaCalixtoScene1: "It sounds as if it may be the Death Ring of Dro'farahn." -> "It sounds as though it may be the Death Ring of Dro'farahn." (Bug #15949)
- DialogueWindhelmRevynNiranyeScene1: "Well, I'll want to meet them next time they're around." -> "Well, I'll want to meet them the next time they're around." / "Many of the people I deal with are... secretive." -> "Many of the people I deal with here are... secretive." (Bug #15950)
- WindhelmDialogueUlfricJorleifScene2: "Let me know if you hear anything more substantial?" -> "Let me know if you hear anything more substantial." (Bug #15951)
- DialogueWindhelmViolaBothersLonelyGaleScene4: "I heard something the other day that I wanted to share with you." -> "I heard something the other day I wanted to share with you." (Bug #15952)
- StudentTeacher: "We study the heroes of the past so we can have better understanding of the heroes of today... and tomorrow." -> "We study the heroes of the past so we can have a better understanding of the heroes of today... and tomorrow." (Bug #15955)
- SolitudeBardsCollegeClassGiraudScene1: "Late One-seventy-one." -> "Late one-seventy-one." (Bug #15957)
- SolitudeBardsCollegeClassIngeScene2: "Now, you try it Aia" -> "Now, you try it Aia." (Bug #15958)
- BrylingFalkTryst: "You know what'd happen if people found out about us." -> "You know what'd happen if people would find out about us." (Bug #15959)
- CommanderScene1: "Sir, this is costing lives of both imperial loyalists and Skyrim citizens alike." -> "Sir, this is costing lives of both Imperial loyalists and Skyrim citizens alike." (Bug #15960)
- CommanderScene2: "Sir, these are missing commands for about half of the commanders." -> "Sir, half of the orders appear to be missing." [subtitle did not match audio] (Bug #15961)
- ErikurFamilyScene: "Profits continue to rise. The warehouse continues to bring in good revenues, and rent on your stores in the Well is acceptable." -> "Profits continue to rise, the warehouse continues to bring in good revenues, and rent on your stores in the Well is acceptable." (Bug #15962)
- FletcherScene2: "Fihada, where did you learn how to make bows so well?" -> "Fihada, where did you learn to make bows so well?" (Bug #15963)
- JailScene1: "Guess the headsman's been busy with all your friends." -> "Guess the headsman's been busy with all of your friends." (Bug #15964)
- SolitudeMarketplaceAtAfAlanEvetteScene1: "No thank you." -> "Oh, no thank you." (Bug #15965)
- SolitudeMarketplaceAtAfAlanJalaScene1: "Um, excuse me. Could I buy two leeks." -> "Um, excuse me. Could I buy two leeks?" (Bug #15966)
- SolitudeMarketplaceIlldiEvetteScene1: "Do you know I look forward to Burning of King Olaf each year just because of the fire?" -> "Do you know I look forward to the Burning of King Olaf each year just because of the fire?" (Bug #15967)
- SolitudeMarketplaceJawananEvetteScene1: "I think I may wait until the Burning of King Olaf to have and Spiced Wine." -> "I think I may wait until the Burning of King Olaf to have a Spiced Wine." / "You and everyone else." -> "Ah, you and everyone else." (Bug #15968)
- SolitudeMarketplaceRorlundEvetteScene1: "Ah a few bottles of Spiced Wine should hit the spot." -> "Ah, a few bottles of Spiced Wine should hit the spot." (Bug #15969)
- SolitudeMarketplaceSorexJalaScene1: "You never can tell." -> Well, you never can tell." (Bug #15970)
- CourtScene2: "Our borders are secure, but at the cost of the guards for our towns and roads." -> "Our borders are secure, but at the cost of the guards of our towns and roads." (Bug #15971)
- DialogueSolitudePalaceScene7FalkBrylingSybille: "Hold your tongue, Wizard, or you're likely to lose it." -> "Hold your tongue, wizard, or you're likely to lose it." (Bug #15973)
- DialogueSolitudePalaceScene9ElisifFalkBolgeir: "However, I would suggest we wait until the war has ended." -> "However, I would suggest we wait until... the war has ended." (Bug #15974)
- RaimentsScene: "Sister dear, could you try sewing those sleeves a little tighter?" -> "Sister dear, could you try sewing these sleeves a little tighter?" / "perhaps you should sew your mouth shut when our fine customers are within earshot, hrm?" -> "perhaps you could sew your mouth shut when our fine customers are within earshot, hrm?" (Bug #15975)
- SolitudeSawmillScene: "Don't make me to defend the honor of my mead!" -> "Don't make me defend the honor of my mead!" (Bug #15976)
- SolitudeStreetUnaLisetteScene1: "Your a hard woman to please Una." -> "You're a hard woman to please Una." (Bug #15977)
- SolitudeStreetVivienneLisetteScene2: "I prefer to be near enough to come visit but free to come and go as I please." -> "I prefer to be near enough to come visit, but free to come and go as I please." (Bug #15978)
- SolitudeStreetVivienneLisetteScene3: "I think some of the younger bards would really have gotten a kick out of it." -> "I think some of the younger bards would have really gotten a kick out of it." (Bug #15979)
- BardsLunch: "Viarmo, don't you think it's time that the Bards College officially declared support for the empire?" -> "Viarmo, don't you think it's time that the Bards College officially declared support for the Empire?" (Bug #15980)
- SolitudeOpeningTaarieBlockerTopic: "Excuse me, I'm trying to watch a traitor to the Empire lose his head." -> "Excuse me, I'm trying to watch a traitor to the Emperor lose his head." (Bug #15981)
- StablesAcceptTopic: "When you've got it, come see me." -> "When you've got it, come and see me." (Bug #15986)
- "Wow! Didn't think I could get that for her." -> "Wow! I didn't think I could get that for her." (Bug #15987)
- StablesBuyHorseTopic: "Wait, didn't I sell me last one to you?" -> "Wait, didn't I sell the last one to you?" (Bug #15988)
- StablesRejectTopic: "Off with ya then. I've got work to do." -> "Off with ya then. I got work to do." (Bug #15989)
- DialogueDawnstarWindpeakInnScene06View: "Thoring, do you remember the time when that wolf pack come clamoring into town?" -> "Thoring, do you remember the time when that wolf pack came clamoring into town?" (Bug #15990)
- DialogueDawnstarWindpeakInnScene09View: "You should quit working in the Eastern Mine." -> "You should quit working in the eastern mine." / "Oh, got a bit of an interest in your boss do you?" -> "Oh, got a bit of interest in your boss do you?" (Bug #15991)
- WhiteHallSonsScene04: "Ah, Bulfrek, that's why I like having you about. You're always good for a laugh." -> "Ah, Bulfrek, that's why I like having you about. Ah, you're always good for a laugh." (Bug #15992)
- WhiteHallSonsScene05: "I told you before, Skald, I have no interest in taking sides in this war." -> "I've told you before, Skald, I have no interest in taking sides in this war." (Bug #15993)
- LoreiusFarmOutsideScene01: "I had a look at that boneyard the other day, Vantus. The one to the Northwest." -> "I had a look at that boneyard the other day, Vantus. The one to the northwest." (Bug #15994)
- DialogueCidhnaMine (Hello): "Whenever I get out of here, I'm going to go kill a Nord." -> "Whenever I get out of here, I'm going to kill a Nord." (Bug #15995)
- DialogueCidhnaMineBraigInForTopic: "Don't want to talk about it." -> I don't want to talk about it." (Bug #15996)
- FreeformCidhnaMineAGrisvarTopic: "Maybe you can do something for me, first?" -> "Maybe you could do something for me, first?" (Bug #15997)
- DialogueDushnikhYalExterior02Scene: "The hunter days not welcome the blood of his prey, he waits for it." -> "The hunter does not welcome the blood of his prey, he waits for it." (Bug #15998)
- DialogueDushnikhYalMine01Scene: "It is a fine day to work the mines." -> "It's a fine day to work the mines." (Bug #15999)
- DialogueKarthwastenOutsideScene02View: "The mine is going to stay closed, and we'll up be carted off to Cidhna Mine as slaves." -> "The mine is going to stay closed, and we'll be carted off to Cidhna Mine as slaves." (Bug #16000)
- DialogueKarthwastenMinersBarracksScene07View: "What I meant to say was... I love having an Orc here in the barracks." -> "Well, what I meant to say was... I love having an Orc here in the barracks." (Bug #16001)
- DialogueLeftHandMineDaighresHouse02View: "Mama, can we talk. You know, about papa?" -> "Mama, can we talk? You know, about papa?" (Bug #16002)
- DialogueOldHroldanHangedManInnScene06View: "Yes. I'm sure he's doing well there." -> "Yeah. I'm sure he's doing well there." (Bug #16003)
- MarkarthEndonsHouseScene02: "I haven't been so busy since those nobles from Solitude come into the city three years ago." -> "I haven't been so busy since those nobles from Solitude came into the city three years ago." (Bug #16014)
- DialogueMarkarthInnKlepprFrabbiScene01: "All the wood furniture in this inn is rotting to the core." -> "All the wood furniture in this inn is rotten to the core." / "It's rotten because the wood is cheap and its soaked with ale!" -> "It's rotten because the wood is cheap and it's soaked with ale!" (Bug #16016)
- MarkarthSilverFishInnScene12: "That's a sensible lad. Now fetch me drink." -> "That's a sensible lad. Now fetch me a drink." (Bug #16017)
- DialogueFalkreathLodTopic1: "Much of Falkreath hold is wilderness and there's plenty of trouble to be had." -> "Much of Falkreath Hold is wilderness and there's plenty of trouble to be had." (Bug #16018)
- WhiterunAnoriathElrindirScene1: "I've been thinking of hunting out beyond the boundaries of Whiterun hold." -> "I've been thinking of hunting out beyond the boundaries of Whiterun Hold." / "and "commune with the greenwood like our fathers of old" and blah blah." -> "and "commune with the greenwood like our fathers of old" and blah blah blah." (Bug #16019)
- MarkarthKeepScene01: "Not to mention the rebels completely control Windhelm and all of Eastmarch hold." -> "Not to mention the rebels completely control Windhelm and all of Eastmarch Hold." (Bug #16020)
- MarkarthKeepScene02: "Cowards, the both of you." -> "Cowards, both of you." (Bug #16021)
- BetridBoliMarketScene2: "You're the most disgusting merchant I have ever seen." -> "You're the most disgusting merchant I've ever seen." / "You give people good food and good prices, and all they do is insult you." -> "You give people good food at good prices, and all they do is insult you." (Bug #16023)
- MarkarthTreasuryHouseScene8: "Only a mad woman would ever betray the Silver-Blood family." -> "Only a madwoman would ever betray the Silver-Blood family." (Bug #16024)
- MarkarthTreasuryHouseScene6: "If any Forsworn coming knocking on our door, Nana will let you know...." -> "If any Forsworn come knocking on our door, Nana will let you know...." (Bug #16025)
- FFRiftenThaneContBranchTopic: "Not so fast, there's a matter of residence to be discussed." -> "Ah ah ah. Not so fast, there's a matter of residence to be discussed." (Bug #16026)
- FFRiftenThaneDoneBranchTopic01: "I pronounce you Thane of Riften and award you all of the benefits befitting your station. " -> "I pronounce you Thane of Riften and award you all the benefits befitting your station." (Bug #16027)
- DialogueRiftenMaulDarkBrotherhoodTopic: "He used to live here in Riften at the Orphanage on the other side of town but I think he ran away." -> "He used to live here in Riften at the Orphanage on the other side of town, but I think he ran away." (Bug #16028)
- RiverwoodFrodnarHodScene1: "Any truth to these stories I been hearing." -> "Any truth to these stories I've been hearing?" / "Yeah, I sure did." -> "Yeah, sure I did." (Bug #16030)
- RiverwoodAlvorDortheScene2: "You keep working hard, like you been doing, and you could be the greatest blacksmith Skyrim has ever seen." -> "You keep working hard, like you've been doing, and you could be the greatest blacksmith Skyrim has ever seen." (Bug #16031)
- RiverwoodDortheFrodnarPlayScene: "We get some furs and tree branches, paint them white, and then tie them to Stump." -> "We got some furs and tree branches; paint them white and then tie them to Stump." (Bug #16032)
- DryGoodsCamillaLucanScene: "You know, to cater to some of our more.... "eclectic" customers." -> "You know, cater to some of our more.... "eclectic" customers." / "Well, maybe we could go on a sort of trip." -> "Well, maybe we could go on some sort of trip." / "Just trying make this place a little less... boring." -> "Just trying to make this place a little less... boring." (Bug #16033)
- RiverwoodSceneGerdurHod: "Ay, it can. Wouldn't want them any bigger though." -> "Aye, it can. Wouldn't want them any bigger though." (Bug #16034)
- RiverwoodSceneSigridAlvorCabbage: " Ay, it is. I suppose it won't hurt the girl to eat it this once." -> " Aye, it is. I suppose it won't hurt the girl to eat it this once." (Bug #16036)
- RiverwoodSleepingGiantScene6: "Ay, we can get that for ya. We just finished the timber for those catapults." -> "Aye, we can get that for ya. We just finished the timber for those catapults." (Bug #16037)
- FreeformRiverwood01SvenTellBranchTopic: "How about we play a bit of turnabout with Faendal?" -> "How about we play a bit of a turnabout with Faendal?" (Bug #16038)
- DialogueRoriksteadRorikTopicsBranch1Topic: "Yes, that's right. Look around you. Most of the lands you see are mine." -> "Yes, that's right. Look around you. Most of the lands you see are mine." (Bug #16039)
- DialogueCompanionsKodlakAelaScene1: "Just... these hunters." -> "It's just... these hunters." / "That's why it's best to not mistake foolhardiness for bravery." -> "That's why it's best not to mistake foolhardiness for bravery." (Bug #16040)
- DialogueCompanionsKodlakAelaSceneDUPLICATE003: "Control the rage, don't let it control you." -> "Control the rage, do not let it control you." (Bug #16041)
- DialogueCompanionsKodlakSkjorScene1: "If you want to lead this pack when I'm gone, you have to see farther." -> "If you want to lead this pack when I'm gone, you'll have to see farther." (Bug #16042)
- DialogueCompanionsKodlakTorvarScene2: "This isn't the military, son. There are no ranks." -> "This is not the military, son. There are no ranks." (Bug #16043)
- DialogueCompanionsSkjorNjadaScene1: "I'm imagining you just standing your ground and letting them tire themselves out." -> "I'm imagining you're just standing your ground and letting them tire themselves out." (Bug #16044)
- DialogueCompanionsTorvarAthisScene1: "One day when you and I are on the Circle, we can change how things are run around here." -> "One day when you and I are on the Circle, we could change how things are run around here." (Bug #16045)
- WhiterunBraithLarsScene2: "Or I'm gonna bloody your nose and your lip." -> "Or I'll bloody your nose and your lip." (Bug #16051)
- DialogueWhiterunCarlottaNazeemScene1View: "These fruits and vegetables are disappointing, Carlotta." -> "Hmm. These fruits and vegetables are disappointing, Carlotta." (Bug #16052)
- WhiterunDragonsreachScene1: "Hmm... All right, yes, I see your point." -> "All right, yes, I see your point." (Bug #16053)
- WhiterunHouseBattleBornScene1: "Why don't you pick up where you left off with "The Real Barenziah."" -> "Why don't you pick up where you left off with "The Real Barenziah?"" (Bug #16054)
- DialogueWhiterunHrongarProventus1Scene: "If you have something to say to the Jarl, say it with you own tongue." -> "If you have something to say to the Jarl, say it with your own tongue." (Bug #16055)
- WhiterunStablesScene3: "Gods, I don't even like horses." -> "Gods, I... I don't even like horses." (Bug #16056)
- WhiterunTempleOfKynarethScene1: "To be honest, I was just thinking of Nazeem." -> "To be honest, I was thinking of Nazeem." (Bug #16057)
- WhiterunVignarBrillScene3: "There's a chill in the air." -> "Oh, there's a chill in the air." (Bug #16058)
- SaarthalExteriorScene2: "What do you think we'll find in there?" -> "What do you think we will find in there?" (Bug #16059)
- SaarthalExteriorScene3: "This is important to you Nords, isn't it?" -> "This is important to you Nords, is it not?" / "Well, it all worked out in the end, didn't it?" -> "Well, it all worked out in the end, did it not?" (Bug #16060)
- SaarthalInteriorScene1: "I just don't know that it's right for us to be in here like this, picking through the ruins ." -> "I just don't know that it's right for us to be in here like this, picking through the ruins." (Bug #16061)
- dunAngarvundeOtherWay02: "It should open the doors on either side of this chamber." -> "It should open the doors on either side of the chamber." (Bug #16062)
- dunArcherQST_IntroView01Topic01: "Name's Angi and if you try anything stupid I won't hesitate to put in arrow in your head." -> "Name's Angi and if you try anything stupid, I won't hesitate to put in arrow in your head." (Bug #16063)
- dunArcherQSTAngiShoots03: "Try and hit that target way in the back, far behind the other three." -> "Try and hit the target way in the back, far behind the other three." (Bug #16064)
- dunBthardamzQSTAfflictedSick01: "But I will always regret that day I introduced you to Orchendor." -> "But I will always regret the day I introduced you to Orchendor." (Bug #16065)
- dunDarklightIlliaProblem: "I didn't want to, but she attacked to try and keep me from leaving." -> "I... I didn't want to, but she attacked to try and keep me from leaving." / "I just can't be a part of this place any more!" -> "I can't be a part of this place any more!" (Bug #16066)
- dunDuskglowBanditScene: "I would be fine if they didn't. Have you seen their eyes?" -> "I would be fine if they didn't. Have you seen their eyes?" (Bug #16067)
- dunDuskglowQSTBoss: "You will pay for stealing from me you eyeless freak!" -> "You'll pay for stealing from me you eyeless freak!" / "I will take you down too. I am not splitting this horde with anyone." -> "I'll take you down too. I'm not splitting this horde with anyone." (Bug #16068)
- dunFaldarsToothFarmerScene: "Give em the dogs, boys!" -> "Give 'em the dogs, boys!" (Bug #16069)
- WhiterunKidFightScene: "You'd better give me five septims right now, or I'm going to bloody your nose..." -> "You better give me five septims right now, or I'm gonna bloody your nose..." (Bug #16070)
- dunForelhostShared: "King Harald's forces crushed stragglers here the during the First Era and it has been haunted ever since," -> "King Harald's forces crushed stragglers here during the First Era and it has been haunted ever since," (Bug #16077)
- dunStonehillBarrowQST_CloseGateScene: "Or the boss will skin you soon as he's done with Ra'jirr." -> "Or the boss will skin you as soon as he's done with Ra'jirr." (Bug #16078)
- FreeformRiften18 [objective 25]: "Bring the mammoth tusks to Madesi." -> "Bring the mammoth tusk to Madesi." (Bug #16079)
- dunStonehillBarrowQST_StoreroomScene: "But.. stealing the boss's sword?" -> "But... stealing the boss's sword?" / "Who knows. The cat was crazy." -> "Who knows? The cat was crazy." (Bug #16080)
- dunHighGateScene01LeverPuzzle: "Maybe the order has something to do with the Symbols up there." -> "Maybe the order has something to do with the symbols up there." (Bug #16081)
- dunHighGateRuinsPostQSTTopic: "Let me look." -> "Oh, let me look." (Bug #16082)
- dunHighGateRuinsHelpDenyQST: "Well I'll be here for a bit if you change your mind." -> "Well, I'll be here for a bit if you change your mind." (Bug #16083)
- dunHillgrundsTombAcceptIfDarkElf: "No offense, I mean I'm sure you aren't into any of that kind of stuff." -> "No offense, I mean... I'm sure you aren't into any of that kind of stuff." (Bug #16085)
- dunHillgrundsTombRejectQuest: "Fine, but I've locked the door so don't think you're getting in there without me." -> "Fine, but I've locked the door, so don't think you're getting in there without me." (Bug #16086)
- dunHunterFrokiAboutHamingTopic: "Can't say I was a great father the first time around." -> Well, can't say I was a great father the first time around." (Bug #16087)
- DialogueSolitudeAngelineFavorContinue: "My daughter, Fura, was assigned to Whiterun after she joined the Imperial Army. I was hoping you might have met her." -> "My daughter, Fura, was assigned to Whiterun after she joined the Imperial army. I was hoping you might have met her." (Bug #16088)
- dunStonehillBarrowQST_DiningHallScene: "Yeah, he's after Ra'jirr- never seen him so angry." -> "Yeah, he's after Ra'jirr - never seen him so angry." (Bug #16089)
- dunLostKnifeScene01: "But, I've got the key to the Sabre Cage! Look!" -> "But, I've got the key to the Sabre cage! Look!" (Bug #16093)
- dunMistwatchQSTFjola13: "Stuhn only knows why I've kept it this long." -> "Stuhn only knows why I kept it this long." (Bug #16094)
- dunMistwatchChrister002: "I'm sorry, I'm just... you're right. Let me explain." -> "I'm sorry, I just... you're right. Let me explain." (Bug #16095)
- dunMistwatchChrister011: "I wager it will come in handy for you." -> "I wager it'll come in handy for you." (Bug #16096)
- dunMossMotherQST_ValdrHellos: "Be careful. They're faster than you'd think." -> "Be careful. They're faster than you think." (Bug #16097)
- dunRobbersGorgeQST_SentryInitialTopic: "You know how this works- toll here is 100 gold." -> "You know how this works - toll here is 100 gold." (Bug #16101)
- dunBoulderfallQSTHacklecombDead: "I'm not sure how to feel about that." -> "I... I'm not sure how to feel about that." (Bug #16103)
- dunTrevasWatchQSTRewardHelp: "Clear the fort and on top of the posted reward you can have whatever items you'd like." -> "Clear the fort and on top of the posted reward, you can have whatever items you'd like." (Bug #16104)
- dunTrevasWatchQSTDiningScene: "Funny coming from a woman who's breath smells like she just kissed a draugr." -> "Funny coming from a woman whose breath smells like she just kissed a draugr." (Bug #16105)
- GhostIntroCollect: "But with the help of a living champion I may be able to succeed." -> "But with the help of a living champion, I may be able to succeed." (Bug #16106)
- dunFellglow_FiringRange: "We'll take a short break, then move on to wide-area destruction spells." -> "We'll take a short break, and then move on to wide-area destruction spells." (Bug #16107)
- dunFellglow_Pets: "Hmm? What is it?" -> "Huh? What is it?" (Bug #16108)
- dunMS06PotemaMuralIntro: "When you die I will raise you and you can take your place by my side." -> "When you die, I will raise you and you can take your place by my side." (Bug #16109)
- CR05IntroBranch: "There's always some sort of trouble down there, but now it's come to a head." -> "There's always some kind of trouble down there, but now it's come to a head." (Bug #16110)
- CR07StartBranchTopic: "What you don't hear about are the ones who break off from escorts on the way to Markarth." -> "What you don't hear about are the ones who break off from their escorts on the way to Markarth." (Bug #16112)
- CR13QuestStartTopic: "But there is more personal task before me." -> "But there is a more personal task before me." (Bug #16118)
- CR14WhoKnows: "That is the kind of thing Kodlak used to say." -> "That's the kind of thing Kodlak used to say." (Bug #16120)
- C00KodlakBackToThePlayerTopic: "Of course. How are you in a battle, boy?" -> "Of course. How are you in battle, boy?" / "Of course. How are you in a battle, girl?" -> "Of course. How are you in battle, girl?" (Bug #16121)
- C03SkorQuestStartBranchTopic: "Skjor may be right about you." -> "Skjor might be right about you." (Bug #16124)
- C04JorrvaskrCommotionTreeAttackerTopic: "Make 'em bleed." -> "Make them bleed." (Bug #16127)
- DarkBrotherhood (SharedInfo): "Present the Gourmet's Write of Passage to the officer in charge, Commander Maro." -> "Present the Gourmet's Writ of Passage to the officer in charge, Commander Maro." (Bug #16128)
- DarkBrotherhood (Hello): "How went your encounter with Ma'randru-jo?" -> "How went your encounter with Ma'randru-jo?" [removed extra space] (Bug #16129)
- "This is about that my father's hidden cache, isn't it?" -> "This is about my father's hidden cache, isn't it?" (Bug #16130)
- "I just... can't take the pain." -> "I just... can't take the pain." [removed extra space] (Bug #16131)
- "Listener, please... if Cicero is going to be a part of this Sanctuary I'll accept that." -> "Listener, please... if Cicero is going to be a part of this Sanctuary, I'll accept that." (Bug #16132)
- CiceroGoneScene2: "It's true, I'm afraid." -> "Oh it's true, I'm afraid." (Bug #16133)
- DBFirstArriveScene: "Your teeth... your teeth! No! Aggghh!!" -> "Your teeth! No! Aggghh!!" (Bug #16134)
- DB04AstridCiceroPlanBranchTopic: "As the Night Mother's Keeper, he believes he's entitled to the rule of this Sanctuary." -> "As the Night Mother's Keeper, he believes he's entitled to rule of this Sanctuary." (Bug #16135)
- DB04AstridMoreInfoBranchTopic: "They could be planning another meeting at any time!" -> "They could be planning another meeting any time!" (Bug #16136)
- DBCiceroMetRoadReponse: "You helped that stupid farmer! Stupid Loreius!" -> "You helped the stupid farmer! Stupid Loreius!" (Bug #16142)
- DBCiceroPlayerSancGreetBranchTopic: "No time to talk now, my friend. No time. Out mistress needs tending. Keeping." -> "Oh, no time to talk now, my friend. No time. Our mistress needs tending. Keeping." (Bug #16143)
- DBCiceroStateTradeBranchTopic: "Ooh! Listener! That tickles!" -> "Ooh! Listener! Ooh! That tickles!" (Bug #16144)
- DBNazirContract9FulfilledBranchTopic: "Infiltrating an occupied fort and making it out in one piece is nothing to joke about." -> "Infiltrating an occupied military fort and making it out in one piece is nothing to joke about." (Bug #16145)
- DBRumorsTopic: "Folk been hearing some strange stuff coming from the Aretino place." -> "Folk's been hearing some strange stuff coming from the Aretino place." (Bug #16146)
- "I was walking by the old Aretino Residence, heard the little boy, Aventus?" -> "I was walking by the old Aretino Residence, heard the little boy, Aventus." (Bug #16147)
- "Hear about the little Imperial boy, Aventus Aretino?" -> "Hear about that little Imperial boy, Aventus Aretino?" (Bug #16148)
- DarkBrotherhoodadditionalNPCDialogue (Hello): "Talk to Hadring, the Innkeeper." -> "Talk to Hadring, the innkeeper." (Bug #16149)
- DarkSancConvSystemScheme: "When I am become wolf, I am treachery incarnate." -> "When I become wolf, I am treachery incarnate." / "It was a simple matter, really, when one has mastered the art of camouflage." -> "Was a simple matter, really, when one has mastered the art of camouflage." (Bug #16150)
- DarkAboutYourselfBranchTopic: "A bit of lightning gone awry." -> "Bit of lightning gone awry." (Bug #16151)
- DarkCiceroNightMotherBranchTopic: "But that is an age long since passed." -> "But that age has long since passed." (Bug #16152)
- DarkContractHelpBranchTopic: "You're being sent to meet with the contact directly, is that correct?" -> "You're being sent to meet with a contact directly, is that correct?" / "So. Be polite, and professional, and represent us well." -> "So be polite, and professional, and represent us well." (Bug #16153)
- "So you're the Listener, hmm?" -> "So you're the Listener, eh?" / "Ah yes, Volunruud. It's an old crypt, infested with Draugr." -> "Volunruud. Well, that's an old crypt, infested with Draugr." (Bug #16154)
- "Close, maybe, but there's is a difference!" -> "Close, maybe, but there is a difference!" (Bug #16155)
- "I am so very happy for you. If not a bit... envious." -> "I'm so very happy for you. If not a bit... envious." (Bug #16156)
- DarkBrotherhoodSanctuaryDialogue (Hello): "You can kill someone just as easily with a well-placed spell." -> "You could kill someone just as easily with a well-placed spell." (Bug #16157)
- DBSancRepairMalloryBranchTopic: "Good luck with, your, um... murders." -> "And, uh, good luck with your... murders." (Bug #16158)
- DarkSideContractDialogue (SharedInfo): "Why? I don't understand... I have done nothing to wrong you." -> "Why? I don't understand... I've done nothing to wrong you." (Bug #16159)
- DBAgnisKillChoice1BranchTopic: "But I have many more rooms to clean." -> "But I have more rooms to clean." (Bug #16160)
- DBHelvardKillChoice3BranchTopic: "If you have some kind of official business with the jarl, I'm afraid now's not the time. Go on then. Off with you." -> "If you have some kind of official business with the Jarl, I'm afraid now is not the time. Go on, then. Off with you." (Bug #16162)
- DBLurbukKillChoice1BranchTopic: "Killing Lurbuk... I mean, can you even imagine something so ludicrous?" -> "Killing Lurbuk... I mean, can you imagine something so ludicrous?" (Bug #16163)
- DBLurbukKillChoice2BranchTopic: "A man got... he got scared." -> "A man's got... he's got scared." (Bug #16164)
- DBMrandrujoKillChoice1BranchTopic: "I'm not sure I appreciate your presence here. Friend." -> "I am not sure I appreciate your presence here. Friend." (Bug #16165)
- DB01AventusLiveAloneBranchTopic: "And the Jarl said I had to go to Honorhall Orphanage." -> "And the Jarl said I have to go to Honorhall Orphanage." (Bug #16167)
- DB01AventusQuestBranchTopic: "With the body, and the... the things." -> "With the body, and the... things." (Bug #16168)
- DB01GrelodThreaten2BranchTopic: "You tell him I'm coming for him! And when I find him, it will be the beating of his miserable life!" -> "You tell him I'm coming for him! And when I find him, it'll be the beating of his miserable life!" (Bug #16169)
- DB02Captive1Intimidate: "Maybe there were some times... some times I got carried away?" -> "Maybe there was some times... some times I got carried away?" (Bug #16170)
- DB02PlayerReleaseResponse: "Thank you! Thank you! I'll never speak of this to anyone, I promise!" -> Oh. Thank you! Thank you! I'll never speak of this to anyone, I promise!" (Bug #16171)
- DB02 (Hello): "You'll let me go. I know you will." -> "You will let me go. I know you will." (Bug #16172)
- DB03MuiriContractDetails2a: "It's just this... this isn't at all how I imagined things would play out." -> "I... It's just this... this isn't at all how I imagined things would play out." (Bug #16173)
- CiceroNightMotherTalkScene: "I do the talking, the stalking, the seeing and saying!" -> "I do the talking, the stalking, the seeing and the saying!" / "And what do you do? Nothing!" -> "And what do you do? Hmm? Nothing!" (Bug #16174)
- CiceroNightMotherRespondTopic2: "Then... it is true! She is back! Our Lady is back!" -> "Then... it's true! She's back! Our Lady is back!" (Bug #16175)
- DB04aDelvinAmuletBranchTopic: "Don't answer - I don't want to know." -> "No, don't answer - I don't want to know." / "Look, it ain't my business ta tell the Dark Brotherhood its business," -> "Look, it ain't my business to tell the Dark Brotherhood its business," (Bug #16177)
- DB04aDelvinAmuletBuyBranchTopic: "Wait just one moment..." -> "Uh, wait just one moment..." / "Here. It's a letter of credit." -> "Here. It's a letter of credit." -> "Here... is a letter of credit." (Bug #16178)
- DB05 (Hello): "Should my new bride by worried?" -> "Should my new bride be worried?" (Bug #16180)
- DB05VittoriaDeathScene: "No! Noooooooo!" -> "Noooooooo!" (Bug #16181)
- DB05VittoriaSpeech: "You have all helped make this a truly extraordinary wedding." -> "You have all helped to make this a truly extraordinary wedding." (Bug #16183)
- DB05GoodTimeBranchTopic: "Free food and wine, and nobody trying to throw me in the dungeon." -> "Free food and wine, and nobody is trying to throw me in the dungeon." (Bug #16184)
- "I know my father's not happy about me marrying an Imperial, but that's his problem." -> "I know my father is not happy about me marrying an Imperial, but that is his problem." (Bug #16185)
- DB05VittoriaPlayerResponse2: "Ha ha ha ha! Yes, yes indeed!" -> "Ha ha ha ha! Yes indeed!" (Bug #16186)
- DB05VittoriaThreatenBranchTopic: "I hope you're enjoying the festivities." -> "I hope you've been enjoying the festivities." (Bug #16187)
- DB06 (Hello): "Gaius Maro still lives. I am surprised." -> "Gaius Maro still lives. I'm surprised." (Bug #16188)
- DB06GabriellaGaiusDeadTopic: "You have done well, and have earned both your reward, and a bonus, as I may have mentioned." -> "You have done well, and have earned both your reward, and a bonus, as I have mentioned." (Bug #16189)
- DB06GabriellaQuestCompleteGreetTopic: "Killing Gaius Maro is but the first step of your contract" -> "Killing Gaius Maro is but the first step in your contract" (Bug #16190)
- DB07CiceroPlayerChoice1: "Tell the pretender Astrid you did the job!" -> "Tell the pretender Astrid that you did the job!" (Bug #16191)
- DB08FestusCompleteBranchTopic: "Ah, you're back. Ready to try again, are we?" -> "Oh, you're back. Ready to try again, are we?" (Bug #16192)
- DB08FestusPlayerDeadResponse: "I've also received word from Markarth." -> "I also received word from Markarth." (Bug #16193)
- DB08FestusIdentityTopic2: "Ah, but not just any copy. It's signed you see!" -> "Oh, but not just any copy. It's signed you see!" (Bug #16194)
- DB08GourmetThreatRespond2: "What? The Emperor? But I..." -> "What? The Emperor? But I... I..." / "Oh. Oh, by the gods, no. No, you can't do this. You can't!" -> "Oh. Oh, by the gods, no. No, no you can't do this. You can't!" (Bug #16195)
- DB09DinnerTalkScene: "But aren't even you the least bit nervous?" -> "But aren't you even the least bit nervous?" (Bug #16196)
- DB09GiannaScreamScene: "There's been some kind of mistake!" -> "There... there's been some kind of mistake!" (Bug #16197)
- DB09GiannaBusinessTopic: "So... which ingredient should I add next?" -> "So uh... which ingredient should I add next?" (Bug #16198)
- DB09GiannaRaceHighElfTopic: "I... I never would have guessed it. So many of your recipes are clearly aimed at the commonfolk." -> "Oh... I never would have guessed it. So many of your recipes are clearly aimed at the common folk." (Bug #16199)
- DB09GiannaRaceNordTopic: "You're a Nord!" -> "Hmm. You're a Nord!" (Bug #16200)
- DB09GiannaRaceWoodElfTopic: "I... I always imagined the great Gourmet was a Wood Elf." -> "I always imagined the great Gourmet was a Wood Elf." (Bug #16201)
- DB09_GiannaDontQuestion1: "Of course! I.... I'm sorry. One giant's toe." -> "Of course! I'm sorry. One giant's toe." (Bug #16202)
- DB09GiannaIngredient1_3Topic: "Well then, I think a pinch of frost salts should do the trick, right?" -> "Well then, I think a pinch of frost salts should do the trick, right?" [unneeded extra space] (Bug #16203)
- DB09GiannaIngredient3_3Topic: "Okay. Now what?" -> "All right. What next then?" (Bug #16204)
- DB09GiannaIngredient2_3Topic: "My choice, then? Very well." -> "My choice, then? Um, very well." (Bug #16205)
- DB09GiannaIngredient4_1Topic: "So... is that it?" -> "So, uh... is that it?" (Bug #16206)
- DB09MaroPresentPapersTopic: "Please, excuse my ignorance. Gianna, the castle chef, has been eagerly awaiting your arrival." -> "Please, excuse my ignorance. Gianna, the castle chef, has been eagerly awaiting your arrival." [unneeded extra space] (Bug #16207)
- "We... we had no idea who to expect, you understand." -> "We had no idea who to expect, you understand." (Bug #16208)
- AstridPlayerFindTopic: By Sithis, I was such a fool." -> "Oh by Sithis, I was such a fool." (Bug #16209)
- DB11MaroDocksScene: "Truth is, as soon as the Emperor sets sail, I'm resigning my position." -> "Truth is, as soon as the Emperor sets sail, I'm resigning my position." / "Well then, let me be just say that it's been an honor serving under you Commander Maro." -> "Well then, let me just say that it's been an honor serving under you Commander Maro." (Bug #16211)
- TG00BrynjolfIntroMQ203A1: "Expecting free information, eh?" -> "Ah. Expecting free information, eh?" (Bug #16233)
- TG00BrynjolfOutroBranchTopic01: "But never mind that, even though you fouled up the job I still think you've got that spark I'm looking for." -> "But never mind that, even though you fouled up the job, I still think you've got the spark I'm looking for." (Bug #16234)
- TG00BrynjolfReadyToStartBranchTopic: "Wait until I start the distraction and then show me what you're made of." -> "Wait until I start the distraction, then show me what you're made of." (Bug #16235)
- TG00DistractionExtenderScene: "Please hurry, I have only a few bottles left!" -> "Please hurry, I only have a few bottles left!" (Bug #16236)
- TG00DistractionScene: "That was a simple misunderstanding, but this item is the real thing." -> Well, that was a simple misunderstanding, but this item is the real thing." (Bug #16237)
- TG02BDelvinIntroBranchTopic: "Brynjolf, huh? Lemme guess." -> "Brynjolf, eh? Lemme guess." (Bug #16238)
- TG02BDelvinOutroBranchTopic: "Now, you're lucky if you don't trip over a skeever instead." -> "Now, you'll be lucky if you don't trip over a skeever instead." (Bug #16239)
- TG02BToniliaBranchTopic: "So, you're the new recruit, eh?" -> "So, you're the new recruit, huh?" (Bug #16240)
- TG02BVexOutroBranchTopic02: "If you want my opinion I say it's just plain old bad luck." -> "If you want my opinion, I say it's just plain old bad luck." (Bug #16241)
- TG05MercerUnlockScene: "This one doesn't look too difficult." -> Hmm. This one doesn't look too difficult." (Bug #16242)
- TG05MercerWalkingScene06: "slipping passed these draugr must be child's play for her." -> "slipping past these draugr must be child's play for her." (Bug #16243)
- TG05SPKillScene: "Karliah has provided me with the means to be rid of you," -> "Karliah has provided me the means to be rid of you," (Bug #16244)
- TG06EnthirTranslateScene: "I'm not familiar with the Twilight Sepulcher. What is it? What's Mercer Frey done?" -> "I... I'm not familiar with the Twilight Sepulcher. What is it? What... what's Mercer Frey done?" (Bug #16245)
- TG07SPGuildScene01: "No, it... it can't be." -> "No, it... can't be." (Bug #16246)
- TG08ABrynjolfPostOathBranchTopic1a: "the Guild's been restored to it's full strength and you've exposed the traitor in our midst." -> "the Guild's been restored to its full strength and you've exposed the traitor in our midst." (Bug #16247)
- TG08AGuildScene: "Just outside of Riften, beyond the Southeast Gate is a small path cut up the mountainside." -> "Just outside of Riften, beyond the southeast gate is a small path cut up the mountainside." (Bug #16248)
- TG08AOathScene: "We will honor our agreement in this life and the next until your conditions have been met." -> "We will honor our agreement in this life and the next, until your conditions have been met." (Bug #16249)
- TG08BExploreScene05: "The only reason to do that would be to block pursuit. It must be Mercer." -> "The only reason he'd do that would be to block pursuit. It must be Mercer." (Bug #16250)
- TG08BExploreScene09: "We'll have to keep silent if we want to avoid drawing their attention." -> "We'll have to keep silent if you want to avoid drawing their attention." (Bug #16251)
- TG08BFight: "What's... what's happening... I can't stop myself." -> "What... what's happening... I can't stop myself." (Bug #16252)
- TGBanDialogueBranchTopic: "She'll tell you the why's and how's if you want to get back in." -> "She'll tell you the whys and hows if you want to get back in." (Bug #16253)
- TGBanVexDoneBranchTopic01: "Next time you decide to pull a stunt like that again, just remember how much it hurt to give this away." -> "Next time you decide to pull a stunt like that, just remember how much it hurt to give this away." (Bug #16254)
- TGCrownFinalBranch: "I hope you put it to good use. I know I have." -> "Hope you put it to good use. I know I have." (Bug #16255)
- TGCrownIntroBranchTopic03: "Otherwise, keep it and maybe it'll bring you luck." -> "Otherwise, keep it. Maybe it'll bring you luck." (Bug #16256)
- TGGoodbyes: "Only way this guild's going to continue to grow is by takin' extra work." -> "The only way this guild's going to continue to grow is by takin' extra work."(Bug #16257)
- TGHellos: "Talk to me again if you prove yourself to Brynjolf." -> "Talk to me again when you've proven yourself to Brynjolf." (Bug #16258)
- "Still have quite a good bit of jobs available if you're looking for some extra coin." -> "Still have quite a good bit of jobs available, if you're looking for some extra coin." (Bug #16259)
- "If you wondering why they call me Vipir the Fleet, watch me outrun the town guard sometime." -> "If you're wondering why they call me Vipir the Fleet, watch me outrun the town guard sometime." (Bug #16260)
- "I've been a part of this Guild for as long as Mercer has been Guild Master." -> "I've been part of this Guild for as long as Mercer's been Guild Master." (Bug #16261)
- "Hey, I want to talk to you... now." -> "Hey, hey. I want to talk to you... now." (Bug #16262)
- "Have no idea what my birth name really is, and I frankly don't care." -> "Have no idea what my birth name is, and frankly, I don't care." (Bug #16263)
- "If he was anyone else I would have gotten away with it." -> "If he was anyone else, I would have gotten away with it." (Bug #16264)
- "Back with good news I trust." -> "Back with good news, I trust?" (Bug #16265)
- "So, feeling loose? How about you run a job for me." -> "So, feeling loose? How about you run a job for me?" (Bug #16266)
- TGDHQScene07: "Oh my... umm, you won't let Mercer hear about this will you?" -> "Oh my... umm... well, you won't let Mercer hear about this will you?" (Bug #16267)
- TGDHQScene09: "Well, I see your wounds have healed but your pride still needs some time." -> "Well, I see your wounds have healed, but your pride still needs some time." (Bug #16268)
- TGDHQScene16: "If I wanted to hear a tall tale, I'll read a children's storybook." -> "If I wanted to hear a tall tale, I'd read a children's storybook." (Bug #16269)
- TGDialogueKarliahNightingalesBranchTopic01a: "The Trinity is usually selected from the ranks of the Guild although its existence is a closely-guarded secret." -> "The Trinity is usually selected from the ranks of the Guild, although its existence is a closely-guarded secret." (Bug #16270)
- TGDialogueKarliahNocturnalBranchTopic04: "When we suffer does she revel in our misery? No one knows." -> "When we suffer, does she revel in our misery? No one knows." (Bug #16271)
- TGFenceCaravanRisaadBranchTopic01: "I'll consider the offer, but I'll have to discuss it with the other caravans." -> "I will consider the offer, but I'll have to discuss it with the other caravans." (Bug #16272)
- TGFenceCaravanRisaadBranchTopic02: "I'm pleased with this offer, and accept." -> "I am pleased with this offer, and accept." (Bug #16273)
- TGFencesHellos: "Brought me more than some Firebrand Wine I trust?" -> "Brought me more than some Firebrand Wine, I trust?" (Bug #16274)
- "So, did Karliah send you again or you here on your own this time?" -> "So, did Karliah send you again or are you here on your own this time?" (Bug #16275)
- "Something simple to turn around for a profit I trust." -> "Something simple to turn around for a profit, I trust?" (Bug #16276)
- TGFencesBranchTopic: "Old Delvin certainly takes care of his own, doesn't he." -> "Old Delvin certainly takes care of his own, doesn't he?" (Bug #16277)
- TGLeadershipBrynjolfAfterBranchTopic: "After we're done here, head over to Tonilia and she'll set you up with your Guild Master Armor." -> "After we're done, head over to Tonilia and she'll set you up with your Guild Master Armor." (Bug #16278)
- TGLeadershipScene: "Now everyone get back to work." -> "Now everyone... get back to work." (Bug #16279)
- TGPreHellos: "We're a small meadery, but growing quickly." -> "Oh, we're a small meadery, but growing quickly." (Bug #16280)
- TGTQ01RhorlakIntroBranchTopic04: "Come on, what are trying to do? Insult me?" -> "Come on, what are you trying to do? Insult me?" (Bug #16281)
- TGTQ04TorstenIntroBranchTopic02: "He fancied himself a thief in some sort of a new Guild forming around here." -> "He fancied himself a thief in some sort of new Guild forming around here." (Bug #16282)
- MG04Stage30QuaranirProblem1Response1: "We believe the your efforts..." -> "We believe that your efforts..." (Bug #16295)
- FFRiftenThaneDoneBranchTopic01: "You've solved more problems in the short time you've been here then anyone in my court has their entire careers." -> "You've solved more problems in the short time you've been here than anyone in my court has their entire careers." (Bug #16403)
- DLC1VQ03VampireDexionBranchCaptureTopic3: "I'll set out at once, then." -> "I will set out at once, then." (Bug #16324)
- DLC1VQ03VampireDexionScrollTopic3: "Ah, yes, the Elder Scroll! I admit, I'm looking forward to this." -> "Ah, yes, the Elder Scroll! I admit, I am looking forward to this." (Bug #16325)
- DLC1VQ03VampireDawnguardScene: "I don't know, maybe. Won't know until we get him out of there." -> " I don't know, maybe. Won't know until we get him out of here." (Bug #16326)
- DLC1VQ03VampireShared: "In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one." -> "In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and the day will be as one." (Bug #16327)
- DLC1VQ04Goodbyes: "Shelves, tables... should be easy to find." -> "Shelves, tables... they should be easy to find." (Bug #16328)
- "I remember she use to keep a small journal. See if you can dig it up." -> "I remember she used to keep a small journal. See if you can dig it up." (Bug #16329)
- DLC1VQ04Hellos: "Get the ingredients in the vessel and let me know when you're ready." -> "Get the ingredients in that vessel and let me know when you're ready." (Bug #16330)
- DLC1VQ04CourtyardScene: "It looks like my father had it sealed up." -> "Looks like my father had it sealed up." (Bug #16331)
- DLC1VQ04StatueDoneScene: "I've never been in those tunnels before, but I'd bet they run right under the courtyard and into the tower ruins." -> "I've never been in those tunnels before, but I'd bet they'd run right under the courtyard and into the tower ruins." (Bug #16332)
- DLC1VQ04RNPCLabBookFoundViewTopic06: "Mistakes with these kinds of portals can be... gruesome." -> "Mistakes with these kind of portals can be... gruesome." (Bug #16333)
- DLC1VQ04RNPCLaboatoryBranchTopic: "I had no idea that her laboratory even existed." -> "I had no idea her laboratory even existed." (Bug #16334)
- DLC1VQ04RNPCLabQuestionsBranchTopic01c: "Like she didn't want to just stop my father... she wanted to stick it to him, too." -> "Like she didn't just want to stop my father... she wanted to stick it to him, too." (Bug #16335)
- DLC1VQ04RNPCLabQuestionsEndBranchTopic: "Yes... yes, you're right. I'm sorry." -> "Yes, you're right. I'm sorry." (Bug #16336)
- DLC1VQ04RNPCStartBranchTopic02d: "I don't think he even sees me as his daughter anymore." -> "I don't even think he sees me as his daughter anymore." (Bug #16337)
- DLC1VQ04RNPCStartBranchTopic07: "Trust me. I lived here for a very long time and I know every nook and cranny." -> "Trust me. I lived here a very long time and I know every nook and cranny." (Bug #16338)
- DLC1VQ04RNPCValericaViewTopic: "Before my father became obsessed with the prophecy, mother and I spent quite a bit of time together." -> "Before my father became obsessed with the prophecy, my mother and I spent quite a bit of time together." (Bug #16339)
- DLC1VQ05Hellos: "Look at the sky. What kind of a place is this?" -> "Look at the sky. What kind of place is this?" (Bug #16340)
- DLC1VQ05MeetScene: "Harkon's found a way to decipher the prophecy, hasn't he." -> "Harkon's found a way to decipher the prophecy, hasn't he?" (Bug #16341)
- DLC1VQ05MeetSceneSCDone: "This stranger may call himself vampire, but he knows nothing of our struggle." -> "This stranger may call himself a vampire, but he knows nothing of our struggle." (Bug #16342)
- "The moment your father discovers your role in the prophecy, that he needs your blood, you'd be in terrible danger." -> "The moment your father discovers your role in the prophecy, that he needs your blood, you'll be in terrible danger." (Bug #16343)
- DLC1VQ05ValericaEndTLBranchTopic01: "Like Serana, I am a Daughter of Coldharbour, an vampire offspring of Molag Bal." -> "Like Serana, I am a Daughter of Coldharbour, a vampire offspring of Molag Bal." (Bug #16344)
- DLC1VQ05ValericaEndTLBranchTopic03: "You must understand that he's no longer the man I married all that time ago." -> "You must understand; he's no longer the man I married all that time ago." (Bug #16345)
- DLC1VQ05PostHellos: "No matter how long I've been here, I'll still never get used to this place." -> "No matter how long I've been here, I still never get used to this place." (Bug #16348)
- DLC1VQ05PostBloodArrowsTopic: "I understand what you did for my family, but the prophecy never sat well for me, and I don't want to be a part of it." -> "I understand what you did for my family, but the prophecy never sat well with me, and I don't want to be a part of it." (Bug #16349)
- DLC1VQ06DexionBlindBranchTopic: "It's the inevitable fate we agree to pursue when reading the Elder Scrolls." -> "It is the inevitable fate we agree to pursue when reading the Elder Scrolls." (Bug #16350)
- "It generally doesn't occur until a Moth Priest is in his latter years, but in my case I simply wasn't preparing myself properly. It generally doesn't occur until a Moth Priest is in his latter years, but in my case I simply wasn't preparing myself properly." -> "It generally does not occur until a Moth Priest is in his latter years, but in my case I simply was not preparing myself properly." (Bug #16351)
- DLC1VQ06DexionBlindBranchTopic00: "There's quite a bit of ritual and concentration required." -> "There is quite a bit of ritual and concentration required." (Bug #16352)
- DLC1VQ06DexionMothBranchTopic: "Well, as I'm sure you've figured out by now, it's no mere coincidence that we're named "Moth Priests."" -> "Well, as I am sure you've figured out by now, it's no mere coincidence that we're named "Moth Priests."" (Bug #16353)
- DLC1VQ06DexionMothBranchTopic03: "If they didn't want you to find them, they wouldn't allow it." -> "If they did not want you to find them, they would not allow it." (Bug #16354)
- DLC1VQ06SeranaCompleteBranchTopic: "Almost thought I lost you there... you went white as the snow." -> "Almost thought I lost you there... you went as white as the snow." (Bug #16355)
- DLC1VQ06SeranaTLKnifeBranchTopic: "Mother had something similar back home when she was tending the courtyard gardens to scrape moss and fungus off of the trees." -> "Mother had something similar back home when she was tending the courtyard gardens to scrape moss and fungus off the trees." (Bug #16356)
- "Mother had something similar back home when she was tending the courtyard gardens to scrape moss and fungus off of the trees." -> "Mother had something similar back home when she was tending the courtyard gardens to scrape moss and fungus off the trees." (Bug #16357)
- DLC1VQ07FinalSceneAlternate: "It... it was you? You created that prophecy?" -> "It was you? You created that prophecy?" (Bug #16358)
- DLC1VQ07GeleborBalconyEndingBranchTopic01a: "I see. That would explain much." -> "I see. Now that would explain much." (Bug #16359)
- DLC1VQ08Hellos: "I knew you would be victorious." -> "I knew you'd be victorious." (Bug #16360)
- DLC1VQ08SeranaWhatNextDawnguard01c: "And I'm certainly not moving in with my mother, if that's what your implying." -> "And I'm certainly not moving in with my mother, if that's what you're implying." (Bug #16361)
- DLC1VQ08PostDexionSellScroll2: "Thank you! You're too kind." -> "Thank you! You are too kind." (Bug #16362)
- DLC1VQElderDexionBranchTopic01: "I thought I'd be able to allay the after effects, but I was wrong. Now I'm paying for it." -> "I thought I'd be able to allay the after effects, but I was wrong. Now I am paying for it." (Bug #16363)
- DLC1VQElderDexionBranchTopic03: "No. It'll have to run its course, and there's always the chance I may never recover." -> "No. It will have to run its course, and there's always the chance I may never recover." (Bug #16364)
- DLC1VQElderDexionBranchTopic04: "No, there's another way." -> "No, there is another way." (Bug #16365)
- DLC1VQElderDexionVBranchTopic: "Please, don't be angry with me." -> "Please, do not be angry with me." (Bug #16367)
- "Please, don't be angry with me." -> "Please, do not be angry with me." (Bug #16368)
- DLC1VQElderDexionVBranchTopic01: "As you can see from my bandages, it's not that I'm unwilling, it's that I'm physically unable." -> "As you can see from my bandages, it's not that I am unwilling, it's that I am physically unable." (Bug #16369)
- DLC1VQElderUragBranchTopic: "Back, huh? Well, price is still 4,000 coins." -> "Back, huh? Well, the price is still 4,000 coins." (Bug #16370)
- DLC1dunRedwaterDenHellos: "Wha- who... you're that one from Helgen. Barely made it out of there myself. I hurt my back and I- I just need something for the pain." -> "Wha - who... you're that one from Helgen. Barely made it out of there myself. I hurt my back and I - I just need something for the pain." (Bug #16371)
- "I once paid 3000 gold for this fungus that grows in giants armpits." -> "I once paid 3000 gold for this fungus that grows in giants' armpits." (Bug #16372)
- "If my friends could try this Redwater Skooma they might finally understand why I like slumming it with you commoners." -> "If my friends could try this Redwater Skooma, they might finally understand why I like slumming it with you commoners." (Bug #16373)
- DLC1dunRedwaterDenFreeSampleBranchTopic: "Here take it and slip into a booth before someone notices." -> "Here, take it and slip into a booth before someone notices." (Bug #16374)
- DLC1HunterBaseIntroEndScene: "If you can manage that, the Dawnguard still may have use for you." -> "If you can manage that, the Dawnguard may still have use for you." (Bug #16375)
- DLC1HunterBaseIntroGunmarPostBearBranchTopic: "For two weeks I've tracked that bear, and now find that you've killed it on your own." -> "For two weeks I've tracked that bear, and now I find that you've killed it on your own." (Bug #16376)
- DLC1HunterBaseIntroIsranS20Response2: "Of course. Why did I suppose differently." -> "Of course. Why did I suppose differently?" (Bug #16377)
- DLC1HunterBaseIntroSorineStage30BranchTopic: "Just look around, will you?" -> "Well, just look around, will you?" (Bug #16378)
- DLC1HunterBaseIntroSorineFinal: "I'll finish up here and head in that direction soon as I can." -> "I'll finish up here and head in that direction as soon as I can." (Bug #16379)
- DLC1HunterBaseIntroSorineGyroTopic: "Now where is it Isran expects me to go? -> "Now, where is it Isran expects me to go?" (Bug #16380)
- "Well then I'm very sorry, but I just can't walk away from this project yet." -> "Well then I'm very sorry, but I can't just walk away from this project yet." (Bug #16381)
- DLC1HunterBaseIntroSorineSpeechChallenge: "Now where is it I'm supposed to be going?" -> "Now, where is it I'm supposed to be going?" (Bug #16382)
- DLC1HunterBaseIntroSorineStage30RequestResponse3: "I... Well, that's actually something I never would've anticipated. Interesting." -> "I... Well, that's actually something I never would have anticipated. Interesting." (Bug #16383)
- DLC1DialogueHunterBaseInfectedBranchTopic: "You've gone and gotten yourself turned into one of them." -> "You've gone and got yourself turned into one of them." / "Well Arkay isn't going to intervene... not here, not now." -> "Well Arkay isn't going to intervene... not here, and not now." (Bug #16384)
- DLC1DialogueVampireBaseOrthjolfTrustBranchTopic: "You'll think you're best of friends, until you find his fangs in your neck." -> "You think you're best of friends, until you find his fangs in your neck." (Bug #16385)
- DLC1DialogueVampireCuredBlockingTopic: "You're... you're mortal! What are you doing here like that?" -> "You're mortal! What are you doing here like that?" (Bug #16386)
- DLC1SoulCairnDialogueHellos: "I wonder if the fires are still burning in the Imperial City..." -> "I wonder if the fire is still burning in the Imperial City..." (Bug #16387)
- DLC1SurgeryIntroTopic: "I can't work with you in this state, night-walker." -> "I cannot work with you in this state, night-walker." (Bug #16388)
- DLC1VQElderShared: "It involves carefully removing the bark from a Canticle Tree which will in turn attract Ancestor Moths to you." -> "It involves carefully removing the bark from a Canticle Tree, which will in turn attract Ancestor Moths to you." (Bug #16389)
- DLC1VQFVBooksBranchTopic: "Any interest in ancient falmer tomes?" -> "Any interest in ancient Falmer tomes?" / "A rare find in the original falmer language." -> "A rare find in the original Falmer language." (Bug #16390)
- DLC1VQFVBooksReturnBranchTopic: "I have another ancient falmer tome." -> "I have another ancient Falmer tome." (Bug #16391)
- DLC1VQSaintGoodbyes: "Hey, where are you going. I need those pages!" -> "Hey, where are you going? I need those pages!" / "Leaving huh? Good. Maybe I can get some work done." -> "Leaving, huh? Good. Maybe I can get some work done." (Bug #16392)
- DLC1VQSaintPacingScene: ""Saviour of Morrowind." Hm, that's good but it sounds too narrow of scope..." -> ""Savior of Morrowind." Hm, that's good but it sounds too narrow of scope..." / "Did I start with my ride on the prison ship, or was it before that?" -> "Did I start with my ride on the prison ship, or... or was it before that?" / ""And without any regard for my safety, I fearless charged the enemy!"" -> ""And without any regard for my safety, I fearlessly charged the enemy!"" (Bug #16393)
- RelationshipAdoption_SharedInfos: "It's everything I can do keep the children safe." -> "It's everything I can do to keep the children safe." (Bug #16395)
- "Whiterun is a lovely city, and there are so many other children here- they all love playing together." -> "Whiterun is a lovely city, and there are so many other children here - they all love playing together." (Bug #16396)
- "Whiterun is perfect for a child- great weather, plenty of space, friends to play with." -> "Whiterun is perfect for a child - great weather, plenty of space, friends to play with." (Bug #16397)
- "Kid could learn some bad habits here." -> "Kid could learn some bad habit here." (Bug #16398)
- RelationshipAdoption_FGAskForGiftWhereCouldIGet: "I'm sure the Khajiit would have one- their toys are the best!" -> "I'm sure the Khajiit would have one - their toys are the best!" (Bug #16399)
- BYOHRelationshipAdoptable_SharedInfos: "Yea! Thanks, mister- um, Papa!" -> "Yea! Thanks, mister - um, Papa!" (Bug #16400)
- BYOHHouseHjaalmarchPurchaseYes: "The land is on the coast, across the Karth delta from Solitude." -> "The land is on the coast, across from the Karth delta from Solitude." (Bug #16411)
- BYOHHouseBanditAttack2: "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16412)
- BYOHHouseBanditAttack2BanditTopic: "You gotta talk to the chief. Rochelle." -> "Gotta talk to the chief. Rochelle." (Bug #16413)
- BYOHHouseBanditAttack2BossNoMoney: "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16414)
- "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16415)
- DLC2DRRAdrilAranoTLSuspicionsBranchTopic02: "As second councilor, it's my job to support him and make certain his rule is enforced." -> "As Second Councilor, it's my job to support him and make certain his rule is enforced." (Bug #16418)
- DLC2DRRMorvaynTLCouncilorBranchTopic01: "Raven Rock the only settlement on the island?" -> "Raven Rock is the only settlement on the island?" (Bug #16419)
- DLC2DRRRumorsBranchTopic: "Words reached us that the dragons have returned." -> "Word's reached us that the dragons have returned." (Bug #16420)
- "The hunters up at Frostmoon Crag might know more." -> "The hunters up on Frostmoon Crag might know more." (Bug #16421)
- "Heard that Rieklings got hold of Thirsk Mead Hall." -> "Heard that Reiklings got a hold of Thirsk Mead Hall." (Bug #16422)
- DLC2RRAnyLocScene008: "Understandable considering the differences between us." -> "Understandable, considering the differences between us." (Bug #16423)
- DLC2RRAnyLocScene0016: "Fethis, they doesn't care about us." -> "Fethis, they don't care about us." (Bug #16424)
- DLC2RRAnyLocScene018: "I was clear when I loaned Garyn the money that I wanted it back by the first harvest." -> "I was clear when I loaned Garyn the money that I wanted it back by first harvest." (Bug #16425)
- DLC2RRAnyLocScene020: "Why don't you say that louder so the entire town can hear you, idiot." -> "Why don't you say that even louder, so the entire town can hear you, idiot." (Bug #16426)
- DLC2RRNetchScene005: "Aren't you pleased to keeping busy?" -> "Aren't you pleased to be keeping busy?" (Bug #16427)
- DLC2RRTempleScene002: "I wished to bless the tombs with the monthly invocation, but I couldn't get the door to open." -> "I wished to bless the tombs with the monthly invocation, but I couldn't get the doors open." (Bug #16428)
- DLC2RRTempleScene003: "You'd do well to remember that next time, Attendant." -> "You'll do well to remember that next time, Attendant." (Bug #16429)
- DLC2SVBaldorMorwenScene02Scene: "You know how happy it makes her to play the village peddler" -> "You know how happy it makes her to play the village peddler." (Bug #16430)
- DLC2WE05Scene: "It's working, I'm flying!" -> "It... it's working, I... I'm flying!" / "What?! Ooooohhhhhh Nooooooooooo!!!!!" -> "What?! Oh! Ooooohhhhhh nooooooooooo!!!!!" (Bug #16431)
- DLC2WE13Scene: "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." -> "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." [removed unneeded extra space] (Bug #16432)
- DLC2TGGloverIntroBranchTopic01: "Well, I've got bad news. This place is dryer than a damn bone." -> "Well, I got bad news. This place is dryer than a damn bone." (Bug #16434)
- DLC2TameDragonScene1: "Miraak has forced me to serve him for too long." -> "Miraak has forced me to serve him too long." (Bug #16435)
- DLC2RR01AttiusFarmBranchTopic01: "I was told it's an old Imperial farm that was wiped out by the eruption of the Red Mountain." -> "I was told it was an old Imperial farm that was wiped out by the eruption of the Red Mountain." (Bug #16436)
- DLC2RR01CariusDeadAltBranchTopic01: "Judging from these writings, General Carius was under the impression that the fort was still active as it was 200 years ago." -> "Judging from these writings, General Carius is under the impression that the fort was still active as it was 200 years ago." (Bug #16437)
- DLC2RR02AdrilChoiceBranchTopic: "You feel an attack on the councilor is imminent." -> "You feel an attack on the councilor is imminent?" (Bug #16439)
- DLC2RR02AdrilFoundOutBranchTopic03: "If you have the evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." -> "If you have evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." (Bug #16441)
- DLC2RR02AdrilHouseHlaaluTLBranchTopic01: "Hlaalu deserved every bit of the hatred they received once the Empire released its grasp on Morrowind." -> "Hlaalu deserved every bit of hatred they received once the Empire released its grasp on Morrowind." (Bug #16442)
- DLC2RR02AdrilIntroBranchTopic00: "After everything you've already done for Raven Rock, I hate to ask for more but I can't risk Councilor Morvayn being killed." -> "After everything you've already done for Raven Rock, I hate to ask for more, but I can't risk Councilor Morvayn being killed." (Bug #16444)
- DLC2RR02AdrilSeverinTLBranchTopic02: "Just make sure that you find solid evidence. If I accuse them without it, I'll be the laughingstock of the colony." -> "Just make sure you find solid evidence. If I accuse them without it, I'll be the laughing-stock of the colony." (Bug #16447)
- DLC2RR02AdrilSourcesTLBranchTopic01: "However, any information we can glean in times like this I consider vital to House Redoran's survival." -> "However, any information we can glean in times like this, I consider vital to House Redoran's survival." (Bug #16448)
- DLC2RR02AdrilUlenTombTLBranchTopic01: "It's Dunmer tradition for the ashes of the deceased to be placed in an ancestral tomb." -> "It's Dunmer's tradition for the ashes of the deceased to be placed in an ancestral tomb." (Bug #16449)
- DLC2RR02MorvaynBranchTopic: "You wanted to speak to me, councilor?" -> "You wanted to speak to me, Councilor?" (Bug #16450)
- DLC2RR02MorvaynBranchTopic01: "Thank you, councilor." -> "Thank you, Councilor." (Bug #16451)
- DLC2RR02MorvaynBranchTopic02: "Since the Severin family... or whoever they were...turned out to be criminals, their property is now forfeit." -> "Since the Severin family... or whoever they were... turned out to be criminals, their property is now forfeit." [added space] (Bug #16452)
- DLC2RR02Scene: "They did it to gain our confidence, councilor." -> "They did it to gain our confidence, Councilor." (Bug #16454)
- "Be careful, if the Severin's have betrayed us, then they'll be well-armed." -> "Be careful, if the Severins have betrayed us, then they'll be well-armed." (Bug #16456)
- DLC2RR02Hellos: "Patience, were almost there." -> "Patience, we're almost there." (Bug #16457)
- DLC2RR03CresciusIntroExtBranchTopic02: "East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." -> "The East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." (Bug #16458)
- DLC2RR03Hellos: "Well? What happened!" -> "Well? What happened?" (Bug #16459)
- DLC2RR03IntroGloverReturnViewTopic: "So you finally tracked down old Crescius, eh? Quite a character, isn't he." -> "So, you finally tracked down old Crescius, eh? Quite a character, isn't he?" (Bug #16460)
- DLC2RR03IntroGloverReturnViewTopic01: "I just wanted to remind that codger you can't just go around taking things from other people." -> "I just wanted to remind that codger; you can't just go around taking things from other people." (Bug #16461)
- DLC2RR03MineBranchTopic: "I may not be an expert at it yet, but it's good to be back to work and have some coin in my pockets." -> "I may not be an expert at it yet, but it's good to be back at work and have some coin in my pockets." (Bug #16462)
- "I've been able to convince my superiors at House Redoran to send me the resources they've been denying now that we're deemed more important." -> "I've been able to convince my superiors at House Redoran to send me the resources that they've been denying, now that we're deemed more important." (Bug #16463)
- DLC2RRFavor04DrinkBranchTopic: "Oh, wonderful. Anything to keep the spirits up." -> "Ah, wonderful. Anything to keep the spirits up." (Bug #16464)
- "Well that sounds lovely. Thank you." -> "Well, that sounds lovely. Thank you." (Bug #16465)
- "The day I refuse sujamma from Geldis is the day I sprout wings and fly off of this rock." -> "The day I refuse sujamma from Geldis, is the day I sprout wings and fly off this rock." (Bug #16466)
- DLC2RRFavor04IntroBranchTopic02: "Yes, I suppose they might. Ah well." -> "Heh, I suppose they might. Ah well." (Bug #16467)
- DLC2RRFavor05IntroBranchTopic01: "They're no longer being made, so they've become collectible." -> "They're no longer being made, so they've become a collectible." (Bug #16468)
- FavorDialogueScriptPropertypFDSAuto: "She could be someone again if she was given the chance." -> "She could be someone again, if she was given the chance." (Bug #16469)
- DLC2RRFavor06Goodbyes: "Bralsa's may be welcome here again, but I still expect her to pay her way like everyone else." -> "Bralsa may be welcome here again, but I still expect her to pay her way like everyone else." (Bug #16470)
- DLC2RRFavor07Hellos: "You look able enough to venture outside of town." -> "You look able to venture outside of town." (Bug #16476)
- DLC2MQ03StornStage30MiraakTopic: "He was Dragonborn, and yet he served the Dragons." -> "He was Dragonborn, and yet he served the dragons." / "He was defeated long ago, but it seems he was never destroyed." -> "He was defeated long ago, but it seems he was never really destroyed." (Bug #16477)
- DLC2MQ04StornStonesA1: "I doubt you can free it until his power is broken." -> "I doubt that you can free it until his power is broken." (Bug #16478)
- DLC2MQ01RRMiraakQuestionFollowUp1: "Maybe... I can't help but think of some sort of temple here on the island." -> "Maybe... I can't help but think of some sort of temple on the island." (Bug #16479)
- "I just can't be sure. I... I don't think I like talking about this." -> "I just can't be sure. I... I don't like talking about this." (Bug #16480)
- "A... A temple, here on the island. That's all I can recall." -> "A... a temple, here on the island. That's all I can recall." (Bug #16481)
- "I'm not... The name has something to do with the Earth Stone, I think." -> "The... the name has something to do with the... Earth Stone, I think." (Bug #16482)
- DLC2MQ01RRMiraakQuestionTopic: "Why do I recognize that name?" -> "Oh, why do I recognize that name?" (Bug #16483)
- "I think maybe I had a dream about someone with that name..." -> "I think I maybe had a dream about someone with that name..." (Bug #16484)
- "I might know someone. Or maybe not. I can't remember..." -> "Uh, I might know someone. Or maybe not. I can't remember..." (Bug #16485)
- "I... I'm unsure. I swear I know the name, but cannot place it." -> "I... I'm unsure. I swear I know the name, but I cannot place it." (Bug #16486)
- DLC2MQ01WizardIntroFollowUp1: "I'm afraid I can't give you any answers. But there are ruins of an ancient temple of Miraak's toward the center of the island." -> "I'm afraid I can't give you any answers, but there are ruins of an ancient temple of Miraak's toward the center of the island." (Bug #16487)
- DLC2MQ02FreaTemple01Scene01: "We should check these rooms for supplies before going any further." -> "We should check these rooms for supplies before going forth." (Bug #16488)
- DLC2MQ04NchardakAqueductScene2: "With the cubes I retrieved, we should now have a total of five." -> "With the cubes I retrieved, we should have a total of five." (Bug #16489)
- DLC2MQ04NchardakArrival: "Luckily I found a cube to operate it inside on my last visit." -> "Luckily, I found a cube to operate it inside on my last visit." (Bug #16490)
- DLC2MQ04NchardakBoilerRoomStart: "Amazing to think that they built this so long ago, and it still survives." -> "Amazing to think they built this so long ago; still it survives." / "Or that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." -> "Or... that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." (Bug #16491)
- DLC2MQ04NchardakWorkshopScene: "Much of the Dwemer army at the Battle of Red Mountain must have come from here." -> "Much of the Dwemer's army at the Battle of Red Mountain must have come from here." (Bug #16492)
- DLC2MQ04NchardakWorkshopScene2: "I have one that you forgot to pick up." -> "I have one you forgot to pick up." (Bug #16493)
- DLC2MQ04NelothGetCubesTopic: "We need a total of five cubes - one to operate the pumps in the Great Hall, the other four to activate the boilers." -> "We need a total of five cubes - one to operate the pump in the Great Hall, the other four to activate the boilers." (Bug #16494)
- DLC2MQ04NelothIntroC2: "Oh, it clearly is not associated with the same power that has overtaken the island." -> "Oh, it is clearly not associated with the same power that has overtaken the island." (Bug #16495)
- DLC2MQ05FreaBlocking: "What's happening? You must stop it!" -> "What is happening? You must stop it!" (Bug #16496)
- DLC2MQ05HermaeusMoraIntroTopic: "Miraak served me well, and was rewarded." -> "Miraak served me well, and he was rewarded." (Bug #16497)
- DLC2MQ05HMIntroA3: "No. Not yet. I have watched your progress through my realm with growing interest." -> "No. Not yet. I have watched your progress through my realm with... growing interest." (Bug #16498)
- DLC2MQ05StornSecretsA2: "Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." -> "Ah. Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." (Bug #16499)
- DLC2MQ05NelothGreetB2: "And, since you need secrets that only Hermaeus Mora knows, it seems like a rather foolish thing to do. But I'm sure you know best." -> "And, since you need secrets that Hermaeus Mora knows, it seems like a rather foolish thing to do, but I'm sure you know best." (Bug #16500)
- DLC2MQ05SkaalBlockingTopic: "You will stop... whatever that was - so that that evil does not swallow the Skaal like it did Storn?" -> "You will stop... whatever that was - so that the evil does not swallow the Skaal like it did Storn?" (Bug #16501)
- "I don't understand. I thought the village was safe. What are we going to do now?" -> "I don't understand. I... I thought the village was safe. What are we going to do now?" (Bug #16502)
- DLC2MQ05NchardakReadBookScene: "Well that gives me a lot to think about. I need to get back to Tel Mithryn." -> "Well, that gives me a lot to think about. I need to get back to Tel Mithryn." (Bug #16503)
- DLC2MQ05SkaalScene: "That book is... wrong. Evil. Against everything that you have taught me my whole life." -> "That book is... wrong. Evil. Against everything you have taught me my whole life." (Bug #16504)
- "You... liar... gah! ... I won't... not... for you..." -> "You... liar... gah! I... I won't... I won't... Not... not for you..." (Bug #16505)
- "Go. My father sacrificed himself so that you could destroy Miraak and lift his master's shadow from the land." -> "Go. My father sacrificed himself so you could destroy Miraak and lift his master's shadow from the land." (Bug #16506)
- DLC2MQ05 (Hello): "Only Storn can reveal the secrets you asked about." -> "Only Storn can reveal the secrets you ask about." (Bug #16507)
- DLC2MQ07FreaEndGreetA2: "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you've done." -> "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you have done." (Bug #16508)
- DLC2MQ07NelothGreetB1: "Miraak's influence has vanished from Solstheim. So I assumed you had handled things." -> "Miraak's influence has vanished from Solstheim. So I assumed you handled things." (Bug #16509)
- DLC2ExpSpiderQuestMerilarIntro: "Their mine. The spiders are mine to control!" -> "They're mine. The spiders are mine to control!" (Bug #16510)
- DLC2WB01WhoIsTorkild: "He had a wild gleam in his eye, more than most." -> "He had a wild gleam in his eye, more so than most." (Bug #16511)
- DLC2HirelingQuestIdles: "You may want to be careful down here... the Thieves Guild makes the Ratway it's home." -> "You may want to be careful down here... the Thieves Guild makes the Ratway its home." (Bug #16512)
- "Vampires are wretched beings. Feeding off of others the way they do... it's disgusting." -> "Vampires are wretched beings. Feeding off others the way they do... it's disgusting." (Bug #16513)
- "Our journey's been quite rewarding so far. Hopefully you won't mind sharing the spoils." -> "Our journey's been quite rewarding so far. Hopefully, you won't mind sharing the spoils." (Bug #16514)
- DLC2HirelingQuestReHireBranchTopic01: "Looks like you've already have someone with you." -> "Looks like you already have someone with you." (Bug #16515)
- DLC2HirelingQuestStoryBranchTopic: "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." -> "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." [removed unneeded extra space] (Bug #16416)
- DLC2ServicesBranchTopic: "If you've got something to sell, I'm willing to buy. Why don't we see what kind of a deal we can make." -> "If you've got something to sell, I'm willing to buy. Why don't we see what kind of deal we can make?" (Bug #16517)
- DLC2SiltStriderMerchantQuestHelloTopic: "Hello" -> "Hello" [missing period] (Bug #16518)
- DLC2SiltStriderMerchantQuestHello02Topic: "I've tried to let her go off on her own but she insists on staying here." -> "I've tried to let her go off on her own, but she insists on staying here." (Bug #16519)
- DLC2DialogueBandits (Idle): "...retire some day... get my self a place on the mainland..." -> "...retire some day... get myself a place on the mainland..." (Bug #16520)

v2.0.4a (2014-05-21)

USKP Fixes

- All changes to the default sleep packages relating to dialogue flags have been reverted due to causing all conversations the affected NPCs have to stop working. (Bug #15648)
- A scene start command was improperly commented out, resulting in the thugs who come to pound you for stealing things simply standing around in front of you. (Bug #15635)

UDBP Fixes

- The CK ate the idle animation fix for the barstools, and has apparently been doing so on every update since 1.0.4 was released.

Game Mechanics Fixes

- Dragon attacks can be falsely registered in the 5 major hold capitols. (Bug #15629)

v2.0.4 (2014-05-17)

USKP Fixes

- Aggression changes to LvlDwarvenCenturionAmbush have been backed out. (Bug #15194)
- Calixto's death item setting to provide the key to his house was not correctly set. (Bug #15031)
- All changes to magicProjectileStormScript have been reverted due to the unintended consequence of it nerfing the Storm Call shout.
- Packages DBCiceroStateFollowPackage, DBInitiate1StateFollowPackage, and DBInitiate2StateFollowPackage have had their distances adjusted downward due to following too far behind the player. (Bug #15171)
- Lod's vendor chest should have been using PerkInvestorFalkreathBlacksmithList instead of the USKP replacement list that was generated. (Bug #15201)
- Reworked the original USKP 1.0 fix for Elisif and the player not being able to use their free jail pass once the Stormcloaks take Solitude. (Bug #15088)
- An extra alias to reserve Uttering Hills Cave needed to be added to prevent Harsh Master (FreeformShipsWindhelm) from trying to run for this location when Summerset Shadows (TGTQ04) is running. (Bug #15040)
- The mesh for the High Hrothgar stairs fixed in USKP 1.0 had incorrect snow shader settings and needed to be corrected. (Bug #15165)
- All edits to the Hjerim house mesh have been reverted out. The file is no longer included. (Bug #15123)
- All edits to Brunwulf's house mesh have been reverted out. The file is no longer included. (Bug #15122)
- One of the Dwemer shelves fixed for bad collision lost its BSX flags and had to be corrected. (meshes\clutter\dwemer\dweshelf01.nif) (Bug #15009)
- The whirlwind effect on weapons when the Elemental Fury shout is used has been restored. (Bug #12753)
- All changes to FXDragonMoundScript and any associated dragon mound references have been reverted after it was found that the previous fix interfered with the ability of dunDragonMoundQST to control the toggle states of the various mounds as the game progresses. (Bug #15063)

UDGP Fixes

- The Soul Cairn stairway mesh has been corrected. (meshes\dlc01\soulcairn\sc_mausoleumstairs02.nif) (Bug #15290)

UHFP Fixes

- The fix for steward, bard, and child bed ownership added in UHFP 2.0.3 has been improved to only set child ownership on the upstairs beds if the bedroom wing in the house the children live in do not exist yet.

UDBP Fixes

- The fix in UDBP 2.0.1 for DLC2dunNchardakTrackingScript needed to be narrowed down to only block the message display otherwise the control cubes could not be taken from the pedestals later if the player wanted them for something. (Bug #15176)

Crash Fixes

- Cicero's horse on the road near the Loreius Farm crashes the game if stolen by the player and the player then leaves the area. A block activation script has been placed on the horse to prevent this. (Bug #15242)

Game Mechanics Fixes

- The river along the road on the south side of Whiterun did not have proper navmesh markings to tell the AI that it was water. (Bug #15223)
- Pelagia Farm, Chillfurrow Farm, and Battle-Born Farm all needed to have their parent locations set to WhiterunLocation instead of WhiterunHoldLocation. (Bug #15224)
- Pelagia Farm, Chillfurrow Farm, and Battle-Born Farm also had no LocationCenterMarker set.
- AngasMillCommonHouseLocation, BrandyMugFarmInteriorLocation, DawnstarSilussHouseLocation, HlaaluFarmInteriorLocation, KarthwastenEnmonsHouseLocation, LoreiusFarmhouseLocation, MarkarthStablesLocation, and RiftenBeggarsRowLocation needed LocationCenterMarker objects inside to complete their basic setup.
- Packages DBCiceroStateFollowPackage, DBInitiate1StateFollowPackage, and DBInitiate2StateFollowPackage needed to have their package flags adjusted to bring them into conformity with the equivalent packages for the normal player follower slot. (Bug #15171)
- Swindler's Den could not get marked as cleared because the normal boss bandit occupying it was not marked as a Boss. (Bug #15250)
- Followers could not navigate the exit in Shalidor's Maze because the navmesh did not connect to the exit. (Bug #15092)
- In the process of fixing the above, it was discovered that the center portion of the zone had 18 navmeshes, 9 of which were duplicated and overlapping on top of each other. Broken border connections and mislabeled water triangles effectively made the entire maze area impassible by NPCs.
- The jumpdown connector in Sunderstone Gorge was corrupt and required rebuilding. (Bug #15036)
- WinterholdCollegeLocation should be a part of WinterholdLocation rather than WinterholdHoldLocation due to a number of scene dependencies expecting this to be the case. (Bug #15162)
- WhiterunJarlSandboxQuartersDefault has been changed to explicitly sandbox in the Jarl's Quarters for Whiterun so that Vignar Gray-Mane won't end up sandboxing at Jorrvaskr instead. (Bug #14666)
- Despite being part of The Reach and having large sections exposed to the sky above, Karthspire Redoubt (the part of Sky Haven Temple where the puzzle doors are) only ever uses fog weather which doesn't match the parent worldspace. (Bug #14491)
- DragonRendHitFXExplosion, ExplosionShockStorm01, ExplosionShockBoltExpert01, and ExplosionFireBoltExpert01 all have the distant explosion sounds set but do not have the corresponding close-up sounds set. (Bug #13419)
- FSTDirtJumpUpImpact, FSTGrassJumpUpImpact, FSTStoneSolidJumpUpImpact, FSTWoodJumpUpImpact, FSTSnowJumpUpImpact, and FSTGravelJumpUpImpact had no corresponding impact sound data for the player in 3rd person mode which would cause the sounds to originate from the camera center point rather than from the left speaker which normally handles the sound sourcing. (Bug #12818)
- WIRentRoomWalkToInnkeeperPackage has too large a radius and sometimes leads to innkeepers finishing the escort because the marker is too close behind a wall. (Bug #15197)
- The navmesh pathing in Windhelm between the docks and the city gates lacks preferred pathing which causes NPCs to take the long way and swim to reach the docks. (Bug #15332, Bug #15334)
- NPCs were attempting to path through too small a triangle outside the New Gnisis Corner Club. This triangle has been eliminated and the remaining ones fixed up to be of more appropriate size. (Bug #15333)
- Minor corrections to preferred pathing and unmarked water triangles in the navmeshes for Riverwood.
- Corrections to the navmesh in Shriekwind Bastion so followers won't get tripped up trying to navigate.
- EnchBoundBattleaxeFX, EnchBoundBowFX, and EnchBoundSwordFX will be marked hidden in the UI so the effect they temporarily place on the player when hit won't show up in the effects list (or on SkyUI's HUD). (Bug #15080)
- Several holes in the navmesh outside Riften's north gate have been fixed. These were caused by incorrectly configured content for the cut Civil War battle here.
- Magelight was not benefiting from the Stability perk like other alteration spells. (Bug #13450) [USSEP 4.0.8]
- The Gift of Charity will now properly stack with Glibness potions. (Bug #13379)
- The Clear Skies shout will no longer deliver an unintentional stagger effect to all NPCs in the area of the shockwave. VoiceClearSkiesEffect1, VoiceClearSkiesEffect2, and VoiceClearSkiesEffect3 have all been set to archtype script instead of stagger. (Bug #430)
- Several navmesh triangles were too high off the ground on the road behind the inn in Dragon Bridge.
- Several navmesh triangles in Whiterun situated over water were not marked as water.
- Delphine appears to have been unable to light all of the torch pits in Sky Haven Temple due to bad navmeshing in the cell making her unable to reach them all reliably. (Bug #13441)
- Ravage Magicka and Ravage Stamina potions did not work correctly due to the recover flag not being enabled on the magic effects AlchDamageMagickaRavage and AlchDamageStaminaRavage. (Bug #15463, Bug #14630)
- The following encounter zones did not have their locations set, leading to inconsistent leveled list usage: DushnikhYalZone, FortDunstadZone, FortGreymoorZone, FortNeugradZone, GloomboundMineZone, RiftenRatwayZone, RiverwoodZone, VolskyggeZone
- The stairway from the Windhelm dock gates down to the actual dock area was not flagged as being part of WindhelmLocation. (Bug #15505)
- Call to Arms did not work properly with the Master of the Mind perk. (Bug #15488)
- The AlchDamageMagickaRate was misconfigured to use the base regen rate instead of the proper multiplier rate for applying the penalty. (Bug #15549)
- The following AI packs needed to have "Allow Idle Chatter", "Hellos to Player", and "Random Conversations" disabled because they currently allow NPCs to talk while asleep: DefaultSleepAnytimeNoLockNoWarn, DefaultSleepEditorLoc0x7, DefaultSleepEditorLoc12x4, DefaultSleepEditorLoc12x8, DefaultSleepEditorLoc17x5, DefaultSleepEditorLoc1x8, DefaultSleepEditorLoc20x8, DefaultSleepEditorLoc22x10, DefaultSleepEditorLoc22x6, DefaultSleepEditorLoc22x7, DefaultSleepEditorLoc24x8, DefaultSleepEditorLoc2x4, DefaultSleepEditorLoc2x8, DefaultSleepEditorLoc8x8, DefaultSleepEditorLocNoLock24x8, DefaultSleepEditorLocNoLock2x4, DefaultSleepEditorLocNOLOCKING24x8, and DefaultSleepPackageAnyTime. This change affects 346 vanilla NPCs who use these packages, and probably a significant number of NPCs in the DLCs as well. (Bug #15567, Bug #14108)[USKP 2.0.4a]
- SolitudeJailLocation needed to be a child location of SolitudeCastleDourLocation for two jailor scenes involving Ahtar to be able to play. (UESP)
- There was no preferred pathing on the navmesh for cell -22,6 in the northwest corner of Whiterun Hold.
- Arniel's Convection was never added to the TrapGasMagicDrawn formlist which is used to set off gas traps.
- Bthardamz cannot be marked as cleared because Orchendor is not flagged as a boss. (BGS Support #16607)
- Wolfskull Cave cannot be marked as cleared during MS06 because the necromancer leader is not flagged as a boss. (BGS Support #16608)
- The following encounter zones were not assigned their corresponding locations which will disrupt application of the proper leveled list settings: DLC1_AncestorsGladeZone, DLC1_SoulCairnZone, DLC1_VCDungeonZone, DLC1DarkfallCaveZone, DLC1DarkfallPassageZone, DLC1GlacialCreviceZone, DLC1zFalmerValley01Zone, DLC1zFalmerValley02Zone, DLC1zFalmerValley03Zone. (Bug #15479)
- Dawnguard members will not offer to sell things to the player if they have joined the Volkihar Vampires. (Bug #15136)
- Volkihar Vampires will not offer to sell things to the player if they have joined the Dawnguard.
- Namvesh fixes for the Windhelm docs in the USKP have been carried forward into the UDBP because Dawnguard wiped them out. The boat to Solstheim gets a free improvement to the crappy navmesh that was there before in the bargain. (Bug #15584)
- The DLC2TelMithrynZone encounter zone was not assigned to DLC2TelMithrynLocation which would cause problems for leveled list generation in the area. (Bug #15480)
- DLC2WhirlwindCloakFFSelf needed to have the same fix to prevent it from dispelling summoned creatures that the vanilla cloak spells got in the USKP. (Bug #15489)
- Magic effect EnchBoundDaggerFX has been marked to hide in the UI to stop the 1 second debuff from showing up. (Bug #15386)
- The component effects of the Chaos Damage spell (DLC2EnchFireDamageFFContact50, DLC2EnchFrostDamageFFContact50, DLC2EnchShockDamageFFContact50) could stick to objects even though this should not be possible. (Bug #15166)

Audio Fixes

- Dwarven crossbow bolts do not have pickup or drop sounds assigned. (Bug #15278)
- Captain Aldis refers to females as "sir" incorrectly when asking about Angeline's daughter. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\SolitudeFr_SolitudeFreefor_00076FA7_1.fuz) (Bug #15240)
- When the player is trapped by the necromancer in Rannveig's Fast, the dialogue says "bed" instead of "be dead". (Sound\Voice\Skyrim.esm\MaleSlyCynical\dunRannveigQST__00051975_1.fuz) (Bug #15230)
- Eorlund Gray-Mane refers to female Companions as "lad" instead of "lass" when asking him for a weapon. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\C00_C00EorlundBranchTopic_00076A44_1.fuz, Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\C00_C00EorlundBranchTopic_00076A44_2.fuz) (Bug #15225)
- Thongvor Silver-Blood does not mention Talos when the player says they don't know what he's talking about. (Sound\Voice\Skyrim.esm\MaleNord\dialoguema_dialoguemarkart_0006064e_1.fuz) (Bug #15182)
- When Aerin cautions Mjoll to be careful, he says the Thieves Guild is at "her" back instead of "its" back when referring to Maven. (Sound\Voice\Skyrim.esm\MaleYoungEager\dialogueriftenss01__000aa0af_1.fuz) (Bug #15148)
- Olfrid refers to Vignar Gray-Mane as "the Vignar Gray-Mane" which is grammatically unsound. (Sound\Voice\Skyrim.esm\MaleOldGrumpy\dialoguewh_dialoguewhiteru_00084798_2.fuz) (Bug #15102)
- Yamarz refers to Fallowstone Cave as "in the Fallowstone Cave" which is grammatically unsound. (Sound\Voice\Skyrim.esm\MaleOrc\da06_da06stage70yamarzresp_000223d2_1.fuz) (Bug #15028)
- Jora uses a goodbye line more appropriate to Arkay. It has been corrected to mention Talos. (sound\Voice\Skyrim.esm\FemaleCondescending\DialogueWi_WindhelmGoodbye_000C9ADB_1.fuz) (Bug #14773)
- Nelacar's statement about cutting the Black Star off from Azura has been corrected. It was grammatically unsound. (Sound\Voice\Skyrim.esm\MaleElfHaughty\DA01_DA01NelacarFinalBlock_00093779_2.fuz) (Bug #15015)
- Valmir should be sending you to retrieve a mask, but his audio asks for a staff instead. (Sound\Voice\Skyrim.esm\MaleSlyCynical\dunForelho_dunForelhostSha_0006DE7D_1.fuz) (Bug #14181)
- Several lines of dialogue in Darkwater Crossing refer to an unknown NPC named "Meieran". Given the descriptions of this NPC as an "adventurous elf", Derkeethus is likely what this NPC was turned into. Audio files have been spliced to make the change. (Sound\Voice\Skyrim.esm\FemaleChild\DialogueDa__00077F61_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa__00077F65_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa__00078F3B_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa_DarkwaterCrossi_000300F1_1.fuz, Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueDa__00078F3E_1.fuz) (Bug #15373)
- Karliah has a line where she refers to Enthir as "it's" rather than "he's". The misspoken word has been clipped. (Sound\Voice\Skyrim.esm\FemaleUniqueKarliah\TG05_TG05KarliahIntroOutBr_000B8386_2.fuz) (Bug #15316)
- Guard dialogue commenting on trapping the dragon in Dragonsreach was inconsistent in the spoken audio. (Sound\Voice\Skyrim.esm\MaleGuard\DialogueGuardsGeneral__000DD06D_1.fuz) (Bug #15264)
- Combat magic readiness sound descriptors (MAGFirebolt02ReadyLPSD, MAGIcicleReadyLPSD, MAGRestorationReadyLPSD, MAGLightReadyLPSD, MAGConjureReadyLP, MAGIllusionReadyLPSD, MAGAlterationReadyLP) should no longer get stuck looping their sounds when NPCs have used the spells. The listed descriptors were also assigned to the wrong sound category. (Bug #12778)
- TGDialogueRavynBranchTopic04 had the wrong audio for the subtitle and was also incorrectly recorded in stereo. (sound\Voice\Skyrim.esm\MaleDarkelf\tgdialogue_tgdialogueravyn_000e50a3_2.fuz) (Bug #15385)
- DialogueRoriksteadRorikTopicsBranch2Topic had wrong audio for the subtitle. (sound\Voice\Skyrim.esm\maleeventonedaccented\dialoguero_dialoguerorikst_000c02d9_1.fuz) (Bug #15432)
- Soul Gems had no drop sounds set. (Bug #13552) [USKP 2.0.5]
- Vald has two lines with incorrect words recorded. (sound\Voice\Skyrim.esm\malecommoneraccented\tg07_tg07valddebtopic01_00072afc_1.fuz, sound\Voice\Skyrim.esm\malecommoneraccented\tg07_tg07valddebtopic01_00072afd_1.fuz) (Bug #15555)
- TG05MercerKarliahPursuitBranch02 had the wrong word in the spoken audio. (Sound\Voice\Skyrim.esm\MaleUniqueMercerFrey\TG05_TG05MercerKarliahPurs_000B8387_2.fuz) (Bug #15541)
- TG05KarliahIntroBranchTopic01x had the wrong word in the spoken audio. (Sound\Voice\Skyrim.esm\FemaleUniqueKarliah\TG05_TG05KarliahIntroBranc_000B8383_1.fuz) (Bug #15539)
- Harkon has a line of dialogue about locating the moth priest that is too specific since the player can do this without taking Serana along. (sound\voice\dawnguard.esm\DLC1MaleUniqueHarkon\DLC1VQ03Va_DLC1VQ03Vampire_00008866_1.fuz) (Bug #13638)
- Neloth mispronounces Savos Aren's name. The name has been removed from the audio clip because no other sample of him saying anything close to Savos exists. (Sound\Voice\Dragonborn.esm\DLC2MaleUniqueNeloth\DLC2Dialog_DLC2TelMithrynW_0003611F_1.fuz) (Bug #15274)
- Fethis Alor has an incorrect line of dialogue: "You ask around at The Retching Netch." Corrected to: "Ask around at The Retching Netch." Subtitle has been edited to match. (sound\Voice\Dragonborn.esm\maleelfhaughty\dlc2tt1_dlc2tt1newstewardt_00019586_2.fuz) (Bug #15704)
- The two response snorts that Bilgemuck can make have been assigned generic Bristleback snorts so they won't just be silent text. (Bug #15699)

Actor and AI Fixes

- Adeber, Ennoc, and Willem do not have proper eating and sleeping schedules. (Bug #15181)
- Gabriella had a silver bowl in her inventory which should have been a bow. She now carries a Longbow instead of the bowl. (Bug #15064)
- Gabriella has no assigned crime faction but should have that set for DarkbrotherhoodFaction. (Bug #15053)
- Beitild's work package in Dawnstar was too long and caused her default home owner package to get blocked. (Bug #14992)
- Danica Pure-Spring's temple package did not have any of the correct interrupt flags set. (Bug #15228)
- Elrindir's service package in the Drunkan Hunstman did not have any of the correct interrupt flags set. (Bug #15227)
- Jon Battle-Born's Bannered Mare package did not have any of the correct interrupt flags set. (Bug #15226)
- Stands-In-Shallows did not perform skooma idles while in the Assemblage. StandsInShallowsDoesSkooma20x4 has been changed to a Sandbox package to allow for random idle usage. (Bug #14749)
- Nirya had a stray AI package attached that should not have been. It is already applied as part of a quest alias and the stray entry can break her normal schedule. (Bug #14746)
- Erik the Slayer (and his pre-hireling Erik form) has equipment meant for the CombatWarrior1H class but was set to the CombatBarbarian class. (Bug #14739)
- Vorstag has equipment meant for the CombatBarbarian class but was set to the CombatWarrior1H class. (Bug #14739)
- Cosnach has equipment meant for the CombatBarbarian class but was set to the CombatWarrior1H class. (Bug #14739)
- Adelaisa Vendicci has equipment meant for the CombatWarrior1H class but was set to the Citizen class. (Bug #14739)
- Hroki was erroneously set to the Child class when she should be of the Citizen class. Auto-calc stats has also been set. (Bug #14739)
- Maul is in the faction that lives in Black-Briar Manor and has a bed there but has no AI set to ever use it. (Bug #14738)
- Syndus, Vanryth, Arnskar Ember-Master, and Herluin Lothaire had no sandbox package to use for sleeping. (Bug #14734)
- Yamarz sleep package was blocked by his general sandbox package. (Bug #14732)
- Dulug, Ghak, Mahk, Gul, Ghamorz, Mul gro-Largash, Mogdurz, Gadba gro-Largash, Bor, and Oglub have their mining packages cut down to 7am to 7pm so that their remaining Sandbox packages will run. (Bug #14732)
- Removed Umurn's mining package because his blacksmith assist package blocks it anyway. (Bug #14732)
- Removed Olur's mining package because his blacksmith assist package blocks it anyway. (Bug #14732)
- Moth gro-Bagol had his forge package adjusted to 8am-8pm so his default sandbox package will run. (Bug #14732)
- Leveled NPC lists SubCharBandit01Missile, SubCharBandit02Missile, SubCharBandit03Missile, SubCharBandit04Missile, SubCharBandit05Missile, and SubCharBandit06Missile are missing the intended Khajiit NPCs for these lists. (Bug #14042)
- EncBandit03Melee1HTankNordM was based on the wrong template and had the wrong outfit setting. (Bug #14042)
- EncBandit04Melee1HTankRedguardF was using the wrong outfit setting. (Bug #14042)
- EncBandit05Melee1HTankImperialM was using the wrong outfit setting. (Bug #14042)
- EncBandit03Boss1HNordM was based on the wrong template. (Bug #14042)
- EncBandit04Boss1HImperialF was using an incorrect weapon for its type. (Bug #14042)
- EncBandit04Boss1HImperialM was using an incorrect weapon for its type. (Bug #14042)
- EncBandit04Boss2HNordM had an incorrect magicka offset setting. (Bug #14042)
- EncBandit05Boss1HNordM had an incorrect health offset setting. (Bug #14042)
- Lortheim sandboxed in the wrong cell. According to dialogue, he should be spending all his time in the Palace. (Bug #14752)
- The encounter near Ivarstead with a necromancer and 3 chickens does not clean up completely once the necromancer is dead. (Bug #15220) [NR]
- CWCourierImperial and CWCourierSons have been removed from the guard related factions they were in because it caused problems with bounties in the Civil War missions they're used for. (Bug #14639)
- DB10LvlPenitusOculatusMissile_CarryFirewood, dunFortNeugrad_LvlBanditMelee1HCarryFirewood, dunFortNeugrad_LvlBanditMelee1HCarryFirewoodAmbush, and dunPOISmugglerLvlBanditMissileAggro1024 did not have the CarryActorScript assigned which would result in errors in the script logs. (Bug #14995)
- The following fort soldier NPCs do not respawn but should, otherwise their forts become depleted of manpower and remain empty: CWFortSoldierSons, CWFortSoldierCommanderSons, CWFort04SoldierSons, CWFort04SoldierCommanderSons, CWFortSoldierImperial, CWFortSoldierCommanderImperial, CWFort04SoldierImperial, CWFort04SoldierCommanderImperial. NPCs which derive from these templates will also now inherit the respawn flag. (Bug #15076) [NR]
- Suvaris Atheron's drink package for the New Gnisis Corner Club was erroneously pointing to the banner on the wall instead of the seat next to it. (Bug #15310)
- Bendt lacks a persist location for Solitude which results in failing to follow AI routines that would take him outside of the Bards College. (Bug #15402)
- Susanna the Wicked was not in the proper factions to be able to sell drinks while on duty. (Bug #15281)
- Clinton's goat in Dragon Bridge is supposed to be named Lucky according to dialogue but did not reflect this. (Bug #15440)
- Beirand's work package lacked all of the expected interrupt flags, causing him to not use any idle dialogue he had assigned. (Bug #15452)
- Dirge needed to have his confidence value lowered one level to allow for the possibility of intimidating him. (Bug #14876)
- Borgakh the Steel Heart needed to have her confidence value lowered one level to allow for the possibility of intimidating her. (Bug #14876)
- The generic WEThiefTemplate actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- The generic WEAdventurerWarrior actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- The generic WEAdventurerSpellsword actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- Abelone's sleep package was erroneously set up as a travel template instead of a sleep template.
- Ebony Warrior (DLC2EbonyWarrior) was improperly added to CrimeFactionWhiterun. This would net you a bounty for murder in Whiterun Hold when you kill him.

Item Fixes

- Chicken nests would not respawn eggs due to the seasonal chance values all being set to 0 instead of 100. (Bug #15222)
- Left Eye of the Falmer (TGLT08EyeoftheFalmerLeft) had an inventory icon inconsistency with the right eye. (Bug #15198)
- All LItemPoisonDrain* leveled lists are empty and thus can produce holes in any rewards or loot lists based on them. No appropriate potions exist to populate them so they have all been removed from lists which reference them. (Bug #15173)
- LItemEnchCircletEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemEnchRingEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemEnchRingAlchemy is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemNecromancerRobesEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemWarlockRobesEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- Brelyna's Practice would sometimes not present a reward due to a misconfiguration in LItemEnchNecklaceResistMagic. (Bug #15153)
- LItemEnchCircletEnchanting will hold the unused EnchCircletWaterbreathing in order to prevent holes in lists distributing enchanted circlets. (Bug #15151) [USLEEP 3.0.4]
- The Pale Blade (all 5 varieties) were missing the advertised stamina damage. Typos in the effect descriptions have also been fixed. (Bug #10179) [USSEP 4.1.7]
- EnchArmorDwarvenCuirassAlteration03 is erroneously listed in SublistEnchArmorDwarvenGauntlets03. (Bug #15193)
- EnchArmorDragonscaleCuirassDestruction04 is missing from SublistEnchArmorDragonscaleCuirass04. (Bug #15192)
- EnchGlassDaggerStamina03 is listed twice in SublistEnchGlassDaggerStamina. The second instance should be EnchGlassDaggerStamina04. (Bug #15191)
- EnchEbonyBowShock04 shows up twice in SublistEnchEbonyBowShock. The second one should be EnchEbonyBowShock05. (Bug #15190)
- SublistEnchDwarvenGreatswordFear and SublistEnchDwarvenSwordFear have erroneous entries for swords of fire. (Bug #15189)
- SublistEnchDwarvenWarhammerAbsorbHealth, SublistEnchDwarvenWarhammerAbsorbMagicka, and SublistEnchDwarvenWarhammerAbsorbStamina were passing out war axes instead of hammers. (Bug #15188)
- TGRFOValueItem and TGRGeneralValueItem have been marked as unplayable to avoid having merchants attempt to sell the objects which are used to value items for radiant Thieves Guild quests. (Bug #8125)
- MarkarthKeepThrone, ShipKatariahThrone01, ShipKatariahThrone01, SOVThrone01, ThroneDawnstar01, ThroneFalkreath01, ThroneHjaalmarch01, ThroneRiften01, ThroneWinterhold01, WindhelmThrone, and WRThrone01 all needed to have the FurnitureForce3rdPerson keyword removed to prevent the player camera from becoming locked in place. (Bug #12079)
- Barkeeper Clothes, Chef's Tunic, Blacksmith Clothes, Monk Robes, Redguard Clothes, Jarl's Clothes, and Ulfric's Clothes will now properly expose amulets and rings. (Bug #13159)
- WoodenBarStool01Static and WoodenBarStool01Staticice were pointed to the wrong model, resulting in 135 placed objects having bad collision and causing things to fall through them. (Bug #15090)
- Elven Gilded Armor is pointing to the wrong model data. (Bug #15400) [USKP 2.0.9]
- Most of the FXGreybeardShout* activator objects were missing the required LearnWordFadeLoop02 property and would cause errors in the logs. (Bug #13580)
- Investing in Anoriath's shop did not increase the gold amount because PerkInvestorWhiterunHuntingList was not added to his merchant container. [USLEEP 3.0.1]
- DLC1IvoryBootsAA was assigned the footstep sound for heavy armor instead of light armor. (Bug #15537)
- DLC1VC_GlowToggleable had a script attached that only works with specific meshes that have animation nodes. (Bug #14709) [NR]
- DLC2TelvaniShoesAA and DLC2ClothesDarkElfShoesAA had no footstep sounds assigned. (Bug #15540)

Quest and Dialogue Fixes

- The Battle for Solitude can break if the player has never visited the city prior to the fight. A fail-safe trigger has been added to enable the proper gates and deal with shutting down Roggvir's execution. (Bug #15277)
- When a Civil War siege battle starts, the player is able to disrupt the scene by talking to various soldiers, including the general leading the attack. All 3 scenes in CWSiege have been marked to prevent player activation of all participating aliases. (Bug #12145)
- Taarie was still issuing comments about the player going to the Blue Palace after they had already gone and performed the task she asked for. (Bug #15172)
- Freir should not offer the topic option to ask about the White Gold Concordat until she's mentioned it in another dialogue branch. (Bug #15142)
- Using Thieves Guild influence to bribe your way out of an arrest was comparing the gold cost to the wrong variable and thus not reflecting the proper discounted price it should be. (Bug #15089)
- The final hello response in DarkBrotherhoodSanctuaryDialogue contained an erroneous check for the player being female. (Bug #15050)
- Arondil's corpse never cleans up because dunYngvildQST is never terminated. (Bug #14991)
- The scene with Frodnar, Dorthe, and Stump (DialogueRiverwoodKidsScene) should not play if Stump is dead. (Bug #15059)
- If a spouse is killed, it was intended that the player be allowed to remarry but the command to restart RelationshipMarriage was never added to RelationshipMarriageFIN. (Bug #14856)
- Hunt and Gather (FreeformRiften14) would not be properly initiated by Wylandriah if the player had picked up any of the items prior to her giving the quest. (Bug #14768)
- If Lynly Star-Sung is intimidated during The Lover's Requital (FreeformRiften02) she does not appropriately harbor bitterness toward the player due to the relationship values not being adjusted. (Bug #14754)
- The speech check in The Lover's Requital (FreeformRiften02) is incorrectly checking Lynly's speech skill instead of the player's. (Bug #14884)
- The Penitus Oculatus are not removed from Dragon Bridge if the player destroys the Dark Brotherhood and the Stormcloaks take control in Solitude. (Bug #14674)
- All dialogue used when the player collides with an NPC will be blocked if that NPC is currently in combat with the player. (Bug #12845)
- Hireling commentary stops working if the hireling is married or recruited into the Blades. (Bug #12236)
- Hulda still tells the player the Companions are recruiting even after they've joined. (Bug #15221)
- C01ObserverBladeQuestionTopic had a response for Skjor even though he already has one to use in a different topic. It has now been disabled with an impossible condition. (Bug #15215)
- When aborting dialogue with the wilderness thief encounter (WERJ02) the thief will use a generic goodbye due to the dialogue option not having the goodbye flag set. (Bug #15210)
- Dervenin's initial dialogue branch for The Mind of Madness (DA15) incorrectly checks stage conditions for The Black Star (DA01). (Bug #15144)
- After accepting Dervenin's quest (DA15) the dialogue does not loop back to the proper branch. (Bug #15144)
- Lodi does not start playing his flute as expected during Bound Until Death (DB05) because his 3D doesn't enable fast enough for the bard song scripts to catch up. (Bug #15112)
- Also in DB05, the two wedding guests coming in from outside the city need to be manually checked to make sure they're not dead and then moved into the city. Their AI will not get them to Solitude in time if the player heads there shortly after getting the quest. (Bug #15112)
- One more issue for DB05 - Erikur and Bryling are set to non-essential status once this quest is done but they both have other quests they're involved in. If Erikur is dead but The Dainty Sload (TGTQ02) is not finished yet, the entire Thieves Guild quest line will halt. He will be resurrected if this has happened. If Bryling dies before Payment Delivery (FreeformStonehillsA) that quest will be marked as failed in the journal and shut down. (Bug #14727)
- Urag's Note for Fetch me that Book! (MGR20B) does not display the name of the book or the location to find it in. This is due to the alias missing the flags to store text. (Bug #15075)
- The follower alias in The Fallen (MQ301) should be filled manually when needed at Dragonsreach since the player can ditch their follower at any time between when the quest starts and they arrive there. (Bug #15056)
- Delayed Burial (DB01Misc) is not terminated if either stage 210 or 215 is called. (Bug #15054)
- Aventus Aretino had not been properly configured to move out if the quest came up after the USKP was installed. (Bug #15052)
- Brina Merilis has 3 topics that no longer make any sense if she is exiled to Solitude during the civil war. (Bug #15048)
- Froki's dialogue topics to direction to the second and third tiers of Kyne's Sacred Trials (dunHunterQST) do not link to the correct part of the topic chain, resulting in incorrect responses. (Bug #14948)
- Completing The Forgemaster's Fingers (FavorOrcsIntro) would cause the blood-kin topic in A Friend to the Orcs (RelationshipOrcs) to become active even though that should not happen and makes no logical sense. (Bug #14821)
- Irileth and Balgruuf have some topics that are no longer fitting to be used while in exile in Solitude. (Bug #14778)
- Nenya has two topics which are no longer relevant after being exiled to Solitude. (Bug #14777)
- Odar has a hello topic which is no longer appropriate to use after General Tullius is dead. (Bug #14776)
- Velehk Sain's body does not clean up after killing him in Forgotten Names (dunMidden01QST) because his death never shuts down the quest. (Bug #14728)
- Harrald should not offer the quest to retrieve his sword from Balimund (FreeformRiften16) if he has been exiled to Windhelm. (Bug #14706)
- Harrald has two dialogue topics that are not appropriate for use after he's been exiled to Windhelm. (Bug #14706)
- Saerlund has two dialogue topics that are not appropriate for use after he's been exiled to Windhelm. (Bug #14706)
- In Blood on the Ice (MS11) children were not removed from the valid list of 3rd victims. (Bug #15071)
- If the player broke in to Hjerim after Blood on the Ice (MS11) was officially started, but no journal entries had been made yet, the quest would update an objective but there would be no explanation for what's going on.
- Similarly, if the player breaks in to Hjerim BEFORE MS11 is officially started, picks up either a flier or the amulet, the quest will initiate but there will be no journal entry made to explain the quest.
- Arivanya should remain essential until it is time to either have her be the second MS11 victim, or the final MS11 victim. Otherwise she could be killed prior to this and end up duplicating when the time comes. [NR]
- When discussing evidence with Wuunferth in MS11, you can tell him Calixto was wrong about the amulet even if you'd never discussed it with Calixto.
- If the shortcuts are taken to complete MS11 (picking the lock, stealing the key, etc) the blood trail and first victim's body will be properly removed from the game.
- If either of the alternate bodies for MS11 had to be generated, the references need to be deleted when appropriate as they were created by a PlaceAtMe call. [NR]
- dunWhiteRiverWatch_Boss on dunMasterQST needed to be marked as optional because the game wants to clear it if dunWhiteRiverWatchQST has been completed. (Bug #14963) [NR]
- A second trigger ahead of the first one for MS13BleakFallsBarrowLeverScene needed to be placed because the scene would often not start properly. (Bug #13874)
- If Thongvor Silver-Blood is exiled and the player enters Understone Keep for the first time, Brother Verulus will not be standing around waiting for him in order to run the scene about the Hall of the Dead being closed. (Bug #12613)
- DialogueWinterholdCollegeOnmundNordsFollowUp1 had an incorrectly applied "invisible continue" tag added to its only response which caused the conversation to jump to a response for another question. (Bug #12424)
- Erandur's 11 general idle comments were all erroneously set to run in caves (and also never in the Tamriel worldspace) so they could not be used, often resulting in him repeating the same generic line over and over. (Bug #14102)
- The 3 generic dialogue responses for JobMisc vendors will no longer be available to fences because the dialogue lines are not recorded for some of their voices. (Bug #13519)
- The escort quest where an innkeeper shows you to your room does not work reliably due to the quest missing the keyword event check. (Bug #15197)
- Jora's topic discussing various devout Windhelm citizens is only sensible if spoken while in the temple. (Bug #15280)
- In The Pursuit (TG07), when Brynjolf goes to open the vault door, it may already be open. This was likely because the door wasn't owned by him and so could be pushed open by any NPC who wandered too close. (Bug #11923) [NR]
- TG01BersiQuestBranchTopic01 has a grossly incorrect subtitle for the recorded audio. (Bug #15354)
- Riverwood's Stormcloaks are not reliably activated when the Battle of Whiterun is completed in favor of the Stormcloaks. (Bug #13771)
- Jon Battle-Born should no longer suggest joining the Companions once the player has done so. (Bug #15361)
- Falion and the Jarl do not properly headtrack each other during the confrontation scene in Falion's Secret (FreeformMorthalA)
- During A Night To Remember (DA14) if the player convinces Ysolda to tell them where the wedding is, going to Witchmist Grove to get the ring results in the quest objective to return it becoming totally stuck. The Hagraven should be disabled at this point as she is not intended to be available when Morvunskar has been revealed. (BGS Support #16583) (Bug #14253)
- Torbjorn has a hello topic tha references an NPC cut from the game. (Bug #15372)
- The idle topics for Tending the Flames (MS05KingOlafsFestival) needed to be set to use the alias references just like the Hello topics are. (Bug #15402)
- Several dialogue lines in Riften do not play due to bad condition checks and failures to update script pointers. Keerava's rumor topics have also been fixed to be on the 24 hour cycle just like other innkeepers. (Bug #15396)
- If the player runs away during Wizard Duel (WIChangeLocation03) the objective to kill the wizard is never cleared. (Bug #15401) [NR]
- Some dialogue lines for guards near Half Moon Mill needed conditions to make sure Hert was still alive.
- If Maramal's scene about Mara, dragons, and debauchery (DialogueRiftenSS05) has not yet run, he will delay forcegreeting the player until it has. (Bug #15387)
- Several of the scenes in Take Up Arms (C00) do not have proper head tracking for the participants.
- Farkas would repeat his work intro line after offering the first work quest because it wasn't checking to see if he already had before trying again. (Bug #14926)
- The unmarked quest in Yngol's Barrow (dunYngolBarrowQST) will now reserve the location so that Dungeon Delving (Favor158) will not run alongside it. Letting both quests run in the same location at the same time makes one or the other impossible to complete. (Bug #15105)
- When King Olaf's Festival ended its script, the shutdown stage was not stopping the bard song routines which resulted in Ataf and Jorn getting stuck outside playing flutes when they're not supposed to be there. (Bug #8467)
- Compelling Tribute (CWMission07) never disables the guards, caravan, or other related references from the mission when the quest ends. (Bug #12025) [NR]
- If books are found out of order for The Lost Expedition (dunNchuandZelQst) it is possible for some of the objectives to hang open forever even after completing the quest. (Bug #13432) [NR]
- After freeing Vald of his debt in The Pursuit (TG07) it is possible for him to turn hostile to the player anyway because the trigger boxes used to determine that are not disabled once he says he's leaving the city. The sizes of these trigger boxes have also been adjusted so that they can't be accidentally set off from the wrong side of the gate at ground level. (Bug #14192)
- Killing Helvard undetected during DBSideContract11 should no longer result in the Jarl's relationship rank with the player dropping because of it. This usually led to not being able to buy Lakeview Manor in the Hearthfire DLC. (Bug #5186)
- If Revyn Sadri dies, Aval Atheron is supposed to take over as the new shopkeeper there. Aval has his own market stall already and therefore cannot actually take over the post. Idesa Sadri has been selected to fill the role as backup for the pawn shop instead. (Bug #13126)
- Brunwulf Free-Winter should be designated as "Jarl Brunwulf Free-Winter" once CWFinale has completed. He will no longer offer the Favor104 quest which usually blocks this change from taking place. If Favor104 is already started it will be left running to allow the player to complete it properly. (Bug #14850, Bug #14186)
- The random Namira cultist encounter (WEJS11) should not be repeatable if Sigar is killed.
- The random madman encounter (WEDL7) who normally wants to be wabbajacked was also supposed to run prior to completing The Mind of Madness (DA15) but an erroneous condition was attached to the event node.
- Mistwatch Escapee (WERJ01) should not be allowed to run a second time after you've spoken to the Frightened Woman. (Bug #13915)
- Ardwen's pilgrimage quest (WEJS13) should only be allowed to be queued up if she has not yet made it to Whiterun and has not been killed.
- The following random encounter quests do not reset properly due to having the "Run Once" flag checked: WE24, WE25, WE31, WEDL01b, WEDL05, WEJS01, WEJS02, WEJS13, WEJS18, WERJ01, WERJ06, and WERJ13. (Bug #14956, Bug #13979, Bug #13921, Bug #13885, Bug #13884)
- Two dialogue lines for Avrusa Sarethi were conditioned to check a non-existent stage in A Return To Your Roots (NN01).
- During Stabilized (FreeformRiften22), Sapphire has speech options but none of them perform the proper checks to see if the player could succeed. (Bug #15507)
- During The Forsworn Conspiracy (MS01), Margret's persuade option does not call the script to advance the skill when successful. (Bug #14876)
- During A Night to Remember (DA14), the bribery option with Senna does not advance the speech skill due to a missing property. (Bug #14876)
- Also during DA14, the intimidate and persuade options do not advance the speech skill due to a missing property. (Bug #14876)
- In the Aspiring Mage (WE31) random encounter, the persuade option does not advance the speech skill due to a missing property. (Bug #14876)
- During Totems of Hircine (CR12) Aela is supposed to comment on each totem that's found with unique dialogue. She repeats the first one because the dialogue does not check the totem count variable. (UESP)
- The Affairs of Hagravens (dunBlindCliffQST) counts toward the Sideways achievement when it isn't supposed to.
- Scenes when first entering Ustengrav where the necromancers are supposed to be tending bandit thralls would be disrupted because the trigger to start the quest which holds the aliases that should pacify them is inside the dungeon and does not generally have time to run its script before the AI decides to attack each other. The trigger box has now been moved to the outside of the dungeon so that the quest will be started and the pacification aliases will be properly filled before the player gets inside. (Bug #15376)
- Offering a follower up to sacrifice to Boethiah before the appropriate stage of Boethiah's Calling (DA02) can leave the quest in a jammed state. (BGS Support #9831)
- When Boethiah's conduit is killed after she's done using it in DA02, the player incurs a bounty due to the script command being set up improperly. (BGS Support #16512)
- When speaking to Nazir to pay off a fine in Honor Thy Family, it was possible to trigger the fine dialogue over again if you spoke to Nazir too quickly. (BGS Support #16521)
- In My Time of Need (MS08) the objective "Enter Alik'r hideout" does not get cleared. (BGS Support #16586)
- Killing Urzoga gra-Shugurz should no longer break being jailed in Markarth, whether on the Forsworn quest or otherwise. (BGS Support #9836)
- If asked to wait somewhere, Dark Brotherhood followers never time out and return to the Dawnstar Sanctuary. This becomes problematic because the player will be unable to pick up a new follower and may have forgotten where the Dark Brotherhood follower was left. (BGS Support #16545)
- Attempting to speak to Kesh while he is making the fume in The Only Cure (DA13) results in halting the quest. His alchemy scene required a block activation checkbox to be enabled in order to prevent this. (BGS Support #16549)
- At the end of The Wolf Queen Awakened (MS06) if you back out of dialogue before Styr has said his last line, the quest never closes out. A WalkAway topic link to his last line has been added so that even if you tab out, it will still run properly to end the quest. (BGS Support #16587)
- Volkihar vampire bodies do not clean up after completing Kindred Judgment (DLC1VQ08) because one of the dialogue quests (DLC1DialogueVampireCuredBlock) has the NPCs locked into aliases. (Bug #15169)
- It was possible for Sinding to play static instead of proper dialogue due to errors in the setup for DLC1DialogueWerewolfBlock. (Bug #12042)
- All dialogue interactions with the hireable dogs (death hounds + huskies) have been assigned the DLC general dog sounds so that they are no longer just silent text. (Bug #12019)
- Rescue (DLC1RH06) will no longer choose Driftshade Sanctuary or Gallows Rock for possible dungeon locations. (Bug #15623)
- The 6 "eclipse attacks" (DLC1EclipseAttack1, DLC1EclipseAttack2, DLC1EclipseAttack3, DLC1EclipseAttack4, DLC1EclipseAttack5, DLC1EclipseAttack6) could disrupt or completely ruin the following quests: Blood on the Ice (MS11), Innocence Lost (DB01), Forsworn Conspiracy (MS01), Roggvir's execution (SolitudeOpening). (Bug #15330, Bug #15321)
- In Experimental Subject (DLC2TTR4a), Neloth could be asked if he needed help with a project but then never explain what it is due to the condition checks on the dialogue chain being on the wrong response.

Mesh and Texture Fixes

- A hairline alpha issue has been corrected on the Jorrvaskr rug. (meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugsquare01.nif) (Bug #14879)
- Daedric axes have fake shadows drawn into the textures which leads to bad image quality. (textures\weapons\daedric\daedricaxe.dds, textures\weapons\daedric\daedricaxe_m.dds) (Bug #12241)
- A whole bunch of meshes in Solitude had bad tangent spaces resulting in warped texture appearances. (meshes\architecture\solitude\cwtower01.nif, meshes\architecture\solitude\sbardscollegeteather.nif, meshes\architecture\solitude\sbluepalacegate.nif, meshes\architecture\solitude\scastle.nif, meshes\architecture\solitude\scastleemperorentrance.nif, meshes\architecture\solitude\scastlewall01.nif, meshes\architecture\solitude\scastlewall02.nif, meshes\architecture\solitude\scastlewall03.nif, meshes\architecture\solitude\scastlewall04.nif, meshes\architecture\solitude\scastlewall05.nif, meshes\architecture\solitude\scastlewall06.nif, meshes\architecture\solitude\scastlewall07.nif, meshes\architecture\solitude\scastlewall08.nif, meshes\architecture\solitude\scwgate.nif, meshes\architecture\solitude\sevette san house.nif, meshes\architecture\solitude\slighthouse01.nif, meshes\architecture\solitude\smaingate.nif, meshes\architecture\solitude\sninedivinecourt.nif, meshes\architecture\solitude\solitudebase.nif, meshes\architecture\solitude\swindmill.nif) (Bug #15126)
- Cooked rabbit meat had its collision radius reduced to deal with floaters. (meshes\Clutter\deadanimals\rabbitmeatcooked01.nif) (Bug #13112)
- The small Dwemer platforms have reversed normals which causes shadows to display incorrectly. (meshes\dungeons\dwemer\platforms\dweplatwallstair02.nif) (Bug #15046)
- Nordic altars have a piece with a hole in it on one side. (meshes\clutter\ruins\ruinsfurniturerubble15.nif) (Bug #15245)
- UV stretching on an Imperial fort ruin piece. (meshes\dungeons\imperial\exterior\impextwall04.nif) (Bug #15247)
- The farmer's cap has an invisible back side you can see through when facing NPCs wearing it. (meshes\clothes\farmclothes03\farmerhatm.nif, meshes\clothes\farmclothes03\farmerhat03argm.nif, meshes\clothes\farmclothes03\farmerhat03kham.nif) (Bug #15248)
- The barstool near the fireplace in the Bannered Mare (and probably elsewhere) had improper collision. (meshes\furniture\woodenbarstool01Static.nif) (Bug #15254)
- Collision on the small crate object was sunken below the visible surface. (meshes\clutter\common\cratesmall01.nif) (Bug #13819)
- Collision on the woodcutter's axe was too large for the size of the object. (meshes\clutter\chopping block\axe01.nif) (Bug #13920)
- A wall in the Whiterun Barracks does not extend far enough. (meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintwallfreeenddoor01.nif) (Bug #15269)
- Noble double beds have an open face on the underside of the top railing. (meshes\furniture\noble\noblebeddouble02.nif) (Bug #15179)
- Farmhouse01 has extra collision sticking off the sides that does not belong. (meshes\architecture\farmhouse\farmhouse01.nif) (Bug #15178)
- Z-fighting on the interior doorway wall in Whiterun's Hall of the Dead. (meshes\architecture\whiterun\WRInteriors\WRDungeon\wrdunintdoorcustomdoublehigh01.nif) (Bug #10184)
- On a sunny day, the shadows cast by the large arches in Solitude had obvious holes in them. This was caused by the base city mesh above the rocks having gaping holes in it, and the city mesh itself not casting proper shadows on all of its sections. A new shadow plane mesh has been created to plug up the remaining holes and produce a properly cast shadow on the ground below the arch. There is no performance hit from this solution. (meshes\architecture\Solitude\solitudebase.nif, meshes\architecture\Solitude\solitudebasemarket.nif, meshes\architecture\Solitude\USKPShadowPlane.nif) (Bug #15164)
- Some Whiterun meshes cast shadows with holes in them. (meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif, meshes\architecture\whiterun\wrterrain\wrulfberhplatform01.nif, meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif, meshes\architecture\whiterun\wrterrain\wrdrunkenhuntsmanbase.nif, meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif, meshes\architecture\whiterun\wrterrain\wrbreezebase.nif, meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif, meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif, meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif, meshes\architecture\whiterun\wrterrain\wrblacksmithbase.nif) (Bug #15384, Bug #15411)
- A stray triangle had the wrong texture applies on a Whiterun terrain mesh. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #15410)
- Several problems have been corrected with the Riften south gate. (meshes\architecture\riften\walls\rtsouthgate01.nif) (Bug #13740)
- Orcish warhammers had off centered collision. (meshes\weapons\orcish\orcishwarhammer.nif) (Bug #14629)
- Potato plant soil appeared to "move" when harvested. (meshes\plants\florapotatoplant01.nif) (Bug #13385)
- A small gap between wall joints is visible on the Solitude Mausoleum terrain. (meshes\architecture\solitude\smuseleum.nif) (Bug #15336)
- The larger tents with Imperial logos on them had collision which prevented interacting with items stored close to the edges. (Bug #13866)
- One of the ruins clutter pots needed a collision radius adjustment. (meshes\clutter\ruins\ruinspot05.nif)
- Shadowmarks look inverted, as though embossed onto a surface rather than carved in. (textures\clutter\shadowmarks\smcachestone01_n.dds, textures\clutter\shadowmarks\smdangerstone01_n.dds, textures\clutter\shadowmarks\smemptystone01_n.dds, textures\clutter\shadowmarks\smescapestone01_n.dds, textures\clutter\shadowmarks\smfencestone01_n.dds, textures\clutter\shadowmarks\smguildmemberstone01_n.dds, textures\clutter\shadowmarks\smlootstone01_n.dds, textures\clutter\shadowmarks\smprotectedstone01_n.dds, textures\clutter\shadowmarks\smsafestone01_n.dds) (Bug #10190)
- The bridge to Dragonsreach had some minor UV errors in need of correction. (meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif) (Bug #14901)
- The southeast wall in Riften had a gap along the trim and a visible seam next to the boarded up gate. (meshes\architecture\riften\walls\rtwall06outer.nif, meshes\architecture\riften\walls\rtwall06inner.nif) (Bug #15415)
- The broken Nordic ruins table had bad collision which contributed to floaters. (meshes\clutter\ruins\ruinsfurniturerubble06.nif) (Bug #13104)
- Child eyes had a corrupt texture path for the normal map and were missing the _sk texture path entirely. (meshes\Actors\Character\character assets\eyeschild.nif)
- The alpha channel on the blades armor texture was rotated 90* out of position, resulting in odd gaps. (textures\armor\blades\bladesarmor.dds) (Bug #15128) [Official Patch 1.6.1130]
- Imperial wooden fort load doors had no side panels. (meshes\dungeons\imperial\door\impwooddoorsingleload01.nif) (Bug #13815)
- Imperial wooden fort doors had gaps on the door handles. (meshes\dungeons\imperial\door\impwooddoorsingle01.nif) (Bug #13816)
- A large cave piece had collision bad enough to block access to objects positioned next to it. (meshes\dungeons\caves\green\epic\cavegewall02hole.nif) (Bug #14584)
- The large landscape piece attached to Dragonsreach by the jail was missing the alpha blend layer for the road parts. (meshes\architecture\whiterun\wrterrain\wrtercloud03.nif) (Bug #14784)
- Slight UV error on the blacksmith forges. (meshes\furniture\blacksmithforgemarker.nif, meshes\furniture\blacksmithforgemarkerwr.nif) (Bug #15246)
- Female barkeeper shoes do not work with the weight slider. (meshes\clothes\barkeeper\f\shoes_1.nif, meshes\clothes\barkeeper\f\shoes_0.nif) (Bug #14763)
- Wooden Nordic door with flipped normals on some of the triangles. (meshes\dungeons\nordic\doors\animated\wooddoor\ruinswooddoorload01.nif) (Bug #15038)

Papyrus Fixes

- DBSanctuarySkillBooksScript was trying to do enable state toggling on the book it belongs to even on copies that are not in the sanctuaries. (Bug #14203)
- dunLabyrinthianMaskBustSCRIPT needed to have the same type of fix for placing the masks that Wuuthrad got. (Bug #14472)
- dunDeadMensRespiteResealDoorOnLoad should not be trying to set stages if it's quest is not running. (Bug #15267)
- QF_Da13Intro_000BEDEC needed a delay inserted between when the quest is called and the scene starts. (Bug #15259)
- QF_DB09_0001EA58 stage 70 was attempting to enable NPCs who are already under the control of an enable marker in a different script. (Bug #15155)
- SF_DB09GuardYellScene_00064374 had no sanity checking for dead guards. (Bug #15154)
- Ongoing improvements to the weapon rack control scripts. (Bug #15138) (BGS Support #16507)
- Ongoing improvements to the critter spawn scripts. (Bug #15137, Bug #14853)
- TrainedAnimalScript is still whining about impossible scenarios with empty aliases (how the hell?!?) and will now simply do nothing in the update event if the alias reference is empty. (Bug #15108)
- CWThreatCombatBarksScript is being passed NULL actors from somewhere. Debug traps have been set to try and find out where. (Bug #15079)
- TGFencesQuestScript was attempting to enable Niranye's chest that was attached to an enable parent. Except, it was doing things ass backward anyway since the marker was supposed to be the chest's enable parent. (Bug #15060)
- dunJaphetsFollyEnableExplosionScript has no sanity checking for missing explosion properties. (Bug #15043)
- QF_CW01_000D517A & QF_CW01B_000E2D29 did not perform a sanity check before attempting to run portions of the Jagged Crown scenes. (Bug #15027)
- QF_DB10_0003CEDA needed to set the enable state for one of the references in the sanctuary but it had an enable parent which was blocking it. (Bug #14997)
- MQ206ThroatoftheWorldTriggerScript had no sanity checking for an empty list or a list with holes in it. (Bug #14965)
- PF_WIAddItem03HuntPlayer_00035B62 attempts to start a scene for a quest which might already have shut down before the AI pack could properly end. (Bug #14802)
- dunSkuldafnPuzzleControlSCRIPT did not have sanity checking for unset properties. (Bug #14671)
- StockadeBarricade01ActivatorScript could too easily lose the status of the CollisionLink variable. The GetLinkedRef() function is fast enough to just call. This will resolve numerous issues with bogus errors on barricades that have valid links. Note than the lack of sanity checks on linked refs is deliberate so that improperly configured barricades will show up in the logs. (Bug #14560)
- dunGeirmundDuplicateSpellManager lacked sanity checking for the aliases it was using and was also very poorly optimized. (Bug #14024)
- CaravanScript needed a sanity check when trying to clear a member alias that may not exist. (Bug #15184)
- defaultStartSceneTrigScript needed sanity checks to make sure the quest a scene is contained in is actually running. (Bug #14811, Bug #13889, Bug #13707, Bug #15298)
- QF_dunTalkingStoneQST_0004BA6C was a horridly inefficient, badly constructed, broken mess that rarely ever worked properly which resulted in the encounter it belongs to never quite working out. (Bug #13953)
- dunFolgunthurDragonKeyholeActivator needed sanity checks on the first linked reference use. (Bug #14001)
- FXDragonBloodDamageScript can drop numerous errors to the logs if the akAggressor parameter is empty. (Bug #13947)
- SF_MQSkyHavenSparringScene_001092D4 needed a check to avoid trying to stop the quest if it had already been interrupted some other way. (Bug #13935)
- SF_dunFaldarsToothFarmerScene_00091443 needed a check to make sure the quest is running before advancing to stage 10. (Bug #14103)
- QF_TG04_00021550 needed a check to make sure TG04Brinewater is running before advancing to stage 100. (Bug #14044)
- dunDeadMensRotatingDoorManager had no sanity checking for unset door linked refs. (Bug #14030)
- defaultEnableEncLinkedRef was using an unreliable variable set up by an OnCellLoad event when using GetLinkedRef() works properly anyway. (Bug #14021)
- WitchlightActorScript appears to have the same trouble with Actor casts as WispActorScript, resulting in numerous false reports of no AI or None errors. (Bug #14436)
- WitchlightActorScript did not verify if the wisps were alive before trying to start combat. (Bug #13879)
- WispActorScript was doing numerous Actor casts that the game seems to have been unable to keep track of. The script has been modified to use Actors more directly and only type cast when necessary. (Bug #14874)
- StartSceneTriggerSpecificTime added sanity check to make sure the scene's quest is running before starting the scene. (Bug #13858)
- MGClassroomTriggerScript should disable and delete the trigger once it's been hit at the right time. (Bug #13727)
- SF_WEDL07PostDA15Scene_000BA1E3, SF_WEDL07Scene_000BA1DD, SF_WEDL07WaitScene_000BD764 not checking to make sure the quest is still running before trying to set stages. (Bug #14488)
- SF_RiverwoodIntroSceneHildeSo_000954DA was not checking to make sure the quest is still running before trying to set stages. (Bug #14493)
- TGRQueueQuestScript performed no sanity checking at all when resetting Thieves Guild radiant quest queues. (Bug #14037, Bug #14047, Bug #14095, Bug #14786)
- dunProgressiveCombatScriptRefAlias had no sanity check for the refActivateOnComplete parameter. (Bug #14372)
- QF_MQSkyHavenSparring_001092D3 needs to leave a short delay between calling stage 200 and stopping the quest. (Bug #13933)
- TG08BFloodPipeController did not verify that the LastLink value in the TG08EnableLinkChain() was valid before spinning up a repeating wait loop. (Bug #13591)
- defaultActivateToggleLinkedRefOnce improperly resets objects using the script even if the reference it's attached to explicitly says not to. (Bug #14566)
- MG07LabyrinthianBarrierScript was attached to a test object in Shalidor's Maze and should not be allowed to run there.
- QF_DA09ChangeLocation_00081C59 had no sanity check before trying to force a map marker alias to update. (Bug #15548)
- DLC1_QF_DLC1VQCastleGuard_0101A415 needed a 60 second delayer added to allow the DLC castle controller quest to be running before attempting to access one of its properties. (Bug #15533)
- DLC1SeranaCureQuestScript did not guard against multiple function calls to wait until Serana's 3D loads to set her eyes. (Bug #15615)
- DLC01SoulCairnLightningRodScript did not provide time enough for the engine to load the strike marker before trying to play sound. (Bug #14713)
- DLC1_BF_WaveControllerSCRIPT was attempting to set alpha states on actors it had already disabled AI for. (Bug #15311)
- DLC2WB01QuestScript would move Torkild's letter back to the chest it came from even if the player had possession of it. (Bug #14981)
- DLC2DialogueRRQuestScript had a second instance where it could attempt to run a function on the followers array without it having any followers in it. (Bug #15239)
- dunProgressiveCombatScript was altered by Dragonborn and needed the fix from USKP 2.0.0 cloned in. (Bug #13675)
- default2StateActivator was altered by Dragonborn to add the "Conditional" type to the isAnimating variable. USKP commented out trace statements, which the Dragonborn script did not do. These fixes have now been combined.

Placement/Layout/Ownership and other World Object Fixes

- 0005F5E6: Room optimizer needed to be repositioned to fix disappearing sections in Nchuand-Zel. (Bug #14136)
- 00107012, 0010701c: Magic anomaly markers for Aftershock (MGR30) that were too close to water, which causes the rift to fail to operate properly.
- 00099782: Treasure chest requiring a script property change so the bandits associated with it do not get improperly toggled on and off by using the chest. (Bug #14566)
- 000e8239, 000e82cb: Components for the Riften jail escape door adjusted with more aggressive no-respawn settings. (Bug #14695)
- 00094A2C: Ghostblade should not be set to respawn. (Bug #15138)
- 0010E94C: The reward version of Keening should not be set to respawn. (Bug #15138)
- 0002E526: Volendrung should not be set to respawn. (Bug #15138)
- 000169bc, 00101626, 000ccb73: Objects not attached to the enable parent for the Haafingar Stormcloak camp.
- Improved fix for the placement of the Breezehome ladder to reduce the instances of getting hung up as you climb it.
- 0009E3D0, 0009E3E0, 0009E3E7, 0009E3EA, 0009E3EF, 0009E444, 0009E305: Improperly configured Thalmor weapons in Northwatch Keep. (Bug #15047)
- 000C1A8A: Duplicate weapon in Northwatch Keep. (Bug #15047)
- 0009E3D2, 000C1A88, 000C1A89, 000C1A8A: Duplicated weapon rack and sword in Northwatch Keep. (Bug #15047)
- 00035A4E, 00035A4F, 0009348B, 00093627, 000B16A4, 000B16A8: Weapon racks in Helgen which were not linked to their activators. (Bug #15072)
- 0005b311, 0005b313, 0005b315, 0005b316, 0005b317, 0005b318, 0005b319: Stormcloak Soldiers at Fort Kastav with improper linked reference keywords that caused their AI to fail to run. (Bug #15025)
- 000da1de: Out of place rug under the floor removed.
- 0009E626: Bucket moved on to shelf to prevent Wilhelm from stepping in it and dragging it around the inn. (Bug #15101)
- 0007C0DF, 0007C0E0: Misaligned road chunks. (Bug #15257)
- 0007C0E3: Misaligned road chunk. (Bug #15256)
- 0007C0EF: Misaligned road chunk. (Bug #15255)
- 000E6B42: Misaligned road chunk. (Bug #15253)
- 000f1508: Misaligned road chunk. (Bug #15328)
- 000f150e: Misaligned road chunk. (Bug #15327)
- 000f0c40: Misaligned road chunk. (Bug #15326)
- 000f0c4f: Misaligned road chunk. (Bug #15325)
- 000f1528: Misaligned road chunk. (Bug #15324)
- 00020210: Misaligned road chunk. (Bug #15477)
- 000CB19F: Misaligned road chunk. (Bug #15546)
- 0004F0A9: Misaligned road chunk. (Bug #15563)
- 00045DD4: Badly oversized road chunk replaced with more appropriate piece. (Bug #15252)
- 000414C0: Road chunk partially fixed to reduce misalignment - cannot be completely dealt with due to landscape. (Bug #15251)
- 000d46c2: Chandelier replaced with USKP mesh version due to the chain being visible through the ceiling. (Bug #15249)
- 000E6B41: Misaligned road chunk. (Bug #15243)
- 000f83fe, 000f83fd: Diamond and kettle rearranged to avoid the diamond being blocked by both the kettle's inner collision and the collision on the rock surface under them. (Bug #15180)
- 000E6B27: Misaligned road chunk, fixed as well as it can be. (Bug #15131)
- 000B56A7, 00035321: Tonal locks into Blackreach that were misaligned. (Bug #15110)
- 0008035D, 0008037F: Misaligned stone wall pieces. (Bug #15094)
- 000B0CF6: Misaligned room optimizers corrected in The Midden. (Bug #15073)
- 000F5671: Knapsack that could not be activated. (Bug #15066)
- Covered over a seam between cave pieces in Tolvald's Crossing. (Bug #15065)
- 0009734b: Snow seam lowered for a rock pile outside Dawnstar. (Bug #15057)
- 000D75D5: Safe facing the wrong way. (Bug #15035)
- 000f5eb9: Rock face with out of place section poking through the landscape. (Bug #15034)
- 000829F3: Book that should not have an enable parent. (Bug #15051)
- Several pipe sections and collision boxes have been reconfigured in Mzinchaleft because the pipe footstep sounds were being blocked. (Bug #15018)
- 000a246f: Predator patrol marker too close to Merryfair Farm. (Bug #14952)
- 000827fd, 000fa370, 000fa371: Predators and patrol marker too close to Heartwood Mill. (Bug #14952)
- 000a2488: Predator patrol marker too close to Sarethi Farm. (Bug #14952)
- 00043070: Rock with exposed underside. (Bug #14755)
- 00077d06: Hoodless archmage outfit disabled for unknown reason. (Bug #14974)
- 000d2e7a, 0004de4d: Pull chain markers used to release Odahviing need the ignore sandbox flag to keep Serana from pulling them and advancing the quest without warning. (Bug #13025)
- 000961EE: Missing quest property for the attached script. (Bug #15042) [NR]
- 000E7998, 000E79EF: Prison door missing its prisoner faction property. (Bug #15008) [NR]
- 000E7515, 0010B0B0, 00057BD3, 000E750C, 0010B0AC, 0010B0AE, 000E8CC5: Trigger boxes in Korvanjund that were incorrectly configured. (Bug #14990)
- 00095777: Marker for toggling the Haafingar Stormcloak Camp was marked with the wrong keyword which caused GarrisonReset2 to fail to disable it when it was time. (Bug #14653, Bug #14781)
- Two markers placed outside the entrance to Solitude for use during the Civil War battle in order to allow proper movement of the random attackers. (Bug #14646)
- 00105528, 00105525, 0005a7f1, 00105526, 00105527: Pressure plates with an erroneously attached Tripwire script. (Bug #14498) [NR]
- 0006F64C, 0006f5e1: Pull chain with erroneously assigned script. (Bug #13887, Bug #13888) [NR]
- 0005cbe4: Special Thieves Guild item with an erroneously assigned script. (Bug #13983) [NR]
- 00028d36: Mace of Molag Bal missing a shader property for the reference in the Abandoned House. (Bug #14159) [NR]
- 000F82B9: Trigger box with unset global variable property. (Bug #14021) [NR]
- 000ad641, 000ad642, 000ad643, 000ad644: Puzzle pillars in Folgunthur01 with an erroneous puzzle script attached. (Bug #14019) [NR]
- 0201d3f1: Rock placed to cover large gap in mountainside. (Bug #14621)
- 02039435: Missing water wheel sound at Dragon Bridge mill added.
- 020358f8, 020358f7: Mountains that disappear when approaching in Solitude.
- 000c0eec: Apple (and all of its immediate neighbors) that were being forced out of their bowl because too many had been stuffed in it. (Bug #15285)
- 0201d95b: Rock placed to cover a gap in a much larger rock pile. (Bug #15279)
- 000CBA3D: Static axe swapped for a real one that can be interacted with. (Bug #15266)
- 000b5f13: Rock protruding above the landscape in an ugly way. (Bug #15037)
- 0006308e: Rock in a mining passage that interfered with moving through the passage. (Bug #14899)
- 000f0df5: Pot clipping through a wall. (Bug #13087)
- 000d3f81: Gap behind a rubble pile. (Bug #15244)
- 000df5aa: Wardrobe clipping a wall in Hjerim.
- 02022a5e: Solitude lighthouse fire gives off no light.
- 000CA02C, 000C9006, 000C9005: Goblet and plate repositioned after mesh fix and collision box removal. (Bug #15090)
- 0004D381: Floating stool.
- 0009d789, 000a7135: Dragon mound furniture object with erroneously assigned dragon mound script. [NR]
- 001055bb, 001055bc, 001055c1, 001055bf: Nordic statue heads with ice shader exchanged for snow shader versions due to badly mismatched lighting effects. (Bug #9051)
- 00015EA2: Door incorrectly set to default open. (Bug #15383)
- 0002B258: Door that clips another door when open. (Bug #15383)
- 000FA052: Mountain with a gap behind it. (Bug #15383)
- 00015AAB: Chest that can get the player stuck if standing too close. (Bug #15383)
- 00099260: Floating bush. (Bug #15383)
- 000B6607, 000B6608: Floating bow and quiver. (Bug #15383)
- 00061E09: Floating rock. (Bug #15383)
- 000A9B09: Floating rock pile. (Bug #15383)
- 00064B7B, 000C29CD, 000C29CE: Ladder and dock stairs that NPCs get stuck on. (Bug #15383)
- 000CF73F, 000365B0: Rowboat too low on the water. (Bug #15383)
- 001010FA: Bird nest sunken into the ground. (Bug #15383)
- 000C4C6C, 000C4C6D: z-fighting hay. (Bug #15383)
- 000CD4F4, 000CD4F5: Bear traps clipping through a cart. (Bug #15383)
- 000D0B5C: Floating rubble pile. (Bug #15383)
- 0007C69C: Ice floe too low in the water. (Bug #15383)
- 000ae4c7: Trigger at Valtheim Keep that should start disabled. (Bug #13870)
- 000CEEE9, 000CEEEA: Downscaled two Canis Root in Arcadia's shop so they won't havok out of their display space. (Bug #15427)
- 000e6a7b, 000e6a7d, 000e6a7e: Road chunks badly misaligned and sticking out of the ground. (Bug #15399)
- 0006e9f5: Cliff section north of Whiterun with a gap under the bottom. (Bug #15414)
- 000A1DDA: Potion embedded in a wall. (Bug #15455)
- 00108E67: Sound marker buried in a wall. (Bug #15455)
- 0010A064: AI marker shoved halfway through a wall. (Bug #15455)
- 0010a066: Bedroll with access markers pointing the wrong way.
- 0005F195, 0005F1B3, 0005F1B4: Clutter items at Dragontooth Crater that were not attached to their enable parent. (Bug #15552)
- 0207855B, 0207855C: Plugged ceiling holes in Avanchnzel Animoncultory. (Bug #15404)
- 000940D7: Staff of Arcane Authority should not respawn. (Bug #15566)
- 00100606: Fish spawner sitting above the water line resulting in floating fish.
- 001094D8, 001094D9, 001094DA, 001094DB, 001094E8, 001094E9, 001094EA, 001094EB, 001094EC, 001094ED, 001094EE, 001094EF, 001094F0, 001094F1, 001094F7: Greybeard prayer idle markers which were not owned by them. Serana would end up using them in her sandbox packaging. (Bug #15565)
- 000C7B73: Idle marker in the Abandoned House in Markarth that was not set to ignore sandbox. Serana would end up using it. (Bug #15565)
- 0010c1d4: Fralia's merchant chest was owned by Anoriath instead of her. (Bug #15568)
- 03009641, 0300963D, 0300963C, 03009640, 0300963E, 0300963F, 03009639: Barricades in Dayspring Canyon with no linked navcut boxes. (Bug #15617)
- 03012645, 030173E1, 03005138: Table cloths in the 3 main halls were floating above the tables.
- 04063fcd: Large rock added to cover up landscape tearing. (Bug #15644)
- 0301c7bd: Misaligned column in Nchardak. (Bug #15645)
- 0301d3ce, 0301d3cf: Misaligned dirt floor pieces in Nchardak. (Bug #15645)
- 0301afb4, 0301afb2: Misaligned wall and column in Bloodskaal Barrow. (Bug #15643)
- 030201d9, 03020571: Duplicated Dwemer chests in Fahlbtharz overlapping. Moved to new placements.
- 030376C1, 030376C3: Ore mining markers in Altar of Thrond that were incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]
- 03027de2, 03027de3: Ore mining markers in Kolbjorn Barrow that were incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]
- 03038632: Ore mining marker in Nchardak that was incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]

Text Fixes

- DialogueDragonBridgeHorgeirTopicsBranch3Topic: "Karth river" -> "Karth River" (Bug #15439)
- DialogueGuardsGeneral: "You smell like wet dog." -> "You smell like a wet dog." (Bug #15265)
- DialogueGuardsGeneral: "I hope your took that armor" -> "I hope you took that armor" (Bug #15265)
- DialogueGuardsGeneral: "The say the College has been snooping around Saarthal." -> "They say the College has been snooping around Saarthal." (Bug #15265)
- SolitudeBrylingsHouseLocation: "Brylling's House" -> "Bryling's House" (Bug #14958)
- DialogueRiftenMjollAdventureBranchTopic: "Its" -> "It's" (Bug #14993)
- FFRiften09MjollGrimseverBranchTopic01: "with" -> "within" (Bug #14993)
- dunPinewatchNote01: "Roars" -> "Roras" (Bug #14994)
- dunCragslaneKey01: "Craglane" -> "Cragslane" (Bug #14998)
- dunCragslaneKey02: "Craglane" -> "Cragslane" (Bug #14998)
- CWMission07EvidenceRiften: "Lalia" -> "Laila" (Bug #14999)
- FFRiften08BrandSheiBook: "is escapes" -> "escapes" (Bug #15000)
- DialogueIvarstead (DialogueIvarsteadHellos): "their" -> "they're" (Bug #15003)
- FavorAdonatoBook: "Athor" -> "Anthor" (x3) (Bug #15004)
- Book1CheapOlafAndTheDragon: "Athor" -> "Anthor" (x2) (Bug #15004)
- dunRannCageKey: "Rannveigs" -> "Rannveig's" (Bug #15005)
- TGRShellHCBranchTopic: "How about you make them pay for it." -> "How about you make them pay for it?" (Bug #15007)
- TG07SP (TG07SPGuildScene01): "Vault" -> "vault" (Bug #15007)
- FreeformWinterholdCVexStage20BranchTopic: "Hobs" -> "Hob's" (Bug #15007)
- WERJ06 (WERJ06PreQuest): "then" -> "than" (Bug #15012)
- DA03StartLodBranchPersuadeTopic: "It's a smart man..." -> "Oh, it's a smart man..." (Bug #15017)
- DA06Stage70YamarzResponse2: "we'll" -> "I'll" (Bug #15029)
- MQ101DragonAttackSceneBPerchTower: "the" -> "their" (Bug #15096)
- DialogueCompanionsJorrvaskrWarTopic: "I'll" -> "I will" (Bug #15097)
- DialogueCarriageSystemLoreWhiterunTopic: "...and Battle-Borns." -> "...and the Battle-Borns." (Bug #15099)
- DialogueWhiterunUthgerdTopicsBranch3Topic: "I just... I lost control." -> "I just... I just lost control." (Bug #15100)
- MS09BattleBornInitialTopicTopic: "her" -> "their" (Bug #15107)
- MQ104ADragonbornA1: "that" -> "the", "still were" -> "still were" (Bug #15117)
- MS08WarriorForceGreetBranchTopic: "We are" -> "We're" (Bug #15118)
- DialogueWhiterunYsoldaTopicsBranch2Topic: "Way I hear it," -> "The way I hear it," (Bug #15119)
- MQGreybeardsTopic: "They're masters..." -> "They are masters..." (Bug #15120)
- DialogueWhiterunIrilethProventus1Scene: "And win we must." -> "And win it we must." (Bug #15121)
- DB01MiscLoreiusHelpCiceroResponseb: "You're right. Your right." -> "Yes, Your're right. You're right.", "and tell" -> "to tell" (Bug #15130)
- MS11ViolaPosterExplanation: "Friga's old place." -> "Friga's old place?" (Bug #15141)
- FFSS02SylgjaSickBranch: "and can't" -> "and I can't" (Bug #15146)
- DialogueShorsStoneGatheringScene04: "You think so, huh?" -> "Think so, huh?" (Bug #15147)
- DialogueRiften (DialogueRiftenHellos): "...I do for you?" -> "...I can do for you?" (Bug #15149)
- DialogueRiftenRatwayBranchTopic: "stay" -> "to stay" (Bug #15150)
- DialogueRiftenRatwayBranchTopic: inserted commas after "but" and "decay" ; there are distinct pauses in the audio (Bug #15157)
- DialogueRiftenIndarynMavenBranchTopic: removed double space between "troubleshooters" and "to" (Bug #15158)
- TG00SP (TG00DistractionScene): inserted a comma between "protection" and "but", "I can promise that..." -> "I can promise you that..." (Bug #15159)
- FFRiften19HofgrirBranchTopic: "Now me," -> "Not me," (Bug #15160)
- DialogueWhiterunElrindirTopicsBranch1Topic: "well, my rump." -> "well, rump." (Bug #15103)
- DialogueWhiterunJonResponse1: "about." -> "about it." (Bug #15195)
- FreeformRiverwood01CamillaFaendalsLetterBranchTopic: "I'll bet." -> "I bet." (Bug #15202)
- WhiterunAmrenScene: "the gate," -> "that gate," (Bug #15203)
- DB02Captive3Intimidate: "wouldn't" -> "would not" / "I'd" -> "I would" (Bug #15204)
- DB02CaptiveReleaseBranchTopic: "Please! Release me!" -> "Please! Please release me!" (Bug #15205)
- DialogueCompanionsJorrvaskrWhydYouJoinTopic: "as bodyguard" -> "as a bodyguard" (Bug #15206)
- C00AelaSkjorScene: "a thrashing." -> "the thrashing." (Bug #15208)
- WE17ForcegreetTopic: "You are" -> "You're" / "in" -> "with" / "of say," -> "say," (Bug #15209)
- WEThalmorDialogueWhatHasHeDoneLink: "Now, get of my way." -> "Now, get out of my way." (Bug #15211)
- DialogueRoriksteadRorikTopicsBranch1Topic: "to hard work" -> "to the hard work" (Bug #15212)
- RoriksteadFreeform1Branch1Topic: "He says that he needs" -> "He says he needs" (Bug #15213)
- RoriksteadFreeformErikConclusionTopicTopic: "I'll hope" -> "I hope" (Bug #15214)
- RoriksteadFreeformErikConclusionTopic2Topic: "than help" -> "than to help" (Bug #15214)
- DialogueCompanionsJorrvaskrGoodCompanionTopic: "it's" -> "it comes" (Bug #15216)
- WERJ03Scene: removed extra space between the two sentences (Bug #15217)
- dunSleepingTreeCampNoteFoundTopic: "passed" -> "past" (Bug #15218)
- dunSleepingTreeCampAboutTreeTopic: "that and it" -> "that it" (Bug #15219)
- WhiterunOlfinaJonScene1: "smooth" -> "to smooth" (Bug #15229)
- dunRannveigSildsJournal: removed extra space between "torture" and "the" (Bug #15231)
- DB01Misc (log entry - stage 5): "broken of." -> "broken off." (Bug #15232)
- 000FC049: "Necklace of Frost Resist" -> "Necklace of Resist Frost" (Bug #15233)
- WhiterunStablesScene4: "Everyone is this city" -> "Everyone in this city" (Bug #15234)
- DialogueGuardsGeneral (PlayerShout): "Graybeards" -> "Greybeards" (Bug #15263)
- DawnstarIntroBrinaScene: "Who do think we're..." -> "Who do you think we're..." (Bug #15262)
- SolitudeFreeform01ValdContinue: "whiterun" -> "Whiterun" (Bug #15241)
- SolitudeFreeform01ValdPersuade [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01ValdBranch1Question [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01AngelaMorrardReturnResponse [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01AngelaMorrardReturnResponse: "I told her. I told her the imperial army would kill her. That this was a war of Jarls and Imperial Generals and we had no part in it." -> "I told her. I told her the Imperial Army would kill her. That this was a war of Jarls and Imperial generals and we had no part in it." (Bug #15237)
- DGIntimidateVictoryYes: "You ever need another..." -> "If you ever need another..." (Bug #15236)
- DeadFXSalmon01, DeadFXSalmon02 [activation override prompt]: "Harvest" -> "Take" (Bug #15174)
- DialogueWindhelmEldaTopic1Topic: "that" -> "the" (Bug #15282)
- Favor017 (Hello): "girl" -> "gal" (Bug #15283)
- Favor019QuestAccept: "Put in a dresser" -> "Put it in a dresser" (Bug #15286)
- DialogueWindhelmAmbarysMurdersTopic: "I let" -> "I'll let" (Bug #15287)
- OffersTrainingTopic: "the" -> "those" (Bug #15288)
- DialogueKynesgroveGannaTreesTopic: "and can't afford" -> "and we can't afford" (Bug #15293)
- Favor013PersuadeBribe: "bothering you" -> "bothering me" (Bug #15295)
- WICommentMagicDangerousHello: added period at end of sentence (Bug #15302)
- MQ106DelphineChatterTopic: "This is notorious" -> "This is a notorious", "We'll cross to the White River" -> "We'll cross the White River" (Bug #15303)
- MQ205DelphineIntroTopic: "know this anything" -> "know anything" (Bug #15304)
- MQ102ALegionOath4: "mistaken. Legate Rikke" -> "mistaken, Legate Rikke" (Bug #15305)
- MQ103TulliusBookA2: "to decide. Soldier." -> "to decide, soldier." (Bug #15306)
- CWSharedInfo: "door step" -> "doorstep" (Bug #15308)
- CWWhatAreDuties: "you to do. And, I expect" -> "you to do, and I expect" (Bug #15309)
- MQ302CouncilSceneEnd: "Korir will replace Kraldar as Jarl." -> "Kraldar will replace Korir as Jarl." (Bug #15312)
- RiftenKeepScene10: "Saerlund says truly" -> "Saerlund truly" (Bug #15313)
- RiftenKeepScene01Alternate: "milday" -> "milady" (Bug #15314)
- RiftenHaelgasBunkhouseScene03: "should" -> "show" (Bug #15315)
- RiftenRaggedFlagonScene06: "I" -> "I'll" (Bug #15317)
- RiftenRaggedFlagon05Scene: "play" -> "place" / "aren't" -> "ain't" (Bug #15318)
- TGRShellGFBranchTopic: "want's" -> "wants" (Bug #15319)
- TG08BFinalEarthquakeScene01: "lets" -> "let's" (Bug #15320)
- DialogueFalkreathNenyaTopicsLongTopic: "Sidgeir" -> "Siddgeir" (two instances) (Bug #15322)
- DialogueFalkreath: "reminds of us" -> "reminds each of us" (Bug #15323)
- TG01KeeravaQuestBranchTopic: "You'll tell him I said sorry, yes?" -> "You'll tell him I'm sorry, yes?" (Bug #15353)
- TG01BersiQuestPreBrokenBranchTopic: "Here, take your coin" -> "Take your coin" (Bug #15352)
- FFRiftenWylandriahDirectionsBranchTopic: "still be in Winterhold" -> "still be at Winterhold" (Bug #15351)
- 000422D2: period -> question mark, 00042381: "jarl's" -> "Jarl's", 00042392: "I'd" -> "I", 000423A0: "da" -> "my da", 000423BD: "It just all goes away" -> "It all just goes away" (Bug #15335)
- 00043DE9: "you maintain" -> "you to maintain" (Bug #15338)
- 000DD68E / 000DD68F: "where our" -> "where all our" / "name" -> "names" (Bug #15339)
- 000D3B9E: added period at end of sentence (Bug #15340)
- 000E77CA: "wants a Skyrim" -> "wants Skyrim" (Bug #15341)
- 000CD90E: "those such us" -> "those such as us" (Bug #15342)
- 0002DDE6: "the" -> "that", 00034FA3: "for a poor old woman" -> "for an old woman", 00034FA8: "We'll" -> "We", 00034FB3: "off of me." -> "off me." (Bug #15343)
- 00043DE6: "little weird" -> "weird little" (Bug #15345)
- 000C4426: "The" -> "Well, the" (Bug #15346)
- 000BD771: "have drunks" -> "have the drunks" (Bug #15347)
- 000C0BC0: "his" -> "is" (Bug #15348)
- 00043D2B: "is to reverse that." -> "is reverse that." (Bug #15349)
- 000C443D: "Mercer's dead," -> "Mercer is dead," (Bug #15350)
- 000D1202: "of" -> "of the" (Bug #15355)
- 000904FC: "tend to" -> "to tend to" (Bug #15356)
- DialogueWhiterun (Goodbye): 0002707D: "of lot" -> "a lot", 0002A7A0: "it is to" -> "is to", 0002A7E2: "best I'm able" -> "best as I'm able", 0008F145: "of" -> "of the", 000D27F0: removed space between "books" and "whenever", 0002A7E7: removed space between "You" and "should", 0202F6B2: "I'll" -> "I" (Bug #15357)
- 00055DF2: "ain't much" -> "ain't that much" (Bug #15358)
- 000CBAAE: "Sure," -> "Oh sure," (Bug #15359)
- 000E14CF: "or a broken table." -> "or broken table." (Bug #15360)
- 0009312D: "or" -> "of" (Bug #15362)
- 000E3DD0: "an" -> "an'" (Bug #15363)
- 0009CCCB: "all of sudden" -> "all of a sudden" (Bug #15364)
- 0004E295: "imperial" -> "Imperial" (Bug #15367)
- 0004E2AC: period -> question mark
- 000CEFF0: "Can't" -> "I can't" / "wander around Skyrim." -> "wander Skyrim."
- 000CF010: period -> question mark
- 000D8E72: "He is" -> "He's" (Bug #15369)
- 000D8E76: "in" -> "a"
- 0007265B: "I am" -> "I'm" (Bug #15370)
- 000300FF: "be" -> "bet" (Bug #15374)
- 00045415: "of my" -> "my" (Bug #15375)
- 000B8812: "If you like" -> "Well, if you like" / "take it over -> take over" (Bug #15377)
- 000B881D: "I just" -> "Ah, just"
- 000E482E: "I'll" -> "I've" / "I'm not" -> "that I'm not" (Bug #15378)
- 0007EB32: "came here" -> "came in here" (Bug #15379)
- 0007EB22: "this" -> "the" (Bug #15380)
- 000E5079: "I'm" -> "I am" / "was I on" -> "I was on" (Bug #15381)
- 000D33BE: "you" -> "or you" / "all we" -> "that all we" (Bug #15382)
- 000DF04C: "can gain" -> "gain" / "to" -> "we" (Bug #15388)
- 000DF036: "believed" -> "believe" (Bug #15389)
- 0008798C: "real" -> "a real" (Bug #15390)
- 0008B5D7: "I know" -> "and I know" (Bug #15391)
- 000905A7: "And you don't" -> "And don't" (Bug #15392)
- 0006DE95: "of the" -> "the" (Bug #15393)
- 0006DEC3: "and" -> "to" (Bug #15394)
- 000C8197: "as" -> "is" (Bug #15395)
- 000C82AF: "couldn't" -> "could not" / "Magic's" -> "Magic is"
- 000E3E6E: "all can" -> "all I can" (Bug #15397)
- 000E3E78: "It would" -> "It will" (Bug #15398)
- 000949C3: "He's" -> "Oh, he's" (Bug #15403)
- 00029D0A: "and doesn't" -> "and he doesn't" (Bug #15405)
- 00029FFF: "oblivion" -> "Oblivion"
- 0002C6D7: "made" -> "makes"
- 000DA685 (Line 1): "don't" -> "doesn't" (Bug #15406)
- 000DA685 (Line 2): "Likes" -> "He likes"
- 000DA685 (Line 3): "Kind" -> "It's kind"
- 000AD86E: "that is" -> "that's" (Bug #15407)
- 000AD8BC: "Hall" -> "hall" (Bug #15408)
- 00042ECC: "not to think" -> "not think" (Bug #15409)
- 00042ECE: "We have" -> "We've"
- 00042ED0: "it is" -> "it's"
- 000C822A: "when the" -> "when" (Bug #15416)
- 00092332: "mother" -> "my mother" (Bug #15417)
- 0009234E: "the" -> "that" (Bug #15418)
- 000A355E: "easier just" -> "just easier" (Bug #15419)
- 000AE76B: "I mean" -> "I mean" (Bug #15421)
- 000AE76D: "You're" -> "You are"
- 00067711: "the" -> "it the" / "the" -> "of the" (Bug #15422)
- 000DA767: "You better" -> "Better" (Bug #15423)
- 0002121A: "be like to" -> "be to"
- 000DA770: "How did" -> "How'd"
- 000E3E11: "did I they" -> "did they" (Bug #15425)
- 000753C2: "for while." -> "for a while." (Bug #15428)
- 000E32F7: "know" -> "knew" (Bug #15429)
- 0003A950: "Every" -> "Well, every" (Bug #15430)
- 0003A951: "in the heat," -> "the heat,"
- 000C02D3: "We have" -> "We've" (Bug #15431)
- 00033634: "held up as" -> "held as" / "I will one day bear" -> "I one day will bear" (Bug #15433)
- 0006F817: "a" -> "as" (Bug #15434)
- 0003A928: "that I want" -> "I want" (Bug #15434)
- 0003A92C: "There is" -> "There's"
- 0003A92E: "even she" -> "she even"
- 0003A92F: "I've" -> "I"
- 000DB37D: "that I am" -> "I am" (Bug #15436)
- 0002425D: "Ainethach's" -> "Ainethach is" (Bug #15437)
- 000622D0: "Ainethach's" -> "Ainethach is"
- 00083083: "nothing" -> "anything"
- 0002EC59: "you don't" -> "don't you" (Bug #15438)
- 0002EC5B: "I" -> "Oh, I"
- 0002EC5A: "over" -> "for over"
- 0005E9AD: "I've" -> "Oh, I've"
- 0002EC54: "I'm" -> "I've"
- 000C3699: "river" -> "River" (Bug #15439)
- 00021288: "You" -> "If you" (Bug #15440)
- 000550CD: "We'd be" -> "Hmph. We'd be" (Bug #15442)
- 00064B5E: "Nothing to say." -> "Nothing to say?" (Bug #15443)
- 0007538E: "We've" -> "We" (Bug #15444)
- 00044437: "is up in" -> "up in" (Bug #15445)
- 0007537E: "to" -> "to the" (Bug #15446)
- 00064785: "to a place" -> "a place" (Bug #15447)
- 00055973: "is stay" -> "is to stay" (Bug #15448)
- 000BA55C: "Stop" -> "Hey, stop" (Bug #15449)
- 00034C46: "I have" -> "Oh, I have" (Bug #15450)
- 00035EF3: "or" -> "or a"
- 0003690C: "of the" -> "the"
- 0007ACE6: "stomach." -> "stomach?"
- 000D66B6: "doesn't" -> "who doesn't"
- 00023A03: "You are" -> "You're" (Bug #15451)
- 000BFCBE: "you are" -> "you're"
- 000C7CB9: "you were" -> "you are" (Bug #15453)
- 00054140: "this" -> "the" (Bug #15456)
- 0009F157: "You" -> "You'll" (Bug #15457)
- 0002E163: "may be" -> "might be" (Bug #15464)
- 0002E169: "Let me" -> "Oh, let me"
- 0002E187: "Spiced wine" -> "Mmm... Spiced wine"
- 0002F7ED: "I... I don't want to talk." -> "I don't wanna talk."
- 0002F804: "musical museum." -> "a musical museum."
- 0002F828: "power" -> "power in"
- 000302E4: "long as" -> "as long as"
- 00036D34: "then" -> "than"
- 000AF495: "Adoonato Leotelli's staying" -> "Adoonato Leotelli is staying"
- 000AF4D3: "I suppose" -> "ugh, I suppose"
- 000AF4DA: "misunderstanding" -> "a misunderstanding"
- 000C1D57: "you came" -> "you've come"
- 000C1D5B: "gut one for me." -> "gut one for me, huh?"
- 000C1D6D: "long as" -> "as long as"
- 000C7C21: "If you" -> "Hmm... If you"
- 000D7891: "It's good" -> "Ahh... It's good"
- 000E769D: "Popinjays" -> "popinjays"
- 000BEDF4: "I guess" -> "Uh, I guess" (Bug #15465)
- 000BEE01: "Horkers" -> "horkers"
- 000BFAEB: "you" -> "your"
- 000C0697: "It's" -> "Well, it's" (Bug #15466)
- 000BD707: "If you're" -> "Oh, if you're" / "Bards." -> bards." (Bug #15467)
- 000C1A46: "in court." -> "in the court." / "He" -> "he" (Bug #15468)
- 000BFAE0: "you you" -> "you" (Bug #15469)
- 000C1A9D: "seen" -> "here" (Bug #15470)
- 000BD714: "Dragon" -> "dragon" (Bug #15471)
- 000854F8: "Ah yes!" -> "Ah yeah!" (Bug #15472)
- 000BD712: "let" -> "lets" (Bug #15473)
- 000D9B5B: "up on" -> "on" (Bug #15474)
- SceneMralkiErik01: "As I've said many a time. the world is a dangerous place." [period -> comma] (Bug #15476)
- WE25Here:
- "How'd" -> "How did"
- "but its something" -> "but it's something" (Bug #15478)
- Book3ValuableArgonianAccountBook4: "assimiliated" -> "assimilated" (Bug #15481)
- Book3ValuableFeyfolkenIII: "Sunday" -> "Sundas" (Bug #15482)
- Book3ValuableMadnessofPelagius:
- "...so the attention of Tamriel focused on Sentinel." ["Sentinel" -> "Solitude"]
- "There are many legends about his acts as King of Sentinel," [Sentinel -> Solitude] (Bug #15483)
- Book3ValuableOnOblivion: "next instalment" -> "next installment" (Bug #15484)
- Book3ValuablePallav2a: "a Mages Guild" -> "at a Mages Guild" (Bug #15485)
- Book3ValuablePrincessTalaraV5: "Here memory was falling together like a terrible flood." ["Here" -> "Her"] (Bug #15486)
- Book4RareLastKingOfAyleids: "a number of Ayleid princes continued to rule parts of Cyrodiil after 263," ["263" -> "243"] (Bug #15487)
- Book4RareWildElves: "...and doubtless they act differently within their own tribes." ["doubtless" -> "doubtlessly"] (Bug #15490)
- Book2ReligiousSongofPelinalV5: "...and he felt his form too ugly for the Parvania at all times..." ["Parvania" -> "the Paravania"] (Bug #15491)
- Book3ValuableShezarr: "T_letter.png' -> "he position Shezarr enjoys in Cyrodilic worship if often misconstrued." ["if often" -> "is often"] (Bug #15493)
- Book4RareSixteenAccordsofMadnessV12: "Orismer children" -> "Orsimer children" (Bug #15494)
- Book0BlackArrowV1: "It was obviously that she never smiled." -> "It was obvious that she never smiled." (Bug #15495)
- Book0MysteryOfTalaraV1: "So it was long before the sun had set that the prostitutes turned dancers were at Cavilstyr Rock." ["prostitutes turned dancers" -> "prostitutes-turned-dancers"] (Bug #15496)
- SkillAlchemy1:
- "As your unholiness can doubtless imagine," ["doubtless" -> "doubtlessly"]
- "as some of you already doubtless know." ["doubtless" -> "doubtlessly"]
- "I thought of what you might to do me even after I was dead." ["to do" -> "do to"] (Bug #15497)
- SkillIllusion5: "At on his arm was a beautiful fair-haired woman in a stately gown of scarlet and gold, ..." ["At on his arm" -> "At his arm"] (Bug #15498)
- SkillSmithing2:
- "No sooner had he done so then Peliah had the blade off the mantle," ["then" -> "than"]
- "but Soron had had armed himself with one small defense" ["Soron had had" -> "Soron had"] (Bug #15499)
- SkillTwoHanded1: "...the date usually given was the 29th of Sun's Dusk 3E 498." ["498" -> "398"] (Bug #15500)
- SkillOneHanded2:
- "Lets discuss methods of assassinating my husband today."" ["Lets" -> "Let's"]
- "It a moment, it was over." ["It a moment," -> "In a moment,"] (Bug #15501)
- SkillConjuration2: "On the equinox, the mechanic shall then place the morphOlith in the dish and intone the rites of the Book of Law, ..." ["morphOlith" -> "morpholith"] (Bug #15502)
- SkillHeavyArmor5:
- "...it was clear that the Knights of the Nine had become the Empire's most prestigous knightly order." ["prestigous" -> "prestigious"]
- "The end of the order was as ignomonious as its beginning was glorious." ["ignomonious" -> "ignominious"] (Bug #15503)
- SkillMarksman3:
- "But I've just received word from my nephew than my cousin Allioch has died." ["than" -> "that"]
- "throwing a few dribbles on flin on the hearth to cast the proper mood), ... " ["on flin" -> "of flin"]
- "Mostly from an copse of trees near the village of Evensacon," ["an copse" -> "a copse"] (Bug #15504)
- "But I've just received word from my nephew than my cousin Allioch has died." ["than" -> "that"]
- "throwing a few dribbles on flin on the hearth to cast the proper mood), ... " ["on flin" -> "of flin"] (Bug #15504)
- Book0WolfQueenV4: "Is how you make a profit ." -> "Is how you make a profit?" (Bug #15508)
- SkillLockpicking2:
- "2E 288." -> "2E 828."
- "would an ideal mate" -> "would make an ideal mate" (Bug #15509)
- Book4RareTheWolfQueenV6: "was coroneted" -> "was coronated" (Bug #15510)
- SkillSpeechcraft5:
- "at the age of 90." -> "at the age of 70."
- "Antiochus died," -> "Cephorus died," (Bug #15511)
- Book3ValuableCharwichKoniingeLettersBookII: "talk and breath," -> "talk and breathe," (Bug #15512)
- Book3ValuableFinalLesson: "liquids and gasses" -> "liquids and gases" (Bug #15513)
- Book2ReligiousTheMonomyth: Cyrodilic ""Shezarr's Song"" -> Cyrodilic "Shezarr's Song" [removed extra set of quotations] (Bug #15514)
- DA04PuzzleJournal: "Most of of 'em" -> "Most of 'em" (Bug #15515)
- SkillEnchanting4:
- "Weapon such as" -> "Weaponry such as"
- "Summoned atronach return" -> "Summoned atronachs return" (Bug #15516)
- SkillBlock5: "ambitious of the Dwemer." -> "ambitions of the Dwemer." (Bug #15517)
- Book1CheapUncommonTaste: "weep with with joy." -> "weep with joy." (Bug #15518)
- DB08Cookbook: "weep with with joy." -> "weep with joy." (Bug #15518)
- dunFolgunthurJournal2: "ancient barrows" -> "ancient barrow" (Bug #15520)
- dunNchuandZelFinalBook: "Nchaund-Zel" -> "Nchuand-Zel" (Bug #15521)
- DA07KeepersoftheRazorNotes: "Sorscha's" -> "Sorcha's" (Bug #15522)
- dunFrostmereCryptEisaJournal: "Moonsugar" -> "Moon Sugar" (Bug #15523)
- NN01SinderionsJournal: "the Runed Lexicon" -> "the Attunement Sphere" (Bug #15524)
- Book2CommonRiftenOfCrossedDaggers: "overhwhelm" -> "overwhelm" (Bug #15525)
- Book3ValuableAmongstTheDraugr:
- "snarling draugrs" -> "snarling draugr"
- "transferral happening." -> "transferal happening." (Bug #15526)
- Book3ValuableGreatHarbingers:
- "threaten to break" -> "threatened to break"
- "who them learn" -> "who helped them learn" (Bug #15527)
- Book2CommonThirdEra:
- "The Last Year of the First Era" -> "The Last Year of the Third Era"
- "Various Conquests of Emperor Uriel Septim IV" -> "Various Conquests of Emperor Uriel Septim V"
- "Invasion of Akavir by the forces of Emperor Uriel Septim IV" -> "Invasion of Akavir by the forces of Emperor Uriel Septim V" (Bug #15528)
- Book2CommonSolitude:
- "to be used used to" -> "to be used to" (Bug #15529)
- Book3ValuableTaleOfDroZira: "Kahjiit!" -> "Khajiit!" (Bug #15530)
- Book2CommonGreatWar:
- "the Aldmeri forces" -> "Aldmeri forces"
- "Once source" -> "One source" (Bug #15531)
- C06KodlaksJournal:
- "Companions legacy" -> "Companions' legacy" (Bug #15532)
- DialogueCarriageSystem (Idle):
- 000D2A4D: "I'd stay" -> "stay"
- 000DFB22: "Like" -> "They like"
- 000D2A50: "There" -> "Oh, there"
- 000D2A52: "Steady," -> "Whoa! Steady,"
- 000DFB25: "hot out now." -> "hot now." (Bug #15534)
- TG04GulumEiInitialBranchTopic04a: "the deal" -> "this deal" (Bug #15535)
- MercerFarmSaleBranchTopic02: "through throughout" -> "throughout" (Bug #15536)
- TG05Hellos [00080C23]: "did" -> "do" (Bug #15538)
- TG06Hellos [00023608]: "we do" -> "to do" (Bug #15542)
- TG07BrynjolfIntroBranchTopic00: "before I have you help track Mercer down" -> "before I help you track Mercer down," (Bug #15543)
- MS06StartAppealForHelpScene: "imperial control" -> "Imperial control" (Bug #15544)
- MS06StartRitualScene1: "We Summon You!" -> "We summon you!" (Bug #15545)
- TG07VaultBranchTopic: "what did he leave." -> "what did he leave?" [period -> question mark] (Bug #15553)
- TG07ValdDebtFoundBranchTopic: "I'm gonna do something for ya'." -> "I'm gonna do something for you." (Bug #15554)
- TG07WatchdogBranchTopic: "That'd be Vald." -> "Hmph. That'd be Vald." (Bug #15556)
- TG07Hellos: "Hold your thoughts 'til" -> "Hold your thoughts until" (Bug #15557)
- TG08BHellos: "Do the Falmer also have no sense of smell?" -> "Ugh. Do the Falmer also have no sense of smell?" (Bug #15558)
- TGTQ04NiranyeBranchTopic02: "of taking part" -> "of taking part in" (Bug #15559)
- TGTQ04NiranyeFjotliBranchTopic: "Rumor has it that she was murdered" -> "Rumor has it she was murdered" (Bug #15560)
- TGTQ04NiranyeTruthBranchTopic04:
- "holed up at a place" -> "holed up in a place"
- "and I'll make good" -> "and I'll... I'll make good" (Bug #15561)
- TGTQ02ErikurIntroBranchTopic: "It's about time you got here." -> "About time you got here." (Bug #15562)
- MG01FaraldaEntryBranchIntro: "... what you can ..." -> "... what can you ..." (Bug #15569)
- DLC1VQ00IntroB: "Like most everyone else around here." -> "Like almost everyone else around here." (Bug #15260)
- DLC1HunterBaseScene9: "A very special relationship, clearly." -> "It's a very special relationship, clearly." (Bug #15619)
- DLC1WEJS04Topic01: "I am sure Nazir's cooking is great and all..." -> "I'm sure Nazir's cooking is great and all..." (Bug #15626)
- DLC1VampireBaseScene02: "Surprised you weren't at the last meeting with our Lord, Vingalmo. Too busy plotting to overthrow him to show up?" -> "Surprised you weren't at the last meeting with our lord, Vingalmo. Too busy plotting to overthrow him to show up? Hmm?" / "What? What meeting?" -> "What? Wha- what meeting?" / "I just assumed he'd sent for both of us." -> "Why, I just assumed he'd sent for both of us." (Bug #15621)
- DLC1RH03StartContinue1: "group of a bandits." -> "group of bandits.", "group of a necromancers." -> "group of necromancers." (Bug #15649)
- DLC1RH05StartTopic: "crossbow capabilities, I've done all I can on my own." -> "crossbow capabilities; done all I can on my own." (Bug #15650)
- DLC1RH08Q1: "to obliterate it's wielder's foes."" -> "to obliterate its wielder's foes."", "Sounds useful." -> "Hmm. Sounds useful." (Bug #15651)
- DLC1RH08Q1: "Arkay warns it's baneful charge abates with each dawn." ["it's" -> "its"] (Bug #15652)
- DLC1RV01CompleteTopic: "While that's one less trouble maker to keep an eye on," ["that's" -> "there's"] (Bug #15653)
- DLC1RV03EndContinue1: "But the deed is done, and it's effect secured." ["it's" -> "its"] (Bug #15654)
- DLC1RV03Q2: "That will make them all more upset to have one of their citizens slain," ["all more" -> "all the more"] (Bug #15655)
- DLC1RV03StartTopic: "and give those trouble makers something to worry about" ["trouble makers" -> "troublemakers"] (Bug #15656)
- DLC1RV05StartTopic: "We must infuse it with more power if we are to keep it's fullest effects." ["it's -> "its"] (Bug #15657)
- DLC1RV06StartContinue5: "Put her mind to rest," -> "Put her mind at rest," (Bug #15658)
- DLC1RV10EndTopic: "A body can rattle around confused long after it's head's been severed." ["it's" -> "its"] (Bug #15659)
- DLC1VampireTutorialSt10StartTeachingTopic1: "striking terror in the hearts of mortals wherever you tread." ["in" -> "into"] (Bug #15660)
- DLC1VQ02SeranaBackground2Topic: "who I can trust just yet." -> "who I can trust yet." (Bug #15662)
- DLC1VQ01MiscObjective (SharedInfo): "Tolan was telling me about some cave that the Vigilants were poking around in." -> "Tolan was telling me about some cave the Vigilants were poking around in." (Bug #15664)
- DLC1VQ01IsranAgmaerScene: "Uh, my weapon?" -> "My weapon?" (Bug #15663)
- Favor154QuestGiverBranchTopic: "but now, it's time to clean things up." -> "but now, now it's time to clean things up."
- RelationshipAdoption_FGInitialTopic: "I... I have a home again." -> "I have a home again." (Bug #15671)
- RelationshipAdoptableOrphanage_OccupationReject: "What kind of a joke is this?" -> "What kind of joke is this?" (Bug #15670)
- RelationshipAdoptableOrphanage_OrphanStories: "Constance and the others are nice enough, but I... I want to have a real family." -> "Constance and the others are nice enough, but... I want to have a real family." (Bug #15669)
- RelationshipAdoptable_Intro_BoyMotherOnly: "My ma died, and... and I don't know what to do..." -> "My ma died, and... I don't know what to do..." (Bug #15668)
- RelationshipAdoptable_Intro_BoyBoth: "I... I don't know what to do..." -> "I don't know what to do..." (Bug #15667)
- BYOHRelationshipAdoptable_Hellos: "Are you here adopt someone?" -> "Are you here to adopt someone?" (Bug #15666)
- BYOHRelationshipAdoptableUrchins_SofieParents: "They... they're dead." -> "They're... they're dead." (Bug #15289)
- DLC2MQ04 (Hello): "it should be simple to release the book from it's protective case." ["it's" -> "its"] / "We have the cubes that we need to start the boilers." ["that we need" -> "we need"] (Bug #15271)
- DLC2TelMithrynMorrowindTopic: "House Telvanni has it's properties on Vvardenfell." ["its" -> "its"] / "It's the homeland of the dunmer." ["dunmer" -> "Dunmer"] (Bug #15272)
- DLC2TelMithrynWinterhold: "You must be almost as powerful as Savros Aren of Winterhold." -> "You must be almost as powerful as Savos Aren of Winterhold." (Bug #15273)
- DLC2_dunMQ02_FreaScene01: "I shall follow when you are ready." -> "I shall follow you when you are ready." (Bug #15681)
- DLC2_dunMQ02_FreaScene25: "I do not like this place." -> "Hmm. I do not like this place." (Bug #15682)
- DLC2dunKolbjornQST_ConfrontRalis2: "Ever since I got here... to Kolbjorn..." -> "Ever since I got here to... to Kolbjorn..." (Bug #15683)
- DLC2dunKolbjornQST_ConfrontRalisLive: "give a nod and I'll lend a hand if you need it." -> "give a nod and I'll lend you a hand if you need it." (Bug #15684)
- DLC2dunKolbjornQST_Phase1RalisUpdate: "Now, I'll have to go recruit some more miners..." -> "Now, I have to go recruit some more miners..." (Bug #15685)
- DLC2dunKolbjornQST_RalisPressBribeTopic: "(Failed) Don't insult me." -> "Don't insult me." (Bug #15686)
- DLC2dunKolbjornQST_RalisPressPersuadeTopic: "(Failed) You've wasted enough of my time already." -> "You've wasted enough of my time already." (Bug #15687)
- DLC2DrovasTalvasScene02: "What have I gotten myself into." -> "What have I gotten myself into?" / "You better get used to this, Drovas." -> "Oh, you better get used to this, Drovas." (Bug #15688)
- DLC2VaronaElyneaScene01: "I need some thing." -> "I need something." / "What with all the ash spawn on the road these days," -> "With all the ash spawn on the road these days," (Bug #15689)
- DLC2VaronaElyneaScene02: "I know dunmer aren't supposed to mind the ash, but I hate it." ["dunmer" -> "Dunmer"] / "So you've said a hundred times." -> "So you've told me a hundred times." (Bug #15690)
- DLC2VaronaTalvasScene02: "Oh, could you get me an extra blanket." -> "Oh, could you get me an extra blanket?" (Bug #15691)
- DLC2VaronaUlvesScene01: "Last time I brought his meal up late he asked if I wanted to be a part of one of his experiments." ["to be a part" -> "to be part"] (Bug #15692)
- DLC2MH01BarrowScene: "But I see that new leader's coming is yet far off the distant horizon." -> "But I see that new leader's coming is yet far off in the distant horizon." (Bug #15694)
- DLC2MH01PreScene: "Your stomach isn't my problem." -> "Well, your stomach isn't my problem." (Bug #15695)
- DLC2MH01BujoldToBarrowRejoin1: "I'll need a witness and, well, you see the kinds of horker-brains I deal with around here." -> "I need a witness and, well, you see the kind of horker-brains I deal with around here." (Bug #15696)
- DLC2MH01BujoldRieklingsHow: "Didn't help that we'd grown a little too comfortable up there." -> "It didn't help that we'd grown a little too comfortable up there." (Bug #15697)
- DLC2MH02ChiefPostSlaughterBranchTopic: "Too strong, want be chief." -> "Too strong, want to be chief." (Bug #15698)
- DLC2WE06MainTopic: "Can't get them out." -> "I can't get them out." (Bug #15700)
- DLC2TT1HowDied: "I suppose you'll have to find me a new steward." -> "Oh, I suppose you'll have to find me a new Steward." (Bug #15701)
- DLC2TT1WhatAttributes: " Once word gets out, there will be a lot of people to choose from." [unnecessary space before "Once"] / "Someone with a brilliant mind and robust physique that is blindly obedient would be ideal." ["and robust physique" -> "and a robust physique"] (Bug #15702)
- DLC2TT1NewStewardTopic: "Anyway, I don't think he'd take on anyone that isn't a dunmer." ["dunmer" -> "Dunmer"] (Bug #15705)
- DLC2TT1SkoomaYes: "That dunmer is crazy!" ["dunmer" -> "Dunmer"] (Bug #15706)
- DLC2TT1b (Hello): "It seems you've inherited a situation." -> "Seems you've inherited a situation." (Bug #15707)
- DLC2TT1bJustPayMogrul: "But the important thing is that I don't have it." -> "But the important thing is, I don't have it." (Bug #15708)
- DLC2TT1bFightMogrul: "But if you draw on me, the guards will put the bounty on your head, not mine." -> "But if you draw on me, the guards will put a bounty on your head, not mine." (Bug #15709)
- DLC2TT1bGettingTheMoney: "When you are tired of looking over your shoulder, you'll pay me." -> "When you're tired of looking over your shoulder, you'll pay me." (Bug #15710)
- DLC2TT1bIntimidate: "I think that will work." -> "I think that'll work." (Bug #15711)
- DLC2TT1bPayMogrul: "See, that wasn't so hard, now was it." -> "See, that wasn't so hard, now was it?" (Bug #15712)
- DLC2TT2DragonsAttack: "When this is over, you'll have to tell me all about it." -> "When this is over, you'll have to tell me about it." (Bug #15713)
- DLC2TT2IldariCoffin: "Then it's my own fault." -> "Then it was my own fault." (Bug #15714)
- DLC2TT2HelpNeloth: "First I need to identify the culprit." -> "But first I need to identify the culprit." (Bug #15715)
- DLC2TTF1TalvasOutsideTopic: "I don't mean to be rude, but I need to concentrate." -> "I... I don't mean to be rude, but I need to concentrate." (Bug #15718)
- DLC2TTF1GetLoose: "Master Neloth refused to teach me the Ash Guardian spell. So I read his spell book on my own and learned it." -> ""Master Neloth refused to teach me the Ash Guardian spell, so I read his spell book on my own and learned it." (Bug #15719)
- DLC2TTF1IntroScene: "If you must know, I'm trying to get this Ash Guardian spell to work." ["I'm" -> "I am"] / "The, uh... the lab is too small." -> "The, uh... lab is too small." (Bug #15720)
- DLC2TTF2WhatDoYouNeed: "Three taproots soaked in the headwaters of the Harstrad river." ["river" -> "River"] (Bug #15721)
- DLC2TTR1NelothFinishTopic: "Of course, I'm sure you can handle yourself." -> "Of course, you can handle yourself." (Bug #15722)
- DLC2TTR4a (Hello): "Say, how would you like to help advance the art of magic?" -> "Say, how would you like to advance the art of magic?" (Bug #15723)
- DLC2TTR4bScene: "Don't bother trying to scream though." -> "Uh, Don't bother trying to scream though." / "I...I think I'm going to pretend that never happened." -> "I think I'm going to pretend that never happened." (Bug #15724)
- DLC2TTR4bPayMeTopic: "Unfortunately you don't appear to be suffering from any side effects." -> "Unfortunately, you don't appear to be suffering from any side effects." (Bug #15725)
- DLC2TTR5FinishTopic: "Here, you deserve a bit of reward for your efforts..." -> "Here, you deserve a bit of a reward for your efforts..." (Bug #15726)
- DLC2TTR5TellMeMore: " I'm going to put this memory trace spell on you, so you won't have to worry about taking notes." [removed unneeded space before "I'm"] (Bug #15727)
- DLC2TTR7StartTopic: "You understand." -> "You understand?" (Bug #15728)
- DLC2TTR8GotSomeTopic: "It's a bit dried up, but it will do. Here." -> "Uh, it's a bit dried up, but it'll do. Here." (Bug #15729)
- DLC2SkaalVillageFreeform1RunilBranchTopic3: "you'll find that the word "young" is a very relative term." -> "you'll find the word "young" is a very relative term." (Bug #15730)
- DLC2SV01Idles: "Hm, I wonder if I should have brought more torches." -> "Hm, I wonder if I should have brought more torches?" / "I wonder how long it took the ancient Nords to build this tomb." -> "I wonder how long it took the ancient Nords to build this tomb?" / "I can't help but wonder if this place has some connection to the history of the Skaal." -> "I can't help but wonder if this place has some connection to the history of the Skaal?" (Bug #15731)
- DLC2SV01FirstPuzzleIntro: "I wonder what it means." -> "I wonder what it means?" / "I wonder if this fire pit has anything to do with the riddle." -> "I wonder if this fire pit has anything to do with the riddle?" (Bug #15732)
- DLC2SV01FourthPuzzleIntro: "Alright, lets see what we have next." -> "Alright, let's see what we have next." (Bug #15733)
- DLC2SV01HOSIntro: "Too bad they seem to be too damaged to read." -> "Too bad they seem too damaged to read." / "The second one mentions the the night sky, and the moon." -> "The second one mentions the night sky, and the moon." (Bug #15734)
- DLC2SV01PlaceFirstHalfClaw: "Now, lets see if we can find the other half of that claw." -> "Now, let's see if we can find the other half of that claw." (Bug #15735)
- DLC2SV01TranslateWordWall3: "I wonder what it says." -> "I wonder what it says?" (Bug #15736)
- DLC2SV02AncarionBranch1Topic5: "And you will sell them to me." -> "And you will sell them to me?" (Bug #15737)
- DLC2SV02BaldorBranch1Topic3: "Enchanted ice as hard as iron and cold as death. Stalhrim can be forged into deadly weapons, but the art is known only to smiths of the Skaal." -> "Enchanted ice as hard as iron and as cold as death. Stalhrim can be forged into deadly weapons, but the art is known only to the smiths of the Skaal." (Bug #15738)
- DLC2SV02Hellos: "By the All-Maker, I hope you are here to release me." -> "By the All-Maker, I... I hope you are here to release me." (Bug #15739)
- DLC2DDRCresciusTLImperialBranchTopic01: "I came from three generations of miners," -> "I come from three generations of miners," (Bug #15740)
- DLC2DDRDreylaAlorTLHelpShopBranchTopic01: "I'd be on the first ship off of this miserable island if I could." -> "I'd be on the first ship off this miserable island if I could." (Bug #15741)
- DLC2DDRMiloreIenthTLAlchemyBranchTopic: "and ended up in Morthal where we took temporary residence with Lami," -> "and ended up in Morthal where we took up temporary residence with Lami," (BUg #15742)
- DLC2DDRMorvaynMineBranchTopic: "Now, we're barely holding on out here." -> "Now, we're barely holding out here." (Bug #15743)
- DLC2DialogueRavenRockShrineBranchTopic: "That? It's... Well, it's a shrine for... something." -> "That? It's a... Well, it's a shrine... for something." / "The Earth Stone, and... It's a shrine that..." -> "The Earth Stone, and... Well, it's a shrine that..." / "I thought I remembered, but now I'm not sure." -> "I thought I remembered, but now I'm not so sure." (Bug #15744)
- DLC2DRRCindiriAranoTLHusbandBranchBTopic: "You worry much on your husband's behalf." -> "Do you worry much on your husband's behalf?" (Bug #15745)
- DLC2DRRCindiriAranoTLHusbandBranchBTopic02: "The most important is that I stand by Adril," -> "The most important thing is that I stand by Adril," (Bug #15746)
- DLC2DRRCresicusTLGenerationsBranchTopic02: "Then it dried up." -> "Then it dried up?" (Bug #15747)
- DLC2DRRFethisAlorBranchTopic: "What if I told you that you're the first person that's even considered looking at my wares today." -> "What if I told you that you're the first person that's even considered looking at my wares today?" (Bug #15748)
- DLC2DRRModynVelethBonemoldBranchTopic: "It's fashioned from actual bone that's been reinforced with a resin-like material and then shaped to form the armored plating." ["armored plating" -> "armor plating"] (Bug #15749)
- DLC2DRRMorvaynTLCouncilorBranchTopic01: "Raven Rock the only settlement on the island?" -> "Is Raven Rock the only settlement on the island?" (Bug #15750)
- "Well, there's a small enclave of Nords to the north at Skaal Village." ["at Skaal Village" -> "in Skaal Village"] / "but that's to be expected living on the frontier like this." ["on the frontier" -> "in the frontier"] (Bug #15751)
- DLC2DialogueRavenRock (SharedInfo): "Next thing I remember, I was here and they were gone." -> "The next thing I remember, I was here and they were gone." (Bug #15752)
- DLC2DialogueRavenRock (Goodbye): "Remember, we're watching you." -> "Remember, we are watching you." (Bug #15753)
- DLC2DialogueRavenRock (Hello): "I'd been waking every morning with my hands scrapped and raw and now I know why." ["waking" -> "waking up"] (Bug #15754)
- "Traveling beyond The Bulwark will be much safer as the result of your victory at Fort Frostmoth." ["as the result" -> "as a result"] (Bug #15755)
- "I'd be on the first ship off of this island if I had the coin." ["off of this island" -> "off this island"] (Bug #15756)
- "What if Miraak decides to make us do something else next... like kill someone we love. I can't bear the thought!" -> "What if Miraak decides to make us do something else next... like kill someone we love? Oh, I can't bear the thought!" (Bug #15757)
- "Miserable... just miserable. I hate this place." -> "Miserable... just miserable. Oh, I hate this place." (Bug #15758)
- "You stuck in Raven Rock too? Horrible isn't it." -> "You stuck in Raven Rock too? Horrible isn't it?" (Bug #15759)
- "I can tell you don't like me. Well guess what. I don't give a damn." -> "I can tell you don't like me. Well guess what? I don't give a damn." (Bug #15760)
- DLC2DialogueSkaalVillageHellos: "I practice stalking prey on the rabbits and the foxes in the woods." -> "I practice stalking prey on the rabbits and foxes in the woods." (Bug #15763)
- DLC2DialogueSkaalVillageFreaBranchTopic3: "You're right." -> "Hmm. You're right." (Bug #15764)
- DLC2DialogueSkaalVillageStornBranch2Topic1: "so that we'll be worthy to join him in death." -> "so that we will be worthy to join him in death." (Bug #15765)
- DLC2DialogueSkaalVillage2Hellos: "Relief and gratitude" -> "Relief and gratitude." (Bug #15766)
- DLC2DRRDreyaAlorTLMotherBranchTopic: "Even though the Argonian Invasion ended a long time ago," -> "Even though the Argonian invasion ended a long time ago," (Bug #15767)
- DLC2TelMithrynWhoElseTopic: "If you are interested in spells, he might be willing to sell you some." -> "If you're interested in spells, he might be willing to sell you some." (Bug #15768)
- DLC2DialogueTelMithryn (Hello): "Thank you for rescuing me from High Point tower." -> "Thank you for rescuing me from Highpoint Tower." (Bug #15769)
- "Varona! No, wait. She's dead. Drovas!" -> "Varona! Oh, no, wait. She's dead. Drovas!" (Bug #15770)
- "I still have flashback from when Master Neloth changed you." -> "I still have flashbacks from when Master Neloth changed you." (Bug #15771)
- "One day I'll inherit his power." -> "One day I will inherit his power." (Bug #15772)
- "I don't know how I can every repay you." -> "I don't know how I can ever repay you." (Bug #15773)
- "I wonder what he would have been like as my apprentice." -> "I wonder what he would have been like as my apprentice?" (Bug #15774)
- DLC2DialogueThirskMeadHallHellos: "Glad to not be working on that... thing any more." -> "Glad not to be working on that... thing any more." (Bug #15775)
- DLC2DialogueThirskMeadHallAfterRieklingsHellos: "Now I can rest properly, it should all be going better." -> "Now I can rest properly; it should all be going better." (Bug #15778)
- "Just warming up for a bit here," -> "Just warming up a bit here," (Bug #15779)

v2.0.3 (2014-02-26)

USKP Fixes

- One more chance Heimskr, either you're fixed now or we're undoing everything we've been trying to fix for you!
- A stray debug message has been removed from a scene script for the Thieves Guild fix in 2.0.2a.
- Valdr's SetRestrained call on his alias' OnInit block needed to be moved inside the check to see if his quest was running. (Bug #14916)
- Rather than move the Blades into CrimeFactionReach, they will be moved into their own crime faction upon arrival at Sky Haven Temple. This avoids some complications from becoming wanted in The Reach, which logically they wouldn't really care about. (Bug #14942)
- Removed edit to form 000CAF70 as it caused an unexpected break in the MQ as a result of removing its enable parent.

UHFP Fixes

- Removed an enable parent on the navcut box in Proudspire Manor that was accidentally added. (Bug #14957)
- BYOHHouseScript had the wrong index and enable list being checked when building the bedrooms double bed. (Bug #15044)
- A corrupted location setting was discovered that was preventing hirelings and followers from offering to become your steward. (Bug #14544)

UDBP Fixes

- Reverted changes to DLC2dunInstrumentsAbFX due to making the "ghost drum" invisible. The effect can still be removed at the shrine in Whiterun if it outlasts the spell.

Game Mechanics Fixes

- Northwind Mine had no creature tagged as a boss, thus it could not be marked as cleared. (Bug #14792)
- The dragon at Arcwind Point was not tagged as a boss, thus the location could not be marked as cleared. (Bug #14792)
- Avanchnzel had no creature tagged as a boss, thus could not be marked as cleared. (Bug #14792) (BGS Support #16609)
- Sailor's Repose (dunFrostflowAbyssBoonEffect) had an incorrect taper duration set, in addition to also having an incorrect magnitude set. Its abilities are applied by perk and the effect entries are merely to make it show up in the UI when the player receives it. (Bug #14878)
- Erikur's house in Solitude should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark and the theft markers inside are not setup up correctly. (Bug #14905, Bug #14904, Bug #14903, Bug #14638, Bug #14158)
- The navmesh in Movarth's Lair has been completely overhauled due to issues with NPCs getting stuck because of the errors the CK reports. (Bug #9688)
- A previous fix to break potential infinite loops with Auriel's Bow and the sun effects did not include a retro update to cycle the broken effect. (Bug #12739)
- Several visual effects and shaders which can be erroneously attached to the player should now be prevented from doing so. In addition, an object has been added in the Temple of Kynareth to enable the removal of any effects which manage to bypass our protections. (DLC1DeathHoundFX, DLC1SoulCairnAbFXKeeperHead, DLC1SoulCairnAbFXKeeperHeadWithHelmet, DLC1SoulCairnAbFXSkeletonNecro, DLC1SoulCairnAbFXSkeletonNecroSummon, DLC1AbFXMothpriestThrallEffect1, DLC1AbFXMothpriestThrallEffect2, AbNightmare, DLC1AbFXForgemasteCenturion, DLC1SoulCairnAbGhost, AbFXSprigganEarthMother)
- The Vampire's Bane spell (effect DLC1SunDamageFFAimedArea) could not damage reanimated actors unless they were already undead prior to being reanimated.
- During the Civil War battles in Whiterun, Solitude, or Windhelm, it is possible for adopted children currently living in those cities to be transported back to their editor locations due to the AI package CWCitizensFleeSandboxEditorLocationLockDoors. This package will now have a condition blocking it from taking effect on members of the BYOHRelationshipAdoptionFaction so the kids will instead flee to the player's house under the control of the proper quest for this purpose. (Bug #13002)
- The North Wind power (DLC2StandingStoneWindSpell) was assigned the wrong effect entry which resulted in it displaying the wrong UI data. (Bug #15013)
- Nordic and Stalhrim axes will now be properly adjusted in the Limbsplitter and Hack & Slash perks. (Bug #13120)
- The Ignite spell (DLC2Ignite) is never added to the formlist of spells that can set off gas traps (TrapGasMagicDrawn).

Actor and AI Fixes

- Durnehviir was assigned the wrong dragon script which led to errors due to not having any of the death properties set. He has now been given the special UDGP version of this script which was devised for his summoned copy. (Bug #14720)
- Durnehviir also had a problem with his wings showing too many holes when he manages to transition to LOD distance. His LOD skin has now been changed to use the same one as his up close skin. The holes should no longer be a major issue. Note that he is intended to have holes, he's an undead decaying dragon. (Bug #12609)
- Due to template inheritence issues, Krosulhah was not properly being portrayed as a serpentine dragon as he should have been. He also lacked the appropriate properties to allow for dragon heart scale harvesting. (Bug #15062)
- Ash Hoppers that can ambush you from underground did not play an ambush sound upon digging out. A new sound marker has been created and added to the sound property on the DLC2EncAshHopperAmbush record. (Bug #14950)

Audio Fixes

- The blood fountain in the Volkihar Cathedral does not make any sound of flowing blood (water basically). A sound marker for AMBWaterDrain01SmallRadiusLP has been added to resolve this. (Bug #13788)
- Bralsa Drel incorrectly refers to Neloth as a "her" in both the audio and subtitle text. (sound\Voice\Dragonborn.esm\DLC2FemaleDarkElfCommoner\DLC2TT1_DLC2TT1SkoomaYes_00019595_1.fuz) (Bug #15002)

Item Fixes

- OutfitListSoldierSonsNoHelmet erroneously contained entries for studded leather armor when it should only be soldier equipment for the Stormcloaks. (Bug #14907)
- Armor addons HideHelmetAA, HideHelmetArgonianAA, and HideHelmetKhajiitAA had an incorrect weapon adjust value of -4 instead of 0 which would cause NPCs to look like their arms were squished.
- Book3ValuableAmongstTheDraugr had incorrect inventory art set. (Bug #14946)
- Book1CheapTheYellowBookofRiddles had incorrect inventory art set. (Bug #14859)
- Salmon Roe (BYOHSalmonRoe01) had the values reversed for its fortify magicka and water breathing effects. It also had an erroneously high magnitude for the fortify magicka effect. (Bug #15093) [USSEP 4.1.7]
- DLC2SV02AncarionChest did not have the master trader perk gold added.

Quest and Dialogue Fixes

- Drinking Companions (WERJ06) should now properly take a bottle of Honningbrew Mead in exchange for the charmed necklace. (Bug #14949)
- Eydis would still behave as though she'd seen the ghost at Old Hroldan even if The Ghost of Old Hroldan (FreeformOldHroldanB) had been completed. (Bug #14955)
- Arniel's Endeavor (MGRArniel03) never removes objective 40 from the journal when completed. (Bug #14959)
- Driftshade Sanctuary and Gallows Rock should both be excluded from Preemptive Strike (DLC1RH03) because Silver Hand bandits will kill the targets before the player can reach them. (Bug #15061)
- Several instances of a broken dialogue conditioning script have been replaced which should allow Serana's "mental model" to update properly as the player talks to her throughout the game. It's quite possible that this may result in significant differences in Serana's intended reactions since the broken scripts left part of her character development untouched. (Bug #14966) [NR]
- In Deceiving the Herd (DLC1RV03), a high profile target who also happens to be in an alias they are swapped out of when killed does not actually register as being high profile. A formlist has been added to detect these cases and is attached to the DLCRadiant quest which performs the actual check. (Bug #14812)
- When a hireling is made steward, they will no longer have steward dialogue options blocked after accepting their position. (Bug #15114)
- It was not possible to ask a hireling to become your steward after bringing them to the property due to an erroneous condition that was blocking the PotentialHireling faction. (Bug #15116)
- After completing Unearthed (DLC2dunKolbjornQST), the excavation site is supposed to clear up once you're far enough away. The script controling this was incorrectly polling the alias on Ralis when it should have been polling a static object at the site. This resulted in the possibility that the registered update would fail to be renewed, leaving the quest open forever. (Bug #14987)
- Neloth's random hello if you agreed to be his test subject for the silence spell would still play even if you had told him you weren't interested. (Bug #15022)
- Completing A New Debt (DLC2TT1b) by paying the money or killing Mogrul does not stop his thugs from chasing you down because DLC2WE11 is not terminated if it's running. (Bug #15020)
- If all 5 Black Book quests are completed (DLC2BlackBook03Quest, DLC2BlackBook04Quest, DLC2BlackBook05Quest, DLC2BlackBook06Quest, DLC2BlackBook07Quest), the Madman encounter (DLC2WE06) will be prevented from starting in the Story Manager since the 6th one is in a location DLC2WE06 cannot send you to. (Bug #15019)
- The objective to collect 10 Scathecraw for the Rieklings at Thirsk does not clear when you bring it back and instead was waiting until you agreed to help attack the Nords.
- Bralsa Drel has a line in Reluctant Steward (DLC2TT1) meant to be said if the player is carrying skooma but it could not play due to bad conditions.
- During Served Cold (DLC2RR02) if you confront Tilisu Severin in the open the objective to set her as being recognized will not be set even though it should have been.
- Aeta is adoptable via the Hearthfire DLC if her parents are killed but she will have dialogue indicating she needs to get back to her village even after moving to Riften. She will only use this dialogue now for as long as she's actually on Solstheim.

Mesh and Texture Fixes

- A gap in one of the Soul Cairn stairways has been corrected. (meshes\dlc01\soulcairn\sc_mausoleumstairs02.nif) (Bug #13766)

Papyrus Fixes

- Further ongoing updates to the critter scripts to resolve even more errors in timing and other issues.
- WEAliasScript added validation check in OnUpdate block to make sure the alias even has a valid reference. (Bug #14371)
- SwapJobAliasScript has been reworked to avoid a potential log spam Armageddon if the aliases the script controls suddenly become invalid either because they were cleared improperly or because a mod utilizing this script is torn from the game. Log spam already being generated by this script referring to NULL aliases on NULL quests cannot be dealt with.
- dunIronbindGoAheadSCRIPT was doing illegal Actor casts when it already had the quest aliases to use for package evaluation. (Bug #14913)
- SF_PotemaBossFightScene_00098894 had a whole lot of unnecessary upcasting to actors going on which led to errors, as well as trying to start combat on dead actors. (Bug# 14883)
- QF_MS06Start_00093807 was trying to start combat with a dead actor. (Bug #14869)
- spellSummonDraugrBomb tried to play a shader with no 3D loaded. (Bug #14868)
- QF_dunAnsilvundQST_0003D721 required additional 3D checks despite there really being no reason they shouldn't have already been loaded. (Bug #14807)
- magicProjectileStormScript was trying to cast spells using unloaded object references. (Bug #14688) [USKP 2.0.4]
- QF_CWFortSiege_00087C21 was attempting to remove empty aliases from factions. (Bug #14652)
- dunPotemasMS06BossFightDummy was doing enemy setup with incorrect variables. (Bug #14470)
- ReanimateAshPile did not check for 3D state before trying to run shaders. (Bug #13702)
- SprigganFXSCRIPT needed 3D checks before trying to run shaders. (Bug #14330)
- AtronachFrostScript needed 3D checks before trying to run shaders. (Bug #14324)
- dunDeadMensBardGhostScript needed 3D checks before trying to run shaders. (Bug #14010)
- FXDwarvenSpiderSCRIPT needed 3D checks before trying to run shaders. (Bug #14344)
- bwcNightingaleGhostSCRIPT added delay since 3D seems to not load reliably with this script. I know, right? (Bug #13714)
- dragonActorSCRIPT began throwing errors when calling RegisterDragonAttack for some reason if the location is a None, even though RegisterDragonAttack had a check in it to take care of that. (Bug #13922)
- QF_FreeformRiften16_000557F3 will only add the item to Harrald now since the game has decided EquipItem requires an impossible to meet 3D check. (Bug #13898)
- WEScript added a check for disabled actors trying to trigger combat. (Bug #13856, Bug #14496)
- FXAtronachStormSCRIPT needed new sanity checks for unassigned properties. (Bug #13773)
- FlameAtronachEffectScript needed 3D checks before trying to run shaders. (Bug #13728)
- IceWraithParticlesSCRIPTneeded 3D checks before trying to run shaders. (Bug #13671)
- defaultOnResetTestAndDisable was trying to use forcerefto improperly when it was clearly intended to use Clear() (Bug #14906)
- defaultOwnZombie converted the OnCellLoad to OnLoad due to unreliability issues. (Bug #14960)
- DraugrFXScript needed 3D checks before trying to run shaders. (Bug #14961)
- MS06RotatingDoorSCRIPT was using the same script global variable in two different states to shut off two different sound instances.
- TrainerGoldScript was running two different cell detach events which was causing one to always throw errors.
- SF_BardSongsInstrumentalFlute_0006E5AE and SF_BardSongsInstrumentalFlute_00095889 will now block attempts at idling by bards who no longer have 3D loaded.
- DLC1SeranaLevelingScript did not have an OnDeath event to unregister actors making use of the leveling script. (Bug #15033)
- DLC1VQ08BatsSwapEffectScript attempted to check distance on a pair of invalidated variables after the effect had been terminated. (Bug #14967)
- DLC1_SF_DLC1WEJS02VampRunning_02013E21 tried to set a stage without making sure the owning quest was still running. (Bug #14898)
- DLC1MagicCastFromSunScript was not calling to release weather overrides on clear weather, which allowed for blocking Auriel's Bow from producing the eclipse effect if the Clear Skies shout had been used shortly before firing. (Bug #4291)
- BYOHHouseScript will set ownership of the main hall child beds so that the steward and bard can use them once the bedroom wing beds have been built.
- DLC1DunStatueHitSCRIPT, DLC2SummonAshGuardianActorScript commented out unnecessary trace statements. (Bug #15134, Bug #15135)
- DLC2HMDaedraDeathScript compiled file was forgotten for the UDBP 2.0.1 update. (Bug #15109)
- DLC2_PF_DLC2MQ06MiraakFakeSho_02034814 unnecessary trace statements. (Bug #15084)
- DLC2AshSpawnAttackScript checking arrays beyond the index boundaries. (Bug #15083)
- DLC2_QF_DLC2dunFrostmoonQST_0201F9E6 no sanity checking for validity of optional aliases. (Bug #15081)
- DLC2_QF_DLC2TTR2_0201C06E no sanity check for the lack of a map marker at the location. (Bug #15021)
- DLC2dunHaknirProgressiveCombat needed a delay inserted to allow enabled actor to acquire AI processes. (Bug #14976)
- DLC2_QF_DLC2TT1_02017E8D reversed the calls for moving and then killing Varona Nelas due to moving dead bodies being unreliable. [NR]

Placement/Layout/Ownership and other World Object Fixes

- 00089f42: Rock outside Whiterun sticking out above the ground. (Bug #14885)
- 0205CFDC: Incorrect collision type on a box intended for navcutting. (Bug #14872)
- 000b5d16, 000b5d19: Terrain gap at Drelas Cottage. (Bug #14895)
- 0007C223, 0007A37C: Falmer tent too low to the ground. (Bug #14857)
- 000848e5, 000848e6: Predator spawns incorrectly linked to a fort barricade over 2 cells away.
- 0300670D, 0300671E, 030006719, 0300671D: Bonemen in the Reaper's Lair that cannot be looted due to activate parent settings. (Bug #14921)
- 03014024: One of Jiub's pages is stuck partway under a chest and can't be grabbed. (Bug #14944) [NR if Soul Cairn has been visited]
- 0300777E: Map marker was not set as a MapMarkerRefType, resulting in radiant quests being unable to display quest markers to the location. (Bug #15030)
- 03015ABF: Trigger box in front of Castle Volkihar did not have prerequisite properties set which would allow Serana's castle pre-scene to run immediately after freeing her in Dimhollow Crypt if the player had found the castle first. (Bug #12763) (BGS Support #9929) [NR]
- 0301467f, 03014681, 03014680: Dawnguard gear intended to equip on the nearby manniquen that should not be respawning. It causes the mannequin to be flooded with duplicates otherwise. (Bug #15058)
- 030043D8, 03004480, 03004481, 03004484, 03004485, 03004487, 0300449E, 030044A0, 030044A8, 03004505, 03004528, 0300452A, 0300453A, 03004542, 03004546, 030146A8, 030146A9, 030146AB, 0300454D, 03004550: Dawnguard banners that needed their alpha cutoff raised from 0 to 15 to remove ugly ragged edges. (Bug #13592)
- 0300a53e: Respawning barrel replaced with non-respawning barrel. (Bug #15113)
- 0300d924, 03011cce, 03016a69: Elk heads sticking through the ceiling. [NR]
- 03024F43: Urn blocked by a collision box. (Bug #14985)
- 0303c84c, 0303c84d: Ingots not positioned properly on a table. (Bug #14978)
- 030208d0, 030208d2, 030208d3, 03038e94, 03038e95, 03038e94, 03038e95: Rieklings not set to their proper enable parent causing them to respawn even after Thirsk is taken back for the Nords. (Bug #14977)
- 0301EE21: Firepit with invalid enable parent setting. (Bug #15082)
- 03028c91, 03028cbb: Button and fire trap had their activation parent settings reversed. (Bug #13278)

Text Fixes

- DA13AfflictedJournal01: "Orchendor has gone down the the Aerdrome." -> "Orchendor has gone down to the Aerdrome." (Bug #14951)
- DA13BlockingBranchTopic: "Have you come to commune with Peryite, Taskmaster and blighted Lord?" -> "You have come to commune with Peryite, Taskmaster and blighted Lord, yes?" [subtitle did not match audio] (Bug #14947)
- DialogueWhiterunJonTopic3BranchTopic: "But mind he bard, Mikael." -> "But mind the bard, Mikael." (Bug #14954)
- One of Delphine's lines from MQ106: "I'm not your enemy." -> "I am not your enemy." [subtitle did not match audio] (Bug #14927)

v2.0.2a (2014-02-19)

USKP Fixes

- Two AI pack scripts that were fixed to stop script spam ended up unleashing a previously unknown bug that caused the final scenes from Speaking With Silence (TG05) to run again, which led to the game screen ultimately being blacked out with no solution and no access to controls.

v2.0.2 (2014-02-16)

USKP Fixes

- The Soul Trap script has been bulletproofed against the possibility of other mods modifying the properties on one of the various Soul Trap effects so that they won't cause an infinite loop with no exit. This *IS NOT* a problem if you were either using no Soul Trap mods or had not yet used the spell after the 2.0.1 update. (Bug #14854)

UDGP Fixes

- Edits to the 3rd level of Soul Tear have been removed to restore balance with the USKP fix for Soul Trap.

UDBP Fixes

- The load screen mesh altered to fix the environment mapping erroneously had the SLSF_Skinned set, causing it to go blank. (Bug #13944)
- DLC2_QF_DLC2MQ01_02017F8E added an IsRunning check to make sure a previous fix to this script wasn't trying to restart a stopped quest. (Bug #14880)

Game Mechanics Fixes

- The perk that applies the bonus damage for Wuuthrad (C06BladeOfYsgramorPerk) needed to have Snow Elves and Frozen Falmer added to the list. (Bug #14877)
- Crafting recipe BYOHHouseInteriorRecipePart067MountedHeadWolf02 was not asking for ice wolf pelts like it was supposed to. (Bug #14943)
- Navmesh issues in Highpoint Tower make rescuing Niyya difficult since she was having a hard time navigating the stairs. (Bug #13294)
- Several visual effects and shaders which can be erroneously attached to the player should now be prevented from doing so. In addition, an object has been added in the Temple of Kynareth to enable the removal of any effects which manage to bypass our protections. (DLC2BurntSprigganParticlesE, DLC2AbFXHMDaedra, DLC2AbAcolyteDragonPriestScriptAttach, DLC2ExpSpiderFireCloakMEffect, DLC2ExpSpiderShockCloakMEffect, DLC2ExpSpiderPoisonCloakMEffect, DLC2ExpSpiderFrostCloakMEffect, DLC2AbFXGuardianAsh, DLC2dunKolbjornRingNecromancyAbilityEffect, DLC2dunInstrumentsAbFX, dlc2MKMiraakRobeAbilityEffect, DLC2AshSpawnSelfEffect, DLC2MiraakFakeEthereal)

Actor and AI Fixes

- The Dark Brotherhood ancient assassin (dunHagsEnd_DBAssassin) Olava can send you to find should not be subject to being reanimated because doing so will break the quest. (Bug #14847)
- Susanna the Wicked has all of the AI and dialogue for serving as a waitress in the inn, but was never added to the faction to allow it. (Bug #14760)
- Nelkir leaves Dragonsreach when he's not supposed to due to having a linked reference he shouldn't have had.
- Sergius Turrianus main sandbox package was blocking most of his daily schedule unless Ancano had taken over the Hall of Elements. (Bug #14744)
- Atub was carrying a key to Northwatch Keep that she had no use for. (Bug #14743)
- Voldsea Giryon was in the wrong crime faction. (Bug #14741)
- The Stormcloak guard who serves as Falkreath's jailor (LvlFalkreathHoldGuardSonsJail) if they take over was wearing officer's armor when he shouldn't have been. (Bug #14634)
- GuardFalkreathSons was incorrectly labeled as a Falkreath Guard instead of a Stormcloak Soldier. (Bug #14634)
- dunSkuldafnDragonDraugrFrost, dunSkuldafnDragonDraugrUnaggressive, and dunSkuldafnDragonDraugrUnaggressiveFrost, did not have the WI property set, resulting in errors while processing certain functions for the dragon. (Bug #14670)
- Carlotta Valentia does not sell bread despite her dialogue clearly indicating she should be. (Bug #14866)
- Bristlebacks were erroneously set to not respawn. There is no in-game justification for this. (Bug #14929)
- DLC2RR01DeadGuard was mistakenly templated to a respawning NPC which would cause the corpse to respawn when it shouldn't. (Bug #14922)
- DLC2LvlRieklingMissileAmbushBarrel was missing the assignments for the explosion and faction properties. (Bug #14986)
- Crescius Caerellius does not run his eat package because it's blocked by his sleep package.

Animation Fixes

- Attack speed when dual wielding daggers has been fixed and should be fully functional now. This corrects issues with various things like Elemental Fury as well. (meshes\actors\character\_1stperson\behaviors\1hm_behavior.hkx, meshes\actors\character\behaviors\1hm_behavior.hkx) (Bug #14070, Bug #166)

Item Fixes

- Linwe's armor set needed to be reinstated to the Matching Set perk because Bethesda overlooked it in Patch 1.9. (Bug #14606)
- Activator objects TG05MercerCommentTrigger03, TG05MercerCommentTrigger04, TG05MercerCommentTrigger05, TG05MercerCommentTrigger06, TG05MercerCommentTrigger07, and TG05MercerCommentTrigger08 lacked the quest property for TG05 and thus threw errors because they could not set their objectives as needed. (Bug #14830)
- Leveled list LItemPotionResistMagic incorrectly had 4 potions of Resist Shock included that should be Resist Magic. (Bug #14892)
- Leveled list LItemPotionResistMagicBest incorrectly placed a potion of Resist Shock that should have been a potion of Resist Magic. (Bug #14892)
- The spell tome for Conjure Flaming Familiar was not set to the correct book mesh. (Bug #14893)
- The Ancient Falmer Crown (DLC1IvoryCrown) will now be available when Arch-Curate Vyrthur is killed. It will now also complete the set bonus for the ancient elven armor. If you've already defeated Vyrthur the crown will be laying on the ground where the battle took place. Based on data in the CK (the item is playable, can be tempered, and has armor-addon records for Argonians and Khajiit) the crown was also given a suitable armor rating. (Bug #14881)
- DLC1CanticleBarkFake still had properties attached that had been removed in the script by Bethesda. (Bug #14757)
- Neloth's Ring of Tracking (DLC2TT2EnchNelothsRing) should not be disenchantable. It was set to a template item when it should not have been. (Bug #14834)
- Several books had no object bound size which interferes with bookshelf placement. (Bug #14701)
- DLC2Book4RareGuardianAndTheTraitor had an incorrect weight of 2 instead of 1 like all other books. (Bug #14980)

Magic, Skill, and Perk Fixes

- Casting Dead Thrall should no longer result in a permanent effect being stuck on the player even after the thrall has been killed. (Bug #919) [NR] [USLEEP 3.0.3]

Mesh and Texture Fixes

- DLC1KeeperDragonplateBootsAA required a new mesh due to the normal Dragonbone boots not working with the Keeper's animations. (meshes\udgp\armor\keeper\UDGPKeeperDragonboneBoots.nif) (Bug #14548)
- The Nordic Greatsword was incorrectly being displayed on NPCs as a single handed weapon. (meshes\dlc02\weapons\nordic\nordicgreatsword.nif) (Bug #13187)
- Riekling tents had bad collision that caused objects to be blocked when trying to pick them up. (meshes\dlc02\architecture\riekling\dlc2rieklingtent02.nif) (Bug #13251)
- Z-Fighting along the top portion of the Bloodskaal Barrow puzzle door. (meshes\dlc02\dungeons\nordic\animated\templeentrancepuzzle01\templeentrancepuzzle01.nif) (Bug #13654)
- Clipping issues with the arms and groin on the female Nordic Carved Armor have been resolved. (meshes\dlc02\armor\nordiccarved\nordiccarvedcuirassf_0.nif, meshes\dlc02\armor\nordiccarved\nordiccarvedcuirassf_1.nif) (Bug #11936)
- The temple priest robes were missing the weight slider _0 meshes. Changes were also required on the _1 meshes to match, as well as enabling the female weight slider via TES5Edit. (meshes\dlc02\clothes\temple\templepriestf_0.nif, meshes\dlc02\clothes\temple\templepriestf_1.nif, meshes\dlc02\clothes\temple\templetorso_0.nif, meshes\dlc02\clothes\temple\templetorso_1.nif) (Bug #13006)

Quest and Dialogue Fixes

- NPCs who beg will no longer do so once married to the player. (Bug #14771)
- A scene between Jawanan and Jala (DialogueSolitudeMarketplaceJawananJalaScene) had no conditions on the second set of dialogue to make sure MS07 was completed. (Bug #14758)
- A scene between Ataf and Jala (DialogueSolitudeMarketplaceAtAfAlanAdvarScene1) should not play if MS07 is completed. (Bug #14758)
- Niranye had a line of after work dialogue which was impossible to use due to a bad condition check. (Bug #14750)
- When the player is arrested and sent to the mines in Forsworn Conspiracy (MS01), the female orc jailor does not deliver the right line of dialogue due to a bad condition check. (Bug #14747)
- Two dialogue options in the post quest for Ancestral Worship (dunHillgrundsTombQSTFIN) have been set so they only get said once instead of all the time. (Bug #14835)
- Guard dialogue that is only meant to play when you're in front of the East Empire Company warehouse was playing wherever the guards were at due to the lack of a proper distance check from their patrol station marker.
- Hidden quest dunPOIReachForswornRaidQST was stopping prematurely and resulting in errors. It has an associated object that handles quest shutdown in its OnUnload event. (Bug #14838) [NR]
- CWFortSiegeCapital could select the wrong map marker to disable when setting up the city. This has now been corrected to always select the right one. (Bug #14775)
- The alias for Bronzewater Cave in TGDungeonReserve needed to be set to optional since the Thieves Guild quest line is attemptng to clear the reservation. (Bug #14858)
- Adelaisa Vendicci was still using greetings from MS10PostQuest after being recruited by the Blades. (Bug #14861)
- Aranea Ienith still used the topic where she could be asked if Azura was still giving her visions after being recruited by the Blades. (Bug #14861)
- Valdr will no longer trigger his script to keep him damaged when the quest has not started. Further, he will now no longer heal himself before the player has a chance to do so. (Bug #13901)
- During Touching the Sky (DLC1VQ07) it is often possible to ask Serana to wait somewhere even though this is clearly not intended in the scripting. She is supposed to refuse when you ask her to wait somewhere for the duration of this quest. This was likely due to the previous quest's script (DLC1VQ06) not properly delaying things before DCL1VQ07 starts. The follower settings were ending up in an unreliable state as a result and once in waiting mode Serana could not be asked to follow again and would not be present for events requiring her. (Bug #4783, Bug #7297) (BGS Support #17286)
- Hide and Seek (by way of DLC1Radiant) was incorrectly substituting advisors for merchants even though the quest dialogue doesn't support advisors. (Bug #14794)
- DLC1VQ08PostGaranScene and DLC1VQ08PostIsranScene were both set to stop themselves in their very first phase condition check which results in errors passed to the log because the scenes have stopped running. (Bug #14819)
- The brief scene where Serana comments on the smell of the Soul Cairn will now play more reliably. The trigger box has been moved farther down the steps. (Bug #14710)
- DLC1DialogueFerrySystem was missing the property for the chatter topic. (Bug #14658)
- The dialogue for purchasing Hearthfire house upgrades in Markarth was not linked to the option to continue buying more like the other house dialogue was. (Bug #14314)
- Due to a bad condition check in dialogue, it was impossible for Mjoll (or any other male/female Nord spouses) to be asked how the children are doing if you are living in one of the Hearthfire homes.
- In The Chief of Thirsk Hall (DLC2MH02), if you first bring Bilgemuck back to the Rieklings and then later turn on them, Bilgemuck is stuck hanging around the mead hall for no apparent reason. (Bug #14953)
- A rumor at the Wretching Netch about the Rieklings could not be played until the quest had already been started, even though it's supposed to be what actually starts it. (Bug #14791)
- After The Gardener of Men (DLC2MQ05), the body of Krosulhah is never cleaned up.
- Miraak is supposed to have a few taunts based on the number of dragons you've killed but his dialogue is referencing the wrong tracking variable. (Bug #15014)

Papyrus Fixes

- The silver weapons script has been modified to add the perk to the player and then leave it alone after that. The actual perk has already been designed properly to check for the use of silver weapons. This also fixes a bug where dual-wielding two silver weapons and then unequipping one of them would remove the perk even if the other weapon was still equipped. (Bug #14604)
- TG07ValdTriggerScript was trying to disable an object with an enable parent. (Bug #14852)
- QF_TG07_00021553 tried to set invalid objective 45. (Bug #14851)
- TGFencesQuestScript was attempting to enable Enthir's chest that was attached to an enable parent. Except, it was doing things ass backward anyway since the marker was supposed to be the chest's enable parent. (Bug #14844)
- CR05QuestScript was trying to reset an outdoor cell. (Bug #14682)
- CR14QuestScript was trying to reset an outdoor cell. (Bug #14843)
- dunMarkarthWizard_UpdateFactions needed additional sanity checks to make sure the aliases themselves were valid even though it should be bloody well impossible for them to be invalid. (Bug #14841)
- QF_DA10_00022F08 was trying to have a dead actor start combat. (Bug #14839)
- PF_TG05KarliahFinalMarkerForc_00032E6E and PF_TG05KarliahFinalMarkerPack_00032E6B were doing crazy workarounds for accessing another quest that simply ended up failing instead. (Bug #14832) [USKP 2.0.2a]
- TGAssaultSpecialScript was checking an alias that would be invalid prior to TG08B. It also erroneously extended ObjectReference when it's clearly an Actor script. (Bug #14828)
- FXCameraAttachScript needed checks for invalid sound instances when trying to stop the trigger sound. (Bug #14779)
- TG02ReinforcementScript had no sanity checks for unset properties. (Bug #14704)
- dunCGFXBirdFleeSCRIPT has been switched to an OnLoad event because the game is being stubborn and refusing to process things properly with the OnCellAttach event. (Bug #14681)
- FXSovengardeSCRIPT needed a delay inserted to allow 3D state to catch up. (Bug #14678)
- dunFellglow_PrisonerSceneTrigger needed cast checking to make sure it was checking actors and not everything in the trigger against the IsInFaction function. (Bug #14660)
- QF_MQ302_00045923 had no sanity checking on Whiterun Jarl aliases that could be empty. (Bug #14659)
- CWFinaleScript needed sanity checks for unlocking optional CWFinaleDoor references. (Bug #14650, Bug #14649)
- PF_MQ206BackgroundDragonStraf_00101E6B attempted to set a variable for an unused scene on a quest that was long since stopped anyway. (Bug #14626)
- TIF__0003277D was incorrectly trying to set an alias to an actor when the speaking reference is a talking activator. (Bug #14615)
- MQ204HrothgarPushbackSCRIPT did not validate the triggering reference as an actor before trying to perform actor function on it. (Bug #14611)
- BardSongsScript will now also check for disabled bards in addition to dead and unloaded ones. (Bug #14808)
- QF_MQ106_00032926 needed sanity checking in case the Kynesgrove guards were dead. (Bug #14576)
- defaultOwnZombie needs a short delay in order to let 3D catch up. (Bug #14573)
- MagicTrap had no sanity check for missing linked refs. (Bug #14572)
- CWSiegeScript tried to stop a sound instance that was never started. (Bug #14561)
- QF_MGR20B_000BC096 was referencing an invalid property which caused the player to fail to receive the note object they were supposed to. (Bug #14444)
- FXWitchlightAttachSCRIPT still needed a 3D check before playing the effect despite a rather extensive loop which should have delayed it to do exactly this. (Bug #13942)
- CWScript needed some sanity checking in a couple of places to end pages worth of log spam. (Bug #14654)
- DLC1MagicMistformFXScript had no check to make sure the recharge notice on MistForm did not show when Harkon used it. (Bug #14817)
- DLC1_BF_FalmerStatueSCRIPT cannot process an OnCellAttach block because it is performing operations which require the 3D to be loaded. Plus, the script has an OnLoad already. (Bug #14799)
- DLC1FalmerTempleIcePoseLootSCRIPT tried to process a SetAlpha command before AI was enabled. (Bug #14797)
- DLC1_QF_DLC1VQ07_01002853 was trying to clear a non-optional alias. (Bug #14796)
- DLC1RefAliasMoveTriggerScript had no sanity checking on optional parameters. (Bug #14790)
- DLC1_QF_DLC1RH04_01006952 had no sanity check for optional markers. (Bug #14736)
- DLC1_QF_DLC1dunRedwaterDenQST_01007C4F had an incomplete sanity check for player follower aliases. (Bug #14731)
- DLC1_NPCMentalModelScript was not validating worldspace forms before checking the sun damage exception list. (Bug #14722)
- DLC1SkeletonAmbushScript had no validation check to make sure 3D was loaded before trying to play shaders. (Bug #14721)
- DLC1RandomLightningStrikeTrigSCRIPT was trying to run GetParentCell checks on exterior cells without sanity checks. (Bug #14719)
- DLC1KeeperSoulSCRIPT converted the OnCellAttach event to an OnLoad event since it was not working properly. (Bug #14717)
- DLC1SoulCairnCreatureFX added a short delay to allow 3D to fully load before running shaders. (Bug #14714)
- DLC1TrapInfectedBones was processing statements requiring a valid actor outside of the block intended to check for this. (Bug #14708)
- DLC1_QF_DLC1RH01_01005E4A had no sanity check for optional markers. (Bug #14661)
- WEAliasScript added validation check in OnUpdate block to make sure the alias even has a valid reference. (Bug #14371)
- BYOHRelationshipAdoptionScript had some improper uses of GetSize() on formlists that would end up running off the end of the lists and causing children to not give or receive gifts when they say they are. (Bug #14908)
- BYOHHouseScript will remove ownership from the Main Hall double bed when the bedroom's double bed is added so that stewards can sleep as intended. (Bug #12592)
- Miraak's final battle scripts do not initialize themselves reliably based only on him changing combat states. This will now be forced in stage 400 of DLC2MQ06 to avoid errors that can result in the battle malfunctioning or causing unexpected instability.
- Cultist road encounters that may still be running needed to be terminated upon Miraak's death.
- DLC2MQ06MiraakBossBattle was misusing the size of its sprint targeting list, causing occasional spam during Miraak's battle. (Bug #14938, Bug #14937, Bug #14936)
- DLC2MQ06MiraakBossBattle also had a separate bug where it was attempting to call an unattached alias script that wouldn't work even if it had been attached since it uses AddPerk. (Bug #14935)
- DLC2EbonyWarriorPlayerScript was attempting to make the player start combat with himself due to an incomplete statement. (Bug #14962)
- DLC2SummonDremoraMerchantScript needed 3D checks before running shaders. (Bug #14969)
- DLC2HMDaedraEffectScript needed 3D checks before running shaders. (Bug #14932)
- DLC2TribalWerebearScript needed 3D checks before trying to cast spells. (Bug #14911)
- DLC2ApoWaterDamageAMEScript attempts to unregister updates from already destroyed effect instances. (Bug #14890)
- DLC2HMDaedraEffectScript attempts to make use of a death effect shader that was never created. (Bug #14889)
- DLC2AshSpawnConstantFX needed 3D checks before running shaders. (Bug #14887)
- DLC2StandingStoneFX converted to an OnLoad event because OnCellAttach is proving to be entirely unreliable. (Bug #14827)
- DLC2HermaeusMoraFaceFXSCRIPT lacked sanity checks in the unload block. (Bug #14627)
- dragonActorSCRIPT began throwing errors when calling RegisterDragonAttack for some reason if the location is a None, even though RegisterDragonAttack had a check in it to take care of that. (Bug #13922)
- DLC2FXInsturmentsSummonSCRIPT needs a 3D check before running animation commands. (Bug #14970)
- DLC2RieklingBarrelAmbushScript converted to an OnLoad event because OnCellAttach is proving to be entirely unreliable. (Bug #14910)

Placement/Layout/Ownership and other World Object Fixes

- 000d7c30: Nut treat floating too high over a plate. (Bug #14742)
- 000fd8a1: Bucket not toggled with the camp it belongs to. (Bug #14693)
- 000A1778: Bow sunken into an altar. (Bug #14619)
- 00108378, 00108379: Mudcrab spawners floating high over a river. (Bug #14610)
- 0003705F: Guard incorrectly linked to the water plane below the Dragonsreach bridge. (Bug #14665)
- 000FC919: Rubble pile outside Whiterun not attached to its enable parent. (Bug #14204)
- 000e56ad, 0005d02b: Beds in Sorli's house owned by the wrong faction. (Bug #14154)
- 00102BA9: Duplicate shelf removed in Honeyside. (Bug #14099)
- 000df61a: Housecarl bed in Hjerim was not owned by the housecarl faction. (Bug #14793)
- 00078a13: Shortened an occlusion box next to Viola's house in Windhelm that was accessible to the player. (Bug #14607)
- 00051d9e: Floating tree.
- 0010f408: Floating book.
- 000f9723: Floating rubble layer.
- Numerous floating objects grounded in Jorrvaskr.
- 00045d3d, 00045d40: Floating grass.
- 0008fbd7: Wilderness scene marker that should have been flagged as opposite of parent.
- 000d5496: Trigger zone with no properties set moved outside the playable area. (Bug #14829)
- 000768af: Falmer hut positioned too far into the ground.
- 000D67EB: Pointless trigger box moved outside of the playable area. (Bug #14624)
- 000823A4, 000823A3: Predator references incorrectly linked to an XMarker with the SoloPredator keyword. (Bug #13985)
- Several Forsworn in the exterior portion of Karthspire needed to have their encounter zones set so that they follow the respawn rules for Karthspire. (Bug #14862)
- 03017652: The Soul Cairn teleport pit at this placement lacked the trigger setup to teleport the player up to the roof where several items were placed but are unreachable. (Bug #14822)
- 030108ab: Gap beneath a mountain slope. (Bug #14804)
- 0300D1A6: One of Harkon's minion generators did not have its shader property set. (Bug #14818)
- 030123FF, 03019DD5, 0301817C: Trigger box with enable state parent trying to disable itself. (Bug #14815, Bug #14795) [NR]
- 03004C11: Waygate not linked to its sound marker property. (Bug #14789) [NR]
- 030167AF, 030167B5: Scene trigger boxes with no scenes attached moved outside the playable area. (Bug #14788)
- 0300321F: Unreliable trigger box moved outside the playable area. (Bug #14710)
- The upstairs child beds in each house all needed to be marked as owned by the children to keep other NPCs from using them.
- 03012174, 03016F18, 0300D2B6: Spider webs incorrectly linked to the greenhouse planters. (Bug #14723)
- 03011CE5, 03016A80, 0300D2A9: Beehives not linked to the greenhouse planters. These are the enable parents for the spider webs. (Bug #14723)
- 030124c1, 030124c0, 030124bf: Duplicated non-respawning containers. They have been separated out from each other in case items are stored inside. (Bug #14571) [NR]
- 03017356, 03017306, 030125B6, 03012566: Books sticking off of shelves. (Bug #14546, Bug #14928)
- 03017354, 03017307, 030125B4, 03012567, 03017355: Books stuck halfway into shelves. (Bug #14546, Bug #14928)
- 03017316, 0301730e, 03012576, 0301256e, 03008143, 0300814D: Ingredients needing no settling flag. (Bug #14546, Bug #14928)
- 03017268, 030124C8, 03012480, 03017222: Books embedded in table. (Bug #14546, Bug #14928)
- 0500330d: Missing sconce for the basement pair in Falkreath added. (Bug #14783)
- 0300be5b: Light source linked to the wrong enable parent. (Bug #14783)
- 0301223d, 0300cd6e, 03016fe1: Collision boxes set to the wrong primitive type and raised too high over the objects they surround. (Bug #9575)
- Door marker leading to Heljarchen Hall north wing entry before the north wing is built was embedded into the side of the building. (Bug #13624)
- 0300510d, 03012007, 03016dae: Wrong mounted wolf head used for what was being built. (Bug #14943)
- 05023a15: Covered over a landscape gap with a rock. (Bug #14917)
- 0302C0CD, 0302C0CC: Placed fish objects that should not have the critterFish script attached. (Bug #14886) [NR]
- A large number of weapon racks in Severin Manor that were used as backplates were fixed so the scripts on them will not fire all the time and consume precious resources when entering the house.
- A previously unknown hidden weapon rack in Ashfallow Citadel has been dragged out and given an activator.
- 03036268: Weapon rack in the Bulwark not linked to its activator.

Text Fixes

- Book2CommonThirdEra: "crowing" -> "crowning" (Bug #14848)
- RiftenBeeAndBarbScene17: "Its you I want, Bolli." -> "It's you I want, Bolli." [grammar] (Bug #14705)
- DialogRiftenHafjorgIngunBranchTopic [0005B17F]: ""but I don't have the knack to pull half of the formulas off." -> "but I don't have the knack to pull off half of the formulas." [subtitle not matching spoken dialogue] (Bug #14699)
- DetectLifeWerewolfVision: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." [The effect doesn't highlight machines]
- dunFolgunthurMikrulAbsorbHealth: "healt" -> "health"
- DLC1VQ05PostBloodArrowsTopic: "I understand what you did for Serana and for me" -> "I understand what you did for my family" [subtitle does not match audio] (Bug #14825)
- DLC2ThirskFFHilundQuestStartBranchTopic: "that would make it easier on me." -> "that would make it easier." [subtitle does not match audio] (Bug #14945)
- DLC2DRRRumorsBranchTopic: "assassins living among us" -> "assassins living amongst us" [subtitle does not match audio] (Bug #14805)
- DLC2RRNetchScene002: "bourdon" -> "burden" (Bug #15006)
- DLC2RRAnyLocScene008: "your" -> "you're" (Bug #15006)
- DLC2RRLetterDinyaHouse01: "Dinja" -> "Dreyla" [two occurrences, wrong name] (Bug #15001)

v2.0.1a (2014-02-12)

USKP Fixes

- Continuing improvements in the great saga of the weapon rack system. These updates were intended to release with 2.0.1 but got missed.
- Some continuing refinement of the critter control scripts.
- Fixed a broken script in Saarthal that was preventing progress through the College of Winterhold quests. (Bug #14864)
- Recalculated tangent spaces for the Jorrvaskr mesh (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif)

UDGP Fixes

- The 3rd level of the Soul Tear shout allows soul trapping targets and thus required the properties for its script to be updated to match the USKP. Due to this, the UDGP now explicitly requires the USKP as a master.

v2.0.1 (2014-02-08)

USKP Fixes

- Further improvements to the LOD trees in Solitude for Bug #65 have been done. There should no longer be any more duplication or bad LOD trees showing. (Bug #68)
- Fixed bad normals on the Hjerim house mesh. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #14106) [USKP 2.0.4]
- The previously removed mesh fix for NorTempleEntranceHall01.nif has been corrected and is now included again. (Bug #13600)
- Garakh's service radius was set wrong and pointing at the wrong location. Oops. (Bug #14111)
- Whiterun Imperial gate guards decided they didn't want to return to their posts after forcegreeting the player. (Bug #14094)
- The bear trap script was not fully setting traps that should begin in the open position. (Bug #14132)
- The CK, in its infinite and ravenous hunger, ate the property that was set in a previous fix to delay the start of Wolf Queen Awakened (MS06). (Bug #14146)
- The bear in the Helgen cave was unintentionally overpowered by the race fixes for bears. (Bug #14182)
- Legate Quentin Cipius was again found wandering his future camp when he wasn't supposed to be because his trigger did not have it's enable parent property set. (Bug #14231) [NR]
- A seam from a previous mesh fix in Whiterun has been corrected. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #14115)
- Dravynea's quest in Kynesgrove (FreeformKynesgroveA) was still repeatable due to misunderstanding the purpose of the "run once" flag when our previous fix was put in place. (Bug #14486)
- Harsh Master (FreeformShipsWindhelm) was still repeatable due to misunderstanding the purpose of the "run once" flag when our previous fix was put in place.
- All objects previously edited to remove the defaultDisableHavokOnLoad script have been reverted out. The script itself will now simply bypass the cause of the error rather than trying to run the function that processes enabling Havok on them. Dropping them from your inventory will do that anyway.
- Straightened out the mess that was made of A Scroll For Anska (dunHighGateRuinsQST) and also fixed Anska's greetings if you never spoke to her before defeating Vokun. (Bug #10078)
- You may wish to kill us soon, but the weapon rack scripting has received another major cleanup and overhaul in the continuing quest to make them "just work". Thanks to DayDreamer and taleden for the latest round of improvements.
- Heimskr was still occasionally getting set to preach in prisoners clothing when the Stormcloaks had taken Whiterun. (Bug #14567)
- Heimskr's new home marker was still not being consistently enabled when the Stormcloaks had taken Whiterun. (Bug #13635)
- The Clan Shatter-Shield house had several export regressions and other issues corrected. (meshes\architecture\windhelm\whclanshattershield.nif) (Bug #13367)
- The Clan Cruel-Sea house had several export regressions and other issues corrected. (meshes\architecture\windhelm\whclancruelsea.nif, meshes\architecture\windhelm\whclancruelseadestroyed.nif) (Bug #14114)

UDGP Fixes

- The additional loading screen for enhanced crossbows should have been pointed to the existing LoadScreenCrossbow01 static instead of 1stPersonCrossbow because 1stPersonCrossbow animates, causing the loading screen to do the same. (Bug #14207)

UHFP Fixes

- Note: Due to the overwrite listed in Bug #14112, the USKP is now a required master for the UHFP. For most people, this is unlikely to be an issue, but if for some odd reason you were not previously using the USKP along with this, you MUST do so from now on.
- The condition checks added for Bug #11996 to fix bards not being hireable needed to be corrected to account for the room in the house being upgraded in addition to just being present. (Bug #14156)

UDBP Fixes

- Dragonborn (DLC2MQ01) lost a property for cleaning up the cultist bodies after the ambush is over. DLC2WE09 also needed to be added for shutdown. (Bug #14121)

Game Mechanics Fixes

- No navmesh existed in front of the main tower entrance to the Abandoned Prison. Followers could become lost trying to enter from the opposite side.
- Soul Trap visuals will no longer stick to inanimate objects. (Bug #7167)
- Soul Trap will no longer be castable on a dead NPC, which resulted in an endless exploit for conjuration gains. (UESP)
- The navmesh in Largashbur Longhouse was bad. 3 islands had to be moved out of the main space and the main navmesh repaired because access to several beds was not possible. (Bug #14180)
- The navmesh in Frostflow Abyss lacked jump down markers in the tall ice section near the Chaurus nest which prevented followers from being able to stay with the player.
- Dwemer automatons (spiders, centurions, spheres) were not immune to disintegration. (Bug #13833)
- Morokei needed a boss flag in order for Labyrinthian to be clearable. (Bug #14240)
- Snow Veil Sanctum was not clearable because the boss creature did not have the boss flag. (Bug #14240)
- Stonehills had some small breaks in the preferred navmesh pathing. (Bug #14224)
- FrostflowLighthouseLocation had cave keywords on it which caused NPCs to comment about being in a cave when it's not. (Bug #13824)
- Stendarr's Beacon was marked as clearable but should not be. LocTypeClearable has been removed from the location data. (Bug #12527)
- PerkSoulStealerFFContact requires the same fixes as the normal Soul Trap effect in order to function properly. (Bug #14152)
- EnchRobesFortifyMagickaRate04 and EnchRobesFortifyMagickaRate05 are improperly set to return EnchArmorFortifyMagickaBase instead of EnchArmorFortifyMagickaRateBase when disenchanted, resulting in getting the wrong learned effect from anything using these enchantments. (Bug #13625)
- Force Without Effort (GreybeardsFusAbility) and The Fire Within (GreybeardsYolAbility) both incorrectly have a magnitude of 1.00 for health which results in an unintended continual healing effect. (Bug #13906)
- The navmesh inside Alvor's house cut too close to the top of the stairs which resulted in NPCs getting stuck trying to turn to move into the main room. (Bug #14241)
- Guard factions were hostile toward the temporary faction used for the High Hrothgar delegations which resulted in town guards attacking the delegations. (Bug #14172)
- Olava and Saadia were fighting over the same marker position to listen to Heimskr preach. Saadia now has her own marker and package to prevent them from "marker fighting". (Bug #13445)
- The AI packs for various Whiterun citizens who listened to Heimskr preach will no longer be active if he is jailed by the Imperials, or if he is dead.
- The enchantment on StaffEnchReanimateCorpse was incorrectly set to use ReanimateFFAimed0. It should be using ReanimateFFAimed25. (Bug #14328)
- Several Reanimate scroll enchantments were pointing to the wrong enchantment effects for their specified power levels. (Bug #14326)
- Cell WhiterunAttackStart02 was assigned to the wrong location and would cause minor errors in the Battle of Whiterun. (Bug #14557)
- Magic effects DA09EncDawnbreakerTurnUndeadFFMassSelfArea, dunReachwaterRockReforgeSpell, LightFFAimed, ReanimateFFAimed0, ReanimateFFAimed25, ReanimateFFAimed50, ReanimateFFAimed75, TurnUndeadFFAimed25, TurnUndeadFFAimed50, TurnUndeadFFAimed75, TurnUndeadFFAimedArea50, TurnUndeadFFAimedArea75, and TurnUndeadFFMassSelfArea were all missing the WICastNonHostileTimer and GameDaysPassed properties which would cause them to generate errors. (Bug #13701, Bug #14239)
- More magic effects associated with creatures should now be prevented from attaching themselves to the player. (AbWitchlightScriptAttach, AbWispScriptAttach, AbWispShadeScriptAttach, AbFXAtronachFlame, AbFXAtronachStorm, AbFXSovengarde, AbFXDwarvenSpider, AbFXSkeletonNecro, AbFXSkeletonNecroPriest, AbSprigganSwarmScriptAttach, AbFXSpriggan, AbFXSprigganMatron, AbDragonPriestScriptAttach). An object has been placed in the Temple of Kynareth in Whiterun that can be used in the future to remove any of these effects again should they somehow get past us.
- Visual effect WerewolfExtractVFX didn't have the checkbox for rotating to face the target enabled. (Bug #13687)
- The navmesh in TowerOfMzarkExterior was not complete and followers were unable to use the Great Lift because of it. (Bug #13141)
- Weakness to Poison (AlchWeaknessPoison) had no corresponding keyword defined to match the other weakness effects. (Bug #13632)
- Soul trapping black souls (NPCs) into the white version of Azura's Star has been mentioned as being impossible by in game dialogue, printed in game information sources, and all known lore from the TES series as well as published game guides. Regular black soul gems should also only accept the souls of NPCs (black souls) and is mentioned in all of the same lore material as being this way. This major discrepancy should now be fixed. Azura's Black Star and other regular black soul gems should now be the only ones able to trap black souls. (Bug #14194)
- Corrected the perk applications for fortify enchant potions to conform to what the descriptions say you are getting. (Bug #14174)
- Durnehviir is supposed to get a stats and abilities boost prior to his fight but because he's a persistent reference his OnInit() function runs when Dawnguard is first activated, which can mean he's nerfed entirely if it's activated on a player below level 20. His OnInit() block will now be explicitly called when he is enabled at the moment of the fight in the Soul Cairn. (Bug #14243)
- The Aetherial Shield's bashing spell did not provide the 15 seconds duration that is described on its effects. (Bug #13903)
- The castle mesh in the Volkihar Courtyard (CasExtMainTowerCourtyard01) needs the "Never Fades" flag set in order to keep it from fading out when the object view distance is short. (Bug #10371)
- Magic effects for the Rings of Blood Magic (DLC1nVampireEnhancements) were being enabled for Lord Harkon in addition to the player even though these rings are only supposed to work for the player. (Bug #14244)
- Harkon's gargoyle summoning was erroneously tied in to the player's bonus summoning provided by the Amulet of the Gargoyle. Harkon's spell will now summon the version that was created for him, which will, in turn, not inherit the script from the amulet version so that Harkon will not end up summoning two gargoyles, one of which is actually hostile to him. (Bug #14244)
- The DLC1BatsEffect, used for when the player used the bat travel form, did not have the imagespace modifier property set. (Bug #13705)
- Magic effect DLC1ReanimateFFAimed25 needed the GameDaysPassed and WICastNonHostileTimer properties set. (Bug #13701)
- Magic effect DLC1VampireChangeFXEffect erroneously had the DLC1VampireChangeStagger property set to a none instead of the proper value. (Bug #13704)
- DLC1RadiantVampireBanditNecroAllys was not set to ally with the factions the name implies, which could lead to battle royales in certain radiant dungeons and lead to possible death of rescue targets before the player had any chance to reach them. (Bug #14542)
- DLC1CrystalAbsorbHealthConcAimed, DLC1CrystalAbsorbHealthConcAimedVisualFX, DLC1CrystalDamageHealRateConcAimed, and DLC1CrystalSlowConcAimed all had invalid properties still assigned in the ESM file that do not exist on the script. (Bug #14712)
- Followers could not properly navigate Mosering Pass due to a bad section of navmesh. (Bug #14687)

Animation Fixes

- Argonian tails would twist in a rather unrealistic (and painful looking) manner when sneaking. The backward animations file was copied, then renamed to use as the forward animation file. No visual functionality has been lost. (meshes\auxbones\tail\animations\sneakwalk_forward.hkx) (Bug #14068)
- Sabre cat idle animation will no longer have them bobbing up and down unnaturally. (meshes\actors\sabrecat\animations\mt_idle.hkx) (Bug #13741)
- Arch-Curate Vyrthur has a special idle animation he's supposed to use while seated in his chair in the chantry but it would not play due to an invalid condition check.
- Serana has several idles under RomanticFollowerRoot that should not play if a shield or torch is equipped. The condition checks did not verify that her right hand was free of these in addition to her left. (Bug #14059)

Actor and AI Fixes

- Vigilant Tyranus did not have the proper matching boots for his outfit.
- Atub never leaves the longhouse in Largashbur and so her previous fix to correct the broken service factions was insufficient. She has been given a new package to send her to the proper marker, and her services faction has been changed to provide services in the proper location. (Bug #14178)
- AI package EncCreatureSandboxEditorLocation512 has been edited to include the "allow idle chatter" flag which will correct the lack of clucking on chickens, and potentially on any other creatures which share this package. This supersedes the USKP 2.0.0 idle animation fix for chickens.
- Sebastian Lort (DA03Wizard) respawns after being killed because the base NPC record was using the base template data that has the respawn flag checked. (Bug #14497)
- Sebastian Lort also has the wrong voice type set. He should be using MaleWarlock. (Bug #14175)
- The cultists and draugr in Wolfskull Cave were hostile toward each other. The two cultist NPC records are now in NecromancerFaction which should prevent this from happening. Previous fix for bug #1455 has been reverted out since it didn't address the problem for some reason. (Bug #14492)
- Killing Drascua would result in future radiant quests to Dead Crone Rock failing since there is no generic boss replacement. A generic forsworn shaman boss has been placed near the word wall and given the boss flag. Drascua's boss flag has been removed so she will no longer count as a radiant target. (Bug #14485)
- Actor dunPOIReachLoversCorpse01 is generic but should have been named according to the journal sitting next to her. She will also no longer respawn here. (Bug #14453)
- Hilde had two patrol packages, one of which wasn't working properly. (Bug #14134)
- Eola had the augmented frost perk despite using flame spells instead. (Bug #14128)
- Jaree-Ra was placed in the wrong building and thus couldn't sleep in a bed. He should have been placed on the Red Wave instead along with Deeja. He has also been added to that faction so ownership won't bar him from using a bed. (Bug #14066)
- Deeja cannot use the beds on the Red Wave because she is not part of the faction.
- Asta (dunEldergleamPilgrimNordF) and Sond (dunEldergleamPilgrimNordM) were set to respawn if killed despite being uniquely named NPCs.
- The guard spawners in Falkreath are too close to the fast travel marker and always spawn in a large bunch right in front of the player. These have now been moved to the area in front of the Jarl's longhouse in the center of the city where they can disperse more naturally. (Bug #14022) [USSEP 4.0.5]
- Guard spawners in Whiterun are all hovering in mid-air which results in them falling to the ground and taking damage if you fast travel to Dragonsreach instead of the front gate.
- Sigdis and Mirkul Gauldurson could both be disintegrated and thus cause the quest they're in to become uncompletable. (Bug #14375)
- Talsgar the Wanderer needed to be added to CR04Exclusion and CR08Exclusion to keep him from being picked for Companions radiant quests. (Bug #14160)
- Sylgja was not linked to her bed which would lead to the player not picking up proper ownership of the marital bed. (Bug #14462)
- DunValthumeGhostValdar and dunSnowyPOIGhost were erroneously given a script that does nothing. It's intention was to apply ghost abilities which are already present on the NPCs. (Bug #13997, Bug #13956)
- Swanhvir did not have her CarryActorScript attached and could not perform her AI to carry firewood. (Bug #13954)
- Two base bandit records for Mistwatch were not properly named for the location like the others. (dunMistwatchLvlBanditMelee1H, dunMistwatchLvlBanditMeleeOrcM) (Bug #14594)
- GuardWhiterunSonsDragonsreachPorchPatrolB and GuardWhiterunSonsDragonsreachPorchPatrol were mislabeled as Whiterun Guards instead of Stormcloak Soldiers like all the others. (Bug #14568)
- Madesi's vendor service faction hours in Riften did not match up with his assigned AI schedule. (Bug #14526)
- Irnskar and Melaran are both supposed to "play bodyguard" to Bryling and Erikur when they're in the Blue Palace but due to linking errors and bad package conditions, they would do so throughout the whole city instead. (Bug #13544)
- LvlDwarvenCenturionAmbush was not properly set as aggressive and would thus not attack the player even if standing next to them. (Bug #13195) [USKP 2.0.4]
- dunAlftandValie was incorrectly assigned to the Windhelm town faction which made her eligible to fill an alias in Blood on the Ice (MS11). She's not part of Windhelm. (Bug #14609)
- Vigilant Tyranus was not a member of the Vigilants faction. (Bug #14605) [USSEP 4.3.3]
- All of the bandits at Fort Fellhammer had a script attached to them that would increment a Silver Hand kill counter for Purity of Revenge (C05) even when that quest is not running. This would result in later passing through on the way to do part of C05 and having the objectives update for the quest. (Bug #12058) [NR]
- The orcs used at Rift Watchtower did not respawn properly which would lead to broken radiant quests at this location. (Bug #14618)
- Gralnach is missing the key the USKP gave him due to a wild edit in the Hearthfire.esm file. (Bug #14112)
- Ralis Sedarys (DLC2dunKolbjornRalias) mistakenly had the Augment Flames perk even though he has no flame spells. This should have been Augment Frost to go with his enchanted pickaxe. (Bug #14129)
- Leveled list DLC2SubCharBandit05Magic is missing DLC2EncBandit05MagicDarkElf02F. (Bug #14041)
- DLC2EncBandit03MissileDarkElf02F was missing her missile weapon and arrows. (Bug #14041)
- Glover Mallory's vendor chest (DLC2RRGloverVendorChest) had an extra copy of the VendorGoldBlacksmith leveled list. (Bug #14603)

Audio Fixes

- Dragon shout effect VoiceFrostBreathEffect3 was pointing to a fire breath sound instead of the proper frost breath sound. (Bug #14054)
- MQ302CouncilSceneEnd has the wrong dialogue recorded for the Jarl names. (Sound\Voice\Skyrim.esm\MaleUniqueArngeir\MQ302__0004BA38_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueArngeir\MQ302__0004BA56_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueTullius\MQ302__00087643_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueUlfric\MQ302__0004BA51_1.fuz) (Bug #13876)
- Melaran incorrectly refers to female players as males when asking about Court Wizards. (Sound\Voice\Skyrim.esm\MaleElfHaughty\DialogueSo_DialogueSolitud_000DD60B_1.fuz, Sound\Voice\Skyrim.esm\MaleElfHaughty\DialogueSo_DialogueSolitud_000DD60B_2.fuz) (Bug #13841)
- Drifa has a line of dialogue referring to Bolli as her husband. She's married to Bersi. (Sound\Voice\Skyrim.esm\FemaleCommoner\DialogueRi__00046A92_1.fuz)
- After Taking Care of Business, Drifa may have a conversation with Brand-Shei in the plaza where she indicates that Bolli was involved rather than her husband. She's married to Bersi. (Sound\Voice\Skyrim.esm\FemaleCommoner\DialogueRi__00063E44_1.fuz)
- Ambarys will claim that Suvaris works for the Cruel-Seas, despite her not working for them. (Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueWi__0003A8CC_1.fuz)
- Dravin did not have recorded audio saying his wife's name during a scene at Merryfair Farm. (Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueMe__00030269_1.fuz)
- Several audio files are missing for post-wedding dialogue with some of the DLC changes. (Audio files: Sound\Voice\HearthFires.esm\FemaleCondescending\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleCoward\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleElfHaughty\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleSultry\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\MaleCondescending\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\MaleOrc\Relationsh_RelationshipMar_00003E5F_1.fuz, Sound\Voice\HearthFires.esm\MaleSlyCynical\Relationsh_RelationshipMar_00003E62_1.fuz) (Bug #14045)

Item Fixes

- Deathbell had a duration of 20 seconds for the ravage stamina effect when all other ingredients with the same magnitude are set at 10 seconds. (Bug #14463)
- The unique weapon, Woodsman's Friend (dunPinewoodGroveWoodsmansFriend) was set to respawn when it shouldn't. (Bug #14425)
- LItemApothecaryIngredienstUncommon75 is not set properly to reflect uncommon status (usually 50% chance, not 25% chance). (Bug #13498)
- LItemApothecaryIngredienstRare75 is not set properly to reflect rare status (usually 25% chance, not 75% chance) [This change was made in a previous USKP but failed to get documented] (Bug #14279)
- FloraMushroom01ReachDirt01, FloraMushroom02SmallReachDirt01, FloraMushroom03ReachDirt01, FloraMushroom04ReachDirt01, FloraMushroom04SmallReachDirt01, FloraMushroom05ReachDirt01, FloraMushroom02SmallDirt01, and FloraMushroom06SmallDirt01 all lacked the "Harvest" prompt for activating them. (Bug #14036)
- LItemSpellTomes00Spells, LItemSpellTomes50Spells, and LItemSpellTomes75Spells have been reorganized to be consistent with how LItemSpellTomes25Spells is implemented. (Bug #14009)
- Daedric maces do not use the correct 1st person model when wielded by the player. (Bug #13982)
- BoundBowEnchantment does not have the flag to handle the Turn Undead effect properly when the Oblivion Binding perk is active. (Bug #13960)
- CaveIRockL01, CaveIRockL02, CaveIRockL03, CaveIRockL04, and CaveIRockL05 had a directional angle setting of 60 degrees which was not enough to see the snow shader. They have all been raised to 120 degrees so the shader will be visible as intended. (Bug #13358)
- The WETriggerOnLoad object did not have the WERoadStart keyword set as required. (Bug #13902)
- Jala's vendor inventory in Solitude does not include gourds or garlic despite them being on display at her stand. (Bug #14588)
- Trap activator DLC1TrapCrossbow did not have the "wind up" sound attached which resulted in errors sent to the log. (Bug #14449)
- The Dawnguard Runehammer was missing the property to activate the Dawnguard items perk. (Bug #14617) [NR]
- Exploding crossbow bolts and Sun-Hallowed Elven Arrows were still recoverable after being fired. (Bug #5038)
- Activator object DLC01SoulCairnActivateLinkOnSpellHit had an erroneously attached script intended for actors. (Bug #14711)
- One of the display case options for the Greenhouses was accidentally labeled as a Tall Shelf instead. (Bug #9722)

Load Screen Fixes

- The two load screens that mention Labyrinthian are meant to stop displaying once MG07 hits stage 200 but the conditions governing this were incorrect. (Bug #12634)
- Load screen CityWindhelm02 was not conditioned to stop appearing once the Imperials had taken Windhelm. (Bug #14039)

Mesh and Texture Fixes

- The Temple of Kynareth had no windows inside. (meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintpromalcove01.nif, meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintpromcustom01.nif, meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintroofmidwin.nif) (Bug #14577)
- Bed markers in the Temple of Kynareth had no pillows, causing NPCs to have their heads suspended over nothing. (meshes\architecture\whiterun\wrclutter\wrtemplehealingaltar01.nif) (Bug #14578)
- Chaurus Eggs collision radius has been reduced to help deal with floaters. (meshes\clutter\chauruseggs\eggs.nif)
- Several landscape glacial and smaller ice pieces lacked flags to make them cast shadows despite them all being large enough to need it and several other pieces used in the same places were casting shaodws. (meshes\landscape\ice\glacierendlg01.nif, meshes\landscape\ice\glacierpillarlg01.nif, meshes\landscape\ice\glacierrubbletrim01.nif, meshes\landscape\ice\glacierrubbletrim02.nif, meshes\landscape\ice\glacierrubbletrim03.nif, meshes\landscape\ice\glacierslab01.nif, meshes\landscape\ice\glacierstraightlg01.nif, meshes\landscape\ice\glaciertrim01.nif, meshes\landscape\ice\glaciertrim02.nif, meshes\landscape\ice\iceberglarge.nif, meshes\landscape\ice\icebergledge01.nif, meshes\landscape\ice\icebergsmall01.nif, meshes\landscape\ice\icebergsmall02.nif, meshes\landscape\ice\iciclebigclump.nif, meshes\landscape\ice\iciclebigsingle01.nif, meshes\landscape\ice\iciclebigstrip.nif, meshes\landscape\ice\iciclesmallclump.nif, meshes\landscape\ice\iciclesmallsingle.nif, meshes\landscape\ice\iciclethinstrip.nif) (Bug #14424)
- None of the landscape parts for mountains cast shadows even though all of them are large enough to need it. (meshes\landscape\mountains\mountaincliff01.nif, meshes\landscape\mountains\mountaincliff02.nif, meshes\landscape\mountains\mountaincliff03.nif, meshes\landscape\mountains\mountaincliff04.nif, meshes\landscape\mountains\mountaincliffsm01.nif, meshes\landscape\mountains\mountainpeak01.nif, meshes\landscape\mountains\mountainpeak02.nif, meshes\landscape\mountains\mountainridge01.nif, meshes\landscape\mountains\mountainridge02.nif, meshes\landscape\mountains\mountainridge03.nif, meshes\landscape\mountains\mountaintrim01.nif, meshes\landscape\mountains\mountaintrim01wet.nif, meshes\landscape\mountains\mountaintrim02.nif, meshes\landscape\mountains\mountaintrim02wet.nif, meshes\landscape\mountains\mountaintrim03.nif, meshes\landscape\mountains\mountaintrim03wet.nif, meshes\landscape\mountains\mountaintrimslab.nif) (Bug #14424)
- One of the Solitude floor pieces had wood sounds on stairs that should be stone. (meshes\architecture\solitude\interiors\smdaflosol06.nif) (Bug #14064)
- Four ice dirt mound meshes had bad collision. (meshes\dungeons\caves\ice\dirtmound\caveidirtmound03.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound04.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound07.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound08.nif) (Bug #13978)
- Skeever tail collision radius has been reduced to help deal with floaters. (meshes\clutter\ingredients\skeevertail01.nif) (Bug #13883)
- Mushroom03 and Mushroom06 collision radius has been reduced to help deal with floaters. (meshes\plants\mushroom03.nif, meshes\plants\mushroom06.nif) (Bug #13883)
- Male versions of the studded armor gloves were built with the wrong skin instance type. (meshes\armor\studded\male\gloves_0.nif, meshes\armor\studded\male\gloves_1.nif) (Bug #14098)
- Wall mounted goat heads had an improperly set back lighting shader flag. (meshes\clutter\deadanimals\wallmountedgoat01.nif) (Bug #14096) [Official SE 1.6.318 Patch]
- Several issues fixed with the Whiterun drawbridge. (meshes\architecture\whiterun\wrcitywalls\wrwallgatedrawbridge01.nif) (Bug #13910)
- GlazedPot01 collision radius reduced to help deal with floaters. (meshes\clutter\glazedpot01.nif) (Bug #13878)
- GlazedPot02 collision radius reduced to help deal with floaters. (meshes\clutter\glazedpot02.nif) (Bug #13877)
- CommonTableLow02 had collision which caused items on its surface to float. (meshes\clutter\common\commontablelow02.nif) (Bug #13868)
- The destroyed version of Styrr's house in Solitude had some hollow beams and a one-sided roof piece, as well as a bad texture path. (meshes\Architecture\Solitude\SStyrrsHouseDestroyed.nif) (Bug #13583)
- Numerous issues have been corrected on the Whiterun Hall of the Dead. (meshes\architecture\whiterun\wrbuildings\wrhallofthedead01.nif) (Bug #13492)
- SilverJug01 collision radius reduced to help deal with floaters. (meshes\clutter\silver\silverjug01.nif) (Bug #13228)
- Minor UV error corrected on the Riften mausoleum that leads to the Thieves Guild. (meshes\architecture\riften\animated\mausoleum\rtmausoleumdoor01.nif) (Bug #14201)
- Khajiit females were assigned an incorrect skin path for the hands in texture set SkinHandFemaleKhajiit. (Bug #14040)
- TriShape data was unintentionally altered in one of the Dwemer shelf meshes. (meshes\clutter\dwemer\DweShelfSolid01.nif) (Bug #13836)
- Several floor candles for ruins did not distinguish clearly enough between the "on" and "off" versions. (meshes\clutter\ruins\ruinsfloorcandlelampmidoff.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidoff02.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidon.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidon02.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmoff.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmoff02.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmon.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmon02.nif) (Bug #13500)
- Mannequin specular map texture has been moved to the correct slot. Soft lighting texture was set to black to correct the lack of soft lighting. (meshes\actors\manekin\manekin.nif, meshes\actors\manekin\manekin_feet.nif, meshes\actors\manekin\manekinhands.nif) (Bug #14101)
- Texture set CityBannerMarkarth had a generic placeholder texture with the word "Markarth" on it. This has been replaced with a proper banner texture for the city. (Textures\Clutter\CityBannerMarkarth01.dds, Textures\Clutter\Citybannermarkarth01_n.dds) (Bug #13269)
- Male Nightingale Gloves required further corrections to completely fix the black fingers issue. (meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif, meshes\armor\nightingale\m\gauntlets_1.nif) (Bug #14631)
- Several defects corrected for the Honningbrew Meadery building. (meshes\architecture\whiterun\wrbuildings\wrhousemeaderywarehouse01.nif) (Bug #11889)
- Gaps and UV errors corrected for the noble divider racks. (meshes\furniture\noble\noblenoblerack01.nif, meshes\furniture\noble\nobledivider01.nif) (Bug #13964)
- UV errors corrected for the wooden ramps in Whiterun. (meshes\architecture\whiterun\wrscaffold\wrscaframptranstop.nif) (Bug #13323)
- Several gaps and UV errors have been fixed for Jorvaskr. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif) (Bug #13769)
- An Imperial slab had bad collision, causing items to become lost inside of it. (meshes\dungeons\imperial\clutterkits\impfloorpiece01.nif) (Bug #14545)
- Prison wall caps in Windhelm had bad UV mapping. (meshes\architecture\windhelm\whprisonwallcap01.nif) (Bug #13362)
- Some Dwemer tables have oversized collision as well as some phantom collision sections. (meshes\furniture\dwemer\dwefurnituretablea01.nif, meshes\furniture\dwemer\dwefurnituretablea02.nif, meshes\furniture\dwemer\dwefurnituretablesqa01.nif) (Bug #13799, Bug #13805)
- Imperial chandeliers have ugly outlines around their chains. (textures\clutter\imperial\imperialwallsconce01.dds) (Bug #13753)
- Gaps, seams, and missing collision between the two large house platforms in the Wind District of Whiterun have been corrected. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif, meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif) (Bug #891, Bug #14598, Bug #14676, Regression fix for Bug #13696)
- The Clan Shatter-Shield house mesh in Windhelm had numerous issues with texture UV, collision, gaps, holes, etc. (meshes\architecture\windhelm\whclanshattershield.nif) (Bug #13637, Bug #894)
- Improper lighting due to bad normals has been corrected on the Dwemer chest. (meshes\clutter\dwemer\dwecontainer01.nif) (Bug #13817)
- Dragonbone greatswords had a seam visible in the 1st person view. (meshes\dlc01\weapons\dragonbone\greatsword.nif, textures\dlc01\weapons\dragonbone\claymore2.dds, textures\dlc01\weapons\dragonbone\claymore2_m.dds, textures\dlc01\weapons\dragonbone\claymore2_n.dds) (Bug #13869) [Fixed by Bethesda in SSE]

Quest and Dialogue Fixes

- Some portions of Birna's dialogue at the end of Drowned Sorrows (FreeformWinterholdC) still needed to be flagged for whether or not Ranmir was still around.
- The dialogue for purchasing house upgrades in Markarth was not linked to the option to continue buying more like the other house dialogue was. (Bug #14314)
- If Anise is killed, dunPOITundraWitchShackQST is never terminated and her body thus remains in the game forever. The quest can also be repeatedly triggered because the SM Event node was not checking to see if it was already running. (Bug #14193)
- Alfhild Battle-Born does not use her greeting line if Jon is dead due to a bad condition check. (Bug #14087)
- In the Eldergleam Sanctuary, if the two NPCs are killed then the controller quest (dunEldergleamT03) holding their aliases needs to be stopped so the bodies will eventually clean up. (Bug #14053)
- The guards Irileth is supposed to dispatch to Riverwood get hung up on each other because their AI has them moving too closely together. (Bug #14016)
- Lonely Gale will still talk about murders in the city even if Blood on the Ice (MS11) is completed. (Bug #13984)
- Pickpocketing the key from Calixto allows access to knowing his true purpose in Blood on the Ice (MS11) without being able to tell anyone about it. His key will now be a death item instead of an inventory item. (NPCs don't require keys to their own homes) (Bug #14187)
- Gaius Maro's travel and sleep schedule during Breeching Security (DB06) did not conform to the note that has his schedule on it. The sleep packages began at midnight which would cause him to end up traveling at night on the wrong day in order to reach the next city. All of the eat packages have been shortened to 4 hours and the sleep packages now begin at 22:00 and run for 8 hours so his schedule should be on track now. (Bug #13332)
- The two random encounters capable of providing the player with a stray dog (WEJS18, WEJS23) will no longer cause the dog to disappear forever if the player leaves them somewhere and they unload from active memory. (Bug #11933) [NR]
- The dead dragons and stray dog from random encounter WEJS18 were not being cleaned up by the script which could lead to minor save game bloating.
- Ysolda and Camilla could both accept investments in their shops after being married, which makes little sense considering they're no longer going to be running the shops they are assigned as backups to. (Bug #14189)
- Two scenes that deal with the murders in Windhelm (DialogueWindhelmViolaLonelyGaleScene1, DialogueWindhelmViolaLonelyGaleScene3) were still eligible to play once Blood on the Ice (MS11) was completed. (Bug #14242)
- One of Endarie's responses to the player after completing The Wolf Queen Awakened (MS06) was incorrectly set to play after completing Lights Out! (MS07) instead. (Bug #14236)
- Discerning the Transmundane (DA04) appears to have lost several properties due to unknown causes, possibly from bad official patches that have since been undone. Not many people seem to have been affected by this so it may have been caused by a Steam beta patch that went bad and was quickly corrected. These properties will now be restored allowing the quest to be completed. (Bug #13934)
- When attempting to intimidate the bandits at Valtheim Keep (dunValtheimKeepQST) and failing, the bandits use a generic goodbye because the dialogue option failed to include the goodbye flag. (Bug #14520)
- It was possible to turn in the 10 cogs for Arniel's Endeavor (MGRArniel01) before he had properly given you the quest due to a missing condition on the dialogue. (Bug #14481)
- When persuading your way out of a random thief encounter (WERJ02) an incorrectly set invisible continue in the dialogue caused the goodbye flag to be ignored and the NPC to instead pick from any valid dialogue they could speak and use that instead. (Bug #14442)
- When setting up the verses to present in court during Tending the Flames (MS05) one of the responses sets an incorrect variable resulting in a bad set of verses being played back. (Bug #14432)
- Followers could use anti-vampire taunts while in combat and the player is the only vampire around. (Bug #14302)
- The story manager had a second way to restart FreeformKolskeggrA which would then become stuck because of the previous USKP fix to disable the Forsworn respawns there. (Bug #14230)
- All dialogue in "Gift from a friend" (WIChangeLocation05) is intended to be spoken by the NPC designated as your friend, but was available to every NPC in the loaded area. (Bug #14177)
- Ardwen's random encounter (WEJS13) never terminates once she reaches Whiterun. The quest will now terminate if she has arrived and the player changes locations to anywhere other than Whiterun. (Bug #13916)
- A Good Death (WE24) does not clean up properly because the Orc alias was misconfigured to never unload. (Bug #13900)
- Random encounter "Bard at attacked by bandits" (WEDL01b) did not attach the cleanup script to the two bandit aliases and thus the encounter would never terminate properly once they had unloaded from local memory. (Bug #13945)
- During The Wolf Queen Awakened (MS06) the quest marker for objective "Defeat Potema" does not display properly if the player is not in the second or third cell of the catacombs dungeon due to the first marker condition being invalid. (Bug #14165)
- Persuasion responses used in Caught Red Handed (FreeformRiften11) were checking speech on the NPCs rather than on the player as other speech checks are. (Bug #14155)
- King Olaf's Festival was intended to run every week, on Loredas (Saturday) once the initial quest to restore the festival was completed. To fix this, the following changes were required:
  - KingOlafsFestivalStarter needed 3 of its aliases set to optional since they're not even required anyway and two of the NPCs could be dead.
  - Viarmo's alias in Tending the Flames (MS05KingOlafsFestival) needs to be set independently since his alias in MS05 will be invalid by this point.
  - Viarmo's inventory would get a new torch every time this ran, so all the torches in his inventory will be taken from him when the quest shuts down.
  - Stage 20 of MS05KingOlafsFestival will attempt to set stage 290 in MS05 each time it runs, but this only needs to be done once.
  (Bug #14140)
- Boethiah's Calling (DA02) breaks all future radiant quests which would take place at Knifepoint Ridge after the Champion has been enabled. (Bug #14131)
- Tolfdir was supposed to describe the Auger's accident when you ask him about the Auger but the dialogue was not linked to the topic chain. (Bug #14107)
- Telrav's Request (dunNilheimQST) is never stopped once Telrav is dead, leading to the location becoming blocked for radiant quests and the bandit bodies never respawning properly. This resolves several bugs which affect this quest. (Bug #885, Bug #13965, Bug #14199)
- Repairing the Phial would not recognize BriarHeart objects sometimes, causing the quest to get stuck. The scripts were using an unreliable alias fill method which has now been rewritten. (Bug #14532)
- During A Night to Remember (DA14) it was possible to persuade or bribe the priestess but then pick up the trash and have it give you the objective to apologize but be unable to do so, leaving the objective stuck there. The trash also never got disabled once you had left if you didn't pick it up. (Bug #14148)
- When purchasing the cleanup option for Hjerim to get rid of the murderer's mess (MS11), entering the house could cause a black screen and full freeze if the chest had anything added to it by the player. Even if it was the original contents. The chest has now been unlinked from the enable parent marker and will remain behind when the mess is removed. (Bug #14035) (BGS Support #16605)
- During the embassy party in Diplomatic Immunity (MQ201) a scene between Orthus and Vittoria will attempt to play out even if Orthus isn't nearby because Vittoria's AI is targeting the player instead of Orthus. (Bug #13596)
- When NPCs accept the generic items in Delivery (Favor001) they can end up selling them back to the player if they are a merchant. (Bug #13541)
- One scene in Narzulbur has Mauhulakh and Dushnamub (DialogueNarzulburMauhulakhDushnamub2) had the two speakers each using the lines belong to the other. (Bug #14197)
- Ogmund should be sent to the stockade after turning over his Talos amulet to the Thalmor but isn't because the stage check to see when this should happen was pointing to the wrong quest. (Bug #14139)
- Tolfdir the Absent-Minded (MGR01) does not clear all objectives properly if the alembic is picked up before he gives you the quest. (Bug #13760)
- Upon completion of The Break of Dawn (DA09) the light beams outside of Kilkreath Ruins should be shut down but are not. (Bug #865)
- Prisoners being escorted by Stormcloaks/Thalmor (WE09/WE32) will be properly unbound if the player frees them through dialogue. If the player "frees" them by killing the escorts, the prisoner will be properly unbound once they begin to flee the area and will not require the player to speak to them first. (Bug #12994)
- The prisoner being escorted by Imperial guards (WE09) did not receive the proper crime faction for crime detection if assaulted.
- When completing The Cure for Madness (DB07) the blood outside of the Dawnstar Sanctuary is never removed. (Bug #14208)
- The first puzzle door in High Gate Ruins did not reset correctly if you failed, making it possible to resolve it with a shortcut. Two draugr on the next level have also been fixed so they can't shout at you from behind a wall until it's appropriate for them to be active. (Bug #13438)
- Ulfric's map scene quest (CW01WindhelmMapTableScene) was missing a property to ensure that the Jagged Crown scene was fully played out. (Bug #14525)
- Erdi does not process the persuasion prompt correctly because the property is missing on the dialogue script. (Bug #14553)
- Senna does not process the persuasion prompt correctly because the property is missing on the dialogue script. (Bug #14426)
- When a witch head is chosen for the Purity quest (CR13), it is routinely impossible for the alias to fill properly due to internal changes in Papyrus that can no longer properly handle the player's inventory items. A new head will now be generated, the alias filled, and then swapped with one of the ones the player is carrying. This should eliminate problems with CR13 repeatedly trying to reset itself and with any complaints from C04GlenmorilWitchHeadScript. These changes should also eliminate the problem of CR13 not taking the head from your inventory upon curing the person you were asked to help. (Bug #14212, Bug #12983)
- The finale scene for Dead Man's Respite (MS05_dunDeadMensRespiteQST) could not play out properly due to a missing alias property in MS05_BardGhostFinale. (Bug #14311)
- Guard rumors in Markarth were not able to add the map marker for Reachwater Rock because the dialogue option had the wrong property set. (Bug #14301)
- When being sent to do Hired Muscle (CR04), if the target had another possible response from a different quest they would use that instead and leave CR04 dangling. Sometimes this would result in brawl opponents paying off a reward a second time even though they aren't supposed to do that. This was due to the CR04 alias dialogue response being at the bottom of the available list of choices. It has now been moved to the top where it will function correctly. (Bug #14252)
- Using speech to intimidate or persuade the random mercenaries (WE06Road) was not working correctly because the dialogue options did not have the properties set. (Bug #14219)
- When Malacath gives Yamarz his task, the scene dialogue does not disable the hammer as expected due to the property not being set. (Bug #14163)
- In Good Intentions (MG04) Quaranir's alias did not have the quest property set so he could disable as needed when stage 40 was done. (Bug #14006) [NR]
- Thane of Hjaalmarch (Favor255) had the wrong value set for the objective display property. (Bug #13961)
- Two aliases in Under Saarthal (MG02) did not have a property set for disabling a collision object. (Bug #13987, Bug #13986) [NR]
- Guards are never enabled at the Western Watchtower after the Battle of Whiterun. (Bug #14569)
- Warlord Gathrik is not properly reserved when Coming of Age (dunIronbindQST) starts and thus another radiant quest could override his alias that stores his unique name. (Bug #14555)
- When asking for access to the Pelagius Wing during The Mind of Madness (DA15) persuading Una to let you in does not provide you with the appropriate speech skill increase due to a missing property and missing persuasion fragment. She also lacked proper conditions for the speech check. (Bug #14554)
- The guards outside the Solitude gate would still tell you how to join the legion even if you had already joined the Stormcloaks. (Bug #14590)
- dunRebelsCairnQST would fail to start if the boss had been reserved by another radiant quest, or if the note there had already been taken by the player. (Bug #14166)
- It was possible to have your spouse start handing out profits before ever moving to your house and informing you they're opening a store. (Bug #14188)
- Farengar's goodbye dialogue in Bleak Falls Barrow (MQ103) played over the top of Balgruuf's closing parts of the scene making it difficult or impossible to tell what either one of them were saying. (Bug #14149)
- dunMistwatchQST had a missing property for the ChristerLeavesWorld scene. (Bug #14593)
- In the random encounter "Taunting Adventurer" (WERoad07) the speech options for persuade and intimidate don't work because the script properties were not set. (Bug #14585)
- dunBloodletThroneQST never terminates once stage 200 is reached. (Bug #14586)
- During the retrieval of the Crown of Barenziah several scenes involving ghosts should play. Due to poor design, the final scene at the crown itself will never play and often result in only one Dunmer ghost appearing who does not go hostile as intended. (Bug #14441)
- Several aliases in WERJ10, WERJ11, and WERJ12 had redundant cleanup scripts on them that the quests are already handling. (Bug #13929)
- The TortureRoomStormcloak1 alias in Unbound (MQ101) was marked as disabled when it should not have been, which results in errors trying to enter it into combat. (Bug #13849)
- It was possible to prematurely start Valdr's healing checks before the Moss Mother quest (dunMossMotherQST) was actually running. (Bug #13901) [USKP 2.0.2]
- During Prophet (DLC1VQ03Hunter or DLC1VQ03Vampire) it was possible for Dexion to escape the barrier prematurely and become permanently hostile to the player if he had. This was due to his alias in both quests not placing him in the dunPrisonerFaction to keep him friendly with everyone. It was also possible for his bleedout event script to run before it was ready which would block it from running again at the right time and leave him permanently stuck on the ground. (Bug #14522)
- Serana's dismissal dialogue would indicate she's returning to places she shouldn't be going to anymore once the quests were complete due to incomplete condition checks on the quest stages. (Bug #14034)
- Lost to the Ages (DLC1LD) would not start if the player had visited Mzulft or Deepfolk Crossing prior to reading The Aetherium Wars. Two corpses placed at these locations were added, but they were not considered optional for the quest aliases, and once they "rotted" this blocked the quest from starting. (Bug #14130)
- "Hide and Seek" (DLC1RH01) could not set the crime faction for the target because the alias property was not set. (Bug #14431)
- Three dialogue responses in DLC1RadiantDisguised needed to have properties cleared that were no longer on the scripts. (Bug #14570)
- In Vampire Assassin (DLC1_WESC04), the alias holding the assassin's writ should have had a script attached to advance the stage if read while the quest was running. Instead, the base object had this script and if the writ was read after the quest shut down, it would do nothing but error out. (Bug #13951)
- During Bloodline (DLC1VQ02), when Harkon is explaining his gift to the player, Imperial vampires are not recognized due to a missing condition check. These conditions have been replaced with checks that instead use the "Vampire" keyword. As a bonus, this should now make Harkon recognize properly configured vampires for custom races as well. (Bug #14547)
- The house builder control quest (BYOHHouseBuilding) did not have the property set for cut logs which resulted in the planned inventory filter failing to apply. This lead to potential script overload and stack dumps. This property had already been restored but was accidentally left out of our retroactive fix scripts. (Bug #14150)
- BYOHHousePale had incorrect steward settings that mirrored the Jarls. (Bug #14017) [NR] [UHFP 2.0.5]
- If Brina Merilis is Jarl of Dawnstar, she will offer you Heljarchen Hall as though you had already asked about it due to the dialogue responses all being in the wrong order.
- One of the dialogue options for BYOHHouseBanditAttack2 failed to call the necessary quest stage to remove the AI restraint on your spouse once they had been rescued. (Bug #9154)
- Despite being able to run a shop from one of the Hearthfire properties, your spouse never actually says they're going to do this if this is the first house you move them to because the dialogue conditions did not include the HF locations. (Bug #14188)
- Filial Bonds (DLC2WB01) was missing the alias property for the journal chest. (Bug #14357)
- The word wall found in Kolbjorn Barrow was erroneously tied to an enable parent. The quest scripting has been modified to separate this word wall out into its own enable statement so the word wall can properly disable itself once the word is learned. (Bug #14523)
- Two trigger boxes in Vahlok's Tomb were tied to an enable parent but should not have been. The alias in Lost Legacy (DLC2SV01) has been changed from the original parent marker to the trigger which is setup to be the proper parent marker. (Bug #14358) [NR]
- Teldryn Sero's idle commentary was missing random flags for the random entries. (Bug #14664)

Papyrus Fixes

- The following scripts have been modified to attempt to address longstanding issues with bloat from spawned critters: Critter, critterBird, critterDragonFly, critterFish, critterMoth, CritterSpawn, FireFly, FXfakeCritterScript. In addition, they will also address the following issues:
  - Critter.psc was throwing errors about being unable to move spawned critters to their dummy markers. (Bug #13551)
  - Critter.psc was referencing an invalid animation float variable (fTakeOff -> TakeOff) which was causing part of it's routine to fail. (Bug #13907)
  - CritterMoth could attempt to land a moth on a disabled nirnroot which leads to errors and possibly strands the moth without proper cleanup later. (Bug #14316)
  - FireFly.psc had an infinite loop possibility for a 3D loaded check. [NR]
  - FXfakeCritterScript was not correctly clearing its PlaceAtMe objects which could leave dangling "pointers" behind to abandoned referenced. (Bug #14622)
  - Hawks not cleaning up and respawning properly after the player has shot them down. (Bug #14200)
- QF_dunPOITundraWitchShackQST_000DDF8D had a line trying to make an NPC activate itself but she has no script to do anything with it. (Bug #14162)
- DA02Script did not remove the conduit from the WINoBodyCleanupFaction, leaving it stuck on the stack forever. (Bug #14307) [NR]
- WIAddItem07Script was attempting to remove a specific aliased item from the player which could have been sold or destroyed. The script should instead have been taking one copy of the base object record. (Bug #12056)
- MarriageFINPlayerScript does not perform sanity checking on the spouse's house location. (Bug #14513)
- QF_MG08_0001F258 appears to need a short time delay between stage 10 starting and Tolfdir's scene playing. (Bug #14490)
- WICrowdTriggerScript did not use sanity checked function calls to manipulate aliases. (Bug #14483)
- TrapTriggerHinge was using a variable that apparently doesn't always initialize rather than just activating with "self" as is standard. (Bug #14469)
- dunBluePalaceLoathingCounter was attempting to use PlaceAtMe in an illegal manner. (Bug #14467)
- dunBluePalaceWabbajackSCRIPT was also attempting to use PlaceAtMe in an illegal (and unnecessary) manner. (Bug #14466)
- QF_DA15_0002AC68 had no sanity checking in stage 55. (Bug #14465)
- QF_MS06Start_00093807 no sanity checks before StartCombat calls. (Bug #14464)
- TIF__0001FE90 had missing properties which caused Sergius Turrianus to fail to reward the player for bringing back common soul gems. (Bug #14448)
- SpiderWebAnimationsSCRIPT does not stop processing animations for dead actors. (Bug #14443)
- QF_CWSiege_000954E1 was still making calls to cut portions from DA08. (Bug #14556)
- QF_CWAttackCity_0004F8BF had no sanity check on the usually empty Justiciar alias. (Bug #14558)
- BardSongsScript did not prevent dead bards from trying to run song scenes. (Bug #14380)
- QF_dunGauldursonQST_000E4D31 attempted to set non-existent objective. (Bug #14318)
- DialogueFollowerScript did not unregister the update timers for the follower and animal aliases if they were picked up after waiting or after they were dismissed. (Bug #14315)
- BFBPuzzle01Control lacked sanity checking for the activator objects it uses. (Bug #14310)
- defaultPillarPuzzleLeverNoFurn lacked sanity checking for the activator objects it uses. (Bug #14295)
- defaultPillarPuzzleLever lacked sanity checking for the activator objects it uses. (Bug #14169)
- defaultPillarPuzzlePullBarNoFurn lacked sanity checking for the activator objects it uses. (Bug #14000)
- SprigganFXSCRIPT did not check the 3D state of spriggans before trying to have them cast spells. (Bug #14298)
- CR12TotemSlotScript added a short delay between enabling the object and setting its havok in motion due to errors in the logs. (Bug #14205)
- TIF__00075C76 was setting an illegal value for aggression. (Bug #14288)
- defaultCounter had no sanity checks to see if a linked ref was actually present before trying to run functions based on that. (Bug #13955)
- QF_WERJ11_000F5185 was not performing sanity checks before trying to move Skjor around. (Bug #14271)
- MG03BookScript had no sanity checking to see if the NPC was dead yet or not. (Bug #14270)
- dunFellglowBossBattle had no sanity check against the atronachs being dead (or being a None). (Bug #14269)
- magicEffectShadersOnEndScript had no sanity checking to be sure the subject's 3D is loaded. (Bug #14266)
- dunYngolGlow had no check to make sure the 3D was loaded. (Bug #14249)
- defaultSetStageTrigSCRIPT did not make sure the stage to be set hadn't been done yet before trying to start the quest and/or set the desired stage. (Bug #14245)
- QF_dunBloatedMansGrottoQST_000955CF had several statements for NPCs cut from the game that had not been disabled. (Bug #14226)
- QF_MS08_0001CF25 was trying to set an invalid objective. (Bug #14216)
- CarryActorScript was set up to extend ObjectReference, but something in Patch 1.9 changed how Papyrus views attempts to upcast an ObjectReference into an Actor (it usually just fails). The script has now been changed to properly extend Actor (it's only possible to use it on NPCs) and so anything that is referencing it, such as the package fragments for carrying firewood, have all been rewritten to assume it's an Actor script now. This should resolve numerous bugs with carry package that litter the Papyrus logs. (Bug #14206)
- NightMotherCoffinScript was attempting to use one alias in two different quest checks, when one of the quests will always be shut down. A new alias property had to be created to deal with it. (Bug #14191)
- QF_WIChangeLocation09_00050AF1 had no sanity checks for the guard aliases. (Bug #14184)
- QF_DA06_0003B681 attempted to set several invalid objectives. (Bug #13897)
- TrapFallingOilLampColLayer did not reenable the child light sources when the oil lamps were reset. (Bug #14143)
- MS04MemmoryEffectScript had too short of a delay for enabling the ghosts. (Bug #14124)
- AbTGTrapsightScript fixed use of the += operator on a global variable. (Bug #14120)
- DBSanctuaryWordWallTriggerScript fixed use of the += operator on a global variable. (Bug #14120)
- dunKilkreathCrystalNodeSCRIPT had zero sanity checking and was thus responsible for hundreds of lines of log errors when near the Kilkreath Ruins. (Bug #14033, Bug #14118)
- dunKilkreathCrystalPedastalSCRIPT had zero sanity checking and was thus responsible for hundreds of lines of log errors when inside the Kilkreath Ruins. (Bug #14032)
- QF_DA14Start_0003FA17 tried to move a wall marker the game will not allow to be moved. (Bug #14084)
- defaultDisableOnResetIfLocWasCleared had no sanity check for None locations, which can't be cleared. (Bug #14076)
- TG08ACustomPullBarScript was trying to run a quest stage that is no longer necessary. (Bug #14051)
- dweSpiderCenturionPipeScript did not validate that the triggering ref was a valid actor. (Bug #14050)
- dunMarkarthWizard_UpdateFactions did not validate the references it wanted to update. (Bug #14048)
- dunHarmugstahlWarlockScene did not make sure the warlock wasn't dead before trying to start combat. (Bug #14046)
- FestivalEndScript was using getParentCell in a situation where it would always fail. (Bug #14031)
- QF_MS05DUPLICATE000_00053511 was setting an invalid objective. (Bug #14028)
- MS14GhoruunEntrance was attempting to run alias checks on its quest when the quest isn't at the correct stage. (Bug #14008)
- QF_MG04_0001F254 Short delay inserted in the stage 0 fragment to allow Papyrus to realize the quest has started so the scene will run. (Bug #14007)
- SoundTrap does not rearm traps which are set to be used multiple times, or that do not have finite uses. Also blocked detection events from objects triggering the traps since they never worked anyway and only fill the logs with errors. (Bug #13003, Bug #13999)
- defaultSetAVonActivate was supposed to have default values set but never defined them, even though the script comments clearly stated what they should be. (Bug #13966, Bug #13998)
- MG02TolfdirEVPTriggerScript should disable the trigger it's attached to once you've walked through it. It's only good once anyway. (Bug #13991)
- MG02Saarthal01LeverScript had no sanity checks before trying to enable references. (Bug #13988)
- QF_DB02_0001EA51 attempts to set an invalid objective in stage 10. (Bug #13981)
- DA02ShrineApproachTriggerScript tried to start combat with a dead actor. (Bug #13980)
- DraugrFXScript could attempt to run the OnGetUp event before the OnEffectStart event which resulted in errors and potentially provided a back door for the bug that causes the Draugr Eyes effect to get attached to the player. (Bug #13967)
- fxDustDropRandomSCRIPT apparently needed a 3D load check despite the OnCellDetach event turning off the update loop. (Bug #13847) [NR]
- PlayerSleepQuestScript needed to have a check added for when the player sleeps in a cell with no location. (Bug #14565)
- MQ203PlayerScript needed a sanity check against None locations. (Bug #14601)
- CWMission04Script had no validation against receiving None values. (Bug #14599)
- TrainedAnimalScript did not check for empty aliases before trying to unregister updates for an animal follower. (Bug #14582)
- CR02QuestScript had no sanity check against locations that can't be reset. (Bug #14575)
- DA10GhostTrap would throw errors in the abandoned hose in Markarth if the player had picked up the objects. (Bug #14592)
- WitchlightActorScript needed to be modified to handle cases where the parent Wisp Mother needs to be disabled with an enable parent marker. (Bug #14435)
- dunGeirmundsBossDuplicates was using SetAlpha on dead things. (Bug #14373)
- TrapExplosiveGas had no sanity checking to make sure the actors even had equipped spells first. (Bug #14308)
- dunYngolBarrowBossScript needed a short delay to allow 3D to enable before playing shader effects. (Bug #14248)
- QF_dunYngolBarrowQST_000434A3 had some bad initialization code that led to the initial mote activation failing when the player entered the dungeon. (Bug #14247)
- CR12QuestScript did not exclude attempting to reset a worldspace cell. (Bug #14213)
- Tripwire.psc was trying to set motion types in the OnReset which isn't guaranteed to run before the OnLoad. (Bug #14170)
- FXBirdFleeSCRIPT needed a short delay added to allow 3D to load. (Bug #13963)
- dunCGFXBirdFleeSCRIPT needed a short delay added to allow 3D to load. (Bug #13855)
- dunSaarthalMasterSCRIPT needed a short delay added to allow 3D to load. (Bug #13992)
- QF_dunStonehillBarrowQST_000CF915 had the activation ref set wrong on one of the quest stages. (Bug #13962)
- dunRebelsCairnSwordInStoneManager was playing sound references on a possibly disabled collision box. (Bug #13931)
- QF_DB03_0001EA52 trying to enable an object that's already being controlled by an enable parent. (Bug #13930)
- PhysicsTrap was trying to set motion data on things that were not fully loaded in the OnReset block. (Bug #13926)
- CR01PlayerWatchingScript did not make sure NPCs were still indoors before trying to unlock all owned doors in a cell. (Bug #13839)
- QF_MQ105_000242BA attempted to have a Greybeard equip a None object instead of properly unequippin it. (Bug #13717)
- QF_MGRArniel03_0006A097 tried to set too many objectives and ended up clobbering most of the conditions for the remainder of the quest. (Bug #11990)
- QF_CWFortSiegeFort_00083042 had 3 sections of code set to disable barricades but did no sanity checking to see if they even existed. (Bug #14635)
- QF_WEDL01_000B8141 was not checking to be sure the quest was still running before trying to advance to stage 100. (Bug #13864)
- QF_WEDL01b_000BFB61 was not checking to be sure the quest was still running before trying to advance to stage 100. (Bug #13867)
- MQ106BurialMoundScript was performing an invalid check on a location alias. Since this script is single purpose, that alias check has been replaced with a straight location check on the player. (Bug #13891) [NR]
- DLC1_QF_DLC1_WESC03_010034D0 was trying to disable and delete 9 aliases which are never used in the quest. (Bug #13768)
- DLC1nVampireNecklaceGargoyleSCRIPT does not delete the gargoyle ref that was generated with a PlaceAtMe call, leading to minor save bloat. The script also does not check to make sure the spawned gargoyle exists before attempting to disable it in the OnUnload block - which ALSO does not delete the placed ref. (Bug #14320)
- DLC1HunterBaseIntroDoorAliasScript did not validate Serana's alias before trying to move her into position. (Bug #14319)
- DLC1VLCrimeScript was attempting to do an illegal upcast from ObjectReference to Actor to then check if the PLAYER should be attacked for assaulting a Volkihar vampire while in Vampire Lord form. (Bug #14265)
- DLC1VQ01PuzzleBrazierScript did not validate the flameSoundInstanceID value before trying to stop it. (Bug #14259)
- DLC1VampireTurnScript did not verify that the actor it is turning is in a valid location before checking if the player is in the same place. (Bug #14056)
- DLC01WESC04Script was attempting to set stage 110 twice because OnUnload() and OnCellDetach() will both be run when the object unloads. (Bug #13950)
- DLC1_QF_DLC1WEJS06_010127F0 was attempting to start combat on pairs of spiders which were not enabled. (Bug #13949)
- DLC1_QF_DLC1VQ01COPY0000_01002F65 was attempting to stop combat on an invalid reference due to the script using the wrong property. The property was also declared as the wrong type. (Bug #13703)
- DLC1VQ03BarrierPylonScript was manipulating a sound instance variable that was not being used correctly. (Bug #14521)
- DLC01WESC09Script did not sanity check the alias before trying to evaluate his package. Script also had no safeguard against the 3D being unloaded in an infinite loop. (Bug #14512)
- DLC1WordWallTriggerScript needed the += 1 shoutglobal fix that was added to the vanilla version for the USKP. (Bug #14120)
- DLC1VQ04StartTriggerScript did not disable the trigger once used and it would attempt to run again every time the player passed through. (Bug #14246)
- DLC1WEDB02AliasScript01 is unnecessarily redundant and can lead to errors when called. Both statements have been disabled. (Bug #14227)
- DLC1FXDeathHoundSCRIPT needed a short delay before trying to start playing the visual shader so that the 3D could finish loading. (Bug #13940)
- DLC1_NPCMentalModelScript was not updating the correct tracking values for PlayerAssessmentIntelligence due to the script using the PlayerAssessmentIndependence property twice. (Bug #13894)
- BYOHHouseChickenScript should no longer produce errors about no native object being attached. (Bug #13577 [NR], Bug #14539)
- BYOHHouseScript did not perform proper sanity checking on the first enable object in the list even though these could be None objects because of the interior workbenches. (Bug #14317, Bug #14589)
- BYOH_QF_BYOHHouseStewardOffer_0100308B was still attempting to add followers to the no hire faction. The function call has now been changed to use TryToAddToFaction which performs all of the necessary sanity checking internally. (Bug #14234)
- BYOHHouseBuildingScript the ClearLumbermillOperator function was attempting to unregister an NPC from an alias it had just cleared, which could never be done. (Bug #14183)
- PlayerSleepQuestScript needed to have a check added for when the player sleeps in a cell with no location. (Bug #14565)
- BYOHRelationshipAdoptionScript had no check to see if the player was in a None location when moving family to a new house. (Bug #14583)
- 50 more Papyrus scripts have had their debug messages silenced. (Bug #13784, #13792, #14123, #14221, #14283, #14284, #14285, #14287, #14297, #14305, #14382-#14423)
- The DLC2BenthicLurkerFXSCRIPT error has been silenced since the script does not exist. Magic effect DLC2AbFXLurkerEffect was using it. (Bug #14331)
- DLC2dunKolbjornPillarPuzzleLever did not perform proper sanity checking for the refActRegardless property. (Bug #14366)
- DLC2_PF_DLC2MQ05FreaToStornKn_0201DFC1 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14363)
- DLC2_PF_DLC2MQ05FreaBookScene_0203D223 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14362)
- DLC2_PF_DLC2MQ05FreaBookScene_0203D3B1 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14361)
- DLC2_PF_DLC2MQ05FreaBookScene_0201DFBC attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14360)
- DLC2_PF_DLC2MQ04NelothEndToRe_02030EC2 attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14353)
- DLC2_PF_DLC2MQ04NelothEndToRe_0202A90A attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14352)
- DLC2_PF_DLC2MQ04NelothEndToRe_0201BD7C attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14351)
- DLC2dunNchardakBoilerFX had no sanity checking on the GetLinkedRef() calls. (Bug #14350)
- DLC2dunStoneDragonMarker had no sanity checking for the GetLinkedRef() call. (Bug #14348)
- DLC2PillarDestroyedSpectatorsScript had no sanity checking to be sure the actor pulled from an alias actually existed. (Bug #14347)
- DLC2_QF_DLC2TTR7_0201BD18 stage 300 fragment tried to remove 99 staff aliases but can only do so with 1. (Bug #14345)
- DLC2_QF_DLC2TTR3b_0201D8D1 stage 300 fragment tried to remove 99 staff aliases but can only do so with 1. (Bug #14342)
- DLC2_QF_DLC2RR01_02018B13 stage 50 fragment attempts to enable an object which does not exist. (Bug #14332)
- DLC2TribalWerebearScript had no sanity check for dead actors trying to start combat. (Bug #14294)
- DLC2_QF_DLC2RR01_02018B13 stage 90 fragment attempting to set invalid objective 40. (Bug #14282)
- DLC2defaultSlottedItemActivatorScript had no sanity checks for linked ref calls. (Bug #14075)
- DLC2BloodskalbladeScript was attempting to force an alias using a property that was no longer being defined. (Bug #13783)
- DLC2dunFrostmoonTriggerScript did not check to be sure the property it was using had been filled properly. (Bug #13778)
- DLC2dunKolbjornPhase1ProgressiveScript did not have sanity checking for the refActivateOnComplete property. (Bug #13776)
- DLC2RRESKickoffScript was attempting to start up a scene quest that is handled via the event manager. (Bug #13772)
- DLC2TameDragonScript did not validate the dragon actor being released before trying again. (Bug #13306)
- DLC2HMDaedraDeathScript was attempting to run SetAlpha on dead actors, which is not possible. (Bug #14336) [UDBP 2.1.2]
- DLC2DialogueRRQuestScript produced an error when trying to run through the first iteration of the RestoreFollowers() loop if the player has no followers. (Bug #14286)
- DLC2MH01QuestScript tried to enable a marker that was already handled by disabling it's parent. It also tried to iterate an array loop out of bounds due to a syntax error. (Bug #14079, Bug #14078)
- DLC2dunNchardakTrackingScript does not need to continue tracking control cubes once the quest is complete. (Bug #14581)
- DLC2RieklingBarrelAmbushScript needed a short delay before attempting to set animation variables once a cell was attached or the Riekling was reset. (Bug #13777)
- DLC2FishmanSCRIPT needed a short delay to allow 3D to finish loading in the OnLoad block before playing shaders. (Bug #13699)
- DLC2HMDaedraEffectScript needed a short delay to allow 3D to finish loading. (Bug #14335)
- DLC2WordWallTriggerScript needed the += 1 fix from the main word wall script. (Bug #14120)
- DLC2dunKarstaagSummonScript contained no mechanism for the script to stop processing updates once the quest it is associated with was over. (Bug #13977) [NR]
- DLC2dunHaknirBossBattleScript tried to play a sound on a disabled reference due to statements being in the wrong order. (Bug #13787)
- DLC2StandingStoneFX needed a short delay to allow 3D to finish loading. (Bug #13775)

Placement/Layout/Ownership and other World Object Fixes

- 00073E5D: Dragon mound that still needed the properties assigned for the script fix to stop dragon mound spam. [USKP 2.0.4]
- 0009AD96: Link trigger in Dustman's Cairn missing property settings causing errors during Proving Honor (C01). (Bug #13924) [NR]
- 00093859, 0009385a: Unlootable dwarven spheres due to having the "parent activate only" flag set unnecessarily. (Bug #339)
- 0010beed: Leveled NPC marker moved outside of a tent. The giant spiders it could spawn would get stuck inside. (Bug #14455)
- 00054A58, 00054C61, 000A405B, 00054C6C, 00054C63: Moved chest of drawers - and the items ontop - that was clipping with a rock
- 0005EAE6: Disabled torch sconce light source outside of Sky Haven Temple that's supposed to start disabled
- 000DB45E, 000DB465, 000DB467, 000DB466: Moved foliage clipping with surroundings
- 000DB45C, 000DB459, 000DB45D, 000DB45B, 000DB456, 000DB458, 000DB457: Repositioned floating Nirnroot plants
- 000CB48F, 000CB48E, 02002304: Edited Breezehome embers to stop the pot stand from floating
- 000A3DB5, 000A3DB4: Moved fire lamp to stop clipping with wall
- 00037140: Grounded floating pot
- 000D046A: Grounded floating creep cluster
- 000CB496, 000CB4DD, 000CB4DC: Raised plate and rabbit legs in Breezehome to stop it havok-glitching onto the floor
- 000FD319: Moved fire in cauldron to stop it clipping through
- 000A5762: Attached floating torch sconce to wall
- 000B8B1C: Moved branch sticking through ground
- 0003CF2A: Shifted dwemer chest that was clipping with pipe
- 0010F46E: Raised dwemer pipe piece that was clipping through shelf
- 000f6e9c: Dwemer spider badly positioned on a shelf, causing collision to go crazy. (Bug #14504)
- 000b8b06: Road piece rotated slightly to cover an odd landscape sliver. (Bug #14519)
- 0010e94c: The Keening reward reference was embedded into the ground, causing it to fall through into a gap between mesh sections when enabled. (Bug #13042) [NR]
- 00042260: Large land mesh in Riften sticking outside the south city gate. (Bug #14515)
- 0009fb61: Floating wall in Ratway Warrens. (Bug #13303)
- 000bea41: Gap in wall area. (Bug #12795)
- 0007d12f: Z-fighting wall. (Bug #13118)
- 000d25ba, 000d25f4, 000d25f5, 000d25f6, 000d25e3: Floating food and dishware in Jorrvaskr. (Bug #14500)
- 000b2c2c, 000b2c2b: Beds with their furniture markers embedded into walls. (Bug #14277)
- 0009A98A: Floating pot. (Bug #13098)
- 000260DD, 000260A8, 000260e6: Misaligned objects. (Bug #13098)
- 000a3cbe: Wall gap in the Ratway. (Bug #13737)
- 0005752b: Floating hay pile. (Bug #13083)
- 0002ae6b, 0002ae69: Floating mound and protruding polygon. (Bug #13132)
- 0002CF3A: Wall gap. (Bug #13098)
- 00017d45: Hole under a rock. (Bug #13086)
- 000B0F1F: Gap in landscape. (Bug #13098)
- 000452ff: Floating rocks. (Bug #14262)
- 0004f6ee: Gap in a mountain. (Bug #13054)
- 0005DA49: Floating cliff. (Bug #13573)
- 000B599C, 000EEF80: See through rocks. (Bug #13098)
- 0003F4E1: Gap under a rock. (Bug #14281)
- 00063419: Floating rock. (Bug #14281)
- 0003B4B6: Floating rock. (Bug #14229)
- 0007c55c: Floating mound. (Bug #14276)
- 000a7e14: Gap under the landscape. (Bug #13044)
- 0003FB51: Misaligned rock. (Bug #14229)
- 0005082A, 0007F6C4: See through cliff. (Bug #13573)
- 000DB3CF: Road sign pointing the wrong way. (Bug #14229)
- 000a4a55, 000a4a56: Bowls clipping the ground. (Bug #13105)
- 000E845A: Rock buried too low into the ground. (Bug #14229)
- 000ea852: Floating snow mound. (Bug #13107)
- 0009971d: Floating mountain. (Bug #13082)
- 000BADC9: Floating road section. (Bug #14229)
- 00089768: Floating mound. (Bug #13084)
- 000F2287: Falmer tent blocking access. Scale had to be increased. (Bug #13331)
- 0009486b: Bucket clipping the ground. (Bug #13113)
- 0009847A: Floating snow mound. (Bug #13098)
- 02068D0C: Rocks added to cover a hole in Darkwater Cave. (Bug #14264)
- 0006640A: Room optimizer out of place leaving a rendering gap. (Bug #14468)
- 0009344C: Room optimizer out of place leaving a rendering gap. (Bug #14471)
- 0005A264: Room optimizer out of place leaving a rendering gap. (Bug #14173)
- 0010831A: Mud crab spawner nowhere near water. (Bug #14506)
- 000e600d: Stormcloak banner not connected to an enable parent. (Bug #14501)
- 000AAE2B: Book sitting in the middle of nowhere. Moved to Alftand (it was nearby) (Bug #14325)
- All of the snowberry bushes in Winterhold have been swapped for the snow covered version of the same plant. (Bug #14278)
- Several corpses and blood splatters were not hooked up to the proper enable parent at Fort Amol. (Bug #14198)
- 000155ab, 000155aa, 000155a9, 000155a7: Light sources not hooked up to the enable parent associated with the embers beneath them. (Bug #14142)
- 000EC45C, 000EC45E: Room optimizers in Riften Jail that lost their multibound references. Thanks Obama! (Bug #14127)
- 00076721, 00076722: Swapped positions on two floor pieces to cure a rendering bug. (Bug #14052)
- 000e8886: Lantern clipping with pipe. (Bug #13976)
- 00093D62: Z-fighting stairway. (Bug #13976)
- 0010dd14: Mining marker too low to the ground. (Bug #13732)
- 000d1369, 00015f43: Light sources rotated to hide lighting engine bugs. (Bug #13676)
- 000C7CEE: Wood pile in Solitude attached to the wrong enable parent for post-war setup. (Bug #13581)
- 00031398: Dagger clipping an altar. (Bug #13534)
- 00098AAC: Sconce detached from wall. (Bug #13534)
- 00098b51: Rock clipping a grate. (Bug #13534)
- 000988c0: Trigger reachable through a door. (Bug #13534)
- 0009af31: Snow z-fighting with floor. (Bug #13534)
- 00060515: Crate clipping a wall. (Bug #13532)
- 00060516: Barrel clipping crate. (Bug #13532)
- Every candle lantern in cell PotemasCatacombs01 was sunken into the surface of where it had been placed. (Bug #13532)
- 000b7358: Z-fighting archway. (Bug #13531)
- 02069d2c: Dirt mound added to cover a terrain hole. (Bug #13528)
- 0005eefe, 0005eeba: Idle markers in front of Brynjolf's stand were not attached to their parent marker. (Bug #13510)
- 0001dd62, 0001dd7c, 0001dd7d: Out of place dirt mounds that should have been ice pieces. (Bug #13503)
- 0001ddd4: Cave pillar protruding through the snow above ground. (Bug #13503)
- 0001d578: Ceiling piece badly placed, it has been removed. (Bug #13503)
- 0009be64: Badly aligned cave floor. (Bug #13496)
- 000FDF3B: Z-Fighting rug segments. (Bug #13496)
- 0009a5e0: Z-Fighting floor piece. (Bug #13496)
- 00046f29, 0009bfb3: Z-Fighting floor piece. (Bug #13495)
- 000d753a, 000d753b: Two blowing snow effects near Morthal were hanging in mid-air. (Bug #13467)
- 000952D2: Shelf + contents clipping into a wall. (Bug #13439)
- 000a1a32, 000a1a33, 000a1a34: Falmer in Nchuand-Zel downscaled erroneously. (Bug #13423)
- 000dd953: Knud's bed had incorrect ownership. Also moved Knud's editor location to be next to the bed. (Bug #13390)
- 0005ea8c, 0005ea8f, 0005ea93, 0005ea92: Objects that should not have ownership. (Bug #13348)
- 000b7b61: Coin embedded in a counter. (Bug #13341)
- 000F8F85: Floating cobweb. (Bug #13341)
- 0003B4B6: Rock with exposed seam. (Bug #13320)
- 000387B9: Missing script property for dunDarklightQST. (Bug #14537)
- 000D97DD: Bandit carrying firewood did not have the script properties set. (Bug #14505)
- 000BF0BB: Moved a trigger with no apparent purpose. (Bug #14478)
- 00028AD5: Mayln's property for the "good" portal was set wrong. (Bug #14429)
- 000AD3A4: Trigger that should not have an enable parent. (Bug #14365) [NR]
- 0008A1B4: Activator missing its 3rd property for prisoners in Fellglow Keep. (Bug #14272, Bug #13996)
- 000955D9: Trigger that should not have an enable parent. (Bug #14225)
- 000CD4F5, 000CD4F4: Bear traps that should not be checking for the lightfoot perk. (Bug #14214) [NR]
- 000EC4BE: Door not linked with its deadbolt bar. (Bug #14151)
- 000AC283: Door used for prisoners with no properties set. (Bug #14144) [NR]
- 000F77B0: Music trigger with no track selected. (Bug #14118)
- 000EA7B7: Music trigger with no track selected. (Bug #13994)
- 00039FEC: Coin bag with a script attached it doesn't need. (Bug #14097) [NR]
- 0010FF5D: Sound object that should not have an enable parent. (Bug #14043) [USKP 2.1.3]
- 00101643: Trigger box not linked to its intended actor. (Bug #13972)
- 000317cb: Trigger with an alias property not set. (Bug #13913) [NR]
- 000FB8B9: Trigger missing its enable marker property. (Bug #13905) [NR]
- 00070A1A: Word wall trigger with a quest property set it shouldn't have had. (Bug #13893) [NR]
- 00041C95: Quest property on the lever was not set. (Bug #14011) [NR]
- 00052cd7: Barricade collision should not have an enable parent. (Bug #13937)
- 0008f62d: Road trigger missing the WEStart property. (Bug #13902)
- 000d1677: Wolf not coupled to the enable parent for its encounter. (Bug #14528)
- 00010c2a: Book with an erroneously set spawn container. (Bug #14509)
- 000d27c8: Moved pie and the plate it sits on back from the edge of a table. (Bug #14551)
- 000cd3ee: Adjusted potato that falls off the plate to the floor. (Bug #14551)
- 000C97D2: Giant improperly attached to an enable parent. (Bug #13857)
- 000F778E, 0005cee3, 000bac16, 00103af4, 000ba032, 000fda33: Helgen trigger boxes improperly attached to an enable parent. (Bug #13851)
- 0008b4cd, 00081b31: Pressure plates with invalid sound property set. (Bug #13748) [NR]
- 000e99e4: floating nordic barnacle
- 107774, 107775, 107776: eggs embedded in a table (Bug #14456)
- 00046f1a: overly large satchel on a shelf (Bug #14477)
- 000E9EDB: Room bounds portal that was not large enough for the hallway it was used in. (Bug #12786)
- 00101CBF: Barrel in Honningbrew Meadery that wasn't attached to the enable parent. (Bug #13909)
- 000a313f: Added stockade pilings to close the gap behind the gate in Southfringe Sanctum. (Bug #13304)
- 000B301C: Bear in Helgen Keep incorrectly attached to an enable parent.
- 020168fe: Word wall trigger for Arcwind Point needed to extend its radius because the 3 symbols were visible while approaching. (Bug #14147)
- 0200c747, 0200c74e, 0200B119, 0200c7a7, 020081b8, 0200c75b, 0200ba99: Grounded several floating objects. (Bug #13845)
- 0200ba76: Clam buried by a rock. (Bug #13845)
- 0201a524: Boat sitting too low in the water. (Bug #13845)
- 02004240: Trigger with incorrect script attached to run a scene. (Bug #14451)
- 0200B279: Pressure plate that was missing its sound property. (Bug #14450) [NR]
- 02016592, 02016591: Triggers linked to incorrect objects for playing back a sound. (Bug #14511)
- 0201957d: Journal sunken into a barrel. (Bug #14527)
- 020168b2: Chest stuck behind wall collision. (Bug #14507)
- 02013B4E: Light source incorrectly tied to an enable parent. (Bug #14257)
- 001059EA: Random creature spawner that the DLC replaced with a dead NPC but shouldn't have. (Bug #14669)
- 020169EB, 02016A19, 02016A12, 020169FC, 020055EA, 02016A38, 02016A25: NPCs acting as proxy casters for the Ideal Master crystals that were not linked to the light sources they should have been. (Bug #14715)
- 03007603, 0300BE1C, 03010DE1: Chicken coop enable markers which erroneously had the BYOHHouseChickenScript attached. (Bug #13577) [NR]
- 0201afb3: Column not properly aligned with the wall. (Bug #14104)
- 02039FDB, 0201D4C9: Objects with properties which don't exist on their scripts. (Bug #14356) [NR]
- 02035362: Missing navcut box for barred door mechanism. (Bug #14343)
- 020297D8: Useless trigger moved outside of the playable area. (Bug #14338)
- 0203512A: Lurker erroneously given a Seeker script. (Bug #14296)
- 02028998: Trigger box did not have its linked ref set. (Bug #14122)
- No light was being given off by the torches in front of Thirsk or at Bujold's Retreat. (Bug #14153)
- 0203866A: Cloaked spider wrongly attached to an enable parent. (Bug #14359)
- 020390A7: Trigger box linked to the wrong enable object. (Bug #14354)
- 02024408: Trigger with unknown purpose moved outside the playable area. (Bug #14340)
- 02035E34: XMarker not linked to a reference used for its script. (Bug #14076)
- 0201FF5E: Trigger box with no purpose moved away. (Bug #13781)

Text Fixes

- Arngeir's subtitle (MQ204ArngeirExclusiveEnd) "Come. We will teach you..." -> "We will teach you..."
- Book2CommonBeggarPrince: "Wheedle came upon a three men surrounding a beggar." -> "Wheedle came upon three men surrounding a beggar."
- Perk MagicResistance30: Leading space in the name removed. (Bug #14063)
- The Steed Stone message (doomSteedRemovedMSG) was incorrectly flagged as a message box. (Bug #14439)
- WE34Note: " is an enemy to the Thalmor" -> "Alias.PronounCap=Player> is an enemy to the Thalmor" (Bug #14083)
- WindhelmGoodbyes, Wuunferth: "A strong sword-arm wins battle" -> "A strong sword-arm wins battles" (missing the s) (Bug #13970)
- Unmelting Snowbank (000c8dc4) had wrong activation text. (Bug #14090)
- Khajiit claw damage is erroneously listed as doing 15 points of damage when it really only does 12. (Bug #13119)
- DLC2HrodulfsHouse: "Hrodulf's House" -> "Hrodulf's Cellar" (it's underground, the house itself is a ruin in the exterior) (Bug #13892)

v2.0.0b - (2013-11-18)

UDGP Fixes

- Reissued hotfix from 2.0.0a: The base vampire dialogue script was accidentally shut down in all cases because the command to do so was outside the proper script block it belonged to.

v2.0.0a (2013-11-01)

USKP Fixes

- The new circlet armor-addons created to fix the gaps with male and female Elves were not all using the correct male biped model paths so they would end up not changing the texture displayed on the 3rd person viewpoint. (Bug #14086)
- The LOD tree fix for Solitude on Bug #68 proved to be insufficient to address the problem and has been redone. (Bug #68)
- The fix for NorTempleEntranceHall01.nif has been removed until we can investigate why exposing this mesh to sunny weather causes the game to crash (no, seriously, it does)
- The description for the Stamina effect accidentally included extra hard returns causing the game to shrink the font size to fit the UI.

Game Mechanics Fixes

- The 3 spells which make use of the soul trap magic effect needed to have their delivery types updated to match the fixed "aimed" effect of the effect. (Bug #12938)

Item Fixes

- Circlets MG04Reward01, MG04Reward02, MG04Reward03, MG04Reward04, MG04Reward05, and MG04Reward06 needed to be templated to the base ClothesCirclet02 record so they would pick up the bugfix for the gaps when worn by male and female Elves. (Bug #14086)
- Diadem of the Savant (dunLabyrinthianMazeCircletReward) needed to have the new armor-addon record for the Elf fix added. (Bug #14086)

NIF Mesh and Texture Fixes

- The visible soul trap hit effect did not play when a target was struck due to a faulty effect mesh. (meshes\magic\soultraptargeteffects.nif)

v2.0.0 - (2013-10-28)

USKP Fixes

- The USKP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files. (Ex: Bug #13424)
- Changes made to DushnikhYalGuardOutsidePackage, NarzulburOutsideGuardPackage, and MorKhazgurOutsideGuardPackage have been removed due to unforeseen issues that caused the orc guards to stalk the player despite the package details having no indication this could even happen. (Bug #13440)
- The female iron armor mesh included with the original USKP 1.0 release had weight slider issues due to corrupted NiTriShape ordering. (meshes\armor\iron\f\cuirasslight_0.nif, meshes\armor\iron\f\cuirasslight_1.nif) (Bug #13522)
- Hand carts previously edited by the USKP so they wouldn't fly off into space easily needed some tweakage because they had become too hard to move at all. (meshes\clutter\carts\handcart01wheel.nif) (Bug #13488)
- Previous fixes to the Tripwire.psc script needed further refinements after it became apparent the script was leaving unbreakable tripwires behind in various places. (Bug #9156, Bug #6660)
- Update fix: Removed incorrect shader flag causing bow to be invisible and fixed some new UV errors as well. (meshes\LoadScreenArt\LoadscreenSkeleton.nif) (Bug #13556)
- A previous fix for "With Friends Like These..." (DB02) was shutting the quest down too early if Astrid was killed, cutting off dialogue to free the captives if desired. (Bug #13761) [NR]
- Updated fix for the Dark Brotherhood armor to include the missing cowl piece you see on the load screen. (meshes\armor\dbarmor\dbarmorsleeveless_0.nif, meshes\armor\dbarmor\dbarmorsleeveless_1.nif, meshes\armor\dbarmor\dbarmortorso_0.nif, meshes\armor\dbarmor\dbarmortorso_1.nif, textures\armor\dbarmor\dbarmor_bandana.dds) (Bug #12191)
- All of the changes made to Unfathomable Depths (MS04) to attempt to repair broken scenes have been reverted due to this actually breaking them even more. (Bug #13399)
- Previous fix for a scene between Falk Firebeard and Bryling had been applied to the wrong scene (doh!). (Bug #13524)
- If the player kills Astrid to resolve the Dark Brotherhood quest, the captives get disabled when they should remain. DBDestroy handles cleaning them up in another stage. (Bug #12883) [NR]

UDGP Fixes

- The UDGP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files.
- The texture fix for the prisoner clothing was accidentally packaged at the wrong folder level.

UHFP Fixes

- The UHFP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files.

UDBP Fixes

- The UDBP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files.

Game Mechanics Fixes

- Your chance for success at pickpocketing would actually drop as more powerful enchantments were applied to you. (Bug #252)
- Dragon priests (DragonPriestRace) were not tagged as immune to reanimation with the proper keyword. (Bug #13347)
- The following AI packs had a radius that was too small to reliably detect where the users could sit: RiftenSaerlundEatsDinner20x2, RiftenSaerlundEatsLunch12x2, RiftenSaerlundEatsBreakfast8x2, RiftenHarraldEatDinner19x2, RiftenHarraldEatBreakfast8x2, RiftenWizardEatDinner19x2, RiftenWizardEatLunch13x2, RiftenWizardEatBreakfast8x2. (Bug #13289)
- Madena is not offering the right selection of spells based on her in game dialogue. Her chest contained LItemSpellTomes50AllDestruction when it should have LItemSpellTOmes50AllRestoration. (Bug #13538)
- Leveled list LItemSpellVendorScrolls75 should be picking items from LItemScrolls instead of LItemScrolls100Skill. (Bug #13537)
- Leveled list SublistEnchOrcishBattleaxeShock is mistakenly populated with iron battleaxes instead of orcish ones. (Bug #13455)
- DeathItemSpriggan does not produce Spriggan Sap despite indications that it should be generated when Spriggans die. (Bug #13268)
- Magic effect AlchResistPoison did not have the MagicAlchBeneficial keyword set the way the other resist effects do. (Bug #13182)
- The following locations had encounter zones defined but never had them attached: BrucasLeapRedoubt01, HighHrothgar, BlackreachZCell08, CragslaneCavern01, CidhnaMine03, PinepeakCavern01, AzurasStarInterior01, Skuldafn01, Skuldafn02, Skuldafn04, Skuldafn05 (Bug #13194)
- Lost Valkygg was being marked as cleared if Labrynthian was cleared even though they are two distinct dungeons that are not connected to each other. (Bug #13164)
- Erikur's house in Solitude was configured to be a Thieves Guild radiant location but lacked the appropriate chest and markers to make it work properly. (Bug #13155)
- The Markarth and Riften stables were missing store markers to make them available as Thieves Guild radiant targets. (Bug #13155)
- Secunda's Kiss location is mismarked as Secunda's Shelf even though Whiterun guards all refer to it as Secunda's Kiss. The location was also assigned to the wrong hold. (Bug #13422)
- Numerous cells, too many to list here, did not have north markers. (Bug #12709)
- The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)
- Investing in various shops in Markarth was also erroneously adding the investment bonuses to your spouse's gold for their shop. (Bug #13211)
- Investing in Bits & Pieces was also erroneously adding gold to the East Empire Company chest. (Bug #13210)
- Investing in Belethor's shop was also erroneously adding gold to the Khajiit Caravans. (Bug #13209)
- The smithing perk applied by the Notched Pickaxe (dunVolunruudPickaxeEquipEffect) was incorrectly set as a "Value Modifier" instead of "Peak Value Modifier" which resulted in it trying to restore damage to the smithing skill instead of fortifying it as intended. (Bug #13484)
- The EnchWeaponNightingaleSword04 enchantment had the wrong magnitude for the absorb stamina effect. (Bug #13620)
- Enchantments MS06EnchShieldL12, MS06EnchShieldL18, MS06EnchShieldL25, MS06EnchShieldL32, and MS06EnchShieldL40 (used by the Shield of Solitude) were all set to the incorrect base enchantment type. (Bug #13615)
- Broken navmesh in Blackreach cell 0,3 preventing followers from exiting Silent Ruins. (Bug #13653)
- Severely broken navmesh sections in Blackreach cell 3,2 near the Alftand lift. (Bug #13653)
- The first level of the Hack & Slash perk was not configured correctly to work with Elven and Honed Draugr battleaxes. (Bug #13185)
- The Warmaster perk was using a standard knockdown effect instead of the paralyze effect its description specifies. (Bug #13138)
- Investing in the Drunken Huntsman was not possible due to a missing global variable for the store. All other support was present. (Bug #13125)
- The following list of interior cells with the "show sky" flag set had incorrect weather region settings:
  - Valthume00 -> weatherpineforest
  - Valthume01 -> weatherpineforest
  - steepfallburrow01 -> weathermountains
  - snaplegcave01 -> weatherfallforest
  - robbersgorge01 -> weathertundra
  - rebelscairn01 -> weatherreach
  - reachcliffcave01 -> weatherreach
  - fortsnowhawk02 -> weathertundramarsh
  - fortneugrad01 -> weatherpineforest
  - dushnikhyallonghouse -> weatherreach
  - darkbrotherhoodsanctuary -> weatherpineforest
  - bleakcoastcave01 -> weathercoastfog
  - anisescabin01 -> weatherpineforest
  - angarvunde03 -> weatherfallforest
  - purewaterrun01 -> weatherreach
  - lostprospectmine01 -> weatherfallforest
  - LabyrinthianMaze -> weatherLabyrinthianmaze
  - KolskeggrMinePavosHouse -> weatherreach
  - hagsend01 -> weathermountain
  - greywatergrotto01 -> weatherpineforest
  - graywinterwatch01 -> weathertundra
  - gloomreach01 -> weatherreach
  - forelhost03 -> weathermountain
  - deepwoodredoubt01 -> weathermountain
  - Cronvangrhall01 -> weatherreach
  - chillwinddepths01 -> weatherpineforest
  - brokenoargrotto01 -> weathercoastfog
  - blackreachsewer01 -> bleackreachregion
  (Bug #12440)
- Leveled list LItemArmorHelmetLight had entries for two heavy imperial helmets that should have been light imperial helmets. (Bug #13807)
- Weather type SoulCairnAurora had a sound definition that was referencing an invalid form ID. (Bug #13402)
- NPCs were not able to properly use Dwarven crossbows due to an animation bug. A workaround has now been added so the animation will fall through to the regular ones for NPCs. (Bug #4304)
- BYOHHouse2Location and BYOHHouse3Location were both erroneously set to use the map marker from BYOHHouse1Location as their worldspace location markers.
- Dragon priests (DLC2AcolyteDragonPriestRace) were not tagged as immune to reanimation with the proper keyword. (Bug #13347)

Audio Fixes

- The Marked For Death shout incorrectly uses "Lun" in the 2 and 3 word versions of the audio. This has now been corrected so that "Krii" is used at all times. (Audio files: Sound\voice\skyrim.esm\maleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\malekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleargonian\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femalekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleargonian\VoicePowers_Shout01b_000683B1_1.fuz) (Bug #13557) [USSEP 4.3.5]
- Enthir refers to himself as an Altmer, but he's a Bosmer. (Sound\Voice\Skyrim.esm\MaleSlyCynical\TG06_TG06EnthirFalmerBranc_000BA294_1.fuz) (Bug #13245)
- Elk were using footstep impact sounds from horses. NPCElkFootWalkFrontImpact and NPCElkFootWalkBackImpact should both have been set to use the Elk versions. (Bug #13097)
- Chickens did not cluck while idle. (meshes\actors\ambient\chicken\animations\mt_idle.hkx) (Bug #12917) [USKP 2.0.1]
- Erikur and Melaran have a scene (DialogueSolitudeErikurScene3) where Melaran is supposed to be talking about Elven weapons. His audio mistakenly talks about Daedric weapons (sound\Voice\Skyrim.esm\maleelfhaughty\DialogueSo__00036715_1.fuz) (Bug #13639)
- A misnamed audio file prevents the last line of Erandur's scene approaching Nightcaller Temple from playing. (Bug #13633)
- Captain Lonely Gale speaks about Ulfric being a prominent citizen of Windhelm even after he's dead. (sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_1.fuz, sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_2.fuz, sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_4.fuz) (Bug #13647)
- Nelkir's lines regarding "this castle" are too specific since he can give the same quest after being exiled to Solitude with his father. (sound\Voice\Skyrim.esm\malechild\da08_da08nelkirdooropening_00062d7b_1.fuz, sound\Voice\Skyrim.esm\malechild\da08_da08nelkirhowdoyoukno_00028d79_1.fuz) (Bug #13800)

Actor and AI Fixes

- Talen-Jei should not be using an AI pack intended to stalk the player throughout the inn in Riften. RiftenTalenAssistantInnkeeper0x0 has been converted into a normal Sandbox package. (Bug #13452)
- Ma'zaka could never sleep because his editor location was too far away from the only bed in the cell. (Bug #13418)
- Embry was not a member of RiverwoodSleepingGiantInnFaction and couldn't sleep in the inn as intended. (Bug #13408)
- Gwendolyn would not sleep because AI pack WhiterunGwendolynHomePackage had an improper start time and duration. (Bug #13403)
- Sayma could never sleep because her sleep AI package was being blocked by her generic sandbox package. (Bug #13230)
- Bulfrek had no proper sleep package and also lacked a bed. He now has a bedroll in the room where the Legate hangs out. (Bug #13217)
- Hilde's eat package is blocked by her loitering packages. (Bug #13148)
- Susanna the Wicked's work package blocks all of her other AI packages in Windhelm. (Bug #13148)
- Lodvar's tavern package was blocked by his eat at home package. (Bug #13148)
- Borkul the Beast's sleep package is blocked by his other Cidhna Mine packages. (Bug #13148)
- Noster Eagle-Eye's begging package had no proper duration which blocked his sandbox package inside the Winking Skeever. (Bug #13148)
- Lurbuk had no generic sandbox package at the Moorside Inn. (Bug #13148)
- Nura Snow-Shod could not sleep because RiftenNuraSleeps0x6 had too small a radius on it. (Bug #13074)
- Thadgeir's persistence location was set incorrectly which caused his AI schedule to be unreliable. His sleep package radius was also too small to reach a bed. (Bug #13058)
- Nimhe respawns even though she's supposed to be a unique spider. (Bug #13398)
- The Dark Brotherhood Initiates and Cicero all follow the player too closely. (Bug #13594)
- Fianna's sleep AI pack had a bad target selection setting pointing to Gerda's bed. (Bug #13663)
- Gerda's sleep AI pack had a bad target location set that was pointing to Fianna's bed. (Bug #13663)
- Ondolemar's two bodyguards will continue to follow him even if you've turned his corpse into a zombie. (Bug #13454)
- Orthus Endario and Adelaisa Vendicci have sleep packages but no beds to sleep in. (Bug #13110)
- The "Sultry Maiden" found in Sheogorath's realm had several factions attached that she didn't need, causing her to randomly generate idle topics. She was also set to use a male voice type, and had a broken set of facegen data. (Bug #13383)
- When the previous fix for cave bears was done to make them black as intended, regular bears should have been changed to be brown. Currently all bears other than snow bears are black so this will restore the proper distribution of bears in the game. (Bug #13823)
- Sabre cats, snowy sabre cats, foxes, and snow foxes were not set to respawn despite no in-game reason for this to be so. This would eventually lead to many spawn points in the world becoming depleted if they had last spawned one of these 4 creatures. (Bug #13844)
- Several Forsworn bosses are using an incorrect combat style which prevents them from being able to dual-wield. The following base NPCs are now using the csForswornBerserker (or csForswornBerserkerLow) combat style to correct this: EncForsworn06TemplateBossMelee, EncForsworn04TemplateBossMelee, and EncForsworn03TemplateBossMelee. (Bug #17518)
- HorseForCarriageNew needed to be added to a new faction which is marked as being friends with VampireFaction in order to prevent eclipse attacks from trying to kill the invulnerable carriage horses. (Bug #13421)
- Missing facegen data for EncVampire00BretonF has been exported. (Bug #13730)
- The Papyrus error thrown for "dlc1scwispwallscript" has been silenced. It was due to an NPC referencing a script which did not get shipped with the DLC. [NR]
- Vale sabre cats were not marked to respawn and would eventually disappear from the world, despite no in-game reason for this to be so. (Bug #13844)

Item Fixes

- Hrefna has been given a new bed type to replace the bed she's supposed to use in Darkwater Crossing so she can execute her sleep package - without being stretched out by a normal bed. (Bug #13391)
- Bound Sword (also BoundWeaponSwordRightHand and BoundWeaponSwordMystic) was erroneously set to a critical damage % of 0 instead of 1 like all other weapons. (Bug #13463)
- The following weapons needed to be switched from "EitherHand" to "RightHand": dunVolunruudPickaxe, weapPickaxe, ForswornAxe, ForswornSword, MS02Shiv. (Bug #13389)
- FortifyStamina01, FortifyStamina02, FortifyStamina03, and FortifyStamina04 potions were erroneously given a duration of 300 seconds when they should only have 60 seconds. (Bug #13242)
- Mehrunes's Razor had an incorrect block impact sound setting. (Bug #13180)
- Longhammer (dunLiarsRetreatLonghammer) had the wrong unequip sound set. (Bug #13179)
- Ebony Mace had incorrect damage of 16 when it should be 15. Critical damage also lowered back to 7 to match. (Bug #13123) [Official Patch 1.6.1130]
- The Shield of Ysgramor was missing an armor material (ebony) to go with the tempering recipe the USKP added for it. (Bug #13619)
- The Requested Report (LetterRiftenBolliHouse01) did not display completely. It required a manually inserted pagebreak to do so. (Bug #12578)
- Wuuthrad (C06BladeOfYsgramor) had a vague enchantment description and should also not be allowed to be enchanted since it already has a unique enchantment. (Bug #10177)
- Activator MS11StalkingCheatTrigger is missing the MS11 quest property which can cause a scene in Blood on the Ice to fail. (Bug #13668)
- Activator objects TrapPressurePlateSkyhaven01, TrapPressurePlateSkyhaven02, TrapPressurePlateSkyhaven03, TrapPressurePlateSkyhaven04, and TrapPressurePlateSkyhaven05 are all missing various properties which impede their functionality and spew out hundreds of log errors because of it. (Bug #13729) [NR]
- Iron daggers have wrong material sound flag. (Bug #13457)
- Steel Battleaxe has the wrong impact data set. (Bug #13457)
- Steel and Dwarven war axes had the wrong impact data set. (Bug #13457)
- Elven Greatsword has the wrong bash impact sound set. (Bug #13457)
- Dragon Priest Dagger has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Rueful Axe has the wrong equip and unequip sounds set. (Bug #13457)
- Sanguine Rose has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Mehrunes Razor has the wrong material sound flag. (Bug #13457)
- Shiv (MS02Shiv) has the wrong material sound flag. (Bug #13457)
- Alessandra's Dagger (FFRiften13ArkayDagger) has the wrong material sound flag. (Bug #13457)
- Ebony Blade (both versions) has the wrong sound material data set and the wrong detection sound level set. (Bug #13457)
- Keening has the wrong sheathing sounds. (Bug #13457)
- Falmer Supple Bow has the wrong bash impact sounds. (Bug #13457)
- Skyforge Steel War Axe has the wrong bash impact sounds. (Bug #13457)
- Executioners Axe has the wrong sound detection level set. (Bug #13457)
- Bolar's Oathblade (dunBloatedMansKatana) has the wrong material sound set. (Bug #13457)
- Forsworn Axe has the wrong bash impact sounds. (Bug #13457)
- Dragonbane (MQ203AkaviriKatana1) has the wrong material sound flag. (Bug #13457)
- Auriel's Bow was missing the sound for a failed attack. (Bug #13458)
- Dawnguard Waraxe had the wrong bash impact sound. (Bug #13458)
- DLC1DragonboneBattleaxeKeeper and DLC1DragonboneSwordKeeper were missing the enchatnment the other weapons in this progression all have. (Bug #13458)
- DLC1AkaviriSword had the wrong alternative block material setting. (Bug #13458)
- DLC1DragonboneWarAxe had the wrong bash impact sound. (Bug #13458)
- DLC1DawnguardRuneAxe had the wrong bash impact sound. (Bug #13458)
- Dawnguard heavy boots were wrongly using the sound for light armor. (Bug #13393)
- DLC1DragonboneMace and DLC1DragonboneMaceKeeper needed to be switched from "EitherHand" to "RightHand". (Bug #13389)
- DLC1CrossBowEnhanced, DLC1DwarvenCrossBowEnhanced, DLC1DawnguardAxe, and DLC1DawnguardHammer had hard set text for their perk enchantments that would block the text from any real enchantments the player added. The information for these items has been transferred to loading screens that will begin displaying at the appropriate points in the Dawnguard quest line. (Bug #12902)
- Dawnguard Heavy Gauntlets do not benefit from the Fists of Steel perk like all other heavy gauntlets. (Bug #13461)
- It was not possible to enchant the default Dawnguard Shield and Helmet even though other Dawnguard gear could be. The hardcoded descriptions were removed so that enchantment text will show up. A load screen has been created to replace the missing information. (Bug #13367)
- Nordic Bow is missing the standard attack fail sound. (Bug #13460)
- Nordic and Stalhrim battleaxes use the wrong impact sound set. (Bug #13460)
- Stalhrim waraxe uses the wrong bash/block impact sound set. (Bug #13460)
- Ash Spawn Battleaxe has the wrong impact sound set, speed, reach, stagger, critical hit, and detection sound levels. (Bug #13460)
- DLC2AncientNordPickaxe, DLC2RR03NordPickaxe, and DLC2dunKolbjornRalisPickaxe needed to be switched from "EitherHand" to "RightHand". (Bug #13389)
- The Skaal Amulet (DLC2SkaalAmulet) was not configured correctly to be worn by all races. (Bug #13623)
- Bound daggers had an incorrect critical damage percentage setting of 0 instead of 1. (Bug #14069)

Quest and Dialogue Fixes

- The Companions radiant quests were capable of generating save game bloat due to improperly handling the recycling of the quests whenever the player visited Whiterun. In a long enough game, it would have been possible to generate substantial amounts of dynamically created objects and NPCs which were never properly cleaned up. Quests CR06, CR07, CR10, and CR11 were responsible for generating these potential bloat bombs. In order to correct this, ALL of the CRxx quests now have an added stage 255 and the 4 capable of generating bloat now have code to manually clean up their messes. The new stage 255 will be called by CycleRadiantQuests() in the Companions housekeeping script. (Bug #13958)
- Repairing the Phial (MS12b) would not start if the Briarheart Warrior boss for the Red Eagle quest had already been killed beforehand. An alias on MS12b was requiring him to be alive. This alias is now marked optional since it is not necessary for that one particular Briarheart Warrior to be the target. Yes, this means if you're stuck waiting on the courier who never shows up, he should be much more agreeable to that now. (Bug #1086)
- Fetch me that Book! (MGR20B) had a flaw in the scripting that never added the book to the target chest. The quest also would not acknowledge if you already had a copy of the book in your posession. Note that this is the book quest you get from Urag the SECOND time. The first one uses the same name but has a separate quest entry and was working properly. (Bug #13745)
- Aerin will still perform scenes with Mjoll even if she's no longer in Riften due to being married or recruited by the Blades. (Bug #13521)
- Sanguine is never disabled after A Night to Remember (DA14) and will reset back to Morvunskar after the quest is stopped. (Bug #13489)
- DialogueCompanionsFarkasTorvar1, DialogueCompanionsKodlakTorvar1, and DialogueCompanionsKodlakAela2 could all play even if Skjor were dead despite the scenes speaking as though he was still alive. (Bug #13223)
- Korir could be found wandering between Windhelm and Winterhold after being exiled if Containment (MG05) was running. (Bug #13139)
- The restoration ritual quest (MGRitual04) can become stuck in an endless update loop. (Bug #13631)
- Patch 1.9 was supposed to remove Karliah's invisibility spell when Speaking With Silence (TG05) was completed but the script did not have the necessary statement to do so. TG06 also had a missing property warning for TG06QuestScript that had been shifted to TG06 stage 10 instead. (Bug #13471)
- The blood extractor perk for Discerning the Transmundane (DA04) is not always properly cleared if Septimus is killed before the end. (Bug #13634)
- Mammoth Tusk Powder required for Repairing the Phial (MS12b) was not marked as a quest object and could easily be lost. (Bug #13235) [NR]
- Dialogue for Sky Haven Temple (DialogueSkyHavenTemple) was only supposed to be used by Blade recruits when at the temple. Patch 1.9 removed the condition which then breaks recruit responses outside of the temple if they are your current follower. (Bug #13216)
- It was not possible to invest in Zaria's or Lod's shops in Falkreath due to the global variables being missing, the leveled lists being missing, and the dialogue not being assigned to them. (Bug #13215)
- Muiri's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13214)
- Calcelmo's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13213)
- Elgrim's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13212)
- The scene between Ranmir and Haran about Korir (DialogueWinterholdInnScene04) should not be played if Winterhold is under Stormcloak control. (Bug #13188)
- Talking to Malborn again after he's leaving Windhelm after MQ201Malborn would result in him repeating the quest intro dialogue due to missing condition checks. (Bug #13115)
- Movarth is not disabled after Laid to Rest (MS14) which results in him respawning the next time the cell resets. (Bug #13151)
- Romlyn Dreth was supposed to get arrested and sent to jail if you turned him in during Under the Table (FreeformRiften03). He will now be jailed as expected and his dialogue to sell mead will be disabled once he's there. (Bug #12361)
- Proventus Avenicci equips the greatsword that was intended to be for Balgruuf in FreeformWhiterunQuest03. It will now simply be taken from the player instead and placed in a display case in Balgruuf's quarters as was implied. (Bug #9040)
- The quest controlling scenes aboard the Katariah (DB11_dunKatariahQST) does not start properly due to a bad story manager node condition. (Bug #13679)
- Thane of Falkreath (Favor258) had the wrong value set for the objective display property. (Bug #13642)
- Thane of Winterhold (Favor257) had the wrong value set for the objective display property. (Bug #13642)
- Thane of the Pale (Favor256) had the wrong value set for the objective display property. (Bug #13645)
- Under New Management (TGLeadership) was missing a property assignment that caused it to fail to advance the quest to stage 50, which is supposed to move Karliah and Maven Black-Briar to their positions for the next stages of the quest. (Bug #13715)
- If a carriage driver is not seated for some reason when approached for a ride, he will still offer it, but will end up seating himself wherever you happen to be. A condition check to make sure he's seated properly has been added to prevent this. (Bug #13686)
- Shalidor's Insights (MGR21) starts the game enabled but this allows it to choose from reserved locations, potentially sticking the target behind a quest locked dungeon. The quest will instead be started when you join the College of Winterhold so this issue won't crop up again. (Bug #13759, Bug #13130)
- A scene from Blood on the Ice (MS11 - GO DIE DAMMIT!) where Calixto's final victim cries for help (MS11CalixtoAttackLastVictim) can only be spoken by one voice type. This has now been changed to a generic shared bystander shout so all of the potential victims can use it. (Bug #13814)
- The Heart of Dibella (T01) conclusion scene when returning the Sybil never plays, and after you receive your reward the quest is never stopped either. (Bug #13744)
- The wilderness encounter with the Aspiring Mage (WE31) would never complete properly, the mage wasn't equipping the staff for his scene, and he wasn't giving the staff to the player like he said he would. (Bug #13890)
- Birna's dialogue after the end of Drowned Sorrows (FreeformWinterholdC) should change to mention (albiet vaguely) that Ranimr is gone but it doesn't due to bad condition checks. (Bug #13911)
- Kindred Judgment (DLC1VQ08) will not start on the vampire side of the quest if either of the two hireable Deathhounds have been killed and their bodies have been removed from the game. (Bug #10691)
- In New Allegiances (DLC1RV07) Vingalmo talks about Haran running the inn in the shadow of the mages guild. There is no mages guild in Skyrim, only the College. His subtitles and audio have been corrected to reflect this. (Audio file: Sound\Voice\dawnguard.esm\maleelfhaughty\DLC1RV07_DLC1RV07StartCont_00014349_1.fuz) (Bug #13437)
- The bodies of the Volkihar vampires are never cleared once Kindred Judgment is completed because their base dialogue quest is never stopped after they're all dead. (Bug #13387)
- After Kindred Judgment is completed on the vampire side, Garan will ask if you want the courtyard entry restored. None of the response options you can pick will exit the dialogue even though they should. (Bug #13795)
- The USKP had accidentally clobbered some properties on PlayerVampireQuest that were used for vampire feeding, causing errors to show up in the logs and possibly impede the results of feeding on an NPC. (Bug #13706, Bug #13443)
- A Jarl's Justice (DLC1RH07) could only pick Dawnstar or Riften as targets because the Jarls in every other city were in reserved aliases. The quest should now be able to choose a target from any hold capital.
- Wolf attacks on the player's homes did not work properly due to missing property settings in BYOHHouseWolfAttack. (Bug #13747)
- While the quest Retaking Thirsk (DLC2MH01) is running, combat taunts would not play due to a combat taunt dialogue in the quest that has no conditions. (Bug #13574)
- Combat taunts used by bandits and/or reavers had no condition checks on them which resulted in Dark Elves being taunted as outlanders and being taunted about boots even if the target isn't wearing any. (Bug #13693)

Mesh and Texture Fixes

- One of the Solitude interior floor pieces had collision sound set to wood instead of stone. (meshes\architecture\solitude\interiors\smdaflosol03.nif) [Removed - Texture is in fact wood]
- It was possible to walk through some corners inside the Temple of Kynareth. (meshes\Architecture\WhiteRun\WRInteriors\WRTemple\WRTempIntCorIn01.nif) (Bug #13345)
- The Temple of Mara in Riften has several gaps and UV errors. (meshes\Architecture\Riften\RTTempleofMara01.nif) (Bug #13513)
- The common shack in Whiterun (destroyed version) has several UV errors. (meshes\Architecture\WhiteRun\WRBuildings\WRHouseShack01Destroyed.nif) (Bug #13512)
- Hammerfell robes have bad weight painting. (meshes\clothes\redguard\redguardoutfitf_0.nif, meshes\clothes\redguard\redguardoutfitf_1.nif) (Bug #13470)
- The floor in Jorrvaskr has several UV errors. (meshes\architecture\whiterun\WRInteriors\WRJorvaskr\WRIntCHFloorWoodPlatFloorStairs01.nif) (Bug #13527)
- Safes make no sound when being opened or closed. (meshes\clutter\containers\safeandlock01.nif) (Bug #13515)
- One of the basement wall pieces for the Riften set had invalid collision. (meshes\architecture\riften\interior\smallroombasement\rifrmsmpartitionbase01.nif) (Bug #12624, Bug #12746, Bug #13337)
- Steel greatwords had an incorrect collision material type set. (meshes\weapons\steel\steelgreatsword.nif) (Bug #13446)
- Several of the Nordic ruin "dragon shapes" have misaligned UV placement. (meshes\dungeons\nordic\ruinsdragonstatuemetal01.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal02.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal03.nif) (Bug #13614)
- UV errors on the Whiterun temple corner pieces as well as texture errors. (meshes\architecture\whiterun\WRInteriors\WRTemple\WRTempIntCor01.nif) (Bug #13602)
- The large Dwemer bust in several dungeons has bad polygon layout on the back. (meshes\dungeons\dwemer\clutter\dwecenturionbust01.nif) (Bug #13590)
- The female Blades helmet has see through portions on the underside. (meshes\armor\blades\bladeshelmetf.nif) (Bug #13536)
- The Dragonsreach castle roof has some see through gaps in it. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInLTrans01.nif, meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInRTrans01.nif) (Bug #13516)
- Several gaps fixed in one of the Whiterun house meshes. (meshes\architecture\whiterun\WRBuildings\wrhousewind03.nif) (Bug #13491)
- Visible gaps in some of the Dragonsreach wooden beams. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleWtosCapStr02.nif) (Bug #13490)
- Several base terrain meshes in Whiterun had UV errors resulting in badly visualized logs in the roads. (meshes\architecture\whiterun\WRTerrain\wrbreezebase.nif, meshes\architecture\whiterun\WRTerrain\wrdrunkenhuntsmanbase.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase01.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase02.nif, meshes\architecture\whiterun\WRTerrain\wrarcadiabase01.nif, meshes\architecture\whiterun\WRTerrain\wrblacksmithbase.nif) (Bug #13479)
- The gates at the Thalmor Embassy made no sound when opened. (meshes\architecture\Solitude\spatiogate01.nif) (Bug #13079)
- The underside of the Solitude windmill had a small see through hole. (meshes\architecture\solitude\swindmill.nif) (Bug #13416)
- The small cooking spit static had a stray handle floating in mid air. (meshes\clutter\woodfires\spitsmall01.nif) (Bug #13365)
- Circlets worn on female elves had a large gap behind the item and the forehead. (meshes\armor\circlets\FemElfCirclets\circletf1.nif, meshes\armor\circlets\FemElfCirclets\circletf2.nif, meshes\armor\circlets\FemElfCirclets\circletf3.nif, meshes\armor\circlets\FemElfCirclets\circletf4.nif, meshes\armor\circlets\FemElfCirclets\circletf5.nif, meshes\armor\circlets\FemElfCirclets\circletf6.nif, meshes\armor\circlets\FemElfCirclets\circletf7.nif, meshes\armor\circlets\FemElfCirclets\circletf8.nif, meshes\armor\circlets\FemElfCirclets\circletf9.nif, meshes\armor\circlets\FemElfCirclets\circletf10.nif) (Bug #13355)
- No gloves in the game were wearable with a mages robe setup. They all clipped horribly. This has now been corrected with a new set of gloves that are specifically designed to fit with a mages outfit. (meshes\clothes\uskp\mages\mageGlovesF_0.nif, meshes\clothes\uskp\mages\mageGlovesF_1.nif, meshes\clothes\uskp\mages\mageGlovesM_0.nif, meshes\clothes\uskp\mages\mageGlovesM_1.nif). To facilitate making them available to the player, they are now added to LItemClothesAll, Enthir will sell them at the College, and there are 4 loose pairs available. 2 in the Hall of Attainment, 2 in the Hall of Countenance. They will use the same ground model as farmer's gloves. (Bug #12984)
- The Blades armor had some additional UV errors and gaps still in need of fixing. (meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif) (Bug #10355, Bug #12896, Bug #13435)
- There were several gaps and weight painting issues with the Jarl outfit. Armor add-on entry YarlShoes01AA also needed the calf slot set, and female priority set to 10 to match the male. (meshes\clothes\yarlclothes\m\torso_0.nif, meshes\clothes\yarlclothes\m\torso_1.nif, meshes\clothes\yarlclothes\m\torso_var1_0.nif, meshes\clothes\yarlclothes\m\torso_var1_1.nif, meshes\clothes\yarlclothes\m\torso_var2_0.nif, meshes\clothes\yarlclothes\m\torso_var2_1.nif) (Bug #12443)
- Dwemer Convectors had no opening or closing sounds. (meshes\clutter\containers\dwesoulgemcontainer01.nif) (Bug #13595)
- One of the corner pieces of Dwemer dungeons had bad collision that blocked access to items placed close to it. (meshes\dungeons\dwemer\lgrooms\DweRmLgCorIn01.nif) (Bug #13611)
- Hjerim had several gaps fixed, numerous instances of wrong textures and bad UV mapping fixed, removed 12,000+ duplicated verts and unnecessary faces buried behind visible parts, optimized the mesh, and reconstructed the missing portion of the back wall. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #13364) [USKP 2.0.4]
- Brunwulf Free-Winter's house had still more gaps and UV errors to fix. (meshes\architecture\windhelm\whbrunwulf.nif) (Bug #13364) [USKP 2.0.4]
- Several of the large rock pillars that make up Blackreach and other similar ruins had collision that blocked grabbing things that had been placed near them. (Meshes\Dungeons\Caves\Blackreach\BlackreachEPillar04.nif) (Bug #13610)
- The collision radius on cabbages has been reduced to help deal with floaters. (meshes\plants\cabbage01.nif) (Bug #13252)
- The collision radius on Dwemer "high" pots has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwepot01.nif) (Bug #13609)
- The collision radius on Dwemer "high" plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dweplate01.nif) (Bug #13791)
- The collision radius on whole loaves of bread has been reduced to help deal with floaters. (meshes\clutter\food\bread01a.nif) (Bug #13300)
- The collision radius on horker tusks has been reduced to help deal with floaters. (meshes\clutter\horkertusk\horkertusk.nif)
- The collision radius on dwemer cogs has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwecog01.nif) (Bug #13739)
- The collision radius on dwemer gears has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvengear.nif) (Bug #13758)
- The collision radius on dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap1.nif) (Bug #13803)
- The collision radius on large dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscraplarge2.nif) (Bug #13801)
- The collision radius on small dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenplate.nif) (Bug #13798)
- The collision radius on large dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\largedwarvenplate.nif) (Bug #13797)
- The collision radius on medium dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap2.nif) (Bug #13796)
- The collision radius on ore ingots has been reduced to help deal with floaters. (meshes\dungeons\mines\ore\ingotcorundum.nif, meshes\dungeons\mines\ore\ingotdwarven.nif, meshes\dungeons\mines\ore\ingotebony.nif, meshes\dungeons\mines\ore\ingotgold.nif, meshes\dungeons\mines\ore\ingotiron01.nif, meshes\dungeons\mines\ore\ingotmoonstone.nif, meshes\dungeons\mines\ore\ingotobsidian.nif, meshes\dungeons\mines\ore\ingotorichalcum.nif, meshes\dungeons\mines\ore\ingotquicksilver.nif, meshes\dungeons\mines\ore\ingotsilver.nif, meshes\dungeons\mines\ore\ingotsteel.nif) (Bug #13229)
- Several gaps and UV errors fixed on the ground mesh making up the marketplace. (meshes\architecture\windhelm\whmarket01.nif) (Bug #13485)
- The wall in Farengar's study had a see through gap. (meshes\architecture\whiterun\WRInteriors\WRCastle\wrintcastlewallbasestrdouble01.nif) (Bug #12057)
- The Jorrvaskr terrain mesh had a gap near its southwest corner. (meshes\architecture\whiterun\WRTerrain\wrcompanionbase01.nif) (Bug #13523)
- Female Forsworn armor had darkened feathers due to an erroneously set double-sided shader flag. (meshes\clothes\forswornarmor\forswornarmorf_1.nif, meshes\clothes\forswornarmor\forswornarmorf_0.nif) (Bug #12872)
- When an NPC reads a book for an idle anim, the page that turns would go dark on one side before being flipped. (meshes\animobjects\animobjectbookpage.nif) (Bug #11945)
- The first person view while wearing the Ebony Mail (daedric artifact) had a large gap while firing a crossbow in first person. It also had invalid file paths to the cube map textures. (meshes\armor\ebonymail\1stpersoncuirass_0.nif, meshes\armor\ebonymail\1stpersoncuirass_1.nif, meshes\armor\ebonymail\1stpersoncuirassf_0.nif, meshes\armor\ebonymail\1stpersoncuirassf_1.nif, meshes\armor\ebonymail\cuirass_0.nif, meshes\armor\ebonymail\cuirass_1.nif, meshes\armor\ebonymail\cuirassf_0.nif, meshes\armor\ebonymail\cuirassf_1.nif, meshes\armor\ebonymail\cuirassf_gnd.nif, meshes\armor\ebonymail\cuirassgnd.nif) (Bug #13648)
- Removed SLSF1_Decal shader flag from roof, fixed multiple UV errors and holes (architecture\windhelm\whmarket04.nif) (Bug #11900)
- Lifted trishape of outer hay to stop z-fighting (furniture\bedroll\BedrollHay01.nif) (Bug #13241)
- Fixed collision of floor piece (Dungeons\Mines\CaveWall\MineCFloor01.nif) (Bug #13255)
- New meshes added for chandelier placed ref fixes (clutter\Imperial\ImpChandellierCandle01USKP.nif, clutter\imperial\ImpChandellierExtensionMedUSKP.nif, clutter\imperial\ImpChandellierExtensionShortUSKP.nif) (Bug #13428)
- Fixed UV mapping (clutter\silver\silvercandlestick02.nif) (Bug #13481)
- Fixed UV stretching and seams (architecture\whiterun\wrinteriors\wrcastle) (Bug #13697)
- The northwestern terrain mesh in Whiterun does not cast complete shadows. (meshes\architecture\whiterun\WRTerrain\wrgreathouseplatform01.nif) (Bug #13756)
- Hay bales have poor collision which results in many objects floating above the actual surface. (meshes\clutter\hay\haybale01.nif) (Bug #13738)
- The sad little fence used near the cow pen in Whiterun had a portion with see through end caps. (meshes\architecture\whiterun\WRFarmFence\wrfence64shiftl01.nif) (Bug #13691)
- The Whiterun temple has bad texture tiling and UV errors. (meshes\architecture\whiterun\WRBuildings\wrtempleofk01.nif) (Bug #13695)
- See through gap in the wooden beams over the exterior stairway decorations in Whiterun. (meshes\architecture\whiterun\WRCityWalls\wrwalltotem01.nif) (Bug #12057)
- Daedric greatswords had ridiculously oversized collision which caused them to knock things off of places they were dropped or otherwise placed. (meshes\weapons\daedric\1stpersondaedricgreatsword.nif, meshes\weapons\daedric\daedricgreatsword.nif) (Bug #13553)
- Draugr battleaxes had collision which was offset from its center. (meshes\weapons\draugr\1stpersondraugrbattleaxe.nif, meshes\weapons\draugr\draugrbattleaxe.nif) (Bug #13535)
- Dragon heartscales were missing an alpha map. (textures\clutter\dragon\dragonscalesgo.dds, textures\clutter\dragon\heartscalesgo.dds) (Bug #12390)
- The female Draugr load screen had a bad UV mapping on the bow string and other areas. (meshes\loadscreenart\loadscreendraugrfemale.nif) (Bug #13650)
- Saadia's outfit had a visible hole in the shoulder area and was missing a specular map setting. (meshes\clothes\barkeeper\f\torso_0.nif, meshes\clothes\barkeeper\f\torso_1.nif, meshes\clothes\chef\f\chef_0.nif, meshes\clothes\chef\f\chef_1.nif) (Bug #12057)
- Nord temple entrance halls had incomplete collision allowing the player to fall through several parts. (meshes\dungeons\nordic\exterior\nortempleentrancehall01.nif) (Bug #13600)
- Dwemer shelves had bad collision causing many items placed on them to float. (meshes\clutter\dwemer\DweShelf01.nif, meshes\clutter\dwemer\DweShelf02.nif, meshes\clutter\dwemer\DweShelf03.nif) (Bug #13789, Bug #13790)
- The solid Dwemer shelves also had bad collision causing things placed on them to float. (meshes\clutter\dwemer\DweShelfSolid01.nif, meshes\clutter\dwemer\DweShelfSolid02.nif, meshes\clutter\dwemer\DweShelfSolid03.nif) (Bug #13806)
- Several texture, UV, and gap fixes were made to the terrain monolith under where the cow lives in Whiterun. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif) (Bug #13696)
- Imperial fort doors lacked the sound keys necessary for making sounds when opened or closed. (meshes\dungeons\imperial\door\impwooddoorholedoor.nif) (Bug #13721)
- Dwemer bowls had a vertical seam in the texture. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #13793)
- Giant clubs have insanely oversized collision. (meshes\weapons\giant\giantclub.nif) (Bug #13641)
- Thieves Guild goblets have an obvious UV seam in them, along with some texture flaws. (meshes\clutter\quest\tggoldengoblet01.nif, meshes\clutter\quest\tggoldengobletstatic01.nif, textures\clutter\goldtrim01.dds, textures\clutter\goldtrim01_n.dds) (Bug #13830)
- 8 Imperial wood beams had bad collision leading to floating items placed on them. (meshes\dungeons\imperial\clutterkits\impwoodbeam01.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam02.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam03.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam04.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam05.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam06.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam07.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam08.nif) (Bug #13613)
- The ivory dragon claw had bad UV mapping on the image of the dragon. (meshes\clutter\ruins\ruinsdragonclawivory.nif)
- Dead salmon (on dinner plates etc) were missing proper alpha layering for the tails. They were also horribly pixelated and have been resized to 512x256 based on the hi-res DLC version. (textures\clutter\deadanimals\salmon01.dds, textures\clutter\deadanimals\salmon01_n.dds)
- Snow elf chests have a see through portion under the lid. (meshes\DLC01\Clutter\DLC01SnowElfChest.nif) (Bug #13511)
- The steel crossbow limbs display as totally straight in the inventory when they shouldn’t. (meshes\dlc01\weapons\crossbow\crossbow.nif) (Bug #13377)
- The roller nut on dwarven crossbows displays incorrectly in the inventory. (meshes\dlc01\weapons\dwarven crossbow\dwarvencrossbow.nif) (Bug #13377)
- Prisoner clothes for the DLC have extra trishapes which duplicate parts of the outfit unnecessarily. (meshes\dlc01\clothes\prisoner\prisonerclothesbloody_0.nif, meshes\dlc01\clothes\prisoner\prisonerclothesbloody_1.nif, meshes\dlc01\clothes\prisoner\prisonerragsbloody_0.nif, meshes\dlc01\clothes\prisoner\prisonerragsbloody_1.nif, meshes\dlc01\clothes\prisoner\prisonershoesbloody_0.nif, meshes\dlc01\clothes\prisoner\prisonershoesbloody_1.nif) (Bug #13429)
- The Vampire Lord's collision box is too large and often prevents it from moving through areas he can visually fit through. (meshes\actors\vampirelord\character assets\skeleton.nif) (Bug #13582)
- Large stone doors in the Soul Cairn had the wrong collision material type set. (meshes\dlc01\soulcairn\sc_boneyarddoor.nif) (Bug #13786)
- Trophy room in the HF houses had a see through hole in it. (meshes\_byoh\architecture\byohhouse\byohbyohwrhubint01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghskint01.nif) (Bug #13605)
- The temporary barrier tapes put up when choosing a new room to build had a bad texture for the tape that wouldn't display properly. (meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegr01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrhubpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghskpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghslpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghsrpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchkpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchlpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchrpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrshackpegs01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegk01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegl01.nif) (Bug #13664)
- Some meshes in the Bulwark in Ravenrock had invalid or missing havok materials. (meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintstr01.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintstr02.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintend01.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintend03.nif) (Bug #13550)
- Several animated pieces in Apocrypha do not make sounds when walked on. (meshes\dlc02\dungeons\apocrypha\animated\apopartitiongates01\apopararchgates01.nif, meshes\dlc02\dungeons\apocrypha\animated\aposcryetrigger01\aposcryetrigger01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn02.nif, meshes\dlc02\dungeons\dwemer\animated\dweretractablestairs01\dweretractablestairs01.nif) (Bug #13652)
- Mirrak's temple was not visible on the game map or from a distance on the ground. (meshes\dlc02\lod\apocrypha\ApoExtTowerArchBig01_lod.nif, meshes\dlc02\lod\apocrypha\apoexttowerbase01_lod.nif, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.16.0.0.bto, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.4.12.12.bto, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.8.8.8.bto, textures\dlc02\lod\apoexttowerbase01_lod_n.dds, textures\dlc02\lod\apoexttowerbase01_lod_d.dds, textures\terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.objects_n.dds, textures\terrain\DLC2SolstheimWorld\Objects\DLC2SolstheimWorld.Objects.dds) (Bug #13655)

Papyrus Fixes

- The activator script for the Stones of Barenziah generates a script error and is unable to trigger the theft alarm due to a bad use of linked references. (Bug #13570)
- Further improvements to the weapon rack scripts have been provided, bringing the USKP up to version 3.4 of Sclerocephalus' overhaul fix.
- defaultSetStageActorRefScript and defaultsetStageOnHitAliasScript had unnecessary trace statements still active. (Bug #13627)
- QF_DA11_0002C358: Fragment 41 (stage 30) attempts to complete an objective that doesn't exist. (Bug #13621)
- FavorDialogueScript had unnecessary trace statements active. (Bug #13607)
- FXDwarvenSphereScript does not verify that the reference's 3D is loaded before trying to apply the effect. (Bug #13604)
- BlackreachLockScript and BlackreachDoorScript had unnecessary trace statements active. (Bug #13597)
- QF_MQ202_00036191 was not doing proper sanity checking on the Gissur alias. Gissur could have died in the previous quest and his alias would not be filled. (Bug #13571)
- QF_MQ201_00035D5F tried to disable a trigger box that was never defined in the script properties. (Bug #13566)
- MQ301StartDragonAttackTrigScript had unnecessary trace statements active. (Bug #13560)
- TrapBear.psc reset bear traps when simply loading a cell when it should only be doing that at cell reset. (Bug #437)
- SprigganFXSCRIPT.psc does not sanity check for NONE refs, even though that should be impossible. Debug statements have been added to try and figure out where this is happening. (Bug #13677)
- defaultForceEvaluatePackageTrigger.psc lacked sanity checking for an empty alias. (Bug #13672)
- QF_dunAnsilvundQST_0003D721 had no sanity checking against empty aliases for the summoning effects. (Bug #13669)
- QF_dunValtheimKeepQST_000ADFE7.psc made several function calls on a 5th bandit alias that is never filled because the tower only has 4 that match the reference type the alias wants. (Bug #13661)
- QF_CWMission04_00035A23.psc was attempting to set an objective that doesn't exist (20). (Bug #13646)
- QF_MGRJzargoSpell01_000958B3.psc was setting an invalid objective (10). (Bug #13644)
- QF_FreeformFalkreathQuest03_000B83C3.psc was setting an objective in the wrong quest. (Bug #13643)
- dunProgressiveCombatScript.psc did not do sanity checking for NONE in its update loop. (Bug #13675) [NR]
- WICommentTriggerScript.psc did no sanity checking for NONE on the linked reference check. (Bug #13674)
- WEScript.psc did no sanity checking to make sure makeAliasAggressiveAndAttackPlayer() was using a live actor. (Bug #13673)
- FXDragonMoundScript.psc had a similar problem as the lvlpredatorscript due to trying to toggle enable state on objects that had enable parents. The script is now corrected and all of the affected references have been updated to support it. (Bug #849, #13568) [USKP 2.0.4]
- MQShoutTrigger.psc had unnecesary trace statements. (Bug #13734)
- dunKarthspireLightTunnelSCRIPT.psc had 6 light enablers that are handled by an XMarker elsewhere that should not have been active. (Bug #13726)
- MQ202EsbernsDoorScript.psc had unnecessary trace statements. (Bug #13724)
- dunUstenPuzGateSCRIPT.psc had no sanity checking for its linked refs. (Bug #13718)
- QF_TG09Post_000E1782.psc was playing an incorrect animation name in stage 20. (Bug #13713)
- C04GlenmorilWitchHeadScript.psc needed to be modified to prevent errors from occurring if a witch head was pulled from anywhere other than a witch. (Bug #13689)
- CR13QuestScript.psc called the parent.setup() prior to validating that it was even valid to try, and would continue to do so over and over again until it backlogged Papyrus. (Bug #13688, Bug #13238)
- WEAliasScript.psc lacked sanity checking for cleared aliases in the OnUnload event. (Bug #13684)
- MQ202QuestScript.psc had a check for Gissur that did not have proper parentheses in place causing the condition check to break and throw errors. (Bug #13722)
- WordWallTriggerScript.psc generated log spam when visiting Shearpoint due to a bad method of incrementing a shout tracker variable. This may also solve other errors with word walls not providing the proper shout when visited. (Bug #13493) [NR]
- CR08QuestScript.psc had lack of sanity checking for locations that can't be reset. (Bug #13660)
- MGCollegeLecturesQuestScript and QF_MGCollegeLectures_000E0C67, which control the College lecture system, were a source of Papyrus stack overload due to indiscriminately polling the system every 30 seconds and registering numerous game time updates that are never resolved. This could eventually lead to save game bloat, but manifests first as the lecture scenes failing to play anymore. (Bug #8708)
- The bard for Vittoria's wedding was sending forth volumes of repeated spam because Bethesda disabled a 3D check on the bard selected to play the song. (Bug #13649, #13184)
- 41 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for the vanilla game. (Bug #13969)
- Dawnguard contained a hidden script change to WEAliasScript that began throwing Papyrus errors after installing USKP 2.0.
- Unnecessary trace messages in DLC1_QF_DLC1WEJS06_010127F0.psc (Bug #13569)
- DLC1_BF_FalmerStatueSCRIPT.psc spammed errors with SetAlpha commands because they were being called after AI had been disabled. (Bug #13567)
- DLC1GargoyleAmbushScript.psc generates errors if the gargoyles its attached to are disabled. No sanity checking. (Bug #13599)
- DLC1ArkngthamzRumbleTrigSCRIPT.psc has no check for the absence of a linked ref which results in some undefined behavior and log errors being generated. (Bug #13587)
- DLC1ArkngthamzDestructionSCRIPT.psc has no sanity checking for the absence of a linked ref. (Bug #13587)
- DLC1LD_BthalftFlameOnScript.psc was missing a sanity check for the absence of a linked ref. (Bug #13587)
- DLC1LD_ForgemasterBossBattle.psc has unnecessary trace statements active and does not check to see if the Forgemaster is dead before trying to make him start combat with the player. (Bug #13587)
- DLC1KeeperSoulSCRIPT.psc produced errors due to a lack of proper delay time between attaching to the cell and the 3D loading on the affected objects. (Bug #13709)
- DLC1SoulCairnCreatureFX.psc produced errors due to a lack of sanity checking and sometimes due to improper casting of Actor references. (Bug #13708)
- DLC1RNPCPlaySceneAfterInterval.psc lacked sanity checking for invalid scenes and had unnecessary traces. (Bug #13700)
- 124 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for DG. (Bug #13975)
- BYOHDivertPrefabsScript.psc had unnecessary trace statements active. (Bug #13651)
- BYOHHiddenObjectScript.psc had unnecessary trace statements. (Bug #13685)
- BYOHBuildingObjectInteriorScript.psc had unnecessary trace statements. (Bug #13683)
- BYOH_QF_BYOHHouseStewardOffer_0100308B.psc was not properly sanity checking against empty follower refs before trying to add them to the no hire faction. (Bug #13767)
- A weapon rack in the bedroom wing of HF houses has been fixed so that items placed on it will not be displayed halfway up the wall. (Bug #12564)
- 23 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for HF. (Bug #13973)
- 4 more scripts have had their debug messages silenced. (Bug #13971)

Placement/Layout/Ownership and other World Object Fixes

- 0009775d: Navmesh cutting collision box that isn't disabled after DB11 is complete. (Bug #13720) [NR]
- 00047BF1: Candle embedded in wall. (Bug #13360)
- 0002FDCC: Badly placed cave piece. (Bug #13360)
- 02000D69: Rock added to cover bad placement. (Bug #13360)
- 00095729: Gap in ceiling in Potema's Catacombs. (Bug #13533)
- 000AC68C: Hole visible in rock face. (Bug #13502)
- 0002B85C: Cave section changed to fit better for covering up a gap. (Bug #13349)
- 000DB7AB, 000DB7D2, 000DB7DF, 000DB7C7: Static weapon racks which needed a broken script removed from them. (Bug #13578)
- 0005bd1c, 0005bd1d: Puzzle chains with undefined light property. (Bug #13712) [NR]
- 0006ccef: Setting DisableWhenDone property on reference to FALSE since the trigger is controlled by an enable parent. (Bug #13723) [NR]
- 000dfd5e, 000dfd0d: Improper bed ownership allowing Falion and Agni to use the wrong beds. (Bug #13529)
- 00100daa: Collision box which does not stay enabled after the battle in Solitude is done, causing pathing problems. (Bug #13487)
- 000e0d78, 000e0d79: Stormcloak guards in Whiterun linked to the wrong guard post markers. (Bug #13412)
- 00037053, 00037072, 00037075: Stormcloak guards in Whiterun erroneously linked to the Dragonsreach bridge, resulting in idle patrol duties. (Bug #13412)
- 001000f2: Sleeping Stormcloak guard who is not linked to the bed in the guardhouse where he belongs. (Bug #13412)
- 000dff7d: Improperly downscaled child bed causing Virkmund to float when sleeping. (Bug #13410)
- 000e5c64, 000e5d09, 000e5d0a: Beds with wrong faction ownership preventing Leifur and Kodrir from sleeping. (Bug #13409)
- 000134ac: Wrong bed type for child use. Dorthe was taking her parents' bed as a result. (Bug #13406)
- There were not enough beds in the Whiterun Stables to allow everyone to sleep. (Bug #13404)
- 000e03ff: Bed owned by Brina that should be owned by Horik, otherwise he will never sleep. (Bug #13225)
- 000bfda6: Ruined book flagged as being owned when it shouldn't be. (Bug #13197)
- The dagger display case in the Archmages Quarters did not have proper activation triggers attached. (Bug #13152)
- 00013b17: Mismatched door type on the interior side of Goldenrock Mine. (Bug #13414)
- 00078563: Dagger needed to have its linked ref removed to avoid generating script errors if the note it was linked to was taken first. (Bug #13564)
- Several trees on the outskirts of Solitude's main gate have been tagged as full LOD to correct a bad LOD rendering when standing on the wall inside the city. (Bug #68)
- 0005FC9A, 000E750A, 000E750D, 0010B0AB, 00057BD2, 0010B0AF, 000E7514, 0010B0AD, 000E8CBE: Trigger boxes in Korvanjund that all have enable parents but are set to tell the script to disable them upon entry. (Bug #13626) [NR]
- 0003F351: Player horse at Markarth Stables has an improper enable parent setting that interferes with civil war handling. (Bug #13606)
- 0006c86a: Wall marker embedded into a wall.
- 00093BF5: Key that should not have had the havok script attached when a "don't havok settle" flag will do. Prevents it from throwing log errors while in your inventory. (Bug #13670) [NR] [USKP 2.0.1]
- 000CAB27: Property not set to reset the doors in Volskygge. (Bug #13658) [NR]
- 0008f62d: Road encounter trigger with the wrong keyword set. [NR]
- 00038b83: Frodnar's bed was not a child's bed so he couldn't use it. (Bug #13507)
- 00109E0D: Apothecary Satchel in Breezehome that respawns. Base object has been duplicated, respawn flag removed, and this reference object updated to use the new base. (Bug #13386)
- 00019df4: Therik should be disabled when Imperials run Riften. (Bug #13711)
- 0002A2FC, 0002A2FD, 0002A2FE: Three cave pieces rotated and positioned wrong in Dustman's Crypt, leaving visible gaps. (Bug #129)
- 0007c25c: Puzzle door with no attached dust drop effect. Placed missing effect object, updated script property to hold the new object. (Bug #13751) [NR]
- 000687e7, 001046c0, 000ff4f2, 0009fcf5, 0005afd3, 00017083, 00089c14, 000919d0, 000b8abe, 000298fc, 0009af40, 00071a3b, 000f26e9, 000b77f0, 000f5361, 0001fd84, 000a952f, 000d110d, 000d1106: Barred doors missing their associated navmesh cutting collision boxes the script calls for. (Bug #13750)
- Several badly placed pieces around Journeyman's Nook that allowed seeing out through holes that were covered by snow drifts on the other side. (Bug #13350)
- Moved arch (0005F0B1) in Proudspire Manor to stop z-fighting with wall behind it (Bug #13205)
- Rotated Windhelm sign (000DB3E7) pointing wrong way (Bug #13204)
- Covered hole using RockPile (020012C7) (Bug #13219)
- Lowered floor (00027AF1) slightly to stop z-fighting (Bug #13220)
- Moved and rotated rock pile (000A20F8) to stop clipping and floating.
- Adjusted positioning of 3 bedrolls to stop clipping (00106EF7, 00106F6E, 00106F6F) (Bug #13200)
- Moved floating rock pile (00079629) (Bug #13174)
- Nudged dwemer gate (000362F0) to stop z-fighting at bottom (Bug #13173)
- Covered gap in terrain with rock (02002DBA) (Bug #13172)
- Disabled duplicate floor piece (000B77F7) (Bug #13170)
- Lowered rock to hide gap (00096AA5) (Bug #13171)
- Adjusted positioning and rotation of pelt rug (0008E59F) to remove clipping and minimize visibility of slight floating (Bug #13167)
- Covered gap in floor outside Sky Haven Temple using two dirt mounts (02003DFE, 02003E03) (Bug #13168)
- Lowered floor piece (000662CB) to hide gap (Bug #13202)
- Repositioned out of place embers (0003812B)
- Repositioned floating clothes (000A5588) (Bug #13426)
- Moved clipping flower (000D0870)
- Set scale of bed (000F661C) to 1 in order to stop floating NPCs and set ownership to Assur (Bug #13400)
- Changed ownership of Jarl's bed (000F65C9) to JobJarlFaction
- Moved floating icicles (000F8DCB, 000F8DCA, 000F8DCF, 000F8DCE) (Bug #13401)
- Repositioned floating rubble pile (00092703) (Bug #13401)
- Covered gap with snow/ice wall (0200538C) (Bug #13401)
- Lowered floating cobweb (000F8ED5) (Bug #13401)
- New static record "ImpChandellierCandle01USKP" used to replace chandeliers (00075D42, 000BBA97, 00075D7C). Extension chains added to reach appropriate heights (02005E63, 02005E62, 02005E61, 02005E57, 02005E56, 02005E58) (Bug #13428)
- Disabled random bedroll (00109E4C) half underground in wilderness
- Carrot (000CDF76) was missing ownership (Marise)
- Moved clipping branch piles (0004FF0E, 0004B3C5)
- Disabled errant light source (000e2d4b)
- Moved clipping flaming embers (000460EC)
- Moved floating and clipping cupboard (000C5C8F) and items on it.
- Moved z-fighting thief mark (00106A0C)
- Lifted bottle slightly to stop it falling off shelf (000DC98A)
- Lowered cliff rocks to hide gap (00033C0A)
- Moved floating raised floor (0008BA30) (Bug #13617)
- Covered hole in cliff using rockpile (02006E9F) and moved nearby bush (0006DD2C) (Bug #13612)
- Lowered floating rockpile (000A885B) (Bug #13540)
- Moved clipping candle lantern (000C59EA) (Bug #13301)
- 4154D - Removed this rogue flying lean marker (Bug #13505)
- C3837 - Removed this platter hidden inside a desk
- A7422 - Moved arch to cover up seethrough gap into the void
- E0BED, 1015A0, C76E5 - Floating alchemy workbenches
- 75561, 75562 - Banners not connected to the wall
- 4D74E - Barrel intersecting another barrel
- 49F75, 49F73, 968BC, 95A4B - Floating bedrolls
- DDD02 - Candlehorn stuck in the side of a workbench
- 831B9, 831E9, 831BA - Floating candlesticks
- 75506, 7550C, 75504, 754FF, 75500, 754FD, 754FC, 754FE, 754EF, 754F4, 754F9, 75509, F0E40, F0E3D, F0E41, F0E3E, F0E3F, F0E27, F0E2A, F0E29, F0E26, F0E28, F0E22, F0E21, F0E1E, F0E1F, F0E20, F0E1B, F0E1A, F0E17, F0E18, F0E19, F0E12, F0E11, F0E10, F0E13, F0E14, F0E55, F0E57, F0E59, F0E58, F0E56, F0E49, F0E47, F0E45, F0E46, F0E48, F0E33, F0E31, F0E32, F0E30, F0E2F, F0E51, F0E50, F0E4D, F0E4E, F0E4F - Candles with exposed hollow undersides, or badly balanced
- B9E06 - Sunken chair intersecting wall skirting
- 10C266 - Chair with one marker inside a crate
- D1F06, C2BBB - Floating crate
- 10C263 - Crate intersecting rampart
- 7850D - Floating firewood
- 8DAB3 - Floor section with exposed hollow underside
- 55FCA - Seethrough gap on the side of the gate
- B6919, B691A, B691B - Flying sacks
- 1BD87 - Floating table, also moved items on top of it (1C41D, 1C41E, 1C51C)
- 6EB5E, 6EB5A, 6EB5B, 6EB91, 6EB82, 6EB81, 6EB80, 6EB7D, 6EAC6, 6EAC5, 7F84E, 6EAF2, 6EAF0, 6EAC0, 6EAB2, 6EAAF - Flying fences
- B953F, 617E8, 7D1E4 - Ladders leaning against thin air
- FB513, 96999, E0F71, DE11A, 8F5C0, DC7CC, 68E5A, 68E38, 68EC7, 68E0F, C61E7, C61E9, F375C - Sunken lanterns
- 832E4, FB44A - Skulls stuck in surface
- E91EB, 40AB5, 3637B, CF16F, AFA26, D8CAB - Floating shrubs
- CF178, CA168, CABD0, 5BD07, AF9E4, AF9DB - Flying trees
- B7D20, BB101, F2370 - Flying dwemer wall sconce
- 6F2B6 - Wall sconce pushed too far into wall
- D6BA8, D6BA9 - Moved wooden beams to cover up the seethrough gaps above them
- EEFA9 - Wooden beam too far from wall
- d7049: floating bread
- d70f9: floating inkwell
- d70fa: floating quill
- d7104: floating troll skull
- d7112, d7113: floating book
- d7577: floating deer skull
- d75c7, d75ce: floating basket
- bb0a0: raised chaurus egg sac so that it can be activated
- 268b1, 26823, 268b5: sunken bonemeal
- ec59f: floating dwemer pot
- f8aac: floating conjure familiar scroll
- f8ab2: floating cure wounds scroll
- f8ab3: floating fireball scroll
- f8ab4, f8ab5,f8ab6, f8ac1 : floating paper roll
- f8aba, f8abb, f8abc, f8abe, : floating ruins linen pile
- f8ac3, f8ac4: floating ruins linen sheet
- f8ac6, f8ac7, f8ac8, f8ac9, f8aca: floating ink well
- f8acb, f8acc, f8acd, f8ace: floating quill
- f8adb: floating bonemeal
- f8adf: floating vampire dust
- f8ae1: floating ruined book
- f8ae8: floating amethyst
- 104cd9: floating jug
- 104cdd, 104cde, 104cdf, 104ce0, 104ce1: floating goblet
- 104ce2, 104ce3, 104ce4: floating cup
- 105678: floating off the shelf linen sheet
- 105679: floating scalpel
- 10567a: floating bonemeal
- 10567f: floating mushrooms
- 105680: floating salt pile
- d6d79: floating goblet
- d6da5: floating goblet
- d8646: floating wine bottle
- d8647, d864a: floating cup
- 6D9A8, 6D9A7 - Floating stockades
- 54A27 - Bed with one marker inside wall, replaced with correct marker configuration
- 9FEBE - Floating bench
- DA440, DA442, DA443 - Floating candlesticks
- 547E8 - Chest intersecting wall
- D2867 - Crate intersecting wall
- 84BCD, 84BCF - Floating dwemer lanterns
- F4468, 19200, 192CD, 193EA, 191FE, 193F0, 193EC, AA3F5 - Sunken lanterns
- DA485 - Non-flat sack laying down, replaced with flat version
- DA486 - Sack, floating after changing the sack below it
- F8834 - Skull stuck in dresser
- 89E36, 893D7 - Floating trees
- F5538 - Hollow vines sticking through a wall
- 00106219, 001067D5: Misaligned shadowmarks repositioned to stop z-fighting and double display.
- 00031829: Misaligned wall piece. (Bug #13305)
- 000DEAE2: Floating cave rock. (Bug #13305)
- 00071a05: Gap in landscape. (Bug #13305)
- 000987EC: Floating deer skull. (Bug #13305)
- 0001FC29: Floating cave boulder. (Bug #13305)
- 000DF638: Herb hanger with rope sticking through into the floor of the room above. (Bug #13305)
- 001051D5, 001051D6: Weapon racks which do not require the rack scripts. (Bug #13193) [NR]
- 000b31aa: Downscaled an egg that was too big for its bowl. (Bug #13165)
- 0010d900: Ore vein linked to the wrong object. (Bug #13133, Bug #14238)
- 001063ac: Water plane not matched to neighboring cell water heigh. (Bug #13093)
- 000b6ea0: Gap behind boulder. (Bug #13077)
- 0206a2ae, 0206a2af: Patching up large ceiling holes with a makeshift cover. (Bug #13072)
- 000cf3da, 000cf3e2: Moved pillars to cover up large holes in ceiling. (Bug #13072)
- Hole plugged in Irkngthand roof. (Bug #12758)
- 000a2d2f: Hole in Mzinchaleft Gatehouse. (Bug #12796)
- 000b6f5a: Chest clipping a cave wall. (Bug #12698)
- Elevated portion of Fort Sungard. (Bug #13014)
- Large mountain gap near Ancient's Ascent. (Bug #13055)
- Large gaps in mountains near Angi's Camp. (Bug #13056)
- 0004f4e4: Floating rocks. (Bug #13053)
- 00063453: Large hole in cliff face. (Bug #12885)
- 00068aa5: Floating rock. (Bug #13047)
- 0008b542: Rock underside visible. (Bug #13048)
- 000a9994: Gap under a mountain. (Bug #13045)
- 0001e156: Exposed underside of a hill. (Bug #12956)
- Several pieces of z-fighting hay have been fixed in Japhet's Folly. (Bug #12799)
- 0010673d: Z-fighting hay and chicken nest. (Bug #12740)
- 00109e13: Bookshelf and all its contents pulled forward due to clipping into a cave wall. (Bug #12772)
- 02005ECD: Object in Redwater Den not rendered at certain angles due to bad room bounds setup. (Bug #13395)
- 0200407E: Overlapping platform piece in the Soul Cairn. (Bug #13395)
- 02004D9B: Misaligned roof piece allowing visible holes in the ceiling. (Bug #13395)
- 0201970e: Table cloth slightly embedded in the table causing the fringes to vanish. (Bug #12839)
- 020149ae: Hallway piece slightly rotated out of position creating a gap. (Bug #12823)
- 02016591, 02016592: Trap linkers with unset keyword properties. (Bug #13587) [NR]
- 2006731 - sc_BoneyardDoor, these massive stone doors used very light sounding wooden open/close sounds, changed to appropriate heavy stone sounds
- 2004103 - Banner too far from wall
- 200633E, 200633F, 200633C, 200633D - Barrels intersecting wall
- 200E5CB - Stone block with z-fighting
- 2003ABD - Book stuck in table
- 20106BD, 20106BC - Columns could be seen clipping through the inside of a fireplace
- 200F467 - Crate intersecting another crate, also had to move it's contents (4 iron ingots: 200F498, 200F497, 200F496, 200F495)
- 20081A7 - Dock with rope disconnected from the next dock section
- 2006F3A, 200C330 - Flying falmer fences
- 201781C - Flying falmer jug
- 2013AAC - Firewood pile intersecting a column
- 200E95F - Mausoleum piece with z-fighting
- 200ACAC - Pottery stuck in shelf
- 200ACAE - Shelf not attached to wall
- 200FBBC, 2003834, 2011219, 2011AB3, 2006A65 - Flying shrubs
- 2003E26 - Stairs with exposed hollow backside
- 200E5CB - Stairs with z-fighting
- 400CE04 - Added a rock to cover a landscape hole
- The weapon rack activators in the player's room of Fort Danwguard that were mistakenly linked to an enable parent have been fixed.
- 02000bc8, 02000bc7, 02020bc2, 02020bc3, 02000bcd, 02000bcc (plus 2 additional new sets of these): Dust beams in the greenhouse section that were not set properly to only enable when the greenhouse is built. (Bug #12568)
- 020294ca, 020294cb, 020294c4, 020294c8, 020294c9, 020294c0, 020294bc, 020294bd, 0202955d, 020294bf and 020294be: Chairs and benches in Thirsk that could not be sat on once the hall was liberated for the Nords. (Bug #13270)
- 0201bf0c: Misaligned corner piece at Ashfallow Citadel. (Bug #13469)
- 0201AF28, 201AF27, 201AF29, 201AF2A, 201AF0C, 201AF0E, 201AF0D, 201B088, 201AF2D, 201AF2C, 201AF2B - Chains with several gaps between them
- 0201EFF6 - Bucket at the end of the chains above
- 0201B085, 201B086 - Chain poking through floor
- 0201FA88, 203BE4E, 20336FE - Barrels intersecting walls
- 0201DF1C, 201DF1D, 2035311 - Barrels intersecting other barrels
- 0201D2CF - Barrel intersecting Boat
- 0201D2DA - Floating Barrel
- 0201CF14 - Flying Barrel
- 0201D79A, 0201D396 - Barrel intersecting crate
- 020320F9 - Sunken Barrel
- 0203210A - Barrel intersecting log and another Barrel
- 0201D395 - Barrel intersecting House
- 0203BE4F - Barrel intersecting urn
- 0201D2DB - Barrel intersecting dock
- 02020843 - Floating mead barrel
- 0203D1F9 - Book stuck in another book
- 02019B53, 02019B52, 02019C98 - Flying Benches
- 0203ABBF - Urn intersecting wall and another urn
- 02024614 - Urn intersecting tent
- 0201FA83, 0202B115, 020314C4, 020316D2, 0203617A, 0203774C, 0203774D, 0203774B, 02037749, 02037750 - Sunken Lanterns
- 0203774F - Flying Lantern
- 02038309, 0201E141 - Mushroom Tree with exposed hollow underside
- 0201CD47 - Floating camp fire
- 02026861 - Cage badly intersecting wall
- 0201CF0F - Flying Chest
- 02027F5C - Chest facing the wrong way
- 0201D2DC - Badly balanced Crate
- 0201FAA2 - Crate clipping a plank
- 0201D785 - Crate intersecting Chest
- 02032135 - Crate intersecting barrel
- 0201D2D8, 0201D2D0, 0201D2CE - Flying Crate
- 02025C98, 02025C0A - Floating Crate + Barrel
- 0201CD4B - Flying Crate
- 0201C61A, 0201C619, 201C618 - Flying Fence
- 02035199 - Floating HayBale
- 0202C7D3, 0202C7A8 - Ladders not connected to upper floor
- 0202C073, 02039E89, 2032EE2 - Floating Scathecraws
- 02039FF3 - Floating stockade barrier
- 02036EFC - Trollskull stuck in table
- 02034661 - Stone Post disconnected from wooden beam it's supposed to support
- 02030F94 - Wall sconce too far from wall
- 02018C91 - Wall sconce badly angled
- 0203B89E, 0203B89D - Flying Lightposts
- 02029309 - Flying Chest
- 020286E0 - Flying Schrub
- 02028AC5 - Sunken Sack
- 020254B2 - Rubble with exposed hollow backside, also moved it slightly to cover a 2nd exposed hollow mesh
- 0202555A - Large boulder, hollow side completely exposed
- 0201B0C4 - Moved wall to cover seethrough gap into the void
- 0203899B - Apocrypha Water plane not properly aligned with other planes causing a seethrough seam
- 02037619, 02037608 - Platform floating above water plane, also moved book stack on top of it

Text Fixes

- EnchRingTwoHanded01: "Ring of Minor Striking" -> "Ring of Minor Sure Grip" (Bug #13464)
- PerkSummonStormAtronachNPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- dunSleepingTreeCampNote01: "Just bring the sap to my stall in Whiterun like we discussed." -> "Just bring the sap to me in Whiterun like we discussed." - Ysolda doesn't actually have a stall of her own in Whiterun. (Bug #13559)
- Book2CommonDunmerOfSkyrim: "Atal Sarys" -> "Athal Sarys" (Bug #13325)
- Book2CommonOblivionCrisis: "worshiped" -> "worshipped" (Bug #13326)
- Book2CommonHagravens: "makes it home" -> "makes its home" (Bug #13327)
- Book1CheapOlafAndTheDragon: "Mount Athor" -> "Mount Anthor" (Bug #13328)
- AlchDamageHealthRavage, AlchDamageMagickaRavage and AlchDamageStaminaRavage had varying incorrect descriptions that were missing duration. The descriptions have now been corrected. (Bug #13499)
- Delvin's subtitle (RiftenRaggedFlagonScene12): "Can I offer some" -> "Can I offer you some" (Bug #13129)
- Delvin's subtitle (TGDHQScene6): "How can I" -> "How can we" (Bug #13109)
- doomRitualAbility: "Raises all dead around you to fight for you for seconds." -> "Raises all dead around you to fight for you for <200> seconds." - The tag does not work in spell entries. (Bug #13763)
- doomShadowAbility: "Become invisible for seconds." -> "Become invisible for <60> seconds." - Same as above. (Bug #13763)
- Valdar's subtitle (DunValthumeQST): "I worried" -> "I was worried" (Bug #13678)
- Several potions had inconsistent or grammatically incorrect descriptions of their effects.
- Corrected text on loading screen DLC1Vampires to match the in-game behavior: "Sunlight reduces, or even eliminates your ability to regenerate health, magicka or stamina." ("Sunlight reduces, or even eliminates" -> "Sunlight eliminates") (Bug #13811)
- DLC2WhiteRidgeBarrowServosJournal: "the human brain" -> "the brain" - was too species specific.(Bug #13546)

UDBP v1.0.5 - (2013-08-24)

Game Mechanics Fixes

- The following Dragonborn items could not be improved at a workbench: Skaal Coat, Skaal Hat, Skaal Boots, Skaal Gloves. (Bug #13143)
- Dented Iron Shield could not be improved at a workbench. (Bug #13144)
- Raw boar meat could not be cooked due to a missing recipe. (Bug #13146) [Official Survival Mode DLC]
- A previous version of the UDBP added the tempering recipe for the Nordic Pickaxe. Turns out there's also a second one with a different base ID the player can also acquire. This one has now been given a tempering recipe. (Bug #13183)
- It was not possible for followers to stay with the player after visiting the island north of Northshore Landing due to the navmeshes not being connected properly. (Bug #13344)
- Near Damphall Mine, there was a break in the navmesh which caused followers to veer around the area and take an extremely long route down to the coast to keep up with the player. (Bug #13344)
- The DLC2MatchingSet and DLC2MatchingSetHeavy perks have been adjusted for consistency with the official Patch 1.9 update that set all the matching set perks to 1.25 bonus instead of 1.20. (Bug #13243)
- Ash Spawns and Seekers both needed to be added to the DisintegrationMainImmunityList formlist to prevent them from creating duplicate ash piles if hit with spells that can disintegrate. (Bug #13321)
- The Lover's Insight perk (DLC2HagglingPerk) added by The Winds of Change was only providing 9% instead of the expected 10% bonus.

Actor and AI Fixes

- Morgul has no sleep package despite owning a bed in the Retching Netch. (Bug #13296)
- Slitter lacks a bed and sleep package. He will use a new bedroll placed outside of Morgul's room to use when Morgul is asleep. (Bug #13296)
- Slitter will continue to follow Morgul even if he is resurrected by the player as an animated zombie due to a bad AI condition check. (Bug #13299)
- Slitter had no functional AI if Morgul died, he will now sandbox inside the Retching Netch if this happens.
- Drovas Relvi only ever sleeps once arriving at Tel Mithryn. His AI pack (DLC2DrovasTelMithrynSleep22x8) did not have the schedule hours set. (Bug #13290)
- The Reaver Lord (DLC2dunBrodirGroveBanditBoss) was flagged to respawn even though he should not, as he is a unique boss as well as carrying a unique weapon. (Bug #13442)
- Burnt Spriggans have a script property which throws errors in the logs due to the script no longer having the property available.

Item Fixes

- DLC2RRMiloreVendorChest and DLC2RRFethisVendorChest erroneously had Riften investment perk lists added to them. These shops cannot be invested in. (Bug #13382)
- Activator DLC2TTF2Water erroneously had a copy of the alias script from Healing a House (DLC2TTF2) attached. (Bug #13369) [NR]
- Dented Iron Shield had the wrong impact sound data (light instead of heavy) (Bug #13145)
- The following Dragonborn weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
  - DLC2dunHaknirScimitar01: 7 -> 6
  - DLC2dunHaknirScimitar02: 7 -> 6
  - dlc2MerchBowOfTheStagPrince: 7 -> 8
  - DLC2NordicWarhammer: 12 -> 11
  (Bug #13357)
- Stalhrim arrow projectile effects (DLC2ArrowStalhrimProjectile) linked to the wrong mesh, firing the standard arrow instead of the projectile that includes the tracer. (Bug #13449)

Quest and Dialogue Fixes

- Slitter will still greet you with topics about Morgul after Morgul's death.
- During Filial Bonds (DLC2WB01) it is possible for Torkild to be killed by something other than you due to his alias not being marked as protected. (Bug #13287)

Mesh and Texture Fixes

- The Dwemer Ballista Centurion lacks environmental reflection effects found on all other Dwemer constructs. (meshes\dlc02\loadscreenart\loadscreenballista01.nif, meshes\actors\dlc02\dwarvenballistacenturion\character assets\dwarvenballista.nif, textures\actors\dlc02\dwarvenballistacenturion\dwarven_centurion_m.dds) (Bug #13315)
- Ash Hoppers had one bad vertex weighting that would cause stretching if the hopper was hit by a powerful enough Havok effect. (meshes\actors\dlc02\scrib\character assets\scrib.nif) (Bug #13277)
- Neloth's shoes clip with his robes. (meshes\dlc02\clothes\telvanni\telvannibootsf_0.nif, meshes\dlc02\clothes\telvanni\telvannibootsf_1.nif, meshes\dlc02\clothes\telvanni\telvannibootsm_0.nif, meshes\dlc02\clothes\telvanni\telvannibootsm_1.nif) (Bug #13448)

Placement/Layout/Ownership and other World Object Fixes

- 02018f58, 020185bf: Beds for Edla's house in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f63: Bed for Baldor Iron-Shaper in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f8f: Bed for Deor and Yrsa in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f6e: Bed for Wulf Wild-Blood in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13292)
- 02018f4d: Bed in Skaal Village Great Hall incorrectly owned by Cressius from Raven Rock. (Bug #13291)
- 0203a4e6, 0203ac5a: East Empire Strongbox with no lock set.
- 0203a4e9, 02024fa6: East Empire Strongbox erroneously set to use a key.
- 0201b32b: Cooking pot which did not allow crafting use despite being in a populated interior. (Bug #13263)
- 0201f05a: Spider in Raven Rock Mine that was not attached to the enable parent. (Bug #13264)
- 0307c67b, 0307c67e: Rocks added to cover a large gap beneath a small mountain. (Bug #13249)
- 0307c67f: Rock added to cover gap behind large cliff piece. (Bug #13248)
- 02017b67: House z-fighting with the deck in front. (Bug #13254)
- 02028ecd: Floating tree also clipping a mountain. (Bug #13250)
- Rotated chest facing wrong direction (02035354) (Bug #13288)
- Repositioned cliff to hide gap(020274ED) (Bug #13284)
- Covered gap in mountain with rockpile (0307C681) (Bug #13283)
- Raised snow drift to fix minor clipping (020278F7)
- Lowered glacier to hide gap (02028F64) (Bug #13281)
- Repositioned floating snow drift (02028FAA) (Bug #13280)
- Raised pot (0203C1BC) clipping with snow (Bug #13273)
- Raised archway (020261D4) as it was blocking path of troll (Bug #13259)
- Repositioned paper pile (0203BBC6) clipping with acid pool (Bug #13256)
- Replaced bedroll static (02028116) with working bedroll (Bug #13253)
- Moved z-fighting hay (02038F5B, 02038F59, 02038F62)
- The Blackguard Armor items that are in Glover Mallory's basement are flagged to respawn even though they should not as it's a unique set of armor. (Bug #13442)
- The Horksbane mace was flagged to respawn even though it's a unique item. (Bug #13442)
- 02036f27, 02036f28: Two skulls in a display case in Severin Manor cannot be picked up making them impossible to remove to use the case for something else.

Text Fixes

- DLC2RRFavor06GeldisBranchTopic01: "it's her right" -> "it's her choice" (text didn't match audio) (Bug #13266)

UHFP v1.1.2 - (2013-08-17)

UHFP Fixes

- An errant enable parent setting added to fix the navmesh cutters in Breezehome resulted in the doorway to the child's bedroom having no valid navmesh path. (Bug #12692, Bug #13051) [NR]

Game Mechanics Fixes

- The option to build the "round table and chairs" was showing up on the wrong workbenches, consuming resources even though it would not be built. This was due to the construction recipe (BYOHHouseInteriorRecipePart086TableRoundChairsExterior01) having the wrong keyword assigned to it, causing the workbenches to think it was part of the wash basin sets. (Bug #12562)
- The workbench for the entry way in each house will now offer the previously missing "bench" option that was not showing up. It had not been added to the keyword list on the base workbench object. (Bug #13049)

Actor and AI Fixes

- If chickens at your houses are killed, they cannot be replaced because the game is never told to reset them when they die.

Quest and Dialogue Fixes

- A dialogue line referring to the Gildergreen in Whiterun could be spoken by any child in any city due to a missing condition check. (Bug #13157)
- If you had purchased all of the chickens and cows, hired the carriage driver, and bought the horse, but had not yet hired the bard, it would be impossible to do so due to a missing dialogue condition check for each house. (Bug #13378)
- When upgrading from the small house to the entry way, the end table would not be disabled if it had been added. This will now be done, and any items stored in the container will be moved to the entry way chest before the end table is disabled. This leaves the space open for the missing bench. (Bug #13049, Bug #12996, Bug #12975)
- Letters for HF related subjects delivered by the courier will now show up as being added to your inventory.
- When a follower offers to become your steward, the offer is set up to be a one time decision that cannot be revisited, but the DLC dialogue does not properly reflect the finality of this decision and has been corrected. (Bug #13447)

Papyrus Fixes

- BYOHBreezehomeNavcutManager has had all of its content disabled because all of the object reference properties it acts on are tied to enable parents and thus cannot be affected by the script at all. This results in Papyrus log spam whenever entering or leaving Breezehome.

Placement/Layout/Ownership and other World Object Fixes

- The cells for the buildable houses were never marked as owned by PlayerFaction, so the stewards and housecarls would still comment about you being lost when you entered. (Bug #12563)
- 0200d2a5, 02012184, 02016f28: Bee spawners with unset properties causing Papyrus log spam. (Bug #13207) [NR]
- 000DC565, 000EC186, 000FA2E1, 000FA2E2, 00078E38, 000DC566: Predator references that needed to be updated for the USKP's lvlpredatorscript fix. (Bug #13262)
- 02000B8B, 02000B96, 02000B86: Occlusion planes which were causing room decorations to disappear in trophy rooms and greenhouses. (Bug #12947, Bug #12567)
- 02003062, 0200b84e: Badly placed XMarkers that caused spouses to attempt to climb to the armory level even if it didn't exist.

UDGP v1.2.4 - (2013-08-10)

UDGP Fixes

- A stray quest stage check prevented speaking to Dexion after speaking to Isran when returning to Fort Dawnguard during Prophet (DLC1VQ03Hunter) (Bug #13236)
- Previous edits to the Conjure Flame Atronach spell have been removed since the charge time stat is ignored for auto-calc spells and the edit was blocking a USKP fix for spell absorbtion.

Game Mechanics Fixes

- The perk for matching sets for Dawnguard items (DLC1DawnguardItemperk) was not consistent with the updates in official Patch 1.9 and has now been raised from 20% bonus to 25% bonus. (Bug #13244)
- The Dawnguard item perk (DLC1DawnguardItemperk) was not providing the +10 damage bonus against vampires that the description said it was. (Bug #13374)
- Feran, Florentius, Hestla, and Ronthil all erroneously had investment perk leveled lists added to their merchant chests even though they can't be invested in. (Bug #13368)
- It was possible to summon two copies of Arvak due to his magic effect (DLC01SummonSoulHorseEffect) having the MagicSummonFamiliar keyword, which let the Twin Souls perk clone him. (Bug #13371)
- It was not possible to summon Arvak while in the Forgotten Vale, despite it being a wide open worldspace. (Bug #13372)

Item Fixes

- The Bone Hawk Ring and Bone Hawk Amulet ArmorAddon (ARMA) records don't have 'Default Race' selected, making them invisible on custom races. (Bug #13246)
- The Dawnguard Shield is incorrectly assigned the light shield impact sounds when it's a heavy shield. (Bug #13181)
- The damage value on the Nord Hero Arrow needed to drop back to 16 to reflect the bug fix on the same item from the USKP. (Bug #13136)

Mesh and Texture Fixes

- Dragonbone arrow quivers partially disappear when the quiver gets down to a single arrow. (meshes\dlc01\weapons\dragonbone\arrow.nif) (Bug #13095)
- Created missing enviroment map for the heavy Falmer helmet. (textures\dlc01\armor\falmer\FalmerHeavyHelmet_m.dds) (Bug #13330)

Quest and Dialogue Fixes

- If the player refuses Harkon's gift during Bloodline (DLC1VQ02) it is possible for their followers, if they have any, to get moved to the wrong location due to script lag. Any vanilla followers will now be moved to the map marker outside of Castle Volkihar instead of relying on where the player happens to be. (Bug #13100)

Papyrus Fixes

- The script running Serana's cure quest does not check to make sure her 3D is loaded before attempting to swap the eye textures, resulting in a ton of log spam. (Bug #13158)
- The script on Auriel's Shield causes log errors when removed from the player's inventory due to the script attempting to unregister events the game has already unregistered. (Bug #13178)

Placement/Layout/Ownership and other World Object Fixes

- 020183FA, 020183FB, 020183FC: Predator references that needed to be updated for the USKP's lvlpredatorscript fix. (Bug #13261)
- 0200E93B: Overlapping brick piece, causing z-fighting. (Bug #13140)
- 02014DA0, 02013F06: Floating trees. (Bug #13140)
- 0200C970: Bone pile clipping through a wall. (Bug #13140)
- 02011524: Floating hay bail. (Bug #13140)
- 02004260, 02004261: Coffins clipping walls. (Bug #13131)
- 020182CE: Hanging pheasant that was deformed and causing havok issues.

USKP v1.3.3c - (2013-08-04)

USKP Fixes

- The fix for the Markarth guard issuing trespassing warnings in the hallway next to the war room has been corrected. (Bug #13313)
- The keywords for the lvlpredatorscript fix needed to be updated to inject into Update.esm so that the DLC patches can make use of them. [USKP 2.0.1]

NIF Mesh and Texture Fixes

- The ground model for Linwe's hood had an incorrect path to the texture's normal map. (meshes\armor\thievesguild\m\hoodvariantgnd.nif)

Placement/Layout/Ownership and other World Object Fixes

- There were some weapon rack triggers that were found to have erroneously placed trigger activation scripts attached that were interfering with the weapon rack fixes.
- Some predator references that needed their enable parents removed were overlooked and have been fixed.

USKP v1.3.3b - (2013-07-23)

USKP Fixes

- A mesh fix for Dragonsreach has been corrected due to causing intermittent crashes (which were very hard to reproduce reliably)

USKP v1.3.3a - (2013-07-21)

USKP Fixes

- Due to a packaging error, the wrong copy of the weapon rack fix script was included.
- A pair of enable markers at the watchtower north of Whitreun had been accidentally reversed, enabling Stormcloaks there at the start of a new game.

USKP v1.3.3 - (2013-07-20)

USKP Fixes

- The following meshes were removed due to the double sided fixes causing lighting problems instead: actors\giant folder, actors\mammoth folder, clutter\deadmammoth folder, meshes\loadscreenart\loadscreengiant01.nif, meshes\loadscreenart\loadscreenmammoth.nif (Bug #12844)
- The trapdoor added to fix the mismatched doors in The Midden was floating and has been corrected. (Bug #12961)
- The male Elven armor fix from Bug #10084 has been removed as it is CAUSING clipping rather than fixing it. The female files will remain as they are still necessary. (Bug #12964)
- Two undocumented mesh fixes from USKP 1.0 have been removed from the package as it is unclear why they needed to be here and they were causing the pots to flip over upside down. (meshes\clutter\ruins\RuinsPot01.NIF, meshes\clutter\ruins\RuinsPot02.NIF) (Bug #13022)
- The previous fix to break the level dependency on The Wolf Queen Awakened (MS06) has been updated to institute a reasonable delay between the end of the starter quest (MS06Start) and the beginning of the actual quest. The minimum level requirement will still be in place, this only restores the time delay Bethesda appeared to be trying to institute for this.

Game Mechanics Fixes

- DefaultPredatorPackageList specifies its package stack in the wrong order, resulting in all creatures who use this stack never accessing their predator "hunt and patrol" package. (Bug #12935)
- DefaultMasterPackageListAllowWander specifies its package stack in the wrong order, blocking any NPCs who would otherwise use the version with a weapon drawn from being able to do so. (Bug #12935)
- AI package SolitudeRaimentsShopping11x2 was erroneously pointing to a fog effect instead of the proper browse idle markers. (Bug #12915)
- Solitude Bits & Pieces and Angeline's Aromatics lacked browsing markers for the customer AI packages to use. (Bug #12915)
- The Shalidor's Insight perk rewards are both incorrectly affecting low level alteration spells for one condition when that condition should have been set to affect master level illusion spells. (MGR21IllusionCost, MGR21IllusionDur) (Bug #12713)
- WhiterunOlfinaInnWork16x10 did not have conditions on it to prevent Olfina from using it after becoming housecarl. (Bug #13032)
- SolitudeSailorSkeeverEat16x8 should have been set to use the Winking Skeever as a sandbox target instead of editor location. This now allows 3 crew members from the Red Wave to come to the inn, making them available for brawl targets, and enabling several lines of unique dialogue that have been otherwise unavailable. (Bug #13026)
- EnchFortifyArticulation had the wrong associated value set. Should be Speech instead of SpeechcraftMod. (Bug #9652)
- EnchArmorArticulation01 to EnchArmorArticulation07 had the wrong progression of enchantment values which did not match the descriptions. Old progression: 10/12/15/17/20/22/25. Proper progression: 5/10/15/20/25/30/35. (Bug #9652)
- Soul Trap animations would not play for bound weapons after obtaining the Soul Stealer perk (PerkSoulStealerFFContact) due to the perk not having the effect script attached. (Bug #901)
- Weapon/shield racks and display cases have received a major overhaul to fix numerous bugs:
  - Eliminated all issues with cross-activation of racks by large weapons placed on adjacent racks, which led to all sorts of glitches (racks becoming inoperative although empty, activators getting enabled although the racks were filled and making it impossible to retrieve the weapons placed on them, etc.). Cross-activation was notoriously an issue with crossbows and large battleaxes on wooden racks, and with pretty much every item on the red wall-mounted three-in-one racks ("CoA racks"); shield plaques staying inactive when the shield was grabbed from an otherwise fully occupied rack was a common issue.
  - Fixed an issue with pre-placed shields and weapons, which were moved back to their starting position upon reload whenever they were placed somewhere else (not even necessarily on a rack) in the same cell. This was because the starting item is never unlinked from the rack it was placed on and because the scripts never checked whether the starting items had been grabbed but repeated to handle (and place) them on every cell attach. (Bug #914)
  - Fixed an issue where the activator would stay enabled when the trigger was disabled. It will now properly disable itself when its linked trigger is disabled (this happens e.g. to most of the racks in military camps).
  - Caught all mistakenly enable-parented activators and fixed them (54 in total)
  - Fixed also an issue where some of these racks were linked to a wrong enable parent (bug #13189)
  - Items that should not be put on any racks are now handled by a form list. This makes it a lot easier to add or remove items in the future, as it will not require to modify the scripts again. (Bug #148)
  - Added full support for crossbows.
  - Added collision flags to all new item placement nodes that were missing them.
  - Adjusted placement of the Falmer staff on wooden racks (rotated it slightly out of plane) since there was clipping when another Falmer staff was mounted on an adjacent rack.
  - Modified the position of other staves on wooden racks, since some of them were ending up much higher on the rack than planned originally.
  - Fixed clipping issue with the Falmer staves on both plaques (left and right) of the CoA racks, which required modifications to another two trigger meshes.
  - Fixed placement of the forsworn staves on the red wall-mounted single-weapon plaques, but had to exclude them from being placed in the large display cases (temporarily at least, until I have found out why they ignore the rotation values I set on their pivot and always end up in the same wrong position).
  - Meshes modified to support the above changes: Meshes\Clutter\WeaponRack\WRPlaqueShield01.nif, Meshes\Clutter\WeaponRack\WRSingle01.nif, Meshes\Clutter\WeaponRack\WRDisplayCase01.nif, Meshes\Clutter\WeaponRack\WRPlaque01.nif, Meshes\Clutter\WeaponRack\WRPlaqueLeft01.nif, Meshes\Clutter\WeaponRack\WRPlaqueRight01.nif
  - Full discussion of this issue can be found on the AFK Mods Forum.
- The LvlPredatorScript has been corrected so that it will no longer fill the logs with errors about enable parents. The addition of two new USKP-specific keywords was required for this in addition to editing several world records for the placed creatures the script was intended to run for. In an 100% vanilla game, this completely eradicates these error messages and the predator/prey setups now work as they were intended to. Mods which edit these references will cancel out the fixes for them and we cannot correct for this.

Audio Fixes

- Followers using the "Female Sultry" voice do not have recorded dialogue and will thus fail to respond to a number of follower commands. The following audio files have been spliced together to fix this issue:
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFollower__000E1573_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D8DCC_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D8E14_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D235E_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D235F_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1561_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1563_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1565_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1567_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_0005C82B_1.fuz
  - Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFollower__000D2351_1.fuz
- Kharjo incorrectly refers to Akhari as "him" instead of "her". Audio file: Sound\Voice\Skyrim.esm\MaleKhajiit\Caravans_CaravansTopicsKha_000E14DA_3.fuz (Bug #12910)
- Dialogue fixes for Whiterun to correct audio for the changes made to innkeeper backups after the effort to fix those. Audio files affected by this:
  - Sound\Voice\Skyrim.esm\MaleCondescending\DialogueWh_DialogueWhiteru_000A724F_1.fuz
  - Sound\Voice\Skyrim.esm\MaleNord\DialogueWh_DialogueWhiteru_000A724A_2.fuz
  - Sound\Voice\Skyrim.esm\MaleYoungEager\Favor013_Favor013PersuadeS_000CD119_1.fuz
- Dirge mistakenly refers to Delvin as Vekel in one of the scene dialogues. (Audio: Sound\Voice\Skyrim.esm\MaleBrute\DialogueRi__00071768_1.fuz) (Bug #12834)
- Hemming mistakenly refers to Sibbi and Ingun as his children when they're actually his siblings. Corrected their relationship settings to match. (Audio: Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueRi_DialogueRiftenH_00042323_1.fuz)
- Evette San incorrectly refers to female players as male during the Burning of King Olaf Festival. (Audio: Sound\Voice\Unofficial Skyrim Patch.esp\FemaleCommoner\MS05KingOl_MS05KingOlafsFe_00000D62_1.fuz) (Bug #12168)

Actor and AI Fixes

- Regular sized frostbite spiders were erroneously using the footstep sounds belonging to giant frostbite spiders. (Bug #12949)
- In Rannveig's Fast, Sild the Warlock's assistant is referred to as male, yet has been set to use a female template. (Bug #13001)
- Svana's sandbox package for the back of the bunkhouse blocks most of her remaining schedule, including her sleep package. (Bug #12939)
- Saadia should be part of Heimskr's audience for 4 hours but her work package at the inn blocked it. (Bug #12939)
- Ugor's sandbox package blocked his assigned sleep package. (Bug #12939)
- Hofgrir's sandbox package was blocking his work package. (Bug #12939)
- Banning's work package was blocking his evening meal package. (Bug #12939)
- Azzada Lylvieve's work package was blocking her afternoon meal package. (Bug #12939)
- Dengeir had an extraneous AI pack to sandbox in the inn that was consuming half his day, blocking other packages from running. (Bug #12939)
- Arob, Nagrub, and Yatul all had nonsense 24/7 guard schedules that did not allow for them to sleep at night. (Bug #12934)
- Avulstein Gray-Mane should have been configured as a CombatBarbarian class instead of a CombatWarrior1H class due to his equipment selection. (Bug #12860)
- Isabelle Rolaine is describes as a young woman, but when her body is found she's an old hag. (Bug #12583)
- Moth gro-Bagol never sleeps because Tacitus owns the bed he should be using AND he didn't have a sleep package. Tacitus now has his own bedroll on the other side of the forge. Moth now owns his proper bed. (Bug #12577)
- Tilma would not sleep despite having a valid sandbox package which allowed for that. She now uses Companions sleeping shift #2. (Bug #12381)
- Minette Vinius was unable to sleep in her bed due to not owning it. She also needed a dedicated sleep package that would direct her to it. (Bug #12678)
- Drelas had no dialogue whatsoever due to his voicetype not being set. (Bug #12960)
- Wilhelm does not have the dead body cleanup. He loses his essential status after Lifting the Shroud (FreeformIvarstead01).
- It was possible for Raghot to have duplicate dragon priest masks in his possession due to an error in his script.
- Eorlund and Fralia Gray-Mane do not sleep. Default sleep packages have been added to their schedules. (Bug #13032)
- Amren never sleeps due to lack of a default sleep package. (Bug #13030)
- Brenuin never sleeps due to lack of a sleep package. (Bug #13030)
- Frothar was trying to sleep in Dagny's bed due to having the wrong sleep package in his schedule. (Bug #13029)
- The wounded soldier in the Temple of Kynareth could be picked to fill an alias in CWPrepareCity because he was not added to the exclusion faction. (Bug #13021)
- DA13EncAfflicted01MissileEvenTonedF, DA13EncAfflicted01MissileCondF, and DA13EncAfflicted01MissileCondM were all incorrectly set to being Breton race. (Bug #12558)
- The guard who patrols the hallway in Markarth between the Steward's room and the War Room will no longer activate the trespass warning that should only happen during Compelling Tribute (CWMission07). A new AI pack had to be added to mirror the setup from his counterpart in Riften. (Bug #12951) [USKP 2.0.0]
- Benor did not have a key to the Morthal Guardhouse. Nor did he have an available bed. One has been given to him in the jailhouse level as there is no more room upstairs. His sleep package was adjusted to point to the new bed. (Bug #13063)
- Arrald Frozen-Heart did not have a key to the Morthal Guardhouse. (Bug #13063)
- Bolund had no sleep package. (Bug #13060)
- Delacourt had no sleep package. (Bug #13060)
- Angi had no sleep package. (Bug #13059)
- Illia has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13038)
- Halldir drops a second copy of his staff when he dies due to an error in the script used to advance the quest he's in. (Bug #9984)
- For some people, killing Malkoran would result in a double face bug on the corpse due to a bad shader setup. (Bug #3774)
- When becoming a vampire, the player is supposed to inherit the lightest skin tone for their race, but this was not possible since the settings were identical to the non-vampire skin tone defaults. (Bug #5060)
- Froki has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13027)
- Haming has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13027)
- Aventus Aretino doesn't sleep when moved to the Orphange. (Bug #13073)

Item Fixes

- LItemSpellTomes00AllSpells is not implemented consistently with the other leveled lists of the same type, instead manually listing all of the spell tomes individually. (Bug #12950)
- The key to Potema's dungeon (dunPotemaSewerKey) has weight and value when no other key in the game does. (Bug #9837)
- LItemWarlockDagger has an entry for spawning from a list of enchanted daggers that was mistakenly set to level 15 instead of level 25. (Bug #12830)
- CWFinaleFactionLeaderSwordList erroneously contains two entries for EnchEbonySwordH06. The level 42 entry should be EnchDaedricSwordAbsorbH04. (Bug #12812)
- The Ebony War Axe had an incorrect damage value of 15. It should be 14. (Bug #12793) [Official Patch 1.6.1130]
- HideHelmet01AA, HideHelmet01ArgonianAA, and HideHelmet01KhajiitAA all had an erroneous Weapon Adjust value of -4 which was causing the player's arms to appear oddly squashed in 3rd person. (Bug #12543)
- Several types of alcohol were missing from the formlist that drunks will accept when offering them a drink. (Bug #12673)
- Female light elven armor was using the wrong world model. (Bug #13035)
- The following "skin" objects were accidentally marked as playable: skinDragonAlduin, skinDragonAlduinUnderskin, skinDragonBoss, skinDragonForest, skinDragonOdahviing, skinDragonParthurnax, SkinDragonPriestFXMist, skinDragonSnow, skinDragonTundra (Bug #10531)
- dunSolitudeJailSecretExit01 and dunSolitudeJailSecretExit02 were not flagged to avoid combat search, so NPCs were using these in fights. (Bug #12711)
- Bent Dwemer Scrap Metal could be smelted but Dwemer Scrap Metal could not be, which isn't consistent with the rest of the Dwemer scrap material that can be smelted. (Bug #13050)
- The basic fork (weapBasicFork01) was missing impact sound data, block sound data, the VendorItemClutter keyword, had the wrong draw sounds set, and did not have the right sound detection level or critical damage set. (Bug #13066)
- The basic knife (weapBasicKnife01) was missing impact sound data, block sound data, the VendorItemClutter keyword, had the wrong draw sounds set, and did not have the right sound detection level set. (Bug #13066)
- The Shiv (MS02Shiv) had the wrong draw sounds and the wrong detection level sounds set. (Bug #13066)
- BoundWeaponBattleaxe, BoundWeaponBattleaxeMystic, CWDummyBattleaxeImperial, CWDummyBattleaxeSons, DA03RuefulAxe, DaedricBattleaxe, DraugrBattleAxe, DraugrBattleAxeHoned, DummyBattleaxe, DwarvenBattleaxe, EbonyBattleaxe, ElvenBattleaxe, GlassBattleaxe, MG07DraugrMagicAxe, NordHeroBattleAxe, OrcishBattleaxe, and any weapons derived from them through templates will now have the proper sound detection level of "Loud" instead of "Normal". (Bug #12654)
- The generic strongboxes (StrongBox) were missing the following 3 perk related lists: LootImperialLuck, TGLootProwlersProfit, LootPerkGoldenTouchChange. They were also not set to respawn despite being in regular dungeons that would otherwise do so. (Bug #10452)
- The Notched Pickaxe (dunVolunruudPickaxe) found at Throat of the World should not be allowed to be disenchanted due to its unique status. (Bug #12068)
- Armor add-on WolfCuirassAA and FalmerCuirassAA should not have the ring slot selected since they are not gauntlets and don't cover the hands. (Bug #12700)
- It was not possible to activate the sewer grate in the Riften Jail that blocks the evidence chest due to the door having no activator text. (Bug #10386)
- Blades armor and Elven cuirass do not properly conceal amulets. (Bug #12896)

Location Fixes

- Several interaction triggers were placed with cells that had no location, rendering many portions of these triggers useless when approached from certain directions. The following list in the Tamriel worldspace has been corrected:
  - Wilderness (-25, -6) - Needs GloomreachLocation
  - Wilderness (2, -14) - Needs EmbershardLocation
  - MovarthsLairExterior02, MovarthsLairExterior03, MovarthsLairExterior04: Needs MovarthsLairLocation
  - GlenmorilCovenExterior02, Wilderness (-19, -13): Needs GlenmorilCovenLocation
  - Wilderness (-28, -8): Needs ValthumeLocation
  - Wilderness (-4, 4): Needs DustmansCairnLocation
  - Wilderness (-11, 0): Needs SwindlersDenLocation
  - Wilderness (-19, 31): Needs ShadowgreenCavernLocation
  - Wilderness (-31, 24): Needs LostEchoCaveLocation
  - BrucasLeapRedoubtLocation should have the LocSetCave keyword added. The trigger volume is in place but the location has no triggerable keywords for dialogue.
  - Wilderness (-33, -4): Needs ReachcliffCaveLocation
  - Wilderness (-42, -5): Needs HagRockRedoubtLocation
  - RimerockBurrowLocation should have the LocSetCave keyword added.
  - DruadachRedoubtLocation should have the LocSetCave keyword added.
  - Wilderness (47, -23): Needs LostProspectMineLocation
  - MilitaryCampEastmarchImperialLocation needs the LocSetCave keyword added (it houses the cell MilitaryCampEastmarchImperial, which is inside the trigger volume for the WI comment for Stony Creek Cave.)
  - Wilderness (44, -12): Needs TolvaldsCaveLocation
  - Wilderness (43, -9): Needs AnsilvundLocation
  - ForelhostBrokenTower: Needs ForelhostLocation
  - BrokenHelmHollowLocation needs LocSetCave keyword.
  - NorthwindMineLocation needs LocSetCave keyword.
  - Wilderness (29, -26) needs AvanchnzelLocation
  - Wilderness (24, 4) needs UtteringHillsCampLocation
  - Wilderness (22, 28), Wilderness (23, 28), Wilderness (22, 29) needs YorgrimOverlookLocation
  - Wilderness (13, 28) needs YngvildLocation
  - ShroudedGroveLocation needs LocSetCave keyword
  - BlackreachQuickExitMzinchaleftLocation needs LocSetDwarvenRuin keyword
  - BlackreachQuickExitAlftandLocation needs LocSetDwarvenRuin keyword
  - Wilderness (2, 20) and Wilderness (2, 21) need MzinchaleftLocation
  (Bug #12864)
- The encounter zone for KarthspireWorld (KarthspireRedoubtZone) was erroneously set to affect Kilkreath Ruins instead.
- The guard barracks on the east side of Whiterun (WhiterunJail02) was erroneously assigned to the same guardhouse location as the small shack on the west side of the city. It has now been assigned to the "WhiterunJail" location (which isn't really a jail) that was unused, given a center marker, and assigned the LocTypeBarracks and LocTypeDwelling keywords.
- The following locations were not properly marked as LocTypeDwelling:
  - MixwaterMillWorkersHouseLocation
  - DarkwaterCrossingVernersHouseLocation
  - WhiterunDragonsreachBasementLocation
  - WhiterunGuardHouseLocation (also lacked LocTypeBarracks keyword)
  (Bug #12661)
- The following locations do not have north markers and need them:
  - FortHraggstad02
  - FortHraggstad01
  - FortAmol01
  - FortAmol02
  - WindhelmStables
  - WindhelmNewGnisisCornerclub
  - WindhelmCandlehearthHall
  - WindhelmArgonianAssemblage
  - WindhelmEastEmpireCompany
  - WindhelmBrunwulfFreeWintersHouse
  - WindhelmClanShatterShieldOffice
  - WindhelmTempleofTalos
  - WindhelmHalloftheDead
  - BlackreachZcell01
  - BlackreachZcell08
  - BlackreachZcell07
  - BlackreachZcell05
  - BlackreachZcell10
  - BlackreachZcell03
  - BlackreachZcell04
  (Bug #12709)

Mesh and Texture Fixes

- The bridge piece over the approach to Dragonsreach has several holes and other problems. (meshes\architecture\whiterun\wrbuildings\WRCastleBridge01.nif) (Bug #11946)
- Missing collision material types on two Dragonsreach meshes. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestonecolumn01.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestairs03.nif) (Bug #12362) [Official SSE Update]
- Bad UV and missing collision material type on the bone bridge in Sovngarde. (meshes\architecture\sovengarde\sovwhalebrigehead01.nif) (Bug #12407)
- Ancient Nord Armor is missing parts in 1st person view. (meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\draugr\1stpersondraugrarmormale_0.nif) (Bug #12444)
- The following set of meshes would result in a decapitation with a nearly invisible head:
  - meshes\armor\daedric\daedrichelmetf_1.nif
  - meshes\armor\daedric\daedrichelmet_0.nif
  - meshes\armor\daedric\daedrichelmet_1.nif
  - meshes\armor\daedric\daedrichelmetf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_bronze_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_bronzef_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_bronzef_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_corondrum_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_corondrum_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_corondrumf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_corondrumf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ebony_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ebony_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ebonyf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ebonyf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_greenstone_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_greenstone_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_greenstonef_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_greenstonef_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_iron_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_iron_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ironf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ironf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_marble_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_marble_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_marblef_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_marblef_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_moonstone_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_moonstone_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_moonstonef_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_moonstonef_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_steel_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_steel_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_steelf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_steelf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ultra_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ultra_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ultraf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_ultraf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_wood_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_wood_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_woodf_0.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_woodf_1.nif
  - meshes\armor\dragonpriesthelms\dragonhelm_bronze_0.nif
  - meshes\armor\dwarven\dwarvenhelmetf_1.nif
  - meshes\armor\dwarven\dwarvenhelmet_0.nif
  - meshes\armor\dwarven\dwarvenhelmet_1.nif
  - meshes\armor\dwarven\dwarvenhelmetf_0.nif
  - meshes\armor\imperial\helmetfullface_1.nif
  - meshes\armor\imperial\helmetfullface_0.nif
  - meshes\armor\stormcloaks\helmm_1.nif
  - meshes\armor\stormcloaks\helmetf_0.nif
  - meshes\armor\stormcloaks\helmetf_1.nif
  - meshes\armor\stormcloaks\helmm_0.nif
  - meshes\clothes\executionhood\executionhoodargonian_1.nif
  - meshes\clothes\executionhood\executionhoodargoniandb_0.nif
  - meshes\clothes\executionhood\executionhoodargoniandb_1.nif
  - meshes\clothes\executionhood\executionhoodargonianf_0.nif
  - meshes\clothes\executionhood\executionhoodargonianf_1.nif
  - meshes\clothes\executionhood\executionhoodargonianfdb_0.nif
  - meshes\clothes\executionhood\executionhoodargonianfdb_1.nif
  - meshes\clothes\executionhood\executionhooddb_0.nif
  - meshes\clothes\executionhood\executionhooddb_1.nif
  - meshes\clothes\executionhood\executionhooddbf_0.nif
  - meshes\clothes\executionhood\executionhooddbf_1.nif
  - meshes\clothes\executionhood\executionhoodf_0.nif
  - meshes\clothes\executionhood\executionhoodf_1.nif
  - meshes\clothes\executionhood\executionhoodkhajiit_0.nif
  - meshes\clothes\executionhood\executionhoodkhajiit_1.nif
  - meshes\clothes\executionhood\executionhoodkhajiitdb_0.nif
  - meshes\clothes\executionhood\executionhoodkhajiitdb_1.nif
  - meshes\clothes\executionhood\executionhoodkhajiitf_0.nif
  - meshes\clothes\executionhood\executionhoodkhajiitf_1.nif
  - meshes\clothes\executionhood\executionhoodkhajiitfdb_0.nif
  - meshes\clothes\executionhood\executionhoodkhajiitfdb_1.nif
  - meshes\clothes\executionhood\executionhood_0.nif
  - meshes\clothes\executionhood\executionhood_1.nif
  - meshes\clothes\executionhood\executionhoodargonian_0.nif
  (Bug #11940)
- The Dark Brotherhood male armor was missing the bandolier the female armor has, which is inconsistent with the load screen art and the concept art from the art book. (meshes\armor\dbarmor\dbarmortorso_0.nif, meshes\armor\dbarmor\dbarmortorso_1.nif) (Bug #12191)
- UV error with floor meshes in Solitude. (meshes\Architecture\Solitude\Interiors\SMDEFloSol04.nif) (Bug #12993)
- East Empire Company logos on the ends of some crates were not being displayed. (meshes\clutter\common\cratesmall01eeco.nif, meshes\clutter\common\cratesmalllong01eeco.nif) (Bug #12943)
- Male nightingale gloves make the player's fingers darker regardless of race. (Meshes\armor\nightingale\m\gauntlets_1.nif, Meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, Meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, Meshes\armor\nightingale\m\gauntlets_0.nif) (Bug #12612)
- Two large columns in Dragonsreach have wood sticking out through the stone. These have now been replaced with a new mesh to correct the error since the same mesh is used elsewhere and could not be altered directly. (Architecture\WhiteRun\WRInteriors\WRCastle\WRIntCastleFreePillar01USKP.nif) (Bug #12598)
- The Daedric armor glow fix needed some further work to correct clipping on thin female characters. (Meshes\armor\daedric\daedrictorsof_0.nif) (Bug #9990)
- The outfit Hulda wears has a neck gap at certain angles. (meshes\clothes\farmclothes02\f\dress_0.nif, meshes\clothes\farmclothes02\f\dress_1.nif) (Bug #12057)
- The bow string on the skeleton load screen art had bad UV mapping. (meshes\LoadScreenArt\LoadscreenSkeleton.nif) (Bug #12997) [USKP 2.0.0]
- Burnt corpses would display glowing blood patches when struck. (Meshes\clutter\burntcorpses\corpse05.nif, Meshes\clutter\burntcorpses\corpse01.nif, Meshes\clutter\burntcorpses\corpse02.nif, Meshes\clutter\burntcorpses\corpse03.nif, Meshes\clutter\burntcorpses\corpse04.nif) (Bug #12972)
- Snow drifts have some minor UV stretching. (meshs\effects\fxsnowdriftflat05.nif) (Bug #12936)
- Chicken nests were transparent due to incorrect use of decal flags. (meshes\plants\chickennest01.nif) (Bug #12508)
- Male Imperial studded armor was missing the studs from the skirt due to bad UV. (meshes\armor\Imperial\M\curiassmedium_0.nif, meshes\armor\Imperial\M\curiassmedium_1.nif) (Bug #12859)
- One of the large interior Nordic dwelling meshes had ugly seams and UV errors. (meshes\dungeons\nordic\exterior\dwellings\nordwelling04extbasea.nif) (Bug #12393)
- ALL the meshes in clothes\RobeDarkBrotherhood (with the exception of the hoods and 1stpersontorso) are missing a specular map on skin NiTriShapes. (meshes\clothes\robedarkbrotherhood\1stpersondbgloves_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloves_1.nif, meshes\clothes\robedarkbrotherhood\1stpersondbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloveskha_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloveskha_1.nif, meshes\clothes\robedarkbrotherhood\dbboots_0.nif, meshes\clothes\robedarkbrotherhood\dbboots_1.nif, meshes\clothes\robedarkbrotherhood\dbgloves_0.nif, meshes\clothes\robedarkbrotherhood\dbgloves_1.nif, meshes\clothes\robedarkbrotherhood\dbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\dbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\dbtorso_0.nif, meshes\clothes\robedarkbrotherhood\dbtorso_1.nif, meshes\clothes\robedarkbrotherhood\female\dbtorso_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloves_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloves_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloveskha_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloveskha_1.nif, meshes\clothes\robedarkbrotherhood\female\dbboots_0.nif, meshes\clothes\robedarkbrotherhood\female\dbboots_1.nif, meshes\clothes\robedarkbrotherhood\female\dbgloves_0.nif, meshes\clothes\robedarkbrotherhood\female\dbgloves_1.nif, meshes\clothes\robedarkbrotherhood\female\dbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\female\dbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\female\dbtorso_0.nif) (Bug #13070)
- Whiterun castle mesh with UV errors. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewalldoublehighexcor01.nif) (Bug #13096)
- The dragonbone boots mesh contained an unnecessary extra set of data for a dragonbone helmet as well. (meshes\armor\dragonbone\dragonboneboots_0.nif, meshes\armor\dragonbone\dragonboneboots_1.nif) (Bug #13080)
- The small ship stairway mesh was missing a back panel on the middle step. (meshes\dungeons\ship\clutter\shipstairs01.nif) (Bug #13040)
- The Thalmor load screen has clipping on the left forearm. (meshes\loadscreenart\loadscreenmalehighelf.nif) (Bug #12359)
- Interior fireplace sections in Whiterun buildings had bad UV mapping. (meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney01.nif) (Bug #12509)
- The Riften stables building had hollow wooden beams showing. (meshes\Architecture\Riften\RTFarmhouse01.nif, meshes\Architecture\Riften\RTFarmhouse02.nif) (Bug #12218)
- Riften Keep has two large gaps on each side that needed to be plugged. (meshes\architecture\riften\RTKeep01.nif) (Bug #11944)
- Silver candlesticks had UV errors and misaligned parts on all 6 varieties. (meshes\clutter\silver\silvercandlestick01.nif, meshes\clutter\silver\silvercandlestick01off.nif, meshes\clutter\silver\silvercandlestick02.nif, meshes\clutter\silver\silvercandlestick02off.nif, meshes\clutter\silver\silvercandlestick03.nif, meshes\clutter\silver\silvercandlestick03off.nif) (Bug #12334)
- One of the Markarth doors had no animation sound. (Architecture\Markarth\MrkDoor01.nif) (Bug #10681)
- An interior staircase in Angeline's Aromatics had some z-fighting pieces and a see through beam. (meshes\Architecture\Solitude\Interiors\SMdEStaSol01.nif) (Bug #12741)
- The sewer grate mesh in the Riften Jail had no animation sound. (meshes\Architecture\Riften\Interior\SmallRoomBasement\RifRmSmBaseWallGrate01.nif)
- The Harald wall in Windhelm had several gaps in it. (Meshes\Architecture\Windhelm\WHWallHarrald.nif) (Bug #13102)
- Mammoth tusks float above their placed positions due to a misaligned collision. (meshes\Clutter\Ingredients\MammothTusk.nif) (Bug #13033)
- A small hole on the exterior worldspace side of Dragonsreach has been plugged. (meshes\Architecture\WhiteRun\WRBuildings\WRCastleStoneTower01.nif) (Bug #11904)
- A wrong texture assignment on one of the Dragonsreach corridors has been corrected. (meshes\architecture\whiterun\wrinteriors\wrintroofcorr01.nif) (Bug #12510)
- Dead Briarheart bodies (after the heart is taken) have mismatched texture coloring as well as gaps in the calves. (meshes\armor\briarheart\briarheart_0.nif, meshes\armor\briarheart\briarheart_1.nif, meshes\armor\briarheart\briarheartempty_0.nif, meshes\armor\briarheart\briarheartempty_1.nif, textures\armor\briarheart\malebodybriarheart.dds) (Bug #13036)
- Numerous problems with gaps, missing parts, and UV errors have been corrected for the Windhel Docks. Collision boxes have been placed around the new support columns due to the difficulty in getting the collision on the mesh itself. (meshes\Architecture\Windhelm\WHdocks2.nif) (Bug #9765, #13061)
- Vittoria Vici's house in Solitude (destroyed and normal) had a pair of holes along one of the stairways. (Meshes\architecture\solitude\svittoriavicihouse.nif, Meshes\architecture\solitude\svittoriavicihousedestroyed.nif) (Bug #12037)

Quest and Dialogue Fixes

- During The Only Cure (DA13) it is possible to kill Orchendor yet have the quest fail to advance. If this has already happened and you left the dungeon, the retroactive script will notify you. If you installed the USKP and THEN run the quest and encounter this bug, simply leave the dungeon and visit other locations. You should get a notification before long advancing the quest.
- Work on the broken ending scene in Unfathomable Depths (MS04) has been completed thanks to Hexaae. The scene and some dialogue had some nonsensical conditions which were preventing it from running correctly. [USKP 2.0.0]
- If interrupted, Cicero and/or the other DB initiates will not execute commands to wait or be dismissed due to their scripts being set to fire at the end of the dialogue instead of the beginning. (Bug #12967)
- Skjor displays two topics for the player to as what Wuuthrad is. The second option was lacking the appropriate player race checks to block it with. (Bug #12930)
- Sayma repeats her greeting dialogue to the player about being there for Roggvir's execution due to the greeting not having the Say Once flag. (Bug #12877)
- Two lines for Dirge lacked conditions to keep them from playing after you had become Guildmaster for the Thieves Guild. (Bug #12875)
- Ulfberth War-Bear's dialogue about where he gets the weapons and armor plays even if he's not in the shop. (Bug #12816)
- Hert has one line of dialogue which isn't appropriate if Hern is dead. The line was checking to see if Hern was disabled, but not also checking to see if he'd been killed. (Bug #12800)
- The scene between Yngvar and Tyranus in Markarth that introduces The House of Horrors (DA10) would cause Yngvar to warp back from Windhelm if he was exiled as a result of the civil war. (Bug #12621)
- Calcelmo will equip the ring delivered to him for Kerah's favor quest so that the ring is no longer visible for purchase in his inventory. (Bug #12802) [NR]
- If the player's first visit to the Bards College did not take place until after finding King Olaf's Verse, the pointer quest to investigate the College (MS05Start) would not be terminated. (Bug #12953)
- Drowned Sorrows (FreeformWinterholdC) does not clean up objectives properly if the quest is done out of order. (Bug #12953) [NR]
- Companions radiant quests to recon Silver Hand bases should stop being available once Purity of Revenge has started. (Bug #12948) [NR]
- During Forsworn Conspiracy (MS01) if you read Weylin's note before taking it out of the chest, the objective to read his note will still be displayed but then you can't get rid of it. (Bug #12920) [NR]
- When entering Ysgramor's Tomb, placing Wuuthrad on the statue and then taking it back results in the player getting a new copy of the axe rather than the existing one they had and might have tempered. Note that if you've already put it on the statue, this fix will not take effect. (Bug #12911)
- There are 11 Winterhold College scenes that will never play because the event node conditions were making too narrow a check on where the participants could be for the scenes to start. (Bug #12909)
- It was not possible to reconcile jilting an Argonian lover at the altar due to a lack of dialogue responses for making up. (Bug #12878)
- The scene in Vilemyr Inn where Wilhelm and Lynly discuss the ghost (DialogueIvarsteadInnScene02) should not be playing once the barrow is cleared in Lifting the Shroud (FreeformIvarstead01). (Bug #12876)
- AI packs WE25HunterForceGreet and WE25FugitiveGreetPlayer will delay forcegreeting if the player is in combat when the event triggers. (Bug #12854)
- AI pack C02QuestGiverWaitForPlayer attached to Proving Honor (C02) prevents Vilkas from greeting the player after returning with the Wuuthrad fragment. This was due to a change made by an official patch which broke the conditions the package is using. (Bug #12850)
- Summerset Shadows (TGTQ04) does not return Uttering Hills Cave to normal once the Shadows have been eliminated which then breaks any radiant quests that use the location. (Bug #12832)
- Hadvar's dialogue about dragons not being dead (in MQ00) is available to choose from during Jagged Crown because the conditions are referencing the wrong quest. (Bug #12781)
- Vex's burglary jobs were not being cleaned up properly when the quests failed, which created save bloat from abandoned references. (Bug #12748) [NR]
- Vex's sweep jobs were not being cleaned up properly when the quests failed, which created save bloat from abandoned references. (Bug #12748) [NR]
- The argument scene between Fralia, Olfrid, and Idolaf in Whiterun (DialogueWhiterunArgueScene) could be called to run well after Missing in Action (MS09) had started, even though doing so makes no sense and Fralia will not participate. (Bug #12720)
- Standing around long enough outside High Hrothgar on the way to the peace conference for Season Unending (MQ302) would start either Balgruuf or Vignar walking back to Whiterun even though the one walking back wasn't supposed to be there to start with. (Bug #12717)
- Calcelmo's Tower is supposed to unlock during Hard Answers (TG06) but doesn't. (Bug #12165)
- A second back door trigger method for Legend of Red Eagle (dunRebelsCairnQST) was spawning the quest if you visited either Rebel's Cairn or Red Eagle Redoubt. (Bug #13020)
- In A Daedra's Best Friend (DA03), speaking to Barbas after telling Vile to take him back but before he turns to stone will no longer be possible since it would break the ending entirely. (Bug #241) [NR]
- Fixed the exit scene at Forelhost (dunForelhostQST) so that Valmir and the real soldier will not have their conversation unless the player is on the ground in the same area with them. It would break progression if it took place while up on the balcony by the world wall. (Bug #920) [NR]
- During Infiltration (dunTrevasWatchQST) if the player had previously cleared the dungeon and opened the front gate before the quest starts, it would still make you repeat everything. (Bug #1110) [NR]
- At the completion of White Phial (MS12), Nurelion needs to be added to the TGNoPickpocketFaction faction so that he will not be selected as a future mark for a pickpocket quest. If he is already the mark and MS12 is completed before you pick his pocket, you'll need to go tell Delvin you don't want that job anymore. (Bug #1453)
- Maramal would repeat the introductory marriage dialogue due to a bad condition in his dialogue when the player first asks about marriage. (Bug #6788)
- Harsh Master (FreeformShipsWindhelm) would generate the boss NPC prior to the player actually receiving the quest from Kjar, which could result in the player killing the NPC and then getting told to return to someone they'd never visited. (Bug #8316)
- If Anska is killed during A Scroll For Anska (dunHighGateRuinsQST) the quest does not fail as it should.
- Two of Adrianne's dialogue greetings speak of her father as though he's still Steward even after the Stormcloaks take Whiterun. (Bug #13031)
- At the end of the Helgen dragon attack (MQ101DragonAttack) Vilod and Matlara are left alive and can be seen wandering Helgen after it's been destroyed. All other NPCs have been disabled at this point and their OnUnload event does not reliably remove them. (Bug #4043)
- Hulda (and all the other innkeepers too - even modded ones) would fail to headtrack the player upon entering the building due to the WITavernGreeting scene in WITavern not having headtracking set at all. (Bug #63)
- If you fail to speak to Enthir at the College of Winterhold before becoming Archmage, you will be unable to trade with him until after completing Hard Answers. (Bug #6693)
- Farengar will no longer use his dialogue line about ongoing hostilities once the civil war is over. (Bug #12874)
- The Thalmor disguise option that was supposed to be made available during Diplomatic Immunity (MQ201) will now work as intended. Altmer players can now disguise themselves using hooded or unhooded Thalmor robes or elven armor, other races still must have hooded robes. (Bug #12852)

Papyrus Fixes

- WIFunctionsScript lacks sanity checking before trying to register a dragon attack to a location, resulting in mountains of Papyrus log spam.
- WICourierScript has more sanity checking added to eliminate more problems with NONE locations.
- TrapFlamethrower has inadequate safeguards for checking to see if the 3D is loaded. It can get permanently stuck in its Wait() loop even after you've left the cell containing an object using it. This results in storing numerous suspended Papyrus stacks in your save. [NR]
- FXSetBlendVariableScript will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- dunPOIRaiders will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- dunSerpentsBluffPressurePlate will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- Firefly.psc had no onCellDetach event to clean up fireflies if the player suddenly exited the cell, potentially leading them to build up over time and cause bloat.
- Combining fixes from Steve40 and Inki, the Critter.psc script should no longer dump mountains of log spam AND should no longer have the potential for building up save bloat due to unhandled critter deletions. (Bug #12978)
- CritterFish.psc should no longer dump mountains of spam to the logs and should no longer have the potential to leave unhandled fish deletions which could contribute to save bloat over time. Thanks to Steve40. (Bug #12978)
- It was possible for WordWallTrigger02Script to switch to the "done" state without disabling its associated trigger. The disable statement is now handled when the "done" state starts.
- dunHalldirMistClearing had no sanity checking for missing custom links which resulted in it spamming the Papyrus log with repeated attempts. (Bug #12502)
- More noisy scripts have had their debug messages commented out.

Placement/Layout/Ownership and other World Object Fixes

- 00058E24, 0005A58C, 0005A58A, 0005A58B, 000D9017: Displaced doorway and load door in Blackreach. (Bug #12808)
- Grounded floating book (0010823e)
- Grounded floating ingot (001068c5)
- Grounded floating tongs (001068c6)
- Rotated misplaced DwemerPipeCap (0007fd35) [Bug #12906]
- Rotated misplaced DwemerPipeCap (00035a3d)
- Placed cliff rock over gap in cliff (XX03FD1D) [Bug #12899]
- Moved tree (0006348D) that was clipping rock
- Raised SnowDrifts (00107f8b) & (00107f64) fractionally to avoid texture fighting with ground. [Bug #12871]
- Lowered support beam (000c93fa) that was sticking through floor above [Bug #12774]
- Raised rug (000a4e4e) to stop clipping with snow. Rotated and moved nearby table and items ontop to fit. [Bug #12810]
- Lowered dragonsreach interior stairs (000878E5) slightly due to texture fighting at the sides.
- Disabled floating water plane (000F64CE). [NR]
- Moved black plane (0010B35C) to reveal door marker on local map. [Bug #12937]
- Lowered SnowDrift (000A7D1C) to close gap. [Bug #12959]
- Fixed unmineable ore by replacing marker with player friendly marker (0010ED9A) [Bug #12981]
- Plaque activator (00102A9E) hopefully set up for plaque to work. !May not work as it is persistent! [Bug #12966]
- Raised door (0007DED3) and frame (0007F376) to avoid texture fighting with ground piece. [Bug #12886]
- Grounded floating pot (0007E75E). [Bug #12990]
- Covered gap in rubble pile using more rubble (XX03FD1C) - also moved nearby rubble [Bug #12988]
- Moved candle stand (000DD2B1) that was clipping with wall.
- 000fe4e9: AI marker lowered to correct NPC animation position when using it. (Bug #12926)
- 00095887, 00085c51, 000e8bd3, 000e8bd2: AI markers not owned by the shop factions. Customers end up displacing the shopkeepers. (Bug #12915)
- 000a2d9d: Child's bed was inappropriately downscaled causing Gralnach to hover when sleeping in it. (Bug #12904)
- Sleeping arrangements in Solitude Bits & Pieces were completely screwed up. The following changes have been made:
  - Kayd now has a dedicated AI pack for sleeping in the child's bed. His bed has also had the scale corrected back to 1.0.
  - The single bed that Bierand and Sayma were clashing over has been turned into a double bed.
  - Since the new double bed did not fit where the single bed was, the room had to be rearranged and the navmesh updated to accommodate it all.
  (Bug #12867) Rearranging the havok enabled items will not be retroactive.
- 000f60c2: Joric's bed was not owned by him, and was also scaled to 0.8 which prevented him from using it. (Bug #12787)
- Dirge, Vekel, Delvin, Tonilia, and Vex will now have beds in a new room attached to the Ragged Flagon, down a new passage to the left of the door to the Ratway Vaults. This room will also improve as expected with the guildhall itself. (Bug #12618)
- 000c5c8f: Shelf clipping with a wall. (Bug #12759)
- 000dcbce: Bed owned by the wrong faction, preventing the Whiterun Guard Captain from using it. (Bug #12383)
- 3 bedrolls added to the deck of the Sea Squall in Dawnstar so the crew will sleep. (Bug #12371)
- 000d82b5: Pull chain with a deleted script that broke the animation. (Bug #12954)
- Near 0001e178: Two adjoining room bounds incorrectly placed with no attached portal. (Bug #12625)
- 000bcc92: Floating pair of boots. (Bug #12623)
- 000dbf41: Book clipping a Talos shrine. (Bug #12665)
- 000cb431, 000cb430: Ownership changed from Player to PlayerBedOwnership so that spouses can use these chairs too. (Bug #12979)
- 000afc77: Mesh gap sealed with a new dirt piece. (Bug #12962)
- Bad navmesh corrected in cell 17,19 (Alftand Ruined Tower) that prevented followers from entering the tower door. (Bug #12862)
- All unowned beds in the upstairs area of Haelga's Bunkhouse are now marked as owned by the bunkhouse faction in fitting with dialogue that says no beds are available for the player. (Bug #12861) [NR]
- All of the Imperial and Stormcloak military camps had several objects and idle markers which were not toggled on or off when the camps were enabled or disabled.
- All of the wounded soldiers at the various military camps will now check to see if the field CO at their camp is dead before enabling themselves. (Bug #831)
- When taking Wuuthrad off the statue again in Ysgramor's Tomb, the disabled instance will later fall off and then be found lying on the floor if you come back. It needed the "don't havok settle" flag. (Bug #12913)
- 0009a075: Bed ownership changed from Proventus Avenicci to JobStewardFaction, otherwise Brill can't use it. (Bug #13032)
- 00018352: Added new rock to cover large mesh gap at the base of the mountain. (Bug #13023)
- 0009c443: Rock lifted up at one end. (Bug #13013)
- 000d4fe9: Floating snowdrift. (Bug #13012)
- 0001fa2d: Gap under a rock. (Bug #13000)
- 000736ec: Gap behind doorway. (Bug #12989)
- 0007751b, 00077525: Beds clipping into walls. (Bug #12946)
- 0007EEF7: Rock with exposed back end. (Bug #12918)
- 000fe8c0: Ice floe above the water line. (Bug #12900)
- 000b1859: Snowdrift with exposed bottom. (Bug #12898)
- 000b629a: New rock placed to cover gap between meshes. (Bug #12684)
- 000fce94, 000f3cb8, 000f3cb7, 000383d8, 000383d7: AI marker, two crates, and two barrels not disabled after the Imperials take Windhelm. (Bug #12387)
- 000D6FA8: Door in Treva's Watch that was not assigned the key. (Bug #10490)
- 000930c9: Landscape piece with raised corner. (Bug #12719)
- 0002d180: Covered up a gap with a pile of hay. (Bug #12615)
- 000eb82e, 000eb830: Imperial banners switched to Whiterun banners since Whiterun is unaligned at the start of the game. (Bug #12924)
- 0010e864: Bed in Highmoon Hall not owned by the Housecarl faction. Teeba-Ei could therefore not use it to sleep. (Bug #13064)
- 000dfe3c, 000dfe3e, 000f6006: Beds owned by the wrong faction in the Morthal Guardhouse. No guards could sleep. 02047b05: New bed added so that the 4th guard in the rotation can sleep since there weren't enough beds even with proper ownership. Navmesh adjusted to fit. (Bug #13063)
- 0005d509: Eirid's bed was improperly scaled down causing her to float above it. (Bug #13015)
- 00047640, 00047642: Fort walls moved too far forward at Treva's Watch. (Bug #12775)
- 0008285E, 0008285F, 00082860 and 00082861: Adjusted pieces to close a gap in the ceiling in Dragonsreach. (Bug #12587)
- 0009e30b: Z-fighting floor piece. (Bug #12822)
- 000ee71d: Z-fighting mine scaffold. (Bug #12745)

Text Fixes

- EnchCircletMagicka04: "Circlet of Extreme Magicka" -> "Circlet of Eminent Magicka" (Bug #12881)
- MQpathToHHShrineText01: "men" -> "Men", removed periods from the line endings to fit the other shrine text. (Bug #12652)
- MQpathToHHShrineText09: "Dohvakiin" -> "Dovahkiin" (Bug #12652)
- MQpathToHHShrineText10: "Inner path" -> "Inner Path" (Bug #12652)
- DA14Start, Objective 20: "Guenvere" -> "Guevenne" (Bug #12652)
- EnchFortifyPersuasionConstantSelf: "+ Speechcraft." -> "Increases Speech skill by points." (Bug #9652)
- TGAmuletofArticulation01 to TGAmuletofArticulation07: "Persuade checks in dialogue will almost always succeed and Speechcraft is % better." -> "Persuade checks in dialogue will almost always succeed and increases Speech Skill by points." (Bug #9652)
- AlchFortifyPersuasion: "+ Speechcraft for seconds." -> "Increases Speech skill by points for seconds." (Bug #9652)
- FortifyPersuasionFFSelf: "+ Speechcraft." -> "Increases Speech skill by points." (Bug #9652)

UDGP v1.2.3 - (2013-06-29)

Game Mechanics Fixes

- Dawnguard generated two wild edits on the Fireball and Conjure Flame Atronach spells. The Fireball edit raised the casting cost to an absurd 133 points. The Flame Atronach edit reduced the charge time to 0. Neither of these edits have any visible basis for being made so the vanilla Skyrim values have been restored. (Bug #12986)

Actor and AI Fixes

- The summoned version of Durnehviir (DLC1DurnehviirSummon) generates dynamic references each time he is summoned. These refences then leave behind running scripts which become permanently stuck in the Papyrus stack, attempting to wait for the player to close to soul absorption distance. This can never happen though because Durnehviir never actually dies. The more times he is summoned, the more of these events would be built up on the suspended stacks list. A new script based on the DragonActorScript has been created for him that removes this issue entirely. Unfortunately due to how Papyrus works, this cannot retroactively fix any currently executing copies of his unmodified script. It can only prevent new instances of it from occurring. (Bug #12992) [NR]
- Four NPCs, whose purpose is unknown, can be found standing around outside Fort Dawnguard. They have no AI, so they never sleep, eat, etc. They take over one idle marker and never do anything else. They have all been given the default sandbox 1024 package. (Bug #13024)
- When becoming a vampire, the player is supposed to inherit the lightest skin tone for their race, but this was not possible since the settings were identical to the non-vampire skin tone defaults. (Bug #5060)

Item Fixes

- Bone Hawk Rings were not craftable. A new recipe to craft these has been added. (Bug #12973)
- The following Dawnguard weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
  - DLC1AurielsBow: 13 -> 6
  - DLC1DawnguardAxe: 4 -> 5
  - DLC1DawnguardHammer: 10 -> 11
  - DLC1DawnguardRuneAxe: 6 -> 5
  - DLC1DawnguardRuneHammer: 10 -> 11
  (Bug #12921)
- The Amulet of the Gargoyle (DLC1nVampireNightPowerNecklaceGargoyle) was not flagged to disallow enchanting as it should have been. (Bug #12833)
- The Dawnguard rune hammer was leveling destruction skill when used when it wasn't supposed to do that. (Bug #12923) [NR]
- Nord Hero Arrows needed the WeapMaterialDraugrHoned keyword so they show up in the correct smithing category. (Bug #12513)

Mesh and Texture Fixes

- The Falmer Heavy Armor ground model had an incorrect shader setting applied. (meshes\dlc01\armor\falmerheavy\cuirass_go.nif) (Bug #12985)
- The Ancient Falmer Cuirass ground model was missing an environment map texture, causing it to look different from the other pieces. (meshes\dlc01\armor\ivory\ivorycuirass_gnd.nif) (Bug #12952)
- The Dawnguard warhammer clips with the 1st person hands when used to block. (meshes\dlc01\weapons\hunterhammer\hunterhammer.nif, meshes\dlc01\weapons\hunterhammer\1stpersonhunterhammer.nif, meshes\dlc01\weapons\hunterhammer\1stpersonmagichunterhammer.nif) (Bug #12914)
- One of the pieces used in the Soul Cairn for the ruins did not cast a complete shadow. (meshes\dlc01\soulcairn\sc_mausoleumplatformarch04.nif) (Bug #12687)
- A gap in one of the Soul Cairn stairways has been corrected. (meshes\dlc01\soulcairn\sc_mausoleumstairs01.nif) (Bug #12688)

Quest and Dialogue Fixes

- Dexion reads from a phantom Elder Scroll after "Prophet" (DLC1VQ03Hunter) is done because the property for the furniture marker was never defined in the script and is thus never disabled properly once he's done with it. (Bug #6412)
- The bandit who tries to shake you down for money at Valtheim Towers still attempts to do so even if you are in vampire lord form. (Bug #12827)
- Valdr should no longer forcegreet the player as either a vampire lord or a werewolf for dunMossMotherQST. (Bug #12198)
- Dexion can sometimes spawn outside the magical barrier during "Prophet" (DLC1VQ03Hunter) which leads to him being permanently hostile to the player. A trigger box has now been added to the dungeon to force move him back inside as the player approaches the platform. (Bug #5650)
- It was possible for Rescue (DLC1RH06) to choose your current follower as the kidnap victim. [NR]
- A line during the scene outside Castle Volkihar when the Dawnguard are about to attack does not play because Bethesda assigned it to the wrong NPC and then failed to record the dialogue. (Audio file: sound\voice\dawnguard.esm\dlc1maleuniquegunmar\DLC1VQ08__00019307_1.fuz) (Bug #12819)
- After completing Kindred Judgment, it is not possible to sell the Dragon Elder Scroll back to Urag. This has been corrected. (Audio files: sound\voice\Unofficial Dawnguard Patch.esp\maleorc\DialogueWi_DialogueWCUragE_000602B3_1.fuz, sound\voice\Unofficial Dawnguard Patch.esp\maleorc\DialogueWi_DialogueWCUragE_000602B3_2.fuz) (Bug #12490)

Placement/Layout/Ownership and other World Object Fixes

- 0200c97b: Unreachable coinpurse moved into an accessible position. (Bug #12836)
- 0200f433, 02013f6d: Moved Fura Bloodmouth's practice dummies to the railing opposite of the wall so her animations during training won't cause her to clip through the wall. (Bug #12610)
- 0200e627: Skull pile placed too high with see through backside. (Bug #12870)
- 020102c8: Soul crater clipping with the landscape beneath. (Bug #12869)
- 02010b68: Soul fissure floating on one end. (Bug #12868)
- 02011524: Floating hay bale. (Bug #12829)
- 020148d9: Floating linen wrap. (Bug #12828)
- 02004e36: Floating tree. (Bug #12690)
- 02000f84: Rock that looks out of place removed. (Bug #12702)

Text Fixes

- Perk ID DragonArmor: "Dragon Armor" -> "Dragon Smithing". This is due to Dawnguard expanding this to include dragonbone weapons but not updating the perk name. (Bug #12933)

UDBP v1.0.4 - (2013-06-22)

UDBP Fixes

- The 1st person cultist robes that were lacking textures have been corrected.

Game Mechanics Fixes

- The magic effect used when Seekers are killed in Apocrypha (DLC2AbFXHMDaedra) was missing a script property which caused the death effect to fail.
- The magic effect used by the new dragon priests (DLC2AbAcolyteDragonPriestScriptAttach) had an extra ash pile generation script attached. (Bug #12606) [NR]
- Sitting animations are slightly broken due to some idle animation node links that Dragonborn messes up. Two dangling vanilla nodes have now been placed under their proper sections, which fixes the problem. (Bug #12669)

Audio Fixes

- An audio mismatch between Wulf Wild-Blood's spoken line and his subtitle during Filial Bonds has been corrected. (Audio file: Sound\Voice\Dragonborn.esm\MaleNord\DLC2WB01_DLC2WB01SharedInf_0003A3DA_1.fuz) (Bug #11957)
- Sound marker AmbHarbor01 is referencing the wrong sound descriptor. It should be pointing to AMBHarbor01LPSD instead of AMBBannerRockCairnLP. (Bug #13010)

Actor and AI Fixes

- DLC2EncBandit04MagicDarkElf02F was marked as male when it should be female. (Bug #12677)
- Sogrlaf and Lygrleid did not have matching appearances between the two versions for Solstheim and Windhelm. (Bug #12628)
- DLC2EncBandit01TemplateMagic and DLCEncBandit01TemplateMissile both had an incorrect morality setting (no crime instead of any crime) which has now been corrected. (Bug #12626)
- The dragon priest race added for the DLC was not added to the disintegration immunity list the way the ones from the vanilla game are. This omission resulted in their deaths generating duplicate ash piles. (Bug #12606)

Item Fixes

- The following Dragonborn weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
  - DLC2BloodskalBlade: 8 -> 10
  - DLC2RR01FalxWarhammer: 0 -> 12
  - DLC2MKMiraakSword1: 5 -> 6
  - DLC2MKMiraakSword2: 5 -> 7
  - DLC2MKMiraakSword3: 5 -> 8
  - DLC2NordicSword: 6 -> 5
  - DLC2NordicMace: 7 -> 6
  - DLC2NordicBow: 7 -> 6
  - DLC2NordicBattleaxe: 11 -> 10
  - DLC2StalhrimWarAxe: 8 -> 7
  - DLC2StalhrimSword: 7 -> 6
  - DLC2StalhrimBow: 9 -> 8
  (Bug #12922)
- The Nordic Dagger and Stalhrim Dagger both had incorrect draw and sheathe sounds selected. (Bug #12863) [Official Patch 1.6.1130]
- DLC2LItemBook3Combined contains "Songs of Skyrim Revised" before the vanilla MQ is done. (Bug #12780)
- Greatswords added by the DLC have incorrect swing speeds. They should be 0.75 rather than 0.70. (Bug #12555)
- The Champion's Cudgel (DLC2RR01FalxWarhammer) is incorrectly marked as glass material. The in-game model is clearly steel. (Bug #12554)
- The Ancient Nordic Pickaxe, Hoarfrost, and Champion's Cudgel had no tempering recipes and could not be improved at grindstones. (Bug #12554)
- East Empire Company strongboxes were intended to respawn but the flag was not checked. (Bug #12856)
- Miraak's boots and gloves were incorrectly flagged as light armor, rather than "none" the way his robes are. (Bug #12672)

Mesh and Texture Fixes

- The menu object representing Black Book rewards had a stray set of ripples which did not belong. (meshes\dlc02\magic\maginvapocryphareward.nif) (Bug #12788)
- The following series of meshes prevented proper decapitation of an NPC who is wearing them:
  - meshes\dlc02\armor\bonemold\f\bonemoldhelmet_0.nif
  - meshes\dlc02\armor\bonemold\f\bonemoldhelmet_1.nif
  - meshes\dlc02\armor\bonemold\m\helmet_0.nif
  - meshes\dlc02\armor\bonemold\m\helmet_1.nif
  - meshes\dlc02\armor\chitinheavy\f\helmet_1.nif
  - meshes\dlc02\armor\chitinheavy\f\helmet_0.nif
  - meshes\dlc02\armor\chitinheavy\m\helmet_0.nif
  - meshes\dlc02\armor\chitinheavy\m\helmet_1.nif
  - meshes\dlc02\armor\chitinlight\f\helmet_1.nif
  - meshes\dlc02\armor\chitinlight\f\helmet_0.nif
  - meshes\dlc02\armor\chitinlight\m\helmet_0.nif
  - meshes\dlc02\armor\chitinlight\m\helmet_1.nif
  - meshes\dlc02\clothes\cultist\f\cultistmask_1.nif
  - meshes\dlc02\clothes\cultist\f\cultistmask_0.nif
  - meshes\dlc02\clothes\cultist\m\cultistmask_1.nif
  - meshes\dlc02\clothes\cultist\m\cultistmask_0.nif
  (Bug #11940)

Quest and Dialogue Fixes

- Fanari and Deor are both required for A New Source of Stalhrim (DLC2SV02) but they were not properly protected from being killed by the player prior to the quest starting. If dead, and the quest has not started yet, they will both be resurrected. (Bug #12855)
- The random encounter quest to retrieve a Black Book (DLC2WE06) could send you to find a book you already have. (Bug #12738/#12356)
- If Geldis sends you to talk to the hunters at Frostmoon Crag, the quest objective is not cleared when the hunters at the entrance tell you to go away. (Bug #12049)

Papyrus Fixes

- DLC2PillarPlayerScript had no sanity checking for None locations and was generating mountains of Papyrus spam.
- DLC2defaultSlottedItemActivatorScript had no sanity checking for objects that have no linked ref, which was causing log spam.
- DLC2LvlSeekerMirrorScript lacked sanity checking when killing off a Seeker's generated mirror NPCs. Not all of a Seeker's mirrors get generated in combat.
- More noisy scripts have had their debug traces commented out.
- DLC2dunBookLevel4BendControl will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- DLC2dunSeekerInvisScript will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]

Placement/Layout/Ownership and other World Object Fixes

- There was not sufficient bed space in Morvayn Manor for the Arano couple to be able to sleep in their assigned upstairs area. Their bed has been upgraded to a double, and the navmesh adjusted to fit the new sleeping arrangements. (Bug #12629)

Text Fixes

- Mazte was misspelled as "Matze". (Bug #12674)
- The following series of typos in books and notes has been fixed:
  - DLC2RR02EvidenceNote: receive -> receive
  - DLC2RRLetterMorvayn02: weakening -> weaken
  - DLC2Book3ValuableTheAnticipations: worshiped -> worshipped, small -> small tribe
  - DLC2Book2CommonTheAxeMan: as -> at
  - DLC2Book2CommonBonePartII: chose -> choose, though -> thought
  - DLC2dunKolbjornRalisJournal01: Azhidal -> Ahzidal
  - DLC2RRF07Book: sign -> a sign
  - DLC2Book2CommonTheReclamations: heirarchy -> hierarchy, comprise -> compromise
  - DLC2Book2CommonRedYear02: happened Vivec City -> happened to Vivec City
  - DLC2Book2CommonTrueNoblesCode: dissention -> dissension, out -> our
  - DLC2Book3ValuableVarietiesofFaithintheEmpire: Knhaten Flu -> Knahaten Flu
  - DLC2TTR3bWindAndSand: a such -> such
  (Bug #11977)
- All Stalhrim armors will now distinguish between light and heavy in their inventory text. (Bug #12890)

UHFP v1.1.1 - (2013-06-16)

UHFP Fixes

- The gap fix (Bug #6949) for the Greenhouse and the Main Hall has been reverted out. The gap, as it turns out, is the only logical means for any of the bees and other bugs to get in and out of the greenhouse module.

Game Mechanics Fixes

- The mannequins on the upper floor of each Main Hall were prone to wandering due to there being no navmeshes on their platforms.
- AI pack BYOHHousecarlPaleSandboxPlayerHouse was pointing to the wrong interior marker which would result in any NPC using it patrolling Lakeview Manor instead of the intended Heljarchen Hall. (Bug #12888)
- AI pack BYOHHouse3StewardSleepMainHallDouble0x6 was pointing to a bed in the wrong house, resulting in any NPC using this attempting to sleep in the wrong location.

Actor and AI Fixes

- Gregor (BYOHHousecarlPale) is configured as a 1 Handed weapon warrior, but was equipped with a 2H sword. (Bug #12275)

Quest and Dialogue Fixes

- The USKP fix to allow Proventus to sell home furnishings while on the Dragonsreach porch has been extended to allow him to do so for Hearthfire. (Bug #12569)
- The workbench in the basement of Windstad Manor was incorrectly configured to disable the one in the basement of Lakeview Manor, along with an associated dummy marker for the same pair of houses located outside. (Bug #12566)
- USKP fixes for correctly determining when all of the house additions in Windhelm have been purchased have been merged with the addition of the child's bedroom. (Bug #12751)
- The player alias on BYOHHouseBuilding unnecessarily sends ALL items picked up or dropped by the player through the script that processes handling sawn logs. This leads to an insane amount of lag in Papyrus as the game is attempting to deal with it when large numbers of items are managed. (Bug #12851) [UHFP 2.0.1]
- Dismissing a bard would not actually cause them to get dismissed and leave the house as expected. (Bug #12942)

Papyrus Fixes

- Function MoveEntryRoomFurniture in BYOHHouseScript should not be returning bool since the function never returns anything. (Bug #12250)
- Functions BuyRoomFurniture(), EnableRoomFurniture(), and EnableAllFurniture() in BYOHHouseBuildingScript should not be returning bool since the functions never return anything. (Bug #12249)

Placement/Layout/Ownership and other World Object Fixes

- Several pieces associated with the "barrels" option in the Entry Room conversion for the houses end up clipping with other options that become available with the addition of the Main Hall. These objects are now enabled with the Fire Pit option in the Small House. [kettle, venison, cabbage, hexagonal wall hanging] (Bug #12185)

USKP v1.3.2c - (2013-05-10)

USKP Fixes

- Another debug message was accidentally left on in the weapon rack script. (Bug #12820)
- Two of the USKP helper quests that handle updating information for bugfixes lost their properties somehow in the CK and had to be restored.
- Jarl Korir's exile package for the Windhelm palace was not using the correct location marker after we fixed his AI pack.
- Heimskr was still finding a way to preach his message OUTSIDE the confines of his jail cell. This should finally be fixed for good now.
- The final Civil War government script never ran because we had stopped the Civil War quests too early. This has now been corrected so it will run properly regardless.

USKP v1.3.2b - (2013-05-03)

USKP Fixes

- A debug message in the updated weapon rack script was accidentally left on.

Placement/Layout/Ownership and other World Object Fixes

- Several coffins and other graves for NPCs in the Markarth and Solitude Halls of the Dead were not initially disabled like they should be, resulting in them showing up as all belonging to the priest in charge until the assigned NPC actually dies. Unassigned coffins and urns have been changed to objects that don't display the owner name. (Bug #12200)

UDGP v1.2.2 - (2013-05-02)

Game Mechanics Fixes

- HelpManualPC and HelpManualXBox were updated with Patch 1.9 to add Legendary Skills to the list of forms. Dawnguard added an entry for Vampirism. These changes have been merged. (Bug #12685)
- The Stendarr's Aura spell was incorrectly leveling destruction skill instead of restoration. (Bug #12128)
- The formlists for weather exceptions and oversized worldspaces will now be updated via script instead of being directly edited in the ESP to conform to how Bethesda updates their formlists officially.

Quest and Dialogue Fixes

- It is now possible to sell the Sun and Blood scrolls to Dexion when playing on the vampire side of the quest. (Bug #12086)
- After taking over Harkon's court, Vingalmo and Orthjolf still greet the player with disrespectful comments, unlike the other vampires in the castle. (Bug #12469)
- After the Hall of the Vigilants is destroyed, any Vigilants which are spawned will no longer patrol properly because the marker that was used is inside the destroyed cell. This marker will be relocated to Stendarr's Beacon once the hall is destroyed. (Bug #12368)
- For Hide and Seek (DLC1RH01) the vampire chosen as a target generates crimes in Whiterun Hold if it isn't killed discreetly. This should now be fixed. The alias will now assign a crime faction based on which hold was randomly chosen for the quest. (Bug #12488)
- A line of dialogue in The Gift (DLC1RV06) could never be heard due to having incorrect quest conditions set. (Bug #12411)
- When Aela explains werewolf perks (DLC1WerewolfPerkExplanation) the initial dialogue she gives doesn't allow the remainder of the chain to execute and be heard, and also causes her to repeat herself if you come back later. (Bug #12410)
- Dawnguard wipes out several properties on A Daedra's Best Friend (DA03) which have now been restored. The Oblivion Walker achievement counter will also be called for update since the achievement property was one of the ones that got wiped out. (BGS Support #16541) (Bug #12391) [Fixed by SSE Itself]
- The Gift (DLC1RV06) might attempt to pick a spouse that's held in a permanently reserved alias and thus be unable to fill, which will then prevent the quest from running. The spouse alias has now been flagged to allow reserved. (Bug #12265)
- The objectives during Durnehviir's quest (DLC1VQDragon) are not clear about which shout you are supposed to be learning from him. (Bug #12458)
- In the quest that controls turning vampires for the DLC (DLC1VampireTurn) there is a response set for the player's spouse. This response set can never play because there is no appropriate audio recorded for the two lines and no acceptable substitutes exist to replace it. (Bug #12409)
- When being directed to Fort Dawnguard, the quest marker often points in strange directions that make no sense. This is due to the alias used for the marker being set to the wrong door.

Actor and AI Fixes

- DLC1RadiantScoutHunter and DLC1RadiantScoutVampire were flagged as being in CrimeFactionWhiterun which would result in bounties for attacking them first, despite them being your enemies. (Bug #4076)
- Serana should no longer collect an unremovable stack of hoods that eventually blocks her inventory access. (Bug #12582)
- EncVampire03BossDarkElfM had a voice type change for Dawnguard that the USKP overrode back to vanilla settings after the USKP adjusted his eye settings. This has now been corrected so that Dawnguard's changes will remain in effect. (Bug #12581)

Item Fixes

- The Dragonbone Battleaxe had an incorrect sound detection setting. Instead of normal, it should be loud like other 2H weapons. (Bug #12655)
- The Dragonbone Greatsword speed value has been set to 0.75 to synch with the USKP changes to the other greatswords. (Bug #12620)
- Vale Deer Hide and Vale Sabre Cat Hide were both missing the VendorItemAnimalHide keyword.

Mesh and Texture Fixes

- The Redwater Den skooma bottles are missing a normal map for the texture. (textures\dlc01\clutter\quest\RedwaterSkooma01_n.dds) (Bug #12718)

Papyrus Fixes

- More noisy scripts have had their debug messages turned off.
- The encumbrance fix for carriages has been ported to the ferry boat system. (Bug #12491)
- DLC1VampireTurnScript does no sanity checking in MakeMyEyesRed() to make sure the actor is actually loaded before trying to swap their eye textures.
- DLC1MagicCastFromSunScript needed a slight delay added to prevent the Auriel's Bow sun effect from getting stuck in the busy state, causing the script to remain permanently active and causing lag. (Bug #12029, Bug #12422)

Placement/Layout/Ownership and other World Object Fixes

- 02001a7c: Removed a rock that was placed without a visible purpose which was clipping through other rocks. (Bug #12608)

Text Fixes

- DLC1VQFVBooks, Objective 10: "Urag-gro Shub" -> "Urag gro-Shub"
- DLC1Book3ValuableFurTrader: "but I didn't ask" -> "but they didn't ask"
- DLC1RuunvaldJournal04: "Everyday" -> "Every day"
- DLC1RuunvaldJournal01: "and I aims to" -> "and I aim to"
- DLC1FVBook03English: "Forward" -> "Foreword"

USKP v1.3.2a - (2013-04-26)

USKP Fixes

- Regression fix for Ill Met By Moonlight (DA05) stopping prior to receiving the Ring of Hircine reward. (Bug #12722)

USKP v1.3.2 - (2013-04-23)

USKP Fixes

- Heimskr had been accidentally swapped to prisoner robes due to a missing condition in the event that sends him to prison when the Imperials win Whiterun. (Bug #12116)
- The USKP added load screen for silver weapons affecting werewolves has been updated to use the slightly more generic term "lycanthropes" since Dragonborn introduces werebears. (Bug #12492)
- landscape/dirtcliffs/dirtcliffscornerout01.nif was edited for UV fixes but ended up with the wrong texture on it after the fixes were done. (Bug #12494)

Game Mechanics Fixes

- The Elemental Fury shout was not working correctly with bows or with dual wielded weapons, and was not applying the speed multiplier correctly for any weapons. (Bug #9249, Bug #9250) [USKP 2.0.2]
- The leveled spell entries LSpellWEBattlemageFireLeftHand and LSpellWEBattlemageFireRightHand have the level settings for Fireball and Firebolt backward. (Bug #12203)
- Angarvunde could not be marked as cleared because the dungeon lacked a flagged boss actor. A draugr boss has been placed near the word wall and flagged so the dungeon will now clear. (Bug #12432)
- AI pack DefaultHoldPositionCurrentLoc256 was incorrectly set to a radius of 128. (Bug #12499)
- AI pack KarthwastenSauranachMineSandbox8x12Package had no start time or duration set. (Bug #12486)
- AI pack DragonBridgeLumberCamp6x12 incorrectly started at 8am instead of 6am. (Bug #12486)
- AI pack KynesgroveRoggeEatDinner19x3 incorrectly started at 9am instead of 7pm which caused a scheduling conflict for Rogge in Kynsegrove. (Bug #12486)
- AI pack WindhelmNilsWorkInn14x8 should be starting at 16 instead of 14 to avoid a scheduling conflict. (Bug #12482)
- AI pack WindhelmGrimvarSleep22x10 did not have its start time and duration set correctly. (Bug #12482)
- AI pack SolitudePalaceLobbySandbox8x12 incorrectly started at 12 instead of 8. (Bug #12480)
- AI pack AbeloneEatPackage6x1 was erroneously set to start at 12 when there is already a 12x1 package. (Bug #12478)
- AI pack MarkarthAicantarEat20x2Package had no start time or duration, causing it to block the remainder of Aicantar's schedule. (Bug #12478)
- Skeletons and Dragon Priests were fighting each other when they mixed because the Dragon Priest faction didn't have SkeletonFaction listed as a friend. (Bug #12519)
- The sound from the Elemental Fury shout could become permanently stuck on if the currently equipped weapons failed to accept the enchantment. (Bug #12514, Bug #5058)
- Witbane acquired from traps was not set to the correct magnitude to produce the effect of 50% slower magicka regeneration. (Bug #12533)
- The blizzard spell's damage value was being augmented by the caster's spell resistance when this should not have been happening. (Bug #10532)
- Lightning Storm erroneously had the script to generate ash piles attached to its associated magic effect (ShockDamageMassConcAimed) which would result in generating one pile per kill regardless of whether you had the disintegration perk or not. With the perk, two piles would be spawned. (Bug #9651)
- All spells which used the Damage Stamina effect (EnchStaminaDamageFFContact) were enhanced by the Augmented Flames perk due to the effect erroneously having the MagicDamageFire keyword attached. (Bug #12439)
- An errant script was attached to the effect used by the Make Ethereal shout (VoiceMakeEthereal) which caused Papyrus errors to be thrown because it had no properties set. (Bug #12186)
- The Block Runner and Shield Charge perks were still usable while sneaking due to the lack of a proper check to see if the player is in sneak mode. (Bug #167)
- The navmesh inside the Thalmor HQ in Solitude was not fully complete. (Bug #12259)
- Fired iron arrows (ArrowIronProjectile) were flagged as "supersonic" which caused them to make out of place sounds when flying past the player. (Bug #12635)
- Followers could not join you at Ironbind Overlook due to the lack of a navmesh connection to the door on the upper level of the dungeon.
- Lack of preferred pathing outside of Thaumaturgist's Hut in Morthal caused NPCs to take the long way around the building every time instead of the ground level path.
- Followers could not join you in jumping from the shortcut path to leave Nchuand-Zel after completing Lost Expedition due to the lack of a navmesh jump connector.
- Several merchants were missing the bonus gold from the Master Trader perk despite the perk specifically stating ALL merchants in the world should have it.
- Wuuthrad was not inflicting its bonus damage on orcs despite them being Elves who should be affected by it. Perk C06BladeOfYsgramorPerk did not have orc or orc vampires set.
- AI Pack MorthalAslfurSleep0x7 Was set to use the editor location for sleeping, which would cause Pactur to return to Stonehills each night to sleep instead of staying in Morthal as expected when he becomes Sorli's steward.

Actor and AI Fixes

- Fixed Kodlak being naked on the floor in Jorrvaskr at the end of Blood's Honor (C04). (Bug #12157)
- Bjartur has two lines of idle dialogue to use in the Solitude Jail, but because of an error in setting up the conditions, they would never play. Since her only dialogue is unfitting after the Stormcloaks take Solitude, she will be disabled after the city is taken. (Bug #12501)
- Angrenor Once-Honored could not perform his complete AI schedule due to his eat package being blocked by his general sandbox package and because his patrol package had no start time or duration set. (Bug #12482)
- Nurelion could not perform his full AI schedule due to his breakfast and dinner packages having no start times or durations. (Bug #12482)
- Gularzob could not perform his full AI schedule due to his patrol package blocking due to incorrect time settings. (Bug #12480)
- General Tullius never slept due to his castle command package having a bad duration setting. (Bug #12475)
- The guards at Sarethi Farm were not linked to their XMarkers and thus would not patrol the area. (Bug #12465)
- The guards at Snow-Shod Farm had no patrol route data set up and would thus be standing totally idle all the time. (Bug #12465)
- None of the housecarls were able to sandbox throughout the whole house they're assigned to protect. New packages to allow them to do this "in cell" instead of with a defined radius have been generated for them. (Bug #12366)
- With Patch 1.9, dunCragslaneLvlBanditGuard was intended to get flagged to respawn. In the process of doing so, his activation name was lost AND his combat style was erroneously set to Dremora instead of 1H warrior. (Bug #12481)
- Red Eagle, Warlord Gathrik, and Yngol could all spawn as dragon priests at higher levels. The backstories behind these characters makes this extremely unlikely to have been the case. Plus, in the case of Warlord Gathrik, spawning him as a dragon priest will break the quest at Ironbind Barrow. (Bug #12470)
- Drifa uses Pawned Prawn greetings even when she's not manning the store after Bersi dies. (Bug #12027)
- The 3 Galdur sons in Reachwater Rock spawn above the ground and then "step" down due to bad linked reference settings. (Bug #12576)
- Elgrim's Elixirs never locked up at night because the NPCs there both had sleep packages that weren't set to lock the doors, likely due to Elgrim's AI package bugs which were fixed. (Bug #12579)
- Legate Rikke will now assume her more relaxed post-war schedule. Packages CWMapTableSandboxSolitude and CWRikkeSandboxFactionHQ were not conditioned to stop running when Ulfric was dead.
- General Tullius will now assume his more relaxed post-war schedule. CWMapTableSandboxSolitude was not set to stop running when Ulfric was dead.
- Galmar will now assume his slightly more relaxed post-war schedule. CWGalmarSandboxFactionHQ was not set to stop running when General Tullius was dead.

Item Fixes

- The following scrolls were missing the VendorItemScroll keyword: MassParalysisScroll, BaneOfTheUndeadScroll, CandlelightScroll, ConjureFamiliarScroll, CourageScroll, ConjureFlameAtronachScroll, CalmScroll, FastHealingScroll, EbonyFleshScroll, BanishDaedraScroll, ConjureFrostAtronachScroll, ConjureStormAtronachScroll, CommandDaedraScroll, DreadZombieScroll, ExpelDaedraScroll, DeadThrallScroll, ChainLightningScroll, BlizzardScroll, HarmonyScroll, CallToArmsScroll, CircleOfProtectionScroll, GuardianCircleScroll, DragonhideScroll (Bug #12267)
- Weapon speed on the Ebony Blade was missed when the adjustments were made to the other two handed swords. (Bug #12497)
- Some miscellaneous clutter objects have been given names so they can be picked up. (Bug #12535)
- Nord Hero Arrows were set with too high a damage value. Other Nord Hero items are in line with Elven stats, so these arrows now do the same damage as Elven arrows. (Bug #12523)
- Imperial swords should be marked as WeapMaterialImperial instead of WeapMaterialSteel. (Bug #12522)
- Leveled list LItemWeapon1HIronAndSteelOnly mistakenly contained a light source instead of the expected iron & steel war axes that should have been there. (Bug #12495)
- Leveled list LItemWeaponBattleAxe is missing the orcish battleaxes. (Bug #12489)
- Frostbite Venom and Lotus Extract lacked the VendorItemPoison keyword and could not be sold to apothecary merchants. (Bug #12556)
- Interior load doors for Windhelm's Palace incorrectly generated wood sound instead of metal sound. (Bug #10354)
- LItemEnchNecklaceResistMagic should not have been configured to randomize its results against all levels due to being used as a reward for Brelyna's Practice. (Bug #12595)

Quest and Dialogue Fixes

- During Hail Sithis (DB11) the game was trying to trigger the scene quest for the Katariah soldiers after the Emperor's assassination, which resulted in errors being logged.
- Previous fixes for Derkeethus and his quest exposed another bug. He had no alias package to keep him parked in Darkwater Pass before the player went there to rescue him. (Bug #12477)
- The Revelers random quest (WERJ06) should properly terminate now when the NPCs load out of memory after the player leaves. (Bug #12338) [NR]
- During Arniel's Endeavor (MGRArniel02) the Staff of Tandil is never taken from the player and given to Enthir. (Bug #12256)
- In A Return To Your Roots (NN01) the counter that keeps track of Crimson Nirnroots can't stay sync'd up if multiple roots are added to or dropped from inventory. (Bug #12212)
- Urag would repeat the lengthy introduction to Shalidor's Insights (MGR21) every time it started because the tracker variable reset every time. (Bug #12189)
- Out of Balance (MGR02) is intended to be a repeatable radiant quest but the script to restart it was not set up properly. It will now trigger itself the same way MGR01 does. (Bug #12181)
- The unique bandit Hajvarr Iron-Hand and his henchmen should no longer respawn in White River Watch once Hajvarr Iron-Hand is dead. dunWhiteRiverWatchQST was not being terminated properly. (Bug #12158)
- During a civil war city battle, a quest takes citizens off the street (CWCitizensFlee). This quest was capable of filling citizen aliases with city Jarls. If it did so, then the Jarl of that city would instantly vanish back to their editor location once the finale scene for that city had completed. Note that if CWCitizensFlee is currently active the fix will not take effect. (Bug #12156)
- After the Imperials take Windhelm, Captain Lonely-Gale is supposed to take over as steward but never did because Jorleif is never exiled. This has now been fixed. (Bug #12106)
- Thieves Guild fishing and bedlam jobs could pick from cities other than the 5 the guild is concerned with (such as Raven Rock) which then breaks the quests progressions because they're not set up to check anywhere but Skyrim's major hold capitols. (Bug #12197)
- Heimskr's tent should not be enabled if the Imperials have jailed him in Whiterun after the battle. (Bug #12130)
- Courier deliveries will now identify what they are delivering to you instead of a meaningless "Items added" message. (Bug #12512)
- If Drifa is killed prior to the end of A Chance Arrangement (TG00) it will prevent Taking Care of Business (TG01) from starting since her alias is not optional and she was never marked as essential. This is commonly called the Brynjolf "hmm" bug. (Bug #12209)
- The fix for Bug #288 missed the narrow condition of fixing Farkas' outfit property changes if C01 wasn't started yet. (Bug #12211)
- Maramal's scene in the Bee and Barb where he chastises the patrons for their sinful ways would not start under some conditions due to the aliases needing to be marked to allow reservations. (Bug #12139)
- Sinding could be chosen as a target for Rescue Mission (CR08) because he was not added to the exclusion faction for that quest. (Bug #6510)
- In Ill Met By Moonlight (DA05) the version of Sinding in the Falkreath Jail is never disabled after reaching Bloated Man's Grotto. (Bug #6510)
- Ill Met By Moonlight (DA05) never stops once the quest is complete.
- Due to incorrect conditions, the steward in Windhelm could prematurely tell you there are no more improvements to make to Hjerim even if the killer's mess is still present.
- In Blood on the Ice (MS11 - By the Nine Divines! Make it stop!) it was possible for the house to be purchased before the investigation was complete, which then led to the possibility that the basic decorations would get reenabled if you had chosen to buy the bedroom decorations before the quest was over. (Bug #12078)
- The mage paraphernalia and Stormcloak corpses that are initially found at Fort Amol were not being disabled once the fort was cleared. (Bug #12159)
- During Animal Extermination, the AI pack used to keep the victim outside their home (CR01VictimsMillAboutOutsidePackage) should stop functioning once the beast is killed. The quest should also not be allowed to pick NPCs who have gone on to become Jarl in their city. (Bug #8813)
- It was possible for the courier to fail to appear after completing Innocence Lost (DB01) due to the Dark Brotherhood tracking quest losing its update registration. (Bug #12230)
- Followers and/or animal companions will become stuck inside Kilkreath Ruins after completing Break of Dawn (DA09). (Bug #408)
- When talking to Meridia at the end of Break of Dawn (DA09) the player could begin falling to the ground and die before the timer could run out. This may have been due to the stage 500 fragment disabling the platform before the function that actually runs the fall had started. (Bug #259)
- Infiltration (dunTrevasWatchQST) does not mark its objectives as completed as the quest progresses. (Bug #12199) [NR]
- Red Eagle's Sword quest (dunRebelsCairnQST) could be restarted simply by revisiting either Rebel's Cairn or Red Eagle Redoubt, and it would be reset to stage 0 REGARDLESS of where in the quest you are, or whether you'd finished it already or not. With no way to know if the currently running quest is legitimate or a restart, this cannot be fixed retroactively. We can only prevent it from triggering any further restarts. (Bug #12059) [NR]
- The Lost Expedition (dunNchuandZelQst) does not stop running once completed.
- In Discerning the Transmundane (DA04), Septimus sometimes fails to turn into an ash pile upon reading the book. This appears to have been due to an improperly used RegisterForAnimationEvent that was referencing him as an Object instead of an Actor. (Bug #397)
- Jaree-Ra continues to suggest seeing him when the player is bored even after Lights Out (MS07) has been accepted. (Bug #12622)
- A bad dialogue condition on the "How do I join the Imperial Legion" topic prevented the guards in Solitude from speaking the lines. (Bug #12633)
- If the player managed to speak to Brynjolf before encountering Maul, the objective to speak to Brynjolf would become stuck in the journal permanently.
- If the player picks up Reyda's necklace prematurely during The Straw That Broke (FreeformIvarstead02) the quest would not advance after speaking to either Narfi or Wilhelm about Reyda.
- In Spread the Love (FreeformRiften05) From-Deepest-Fathoms is prompted as though she were male.
- In the random encounter with a Namira cultist (WEJS11), Sigar will always address you as though you completed The Taste of Death (DA11) in favor of the cannibals.
- During Recipe For Disaster (DB08) it was possible to exploit a dialogue bug when talking to Anton that would result in infinite speech bonuses for intimidation.
- While on The Raid (FreeformRiften20) you would be flagged as trespassing in the Riften Warehouse even though the Jarl gave you the key.
- Completing the civil war on the Stormcloak side does not close out any dangling objectives in the CWObj quest.
- Several dialogue greetings that no longer make sense once the civil war is over have been conditioned to stop playing once it is.
- dunAngarvundeQST never stops when completed.
- The two main Civil War quests (CW and CWObj) will now be terminated once the war is completely over.
- The quest in Southfringe Sanctum did not update the Side Quests achievements count due to the achievement quest property being unset. (Bug #13757)

Mesh and Texture Fixes

- The Whiterun pool mesh next to the Talos shrine was casting an incomplete shadow. (Architecture\WhiteRun\WRTerrain\WRPondStairs01.nif) (Bug #12506)
- Imperial long and medium banners were causing z-fighting and also had the ropes only visible on one side. (architecture\solitude\clutter\sbannerlong01.nif, architecture\solitude\clutter\sbannerlmid01.nif) (Bug #12215, Bug #12400)
- Interior non-load doors for Windhelm's Palace generated no sounds when being opened. (architecture\windhelm\doors\whintmetalarchdoor.nif) (Bug #10354)
- Honeycomb ingredients have an unnaturally bright glow. (critters\bee\beehoneycomb.nif) (Bug #12447)
- Several draugr bodies used as containers were spraying blood when struck with weapons despite obviously being incapable of bleeding. (clutter\bodies\draugrbodylaying01.nif, clutter\ruins\ruinsdeaddraugrsit.nif, clutter\ruins\ruinsdeaddraugr01.nif, clutter\ruins\ruinsdeaddraugr02.nif, clutter\ruins\ruinsdeaddraugr03.nif, clutter\ruins\ruinsdeaddraugr04.nif, clutter\ruins\ruinsdeaddraugr05.nif, clutter\ruins\ruinsdeaddraugr06.nif) (Bug #12586)
- The main support columns on the Dragonsreach porch don't quite reach the ground, resulting in a seethrough gap. (architecture\whiterun\WRInteriors\WRCastle\wrintdragonroomrib01.nif) (Bug #12532)
- A hairline gap existed for one of the Solitude stairway pieces even when aligned properly. (architecture\solitude\interiors\slgfstasol01.nif) (Bug #12468)

Papyrus Fixes

- More noisy scripts have had their debug messages turned off.
- The TurnToAsh() function in ReanimateAshPile was erroneously set to return bool when the function has no return values. (Bug #12246)
- MQ104 Stage 65 fragment is erroneously trying to complete Objective 10 when no such objective exists.
- TrapExplosiveGas does not perform NONE checks on the trapGasWeapon and flExplodesGasTrapOnHit properties, resulting in numerous Papyrus errors.
- DB10 Stage 10 fragment attempts to enable a reference that was enabled by a parent marker in Stage 1, resulting in a Papyrus error.
- DB10 Stage 60 fragment attempted to enable an object reference using a call to an actor reference instead, resulting in a Papyrus error.
- RemovableTorchSconce01SCRIPT had incomplete logic to deal with placing a torch, leaving the cell, and returning later to have the light source enable. It also had no handling for situations where the torch should have been deleted instead of merely disabled, which could lead to minor save game bloating. (Bug #12070)
- dunNchuandZelBookComplete had severely flawed logic that would result in duplicating the books when they were activated and then picked up by the player. It needed to be rewritten using an OnContainerChanged event in order to resolve the problem. (Bug #8398)

Text Fixes

- Fired Nord Hero Arrows were being marked as "ArrowNordHeroProjectile" instead of "Nord Hero Arrow".
- Spell RaceArgonianWaterbreathing: "breath" -> "breathe"
- Book2ReligiousAncestorsandtheDunmer: "necessary" -> "necessarily" (grammar mistake) (Bug #12517)
- The load screen for the Lady Stone implies its effect lasts "for a while" when it isn't. "for a while" has been removed from the description. (Bug #12464)
- Text for Absorb Magicka (000aa156) is mistakenly labeled as Drain Magicka. (Bug #12430)
- Topic WERoad09Offer: "No Thanks" -> "No, thanks."
- dunNchuandZelQst stage 100 log: "more then capable" -> "more than capable"
- RecipeResistFire1 incorrectly lists frost salts instead of fire salts as an ingredient. (Bug #12596)
- RecipeResistFrost2 incorrectly lists fire salts and a gourd as ingredients. This should be frost salts for certain, and we've arbitrarily chosen silverside perch for the other. (Bug #12596)
- EnchRobesRestorationBase: "Magica" -> "Magicka"
- RaceArgonianResistDisease: Missing accenting on the number.
- SPEL RaceDarkElf (000AA021), SPEL RaceRedguard (000AA023), SPEL RaceWoodElf (000AA025): Incorrect formatting on the accent for the number.
- Cell RobbersCove01: "Robbers' Cove" -> "Robber's Cove"
- Several potion descriptions were using inconsistent language to describe them in the UI. (Bug #14463)

Placement/Layout/Ownership and other World Object Fixes

- In a section of Karthspire not far from the Akaviri puzzle pillars, there are two large gaps between the floor and rock walls. These gaps are just large enough for NPCs to get wedged into with no way to get back out. A pair of wooden planks have been placed to cover the holes so this won't happen. The navmesh in this part of the dungeon was also badly constructed and has been fixed. (Bug #12188)
- Grave Concoctions in Falkreath was not flagged with keywords to mark it as a dwelling or a store despite it being both. (Bug #12551)
- Movarth's Lair could not be marked as cleared because the two vampire boss references were not marked with the proper location type keyword. (Bug #12526) [USSEP 4.3.4]
- Solitude Blacksmith was not correctly flagged as a store or dwelling, and was also missing the TGBusiness keyword for Thieves Guild radiant quests even though it has all the required parts placed. (Bug #12450)
- 5e39a: Removed the edit to this reference because the mountain piece was dropped to Z 0.0 for no apparent reason. (Bug #12544)
- ac9b6: Moved the Golden Claw back from the edge of the counter to avoid NPCs knocking it down. (Bug #12472) [NR]
- 000b5e64: Rocks placed to cover a large gap between here and the cliff face. (Bug #12437)
- WinterholdFozenHearth, WinterholdRamirshouse, and WinterholdJarlsLonghouse were all set to WeatherCoast when they should be using WeatherWinterhold. (Bug #12429)
- RiftenBollisHouse erroneously has "show sky" checked when it shouldn't, like all the other Riften houses. (Bug #12429)
- FalkreathLodsHouse, FalkreathJarlsLonghouse, FalkreathHouseofArkay, FalkreathGrayPineGoods, FalkreathGraveConcoctions, FalkreathDengeirsHall, FalkreathDeadmansDrink, FalkreathBarracksJail, and FalkreathBarracks should all be using WeatherFalkreath instead of WeatherPineForest. (Bug #12429)
- DawnstarBarracks should be using WeatherCoast instead of WeatherSnow. (Bug #12429)
- WinterholdCollegeHallofAttainment is erroneously set to "show sky" when it shouldn't be.
- 000c2988: Copy of Red Eagle's Rite partially sunken into a pillar.
- 000e27ca, 000dee1c: Floating jugs.
- 0005bf51: Floating sword.
- 0006e9e2: Floating stockade pole.
- 000BFF16: Sword stuck under collision.
- 000F3C59: Lantern clipping a shelf.
- 0005979B: Floating axe.
- 000EE131: Urn clipping a wall.
- 00089898: Floating column.
- 000885DA: Rocks with exposed underside.
- 000A722E: Floating hay mound.
- 000585A4: Gap in two wall pieces.
- 0003917B: Gap between two floor pieces.
- 0003D22C: Gap between dirt and floor pieces.
- 0007F575: Floating dust piles.
- 0004894B: Gap between rock pieces.
- 000F9340: Floating hay stack.
- 000ADAA4: Duplicated door frame removed.
- 000E2767: Weapon rack end cap rotated the wrong direction.
- 00076452: Gaps on either side of this mesh.
- 000c23f4: Floating rock pile.
- 0004a569: Terrain piece with exposed back side.
- 0007C601: Floating shrub.
- 000CB134, 000CB135: Sunken barrels.
- 00068855: Exposed road tile being used to cover a larger exposed road tile.
- 000dfc69: Potatoes clipping a bowl.
- There was no jump down connection for the navmesh in Orotheim to allow followers to use the shortcut to the exit.
- There was no jump down connection for the navmesh in Swindler's Den to allow followers to use the shortcut to the exit.
- There was no jump down connection for the navmesh in High Gate Ruins to allow followers to use the shortcut to the exit.
- 000b1845: Floating slaughterfish eggs.
- 000b184b: Floating barnacles.
- The Thalmor Embassy had no north marker.
- A scene trigger in Volskygge was placed too far from where the scene plays, resulting in the dialogue rarely being heard.
- The White Phial (location) does not have a fire burning in Nurelion's fireplace, so he sits there staring at nothing.
- 000c028d: Froki's Bow is set to respawn when it shouldn't. It is a unique item.
- 0010fde7: Eorlund Gray-Mane's merchant chest was accessible by way of a terrain glitch.

UDBP v1.0.3 - (2013-03-27)

UDBP Fixes

- The two Thalmor soldiers fixed in 1.0.2 lost their name data which made it impossible to loot the bodies once killed. (Bug #12507)

Audio Fixes

- Neloth mistakenly refers to the Nerevarine as male, when in canon this isn't known. [This was later confirmed to be a glitch in a posting by Michael Kirkbride in 2015. Source: https://en.uesp.net/wiki/General:Michael_Kirkbride's_Posts#2015 ] [sound\voice\Dragonborn.esm\dlc2maleuniqueneloth\dlc2dialog_dlc2telmithrynm_00039fbf_1.fuz]

Game Mechanics Fixes

- Several summoning spells added by the DLC sometimes failed to cast because the spells were not flagged to ignore absorption and reflection. (Bug #12253)
- The Seeker of Shadows reward from one of the black books was only giving a 9% reduction in buy prices instead of the advertised 10%.
- Werebears were not affected by the silver weapons perk despite lore evidence suggesting they should be. (Bug #12493)
- The cultists will no longer attempt to ambush the player while they are in werewolf form. (Bug #11964)

Quest and Dialogue Fixes

- TeldrynSero can be inducted into the Blades but then can no longer be taken as a follower. (Bug #12462)
  Audio files generated: DialogueFo_DialogueFollowe_000036C9_1.fuz, DialogueFo_DialogueFollowe_00006598_1.fuz, DialogueFollower__000036CA_1.fuz, DialogueFollower__000036CB_1.fuz, DialogueFollower__000036CC_1.fuz, DialogueFollower__000036CD_1.fuz, DialogueFollower__00006597_1.fuz"
- After Old Friends (DLC2TT2), Neloth will tell the player that Tel Mithryn will keep a bed and chest for them there but these rewards never show up. (Bug #11931)
- The cultists' bodies will no longer persist after you arrive in Raven Rock and have found out about Miraak. (Bug #11926)
- Deathbrand (DLC2dunHaknirTreasureQST) gets fouled and cannot be properly completed if you break into Gyldenhul Barrow by picking the lock and have the Wax Key perk. The front door to the barrow is now marked as key required, which will prevent this from happening. If you have already proceeded to killing Haknir Deathbrand, this quest can no longer be completed. A retroactive fix is NOT POSSIBLE due to the quest being flagged as "run once" which is a setting that bakes into the save game. (Bug #11965) [NR]

Mesh and Texture Fixes

- Horker's whiskers had an improperly merged portion of the mesh which caused the whiskers to use horker flipper textures instead of the proper transparent whiskers. (dlc02\plants\dlc2horker01.nif) (Bug #12033)
- NPCs could not properly wield the Ancient Nordic Pickaxe due to bad mesh flags causing it to behave as a static. (DLC02\Clutter\DLC02PickaxeNordic.nif) (Bug #12500)

Item Fixes

- The Bound Dagger objects added for the new Bound Dagger spell were using 1st person sword animations and were not counted as silent like other daggers. (Bug #12271)
- The Morag Tong curaiss and gantlets do not have the male and female 1st person texture set data added. (Bug #12498)

Papyrus Fixes

- More noisy scripts have had their debug messages turned off.

Placement/Layout/Ownership and other World Object Fixes

- The door to Nchardak never flags its initialized state, and combined with being set to respawn, leads to the dungeon being locked permanently after it resets. (Bug #12088) [NR]

Text Fixes

- DLC2TGFormula: 2 inatances. "stahlrim" -> "stalhrim"
- DLC2Book2CommonRavenRock01: "Forword" -> "Foreward", "miner's" -> "miners"
- DLC2Book2CommonRavenRock02: "Forword" -> "Foreward"
- DLC2Book2CommonRavenRock03: "Forword" -> "Foreward", "furthur -> further", "Councillor -> Councilor"

UDBP v1.0.2 - (2013-03-18)

UDBP Fixes

- The changes to DA04 turned out to not be necessary for the UDBP to copy. Plus they were blocking out a property edit needed by Dawnguard and the UDGP. (Bug #12224)

Game Mechanics Fixes

- The Horksbane perk, found on the Horksbane mace, was not functioning due to the weapon setting being blank. (Bug #12030)

Audio Fixes

- A line of generic dialogue used by several followers in the vanilla game (MaleYoungEager voice type) has been restored from the vanilla game after Dragonborn overwrote it with dialogue for Talvas.

Actor and AI Fixes

- Talvas was not charging for his training sessions the way he should, like all other trainers. This has been corrected, and he will also no longer be subject to the free training exploit that was fixed for trainers in the USKP. (Bug #12142)
- Onmund could not be dismissed as a follower due to his INFO record script not being properly recompiled after it was fixed. (Bug #12073)
- Tilisu Severin does not have the dead body cleanup script attached. (Bug #12035) [NR]
- DLC2SV02LvlThalmorMelee1HAggro1024 and DLC2SV02LvlThalmorMissileAggro1024 were respawning due to inheriting respawn flags from their nested templates. If they have respawned already, you will need to kill them again. (Bug #12051)
- Varona Nelas has been added to the no body cleanup faction for the two quests she's involved in so that the script will not remove her body before it should be. [NR]
- Frea's class was configured to use light armor, but her equipment is clearly heavy armor (Nordic Carved). Her class has been corrected to favor heavy armor, and her perks have been adjusted to match. (Bug #12239)

Mesh and Texture Fixes

- Heartstones make no sound when dropped due to a bad havok material setting. (dlc02\clutter\heartstone.nif) (Bug #12013)

Item Fixes

- Ash piles left behind by ash spawns, as well as seeker remains, never clear out when cells respawn. The script which handles this for portions of the USKP has been applied to these objects so they will clear out and thus not contribute to save bloating. (Bug #12026)
- The Nordic Heavy Cuirass was not functional on the weight slider. Addon DLC2NordicHeavyCuirassAA has been adjusted via TES5Edit to turn on the invisible value that makes this work. This value is not accessible in the CK. (Bug #11917)
- Miraak's Gloves have the wrong keywords - they should be flagged as ArmorClothing and ClothingHands instead of as light armor. This matches them to the other two pieces in the set. (Bug #12214)

Audio Fixes

- Onmund's dismissal dialogue file has been recorded over by Talvas' dismissal dialogue. The original vanilla Skyrim file has been added to the BSA in order to return his dialogue response to normal. (Bug #12072)

Papyrus Fixes

- Several more scripts with unnecessary debug traces have been silenced.
- DLC2BurtSpigganFXScript throws errors during the OnGetup event if the reference 3D is not loaded.
- DLC2PillarMonsterScript did not check for NONE objects and was throwing errors in the logs.
- Missing property errors on base Actor records using DLC2LvlSeekerMirrorScript have been corrected. Very likely not retroactive if you've encountered any Seekers.

Placement/Layout/Ownership and other World Object Fixes

- Caerellius House (DLC2RRCresciusHouse) plays Apocrypha music instead of Solstheim music. (Bug #12062)
- 0202782A, 0202782C, 0202782E: 3 Sailors at the Water Stone who are not attached to the XMarker that should disable them to "sail home to Windhelm". (Bug #11958)
- The 3 cells for the Bulwark barracks and caves (DLC2RRBulwark, DLC2RRBulwark02, DLC2RRBulwarkCave) were set to the wrong weather region and would cause Raven Rocks's outdoor weather to shift to the wrong type. (Bug #11998)
- 020337BC, 020337BE: Lurkers with their shrine triggers not set properly.
- 0203250C: Scrye that was not linked to its door.

Text Fixes

- DLC2TelMithrynMorrowindTopic - Capitalization error: "argonian invasion" -> "Argonian invasion" (Bug #12045)
- DLC2DRRMorvaynTLCouncilorBranchTopic01 - Subtitle error: "The Telvanni live over there" -> "The Telvanni live out there" (Bug #12009)
- DLC2MH01PostQuestBujoldBad - Subtitle error: "Are you being serious?" -> "Are you serious?" (Bug #11956)
- DLC2TTR5HeartStoneTopic - Subtitle error: "... long voyages dangerous are risks ..." -> "... long voyages are dangerous and risks ..."
- Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)

UHFP v1.1.0 - (2013-03-18)

Actor and AI Fixes

- Valdimar (BYOHHousecarlHjaalmarch) is equipped with light armor and has perks for light armor use but his class was set for heavy armor. (Bug #12238)

Quest and Dialogue Fixes

- It should not be possible to ask to hire a bard until the Main Hall is built. (Bug #11996)
- It should no longer be possible to attempt to hire the same steward for more than one home. Doing so introduces some unresolvable bugs that will simply end up breaking the steward entirely. (Bug #11993)

NIF Mesh and Texture Fixes

- The loading screen with the male Nord child is bald. (_byoh\loadsscreens\loadscreenadoptionboy01.nif) (Bug #6849)
- The north wing towers have railings that don't extend all the way to the roof. (_BYOH\Architecture\BYOHHouse\BYOHBYOHWRtowerKEXT01.nif ) (Bug #9682)
- Three stairways are missing their havok sound materials. (_BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackBase01.nif, _BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackExt01.nif, _BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackExt02.nif) (Bug #12243)
- A huge gap in the ceiling between the Greenhouse and Main Hall in each house has been fixed. (_BYOH\Architecture\BYOHHouse\byohbyohwrhubint01.nif) (Bug #6949)

Item Fixes

- Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist.

Placement/Layout/Ownership and other World Object Fixes

- Two iron ore markers are displaced near Lakeview Manor. (Bug #9353) [NR]

UDGP v1.2.1 - (2013-03-18)

UDGP Fixes

- Previous changes to the Bone Hawk containers have been reverted out. The USKP's changes to the underlying critter script will now take care of cleaning up bloated instances.

Quest and Dialogue Fixes

- It is possible to pickpocket the incriminating letter used in Deceiving the Herd (DLC1RV03) before the quest is ready. (Bug #12100)
- Deceiving the Herd (DLC1RV03) can trigger its kill selection setup before the player has been told to actually do anything. This can result in killing an NPC in a city asking to plant the incriminating letter you won't have yet, or cause the quest to react to Dark Brotherhood kills inappropriately. (Bug #12124)
- Vampires turned during the radiant quest never become undead because they never get their keywords or vampiric powers assigned. The aliases in DLC1VampireTurn have been modified to hold this data. (Bug #12032)

Mesh and Texture Fixes

- The tower near Volkihar Keep had bad UV mapping over the archway. (dlc01\dungeons\castle\casvariant\casexttowershelldoor03.nif) (Bug #12254)
- Several meshes with bad or missing havok sound materials have been corrected. (dlc01\clutter\largerainbarrel_blood01.nif, dlc01\clutter\largerainbarrel_blood02.nif, dlc01\clutter\torturepole01.nif, dlc01\dungeons\castle\animated\maingate\casextmaintowergate01.nif, dlc01\dungeons\castle\platforms\, dlc01\dungeons\castle\platforms\casplatrail128.nif, dlc01\dungeons\castle\platforms\casplatrail256.nif, dlc01\dungeons\castle\platforms\casplatrail512.nif, dlc01\dungeons\castle\platforms\casplatrail64.nif, dlc01\dungeons\castle\platforms\casplatrailbrokencap01.nif, dlc01\dungeons\castle\platforms\casplatrailpost01.nif) (Bug #12257)
- The bridge leading to Castle Volkihar had railings that were not attached to the base. (dlc01\dungeons\castle\platforms\casplatbridgefree01.nif) (Bug #12251)

Item Fixes

- Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist. (Bug #12144)
- Spell tomes for Sun Fire, Vampire's Bane, and Stendarr's Aura were all using incorrect world and inventory art for destruction books, yet they are all restoration books. (Bug #12127)
- Saint Jiub's Amulet was not able to be tempered even though it is functionally an armor object. (Bug #11978)

Papyrus Fixes

- More scripts with unnecessary debugs have been silenced.
- PlayerVampireQuestScript does not correctly handle the player being in combat when their vampirism stage should change, causing it to get bumped for another 12 game hours and mess up some of the feed tracking. This fix was imported to the Dawnguard version of the script from USKP 1.3.1. (Bug #1089)
- DLC1TrapPoisonBloom spawned errors in the log if there was no warning sound assigned to an instance of the object. (Bug #12206)

Text Fixes

- Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)

USKP v1.3.1a - (2013-03-18)

USKP Fixes

- Removed bad mesh fixes for inverted lighting on steel armor and double sided texturing issues with trolls that we had intended to set aside for 1.3.1 before 1.9 bum rushed us.

USKP v1.3.1 - (2013-03-18)

USKP Fixes

- The added sleep package for Saerlund was sitting too low in the order. It's been moved up one slot so he can use it now. (Bug #12109)
- All changes to the Gildergreen have been reverted since the LOD attempts all failed.
- Several fixes have been reverted out due to Official Patch 1.9. Look for the strikeouts throughout the changelog.
- Fixes supplied by Patch 1.9 that still require applicable USKP fixes on top of them have been merged together.
- When the meat pie fix was added, the item you get from Sorex during the festival wasn't updated. (Bug #11902) [NR]
- A regression caused by the carriage system weight fixes in 1.3.0 that caused the chatter dialogue to fail has been corrected. (Bug #12223)
- The Marks of Dibella in Caught Red Handed (FreeformRiften11) that were addresses in USKP 1.2.6 were being given to the wrong NPCs upon accepting the corrected version of the quest. (Bug #12388)

Game Mechanics Fixes

- AI pack FalkreathDeadMansDrinkSandbox19x6 has the wrong start time and duration set, which causes NPCs using this to sandbox inside the inn all day instead of their normal schedules. (Bug #12111)
- AI packs StonehillsTeebaEiSandboxMine6x12 and StonehillsJesperSandboxMine6x12 had impossibly small sandbox radii of 50. They have been raised to 2048 to allow the NPCs to use them to mine properly. (Bug #10581)
- AI pack StonehillsTeebaEiSandboxOutside21x4 targets Teeba Ei's editor location inside the mine, which isn't outside where it belongs.
- Belethor and Ysolda could become unable to sell goods in the shop due to some invisible faction data that was conflicting with their services faction data. WhiterunBelethorsGoodsFaction and WhiterunBanneredMareFaction were both referencing the shop and its chest when they shouldn't be. This data has been removed via TES5Edit since it is not visible in the CK. The workaround introduced in USKP 1.3.0 has been removed as it is no longer necessary. (Bug #9794)
- dunIronbindBarrowBeemJaOutfit gives Beem-Ja a circlet which can cause him to unequip his robes and then proceed into the dungeon naked. The leveled circlet of destruction has been replaced with a leveled ring of destruction so that he will keep his robes on. (Bug #10305)
- Homecooked Meal's effect (MarriageFoodAbility) doesn't always work because it was not flagged to ignore spell absorption or resistance. (Bug #9664)
- AI Pack WCollegeSavosSleep1x6 doesn't have a large enough radius for Savos Aren to be able to sleep when it's time. (Bug #12140)
- The spell effects applied by the College of Winterhold quest to cleanse the magic pools are bugged, resulting in the applied spells effectively becoming permanent. (MGR2DrainMagickaSpell, MGR2DrainMagickaEffect) (Bug #364)
- AI pack WhiterunDanicaSleep24x8 had no start time or duration set, resulting in her always sleeping after the previous package fix was applied. (Bug #12205)
- The AI packs used by Thorald and the other prisoners in Northwatch Keep will no longer use corpse event behavior. (Bug #12011)
- Decapitations with the devastating blow perk should not be taking place with blunt weapons. It should now only happen with battle axes and greatswords, as would be expected. (Bug #91)
- Enchantment MQ203WeaponDragonDamage3 had an incorrect magnitude that was out of line with the progression of the other 4 in the series. (Bug #10178)
- The Patch 1.9 fix for Ancient Knowledge is still wrong. The perk was providing the bonus to all armor EXCEPT Dwemer, which is directly opposite of what the description of it says. It was also multiplying "Tempering Health" by 1.15 rather than raising Smithing skill use by 15% as described. Since Bethesda generated a new perk entry for it, our fix now acts on their provided entry instead of one we created to fix this.
- Investing in the Fletcher's shop in Solitude was useless because his merchant chest did not have the proper leveled list item to enable the perk.
- The following locations had incorrect parent locations, which could then result in improper handling for radiant quest assignments:
  - IronbindBarrowLocation -> WinterholdHoldLocation
  - ShrineofAzuraLocation -> WinterholdHoldLocation
  - WinterholdCollegeMiddenLocation -> WinterholdCollegeLocation
  - SolitudeStablesLocation -> KatlasFarmLocation
  - SolitudeLighthouseLocation -> SolitudeLighthouseExteriorLocation
  - SolitudeLighthouseExteriorLocation -> HaafingarHoldLocation
  - GjukarsMonumentLocation -> WhiterunHoldLocation
  (Bug #12423)
- Eastmarch Hold and Haafingar Hold lacked the LocTypeHoldMajor keyword like the other 3 major holds have. (Bug #12419)
- The Jarl's longhouse in Winterhold lacked the LocTypeCastle keyword that all of the other Jarls' castles and/or longhouses have. (Bug #12418)
- The barracks in Dawnstar lacked the LocTypeBarracks keyword. (Bug #12404)
- LostProspectMineLocation and NorthwindMineLocation lacked the LocTypeMine keyword. (Bug #12403)

Actor and AI Fixes

- DB10LvlPenitusOculatusMissile_CarryFirewood is based on a series of nested templates that ultimately originated with an actor flagged to respawn and would therefore respawn outside the Dark Brotherhood Sanctuary after To Kill an Empire (DB09).
- Mathies ends up stuck in the inn in Falkreath most of the time due to a defect in his AI schedule. FalkreathMathiesInn18x6 had not been set with a start time or duration. (Bug #12112)
- Asgeir Snow-Shod had an out of order AI pack which caused him to become stuck inside the Black-Briar Meadery for most of the day, skipping his sleep and eat packages. (Bug #12110)
- Galmar Stone-Fist could not execute his sleep package due to it being below his consultation package that has no duration, and because it wanted him to sleep near his editor location downstairs which has no beds. He has been given the bed upstairs that was already marked for the field commander's position. (Bug #12108)
- Gloth has no key to the Pelagius Farmhouse and thus cannot exit the building to perform his AI schedule until the player unlocks the door for him. (Bug #12093)
- The mage ghosts in Halldir's Cairn were using the wrong voice type. They should be using MaleUniqueGhost (or the female equivalent) but were instead using generic Nord voices due to bad template inheritance. (Bug #12074)
- Potent versions of the elemental thralls you get with the Elemental Potency perk were not correctly labeled as potent thralls. (Bug #9809)
- Urag gro-Shub has a sleep package that was never assigned. The package has been added and directed to the unused room in the Hall of Countenance. (Bug #12140)
- Mallus Maccius was not sleeping after Dampened Spirits (TG03) due to his AI packages being in the wrong order. (Bug #10690)
- Heimskr's AI schedule is partially blocked by his Bannered Mare package not having the time and duration set. His sandbox home package is also blocked by his sleep packages.
- The radius on Ancano's sleep package at the College of Winterhold was not large enough to allow him to reach the bed marker.
- Tolfdir's sandbox package had a radius too large to keep him in his room, and he would end up using furniture in other peoples' rooms.
- Phinis Gestor had an unused sandbox package in his AI schedule.
- Geirlund (MS09Geirlund) did not have his leveled actor flag set and was too easily killed in the quest to rescue Thorald. (Bug #12220)
- Jarl Korir sandboxes in Brunwulf Free-Winter's house after being deposed as Jarl of Winterhold instead of going to the Palace of Kings like all the others. [USKP 2.1.3]
- Elgrim's AI schedule had his sleep and lunch times set 12 hours off from what they should have been.
- Cave bears were not set to the correct race. They should be RaceBlackBear instead of RaceBrownBear. (Bug #12433)
- EncBandit01TemplateMissile and EncBandit01TemplateMagic were erroneously set to have a morality of "No Crime" which prevented any bandits using these templates from committing crimes normally.
- Commander Caius had two packages with conflicting schedules for patrolling in Dragonsreach and the city itself. These have been separated so they don't overlap anymore. (Bug #12374)
- Severio Pelagia was incorrectly set to sandbox in Belethor's shop instead of the Drunken Huntsman as his AI package name implies.
- Usage of the body cleanup script has been reviewed and the following NPCs have had the script removed due to living away from a population center: Alain Dufont, Angi, Angvid, Badnir, Gunding, J'darr, Kesh the Clean, Lu'ah Al-Skaven, Rexus, Rhorlak, Sarthis Idren, Sulla Trebatius, Thorgarm, Tuthul, Ulfr the Blind, and Umana. (Bug #14694)

Item Fixes

- Key to Lami's Hut is incorrectly labeled. It should be Key to Thaumaturgist's Hut. (Bug #12136)
- DBArmorHelmetWorn had no armor-addons for Argonians and Khajiit to fix facial and ear clipping. (Bug #12084)
- A color variant for the apprentice mage boots that matches the color of the apprentice robes has been enabled in the game. It was already present in the CK but never deployed. The same has been done for the expert and master variations which were also not deployed. (Bug #12184)
- Leveled list LItemSpellVendorStaffsAll75 is incorrectly set to a Chance None value of 75 instead of 25. Strangely, this bug was fixed in the Dragonborn DLC, but never included in Update.esm where it belongs. (Bug #12202)
- Scrolls of Conjure Frost Atronach were not in any of the leveled lists. They have been added to LItemScroll50Skill which fits the progression of the flame and storm versions. (Bug #12148)
- The Drainblood Battleaxe and Drainspell Bow do not hold an enchantment charge properly due to an incorrect setting on each weapons' enchantments. (Bug #12046)
- According to in-game load screens, greatswords should swing faster than battle axes. Their settings were incorrect though since they were all set to exactly the same speed. Except the Draugr greatwords, which had the correct value. All other greatsword templates have been corrected to match. (Bug #9617)
- Imperial bows and swords lack recipes to forge them. In light of Patch 1.9 adding other Imperial gear, this oversight has been corrected. (Bug #12041)
- Leveled list LItemEnchRingAll is missing entries for LItemEnchRingAlchemy and LItemEnchRingEnchanting.
- The generic Orcish Greatsword was incorrectly valued at 75 gold instead of 150.
- All enchanted versions of Dwemer bows were incorrectly valued at 95 gold instead of 270 gold like the mundane version. (Bug #12438)
- All enchanted versions of Elven bows were incorrectly valued at 165 gold instead of 470 gold like the mundane version. (Bug #12438)
- All enchanted versions of Glass bows were incorrectly valued at 287 gold instead of 820 gold like the mundane version. (Bug #12438)
- All enchanted versions of Ebony bows were incorrectly valued at 504 gold instead of 1440 gold like the mundane version. (Bug #12438)
- All enchanted versions of Daedric bows were incorrectly valued at 875 gold instead of 2500 gold like the mundane version. (Bug #12438)

Quest and Dialogue Fixes

- Two Penitus Oculatus Agents outside Castle Dour are never disabled after To Kill an Empire (DB09). (Bug #12121)
- Skald's last line in his scene with Brina and Horik talks about General Tullius as though he's still alive. This last line will now be skipped if Tullius is dead. (Bug #12002)
- Stig Salt-Plank and his pirate friends are never disabled during Rise in the East (MS10). (Bug #11985)
- During First Lessons (MG10) Mirabelle can end up talking to herself if the scene between her and Ancano is interrupted. AI package MG01MirabelleSceneHoldPosition was not flagged to detect the scene interruption. (Bug #10330)
- Orgnar will still tell the player to ask Delphine about renting rooms even after Blade in the Dark (MQ106) is past the point where she turns the inn over to him. (Bug #9958)
- A Good Death (WE24) does not properly unload and remove the Old Orc if the player kills him, or if the player ignores him and leaves the area. (Bug #10655) [USKP 2.0.1]
- The unique bandit "Rigel Strong-Arm" respawns in Pinewatch because dunPinewatchQST is never shut down once it starts, even if she's dead. Note that even if you have killed her once before, you will need to do so again because the quest had duplicate stage numbers and was not able to mark itself as ready to close down. (Bug #6671)
- The unique Silver Hand "Krev the Skinner" respawns in Gallows Rock due to the alias in "The Silver Hand" (C03) not clearing once he's dead and the quest shuts down. (Bug #6671) [NR]
- The quest to rescue Derkeethus from Darkwater Pass (DarkwaterCrossingDerkeethusRescueQuest) could not be initiated by speaking to the miners at Darkwater Crossing due to broken dialogue conditions. (Bug #10616)
- The stage 10 journal entry for DarkwaterCrossingDerkeethusRescueQuest mentioned being kidnapped by Falmer, but Sondas never says anything about this when talking to the player. It has been amended to reflect the actual dialogue.
- The AI package controlling when Derkeethus forcegreets to complete the rescue might not trigger due to not making sure he was out of Darkwater Pass first. (Bug #12066)
- Selling the Elder Scroll to Urag is supposed to enable a display case version of it once you've left the college. This event was broken due to a bad event node flag and has been corrected. (Bug #12182)
- Managing to speak to Jarl Igmund before triggering Faleen's forced greeting would still result in Faleen running the forced greeting as though you'd never spoken to the Jarl. (Bug #69)
- Affairs of Hagravens (dunBlindCliffQST) will now terminate itself upon completing it inside the dungeon. It will also no longer restart itself incorrectly if you skip ahead and kill Petra before letting Melka out of the cage. (Bug #294)
- In Rescue From Fort Kastav (or For Neugard) (CWMission04) the prisoners you are sent to rescue will ignore your order if you tell them to wait. This was due to the script that handles them equipping their gear overriding the follow state variable that controls whether they're waiting or following. (Bug #1096)
- The Wolf Queen Awakened (MS06) has been converted into a Change Location event to allow it to execute even if the player has reached level 81 and would then have been unable to make it start. (Bug #254)
- Eisa Blackthorn would not usually get accosted by the bandits at Frostmere Crypt because the location data required to start the quest was too narrowly defined. (Bug #1108)
- Workaround: Patch 1.7 broke the functionality of the "Say Once" dialogue flag. This has allowed the Thieves Guild special jobs to be turned in more than once because Delvin's dialogue is set up to flag each one this way. Additional conditions have been added to the 4 dialogue options to prevent them from showing up a second time. (Bug #8995)
- Due to an unused alias AI package in DialogueWhiterun, the housecarl for the city (Irileth or Olfina Gray-Mane) will remain rooted to a static position next to the throne all the time. This unused package has been removed, along with fixing the order of the guard packages further down. (Bug #1095/Bug #12207)
- It should no longer be possible to get the objective to speak to Nelacar in The Black Star (DA01) after you've already spoken to him and started the quest. (Bug #10671)
- The quest in Angarvunde can be disrupted by pickpocketing the key from Medresi Dran. The key will now be initialized somewhere other than on her person so it can't be pickpocketed. (Bug #11924) [NR]
- During Elder Knowledge (MQ205) the objectives can become jumbled in the journal due to one of the optional objectives being mistakenly marked to "OR" with a previous entry. (Bug #11975)
- Items for Thieves Guild fishing quests were not being properly removed from the player at the end of each quest. (Bug #12114)
- Fishing Job (TGRGF) quests could select Varnius Junius as a mark in Solitude even though he lives in Dragon Bridge since his editor location is in the Blue Palace. He has now been added to the no pickpocket faction to exempt him from this. (Bug #12177)
- Proventus Avenicci could not sell upgrades to Breezehome from the Dragonsreach porch due to bad location conditions on the dialogue records controlling the upgrades. (Bug #12237)
- Due to a schedule conflict in the Housecarl alias for DialogueMorthal, the housecarl for the city will not visit the inn as expected and will instead be following the Jarl around. (Bug #12213)
- When talking to Maul, he'll tell you that his brother, Dirge, works for the Thieves Guild. This was supposed to let you tell Dirge you'd met Maul but the property on the dialogue record that sets the variable for this was never set. [NR]
- After completing the Restoration Ritual Spell (MGRitual04) Colette is supposed to start selling the Guardian Circle spell book. This was not working due to a quest script property being set to the wrong global variable.
- The Imperial Luck perk was erroneously being activated for all races when Before the Storm (MQ102) initialized. [NR - No solid means of guaranteeing Imperial players aren't currently werewolves]
- Getting turned into a vampire was not curing the player of Ataxia or any of the trap induced versions of all of the diseases. (Bug #12352)
- It was not possible to invest in Revyn Sadri's shop due to the dialogue checking for Belethor's investment variable instead.
- It was possible for dead people to be moved to the wedding scene for Bound Until Death (DB05) who would have nothing but their underwear on.

Papyrus Fixes

- TrapDweThresher.psc had a potential for creating an infinite loop due to the script not checking properly for the object's 3D being loaded. (Bug #12098)
- CritterSpawn.psc was missing an expected boolean return in the SpawnCritter() function. This may have been leading to significant save bloat and appears to have been the major cause of errors in the logs for the various critter generators. (Bug #12101)
- PlayerVampireQuestScript does not correctly handle the player being in combat when their vampirism stage should change, causing it to get bumped for another 12 game hours and mess up some of the feed tracking. (Bug #1089)
- critterBird function landAtPerch() and flyToPerch() were improperly specifying boolean returns when these functions return no values at all. (Bug #12247)
- dunBluePalaceArenaSCRIPT was missing a return in getHealthPerc() (Bug #12248)

NIF Mesh and Texture Fixes

- Armor add-on FineBoots02AA should not occupy the calf slot since it creates numerous clipping errors when worn with some shoes. (meshes\uskp\clothes\fineclothes02\bootsf_1.nif, meshes\uskp\clothes\fineclothes02\bootsf_0.nif) (Bug #12067)
- The terrible low quality water at blacksmith forges has been improved. It can't be animated, but this water looks much better than the vanilla version. The mesh has also been greatly optimized with several other defects fixed as well. (furniture\blacksmithforgemarker.nif) (Bug #59)
- UV errors have been corrected on the Skyforge, as well as several other defects removed and the mesh greatly optimized. (furniture\blacksmithingskyforgemarker.nif) (Bug #12117)
- Alduin's load screen is missing proper alpha channel support in the mesh. (loadscreenart\loadscreenalduinwall.nif) (Bug #11970)
- Several meshes with invalid material settings for sound have been fixed:
  - magestatue.nif - Had no valid material set
  - whvalunstrad11.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
  - whvalunstrad13.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
  - whvalunstrad14.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
  - whvalunstrad15.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
  - whframewood.nif - Was set to Stone instead of Wood
  - whdoorfrontgate.nif - Had no valid material set
  - whgrayquarterdoor01.nif - Had no valid material set
  - whintmetalarchdoor.nif - Had no valid material set
  - whmetalarchdoor.nif - Had no valid material set
  - whcastledoorentrance.nif - Had no valid material set
  - wharenadoor.nif - Had no valid material set
  (Bug #12060)
- The Whiterun drawbridge (Architecture\Whiterun\WRCityWalls\wrwallgatedrawbridge01.nif) has a spurious BSLOD block in the file which causes a visual distortion when viewed up close. (Bug #11890)
- The blacksmith's forge in Whiterun (Furniture\blacksmithforgemarkerwr.nif) has some corrupt black triangles, and the forging blanks show up as all black. (Bug #12118)
- Female merchant clothing did not correctly contain a calf partition and thus would clip with a number of other outfits when it shouldn't have. (clothes\merchantclothes\torsof_0.nif, clothes\merchantclothes\torsof_1.nif) (Bug #12099)
- 157 meshes which have been designated as having LOD and also have static decals applied have been fixed to address issues with the static decals "popping in" at absurdly short distances after the cells have already loaded into memory. (Bug #12094)
- Havok material was not set on some Nordic ruin pieces, resulting in no sound made when interacting with them. (norhavokdebris01.nif, norrubblepiece01.nif, norrubblepiece02.nif, norrubblepiece03.nif, norrubblepiece04.nif, norrubblepiece05.nif) (Bug #12052)
- Several meshes were lacking double sided texture settings, mostly on animals, but on some plants too, which would cause them to appear with less fur than their textures were created to display. (Bug #12047)
- The female fine boots are back for yet another fix to yet another problem with them which stemmed from there being a bunch of stuff not configured right in armor-addons and other things. (Bug #11949)
- The Windhelm Stone Quarter mega-mesh has several problems with gaps, UV errors, and ugly tiling. (Architecture\Windhelm\whstonequarter.nif) (Bug #11893)
- The male version of ClothesFarmClothesVariant02 (clothes\farmclothes02\m\1stpersontorso_0.nif, clothes\farmclothes02\m\1stpersontorso_1.nif) had large gaps between the hands and wrists in 1st person. (Bug #12071)
- Viola Giorano's house has several mesh defects in it that have been corrected. (architecture\windhelm\WHViolaGiorano.nif) (Bug #11892)
- Bad UV mapping on the guard tower scaffold in Whiterun. (architecture\whiterun\wrscaffold\wrscafguardtower02.nif) (Bug #11888)
- Small hole in the roof on the Whiterun windmill towers. (architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #11887)
- The meshes for the bags of spriggan parts (clutter\hagraven\hagravenhangingball01.nif, clutter\hagraven\hagravenhangingball02.nif) was not using double sided texturing and also had several visible rips due to bad alpha settings. (Bug #12123)
- The invisibility spell ball does not animate in the player's hand like it should due to a missing animation graph setting. (magic\invisfxhand01.nif) (Bug #7649)
- Static draugr meshes in Nordic ruins have bad UV mapping. (clutter\ruins\ruinsdeaddraugr01.nif, clutter\ruins\ruinsdeaddraugr02.nif, clutter\ruins\ruinsdeaddraugr03.nif, clutter\ruins\ruinsdeaddraugr04.nif, clutter\ruins\ruinsdeaddraugr05.nif, clutter\ruins\ruinsdeaddraugr06.nif) (Bug #12132)
- Archmage and journeyman male robes clip with the matching pair of boots. (clothes\archmage\m\archmagerobesm_0.nif, clothes\archmage\m\archmagerobesm_1.nif, clothes\magejourneyman\magejourneymanrobes_0.nif, clothes\magejourneyman\magejourneymanrobes_1.nif) (Bug #12119)
- Female glass armor is missing alpha properties. (armor\glass\f\cuirass_0.nif, armor\glass\f\cuirass_1.nif) (Bug #11885)
- Frozen cave balcony meshes have a texture seam due to bad tiling. (Dungeons\Caves\Ice\FrozenBalcony\CaveIFBalconyCurve01.nif) (Bug #12217)
- Only one side of NobleBedDouble02 was usable due to a bad furniture entry flag. (furniture\noble\noblebeddouble02.nif) (Bug #12194)
- Several meshes in the broken shack tileset have invalid havok materials instead of wood as they should. (architecture\shackkit\shackbrokewood01.nif, architecture\shackkit\shackbrokewood02.nif, architecture\shackkit\shackbrokewood03.nif, architecture\shackkit\shackbrokewood04.nif, architecture\shackkit\shackbrokewood05.nif, architecture\shackkit\shackbrokewood06.nif, architecture\shackkit\shackbrokewood07.nif, architecture\shackkit\shackbrokewood08.nif, architecture\shackkit\shackbrokewood09.nif, architecture\shackkit\shackbrokewood10.nif, architecture\shackkit\shackbrokewood11.nif) (Bug #12179)
- The mesh used for torn paper notes had bad alpha settings, sometimes resulting in seeing half of it blurred against the background scenery. (Bug #12021)
- The Horn of Jurgan Windcaller, if returned to Ustengrav, would be hoverng well above its placement on the tomb due to an animation block on the mesh that wasn't supposed to be there. (Bug #12134)
- Interior doors in Solitude have bad UV mapping. (Architecture\Solitude\Doors\SHouseIntDoor01.nif) (Bug #12216)
- Bad UV mapping on burned wood at the Western Watchtower. (dungeons\Imperial\Exterior\ImpExtRubble02.nif, dungeons\Imperial\Exterior\ImpExtRubble03.nif, dungeons\Imperial\Exterior\ImpExtRubble04.nif, dungeons\Imperial\Exterior\ImpExtRubble05.nif) (Bug #12005)
- Numerous bones and some planter meshes all had incorrect havok material types. (meshes\architecture\solitude\clutter\sbannerpost01.nif, meshes\architecture\solitude\clutter\sbigplanter01.nif, meshes\architecture\solitude\clutter\sbigplanter02.nif, meshes\architecture\solitude\clutter\sbigplanter03.nif, meshes\architecture\solitude\clutter\smdrod01.nif, meshes\clutter\bones\bloodyarm.nif, meshes\clutter\bones\bloodybone.nif, meshes\clutter\bones\bloodyhand.nif, meshes\clutter\bones\bloodyleg.nif, meshes\clutter\bones\bloodyribs.nif, meshes\clutter\bones\bloodyshoulder.nif, meshes\clutter\bones\bloodyskull.nif, meshes\clutter\bones\deerskullhornsprop.nif, meshes\clutter\bones\deerskullhornsstatic.nif, meshes\clutter\bones\deerskullprop.nif, meshes\clutter\bones\deerskullstatic.nif, meshes\clutter\bones\humanarmleft.nif, meshes\clutter\bones\humanarmleftstatic.nif, meshes\clutter\bones\humanarmright.nif, meshes\clutter\bones\humanarmrightstatic.nif, meshes\clutter\bones\humanfootleft.nif, meshes\clutter\bones\humanfootleftstatic.nif, meshes\clutter\bones\humanfootright.nif, meshes\clutter\bones\humanfootrightstatic.nif, meshes\clutter\bones\humanhandleft.nif, meshes\clutter\bones\humanhandleftstatic.nif, meshes\clutter\bones\humanhandright.nif, meshes\clutter\bones\humanhandrightstatic.nif, meshes\clutter\bones\humanlegleft.nif, meshes\clutter\bones\humanlegleftstatic.nif, meshes\clutter\bones\humanlegright.nif, meshes\clutter\bones\humanlegrightstatic.nif, meshes\clutter\bones\humanribcage.nif, meshes\clutter\bones\humanribcagefull.nif, meshes\clutter\bones\humanribcagefullstatic.nif, meshes\clutter\bones\humanskull.nif, meshes\clutter\bones\humanskullfull.nif, meshes\clutter\bones\humanskullfullstatic.nif, meshes\clutter\bones\humanskullstatic.nif, meshes\clutter\bones\humanspine.nif, meshes\clutter\bones\mammothribcage.nif, meshes\clutter\bones\mammothribcagebroken.nif, meshes\clutter\bones\mammothskull1.nif, meshes\clutter\bones\mammothskull2.nif, meshes\clutter\bones\mammothskull3.nif, meshes\clutter\bones\mammothskull4.nif, meshes\clutter\bones\mountedantlers.nif, meshes\clutter\bones\spinestatic.nif, meshes\clutter\bones\trollskull.nif) (Bug #12244)
- The destroyed version of the Solitude well and one of the Solitude castle meshes had exposed undersides. (Architecture\Solitude\SWellDestroyed.nif, Architecture\Solitude\swellcastle01.nif) (Bug #12135)
- The stone walkway in front of Dragonsreach has a bad UV seam visible. (Architecture\WhiteRun\WRTerrain\WRTerCloud01.nif) (Bug #12129)

Placement/Layout/Ownership and other World Object Fixes

- 05028852: "The Chill" (Winterhold's Jail) has no map marker despite being far enough from the city to justify having one. (Bug #12436)
- 0009d048: A bed in Deadmans Drink has been marked as owned by Valdr so his sleep package at the inn will be allowed to function. (Bug #12113)
- The arrangement of beds in House of Clan Cruel-Sea was not correct for the number of adults (3) and children (1) living there. One child bed has been converted to an adult bed, and Grimvar's bed is now marked as owned by him so the adults don't force him out of it at night. (Bug #12102)
- 000c4a9c: Bed marked as owned by CWFieldCOFaction so Legate Adventus Caesennius will be able to run his sleep AI. (Bug #10515)
- 00056f40: Bed marked as owned by Captain Aldis so he will be able to run his sleep AI. (Bug #10515)
- 000cc817: Unowned bed in WinterholdCollegeHallofAttainment that should be owned by Arniel Gane. (Bug #12140)
- 000dddfb: Flickering support beams due to the placement of an incorrect interior piece in Lund's Hut. (Bug #12187)
- 00068bc4: An official game patch assigned this reference to a script. If the USKP were later installed, the fix that was done to correct its position would not take effect. This will now be done via the retroactive scripts for existing games. (Bug #12075)
- 0005dd0a, 0005d48e: Brazier fires sticking through their bases. (Bug #11879)
- 000F63C3: Shelf clipping with the wall in White Hall. All items on this shelf have also been dragged forward so they won't clip the shelf in its new position. (Bug #11907)
- 000D8A1E: Juniper tree clipping through its pot in Proudspire Manor. (Bug #12175)
- 00088694, 00088693: Floating moss plants. (Bug #12133)
- 000F8217: Downscaled a rubble pile in Helgen that was clipping a wall. (Bug #11903)
- The 3 jail doors and frames in FortSungard03 were grossly oversized, causing them to clip through the fort structures when opened. (Bug #12036)
- 0007515f, 00075164: Shadowmarks in Whiterun that were badly positioned. (Bug #11910)
- Missing floor area in Alftand added to cover the space. (Bug #11880)
- New rock placed between 00050113 and 00060728 to close up a large gap. (Bug #10561)
- 0008285e, 0008285f, 00082860: Ceiling tiles on the Dragonsreach porch that were clipping through walls. (Bug #10541)
- 000e8efa: East Empire map falls off the shelf due to havok displacement. (Bug #12231)
- Grounded several floating cabbages at Loreius Farm. (Bug #10086)
- 71EFD: Trees stuck in the top of another tree
- B910E, B912C, B910B, 49455, 51E83, AF9D7, 48D9D: Flying Trees
- 547BF: Floating Floor Sconce with flying Fire (547D8)
- B81A8: Bed in Helgen with ownership set to a Riverwood Faction
- 596B8: Sunken Workbench
- 596BB: Flying Sharpening Wheel
- B32D0: Flying Hay Bale
- 77F1B: Flying Hagraven Pole
- 10A9E9, 10A9E7, 10A9E5, 16403, 16401: Plates that fall through table, and also moved the beef on top of them (10A9E8, 10A9E6, 10A9E4, 16404, 21A2A)
- 10A9F0, 10A9EE, 16409, 1640A: Bread that often falls through table
- 213AD, 213AF, 213B1: Salmon clipping through plates, making a mess when havok settles
- 213B5: Knife hidden in table
- B32D3, B32D1, B32D2: Flying Barrels
- B32D4: Chest intersecting Barrels
- B3B5F: Barrel intersecting another Barrel
- B33AD, B2990: Flying Tables, also moved items on top of them (B33B3, B33B5, B33B2, B33B4, B33B6, B33B7)
- 2EBA0: Book stuck in shelf
- E2591: Floating Candle Stick
- C6638, C6639, C663B, C663C: Banners clipping into walls
- C6632, C6631, C662E, C6630, C662F: Banners facing the wrong way
- 285AD, 285AF, 285AE, 3F189, 3F188: Floating Falmer Fences
- FFF06: Flying Icicles
- E567F, E568A, E5694, E5695, E5696: Sunken Casks, taps at floor level which would make them unusable
- E557F: Coin Purse half hidden in chest
- E55CA, E55CB, E55CC, E55CD, E55D0, E55D1, E55E0, E55E3, E5662, E566E, E566F: Floating Candle Horns
- 98AF4: Wreath half hidden in wall
- 86437, 86436: Sunken Lanterns intersecting Urns
- 95A5D, C1CF4, D642A, D185A, D1849, D1856, D1853, D184B, 68C2C, 86435, 8643A, 8643C, 8643E, 8643F, 86441, 86442, 86443, 86445, 96868, 968D0, D632F: Sunken Lanterns
- 541DC, 541DD, D1859, D185C, 95ABC: Flying Lanterns
- D185D, D184A: Floating Candles
- CB9DD: Wine Bottle half stuck in a chair
- DEC9D: Book intersecting shelf, often falls halfway through
- CB93F: Sunken Chair
- E5579, E557A: Flying Baskets
- F6B1D: Hollow Rock
- FB87C: Chandelier that hangs so low you collide with it when walking under it
- 98AF4, 74606, B61CD, 891D1, F1BA8, F1BA9, D1230: Flying Shrubs
- 4131C, 4131D, FBAA9, FBAE0, C09D2, C09D3, A6EDC, 86131: Flying Thickets
- CE22D: Flying Flora
- 2B521, 2B51F, 2B51D: Floating Sconces
- 2B520, BA544: Floating Fire
- E5E71: Floating Rug
- E5F18: Baked Potatoes that often fall through table when havok settles
- 10500A: Floating Chair intersecting table
- 10500B: Floating Chair
- 105092, C360E: Sunken Candle Sticks
- C361D, C360D, C35E6, D642B, D1847: Floating Candle Sticks
- E5F28: Plate that tends to fall through table when havok settles, also had to move the bread on top of it, E5F29
- 979E4: Sack intersecting boat
- C608E: Crate intersecting ship railing
- C6057: Flying Barrel
- C604A: Flying Crate
- 2FCD9, C6624: Misaligned wall sections, gaps into the void
- 3D637: Chair too close to Table and with marker under the table, replaced with more suitable marker version
- 3D631: Floating Bed
- 3D5A7, A4A89: Floating Benches
- A483A, A42BE: Floating Lanterns
- 6A111: Replaced Bench with static version since it's angle makes it impossible to sit on (it's leaned against a wall)
- 3D86A + 3D65C: Bench with markers under table, removed bench and replaced table with table + bench combination
- 3D688 + 3D661: Bench with markers under table, removed bench and replaced table with table + bench combination
- 3D5EB + 3D5E3: Bench with markers under table, removed bench and replaced table with table + bench combination
- 1E493, A4839, 1E06B, 1E06C, 1E06D, EA77D, 3D687 + 3D65A: Bench with markers under table, removed bench and replaced table with table + bench combination and grounded it, and moved items on top of it (A51A0, A519F, A519A, A519E, A5174, A519D, A525E, A51A1)
- 3D636: Replaced Bed with one with more suitable markers
- D65E5: Replaced Chair with one with a marker covered by the navmesh, instead of colliding with a pile of firewood
- D81E0: Crate intersecting another Crate
- D81DE: Floating Crate
- D81E3: Sack intersecting Crate
- 1018E7: Floating Fire
- 1018E4: Cooking Spit intersecting Cooking Pot
- 5CAEA: Bellows stuck in shelf
- 94091: Flying Goat Pole
- FCF20, FCF1E: Sunken Chairs, hiding persons feet
- FD79C: Moon sugar intersecting Bar
- D6567: Sunken Cart
- 5AF5B: Floating Chest
- 9DC15, 35169: Floating Barrels
- E7538, E7539, E753A: Floating Sit Cross Legged Markers
- 9E183, 9E174: Bench with markers inside a table. Removed Bench and replaced Table with a Table with Bench combo
- 9D519, 9D51C, 9E107, 9E157, 9E158, 9D4F8, 9D502, 9DC93, 9E159, 9E15A: Cuttlery intersecting surface, often falls through when havok settles
- 107751, 107752, 10774F, 107750, 107772, 107773: Eggs intersecting Tables, often falls through when havok settles
- 77CD6, 77CD5, 10CE83, 10CE84, 10CE85, 10CE86, 10CE58, 10CE57, 77CD7, 10CE81: Skulls intersecting shelves
- F72DD: Flying Shrubs
- A5255: Floating Lantern
- 71B9A, EBBBE, 10C6F1, C3D87, 10C6F3, C3D88, 10C6F2, 10C6F4: Sunken Lanterns
- BD29D: Tree intersecting Rock
- BD29F, BD298, BD287, B88CB: Flying Trees
- 71DFF: Misaligned Jail Wall
- A586B: Floating Thicket
- F11D1: Lantern intersecting chair
- 1092D7: Levitating Cross Legged Marker
- CDE9F: Floating Lean Marker
- 20C11: Dwemer Sconce not properly aligned to wall
- 8B842: Dwemer Sconce far from wall
- 503EA, 8AD9F, 8A275: Floating Lanterns
- 88C99: Lantern almost completely hidden in a wall
- 8A278: Lantern stuck inside a Dwemer Sconce
- 88CE7, 88CE8, 88CCD, 88CCF, 88CBC, 88CFC, 88CB6, 88CA2, 8AD80, D6545, D6544, D6546: Sunken Lanterns
- 503EC: Floating Chair
- 9844C, BF972: Flying Trees
- D700A: Flying Table (Also moved items on top of it)
- A162F: Bow half hidden in crate
- 924CD, B8FBE: Hollow Rocks
- 6C94C: Ceiling section in the Bard's College rotated the wrong way, resulting in one-sided seethrough holes
- DD362, D6DAE: Book intersecting Table, falls through when havok settles
- DD36C: Flying Cupboard, also had to move objects on top of it (DD36D, DD36A, DD36B)
- D6D43: Shelf too far from wall
- DD372: Flying Sack
- DD394: Crate intersecting bed
- DD395, C3D4F: Sunken Skulls
- E3FB1: Sunken Bear Trap
- 35F12: Draugr Corpse not aligned with floor
- 103415: Chest intersecting wall
- 16285, CC313, CC311, B6529, B652A: Floating Candle Horns
- 46315: Badly placed Icicles
- C2A6B, C2A6C: Giant Mortars that are floating or intersecting
- EFD30, EFD2F, EFD2E, EFD2C, EFD20, EFD1F, EFD1D, EFD13, EFD12, EFD10, EFD0F, EFD32, EFD31: Floating Coffins
- BFC2A: Barrel intersecting another Barrel
- 3178E: Book floating beneath a table
- C0DE6: Barrel intersecting Crate
- C0DB2: Floating Candle Horn
- 51A49: Sunken Candle Stick
- C0DEB, C0DEE, C0DED, C0DEF: Pile of Flying Crates, intersecting other crates (Also had to move 105FED, 105FD6 on top of them)
- E887F, D9050: Dwemer Wall Sconces too far from walls
- 7C07B, 7C07C: Misaligned building sections, causing seethrough gaps
- C3BFD: Book stuck in the underside of an End Table
- C115E: Badly balanced/floating Crate
- C0DE4: Flying Crate
- A0ED0: Rock with exposed hollow underside
- B0648: Floating Ferns
- 108DD9: Sunken Book
- 5A7D1: Trough intersecting pole
- B5422, B5421: Flying Flora
- D3B15, BA06A, AE42B, C3AB8, AEFDF, AEFDD, 88DDF, 88DC2, 88DC9: Flying Trees
- D6009: Flying Skull
- B0792, 51667, A03F1: Flying Shrubs
- CB3AF: Floating Lean Marker
- 420FC, CB9D1, CB9D0, CB9D5, CB9D2, CB9D3, CB9D4, E1EA5, 69169, F5758: Sunken Lanterns
- FEBD0: Flying Lantern
- FEBDD: Flying Lantern intersecting rock
- B3189: Floating Cart
- 3AA02: Floating Shrine
- B3188: Flying Sack
- B318B: Flying Barrel
- B318C, FF710: Flying Mead Barrel
- FF701: Mead Barrel intersecting shelf
- 478BF: Floating Candle Stick
- 478B7, 5751C, 57685, 57684, A9C58, A9C57, A9C5A, A9C59, B658C, B658B, 185E1: Beds with one marker in a wall, replaced with L or R version
- FF613, FF6ED: Skull intersecting shelf
- 478B9: Table intersecting Bed marker
- 526A7: Book intersecting Table
- 688F0: Rolled Rug half hidden in Shelf
- 39A03, 798AF: Floating Table
- 526C5: Floating Table (also moved 6890F, 6890E, 68910 on top of it)
- 526C6: Floating Chair with unsuitable markers, replaced with R version
- 39A01: Floating Chair
- 39A02: Sunken Chair
- AD310, AD2F2, AD2F1: Wall Mounted Antlers too far from wall or poorly aligned
- 47828: Flying Chair, too close to table
- AE6E2: Flying Chair with front marker inside a Table, replaced with proper LR version
- A904C, A904B, A8C11: Chairs too close to Table
- FF6E6: Crate intersecting wall
- FF6EB, FF6EA: Flying Crates
- 759AE: Sunken Candelabra
- 759AD: Sconce too far from wall
- 8DE52: Flying Rock with exposed hollow underside

Text Fixes

- Text for the perk description of Green Thumb has been changed to reflect that it works on more than just plants. (Bug #192)
- EnchArmorGlassCuirassDestruction04: "Glass Armorof Eminent Destruction" -> "Glass Armor of Eminent Destruction" (Bug #11915)
- Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)

UDBP v1.0.1 - (2013-02-16)

Game Mechanics Fixes

- Leveled NPC list DLC2LCharDragonAnyMQ06 contained a dummy NPC at level 27 that has now been removed. (Bug #11941)
- Using the Dragon Aspect shout leaves behind the fake armor used to generate the shader effect after the shout wears off. Note that this can only fix the player. Any NPC which may have used this shout and has stray armor in their inventory cannot be corrected. (Bug #11943)
- The USKP fix for VoiceFrostBreathEffect3 being in an inappropriate magic school has been merged with Dragonborn's change to this effect. (Bug #439)
- AI Pack DLC2TTF1TalvasRead did not have it's owner quest flag set, resulting in a failure to advance From the Ashes (DLC2TTF1) to stage 10.

Quest and Dialogue Fixes

- Several dialogue responses that are race specific lacked checks for the vampire versions of those races.
- Merged the USKP fixed to Discerning the Transmundane (DA04) which fixed collecting Elven vampire blood with the changes that Dragonborn made for Hermaeus Mora in DA04QuestScript. [UDBP 1.0.2]
- The bed in Severin Manor is never assigned to as owned by the PlayerBedOwnership faction which will deny both the Well Rested and Lovers Comfort bonuses when used. (Bug #11968)
- Repaired the audio file that were wiped by Bethesda's overwrite of Onmund's dismissal dialogue with the line for Talvas.

Papyrus Fixes

- Missing property errors have been corrected for the DLC2VahlokPlate01Ref through DLC2VahlokPlate09Ref activator objects.
- Missing property errors have been corrected for DLC2HirelingQuestScript attached to DLC2HirelingQuest.
- Missing property errors have been corrected for the dlc2DBAncientDragonborn base NPC record.
- Missing property errors have been corrected for the player alias on quest DLC2Init.
- Missing property errors have been corrected for Alias_LevitationTarget attached to quest DLC2DialogueTelMithryn.
- DLC2WaterScript was extending the wrong class type. It is used on an alias in quest DLC2TTF2 and was incorrectly extending ObjectReference. [NR]
- Dragonborn's changes to DragonActorScript.psc have now been properly merged with the fixes done in the USKP. Dragon soul absorbtion is now working 100% correctly.
- Several scripts that are sending debug messages to the Papyrus log have been silenced.
- The boat ride to Solstheim will not move the player if they are overencumbered. This has now been fixed like the carriages were for the USKP. (Bug #11937)

Actor and AI Fixes

- Varona Nelas did not have a dead body cleanup script attached. [NR]
- Vahlok the Jailor (DLC2SV01DragonPriestBoss) is mistakenly marked as respawnable, which is inconsistent with all the other unique dragon priests.

Item Fixes

- Several books and notes that were flagged with the wrong book type have been corrected.

Mesh and Texture Fixes

- Cultist robes have no size variance for the weight slider. Meshes fixed to correct this: dlc02\clothes\cultist\m\1stpersoncultisttorso_0.nif, dlc02\clothes\cultist\m\1stpersoncultisttorso_1.nif, dlc02\clothes\cultist\m\cultisttorso_0.nif, dlc02\clothes\cultist\m\cultisttorso_1.nif, dlc02\clothes\cultist\f\cultisttorso_0.nif, dlc02\clothes\cultist\f\cultisttorso_1.nif. (Bug #11983)
- The blacksmith forge in Raven Rock lacked the heat blur effect (dlc02\architecture\ravenrock\dlc2blacksmithforge01rr.nif).
- The Nordic mace is missing a scabbard. (dlc02\weapons\nordic\nordicmace.nif) (Bug #12016)
- Oysters were prone to movement when harvested due to bad settings on their mesh. (dlc02\plants\oyster01.nif) (Bug #12003)

Placement/Layout/Ownership and other World Object Fixes

- Severin Manor was incorrectly assigned the Apocrypha music rather than the default Solstheim music like other houses. (Bug #11986)
- Morvayn Manor was incorrectly assigned the Apocrypha music rather than the default Solstheim music like other houses. (Bug #11969)
- Raven Rock Temple was incorrectly assigned the Apocrypha music rather than the default Solstheim music. (Bug #11986)
- 02036B16: Floating snow mound. (Bug #11955)
- 0202412C: Bed with marker embedded in a wall. Replaced with correct bed type. (Bug #11954)
- Three Riekling spawners in Thirsk Meadhall were not linked to the enable parent that turns the Riekling clutter off when retaking the hall for the Nords. (Bug #11963)

USKP v1.3.0 - (2013-02-16)

USKP Fixes

- The quest to transfer Heimskr was inadvertently stopped and has been corrected. It will restart itself as needed. (Bug #10251)
- The previous fix for dialogue ordering in "Bow to the Master" (FreeformMerryfairFarm) has been reworked to prevent isolated instances where the quest wouldn't start. (Bug #10114)
- Duplicated Gildergreen trees have been resolved in Whiterun, negating the need for the injected form records while still providing proper LOD. (Bug #11911)

Game Mechanics Fixes

- AI pack dunCGAlduinCShoutStrafe01Pkg had its property for MQ101DragonAttack improperly defined, which would cause the script to fail updating a variable.
- The navmesh inside Birna's Oddments (WinterholdRanmirshouse) had an isolated triangle serving as the ground floor door portal. The isolated triangle has been moved and the main navmesh updated.
- The second level of the Deep Wounds perk (Deepwounds60) does not have the proper check for using a greatsword. (Bug #10483)
- Several poisons are not marked as possible to resist. (AlchDamageHealthRavage, AlchDamageStamina, AlchDamageStaminaDuration, AlchDamageStaminaRate, AlchInfluenceAggUp, AlchInfluenceConfDown, AlchParalysis, AlchWeaknessFire, AlchWeaknessFrost, AlchWeaknessMagic, AlchWeaknessShock) (Bug #11959)
- Numerous magic effects were assigned to the wrong schools, or inappropriately assigned to one at all, resulting in a number of unexpected and outright wrong results. (Bug #439)
- Four effects can end up randomly applied to the player (AbFXDwarvenCenturion, AbFXDraugrEyes, AbFXIceWraith, AbFXDraugrMagic) which cause anomalies like the player having glowing blue draugr eyes or spewing centurion steam. The conditions on these effects have now been keyword limited so the player cannot acquire them. (Bug #10600)
- In some cases, Belethor (or Ysolda if he's dead) will not be able to sell to the player. The cause for this is currently unknown, but a workaround has been crafted that should sidestep the bug for their shop in Whiterun. (Bug #9794) [USKP 1.3.1 - Workaround removed]
- The right handed version of the lightning bolt spell was erroneously set to use the left hand. (Bug #11886)
- The standard turn undead spell did not deliver its stagger effect as expected because it was lacking a magnitude for that effect. It has been set to 75, halfway between Lesser Turn Undead and Greater Turn Undead. (Bug #11895)
- Prowler's Profit will now display in the active effects list. (Bug #9666)
- Witbane (DiseaseWitbane) does not slow magicka at the correct rate. (Bug #8756)

Quest and Dialogue Fixes

- The speechcraft checks for the guards at the Whiterun city gates have no proper conditions in place and do not take gold from the player when bribing. (Bug #10408) [USSEP 4.2.7]
- The persuade option for getting past the guard at Riften's north gate was incorrectly checking the guard instead of the player for the speechcraft skill.
- During Discerning the Transmundane (DA04) harvesting vampires won't advance the objectives. (Bug #11882)
- After Varnius makes his plea to Elesif for help in Dragon Bridge, an objective is supposed to be displayed to ask Falk Firebeard about Wolfskull Cave. This never happens because the script in MS06Start is trying to set the wrong objective number.
- Previous modifications to the carriage script to solve encumbrance problems have been refined to use more correct code logic. (Bug #11951)
- Several of the carriage system destination choices have bad conditions that could result in allowing travel loops (ie: Riften to Riften) and some are also missing appropriate goodbye flags where needed. (Bug #11916)
- Several elements of Hadvar's scene inside Alvor's house are prone to breaking down and causing the overall scene to fail, which can then in turn impact the progress of the main quest. (Bug #11914)
- Ysolda will still ask Olfina if she works in the inn even if they're IN the inn while Olfina is working. (Bug #9959)
- Carlotta and her daughter have a conversation about getting to eat at the inn even if they're already inside. (Bug #9959)
- Camilla Valerius uses her golden claw greeting even when married to the player. (Bug #12031)
- If Helm of Winterhold (Favor158) has started, Purity of Revenge (C05) could not start after Blood's Honor (C04) due to the location alias being reserved. The location alias for Driftshade Refuge has now been marked to "allow reserved" and "allow cleared" which enables Purity of Revenge to begin. (Bug #8200) [Official Patch 1.9]
- If Driftshade Sanctuary has been cleared before Blood's Honor (C04) is complete and it hasn't reset yet, the location will be forced to do so before starting Purity of Revenge (C05) in order to avoid a bug where C05 would not start.
- Blood's Honor (C04) will not start if a conflicting radiant quest is already active in the location. This has been corrected by setting the location alias to allow reserved.

Papyrus Fixes

- DB05FallingStatueActivate.psc was using a quest property that had since been made obsolete, resulting in log errors.
- dunShroudHearthSpinnerPuzzleController.psc failed to perform NONE checks on 4 properties, resulting in log errors.
- NorRotatingDoorLeverScript.psc failed to perform NONE checks on 5 properties, resulting in log errors. Debug messages have also been commented out.
- MineOreScript has been fixed to prevent sneaking from becoming messed up as well as preventing respawned ore veins from becoming unmineable. (BGS Support #16541) (Bug #281, Bug #12000)
- FXfakeCritterScript would spawn hawk containers (among other possibilities) that were never cleaned up properly at cell reset. These are PlaceAtMe items which were not being deleted, resulting in save game bloating. (Bug #11883)

Actor and AI Fixes

- Uthgerd the Unbroken never leaves the Bannered Mare, making it impossible to get the resting bonus if you marry her and move into her house. (Bug #10161)
- Legate Taurinus Duilis never got the key to the Morthal guardhouse added to his base NPC record due to being a templated actor.
- Frodnar has an AI pack where he's supposed to play near the Player, but it could never execute due to being buried under his default Sandbox package. (Bug #11912)
- Wyndelius is never moved to his starting patrol marker in Shroud Hearth Barrow due to incorrect custom link keywords being assigned to his reference.

Mesh and Texture Fixes

- The Riften Temple of Mara support beams do not reach the ground. (Architecture\Riften\RTTempleofMara01.nif) (Bug #10705)
- Solitude's lighthouse has misaligned textures. (Architecture\Solitude\SLighthouse01.nif) (Bug #10688)
- Riften Keep has z-fighting problems. (Architecture\Riften\RTKeepR01.nif) (Bug #10687)
- The land mesh for Riften is too short in one spot, resulting in gaps. (Architecture\Riften\RTLandR01.nif) (Bug #10686)
- SHouseIntDoor01 does not cast/receive shadows due to alpha blending. (architecture\solitude\doors\shouseintdoor01.nif) (Bug #10650)
- Misaligned ropes on portions of various docks. (Architecture\Docks\DockCorSol01.nif) (Bug #10612)
- UV errors on mountaintrimslab.nif (Landscape\Mountains\MountainTrimSlab.nif) (Bug #10580)
- Several faces with stretched UV on various pine shrubs. (Landscape\Plants\PineShrub02.nif, Landscape\Plants\pineshrub02snow.nif, Landscape\Plants\pineshrub01.nif, Landscape\Plants\pineshrub01snow.nif) (Bug #10487)
- Female Orcish armor creates gaps in chest. (armor\orcish\cuirassf_0.nif, armor\orcish\cuirassf_1.nif) (Bug #10236)
- Hole in ImpTowerOutStairs01.nif. (Dungeons\Imperial\Tower\ImpTowerOutStairs01.nif) (Bug #10163)
- Stretched UV on BurntRubble04.nif. (Clutter\Helgen\BurntRubble04.nif) (Bug #10162)
- See through mesh near Carlotta's house in Whiterun. (Architecture\WhiteRun\WRCityWalls\WRWallTierDivide01.nif) (Bug #9068)
- Paper rolls are absurdly bright and do not cast or receive shadows. (clutter\quest\TGparchment01.nif) (Bug #11872)
- Female draugr armor is missing an alpha property, causing it to lose the decayed look. (actors\draugr\character assets\hevarmorf_1.nif, actors\draugr\character assets\hevarmorf_2.nif, loadscreenart\loadscreendraugrfemale.nif) (Bug #12004)
- Chaurus eggs do not have a harvested state. They will now stop glowing after being harvested. (clutter\chauruseggs\eggsacs.nif, clutter\chauruseggs\eggsacs01.nif, clutter\chauruseggs\eggsacs02.nif) (Bug #12001)
- Clams were prone to movement when harvested due to bad settings on their mesh. (Plants\clam01.nif) (Bug #12003)
- Potato plant roots moved when harvested. (plants\florapotatoplant01.nif) (Bug #12028)

Item Fixes

- Forsworn gauntlets are invisible on Imperial vampires. ForswornGauntletsAA did not have the flag set for ImperialRaceVampire. (Bug #10706)
- The Longhammer (dunLiarsRetreatLonghammer) was incorrectly assigned the sounds for drawing and sheathing 1H blade weapons when it should be using 2H blunt. (Bug #10235)
- Mehrunes' Razor has an enchantment power listed but does not require it due to the enchantment being scripted. (Bug #10182)
- The enchantment used on Keening (MGRKeeningEnchantment) has a cost, rendering it useless after the first strike. (Bug #10180)
- ArmorAddons Farm02Torso01AA and Farm02VariantAA have incorrect female priority settings. They should both be 5 instead of 15. (Bug #9081)
- Weapons sit too far away from the body when wearing Steel Plate Armor (NordPlateCuirassAA). (Bug #8976)
- SkinIceWraithSmokeFins was erroneously marked as being playable. (Bug #10531)
- DrarvenSpiderSkinnedSteamArmor was erroneously marked as being playable. (Bug #10531)
- Ebony boots, dragonplate boots, draugr boots, orcish boots, blades boots, daedric boots, and dwarven boots all erroneously use light armor footstep sounds but are heavy armor. (Bug #10637)
- Greybeard Boots, The Archmage's Boots, Psiijic Boots, and Redguard Boots were all set to use light armor sounds but are actually clothing items that should use "default" sounds. (Bug #10637)
- Stormcloak boots were using heavy armor sounds when they should be using light armor sounds. (Bug #10637)
- The key to Birna's Oddments was mistakenly named as the key to Ranmir's House. (Bug #12023)
- The ruined Mysterium Xarxes will turn into a bucket if struck due to erroneous destruction data being attached. (Bug #12015)

Placement/Layout/Ownership and other World Object Fixes

- 00044069: Fog effect camera trigger was missing the property necessary to activate the effect.
- 000D13F2: Barred door activator that did not have a matching NAV_CUT collision box assigned to it.
- A large gap under a cliff has been filled in with a new rock in cell -30, -1. (Bug #8256)
- 00106CCF: Mead marker has been marked to ignore sandboxing so NPCs won't use it outside of the intended quest. (Bug #10689)
- Dorthe did not own her bed in Alvor's house and would end up being displaced by another family member. (Bug #11913)
- Frodnar did not own his bed in Hod's house, often resulting in Hod displacing him and causing his sleep package to fail. (Bug #11912)
- Four puzzle pillars in Shroud Hearth Barrow (0006EF92, 0006EF93, 0006EF94, 0006EF95) had unnecessary scripts attached to them that were throwing errors.
- DC2DA,DC2D8,DC2D7: Patrol guards not linked to their markers at Whitewatch Tower. (Bug #11948)

UDGP v1.2.0 - (2013-02-10)

Game Mechanics Fixes

- It was possible to use Clear Skies while in the Soul Cairn and have it actually work. The 6 Soul Cairn weather types have been added to the WeatherExceptionList formlist. (Bug #11974)
- There was no constructible object recipe for Nord Hero Arrows created when arrow crafting was introduced. (Bug #11962)

Quest and Dialogue Fixes

- The kitchen area in Fort Dawnguard was never enabled at the proper time.

Mesh and Texture Fixes

- Ancestor moths can collide with and push the player around. (dlc01\critters\ancestormoth.nif) (Bug #10067)
- The normal map for the marble in Snow Elf ruins (dlc01\architecture\snowelfruins\seruinsmarble01_n.dds) was flat and ill-defined. (Bug #11973)
- Garbage along the edge of texture used by sc_bonepile04.nif. (dlc01\soulcairn\scbonetile.dds) (Bug #11979)

Actor and AI Fixes

- DLC1_WESC09TaronGuard01 is supposed to be a templated actor, but the template assignment was missing. It has been reset to LvlBanditMelee1H based on inventory settings. (Bug #9986)
- Fura Bloodmouth should be equipped with a 2H weapon to reflect her status as a 2H weapons trainer, as well as her skill set favoring the same. (Bug #9759)

Item Fixes

- Zephyr (DLC1LD_KatriaBow) has an assigned enchantment value but it's enchantment doesn't require one. (Bug #10181)

UDBP v1.0.0 - (2013-02-05)

Game Mechanics Fixes

- Dragonborn.esm wiped out the body part changes in Update.esm that shipped with official patch 1.8 that made dragon riding possible. These have been restored. (Bug #11916)
- Copied 3 cell entries that Dragonborn added location data for on the pathway to High Hrothgar that were overwritten by the USKP.

Quest and Dialogue Fixes

- The USKP made some corrections to the battle taunts which Dragonborn has changed. These changes have been merged.
- The USKP made corrections to two of the trainer topics that were missing properties in their scripts. Dragonborn added a new trainer to these records. The changes have been merged.
- The USKP added missing Throat of the World checks to WICastMagic04. Dragonborn added an exemption for Solstheim. These changes have been merged.
- Due to a botched INFO form assignment, Dragonborn makes it impossible to dismiss Onmund as a follower.

Papyrus Fixes

- Unknown changes have been made to DragonActorScript.psc. The USKP removed debug statements from this, which is causing the result to be overridden. Until CK scripts for Dragonborn are released, the compiled copy from Dragonborn will be supplied with the UDBP. (Bug #11915)
- Unknown changes have been made to DA04QuestScript.psc. The USKP and UDGP both alter this script to fix being unable to complete the harvesting objectives for Elven vampires. Until it can be determined otherwise, the changes in DB will be considered a higher priority and its compiled version of this script has been included.

USKP v1.2.7 - (2013-01-18)

USKP Fixes

- Changed the dead body container used by the USKP to clean up corpses that have no assigned grave so they will use the vanilla container designated for this purpose and thus propagating this fix to other mods that change the same NPCs will be possible without requiring the USKP as a master.
- A new version tracking system is in use now to ensure that retroactive scripts are run in sequence in case future retro-scripts need to rely on anything done in a previous one.
- The changes to Flame, Frost, and Shock Cloaks originally added by USKP 1.0 have been reverted since the vanilla implementations of these was actually correct.
- The previous fixes for the Caravans quest ended up causing the caravans to stall at their last location unless a new game was started. This has now been corrected. (Bug #9351)
- Babette had a set of facegen files that should have been removed during one of the prior fixes for vampire facegen data. (Bug #10253)
- Heimskr's preaching scene after moving into the jail has been corrected so he won't wander out unintentionally.
- Updated voice work for Mirmulnir has been provided, thanks to Euther. [sound\voice\Skyrim.esm\CrDragonVoice\MQ104__000A27BD_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__000BCF14_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__0005637F_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056380_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056381_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056382_1.fuz]

Game Mechanics Fixes

- Locked containers that are not animated will not open when picked, requiring a second activation to open them. In the vanilla game, the only 3 container base objects affected are TreasFalmerChestEMPTY, TreasFalmerChest, and TreasFalmerChestBoss. The two meshes used by these 3 objects also needed a dummy animation added on (falmercontainer.nif, falmercontainer02.nif). (Bug #9714)
- Leveled list SubCharBandit02Melee2HBerserk was mistakenly populated with Bandit01 NPCs instead of Bandit02 NPCs. (Bug #9330)
- Leveled list SubCharBandit01Missile incorrectly contained an entry for EncBandit01Melee1HRedguardM that should have been EncBandit01MissileRedguardM. (Bug #9276)
- AI pack WhiterunDanicaSleep24x8 has been changed to a sleep in cell package due to the original condition having too small of a radius. (Bug #9201)
- AI pack RiftenDrifaSleep0x6 had too small of a radius on it which would cause Drifa to fail to sleep. (Bug #9201)
- AI pack EmbrySleep0x7 had too small of a radius on it which would cause Embry to fail to sleep. (Bug #9201)
- AI packs SolitudeSawmillWork0x16 and SolitudeSawmillWork8x16 were both set to the wrong kind of sandbox package, resulting in the sawmill operators just standing around doing nothing. (Bug #9152)
- AI pack DA11FINVerulusForcegreetPackage will no longer cause Verulus to repeatedly forcegreet the player if DA11 ends prematurely with Eola's death.
- The fixes for the Matching Set perk also needed to be reflected in the PerkMatchingSet spell that actually makes the perk's effects take place.
- Enchantment TGNightingaleArmorBoots03 was erroneously set to a magnitude of 35, which instead of making you quieter it made you extremely noisy. The correct value for the progression when compared to the other two enchantment levels should be 0.75. (Bug #9006)
- The tempering recipe for the Mask of Clavicus Vile was using steel instead of ebony as expected.
- If Yamarz is kept pacified, Cursed Tribe (DA06) will still complete but won't acknowledge he is still alive. Magic effect InfluenceAggDownFFAimedArea has been modified to make Yamarz immune to Pacify and other spells which use this effect. (Bug #266)

Quest and Dialogue Fixes

- Fort garrisons do not properly repopulate after you've taken the first one in the Civil War due to the garrison quest (CWFortObserver) not stopping itself properly after each battle.

Actor and AI Fixes

- TES5Edit revealed that an extra script for Louis Letrush that was added by Patch 1.8 had been canceled out. This has been corrected.
- Odfel does not carry his unique pickaxe named Rocksplinter even though it exists in the game. (Bug #9649)
- Heratar (DA05Hunter13_04Melee_Heratar) has a female voice type assigned but is actually male. (Bug #9592)
- Gerdur does not unlock the house when she comes home as would be expected. AI packs GerdurReturnHome16xHalf, GerdurReturnHome15xHalf, GerdurEatHome12x1, GerdurReturnHome11xHalf, GerdurReturnHome10xHalf, GerdurReturnHome9xHalf, and GerdurEatHome19x1 have all been flagged to unlock the doors upon arrival. (Bug #9211)
- Kharag gro-Shurkul never sleeps due to his sleep package being blocked entirely by his work package at the sawmill.
- Thongvor Silver-Blood will now visit Moth gro-Bagol instead of his sister Ghorza, and only if Moth is not dead.
- Thongvor Silver-Blood is now considered to be friends with Moth gro-Bagol rather than his sister Ghorza. This and the preceding change were made because all of the recorded dialogue is between Thongvor and Moth.
- Thongvor Silver-Blood will no longer spend his entire time slumped against a wall in Markarth's keep. He will be there from seven in the morning until five in the afternoon, and will otherwise spend his time with the rest of his family in the Treasury (unless he's Jarl, of course). (Bug #9119)
- If Elisif cries out in terror while fleeing combat, it will no longer cause all the Blue Palace's guards to become permanently hostile if Boethiah's Calling (DA02) is running. This was related to a section of cut content that no longer applies.
- Giraud offers the player a topic to ask if this is the Bards College even when they are not actually inside the building. (Bug #9093)
- The two Thalmor soldiers in Understone Keep (MarkarthImperialThalmor) have been modified so their base data does not inherit the respawn flag from their root template. This should allow for them to remain dead when killed after the Stormcloaks take Markarth. If they are alive, they will be killed again and disabled as they should have been. (Bug #8999)
- Sorex Vinius had a line of dialogue set to be used inside the Winking Skeever that was inaccessible due to a bad condition. (Bug #8935)

Item Fixes

- Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist. (Bug #9747)
- General Tullius' Armor (GeneralTulliusArmor) has an entirely wrong set of keywords. (Bug #9657)
- Rocksplinter (SSDRocksplinterPickaxe) did not have the appropriate damage statistics to match it with a normal pickaxe. (UESP)
- The Home Decorating Guide for Windhelm talks about a guest room which is not an available purchase option. (Bug #9200)
- Savior's Hide was marked as Ebony material when it should be scaled, based on the appearance of the game model and on its tempering recipe.
- The Psiijic hood, Hooded Monk Robes, Hooded Mage Robes, and Hooded Thalmor Robes will all appear properly on Khajiit players now.
- The Adept Hood and Apprentice Hood will now appear properly on orcs as was fixed for the Novice Hood.
- Dead salmon have no activation text and are also a potential source of save bloating. (Bug #9884)
- The spawned hawk containers that are used for dead hawks are not properly cleaned up during cell resets because they have no delete script. (Bug #9882) [USKP 1.3.0]
- Iron shields were incorrectly set to use impact sounds for light armor and were incorrectly flagged as light shield material.
- Imperial shields were incorrectly set to use impact sounds for light armor and were incorrectly flagged as light shield material.
- Elven shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Glass shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Dragonscale shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Orcish shields were incorrectly flagged as light shield material.
- Ancient Nord Armor, Boots, Helmet, and Gauntlets were incorrectly flagged as Daedric material when they should be steel.
- The Saarthal Amulet (MG02Amulet) was missing the ClothingNecklace keyword.
- The Mystic Tuning Gloves (MGR02Gloves) were missing the ClothingHands keyword.
- The Ring of Hircine (DA05HircinesRing) was missing the ClothingRing keyword.
- The Ring of Namira (DA11RingofNamira) was missing the ClothingRing keyword.
- The Gauldur Amulet Fragments and the completed Gauldur Amulet were all missing the ClothingNecklace keyword. The completed amulet also had zero weight despite the components each weighing 0.5 units.
- Spellbreaker (DA13Spellbreaker) was not flagged as being made of Dwemer material.
- Ogmund's Amulet of Talos (MarkarthFreeformTalosAmulet) was missing the ClothingNecklace keyword.
- Nightweaver's Band was missing the ClothingRing keyword.
- The Jeweled Amulet (DBJeweledAmulet) was missing the ClothingNecklace keyword.
- Fur Armor, Boots, Bracers, and Helmet were all missing the ArmorMaterialHide keyword.
- Fjotli's Silver Locket (TGTQ04Locket) was missing the ClothingNecklace keyword.
- The Silver Amethyst Ring was missing the JewelryExpensive keyword.
- The Silver Garnet Ring was missing the JewelryExpensive keyword.
- Andurs' Amulet of Arkay (WhiterunArkayAmulet) was missing the ClothingNecklace keyword.
- The Amulet of Articulation (TGAmuletofArticulation01/02/03/04/05/06/07) was missing the ClothingNecklace and ArmorJewelry keywords.
- The Shield of Solitude was incorrectly set to use impact sounds for light armor and incorrectly flagged as light shield material.
- Amulets of Akatosh, Dibella, Julianos, Kynareth, Stendarr, Talos, Arkay, Zenithar, and Mara were missing the ClothingNecklace keyword.
- Amulet of the Elder Council was missing the ClothingNecklace keyword.
- Ancient Nord Amulet was missing the ClothingNecklace keyword.
- Shrouded Robes, Hood, and Hand Wraps were all incorrectly flagged with armor keywords when they are clothing items. (UESP)
- The Strange Amulet (MS11InnocuousAmulet) was missing the ClothingNecklace keyword.
- Forsworn Armor, Boots, Headdress, and Gauntlets were all incorrectly tagged as clothing when they should be hide armors. (Note: Patch 1.9 assigns them a proper material keyword, but didn't fix the erroneous clothing keywords)
- Armor, Boots, Helmet, and Gauntlets of the Old Gods were all incorrectly tagged as clothing when they should be hide armors.
- Savos Aren's Amulet was missing the ClothingNecklace keyword.
- Kyne's Token was missing the ClothingNecklace keyword.
- Volendrung was not flagged as being made of Dwemer material.
- ImperialCuirassLightAA and ImperialCuirassMediumAA both had an incorrect weapon adjust value (0.1 instead of 0.3) which caused weapons to be positioned badly on the backs. (Bug #915)

Mesh and Texture Fixes

- The female Archmage Robes (Clothes\Archmage\F\ArchmageRobesF_1(0).nif), the female Novice/Apprentice robes (Clothes\MageApprentice\MageApprenticeRobesF_1(0).nif), and the female Expert/Master robes (Clothes\MageJourneyman\MageJourneymanRobesF_1(0).nif) have the calves partition too high/Body partition too low, making the knee are disappear when worn with certain boots. (Bug #9510)
- Blue Palace bannister railing (Architecture\Solitude\Interiors\SLGCStaSpiral01.nif) has a seethrough underside. (Bug #9262)
- The end of the stone railing next to Solitude's forge is hollow. (Architecture\Solitude\SBlackSmith.nif) (Bug #9261)
- Seethrough hole in Architecture\WhiteRun\WRInteriors\WRDungeon\WRDunIntArchDoorwayTrans01.nif. (Bug #9260)
- Bad UV mapping on the Whiterun city gate. (Architecture\WhiteRun\WRDoorMainGate01.nif) (Bug #9259)
- Bad UV mapping on dungeons\Imperial\jail\Impjailpole01.nif. (Bug #9226)
- Bad UV mapping on Architecture\WhiteRun\WRBuildings\WRHouseShack02.nif. (Bug #9065)
- Belethor's shop has a small hole in the mesh above the back door (Architecture\WhiteRun\WRBuildings\WRHouseStores01.nif) (Bug #9064)
- The stairway in back of Proudspire Manor has a small seethrough hole. (Architecture\Solitude\SHouseForSale.nif) (Bug #9062)
- A thin pixel width line of the texture is visible at the bottom edge of the Whiterun city banners. (Architecture\WhiteRun\WRClutter\CityBannerWhiterun01InsideTall.nif) (Bug #9061)
- UV errors on Architecture\Windhelm\WHclancruelsea.nif and Architecture\Windhelm\WHclancruelseaDestroyed.nif. (Bug #9052)
- UV errors on Whiterun Stables (WRHouseStables01.nif). (Bug #9050)
- The Solitude Bards College interior mesh has multiple seethrough holes. (Architecture\Solitude\Interiors\SMdAStaSol03.nif) (Bug #9048)
- A portion of the city gate tower in Solitude had a hole visible. (Architecture\Solitude\SCastleWall01.nif) (Bug #9047)
- The female farm clothing #2 ground model had bad UV mapping for the neck area, resulting in a black texture. (meshes/clothes/farmclothes02/f/dressgnd.nif) (Bug #8851)
- There is an invisible barrier on the outside support walls for the Winking Skeever building mesh due to bad collision extending too far from the visible area. (Architecture\Solitude\SThe Winking Skeever.nif) (Bug #8247)
- One of the ceiling parts in Dragonsreach has a large gap between the wall and the slope. (Architecture\WhiteRun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInLTrans01.nif) (Bug #8158)
- A wall at the Windhelm docks has several UV errors. (architecture\windhelm\whouterwall3.nif) (Bug #8152)
- The missing heat blur effect has been added to the Skyforge. (furniture\blacksmithingskyforgemarker.nif) (Bug #9761)
- Mountain flowers have white speckled edges on them due to alpha settings being wrong. (plants\mountainflower01blue.nif, plants\mountainflower01purple.nif, plants\mountainflower01red.nif, animobjects\animobjectbaskethandled.nif) (Bug #9713)
- ClothesFarmHat03 is not properly removed from the neck when an NPC is decapitated. (clothes\farmclothes03\farmerhatf.nif, clothes\farmclothes03\farmerhatm.nif) (Bug #9689)
- The upper class end table mesh has wood blocking where the open drawers should be. (clutter\upperclass\upperendtable02.nif) (Bug #9067)
- Jazbay Grape plants do not have a "harvested" mode. (plants\florajazbay01.nif) (Bug #8589)
- Carrots do not cast or receive shadows. (clutter\ingredients\carrot01.nif) (Bug #9891)
- UV mapping errors fixed on the blacksmith forge meshes. (blacksmithforgemarker.nif and blacksmithforgemarkerwr.nif)
- UV mapping errors fixed on several Nordic hall pieces. (dungeons\nordic\catacombs\bghalls\norcathallbg1way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1way02.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1wayendcap01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1wayramp256.nif, dungeons\nordic\catacombs\bghalls\norcathallbg2way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg3way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg3way02.nif)
- The upper class single and double beds have poor collision allowing objects placed on them to sink in. (Clutter\Upperclass\UpperBedDouble01.nif, Clutter\Upperclass\UpperBedSingle01.nif) (Bug #1119)
- Two of the doorway partitions in Breezehome were missing a collision triangle, allowing items to pass through the wall. (Architecture\Whiterun\WRInteriors\wrintloftwallroofdoor01a.nif) (Bug #335)
- Bad collision on the double doors in the Blue Palace. (Architecture\Solitude\Doors\SDoubleDoorInt01.nif) (Bug #4360)
- The various insect critter spawns will no longer prevent Dovahkiin from being able to walk past them. (critters\bee\bee.nif, critters\dragonfly\critterdragonfly01.nif, critters\dragonfly\critterdragonfly02.nif, critters\firefly\firefly.nif, critters\moths\crittermothblue.nif, critters\moths\crittermothgreen.nif, critters\moths\crittermothmonarch.nif) (Bug #142)
- Bad UV mapping on the Candlehearth Inn. (Architecture\Windhelm\whcandlehearthinn.nif) (Bug #9964)
- Several gaps in the mesh that Warmaidens sits in were fixed. (Architecture\WhiteRun\WRTerrain\WRBlackSmithBase.nif) (Bug #8166)
- Shrines have no collision audio and arrows pass right through them. (meshes\clutter\shrines\shrineakatosh.nif, meshes\clutter\shrines\shrinearkay.nif, meshes\clutter\shrines\shrinebase.nif, meshes\clutter\shrines\shrinedibella.nif, meshes\clutter\shrines\shrinejulianos.nif, meshes\clutter\shrines\shrinekynareth.nif, meshes\clutter\shrines\shrinemara.nif, meshes\clutter\shrines\shrinestendarr.nif, meshes\clutter\shrines\shrinetalos.nif, meshes\clutter\shrines\shrinezenithar.nif) (Bug #9946)
- Several visible holes in the Solitude city gate structure have been corrected. (Architecture\Solitude\SCWgate.nif) (Bug #9078)
- Some flying stones and bad UV mapping have been corrected on the Windhelm Stables. (Architecture\Windhelm\WHstables.nif) (Bug #9838)
- A gap between the market area and the stairs to the temple district in Whiterun has been corrected. (Architecture\WhiteRun\WRTerrain\WRCommonHousePlatform01.nif) (Bug #10083)
- The two stairways in the Whiterun Hall of the Dead (and other places using this piece) made wooden sounds on the stone steps due to an incorrect havok flag. (Dungeons\Nordic\Catacombs\BgHalls\NorCatHallBg1wayStairs256.nif) (Bug #10085)
- A wall in the Whiterun Hall of the Dead has z-fighting issues due to an overlapping panel. (Architecture\WhiteRun\WRInteriors\WRDungeon\WRDunIntCorDoubleHigh01.nif) (Bug #10081)
- Merchants clothing had missing knees and some bad clipping with other outfits. (clothes\merchantclothes\outfitm_0.nif, clothes\merchantclothes\outfitm_1.nif) (Bug #9272)
- Nordic steel gauntlets have improper light shading properties, as well as several other defects. (meshes\armor\steel\[a whole lot of files]) (Bug #9144)
- The severely pixilated dragon wings have been corrected. Raised from a ridiculously low resolution to 1024x2048. (Actors\Dragon\translucentwings.dds, Actors\Dragon\translucentwings_boss.dds, Actors\Dragon\translucentwings_earth.dds, Actors\Dragon\translucentwings_ohdaviing.dds, Actors\Dragon\translucentwings_snow.dds) (Bug #8588)
- Hollow underside on a door piece used in Nordic ruins. (Dungeons\Nordic\Doors\Animated\MediumDoor\RuinsMediumDoor01.nif) (Bug #9760)
- Male and female Elven armor has bad rigging, resulting in distortions and stretched appearance. (armor\elven\f\cuirass_0.nif, armor\elven\f\cuirass_1.nif, armor\elven\f\cuirasslight_0.nif armor\elven\f\cuirasslight_1.nif, armor\elven\m\cuirass_0.nif, armor\elven\m\cuirass_1.nif, armor\elven\m\cuirasslight_0.nif, armor\elven\m\cuirasslight_1.nif) (Bug #10084) [Stricken portion removed in USKP 1.3.3]
- The scabbard fixes for the Blades sword, Dwarven sword, and Nightingale blade have been updated. (weapons\akaviri\bladessword.nif, weapons\dwarven\dwarvensword.nif, weapons\nightingale\nightingalesword.nif) (Bug #10172)
- Missing scabbards for the Dwarven mace, Dragon Priest Dagger, and Iron mace have been added. (weapons\dwarven\dwarvenmace.nif, weapons\iron\1stpersonironmace.nif, weapons\dragonpriest\dragonpriestdagger3rd.nif) (Bug #10172)
- Sanguine Rose had alpha blending turned on which produced pixilation around the edges. (weapons\sanguinerose\sanguinerose.nif) (Bug #10168)

Audio Fixes

- Bolli delivers a line during Caught Red Handed (FreeformRiften11) about his wife, Drifa. His wife is really Nivenor though. (Bug #9138, FreeformRi_FFRiften11Suito_00041E40_1.fuz)
- A rumor in Whiterun mentioning avoiding Brittleshin Pass "to the southeast" is wrong. Brittleshin Pass is southwest of Whiterun. (Bug #837, dialoguewhiterun__000da63d_1.fuz)

Papyrus Fixes

- WICourier.psc is throwing errors due to some locations being listed as NONE values. The script has been modified to allow NONE locations for the courier to process and allow whatever mission he's on to continue operating.
- GenericLocCrimeFactionObjRef.psc would fail because it had been set up to use a location alias, but those can't be checked without an associated quest. The script has been rewritten to check the location directly from the actor that is calling it. This should result in any actors using it now being assigned to the proper crime faction in the hold they spawn from.
- FXfakeCritterScript.psc does not reset its doOnce variable when the scripted object resets itself. (Bug #9882)

Placement/Layout/Ownership and other World Object Fixes

- 000B1694: Gunjar's body never disables itself after Helgen is taken over by bandits. (Bug #10031)
- The Windhelm Blacksmith's house only had one bed, but two people live there so one of them would always be unable to sleep. A second bed has been added. Ownership of each bed is now per NPC so they pick the same one each time. The navmesh has also been adjusted to accommodate this. (Bug #9023)
- The COC marker (000BB3D4) at Nilheim erroneously had a script attached that is intended to extend an actor. A COC marker is obviously not an actor so the script has been removed. [NR]
- The triggers at each of the Standing Stone sites can be reused once the cells respawn, resulting in rediscovering the stone and incrementing the achievement even if it hasn't been properly completed. These triggers have now been marked as non-respawning: 000F964C, 000F964D, 000F964E, 000F964F, 000F9650, 000F9651, 000F9652, 000F9653, 000F9654, 000F9655, 000F9656. (Bug #9684)
- 000E8239: The trigger box that runs the secret exit from the Riften jail was respawning when it shouldn't have been. (Bug #10167)
- 000E6721: Road piece slightly tilted above the other road pieces.
- 000F62DA: Hammer stuck inside of a wall collision.
- 00045D7D: Misplaced stone platform in BlackreachSewer01 removed. (Bug #9589)
- 000E4EFA, 0003EE33: Switched the disabled status on these two beams, then made the second one always on since it creates visual anomalies when purchasing the alchemy lab for Breezehome.
- 0003EE35: beam moved up to close a gap.
- 000CB42A and 000CB42B: wall parts moved down to close a gap.
- 000CB4A5: double door moved down to fit the doorway.
- 000CA124 and 000CA125: wall parts moved down to close a gap.
- 000CB4A6: the double door has been centered in its doorway in order to close a gap on one side and slightly moved down to close a gap caused by moving 000CA124 and 000CA125.
- 0003EE6D: basket grounded, havok disabled.
- 000CB486: basket grounded and repositioned, havok disabled.
- 000CB487: basket grounded, havok disabled.
- 000CB48E: basket grounded and havok disabled.
- 000CB4E4: cake grounded, havok disabled.
- 000CB48C: firewood pile slightly moved (had a collision with a column from children bedroom in Hearthfire DLC).
- 000CB4DC and 000CB4DD : these raw rabbit legs where properly positioned in their plate and havok disabled to prevent one of them to "jump" by itself.
- 000F5794: Lantern buried in the ground raised to hang from the appropriate beam. Light source 00065259 has been moved over to match up with it. (Bug #9568)
- D6A8D, D6A8E: Clothes stuck in wall
- D5E23: Floating Candle
- D6A93: Skull intersecting shelf
- FD919: Chest intersecting rope
- 9695B: Barrel intersecting rope
- 9695A: Badly balanced Barrel
- 84B46: Flying Shrub
- 82876, 82881, 8287E, 8287B: Floating Braziers (Also moved the fires, 82875, 82880, 8287D, 8287A)
- 87866, 87864: Misaligned Wall Sections, seethrough gaps into the void. Better now but probably not perfect.
- 2E4DA, 2E4D9: Floating Shrubs
- FF9D1, FF9D2: Floating Candle Sticks
- 37320, 37321, 3731F: Seethrough gap between the top of the stairs and the ground at the top
- D4C97: Wallmounted slaughter fish nearly completely hidden in a wall
- D4EF7, D4EF6: Crates intersecting other Crates
- DA1E4, DA1E3, DA1E2: Apples intersecting Shelf
- D4C3B: Flying Chest
- D4F14: Flying ice wraith teeth
- D4CB8: Flying Bench intersecting wall (can be seen on the other side of the wall)
- D4D3D: Floating Table
- D4D3C: Flying Sack
- D4D49: Chair badly intersecting wall
- 9AF6A, 9AF6B: Flying snow drifts, still not perfect
- 9E16B, E5C70, 2B9C4, 38B9F, E08EE, 9F436: Wreaths too far from wall
- 9E177, E5C61, 2B9D0, 36BFE, E08E2, 9F41E - Removed these in place "duplicate" walls
- 10EB9F: Flying werewolf head spike
- 5966A: Pressure Plate intersecting floor
- F4747: Wooden Plate that tend to sink into the stone its placed on
- F475C, F4759, F475D, F4758, F475B, F4756, F4757, F475E, F475A: Pile of floating Crates
- F4752, F4753 - Floating Lanterns
- A3647, A3644: Floating Crates
- F5298: Removed this in place duplicate bowl
- 167FE: Seethrough gaps into the void on both sides of this door since its scale is less than 1.0
- D1867: Candle intersecting wall
- 8DD47, 8DCE4: Flying Tree
- 8B754: Hollow snow drift
- D00A4: Battleaxe intersecting shelf
- E275C: Flying herb rack
- BB0E1, BB0E3: Very noticeably flying dwemer sconces
- BB16C: Hitch Post that needs to be lowered a bit
- EB305: Incense Burner stuck in a wall, still looks a bit odd but it's better at least
- 77D00, 77D01: Skulls intersecting shelf, once havok settles they often get stuck half over, half under the shelf
- 77D7D, 77D7C: Floating Candle Stick
- C7EBE, E4059: Large Hollow Rocks
- B1164, B1167: Flying centurion ports
- A6700: Book intersecting rock
- EE401: Flying Sack
- DD4B9, C8560: Books that often sinks into the surface they are placed on (why are the bounding boxes so incorrect on books in the CK?)
- 6CD04: Chair intersecting planter
- CCFF7: Plate intersecting table, often get stuck in odd angles when havoks settles (Also moved CCFFA, CCFF9, CCFF8 on top of it)
- 402E1: Removed this bridge section, it's unneeded and cause flickering since it's occupying the same space as another piece
- F72FB, F72FE, F7300, F7301: Flying Shrubs
- C6E45: Floating Alchemy Workbench
- B967A: Floating Bar Stool
- A8AD6, A8AD7, A8AD8, A8AD9: Floating Barrels
- C9308: Barrel half hidden in wall
- 9A010, CB52B, EC158, 9D206, 9D1B1, E82EA, DA3D2, DA3D0, D641E, 7CE7C: Bed with one marker inside the wall, replaced it with a R or L version
- E2871, E2870, 10FCA5, 10FCA6, 10FCA3, 10FC90, D4C2F: Floating Benches
- C8FF7, D7568, D217E: Floating Candles
- D585D: Candles intersecting Shelf
- E5E78, E5E72, 10FC97, D132A, D2199, D4842, D6434, D4845, CD43C, CD43B, D2522, D2523, D2524, D4843, D4844, D23DD, C111C, C111B, C0E67, C0E50, D4858, C0E89, D4856, D6437, D6436, D6438, D6439, D4857, D4858, D4830, D4872, D4873, D4874, D4875, D483E, D483F, D4840, D4841, C71DF, C71DB, C71DA, C71D9, C71D8, C71D7, C71E4, C71E3, C71E2, C71F4, C71F7, FFAA2, 9B2BE, CB5BF, CB605, CB606, CB604, CB727, CB81D, CB717, CB718, CB7D3, E4C3C, CB728, CB81E, E4C2F, E4C2B, E4C2C, E4C29, E4C25, E4B2E, E4B00, E4B01, E4B02, E4C1B, E4B08, E4B09, E426C, E426B, E426D, E2A7E, E2AA7, E2A91, DEE33, DEE34, E27EC, E27EB, E27A5, DEE31, DEE32: Floating Candle Sticks
- 29DBE, E5C8C, E5CC9, E5CCA, E5CCB, 8C473, 8C49B, BEB6F, 5C00A, 5A437, 5ABDF, 5C00C, C115C, C0C6D, 78018, DD51A, F6856: Floating Candle Horns
- E5C5F, E5CE6, C8F05, C8F04, 3F064, 3F065, 3F063, 38B35, 5AD52, 38B20, 5B0CD, 5BFB9, D626E: Floating Chairs
- DCB5F: Flying Chair
- CB6B8, CB6B9, CB6FA, 914F8: Sunken Chairs
- C93AE, 7CBAA, 7CBAD: Chair with marker in bad place, replaced with other marker configuration
- A93FA: Chair intersecting wall skirting
- DCBE6: Chair intersecting Barrel
- C931B: Bucket intersecting wall
- C8F16, 16DB7, 7574F, CD42B, CEF16, 9CF47: Floating Chests
- 5A3B6: Chest intersecting wall
- 9CF58: Chest intersecting Floor
- 47038: Chest intersecting Dresser
- 9CF44, C0E43, C955D: Chests facing the wrong way
- DD53E: Flying Crate
- D475C, DCCD0: Floating Crates
- E8130, C9327, C93F8, DD546, DD547: Crates intersecting wall
- 61783, C8EC3: Floating Display Shelves
- DCC2F: Floating Divider
- DD53F, DD534: Floating Hay Mound
- C94BC: Sunken Cart
- E7D8A, E7D7C, A035A, E08DF: Invisible Chair Markers with markers in bad places, replaced with more suitable versions
- C934A: Knapsack intersecting Crate
- C9506: Knapsack leaning against thin air
- CC2DB, 403DF, C8F81, D46EE, CB57F, 3FDD8, D255E, C115D: Floating Lanterns
- D6206, D621C, F3CCC, F3CCD, C94F0, C94C3, C94C4, C94C5, D26E8, D26C8, D26E7, D26CD, D26CF, D26CE, D26D0, D6390, D6391, C94C6, C94C7, C3C2A, A822C, C9351, C9350, C9480, 10E051, 10E050, C0E88, D643A, C3BF8, C93DF, D6435, C93DE, C947E, C93DD, C93DC, C93E0, C93DB, C93E2, C93E1, C9485: Sunken Lanterns
- 2E113: Sunken Lean Marker, NPCs feet hidden in ground and hands clipping into the table
- D46EC: Floating Mead Barrel with exposed hollow underside
- CD3B0, CD3B2, CD3B4: Floating Mead Barrels
- DD504: Mead Barrel intersecting another Mead Barrel
- E8157: Mead Barrel intersecting wall
- C8F76, C8F73, C8F74, C8F75, CA083, C83F1, C83EA: Floating Rolled Rugs
- C933E: Rolled Rug intersecting wall
- CB7B2, D58A4: Floating Rug
- CB7B1: Rug intersecting floor, cutting it in two
- CB613: Rug intersecting floor, hiding some of the tassels
- D216E, BEE58, BF873, BF6E7, D2429, DD535, 8E37D, BC5AE, BC275, 8E34B, 8E34C, B566F, C933D, CB83B, C8F7A, D58E1, D58E2, D4766, D4767, D4779, D4769, D4768, C83E9: Floating Sacks
- C944F, C9696, C965F, C0CD2, BEE4F: Unrealistically balanced or too rigid Sack
- CB83A, A8C42, A8C45: Sunken Sacks that can be seen through the ceiling
- E8172: Sack seen through the underside of a Table
- E8147, E814F: Sacks intersecting Dresser
- D5864: Floating Sack, replaced with non-flat version since the surface it's placed on isn't flat
- E8146: Sack intersecting Crate
- D12C8: Flying Shelf
- 71856: Floating Shrine
- CB7AA: Silver Plate stuck inside an End Table, moved it to a Cupboard
- A8AF0: Flying Table (Also had to move items on top of it, D5884, D5885, D5886, D5887, D5848, D5849, D584A, D5896, D5893, D5892, D5895, 1077CA, 1077C9, D588D, D588E, D588F, D5894, D5890, D5891, D5843, 1077C8, D4885, A8AF3)
- 824C8: This CommonTable has a separate bench in front of it instead of using a CommonTableOneBench. This places the bench markers inside the table which causes a mess whenever it's used. Replaced Table with a CommonTableOneBench and disabled the old bench (82663)
- DD4D9: Floating Torture Rack
- D58A7: Wall Basket too far from wall
- C83F8: Wall Mounted Potato
- B96C0, 7AD71, C7217, C9616: Wall Mounted Antlers too far from wall
- 75DB6, 75D43, 75D44: Wall Mounted Elks too far from wall
- 79520, 794D8, 794DA, 794D6: Wall Sconces intersecting wall
- 794DC, 794DD, 794D7, 795BB: Wall Sconces too far from or not aligned with wall
- 5C93F, CB50E, 756EC, CB50D, C961E: Wall Shelves too far from wall (Also moved some items on top of them, CB587, CB588, CB585, CB586, C961D)
- 101617: Floating Alchemy Workbench
- 4472C: Bar Stool intersecting rock
- 380B0, 38139, 37F36, 37F35, 73B2D, 9D1b1, 9D206, 5C4C4: Bed with one marker in a wall, replaced with R or L version of the bed
- 9A399, 9A39A, 9A39D, 9A39E, 9A39F, 9A394, 9A395, 9A391, 9A392: Barrels intersecting other Barrels (Also moved F474A and F4749 on top of them)
- D9D4A: Bed intersecting wall
- CC287: Floating Bench
- 94F70, B3947: Floating Blacksmith Sharpening Wheels
- FF89D: Book that often gets stuck in table when havok settles
- 57C5C, 57C59: Sunken Candle Horns
- CC10E, 825F7, 825F8, E5375, D83BA, D83B9, D83B8, D83B7, 3B27B, EFE0E, EFE0D, EFE0C, EFE0B, 63CC7, 63CC8, 63CC9, 3A3F4, 3A3EF, 3A3F1: Floating Candle Sticks
- 3B27C: Candle Stick stuck under a staircase, moved it to a nearby shelf
- CC0AC, 6FD77, 6FD78, 6FD79, 3A3F1, 3A3D6, 3A3F0, 3A3F3, 3A3F4, 3A3F2, 3A3D7: Sunken Candle Sticks
- CC148: Sunken Chair, person intersecting rug and table
- 525E1, ECD84, ECD85: Floating Chairs
- D46ED: Floating Chest
- CC0FA: Chest intersecting bed
- 7F479, 7F47B, E72CF, 721D9, 91515, 88C74, 88C76, 88C75, BE4ED, BFDFC, BE5A5: Dwemer Wall Sconces too far from wall
- 7C04F, 7C037, 42A21: Floating Egg Sacks
- B06CA: Floating Ferns
- 9BD9F, 8EB3C, 88C9E, 88C9C, 88C98, 88C97, F0D65: Sunken Lanterns
- D46EE, FC432: Floating Lanterns
- D46EC: Floating Mead Barrel, exposed hollow underside
- 59B62: Mead Barrel intersecting table
- CBFCB, CC051: Floating Planters
- 9BD4A: Sconce intersecting wall
- 9BD4B, 72B58, 73B52, 7162D, 69113, 71635, 71636, 71637, C5437, C5436: Sconce too far from wall
- E2FBD, 9E35C, 9E35B, 19479, 19484, C53BD, C53BC: Sconces intersecting walls
- 72859: Flying Shelf (Also moved 369F0, 369F1, 369F2, 369F4, 369F5 on top of it)
- E46C4: Shelf too far from wall, also had to move E46C5 on top of it)
- 769F8, 769F7, 97AE3, 5FECC, 5FECD, B0557, AC1CC, AF118, AF119, AF116, AF11B, AF11A, C21C7, 8DBB8: Flying Shrubs
- C3652, C3651, C3648, C3658, C3646, C3647, C3645, C3641: Top half of this Skeleton was in one bed (and rotated the wrong way, with the head in the foot end), the lower half and hands were in another. This makes no sense since its cause of death was suicide by poison. Moved all pieces to the same bed, and rotated it around so its head is on the pillow.
- 8DEB7: Skull intersecting table
- A45A7: Floating Snow Drift
- 89626, E7181, 48DBE, 48DBF, 48DA4, B278B, B25E8, B2691, 4CE79, 76925: Floating Trees
- 3A5DA: Floating Urn
- 8B484: Wall Mounted Antlers intersecting wall
- 8322F: Wreath too far from wall
- 716A8: Floating Arch Support
- C8F39, C8EED: Barrels intersecting Wall (Also had to move C915D, C91AC, C91BF, C91C0, C915C, C9063)
- A4A88, 3D5A0, 3D5A4: Badly balanced Bench
- 3D5A7, 9B8CF: Flying Benches
- 8014C, 2D445, 2D461: Sunken Benches
- 1AC1B: Floating Campfire
- 9D442, 801A9: Floating Candle Sticks
- 1DB5D, 45DE4, 2D467: Badly balanced Candelabra
- 9D776, 1DB00, 202CC, 202CA, B5B97: Flying Chair
- 3D639: Rotated and grounded the tipped over Chair to make the hollow legs less noticeable
- A4C80: Chair intersecting Shelf, also rotated it slightly to make the hollow legs less noticeable
- A52A0: Chair intersecting Table
- A4E16: Chair too close to Table
- A4E29: Crate intersecting another Crate
- B588F: Coffin leaning against thin air
- A4E34: End Table facing the wrong way
- C5017: Flying Flora
- A4153: Floating Hay Mound
- 9CA1F, 36FA3: Floating Idle Markers causing NPCs to slightly levitate
- A4DFE, A4E1D: Badly balanced Lanterns
- C864E: Mead Barrel intersecting Crate
- 8B20D: Basket intersecting Shelf
- 8A9BC: Flying Rock
- 8C195: Floating Rocks, hollow underside exposed
- F33F6: In-place duplicate Rubble
- F8299: Flying Rubble
- 40980, 35366, 35367, 596C3, C59E2, FB425: Flying Shrubs
- A55DA, A55D8: Sconces too far from walls
- 76149: Skull stuck in Table
- 5F32D, 5E230, 5EE85, A9913, A9A3F, A9944, A9911, 1743F, 4EE27, 4B838: Flying Trees
- A90B2: Soaring Tree
- 609D3: Misaligned wall section with seethrough gaps and ugly clipping
- Thanks to Gruftlord, the previous placement fixes for the wheat stalks has been refined for more precise placement. (Bug #9022)
- 0009ccff: Valindor's bed was not owned by him, preventing him from sleeping in it.

Text Fixes

- Quest MGRArniel03, Objective 16: "warpred" -> "warped"
- The 3 abilities received from meditating on a word of power (GreybeardsAbFeim, GreybeardsAbFus, GreybeardsAbYol) do not have the brackets to highlight the numerical value. (Bug #9665)
- The Resist Magic (AbResistMagic) effect has no description but is used on a few things. New description added: "Increases Magic Resistance by %." (Bug #9656)
- Loading screen RacialPowersBreton incorrectly describes "Breton Blood" as being 50% magic resistance. It is actually 25%. (Bug #9654)
- Book1CheapNineHolds: "the seat of High King" -> "the seat of the High King" (Bug #9256)
- WIAddItem07Note: "Letter from Calcemo" -> "Letter from Calcelmo" (Bug #9749)

UHFP v1.0.3 - (2013-01-11)

UHFP Fixes

- A new version tracking system is in use now to ensure that retroactive scripts are run in sequence in case future retro-scripts need to rely on anything done in a previous one.

Quest and Dialogue Fixes

- Adopting Sofie should no longer result in her being unable to accept gifts due to having dozens of flower baskets in her inventory.
- When asking your steward to buy furnishings for a house, buying the entry hall did not remove the dialogue option despite being processed. The response if it was asked for again would be that you couldn't afford it even though it has already been paid for. This was due to that response having bad condition checks that didn't account for both ways an entry hall can exist. (Bug #6784)
- If you relent when ordering a child to go to bed, sometimes female players would hear "Thanks, Pa" instead of the proper response due to a bad dialogue condition. (Bug #9640)
- It was not possible to receive the charter for Windstad Manor, or for the courier to deliver the initial solicitation letter for the house, because the quest which controls this (BYOHHouseHjaalmarch) was missing several property settings that made these work. (Bug #8009)

Actor and AI Fixes

- When Valdimar is assigned as housecarl for Windstad Manor, he never arrives at the house due to having his house sandbox AI package (BYOHHousecarlHjaalmarchSandboxPlayerHouse) pointing to Lakeview Manor. If Lakeview Manor has not yet been purchased, this would result in him going to Helgen instead. This also appears to have fixed the inability to hire him as a steward for the property. A 2 for 1 deal.

Item Fixes

- The wooden toy swords were making metal sounds when blocking. The sound settings for BYOHWoodenSword have been changed to use the block sounds from bows since they sound like wood. (Bug #6690)
- The USKP fix that forced proper sizing data to exist on books was canceling out the additions on 3 of them for the child's bedroom additions. This has now been corrected. (Bug #9576)
- A potential source of minor save bloating has been addressed when harvesting Salmon. (Bug #9941)

Papyrus Fixes

- Some more scripts with useless debug messages have been silenced.
- When hiring a steward, BYOHHouseBuildingScript was not checking to make sure they were your current follower before simply dismissing one. This would result in any follower you DID have getting dismissed instead.
- When swapping from the Small House to an entry way for a larger house, BYOHHouseScript did not validate that the array of objects to enable or disable could contain NONE objects, causing the script to abort early.
- MannequinActivatorSCRIPT.psc has been overhauled in order to finally fix the duplication glitches AND the tendency for mannequins to eat armor that's given to them.

Mesh and Texture Fixes

- The Enchanter's Tower exterior mesh (_byoh\architecture\byohhouse\byohbyohwrtowerlext01.nif) had an inverted railing you can see through. (Bug #5465)

Placement/Layout/Ownership and other World Object Fixes

- Fixed the placement of the cooking pot in Proudspire Manor so the player will not clip into the fireplace during the animation.
- Several dummy books and triggers in the house libraries on the second floor were pointing to the wrong enable parents which made accessing the correct bookshelves for placement impossible. (Bug #9573)
- 02004260 and 02004261: 2 wall baskets in the children bedroom at Breezehome were slightly extracted from the wall behind.
- 0200426E: column has its scale slightly increased to close a gap with the wall behind.
- Numerous mannequins in the 3 homesteads were improperly linked to their XMarkers and would therefore often load up standing next to or below their platforms. (Bug #9277)
- Some invisible chair markers in Breezehome intended for the child's bedroom are not disabled when the child's room isn't built yet. (Bug #9754)

UDGP v1.1.4 - (2013-01-11)

UDGP Fixes

- A new version tracking system is in use now to ensure that retroactive scripts are run in sequence in case future retro-scripts need to rely on anything done in a previous one.

Game Mechanics Fixes

- An official fix in Update.esm made to the VampireSunDamage03 was erroneously canceled out by Dawnguard.esm. This fix has been restored to the original values, as the other 3 versions of this same effect were not reduced in the same manner. (Bug #8983)
- It was possible to temper the Aetherial Crown. No other item with a 0 armor rating in the game is able to be tempered, which makes this inconsistent with the system. (Bug #6670)
- Durnehviir could be summoned to the Soul Cairn and end up running the same dialogue as though you had summoned him to Tamriel. To prevent this, the Soul Cairn worldspace has been added to formlist OversizedSummoningExceptionWorldSpaces.

Quest and Dialogue Fixes

- When starting Hide and Seek (DLC1RH01) the player is never told the objective to speak to Gunmar is complete, even though behind the scenes it actually has been. (Bug #8476)
- During Prophet (DLC1VQ03Hunter) the scene where Dexion finishes reading the Elder Scroll has a dialogue which was throwing missing property errors. This may have led to causing Dexion to stand around as though he were reading the scroll even though this event had passed. The property error meant that the command to unequip the scroll would technically fail even if the visual removal seemed to work. [NR]

Actor and AI Fixes

- CuSith and Garmr, the Deathhound followers, did not have leveled stats that were in line with dog followers from the rest of the game and were therefore very weak and easily killed.

Papyrus Fixes

- A few more scripts with unnecessary debug info have been silenced.
- DLC1EclipseAttackScript.psc does not check to see if the alias slots it is manipulating in GetFarthestAliasFromPlayer() contain NONE objects which can then cause the entire attack script to fail in undefined ways.
- In stage 60 of Prophet (DLC1VQ03Hunter) the script fragment attempts to enable and disable two markers which have no assigned properties and for which no actual candidate markers exist. This could potentially disrupt the flow of the quest because the function call aborts. [NR]
- DLC1VQ03MothpriestFightScript.psc did not validate the two follower aliases when trying to call them for stopcombat() which would result in an aborted script if the player had no followers. [NR]
- DLC1BloodPotionEffectScript.psc did not check for the player being the one to trigger the effect, which enabled any NPC who might drink a blood potion to change the player's feed status.

Item Fixes

- The Dragonbone dagger (DLC1DragonboneDagger) had the wrong sounds for drawing and sheathing the weapon. (Bug #8789) [Official Patch 1.6.1130]
- A potential source of save bloat from Bone Hawks left lying around has been addressed. (Bug #9943) [UDGP 1.2.1]

Mesh and Texture Fixes

- Several door models lacked correct collision materials and would make no sound and produce no impact decals when struck [dlc01\dungeons\castle\lghalls\casexfreelgdoor01.nif, dlc01\dungeons\castle\lghalls\casexfreelgdoorload01.nif, dlc01\dungeons\castle\lghalls\casexfreesmdoor01.nif, dlc01\dungeons\castle\lghalls\casexfreesmdoor02.nif, dlc01\dungeons\castle\lghalls\casexfreesmdoorload01.nif] (Bug #9096)

USKP v1.2.6 - (2012-12-31)

USKP Fixes

- The USKPRiftenSaerlundSleep0x8 package created for Saerlund was never applied to his NPC record. (Bug #8447)
- Retroactive fixes for two Companions radiant quests (CR05 & CR08) which were capable of choosing dead targets have been removed from their original retro-scripts and relocated to the new retro-script for 1.2.6 to be processed properly after discovering that most Companions radiant quests are in a running state as soon as chargen is complete. (Bug #8501)
- Reverted the changes to ForswornBootsAA and ForswornGauntletsAA since the armor records for the Old Gods pieces that were the cause of this already have the corrected settings.
- Reverted the fix from 1.2.5 that repositioned the cooking pot in Proudspire Manor since it's the same one Hearthfire deletes, which in turn conflicts with the replacement that was done in the UHFP to avoid the risk of a CTD there.

Game Mechanics Fixes

- Hillgrund's Tomb was incorrectly set as being part of The Pale when it should be in Eastmarch. (Bug #8362)
- The guardhouse on the east side of Whiterun had incorrect music, incorrect lighting settings, and was marked with an incorrect location setting. (Bug #8325)
- AI packages for sawmill workers do not function properly, resulting in the NPCs using them getting stuck where their previous packages ended. (Bug #8485, #851)
- When exiting Bleak Falls Barrow through the shortcut out the back, there is no navmesh on the side of the mountain. Followers will therefore not appear with you and may become lost.
- The fast travel arrival point in Dragon Bridge has been moved to be closer to where the player's horse would end up. This is consistent with how other locations with horse markers are handled. (Bug #8538)
- The Scaled Horn Armor (ArmorScaledCuirassB) was missing a crafting recipe despite other scaled varieties of armor having them. (Bug #8587)
- The haggling perks deliver inconsistent results. Specifically, Haggling00 only gives 9% on buying when it should be 10%. Haggling20 buy price only gives 13% when it should be 15%. Haggling 40 only gives 17% on buy prices when it should be 20%. Haggling60 only gives 20% on buy prices when it should be 25%. Haggling80 only gives 23% on buying when it should be 30%. All of the selling bonuses on these perks are correct, the buy prices were using incorrect decimal values to produce the expected bonuses. (Bug #8551) [USSEP 4.3.7]
- Golden Glow Estate will now be owned by the faction Aringoth and the mercenaries belong to in order to prevent the player from being able to simply take everything there without consequence. (Bug #173)
- AI pack MQ103RiverwoodGuard2HoldPosition was sending two guards to meet Irileth in the wrong location, making the scene it belongs to perform awkwardly and sometimes causing the two guards to fail being dispatched to Riverwood. (Bug #916)
- The Throw Voice shout was still capable of triggering guards to challenge you about using shouts in cities even though its nature should make that impossible. ThrowVoiceShout has been removed from formlist WICastDragonBornShouts. (Bug #5227)
- A faulty road encounter trigger in Falkreath Hold (0010477A) has been corrected. It was missing the RoadStart keyword property necessary for the script to work.
- Redbelly Mine, in Shor's Stone, is referred to in dialogue, quests, and in printed game guides for sale IRL as being an iron mine. It is erroneously populated with ebony ore veins and loose ebony ore chunks outside. All of this is being changed to iron in order to reflect the fact that it should be an iron mine. The desiccated bodies are also being removed as dialogue explicitly says there have been no deaths, and indeed nobody has been harmed yet by the spiders. The unspecified spider sacs will remain. The mine will also have modified visuals in an attempt to portray the described "red mist". In order to avoid causing an undue shortage of ebony in the game because of this, Northwind Mine (nearby to the northwest, and is currently an iron mine) will now produce ebony instead. (Bug #1118)
- The fast travel marker for Northwind Mine was partially buried in rock, off of the navmesh, which could strand either the player or their followers leaving them unable to move.
- Several navmesh vertices in cell -42,1 (MarkarthExterior01) were buried underground making it difficult for NPCs to get around.
- The enchantment effect on the Ebony Blade (DA08EbonyBladeTraditionalEnchantment) for absorbing increased health with more kills was missing a progression step between 6 and 10 kills. (Bug #8807)
- The CarryAndDropItem AI package template has an error in it that will cause many NPCs using it to fail to execute any packages derived from it. This is due to the travel portion of the template being listed last instead of first. (Bug #1121)

Actor and AI Fixes

- Adelaisa has packages and factions labeled for being a Candlehearth Hall patron but spends her time at the New Gnisis Cornerclub instead. Fixed AI package targets to bring her back to Candlehearth as intended. (Bug #8349)
- Niranye has AI packs to spend time in the New Gnisis Cornerclub but does not have the proper faction to be able to use the furniture. (Bug #8349)
- Arivanya has AI packs to spend time at both Candlehearth Hall and the New Gnisis Cornerclub but was never added to the cornerclub faction. (Bug #8349)
- Ghorbash and Oglub have a recorded scene, but could never meet to play it due to Oglub being stuck in the mine 24/7. Oglub will now dine in the longhouse at the same time as Ghorbash. (Bug #8284)
- Adrianne Avenicci was delivering her shop greetings and goodbyes even when not on duty at the shop or around the forge. These have now been flagged to only run when her forge sandbox package is active. (Bug #8354)
- Bendt has a key to Evette San's house even though he has no reason to ever go there. (Bug #8512) [NR]
- Further tweaks to Viarmo's AI schedule at the Bards College so that he won't be standing around the lobby doing nothing if the player delays or chooses not to do the quest to retrieve the Edda. (Bug #8466)
- Removed the AI pack from Giraud that makes him wait in the lobby for the return of the Edda since he isn't required for this quest to function and it interferes with his ability to run his classroom scenes. (Bug #8466)
- Tonilia has been taken out of the JobMiscFaction in order to resolve the issue with her selecting the "What do you have for sale" dialogue option. (Bug #178)
- Keeper Carcette and other generic Vigilants of Stendarr will no longer be found carrying Daedric weapons since doing so goes against everything they say and do in the game regarding Daedric objects. (Bug #8820)
- Ahtar's AI schedule in Solitude was broken due to the eat package checking for Roggvir's execution still being active and because his jail marker (00074df5) was half buried in a shelf and thus not sitting on the navmesh where it belongs. As a result, he'd be stuck inside his house unable to exit once the execution was over and he went home for the first time. (Bug #1456)
- Sibbi Black-Briar would end up sleeping in the wrong bed in the Riften Jail due to a bad target selection in his sleep package. (Bug #12747)
- Knjakr's attack radius is too large, causing him to rush the player before they've entered his cell. (Bug #12695)
- Sabjorn's AI package after he's jailed in Whiterun had too large a radius, allowing him to sandbox outside the actual jail cell. (Bug #12675)

Quest and Dialogue Fixes

- "A Night to Remember" (DA14) cannot start if Ysolda or Ennis are dead. They were not essential NPCs prior to official patch 1.5, but Bethesda did not resurrect them if they had already died. (Bug #8286)
- It was not possible to complement Illdi on her flute playing if Inge Six-Fingers was still alive due to a bad condition check on her dialogue. This bad condition check would also block the proper response once Inge was dead, instead running the response as though she were still alive. (Buzgilla #8463)
- The rumor quest used to tell the player they should see Viarmo at the Bards College (MS05Rumor) is never stopped once the final objective is completed.
- The Companions quest "Dragon Seekers" (CR14) could never be offered because it was listed under a story node requiring Skjor to be alive, but he is dead by the time Glory of the Dead is complete. Glory of the Dead being complete is a requirement for this quest to be offered.
- Several NPC aliases in "Tending the Flames" (MS05KingOlafsFestival) are not marked to allow reserved, which greatly cuts down on the number of actors who will attend.
- One of the Oculatus agents from Hail Sithis! (DB11) on a ship at the Solitude docks is not disabled when the quest ends. (Bug #8553)
- Two of the master spell ritual quests (Illusion, Destruction - MGRitual02, MGRitual01) have conditions set on their initial dialogue branches that should not be there because they block access to the quests unless the skill level is already at or above 100. This is inconsistent with the remaining ritual quests. (Bug #8605)
- "Dravynea's Frost Salts" (FreeformKynesgroveA) could be repeated, resulting in an exploit which could net you free alteration training without limit. (Bug #6508) [USKP 2.0.1]
- "Harsh Master" (FreeformShipsWindhelm) could be repeated, which makes no sense since you're specifically told it's just one pirate gang. (Bug #6508)
- The quest to retrieve the Helm of Winterhold (Favor158) could be repeated, but for obvious reasons this should only run once. There are not multiple helms. (Bug #6508, #198) [Official Patch 1.9]
- "Salty Sea-Dogs" (FreeformShipsDawnstar) could be repeated, but there is only supposed to be the one Fine-Cut Void Salts to bring back. (Bug #6508)
- Asking Ungrien about Maven Black-Briar and using the speech option to persuade or bribe should no longer be repeatable allowing for an unlimited exploit for speech skill. (Bug #111) [Official Patch 1.9]
- The Frightened Woman in the above was also marked as a protected alias at some point in a past USKP version to avoid her being killed by random spawns before the player could meet her. (Bug #316)
- "To Kill an Empire" (DB09) could not progress if the player used a custom race mod. DB09GiannaPlayerRespondTopic will now drop through to DB09GiannaBusinessTopic (the response where the player tells her enough talking) if the player is not one of the 10 vanilla races or their vampire equivalents. As a by-product of this, the player can also choose this response if they wish to simply avoid listening to her race specific dialogue. (Bug #903)
- "Caught Red Handed" (FreeformRiften11) can be triggered silently if the player has pickpocketed one of the Marks of Dibella prior to speaking with Svana. Since this quest is start-game-enabled, separate fixes are required to correct all of this:
  - If the player has yet to collect all of the marks, any remaining objectives will now be displayed and the quest will need to be completed as though it were actively taken.
  - If the quest has not yet been accepted, the marks will be removed from their NPCs and placed in a chest where they can't be pickpocketed yet.
  - Starting a new game, the marks will begin in said chest, and will only be transferred to the NPCs once the quest is accepted.
  (Bug #913)
- Animal Extermination (CR02) is enabled at game start and its target can be killed, thus making the quest impossible to complete after joining the Companions. It was also possible for the quest to choose a dead target upon being recycled. (Bug #8501)
- Bards College scenes where Giraud grills his students (DialogueSolitudeBardScene1) to make sure they're doing their homework would not play correctly due to the event checks looking for Inge and Pantea instead. (Bug #8465)
- Delphine and Esbern will now be removed from their starting crime factions into CrimeFactionReach once "A Cornered Rat" (MQ202) is complete and the player has arrived at Sky Haven Temple. (Bug #1116)
- During "Blood on the Ice" (MS11 - you cursed bug ridden mess) it is possible to speak to Calixto and cause him to permanently close off his shop, making it difficult or impossible to be able to talk to him about the amulet. The following fixes address this mess:
  - Dialogue entries 000e14cc, 000e14f0, and 0003502a have been modified to only run from inside the shop (they're part of his tour package).
  - AI pack CalixtoRunsHisShop10x7 has been modified so he will unlock the door. Thus the player doesn't need to risk being caught picking his lock to get in.
  - DialogueWindhelmCalixtoTourYes has been set to only be available while inside the shop.
  (Bug #6051)
- When joining the Stormcloaks, Galmar repeats the last line in his scene with Ulfric discussing Whiterun. This was due to the conditions on the scene phases all checking for <= instead of simply < on the scene phase variable. (Bug #6054)
- When watching the Jagged Crown scenes for either side of the war, Galmar/Rikke will repeat their last line of the scene after it is complete. This was due to the conditions on the scene phases all checking for <= instead of simply < on the scene phase variable.

NIF Mesh and Texture Fixes

- The boot meshes for the female Fine Boots were too short, resulting in gaps visible when worn.
- Daedric boots, female daedric gauntlets, and the daedric shield ( daedricboots_o.nif, daedricboots_1.nif, daedricboots_of.nif, daedricboots_1f.nif, daedricglovesf_0.nif, daedricglovesf_1.nif, daedricshield.nif ) were all missing the proper red glow effect they should have had. (Bug #8426)
- The following Windhelm meshes were not emitting sound when walked on, either in whole or in part: whgqground.nif, whcenter.nif, whvalunstrad2.nif, whvalunstrad5.nif, whvalunstrad8.nif, whvalunstrad16.nif, whvalunstrad35.nif, whvalunstrad37.nif (Collision had erroneous type SKY_HAV_MAT_UNKNOWN_1440721808 set on affected portions which should have been SKY_HAV_MAT_STONE) (Bug #345)
- The common Solitude door (shousedoor01.nif) was not correctly displaying itself when in a shadowed area. (Bug #8755) [Official Patch 1.5.73]
- Rings would not display on characters wielding a Dwarven War Axe. 1stpersondwarvenhandaxe.nif has been corrected to fix this. (Bug #8663)
- Architecture\Windhelm\WHlanddead7.nif had 3 headstones which were floating above ground where this mesh is used in Windhelm. (Bug #8160)
- The following Solitude interior meshes were emitting wood sounds on stairways instead of stone: slgfstasol01.nif, slgfstasol02.nif. slgfstasol03.nif, slgfstasol04.nif (Collision had erroneous type SKY_HAV_MAT_STAIRS_WOOD when they should be SKY_HAV_MAT_STAIRS_STONE) (Bug #6337)
- The Solitude mausoleum (Architecture\Solitude\SMuseleum.nif) had visible gaps and openings in the overhang above the door. (Bug #8233)
- At the Solitude apothecary (Architecture\Solitude\SHMd_Apothecary.nif), stonework on the support pillars does not extend to ground far enough. (Bug #8153)
- Styrr's house in Solitude (Architecture\Solitude\SStyrrsHouseDestroyed.nif) had a column on the destroyed version which did not reach all the way to the ground. (Bug #6507)
- Blacksmith forges lacked a heat blur effect. Snarfed a blur effect block from effects\fxfirewithembers01.nif and grafted it on to Furniture\blacksmithforgemarker.nif and Furniture\blacksmithforgemarkerwr.nif. (Bug #52)
- Smelters lacked a heat blur effect. Snarfed a blur effect block from effects\fxfirewithembers01.nif and grafted it on to Furniture\smeltermarker.nif. (Bug #67)
- Deer hides had an ugly black texture for the rope that ties the bundles together. (Bug #897)
- The Staff of Jyrik Gauldurson, and any other staff based on the generic Weapons\Staff01\Staff01.nif mesh, did not cast or receive shadows due to errant alpha map settings. (Bug #249)
- The Dwarven Cuirass (Armor\dwarven\dwarvenarmorf_0.nif and Armor\dwarven\dwarvenarmorf_1.nif) had a gap between the wrist and the forearm. (Bug #74)
- Bad UV mapping on one of the large tundra landscape pieces (Landscape\Tundra\TundraStreamEnd01.nif). (Bug #258)
- The large mesh used as base terrain for part of Whiterun (Architecture\Whiterun\WRTerrain\wrgreymanebase.nif) had several spots of bad UV mapping on it. (Bug #900)
- The market stands in Solitude (Architecture\Solitude\Clutter\SMarketStallTop.nif and Architecture\Solitude\Clutter\smarketstall01.nif) will sometimes vanish when viewed at certain angles due to bad alpha mapping properties. (Bugzila #6497)
- Dead Forsworn Briarhearts do not update their "body suit" properly when the heart is taken due to BriarHeartEmptyAA not having its weight slider enabled. Fixed via TES5Edit since the CK does not enable access to this flag. (Bug #12895)

Item Fixes

- The Dark Brotherhood shrouded cowls that use armor add-on DBArmorHelmetKhaAA have had Dark Elves added to the list in order to prevent their ears clipping out the top of the helmets. (Bug #854)
- The Gauldur Amulet will no longer clip into the chests of above average sized players. (changed Armor\AmuletsandRings\AncientNord\brokenamuletassembled_0.nif to Armor\AmuletsandRings\AncientNord\ancientnordamulet_0.nif and Armor\AmuletsandRings\AncientNord\brokenamuletassembledf_0.to Armor\AmuletsandRings\AncientNord\ancientnordamuletf_0.nif) (Bug #918)
- Elven Battleaxes were erroneously configured to use the 1 handed weapon draw and sheathe sounds instead of the sounds for 2 handed axes. (Bug #8758)
- Ebony daggers were erroneously configured to use the draw and sheathing sounds for standard sized 1 handed weapons instead of small 1 handed weapons. (Bug #8788)
- The following weapons have missing or incorrect settings for critical damage. Critical damage should be half of the weapon's damage value, rounded down for odd values.
  - C06BladeOfYsgramor: 0 -> 12
  - DA06Volendrung: 0 -> 12
  - GlassWarhammer: 0 -> 12 [Official Patch 1.6.1130]
  - dunLiarsRetreatLonghammer (The Long Hammer): 0 -> 10
  - dunPinewoodGroveWoodsmansFriend (The Woodsman's Friend): 0 -> 8
  - ExecutionerAxe (Headsman's Axe): 0 -> 8
  - GlassMace: 0 -> 7 [Official Patch 1.6.1130]
  - DA08EbonyBlade: 0 -> 5
  - GlassDagger: 0 -> 4
  - MGRKeening: 0 -> 4
  - SkyforgeSteelDagger: 0 -> 4
  - DragonPriestDagger: 0 -> 3
  - T03Nettlebane: 0 -> 3
  - dunHaltedStreamPoachersAxe (Poacher's Axe): 0 -> 2
  - FFRiften13ArkayDagger (Alessandra's Dagger): 0 -> 2
  - SkyforgeSteelBattleaxe: 9 -> 10
  - SkyforgeSteelGreatsword: 9 -> 10
  - SkyforgeSteelWarAxe: 7 -> 6
  - NordHeroBattleAxe: 8 -> 10
  - NordHeroGreatsword: 8 -> 10
  - NordHeroBow: 4 -> 5
  - NordHeroSword: 4 -> 5
  - SteelBattleaxe: 8 -> 9
  - BoundWeaponBattleaxe: 9 -> 8
  - IronBattleaxe: 7 -> 8
  - GlassWarAxe: 8 -> 6
  - DwarvenWarAxe: 6 -> 5
  - ForswornAxe: 6 -> 5
  - DraugrBattleAxe: 8 -> 9
  - DraugrWarAxe: 6 -> 4
  - DraugrWarAxeHoned: 7 -> 6
  - FalmerWarAxe: 7 -> 5
  - FalmerWarAxeHoned: 8 -> 6
  - DA07MehrunesRazor: 6 -> 5
  - dunClearspringTarnBowOfHunt (Bow of the Hunt): 3 -> 5
  - TG07Chillrend001: 4 -> 5
  - TG07Chillrend002: 4 -> 5
  - TG07Chillrend003: 5 -> 6
  - TG07Chillrend005: 6 -> 7
  (Bug #8594)

Papyrus Fixes

- It was possible to pay for training from a follower and then immediately take that money back from them, training for free, which is an exploit if the NPC is not your spouse. (Bug #61)
- Stage 50 of Before the Storm (MQ102) has a fragment which attempts to stop a scene in Riverwood but fails to check whether it's running first before trying.
- Stage 164 of the attack on Helgen (MQ101DragonAttack) attempts to have an Imperial mage start combat before he's been enabled.
- Some more scripts with unnecessary debug traces have had them commented out.
- FXCameraAttachScript.psc throws errors when its CameraAttachFX property is set to none because it does not validate that the property exists first.
- MQ106BurialMoundScript.psc had a location check and comparison with the player that may not have been producing expected returns, resulting in the script failing to properly update a dragon mound.
- The script fragment in stage 0 of MS11Kicker still had debug statements being sent.
- WEPrisonerAliasScript.psc did not validate its Captor properties and was throwing errors in Papyrus and aborting the function before proper completion.
- The quest fragments for the marriage ceremony did not have sufficient checks to validate the witness aliases for your lover or yourself which generated log errors. (Bug #12657)

Audio Fixes

- Refinements have been made to Mirmulnir's added voice files and a new one recorded that was overlooked in the previous patch. (Bug #8539)
- In "Pilgrimage" (FreeformRiften13) Alessandra delivers a line regarding Anders being in Windhelm when he's really in Whiterun. Both the subtitle and audio have been fixed to correct this. (FreeformRi_FFRiften13Aless_00043DF3_2, Bug #8698)

Text Fixes

- Item 00100e0c: "Ring of the Major Knight" -> "Ring of the Knight". The ring is the second in a series, and the 02 names don't have descriptive qualifiers. (Bug #8415)
- Item 0008698e: "Pleated Shoes" -> "Pleated Boots". The model is actually a set of boots, not shoes. (Bug #4531)
- Item 000e40de: "Party Boots" -> "Party Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)
- Item 000cee82: "Fine Boots" -> "Fine Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)
- Item 000B1460: "Mythic Dawn Boots" -> "Mythic Dawn Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)

Placement/Layout/Ownership and other World Object Fixes

- The cooking pot and associated apparatus in Haelga's Bunkhouse was allowing for the animation to clip outside of the wall before opening the menu. (Bug #3856)
- All 3 stages of the Gildergreen (dead, sapling, alive) will now have LOD visible which was missing. (Bug #912)
- 0009ccf0: Marise's bed was marked as being owned by Madesi. (Bug #8732)
- 0007F889, 0007F88A, 0007F88B, 00072CCD, 00072CCF: Gold coins stuck below the surface collision.
- 000F561A: Piece of leather stuck behind the rock face collision.
- 000FDDC0: Dwarven gyro stuck behind the wall collision.
- 000ABBB9, 000628F9: Coinpurse stuck behind the wall collision.
- 0010F275: Dwarven cog embedded in a wall.
- 0010F40A, 0010F40B, 00010F40, 0010F40D: Falmer ears stuck behind bad wall collision.
- 0010F408: Ruined book stuck behind bad wall collision.
- 00067d0d: Rock with exposed underside. (Bug #8255)
- 000FE4B9: Sunken Blacksmith Sharpening Wheel
- 000CF3F0: Floating Blacksmith Sharpening Wheel
- 000DE654, 000DE653, 000DE652: Flying Barrels
- 000DA150, 000D5BE3: Barrel intersecting another Barrel
- 000C927E, 0009F5B6: Floating Barrels
- 00050BE9: Barrel intersecting railing
- 00094DDA, 000CCD2A, 000CCD0A: Flying Barrel (Also moved 0010C29C on top of one of them)
- 000CDBC7: Barrel intersecting Wash Basin
- 000CDB42, 000EF3C0: Barrel intersecting wall
- 00050E40: Flying Bench
- 000951AF: Book intersecting Table
- 0009F7D2, 0009F428, 0009F429, 0009F700, 0009F42A, 0005BF92, 0005BF91, 0005BFBA, 00038B92, 00038B91, 00038B93, 0009F415, 0009F76E, 0009FAD7, 0009F7D6, 000EF478, 000CF466, 000CA8D2, 000D9409, 000D9408: Floating Chairs
- 00055665, 0008836D, 000C9038, 000C9039: Sunken Chairs
- 00037C93: Flying Bar Stool
- 000C8FD8: Flying Crate (Also moved the items on top of it, 000C8FDD, 000C8FD9)
- 000DE63E, 000DE63C, 000CE00F, 000CE010, 000DA309, 000DA30B, 000E2C84, 000DC5F7, 000C928F: Floating Crates
- 000D5AFF, 000D5AFE: Floating Crate and Shrub
- 000C6207, 000DA308: Crate intersecting another Crate
- 000D6D7C: Crate intersecting Bed
- 00063683, 000A6C0D: Chest intersecting wall
- 001015B9: Flying Table (Also moved the Alchemy Workbench on top of it, 001015B8)
- 0005903F: Floating Mead Barrel
- 000C4274: Mead Barrel with exposed hollow underside, intersecting wall
- 000C7089, 0005C11B, 0005C129, 00066622: Mead Barrels with exposed hollow undersides
- 00058E81: Thistle hidden inside a Counter
- 000E54A1, 000E54AC, 000E54B7, 000E54B6, 000E54B8, 0009DD01, 000E0AD3, 000E0AD2, 000E0AD1, 000E09B5, 000E0ADA, 000E018D, 000E018C, 000E018B, 000E0197, 000E005C: Large Casks sunken into the floor, 000the taps are at floor level so they wouldn't be useable
- 000CCF8F: Floating Cask
- 0001B798, 000E013F, 000E0A8E, 000E53C4: Wreath half hidden in wall
- 000C537A: Floating Rug intersecting Bar (can be seen on the other side)
- 000688B5: Flying Tree
- 000F1283: Flying Shrub
- 0007A54F: Cave Lamp intersecting Rock (Also had to move the fire, 0007A550)
- 000ECFEE: Sunken Bird Nest
- 00044A1C, 0010C299: Hay Scatter with z-fighting
- 0003FFF2: Hollow Rock
- 000EC248: Misaligned wall section, 000seethrough gaps into the void (Also had to move a candle, 000EC250)
- 000DBC77: Shelf seen through the wall
- 000DBCF0: Wall Mounted Wolf pushed so far into the wall only the nose is visible
- 000DA2B1: Wall Mounted Antlers too far from wall
- 000DA2B2: Wall Mounted Pelt too far from wall
- 000DA0E9: Flying Pottery Base
- 00086483: Flying End Table (Also moved the items on top of it, 00086482, 00086481)
- 000DA117: Floating End Table
- 0009FB13: Flying Hay Bale
- 0010E322: Floating Enchanting Workbench
- 0010B23E, 000F3C59, 0009694C, 0005C27D, 000E1EA9, 000C9202, 000DD1EF, 000E0F90, 000C706B, 000D2CEE, 000F5AA6, 0006674B, 000F5AC2: Floating Lanterns
- 000F3C5A, 000F3C5B, 000F3C57, 000C61E8, 000C61E9, 000DA2C1, 000DA3C0, 0005C667, 000CA863, 000E1EAD, 000DE170, 0008E77E, 000DD1FA, 000DCF25, 0008AC64: Sunken Lanterns
- 000EF479, 00060446, 00060445, 000603F0, 000B3685, 000B366C, 000A1B8A, 000B3687, 000A1B89, 000A3A6B, 000A3A6C, 000B48DF, 000B48E0, 000E5482, 000E53FE, 000E5401, 000E53EA, 000E53EB, 000E5490, 000E5491, 000E53E9, 000E53E8, 000E53EC, 000E53ED, 000E53EF, 000E53EE, 000DDD07, 000CDB65, 000D2CE4, 000D2CE3, 0006010A, 00060109, 0009DCE4, 0009DCE3, 00060107, 00060108, 00060102, 00060101, 00060103, 00060104, 000600DC, 000539DF, 000E067C, 000E067F, 000CF5B5, 0001D744, 0009FA88, 0009FAB9, 0009FAD6, 0009F407, 0009F4D5, 0009F6F9, 0009F6F8, 0009F6FD, 000E0A67, 000E0A68, 000E09C6, 000E09C5, 000E0A69, 000E0A6A, 000E0A66, 000E0A65, 000E0A63, 000E0A64, 000E0A54, 000E09D5 E011B, 000E011A, 000E0119, 000E0118, 000E0117, 000E0116, 000E0115, 000E0114, 000E0105, 000E0103, 000E0102, 000E007C, 000E006D, 000E006C, 000E0A51, 000DD1F0, 0005BFBF, 0005BFC0, 0005BFC1, 00038BBE, 0005BFE7, 0005C066, 0005B5C7, 00038B56, 000CCF60, 00016334, 000DD731, 000DD960, 000DD6EA: Floating Candle Horns
- 000DA113, 000E259D, 000E25A6, 000DA2E5, 000DA2E3, 000E6150, 000E60E7, 000E60D6, 000DE172, 000C711D, 000C7102, 000DDD19, 000C70BE, 000C70D7, 000DDD1B, 000C70D6, 000DDD1A, 0008AD2E, 0008AD2F: Floating Candle Sticks
- 000CBB64, 000CBBA5, 000CBBA6, 000CBC54, 000CBF21, 000CBF22, 000CBF20, 000CBEA7, 000CBF1F, 000CBF1E, 000CBF1D, 000DE112, 000CF5F6, 000CF5E0, 000E0F80, 000E0F81, 000DE182, 000D9566, 000DE183, 000DCF8C, 000D955E, 000DDCFD, 000E0DE8, 000DE18A, 000DE189, 000DC7E0, 000DC7FE, 000DE185, 000DC7FD, 000DC7FC, 000DE186: Flying Candle Sticks
- 000D5BC5, 000DC09D, 000D5BD7: Floating Candles
- 00101BD0, 00101BCF: Candle intersecting wall
- 000DFEF3: Candle intersecting Chest
- 000D5BE0: Flying Candelabra
- 000DA143, 000CCF22: Mead Barrel intersecting another Mead Barrel
- 000DA144, 000DC093, 000DE600: Mead Barrel with exposed hollow underside
- 000CCF25: Mead Barrel intersecting shelf
- 000C929C, 000625B6, 000E64BF, 000DD290, 0006366B, 0006366C, 0006366A, 00063669, 000DD2DB, 000DD2DA, 000DD2D8, 000DD2D9, 000A020D: Wall Sconces too far from walls
- 000636CA, 000DD318: Wall Sconce too far from wall (moved it to another wall where it isn't a fire hazard)
- 000DD43E, 000DD439, 000DD43B, 000DD438: Flying Sconces (Centered two of them in their alcoves to match the placement of the other two)
- 000DD43D, 000DD43F, 000DD437, 000DD43C: Floating Fires
- 000DD425: Deer Skull half hidden in wall
- 000636E2: Bed intersecting wall. Replaced it with a R-version since the left marker was inside the wall.
- 00060465: Flying Bed with one marker in the wall, 000replaced it with a R version of the bed.
- 000603E9, 000603E8, 000603E7, 000603E6, 000603E5, 0003B49C, 000603E4, 0006045B, 0006045C, 00052689, 0005268A, 0005267B, 0005267C, 000E0078, 0006045F, 0006045E, 000E004C, 000E09A8, 000E09D1, 0007A65A, 0007A668, 0007A676,7A68A, 0007A6B6, 0004368F, 00043691, 00043694: R+L Beds with one marker inside the wall, 000replaced with the correct R or L version of the bed.
- 000D6D9D: Floating Table
- 000DE656: Floating Hay Mound
- 000F934D: Flying Skull
- 00086440, 00086444, 00109F6A, 000C61E6, 000c61E5: Lantern intersecting Table
- 000163EA: Wallmounted Mudcrab not aligned with wall
- 000DB59B, 000C537B, 000E2C99, 000E2C98: Flying Rolled Rugs
- 000C6237, 000C6239: Floating Rug
- 000DA33E, 000DA340, 000DA33F: Rolled Rugs leaning against thin air and/or floating
- 000D5BA3: Bread hidden inside Shelf
- 000CCF91, 000CCF90: Floating Hay Scatter
- 00066625: Knapsack intersecting Shelf
- 000DA33C: Floating Knapsack
- 0007733D, 000DA335, 000DA336: Chests facing the wrong way
- 0006DC86, 0006DC92, 0006DC94, 0006DC96: Floating Ledgers
- 000DEC6F, 00016BE9, 000DA1CC, 000CCD38, 000CF5C4, 000CF5C7, 000CDD59, 000C7173, 00066624: Floating Sacks
- 000CA92F, 000DA594, 000CDBC4, 000C42BC, 000C42B9, 000D6D9E, 000B9DE9, 000E2C94: Flying Sacks
- 000C60FF, 000DA333: Unrealistically balanced/rigid Sacks
- 000DA3BA: Replaced standing Sack with one with flat bottom
- 000E1FCE: Dwemer Wall Sconce too far from wall
- E5EA3, E5EA2, E5EA1, E5E55: Floating Crates
- 68DA8: Lantern intersecting Floor
- F73A4: Floating Linen Sheet
- F73A3: Lantern intersecting Linen Sheet
- E5E69: Crate intersecting
- F73B5: Raised Cauldron Stand so it isn't visible through the ceiling on the floor below
- C6CC4, C6CC6, C6CC5: Flying Crates
- C66DB, C66DD: Flying Shelves
- F5D5D, DEC8E: Flying Sack
- A6E57, A6E58, A6E55, A6E52: City Banners and Banner Posts too far from the wall
- C34D8, C34D9: City Banner and Banner Post pushed too far into the wall, the hollow rods are exposed on the other side of the wall
- F81AF, 5CB00: Floating Blacksmith Sharpening Wheel
- F33A2, F33A8, F33A5: Floating Trees
- 106CCF, DB4F6, DB582, 10079D, DBCBD, DDE11: Floating Mead Barrels
- DB214, DB21A: Nest Mound hidden under the floor
- DB21A, DB218, DB217: Nest Scatter hidden under the floor
- E0DF1: Lantern intersecting Barrel
- E1BDA: Lantern intersecting Shelf
- DB13D: Tankard hidden under the floor
- E0F96, DF341, 1CC36, E5A5D, E5A5C, E5A58, E5A59, E5A56, E5A57, E5A50, E5A5B, E59B0, E59AF, E5A49, E59C0, 279EC, 279F3, 27F96, 27F99, 279A7, 27989, 27A3F, 27DC6, 27A2A, DE283, E34C0, E33E3, E341B, 82177, 823C9, 9D2FA, 81E27, E52A2, 9E55A, 9E433, 9E432, 9ECA8, 9ECA9, 9E431, 9E430, 9E434, 9E435, 9E437, 9E436, 32741, DB501, DB590, 163D9, 163B2, DE920, C6CC7, E02B6, E01AB, E0347, E037E, E0348, E056C, E05F9, E05EB, E05EA, E0693, E0692, E0694, E0695, E0691, E0690, E068E, E068F, 2B23E, 2B23B, 2B237: Floating Candle Horns
- 163BE: Sunken Candle Horn
- 36234: Floating Candle, exposed hollow underside
- 9EF53, 9EF52, 9EF51, 9EF50: Kettles and Pots intersecting Fire Pit
- E34D7, 820C4, 81EAA, 821EE, 826DD, 8323C, 8270A, E52A3, 2AFF0, 2BA04, 9D525: Floating Chairs
- 2B6A2, 82ADB: Floating Barrels
- 81EA5: Sack intersecting floor, seen through the ceiling below
- 185FC: Badly balanced Lantern
- F5744, DEC6D: Floating Lanterns
- A0D51: Flying Shelf (Also had to move F8779, F8778, F877A, F8777 on top of it)
- E06B9, 9E1A3, 2787B, E5A93: Wreath half hidden in wall
- DB52F: Candle Horn intersecting Shelf
- 9CF55: Floating Chest
- DB59A: Shelf intersecting Wall
- DB532: Barrel intersecting Basket and Vegetables
- DB507: Rolled Rug intersecting Shelf
- D4A25, D4A80, D4A7F: Chairs intersecting Tables
- 1093D5: Candle intersecting Wall
- 576E3, D488E, 576E6, 6C319, 6C31B, 6C2F2, 6C327: Wall Sconces too far from Wall
- D4894: Floating Chopping Block
- 9CF54: Chest facing the wrong way
- D8514: Basket intersecting Wall
- D8651, A0D2B: Floating Chair
- D8654, D8653, DBCC2, DBCC1, D84B3: Rolled Rugs leaning against thin air
- DB220: Floating Nest Mound
- DB114: Floating Table
- D8667: Floating Crate
- D86DC: Mead Barrel intersecting Shelf
- D84D4: Floating Sack (also replaced it with a flat sack since the non-flat version looks unrealistic laying down)
- 5D7AD: Misaligned Wall Section, seethrough gaps into the void
- D84D0, DE2F6: Badly balanced Sacks
- 57AA9: Chest intersecting Wall
- 5D70C: Misaligned Wall
- D8514: Basket intersecting Wall
- DAE58: Flying Sack
- DAC52: Flying Hanging Animals Ring
- 626C0, 626C1, 626C2, 62731, 62492, 6372D, 6372C, 6372B: Flying Wall Sconce
- 64FC7: Wall Sconce intersecting Wall
- 626C3: Badly angled Wall Sconce
- D4CF0, D4E8E: Floating Benches
- D4DAB: Flying Jug
- 64C5C: Candelabra intersecting Wall
- D5DE5: Flying Sack
- 63734: Basket hidden inside Hay Bale
- D7199: Floating Hay Mound
- D710A: Floating Hay Bale
- D7195: Flying Axe
- D7192, D7197, D7196, D7193: Flying Firewood Piles
- D7194: Floating Hay Scatter
- 6372A, 63729, 63728, 63727: Flying Barrels
- D7089: Floating Rug
- D7080: Floating Sack
- D701F: Skull intersecting Crate
- 10FA93: Candle Horn intersecting Wall
- D71C0: Ingot intersecting Wall
- DE37C: Wall Mounted Wolf too far from Wall
- 9DA03: Chest intersecting Bed
- DE2A4: Basket intersecting Floor
- DE299: Flying Rolled Rug
- DE973: Flying Shelf (Also had to move the shelf content: DEACB, DEACC, DEABA, DE962, 1007BE, 1007BD, 1007BC)
- 10078E, 100790: Mead Barrels badly intersecting Shelf
- DE925: Flying Cupboard (Also had to move cupboard content: 1007B0, 1007B1, 1007B2, 1007B3, DEAC3, DEAC4, DEAC5, DEAC6)
- 6C2CB: Floating Barrel
- 8AB3E, 8AB3D: Flying Benches (Also had to move object on top of the bench, 8C9A2, F83BB)
- D9D3A, D9BC7, D9D39: Floating Sacks
- D9BA0: Flying Rolled Rug
- D9D3A: Sack half hidden in Wall
- D9B98: Moved Rolled Rug to make room for Sack
- D9B80, D9C8F: Skulls intersecting Shelves
- D9C9B: Flying Bench
- D9D26: Floating Candle
- D9D7A: Door misaligned with Door Frame
- 9DA0D, 4DC52: Chests facing the wrong way
- E050E, E01F1, E01F0, E01AA, EE07D, E049B, E056B, 750F2, E0237: Floating Chairs
- E027D: Floating Table
- EE067: Barrel intersecting Wooden Beam
- EE0A0: Crate intersecting Wooden Beam and Barrel
- EE08A: Flying Barrel intersecting Wooden Beam (Also had to move EE098, 10859B on top of it)
- DA09E: Flying Wardrobe
- F641E: Mead Barrel intersecting Barrel
- DA1C6, 751EC: Flying Candelabra
- DBCDA: Flying Candle Horn
- DBCD9: Floating Hay Mound
- 36213: Floating Candle
- 219EC, 219E4: Wall Sconce intersecting Wall
- 10AA03, 10AA01: Flying Crates
- 10AA04: Crate badly intersecting another Crate (Also had to move the Skull, 10AA05, on top of the Crate)
- 10A9CE: End Table intersecting Wall
- 10AA09, FEEF8: Flying Lantern
- 3D08C: Flying Table (Also had to move 1082A2, EC167, E9914, E9913, E9912, E9916, E9915 on top of it)
- 10A9C5: Flying Shelf
- C66D1: Flying End Table (Also had to move C66C1, C66C0 on top of it)
- C66CB, C66CC: Flying Planter and Plant
- C66CD: Flying Drawers (Also had to move C66CE, C66CA, C66C5, C66C8, C66FD, C66FE on top of it)
- C66E8: Flying Drawers (Also had to move 109F38, C6C47, 109F3B, C66F1, C66EF, C66EE, C66F0, C66ED on top of it)
- 3615A, CE76B: Candle intersecting wall
- CDFA5: Badly balanced Barrel
- C57B3: Floating Crate
- CDFB1: Floating Mead Barrel, exposed hollow underside
- CE766, CE76D: Flying Hay Scatter
- CE763, CE764, CE765: Flying Crates
- 275BC, 27FD1, E0709, E0708, E05DA, E070A, E0714: Large Casks sunken into the floor, the taps are at floor level so they wouldn't be useable

UHFP v1.0.2 - (2012-12-15)

Quest and Dialogue Fixes

- Something as yet unknown scrambled the properties on the HousePurchase quest and made it impossible for the various house door aliases to function after a home had been purchased in a city. The adoption quest property had also somehow been removed, making it impossible for the game to be notified that you had purchased one.

Item Fixes

- BYOHHouseInteriorWorkbenchRoom01A and BYOHHouseInteriorWorkbenchRoom01B were inconsistently labeled as "Workbench" instead of "Carpenter's Workbench" like all of the others.

UDGP v1.1.3 - (2012-12-15)

UDGP Fixes

- A dirty edit on the HousePurchase quest was removed that snuck past being detected.

Game Mechanics Fixes

- A number of Dawnguard-added magic effects for vampiric absorption spells didn't work on undead, despite the vanilla and player drains working on undead just fine; it would cause problems with Serana, who would blithely use her useless drain spell on hostile undead. Also removed odd check for daedra on the player vampire lord's drainball.
- OrcRaceVampire female race data needed its eye type changed to EyesFemaleHumanVampire to deal with more grey face type bugs.

Quest and Dialogue Fixes

- The bear Gunmar wants you to help him kill in "A New Order" (DLC1HunterBaseIntro) could be missing due to being deleted by the game's cleanup code. (Bug #7941)
- During "Destroying the Dawnguard" (DLC1RV10), Florentius is supposed to switch his outfit to his Dawnguard armor but never does.
- In "Destroying the Dawnguard" (DLC1RV10) you are told that the Dawnguard is holed up in The Reach. This is incorrect, and there is no appropriate dialogue to substitute so the responses telling you this have been removed. The remainder still makes sense anyway since you've been to Fort Dawnguard before. (Bug #8222)

Actor and AI Fixes

- Vampires at Castle Volkihar will now drop the proper death items found on all other vampires.
- Various radiant quest vampire targets are now properly flagged with the Undead keyword.
- Fixed grey faced vampire bugs on the following NPCs: DLC1EncVampire01BretonF, EncVampire00BretonF, EncVampire05BossNordM, EncVampire06BossNordM

Item Fixes

- Generic vampire armor enchanted with fortify magicka regen has been added to the leveled list of vampire attire (they were unused; new leveled list based off similar list for warlock and necromancer robes with indentical enchantments)

Papyrus Fixes

- Corrected a typo in Serana's leveling script that prevented the fifth-tier vampire drain spell from being removed from her (+ Harkon and Valerica too).

Texture Fixes

- The bloody prisoner rags will no longer be missing their texture on a male character. (textures\dlc01\clothes\prisoner\m\shoesbloody.dds, textures\dlc01\clothes\prisoner\m\clothesbloody.dds)

Text Fixes

- DLC1RH08StartTopic: "I've been pouring..." -> "I've been poring..." (grammatical misuse) (Bug #7361)

Placement/Layout/Ownership and other World Object Fixes

- 0200B282: A pressure plate in Dead Drop Falls had a script assigned (DLC1DawnguardRuneAxeSCRIPT) that did not belong.

USKP v1.2.5 - (2012-12-15)

USKP Fixes

- Biped object names have been corrected after a previous version had their values shifted improperly by a bad version of TES5Edit. No harm was done to the game. It only annoyed the CK when loading the file.
- The script fix in USKP 1.2 for High Gate Ruins to open the gates if you returned after Vokun was dead did not account for arriving in the location if you were there to kill Vokun. Yeah. That was dumb.

Game Mechanics Fixes

- The book "Songs of Skyrim Revised" contains material only relevant after the main quest is over, but was spawning in leveled lists prior to it actually being done. (Bug #8024)
- DaintySloadLocation was not marked as being a ship. Added LocTypeShip keyword. (Bug #7179)
- The navmesh in FortSungard05 was hopelessly messed up. It would be a miracle if the NPCs there could have actually used it.
- It was possible to become stuck in Irkngthand at the final door from the Slave Pens (Irkngthand03) if the Thieves Guild quest had been completed already. A ramp into the pit where you can become stuck has been added, and the navmesh adjusted to allow followers to behave properly. (Bug #8171)
- AI pack SolitudeBardsCollegeClassIngeTeach4x4 had the wrong location marker, causing Inge Six-Fingers to teach class from the wrong room. (Bug #8246)
- AI pack BardsCollegeSleepEditorLoc22x8 was set to the wrong hours (20, duration 12) instead of the correct ones (22, duration 8) which would cause disruption in schedules for every NPC using this package. (Bug #8246)
- AI pack SolitudePanteaEatLunch10x3 creates schedule conflicts with the other AI packs she uses. It has been set to run at 12pm for 2 hours now since there's a hole in her schedule there. (Bug #8246)
- AI pack SolitudeBardsCollegeSandbox will no longer allow sleeping since all of the bards have sleep packages already.

Quest and Dialogue Fixes

- Something as yet unknown scrambled the properties on the HousePurchase quest and made it impossible for the various house door aliases to function after a home had been purchased in a city.
- In "Dragon Hunting" (FreeformSkyHavenTempleB) it was possible to get the objective to return to Esbern before he had sent you out to hunt a dragon. (Bug #7990) [NR]
- Related to the above, it was also possible for FreeformSkyHavenTempleB to activate before you had recruited all 3 Blades followers due to a bad condition check on the quest data. [NR]
- The final scene in the Avanchnzel Boilery does not play out due to the first scene phase incorrectly checking start conditions instead of completion conditions. (Bug #7489) [USKP 2.0.0]
- Wedding decorations placed for "Bound Until Death" (DB05) are never cleaned up after the end of the quest. Neither is the Penitus Oculatus guard who appears for the ceremony. (Bug #7300)
- Completing the quest in Soljund's Sinkhole (FreeformSoljundsSinkholeA) does not disable the draugr in the mine and can result in the miners being killed when they return to work the area. (Bug #7437)
- "Cursed Tribe" (DA06) never disabled the marker that controls the leveled giant and the random orcs outside the gate to Largashbur. Due to bugs in the respawn system, this giant and the orcs could end up respawning and fighting battles even after the quest was over. (Bug #8124)
- In "The Straw that Broke" (FreeformIvarstead02) taking Reyda's amulet to Wilhelm would trigger a dialogue that was clearly intended for Narfi to say, but was in fact completely unnecessary since the objective it was intended to set happens when the amulet is picked up. Dialogue topic FFI02NarfiBranchPreTopic has been disabled so it won't be available. (Bug #8016)
- Brunwulf Free-Winter has a goodbye dialogue for male PCs, but it was not flagged to only work on male PCs. He was also missing a response entry for female PCs.
- One scene between Falk and Bryling (DialogueSolitudeErikurScene3) takes place at the Blue Palace but makes no sense when being run there due to dialogue indicating they should be handling it secretly instead of in front of the entire royal court. Conditions have been changed to prevent it from running when in the Blue Palace.
- Giraud's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassGiraudScene1 and DialogueSolitudeBardsCollegeClassGiraudScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Inge's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassIngeScene1 and DialogueSolitudeBardsCollegeClassIngeScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Panteas's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassPanteaScene1 and DialogueSolitudeBardsCollegeClassPanteaScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Pantea tells her student's she'll demonstrate "The Age of Aggression" but begins singing "The Age of Oppression" instead due to a bad condition on action 4 of the scene (DialogueSolitudeBardsCollegeClassPanteaScene2) (Bug #8246)
- The second scene for Giraud's classes (DialogueSolitudeBardsCollegeClassGiraudScene2) was incorrectly set to start the scene from his first one. (Bug #8246)
- The second scene for Inge's classes (DialogueSolitudeBardsCollegeClassIngeScene2) was incorrectly set to start the scene from her first one. (Bug #8246)
- Major overhaul of the Caravan quest to handle instances where the tents don't show up, caravan members die, leaders need to be replaced, etc, due to the vanilla script being wholly inadequate for the job. New scripts have been applied to the aliases and AI packs to facilitate this. (Bug #181)

Actor and AI Fixes

- Forsworn Briarhearts will no longer send thugs after you for pickpocketing their hearts. They have been added to WIAddItem03ExclusionFaction to prevent this. (Bug #7969)
- Same as above, Moira (from A Night to Remember) can somehow trigger sending thugs out to kill you even though she shouldn't do that. (Bug #7969)
- Ugor has been corrected to level 10-30 to remain consistent with Atub. (Bug #7248) [USSEP 4.2.4]
- Garakh was intended to be a blacksmith vendor but there was no faction for this to be possible. His merchant and blacksmith factions ranks were also incorrect. (Bug #7247)
- Atub was unable to function as an apothecary vendor due to her faction rankings being set wrong. (Bug #7246)
- The Stormcloak guards who occupy Dragon Bridge once Solitude has fallen were not members of the town's guard faction, causing them to drop town specific dialogue they should have.
- Addvar was given a key to Karthspire Redoubt's jail instead of the one to his own house. (UESP)
- Giraud Gemane was not able to teach his class at the Bards' College due to his teaching AI pack being below his default sandbox package. (Bug #8246)
- Aia Arria would never sleep due to her sleep package being listed below her default sandbox package. (Bug #8246)
- Ataf had no sleep package and would continue whatever his last action was all night until another package took over. (Bug #8246)
- Ataf also had a schedule conflict with his flute playing package that would prevent him from attending the 8am class. (Bug #8246)
- Illdi was using the BardsCollegeSleepEditorLoc2x8 AI pack but this caused a large conflict in her schedule. She now uses the BardsCollegeSleepEditorLoc22x8 package, which was probably the intention anyway. (Bug #8246)
- Pantea Ateia's eat package blocks most of her teaching package and has been switched so that it will no longer interfere. (Bug #8246)
- Jorn's AI to play his flute outside was directly conflicting with his class schedule and he was therefore not attending the 8am session. (Bug #8246)

Audio Fixes

- Brunwulf Free-Winter lacked an audio file response appropriate for his missing female specific goodbye line. (Bug #5422)
- Jora's audio file for one of her goodbye lines referenced Arkay when it should have been Talos. (Bug #6069)
- VC01CureInfo: "It is possible. I know of a ritual but have never performed it." -> Text was missing from the dialogue entry. A new lip file has been built as well since it is substantially more than what was there before. (VC01_VC01CureInfo_0005CA00_2, Bug #7362)
- Mirmulnir does not issue voiced combat taunts during the attack on the Western Watchtower in Dragon Rising because there was never any audio files supplied for this. [sound\voice\Skyrim.esm\CrDragonVoice\MQ104__000A27BD_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__000BCF14_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__0005637F_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056380_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056381_1.fuz, sound\voice\Skyrim.esm\CrDragonVoice\MQ104__00056382_1.fuz] (Bug #8386)

Mesh and Texture Fixes

- Nordic steel gauntlets have inverted light behavior. armor\steel\gauntlets_0.nif and gauntlets_1.nif are both missing MaleHands_1_s.dds. (Bug #8190)
- Nightingale gauntlets for female players have incorrect skin tones on the fingers. armor\nightingale\f\gauntlets_0.nif and armor\nightingale\f\gauntlets_1.nif are missing the FemaleHands_1_S.dds texture. (Bug #435)
- Arrows fired into havok enabled objects cannot be picked up from the visible arrow model on screen due to mesh errors. (Bug #8236)
- Steel Cuirass ground model (cuirasssteelgo.nif) has a rogue polygon. (Bug #8151)

Item Fixes

- The Amulet of Julianos was pointing to the wrong model for females. Armor add-on JulianosAmuletAA has been fixed to correct this. (Bug #8226)
- Boots of the Old Gods and Gauntlets of the Old Gods would disappear when worn with the Armor of the Old Gods. ForswornBootsAA and ForswornGauntletsAA erroneously had the calves and forearms body parts selected when the models don't use them. (Bug #116) [USKP 1.2.6]
- Tumblerbane Gloves (DBArmorGlovesReward) do not display the wrists when worn due to having the forearms flag when the model doesn't use them. (Bug #246)
- Armor add-ons FineClothesTorso01AA and FineClothesVariant01AA used by several playable outfits would cause boots to disappear on females in 3rd person. This was due to having a bad priority setting on the female model. (Bug #363)
- "Argonian Account, Book 2" (Book3ValuableArgonianAccountBook2) is using the wrong book model and inventory art. It should be set to BasicBook04 like the others in the series.
- "A Dance in Fire, v5" (Book4RareADanceInFireV5) is using the wrong book model and inventory art. It should be using BasicBook05 like the others in the series.
- "Palla, volume 1" (Book0PallaV1) is using the wrong book model and inventory art. It should be using BasicBook01 like the other book in the set.
- "The Wolf Queen, v1", "The Wolf Queen, v6", and "The Wolf Queen, v8" (SkillLockpicking2, Book4RareTheWolfQueenV6, and Book3ValuableWolfQueenV8) are all using the wrong book model and inventory art. These should be using BasicBook02 like the rest of the series.
- "Charwich-Koniinge Letters, v4" (Book4RareCharwichKoniingeLettersBookIV) should be using BasicBook05 for its model and inventory art like the others in the series.

Text Fixes

- "Heavy Armor Forging" (SkillSmithing5) "let it become brittle" -> "lest it become brittle" (Bug #7611)
- Quest CWSiegeObj, Stage 9000, 4th journal: "rebellion.." -> "rebellion." (Bug #7557)
- Item 0010DF82: "Dwarven Boots of Extreme Stamina" -> "Dwarven Boots of Eminent Stamina" (Enchantment 04 uses Eminent, not Extreme) (Bug #8046)
- Item 0010DF95: "Orcish Armor of Major Stamina" -> "Orcish Boots of Major Stamina" (These are boots, not chest armor) (Bug #8046)
- Item 0010DF97: "Orcish Armor of Extreme Stamina" -> "Orcish Boots of Extreme Stamina" (These are boots, not chest armor) (Bug #8046)
- MS01KerahTopic02: "bare" -> "bear"
- SolitudeFreeform06ViciTopic: "than" -> "then"

Placement/Layout/Ownership and other World Object Fixes

- Floating plants: 0004bd48, 0004bd49, 000CE590, 000719F1, 0009B6AB, 0009B6AC, 0003BA37, 00100bf9, 00100c3b, 0003c55e, 0007463a, 000365ca, 000733d1, 000a5875, 000a6b61, 000a586d, 000a5861, 000c20f7, 000c1eca, 000c1ec9, 0004bd15, 000330fa, 0006346d, 000bb8e6, 000bb8e7, 000ba104, 000bae84, 000c5bbb, 00059a4c, 000b05f8, 00043E61, 000D90DD, 000D90DE, 000d60af, 00047c9a, 000d91d9, 00060e3c, 000DADEC, 000E24BC, 000C03A9, 0009B6A6, 000E32A8, 000f5d7d
- Floating trees: 0005ee5d, 0002c634, 0008cff3, 0008d74f, 000ba46f, 0009B6BA, 000AC0F0, 000bc5b8, 00033c38, 000bc5f4, 000a48c7, 00097f89, 000a67ab
- A candelabra in Potema's Catacomb (00069070) embedded into the wall. (Bug #7495)
- A gap between two cave pieces (0002B85C, 0002B7B2) in Stillborn Cave has been closed by placing two cave boulders in to seal the gap. The two pieces themselves could not be moved to solve this. (Bug #7612)
- One static instance of "Songs of Skyrim Revised" (000D5996) has been replaced with "Songs of Skyrim" due to it being available prior to the end of the main quest.
- Two floating cabbages in cell 3,-4 (WhiterunExterior15) have been grounded. (Bug #7281)
- 00096B15: Rock face in cell 36,-11 did not touch the ground in one section.
- Floating haystacks in Japhet's Folly (00052352, 00052356, 000E7C86)
- Floating basket in Serpent's Bluff Redoubt (00027D8E)
- Inaccessible coinpurse moved into playable area in Serpent's Bluff Redoubt (0005D03A)
- 000BA4B2: Coffin sticking over the edge allowing see through bottom.
- 000959AB: Part of the roc mesh was poking through a tree the wrong way in cell 23,-24.
- 00070696: Partially exposed bottom of a cliff in cell -37,-5.
- 000719E2: Duplicate mountain trim piece in cell -41,-4.
- 000719E3: Mountain trim piece with large gap in cell -41,-4.
- 00079E29: Cave pillar sticking out through the ceiling of the area below it in Chillwind Depths.
- 0003F842: Rocks with a see through gap underneath in cell -19,4.
- 000DB746: See through gap between meshes plugged with a new rock placed over the hole in cell -21,3.
- 000F81B1: Floating table in Solitude. Clutter items on top which then ended up floating: 000F81BB, 000F81BE, 000F81BD, 000F81BC, 000F81BF, 000F81C2, 000F81C0, 000F81C1
- 000AEDF4: Rock placed under one ungrounded support pillar in cell -17,23.
- 000BEC66: Barrel clipping the dock pilings in cell -16,22.
- 0001991D: Crate clipping with the cart, and also floating above ground in cell -17,23.
- 000F819B, 000F81A3, 0010623B: Floating barrels in Solitude.
- 000F81A8: Table clipping the wall behind it in Solitude.
- 000F5D51: Floating crate in Solitude.
- 000F5D57: Floating sack in Solitude.
- 000F7191: Barrel clipping the wall in Solitude.
- 000F9342, 000F933F: Floating hay bales in Solitude.
- 000F9321, 000F9322: Crates clipping the wall, and each other, and also floating in Solitude.
- 0001AD7B: Barrel clipping another barrel.
- 000e302b, 000e302f, 000e302c , 000ff75c, 000ff759: Floating crates in Solitude.
- 0010cd92: Sign on the Morthal alchemy shop gets stuck when swinging. Too close to the building. [NR]
- 000E276E: Floating wood pile in Proudspire Manor.
- 0010C206: A cooking pot in the Proudspire Manor kitchen has been replaced with one that will fit into the space it is assigned. [Reverted - Hearthfire DLC deletion conflict]
- 00038452: House in Windhelm lowered slightly to close a gap along its adjoining wall section facing the graveyard.
- 000cb7f2: Skull partially embeded in a shelf in Battleborn House.
- 000c976d, 001082b5, 000c9770: Objects stuck in a table in Ilinalta's Deep.
- 000409fd: Chair partially embedded in the ground in Ilinalta's Deep.
- 0006e9e9: Gap between the wall piece and the column south of it outside Whiterun.
- 00089fc6: New rock placed to cover up an exposed piece of LOD landscaping. The wall section could not be moved to cover it.
- 0009626c: Drunken Huntsman sign misaligned with the posts, exposing a see through.
- 0001ede7: Chair clipping a wall in cell 1,-11.
- 000ac471: Chaurus eggs trapped outside the playable area in Alftand.
- 000f827f, 000f827e: Repositioned these bandit poles further away so the gate at Helgen won't swing through them.
- 000fba27: Axe floating in mid-air in Fort Snowhawk due to not being parented properly to its enable item.
- 00056b2e and adjoining piece: Support railing with exposed underside in Fort Snowhawk.
- 0005231f: Misaligned end piece creating a gap in Ustengrav.
- 000271f9: Floating brazier in Ustengrav.
- 000c61df: Floating candlehorn in The White Phial.
- 000c61d2: Candlehorn in The White Phial clipping into the wall.
- 000c5693: Wall marker outside Uttering Hills Cave embedded too far into the rock face causing NPCs using it to become trapped inside it.
- 0005be0e: Floating mead barrel with exposed underside in Fort Amol.
- 000e108d: Floating bench set in cell -20,11.
- 000d9787, 0010c07f: Floating bench set in cell 5,0.
- 000a4707: Bucket clipping the table in Korvanjund.
- 0003b809: New rock pile added to cover a gap between the floor sections in Shrouded Grove.
- 000a6023: Floating altar with exposed underside in Geirmund's Hall.
- 000538d7: Rock face with exposed underside in cell 5,-15.
- 0002b728: Floating ice mound in Haemar's Shame.
- 00052110: Floating chair in Haemar's Shame.
- 000470b0: Rock with exposed underside in cell -1,-7.
- 000eab4e: Book in Fort Amol relocated to the nearby table because the hearth collision lets it fall through.
- 000dc02e: Crate clipping everything around it removed - no suitable location to fix it.
- 000e889e: Lantern floating near the ceiling in Raldbathar.
- 00093a7a, 00093a7b: Doors misaligned with their frames in Candlehearth Hall.
- 000203e2: Wall piece sticking out behind the other mesh in Volunruud.
- 000543ca, 000543c9: Floating barrels in cell 0,3.
- 0009e1da, 0009e1d8: Floating mineral pools with exposed undersides.
- 000da54e: Floating sack in Windhelm Warehouse.
- 000da513: Floating crate in Windhelm Warehouse.
- 000d2212: Floating rock in cell 8,0.
- 00053c4d: Misaligned antlers on a wall in Morvunskar.
- 00053bb8: Large gap between the walls in Morvunskar.
- 00053d06: Floating bench in Morvunskar.
- 00053153: Stone wall with see through underside in cell 29,4
- 00083bb3: Floating torch sconce in Druadach Redoubt.
- 0004fd99: Mine pillar with exposed underside in Nchuand Zel.
- 0009387e: Rock with exposed underside in Nchuand Zel.
- 000372c9: Stairway at Ragnvald with exposed underside at the top.
- 00088a25: New rock placed to cover sea through underside in cell -36,3
- 000fae76: Floating pole in cell 30,-4
- 00069531: Bridge with exposed endpoints in cell -14,17
- 0009096c, 00078e46: Rocks with exposed undersides in cell 23,-18
- 000ab7f5: Rubble pile with exposed underside in Folgunthur.
- 0008e4a6: New rock placed to cover up exposed underside of the rock mesh in cell -24,2
- 0009004a: New rock placed to cover an exposed underside in cell -24,-1
- 00031339: New rock placed to cover an exposed underside in cell -13,33
- 00077eb3: New rock placed to cover an exposed underside in cell -10,16
- 000436c3: Barrel sunken into the stone in Faldar's Tooth.
- 000b6330: Candlehorn sunk into the table in The Bee & Barb.
- 000c6578: Floating rubble in Avanchnzel.
- 000f6d59: Barrel half floating over another in Avanchnzel.
- 000c66bb, 000c66d0: Chandelier extensions added to connect these lights to the ceiling.
- 0002647b: Torch sconce partially embedded in the wall in Serpent's Bluff Redoubt.
- 000aae2b: Floating (more like flying high) book grounded in cell 18,17
- 000b8c7f: Rock with exposed underside in cell 24,11
- 000f383b: Rock with exposed underside in cell 24,10
- 0002a896: Rock pile with exposed underside in cell 23,21
- 0009a3a6: Barrel merged with two other barrels in cell 34,8
- 000f4710: Torch sconce partially embedded into the wall in cell 34,9
- 000fd859: Floating bucket in cell 9,-19
- 00019084: Rock with exposed underside moved in cell 6,-10
- 0007295c: New rock placed to cover exposed underside in cell 50,-29
- 000930B4: Nirnroot outside of playable space has been raised to the surface in cell -32,7
- 000e2ec4: Wrong type of chair used for this location. One marker is buried in a wall in Vlindrel Hall.
- 000e2ec3: Basket embedded in a wall in Vlindrel Hall.
- 0010971d: Staff clipping the shelf in the Archmage's Quarters.
- 000c78d2: Floating alchemy table in cell 38,2
- 0009acbc: Z-fighting linen sheet in Dustman's Cairn.
- 0002c7d5: Invisible chair moved to nearby crate in cell -30,31
- 000ac658: Floating candle sconce in Wolfskull Cave.
- 000d6a7e: Floating candle in Bits & Pieces.
- 00062495: Wall sconce poorly aligned with the wall in Bits & Pieces.
- 000c8601: Basket clipping with a shelf in the Bards' College.
- 000c84e0: Chair clipping a wall in the Bards' College.
- 000dd4b9, 000c8560: Book clipping a table in the Bards' College.
- 000c06fd: Floating pole in cell 5,19
- 000ab025: Enchanting pad buried too far into a table in Nightcaller Temple.
- 0009f109: Floating candlehorn in Nightcaller Temple.
- 0009de4d, 000a2626: Sconce embedded in the wall in Nightcaller Temple.
- 0002bc3d: Sconce embedded in the wall in Wolfskull Cave.
- 000ff89d: Book too close to collision layer gets buried when havok settles in Broken Fang Cave.
- 000eb762: Crate clipping a rock in Fort Fellhammer.
- 000b033a: Rock face with exposed underside in cell 39,-30
- 000b0331: Rock pile with exposed underside in cell 37,-29
- 00041da8: Rock with exposed underside removed in Wolfskull Cave.
- 000ac7d4, 000ac7d9, 000ac71f: Floating rubble pile in Wolfskull Cave.
- 00048f44: New rock placed to cover large exposed underside in cell -5,5
- 000f5b7b: Structure z-fighting with the ground in cell -5,4
- 00083c26: Horker placed too far into the ground causing it to get catapulted into the sky in cell -38,25
- 000414ED: Floating hay pile in Riverwood.
- 00018E9E: Rock with exposed underside in cell 4,-12
- 00026F8E: Gaps between several pieces around this one at Bleak Falls Barrow.
- 000ff9bc: Floating tablecloth on the porch at Dragonsreach.
- 0006B0A2, 0006B0A3: Barrels sunk into the floor of the guard shack roof in Whiterun.
- 0006B0A5: Floating haystack on the guard shack roof in Whiterun.
- 000FBE13, 000FBE14: Slaughterfish egg nest not attached to the ship in cell 9,-27
- 000BBAF3: Floating pot in Warmaidens.
- 000C9005: Floating goblet in the Bannered Mare.
- 000C2BA7: Lantern embedded in rock in Redoran's Retreat.
- 0007fb60: Workbench buried too far into the floor in Understone Keep.
- 000632ff: Floating brazier in Sky Haven Temple.
- 00063287, 0006328c: Floating rubble pile in Sky Haven Temple.
- 0006f24a: Floating chest clipping a wall in Sky Haven Temple.
- 0002e3c3, 0002e57e: Floating driftwood in cell 33,25
- 000fe587: Floating candle in Kilkreath Ruins.
- 00038397: Floating tankard in Fort Sungard.
- 0009b567: Column detached from the wall in Blue Palace.
- 000e59bf: Book sunken into a table in Old Hroldan.
- 000377e7: Floating room pillar in Fort Sungard.
- 00039f49, 00039f4b: Chest clipping bed in Fort Sungard.
- 00037ce7, 00037cf4: Beds partially floating in Fort Sungard.
- 0003c37b, 0005dde1: Floating chairs in Fort Sungard.
- 0001c8f3: Floating column in Fort Sungard.
- 000e9a0e: Floating ribcage in cell -12,-23 [NR]
- 0006b273: Leather boots caught behind the collision mesh in Cracked Tusk Keep.
- 000628f9: Coinpurse stuck below the collision mesh in Dead Men's Respite.
- 000ab774: Tanning rack clipping into a barrel in cell -3,-2
- 000c26eb: Chest clipping a wall in cell 29,29
- 0010accd: The Diadem of the Savant was erroneously placed here. This item is specified in the CK as a reward item for completing Shalidor's Maze. It has been swapped for a leveled circlet of marksman. (Bug #8180)
- 00060743: New rock placed to cover up a large gap between rocks in cell -19,-14
- 0004595a: Exposed gap at the base of a rock pile in cell -8,-8
- 000f74c7: Dwemer dresser facing the wrong direction in Mzinchaleft.
- 000273D7: Floating end pipe piece removed in Mzulft.
- 000B3FBC, 000B3FBD: Floating firewood stacks near the Solitude Sawmill.
- 000d369f: Gap between stone wall pieces in cell 42,9 (Bug #353)
- 00102be4,00102be1: XMarkers for the two mannequins in Honeyside were embedded into the walls. (Bug #165)

UDGP v1.1.2 - (2012-11-24)

Game Mechanics Fixes

- The Drain Vitality shout that dragons use should no longer interfere with the shout the player learns. If you have been affected by the bugged shouts, they will be removed, and the words of Drain Vitality you unlocked previously will be retaught when the update script runs. (Bug #6712) (BGS Support #16637)
- Dawnguard overrides the Patch 1.8 updates for the new dragon saddle bone. The UDGP restores the updated data so that it will function properly.
- Non-archery weapons would become stuck on the right side during mounted combat due to an oversight in the idle animation setup for RightAttackRelease.

Quest and Dialogue Fixes

- "Rescue" (DLC1RH06) may get fouled up beyond repair if the player encounters their kidnapped friend or spouse before being made aware of the quest. (Bug #7127)
- Discerning the Transmundane (DA04) stage 10 journal entry tells the player they are retrieving the Elder Scroll for Paarthurnax, even though it is possible to pursue this quest in Dawnguard without ever having met Paarthurnax. The journal will no longer mention his name. (Bug #6599)

Actor and AI Fixes

- DLC1EncVampire00BretonF was overlooked when setting the vampire eyes and fixing grey face bugs.

Papyrus Fixes

- DLC1WE02Script.psc could end up continuing to update even after the event quest it was tied to had been stopped, leading to a flood in the Papyrus logs and impeding the performance of other scripts. This may also be partly responsible for blocking Gelebor from activating the first wayshrine - this has not yet been confirmed though.

Placement/Layout/Ownership and other World Object Fixes

- Lowered a cliff rock in cell 44,-15 (0200D1F7) to fix a visible gap behind it. (Bug #5887)

USKP v1.2.4 - (2012-11-21)

USKP Fixes

- Biped slot errors leftover from edits to the Argonian, ArgonianVampire, and OrcVampire race have been corrected for Patch 1.8.
- Documentation has been checked for typos and missing entries from old changes have been added.

Game Mechanics Fixes

- Brought two College robe enchantments in line with the others (master Restoration robe was decreasing cost by 25%, master Alteration by 20%, all other robes had 22%).
- NPCs who wear random farm clothes will no longer sometimes appear undressed. ClothesFarm removed the ClothesFarmClothes03withExtras outfit from the leveled list.
- The Dremora race was not set to use head tracking animations. (Bug #5223)
- The matching set perk for light armor has been corrected to include the USKP added keywords for the normal Thieves Guild armor as well as the Guildmaster armor set. (Bug #4086) [Official Patch 1.9]
- Force Without Effort was missing its menu display icon. (Bug #5315)
- Deep Wounds, Bladesman, Critical Shot, and the Vald's Dagger perks will now properly stack and interact with each other as intended. (Bug #7043)

Papyrus Fixes

- MannequinActivatorSCRIPT.psc should no longer allow equipment duplication to occur or for mannequins to wander from their platforms.

Quest and Dialogue Fixes

- Corrected a rather egregious line Dengeir could utter ("I'll be Jarl again someday!") despite being Jarl already if the Stormcloaks had Falkreath.
- Sorli the Builder and Teeba-Ei will no longer speak as though they're in Stonehills when they're in Morthal.
- Speaking to Mikael was restarting the "Investigate the Bard's College" quest due to a bad stage check in the dialogue script. (Bug #6720)
- The Penitus Oculatus guards in Solitude that are assigned there for DB09 will now be cleaned up when that quest ends. (Bug #6518)
- It was possible for "Stealing Plans" (CR10) to create the target object in an inaccessible chest instead of the proper boss container at the assigned dungeon. (Bug #6505)
- If Vald is killed before his debt quest can be fulfilled (FreeformValdDebt), the quest will be stopped once the Quill of Gemination is turned in if it is still running.
- Related, if Vald is killed before talking to Maven about his debt, FreeformValdDebt will be terminated as failed. If you have talked to Maven, but Vald later dies, you will still be allowed to turn in the Quill but will not receive Vald's debt in return. (Bug #308)
- It will no longer be possible to start Vald's Debt quest if he is already dead by the time Brynjolf mentions him. (Bug #343)
- Also in "Promises to Keep" if you exit dialogue early when turning Frost over to Louis Letrush, he will no longer run off and leave the horse behind. (Bug #5312)
- Blood on the Ice will now allow you to complete the quest after the Imperials have taken over Windhelm. The guard acting as a CSI will switch properly to an Imperial as needed.
- Cicero (on the road north of Whiterun) will now be properly disabled once you have concluded the mini quest at the Loreius farm. The DB01Misc quest will also be properly stopped as well.
- When the Imperials get control of Whiterun during the Civil War, Heimskr will now be sent to jail as was intended.
- If the Imperials take Windhelm while Blood on the Ice (MS11) is running, the guard is never swapped out properly to allow the quest to be completed once the city has changed ownership. (BGS Support #16566)
- Farengar can no longer be asked if he owes his allegiance to the Imperials if the Stormcloaks have Whiterun (duplicated dialogue and changed the prompt to "Do you owe allegiance to the Stormcloaks?", since his response indicates that he doesn't care who's in charge, but it seems odd to ask about Imperial allegiance if they no longer have the city).
- Freir (priestess in Solitude) will no longer discuss the rightness of the White-Gold Concordat and the missing Talos shrine if the Stormcloaks have the city (because she swaps over to saying "Nine Divines" instead of "Eight Divines" in all her other dialogue).
- Perfected Kynesgrove backups: Kjeld can now sell innkeeper merchandise and won't give rumors before he's a publican.
- When Arivanya is killed by the Butcher, she will show the same type of wounds as Susanna did (such mutilation being apparently indicative of the Butcher's "interesting knifework"; unused outfit).
- After completing "Innocence Lost" (DB01) the ritual mess that's still sitting in Aretino's house will be cleaned up properly. (Bug #5947)
- Also after completing DB01, Angrenor Once-Honored should take up residence in the house after Aretino has left the city.
- Entering High Hrothgar from the back door the first time will not cause the Greybeards to congregate as expected. The trigger has been duplicated and placed at the back doors to correct this. This bug is only possible if you exploited using a horse to climb up the back side of the mountain. (BGS Support #16541)
- In "The World-Eater's Eyrie" (MQ303) it was possible for the scene between Farengar and Odahviing to play even if Farengar had been killed previously.
- The scene where Braith bullies Lars into promising 10 septims will now play out with the dialogue in the proper order. (Bug #5612)
- At the end of the master conjuration ritual quest (MGRitual03) the unbound Dremora is never removed from the game after completion. The ritual candles are never cleaned up either, despite Phinis Gestor making a big deal of safety. (Bug #6509)
- The encounter with Deep-in-His-Cups (WEDL08) should now only spawn once instead of repeatedly, regardless of how you resolve it.
- The follow up quest after Diplomatic Immunity where you help Malborn by killing a Thalmor assassin (MQ201Malborn) will properly acknowledge the death of the assassin and allow the quest to complete. This was fixed once before, but apparently the fix was somehow lost and previous documentation right along with it.
- The precursor quest to the Bard's College (MS05Start) is never stopped once the player has agreed to retrieve the book Viarmo wants.

Actor and AI Fixes

- The war camp generals will now run the dead body cleanup script after 3 days so their corpses aren't in the game forever. [NR]
- Cicero's body will now be scheduled for cleanup after killing him in the Dawnstar Sanctuary.
- Thonjolf had an extra sleep package which has been removed.
- One generic necromancer will no longer have pigtails and squinty eyes (he was using female head parts).
- Arniel Gane has been given a custom class so that he can cast the Destruction spells he was given; he will no longer attempt to punch magic anomalies to death during MG05.
- The ghostly Arniel Gane one can summon after finishing his questline now actually looks like him.
- The Dark Brotherhood initiates, as well as Cicero, will no longer annoy the player by repeating their hello lines over and over when they are following the player.
- Re-exported face data for a number of male Altmer to correct their "melty" eyes; if anyone sees another Altmer will similarly-melty eyes, please report it to the bug tracker. (Bug #64)
- Varnius Junius will no longer walk back and forth between Dragon Bridge and the Blue Palace.
- Ghorbash the Iron Hand was incorrectly classed as a ranger, which focuses on archery, instead of a 1H warrior which his equipment selection strongly supports. (Bug #6165)
- Guards in Winterhold did not carry shields.
- Guards will no longer have doubled up damage perks which cause them to deliver one shot death blows even to high level players.
- Commander Caius wasn't quite intended to be exiled to the Blue Palace -- unused packages (and his dialogue about "this city") indicate him simply being removed from his post but allowed to stay. Removed his CWExile package.
- The thralls in Labyrinthian were both male, despite ostensibly being Hafnar and Atmah (so one should be female); they now look like Hafnar and Atmah. Also corrected one of them bleeding (because, you know, they're ghosts) and being a Dragon Priest by class (the Bandit Wizard class, like thrall #1, is more appropriate, since they use only Destruction spells and daggers while the Dragon Priest class focuses on Conjuration and Alteration).
- Exported facegen for Estormo to fix his melty eyes.
- Vittoria Vici was not performing her merchant duties despite the previous attempt to fix this due to aliases being unable to take new faction settings after a quest is started. (Bug #6904)
- Useless keys have been removed from the inventories of the following NPCs: Acolyte Jenssen, Ahlam, Hjorunn, Jesper, Nazeem, Romlyn Dreth, Swanhvir, and Teeba-Ei. (Bug #5587)
- Drahff and Hewnon Black-Skeever were missing the dead body cleanup script. [NR] (Bug #5220)

Item Fixes

- The jester's hat model for male Argonians was pointing to the model for male Khajiit, causing it to clip through an Argonian male's brows.
- Black mage robes now provide +75% magicka regen instead of 50% to match the hooded version.
- The FineBoots01AA and FineBoots02AA armor-addons did not cover the calf slots, causing any upper body armors and clothing that do to clip with them.
- EnchClothesRobesMageHoodNovice, TemplateClothesRobesMageNoviceHood, and ClothesCollegeHood were all missing proper armor-addon variants for orcs, and the MageApprenticeHoodAA armor-addon was incorrectly being flagged as useable on orcs when MageApprenticeHood_OrcAA exists for this purpose but was not being used. (Bug #6170)
- Several books with zero size have been corrected to provide an actual size value. This will help prevent book shelves from throwing books off of them. (Bug #6886)
- Ore veins MineOreBlackreach03, MineOreBlackreach03_LMountain, and MineOreBlackreach04 are all incorrectly giving Corundum instead of soul gems. (Bug #6865)
- Fixed the Whiterun and Solitude light sources so that they won't dim noticeably on approach. (Bug #289)
- Standard Thieves Guild armor has been given a unique keyword for the matching set perk so it can no longer be improperly combined with normal leather for the bonus. [Official Patch 1.9]
- The poison cloak enchantment on the Ebony Mail will no longer cause unintended damage during brawls. (Bug #427)
- Sheath and unsheathe sounds for SteelDagger, OrcishDagger, DwarvenDagger, ElvenDagger, EbonyDagger, and DaedricDagger were all incorrectly using the sounds for full sized swords. (Bug #6394) [Official Patch 1.6.1130]
- The enchantment for the Staff of Inspiration (StaffEnchRally) did not match the effects given by the Rally spell. (Bug #5122)
- The enchantment for the Staff of Courage (StaffEnchCourage) did not match the effects given by the Courage spell. (Bug #5122)

Mesh and Texture Fixes

- SLightPost01.NIF (included in an apparently undocumented previous USKP fix) has been corrected to restore the broken alpha channel that had gone missing. (Bug #6816)
- The fancy locked door in Volunruud had wrongly sized sockets for the ceremonial weapons used as keys to open it. (Bug #6201)
- Cave roots were using a texture that was flat and ill defined. This has been replaced with one that looks better against the darkness in caves. (Bug #3597)
- Closed several gaps in the mesh that makes up the stairway area in front of Jorvaskr in Whitetun. (Bug #4269)
- The orcish battleaxe nif (orcishbattleaxe.nif) had an animation controller link added to it that was causing it to go haywire when used with weapon racks. (Bug #138)

Placement/Layout/Ownership and other World Object Fixes

- Changed the ownership of Winterhold's throne so Thaena won't sit on it while Korir is away.
- The Forsworn spawns outside of Kolskeggr Mine that should have been disabled with the earlier USKP fix are now also disabled along with the ones inside the mine. (Bug #6521)
- Added a prayer idle marker in the Temple of the Divines in front of the Talos shrine to match the other shrines (it's parented on the Shrine, so it can't be used unless the shrine is there).
- The large porch at Dragonsreach (0005D2C0) was slightly disconnected from the main castle, when viewed from the wilderness at Battle-Born Farm. (Bug #6851)
- The top of one of the towers at Mzinchaleft (00057D04) was sitting too low in its area. (Bug #6884)
- A missing section of navmesh has been added to the above tower at Mzinchaleft, enabling the NPC stationed there to use the chair during his AI routine.
- Two wall lean markers in Falkreath (000CDE8A, 000CDE9B) were embedded into their posts far enough to snare the NPCs inside. (Bug #6106)
- The two door markers leading to Solaf's shop in Falkreath were partially embedded into the doors, which could trap NPCs behind the building mesh.
- One of the collision barriers outside of Windhelm (0010FDC1) blocked access to the two iron ore veins there. (Bug #6030)
- Misaligned walkway part in cell -13,-25 (0004BDF8) corrected. (Bug #5952)
- Mikael and Saadia did not own their proper beds at the Bannered Mare and would sometimes not be able to sleep. (000616D1, 000CA021) (Bug #5945)
- Several ice wraith teeth that were floating have been grounded. (000D24E0, 000D24E1, 000D24E2, 000D24E3) (Bug #6237)
- Display case clipping with the wall behind it. (000D2494) (Bug #6237)
- Elk Antlers (000D24CA) clipping with a display case in Aela's room have been switched with the wall basket (000D24BC) (Bug #6237)
- Chest facing the wrong direction. (000D2426) (Bug #6237)
- One banner clipping Ulfric's throne (000C10D7) and two banners hanging too far forward (000C10D6, 000C10D5) have been corrected. [NR] (Bug #6237)
- A missing banner over one of the doors to the upstairs wing has been added. (Bug #6237)
- Floating flowers outside of Sylgja's house. (000B452D) (Bug #5885)
- A buried wall section outside Whiterun has been removed. (0007CE3F) (Bug #5238)
- The navmesh behind Salvius' farmhouse has been extended to cover areas it should have, due to followers getting stuck trying to tag along there. (Bug #5621)
- The cell where the Alik'r Warrior gets sent to during "In My Time of Need" (MS08) could not be unlocked. The door (000A7615) will now open with the Whiterun Jail Key like all the others. (Bug #5583)
- Woodcutting axes have been added next to the wood piles in Whiterun, Riften, and Windhelm so that the player being asked to chop wood won't result in needing to exit the city and travel to a nearby village just to get an axe. (Bug #3452)
- The Stormcloak guard at Sarethi Farm was not attached to the enable parent, which would cause fights with the Imperial guard if The Rift is under Imperial control. (Bug #6960)
- The remaining vanilla wheat stalks which had not already been grounded properly have been corrected.
- Several coastal driftwood pieces have been grounded. (00018117, 00018115, 00018116, 00018118, 0001810A, 0001811A) (Bug #7037)
- Two tree branch piles have been grounded. (000181A5, 000181A7) (Bug #7037)
- Floating tree in cell 11,0 has been grounded. (000D9082) (Bug #5889)
- An infinitely firing dart trap has been repositioned in Forelhost Crypt. (00064BE6 and linked references) (Bug #143)
- Cliff piece (0005BB6D) with a gap below it has been rotated to cover the hole. (Bug #7038)
- Rock piece (0005BB67) rotated to cover a gap at one end above the ground. (Bug #7038)
- Two rocks have been placed underneath a waterfall (00035DCA) in order to conceal a pair of large gaps. (Bug #7036)
- Lowered a portion of the cliff (000A7E2D) at Autumnwatch Tower to conceal a gap below it. (Bug #7039)
- A gap between glacier pieces in cell -6,36 (000FF435) has been closed by adding a smaller glacier slab to cover it. (Bug #6272)
- Rock at Fort Sunguard (00044AAF) lowered slightly to close a ground gap. (Bug #5640)
- Rock added to cover a ground gap in cell -18,9 for ID 000C2F96. (Bug #5640)
- Rock added to cover a gap in the cliff in cell -12,9 (000A51AF). (Bug #5640)
- An orcish chair in the Dushnikh Yal longhouse (00097E5D) has been converted into a usable furniture marker so Murbul can actually sit down to read.

Text Fixes

- "Blade of The Reach" will now be labeled as "Axe of The Reach" since the weapon is taken from the axe lists instead of swords.
- Geimund's subtitle: "quick as a wink" -> "quick as you wink" (Bug #6370)
- Book4RareSongOfReturnV24: "vol 24" -> "Vol 24" (Bug #6887)
- SpellTomeDetectUndead: "Detect Undead" -> "Detect Dead" (in two places) (Bug #5314)
- Magic effect FoodRestoreStaminaDuration: Description text has an extra hard return which has been removed. (Bug #6226)
- The book "A Gentleman's Guide to Whiterun" has been modified to reflect that Mikael is not actually an Imperial. (Bug #7002)

UHFP v1.0.1 - (2012-11-06)

Papyrus Fixes

- The USKP fix for removing the weight restriction on using the carriages has been merged with the UHFP script updates.
- Several spammy scripts have had their debug statements commented out to avoid filling the Papyrus logs with garbage.
- MannequinActivatorSCRIPT.psc should no longer allow equipment duplication to occur. (Bug #7174)

Quest and Dialogue Fixes

- Switching the enchanting room in Honeyside for a child's bedroom will no longer cause you to lose any equipment stored on the mannequins. Equipment stored there will now be transferred to the chest near the double bed upstairs. (Bug #7172)

Item Fixes

- FoodPotatoSoup and BYOHFoodClamChowder lacked the VendorItemFood keyword, which was inconsistent with all other food items in the game. (Bug #6848)

Placement/Layout/Ownership and other World Object Fixes

- The vanilla cooking pot that Hearthfire deleted in Proudspire Manor has been restored.
- The carriage horse outside of Heljarchen Hall was shifted out of position. This change will not take effect on an existing save.
- The two mannequin stands in Honeyside (00102BE5, 00102BDE) were set to the wrong enable parent in the DLC and would disappear when the enchanting room had been purchased, and would reappear in the event that was swapped to the child's bedroom and thus be clipping with the replacement tables. (Bug #6824)
- The double beds where the player and their spouse sleep in Windstad Manor and Heljarchen Hall were not set as owned by the PlayerBedOwnership faction which would deny the Well Rested bonus when used. (Bug #5596)
- Location data for Honeyside in Riften was erroneously tagged with LocTypeInn.

USKP v1.2.3 - (2012-10-23)

USKP Fixes

- The quest built to deal with the essential civil war camp soldiers was not configured properly. The script intended to attach to aliases for Tullius and Ulfric was never attached because the aliases had never been created in the proper place. This should now be corrected and this quest will be started again if it's not already running.
- Two backup reference alias properties were somehow lost for DialogueFalkreath and DialogueDragonBridge and have been repaired.
- Removed the optimization fix for the house door scripts. Seems people will just have to live with them not working since fixing them apparently didn't work any better.
- The BSA file is now being compressed due to its growing size. Blame Steam.
- The fix for Louis Letrush has been removed. It has now been fixed officially in Patch 1.8.
- Generated an SEQ file, which will be maintained as needed for future updates. This file ensures the start-enabled retroactive fix scripts will be processed properly.

Papyrus Fixes

- Some more scripts that issue unnecessary debug traces have been silenced.
- SoundTrap.psc, TripWire.psc, PhysicsTrap.psc, MagicTrap.psc, and MaceTrap.psc were all incorrectly using OnCellAttach() to handle a function call requiring the object's 3D to be loaded. They instead need to use OnLoad() for this and have been corrected. This may result in a large number of previously dormant trap objects suddenly being more effective.
- StockadeBarricade01ActivatorScript.psc did not properly validate whether its linked reference was valid or not before trying to enable it.
- After Scoundrel's Folly (TG04) Gulum-Ei is supposed to begin fencing goods but is unable to do so because his chest's enable parent setup is wrong.

Game Mechanics Fixes

- A faulty road encounter trigger in Falkreath Hold (0008F4AA) has been corrected. It was missing the RoadStart keyword property necessary for the script to work.
- Having the Deep Freeze, Intense Flames, or Disintegrate perks will no longer cause your cloak spells to kill followers who are in bleedout.
- Necromage no longer boosts the power of spells and enchantments used on a vampire player.
- Corrected a bunch of MS06 pre-quest packages with invalid conditions.
- Combat music would sometimes not play if the player's armor ratings were too high.

Quest and Dialogue Fixes

- "The Lover's Requital" (FreeformRiften02) will no longer fail on Lynly's death (there was dialogue where Sibbi thanked the player for killing her, but the quest always failed and stopped on her death thanks to the defaultsetstagealias script attached to her alias)

Actor and AI Fixes

- Lynly Star-Sung now has black hair to comply with the description of her given by Sibbi Black-Briar.
- Sybille Stentor, Hert, and Hern, being vampires, now drop vampire dust when they die.
- Imperial Soldiers and Penitus Oculatus agents who wear light armor will no longer use heavy Imperial shields.
- AstridEnd has been tweaked to better resemble her non-horribly-burnt self (eye color matched to Astrid, eyes, nose, lips matched to Astrid, weight matched to Astrid).
- Galmar Stone-Fist will now be classified as a CombatBarbarian class to better suit his choice of weapons and armor. He also now correctly gets the 500 health boost Legate Rikke gets.
- Enthir will now properly fence goods after progressing the Thieves Guild quest line to activate him as a fence. His proper inventory will also be available.
- Aringoth was incorrectly flagged as an Altmer. In game dialogue tells the player he is a Bosmer.
- Aventus Aretino lacked AI packages to send him back to Honorhall Orphanage like he was supposed to be. (Bug #5054)
- Calcelmo, Ondolemar, Runil, Viarmo, and Nelacar all needed facegen files exported to correct displaced eyelashes.

Item Fixes

- Mjoll the Lioness is a two-handed warrior, but her favorite sword, Grimsever, is a one-handed glass sword. Rather than change Mjoll into a one-handed warrior (her combat style and perks show she was definitely intended to be two-handed), Grimsever is now a two-handed sword.
- The original fix for changing Apple Pie to Meat Pie has been reverted. In its place, a new Meat Pie object has been created with a new texture and used to replace the two instances at the Bards College where they were specifically referred to as Meat Pie. This was done to fix an inconsistency with the Hearthfire DLC which solidified the original item as being intentionally called Apple Pie. The new meat pies have also been added to the leveled lists that publicans use to sell food at the inns.

NIF Mesh and Texture Fixes

- The male and female 1st person Blades armor had some clipping issues which are now fixed. (Bug #5671)
- Missing scabbards for the Blades sword, Dwarven sword, Dawnbreaker, and the Nightingale blade have been corrected. (weapons\akaviri\bladessword.nif, weapons\dwarven\dwarvensword.nif, weapons\nightingale\nightingalesword.nif)
- The roof texture for the city of Whiterun had a visible line through it which has been corrected.

Placement/Layout/Ownership and other World Object Fixes

- Previous fix for the entrance to The Midden has been updated to blend in better. (Bug #5438)

UDGP v1.1.1 - (2012-10-15)

UDGP Fixes

- Generated an SEQ file, which will be maintained as needed for future updates. This file ensures the start-enabled retroactive fix scripts will be processed properly.

Game Mechanics Fixes

- Corrected the magic effects on Auriel's Bow to include restoration as the flagged skill and correct the description so that it shows up properly. (Bug #4792)
- Several summoning spells could be blocked by high spell absorb/reflect. Summon Gargoyle, Conjure Mistman, Conjure Wrathman, and Conjure Boneman have all been fixed.
- The broken Drain Vitality shout will be removed from the player upon loading a save.

Quest and Dialogue Fixes

- Prisoners in the radiant Rescue quest could thank you as though you were married if they happened to be a potential marriage target. Only actual spouses will deliver that response now.
- In the quest "A New Order" (DLC1HunterBaseIntro) it was possible to kill the bear Gunmar wanted dead prior to talking to him but the dialogue would not acknowledge you'd killed the bear first due to the responses being out of order. (Bug #4735)
- It was possible to continuously get the radiant quest "New Allegiances" (DLC1RV07) because the alias conditions were set up incorrectly to check for the Vampire keyword, which is impossible to add via script, instead of the faction that player turned vampires become members of. (Bug #3429) (BGS Support #17276)
- Vampires will no longer react to the eclipse condition as though they're afraid of it. Dialogue conditions were not checking to be sure the NPCs had no vampire keyword. (Bug #4297)
- On quest "Rings of Blood Magic" (DLC1RV08) it was possible for the boss monster chosen for the first alias to be disabled if the dungeon had been previously cleared.
- In "Deceiving the Herd" (DLC1RV03) it was not possible to plant the note on the corpse of your victim because it was marked as a quest item in the alias.

Papyrus Fixes

- More scripts with unnecessary debug information being logged have been silenced.

Item Fixes

- The Dawnguard shield incorrectly had the ArmorMaterialHeavy keyword attached when no other shield in the game does. (Bug #4846)

UHFP v1.0 - (2012-10-06)

Game Mechanics Fixes

- Merged the fixes for AI pack StumpFollowFrodnar7x14 with Hearhtfire's changes to keep the dog from following the kid after Frodnar is adopted.

Quest and Dialogue Fixes

- Merged the USKP's fix for the house purchase quest with the new data added by Hearthfire so that the childrens' bedrooms can be purchased properly in Whiterun and Solitude. (Bug #5137)
- Temporarily including Hearthfire's compiled carriage script until the Papyrus source is available to merge changes the USKP made to this.

Item Fixes

- Merged the USKP's typo fixes with Hearthfire's updates to the Markarth and Solitude home decorating guides.
- Merged the USKP's sound fix for FoodAppleCabbageStew with Hearthfire's texture set updates.

Placement/Layout/Ownership and other World Object Fixes

- Merged 3 minor fixes for objects in Honeyside with Hearthfire updates that assigned them to the enchanting table toggle.

USKP v1.2.2 - (2012-10-05)

USKP General Updates

- The file has now been cleaned with TES5Edit, removing several dirty edits that have accumulated over time.

Quest and Dialogue Fixes

- The Companions radiant quest cycling script will no longer plaster the Papyrus logs with bug reports that could disrupt the radiant quest system. [Official Patch 1.9]
- Three dialogue branches of The Golden Claw (MS13) were setting the incorrect stage upon returning the claw if you had already found it ahead of being given the quest.
- The quest in Solitude to retrieve Roggvir's Amulet of Talos for Greta (SolitudeFreeform03) had a dialogue fragment with a missing property which blocked completion of the quest when the player retrieved the amulet in advance. The script fragment was also missing the expected command to give the reward for this quest. (BGS Support #9918)
- Fixed SwapAliasOnDeath for Riften's hostler and innkeeper (Ragged Flagon).
- Teeba-Ei and Pactur will no longer wander Alessia Caro-style between Stonehills and Morthal once Sorli the Builder becomes Jarl.
- Alias GuardCaptain in DailogueWhiterun is actually filled now, so Commander Caius will be exiled if the Stormcloaks take Whiterun.
- Brunwulf Free-Winter will actually be present for his scripted conversation with Malthyr Elenil.
- When curing the player's lycanthropy, the global variable that tracks the player being a werewolf was not reset to 0 like it should have been. (Bug #4715)
- Several scenes at the Blue Palace made no sense when played after General Tullius is dead because they talk about him as though he's still alive. These have now been blocked from running if he's dead.
- Narri was intended to be the backup for Valga Vinicia at the Dead Man's Drink, but there was no backup alias.
- Julienne Lylvieve was to be Faida's backup for the Four Shield's tavern, but there was no backup alias.
- The aliases for MQ201Party did not allow reserved references, which severely curtailed the the number of guests attending.
- The other two Companions wilderness encounters will no longer resurrect dead Companions.
- NPCs will now comment on the player's College of Winterhold robes, as was intended.
- Blood's Honor (C04) could become stuck and not start due to an alias conflict on 3 corpses previously defined in the master quest that runs the Companions (C00). The conflicting aliases have been removed from C04 and their text storage settings transferred to the aliases on C00. (Bug #303)
- Corrected one of Jorlief's lines about the Stormcloaks finding victory (it was checking that an empty variable was less than four; it now checks the number of holds the Imperials own: they start with four, so if they own any less than that, the Stormcloaks must indeed be finding victory across the land).
- Niranye will no longer yell for people to browse her wares at all hours after becoming a fence.
- Nurelion should no longer cry for the player to buy something while incapacitated in his bed.
- Calixto will no longer give his tour if the player has no money to pay with.
- Extensive polishing of DA08: Balgruuf's base actor is now essential, so if the quest is stopped after the blade is restored, he can't die and break quests; Nelkir, Dagny, and Frothar have been added to GovRuling and GovImperial so they'll be exiled to Solitude with their father (them staying in Dragonsreach was related to cut content; if the player does DA08 after taking Whiterun for the Stormcloaks, it will only be as awkward as "The Book of Love" if the Stormcloaks have Markarth); because the kids would lose all their unique dialogue if the quest was stopped, what dialogue that made sense with the cuts was duplicated into DialogueWhiterun, with half hour resets so they can say it all (and significantly dropping their annoyance factor now that they have more than one thing to say); their initial dialogue was given impossible conditions, as was a line from Balgruuf in exile wondering where his kids are; all the kids AI packages were removed from their DA08 aliases (all were vestigial and some caused them to do strange things if the blade was restored) so that they don't override their exile packages; Nelkir was given his DA08NelkirSneakAroundDragonsreach package on his base actor.

Game Mechanics Fixes

- EnchRobesFortifyMagickaRate02 had the incorrect base enchantment setting which would cause disenchantment of any items with this set to return the wrong learned enchantment. (Bug #4648)
- The services faction for the East Empire Company was stealing wares out of the Bits and Pieces merchant chest instead of the intended chest. Its service location and time has also been corrected.
- Corrected some Solitude AI packages that were intended to allow actors to explore the docks but instead sent them to their editor locations.
- High Elf vampires will now perform proper head tracking.
- ElderRaceVampire: checked "allow PC dialogue" and "allow pickpocket"

Actor and AI Fixes

- Maurice's confidence value has been lowered so he won't be so inclined to charge into battle while being escorted to the Eldergleam Sanctuary. (Bug #4465)
- Argonian female vampires were erroneously set to use the male behavior graph for their animations. (Bug #4484)
- Olfina Gray-Mane, Brill, and Gorm are now essential owing to their roles as Housecarl, steward, and Housecarl, respectively.
- Idgrod the Younger is no longer incorrectly set as Morthal's Housecarl and is no longer essential.
- Services factions added to particular NPCs to be consistent with retroactive script.
- Niranye, Gulum-Ei, Jaree-Ra, and Deeja had coffins in their city's hall of the dead and were no longer essential after certain quest paths were taken; they have been given the WIDeadBodyCleanUpScript.
- Golldir is now correctly considered a unique actor.
- Viola Giordano added to WindhelmViolaFaction so that she owns her house and door; Lortheim and Jora removed from faction, since there's no clear reason why they're in it in the first place.
- CWBattle versions of Ulfric, Tullius, Galmar, and Rikke now actually look like their normal actor.
- If Malthyr Elenil becomes the barkeep at the New Gnisis Corenerclub, he can now sell drinks as intended.
- Bulfrek has dialogue indicating he isn't supposed to leave Dawnstar after the Imperials take over, so his Windhelm AI packs have been removed. [USKP 2.0.5]
- Vittoria Vici was intended to be a merchant (that's why she has that AI package where she stands behind the counter at the docks), but she was never put into the merchant factions that would allow her to sell even though she had a services faction.
- Aquillius Aeresius, her creepy opposite-sex clone, is also in that services faction, implying he was to be her backup merchant.
- Julienne Lylvieve and her mother Michel were not assigned a crime faction.
- Muiri was no longer essential after "Mourning Never Comes" (DB03) but had no cleanup script.
- Heimvar now has a coffin in Solitude's Hall of the Dead.
- Nazeem will now go to his farm on weekends as he was supposed to.
- Swapped the days two of Faryl Atheron's AI packages run -- now he sits outside the New Gnisis Cornerclub on weekends and works at the Hlaalu Farm on weekdays, rather than the reverse (consistent with his observation that he relaxes "when he can" as opposed to "nearly every day of the week").
- Removed Aquillius Aeresius' counter AI package from his base actor so he doesn't crowd Vittoria while she works. It's been added to the EastEmpire alias in DialogueSolitude so that he'll resume when Vittoria is killed.
- Aquillius' level has been bumped up to 4 and his negative health modifier removed.
- Horkers now have their intended ability.
- EncVampire02BossDarkElfM had his eyebrows set to BrowsMaleHumanoid03 so that he doesn't wind up with a grey face.
- Legate Quentin Cipius is now properly enable parented to his camp so he isn't just exploring in the middle of nowhere anymore.
- Enthir will now fence at all times rather than only when outside the Hall of Attainment, but also only after his fence setup has been completed.
- Dravynea the Stoneweaver was supposed to perform backup vendor duties for Wuunferth the Unliving if he died but she did not have her vendor data set up.
- Jorleif now sleeps in the proper location in Windhelm's palace.
- Wuunferth the Unliving now sleeps in the proper location in Windhelm's palace.

Item Fixes

- Nazir's hood will now appear correctly on beast races (could be taken from him if he was killed during DBDestroy).
- The key to Niranye's safe will no longer be called "Darkwater Pit Key."
- Ulfric's bracers, boots, and coat will now be the appropriate color in the player's inventory.
- The Gilded Wristguards will no longer look like Nightingale Gloves in a female player's inventory.
- The male wedding dress now has the correct first-person texture.

Mesh and Texture Fixes

- The archery target has been replaced with a better resolution copy at 512x512 to match the quality of the rest of the game. (Bug #201)
- Fixed a texture seam in the Windhelm walls. (textures\architecture\Windhelm\whoutwall_n.dds, textures\architecture\Windhelm\whoutwall.dds) [Fixed by Bethesda in SSE]
- Ebony helmets were not casting shadows and have been fixed.

Papyrus Fixes

- The boss battle script in Geirmund's dungeon had some bad condition checks that could result in an endless loop which generated Papyrus errors in the log and impeded script processing because of it.
- Edited WIDeadBodyCleanUpScript; normal script bails out and won't ever clean up the body if the actor is in the WINoBodyCleanup faction. This one just keeps the while loop going until they're out of it. [NR]

Placement/Layout/Ownership and other World Object Fixes

- Dock pilings underneath the Dainty Sload outside of Solitude were not grounded. A rock has been placed under them to close the gap. (Bug #4732)
- Two out of place sun sources were removed from Clan Cruel-Sea's house in Windhelm because they were making the house too bright. (Bug #4543)
- Darkshade Copse was incorrectly marked as being in Falkreath Hold. It is in Eastmarch Hold. (Bug #4443)
- Flickering meshes in Vlindrel Hall (MarkarthVlindrelHall) have been corrected by widening a room bounds portal. (Bug #4857)
- Coffins in the various Halls of the Dead will now display the person interred within, as Whiterun's do.
- The location name for Sunderstone Gorge (SunderstoneGorgeLocation) was mistakenly listed as Greywater Gorge. [Official Patch 1.9]
- Flagged a bed in Dragonsreach as owned by Nelkir so that he can sleep (it was owned by a common faction among the kids but the other two beds were owned by the other children; if one of them got to the common bed first, Nelkir couldn't sleep).
- All navmesh edits for Breezehome have been removed to prevent running into a CTD caused by the Hearthfire DLC deleting one of the edited navmeshes.
- Lydia's bed in Breezehome was facing the wrong way, making it impossible for her to use it because the furniture marker was outside the walls.

Audio Fixes

- Alduin's death cry was using an incorrect sound filter setting and was not always audible at the proper range. (Bug #4444)

UDGP v1.1 - (2012-09-27)

Game Mechanics Fixes

- The Drain Vitality shout incorrectly had the words for the Marked For Death shout assigned to it. (The DLC1DragonDrainVitalityShout0X copies, not the main DLC1DrainVitalityShout copy) (Bug #3555)
- The Dawnguard version of the Matching Set perk (DLC1DawnguardItemPerk) did not properly account for wearing the light vs heavy versions of Dawnguard armor.
- It was possible for the summon effect attached to the Durnehviir shout to be blocked by spell absorption.
- Fixed a conflict between Dawnguard and a previous official patch that corrected conditions on the Limb Splitter perk. When Dawnguard added Dragonbone weapons to this, the previous fix was overwritten. These have now been merged.

Quest and Dialogue Fixes

- Arvak's skull was not removed from the player's inventory when returned to his master. (Bug #3446)
- Fixed a conflict in Dawnguard's changes to "Blindsighted" (TG08B). Dawnguard changed some properties and scripting dealing with the vampire lord form while the USKP had fixed typos in the journal entries. These have now been merged.
- Getting sent to Arcwind Point will no longer cause the word wall quest to stick in the journal. The location marker property had not been set on the trigger. (Bug #4515) (BGS Support #9652) [NR]
- Durnehviir's dialogue lines to the player when at a distance will no longer be too soft to hear.

Actor and AI Fixes

- Vampire facial data has been fixed to prevent the USKP from overwriting the changes Dawnguard made to vampires.
- Radiant quest vampires did not have the ActorTypeUndead keyword assigned and would therefore show up on detect life spells and be immune to light-elemental damage. (Bug #4022)
- Valerica shares the leveling script with Serana and needed to have her properties updated to stop Papyrus from logging bugs for it.

Item Fixes

- Fixed a conflict in settings for the Falmer Helmet (ArmorFalmerHelmet) caused by a keyword added for Danwguard and keyword fixes added by the USKP.
- Fixed a conflict in settings for the Falmer Gauntlets (ArmorFalmerGauntlets) caused by a keyword added for Danwguard and keyword fixes added by the USKP.
- Fixed a conflict in settings for the Silver Platters (DLC1SilverPlatter01IdleCups, DLC1SilverPlatter01IdleFood). Dawnguard added a visible name to them, while the USKP added vendor clutter keywords. These have now been merged.
- Fixed an incorrect keyword on the Moth Priest Sandals (DLC1ClothesMothPriestSandals).

Papyrus Fixes

- Several scripts that log unnecessary debug information have had the debug statements commented out to allow the Papyrus logs to be useful for tracking down real errors.

Placement/Layout/Ownership and other World Object Fixes

- A copy of Berit's ashes was mistakenly placed in Valerica's lab and has been replaced with a standard bonemeal.
- Fixed a conflict with Forbears Holdout (Cell -21,16). Dawnguard added this cell to a new DLC location while the USKP made unrelated changes in the area.
- Fixed a conflict with Redwater Den (Cell 33,-19). Dawnguard added this cell to a new DLC location while the USKP made unrelated changes in the area.
- Corrected a bad navmesh in the Abandoned Shack (AbandonedShackInterior). Dawnguard disconnected the door accidentally.

USKP v1.2.1 - (2012-09-12)

Quest and Dialogue Fixes

- The previous fix for "The Man Who Cried Wolf" (MS06Start) which stopped the quest on completion has been reverted. This quest will now be terminated when "The Wolf Queen Awakened" (MS06) has officially started. Aliases have been adjusted in MS06 so that they will not get lost during the transition. (Bug #3505)
- Numerous dialogues that have race checks attached to them would not work for the vampire versions of those races. (Bug #425) (BGS Support #16557)
- Awkward dialogue has been adjusted to only show up when appropriate, so long as it doesn't block possible quest progression. (Bug #307)
- Some more guard dialogue in cities that wasn't accessible due to bad condition checks has been unlocked.
- Four dialogue responses that TES5Edit reveals had bad condition checks on them have been repaired.
  - A random line Runil has in Falkreath about the graveyard.
  - Being able to ask Balgruuf and Proventus about shouts, in addition to Ulfric and Farengar.
  - Being able to ask Arniel to remind you what his quest wants you to do.
  - A random line Lilith Maiden-Loom says about horses in Whiterun Stables.
- During "The Forsworn Conspiracy" (MS01) it was possible, though unlikely, that Legate Emmanuel Admand could be picked for one of the guards to ambush you in the Talos shrine due to an oversight in the alias setup in MS01GuardAmbushQuest. [NR] (Bug #3442)
- Using your Unrelenting Force shout at any time between being told to go get an Elder Scroll and arriving at the College would block dialogue allowing you to ask for entry because you're looking for a scroll. (Bug #2827)
- Boti and Jofthor will no longer talk about Fastred being in Riften when she hasn't been moved there yet. (Bug #2639)
- The Companions radiant quest "Escaped Criminal" (CR07) appears to not spawn a target and eventually ends itself and causes the quest to become stuck. Possibly due to CR07QuestScript using GetReference instead of GetActorReference on the alias for the criminal. (Bug #921)
- Guard dialogue intended to be heard at Half Moon Mill was instead available to every guard in Falkreath Hold. (Bug #359)
- "Ice Cold" (FreeformRiften07) could become stuck in a loop due to the failure to end the inventory event filter for ice wraith teeth. (Bug #3687)
- Dialogue for Dravin's quest (FreeformMerryfairFarm) was not linked up properly. The player could ask about what happened to his bow without knowing it had been stolen yet.
- One of Arngeir's scene dialogues at High Hrothgar was set to the wrong sound output mode. (Bug #3764)
- Paarthurnax has several dialogue lines in his introduction scenes that are not loud enough to hear from the distances involved. (Bug #4074)
- "Alteration Ritual Spell" (MGRitual05) was listed as a side quest, which displays the wrong artwork. It has been corrected to list as a Mages Guild quest. (UESP)
- The quest "Dark Brotherhood" registered a continuous update loop that is never shut down regardless of how the Dark Brotherhood quest line is resolved. Note that this quest will NOT be stopped due to dialogue and aliases within it that are used elsewhere.
- In "Blood on the Ice" (MS11), the player's chest in Hjerim would not enable unless Wuunferth was arrested for the crime. (Bug #4070)
- Viola and Arivanya are both required NPCs for "Blood on the Ice" (MS11) but were not properly added to the pre-quest that holds their essential aliases. If they die, MS11 will not start. If they are dead and MS11 has not yet started, they will be retroactively resurrected.
- In MS11, the objective "Get Assistance from Jorleif" is never cleared during the quest.
- MS11 was never counted toward the "Sideways" Steam achievement.
- If Tova Shatter-Shield is dead (actually just disabled, but that's another story) because you completed "Mourning Never Comes" (DB03) before MS11, a substitute key for Hjerim will be made available by the USKP.
- Also, if Tova Shatter-Shield was dead before starting MS11 (because you completed "Mourning Never Comes" (DB03)), and enough time had passed, the quest could never be started. (BGS Support #9827)
- If the player chooses not to sell the amulet to Claxito during MS11, they will have it identified when Wuunferth realizes what it is.
- If MS11 has already passed the stage where it could be identified and the player is still carrying around the Strange Amulet, it will be swapped out for the Necromancer's Amulet they should have received.
- MS11 would fail to start if the dead body in the Hall of the Dead in Windhelm had been purged by the corpse cleanup code. A new replacement body is generated to correct this as well as making the body's alias optional so the quest will start.
- MS11 is never stopped when completed.

Game Mechanics Fixes

- The necromancers for "The Man Who Cried Wolf" are not friendly toward the generic necromancers or draugr that are in the dungeon with them. [USKP 2.0.1] (Bug #1455)
- Lost Echo Cave's location data is parented to the wrong hold. Falkreath->Haafingar. (Bug #3652)
- Several spells could be blocked by spell absorb/reflect and have been corrected to prevent that. (Bug #445)
- Fortify One-Handed did not work for daggers. (Bug #226)
- The matching set perks for light and heavy armor have had their conditions changed so that they're now looking for >= 4 instead of just == 4 to qualify for the perk. (Bug #3645)
- Navmeshes have been corrected in the following locations:
  - Silver-Blood Inn (MarkarthSilverBloodInn, 00016DFE - No cover edging)
  - Olava the Feeble's house (WhiterunOlavatheFeeblesHouse, 000165AE - Fixed islands)
  - War Maiden's (WhiterunWarmaidens, 0001DB4E - Fixed islands)
  - Breezehome (WhiterunBreezehome, 000165A8 - Fixed islands) [Removed with USKP 1.2.2 - Hearthfire DLC conflict]
  - NorthwindMineExterior01, 0000BB4A - Unconnected door
  - FortSungardExterior04, 00009A79 - Unconnected door
  - FortAmolExterior, 00009664 - Fixed islands
  - FortAmol04, 00009683 - Corrupted section overlapping the real navmesh
  - RiftWatchtowerExterior01, 000097B4 - Disconnected from the neighboring navmesh preventing navigation
  - RobbersGorge01, 000778F1 - Invalid placement for the door marker over water
  - AbandonedPrison01, 00021594 - Unfinalized navmesh
  - MzinchaleftExterior, 00008F56 - Disconnected from the neighboring navmesh preventing navigation
  - LostProspectMine01, 0005554A - Needed jump connectors from the raised section down to the ground level
  - WhiterunExterior16, 0000963A - Broken connection to neighboring cell along the road, causing disruption in pathfinding
  - SolitudeDocksEntrance, 00009279 - Broken connection along the road, disrupting pathfinding

Item Fixes

- Banded Iron Armor and the Banded Iron Shield have been switched to use the iron material keyword so they will apply to the matching set perk. (Bug #3645) [Official Patch 1.9]

AI Fixes

- Due to a bug in the vanilla GetQuestCompleted function, SolitudeOpeningAhtarPostExecution would hold Ahtar stuck on the platform following Roggvir's execution.
- AI pack T02BassianusSleepInBunkhouse20x8 had an invalid target causing Bassianus to wander Riften all night. (Bug #2640)
- FalkreathIndaraFarmingSandbox4x16 was pointing to an invalid marker underground and has been adjusted to use FalkreathFarmingmarker instead. (Bug #2438)
- FalkreathSandboxEditorLocation512 had a radius of 0 instead of 512 as expected.

Actor and AI Fixes

- Narri was not assigned to the proper innkeeper and merchant factions.
- Sirgar did not have the CarryActorScript necessary to make his firewood AI package work.

Papyrus Fixes

- SF_MS08AmbushScene_00057FAC contained a stray debug message that has now been commented out. (Bug #389)
- Civil war map flags are not displaying properly. This is due to a bug in CWMapActivatorScript which does not clean up placed flag activators. The fix also removes bloat from excess flags that have been accumulating. It will be necessary to visit each affected map twice before the cleanup can take effect on existing saves though. (Bug #126)
- The alias scripts attached to the player house doors could sometimes fail to complete the objectives due to badly unoptimized logic. [USKP 1.2.3]
- MS11SecretDoorActivatorScript has been fixed to keep it from trying to run Blood on the Ice content when that quest is not running.

Mesh and Texture Fixes

- The Windhelm Docks mesh (Meshes\Architecture\Windhelm\whdocks1.nif) has had several defects corrected. (Bug #3855)
- Barricades used around Hagraven areas (Meshes\Clutter\Hagraven\hagravensticks01.nif, Meshes\Clutter\Hagraven\hagravensticks02.nif) had collision which blocked arrows from going between the sticks. (Bug #205)

Placement/Layout/Ownership and other World Object Fixes

- The dead goat in Glenmoril Coven (000A83EF) could become stuck in the table. It needed the "do not havok settle" box checked. (Bug #79)
- Boulder poking through a wall: 000CD62F
- Falmer trap embedded in rocks: 000A30F2
- Door from WinterholdCollegeHallofCountenance to WinterholdCollegeMidden01 does not match types. (Bug #207) [USKP 1.2.3]
- A table (0009B0BD) and its contents were overlapped on top of a bookshelf (0009B0C1) and its contents. These have been separated, the navmesh adjusted, and the book originally reported as inaccessible has been replaced with Book1CheapNineHolds. (Bug #321)
- At MilitaryCampHjaalmarchSons (cell -3,20) several of the camp pieces were not assigned to the enable parent marker. (Bug #1083)
- There was no chopping block at Heartwood Mill.
- Helgen Keep had no north marker.
- On the upper floor of the Inn at HelgenExterior03 and HelgenExterior07, bottles of JuniperMead were not assigned to the enable parent marker. (Bug #325)

UDGP v1.0 - (2012-09-01)

Game Mechanics Fixes

- Vampiric resistance to fire was altered by Dawnguard, but the USKP had edited it to correct a description error. This has been overridden with the UDGP to reinstate the change. (Bug #1711)

Actor and AI Fixes

- Serana's leveling script throws numerous errors in the Papyrus logs due to several missing properties. This change may not take affect if you've already met Serana.
- Harkon shares Serana's leveling script and it too was throwing the same errors. Changes to Harkon may also not take effect if you've met him already.

Quest and Dialogue Fixes

- The DLC1PlayerVampireQuest throws errors in the Papyrus log due to a missing property that was not updated correctly in the quest records.
- Dawnguard caused the marker properties that act as the parent for the alchemy addition to Breezehome to become unset. This makes it impossible to buy this addition, even though the gold will be taken and the dialogue option will vanish. (BGS Support #16656)
- Alterations to the script for "Discerning the Transmundane" (DA04) that Dawnguard made have been extracted and combined with the USKP fix that properly stops the quest when completed.

Placement/Layout/Ownership and other World Object Fixes

- Fort Dawnguard had no north marker placed.

Text Fixes

- The resistance descriptions for vampires were listing as -20% etc when it makes more sense to list as 20% etc.

USKP v1.2 - (2012-09-01)

Game Mechanics Fixes

- Archery is in the wrong guardian stone perk. It has been moved to the Warrior Stone perk bringing it in line with the Oghma Infinium and Bards College rewards, as well as the official game strategy guide. (Bug #2335)
- The Katariah was erroneously flagged as a dungeon which could lead to several radiant quests choosing it as a target location and therefore requiring the full completion of the Dark Brotherhood quest line to retrieve the target object. (Bug #162)
- Leveled list SublistEnchIronSwordStamina was populated by maces and has been corrected. This will also cascade to fix various quests that may have called this list as a reward. (Bug #390, 197)
- WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer)
- Aspect of Terror no longer adds extra damage to fire spells.
- The effect that slows things hit by ice spells, FrostSlowFFAimed, has been adjusted so that it won't affect anything that's currently flying. (Bug #160)
- Members of ChickenFaction will no longer flag crimes. (Bug #216)
- Dragons and Draugr will no longer be considered enemies. Since Dragon Priests are friends to dragons and allies to draugr, this prevents the 3 from infighting with each other. (Bug #268)
- Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. (Bug #1196)
- Lover's Comfort did not work if the player chose not to move in to the spouse's home due to a bad stage check in PlayerSleepQuestScript. (Bug #2228)
- TrainerHeavyArmorMaster class has had its skills changed from those befitting a blacksmith to a basic duplicate of the CombatWarrior2H class, with an additional point in the heavy armor skill, to be in line with other master trainer classes.
- TrainerMarksmanExpert has had its armor skill changed from light to heavy armor, as the only NPC that uses it, Aela the Huntress, wears heavy armor.

Item Fixes

- The Ancient Shrouded Cowl [DBArmorHelmetSP] was invisible when worn by either Argonians or Khajiit because the armor addon records were not linked up. (Bug #82)
- ArmorPenitusHelmet now occupies both the circlet and hair slots.
- ArmorFalmerHelmet now has the ArmorHeavy and ArmorMaterialSteel keywords to match the rest of the armor, and now occupies the hair and circlet slots. (Bug #284) [Strikeout fixed in Official Patch 1.9]
- ArmorFalmerShield now has the ArmorMaterialSteel keyword like the other armor pieces. [Official Patch 1.9]
- ArmorImperialHelmet now has the ArmorHeavy and ArmorMaterialImperialHeavy keywords instead of being considered light armor.
- All Dark Brotherhood cowls have had their world models corrected. Maskless cowls use the maskless model, masked ones use the masked model.
- The Dark Brotherhood ancient cowls will now show up properly on Argonian and Khajiit races. (Bug #82)
- DBArmorGlovesWornPlayable has had the description removed.
- All three pieces of the Gauldur Amulet and the finished piece will now correctly appear on all races.
- Thieves Guild hoods will now correctly appear on vampires. (Bug #282) (BGS Support #16653) [Official SSE Patch 1.5.62]
- Stormcloak Boots and Bandit Boots appear to have reversed armor ratings. (Bug #137)
- Generic strongbox containers have no loot inside, which does not appear to be intentional. (Bug #183)
- Various empty wine bottles will now make noise when picked up or dropped. (Bug #220)
- Inconsistent naming of the various dragon claws has been fixed. The Golden Claw will not be changed since it is referred to explicitly as Golden Claw. (Bug #300)
- Non controversial fixes to various weapon materials and types have been made. The questionable changes to right/left handedness have been left out. (Bug #329)
- Incorrect enchantments have been fixed on a few weapons and armors. (Bug #349)
- Companions wolf gauntlets will no longer cause amulets to disappear when worn due to incorrectly having the amulet slot set in the Armor-addon section. (Bug #375)
- Stormcloak Bear Boots were incorrectly flagged as heavy armor. They are light armor. (Bug #396) [Official Patch 1.9]
- Numerous miscellaneous items had missing keywords and have been corrected. (Bug #924)
- Imperial helmet and studded curaiss have incorrect keywords assigned. (Bug #928)
- "Yngol and the Sea-Ghosts" and "An Accounting of the Scrolls" had mismatched inventory vs world art settings. (Bug #1437)
- The Amulet of Zenithar will no longer cause rings to disappear due to a RingAA setting that didn't belong there. (Bug #1447)
- LItemEnchNecklaceMisc has been fixed to allow water breathing and resist poison amulets to spawn after level 20. (Bug #1452)
- The Atronach Forge recipe for Daedric Boots was incorrectly assigning the unplayable version for the reward. (Bug #291)
- Several ingredients were missing their vendor ingredient keywords. (Bug #286)
- Blades gauntlets were not applied to the Fists of Steel perk. (Bug #320)
- Blades armor has been given the SteelPlate material keyword so it can qualify for the matching set perk. [Official Patch 1.9]

Actor and AI Fixes

- Uthgerd the Unbroken has had her class changed to CombatWarrior2H to match her weapon and combat style.
- Haran now has the RentRoomScript in case Dagur dies and she needs to man the inn.
- It was possible to reanimate a headless Glenmoril Witch. (Bug #399)
- Halldir's duplicates will no longer be lootable on death. (Bug #108)
- Carlotta Valentia will now have garlic and elves ear in her inventory to match what's visibly hanging from her stall. (Bug #123)
- The courier who delivers various letters should no longer show up naked occasionally. (Bug #179) [Official Patch 1.9]
- J'datharr will now carry an actual torch for his torch animations. The original light source he had was not equippable. (Bug #274)
- Farkas will no longer revert to wearing default Imperial gear due to an incorrect outfit setting. (Bug #288)
- Saerlund and Harrald will be retroactively added to the exile factions if the civil war is over and they're not yet dealt with.
- Falk Firebeard and Bolgeir Bearclaw were not sleeping in their assigned beds and instead taking random beds belonging to the palace faction.

AI Fixes

- MarriageLoveInterestPostWeddingForceGreet has had the "once a day" flag removed. The spouse will still not initiate dialogue, but will not prematurely leave the temple.
- SolitudePalaceSybilleSleep8x8 now runs at the appropriate times rather than always being active. (UESP)
- After "Missing in Action" (MS09) Thorald and his two friends will no longer simply stand around at Northwatch Keep.
- The prisoners at Northwatch Keep will now properly run when their cell doors are open and the Thalmor soldiers guarding the prison are dead. (Bug #94)
- RiftenAerinFollowMjoll0x0 has been adjusted to keep Aerin from following Mjoll after marriage or after being recruited into the Blades. (Bug #157)
- highGateRuinsAnskaFollow00 has too small a radius, causing Anska to nudge the player. The radius has been doubled. (Bug #313)

NIF Mesh and Texture Fixes

- The texture for the Solitude manholes was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- The texture for landscape roads was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- Various fixes to the Blades armors have been made, thanks to MadCat221. (Bug #2121)
- Vertex color fix for blackreachcrystals02.nif. Several vertices were light gray and should have been dark gray.
- UV fixes: stretched textures for Blackreach rock (blackreachcrystall02.nif).
- UV fixes: stretched textures for Blackreach rock (blackreachcrystalm02.nif).
- UV fixes: stretched textures for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif).
- UV fixes: stretched textures for blackreachcrystals02.nif.
- UV fixes: stretched textures for blackreachcrystals03.nif.
- UV fixes: stretched textures for the rocks in blackreachtinymushroom01.nif.
- UV fixes: stretched textures for the rocks in blackreachtinymushroom02.nif.
- Linwe's armor did not display arms in first person view due to a missing variant mesh for the armor addon. (armor\thievesguild\m\1stPersonTorsoVariant_0.nif, armor\thievesguild\m\1stPersonTorsoVariant_1.nif)

Quest and Dialogue Fixes

- The scene in Solitude where Elisif wants a parade for General Tullius would still play even if General Tullius is dead. (DialogueSolitudePalaceScene9ElisifFalkBolgeir)
- Several guard greetings that should play after buying a house have been fixed. They were referring only to the intitial purchase stage and would no longer play after you had entered the home.
- Several guard greetings treating the PC as a new faction member have been fixed. (Bug #132)
- Falk Firebeard and the steward in Markarth would not tell the player they had purchased all the upgrades for these homes due to the response records being in the wrong order. (Bug #149)
- In Laid to Rest (MS14) it was possible to tell Alva that people thought Hroggar burned his house down for her before knowing the story. (Bug #180)
- Karliah was offering dialogue on the Agents of Nocturnal prior to their correct point in Darkness Returns (TG09). The dialogue options were checking the wrong quest (TG07) for the stage. (Bug #196)
- The bandits in Bleak Falls Barrow would still discuss Arvel as though he were alive even after the quest is completed. (Bug #200)
- Just in time for Dawnguard, corrected a large number of backup aliases and NPCs, from adding them to the appropriate services faction, to giving them AI packages to man the store like their predecessors, to assigning backup aliases in some cases.
- Sorex Vinius will now offer his delivery quest even if the player had already agreed to find news of Angeline Morrard's daughter. The dialogue to offer it was checking the wrong quest.
- If Senna dies before "A Night to Remember" (DA14) then Sam's drinking challenge will never execute since Senna's alias in DA14 can't fill. She will be resurrected retroactively if she's dead and DA14 has not started yet. Her alias in "The Heart of Dibella" is also now marked as essential to prevent her from being killed during that quest.
- Housecarls should no longer greet the player as though they don't own the home when entering. The Homeowner alias in WIGreeting lacked a check to see if the player owns the cell. (Bug #231)
- Returning to High Gate Ruins for a radiant quest blocks access to the treasure container if Vokun has already been killed. (Bug #235)
- If Lod is dead then the quest with Barbas cannot start, but the objective to speak to Lod will still be added by the guards. (Bug #239)
- Random wilderness thieves will no longer be immune from justice at the hands of the guards. (Bug #244)
- "Missing in Action" can now be completed using the non-violent method Bethesda had partially implemented. (Bug #245)
- The Companions quest "Purity" (CR13) should now be able to properly consume one Glemoril Witch head. (Bug #265)
- "Salty Sea-Dogs" (FreeformShipsDawnstar) should now properly remove the Fine-Cut Void Salts from the player upon completion. (Bug #271)
- "Trouble in Skyrim" (CR05) will no longer select dead NPCs for its target alias. (Bug #275)
- The civil war radiant missions to rescue prisoners (CWMission04) should now execute properly. The soldiers meant to help you were erroneously enabled at game start. [NR] (Bug #2325, Bug #358, Bug #411, Bug #835, Bug #889)
- The reward for being named Thane of Riften will no longer be given as a random weapon. [NR] (Bug #373)
- "Assist the people of Haafingar" will no longer stick in the journal once completed due to the script completing the wrong objective. (Bug #431)
- Rank progression during the Civil War on the Legion side was messed up due to some dialogue scripts setting the wrong rank value for Praefect rank. This should also correct the rewards given. (Bug #432)
- When acquiring frost salts for Dravynea she will be marked essential for the duration of the quest to prevent her death from leaving the quest stuck in the journal. (Bug #847)
- In "To Kill an Empire", Gianna's dialogue is lacking the "What's next" dialogue in 3 places. (Bug #867)
- When speaking to a Greybeard other than Arngeir, the rumble as he says "Dovahkiin" starts before the word is spoken. It will now start after the word is spoken. (Bug #1117)
- Numerous guard dialogues could not play due to bad condition checks. (Bug #1449)
- It should now be possible to harvest blood from Elven vampires. Their omission was an oversight.
- The note that the courier is supposed to deliver to start "The Wolf Queen Awakened" (MS06) was available in Falk Firebeard's inventory prior to the quest starting. It has now been removed from the data for MS06Start. (UESP)

Placement/Layout/Ownership and other World Object Fixes

- The trigger box in HighGateRuins02 that makes Anska say "That gem looks suspicious to me" did not have its property set to the player, so the spawned actors were setting it off prematurely. (Bug #161)
- The unplayable armor in the DawnstarSanctuary cell has been replaced with the playable versions. (Bug #283)
- A gap in the stairway leading up to Dragonsreach has been corrected.
- A ceiling tile in the Argonian Assemblage was severely out of place. (Bug #383)
- Missing ceiling portions in the Emperor's quarters on the Katariah have been fixed. (Bug #404)
- The navmesh at Rift Watchtower has been corrected to allow NPCs to properly path while there. It had broken cell borders.

Papyrus Fixes

- The retroactive removal script that was supposed to fix the Bards College item quests had a bug causing it to fail to remove the items properly and complete the objectives.
- The Critter.psc script file had a few coding errors. CurrentMovementState == "Idle" in 3 cases should be CurrentMovementState = "Idle" (Bug #1736)
- Also in Critter.psc, a bug introduced by Patch 1.6 has been fixed to allow form lists to correctly add items when accessed again.
- Disabled the debug trace messages in WeaponRackActivateSCRIPT.
- dunPotemasMS06BossFightDummy could start an infinite loop of attempts to make Potema cast spells if the dungeon is visited a second time. Even after she was dead. (Bug #994)
- Script BlacksmithForge01 has been fixed so that it is not possible to jump into forges for free destruction advancements. (Bug #922)
- Wearing the wooden mask at Labrynthian will no longer crash the game if you are on a horse. (Bug #305)

Text Fixes

- Health and Stamina are not capitalized in the effect description, which is inconsistent with most other skills and attributes. (Bug #174)
- Fisherman's Journal. "Advald" -> "Advard"

USKP v1.1 - (2012-08-03)

Game Mechanics Fixes

- Entering Yngol Barrow with a follower will no longer lock out menus and cause the display to go almost completely black (possibly also showing a load screen) until it is exited.
- The Marked for Death shout will no longer stack with itself.
- The script to drop dust in caves, ruins, etc. will no longer continue to run even when the player is not in the same cell. [NR]
- Fixed a trigger box in Sheogorath's Arena so that it doesn't needlessly run updates every 10 seconds permanently though the player has left and the quest ended.
- Bullseye was actually giving a 16% increase instead of 15% as deacribed.
- SummonStormThrall was actually summoning a Storm Atronach instead of a Storm Thrall. (UESP)
- EnchFortifyArticulation was incorrectly assigned keywords for sneak rather than for speechcraft. (UESP)

Quest and Dialogue Fixes

- The fix for "Pilgrimage" (FreeformRiften13) has been modified. The LItemSpellTomes50AllRestoration edit has been removed, and the script property for the quest reward has been pointed to LItemSpellTomes50Restoration instead.
- It is now possible to complete "Season Unending" (MQ302) at High Hrothgar if you have not yet chosen sides in the civil war. Tullius and Ulfric could not access the proper topic before.
- After the quest "Rise in the East" (MS10) is complete, traveling to Japhet's Folly will no longer trap the player there unable to fast-travel away, and with the bombardment still occurring [Official Patch 1.9]
- After the quest "Darkness Returns" is complete, Nocturnal's pool and the symbols with which to choose Agent abilities will no longer disappear
- The two Alik'r Warriors at Whiterun will no longer persist after "In My Time Of Need" (MS08) is completed
- The three bound and hooded NPCs in the Abandoned Shack will no longer persist indefinitely (which they would whether alive or dead) when the Dark Brotherhood initiation quest "With Friends Like These..." (DB02) is completed
- Proventus Avenicci will no longer complete the quest to deliver Balgruuf's Greatsword to him if the player doesn't actually have it (such as by placing it on a weapon rack/plaque, which will take quest item weapons)
- Using the Thu'um on the Throat of the World (where Paarthunax is the only NPC around) will no longer cause the random Radiant quest courier to deliver the player a letter indicating a random Word Wall location (High Hrothgar was already excluded so this was probably an oversight)
- "Ringmaker" (FreeformRiften18) will now have quest markers
- After the quest "The Man Who Cried Wolf" (MS06Start) is completed, the very large purple shader graphic in Wolfskull Cave that accompanied the summoning of Queen Potema will no longer reappear when the cell resets
- Bassianus Axius and Fastred (Ivarstead) will no longer have their Ivarstead dialog if "The Book Of Love" (T02) has been completed and they've moved to Riften
- "The Only Cure" (DA13) was never stopped which would lead to the Aspect of Peryite randomly initiating conversation and being unable to exit.
- Added retroactive script for SolitudeFreeform03.
- MG01Pointer will now correctly show Faralda as the quest target. (UESP)
- The quest to rescue Derkeethus (DarkwaterCrossingDerkeethusRescueQuest) would not properly shut down when Derkeethus arrived in Darkwater Crossing because the AI package for his alias was not marked as owned by the quest and thus would never trigger the shutdown command. This would lead to his AI being permanently stuck trying to return home, making it impossible to marry him and stay at home, or recruit him as a Blade and have him stay at Sky Haven Temple. This would also result in him being permanently essential.
- During The Black Star (DA01) one of Nelacar's speech challenges is checking his speech skill instead of the player's which causes the check to always fail.
- In DialogueWhiterun, Amren's response intended for Redguards cannot be played because it erroneously checks to see if the player is a Nord.
- Investing in Angeline Morrard's shop was erroneously setting Ulfberth's investment variable, allowing Angeline to accept infinite investments.
- It was not possible to invest in Ghorza's shop in Markarth due to the dialogue option that transfers the gold not being linked up.
- Thieves Guild radiant jobs will no longer select Heimskr's house as a target due to it being destroyed during the Battle of Whiterun. (UESP)
- The reward items for the Thieves Guild radiant quests will now appear on the shelves in the guildhall as expected and in the proper order.
- Approaching Hjerim in Blood on the Ice (MS11) before being told to examine the crime scene would jump the quest ahead and strand you without access to the witnesses, blood trail, or markers for your next objectives.
- The pointer quest to visit the College of Winterhold (MG01Pointer) will be shut down once the player has been accepted into the college. (UESP)
- The Whiterun marriage alias in RelationshipMarriageFIN had an extra faction entry for Markarth which did not belong there.
- In "Promises to Keep" (MS03) telling Maven about the plot to steal Frost would cancel the objective to steal the lineage papers even though Maven is still sending you to go get those. (BGS Support #16550)
- The confrontation scene in Falion's Secret (FreeformMorthalA) does not run when the Jarl walks to where Falion is. The AI pack FreeformMorthalAJarlTraveltoFalion never initiates the scene. (BGS Support #16603)
- Scare my Enemy (WIAssault02) does not clear the final objective or stop itself when you've been rewarded for attacking the target. (UESP)

Audio Fixes

- The Dark Elf audio that sounds like "Morang Tong" has been corrected to the correct "Morag Tong"

Actor and AI Fixes

- Bribing a guard will now properly clear bounty in that hold (this appears to have been intended but didn't work as it was set up properly).
- Arcadia will no longer refer to non-Nord players as Nords in her greetings. (UESP)
- Stump the dog should now properly follow Frodnar (Riverwood) and not get stuck indoors. [USKP 2.0.5]
- Eydis' (Old Hroldan Inn) hands/arms will no longer go through the countertop due to misaligned markers.
- Helgird never sleeps. She's been moved to an editor location within range of her bed.
- Sarthis Idren had a looping giant breath sound attached to him when it shouldn't have been.
- Olava the Feeble's package to listen to Heimskr was blocked by her sandbox package.
- Ugor will be marked as protected status during The Cursed Tribe (DA06) that can result from his death during the quest. (BGS Support #16597)

Item Fixes

- The dragon priest mask, Morokei, had an incorrect enchantment set. It now carries the correct one - EnchDragonPriestMaskMoonstone. (Bug #10618)
- The enchantment on MQ203AkaviriKatana3 was erroneously set to the same enchantment as MQ203AkaviriKatana1 which resulted in the bonus damage not being correct.
- Orcish War Axes, and all items based on the template, were set to a speed of 1.0 instead of 0.9.
- The Amulet of Articulation had incorrect leveled reward settings that would cause the level 1 reward to be given out in all cases. The progression has been corrected as follows:
  - TGAmuletofArticulation01 - Level 1
  - TGAmuletofArticulation02 - Level 8
  - TGAmuletofArticulation03 - Level 15
  - TGAmuletofArticulation04 - Level 22
  - TGAmuletofArticulation05 - Level 29
  - TGAmuletofArticulation06 - Level 36
  - TGAmuletofArticulation07 - Level 43
  (Bug #12235)
- Staff of Thunderbolts was erroneously set to cast Lightning instead of Thunderbolt.
- The Executioner's Hoods used in With Friends Like These (DB02) were erroneously marked as Dwemer material.
- All versions of the Nightingale Bow had the wrong material type set, and also had the wrong audio detection level set. (UESP)
- Scale/Hide Gauntlets (ArmorScaledGauntlets, HideBracers01AA) had incorrect settings for first person female hands and were not set to the Default Race value in the armor addon.

Mesh and Texture Fixes

- Closed gaps in USKPSPatioWallColumn.NIF which were showing for some reason in its last remaining instance (Tamriel -18,25, Solitude entrance)
- Closed several seethrough areas of missing polys under the eaves, replaced a very incorrect texture mapped column face with the correct stone texture and removed a blue strip of missing texture on a windowframe on the Clan Cruel-Sea house in Windhelm (Meshes\Architecture\Windhelm\WHClanCruelSea.NIF)
- Corrected wrong texture on a wall section, closed two seethrough vertical gaps on a wall section and removed overly dark vertex colors on another wall of Windhelm wall/arch component Meshes\Architecture\Windhelm\WHStoneQuarter.NIF
- Fixed bad UV mapping on several of the smaller rocks of Meshes\Landscape\Rocks\RockPileM02.NIF (and 32 variant objects that use this mesh) and Meshes\Landscape\Rocks\RockPileM02Tundra.NIF
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces Meshes\Landscape\Roads\RoadCurveLong45LRamp01/02.NIFs, RoadCurveLong45RRamp01/02.NIFs, RoadSCurveR01.NIF, RoadSCurveRamp01.NIF, RoadStraight02Down01.NIF, RoadStraightLong01/02.NIFs, RoadStraightLongRamp01/02.NIFs, RoadStrToCurveRampL/R01.NIFs
- Corrected exposed underside on Solitude well mesh. (architecture\solitude\SWell.NIF)
- Corrected several seethrough holes for the Bards College. (meshes\architecture\solitude\SBardsCollege.NIF)
- Corrected several seethrough holes for the Bards College outdoor theatre mesh. (meshes\architecture\solitude\SBardsCollegeTeather.NIF)
- UV errors and several seethrough holes on the Bits & PIeces shop. (meshes\architecture\solitude\SBits And Pieces.NIF)
- Multiple seethrough holes on the end and underside of stone railing on the Solitude blacksmith mesh. (meshes\architecture\solitude\SBlacksmith.NIF)
- Hollow underside on railing/rampart of the Solitude Castle mesh. (meshes\architecture\solitude\SCastle.NIF)
- Seethrough holes on castle wall meshes. (meshes\architecture\solitude\SCastleWall04.NIF, meshes\architecture\solitude\SCastleWall07.NIF)
- Seethrough hole above the door to Erikur's house. (meshes\architecture\solitude\SErikur House.NIF)
- Multiple seethrough holes. (meshes\architecture\solitude\Sevette San House.NIF, meshes\architecture\solitude\SNineDivine.NIF)
- Seethrough hole or hollow underside on the ramparts to the Solitude temple courtyard. (meshes\architecture\solitude\SNineDivineCourt.NIF)
- UV errors on the patio wall entrance mesh to the player home in Solitude. (meshes\architecture\solitude\SPatioWallEntrance.NIF)
- Multiple seethrough holes and wall that didn't reach the ground. (meshes\architecture\solitude\SVittoriaViciHouse.NIF, meshes\architecture\solitude\SVittoriaViciHouseDestroyed.NIF)
- Bad amulet skin partition was removed from the male barkeep outfit. (meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif)

Placement/Layout/Ownership and other World Object Fixes

- One Thieves Guild cache barrel in Riften (0005EDAC) was not marked as owned by the players like the other two.
- Moved a bench (650E3) in the Dark Brotherhood Sanctuary that was too close to the (sloping) wall, so the camera would go through the wall into the void when the player sat down or stood up
- Refixed the unusable bench in Whiterun's Bannered Mare (60343) so that it can finally be sat on. [NR]
- Fixed Sibbi Black-Briar's bed in the Riften Jail so it won't allow him to get up and clip through the wall to the outside of the cell.
- Opening scene trigger for MS07 in Solitude (000C588C) needed the local script copy removed since the quest is handling this via an alias on the same trigger. [NR]
- 0010fdbf: Collision plane outside of Windhelm moved because it was sitting in the wilderness blocking the path for no reason. [Official Patch 1.6.1130]
- 96603: Fixed a hole in the roof of the Argonian Assembly in Windhelm. [Official Patch 1.6.1130]

Scripts

- fxDustDropRandomSCRIPT has been rewritten with better logic to try and get rid of the ongoing problems with this script continuously updating.
- WIAssault02LetterScript was not triggering the objective for WIAssault02 because it was using an OnActivate block instead of an OnRead block. (UESP)

Text Fixes

- Corrected loading screen CityWhiterun04 BC2E7: "The large tree in Whiterun's Wind District is called the Gildergreen,..." ("The large tree" -> "The tree") [it may not be large if the Blessings of Nature quest has been completed]
- Shield Wall perks have incorrect descriptions. Each rank actually provides 10% more effectiveness. (UESP)
- LetterHonningbrewMeadery01: "Have Need of Cynric" -> "Maven Black-Briar's Offer"

USKP v1.0 - (2012-04-07)

Game Mechanics Fixes

- NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the game world (the items will still appear to be dropped, but will access the corpse's inventory to be taken and be cleaned up with the corpse if left)
- Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer permanently remain and bloat the save file (they will either disappear on exit of the cell or when the cell resets) [Official Patch 1.4.21]
- Nirnroot glow objects will no longer stack, bloat the save and become blindingly bright; existing stacked glows will be removed [Official Patch 1.6.89]
- The Absorb Spells effect of the Atronach sign, Atronach perk (Alteration tree) and Breton Dragonskin ability will no longer cause the player's own conjuration spells to fail.
- Casting a Flame, Frost or Shock Cloak spell will no longer cause most conjured allies to disappear for no apparent reason.
- Flame, Frost and Shock Cloaks and Runes will now be properly augmented by their relevant Augmented perks in the Destruction tree. [Reverted out: USKP 1.2.7]
- Being too overencumbered to run or fast-travel (except mounted) will no longer stop carriages from working.
- The Purity (Alchemy) perk now has the correct pre-requisite of Snakeblood, instead of Experimenter. [Official Patch 1.9]
- The Matching Set perks (both Light and Heavy variants) will now apply properly to Ebony, Imperial Light, Guild Master's and Linwe's armors which had been overlooked. [Official Patch 1.9]
- The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor and 15% faster skill increase in Smithing will now work as indicated, rather than increasing all armor rating by 25% and adding 15 to the Smithing skill. [Official Patch 1.9]
- Argonian players (who have permanent Water Breathing) will no longer gasp for air when surfacing.
- Fixed the missing Well Rested message and duplicated Well Rested and Rested bonuses appearing when the player slept in their home.
- The player will now receive the Well Rested bonus from sleeping in the Winterhold College Arch Mage's quarters if they are the Arch Mage.
- The Windhelm Barracks now has the correct music type (castle rather than dungeon) and followers won't react as though in a dungeon or cave.
- Fixed the lever (7CFE7) in BlackreachArena (3,0) so that it will turn off the Dwemer spinning blade trap on the arena platform, as well as turning it on again (was also slightly seethrough-underside but this wasn't noticeable).
- The merchant chest in Riverwood Trader had 20 instances of PerkInvestorRiverwoodWhiteriverTraderList added to it which was causing the shop's gold supply to be 20 times higher than it should be with the perk. [Official Patch 1.9]
- Argonians did not have the ability to use power bash attacks due to a missing attack keyword on their racial data.

Quest and Dialogue Fixes

- Riftweald Manor, Mercer Frey's house in Riften, will no longer be accessible before the Thieves Guild quest The Pursuit without console commands, as accessing it earlier and picking up his plans would cause the Hard Answers quest to not start and break the questline (removed a barrel 3FFE6 from RiftenWorld RiftenCityEast 43,-24 that allowed early access) (UESP)
- The Thieves Guild quest "The Litany of Larceny" will no longer terminate immediately when the last item is obtained, rather then when it's returned to Delvin Mallory, which left the quest unfinishable.
- The Thieves Guild ongoing job quest "The Numbers Job" will now correctly target the ledger in Haelga's Bunkhouse (Riften) rather than a static crate that left the job unfinishable (won't fix it if occurring currently; just cancel the job with Delvin and it won't reoccur)
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Fishing Job" (TGRGF) this will no longer remove the target item type from the player even if it wasn't acquired from the mark yet.
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Burglary Job" without having acquired the target item, it will be removed from the target location, as otherwise it couldn't be picked up and future Burglary Job items at that location would overlap it. (UESP)
- If the player finds all 24 Unusual Gems before talking to Vex in the quest "No Stone Unturned" this will no longer make the quest unfinishable [Official Patch 1.9] (BGS Support #9839)
- Vekel The Man's (Riften Thieves Guild) quest to retrieve Arondil's Journals will now pay the player the intended reward, will properly remove the items at quest end, and if the player finds the journals prior to getting the quest Vekel will have appropriate dialog rather than dialog that only makes sense if he gave the quest first [Stricken portion - Official Patch 1.9]
- Fixed Karliah going to Snow Veil Sanctum instead of returning to live at Nightingale Hall (which then didn't get restored; her dialog would also indicate she was in Nightingale Hall when she wasn't) at the conclusion of the Thieves Guild main questline (Darkness Returns)
- After the Thieves Guild initiation quest "A Chance Arrangment", Brand-Shei will no longer remain permanently in the Riften jail; he was intended to be released in just over two minutes of real time, but a bug prevented this
- Imperial Legates and Stormcloak Commanders in camps throughout Skyrim will no longer remain unnecessarily essential after the Civil War questline is completed [USKP 1.2.3]
- Farkas will no longer lose his Skyforge Steel Greatsword during the Companions quest Proving Honor and then be reassigned an incorrect Iron Greatsword he's stuck with thereafter
- If the player finds Leifnarr's corpse in Broken Helm Hollow before receiving the objective to do so from his wife Grosta, the objective to report his death to her will now have a quest target, and the dialog option will be available so that the quest can be completed
- Find Red Eagle's Sword will no longer restart if it's already completed by re-reading the book "The Legend of Red Eagle"
- At the conclusion of Tending the Flames (Solitude Bards College), Viarmo will no longer tap the effigy of King Olaf with a mysterious hammer that appears from nowhere and then be stuck holding a torch permanently afterwords (note that due to bugged idle handling he still may have his hand in the holding position after the festival though), and the effigy's fire will now have its missing sound effect and flicker
- In Tending the Flames, when Viarmo presents the rewritten Olaf verse to Jarl Elisif, he will now read the correct line if the player chose "Olaf sacked it in dragon form (Persuade)" for verse 4
- Fixed Pantea Ateia's Tending the Flames festival greeting confusingly linking into her own quest's dialog
- After the Bards College Rjorn's Drum quest is complete, Giraud Gemane will no longer have the "I found Rjorn's Drum" option (he would repeat the same dialog again, although not provide the reward again; this bug was introduced with the 1.4 patch)
- If the three Bards College instruments are found before their related quests (Finn's Lute, Pantea's Flute and Rjorn's Drum) the misc. quest objectives to find them will no longer remain permanently incomplete after the quest ends [USKP 1.2]
- If the player finds the Fine-Cut Void Salts and returns them to Captain Wayfinder before being given the quest to do so, his quest-initiating dialog will no longer take the Void Salts quest item away and put it back where it was originally found
- The player will no longer be able to return further (non-quest-item) Void Salts to Captain Wayfinder after the quest is complete and receive the reward each time
- Esbern's misc. quest objective "Bring a Dragon Scale and a Dragon Bone to Esbern" will now complete properly when this is done
- The Dawnstar bounty misc. quest objectives "Collect Bounty from Skald" and "Collect Bounty from Brina Merilis" will now complete properly when the reward is collected from the Jarl [Official Patch 1.9]
- "Return to Grace" (SolitudeFreeform03) will now remove the amulet and complete properly when the player hasn't retrieved the amulet in advance. (UESP)
- The misc. quest objective "Visit Proudspire Manor, your new home" will properly clear if the player first enters from a door other than the front door. (UESP)
- Alessandra will now properly give the reward for the quest to bring her dagger to her father Andurs in Whiterun [USKP 1.1]
- The misc. quest (Favor110) to bring a copy of The Mirror to Captain Aldis, and the misc. quest (SolitudeFreeform01) from Angeline Morrard to ask Captain Aldis about her daughter will both now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude
- The misc. quest (FreeFormMorthalB) to deliver Gorm's letter to to Captain Aldis will now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude, and will display its quest objective and target. (UESP)
- An unfinishable misc. quest "Investigate the Bards College" objective will no longer be added if the player talks to one of several bards throughout Skyrim and has already visited the College and started the Tending the Flames quest
- An unfinishable misc. quest "Speak to Verulus about the Hall of the Dead" objective will no longer be added if the player talks to Kleppr or Frabbi and has already started the quest by talking to Brother Verulus
- An unfinishable misc. quest "Speak to Degaine" objective will no longer be added if the player talks to Kleppr and has already started the quest to steal the statue of Dibella by talking to Degaine
- The unfinishable misc. quest "Speak to Degaine" objective will be also now be removed if the player starts the Heart of Dibella by talking to Hamal directly
- An unfinishable misc. quest "Visit the Shrine of Azura" objective will no longer be added if the player talks to innkeepers or wandering pilgrim Faldrus and has already started the quest The Black Star by visiting the shrine.
- The mini-quest that can occur when the player assaults an NPC will now work properly: removed a leftover debug message, fixed quest objectives displaying script code and the quest letter will now properly advance the quest when read
- Tolfdir's (Winterhold College) mini-quest to find his Alembic will now have journal objectives
- J'zargo's Experiment (Winterhold College) will no longer break if more than three undead are destroyed with J'zargo's Flame Cloak Scrolls (the quest objective was to test them on three, but it's easy to go over this)
- In "Revealing the Unseen" (Winterhold College) the Mzulft map marker will now be added as was intended but misconfigured
- Urag gro-Shub's (Winterhold College) book finding quests (MGR20,MGR20b) will no longer break if the player has already found the book before starting the quest
- After the Restoration Ritual Spell quest, Colette Marence will offer the spell Guardian Circle for sale as she was supposed to [Official Patch 1.9]
- After the quest "The Blessings of Nature" (T03) if the player chooses the sapling option, the dead Gildergreen tree (Whiterun) will be properly removed.
- The Attunement Sphere (3532C) and Runed Lexicon (3A3DD) will no longer remain as undroppable quest items when the Discerning the Transmundane (DA04) quest is completed
- The Strange Amulet (D2328) will no longer remain as an undroppable quest item when the Blood on the Ice quest is completed
- Haelga's Statue of Dibella (21EA3) will no longer be an undroppable quest item if the player steals it after clearing her debt by other means in the Thieves Guild quest "Taking Care of Business"
- Gallus's Encoded Journal (CEDA6) will now be removed properly from the player when Enthir takes it at the conclusion of the Thieves Guild quest "Hard Answers," and no longer remain in inventory as an undroppable quest item [Official Patch 1.9]
- The spiders in Redbelly Mine will no longer respawn there after the quest to get rid of them has been completed (otherwise they would be found roaming around while the miners were working whereas the quest indicated the mine was closed as soon as they were seen, and the player could kill them and finish the quest again; the mine will also be cleaned of spider detritus which may have been intended as it was already linked to an enable parent that was then never referenced)
- Farengar will no longer tell College members they should seek to join if they have the aptitude.

Actor and AI Fixes

- Fixed some encounter dragons not burning up nor giving the player a soul when slain (respawned dragons were not being properly reset) (BGS Support #9655)
- The Companions Skjor, Njada and possibly Aela should no longer come back to life if they're dead or have their corpses be found moving around in the wilderness while lying down as if dead; Skjor was the most notable of these (disabled unneeded random wilderness encounter WERJ11 which was causing this)
- Brynjolf will no longer dismiss the player's conversation indicating that he's busy after the Thieves Guild questline
- J'zargo (Winterhold College) will now cap at level 30 as all other non-quest followers do (other than Housecarls)
- Added Lydia (Whiterun housecarl) to onload/retroactive so that she can now be married by the player if Breezehome has already been purchased [Official Patch 1.5.24]
- Lydia will no longer use the chairs in the player's bedroom or get into an AI loop of sitting and standing in the same place repeatedly
- Faendal will no longer continue to visit Camilla Valerius if she's married to the player (and living in the player's house)
- The corpses of Ulfric Stormcloak and Galmar Stone-Fist will no longer persist indefinitely in the Windhelm Palace of the Kings after the Battle for Windhelm is completed (they were neglected to be given coffins in the Hall of the Dead as well which was also rectified)
- Ulfric Stormcloak and Galmar Stone-Fist's hands will no longer go through the map table in Windhelm's Palace of the Kings when they lean over it due to misaligned markers
- If Illia is dismissed or otherwise loses her follower status, this will no longer prevent her from being talked to and recruited again (may have to talk to her twice to get her to follow if she's gotten into this state as the first attempt will fix the problem)
- When bartering with wilderness Hunters, they will no longer take sold player items (which then disappear from their inventory) without paying for them, and gold paid to them by the player for their items will now properly add to their gold store (they were missing their merchant container; all Hunters will now share a common one for their faction so items sold to one be bought from another)
- Imperial guards in Solitude will now have have the missing arrest dialog option recognizing if the player is Thane of Haafingar
- The Bandit Marauder at Valtheim Towers will no longer remove 200 gold from the player if successfully intimidated
- Randomly encountered thieves in the wilderness will now properly recognize if the player has Guild Master's or Nightingale armor equipped and defer accordingly
- Legate Taurinus Duilis will no longer be locked out of the Morthal Guardhouse at night due to missing key assignments (both he and the door)
- Bothela (Hag's Cure, Markarth) will now sleep properly (package wasn't set up properly) as otherwise she was very difficult to rob when assigned to by the Thieves Guild
- If Cairine (Markarth Warrens) is "killed" she will no longer lie still as if dead yet remain able to blink, engage in dialog and detect the player until "killed" a second time (this strange behavior may have made her very difficult or impossible to pickpocket for the Thieves Guild quest The Fishing Job)
- Gharol (Burguk's Longhouse) will now have the option to train Heavy Armor if the player's skill is 50 to 74 (she's an Expert, not Common-level trainer) [Official Patch 1.9]
- Louis Letrush should no longer duplicate at the Whiterun Stables fast-travel marker or attack the player for no apparent reason [Official Patch 1.8]
- The "dead" skeleton (7502A) on a bier in Tamriel (24,18) will no longer add a copy of the book The Doors of Oblivion to its inventory every time it is activated
- Brenuin's (Whiterun) urn in the catacombs will now properly enable if he dies (ref. was pointing to a fire shader instead of the urn)
- Grosta and Gralnach had no key to their house at Heartwood Mill which prevented them from coming out when they were supposed to. A vanilla key for this did not exist, so a new one was created for them. It has also been assigned to the door lock.
- Fixed the following named, non-respawning, non-essential NPC's missing their cleanup script, so depending on their death location their corpses could persist overly or indefinitely: Acolyte Jenssen (assigned unused urn E4B5F), Adeber (assigned unused coffin DEF28), Adisla (assigned unused urn F93DF), Aela the Huntress, Aeri, Ahkari, Ainethach, Alain Dufont, Alva, Alvor, Angi, Angrenor Once-Honored (assigned intended coffin F93DE), Angvid, Annekke Crag-Jumper, Aquillius Aeresius (assigned unused coffin 8618D), Aranea Ienith, Arcadia (assigned unused coffin E4BF6), Ardwen, Argis the Bulwark, Aringoth (assigned unused coffin 102DD1), Arnskar Ember-Master (assigned unused coffin 102DFE), Arob, Aspiring Mage, Atahbah, Atar, Athis, Atub, Azzada Lylvieve, Badnir, Bagrak, Barknar, Bassianus Axius, Beitild, Belchimac, Belrand, Bendt (assigned unused urn 863C6), Benor, Birna, Bjartur (assigned unused urn 86176), Bodil, Bolfrida Brandy-Mug, Bolund, Bor, Borgakh the Steel Heart, Borgny, Bothela (assigned unused coffin DEF2C), Boti, Brelas (assigned unused coffin F524E), Brelyna Maryon, Briehl (assigned unused coffin EC775), Bulfrek, Calder, Camilla Valerius, Captain Lonely-Gale (assigned unused coffin F5256), Captain Wayfinder, Chief Burguk, Chief Larak, Chief Mauhulakh, Cynric Endell, Dagur, Dalan Merchad, Delacourt, Derkeethus, Dravynea the Stoneweaver, Drelas, Dro'marash, Dulug, Dushnamub, Edith, Eimar, Eola, Embry, Enmon, Erik the Slayer, Eris, Faendal, Faida, Fastred, Fianna, Filnjar, Frida, Froki Whetted-Blade, Fruki, Fultheim, Gadba gro-Largash, Ganna Uriel, Garakh, Gemma Uriel, Gerda, Gerdur, Gestur Rockbreaker, Ghak, Ghamorz, Gharol, Ghorbash the Iron Hand, Gilfre, Gjak, Gloth, Golldir, Gorm, Grogmar gro-Burzag, Grosta, Gul, Gularzob, Gunding, Guthrum, Gwendolyn, Gwilin, Hadring, Haran, Helvard, Hern, Hert, Hilde, Hod, Hogni Red-Arm, Horgeir, Hroggar, Iddra, Indara Caerellia, Iona, Irgnir, J'darr, J'datharr, J'zargo, Jervar, Jenassa, Jesper, Jofthor, Jonna, Jordis the Sword-Maiden, Jorgen, Jouane Manette, Julienne Lylvieve, Kaie, Karita, Karl, Keeper Carcette, Kesh the Clean, Kharjo, Khayla, Kjar, Kjeld, Kjeld the Younger, Klimmek, Kodrir, Kust, Lami, Lash gra-Dushnikh, Leifur, Leigelf, Lemkil, Leontius Salvius, Lob, Lod, Lodvar, Lond, Luaffyn, Lu'ah Al-Skaven, Lucan Valerius, Lydia, Lynly Star-Sung, Ma'dran, Ma'jhad, Ma'randru-jo, Madena, Mahk, Malborn, Marcurio, Mathies, Maurice Jondrelle, Mena, Michel Lylvieve, Margret (assigned unused coffin DEF4C), Mogdurz, Mralki, Mul gro-Largash, Murbul, Nagrub, Narri, Nimriel, Nirya, Njada Stonearm, Odfel, Oglub, Ogol, Olda, Olur, Onmund, Orgnar, Perth, Ra'zhinda, Ragnar, Ranmir, Ravam Verethi, Reldith, Revyn Sadri (assigned intended coffin F5249), Rexus, Rhorlak, Ria, Roggi Knot-Beard, Rorik, Runil, Rustleif, Safia, Sanyon, Sarthis Idren, Seren, Sergius Turrianus, Sharamph, Shel, Shuftharz, Sifnar Ironkettle (assigned unused coffin F93EC), Sigrid, Sigurd (assigned new urn xx01A7D3), Silus Vesuius, Sirgar, Skulvar Sable-Hilt, Snorried, Solaf, Sondas Drenim, Stenvar, Sulla Trebatius, Sven, Swanhvir, Sylgja, Teeba-Ei, Temba Wide-Arm, Thadgeir, Thorgar, Thoring, Tilma, Torvar, Tulvur, Tuthul, Ugor, Ulfr the Blind, Umana, Umurn, Urog, Valdr, Valga Vinicia, Verner Rock-Chucker, Vorstag, Willem (assigned unused coffin DEF2A), Wilmuth, Wuunferth the Unliving (assigned new coffin xx01AD36), Xander, Yatul, Zaynabi

NIF Mesh and Texture Fixes

- Closed seethrough gaps of missing polys all around the end of the shaft of the Elven Warhammer (Meshes\Weapons\Elven\ElvenWarhammer.NIF)
- Fixed clipping on the skirt and Pauldrons on the female Blade Cuirass (Meshes\Armor\Blades\1stPersonBladesArmorF_0/1.NIFs, BladesArmorF_0/1.NIFs)
- Closed a seethrough gap on the male Ebony Cuirass (Meshes\Armor\Ebony\M\Cuirass_0/1.NIFs) around where it meets the wearer's neck
- Closed a seethrough hole in the armpit and fixed weighting with the pauldrons on the female Ebony Cuirass (Meshes\Armor\Ebony\F\Cuirass_0/1.NIFs)
- Fixed clipping on the band at the back of the cuirass and improved weighting on the female Iron/Banded Iron Cuirasses (Meshes\Armor\Iron\F\CuirassHeavy_0/1.NIFs, CuirassLight_0/1.NIFs)
- Closed a seethrough hole in the armpit and improved weighting on the female Steel Cuirass and Gauntlets (Meshes\Armor\Steel\F\1stPersonGauntlets_0/1.NIFs, Cuirass_0/1.NIFs, CuirassLight_0/1.NIFs, Gauntlets_0/1.NIFs)
- Closed a seethrough hole in the armpit, fixed clipping on the pauldrons and improved weighting on the female Steel Plate Cuirass (Meshes\Armor\NordPlate\NordCuirassF_0/1.NIFs)
- Fixed the common decorative stoneware two-handled pots (Clutter\Ruins\RuinsPot01/02.NIFs) so that every instance of them in the gameworld isn't tilted and slightly floating
- Hand carts (Meshes\Clutter\Carts\HandCart01Wheel.NIF) now have much more mass/inertia and won't tumble end-over-end when walked into or fly away when spells are cast on them
- Created USKPSPatioWallColumn.NIF and placed in Tamriel at the Solitude gates (-18,25) to cover exposed hollow ends on a fence piece
- Added end pieces with collision to resolve hollow/seethrough fence beam ends and missing stone fenceposts on the Thalmor embassy entrance (Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed a seethrough triangular hole of missing polys at the roof apex of inn side room meshes (Meshes\Architecture\Farmhouse\Interior\FarmIntInnEnd03/4/6.NIFs)
- Fixed overlapping faces, added a missing stone pillar to properly complete the fence including new collision for it Fixed Havok collision on the back door which was allowing the player to walk through the mesh, and removed a bad node that was causing problems with snow shader mods in the exterior Thalmor Embassy building (Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed two seethrough gaps between the base of Belethor's General Goods and the roadway near Breezehome in Whiterun (Meshes\Architecture\Whiterun\WRTerrain\WRDrunkenHuntsmanBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed a seethrough gap under the side door of the Drunken Huntsman tavern and a seethrough hole into the void by the base of the side door stairway (Meshes\Architecture\Whiterun\WRTerrain\WRDryGoodsBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed seethrough gaps between the top stairs (both sides) and the landing, between the lower landing and banister and in the lowest step of the stairway to High Hrothgar (Meshes\Architecture\HighHrothgar\HighHrothgarFloor01.NIF)
- Fixed bad UV texture mapping on the Riften north gate's stonework (Meshes\Architecture\Riften\RTNorthGate01.NIF)
- Fixed bad UV texture mapping on the doorframe of the Tamriel secret exit from the Whiterun Underforge (Meshes\Architecture\Whiterun\WRCityWalls\WRWallRuinsFree01WRWallRuinsFree01Entance01.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on the base of a column of a Solitude house interior piece found in Proudspire and other places (Meshes\Architecture\Solitude\Interiors\SSmaBalSol02.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces RoadStraight01End.NIF and RoadStraight02.NIF
- Closed a seethrough gap above the doorframe visible from the subterranean entrance of the Whiterun Hall Of The Dead (Meshes\Architecture\Whiterun\WRBuildings\WRHallOfTheDead01.NIF)
- Removed a one-sided polygon projecting into the tunnel at the base of the Solitude windmill (Meshes\Architecture\Solitude\SWindmill.NIF)
- Fixed the shaft of the grindstone on blacksmith sharpening wheel stations (Meshes\Furniture\Clutter\BlacksmithSharpeningWheelAnimating.NIF) only being on one side of the stone (wouldn't be possible to use as the torque on the wheel would quickly destroy it)

Item Fixes

- All followers will no longer have invisible Hunting Bows that can't be removed from them that they would use even in preference to much better bows they were given; they will now be visible and can be removed from the follower normally
- Esbern's Potion (E6DF5) will now properly grant the player the permanent Dragon Infusion ability [Official Patch 1.9]
- The health damage effect of the Silent Moons enchantment of Lunar weapons will now work properly
- Gourds and Apple Cabbage Soup are no longer missing their sound effects when eaten
- Completely filled Petty, Lesser, Common, and Greater Soul Gems will no longer empty when dropped or put in a container (partially filled Lesser, Common, and Greater Soul Gems will still empty and this is by design so that they may be reused if incompletely filled)
- The White Phial (Empty) (2C25A) will no longer endlessly duplicate if activated in player inventory
- Wylandriah's Soul Gem (FFRiften14SoulGem) now has no soul capacity, as otherwise it could capture a soul and then be used up at an enchanter (even though it is a quest item) which broke the quest to retrieve it. (UESP)
- Removed the description "Especially effective against undead." from the Silver Sword (10AA19) and Silver Greatsword (10C6FB) as if one is enchanted the enchantment type, magnitude, duration and charge bar won't display due to an engine bug (so that the player is still advised of the benefit against the undead, made a new loading screen)
- The Ebony Blade (4838F) and Headsman's Axe (BE25E), both two-handed weapons, will no longer behave like one-handed weapons in their perk effects and other characteristics [Official Patch 1.9]
- Blades Shields (4F912) will now appear properly on Vampiric players of all races. (UESP)
- Stormcloak Officer Helmets (86985) and Ancient Nord Helmets (1FD77/B/C) will now display properly on armor mannequins
- The Gauntlets (EAFD2) and Boots (EAFD3) of the Old Gods will no longer disappear if the full set is being worn
- Banded Iron (13948), Elven Gilded (1392A), and Studded (13B2A) armors will now provide the appropriate Matching Set perks (they are only available in cuirass/greaves and didn't match up with the boots/helmet/gauntlets of the same material) [Official Patch 1.9]
- Daedric Bows (139B5) and 27 enchanted varieties based on them now have the correct bash sound effect
- Changed the Elven Boots of Eminent Stamina (10DF88) into boots as they incorrectly appeared as a suit of armor (in the boots leveled list, has boots price and boots internal name so appears was intended to be boots but incorrect template was used) [Official Patch 1.9]
- The level 32-39 Shield of Solitude (10EB63) now has the correct level enchantment, not the weaker one for the level 25-31 version
- The Grand Staff of Charming (29B91) now has the correct enchantment of mass charm, not calm as the weaker Staff of Calm does
- Corrected Fine Armguards (86990) not being categorized as armor
- Corrected the Flawless Amethyst item (6851E) being miscategorized as clutter rather than a gem
- The Bond of Matrimony (C5809) and Linwe's Boots/Armor/Gloves/Hood (108543/4/5/6) are now blocked from disenchanting as they should have been, as the resulting enchantment can't be applied to anything
- Corrected both Blade of Woe items (964C9/9CCDC) being improvable at a grindstone without requiring any materials, unlike all other items (both have keywords indicating they should require a Steel Ingot)
- Corrected Dragonplate Boots (13965) and 16 enchanted variants, Gauntlets (13967) and 16 enchanted variants, and Helmet (13969) and 28 enchanted variants requiring Dragon Scales rather than Bone to improve them, though they are crafted of Dragon Bone, have a clearly different appearance than their Scale counterparts and the correct Dragonplate keyword
- The Jagged Crown (DA750) is now properly listed for smithing and other purposes as being Dragonplate rather than Daedric, and the Masque of Clavicus Vile (D2846) as Daedric rather than Ebony
- Fixed the following weapons and armor not being improvable at a workbench or grindstone: Amulet of Articulation (9DFF7/F6904/D/E/F/10/11) [yes, these amulets are actually armor and their internal name indicates that this is intentional], Diadem of the Savant (F9904) [also an armor amulet as previous], Dragon Priest Dagger (1C1FE), Drainblood Battleaxe (F82FA), Drainheart Sword (F71DD), Drainspell Bow (F82FC), Ebony Blade (4838F), Fine Armguards (86990), Gilded Wristguards (E84C1), Headsman's Axe (BE25E), Honed Falmer Sword (6F6FF), Honed Falmer War Axe (6F700), Jagged Crown (DA750), Keening (6A13C), Masque of Clavicus Vile (D2846), (Notched) Pickaxe (1019D4/E3C16), Scaled Horn Armor (1B3A4), Nightingale Blade (F6527) [this is the highest-level one; the other four could already be improved, and like the Nord Hero Bow this one had an entry but it was set up wrong, so was clearly intended], Shield of Solitude (9E023/10EB62/3/4/5), Shield of Ysgramor (E41D8), Shiv (426C8), Shrouded Cowl Maskless (5ABC4), Silver Sword/Greatsword (10AA19/10C6FB), Skyforge Steel Dagger (9F25D), Studded Imperial Armor (13ED8 - also 6 enchanted variants can now be improved), Supple Ancient Nord Bow (5D179), The Woodsman's Friend (22265), Tumblerbane Gloves (F5981), Ulfric's Bracers (6230B), Woodcutter's Axe (2F2F4) [the almost-identical Poacher's Axe could be improved], Worn Shrouded Armor/Boots/Cowl/Gloves (10EB5B/C/D/E) and Wuuthrad (956B5) [The justification for calling these omissions bugs are comments made pre-release and a loading screen that indicates that all weapons and armor may improved; to avoid arbitrary decisions of materials, magnitude or feasibility I did not add missing crafting options or perk keywords, nor change items that don't appear in the unmodded gameworld; if you use a crafting mod such as the Lost Art of the Blacksmith or weapon improvement mod such as WAF along with the USKP they will not conflict; ie multiple entries won't appear in the stations' menus]

Placement/Layout/Ownership and other World Object Fixes Tamriel (outdoor) Worldspace

- The torches on sconce activators will no longer duplicate-in-place (also adding slightly to bloat) when their cells respawn; the duplicate(s) would remain when the player picked up the newest torch. These are all associated with RemovableTorchSconce01SCRIPT and the RemovableTorchSconce01 activator.
- Moved the Khajiit caravan's merchant chest (74355) which was underground near the Dawnstar mine (8,25) as it could be activated and looted through the ground
- The front door to Klimmek's house in Ivarstead (17790) will no longer clip through the fake placeholder door behind it when activated.
- The alchemy lab/crafting table (E68A7) will no longer completely embed in a Workbench and a chest (E68A8) will no longer embed in another chest when the Imperials are occupying the fort due to missing enable parents, and replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (B409D) with a usable CraftingBlacksmithSharpeningWheel at Fort Amol (24,-6)
- A wooden barricade (E1FAA) near the Rift Imperial camp now has its missing enable parent so won't appear before or after the camp does
- For a road signpost that had two Markarth signs at right angles, replaced the erroneous one (EDC2C) with the Solitude sign it should have been (-21,6)
- Grounded a bedroll (9688E) in the Reach Imperial Camp (-40,8) that was hovering over the roof of a tent, above where it had been intended to be placed
- Moved a cliff face (95965) so that there wasn't a hole between it and another cliff face that the player could fall in, and nothing but console commands or a reload could get them out (-21,16)
- Replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (798AC) with a usable CraftingBlacksmithSharpeningWheel; also repositioned it as it was floating, and grounded the nearby forge as it was slightly floating on the roof of Fort Sungard (-17,-6)
- Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: DB0E8 (-23,4), 1F7D7 (-37,3), 19974 (-29,1), 1656B/D (26,-2), 1636E (-11,-15), 16365 (7,6), 16356 (36,8), 16353 (35,8), 1633A (34,6), 1630A (26,8), 162D5 (27,8) [also had a seethrough gap as was misaligned], 177B9 (-9,16), 177B4 (-10,17), 177B2/8 (-9,15), 177AF/BB (-10,16), 17752 (-25,19), 177BD/DFF11 (-10,-15)
- Fixed unmineable gold veins (10E570) in (11,28), (10E634) in (30,-26), (10E653) in (25,-19), (10D6F1) in (-9,-2), (10E5FC) in (45,-32) and an unmineable iron vein (10E608) in (34,-28)
- The statue of Azura (33DCB) in ShrineOfAzuraExterior03 (26,19) can now be seen at a distance rather than just disappearing (only 116KB so doesn't really even need a LOD mesh)
- Slightly moved the longship Northwind (9A38E) at the Windhelm docks (34,8) so that its side isn't clipping into the pier
- Removed see-through land discontinuity caused by misplaced MountainTrim02ReachGrass01 piece (8DCA4) in (-36,-8)
- Covered see-through land discontinuity under MountainTrim01FallForestDirt01 (B9386) in (28,-23) [scaled/moved rock BA04A to hide it]
- Corrected a see-through underside land piece (7AE01) on the bridge to the East Empire Company warehouse outside Solitude (-17,24)
- Grounded very floating trees 73348 (-27,0), 73349 (-28,0), 6E4D5 (-28,-4), 6E6EF (-32,-4), 7102D (-41,-2), 89E53 (-36,-8), 89DD8 (-32,-7), A3814 (7,18)
- Grounded moderately floating or seethrough underside trees 5093B (-19,-8), 5C0B4 (1,-20), 5B515 (3,-14), 6E5C1 (-25,-6), 6E5C2 (-26,-6), 6BAC6 (-23,-6), 93647 (33,-10), C4C3D/C4C3E/C50A2/C50A3/C50A7 (-8,4), 4EE3F (41,-29), 4EE27 (42,-29), 4EAA3 (-2,19), E7FAE (27,-15), A073F (25,-12), 718C9 (-39,-5), 718F5 (-39,-6), 35DC3 (-39,-6), 7060C (-36,-5), 6E655 (-30,-3), 74728 (-31,3), 74724 (-31,4), 74727 (-31,3), 3ACE5 (21,6), B5987/8 (-32,37), 528F2 (-38,1), 6E6F0/4 (-33,-4), A40AA (-33,-2) [branches], 841A3 (-20,-10), 6AAA6 (-20,-7), 7BC47 (-20,27), 4FD27 (-16,-14), 4F69B (-6,-17), 5E068/77/7A (0,8), BA470 (9,11), A98B9 (12,-7), BDBD5 (13,10), 73D52 (20,3), 9713E (28,-23), A6ED3 (33,-20), BD082 (34,-22), E6E8B (35,-12), 51E3A (44,-30), 69997 (-19,22), 68886 (-19,23), 3E425 (42,-5), 669FE (22,-20), B6858 (38,-18), 403C5 (44,-20), B218D/F (38.-29), 727E4 (48,-28), BD0C9 (38,-22), 88EB8 (20,-19), A87B6/7 (20,-22), 5D088 (-11,-17), E6FB9 (35,-16), B8BF3 (40,-16), 7A6D2 (41,-13), 8D677 (-36,24), 8EC5C (24,-17), 801C7 (20,-21), A7F46 (22,-7), 746FF (-29,1), 8EC59 (24,-17), 89EFF (21,-20). 8022B/8983F (20,-20), AF450 (34,-27), 9A188 (26,-22), 78E7B/C/A3 (24,-20), 3B6D9 (22,5), B43F1 (34,-14), B44C8 (35,-16), 42139 (38,-17), 89687 (41,-10), 4C1CD (38,-5), 8021D (20,-20), 1C079 (4,-7), 57794 (-13,-14), B9008 (41,-20), 40947 (-16,-20), 9A203 (25,-22), 4B83A (37,-29), B1357 (36,-28), B9125 (43,-16), 403BC/45E (43,-20), 3A782 (-18,-12), 4F73A (-4,-22), B930A (29,-24), D1D6E (31,-26), 97B93 (11,15), 5D894 (11,15), BAD73/C569 (30,-26), B937C (29,-24), B60D3 (38,-21), AEF1E (44,-24), B8C19 (41,-16)
- Repositioned trees impossibly embedded in boulders 89E4B (-35,-8), 6E6D0 (-33,-4). E7002 (32,-13), 6703B (-20,22)
- Raised tree 52ADD which was too far down in the ground (-39,3)
- Grounded very floating shrubs C2F5B (-18,11), A0674 (35,-4), E10A7/8/9/A (-17,-1) [were stuck in tree branches], CE545/3E/F (-14,2), 67C4D [Mountain Flower plant also up a tree], 98D14 (-22,13)
- Grounded moderately floating shrubs 4EBB2 (-2,19), 48377/48378 (-3,2), BFCA7 (-26,3), C3444 (-24,25), 4EED1 (42,-31), 98632 (-32,-4), A9A2E (18,-24), 8E2A8/8E2B0 (18,1), C9B38/CE2E7/CE2E8 (17,0), 107858/A (-12,7) [Nightshade plants], D10BD/E (-11,2) [Mountain Flower plants], C09C4/5 (-8,-9), 5A816 (-5,-16) [Nirnroot plant], 48326 (-3,2), AAACD (12,-7), C6EE3/8700/1 (15,21), D3B3C (18,10), 2F319 (31,25), 66A5A (22,-20), A720D (10,23), 66A5C (22,-20), A5378 (30,-18), D51CE (13,1), 227D6 (-7,-21) [Mountain Flower plant], 386A3 (-12,27) [Spiky Grass plant], B7490 (-17,7) [Tundra Cotton plant], 9D3FF (35,-2) [Dragon's Tongue plant], CA3D4 (42,-25) [Mountain Flower plant], A8574 (32,6), A8564 (32,-7), E1213 (-18,6), CB17A (16,23), E44B5 (-11,-9), E44B3 (-12,-9), BAF9A (33,-26), 3A7A0 (-18,-11), 6E561 (-33,-2), B527A (39,-17) [Mountain Flower plant], D1052 (-5,12), 2C60B (-13,17), 8D838/42 (-42,9), 4862C/E/F (-14,3), 4862D (-15,3), E6BBA (9,-3), 94112 (14,-10), 98788 (-39,-6), B145A/521 (39,-28), E6AF2 (9,0), A857D (32,7), 88AEB (-39,0), B145A/D/F (39,-28), C9C9B/C (0,-2), 538A0 (5,-13), 804DE/F (4,-24), D215E (8,4), 3CE06 (18,16), 386DC (-14,29), C7DD6 (1,9), F0CA7/8 (22,11), A0680 (34,-2), A060D/E/85/6/9 (35,-2), B8F72/3 (40,-19), 986D0 (-30,-4), B3B0B (-14,-13), 9A1D9 (25,-22), BA239 (29,-23), B908F (43,-16), A8086/D (-28,10), C3FBF (32,-10), 1900F [Jazbay plant], 3A7A1 (-18,-11), 8F8E0 (29,-18), C2DC4/5/6 (-10,0), E68F8 (-17,-3), 8335C (26,-21) [Nirnroot plant], 9B720 (23,-23) [Mountain Flower plant], 438DA/C (16,-2), F5C03 (20,22) [Snowberry plant], E7DD9 (38,-10) [Mountain Flower plant], EFB21 (8,15) [Mountain Flower plant], C1C2F [Tundra Cotton plant], C2D56 (-6,0), 83476 (30,-13), A0818 (28,-14), B6AF0 (36,-21), 7D874/5 (-37,12), E919A (-25,24), E9154 (-25,21), E69DE/F/E0/1/2/3/4/5/6/7/B/C (-21,9), E3BF4 (-21,6), E69C9 (-21,7)
- Closed seethrough gaps in/under rocks/glaciers 95952/9740D (-23,17), A1066 (-16-7), 4D2A0/4D2A1 (-11,-15), 4836B (-1,2), A1008 (-17,9), 33DBF (13,26), E1F7D (10,-4), AB06C (30,-14), 93649 (33,-10), C11A6 (35,22), 97AC2 (13,16), 1A0FA (27,20), 7C93F (-29,22), 61E96 (-29,21), FF438 (-7,35), B61ED (36,-22), 4EEE2 (44,-29), 5FADF (3,15), 4EED9 (43,-31), 62EBB (26,26), 0B91E8 (44,-21), 5FCC2 (-6,-19) [also needed to lower several icicles attached to it), 9EE2D (24,-12), 7332A (-28,0) [adjusted tree 73389 and shrub 7338B so they were not left floating], 98645 (-32,-4), 9E0F3 (-31,3), 8DC9D (-32,-9), 7CC32 (-37,12), FD605 (16,-23), 718CE (-40,-5), 6E6F5 (-33,-4), A9BE7 (-29,16), 58E78 (-20,-10), C2067 (-20,26), 486EA (-16,7), ACD42 (-12,7), 104184 (-11,6), 48F9B (-11,3) [large enough to walk through and quite wide], 468A0 (-11,2), C5109 (-9,4), 2BAED (-4,-14), 48071 (-1,1) [road piece], 1CCE5 (1,-13), 6008C (3,-23) [also repositioned icicles E5B76 and E5B78], 64F21 (9,-22), 9A011 (15,-13), F28E5 (17,18), 95035 (18,-22) [the most open rock I've ever seen: a cliff face piece on its side], 8DE6E (23,15) [huge bus-sized hole in this as well], 19EE8 (18,-14), 83466 (29,-13), 8EED3 (30,2), 5B436 (43,-21), A6D96 (48,-23), 68884 (-19,22), 9253E (-17,23), 92540 (-17,23), 54432 (5,-20), 86280 (18,24), 949ED (31,15), ADD14 (30,-26), 13307 (5,-11), BB927 (-27,29) [needed to also lower several trees on it so they would not be left floating], 8CED1 (26,-16), 9C381 (39,17), 95967 (-24,16)57ACA (-31,9), 1A8FC (13,12), 3325F (-15,34), 6E65D (-30,-4), EA814 (23,5), 2D2D9 (-15,25), 77387 (15,-11), 30AAF (-42,-5), 7188B (-42,-6), 99F8D (37,18), 94136 (13,-12), 810C6 (39,-6), 9D51E (32,-5), 3E58E (29,30), 52B3B/86F5B (-42,4), A6FED (30,-21), 44C92 (12,-8), 10E5B1 (7,-2), 4302E (-15,-2), 6E08A (11,-4), 45A02 (-11,-3)
- Closed a seethrough gap above a fort bailey tower piece 2F145 (8,-23)
- Raised a hanging moss (8FE09) floating well below the tree branch it was supposed to be attached to (-34,7)
- Attached a fern (811F3) which was attached to nothing to a nearby tree (-39,13), a hanging moss (88087) to its tree (-35,2), and an ivy (8860E) to its rock (-37,0)
- Grounded two clams (FE7B5/6) which were not just floating over the solid rock below, but over the water itself, in (39,22), and another (F7AE6) in (21,25) that was floating slightly over land
- Attached a barnacle (CB2AC) to its rock (40,-24)
- Attached a Mora Tapinella (EC883) to its stump (-11,-24)
- Grounded a trapdoor (25207) on the roof of Fort Kastav in FortKastavExterior02 (27,12)
- Grounded the Riften carriage's horse (9B7BA/1070E2) in RiftenCityNorthGateExterior (42,-23)
- Raised the Solitude carriage's horse (C41E5/1070E6) so that its hind legs aren't embedded in the ground
- Grounded a firewood pile (107213), chopping block (107214) and sack (107217) in (20,-25)
- Grounded a floating deer skull A0469 (34,-4)
- Grounded floating rock A6FC4 (33,-19); also moved slightly so that grass didn't wave through it
- Grounded floating pot A9EC4 (-12,22)
- Grounded a half-floating bedroll (A2912; level on non-level ground) in RoriksteadExterior01 (-21,2)
- Grounded a hay pile (53160) in MorvunskarExterior01 (29,4) and nine (E7413/27/9/65E/60/2, 106C26/78/9) and a rocky ground texture piece (E7402) in SalviusFarmExterior02 (-41,1)
- Fixed Z-fighting intersection of tent floor piece 96862 (-1,24), curved exterior barrow wall 515D0 (-11,6), water near aggregate rock piece 59CD3 (-3,30) [moved/scaled to cover it], water near rock 9B14F (37,21) [moved/scaled to cover it], water near rock F7E20 (19,26) [moved/scaled to cover it], water near rock 5D0E6 (-8,-16) [moved/scaled to cover it], water near rock 99A8D (12,27) [moved/scaled to cover it]
- Grounded half-floating workbench 52410 and forge AB6E3 (6,14)
- Grounded several wheat sheaves (6233E/F/40/1/2/4/5) at a farm in RoriksteadExerior04 (-20,1) [when harvested, the chaff pile was floating]
- Grounded two potato plants (969AF/B0) at SalviusFarmExterior02 (-41,1) [when harvested, the square seethrough base of the object showed]
- Grounded a floating piece of driftwood (9B398) in (38,21)
- Removed a skeever head (B3BBB) placed deep underground that would end up embedded in a cliffside (-23,-7)
- Reoriented the Solitude carriage (C41E4) slightly so two of its wheels aren't off the ground (-18,24)
- Added the missing flame/embers to a brazier (FD0C9) at the Whiterun gates (3,-3)
- Lowered a hollow seethrough-underside barrow obelisk (37EF9) at Yngvild (14,27)
- Moved a Nirnroot (EFECF) that couldn't be picked as it was inside the Havok mesh of the hollow log it was placed in (35,24)
- Properly embedded a dagger (BB433) in a table which was instead balanced on its point, and raised a tankard (1B8B3) floating under the table in NilheimExterior03 (24,-15)

Other Worldspaces and Interiors

- Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: 240CA (DawnstarSilussHouse), 1F7EA (KolseggrMinePavosHouse), 13CE1 (DawnstarIrgnirsHouse), DB208 (LundsHut01), 175AE (WinterholdRanmirsHouse), 13D41 (DawnstarWindpeakInn), 175BE (WinterholdKorirsHouse), 13C11 (DawnstarBeitildsHouse)
- Flipped a backwards chest (CE2A7) in the Abandoned Shack
- Moved a ruined book (10F408) and five Falmer Ears (10F409/A/B/D/F) that couldn't be picked up as they were inside the Havok mesh of the shelf they sit on in Alftand Animonculory
- Grounded a slightly floating candle holder (F2383) and numerous dead bushes (36B23/48/55/6/F5/6/8/9/C/C01/4/5/D9A/A1/E1E/23/4/6/44/F82/D6/7151/8) in Angarvunde
- Grounded a floating cobweb (85C44) and burial urn (85C46) in Angarvunde Ruins
- Raised a lockpick (10E287) that couldn't be picked up as was inside a skeleton's Havok mesh, and fixed an unmineable gold vein (10E09D) in Ansilvund Burial Chambers
- Slightly raised a Dwemer gear (ACFFC) out of its wall, as its black background was hidden making it appear it was turning through stone, in Avanchnzel Animoncultory
- Fixed an unmineable gold vein (10FC47) in Blackreach POIBlackreach05 (-2,-1)
- Removed a useless out-of-place, unlit (and slightly floating) Dwemer floor lantern (D8F62) on the BlackreachArena (3,0) arena platform as the spinning blades would go right through it as if it wasn't there, and lowered a seethrough-underside rubble pile (7CF3D)
- Closed a seethrough gap underneath the back of a cliff face piece (CE84A), and lowered a hollow seethrough-underside Dwemer pillar (2B7E1) [also lowered a paired one by the same about to match] in Blackreach BlackreachTowers (2,2)
- Grounded a seethrough-underside flat rock flooring piece (7AA37) in BlackreachCity (0,1) and a floating bush (DB936) in Blackreach (1,0)
- Closed a seethrough gap under a stairway (2B608) in BlackreachCity (0,1)
- Closed a seethrough gap between another cliff face rock (7AA10) and a wall in Blackreach (-1,1) [also adjusted four giant mushrooms so that they weren't left floating]
- Closed a completely open platform end (8004E) in Blackreach POIBlackreach06 (1,3); appropriated rocky land piece 7AA4E for the job
- Closed a seethrough rock (4E7F7) in BlackreachWeatherTest2 (3,3)
- Corrected two piers that didn't go all the way to the bottom and a missing water texture that allowed fall-through into water as if on land in Broken Oar Grotto
- Ground a semi-floating sharpened stick barricade (E74E0) and hay pile (8DEA6) in Broken Tower Redoubt
- Flipped a backwards End Table (F73A5) in the Dainty Sload
- Moved a partly floating shrub (7C45B) hanging over a rockface and fixed unmineable gold ore vein (10E14E ) in Darkshade
- Fixed a large (unlit) ceiling sconce's (61B8D) ropes not displaying, making it appear it was floating, and grounded a floating Draugr corpse (F178B) whose head was also embedded in its niche in Dead Men's Respite
- Grounded a seethrough-underside snowdrift (A547B) in Driftshade Cellar
- Moved a ground texture (ImpRubblePileSmall01 CAEBD) that was protruding through an adjoining wall and closed a hollow step (73593) in Fellglow Keep Dungeons
- Closed a seethrough gap in the ceiling of a hallway in Forelhost Refectory caused by a misaligned arch (7E3E0)
- Lowered a seethrough-underside ice pillar in Forsaken Cave (2FDD4)
- Replaced a common chair in Fort Dunstad (20918) that could still be sat on though buried in stone rubble up to the seat with a static one that can't be
- Removed a redundant/duplicate room piece (3684A) that left a seethrough gap between the doubled floor, embedded a bucket and failed its possibly intended purpose of covering a seethrough gap of nothingness at the back wall, adjusted the wall position (448B5) to cover the gap and a torch (691C5) to compensate in a cell, and moved an overlapping crate (FBBD6) in Fort Kastav Prison
- Fixed an overlapping chest (D8989) in Fort Snowhawk when it was occupied by Imperials or Stormcloaks as it was missing its enable parent
- Moved the grindstone (B2531) in Frostmere Crypt to the center of its small room so that when the player activates it, the camera view doesn't swing right outside the cell into the blue void
- Two candle sconces (5A252/4) in a stairway in Gallows Rock will no longer only show as hovering flames
- Flipped three end tables (A1B80, B3662/3) in Goldenglow Estate and a dresser (A3701) in Goldenglow Estate Second Floor that was facing the wall
- Closed a thin seam on nothingness between a hall (B1F95) and wall piece near the entrance of Halldir's Cairn
- Attached a floating sconce (EE649) to its pillar and moved/scaled two night tables (EFF44/7) embedded in their beds in High Hrothgar
- Fixed flickery Z-fighting hay in Honningbrew Meadery (4E7C2)
- Closed a seethrough hole of nothingness at the foot of an alchemy crafting table (BC802) in Irkngthand Arcanex
- Moved a cluster of Glowing Mushrooms (CB799) that couldn't be harvested as they were inside their wall's Havok mesh in Irkngthand Slave Pens
- Closed a thin seethrough seam between two room pieces (29659 and A478E) in Korvanjund Crypt
- Closed a seethrough gap between the flooring and stairs (104880/1/2/3) of the platform of the word wall in the Labyrinthian maze LabyrinthianMazeWorld (0,0)
- Fixed an unmineable gold ore vein (10F0CF) in Labyrinthian Thoroughfare
- Repositioned an Alchemy Lab (C8835) in Labyrinthian Valkygg (-2,10) that was almost completely embedded in the wall behind it
- Removed a spurious three-quarters-hollow rock (NorPlatCorOut01 104422) from the floor, and moved a purple Mountain Flower (1044AE) that was growing from a solid stone tile instead of the nearby flowerbed in the Labyrinthian maze start LabyrinthianMazeWorld (0,-1)
- Removed an extraneous seethrough second dropdown ceiling in a tunnel of Lost Prospect Mine (56F25/C/825A)
- The door from Markarth's Dwemer Museum to Calcelmo's Laboratory (33D2C) is now properly tied to Calcelmo's Laboratory Key, not the Dwemer Museum Key (he gives the player the latter to access the Museum, but the key also allowed access to his off-limits Laboratory where his guards would immediately attack the player)
- Moved a doorframe (B3994) slightly forward to cover a piece of missing texture on the threshold in MarkarthWorld (-44,0)
- Flipped a backwards chest (9CF4F) in the Markarth Smelter Overseer's House
- Grounded several floating hay piles (446AF, 9184A, C0128/34) in Mistwatch West Tower
- Moved a wine bottle (F782F) that was almost completely embedded in a wooden post in Morvunskar
- Grounded a dwemer lever in Mzinchaleft that was floating over its pedestal (BE4CF)
- Fixed ragged one-sided edges and a seethrough gap of nothingness at the right side of the roof of a semi-submerged Dwemer structure in Mzinchaleft Depths; scaled/moved a rock (BEA48) to cover the errors
- Moved an animated load door (58E22) so that the stonework behind it doesn't clip through it in Mzinchaleft Gatehouse
- Moved a Solid Dwemer Metal (F9D44) that was embedded in the floor's Havok mesh so couldn't be picked up in Mzulft Aedrome
- Moved a Glowing Mushrooms (C0541) that was embedded in the wall's Havok mesh so couldn't be harvested in Nchuand-Zel, and closed large seethrough gaps around the frame of the small hallway (560D1) to the door to Nchuand-Zel Control caused by using wrong piece; replaced DweFacadeHallSmExBg01 with DweFacadeHallSmExBgExtender01
- Lowered a Dwemer column (89899) that didn't reach the ground in Nchuand-Zel Armory
- Moved a Large Dwemer Strut (FDDD1) that was embedded in the floor's Havok mesh so couldn't be picked up and closed a seethrough gap in a wall column (33680) in Nchuand-Zel Quarters
- Moved a Satchel (E9E2A) that was embedded in the floor's Havok mesh so couldn't be activated in Northwind Mine
- A pressure plate dart trap (2DE02) in Pinewatch Bandit's Sanctuary will no longer erroneously trigger even if the player has the Light Foot perk
- Closed seethrough gaps at the sides of the stairs and small square holes with misaligned textures in the throne pedestal of Potema's Refuge (26272/4/5/6/7/9/A/C)
- Moved two benches (B7CA7/8) somewhat embedded in the walls in Raldbthar
- Removed a spurious one-sided column fragment (78298) from a pool in Raldbthar Deep Market
- Fixed an unharvestable Imp Stool (C1744) and moved a small rock pile (C1713) to cover up a seethrough rip between the entry tunnel and main area of Rebel's Cairn
- Removed two webbed, desiccated human corpses (ED0CB/13D) from Redbelly Mine as it's indicated during the quest there that the spiders invaded recently and the mine was closed before anyone was even injured
- Closed thin seams between wall piece 2B191 and its neighbor and end piece 2B19B in RedEagleRedoubtWorld (-29,5)
- Moved the mannequins (102BDF, 120BE2) in Riften's Honeyside (player home) slightly further from the wall as they could be activated from the other side, through the wall
- A wall, ceiling and post near the entrance of Riften Jail (RiftenJail01) will no longer disappear depending on the player's viewing angle
- Closed a small seethrough gap under an arch in the Riften Ratway (A3DAE)
- Fixed a Z-fighting of a tunnel piece (A1C95) intersecting another in Riften's Ratway Warrens
- Moved a crate embedded in a barrel (A2E68) and a neighboring basket to make room (A2E72), realigned two barrels clipping into other barrels (26D1E and 4E640) and closed a seethrough gap at the intersection of two pieces in the sewers (50C18) in Riften's Riftweald Manor (Mercer Frey's house)
- Closed ceiling gaps in an alcove (6EF7E), moved an impossibly balanced Ruined Book (A7C75) and raised a bowl (F1AFF) out of rock in Shroud Hearth Barrow
- Closed a land discontinuity in a corner (scaled/moved a rock (201E0) to cover the error) and replaced two columns (F384A / :cool: that were using MrkTreasuryColm01 with an exposed one-sided ragged piece hanging from them (replaced with DweRmLgColumn01) in Sightless Pit's Temple of Xrib
- Grounded a slightly floating chair (CBF89) in Sky Haven Temple
- Grounded a floating fern (67FAB), closed a seethrough area under a cliff face (67FB1) and cleared the erroneous ownership on a Deathbell ingredient (FB51E) that made it a stolen item in Snapleg Cave
- Closed large gaps in the ceiling caused by use of incorrect pieces (5579A/F) in a section of Snow Veil Catacombs
- Raised a book embedded in its shelf (C85DA) and fixed a vertical strip of Z-fighting on a column (6ADD8) and at the sides of an archway (EAA33) in the Solitude Bards College
- Flipped a backwards chest (65CFC) in the Solitude Hall of the Dead
- The three new chairs around the living room table (D89D2, E2CB4/5) will no longer be embedded in the new chairs when the Living Room upgrade is purchased due to missing enable parenting, flipped the backwards chest at the foot of the master bed (9DA07) and eliminated a large arc of Z-fighting intersection on the wall by the mannequins (5F0B1) in Solitude's Proudspire Manor (player's home)
- The housecarl/guest bedroom in Proudspire Manor will now be properly upgraded and not remain with a bedroll, crates and hay after the player has been made Thane of Haafingar
- Fixed a crate (E273A) in Proudspire Manor remaining embedded in a chair and two cobwebs (E2753/4) remaining after the housecarl bedroom was upgraded as they were missing enable parents
- Two rugs (D8A7A/D89C8) in Proudspire Manor under the tables in the living room areas that were tied to an unused enable parent are now tied to the living room upgrade so will appear when it is purchased
- Three cobwebs (D8ACF/D3/F9) and three hay pieces (D8AD7/A/E, one of which was floating) will no longer remain in Proudspire Manor after the Enchanting area is purchased as they were missing enable parents
- The exterior back door of Proudspire Manor (3AF95) will no longer be unusable as it was tied to an incorrect key. (BGS Support #16613) [Official Patch 1.9]
- Appropriated a couple of sacks (F5D74/7) in SolitudeWorld SolitudeOrigin (-16,25) to cover a seethrough gap in an corner outside Bits and Pieces
- Aligned a misaligned wall piece (CD043) that had a seethrough gap on one side and clipped the candle resting on it, moved another candle (CD053) whose flame was hidden inside its similar wall piece and in the Solitude Temple of the Divines
- Moved an impossibly balanced/clipping barrel (37F58) and grounded a partially floating Nightshade plant (F6F90) in Solitude (SolitudeWorld SolitudeRow)
- Grounded a floating thistle plant (533AF) in SolitudeWorld SolitudeBluePalaceCourtyard (-13,24)
- Fixed an invisible ramp of projecting Havok mesh from wall piece SCastleWall006 (E73A4) in SolitudeWorld SolitudeCastleDourDistrict01 (-15,26); appropriated nearby rock pile 5414E to cover it
- Removed an unused, unneeded hanging ring (208CE) from Solitude Castle Dour, Emperor's Tower as the hollow rope protruded vertically through the floor into the room above
- Grounded a floating candle in the Solitude Blue Palace (1612E)
- Grounded a floating chair in Solitude Red Wave (DE85A)
- Closed a gap in SouthfringeWorld SouthfringeAvalanche (33,-16) near the boss chest that the player could go through and "fall out of the world;" caused by cliff face 6F0FD not being large enough
- Moved a lantern (C4B69) somewhat embedded in solid rock in SouthfringeWorld SouthfringeStart (35,-17)
- Grounded an urn (3A738) that was embedded halfway up a tree for some unknown reason in SouthfringeWorld SouthfringeNPC (33,-17)
- Closed a seethrough gap under a flooring piece (A49D1) and a floating shrub (FBAB7) in Stillborn Cave
- Closed a seethrough gap behind rockface piece (2587F) in Stony Creek Cave
- Grounded two floating thickets in Sightless Pit (106922/3)
- Grounded a floating horn candle (CA753) in the Thalmor Embassy, Barracks
- Grounded a half-floating bear trap (F552C) in Torvald's Cave
- Grounded hay piles 4D461/7B/BC in Treva's Watch and 6C28D/F/90/2 in Treva's Watch Escape Tunnel
- Moved a scissors (79651), screwdriver (79652), scalpel (79653), Skeever tail (79654) and ruined book (D6F4F) that were embedded in the floor's Havok mesh so couldn't be picked up, grounded a seethrough-underside rubble pile (7F807) and closed huge seethrough gaps (large enough to walk through) around the misplaced entryway to the Pilgrim's Path (B0186) in the Twilight Sepulcher (needed to move the door, audio object and FX object as well to match; because doors' positions are stored in the same the door may be misaligned on an existing save)
- Fixed a small piece of Z-fighting on a floor piece (40BF4) of Ustengrav
- Moved several unharvestable or completely seethrough-underside mushrooms (86E6E/F/70/1/2) up a wall (appropriated rock 362DF to put them on), replaced a half-buried cupboard (2E260) whose drawers opened into rock with a static shelf, and raised a cauldron (B08E4) clipping into rock in White River Watch
- Adjusted one of the sets of rocks (34EB1) at the side of the player's home Breezehome in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover a seethrough gap of nothingness at the inside corner, and moved a set of sharpened stakes (FC8AF) by Severio Pelagia's house so one stake doesn't protrude through from the inside
- An unusable bench in Whiterun's Bannered Mare (60343) can now be sat on [USKP 1.1]
- Removed a duplicated-in-place beam (E3EFA) at the top of the stairs that ran the length of the floor of Whiterun's Breezehome (appeared when the alchemy upgrade was purchased)
- Adjusted the scale/position of archway WRWallTierDivide01 (39ED0) in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover seethrough gaps between the sidewalk and stairs and the seethrough sidewalk border end
- Slightly lowered the interior Whiterun main gate (383C9) in WhiterunWorld WhiterunOrigin (4,-2) to close a seethrough seam between it and the main road mesh (1A329) parallel to the canal, visible from the Warmaiden's grindstone
- Closed a seethrough gap under wall 506E0 behind Carlotta Valentia's house in WhiterunWorld WhiterunOrigin (4,-2); appropriated rock pile piece 5110A from elsewhere to close it
- Closed a triangular seethough gap behind the Talos shrine between land mesh 506EE and wall 4C415 in WhiterunWorld WhiterunWindDistrict (6,-1); appropriated nearby boulder 10E995 to close it
- Closed a seethrough gap of void between the back of Dragonsreach and the land mesh 40BAC in WhiterunWorld (6,0); appropriated nearby boulder 587AF to close it
- Closed yet another seethrough gap of void between land mesh 40BAC and wall 89F7F in WhiterunWorld (6,0); appropriated nearby boulder 5A0A5
- Removed an out-of-place instance of RockPileS02FieldGrass01 (B96D5) at the well in the Whiterun market WhiterunWorld (6,-2)
- Removed a duplicated-in-place boulder (103067) outside the Whiterun walls in WhiterunWorld (6,-3)
- The intact House of Clan Cruel-Sea (5DA33) in Windhelm WindhelmPalaceOfTheKingsExterior (32,10) will no longer overlap the destroyed one during the siege of Windhelm due to missing enable parenting
- Moved two Hanging Moss plants (B804F/B7FFB) in Windhelm (31,9) and (32,9) respectively that couldn't be harvested as they were inside their walls' Havok mesh
- Grounded two dead shrubs (AEE9A/ :cool: in WindhelmWorld (32,8)
- Replaced a wooden wall panel WHIntWoodWallKitWall03 (7D19E) that has holes in it with WHIntWoodWallKitWall01 that doesn't, as it was allowing the fire in the fireplace on the other side to be seen (right through the brick chimney) in the Windhelm Blacksmith Quarters
- Fixed a strip of Z-fighting at the join of the hallway (C1068) and a basement room and another between its doorframe (C1067) and adjoining wall in Windhelm's Palace of the Kings
- Scaled down a jug (D6474) in a bookshelf in the wizard's quarters of Palace of the Kings Upstairs as its collision was knocking items above off the shelf
- Aligned a misplaced column 55BB9 hanging over the edge of a stairway which could be seen into and fixed bad clipping at the of another stairway AFC0F in Winterhold College's The Midden
- Removed seethrough gaps under two floor pieces (ADDBD/E) in Wolfskull Ruins (also grounded several bones left floating when they were lowered) and grounded two potion bottles (AC6BD/E)

Text Fixes

- Corrected name of Leifnarr's corpse in Broken Helm Hollow (C2871) "Nord" -> "Leifnarr"
- Corrected typo in NPC name EncDremoraMelee06 (00016FF8) "Dremora Valynaz" -> "Dremora Valkynaz"
- Corrected typo in creature name CritterPondFish02 (00106D29) "Abacean Longfin" -> "Abecean Longfin"
- Corrected description for Banish magic effect BanishFFActor75 (0006F951) "Powerful summoned daedra creatures are are sent back to Oblivion." -> "Powerful summoned Daedric creatures are sent back to Oblivion."
- Corrected description for Frost Breath shout FrostBreathShout (0005D16B) "Your breath is winter, you Thu'um a blizzard." ("you Thu'um" -> "your Thu'um")
- Corrected description for third Experimenter perk: "Eating an ingredient reveals all it's effects." ("it's" -> "its")
- Corrected description of Matching Set light and heavy armor perks (51B17, 107832) as it indicated a 25% bonus but was providing 20% [Official Patch 1.9]
- Corrected loading screen: "Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith's Table." ("Blacksmith's Table" -> "Workbench")
- Corrected activator TGCrownCompleteWithStand (0007F8DF) "Barenziahs Crown" -> "Barenziah's Crown"
- Corrected container dunMiddenInvestigationChest (000D30CC) "Investigators Chest" -> "Investigator's Chest"
- Corrected container QAEnchantedWeaponContainer (000C2CDF) "All EnchantedWeapons" -> "All Enchanted Weapons" [note that this container can never be seen in normal gameplay]
- The Blessing of Talos effect (FortifyShoutTimerFFSelf 000FB992) will now display the correct magnitude (20% rather than 0%) in its Active Effects page
- The Equilibrium spell (DA746) will now show the correct drain health/restore magicka magnitude in its description, rather than a fixed amount of 25 per second
- Slightly improved cell names: "Palace of the Kings Upstairs" -> "Palace of the Kings, Upstairs"
- Corrected the following errors in item names:
  - Renamed "Apple Pie" -> "Meat Pie" as Sorex Vinius referred to them as this several times in Tending the Flames, then gave a misnamed "Apple Pie"; note that the item's internal name is FoodPie (no mention of apples) and they are sold at inns (ie pub pies, which are meat pies) so this appears to be a mistake by the developers (there is no recipe to make them either and they are mentioned nowhere else) [USKP 1.2.3]
  - Renamed all 19 types of Elven Gauntlets that were misnamed "Elven Bracers of..."
  - Renamed all 15 types of Steel Plate Gauntlets that were misnamed "Steel Plate Bracers of..."
  - FormID: 000C891D MS11NecromancerAmulet "Necromancer Amulet" -> "Necromancer's Amulet" [this is how it is referred to during the quest Blood on the Ice]
  - FormID: 00010509 DancersFlute "The Dancer's Flute" -> "The Dancer's Pipe" [Calixto refers to it as "The Dancer's Pipe" several times in audio/subtitle during his museum tour]
  - FormID: 00043E27 FRiften14Ingot "Orichalcum Ingot" -> "Wylandriah's Orichalcum Ingot" [the other two items collected for Wylandriah in this quest are prefixed with her name]
  - FormID: 000B83CF ArmorFalmerGauntlets "FalmerGauntlets" -> "Falmer Bracers" [they are bracers, as the hands are completely exposed]
  - FormID: 000FE2DF EnchArmorGlassHelmetMagickaRate05 "Glass Armor of Resurgence" ("Armor" -> "Helmet") [it is a helmet, has the helmet template, price, leveled list, etc.]
  - FormID: 00100E04 EnchRingDestruction06 "Ring of Peeless Destruction" ("Peeless" -> "Peerless")
  - FormID: 000CD883 FavorNightshadeExtract "Nightshade Extact" ("Extact" -> "Extract")
  - FormID: 0010DF96 EnchArmorOrcishBootsStamina04 "Orcish Armor of Eminent Stamina" ("Armor" -> "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.]
  - FormID: 0010DF96 EnchArmorSteelBootsStamina03 "Steel Armor of Major Stamina" ("Armor" -> "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.]
- Corrected the following errors in quest stages/objectives:
  - Finn's Lute (BardsCollegeLute) 20: "Thieves stolen Finn's Lute from the Bards College over a year ago." ("stolen" -> "stole")
  - Glory of the Dead (C06) 10: "I should attend the funeral of Kodak Whitman, the late Harbinger of the Companions." ("Kodak Whitman" -> "Kodlak Whitemane")
  - Glory of the Dead (C06) 10: "..., I need to convene in the Underforge to determine the next steps for the Companions following the death of Kodak Whitman." ("Kodak Whitman" -> "Kodlak Whitemane")
  - Compelling Tribute (CWMission07) 40: "Together we will over power the enemy and secure the weapons and coin." ("over power" -> "overpower")
  - The Black Star (DA01) "Nelacar has told me that his old mentor, Maylyn Varen,..." ("Maylyn" -> "Malyn")
  - Boethiah's Calling (DA02) 10: "..., and once trapped by it's magic, slay them. If I do this Boethiah will appear." ("it's" -> "its")
  - A Night To Remember (DA14) 100: "A note of debt I gave to Ennis in Rorikstead has directed me to Ysolda in Whiterun, she might be able to direct me to Sam." ("Whiterun, she" -> "Whiterun. She")
  - A Night To Remember (DA14) 100: "Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to someone in Witchmist Grove." ("Same" -> "Sam")
  - A Night To Remember (DA14) 115: "Ysolda in Whiterun will give me more information about Sam once I return the ring I borrowed from her to give to a hagraven Witchmist Grove." ("Same" -> "Sam")
  - Repentance (dunDarklightQST): "...surprise. We attacked an killed her mother. Illia told me to take her mother's staff from as a reward." ("surprise. We" -> "surprise. We", "an killed" -> "and killed", "from as" -> "as")
  - The Book of Love (T02) 10: "I've agreed to help the Temple of Mara help the cause of love throughout Skyrim." ("help the cause" -> "promote the cause")
  - The Fishing Job (TGRGF) 20: "Return the to Delvin" (Removed "the" as ItemToGet begins with the mark's name)
  - The Pursuit (TG07) objective 41: "(Optional) Shoot the mechanism to lower the ramp" ("(Optional) Shoot" -> "Shoot") [this stage was never optional]
  - Blindsighted (TG08B) 40: "I've finally located Mecer Frey within the ruins of Irkngthand." ("Mecer" -> "Mercer")
  - Blindsighted (TG08B) 60: "Mecer Frey is dead,..." ("Mecer" -> "Mercer")
  - No Stone Unturned (TGCrown) "However, I'll need to wait until I'm full member of the Guild before she'll be able to assist me." ("I'm full" -> "I'm a full")
  - Contract: Kill Beitild (DBSideContract03) 200: "Betild is dead,..." ("Betild" -> "Beitild")
  - Hitting the Books (MG03) 30: "Urag suggested that useful books may have been stolen from the Arcanaeum by Othorn,..." ("Othorn" -> "Orthorn")
- Corrected the following errors in new books' text:
  - AtrFrgDaedricRecipe01 "Atronach Forge Recipe" - Description: "Daedric Cuirass", Body: "Ebony Cuirass" ("Cuirass" -> "Armor") [cuirasses are no longer separate pieces in Skyrim]
  - AtrFrgRecipe12 "Atronach Forge Recipe" - Description "Conjurer's Elixr" ("Elixr" -> "Elixir")
  - ED02E Book1CheapWhiterun "A Gentleman's Guide to Whiterun"
  - "Welcome, good sir, to this indispensible guide." ("indispensible" -> "indispensable")
  - "Belethor's General Goods offers various and sundry wears for the adventurous traveler,..." ("wears" -> "wares")
  - "The smith is a pretty Nord named Adrianne Avenicci,..." ("Nord" -> "Imperial")
  - "I often visit her to make conversation, as she is a fellow Imperial far from home." ("a fellow" -> "an") [the author, Mikael the Bard, is a Nord]
  - "These Nords are simple folk,.." ("These" -> "We") [note that there are two other Imperial references that were not touched as they make sense if the book was intended for Imperials visiting from Cyrodiil]
  - "and the risks I have taken to bring you this most thorough report on all thing of interest to the discerning gentleman in the grand city of Whiterun." ("thing" -> "things")
  - 403AF FavorAdonatoBook "Adonato's Book" "It seemed that no powerin Tamriel could stop the monster" ("powerin" -> "power in") "The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" -> "conquer") "When Olaf finds Numinex, the dragon is to weak to defend himself." ("to weak" -> "too weak")
  - 2A96D MS14AlvasJournal "Alva's Journal": "I am to seduce the guardsman one at a time and make them my slaves." ("guardsman" -> "guardsmen")
  - ED03F Book3ValuableAmongstTheDraugr "Amongst the Draugr": "I noted a sort of transferal happening." ("transferal" -> "transferral")
  - 3636A MQ202SkyHavenBook "Annals of the Dragonguard" "Emperor Kastav again ordered the Dragonguard to sieze hostages from Markarth and Hroldan to ensure that the jarls meet their conscription quotas." ("sieze" -> "seize") "Upon the outbreak of the Winterhold Rebellion, our Master refused orders to send the Dragonguard out to help supress the rebellion." ("supress" -> "suppress")
  - 504EF CWMission07InformantLetterImperial "Anonymous Letter": "If forced to chose between his dislike for the Empire or love for , will most assuredly chose the latter." ("chose" -> "choose") [two instances]
  - 80D63 dunYngvildJournal01 "Arondil's Journal, Part 1": "It seems the cretins of Dawnstar are not quite a foolish as I had surmised." ("a foolish" -> "as foolish")
  - 80D66 dunYngvildJournal04 "Arondil's Journal, Part 4": "The milk maid (who's name still escapes me)" ("who's" -> "whose")
  - 78DD2 dunRobbersGorgeJournal "Bandit Leader's Journal": "I've ordered an extra ration of mead, but unless this fighting stops, we'll tear outselves apart." ("outselves" -> "ourselves")
  - 2F83B SkillEnchanting5 "Catalogue of Armor Enchantments"
  - "Fortifying the wearers health is popular with warriors.", "There are even examples of gauntlets that are enchanted to improve the wearers ability to enchant things." ("wearers" -> "wearer's")
  - "The make the wearer less susceptible to burning, freezing and shocks." ("The make" -> "They make")
  - 2F83A SkillEnchanting4 "Catalogue of Weapon Enchantments" "These drain off a wizards reserve of power," ("wizards" -> "wizard's") "Unlike the elemental enchantments, the enchantment along cannot kill, although the weapon itself can still take a life." ("along" -> "alone") "Should he die shortly thereafter, he soul is siphoned off to a nearby soul gem." ("he soul" -> "the soul") "Noticablely more rare are the absorb enchantments." ("Noticablely" -> "Noticeably") "There are three known types that drain the victims health, magicka, or stamina." ("victims" -> "victim's") "These are sometime referred to as vampiric enchantments." ("sometime" -> "sometimes") "Absorbing health can actual steal the life from a creature." ("actual" -> "actually") "It is important to note that many creature are immune to paralysis," ("creature" -> "creatures")
  - ED605 Book2CommonCatsOfSkyrim "Cats of Skyrim" "The tooth of the cat is rumored to be useful in potions that restore the imbibers stamina as well as a potion that will temporarily give a more keen eye for smithing." ("imbibers" -> "imbiber's") "An skillful hunter can usually salvage the pelts and teeth of their kill, but report that the meat is tasteless and not fit to eat." ("An skillful" -> "A skilful")
  - 85FE3 dunFolgunthurJournal2 "Daynas Valen's Notes": "Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude" ("barows" -> "barrows")
  - EF2C0 Book3ValuableDragonLanguage "Dragon Language: Myth no More" "The very word conjurs nightmare images of shadowed skies" ("conjurs" -> "conjures") "An always, always, it was the same word repeated:" ("An always" -> "And always") "In my travels, I found many of the ancient walls, and every suspicision proved true." ("suspicision" -> "suspicion") "And a human witness possibly even a thrall or servant learning, observering" ("observering" -> "observing") "The anicent Nords used the dragon langauge for these walls for very specific reasons. ("anicent" -> "ancient", "langauge" -> "language") "Again, those answers are probably lost to time, and will never be know." ("be know" -> "be known")
  - E7F34 book2CommonDwarvenArchitectureVolIII "Dwemer Inquiries Vol III": "but very specifically on ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." ("Irkgnthand" -> "Irkngthand")
  - 2F837 SkillEnchanting1 "Enchanter's Primer": "Place the item and the soul gem on the Arcane Echanter. ("Echanter" -> "Enchanter")
  - 88FE2 dunIlinaltasDeepAdventurerJournal "Fisherman's Journal": "No amount of coin could convince any of the nearby villagers to guide me there, so I'm following the Whiter River." ("Whiter" -> "White")
  - ED04E Book3ValuableThalmor "Flight from the Thalmor": "Or so I thought at the time, before their true power and inlfuence made itself known." ("inlfuence" -> "influence")
  - E3E69 Book3ValuableForgeHammerAndAnvil "Forge, Hammer and Anvil" "He was rumored to illiterate," ("to illiterate" -> "to be illiterate" "The last page had a large streak of ink an a few splatters of blood." ("ink an a" -> "ink and a") "We have no way of know if Thorbald ever discovered the extraneous comments added to his script." ("know" -> "knowing")
  - 4C6C8 TG02BillofSale "Goldenglow Bill of Sale": "Payment of the property has been made in full by Gulum-Ei as an agent on behalf of the buyer." ("Gulum-Ei" -> "Gajul-Lei") [It was part of the questline that this bill contained the alias "Gajul-Lei", but it instead contained the real name of the NPC instead of the alias it was supposed to]
  - AD8DE NoteFreeformMorthalB "Gorm's Letter" [Improved title to "Gorm's Letter to Captain Aldis as otherwise the player could forget what it was and read it to find out, then remember that Gorm asked that the player not read it; note that there are no consequences if the player does]
  - 2F836 SkillPickpocket5 "Guide to Better Thieving": "Let me give you a bit of advise: don't bother." ("advise" -> "advice") "For every skilled thief I've met in my day, I've seen a twenty who thought" ("a twenty" -> "twenty")
  - E1647 dunWhiteRiverWatchHajvarrJournal "Hajvarr's Journal": "Travellers must have complained to the Jarl." ("Travellers" -> "Travelers")
  - 1AFD2 SkillSmithing5 "Heavy Armor Forging": "Ebony is the principle material, " ("principle" -> "principal")
  - 1AFC8 SkillAlchemy5 "Herbalist's Guide to Skyrim" "While it is most well-known for its use in poisons, it would be remiss to overlook that the blooms of the Deathbell are very effective in mixtures for boosting one Alchemy skill." ("one" -> "one's") "Do not be alarmed if, when the wings are broken down almost completely, they appear to almost disappear under your mortar." ("mortar" -> "pestle") [The mortar is the bowl that ingredients are placed in, not under] "Not all Nords are savages wrapped in animal skins, howling at the moon." ("moon" -> "moons")
  - ED60C Book3ValuableDwarvenAutomatons "Herbane's Bestiary: Automatons" "In the dark halls and chambers amid the ceasless droning of grinding gears and venting steam" ("ceasless" -> "ceaseless") "I will continue to my journey across the lands, And perhaps one day Herebane will meet a worthy challenge," ("lands, And" -> "lands, and", "Herebane" -> "Herbane")
  - ED60B Book2CommonHagravens "Herbane's Bestiary: Hagravens" "crude trinkets and alters to these witches on which sat dull, empty soul gems." ("alters" -> "altars") "and deserving of its fate and its claws that are my trophy will tell the story of Herebanes triumph." ("Herebanes" -> "Herbane's")
  - D6F0B Book2CommonOnIceWraiths "Herbane's Bestiary: Ice Wraiths": "When winters chill descended upon me as I traveled further north through the frozen plains and mountains" ("winters" -> "winter's")
  - EDD35 Book1CheapCombatTips "Killing Before You're Killed": "learn the basics and keep your head firmly planted on your shoulders or someone's bound to lob it off." ("lob" -> "lop")
  - EF53E Book1CheapKolbAndTheDragon "Kolb & the Dragon" "A strong gust of wind blew Kolb's torch out, and knocked him into a pit where split his head and died." ("where split" -> "where he split") "Kolb found the lair where the dragon slept, tendrils of smoke wafting from it's nostrils." ("it's" -> "its")
  - D0E4E dunFrostmereCryptKyrJournal "Kyr's Log": "There's whole forest down there-" ("There's whole" -> "There's a whole")
  - CADEC DB01AventusLetter "Letter from the Steward": "or if you possess the ability the read the letter I am currently composing" ("ability the read" -> "ability to read")
  - 1AFD0 SkillSmithing3 "Light Armor Forging": "What we call Glass is nothing like the windows panes you see in houses." ("windows" -> "window") "Studded armor also need iron ingots" ("need" -> "needs") "Then the Betrayal of Ulvul Llaren brought it the rest of Tamriel." ("it the" -> "it to the") "It's principle ingredient is Malachite," ("It's principle" -> "Its principal"
  - 90213 dunAnsilvundLetter04 "Lu-ah's Journal" [Corrected title to "Lu'ah's Journal" to match her name] "I would see both the Empire and these sons of Skyrim into Oblivion myself." ("Skyrim into" -> "Skyrim into") [double space]
  - E82BE FFRiften08BrandSheiBook "Lymdrenn Tenvanni's Journal" [Corrected title: "Tenvanni's" -> "Telvanni's"] "the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind." ("millennia of suffrage" -> "millennium of suffering")
  - F1445 HouseDecorateMarkarth "Markarth Home Decorating Guide": "This package will furnish one the small rooms that adjoin the living room with the implements of an alchemist's laboratory." ("one the" -> "one of the")
  - DD125 dunPOIChillwindJournal2 "Merchant's Journal": "So many caravans have been attacked, so many travellers vanished into thin air." ("travellers" -> "travelers")
  - 55549 dunLostProspectMineJournal "Miner's Journal": "And along comes Bern, my old partner, with an deed to some old gold mine out in the hills." ("an deed" -> "a deed")
  - ED607 Book2CommonGiantsAndMammoths "Ode To The Tundrastriders": "I'd slowly fade to dream nested in the radiating heat of mammoth fur. It's cold resisting properties keeping me snug." ("fur. It's" -> "fur, its")
  - ED035 Book2CommonRiftenOfCrossedDaggers "Of Crossed Daggers" "Riften was a major hub of activity for trade caravans and travellers to and from Morrowind." ("travellers" -> "travelers") "The city guard was formiddable and maintained a tight grasp on its populace, keeping them safe from harm." ("formiddable" -> "formidable") "Although many believe that Hosgunn was responisble, and cries of protest filled the streets of Riften," ("responisble" -> "responsible") "Any caught breaking the curfew was immediately jailed without process or executed if it was a repeat offence." ("offence" -> "offense") "using it to construct a massive wooden castle with unecessarily lavish quartering within." ("unecessarily" -> "unnecessarily") "the streets of Riften became littered with refuse and it's people plagued by disease and hunger." ("it's" -> "its") "As the fighting recommensed, the fire spread through the city unchecked." ("recommensed" -> "commenced") "And even though over fifty years had passed since then, it still has yet to fully recover." ("had passed" -> "have passed")
  - EB090 Book1CheapOlafAndTheDragon "Olaf and the Dragon" [NOTE: the text is the same as 403AF "Adonato's Book" but two of the mistakes have been corrected] "The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" -> "conquer")
  - ED037 Book3ValuableSteppingLightly "On Stepping Lightly": "Since the draugr tends to lay dormant until someone happens upon their resting place, it's advisable to keep an eye on any niches or sarcophaguses that you encounter." ("tends" -> "tend", "sarcophaguses" -> "sarcophagi")
  - 1AD14 Book4RareSancreTor "Remanada": "the west split from the east and Colovia's estrangment lasted some four hundreds of years." ("estrangment" -> "estrangement")
  - ED03B Book2CommonScourgeoftheGrayQuarter "Scourge of the Gray Quarter" "would open itself as a welcome destination for any refugee from the smoking sulphur" ("sulphur" -> "sulfur") "Indeed, the soft hand of Hoag can be seen in the cities Argonian population as well;" ("cities" -> "city's")
  - F84A1 Book0Shadowmarks "Shadowmarks": "Saves you from breaking into a place only to find the people don't even have two septim to rub together." ("septim" -> "septims")
  - 1AF93 Book3ValuableShezarr "Shezarr and the Divines": "the defeat at Gelnumbria Moors would only damage his campaign for the Imperial Crown." ("Gelnumbria" -> "Glenumbra")
  - F1447 HouseDecorateSolitude "Solitude Home Decorating Guide": "Will stock one of the home's small ground-floor rooms with all of the furnshings for an enchanting laboratory," ("furnshings" -> "furnishings")
  - ED046 Book2CommonSongOfReturnV2 "Songs of the Return, Vol 2": "bringing his learnings to bear on the battlefield that his enemies would be defeated before they even know the battle had begun." ("learnings" -> "learning", "know" -> "knew")
  - D0969 dunFrostflowAbyssJournal02 "Sudi's Journal": "Or even being cabin girl on one ships we used to sail on would be better than this!" ("one ships" -> "one of the ships")