module Base
{
    item Samurai_armor
    {
        Type = Clothing,
        DisplayName = Samurai armor,
        ClothingItem = Samurai_clothingItems,
        BodyLocation = Jacket,
        Icon = Samurai_armor,
		CanHaveHoles = false,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.9,
        CombatSpeedModifier = 0.9,
        BiteDefense = 50,
        ScratchDefense = 75,
        NeckProtectionModifier = 0.5,
        Insulation = 0.2,
        WindResistance = 0.2,
        WaterResistance = 0.1,
        Weight = 6,
    }
    item Samurai_trousers
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Samurai Trousers,
        ClothingItem = Samuraitrousers,
        BodyLocation = Pants,
        Icon = Samurai_trousers,
        BloodLocation = Trousers,
		RunSpeedModifier = 0.9,
        CombatSpeedModifier = 0.9,
        BiteDefense = 50,
        ScratchDefense = 75,
		CanHaveHoles = false,
        Insulation = 0.2,
        WindResistance = 0.3,
        WaterResistance = 0.3,
        FabricType = Cotton,
		Weight = 4
    }
	
    item Samurai_kabuto
    {
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Red Kabuto,
		ClothingItem = Samurai_kabuto,
		ClothingItemExtra = Samurai_kabuto_reverse,
		ClothingItemExtraOption = ReverseCap,
		clothingExtraSubmenu = ForwardCap,
		BodyLocation = Hat,
		CanHaveHoles = false,
		BloodLocation = Head,
		Icon = helmet_icon.png,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 5,
		Insulation = 0.10,
		Weight = 3,
    }
	
	item Samurai_kabuto_reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Samurai Kabuto,
        ClothingItem = Samurai_kabuto_reverse,
        ClothingItemExtra = Samurai_kabuto,
        ClothingItemExtraOption = ForwardCap,
        clothingExtraSubmenu = ReverseCap,
		BodyLocation = Hat,
		CanHaveHoles = false,
		Icon = helmet_icon.png,
		ChanceToFall = 5,
		Insulation = 0.10,
		Weight = 3,
    }
	item Katana_Sheath
    {
		Type	=	Clothing,
        DisplayCategory = Clothing,
		ClothingItem = Katana_Sheath,
        DisplayName	=	Katana Sheath,
		BodyLocation = TorsoExtra,
        Icon	=	Katana_Sheath,
		Weight	=	3,
		CanHaveHoles = false,
		AttachmentsProvided = sheathBack,
    }
	
	    item Kimono
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Kimono,
        ClothingItem = Kimono,
        BodyLocation = FullSuit,
        Icon = Kimono,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 15,
        Insulation = 0.90,
        WindResistance = 0.50,
        FabricType = Cotton,
    }
	    item Jinbei Short
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jinbei Short,
        ClothingItem = Jinbei_01,
        BodyLocation = FullSuit,
        Icon = Kimono,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 5,
        Insulation = 0.30,
        WindResistance = 0.30,
        FabricType = Cotton,
    }
	    item Jinbei
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jinbei,
        ClothingItem = Jinbei_02,
        BodyLocation = FullSuit,
        Icon = Kimono,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.50,
        WindResistance = 0.50,
        FabricType = Cotton,
    }
	
}